forked from public/foundryvtt-reve-de-dragon
renommer getReveActuel
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@ -103,7 +103,7 @@ export class RdDTMRDialog extends Dialog {
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this.updatePreviousRencontres();
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const draconic = this.actor.getBestDraconic();
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const carac = this.actor.getCurrentReve();
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const carac = this.actor.getReveActuel();
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// TODO: ajouter l'état général?
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const etatGeneral = this.actor.data.data.compteurs.etat.value
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const difficulte = draconic.data.niveau - this.currentRencontre.force;
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@ -149,6 +149,7 @@ export class RdDTMRDialog extends Dialog {
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if (rencontre) { // Manages it
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console.log("manageRencontre", rencontre)
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this.currentRencontre = duplicate(rencontre);
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let dialog = new Dialog({
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title: "Rencontre en TMR!",
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content: "Vous recontrez un " + rencontre.name + " de force " + rencontre.force + "<br>",
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@ -205,7 +206,7 @@ export class RdDTMRDialog extends Dialog {
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if (cellDescr.type == "lac" || cellDescr.type == "fleuve" || cellDescr.type == "marais") {
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let draconic = this.actor.getBestDraconic();
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let carac = this.actor.getCurrentReve();
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let carac = this.actor.getReveActuel();
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// TODO: ajouter l'état général?
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const etatGeneral = this.actor.data.data.compteurs.etat.value
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let difficulte = draconic.data.niveau - 7;
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