forked from public/foundryvtt-reve-de-dragon
Passage au gestionaire de combat
This commit is contained in:
121
module/actor.js
121
module/actor.js
@ -1,11 +1,5 @@
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/**
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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* @extends {Actor}
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*/
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import { RdDUtility } from "./rdd-utility.js";
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import { TMRUtility } from "./tmr-utility.js";
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import { RdDRollDialog } from "./rdd-roll-dialog.js";
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import { RdDRollDialogEthylisme } from "./rdd-roll-ethylisme.js";
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import { RdDRoll } from "./rdd-roll.js";
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import { RdDTMRDialog } from "./rdd-tmr-dialog.js";
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@ -20,6 +14,10 @@ import { Grammar } from "./grammar.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDCombat } from "./rdd-combat.js";
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/**
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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* @extends {Actor}
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*/
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export class RdDActor extends Actor {
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/* -------------------------------------------- */
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@ -110,6 +108,7 @@ export class RdDActor extends Actor {
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isCreature() {
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return this.data.type == 'creature' || this.data.type == 'entite';
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}
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/* -------------------------------------------- */
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getReveActuel() {
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return this.data.data.reve.reve.value;
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@ -128,9 +127,17 @@ export class RdDActor extends Actor {
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getBonusDegat() {
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return Misc.toInt(this.data.data.attributs.plusdom.value);
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}
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/* -------------------------------------------- */
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getProtectionNaturelle() {
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return Misc.toInt(this.data.data.attributs.protection.value);
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}
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/* -------------------------------------------- */
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getCompetenceList() {
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return this.data.items.filter( (item) => item.type == 'competence');
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}
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/* -------------------------------------------- */
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getCompetence(compName) {
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return RdDUtility.findCompetence(this.data.items, compName);
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@ -145,6 +152,7 @@ export class RdDActor extends Actor {
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return duplicate(list[0]);
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}
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/* -------------------------------------------- */
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async deleteSortReserve(coordTMR) {
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let reserve = duplicate(this.data.data.reve.reserve);
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@ -1426,11 +1434,6 @@ export class RdDActor extends Actor {
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ChatUtility.chatWithRollMode(chatOptions, this.name)
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}
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/* -------------------------------------------- */
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getCompetenceList() {
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return this.data.items.filter( (item) => item.type == 'competence');
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}
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/* -------------------------------------------- */
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async rollCarac( caracName ) {
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let rollData = {
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@ -1775,7 +1778,8 @@ export class RdDActor extends Actor {
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async rollCompetenceCreature( compName ) {
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let competence = this.getCompetence(compName);
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if ( competence.type == 'competencecreature' && competence.data.iscombat ) {
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this.rollCompetenceCombat(competence, armeItem);
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let competence = this.getCompetence(compName);
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RdDCombat.createUsingTarget(this).attaque(competence, armeItem);
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}
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else {
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this.rollCompetence(name);
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@ -1790,83 +1794,11 @@ export class RdDActor extends Actor {
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let competence = this.getCompetence(compName == undefined? armeName : compName);
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if (armeItem || armeName || (competence.type == 'competencecreature' && competence.data.iscombat)) {
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this.rollCompetenceCombat( compName, armeItem );
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RdDCombat.createUsingTarget(this).attaque(competence, armeItem);
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} else {
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this.rollCompetence( competence.name );
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}
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}
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/* -------------------------------------------- */
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async rollCompetenceCombat( compName, armeItem=undefined, attackerRoll=undefined, attacker = undefined) {
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let competence = this.getCompetence(compName);
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if (RdDCombat.isActive()) {
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const assaut = RdDCombat.createUsingTarget(this);
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assaut.attaque(competence, armeItem);
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return;
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}
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if ( competence.type == 'competencecreature' && competence.data.iscombat ) {
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armeItem = { name: compName, data: { dommages: competence.data.dommages, dommagesReels: competence.data.dommages} };
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}
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console.log("rollCompetenceCombat !!!", competence, armeItem, attackerRoll);
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// Common rollData values
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let rollData = {
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ajustementsConditions: CONFIG.RDD.ajustementsConditions,
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difficultesLibres: CONFIG.RDD.difficultesLibres,
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etat: this.data.data.compteurs.etat.value,
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diffConditions: 0,
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forceValue : attackerRoll ? this.getForceValue() : 0, // Utilisé pour le jet de recul
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diffLibre: (attackerRoll) ? attackerRoll.diffLibre : 0,
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attackerRoll: attackerRoll,
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editLibre: true,
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editConditions: true,
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finalLevel: 0,
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coupsNonMortels: false,
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malusArmureValue: 0,
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surencMalusFlag: false,
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surencMalusValue: 0,
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surencMalusApply: false,
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isNatation: false,
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useEncForNatation: false,
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encValueForNatation: 0
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}
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if ( this.type == 'personnage ') {
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rollData.malusArmureValue = (this.data.data.attributs && this.data.data.attributs.malusarmure) ? this.data.data.attributs.malusarmure.value : 0,
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rollData.surencMalusFlag = (this.data.data.compteurs.surenc.value < 0);
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rollData.surencMalusValue = this.data.data.compteurs.surenc.value;
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rollData.surencMalusApply = false;
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rollData.isNatation = compName.toLowerCase().includes("natation");
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rollData.useEncForNatation = false;
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rollData.encValueForNatation = (this.encombrementTotal) ? Math.round(this.encombrementTotal) : 0;
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}
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if ( competence.type == 'competencecreature') { // Specific case for Creatures
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competence.data.defaut_carac = "carac_creature"; // Fake default competence
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competence.data.categorie = "creature"; // Fake default competence
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rollData.competence = competence;
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rollData.arme = armeItem;
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rollData.carac = { carac_creature: { label: compName, value: competence.data.carac_value } };
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} else { // Usual competence
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rollData.competence = competence;
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if (armeItem) {
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armeItem = RdDItemArme.armeUneOuDeuxMains(armeItem, compName.toLowerCase().includes("1 main"));
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}
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rollData.arme = armeItem;
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rollData.carac = this.data.data.carac;
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}
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let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html', rollData);
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if (rollData.arme) {
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if (await this.targetEntiteNonAccordee(this._getTarget(), 'avant-attaque')) {
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return;
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}
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new RdDRollDialog("arme", html, rollData, this, attacker).render(true);
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} else {
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new RdDRollDialog("competence", html, rollData, this, attacker).render(true);
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}
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}
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_getTarget() {
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if (game.user.targets && game.user.targets.size == 1) {
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@ -1965,29 +1897,10 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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parerAttaque( attackerRoll, armeId, attacker = undefined )
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{
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let armeItem = this.getOwnedItem(armeId); // Item.data.data !
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console.log("Going to PARY !!!!!!!!!", armeItem, attackerRoll.diffLibre);
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if (armeItem.type == 'competencecreature') {
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this.rollCompetenceCombat( armeItem.name, armeItem.data, attackerRoll, attacker);
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} else {
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this.rollCompetenceCombat( armeItem.data.data.competence, armeItem.data, attackerRoll, attacker);
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}
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}
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/* -------------------------------------------- */
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esquiverAttaque( attackerRoll, attacker = undefined )
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{
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this.rollCompetenceCombat( "esquive", undefined, attackerRoll, attacker );
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}
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/* -------------------------------------------- */
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/** @override */
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getRollData() {
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const data = super.getRollData();
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return data;
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}
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