Passage au gestionaire de combat

This commit is contained in:
2020-12-15 23:54:05 +01:00
parent 537cc005ad
commit b6d3359625
5 changed files with 19 additions and 387 deletions

View File

@ -1,11 +1,5 @@
/**
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
* @extends {Actor}
*/
import { RdDUtility } from "./rdd-utility.js";
import { TMRUtility } from "./tmr-utility.js";
import { RdDRollDialog } from "./rdd-roll-dialog.js";
import { RdDRollDialogEthylisme } from "./rdd-roll-ethylisme.js";
import { RdDRoll } from "./rdd-roll.js";
import { RdDTMRDialog } from "./rdd-tmr-dialog.js";
@ -20,6 +14,10 @@ import { Grammar } from "./grammar.js";
import { RdDItemArme } from "./item-arme.js";
import { RdDCombat } from "./rdd-combat.js";
/**
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
* @extends {Actor}
*/
export class RdDActor extends Actor {
/* -------------------------------------------- */
@ -110,6 +108,7 @@ export class RdDActor extends Actor {
isCreature() {
return this.data.type == 'creature' || this.data.type == 'entite';
}
/* -------------------------------------------- */
getReveActuel() {
return this.data.data.reve.reve.value;
@ -128,9 +127,17 @@ export class RdDActor extends Actor {
getBonusDegat() {
return Misc.toInt(this.data.data.attributs.plusdom.value);
}
/* -------------------------------------------- */
getProtectionNaturelle() {
return Misc.toInt(this.data.data.attributs.protection.value);
}
/* -------------------------------------------- */
getCompetenceList() {
return this.data.items.filter( (item) => item.type == 'competence');
}
/* -------------------------------------------- */
getCompetence(compName) {
return RdDUtility.findCompetence(this.data.items, compName);
@ -145,6 +152,7 @@ export class RdDActor extends Actor {
return duplicate(list[0]);
}
/* -------------------------------------------- */
async deleteSortReserve(coordTMR) {
let reserve = duplicate(this.data.data.reve.reserve);
@ -1426,11 +1434,6 @@ export class RdDActor extends Actor {
ChatUtility.chatWithRollMode(chatOptions, this.name)
}
/* -------------------------------------------- */
getCompetenceList() {
return this.data.items.filter( (item) => item.type == 'competence');
}
/* -------------------------------------------- */
async rollCarac( caracName ) {
let rollData = {
@ -1775,7 +1778,8 @@ export class RdDActor extends Actor {
async rollCompetenceCreature( compName ) {
let competence = this.getCompetence(compName);
if ( competence.type == 'competencecreature' && competence.data.iscombat ) {
this.rollCompetenceCombat(competence, armeItem);
let competence = this.getCompetence(compName);
RdDCombat.createUsingTarget(this).attaque(competence, armeItem);
}
else {
this.rollCompetence(name);
@ -1790,83 +1794,11 @@ export class RdDActor extends Actor {
let competence = this.getCompetence(compName == undefined? armeName : compName);
if (armeItem || armeName || (competence.type == 'competencecreature' && competence.data.iscombat)) {
this.rollCompetenceCombat( compName, armeItem );
RdDCombat.createUsingTarget(this).attaque(competence, armeItem);
} else {
this.rollCompetence( competence.name );
}
}
/* -------------------------------------------- */
async rollCompetenceCombat( compName, armeItem=undefined, attackerRoll=undefined, attacker = undefined) {
let competence = this.getCompetence(compName);
if (RdDCombat.isActive()) {
const assaut = RdDCombat.createUsingTarget(this);
assaut.attaque(competence, armeItem);
return;
}
if ( competence.type == 'competencecreature' && competence.data.iscombat ) {
armeItem = { name: compName, data: { dommages: competence.data.dommages, dommagesReels: competence.data.dommages} };
}
console.log("rollCompetenceCombat !!!", competence, armeItem, attackerRoll);
// Common rollData values
let rollData = {
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
difficultesLibres: CONFIG.RDD.difficultesLibres,
etat: this.data.data.compteurs.etat.value,
diffConditions: 0,
forceValue : attackerRoll ? this.getForceValue() : 0, // Utilisé pour le jet de recul
diffLibre: (attackerRoll) ? attackerRoll.diffLibre : 0,
attackerRoll: attackerRoll,
editLibre: true,
editConditions: true,
finalLevel: 0,
coupsNonMortels: false,
malusArmureValue: 0,
surencMalusFlag: false,
surencMalusValue: 0,
surencMalusApply: false,
isNatation: false,
useEncForNatation: false,
encValueForNatation: 0
}
if ( this.type == 'personnage ') {
rollData.malusArmureValue = (this.data.data.attributs && this.data.data.attributs.malusarmure) ? this.data.data.attributs.malusarmure.value : 0,
rollData.surencMalusFlag = (this.data.data.compteurs.surenc.value < 0);
rollData.surencMalusValue = this.data.data.compteurs.surenc.value;
rollData.surencMalusApply = false;
rollData.isNatation = compName.toLowerCase().includes("natation");
rollData.useEncForNatation = false;
rollData.encValueForNatation = (this.encombrementTotal) ? Math.round(this.encombrementTotal) : 0;
}
if ( competence.type == 'competencecreature') { // Specific case for Creatures
competence.data.defaut_carac = "carac_creature"; // Fake default competence
competence.data.categorie = "creature"; // Fake default competence
rollData.competence = competence;
rollData.arme = armeItem;
rollData.carac = { carac_creature: { label: compName, value: competence.data.carac_value } };
} else { // Usual competence
rollData.competence = competence;
if (armeItem) {
armeItem = RdDItemArme.armeUneOuDeuxMains(armeItem, compName.toLowerCase().includes("1 main"));
}
rollData.arme = armeItem;
rollData.carac = this.data.data.carac;
}
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html', rollData);
if (rollData.arme) {
if (await this.targetEntiteNonAccordee(this._getTarget(), 'avant-attaque')) {
return;
}
new RdDRollDialog("arme", html, rollData, this, attacker).render(true);
} else {
new RdDRollDialog("competence", html, rollData, this, attacker).render(true);
}
}
_getTarget() {
if (game.user.targets && game.user.targets.size == 1) {
@ -1965,29 +1897,10 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
parerAttaque( attackerRoll, armeId, attacker = undefined )
{
let armeItem = this.getOwnedItem(armeId); // Item.data.data !
console.log("Going to PARY !!!!!!!!!", armeItem, attackerRoll.diffLibre);
if (armeItem.type == 'competencecreature') {
this.rollCompetenceCombat( armeItem.name, armeItem.data, attackerRoll, attacker);
} else {
this.rollCompetenceCombat( armeItem.data.data.competence, armeItem.data, attackerRoll, attacker);
}
}
/* -------------------------------------------- */
esquiverAttaque( attackerRoll, attacker = undefined )
{
this.rollCompetenceCombat( "esquive", undefined, attackerRoll, attacker );
}
/* -------------------------------------------- */
/** @override */
getRollData() {
const data = super.getRollData();
return data;
}