On ne peut pas tout donner

Limitation des types d'objets pouvant être donnés à différents acteurs
This commit is contained in:
Vincent Vandemeulebrouck
2022-12-03 15:33:16 +01:00
parent eaac9564b4
commit b1e27a9597
10 changed files with 116 additions and 76 deletions

View File

@ -145,7 +145,7 @@ export class RdDActor extends Actor {
// Make separate methods for each Actor type (character, npc, etc.) to keep
// things organized.
if (this.isPersonnage()) this._prepareCharacterData(this)
if (this.isCreature()) this._prepareCreatureData(this)
if (this.isCreatureEntite()) this._prepareCreatureData(this)
if (this.isVehicule()) this._prepareVehiculeData(this)
this.computeEtatGeneral();
}
@ -193,10 +193,36 @@ export class RdDActor extends Actor {
}
}
canReceive(item) {
if (this.isCreature()) {
return item.type == 'competencecreature' || RdDItem.isItemInventaire(item);
}
if (this.isEntite()) {
return item.type == 'competencecreature';
}
if (this.isVehicule()) {
return RdDItem.isItemInventaire(item);
}
if (this.isPersonnage()) {
switch (item.type) {
case 'competencecreature': case 'tarot':
return false;
}
return true;
}
return false;
}
/* -------------------------------------------- */
isCreature() {
isCreatureEntite() {
return this.type == 'creature' || this.type == 'entite';
}
isCreature() {
return this.type == 'creature';
}
isEntite() {
return this.type == 'entite';
}
/* -------------------------------------------- */
isPersonnage() {
return this.type == 'personnage';
@ -1175,13 +1201,13 @@ export class RdDActor extends Actor {
}
let result = true;
const item = this.getObjet(itemId);
if (item?.isEquipement() && sourceActorId == targetActorId) {
if (item?.isInventaire() && sourceActorId == targetActorId) {
// rangement
if (srcId != destId && itemId != destId) { // déplacement de l'objet
const src = this.getObjet(srcId);
const dest = this.getObjet(destId);
const cible = this.getContenantOrParent(dest);
const [empilable, message] = item.isEquipementEmpilable(dest);
const [empilable, message] = item.isInventaireEmpilable(dest);
if (empilable) {
await this.regrouperEquipementsSimilaires(item, dest);
result = false;
@ -1359,7 +1385,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
computePrixTotalEquipement() {
const valeur = this.items.filter(it => it.isEquipement())
const valeur = this.items.filter(it => it.isInventaire())
.map(it => it.valeurTotale())
.reduce(Misc.sum(), 0);
return valeur;
@ -2995,7 +3021,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
getHeureNaissance() {
if (this.isCreature()) {
if (this.isCreatureEntite()) {
return 0;
}
return this.system.heure;
@ -3003,7 +3029,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
ajustementAstrologique() {
if (this.isCreature()) {
if (this.isCreatureEntite()) {
return 0;
}
// selon l'heure de naissance...