forked from public/foundryvtt-reve-de-dragon
Corrections actions combat créatures
Les actions de combat des créatures et leurs défenses sont correctement filtrées
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@ -15,7 +15,7 @@ import { StatusEffects } from "../settings/status-effects.js";
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import { ITEM_TYPES } from "../item.js";
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import { Targets } from "../targets.js";
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import { RdDPossession } from "../rdd-possession.js";
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import { RdDCombat } from "../rdd-combat.js";
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import { RdDCombat, RdDCombatManager } from "../rdd-combat.js";
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import { RdDConfirm } from "../rdd-confirm.js";
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import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
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import { RdDItemArme } from "../item-arme.js";
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@ -83,6 +83,23 @@ export class RdDBaseActorReve extends RdDBaseActor {
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getEtatGeneral(options = { ethylisme: false }) { return 0 }
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isActorCombat() { return true }
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getCaracInit(competence) {
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if (!competence){
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return 0
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}
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if (competence.type == ITEM_TYPES.competencecreature) {
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return competence.system.carac_value
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}
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return this.system.carac[competence.system.defaut_carac].value;
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}
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listActionsCombat() {
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return this.itemTypes[ITEM_TYPES.competencecreature]
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.filter(it => RdDItemCompetenceCreature.isAttaque(it))
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.map(it => RdDItemCompetenceCreature.armeCreature(it))
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.filter(it => it != undefined);
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}
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async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
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async remiseANeuf() { }
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async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
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@ -155,9 +172,6 @@ export class RdDBaseActorReve extends RdDBaseActor {
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getPossession(possessionId) {
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return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
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}
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getPossessions() {
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return this.itemTypes[ITEM_TYPES.possession];
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}
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getEmpoignades() {
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return this.itemTypes[ITEM_TYPES.empoignade];
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}
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@ -370,7 +384,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
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rollArme(arme, categorieArme, token) {
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token = token ?? RdDUtility.getSelectedToken(this)
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const compToUse = this.$getCompetenceArme(arme, categorieArme)
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if (!RdDItemArme.isArmeUtilisable(arme)) {
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if (!RdDItemArme.isUtilisable(arme)) {
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ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
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return
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}
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@ -452,7 +466,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
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alias: defenderToken?.name ?? this.name,
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hasPlayerOwner: this.hasPlayerOwner,
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show: show ?? {}
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}, {overwrite: false});
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}, { overwrite: false });
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await ChatUtility.createChatWithRollMode(
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{
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@ -710,4 +710,19 @@ export class RdDBaseActor extends Actor {
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getItemUse(itemId) { return 0; }
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async finDeRound(options = { terminer: false }) { }
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isActorCombat() { return false }
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getCaracInit(competence) { return 0 }
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listActionsCombat() { return [] }
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listActionsPossessions() {
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return this.itemTypes[ITEM_TYPES.possession]
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.map(p => {
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return {
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name: p.name,
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action: 'possession',
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system: {
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competence: p.name,
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possessionid: p.system.possessionid,
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}
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}
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})
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}
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}
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@ -152,8 +152,8 @@ export class Mapping {
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}
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static prepareArme(actor, arme, maniement) {
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const nameCompArme = RdDItemArme.getCompetenceArme(arme, maniement)
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const competence = actor.getCompetence(nameCompArme)
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const nameCompetenceArme = RdDItemArme.getCompetenceArme(arme, maniement)
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const competence = actor.getCompetence(nameCompetenceArme)
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if (RdDItemCompetence.isNiveauBase(competence)) {
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return undefined
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}
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