forked from public/foundryvtt-reve-de-dragon
Expérience par le stress
- Vue détaillée (regroupe archétype et contrôles) - Ajout d'un bouton pour mettre du stress dans une compétence
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@ -212,15 +212,14 @@
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<span><a class="lock-unlock-sheet"><img class="small-button-container"
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src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.editCaracComp}}unlocked.svg{{else}}locked.svg{{/if}}" alt="blocker/débloquer"
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>{{#if options.editCaracComp}}Verrouiller{{else}}Déverrouiller{{/if}}</a></span>
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<span><a id="show-hide-competences"><img class="small-button-container"
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src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.showCompNiveauBase}}no-filter.svg{{else}}filter.svg{{/if}}" alt="filter/montrer tout"
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>{{#if options.showCompNiveauBase}}Montrer tout{{else}}Filtrer{{/if}}</a></span>
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<span><a id="show-hide-archetype"><img class="small-button-container"
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src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.montrerArchetype}}no-filter.svg{{else}}filter.svg{{/if}}" alt="filter/montrer l'archétype"
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>{{#if options.montrerArchetype}}Masquer l'archétype{{else}}Voir l'archétype{{/if}}</a></span>
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<span><a class="lock-unlock-controls"><i class="fas fa-lock{{#if options.hideControls}}-open{{/if}}"></i>
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{{#if options.hideControls}}Contrôles On{{else}}Contrôles Off{{/if}}
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</a></span>
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<span><a class="show-hide-competences"><img class="small-button-container"
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src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.showCompNiveauBase}}no-filter.svg{{else}}filter.svg{{/if}}" alt="filter/montrer tout">
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{{#if options.showCompNiveauBase}}Montrer tout{{else}}Filtrer{{/if}}</a>
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</span>
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<span><a class="vue-detaillee">
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<i class="fas {{#if options.vueDetaillee}}fa-eye-slash{{else}}fa-eye{{/if}}"></i>
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{{#if options.vueDetaillee}}Vue simplifiée{{else}}Vue détaillée{{/if}}</a>
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</span>
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</div>
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<div class="grid grid-2col">
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<div class="flex-group-left flexcol competence-column">
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@ -234,7 +233,7 @@
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.tir) categorie="Compétences de Tir"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.lancer) categorie="Compétences de Lancer"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.connaissance) categorie="Connaissances"}}
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{{#if (or data.attributs.hautrevant.value options.montrerArchetype)}}
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{{#if (or data.attributs.hautrevant.value options.vueDetaillee)}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.draconic) categorie="Draconic"}}
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{{/if}}
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@ -249,11 +248,14 @@
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<span class="generic-label">Total XP compétences</span>
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<span class="competence-value">{{calc.competenceXPTotal}}</span>
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</li>
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{{#if options.montrerArchetype}}
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{{#if options.vueDetaillee}}
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<li>Niveaux d'archétype à répartir</li>
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{{#each calc.comptageArchetype as |archetype key|}}
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{{#if (lt archetype.nombre archetype.nombreMax)}}
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<li class="item flexrow">
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<label class="generic-label">Archetype {{archetype.niveau}} : {{archetype.nombre}} / {{archetype.nombreMax}}</label>
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</li>
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{{/if}}
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{{/each}}
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{{/if}}
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</ul>
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