#63 Jet d'éthylisme

This commit is contained in:
2020-12-06 20:13:43 +01:00
15 changed files with 498 additions and 184 deletions

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@ -7,6 +7,7 @@ import { RdDUtility } from "./rdd-utility.js";
import { TMRUtility } from "./tmr-utility.js";
import { RdDRollDialog } from "./rdd-roll-dialog.js";
import { RdDRollDialogEthylisme } from "./rdd-roll-ethylisme.js";
import { RdDRoll } from "./rdd-roll.js";
import { RdDTMRDialog } from "./rdd-tmr-dialog.js";
import { Misc } from "./misc.js";
@ -108,6 +109,10 @@ export class RdDActor extends Actor {
return this.data.data.reve.reve.value;
}
getChanceActuel() {
return this.data.data.compteurs.chance.value;
}
/* -------------------------------------------- */
getBestDraconic() {
const list = this.getDraconicList().sort((a, b) => b.data.niveau - a.data.niveau);
@ -271,7 +276,7 @@ export class RdDActor extends Actor {
this.computeRecul( rollData, encaisser );
} else { // This is the attack roll!
if (rolled.isSuccess) {
let target = this.getTarget();
let target = this._getTarget();
if (await this.targetEntiteNonAccordee(target, 'avant-defense')) {
return;
}
@ -863,6 +868,33 @@ export class RdDActor extends Actor {
}
}
computeResumeBlessure(blessures = this.data.data.blessures) {
let nbLegeres = this.countBlessures(blessures.legeres.liste );
let nbGraves = this.countBlessures(blessures.graves.liste );
let nbCritiques = this.countBlessures(blessures.critiques.liste );
let resume = "Blessures:";
if (nbCritiques > 0 || nbGraves > 0 || nbLegeres > 0) {
if (nbLegeres > 0) {
resume += " " + nbLegeres + " légères";
}
if (nbGraves > 0) {
if (nbLegeres > 0)
resume += ",";
resume += " " + nbGraves + " graves";
}
if (nbCritiques > 0) {
if (nbGraves > 0 || nbLegeres > 0)
resume += ",";
resume += " une CRITIQUE !";
}
}
else {
resume += " aucune";
}
return resume;
}
/* -------------------------------------------- */
computeEtatGeneral( )
{
@ -978,7 +1010,7 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
async reveActuelIncDec( value ) {
async reveActuelIncDec( value ) {
let reve = duplicate(this.data.data.reve.reve);
reve.value = Math.max(reve.value + value, 0);
await this.update( {"data.reve.reve": reve } );
@ -1285,91 +1317,150 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async rollCarac( caracName )
{
let carac;
if ( caracName == "reveActuel") { // Fake carac for Reve Actuel
carac = {type: "number",
value: this.getReveActuel(),
label: "Rêve Actuel"
}
} else {
carac = this.data.data.carac[caracName];// Per default
}
let carac = this.getCaracByName(caracName);
let rollData = {
selectedCarac: carac,
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
difficultesLibres: CONFIG.RDD.difficultesLibres,
etat: this.data.data.compteurs.etat.value,
finalLevel: 0,
diffConditions: 0,
diffLibre: 0,
malusArmureValue: (this.data.data.attributs) ? this.data.data.attributs.malusarmure.value : 0,
surencMalusFlag: (this.data.data.compteurs.surenc.value < 0),
surencMalusValue: this.data.data.compteurs.surenc.value,
surencMalusApply: false,
isNatation: false,
useEncForNatation: false
}
console.log(caracName, rollData);
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html', rollData);
new RdDRollDialog("carac", html, rollData, this ).render(true);
selectedCarac: carac,
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
difficultesLibres: CONFIG.RDD.difficultesLibres,
etat: this.data.data.compteurs.etat.value,
finalLevel: 0,
diffConditions: 0,
diffLibre: 0,
malusArmureValue: (this.data.data.attributs) ? this.data.data.attributs.malusarmure.value : 0,
surencMalusFlag: (this.data.data.compteurs.surenc.value < 0),
surencMalusValue: this.data.data.compteurs.surenc.value,
surencMalusApply: false,
isNatation: false,
useEncForNatation: false
}
/* -------------------------------------------- */
getSortList() {
return this.data.items.filter(item => item.type == "sort");
}
/* -------------------------------------------- */
getDraconicList() {
return this.data.items.filter(item => item.data.categorie == 'draconic')
}
/* -------------------------------------------- */
async displayTMR(mode="normal")
{
let isRapide= mode == "rapide"
if (mode != "visu")
{
let minReveValue = (isRapide) ? 3 : 2;
if (this.getReveActuel() < minReveValue ) {
ChatMessage.create( {
content: "Vous n'avez plus assez de Points de Reve pour monter dans les Terres Médianes",
whisper: ChatMessage.getWhisperRecipients(game.user.name) } );
return;
}
}
// Notification au MJ
ChatMessage.create( { content: game.user.name + " est monté dans les TMR en mode : " + mode, whisper: ChatMessage.getWhisperRecipients("GM") } );
console.log(caracName, rollData);
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html', rollData);
new RdDRollDialog("carac", html, rollData, this ).render(true);
}
let data = {
fatigue: {
malus: RdDUtility.calculMalusFatigue(this.data.data.sante.fatigue.value, this.data.data.sante.endurance.max),
html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix( this.data.data.sante.fatigue.value, this.data.data.sante.endurance.max ).html() + "</table>"
},
draconic: this.getDraconicList(),
sort: this.getSortList(),
caracReve: this.data.data.carac.reve.value,
pointsReve: this.getReveActuel(),
isRapide: isRapide
}
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', data );
this.currentTMR = new RdDTMRDialog(html, this, data, mode);
this.currentTMR.render(true);
async appelChance( )
{
let rollData = {
selectedCarac: this.getCaracByName('chance-actuelle'),
diffConditions: this.ajustementAstrologique()
}
/* -------------------------------------------- */
rollArme( armeName, competenceName=undefined )
{
let armeItem = this.data.items.find(item=>item.type==="arme" && (item.name === armeName));
if (armeItem ) {
if ( competenceName == undefined) competenceName = armeItem.data.competence;
this.rollCompetence( competenceName, armeItem );
} else {
this.rollCompetence( armeName ); //Bypass mode!
const dialog = await RdDRoll.create(
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
this,
rollData,
{
name: 'appelChance',
label: 'Appel à la chance',
callbacks: [
{ action: rollData => this._appelChanceResultat(rollData) }
]
}
);
dialog.render(true);
}
_appelChanceResultat(rollData) {
const message = {
user: game.user._id,
alias: this.name,
content: this.name + " fait appel à la chance" + RdDResolutionTable.explain(rollData.rolled)
};
if (rollData.rolled.isSuccess) {
message.content += "<br>Dépense d'un point de chance, l'action peut être retentée"
this.chanceActuelleIncDec(-1)
}
ChatMessage.create(message);
}
async chanceActuelleIncDec(value) {
let chance = duplicate(this.data.data.compteurs.chance);
chance.value = Math.max(chance.value + value, 0);
await this.update( {"data.compteurs.chance": chance } );
}
ajustementAstrologique() {
//TODO: selon heure et heure de naissance...
return 0;
}
getCaracByName(caracName) {
switch (caracName)
{
case 'reveActuel':
return {
label: 'Rêve Actuel',
value: this.getReveActuel(),
type: "number",
ignoreEtatGeneral: true
};
case 'chance-actuelle':
return {
type: "number",
value: this.getChanceActuel(),
label: 'Chance actuelle',
ignoreEtatGeneral: true
};
default:
return this.data.data.carac[caracName]; // Per default
}
}
/* -------------------------------------------- */
getSortList() {
return this.data.items.filter(item => item.type == "sort");
}
/* -------------------------------------------- */
getDraconicList() {
return this.data.items.filter(item => item.data.categorie == 'draconic')
}
/* -------------------------------------------- */
async displayTMR(mode="normal")
{
let isRapide= mode == "rapide"
if (mode != "visu")
{
let minReveValue = (isRapide) ? 3 : 2;
if (this.getReveActuel() < minReveValue ) {
ChatMessage.create( {
content: "Vous n'avez plus assez de Points de Reve pour monter dans les Terres Médianes",
whisper: ChatMessage.getWhisperRecipients(game.user.name) } );
return;
}
}
// Notification au MJ
ChatMessage.create( { content: game.user.name + " est monté dans les TMR en mode : " + mode, whisper: ChatMessage.getWhisperRecipients("GM") } );
let data = {
fatigue: {
malus: RdDUtility.calculMalusFatigue(this.data.data.sante.fatigue.value, this.data.data.sante.endurance.max),
html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix( this.data.data.sante.fatigue.value, this.data.data.sante.endurance.max ).html() + "</table>"
},
draconic: this.getDraconicList(),
sort: this.getSortList(),
caracReve: this.data.data.carac.reve.value,
pointsReve: this.getReveActuel(),
isRapide: isRapide
}
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', data );
this.currentTMR = new RdDTMRDialog(html, this, data, mode);
this.currentTMR.render(true);
}
/* -------------------------------------------- */
rollArme( armeName, competenceName=undefined ) {
let armeItem = this.data.items.find(item=>item.type==="arme" && (item.name === armeName));
if (armeItem ) {
if ( competenceName == undefined) competenceName = armeItem.data.competence;
this.rollCompetence( competenceName, armeItem );
} else {
this.rollCompetence( armeName ); //Bypass mode!
}
}
/* -------------------------------------------- */
async rollCompetence( name, armeItem=undefined, attackerRoll=undefined, attacker = undefined) {
let competence = RdDUtility.findCompetence( this.data.items, name);
@ -1427,7 +1518,7 @@ export class RdDActor extends Actor {
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html', rollData);
if (rollData.arme) {
if (await this.targetEntiteNonAccordee(this.getTarget(), 'avant-attaque')) {
if (await this.targetEntiteNonAccordee(this._getTarget(), 'avant-attaque')) {
return;
}
new RdDRollDialog("arme", html, rollData, this, attacker).render(true);
@ -1436,8 +1527,7 @@ export class RdDActor extends Actor {
}
}
/* -------------------------------------------- */
getTarget() {
_getTarget() {
if (game.user.targets && game.user.targets.size == 1) {
for (let target of game.user.targets) {
return target;
@ -1447,8 +1537,7 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
async equiperObjet( itemID )
{
async equiperObjet( itemID ) {
let item = this.getOwnedItem(itemID);
if ( item && item.data.data ) {
let update = {_id: item._id, "data.equipe": !item.data.data.equipe };
@ -1488,7 +1577,6 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async encaisserDommages( attackerRoll, attacker = undefined ) {
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
return;
}