forked from public/foundryvtt-reve-de-dragon
Still improving spells
This commit is contained in:
@ -3,6 +3,7 @@
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* @extends {Dialog}
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*/
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import { RdDUtility } from "./rdd-utility.js";
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import { TMRUtility } from "./tmr-utility.js";
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export class RdDTMRDialog extends Dialog {
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@ -23,7 +24,7 @@ export class RdDTMRDialog extends Dialog {
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default: "rollButton"
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}
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let dialogOptions = { classes: [ "tmrdialog"] }
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dialogConf.title = "Terres Médianes de Rêve",
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dialogOptions.width = 920;
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dialogOptions.height = 960;
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@ -37,22 +38,45 @@ export class RdDTMRDialog extends Dialog {
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this.actor = actor;
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this.sort = sort;
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this.pixiApp = new PIXI.Application( {width: 720, height: 860 } );
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}
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/* -------------------------------------------- */
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async derober(data) {
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async derober() {
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await this.maximize();
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console.log("-> derober", this.currentRencontre)
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let rencontre = duplicate(this.actor.data.data.reve.rencontre);
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rencontre.list.push( {coord: this.actor.data.data.reve.tmrpos.coord, rencontre: this.currentRencontre} );
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console.log("-> derober", this.currentRencontre);
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}
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/* -------------------------------------------- */
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async refouler(data) {
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let result = await this.actor.ajouterRefoulement(1);
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if (result == "souffle") {
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let souffle = TMRUtility.getSouffle();
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}
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await this.maximize();
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console.log("-> refouler", this.currentRencontre)
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this.updateValuesDisplay();
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}
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/* -------------------------------------------- */
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async matriser(data) {
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await this.maximize();
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console.log("-> matriser", this.currentRencontre)
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let draconic = this.actor.getBestDraconic();
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let carac = this.actor.getCurrentReve();
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let level = draconic.data.niveau - this.currentRencontre.force;
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let scoreDef = CONFIG.RDD.resolutionTable[carac][level+10];
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let myroll = new Roll("d100");
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myroll.roll();
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if ( myroll.total > scoreDef.score ) {
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TMRUtility.processRencontreEchec( this.actor, this.rencontre);
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this.close();
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} else {
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TMRUtility.processRencontreReussite( this.actor, this.rencontre);
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}
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console.log("-> matriser", this.currentRencontre);
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this.updateValuesDisplay();
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}
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/* -------------------------------------------- */
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@ -67,16 +91,16 @@ export class RdDTMRDialog extends Dialog {
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myroll.roll();
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val = myroll.total;
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if ( val == 7 ) {
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rencontre = RdDUtility.rencontreTMRRoll(coordTMR, cellDescr);
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rencontre = TMRUtility.rencontreTMRRoll(coordTMR, cellDescr);
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}
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}
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if (rencontre) { // Manages it
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this.currentRencontre = rencontre;
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let myroll = new Roll(rencontre.data.force);
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myroll.roll();
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rencontre.force = myroll.total;
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this.currentRencontre = rencontre;
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await this.minimize();
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console.log("Dialog !!!!");
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let diag = new Dialog( { title: "Rencontre en TMR!",
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content: "Vous recontrez un " + rencontre.name + " de force " + myroll.total + "<br>",
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buttons: {
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@ -106,18 +130,77 @@ export class RdDTMRDialog extends Dialog {
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this.actor.performRoll( this.rollData );
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}
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/* -------------------------------------------- */
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updateValuesDisplay() {
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let ptsreve = document.getElementById("pointsreve-value");
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ptsreve.innerHTML = this.actor.data.data.reve.reve.value;
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let tmrpos = document.getElementById("tmr-pos");
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let tmr = TMRUtility.getTMRDescription( this.actor.data.data.reve.tmrpos.coord );
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tmrpos.innerHTML = this.actor.data.data.reve.tmrpos.coord + " (" + tmr.label + ")";
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let etat = document.getElementById("etatgeneral-value");
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etat.innerHTML = this.actor.data.data.compteurs.etat.value;
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let refoulement = document.getElementById("refoulement-value");
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refoulement.innerHTML = this.actor.data.data.reve.refoulement.value;
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let fatigueItem = document.getElementById("fatigue-table");
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fatigueItem.innerHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix( this.actor.data.data.sante.fatigue.value, this.actor.data.data.sante.endurance.max ).html() + "</table>";
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}
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/* -------------------------------------------- */
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manageCaseHumideResult() {
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if ( this.toclose )
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this.close();
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else
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this.maximize();
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}
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/* -------------------------------------------- */
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async manageCaseHumide( cellDescr ) {
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if ( cellDescr.type == "lac" || cellDescr.type == "fleuve" || cellDescr.type == "marais" ) {
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let draconic = this.actor.getBestDraconic();
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let carac = this.actor.getCurrentReve();
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let level = draconic.data.niveau - 7;
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let scoreDef = CONFIG.RDD.resolutionTable[carac][level+10];
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let myroll = new Roll("d100");
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myroll.roll();
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let content = "";
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let mycallback;
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console.log(">>>>", scoreDef);
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if ( myroll.total > scoreDef.score ) {
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content = "Vous êtes entré sur une case humide, et vous avez <strong>raté</strong> votre maîtrise ! Vous <strong>quittez les Terres Médianes</strong> ! ("+ draconic.name +") :" + carac + " / " + level + " -> " + myroll.total + " / " + scoreDef.score;
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this.toclose = true;
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} else {
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content = "Vous êtes entré sur une case humide, et vous avez <strong>réussi</strong> votre maîtrise ! ("+ draconic.name +") :" + carac + " / " + level + " -> " + myroll.total + " / " + scoreDef.score;
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}
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let humideDiag = new Dialog( {title: "Case humide",
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content: content,
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buttons: {
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choice: { icon: '<i class="fas fa-check"></i>',
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label: "Fermer",
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callback: () => this.manageCaseHumideResult()
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}
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}
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}
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);
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await this.minimize();
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humideDiag.render(true);
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}
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}
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/* -------------------------------------------- */
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updateSprites( myself )
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{
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let coordTMR = myself.actor.data.data.reve.tmrpos.coord;
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let coordXY = RdDUtility.convertToCellCoord( coordTMR );
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let coordXY = TMRUtility.convertToCellCoord( coordTMR );
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let basey = (coordXY.x % 2 == 0) ? myself.col1_y : myself.col2_y;
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let myx = 28+(coordXY.x * myself.cellw);
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let myy = basey+28+(coordXY.y * myself.cellh);
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myself.circle.x = myx;
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myself.circle.y = myy;
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myself.circle.y = myy;
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}
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/* -------------------------------------------- */
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@ -129,7 +212,6 @@ export class RdDTMRDialog extends Dialog {
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let canvasRect = origEvent.target.getBoundingClientRect();
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let x = origEvent.clientX - canvasRect.left;
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let y = origEvent.clientY - canvasRect.top;
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//console.log(">>>>", x, y );
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let cellx = Math.floor( x / myself.cellw);// [From 0 -> 12]
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if (cellx % 2 == 0)
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y -= myself.col1_y;
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@ -137,43 +219,26 @@ export class RdDTMRDialog extends Dialog {
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y -= myself.col2_y;
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let celly = Math.floor( y / myself.cellh);// [From 0 -> 14]
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let currentPos = RdDUtility.convertToCellCoord(myself.actor.data.data.reve.tmrpos.coord);
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if ( Math.abs(cellx - currentPos.x) > 1 || Math.abs(celly - currentPos.y) > 1 ) { // Check if the coord is reachable !
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ui.notifications.error( "Vous ne pouvez vous déplacer que sur des cases adjacentes à votre position" );
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console.log(">>>>", cellx, celly );
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let currentPos = TMRUtility.convertToCellCoord(myself.actor.data.data.reve.tmrpos.coord);
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if ( (Math.abs(cellx - currentPos.x) > 1 || Math.abs(celly - currentPos.y) > 1) ||
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(currentPos.y == 0 && celly > currentPos.y && cellx != currentPos.x && currentPos.x % 2 == 0) ||
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(celly == 0 && celly < currentPos.y && cellx != currentPos.x && currentPos.x % 2 == 1) ) {
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ui.notifications.error( "Vous ne pouvez vous déplacer que sur des cases adjacentes à votre position, et pas en diagonale" );
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} else {
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let coordTMR = RdDUtility.convertToTMRCoord(cellx, celly);
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let cellDescr = RdDUtility.getTMRDescription( coordTMR );
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let coordTMR = TMRUtility.convertToTMRCoord(cellx, celly);
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let cellDescr = TMRUtility.getTMRDescription( coordTMR );
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console.log("TMR column is", coordTMR, cellx, celly, cellDescr, this);
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let tmrPos = duplicate(myself.actor.data.data.reve.tmrpos);
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tmrPos.coord = coordTMR;
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await myself.actor.update( { "data.reve.tmrpos": tmrPos } );
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myself.updateSprites(myself);
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myself.actor.santeIncDec("fatigue", 1); // moving 1 cell costs 1 fatigue
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let fatigueItem = document.getElementById("fatigue-table");
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fatigueItem.innerHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix( myself.actor.data.data.sante.fatigue.value, myself.actor.data.data.sante.endurance.max ).html() + "</table>";
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myself.manageRencontre(coordTMR, cellDescr);
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myself.updateValuesDisplay();
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myself.manageRencontre(coordTMR, cellDescr);
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myself.manageCaseHumide( cellDescr );
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if ( cellDescr.type == "lac" || cellDescr.type == "fleuve" || cellDescr.type == "marais" ) {
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let draconic = myself.actor.getBestDraconic();
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let carac = myself.actor.getCurrentReve();
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let level = draconic.data.niveau - 7;
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let scoreDef = CONFIG.RDD.resolutionTable[carac][draconic.niveau+10];
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let myroll = new Roll("d100");
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myroll.roll();
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let humideDiag = new Dialog( {title: "Case humide",
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content: "Vous êtes entré sur une case humide, et vous avez tenté une matrise ("+ draconic.name +") :" + carac + " / " + level + " -> " + myroll.total,
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buttons: {
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choice: { icon: '<i class="fas fa-check"></i>',
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label: "Fermer",
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callback: () => myself.maximize()
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}
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}
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}
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);
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await myself.minimize();
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humideDiag.render(true);
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}
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}
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}
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@ -184,7 +249,7 @@ export class RdDTMRDialog extends Dialog {
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var row = document.getElementById("tmrrow1");
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var cell1 = row.insertCell(1);
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cell1.append( this.pixiApp.view );
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// load the texture we need
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this.pixiApp.loader.add('tmr', 'systems/foundryvtt-reve-de-dragon/styles/ui/tmp_main_r1.webp').load((loader, resources) => {
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// This creates a texture from a 'bunny.png' image
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@ -213,6 +278,13 @@ export class RdDTMRDialog extends Dialog {
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this.pixiApp.stage.addChild(this.circle);
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//this.updateSprites();
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} );
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await this.actor.santeIncDec("fatigue", 1); // 1 point defatigue
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await this.actor.updatePointsDeReve(-1); // 1 point defatigue
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this.updateValuesDisplay();
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let cellDescr = TMRUtility.getTMRDescription(this.actor.data.data.reve.tmrpos.coord);
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this.manageRencontre( this.actor.data.data.reve.tmrpos.coord,cellDescr );
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this.manageCaseHumide( cellDescr );
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}
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}
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