Fin de gestion encaissement/recul V2

This commit is contained in:
2025-09-28 14:41:03 +02:00
parent faca73b0a1
commit bbcd6ad363
19 changed files with 291 additions and 219 deletions

View File

@@ -7,18 +7,17 @@ import { RdDUtility } from "./rdd-utility.js";
*/
export class DialogValidationEncaissement extends Dialog {
static async validerEncaissement(actor, rollData, armure, onEncaisser) {
const encaissement = await RdDUtility.jetEncaissement(actor, rollData, armure, { showDice: HIDE_DICE });
static async validerEncaissement(actor, dmg, armure, onEncaisser) {
const encaissement = await RdDUtility.jetEncaissement(actor, dmg, armure, { showDice: HIDE_DICE });
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.hbs', {
actor: actor,
rollData: rollData,
encaissement: encaissement
});
new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser).render(true);
new DialogValidationEncaissement(html, actor, dmg, armure, encaissement, onEncaisser).render(true);
}
/* -------------------------------------------- */
constructor(html, actor, rollData, armure, encaissement, onEncaisser) {
constructor(html, actor, dmg, armure, encaissement, onEncaisser) {
// Common conf
let buttons = {
"valider": { label: "Valider", callback: html => this.onValider() },
@@ -42,11 +41,11 @@ export class DialogValidationEncaissement extends Dialog {
super(dialogConf, dialogOptions);
this.actor = actor
this.rollData = rollData;
this.armure = armure;
this.encaissement = encaissement;
this.onEncaisser = onEncaisser;
this.forceDiceResult = {total: encaissement.roll.result };
this.dmg = dmg
this.armure = armure
this.encaissement = encaissement
this.onEncaisser = onEncaisser
this.forceDiceResult = {total: encaissement.roll.result }
}
/* -------------------------------------------- */
@@ -55,14 +54,14 @@ export class DialogValidationEncaissement extends Dialog {
this.html = html;
this.html.find('input.encaissement-roll-result').keyup(async event => {
this.forceDiceResult.total = event.currentTarget.value;
this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.dmg, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
this.html.find('label.encaissement-total').text(this.encaissement.total);
this.html.find('label.encaissement-blessure').text(this.encaissement.blessures)
});
}
async onValider() {
this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.dmg, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
this.onEncaisser(this.encaissement)
}
}