Reorder params for ease to read

(options json param at the end)
This commit is contained in:
Vincent Vandemeulebrouck
2021-01-09 19:36:19 +01:00
parent e7b9070cf1
commit b611cc9092
5 changed files with 24 additions and 25 deletions

View File

@ -422,9 +422,9 @@ export class RdDCombat {
const arme = rollData.arme;
const avecArme = arme?.data.categorie_parade != 'sans-armes';
const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque");
ChatUtility.chatWithRollMode({
ChatUtility.createChatWithRollMode(this.defender.name, {
content: `<strong>Echec total à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme })
}, this.defender.name)
});
}
/* -------------------------------------------- */
@ -507,9 +507,9 @@ export class RdDCombat {
console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll);
if (!defenderRoll.attackerRoll.isPart) {
// TODO: attaquant doit jouer résistance et peut être désarmé p132
ChatUtility.chatWithRollMode({
ChatUtility.createChatWithRollMode(this.defender.name, {
content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)`
}, this.defender.name)
});
}
}
@ -584,10 +584,9 @@ export class RdDCombat {
/* -------------------------------------------- */
_onEsquiveParticuliere(rollData) {
console.log("RdDCombat._onEsquiveParticuliere >>>", rollData);
let chatOptions = {
ChatUtility.createChatWithRollMode(this.defender.name, {
content: "<strong>Vous pouvez esquiver une deuxième esquive!</strong>"
}
ChatUtility.chatWithRollMode(chatOptions, this.defender.name)
});
}
/* -------------------------------------------- */
@ -757,7 +756,6 @@ export class RdDCombat {
/* -------------------------------------------- */
static async displayActorCombatStatus(actor) {
let rollMode = game.settings.get("core", "rollMode");
let rollData = {
alias: actor.name,
etatGeneral: actor.getEtatGeneral(),
@ -773,8 +771,9 @@ export class RdDCombat {
} else if (actor.countBlessuresByName("graves") > 0) {
rollData.isGrave = true;
}
let content = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, rollData);
ChatUtility.createChatMessage({ content: content }, rollMode, actor.name);
ChatUtility.createChatWithRollMode(actor.name, {
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html`, rollData)
});
}
/* -------------------------------------------- */