Fin de gestion encaissement/recul V2

This commit is contained in:
2025-09-28 14:41:03 +02:00
parent faca73b0a1
commit bbcd6ad363
19 changed files with 291 additions and 219 deletions

View File

@@ -118,8 +118,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
.filter(it => it != undefined);
}
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
async computeArmure(dmg) { return this.getProtectionNaturelle() }
async remiseANeuf() { }
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { }
@@ -227,12 +226,12 @@ export class RdDBaseActorReve extends RdDBaseActor {
isEffectAllowed(effectId) { return false }
getEffects(filter = e => true, forceRequise = undefined) {
const effects = this.getEmbeddedCollection("ActiveEffect").filter(filter)
const effects = this.getEmbeddedCollection("ActiveEffect")
const selected = effects.filter(filter)
if (forceRequise && this.isForceInsuffisante(forceRequise)) {
/// TODO
effects.push(StatusEffects.prepareActiveEffect(STATUSES.StatusForceWeak))
selected.push(StatusEffects.prepareActiveEffect(STATUSES.StatusForceWeak))
}
return effects
return selected
}
getEffectByStatus(statusId) {
@@ -257,7 +256,8 @@ export class RdDBaseActorReve extends RdDBaseActor {
async removeEffects(filter = e => true) {
if (game.user.isGM) {
const ids = this.getEffects(filter).map(it => it.id);
const effectsToRemove = this.getEffects(filter);
const ids = effectsToRemove.map(it => it.id);
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
}
}
@@ -495,29 +495,37 @@ export class RdDBaseActorReve extends RdDBaseActor {
/* -------------------------------------------- */
async encaisser() { await RdDEncaisser.encaisser(this) }
async encaisserDommages(rollData, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) {
async encaisserDommages(dmg, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) {
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
return;
return
}
const armure = await this.computeArmure(rollData);
if (!Misc.isOwnerPlayer(this)) {
return RdDBaseActor.remoteActorCall({
tokenId: attackerToken?.id ?? this.token?.id,
actorId: this.id,
method: 'encaisserDommages', args: [dmg, attacker, show, attackerToken, defenderToken]
})
}
const armure = await this.computeArmure(dmg)
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
await this.encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken);
await this.encaisserDommagesValidationGR(dmg, armure, show, attackerToken, defenderToken);
}
else {
const jet = await RdDUtility.jetEncaissement(this, rollData, armure, { showDice: SHOW_DICE });
const jet = await RdDUtility.jetEncaissement(this, dmg, armure, { showDice: SHOW_DICE });
await this.$onEncaissement(jet, show, attackerToken, defenderToken)
}
}
async encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken) {
async encaisserDommagesValidationGR(dmg, armure, show, attackerToken, defenderToken) {
if (!game.user.isGM) {
RdDBaseActor.remoteActorCall({
tokenId: this.token?.id,
actorId: this.id,
method: 'encaisserDommagesValidationGR', args: [rollData, armure, show, attackerToken, defenderToken]
method: 'encaisserDommagesValidationGR', args: [dmg, armure, show, attackerToken, defenderToken]
})
} else {
DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
DialogValidationEncaissement.validerEncaissement(this, dmg, armure,
jet => this.$onEncaissement(jet, show, attackerToken, defenderToken));
}
}
@@ -554,15 +562,37 @@ export class RdDBaseActorReve extends RdDBaseActor {
}
}
async encaisserRecul(force, dmgArme = 0) {
const diffRecul = this.getTaille() - force - dmgArme
const rolled = await RdDResolutionTable.roll(10, diffRecul)
if (rolled.isSuccess) {
return 'encaisse'
}
if (rolled.isETotal || (await this.rollEquilibre(diffRecul)).isEchec) {
await this.setEffect(STATUSES.StatusProne, true)
return 'chute'
}
return 'recul'
}
/* -------------------------------------------- */
async rollEquilibre(diff) {
// TODO: accrobatie optionnelle sur jet d'équilibre?
if (ReglesOptionnelles.isSet('acrobatie-pour-recul')){
diff += Math.max(0, this.getCompetence('acrobatie')?.system.niveau ?? 0)
}
return await RdDResolutionTable.roll(this.getAgilite(), diff);
}
/* -------------------------------------------- */
async accorder(entite, when = 'avant-encaissement') {
if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
|| entite == undefined
|| !entite.isEntite([ENTITE_INCARNE])
|| entite.isEntiteAccordee(this)) {
return true;
return true
}
const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.getNiveau()));
const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.getNiveau()))
const rollData = {
alias: this.getAlias(),
rolled: rolled,
@@ -571,11 +601,11 @@ export class RdDBaseActorReve extends RdDBaseActor {
};
if (rolled.isSuccess) {
await entite.setEntiteReveAccordee(this);
await entite.setEntiteReveAccordee(this)
}
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.hbs');
await this.appliquerAjoutExperience(rollData, true);
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.hbs')
await this.appliquerAjoutExperience(rollData, true)
return rolled.isSuccess;
}

View File

@@ -1,6 +1,4 @@
import { Grammar } from "../grammar.js";
import { ITEM_TYPES } from "../constants.js";
import { LIST_CARAC_AUTRES } from "../rdd-carac.js";
import { RdDBaseActorSang } from "./base-actor-sang.js";
export class RdDCreature extends RdDBaseActorSang {
@@ -45,5 +43,4 @@ export class RdDCreature extends RdDBaseActorSang {
}
return undefined
}
}