forked from public/foundryvtt-reve-de-dragon
		
	fix: ne pas afficher qu'on reçoit 0 deniers
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		| @@ -3495,13 +3495,17 @@ export class RdDActor extends Actor { | |||||||
|   } |   } | ||||||
|  |  | ||||||
|   async ajouterDeniers(gain, fromActorId = undefined) { |   async ajouterDeniers(gain, fromActorId = undefined) { | ||||||
|  |     gain = Number.parseInt(gain); | ||||||
|  |     if (gain == 0){ | ||||||
|  |       return; | ||||||
|  |     } | ||||||
|     if (fromActorId && !game.user.isGM) { |     if (fromActorId && !game.user.isGM) { | ||||||
|       RdDActor.remoteActorCall({ userId: Misc.connectedGMOrUser(), actorId: this.id, method: 'ajouterDeniers', args: [gain, fromActorId] }); |       RdDActor.remoteActorCall({ userId: Misc.connectedGMOrUser(), actorId: this.id, method: 'ajouterDeniers', args: [gain, fromActorId] }); | ||||||
|     } |     } | ||||||
|     else { |     else { | ||||||
|       const fromActor = game.actors.get(fromActorId) |       const fromActor = game.actors.get(fromActorId) | ||||||
|       let fortune = this.getFortune(); |       let fortune = this.getFortune(); | ||||||
|       fortune += Number(gain); |       fortune += gain; | ||||||
|       await this.optimizeArgent(fortune); |       await this.optimizeArgent(fortune); | ||||||
|  |  | ||||||
|       RdDAudio.PlayContextAudio("argent"); // Petit son |       RdDAudio.PlayContextAudio("argent"); // Petit son | ||||||
|   | |||||||
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