forked from public/foundryvtt-reve-de-dragon
Manage possession
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@ -19,24 +19,86 @@ export class RdDPossession {
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/* -------------------------------------------- */
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static init() {
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this.possessionList = [];
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}
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/* -------------------------------------------- */
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static searchPossessionFromEntite( attacker, target) {
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let poss = this.possessionList.find( poss => poss.entiteId == attacker.data._id && poss.pjId == defender.data._id);
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return poss;
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static searchPossessionFromEntite( attacker, defender) {
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let poss = attacker.data.items.find( poss => poss.type == 'possession' && poss.data.data.possedeid == defender.data._id);
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if (!poss) {
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poss = defender.data.items.find( poss => poss.type == 'possession' && poss.data.data.possedeid == defender.data._id);
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}
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return poss && duplicate(poss) || undefined;
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}
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/* -------------------------------------------- */
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static _onReussitePossession( r ) {
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console.log("Success", r);
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ui.notifications.warn("Succès du jet de Possession ! Mais La gestion des possessions n'est pas encore disponible, merci de la gérer manuellement");
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static updateEtatPossession( possession ) {
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possession.ptsConjuration = 0;
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possession.ptsPossession = 0;
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if ( possession.data.compteur > 0) {
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possession.ptsPossession = possession.data.compteur;
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}
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if ( possession.data.compteur < 0) {
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possession.ptsConjuration = Math.abs(possession.data.compteur);
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}
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if (possession.ptsPossession >= 2 ) {
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// Possede
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}
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if (possession.ptsConjuration <= -2 ) {
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// Libere
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}
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console.log("Poss", possession);
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}
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/* -------------------------------------------- */
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static _onEchecPossession( r ) {
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console.log("Echec", r);
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ui.notifications.warn("Echec du jet de Possession ! Mais La gestion des possessions n'est pas encore disponible, merci de la gérer manuellement");
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static resultConjuration( rollData) {
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console.log("RollData!!!", rollData);
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if ( !rollData.rolled.isSuccess ) {
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rollData.possession.data.compteur++;
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}
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this.updateEtatPossession(rollData.possession);
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RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html');
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}
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/* -------------------------------------------- */
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static async onDefensePossession( actorId, possessionId) {
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let actor = game.actors.get(actorId);
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console.log("onDefensePossession", actor, possessionId);
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let possession = duplicate(actor.items.find( item => item.type =='possession' && item.data.data.possessionid == possessionId));
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let attacker = game.actors.get(possession.data.possesseurid);
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// Update for draconic roll
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let rollData = {
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possession: possession
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}
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rollData.actor = actor;
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rollData.competence = duplicate(actor.getDraconicOrZero());
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rollData.competence.data.defaut_carac = 'reve-actuel';
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rollData.forceCarac = { 'reve-actuel': { label: "Rêve Actuel", value: actor.getReveActuel() } }
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rollData.mode = "conjuration";
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rollData.possesseur = attacker.name;
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const dialog = await RdDRoll.create(actor, rollData,
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{
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html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html',
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options: { height: 400 }
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},
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{
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name: 'conjurer',
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label: 'Conjurer une Possession',
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callbacks: [
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{ action: async r => this.resultConjuration(r) }
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]
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}
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);
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dialog.render(true);
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}
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/* -------------------------------------------- */
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static _onRollPossession( rollData, isSuccess ) {
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let possession = rollData.possession;
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possession.isSuccess = isSuccess;
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this.updateEtatPossession( possession);
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RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html');
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}
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/* -------------------------------------------- */
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@ -52,19 +114,24 @@ export class RdDPossession {
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const defender = target.actor;
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let possession = this.searchPossessionFromEntite( attacker, defender);
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if ( possession) {
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// Manage ongoing possession
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} else {
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this.createPossession(attacker, defender);
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if ( !possession) {
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possession = this.createPossession(attacker, defender);
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}
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console.log("Creation de possession", attacker, defender, competence);
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this.updateEtatPossession(possession);
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let rollData = {
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competence: competence,
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possession: possession,
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possede: defender.name,
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possesseur: attacker.name,
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attackerId: attacker.data._id,
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defenderId: defender.data._id,
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mode: "possession"
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};
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if ( attacker.isCreature()) {
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RdDItemCompetenceCreature.setRollDataCreature(rollData);
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}
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console.log("Creation de possession2", attacker, rollData);
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const dialog = await RdDRoll.create( attacker, rollData,
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{
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@ -74,20 +141,23 @@ export class RdDPossession {
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name: 'jet-possession',
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label: 'Possession: ',
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callbacks: [
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{ condition: r => (r.rolled.isSuccess), action: r => this._onReussitePossession(r) },
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{ condition: r => (r.rolled.isEchec), action: r => this._onEchecPossession(r) },
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{ condition: r => (r.rolled.isSuccess), action: r => this._onRollPossession(r, true) },
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{ condition: r => (r.rolled.isEchec), action: r => this._onRollPossession(r, false) },
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]
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});
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dialog.render(true);
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}
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/* -------------------------------------------- */
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static createPossession( attacker, defender ) {
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let poss = { entiteid: attacker.data._id,
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pjId: defender.data._id,
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possessionCount: 0, // Negative : conjuration, Positif : possession
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}
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this.possessionList.push( poss);
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static async createPossession( attacker, defender ) {
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let posessionData = {
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name: "Possession en cours", type: 'possession',
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img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
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data: { description: "", possede: false, possessionid: randomID(16), possesseurid: attacker.data._id, possedeid: defender.data._id, date: 0 }
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}
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await attacker.createEmbeddedDocuments('Item', [posessionData])
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let poss = await defender.createEmbeddedDocuments('Item', [posessionData])
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return duplicate(poss[0]);
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}
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}
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