Manage possession

This commit is contained in:
2021-11-21 12:04:42 +01:00
parent 8f890dad66
commit ada4aadf24
9 changed files with 200 additions and 68 deletions

View File

@ -9,11 +9,10 @@ export class RdDItemCompetenceCreature extends Item {
rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.data.carac_value } };
rollData.competence.data.defaut_carac = "carac_creature";
rollData.competence.data.categorie = "creature";
rollData.selectedCarac = rollData.carac.carac_creature;
rollData.selectedCarac = rollData.carac.carac_creature;
if (rollData.competence.data.iscombat) {
rollData.arme = RdDItemCompetenceCreature.toArme(rollData.competence);
}
}
/* -------------------------------------------- */

View File

@ -19,24 +19,86 @@ export class RdDPossession {
/* -------------------------------------------- */
static init() {
this.possessionList = [];
}
/* -------------------------------------------- */
static searchPossessionFromEntite( attacker, target) {
let poss = this.possessionList.find( poss => poss.entiteId == attacker.data._id && poss.pjId == defender.data._id);
return poss;
static searchPossessionFromEntite( attacker, defender) {
let poss = attacker.data.items.find( poss => poss.type == 'possession' && poss.data.data.possedeid == defender.data._id);
if (!poss) {
poss = defender.data.items.find( poss => poss.type == 'possession' && poss.data.data.possedeid == defender.data._id);
}
return poss && duplicate(poss) || undefined;
}
/* -------------------------------------------- */
static _onReussitePossession( r ) {
console.log("Success", r);
ui.notifications.warn("Succès du jet de Possession ! Mais La gestion des possessions n'est pas encore disponible, merci de la gérer manuellement");
static updateEtatPossession( possession ) {
possession.ptsConjuration = 0;
possession.ptsPossession = 0;
if ( possession.data.compteur > 0) {
possession.ptsPossession = possession.data.compteur;
}
if ( possession.data.compteur < 0) {
possession.ptsConjuration = Math.abs(possession.data.compteur);
}
if (possession.ptsPossession >= 2 ) {
// Possede
}
if (possession.ptsConjuration <= -2 ) {
// Libere
}
console.log("Poss", possession);
}
/* -------------------------------------------- */
static _onEchecPossession( r ) {
console.log("Echec", r);
ui.notifications.warn("Echec du jet de Possession ! Mais La gestion des possessions n'est pas encore disponible, merci de la gérer manuellement");
static resultConjuration( rollData) {
console.log("RollData!!!", rollData);
if ( !rollData.rolled.isSuccess ) {
rollData.possession.data.compteur++;
}
this.updateEtatPossession(rollData.possession);
RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html');
}
/* -------------------------------------------- */
static async onDefensePossession( actorId, possessionId) {
let actor = game.actors.get(actorId);
console.log("onDefensePossession", actor, possessionId);
let possession = duplicate(actor.items.find( item => item.type =='possession' && item.data.data.possessionid == possessionId));
let attacker = game.actors.get(possession.data.possesseurid);
// Update for draconic roll
let rollData = {
possession: possession
}
rollData.actor = actor;
rollData.competence = duplicate(actor.getDraconicOrZero());
rollData.competence.data.defaut_carac = 'reve-actuel';
rollData.forceCarac = { 'reve-actuel': { label: "Rêve Actuel", value: actor.getReveActuel() } }
rollData.mode = "conjuration";
rollData.possesseur = attacker.name;
const dialog = await RdDRoll.create(actor, rollData,
{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html',
options: { height: 400 }
},
{
name: 'conjurer',
label: 'Conjurer une Possession',
callbacks: [
{ action: async r => this.resultConjuration(r) }
]
}
);
dialog.render(true);
}
/* -------------------------------------------- */
static _onRollPossession( rollData, isSuccess ) {
let possession = rollData.possession;
possession.isSuccess = isSuccess;
this.updateEtatPossession( possession);
RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html');
}
/* -------------------------------------------- */
@ -52,19 +114,24 @@ export class RdDPossession {
const defender = target.actor;
let possession = this.searchPossessionFromEntite( attacker, defender);
if ( possession) {
// Manage ongoing possession
} else {
this.createPossession(attacker, defender);
if ( !possession) {
possession = this.createPossession(attacker, defender);
}
console.log("Creation de possession", attacker, defender, competence);
this.updateEtatPossession(possession);
let rollData = {
competence: competence,
possession: possession,
possede: defender.name,
possesseur: attacker.name,
attackerId: attacker.data._id,
defenderId: defender.data._id,
mode: "possession"
};
if ( attacker.isCreature()) {
RdDItemCompetenceCreature.setRollDataCreature(rollData);
}
console.log("Creation de possession2", attacker, rollData);
const dialog = await RdDRoll.create( attacker, rollData,
{
@ -74,20 +141,23 @@ export class RdDPossession {
name: 'jet-possession',
label: 'Possession: ',
callbacks: [
{ condition: r => (r.rolled.isSuccess), action: r => this._onReussitePossession(r) },
{ condition: r => (r.rolled.isEchec), action: r => this._onEchecPossession(r) },
{ condition: r => (r.rolled.isSuccess), action: r => this._onRollPossession(r, true) },
{ condition: r => (r.rolled.isEchec), action: r => this._onRollPossession(r, false) },
]
});
dialog.render(true);
}
/* -------------------------------------------- */
static createPossession( attacker, defender ) {
let poss = { entiteid: attacker.data._id,
pjId: defender.data._id,
possessionCount: 0, // Negative : conjuration, Positif : possession
}
this.possessionList.push( poss);
static async createPossession( attacker, defender ) {
let posessionData = {
name: "Possession en cours", type: 'possession',
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
data: { description: "", possede: false, possessionid: randomID(16), possesseurid: attacker.data._id, possedeid: defender.data._id, date: 0 }
}
await attacker.createEmbeddedDocuments('Item', [posessionData])
let poss = await defender.createEmbeddedDocuments('Item', [posessionData])
return duplicate(poss[0]);
}
}

View File

@ -10,6 +10,7 @@ import { ReglesOptionelles } from "./regles-optionelles.js";
import { RdDDice } from "./rdd-dice.js";
import { RdDItem } from "./item.js";
import { Monnaie } from "./item-monnaie.js";
import { RdDPossession } from "./rdd-possession.js";
/* -------------------------------------------- */
// This table starts at 0 -> niveau -10
@ -209,6 +210,7 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-tache.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-sort.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-alchimie.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-possession.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html',
@ -382,6 +384,7 @@ export class RdDUtility {
formData.recettesAlchimiques = this.checkNull(formData.itemsByType['recettealchimique']);
formData.maladies = this.checkNull(formData.itemsByType['maladie']);
formData.poisons = this.checkNull(formData.itemsByType['poison']);
formData.possessions = this.checkNull(formData.itemsByType['possession']);
formData.maladiesPoisons = formData.maladies.concat( formData.poisons);
formData.objets = formData.conteneurs.concat(formData.materiel)
.concat(formData.armes)
@ -419,6 +422,7 @@ export class RdDUtility {
return objetVersConteneur;
}
/* -------------------------------------------- */
static calculEncContenu(conteneur, objets) {
const itemData = Misc.data(conteneur);
const contenuDatas = (itemData.data.contenu ?? []).filter(id => id != undefined)
@ -436,6 +440,7 @@ export class RdDUtility {
return enc;
}
/* -------------------------------------------- */
// Construit la liste des conteneurs de niveau 1 (c'est à dire non contenu eux-même dans un conteneur)
static conteneursRacine(conteneurs) {
return conteneurs.filter((conteneur, index, arr) => !conteneur.estContenu);
@ -503,6 +508,7 @@ export class RdDUtility {
return -7;
}
/* -------------------------------------------- */
static calculFatigueHtml(fatigue, endurance) {
return ReglesOptionelles.isUsing("appliquer-fatigue") ? {
malus: RdDUtility.calculMalusFatigue(fatigue, endurance),
@ -518,6 +524,7 @@ export class RdDUtility {
return this.makeHTMLfatigueMatrixForSegment(fatigue, segments);
}
/* -------------------------------------------- */
static makeHTMLfatigueMatrixForSegment(fatigue, segments) {
fatigue = Math.max(fatigue, 0);
fatigue = Math.min(fatigue, segments.fatigueMax);
@ -663,6 +670,13 @@ export class RdDUtility {
actor.tmrApp.lancerSortEnReserve(coord, sortId);
});
// gestion bouton tchat Acheter
html.on("click", '.defense-possession', event => {
let actorId = event.currentTarget.attributes['data-defenderId'].value;
let possessionId = event.currentTarget.attributes['data-possessionId'].value;
RdDPossession.onDefensePossession(actorId, possessionId);
});
// gestion bouton tchat Acheter
html.on("click", '.button-acheter', event => DialogItemAchat.onButtonAcheter(event));