diff --git a/icons/filter.svg b/icons/filter.svg
new file mode 100644
index 00000000..cc87a0f6
--- /dev/null
+++ b/icons/filter.svg
@@ -0,0 +1,59 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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+   xmlns:svg="http://www.w3.org/2000/svg"
+   xmlns="http://www.w3.org/2000/svg"
+   xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
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+   height="11.2895mm"
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+   inkscape:version="1.0.1 (3bc2e813f5, 2020-09-07)">
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diff --git a/icons/locked.svg b/icons/locked.svg
new file mode 100644
index 00000000..6033b6ce
--- /dev/null
+++ b/icons/locked.svg
@@ -0,0 +1,60 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+   xmlns:dc="http://purl.org/dc/elements/1.1/"
+   xmlns:cc="http://creativecommons.org/ns#"
+   xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
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+   xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
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+   height="24"
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+   sodipodi:docname="locked.svg"
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+</svg>
diff --git a/icons/no-filter.svg b/icons/no-filter.svg
new file mode 100644
index 00000000..1d09e88c
--- /dev/null
+++ b/icons/no-filter.svg
@@ -0,0 +1,63 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+   xmlns:dc="http://purl.org/dc/elements/1.1/"
+   xmlns:cc="http://creativecommons.org/ns#"
+   xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+   xmlns:svg="http://www.w3.org/2000/svg"
+   xmlns="http://www.w3.org/2000/svg"
+   xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+   xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+   width="12.5243mm"
+   height="11.2895mm"
+   viewBox="0 0 71 64"
+   version="1.1"
+   id="svg3"
+   sodipodi:docname="no-filter.svg"
+   inkscape:version="1.0.1 (3bc2e813f5, 2020-09-07)">
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+        <dc:title></dc:title>
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+     id="defs7" />
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+     id="path834" />
+</svg>
diff --git a/icons/unlocked.svg b/icons/unlocked.svg
new file mode 100644
index 00000000..f86c359c
--- /dev/null
+++ b/icons/unlocked.svg
@@ -0,0 +1,64 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+   xmlns:dc="http://purl.org/dc/elements/1.1/"
+   xmlns:cc="http://creativecommons.org/ns#"
+   xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+   xmlns:svg="http://www.w3.org/2000/svg"
+   xmlns="http://www.w3.org/2000/svg"
+   xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+   xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+   width="26.240078"
+   height="24.137722"
+   viewBox="0 0 82.000206 75.430344"
+   version="1.1"
+   id="svg3"
+   sodipodi:docname="unlocked.svg"
+   inkscape:version="1.0.1 (3bc2e813f5, 2020-09-07)">
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+     id="defs7" />
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+     pagecolor="#ffffff"
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+     units="px"
+     fit-margin-top="0"
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+     id="Sélection #1"
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diff --git a/module/actor-sheet.js b/module/actor-sheet.js
index 7a902cfd..5792026f 100644
--- a/module/actor-sheet.js
+++ b/module/actor-sheet.js
@@ -32,9 +32,11 @@ export class RdDActorSheet extends ActorSheet {
     // Gestion du lock/unlock des zones éditables (carac+compétences)
     data.data.editCaracComp  = this.options.editCaracComp;
     data.data.lockUnlockText = (this.options.editCaracComp) ? "Bloquer" : "Débloquer";
+    data.data.lockUnlockIcon = (this.options.editCaracComp) ? "unlocked.svg" : "locked.svg";
     // Gestion de l'affichage total/partiel des compétences
     data.data.cacherCompetencesNiveauBase  = this.options.cacherCompetencesNiveauBase;
     data.data.showHideCompetenceText = (this.options.cacherCompetencesNiveauBase) ? "Montrer tout" : "Filtrer" ;
+    data.data.showHideCompetenceIcon = (this.options.cacherCompetencesNiveauBase) ? "no-filter.svg" : "filter.svg";
     
     let compCategorieNiveau = RdDUtility.getLevelCategory(); // recup catégorie
     data.itemsByType = RdDUtility.buildItemsClassification(data.items);
diff --git a/module/actor.js b/module/actor.js
index c027b355..2ab3a930 100644
--- a/module/actor.js
+++ b/module/actor.js
@@ -126,9 +126,11 @@ export class RdDActor extends Actor {
 
   /* -------------------------------------------- */
   getBonusDegat() {
-    return parseInt(this.data.data.attributs.plusdom.value);
+    return Misc.toInt(this.data.data.attributs.plusdom.value);
+  }
+  getProtectionNaturelle() {
+    return Misc.toInt(this.data.data.attributs.protection.value);
   }
-
   /* -------------------------------------------- */
   getCompetence(compName) {
     return RdDUtility.findCompetence(this.data.items, compName);
@@ -202,32 +204,34 @@ export class RdDActor extends Actor {
   }
 
   /* -------------------------------------------- */
-  computeDeteriorationArme( rollData ) {
-    if ( rollData.arme && rollData.attackerRoll) { // C'est une parade
+  async computeDeteriorationArme( rollData ) {
+    const attackerRoll = rollData.attackerRoll;
+    if (rollData.arme && attackerRoll) { // C'est une parade
       // Est-ce que l'attaque est une particulière, en force ou charge et que l'attaque n'en est pas une ?
-      if ( rollData.attackerRoll.rolled.isPart 
-            && ( (rollData.attackerRoll.particuliereAttaque && rollData.attackerRoll.particuliereAttaque == 'force') || rollData.attackerRoll.isCharge)
-            && !rollData.rolled.isPart ) {
-        // Jet de résistance de l'arme de parade (p.132)
-        let resist = RdDResolutionTable.roll( rollData.arme.data.resistance, rollData.attackerRoll.domArmePlusDom );
+      if ( (rollData.needResist || attackerRoll.particuliereAttaque == 'force' || attackerRoll.isCharge)
+      && !rollData.rolled.isPart ) {
+        const dmg = attackerRoll.dmg.dmgArme + attackerRoll.dmg.dmgActor;
+        let resistance = Misc.toInt(rollData.arme.data.resistance);
         let msg = "";
-        if (resist.isSuccess) { // Perte de résistance
-          msg = "Jet de résistance de votre arme réussit !"
+        // Jet de résistance de l'arme de parade (p.132)
+        let resistRoll = await RdDResolutionTable.roll( resistance, - dmg );
+        if (resistRoll.isSuccess) { // Perte de résistance
+          msg = "Votre " + rollData.arme.name + " tient le choc de la parade. "
         } else {
-          rollData.arme.data.resistance -=  rollData.attackerRoll.domArmePlusDom;
-          if ( rollData.arme.data.resistance <= 0 ) {
+          resistance -= dmg;
+          if ( resistance <= 0 ) {
             this.deleteEmbeddedEntity("OwnedItem", rollData.arme._id);
-            msg = "Votre arme s'est brisée sous le coup de la parade : " + rollData.arme.name;
+            msg = "Sous la violence de la parade, votre " + rollData.arme.name + " s'est brisée sous le coup!";
           } else {
-            this.updateEmbeddedEntity("OwnedItem", {_id: rollData.arme._id, 'data.resistance': rollData.arme.data.resistance }); 
-            msg = "Votre arme a perdu de la résistance : " + rollData.arme.name + " - " + rollData.arme.data.resistance;
+            this.updateEmbeddedEntity("OwnedItem", {_id: rollData.arme._id, 'data.resistance': resistance }); 
+            msg = "En parant, vous endommagez votre " + rollData.arme.name + ", qui perd  " + dmg + " de résistance. ";
           }
         }
         // Jet de désarmement
-        if ( !rollData.arme.includes('Bouclier') ) { // Si l'arme de parade n'est pas un bouclier, jet de désarmement (p.132)
-          let desarme = RdDResolutionTable.roll( this.data.data.carac.force.value, Number(rollData.competence.data.niveau) + Number(rollData.attackerRoll.domArmePlusDom) );
-          if ( !desarme.isSucess) {
-            msg += "<br>De plus, vous êtes désarmé ! Votre arme " + rollData.arme.name + "tombe au sol à vos pieds";
+        if (resistance > 0 && !rollData.arme.name.toLowerCase().includes('bouclier') ) { // Si l'arme de parade n'est pas un bouclier, jet de désarmement (p.132)
+          let desarme = await RdDResolutionTable.roll( this.data.data.carac.force.value, Misc.toInt(rollData.competence.data.niveau) -dmg );
+          if ( desarme.isEchec) {
+            msg += "Vous ne parvenez pas à garder votre arme en main, elle tombe au sol à vos pieds";
           }
         }
         ChatMessage.create( { content: msg,
@@ -245,13 +249,13 @@ export class RdDActor extends Actor {
         let recul = await RdDResolutionTable.roll( 10, reculNiveau );
         let msg = "";
         if (recul.isSuccess) {
-          msg = this.data.name + " - Jet de Recul réussi, aucun effet !";
+          msg = " Vous ne reculez pas malgré la force du coup.";
         } else {
           let chute = await RdDResolutionTable.roll( this.data.data.carac.agilite.value, reculNiveau );
           if ( !chute.isSuccess || recul.isETotal ) {
-            msg = this.data.name + " - Jet de Recul : Vous subissez le recul du coup, et vous chutez au sol ! Vous ne pouvez plus attaquer ce round.";
+            msg = "Sous la violence du coup, vous reculez et chutez au sol ! Vous ne pouvez plus attaquer ce round.";
           } else {
-            msg = this.data.name + " - Jet de Recul : Vous subissez le recul du coup, et vous reculez de quelques mètres ! Vous ne pouvez plus attaquer ce round.";
+            msg = "La violence du choc vous fait reculer de quelques mètres ! Vous ne pouvez plus attaquer ce round.";
           }
         }  
         ChatMessage.create( {content: msg, 
@@ -280,7 +284,7 @@ export class RdDActor extends Actor {
        // In case of fight, replace the message per dommages + localization. it indicates if result is OK or not
       if (rollData.attackerRoll) { // Defense case !
         if (rolled.isSign || (!rollData.needSignificative && rolled.isSuccess)) {
-          this.computeDeteriorationArme( rollData );
+          await this.computeDeteriorationArme( rollData );
           explications += "<br><strong>Attaque parée/esquivée !</strong>";
         } else  {
           explications += "<br><strong>Esquive/Parade échouée, encaissement !</strong>";
@@ -1882,15 +1886,18 @@ export class RdDActor extends Actor {
   }
   
   /* -------------------------------------------- */  
-  computeArmure( locData, domArmePlusDom, arme = undefined ) {
+  computeArmure( attackerRoll ) {
+    let locData = attackerRoll.loc;
+    let dmg = attackerRoll.dmg.dmgArme + attackerRoll.dmg.dmgActor;
+    let arme =  attackerRoll.arme;
     // TODO: arc ignore armure
     let protection = 0;
     for (const item of this.data.items) {
       if (item.type == "armure" && item.data.equipe) {
         let update = duplicate(item);
         protection += new Roll(update.data.protection.toString()).roll().total;
-        update.data.deterioration += domArmePlusDom;
-        domArmePlusDom = 0; // Reset it
+        update.data.deterioration = Misc.toInt(update.data.deterioration) + dmg;
+        dmg = 0; // Reset it
         if ( update.data.deterioration >= 10) {          
           update.data.deterioration = 0;
           if ( update.data.protection.toString().length == 1 ) 
@@ -1905,6 +1912,7 @@ export class RdDActor extends Actor {
         this.updateEmbeddedEntity("OwnedItem", update); 
       }
     }
+    protection += this.getProtectionNaturelle();
     console.log("Final protect", protection);
     return protection;
   }
@@ -1916,7 +1924,7 @@ export class RdDActor extends Actor {
     }
 
     console.log("encaisserDommages", attackerRoll )
-    const armure = this.computeArmure( attackerRoll.loc, attackerRoll.domArmePlusDom, attackerRoll.arme);
+    const armure = this.computeArmure( attackerRoll );
 
     const rollEncaissement = new Roll("2d10 + @dmg - @armure",{
       dmg: attackerRoll.dmg.total,
diff --git a/module/rdd-combat.js b/module/rdd-combat.js
index 970bf137..d6fafbb2 100644
--- a/module/rdd-combat.js
+++ b/module/rdd-combat.js
@@ -74,6 +74,10 @@ export class RdDCombat {
       return;
     }
     let rollData = game.system.rdd.rollDataHandler[this.attackerId];
+    if (!rollData) {
+      ui.notifications.warn("Action automatisée impossible, le jet de l'attaquant a été perdu (suite à un raffraichissement?)")
+      return;
+    }
     // TODO: enlever le ChatMessage?
     switch (button) {
       case '#particuliere-attaque': return await this.choixParticuliere(rollData, event.currentTarget.attributes['data-mode'].value);
@@ -364,10 +368,7 @@ export class RdDCombat {
   /* -------------------------------------------- */
   async _onParadeNormale(rollData) {
     console.log("RdDCombat._onParadeNormale >>>", rollData);
-    if (rollData.needResist && !rollData.rolled.isPart) {
-      // TODO: déplacer la logique détérioration armure dans RdDCombat
-      this.defender.computeDeteriorationArme(rollData);
-    }
+    await this.defender.computeDeteriorationArme(rollData);
     await this.defender.computeRecul(rollData, false);
 
     let chatOptions = {
diff --git a/styles/simple.css b/styles/simple.css
index 40a0efbd..670212f2 100644
--- a/styles/simple.css
+++ b/styles/simple.css
@@ -238,6 +238,19 @@ table {border: 1px solid #7a7971;}
   height: 8%;
   border-width: 0;
 }
+.small-button-container {
+  height: 16px;
+  border: 0;
+}
+
+.small-button-container img {
+  max-height: 100%;
+  max-width: 100%;
+}
+.small-button-img {
+  max-height: 24;
+  border-width: 0;
+}
 
 .foundryvtt-reve-de-dragon .sheet-header .header-fields {
   -webkit-box-flex: 1;
diff --git a/system.json b/system.json
index 84799848..82c818fa 100644
--- a/system.json
+++ b/system.json
@@ -5,7 +5,7 @@
   "version": "1.1.10",
   "minimumCoreVersion": "0.7.5",
   "compatibleCoreVersion": "0.7.8",
-  "templateVersion": 69,
+  "templateVersion": 70,
   "author": "LeRatierBretonnien",
   "esmodules": [ "module/rdd-main.js", "module/hook-renderChatLog.js" ],
   "styles": ["styles/simple.css"],
diff --git a/template.json b/template.json
index f3ed1b3a..35fdbc9e 100644
--- a/template.json
+++ b/template.json
@@ -49,7 +49,7 @@
           "max": 10,
           "value": 10,
           "label": "Endurance",
-          "derivee": false            
+          "derivee": false
         },
         "resonnance": {
           "actors" : []
@@ -77,6 +77,12 @@
           "value": 0,
           "label": "Vitesse",
           "derivee": true            
+        },
+        "protection": {
+          "type": "number",
+          "value": 0,
+          "label": "Protection",
+          "derivee": false
         }
       }
     },
@@ -138,7 +144,7 @@
           "max": 10,
           "value": 10,
           "label": "Endurance",
-          "derivee": false            
+          "derivee": false
         },
         "sonne": {
           "value": false,
@@ -178,13 +184,13 @@
           "type": "number",
           "value": 0,
           "label": "Encombrement",
-          "derivee": false            
+          "derivee": false
         },
         "protection": {
           "type": "number",
           "value": 0,
           "label": "Protection",
-          "derivee": false            
+          "derivee": false
         }
       },
       "compteurs": {
@@ -240,7 +246,7 @@
           "value": 10,
           "label": "Dexterité",
           "xp": 0,
-          "derivee": false            
+          "derivee": false
         },
         "vue": {
           "type": "number",
@@ -261,7 +267,7 @@
           "value": 10,
           "label": "Odorat-Goût",
           "xp": 0,
-          "derivee": false            
+          "derivee": false
         },
         "volonte": {
           "type": "number",
@@ -275,14 +281,14 @@
           "value": 10,
           "label": "Intellect",
           "xp": 0,
-          "derivee": false            
+          "derivee": false
         },
         "empathie": {
           "type": "number",
           "value": 10,
           "label": "Empathie",
           "xp": 0,
-          "derivee": false            
+          "derivee": false
         },
         "reve": {
           "type": "number",
@@ -400,6 +406,12 @@
           "value": 0,
           "label": "Malus Armure",
           "derivee": true            
+        },
+        "protection": {
+          "type": "number",
+          "value": 0,
+          "label": "Protection naturelle",
+          "derivee": false
         }
       },
       "reve": {
diff --git a/templates/actor-sheet.html b/templates/actor-sheet.html
index dec727be..61c7b8f8 100644
--- a/templates/actor-sheet.html
+++ b/templates/actor-sheet.html
@@ -98,7 +98,7 @@
         <div class="tab items" data-group="primary" data-tab="carac">
           <div class="grid grid-2col">
             <div class="flex-group-left flexcol">
-              <span><a class="lock-unlock-sheet">{{data.lockUnlockText}}</a></span>
+              <span><a class="lock-unlock-sheet"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/{{data.lockUnlockIcon}}" alt="blocker/débloquer">{{data.lockUnlockText}}</a></span>
               <ul class="carac-list alterne-list">
                 {{#each data.carac as |carac key|}}
                     <li class="competence flexrow list-item" data-attribute="{{key}}">
@@ -162,8 +162,8 @@
         {{!-- Compétences Tab --}}
         <div class="tab competences" data-group="primary" data-tab="competences">
           <div class="flexrow">
-            <span><a class="lock-unlock-sheet">{{data.lockUnlockText}}</a></span>
-            <span><a class="show-hide-competences">{{data.showHideCompetenceText}}</a></span> 
+            <span><a class="lock-unlock-sheet"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/{{data.lockUnlockIcon}}" alt="blocker/débloquer">{{data.lockUnlockText}}</a></span>
+            <span><a class="show-hide-competences"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/{{data.showHideCompetenceIcon}}" alt="filter/montrer tout">{{data.showHideCompetenceText}}</a></span> 
           </div>
           <div class="grid grid-2col">
             <div class="flex-group-left flexcol competence-column">