forked from public/foundryvtt-reve-de-dragon
Corrections actions combat créatures
Les actions de combat des créatures et leurs défenses sont correctement filtrées
This commit is contained in:
@ -152,8 +152,8 @@ export class Mapping {
|
||||
}
|
||||
|
||||
static prepareArme(actor, arme, maniement) {
|
||||
const nameCompArme = RdDItemArme.getCompetenceArme(arme, maniement)
|
||||
const competence = actor.getCompetence(nameCompArme)
|
||||
const nameCompetenceArme = RdDItemArme.getCompetenceArme(arme, maniement)
|
||||
const competence = actor.getCompetence(nameCompetenceArme)
|
||||
if (RdDItemCompetence.isNiveauBase(competence)) {
|
||||
return undefined
|
||||
}
|
||||
|
Reference in New Issue
Block a user