forked from public/foundryvtt-reve-de-dragon
Extrait table resolution
(cherry picked from commit a11ce394ce0d5e598da61c303c0665b1eadc8513)
This commit is contained in:
@ -1,132 +1,141 @@
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
|
||||
/**
|
||||
* Extend the base Dialog entity by defining a custom window to perform roll.
|
||||
* @extends {Dialog}
|
||||
*/
|
||||
|
||||
export class RdDRollDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(mode, html, rollData, actor) {
|
||||
let myButtons = { rollButton: {
|
||||
label: "Lancer",
|
||||
callback: html => this.performRollSort(html, false)
|
||||
} };
|
||||
|
||||
let myButtons
|
||||
if (mode == "sort") {
|
||||
myButtons['reserveButton'] = { label: "Mettre en reserve",
|
||||
callback: html => this.performRollSort(html, true)
|
||||
}
|
||||
myButtons = {
|
||||
rollButton: { label: "Lancer le sort", callback: html => this.performRollSort(html, false) },
|
||||
reserveButton: { label: "Mettre en reserve", callback: html => this.performRollSort(html, true) }
|
||||
}
|
||||
}
|
||||
|
||||
else {
|
||||
myButtons = {
|
||||
rollButton: { label: "Lancer", callback: html => this.actor.performRoll(this.rollData) }
|
||||
};
|
||||
}
|
||||
|
||||
// Common conf
|
||||
let dialogConf = {
|
||||
content: html,
|
||||
buttons: myButtons,
|
||||
default: "rollButton"
|
||||
}
|
||||
let dialogOptions = { classes: [ "rdddialog"] }
|
||||
|
||||
let dialogConf = { content: html, title: "Test", buttons: myButtons, default: "rollButton" }
|
||||
let dialogOptions = { classes: ["rdddialog"], width: 600, height: 400 }
|
||||
|
||||
// Select proper roll dialog template and stuff
|
||||
if (mode == "competence" ) {
|
||||
dialogConf.title = "Test de compétence",
|
||||
dialogOptions.width = 600;
|
||||
dialogOptions.height = 360;
|
||||
if (mode == "competence") {
|
||||
dialogConf.title = "Test de compétence"
|
||||
dialogConf.height = 400
|
||||
} else if (mode == "arme") {
|
||||
dialogConf.title = "Test de combat/arme",
|
||||
dialogOptions.width = 600;
|
||||
dialogOptions.height = 360;
|
||||
dialogConf.title = "Test de combat/arme"
|
||||
dialogConf.height = 430
|
||||
} else if (mode == "carac") {
|
||||
dialogConf.title = "Test de caractéristique",
|
||||
dialogOptions.width = 600;
|
||||
dialogOptions.height = 320;
|
||||
dialogConf.title = "Test de caractéristique"
|
||||
dialogOptions.height = 350
|
||||
} else if (mode == "sort") {
|
||||
dialogConf.title = "Lancer un sort",
|
||||
dialogOptions.width = 600;
|
||||
dialogOptions.height = 380;
|
||||
dialogConf.title = "Lancer un sort"
|
||||
dialogConf.height = 450
|
||||
}
|
||||
super(dialogConf, dialogOptions);
|
||||
super(dialogConf, dialogOptions)
|
||||
|
||||
this.mode = mode;
|
||||
this.rollData = rollData;
|
||||
this.actor = actor;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
performRollSort (html, isReserve=false) {
|
||||
this.rollData.isSortReserve = isReserve;
|
||||
this.actor.performRoll( this.rollData );
|
||||
this.mode = mode
|
||||
this.rollData = rollData
|
||||
this.actor = actor
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
// Get the rollData stuff
|
||||
var rollData = this.rollData;
|
||||
|
||||
function updateRollResult( rollData ) {
|
||||
if ( rollData.competence )
|
||||
rollData.finalLevel = parseInt(rollData.competence.data.niveau) + parseInt(rollData.bmValue) + parseInt(rollData.etat);
|
||||
else if ( rollData.draconicList )
|
||||
rollData.finalLevel = parseInt(rollData.selectedDraconic.data.niveau) + parseInt(rollData.selectedSort.data.difficulte) + parseInt(rollData.etat);
|
||||
else
|
||||
rollData.finalLevel = parseInt(rollData.bmValue) + parseInt(rollData.etat);
|
||||
|
||||
rollData.finalLevelStr = (rollData.finalLevel >= 0 ) ? "+" + rollData.finalLevel : rollData.finalLevel;
|
||||
$("#roll-param").text( rollData.selectedCarac.value + " / " + rollData.finalLevelStr );
|
||||
rollData.rollTarget = game.data.RdDUtility.getResolutionField( rollData.selectedCarac.value, rollData.finalLevel);
|
||||
/* -------------------------------------------- */
|
||||
performRollSort(html, isReserve = false) {
|
||||
this.rollData.isSortReserve = isReserve;
|
||||
this.actor.performRoll(this.rollData);
|
||||
}
|
||||
|
||||
let armeTitle = ( rollData.arme ) ? " ("+rollData.arme.name+") " : ""; // If a weapon is there, add it in the title
|
||||
let niveauStr = "";
|
||||
if ( rollData.competence ) {
|
||||
niveauStr = (rollData.competence.data.niveau >= 0) ? "+" + rollData.competence.data.niveau : rollData.competence.data.niveau;
|
||||
$("#compdialogTitle").text( rollData.selectedCarac.label + "/" + rollData.competence.name + armeTitle + " " + niveauStr );
|
||||
} else if ( rollData.draconicList) {
|
||||
$("#compdialogTitle").text( rollData.selectedDraconic.name + " - " + rollData.selectedSort.name );
|
||||
} else {
|
||||
$("#compdialogTitle").text( rollData.selectedCarac.label );
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
// Get the rollData stuff
|
||||
var rollData = this.rollData;
|
||||
|
||||
function updateRollResult(rollData) {
|
||||
let caracValue = parseInt(rollData.selectedCarac.value)
|
||||
let rollLevel = RdDRollDialog._computeFinalLevel(rollData);
|
||||
|
||||
rollData.finalLevel = rollLevel;
|
||||
rollData.finalLevelStr = (rollLevel > 0 ? "+" : "") + rollLevel;
|
||||
rollData.rollTarget = RdDUtility.getResolutionField(rollData.selectedCarac.value, rollData.finalLevel);
|
||||
|
||||
$("#roll-param").text(rollData.selectedCarac.value + " / " + rollData.finalLevelStr);
|
||||
$("#compdialogTitle").text(RdDRollDialog._getTitle(rollData));
|
||||
$(".table-resolution").remove();
|
||||
game.data.RdDUtility.makeHTMLResolutionTable( $("#resolutionTable"), rollData.selectedCarac.value-2, parseInt(rollData.selectedCarac.value) + 2, -10, 11,
|
||||
rollData.selectedCarac.value, rollData.finalLevel );
|
||||
$("#resolutionTable").append(RdDResolutionTable.buildHTMLTable(caracValue, rollLevel, caracValue - 2, caracValue + 2));
|
||||
}
|
||||
|
||||
|
||||
// Setup everything onload
|
||||
$(function() {
|
||||
$(function () {
|
||||
// Update html, according to data
|
||||
if (rollData.competence) {
|
||||
// Set the default carac from the competence item
|
||||
console.log(rollData.competence.data.defaut_carac, rollData.carac);
|
||||
rollData.selectedCarac = rollData.carac[rollData.competence.data.defaut_carac];
|
||||
$("#carac").val( rollData.competence.data.defaut_carac );
|
||||
$("#carac").val(rollData.competence.data.defaut_carac);
|
||||
}
|
||||
$("#bonusmalus").val( rollData.bmValue );
|
||||
$("#bonusmalus").val(rollData.bmValue);
|
||||
updateRollResult(rollData);
|
||||
});
|
||||
|
||||
|
||||
// Update !
|
||||
html.find('#bonusmalus').click((event) => {
|
||||
html.find('#bonusmalus').click((event) => {
|
||||
rollData.bmValue = event.currentTarget.value; // Update the selected bonus/malus
|
||||
//console.log("BM CLICKED !!!", rollData.bmValue, rollData.competence.data.niveau, parseInt(rollData.competence.data.niveau) + parseInt(rollData.bmValue) );
|
||||
updateRollResult(rollData);
|
||||
});
|
||||
html.find('#carac').click((event) => {
|
||||
let caracKey = event.currentTarget.value;
|
||||
html.find('#carac').click((event) => {
|
||||
let caracKey = event.currentTarget.value;
|
||||
rollData.selectedCarac = rollData.carac[caracKey]; // Update the selectedCarac
|
||||
//console.log("CARAC CLICKED !!!", rollData.selectedCarac, rollData.competence.data.niveau, rollData.bmValue);
|
||||
updateRollResult(rollData);
|
||||
});
|
||||
html.find('#draconic').click((event) => {
|
||||
let draconicKey = event.currentTarget.value;
|
||||
});
|
||||
html.find('#draconic').click((event) => {
|
||||
let draconicKey = event.currentTarget.value;
|
||||
rollData.selectedDraconic = rollData.draconicList[draconicKey]; // Update the selectedCarac
|
||||
//console.log("CARAC CLICKED !!!", rollData.selectedCarac, rollData.competence.data.niveau, rollData.bmValue);
|
||||
updateRollResult(rollData);
|
||||
});
|
||||
html.find('#sort').click((event) => {
|
||||
let sortKey = event.currentTarget.value;
|
||||
});
|
||||
html.find('#sort').click((event) => {
|
||||
let sortKey = event.currentTarget.value;
|
||||
rollData.selectedSort = rollData.sortList[sortKey]; // Update the selectedCarac
|
||||
//console.log("CARAC CLICKED !!!", rollData.selectedCarac, rollData.competence.data.niveau, rollData.bmValue);
|
||||
updateRollResult(rollData);
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
}
|
||||
static _computeFinalLevel(rollData) {
|
||||
let etat = rollData.etat === undefined ? 0 : parseInt(rollData.etat);
|
||||
if (rollData.competence) {
|
||||
return etat + parseInt(rollData.competence.data.niveau) + parseInt(rollData.bmValue);
|
||||
}
|
||||
if (rollData.draconicList) {
|
||||
return etat + parseInt(rollData.selectedDraconic.data.niveau) + parseInt(rollData.selectedSort.data.difficulte);
|
||||
}
|
||||
return etat + parseInt(rollData.bmValue);
|
||||
}
|
||||
|
||||
static _getTitle(rollData) {
|
||||
if (rollData.competence) {
|
||||
// If a weapon is there, add it in the title
|
||||
let armeTitle = (rollData.arme) ? " (" + rollData.arme.name + ") " : "";
|
||||
let niveauStr = (rollData.competence.data.niveau > 0 ? "+" : "") + rollData.competence.data.niveau;
|
||||
return rollData.selectedCarac.label + "/" + rollData.competence.name + armeTitle + " " + niveauStr
|
||||
}
|
||||
if (rollData.draconicList) {
|
||||
return rollData.selectedDraconic.name + " - " + rollData.selectedSort.name;
|
||||
}
|
||||
return rollData.selectedCarac.label;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user