forked from public/foundryvtt-reve-de-dragon
Correction de la protection
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@ -80,7 +80,7 @@ const MAPPING_BASE = [
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{ column: "endurance", getter: (actor, context) => actor.system.sante.endurance.max },
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{ column: "description", getter: (actor, context) => Mapping.getDescription(actor) },
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{ column: "armure", getter: (actor, context) => Mapping.getArmure(actor, context) },
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{ column: "protection", getter: (actor, context) => Mapping.getProtectionArmure(actor, context) },
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{ column: "protectionarmure", colName: 'Protection', getter: (actor, context) => Mapping.getProtectionArmure(actor, context) },
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{ column: "malus_armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) },
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{ column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) },
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{ column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) },
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@ -273,14 +273,14 @@ export class Mapping {
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}
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static getProtectionArmure(actor, context) {
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const protection = Number(actor.system.attributs.protection.value)
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const naturelle = Number(actor.system.attributs.protection.value)
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if (context?.armure?.protection == undefined) {
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return protection
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return naturelle
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}
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if (Number.isNumeric(context?.armure?.protection)) {
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return Number(context?.armure?.protection ?? 0) + protection
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return Number(context?.armure?.protection ?? 0) + naturelle
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}
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return context?.armure.protection + (protection > 0 ? `+${protection}` : '')
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return context?.armure.protection + (naturelle > 0 ? `+${naturelle}` : '')
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}
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static getMalusArmure(actor, context) {
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