Still improving spells

This commit is contained in:
2020-07-17 22:04:35 +02:00
parent 500b620c25
commit b996682e09
10 changed files with 471 additions and 251 deletions

View File

@ -3,6 +3,7 @@
* @extends {Dialog}
*/
import { RdDUtility } from "./rdd-utility.js";
import { TMRUtility } from "./tmr-utility.js";
export class RdDTMRDialog extends Dialog {
@ -23,7 +24,7 @@ export class RdDTMRDialog extends Dialog {
default: "rollButton"
}
let dialogOptions = { classes: [ "tmrdialog"] }
dialogConf.title = "Terres Médianes de Rêve",
dialogOptions.width = 920;
dialogOptions.height = 960;
@ -37,22 +38,45 @@ export class RdDTMRDialog extends Dialog {
this.actor = actor;
this.sort = sort;
this.pixiApp = new PIXI.Application( {width: 720, height: 860 } );
}
/* -------------------------------------------- */
async derober(data) {
async derober() {
await this.maximize();
console.log("-> derober", this.currentRencontre)
let rencontre = duplicate(this.actor.data.data.reve.rencontre);
rencontre.list.push( {coord: this.actor.data.data.reve.tmrpos.coord, rencontre: this.currentRencontre} );
console.log("-> derober", this.currentRencontre);
}
/* -------------------------------------------- */
async refouler(data) {
let result = await this.actor.ajouterRefoulement(1);
if (result == "souffle") {
let souffle = TMRUtility.getSouffle();
}
await this.maximize();
console.log("-> refouler", this.currentRencontre)
this.updateValuesDisplay();
}
/* -------------------------------------------- */
async matriser(data) {
await this.maximize();
console.log("-> matriser", this.currentRencontre)
let draconic = this.actor.getBestDraconic();
let carac = this.actor.getCurrentReve();
let level = draconic.data.niveau - this.currentRencontre.force;
let scoreDef = CONFIG.RDD.resolutionTable[carac][level+10];
let myroll = new Roll("d100");
myroll.roll();
if ( myroll.total > scoreDef.score ) {
TMRUtility.processRencontreEchec( this.actor, this.rencontre);
this.close();
} else {
TMRUtility.processRencontreReussite( this.actor, this.rencontre);
}
console.log("-> matriser", this.currentRencontre);
this.updateValuesDisplay();
}
/* -------------------------------------------- */
@ -67,16 +91,16 @@ export class RdDTMRDialog extends Dialog {
myroll.roll();
val = myroll.total;
if ( val == 7 ) {
rencontre = RdDUtility.rencontreTMRRoll(coordTMR, cellDescr);
rencontre = TMRUtility.rencontreTMRRoll(coordTMR, cellDescr);
}
}
if (rencontre) { // Manages it
this.currentRencontre = rencontre;
let myroll = new Roll(rencontre.data.force);
myroll.roll();
rencontre.force = myroll.total;
this.currentRencontre = rencontre;
await this.minimize();
console.log("Dialog !!!!");
let diag = new Dialog( { title: "Rencontre en TMR!",
content: "Vous recontrez un " + rencontre.name + " de force " + myroll.total + "<br>",
buttons: {
@ -106,18 +130,77 @@ export class RdDTMRDialog extends Dialog {
this.actor.performRoll( this.rollData );
}
/* -------------------------------------------- */
updateValuesDisplay() {
let ptsreve = document.getElementById("pointsreve-value");
ptsreve.innerHTML = this.actor.data.data.reve.reve.value;
let tmrpos = document.getElementById("tmr-pos");
let tmr = TMRUtility.getTMRDescription( this.actor.data.data.reve.tmrpos.coord );
tmrpos.innerHTML = this.actor.data.data.reve.tmrpos.coord + " (" + tmr.label + ")";
let etat = document.getElementById("etatgeneral-value");
etat.innerHTML = this.actor.data.data.compteurs.etat.value;
let refoulement = document.getElementById("refoulement-value");
refoulement.innerHTML = this.actor.data.data.reve.refoulement.value;
let fatigueItem = document.getElementById("fatigue-table");
fatigueItem.innerHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix( this.actor.data.data.sante.fatigue.value, this.actor.data.data.sante.endurance.max ).html() + "</table>";
}
/* -------------------------------------------- */
manageCaseHumideResult() {
if ( this.toclose )
this.close();
else
this.maximize();
}
/* -------------------------------------------- */
async manageCaseHumide( cellDescr ) {
if ( cellDescr.type == "lac" || cellDescr.type == "fleuve" || cellDescr.type == "marais" ) {
let draconic = this.actor.getBestDraconic();
let carac = this.actor.getCurrentReve();
let level = draconic.data.niveau - 7;
let scoreDef = CONFIG.RDD.resolutionTable[carac][level+10];
let myroll = new Roll("d100");
myroll.roll();
let content = "";
let mycallback;
console.log(">>>>", scoreDef);
if ( myroll.total > scoreDef.score ) {
content = "Vous êtes entré sur une case humide, et vous avez <strong>raté</strong> votre maîtrise ! Vous <strong>quittez les Terres Médianes</strong> ! ("+ draconic.name +") :" + carac + " / " + level + " -> " + myroll.total + " / " + scoreDef.score;
this.toclose = true;
} else {
content = "Vous êtes entré sur une case humide, et vous avez <strong>réussi</strong> votre maîtrise ! ("+ draconic.name +") :" + carac + " / " + level + " -> " + myroll.total + " / " + scoreDef.score;
}
let humideDiag = new Dialog( {title: "Case humide",
content: content,
buttons: {
choice: { icon: '<i class="fas fa-check"></i>',
label: "Fermer",
callback: () => this.manageCaseHumideResult()
}
}
}
);
await this.minimize();
humideDiag.render(true);
}
}
/* -------------------------------------------- */
updateSprites( myself )
{
let coordTMR = myself.actor.data.data.reve.tmrpos.coord;
let coordXY = RdDUtility.convertToCellCoord( coordTMR );
let coordXY = TMRUtility.convertToCellCoord( coordTMR );
let basey = (coordXY.x % 2 == 0) ? myself.col1_y : myself.col2_y;
let myx = 28+(coordXY.x * myself.cellw);
let myy = basey+28+(coordXY.y * myself.cellh);
myself.circle.x = myx;
myself.circle.y = myy;
myself.circle.y = myy;
}
/* -------------------------------------------- */
@ -129,7 +212,6 @@ export class RdDTMRDialog extends Dialog {
let canvasRect = origEvent.target.getBoundingClientRect();
let x = origEvent.clientX - canvasRect.left;
let y = origEvent.clientY - canvasRect.top;
//console.log(">>>>", x, y );
let cellx = Math.floor( x / myself.cellw);// [From 0 -> 12]
if (cellx % 2 == 0)
y -= myself.col1_y;
@ -137,43 +219,26 @@ export class RdDTMRDialog extends Dialog {
y -= myself.col2_y;
let celly = Math.floor( y / myself.cellh);// [From 0 -> 14]
let currentPos = RdDUtility.convertToCellCoord(myself.actor.data.data.reve.tmrpos.coord);
if ( Math.abs(cellx - currentPos.x) > 1 || Math.abs(celly - currentPos.y) > 1 ) { // Check if the coord is reachable !
ui.notifications.error( "Vous ne pouvez vous déplacer que sur des cases adjacentes à votre position" );
console.log(">>>>", cellx, celly );
let currentPos = TMRUtility.convertToCellCoord(myself.actor.data.data.reve.tmrpos.coord);
if ( (Math.abs(cellx - currentPos.x) > 1 || Math.abs(celly - currentPos.y) > 1) ||
(currentPos.y == 0 && celly > currentPos.y && cellx != currentPos.x && currentPos.x % 2 == 0) ||
(celly == 0 && celly < currentPos.y && cellx != currentPos.x && currentPos.x % 2 == 1) ) {
ui.notifications.error( "Vous ne pouvez vous déplacer que sur des cases adjacentes à votre position, et pas en diagonale" );
} else {
let coordTMR = RdDUtility.convertToTMRCoord(cellx, celly);
let cellDescr = RdDUtility.getTMRDescription( coordTMR );
let coordTMR = TMRUtility.convertToTMRCoord(cellx, celly);
let cellDescr = TMRUtility.getTMRDescription( coordTMR );
console.log("TMR column is", coordTMR, cellx, celly, cellDescr, this);
let tmrPos = duplicate(myself.actor.data.data.reve.tmrpos);
tmrPos.coord = coordTMR;
await myself.actor.update( { "data.reve.tmrpos": tmrPos } );
myself.updateSprites(myself);
myself.actor.santeIncDec("fatigue", 1); // moving 1 cell costs 1 fatigue
let fatigueItem = document.getElementById("fatigue-table");
fatigueItem.innerHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix( myself.actor.data.data.sante.fatigue.value, myself.actor.data.data.sante.endurance.max ).html() + "</table>";
myself.manageRencontre(coordTMR, cellDescr);
myself.updateValuesDisplay();
myself.manageRencontre(coordTMR, cellDescr);
myself.manageCaseHumide( cellDescr );
if ( cellDescr.type == "lac" || cellDescr.type == "fleuve" || cellDescr.type == "marais" ) {
let draconic = myself.actor.getBestDraconic();
let carac = myself.actor.getCurrentReve();
let level = draconic.data.niveau - 7;
let scoreDef = CONFIG.RDD.resolutionTable[carac][draconic.niveau+10];
let myroll = new Roll("d100");
myroll.roll();
let humideDiag = new Dialog( {title: "Case humide",
content: "Vous êtes entré sur une case humide, et vous avez tenté une matrise ("+ draconic.name +") :" + carac + " / " + level + " -> " + myroll.total,
buttons: {
choice: { icon: '<i class="fas fa-check"></i>',
label: "Fermer",
callback: () => myself.maximize()
}
}
}
);
await myself.minimize();
humideDiag.render(true);
}
}
}
@ -184,7 +249,7 @@ export class RdDTMRDialog extends Dialog {
var row = document.getElementById("tmrrow1");
var cell1 = row.insertCell(1);
cell1.append( this.pixiApp.view );
// load the texture we need
this.pixiApp.loader.add('tmr', 'systems/foundryvtt-reve-de-dragon/styles/ui/tmp_main_r1.webp').load((loader, resources) => {
// This creates a texture from a 'bunny.png' image
@ -213,6 +278,13 @@ export class RdDTMRDialog extends Dialog {
this.pixiApp.stage.addChild(this.circle);
//this.updateSprites();
} );
await this.actor.santeIncDec("fatigue", 1); // 1 point defatigue
await this.actor.updatePointsDeReve(-1); // 1 point defatigue
this.updateValuesDisplay();
let cellDescr = TMRUtility.getTMRDescription(this.actor.data.data.reve.tmrpos.coord);
this.manageRencontre( this.actor.data.data.reve.tmrpos.coord,cellDescr );
this.manageCaseHumide( cellDescr );
}
}