forked from public/foundryvtt-reve-de-dragon
Minor cleanup
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@ -291,13 +291,13 @@ export class RdDActor extends RdDBaseActor {
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}
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getPossession(possessionId) {
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return this.items.find(it => it.type == TYPES.possession && it.system.possessionid == possessionId);
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return this.itemTypes[TYPES.possession].find(it => it.system.possessionid == possessionId);
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}
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getPossessions() {
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return this.items.filter(it => it.type == TYPES.possession);
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return this.itemTypes[TYPES.possession];
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}
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getEmpoignades() {
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return this.items.filter(it => it.type == TYPES.empoignade);
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return this.itemTypes[TYPES.empoignade];
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}
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getDemiReve() {
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return this.system.reve.tmrpos.coord;
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@ -549,7 +549,7 @@ export class RdDActor extends RdDBaseActor {
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/* -------------------------------------------- */
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async _recuperationBlessures(message, isMaladeEmpoisonne) {
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const timestamp = game.system.rdd.calendrier.getTimestamp()
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const blessures = this.filterItems(it => it.system.gravite > 0, 'blessure').sort(Misc.ascending(it => it.system.gravite))
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const blessures = this.filterItems(it => it.system.gravite > 0, TYPES.blessure).sort(Misc.ascending(it => it.system.gravite))
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await Promise.all(blessures.map(b => b.recuperationBlessure({
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actor: this,
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@ -563,7 +563,7 @@ export class RdDActor extends RdDBaseActor {
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}
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async supprimerBlessures(filterToDelete) {
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const toDelete = this.filterItems(filterToDelete, 'blessure')
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const toDelete = this.filterItems(filterToDelete, TYPES.blessure)
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.map(it => it.id);
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await this.deleteEmbeddedDocuments('Item', toDelete);
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}
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@ -571,7 +571,7 @@ export class RdDActor extends RdDBaseActor {
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/* -------------------------------------------- */
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async _recupererVie(message, isMaladeEmpoisonne) {
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const tData = this.system
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let blessures = this.filterItems(it => it.system.gravite > 0, 'blessure');
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let blessures = this.filterItems(it => it.system.gravite > 0, TYPES.blessure);
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if (blessures.length > 0) {
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return
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}
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