From aad256bfee8eba61e4d52736d395beba0842eb0c Mon Sep 17 00:00:00 2001
From: LeRatierBretonnien <sylvain@lahiette.com>
Date: Sun, 10 Nov 2024 18:39:40 +0100
Subject: [PATCH] Ajout des fichiers sources des compendiums

---
 .../creature_Aligate_Igt8XPaL7NQrGYlq.yml     |   396 +
 .../creature_Araflate_ppjPZoSKp7j841bp.yml    |   467 +
 .../creature_Baffreux_Q0i8frS62Mn7SW5c.yml    |   418 +
 ...creature_Bandersnatch_ZLROmHLm6G9pElkk.yml |   400 +
 .../creature_Bramart_zMvyRrp10dkfcS43.yml     |   423 +
 ...eature_Brolute_rieuse_twCuK1GjVBTUFGXF.yml |   480 +
 .../creature_Chamule_LqYHIJf9LVGxRT7S.yml     |   431 +
 .../creature_Cheval_76I21ASdWYBqsg8I.yml      |   383 +
 .../creature_Chiard_XuDpG772k6PAQ5LJ.yml      |   418 +
 .../creature_Chrasme_yL1XStIKWxGnhKvR.yml     |   432 +
 .../creature_Cornicochon_VsEw24DEekBbU69Z.yml |   424 +
 .../creature_Dong_IdZUNtuYcDBffZKn.yml        |   430 +
 .../creature_Drakkule_kPDswxsWVnSYitfL.yml    |   372 +
 .../creature_F_lorn_tbBCUzaYThtcq3Ch.yml      |   359 +
 .../creature_Furlong_f31jeCsQgw3hWjk6.yml     |   458 +
 .../creature_Glipzouk_igtHarwizNIUhd8M.yml    |   528 +
 .../creature_Glou_X7j6D136KAhFvItD.yml        |   532 +
 .../creature_Goule_f6wzOaOzdwy51prt.yml       |   484 +
 .../creature_Grincette_VCRmWnhzCF9tJTD0.yml   |   293 +
 .../creature_Grizzal_OWuf2ryyCtipWnpE.yml     |   462 +
 .../creature_Harpie_BgXjyfnolHRQNWCj.yml      |   337 +
 .../creature_Jigstang_lHt8Tyexy3qzAerO.yml    |   424 +
 .../creature_Libelle_YjBDfNoLA7rlofsh.yml     |   395 +
 .../creature_Lycan_99I06oTwCziLTnnl.yml       |   462 +
 .../creature_Mariol_DsE2xomX97onO2mN.yml      |   505 +
 .../creature_Mule_i7pvn7kgTwIdKYtP.yml        |   421 +
 ...reature_Oiseau_oracle_0ogeNTXl7IwYfWZR.yml |   295 +
 .../creature_Pantodar_c2CVCRQY3FiZXFre.yml    |   497 +
 .../creature_Quileurbist_eGvgsF9uiR4vKLB2.yml |   466 +
 .../creature_Ranan_cre_icS4ht40EGkUbUus.yml   |   490 +
 .../creature_Sanguinox_sAcoQO3vvDDEJFva.yml   |   463 +
 .../creature_Scologriffe_YwqgGvzxMTgYZFyc.yml |   427 +
 .../creature_Sir_ne_NZfwIplunfOuuzuD.yml      |   406 +
 .../creature_Tigre_vert_dfssLNfeAGrUe70T.yml  |   460 +
 .../creature_Tournedent_e4KXDpAj4seWov6A.yml  |   404 +
 ...creature_Vip_re_jaune_PwcnOb8HIb6mBcFo.yml |   420 +
 .../creature_Zomar_ZjE5HioS5N2GX88S.yml       |   321 +
 .../creature_Zombrel_m5clAUpf4PKPD7E9.yml     |   355 +
 .../creature_Zyglute_31XA4x5Yk04TGUHR.yml     |   402 +
 ...ce_Liste_d__quipement_1Nng9d8r6lrPHCaJ.yml | 11567 ++++++++++++++++
 .../personnage_Artisan_ryUZTa17LzNv25UY.yml   |  3797 +++++
 ...sonnage_Brigand_niv_3_ohmz9Jn4jxD88Kll.yml |  3282 +++++
 ...sonnage_Brigand_niv_4_JARnWt2MQWDyRwQt.yml |  3469 +++++
 ...nnage_Chasseur_ranger_SJb0c8FDcYdd41rB.yml |  3773 +++++
 ...ge_Chef_Brigand_niv_5_JQCwAOK64Yijwtch.yml |  3380 +++++
 .../personnage_Erudit_CRRP8ucJpljX6tq8.yml    |  3625 +++++
 ...age_Garde___Arc_niv_5_51vL4MhEE0asjgF2.yml |  3306 +++++
 ...rde___Capitaine_niv_6_NX1nAqKKIcQlyGua.yml |  3182 +++++
 ...__Ep_e_bouclier_niv_5_IeKSXignUpfUTU4m.yml |  3182 +++++
 ...e_Garde___Lance_niv_5_2bRaEDuwZezKAyEq.yml |  3233 +++++
 .../personnage_M_nestrel_pSM0ku0RJNLvHSvF.yml |  3594 +++++
 ...ersonnage_M_nestrelle_5xPFHgrY5AIP9Mnb.yml |  3633 +++++
 .../personnage_Marchand_U9NNcXQBJmsI9Ttk.yml  |  3401 +++++
 ...sonnage_Noble__femme__oLDROOdwfctyRusH.yml |  3642 +++++
 ...sonnage_Noble__homme__2KN3nKGZ36Qkn7Mf.yml |  3644 +++++
 .../personnage_Paysan_V2WOs8deCYdBT2Jo.yml    |  3044 ++++
 .../personnage_Serveur_UNs4RBLYiGbfxd1c.yml   |  3098 +++++
 .../personnage_Serveuse_jfXs7qaHEWQpIHud.yml  |  3084 ++++
 ...personnage_Taverni_re_awZg7bGbTjEGRMiw.yml |  3150 +++++
 .../personnage_Tavernier_dMdBctaRRdGJgced.yml |  3150 +++++
 .../chant_Amandjara_kiIlPL5XANy5OgYn.yml      |    36 +
 ...nt_Fleur_de_haut_r_ve_Y5rAtXL0WxOqqbZs.yml |    33 +
 ...ant_L_amour_est_morte_kCU7A8fMczERjizY.yml |    33 +
 ...chant_L_auberge_noire_srNKj5s0TOw7VDQ4.yml |    33 +
 ...nt_L_heure_de_la_Lyre_yLcvnrbqIKS4ezj7.yml |    31 +
 .../chant_La_ch_vre_rose_aB78Io55m2kXDjwQ.yml |    34 +
 ...hant_La_mort_d_Amarak_C5smOdHzrDHlrrZq.yml |    36 +
 ...La_princesse_endormie_CBpwK9udfdzlWbfb.yml |    36 +
 ...t_La_route_est_longue_jyPBU95uPhIhsdpa.yml |    36 +
 ...alier_de_sombre_neige_zRQ5WnPI483CKm9Q.yml |    33 +
 .../chant_Le_mal_r_v__FcTMJE5Wfd02axxd.yml    |    33 +
 ..._retour_du_baron_gris_xjITZoom3Azu9NQa.yml |    33 +
 ...chant_Le_roi_des_ours_jUxckTsggDZBgn2W.yml |    37 +
 ...rossignol_d_Ostarlath_jUsy5PTDwBgDrRnq.yml |    33 +
 .../chant_Le_voyageur_vlqX5BC9recz2kM2.yml    |    39 +
 ...t_Ma_chope_est_vide___uGVOeSq2ZKMG8VjU.yml |    31 +
 ...t_Panaris_et_Phlegmon_36YGDFJBxekzEvBw.yml |    37 +
 ...hant_Plume_de_zyglute_nCFFhbL54WXU0FFi.yml |    41 +
 .../chant_R_ve_de_Dragon_OTRi9mHhIANUnPA7.yml |    33 +
 ...ns__v_l__les_Groins___dwSY0ImswRHUSuRQ.yml |    45 +
 .../danse_La_bergamasque_KJ0Ck2G2t4lYIKJH.yml |    36 +
 .../danse_La_callipyge_uf7a9D5RYw7gOi36.yml   |    37 +
 ..._danse_des_sept_r_ves_4mhiTAEhwDh7S3i0.yml |    36 +
 ...e_La_danse_du_couteau_k9EELSV0DrurUt1e.yml |    38 +
 ...danse_La_danse_du_feu_UBVYoQmilTmkqppd.yml |    40 +
 ...nse_La_danse_du_voile_Ui1bMMBBdxMb2AZ2.yml |    43 +
 .../danse_La_gambade_uxdljYU7TlC2F6oA.yml     |    36 +
 .../danse_La_peccadille_8p4pMXbgY4S5fZjJ.yml  |    58 +
 .../danse_La_sarabande_wf1jpIZmrB5LfK93.yml   |    40 +
 .../danse_La_serpentine_N7bgcR8OEh6MpfiF.yml  |    34 +
 .../danse_La_souveraine_Y791UctCHALnBgjO.yml  |    36 +
 .../danse_La_turlutaine_Q5Lx4WWKWGFjF9cX.yml  |    42 +
 .../danse_La_vol_e_ehAslJ16qKJDrTqt.yml       |    39 +
 .../danse_Le_bourrichon_QvMNog5MF3vDIBGR.yml  |    38 +
 .../jeu_Bras_de_fer_ZJvL0e5hjuws7mIH.yml      |    39 +
 .../jeu_La_p_tasse_vo8GoXIBNWp1GY12.yml       |    44 +
 .../jeu_La_plumette_HyOXCAtpaP7eaHGj.yml      |    48 +
 .../jeu_La_triplette_vYPjOjd3vSAvjL76.yml     |    49 +
 .../jeu_Le_doublon_jOL4buV3m3nHr8v7.yml       |    45 +
 .../jeu_Le_tisonnier_mRzHzrubRkyqHUTC.yml     |    49 +
 .../jeu_Les_calculs_MixMWkfRpEN51QuP.yml      |    42 +
 .../jeu_Les_dragons_AVAMD5C2mxuOfwV4.yml      |    81 +
 .../jeu_Les_fl_chettes_8jOKQkuS6RJyM3uD.yml   |    39 +
 ...cettecuisine_Bloutade_lv6AiGYIjtqHhn7u.yml |    66 +
 ...ttecuisine_Choucroume_POuOV6xoPnO0b9OQ.yml |    61 +
 ...ecettecuisine_Grabuge_RvsPbA1ehQgRvGu6.yml |    50 +
 ...ecuisine_Moussecaille_240HPtZsgZQERFMF.yml |    57 +
 ...cettecuisine_Tripot_e_aWfeLfT1kM2cCrNn.yml |    50 +
 ...dongre___la_mentharde_uzSivEs6SFEGVoI0.yml |    47 +
 ...ompetencecreature_Bec_os88Rsp7mBkahqmh.yml |    39 +
 ...creature_Bras_bouches_NctG7suzvGE7ZZzj.yml |    39 +
 ...etencecreature_Cornes_LWQHz5ymNBzh6ZEr.yml |    39 +
 ...creature_Coup_de_pied_Zpl2Bi451vB3r91W.yml |    39 +
 ...etencecreature_Course_shsUV8UpU18c0RJK.yml |    39 +
 ...petencecreature_Cr_te_JTuBQCPdumw3DfxH.yml |    39 +
 ...petencecreature_Dague_qilRzXpVaGceNmQp.yml |    39 +
 ...cecreature_Discr_tion_yDHZfK4RmwQW4YaW.yml |    39 +
 ...encecreature_Escalade_4GmpkphbsmQjvVVK.yml |    39 +
 ...tencecreature_Esquive_CYpxxf1uTa78NWR9.yml |    39 +
 ...eature_Grande_morsure_PCwbR6lghjydTj93.yml |    39 +
 ...ature_Grandes_griffes_jhua9kkCs55OV7Yl.yml |    39 +
 ...ture_Griffes_et_Crocs_BjqRrGtHtTzuNpZB.yml |    39 +
 ...tencecreature_Griffes_qrd9AoZzFgyzFBxz.yml |    39 +
 ...cecreature_Mandibules_XgfRxSj8Ty1d3JFM.yml |    40 +
 ...tencecreature_Morsure_6DK46pyO0hzEuuUg.yml |    39 +
 ...ecreature_Pi_tinement_PrVuVpwuYaZtwRUi.yml |    39 +
 ...cecreature_Pickpocket_sUdXhpuVVOAlcVpo.yml |    39 +
 ...reature_Pierre_Lanc_e_efl1HdDSKpBfImQ1.yml |    39 +
 ...creature_Pierre_Tenue_OzHBowOMADRwcVXR.yml |    39 +
 ...etencecreature_Pinces_RAnasKnoA3OQgwfv.yml |    39 +
 ...cecreature_Possession_9u16zxXRurCtxuOX.yml |    38 +
 ...cecreature_Possession_duVgxI3Cdko0KzAj.yml |    38 +
 ...petencecreature_Ruade_0zRL8bOpCXNQnIR4.yml |    39 +
 ...mpetencecreature_Saut_yBUVTjTXYfwvzusb.yml |    39 +
 ...etencecreature_Serres_ndNshntOYb1JFNqi.yml |    39 +
 ...creature_Tron_onneuse_h9ASt4vrvEgxfj7j.yml |    39 +
 ...ncecreature_Vigilance_lzEdMrKXbOYrWG5S.yml |    39 +
 ...ompetencecreature_Vol_Kt7WlB5Ui97X211z.yml |    39 +
 ...tencecreature_Attaque_18wcei5hlEInsBFO.yml |    39 +
 ...ompetencecreature_Bec_d5SZ09sFaG3cL2Rg.yml |    39 +
 ...eature_Bouclier_Lourd_QGULMUoC9JXFze0r.yml |    39 +
 ...cecreature_Bras_Galet_WsYnwR8GcOxfuCI0.yml |    39 +
 ...reature_Corps___Corps_c0I93Q53i4ZmxpyT.yml |    38 +
 ...petencecreature_Crocs_db8E8HwROw1ZcwRR.yml |    40 +
 ...creature_Ep_e_B_tarde_gPOQd9NI7AFH0whX.yml |    40 +
 ...tencecreature_Esquive_0Ms9iKxqigNNpZEx.yml |    38 +
 ...eature_Grande_morsure_lDZ3qUPKN35ob5TH.yml |    38 +
 ...ature_Grandes_griffes_6eWCVDYLXXO1Z48D.yml |    39 +
 ...tencecreature_Griffes_9Y83OsQgeyR5oCdH.yml |    40 +
 ...tencecreature_Morsure_j1xHCzfIeYKgXxoH.yml |    38 +
 ...etencecreature_Parade_3Crwg8cx2JOb697T.yml |    39 +
 ...cecreature_Possession_wDHR5UHWq568lfGa.yml |    38 +
 ...cecreature_Tentacules_D9cBJ3EJPYLnABiJ.yml |    38 +
 .../competence_Acrobatie_zyNYa3hYtrOcF2jA.yml |    39 +
 .../competence_Alchimie_TAKRb9CdMUhs9dd4.yml  |    40 +
 .../competence_Arbal_te_lt9VC7PkX4Faiduq.yml  |    35 +
 .../competence_Arc_tVbFkKSN4n0RSrFU.yml       |    37 +
 ...mpetence_Armes_d_hast_rwsHwIDszSIPBkrO.yml |    39 +
 ...competence_Astrologie_GIIQm22Q4bBsmxpE.yml |    40 +
 .../competence_Botanique_PmwXYvmutlyQEonB.yml |    40 +
 .../competence_Bouclier_SJE3ghtswQwP1dIy.yml  |    37 +
 .../competence_Bricolage_tvIGIPaEJZBaySil.yml |    41 +
 .../competence_Chant_LE4nA119la5cd0bC.yml     |    37 +
 ...mpetence_Charpenterie_FqLWG6xjISKMLPiX.yml |    39 +
 .../competence_Chirurgie_BlG2YPATIbnY3m9P.yml |    41 +
 .../competence_Com_die_2JLK5e97WbTM5WxX.yml   |    39 +
 .../competence_Commerce_zO7Av9hJ2vdJiPgI.yml  |    44 +
 ...petence_Corps___corps_8Uj41cL5Qlxxy675.yml |    41 +
 .../competence_Course_Jz4AZdDlSjsyoUsm.yml    |    39 +
 .../competence_Cuisine_3qRzl3nhLZNsoDsI.yml   |    40 +
 .../competence_Dague_XZNm5W8nTe8aCG61.yml     |    37 +
 ...mpetence_Dague_de_jet_thJy5AN0qePmfpJu.yml |    35 +
 .../competence_Danse_LhP3Y0qCBHNp2atl.yml     |    41 +
 .../competence_Dessin_OVcZE4kfiPYEOzgm.yml    |    42 +
 ...competence_Discr_tion_94P55yZfeipCGbsr.yml |    41 +
 .../competence_Ecriture_qmIpUeedvjC8nGF1.yml  |    39 +
 ...petence_Ep_e___1_main_fPhPcCP3sbS6mfbS.yml |    41 +
 ...etence_Ep_e___2_mains_MLIEbxSJHkY1m3No.yml |    41 +
 ...competence_Equitation_F5iQNrZSeJsfyTnV.yml |    40 +
 .../competence_Escalade_gECPPcn6j3B3sWTS.yml  |    39 +
 .../competence_Esquive_oFje22fZF1FaCQhN.yml   |    41 +
 .../competence_Fl_au_r79VAGS1fRUm4oAd.yml     |    37 +
 .../competence_Fouet_vIQVQxUeiw36hztI.yml     |    35 +
 .../competence_Fronde_iNXKIfaETtgSGA0S.yml    |    37 +
 ...etence_Hache___1_main_wEfuLImdNX4BSXVi.yml |    41 +
 ...tence_Hache___2_mains_F97wHYDsQ5UyvJnb.yml |    41 +
 .../competence_Javelot_neuzZG2C5C0IJ1yk.yml   |    37 +
 .../competence_Jeu_3VSMRwMYpOi83wgE.yml       |    39 +
 .../competence_Jonglerie_owCW3nZDvlJy1kCT.yml |    39 +
 .../competence_L_gendes_i3wMVkXObzlDVZTG.yml  |    39 +
 .../competence_Lance_zPTXua2Kq6TeBTTZ.yml     |    39 +
 .../competence_M_decine_XK2TlYnhR8FlDaEi.yml  |    37 +
 ...ompetence_M_tallurgie_CHyk96ypxMrg8VXh.yml |    40 +
 ...competence_Ma_onnerie_dwGVDTUJYP9FcmWM.yml |    41 +
 ...mpetence_Maroquinerie_XYMQBxFKSs2nPW0J.yml |    40 +
 ...etence_Masse___1_main_cMHm3gQr9rUp4iPK.yml |    39 +
 ...tence_Masse___2_mains_BMAloiSbDKOu3b4C.yml |    39 +
 .../competence_Musique_wefdYe0kvWKioPmk.yml   |    39 +
 .../competence_Natation_qBUtHhyjvrg1c34I.yml  |    37 +
 ...competence_Navigation_AXeWswf2Dth9ysvy.yml |    39 +
 ...competence_Orf_vrerie_PMOjO2CdedH1UTyi.yml |    40 +
 ...competence_Pickpocket_dT5cvI7q1HcrLaT1.yml |    35 +
 .../competence_S_duction_AbM6lJ7DI2UAWLxj.yml |    39 +
 .../competence_Saut_9ICvksiNG6Bhm8CE.yml      |    39 +
 ...competence_Serrurerie_PMnsXDyeB8w8ZG2k.yml |    40 +
 ...etence_Survie_en_Cit__oHnSnCw1RAW5t15S.yml |    41 +
 ...ence_Survie_en_D_sert_vDOAyWc2YnuhNnFF.yml |    41 +
 ...e_Survie_en_Ext_rieur_ue5iDSm2f4efQDWO.yml |    40 +
 ...tence_Survie_en_For_t_PbvubzCxnOSnWLpG.yml |    41 +
 ...ence_Survie_en_Glaces_uGPqmorAYxv1jboC.yml |    41 +
 ...ence_Survie_en_Marais_azn3Sm7XYKP78huL.yml |    41 +
 ...ce_Survie_en_Montagne_BzqBOeqS6HvJhqey.yml |    41 +
 ...ce_Survie_en_Sous_Sol_6pXxEdeo7xcDvgx0.yml |    41 +
 ...tence_Travestissement_w9QubIHdWEUorges.yml |    37 +
 .../competence_Vigilance_VyAJK54OPjiRt8oH.yml |    44 +
 ...petence_Voie_d_Hypnos_bt2cR4aE6lIOeg4F.yml |    37 +
 ...petence_Voie_d_Oniros_nnR2UHelUaF8dxYn.yml |    37 +
 ...etence_Voie_de_Narcos_u1Peok1EYkBcVsmN.yml |    35 +
 ...ence_Voie_de_Thanatos_dPlTQzvU3CEg5qKc.yml |    37 +
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 .../equipement/arme_Arc_iGHudg5kBOfYWgwV.yml  |    64 +
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 .../arme_Bouclier_l_ger_eK28jEeQiJdd93L3.yml  |    59 +
 .../arme_Bouclier_lourd_7B9sKLf4ipRyyEjF.yml  |    59 +
 .../arme_Bouclier_moyen_1O7IJiQSDYxJ5VsD.yml  |    59 +
 ...me_Couteau_de_cuisine_BQPhNy9AUCpEGgFg.yml |    59 +
 .../arme_Dague_NCp2kdTKmQGyAh1U.yml           |    60 +
 .../arme_Dague_de_jet_3cn9nWtY0Vb1PLTx.yml    |    64 +
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 .../arme_Fouet_WTHZdtgf6lHUSKDx.yml           |    65 +
 .../arme_Fronde_UMfXFhVhdoVQVEKy.yml          |    59 +
 .../arme_Gourdin_Yh7VGX3BikmIjVQH.yml         |    59 +
 .../arme_Grande_hache_hVgd4APvAW8sbXf0.yml    |    59 +
 ...rme_Hache_de_bataille_TKsUXJq9w7ezcFGQ.yml |    59 +
 .../arme_Hachette_WTWXZeoK5HpCrGFy.yml        |    59 +
 .../arme_Javeline_Ri5QtS98FTfgHk2N.yml        |    59 +
 .../arme_Javelot_Ro5cOOtLLB0lMlzl.yml         |    64 +
 .../arme_Lance_courte_PSc92VlQCdNnbPlg.yml    |    59 +
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 .../tete_Qu_te_des_eaux_a3Y5W0AX5EKxZRSL.yml  |    35 +
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 ...on_de_caract_ristique_OFWK2rZkh1S5Hbjh.yml |    33 +
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 ..._Don_de_double_chance_zzD5wN03zwq0e5Cn.yml |    31 +
 ...tete_Don_de_haut_r_ve_YwmmMSH52pNJsOn3.yml |    38 +
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 ..._Don_de_voir_la_magie_QWouooLkM7pE2yG1.yml |    32 +
 ...on_limit__de_gu_rison_3EqDvQ0p4f73KZl5.yml |    33 +
 ...sistance___la_maladie_CoXzAjCwGSWVM4cY.yml |    30 +
 ..._r_sistance_au_poison_THAUFNSNgSHfh06l.yml |    31 +
 ...on_limit__de_r_ussite_R6LxyzYwAMCjKIr5.yml |    35 +
 ...m_diat_de_l_arch_type_FesXnBWChHcWfrBm.yml |    33 +
 .../vehicule_Barque_ZiyRDzz3gGzlpLIc.yml      |   126 +
 .../vehicule_Canot_C0JpbzQSELoml971.yml       |   126 +
 .../vehicule_Cariole_5FWY38a5emYmqisa.yml     |   126 +
 .../vehicule_Charette_TDpSn7GawJ1LCHp7.yml    |   126 +
 .../vehicule_Chariot_idyDmDWYpQ4Eppen.yml     |   126 +
 .../vehicule_Drakkar_0ZW71u9G8fqnyNfy.yml     |   126 +
 .../vehicule_Gal_re_RFOYL8HBUxd32DXS.yml      |   126 +
 .../vehicule_Nef_PoQUTsNThYDp6XAW.yml         |   126 +
 ...hicule_Pos__par_terre_gM77co80kmpVsYg6.yml |   129 +
 ...e_l__rudit_Alchimiste_GJWEoGXy5kSd4sT8.yml |  4388 ++++++
 ...personnage_le_Baladin_m63oPEPvCrds4akp.yml |  4044 ++++++
 ...le_Combattant_de_Choc_jtJqqegMrF3fuND3.yml |  3915 ++++++
 ...e_le_Coureur_des_Bois_8Jeas59CdpnnYabL.yml |  4042 ++++++
 ...e_le_Coureur_des_Mers_7WgNJwO7p5QNraXA.yml |  4122 ++++++
 ...e_le_Coureur_des_Rues_N5ybrpVwbpL8aPG0.yml |  4003 ++++++
 ...Cuisinier_Haut_R_vant_X9d5McdSAT1Ivp39.yml |  4615 ++++++
 ...sonnage_le_Dilettante_hvNej1XRliayVZu1.yml |  4370 ++++++
 ...aut_R_vant_Dilettante_4bI9HX4oomMEXrOT.yml |  4701 +++++++
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 ...le_Haut_R_vant_Muscl__OOIjBdFjCKdgJKff.yml |  4734 +++++++
 ..._le_Voyageur__tranger_Jas7Wr22jSllfkin.yml |  4002 ++++++
 tools/CompendiumsManager.mjs                  |    64 +
 tools/packCompendiumsToDist.mjs               |     3 +
 tools/unpackCompendiumsFromDist.mjs           |     3 +
 1085 files changed, 266662 insertions(+)
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diff --git a/packs_src/animaux/creature_Aligate_Igt8XPaL7NQrGYlq.yml b/packs_src/animaux/creature_Aligate_Igt8XPaL7NQrGYlq.yml
new file mode 100644
index 00000000..2fe9c19a
--- /dev/null
+++ b/packs_src/animaux/creature_Aligate_Igt8XPaL7NQrGYlq.yml
@@ -0,0 +1,396 @@
+_id: Igt8XPaL7NQrGYlq
+name: Aligate
+type: creature
+img: systems/foundryvtt-reve-de-dragon/icons/creatures/aligate.svg
+items:
+  - _id: shsUV8UpU18c0RJK
+    name: Course
+    type: competencecreature
+    sort: 250000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 13
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Igt8XPaL7NQrGYlq.shsUV8UpU18c0RJK'
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive
+    type: competencecreature
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 8
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Igt8XPaL7NQrGYlq.CYpxxf1uTa78NWR9'
+  - _id: lzEdMrKXbOYrWG5S
+    name: Vigilance
+    type: competencecreature
+    sort: 1800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 11
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Igt8XPaL7NQrGYlq.lzEdMrKXbOYrWG5S'
+  - _id: NWmRryjNFkXcd1v9
+    name: Piétinement
+    type: competencecreature
+    sort: 150000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-creatures.PrVuVpwuYaZtwRUi
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-pietinement.webp
+    effects: []
+    folder: null
+    system:
+      description: null
+      descriptionmj: ''
+      carac_value: 14
+      niveau: 3
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 4
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776394
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-creatures.PrVuVpwuYaZtwRUi
+      duplicateSource: null
+    _key: '!actors.items!Igt8XPaL7NQrGYlq.NWmRryjNFkXcd1v9'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.Igt8XPaL7NQrGYlq
+system:
+  carac:
+    taille:
+      type: number
+      value: '23'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '18'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: '18'
+      label: Force
+      xp: '0'
+      derivee: false
+    perception:
+      type: number
+      value: '11'
+      label: Perception
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '7'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '8'
+      label: Rêve
+      xp: '0'
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 21
+      value: 21
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 39
+      value: 39
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '+4'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 10/40
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '20'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '4'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Description</h1>
+
+    <p>L&rsquo;aligate est une sorte de dinosaure de petite taille, &agrave; la
+    peau &eacute;cailleuse de couleur gris bleu. Ses pattes post&eacute;rieures
+    sont larges et munies de griffes recourb&eacute;es qui lui servent de
+    crampons quand il court. Ses pattes ant&eacute;rieures sont minuscules. Il
+    se tient dans une position semi-verticale, aid&eacute; par sa longue queue
+    qui lui sert de balancier. Il p&egrave;se environ 250 kg.</p>
+
+    <h1>Moeurs</h1>
+
+    <p>Paisible, l&rsquo;aligate est herbivore. Il vit en plaine, souvent aux
+    abords des marais, en larges troupeaux. Souvent domestiqu&eacute;,
+    principalement par les Cyans et les Saures, il sert de monture ou
+    d&rsquo;animal de b&acirc;t. Il ne se bat que rendu furieux, cherchant
+    &agrave; pi&eacute;tiner. Ses r&eacute;ussites particuli&egrave;res sont
+    toujours en force.</p>
+
+    <p>&nbsp;</p>
+
+    <p>&nbsp;</p>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  Q2G6GTdrotKzYGUC: 3
+prototypeToken:
+  flags: {}
+  name: Aligate
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/creatures/aligate_t.webp
+    tint: '#ffffff'
+    scaleX: 2
+    scaleY: 2
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574848
+  modifiedTime: 1686701218698
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.Igt8XPaL7NQrGYlq
+  duplicateSource: null
+_key: '!actors!Igt8XPaL7NQrGYlq'
+
diff --git a/packs_src/animaux/creature_Araflate_ppjPZoSKp7j841bp.yml b/packs_src/animaux/creature_Araflate_ppjPZoSKp7j841bp.yml
new file mode 100644
index 00000000..fef374c7
--- /dev/null
+++ b/packs_src/animaux/creature_Araflate_ppjPZoSKp7j841bp.yml
@@ -0,0 +1,467 @@
+_id: ppjPZoSKp7j841bp
+name: Araflate
+type: creature
+img: systems/foundryvtt-reve-de-dragon/icons/creatures/araflate.svg
+items:
+  - _id: shsUV8UpU18c0RJK
+    name: Course
+    type: competencecreature
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 14
+      niveau: 4
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ppjPZoSKp7j841bp.shsUV8UpU18c0RJK'
+  - _id: yDHZfK4RmwQW4YaW
+    name: Discrétion
+    type: competencecreature
+    sort: 700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 14
+      niveau: 4
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ppjPZoSKp7j841bp.yDHZfK4RmwQW4YaW'
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive
+    type: competencecreature
+    sort: 850000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 14
+      niveau: 4
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ppjPZoSKp7j841bp.CYpxxf1uTa78NWR9'
+  - _id: 6DK46pyO0hzEuuUg
+    name: Morsure
+    type: competencecreature
+    sort: 1900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 3
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 2
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776403
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ppjPZoSKp7j841bp.6DK46pyO0hzEuuUg'
+  - _id: lzEdMrKXbOYrWG5S
+    name: Vigilance
+    type: competencecreature
+    sort: 1800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 15
+      niveau: 6
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ppjPZoSKp7j841bp.lzEdMrKXbOYrWG5S'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.ppjPZoSKp7j841bp
+system:
+  carac:
+    taille:
+      type: number
+      value: '3'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '12'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '7'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '15'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '10'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '7'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 8
+      value: 8
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 20
+      value: 20
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '-2'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 14/36
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '0'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '-3'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Description</h1>
+
+    <p>L&rsquo;araflate est une araign&eacute;e g&eacute;ante au corps
+    extr&ecirc;mement plat, de couleur gris terne. Elle fait en moyenne 3 m de
+    diam&egrave;tre, pattes comprises, pour un poids de 6 kg, et seulement 25 cm
+    d&rsquo;&eacute;paisseur.</p>
+
+    <h1>M&oelig;urs</h1>
+
+    <p>H&ocirc;te des lieux secs et sombres, des ruines, des cavernes,
+    l&rsquo;araflate ne tisse pas de toile. Elle reste &agrave;
+    l&rsquo;aff&ucirc;t et bondit sur sa proie avec une vitesse foudroyante, sa
+    morphologie lui permettant de se glisser dans des failles tr&egrave;s
+    &eacute;troites. Pr&eacute;dateur toujours affam&eacute;, elle
+    n&rsquo;h&eacute;site pas &agrave; s&rsquo;attaquer &agrave; des proies
+    aussi grandes que les Humains. Sa morsure inflige un venin
+    anesth&eacute;siant, inocul&eacute; sur toute blessure sauf contusion\
+    &eacute;raflure. Quand sa victime cesse de bouger, l&rsquo;araflate la
+    d&eacute;vore.</p>
+
+    <h1>Venin</h1>
+
+    <table style="width: 65.039%; height: 65px;" border="1">
+
+    <tbody>
+
+    <tr style="height: 16px;">
+
+    <td style="width: 30.8567%; height: 16px;">Malignit&eacute;</td>
+
+    <td style="width: 68.3263%; height: 16px;">6</td>
+
+    </tr>
+
+    <tr style="height: 16px;">
+
+    <td style="width: 30.8567%; height: 16px;">P&eacute;riodicit&eacute;</td>
+
+    <td style="width: 68.3263%; height: 16px;">1 round</td>
+
+    </tr>
+
+    <tr style="height: 16px;">
+
+    <td style="width: 30.8567%; height: 16px;">Dommages</td>
+
+    <td style="width: 68.3263%; height: 16px;">-1d6 points d'endurance</td>
+
+    </tr>
+
+    <tr style="height: 17px;">
+
+    <td style="width: 30.8567%; height: 17px;">Antidotes</td>
+
+    <td style="width: 68.3263%; height: 17px;">-3 \ Liqueur de Bagdol +12, Lait
+    de lune +6</td>
+
+    </tr>
+
+    </tbody>
+
+    </table>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+prototypeToken:
+  flags: {}
+  name: Araflate
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/creatures/araflate_t.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574886
+  modifiedTime: 1686701218699
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.ppjPZoSKp7j841bp
+  duplicateSource: null
+_key: '!actors!ppjPZoSKp7j841bp'
+
diff --git a/packs_src/animaux/creature_Baffreux_Q0i8frS62Mn7SW5c.yml b/packs_src/animaux/creature_Baffreux_Q0i8frS62Mn7SW5c.yml
new file mode 100644
index 00000000..49b5ed97
--- /dev/null
+++ b/packs_src/animaux/creature_Baffreux_Q0i8frS62Mn7SW5c.yml
@@ -0,0 +1,418 @@
+_id: Q0i8frS62Mn7SW5c
+name: Baffreux
+type: creature
+img: systems/foundryvtt-reve-de-dragon/icons/creatures/baffreux.svg
+items:
+  - _id: shsUV8UpU18c0RJK
+    name: Course
+    type: competencecreature
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 8
+      niveau: 0
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Q0i8frS62Mn7SW5c.shsUV8UpU18c0RJK'
+  - _id: yDHZfK4RmwQW4YaW
+    name: Discrétion
+    type: competencecreature
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 13
+      niveau: 4
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Q0i8frS62Mn7SW5c.yDHZfK4RmwQW4YaW'
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive
+    type: competencecreature
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 8
+      niveau: 1
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Q0i8frS62Mn7SW5c.CYpxxf1uTa78NWR9'
+  - _id: 6DK46pyO0hzEuuUg
+    name: Morsure
+    type: competencecreature
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 13
+      niveau: 4
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 6
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776417
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Q0i8frS62Mn7SW5c.6DK46pyO0hzEuuUg'
+  - _id: lzEdMrKXbOYrWG5S
+    name: Vigilance
+    type: competencecreature
+    sort: 500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 4
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Q0i8frS62Mn7SW5c.lzEdMrKXbOYrWG5S'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.Q0i8frS62Mn7SW5c
+system:
+  carac:
+    taille:
+      type: number
+      value: '19'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '18'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '18'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '12'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '4'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '6'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 19
+      value: 19
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 37
+      value: 37
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '+4'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 10/24
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '0'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '2'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Description</h1>
+
+    <p>Le baffreux a l&rsquo;apparence d&rsquo;une petit hippopotame de couleur
+    vert de gris, pesant en moyenne 150 kg, dot&eacute; d&rsquo;immenses
+    m&acirc;choires garnies de doubles rang&eacute;es de crocs.</p>
+
+    <h1>M&oelig;urs</h1>
+
+    <p>Le baffreux vit dans les lieux humides tels que les mar&eacute;cages,
+    &agrave; demi enlis&eacute; dans la vase ou la boue, o&ugrave; il est
+    difficile &agrave; d&eacute;tecter. Carnivore et agressif, il se rue pour
+    d&eacute;vorer tout ce qui bouge. Ses r&eacute;ussites particuli&egrave;res
+    sont toujours en <em>force</em>.</p>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+prototypeToken:
+  flags: {}
+  name: Baffreux
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: null
+  bar2:
+    attribute: null
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    color: null
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/creatures/baffreux.svg
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574857
+  modifiedTime: 1686701218700
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.Q0i8frS62Mn7SW5c
+  duplicateSource: null
+_key: '!actors!Q0i8frS62Mn7SW5c'
+
diff --git a/packs_src/animaux/creature_Bandersnatch_ZLROmHLm6G9pElkk.yml b/packs_src/animaux/creature_Bandersnatch_ZLROmHLm6G9pElkk.yml
new file mode 100644
index 00000000..bfaa390d
--- /dev/null
+++ b/packs_src/animaux/creature_Bandersnatch_ZLROmHLm6G9pElkk.yml
@@ -0,0 +1,400 @@
+_id: ZLROmHLm6G9pElkk
+name: Bandersnatch
+type: creature
+img: systems/foundryvtt-reve-de-dragon/icons/creatures/bandersnatch.svg
+items:
+  - _id: shsUV8UpU18c0RJK
+    name: Course
+    type: competencecreature
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 15
+      niveau: 6
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ZLROmHLm6G9pElkk.shsUV8UpU18c0RJK'
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive
+    type: competencecreature
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 10
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ZLROmHLm6G9pElkk.CYpxxf1uTa78NWR9'
+  - _id: BjqRrGtHtTzuNpZB
+    name: Griffes et Crocs
+    type: competencecreature
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 20
+      niveau: 8
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 11
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776423
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ZLROmHLm6G9pElkk.BjqRrGtHtTzuNpZB'
+  - _id: lzEdMrKXbOYrWG5S
+    name: Vigilance
+    type: competencecreature
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 13
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ZLROmHLm6G9pElkk.lzEdMrKXbOYrWG5S'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.ZLROmHLm6G9pElkk
+system:
+  carac:
+    taille:
+      type: number
+      value: '33'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '26'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '26'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '13'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '3'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '10'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 30
+      value: 30
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 56
+      value: 56
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '+9'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 16/60
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '0'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '2'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Description</h1>
+
+    <p>Le bandersnatch, parfois appel&eacute; <em>jabberwock</em>, est
+    peut-&ecirc;tre la cr&eacute;ature la plus terrifiante qui soit
+    r&ecirc;v&eacute;e par les Dragons en dehors des entit&eacute;s de
+    cauchemar. Quoiqu&rsquo;il poss&egrave;de des traits de ces derni&egrave;res
+    (r&eacute;sistance &agrave; la magie), c&rsquo;est n&eacute;anmoins un
+    animal v&eacute;ritable. &Eacute;norme, pesant dans les trois tonnes, il
+    ressemble &agrave; un gigantesque crapaud, avec une t&ecirc;te de cheval,
+    des ailes de chauve-souris, une peau &eacute;cailleuse, des griffes comme
+    des dagues et des pointes barbel&eacute;es sur le dos. Sans
+    v&eacute;ritablement voler, ses ailes lui permettent de se d&eacute;placer
+    par bonds pouvant faire jusqu&rsquo;&agrave; 12 m. Sa carapace
+    d&rsquo;&eacute;cailles le rend quasiment invuln&eacute;rable et il
+    r&eacute;siste automatiquement &agrave; tous les sorts d&rsquo;Hypnos et de
+    Thanatos.</p>
+
+    <h1>M&oelig;urs</h1>
+
+    <p>Le bandersnatch vit dans le profond des cavernes
+    ent&eacute;n&eacute;br&eacute;es, ne sortant chasser que par les nuits
+    sombres et sans lune. Il a pour la lumi&egrave;re une phobie absolue et la
+    moindre clart&eacute; le plonge dans des acc&egrave;s de col&egrave;re
+    d&eacute;mentielle et d&eacute;vastatrice. Paranos le Moindre, le
+    c&eacute;l&egrave;bre zoologue auteur de<em> Nos Ennemies les
+    B&ecirc;tes</em>, affirme que la lumi&egrave;re du soleil a le pouvoir de le
+    r&eacute;duire instantan&eacute;ment en cendres. Merci, cher Paranos, mais
+    comment vous y prendriez-vous pour le faire sortir de son antre en plein
+    jour ?</p>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+prototypeToken:
+  flags: {}
+  name: Bandersnatch
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/creatures/bandersnatch_t.webp
+    tint: '#ffffff'
+    scaleX: 3
+    scaleY: 3
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574870
+  modifiedTime: 1686701218700
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.ZLROmHLm6G9pElkk
+  duplicateSource: null
+_key: '!actors!ZLROmHLm6G9pElkk'
+
diff --git a/packs_src/animaux/creature_Bramart_zMvyRrp10dkfcS43.yml b/packs_src/animaux/creature_Bramart_zMvyRrp10dkfcS43.yml
new file mode 100644
index 00000000..57d52446
--- /dev/null
+++ b/packs_src/animaux/creature_Bramart_zMvyRrp10dkfcS43.yml
@@ -0,0 +1,423 @@
+_id: zMvyRrp10dkfcS43
+name: Bramart
+type: creature
+img: systems/foundryvtt-reve-de-dragon/icons/creatures/bramart.svg
+items:
+  - _id: LWQHz5ymNBzh6ZEr
+    name: Cornes
+    type: competencecreature
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-corne.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 3
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 3
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776438
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zMvyRrp10dkfcS43.LWQHz5ymNBzh6ZEr'
+  - _id: shsUV8UpU18c0RJK
+    name: Course
+    type: competencecreature
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 15
+      niveau: 6
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zMvyRrp10dkfcS43.shsUV8UpU18c0RJK'
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive
+    type: competencecreature
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 10
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zMvyRrp10dkfcS43.CYpxxf1uTa78NWR9'
+  - _id: lzEdMrKXbOYrWG5S
+    name: Vigilance
+    type: competencecreature
+    sort: 500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 13
+      niveau: 6
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zMvyRrp10dkfcS43.lzEdMrKXbOYrWG5S'
+  - _id: iwQo9KoK5tfIN7sw
+    name: Saut
+    type: competencecreature
+    sort: 100000
+    flags:
+      core:
+        sourceId: Item.JZDgJ7ySiV84llkK
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: null
+      descriptionmj: ''
+      carac_value: 15
+      niveau: 6
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.JZDgJ7ySiV84llkK
+      duplicateSource: null
+    _key: '!actors.items!zMvyRrp10dkfcS43.iwQo9KoK5tfIN7sw'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.zMvyRrp10dkfcS43
+system:
+  carac:
+    taille:
+      type: number
+      value: '20'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '15'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '16'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '13'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '9'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '10'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 18
+      value: 18
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 33
+      value: 33
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '+4'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 14/54
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '0'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '1'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Description</h1>
+
+    <p>Le bramart est un quadrup&egrave;de herbivore de l&rsquo;allure
+    d&rsquo;un grand cerf, au pelage brun roux &agrave; l&rsquo;exception du
+    bout des pattes qui est franchement rouge &ndash; comme s&rsquo;il portait
+    des chaussettes. Adulte, il peut faire jusqu&rsquo;&agrave; 270 kg et en
+    moyenne 160. Tout comme le cerf, il porte des bois qui tombent tous les ans
+    et repoussent &agrave; la saison suivante avec une ramification
+    suppl&eacute;mentaire.</p>
+
+    <h1>M&oelig;urs</h1>
+
+    <p>H&ocirc;tes des for&ecirc;ts o&ugrave; ils se nourrissent de jeunes
+    pousses, les bramarts vivent en petits groupes. Les m&acirc;les
+    n&rsquo;h&eacute;sitent pas &agrave; charger les intrus pour prot&eacute;ger
+    biches et faons.</p>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+prototypeToken:
+  flags: {}
+  name: Bramart
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/creatures/bramart_t.webp
+    tint: '#ffffff'
+    scaleX: 1.9
+    scaleY: 1.9
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574891
+  modifiedTime: 1686701218701
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.zMvyRrp10dkfcS43
+  duplicateSource: null
+_key: '!actors!zMvyRrp10dkfcS43'
+
diff --git a/packs_src/animaux/creature_Brolute_rieuse_twCuK1GjVBTUFGXF.yml b/packs_src/animaux/creature_Brolute_rieuse_twCuK1GjVBTUFGXF.yml
new file mode 100644
index 00000000..58e62a60
--- /dev/null
+++ b/packs_src/animaux/creature_Brolute_rieuse_twCuK1GjVBTUFGXF.yml
@@ -0,0 +1,480 @@
+_id: twCuK1GjVBTUFGXF
+name: Brolute rieuse
+type: creature
+img: systems/foundryvtt-reve-de-dragon/icons/creatures/brolute.svg
+items:
+  - _id: shsUV8UpU18c0RJK
+    name: Course
+    type: competencecreature
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 13
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!twCuK1GjVBTUFGXF.shsUV8UpU18c0RJK'
+  - _id: 4GmpkphbsmQjvVVK
+    name: Escalade
+    type: competencecreature
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 15
+      niveau: 4
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!twCuK1GjVBTUFGXF.4GmpkphbsmQjvVVK'
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive
+    type: competencecreature
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 13
+      niveau: 5
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!twCuK1GjVBTUFGXF.CYpxxf1uTa78NWR9'
+  - _id: BjqRrGtHtTzuNpZB
+    name: Griffes et Crocs
+    type: competencecreature
+    sort: 500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 11
+      niveau: 2
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 1
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776442
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!twCuK1GjVBTUFGXF.BjqRrGtHtTzuNpZB'
+  - _id: lzEdMrKXbOYrWG5S
+    name: Vigilance
+    type: competencecreature
+    sort: 600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 14
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!twCuK1GjVBTUFGXF.lzEdMrKXbOYrWG5S'
+  - _id: plIWZXJT0XGKJ5ar
+    name: Saut
+    type: competencecreature
+    sort: 200000
+    flags:
+      core:
+        sourceId: Item.JZDgJ7ySiV84llkK
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: null
+      descriptionmj: ''
+      carac_value: 13
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.JZDgJ7ySiV84llkK
+      duplicateSource: null
+    _key: '!actors.items!twCuK1GjVBTUFGXF.plIWZXJT0XGKJ5ar'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.twCuK1GjVBTUFGXF
+system:
+  carac:
+    taille:
+      type: number
+      value: '7'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '12'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '11'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '14'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '8'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '15'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 10
+      value: 10
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 22
+      value: 22
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '+0'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 12/24
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '0'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '0'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Manque</h1>
+
+    <p>Saut</p>
+
+    <h1>Description</h1>
+
+    <p>La brolute rieuse est un grand rat d&rsquo;allure anthropomorphe,
+    bip&egrave;de, vertical, faisant en moyenne 1m70 pour 45 kg. Dot&eacute;e du
+    pelage du rat, de sa longue queue nue et annel&eacute;e, elle se singularise
+    n&eacute;anmoins par un museau de castor et des yeux brid&eacute;s.</p>
+
+    <h1>M&oelig;urs</h1>
+
+    <p>La brolute rieuse vit de pr&eacute;f&eacute;rence &agrave;
+    l&rsquo;&eacute;cart des hommes et de la civilisation, mais sans habitat
+    sp&eacute;cifique. Elle se nourrit de fruits, de champignons et
+    d&rsquo;&oelig;ufs qu&rsquo;elle d&eacute;robe habilement aux oiseaux. Ce
+    qui la caract&eacute;rise essentiellement, c&rsquo;est que quand elle se
+    sent agress&eacute;e, elle a le pouvoir de cr&eacute;er une d&eacute;chirure
+    du r&ecirc;ve violette (d&eacute;chirure de d&eacute;part), dont elle est le
+    centre. Le r&ecirc;ve d&rsquo;arriv&eacute;e lui est toujours profitable,
+    lui permettant de se tirer d&rsquo;affaire. Elle doit son nom &agrave; ce
+    qu&rsquo;elle adore rire aux grimaces et autres clowneries qu&rsquo;on peut
+    lui faire. Pendant ce temps, on peut se concentrer pour tenter de lui
+    communiquer empatiquement l&rsquo;image d&rsquo;un lieu o&ugrave; l&rsquo;on
+    voudrait aller, non un lieu sp&eacute;cifique, mais un type de paysage":
+    rivage marin, for&ecirc;t, agglom&eacute;ration urbaine, etc. Au moment
+    o&ugrave; elle est le plus en train de rire, il suffit alors de stresser la
+    brolute, et l&rsquo;on a une chance que la d&eacute;chirure
+    cr&eacute;&eacute;e m&egrave;ne au type d&rsquo;endroit souhait&eacute;.
+    Pour parvenir &agrave; la communication empathique, r&eacute;ussir EMPATHIE
+    &agrave; -5. La brolute rieuse se distingue de la brolute ordinaire, dite
+    brolute pointue, qui ne rit jamais et ne peut cr&eacute;er de
+    d&eacute;chirure. Celle-l&agrave; se contente de chercher &agrave; fuir en
+    cas d&rsquo;agression, ou attaque toutes griffes dehors si elle se sent
+    accul&eacute;e. Pour la distinguer (visuellement) de la rieuse,
+    r&eacute;ussir VUE/Zoologie &agrave; -5. Les caract&eacute;ristiques de
+    combat indiqu&eacute;es ne s&rsquo;appliquent qu&rsquo;&agrave; la
+    pointue.</p>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+prototypeToken:
+  flags: {}
+  name: Brolute rieuse
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/creatures/brolute_t.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574889
+  modifiedTime: 1686701218702
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.twCuK1GjVBTUFGXF
+  duplicateSource: null
+_key: '!actors!twCuK1GjVBTUFGXF'
+
diff --git a/packs_src/animaux/creature_Chamule_LqYHIJf9LVGxRT7S.yml b/packs_src/animaux/creature_Chamule_LqYHIJf9LVGxRT7S.yml
new file mode 100644
index 00000000..84814a9a
--- /dev/null
+++ b/packs_src/animaux/creature_Chamule_LqYHIJf9LVGxRT7S.yml
@@ -0,0 +1,431 @@
+_id: LqYHIJf9LVGxRT7S
+name: Chamule
+type: creature
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.LqYHIJf9LVGxRT7S
+img: systems/foundryvtt-reve-de-dragon/icons/creatures/chamule.svg
+items:
+  - _id: shsUV8UpU18c0RJK
+    name: Course
+    type: competencecreature
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!LqYHIJf9LVGxRT7S.shsUV8UpU18c0RJK'
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive
+    type: competencecreature
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 8
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!LqYHIJf9LVGxRT7S.CYpxxf1uTa78NWR9'
+  - _id: 6DK46pyO0hzEuuUg
+    name: Morsure
+    type: competencecreature
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 2
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 1
+      mortalite: mortel
+      isparade: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776536
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!LqYHIJf9LVGxRT7S.6DK46pyO0hzEuuUg'
+  - _id: lzEdMrKXbOYrWG5S
+    name: Vigilance
+    type: competencecreature
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 0
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!LqYHIJf9LVGxRT7S.lzEdMrKXbOYrWG5S'
+  - _id: 3MgAaUHeKGBcbyr5
+    name: Coup de pied
+    type: competencecreature
+    sort: 500000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-creatures.Zpl2Bi451vB3r91W
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-coup_de_pied.webp
+    effects: []
+    system:
+      description: null
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 3
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 3
+      mortalite: mortel
+      isparade: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776536
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-creatures.Zpl2Bi451vB3r91W
+      duplicateSource: null
+    _key: '!actors.items!LqYHIJf9LVGxRT7S.3MgAaUHeKGBcbyr5'
+effects: []
+system:
+  carac:
+    taille:
+      type: number
+      value: '21'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '17'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '16'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '12'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '12'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '12'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 19
+      value: 19
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 36
+      value: 36
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+      round: -1
+  attributs:
+    plusdom:
+      type: number
+      value: '+4'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 12/40
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '18'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '1'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Manque</h1>
+
+    <p>Coup de pied, Saut</p>
+
+    <h1>Description</h1>
+
+    <p>La chamule est une sorte de chameau sans bosse, de la taille d&rsquo;un
+    &acirc;ne, &agrave; fourrure &eacute;paisse ray&eacute;e brun et noir, et
+    &agrave; la t&ecirc;te vaguement f&eacute;line avec des oreilles et des
+    moustaches de chat. Adulte, la chamule p&egrave;se 180 kg pour 1m35 au
+    garrot. Son cri est un hululement plaintif et strident.</p>
+
+    <h1>Moeurs</h1>
+
+    <p>&Agrave; l&rsquo;&eacute;tat sauvage, les chamules vivent dans les
+    plaines &agrave; l&rsquo;or&eacute;e des for&ecirc;ts, en bandes de 10
+    &agrave; 20 individus. D&rsquo;un naturel dolent et paresseux, elles passent
+    le plus clair de leur temps &agrave; dormir au soleil. Sociables, elles se
+    laissent souvent capturer et apprivoiser pour servir de montures ou
+    d&rsquo;animaux de b&acirc;t. Omnivores de dentition, elles se nourrissent
+    normalement de graines et de fruits. Si on les laisse go&ucirc;ter &agrave;
+    la chair, elles deviennent agressives, intraitables, et mordent.</p>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+prototypeToken:
+  flags: {}
+  name: Chamule
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      type: null
+      speed: 5
+      intensity: 5
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/creatures/chamule_t.webp
+    tint: '#e2dfcf'
+    scaleX: 1.8
+    scaleY: 1.8
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  alpha: 1
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+folder: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574851
+  modifiedTime: 1686701218702
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.LqYHIJf9LVGxRT7S
+  duplicateSource: null
+_key: '!actors!LqYHIJf9LVGxRT7S'
+
diff --git a/packs_src/animaux/creature_Cheval_76I21ASdWYBqsg8I.yml b/packs_src/animaux/creature_Cheval_76I21ASdWYBqsg8I.yml
new file mode 100644
index 00000000..0f71e67f
--- /dev/null
+++ b/packs_src/animaux/creature_Cheval_76I21ASdWYBqsg8I.yml
@@ -0,0 +1,383 @@
+_id: 76I21ASdWYBqsg8I
+name: Cheval
+type: creature
+img: systems/foundryvtt-reve-de-dragon/icons/creatures/cheval.svg
+items:
+  - _id: shsUV8UpU18c0RJK
+    name: Course
+    type: competencecreature
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 14
+      niveau: 4
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!76I21ASdWYBqsg8I.shsUV8UpU18c0RJK'
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive
+    type: competencecreature
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 9
+      niveau: 1
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!76I21ASdWYBqsg8I.CYpxxf1uTa78NWR9'
+  - _id: ndNshntOYb1JFNqi
+    name: Ruade
+    type: competencecreature
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-serres.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 14
+      niveau: 4
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 4
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776446
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!76I21ASdWYBqsg8I.ndNshntOYb1JFNqi'
+  - _id: lzEdMrKXbOYrWG5S
+    name: Vigilance
+    type: competencecreature
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!76I21ASdWYBqsg8I.lzEdMrKXbOYrWG5S'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.76I21ASdWYBqsg8I
+system:
+  carac:
+    taille:
+      type: number
+      value: '25'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '18'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '20'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '12'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '8'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '10'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 22
+      value: 22
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 40
+      value: 40
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '+5'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 14/58
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '22'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '2'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <p>Il existe tant de vari&eacute;t&eacute;s de chevaux, du poney au
+    percheron, qu&rsquo;il leur faudrait presque un livre exclusivement
+    consacr&eacute;. L&rsquo;exemple ci-apr&egrave;s correspond &agrave; un bon
+    cheval de selle. Avec un encombrement de 22, il peut porter un cavalier
+    actif de TAILLE 12 (80 kg) + 10 points de mat&eacute;riel divers avant de
+    souffrir ses premiers malus &agrave; la course et au saut. La vitesse
+    indiqu&eacute;e correspond &agrave; une allure plut&ocirc;t lente.
+    Contrairement aux autres animaux pour qui la vitesse de base est fixe, le
+    gardien des r&ecirc;ves peut rajouter jusqu&rsquo;&agrave; 3d6 points
+    &agrave; la vitesse de course de chaque individu. Cette nouvelle vitesse de
+    course est rajout&eacute;e une fois pour toutes, mais peut &ecirc;tre
+    modul&eacute;e par un jet de course sur la table de Course animale.</p>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+prototypeToken:
+  flags: {}
+  name: Cheval
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/creatures/cheval_t.webp
+    tint: '#ffffff'
+    scaleX: 2.1
+    scaleY: 2.1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574839
+  modifiedTime: 1686701218703
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.76I21ASdWYBqsg8I
+  duplicateSource: null
+_key: '!actors!76I21ASdWYBqsg8I'
+
diff --git a/packs_src/animaux/creature_Chiard_XuDpG772k6PAQ5LJ.yml b/packs_src/animaux/creature_Chiard_XuDpG772k6PAQ5LJ.yml
new file mode 100644
index 00000000..79293e19
--- /dev/null
+++ b/packs_src/animaux/creature_Chiard_XuDpG772k6PAQ5LJ.yml
@@ -0,0 +1,418 @@
+_id: XuDpG772k6PAQ5LJ
+name: Chiard
+type: creature
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.XuDpG772k6PAQ5LJ
+img: systems/foundryvtt-reve-de-dragon/icons/creatures/chiard.svg
+items:
+  - _id: shsUV8UpU18c0RJK
+    name: Course
+    type: competencecreature
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XuDpG772k6PAQ5LJ.shsUV8UpU18c0RJK'
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive
+    type: competencecreature
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 10
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XuDpG772k6PAQ5LJ.CYpxxf1uTa78NWR9'
+  - _id: 6DK46pyO0hzEuuUg
+    name: Morsure
+    type: competencecreature
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 2
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 1
+      mortalite: mortel
+      isparade: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776448
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XuDpG772k6PAQ5LJ.6DK46pyO0hzEuuUg'
+  - _id: lzEdMrKXbOYrWG5S
+    name: Vigilance
+    type: competencecreature
+    sort: 500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 11
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XuDpG772k6PAQ5LJ.lzEdMrKXbOYrWG5S'
+  - _id: Rtt7bny59v2jBhuO
+    name: Saut
+    type: competencecreature
+    sort: 200000
+    flags:
+      core:
+        sourceId: Item.JZDgJ7ySiV84llkK
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    system:
+      description: null
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.JZDgJ7ySiV84llkK
+      duplicateSource: null
+    _key: '!actors.items!XuDpG772k6PAQ5LJ.Rtt7bny59v2jBhuO'
+effects: []
+system:
+  carac:
+    taille:
+      type: number
+      value: '6'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '10'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '10'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '11'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '8'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '8'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 8
+      value: 8
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 18
+      value: 18
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+      round: -1
+  attributs:
+    plusdom:
+      type: number
+      value: '+0'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 12/36
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '0'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '-1'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Manque</h1>
+
+    <p>Saut</p>
+
+    <h1>Description et m&oelig;urs</h1>
+
+    <p>Le chiard est un canid&eacute; charognard des plaines et des
+    d&eacute;solations, vivant en meute, voisin du chacal et du coyote.
+    Usuellement l&acirc;che, il peut devenir d&rsquo;une audace extr&ecirc;me
+    s&rsquo;il est affam&eacute;. Un individu adulte p&egrave;se en moyenne 40
+    kg.</p>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+prototypeToken:
+  flags: {}
+  name: Chiard
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      type: null
+      speed: 5
+      intensity: 5
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/creatures/chiard_t.webp
+    tint: '#ffffff'
+    scaleX: 0.7
+    scaleY: 0.7
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  alpha: 1
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+folder: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574867
+  modifiedTime: 1686701218704
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.XuDpG772k6PAQ5LJ
+  duplicateSource: null
+_key: '!actors!XuDpG772k6PAQ5LJ'
+
diff --git a/packs_src/animaux/creature_Chrasme_yL1XStIKWxGnhKvR.yml b/packs_src/animaux/creature_Chrasme_yL1XStIKWxGnhKvR.yml
new file mode 100644
index 00000000..8668e534
--- /dev/null
+++ b/packs_src/animaux/creature_Chrasme_yL1XStIKWxGnhKvR.yml
@@ -0,0 +1,432 @@
+_id: yL1XStIKWxGnhKvR
+name: Chrasme
+type: creature
+img: systems/foundryvtt-reve-de-dragon/icons/creatures/chrasme.svg
+items:
+  - _id: shsUV8UpU18c0RJK
+    name: Course
+    type: competencecreature
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 11
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!yL1XStIKWxGnhKvR.shsUV8UpU18c0RJK'
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive
+    type: competencecreature
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 10
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!yL1XStIKWxGnhKvR.CYpxxf1uTa78NWR9'
+  - _id: XgfRxSj8Ty1d3JFM
+    name: Mandibules
+    type: competencecreature
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-mandibules.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 11
+      niveau: 3
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 2
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776455
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!yL1XStIKWxGnhKvR.XgfRxSj8Ty1d3JFM'
+  - _id: lzEdMrKXbOYrWG5S
+    name: Vigilance
+    type: competencecreature
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 10
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!yL1XStIKWxGnhKvR.lzEdMrKXbOYrWG5S'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.yL1XStIKWxGnhKvR
+system:
+  carac:
+    taille:
+      type: number
+      value: '7'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '9'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '11'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '10'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '3'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '2'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 8
+      value: 8
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 17
+      value: 17
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '+0'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 12/28
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '0'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '4'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Description</h1>
+
+    <p>Description Le chrasme (prononcer krasme) est une sorte de cafard
+    g&eacute;ant &agrave; carapace de crabe aux jointures poilues. Il mesure en
+    moyenne 1 m de haut sur 1m50 de long, et peut peser jusqu&rsquo;&agrave; 50
+    kg. Dot&eacute; de mandibules ac&eacute;r&eacute;es et puissantes, il est
+    redout&eacute; pour son venin mortel.</p>
+
+    <h1>M&oelig;urs</h1>
+
+    <p>Le chrasme vit dans les lieux sombres, cavernes et souterrains, o&ugrave;
+    il se nourrit de tout. Paranos le Moindre affirme qu&rsquo;&agrave;
+    d&eacute;faut d&rsquo;une meilleure ch&egrave;re, il peut m&ecirc;me se
+    sustenter de cailloux. Il d&eacute;teste la lumi&egrave;re comme son cousin
+    de petite taille, mais a toutefois un comportement diff&eacute;rent: au lieu
+    de fuir, il entre dans une rage f&eacute;roce et se rue sur le porteur de
+    lumi&egrave;re pour le r&eacute;duire en charpie. Savez-vous, cher Paranos,
+    que vous nous faites un peu peur ?</p>
+
+    <h1>Venin</h1>
+
+    <table style="width: 399px; height: 65px;" border="1">
+
+    <tbody>
+
+    <tr style="height: 16px;">
+
+    <td style="width: 121px; height: 16px;">Malignit&eacute;</td>
+
+    <td style="width: 274px; height: 16px;">3</td>
+
+    </tr>
+
+    <tr style="height: 16px;">
+
+    <td style="width: 121px; height: 16px;">P&eacute;riodicit&eacute;</td>
+
+    <td style="width: 274px; height: 16px;">1 miute</td>
+
+    </tr>
+
+    <tr style="height: 16px;">
+
+    <td style="width: 121px; height: 16px;">Dommages</td>
+
+    <td style="width: 274px; height: 16px;">-1 point de vie</td>
+
+    </tr>
+
+    <tr style="height: 17px;">
+
+    <td style="width: 121px; height: 17px;">Antidotes</td>
+
+    <td style="width: 274px; height: 17px;">-2 \ Liqueur de Bagdol +16, Teinture
+    d'Erozonne +10</td>
+
+    </tr>
+
+    </tbody>
+
+    </table>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+prototypeToken:
+  flags: {}
+  name: Chrasme
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/creatures/chrasme_t.webp
+    tint: '#ffffff'
+    scaleX: 0.8
+    scaleY: 0.8
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574889
+  modifiedTime: 1686701218705
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.yL1XStIKWxGnhKvR
+  duplicateSource: null
+_key: '!actors!yL1XStIKWxGnhKvR'
+
diff --git a/packs_src/animaux/creature_Cornicochon_VsEw24DEekBbU69Z.yml b/packs_src/animaux/creature_Cornicochon_VsEw24DEekBbU69Z.yml
new file mode 100644
index 00000000..5d8cff65
--- /dev/null
+++ b/packs_src/animaux/creature_Cornicochon_VsEw24DEekBbU69Z.yml
@@ -0,0 +1,424 @@
+_id: VsEw24DEekBbU69Z
+name: Cornicochon
+type: creature
+img: systems/foundryvtt-reve-de-dragon/icons/creatures/cornicochon.svg
+items:
+  - _id: LWQHz5ymNBzh6ZEr
+    name: Cornes
+    type: competencecreature
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-corne.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 13
+      niveau: 4
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 2
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776458
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!VsEw24DEekBbU69Z.LWQHz5ymNBzh6ZEr'
+  - _id: shsUV8UpU18c0RJK
+    name: Course
+    type: competencecreature
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 11
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!VsEw24DEekBbU69Z.shsUV8UpU18c0RJK'
+  - _id: yDHZfK4RmwQW4YaW
+    name: Discrétion
+    type: competencecreature
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 10
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!VsEw24DEekBbU69Z.yDHZfK4RmwQW4YaW'
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive
+    type: competencecreature
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 11
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!VsEw24DEekBbU69Z.CYpxxf1uTa78NWR9'
+  - _id: lzEdMrKXbOYrWG5S
+    name: Vigilance
+    type: competencecreature
+    sort: 500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 13
+      niveau: 4
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!VsEw24DEekBbU69Z.lzEdMrKXbOYrWG5S'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.VsEw24DEekBbU69Z
+system:
+  carac:
+    taille:
+      type: number
+      value: '20'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '18'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '16'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '13'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '7'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '9'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 10
+      value: 10
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 10
+      value: 10
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '+4'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 12/36
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '0'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '3'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Description</h1>
+
+    <p>Le cornicochon est une sorte d&rsquo;&eacute;norme sanglier, aux
+    d&eacute;fenses tr&egrave;s r&eacute;duites, mais pourvu en revanche
+    d&rsquo;une paire de cornes ac&eacute;r&eacute;es, recourb&eacute;es vers
+    l&rsquo;avant. Le cornicochon se distingue en outre par sa couleur
+    verd&acirc;tre, due au vert des feuilles et des mousses qui lui teignent la
+    peau. Un adulte p&egrave;se en moyenne 160 kg.</p>
+
+    <h1>M&oelig;urs</h1>
+
+    <p>H&ocirc;te des for&ecirc;ts profondes, le cornicochon vit en familles de
+    4 &agrave; 5 individus" ; mais comme chez les sangliers, il arrive que
+    l&rsquo;on tombe sur un vieux solitaire acari&acirc;tre. Omnivore, le
+    cornicochon est excit&eacute; par l&rsquo;odeur du sang, qui le pousse
+    d&rsquo;autant plus au carnage. Il d&eacute;vore usuellement ses adversaires
+    vaincus. Gibier recherch&eacute;, c&rsquo;est tout autant un mortel
+    pr&eacute;dateur qui n&rsquo;h&eacute;site pas &agrave; s&rsquo;attaquer
+    &agrave; l&rsquo;homme, se servant redoutablement de ses cornes.</p>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+prototypeToken:
+  flags: {}
+  name: Cornicochon
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/creatures/cornicochon_t.webp
+    tint: '#ffffff'
+    scaleX: 1.1
+    scaleY: 1.1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574860
+  modifiedTime: 1686701218707
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.VsEw24DEekBbU69Z
+  duplicateSource: null
+_key: '!actors!VsEw24DEekBbU69Z'
+
diff --git a/packs_src/animaux/creature_Dong_IdZUNtuYcDBffZKn.yml b/packs_src/animaux/creature_Dong_IdZUNtuYcDBffZKn.yml
new file mode 100644
index 00000000..39a9b947
--- /dev/null
+++ b/packs_src/animaux/creature_Dong_IdZUNtuYcDBffZKn.yml
@@ -0,0 +1,430 @@
+_id: IdZUNtuYcDBffZKn
+name: Dong
+type: creature
+img: systems/foundryvtt-reve-de-dragon/icons/creatures/dong.svg
+items:
+  - _id: shsUV8UpU18c0RJK
+    name: Course
+    type: competencecreature
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 13
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IdZUNtuYcDBffZKn.shsUV8UpU18c0RJK'
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive
+    type: competencecreature
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 13
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IdZUNtuYcDBffZKn.CYpxxf1uTa78NWR9'
+  - _id: BjqRrGtHtTzuNpZB
+    name: Griffes et Crocs
+    type: competencecreature
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 13
+      niveau: 3
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 2
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776466
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IdZUNtuYcDBffZKn.BjqRrGtHtTzuNpZB'
+  - _id: lzEdMrKXbOYrWG5S
+    name: Vigilance
+    type: competencecreature
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 10
+      niveau: 0
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IdZUNtuYcDBffZKn.lzEdMrKXbOYrWG5S'
+  - _id: 0bTL8SzhNJoPrXd4
+    name: Saut
+    type: competencecreature
+    sort: 150000
+    flags:
+      core:
+        sourceId: Item.JZDgJ7ySiV84llkK
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: null
+      descriptionmj: ''
+      carac_value: 13
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.JZDgJ7ySiV84llkK
+      duplicateSource: null
+    _key: '!actors.items!IdZUNtuYcDBffZKn.0bTL8SzhNJoPrXd4'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.IdZUNtuYcDBffZKn
+system:
+  carac:
+    taille:
+      type: number
+      value: '12'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '12'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '15'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '10'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '6'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '4'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 10
+      value: 10
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 10
+      value: 10
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '+1'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 14/38
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '0'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '3'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Manque</h1>
+
+    <p>Saut</p>
+
+    <h1>Description</h1>
+
+    <p>Le dong est une cr&eacute;ature saurienne de l&rsquo;apparence d&rsquo;un
+    gros crapaud, dot&eacute;e d&rsquo;une peau &eacute;cailleuse, de griffes et
+    de crocs. Quand il gonfle son jabot puis le contracte, il &eacute;met un son
+    qui ressemble &agrave; s&rsquo;y m&eacute;prendre &agrave; celui d&rsquo;une
+    cloche, d&rsquo;o&ugrave; son nom. Plus le dong est gros, plus le son est
+    grave, et inversement plus il est aigu. Une colonie de dongs produit un
+    v&eacute;ritable carillon. Dot&eacute; de membres post&eacute;rieurs
+    puissants, le dong est un sauteur impressionnant capable de faire des bonds
+    de 6-8 m. Un dong moyen fait 80 kg.</p>
+
+    <h1>M&oelig;urs</h1>
+
+    <p>Le dong vit en plaine &agrave; proximit&eacute; de l&rsquo;eau
+    (rivi&egrave;re, lac, marais). Carnivore, c&rsquo;est un chasseur habile qui
+    n&rsquo;h&eacute;site pas &agrave; s&rsquo;attaquer &agrave; l&rsquo;homme.
+    Quand il bondit, son attaque est consid&eacute;r&eacute;e comme une
+    <em>charge</em>.</p>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+prototypeToken:
+  flags: {}
+  name: Dong
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/creatures/dong_t.webp
+    tint: '#ffffff'
+    scaleX: 1.1
+    scaleY: 1.1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574846
+  modifiedTime: 1686701218708
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.IdZUNtuYcDBffZKn
+  duplicateSource: null
+_key: '!actors!IdZUNtuYcDBffZKn'
+
diff --git a/packs_src/animaux/creature_Drakkule_kPDswxsWVnSYitfL.yml b/packs_src/animaux/creature_Drakkule_kPDswxsWVnSYitfL.yml
new file mode 100644
index 00000000..6dfcb230
--- /dev/null
+++ b/packs_src/animaux/creature_Drakkule_kPDswxsWVnSYitfL.yml
@@ -0,0 +1,372 @@
+_id: kPDswxsWVnSYitfL
+name: Drakkule
+type: creature
+img: systems/foundryvtt-reve-de-dragon/icons/creatures/drakkule.svg
+items:
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive
+    type: competencecreature
+    sort: 900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 10
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kPDswxsWVnSYitfL.CYpxxf1uTa78NWR9'
+  - _id: 6DK46pyO0hzEuuUg
+    name: Morsure
+    type: competencecreature
+    sort: 1150000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 10
+      niveau: 2
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776469
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kPDswxsWVnSYitfL.6DK46pyO0hzEuuUg'
+  - _id: Kt7WlB5Ui97X211z
+    name: Vol
+    type: competencecreature
+    sort: 1900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-vol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 10
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kPDswxsWVnSYitfL.Kt7WlB5Ui97X211z'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.kPDswxsWVnSYitfL
+system:
+  carac:
+    taille:
+      type: number
+      value: '4'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '10'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '8'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '12'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '7'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '7'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 7
+      value: 7
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 17
+      value: 17
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '-1'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 12/38
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '0'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '-3'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Manque</h1>
+
+    <p>Contre, Esquive Vol</p>
+
+    <h1>Description</h1>
+
+    <p>Le drakkule, &eacute;galement surnomm&eacute; <em>chauve- souris
+    dragon</em>, est un &eacute;norme chiropt&egrave;re vampire pouvant
+    atteindre 20 kg pour 4 m d&rsquo;envergure. Paranos le Moindre
+    sugg&egrave;re que son surnom vient s&ucirc;rement de ce que les mythiques
+    Dragons du Premier &Acirc;ge &eacute;taient cens&eacute;s poss&eacute;der
+    les m&ecirc;mes grandes ailes membraneuses et le m&ecirc;me go&ucirc;t du
+    sang. Serions-nous alors dans un r&ecirc;ve de chauve-souris ? Je suppose
+    que c&rsquo;est encore une de vos plaisanteries, cher Paranos !</p>
+
+    <h1>M&oelig;urs</h1>
+
+    <p>Comme les chauves-souris, les drakkules sont nocturnes, repli&eacute;s le
+    jour dans des cavernes ou autres lieux sombres, pour ne sortir chasser
+    qu&rsquo;&agrave; la tomb&eacute;e de la nuit. Comme pour la plupart des
+    grands pr&eacute;dateurs, l&rsquo;homme est pour eux une proie comme les
+    autres.</p>
+
+    <p>En combat, quand un drakkule r&eacute;ussit une particuli&egrave;re et
+    cause au moins une blessure l&eacute;g&egrave;re, il reste accroch&eacute;
+    &agrave; sa victime qui perd alors automatiquement 1d6 points
+    d&rsquo;endurance par round sous l&rsquo;effet de la saign&eacute;e. Quand
+    l&rsquo;endurance tombe &agrave; z&eacute;ro, le drakkule continue &agrave;
+    la vider de son sang &agrave; raison de 1d6 points de vie par round. Le
+    drakkule ne se d&eacute;tache que <em>bless&eacute; gravement </em>ou
+    <em>sonn&eacute;</em>. Pour se d&eacute;gager, la victime ne peut utiliser
+    que Corps &agrave; corps (totaliser 2 points d&rsquo;empoignade) ou une
+    dague. Tant qu&rsquo;il est accroch&eacute;, le drakkule ne joue plus de jet
+    d&rsquo;attaque, puisqu&rsquo;il cause des dommages automatiques, mais peut
+    contrer empoignade ou attaque de dague par le battement de ses ailes.</p>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+prototypeToken:
+  flags: {}
+  name: Drakkule
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/creatures/drakkule_t.webp
+    tint: '#ffffff'
+    scaleX: 0.8
+    scaleY: 0.8
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574882
+  modifiedTime: 1686701218708
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.kPDswxsWVnSYitfL
+  duplicateSource: null
+_key: '!actors!kPDswxsWVnSYitfL'
+
diff --git a/packs_src/animaux/creature_F_lorn_tbBCUzaYThtcq3Ch.yml b/packs_src/animaux/creature_F_lorn_tbBCUzaYThtcq3Ch.yml
new file mode 100644
index 00000000..92fb2ed2
--- /dev/null
+++ b/packs_src/animaux/creature_F_lorn_tbBCUzaYThtcq3Ch.yml
@@ -0,0 +1,359 @@
+_id: tbBCUzaYThtcq3Ch
+name: Félorn
+type: creature
+img: systems/foundryvtt-reve-de-dragon/icons/creatures/felorn.svg
+items:
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive
+    type: competencecreature
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 11
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!tbBCUzaYThtcq3Ch.CYpxxf1uTa78NWR9'
+  - _id: lzEdMrKXbOYrWG5S
+    name: Vigilance
+    type: competencecreature
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 13
+      niveau: 0
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!tbBCUzaYThtcq3Ch.lzEdMrKXbOYrWG5S'
+  - _id: Kt7WlB5Ui97X211z
+    name: Vol
+    type: competencecreature
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-vol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 11
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!tbBCUzaYThtcq3Ch.Kt7WlB5Ui97X211z'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.tbBCUzaYThtcq3Ch
+system:
+  carac:
+    taille:
+      type: number
+      value: '2'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '8'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '3'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '13'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '10'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '11'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 5
+      value: 5
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 13
+      value: 13
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '-4'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 10/30 vol
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '0'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '-6'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Description</h1>
+
+    <p>Le f&eacute;lorn est un petit chat de l&rsquo;apparence d&rsquo;un
+    siamois, au pelage gris mauve, dot&eacute; d&rsquo;une grande paire
+    d&rsquo;ailes duveteuses. Ces ailes sont sur le m&ecirc;me principe que
+    celles des chauves-souris, sauf qu&rsquo;au lieu d&rsquo;&ecirc;tre nues,
+    elles sont couvertes de duvet. Elles ne remplacent pas les membres
+    sup&eacute;rieurs, mais sont en plus des deux paires de pattes. Le
+    f&eacute;lorn est capable de voler gr&acirc;ce &agrave; elles sur
+    d&rsquo;assez longues distances. Mais chose encore plus &eacute;tonnante, le
+    f&eacute;lorn parle, et s&rsquo;exprime assez bien dans la langue du
+    voyage.</p>
+
+    <h1>M&oelig;urs</h1>
+
+    <p>Tr&egrave;s sociable, le f&eacute;lorn adore la compagnie des Humains et
+    ne demande g&eacute;n&eacute;ralement qu&rsquo;&agrave; se faire adopter.
+    Son grand dilemme est d&rsquo;adorer le poisson et de d&eacute;tester
+    l&rsquo;eau, et les Humains p&ecirc;cheurs le fascinent. S&rsquo;il parle,
+    son discours est en revanche plut&ocirc;t insignifiant, et il n&rsquo;a
+    pratiquement pas de m&eacute;moire. Au demeurant adorable, un f&eacute;lorn
+    de compagnie peut vite devenir assez crispant.</p>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+prototypeToken:
+  flags: {}
+  name: Félorn
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/creatures/felorn_t.webp
+    tint: '#ffffff'
+    scaleX: 0.6
+    scaleY: 0.6
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574888
+  modifiedTime: 1686701218709
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.tbBCUzaYThtcq3Ch
+  duplicateSource: null
+_key: '!actors!tbBCUzaYThtcq3Ch'
+
diff --git a/packs_src/animaux/creature_Furlong_f31jeCsQgw3hWjk6.yml b/packs_src/animaux/creature_Furlong_f31jeCsQgw3hWjk6.yml
new file mode 100644
index 00000000..e65cbfb1
--- /dev/null
+++ b/packs_src/animaux/creature_Furlong_f31jeCsQgw3hWjk6.yml
@@ -0,0 +1,458 @@
+_id: f31jeCsQgw3hWjk6
+name: Furlong
+type: creature
+img: systems/foundryvtt-reve-de-dragon/icons/creatures/furlong.svg
+items:
+  - _id: shsUV8UpU18c0RJK
+    name: Course
+    type: competencecreature
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 10
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!f31jeCsQgw3hWjk6.shsUV8UpU18c0RJK'
+  - _id: yDHZfK4RmwQW4YaW
+    name: Discrétion
+    type: competencecreature
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 14
+      niveau: 5
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!f31jeCsQgw3hWjk6.yDHZfK4RmwQW4YaW'
+  - _id: 4GmpkphbsmQjvVVK
+    name: Escalade
+    type: competencecreature
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 14
+      niveau: 5
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!f31jeCsQgw3hWjk6.4GmpkphbsmQjvVVK'
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive
+    type: competencecreature
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!f31jeCsQgw3hWjk6.CYpxxf1uTa78NWR9'
+  - _id: 6DK46pyO0hzEuuUg
+    name: Morsure
+    type: competencecreature
+    sort: 500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 3
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 1
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776477
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!f31jeCsQgw3hWjk6.6DK46pyO0hzEuuUg'
+  - _id: lzEdMrKXbOYrWG5S
+    name: Vigilance
+    type: competencecreature
+    sort: 600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 13
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!f31jeCsQgw3hWjk6.lzEdMrKXbOYrWG5S'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.f31jeCsQgw3hWjk6
+system:
+  carac:
+    taille:
+      type: number
+      value: '7'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '12'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '11'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '13'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '10'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '10'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 10
+      value: 10
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 22
+      value: 22
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '+0'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 12/30
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '0'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '0'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Description</h1>
+
+    <p>Le furlong est un carnassier des for&ecirc;ts, au corps tr&egrave;s
+    allong&eacute;, presque serpentin, pourvu de huit pattes. Hormis ce nombre
+    de pattes curieusement exc&eacute;dentaire (4 de chaque c&ocirc;t&eacute;),
+    qui lui donne l&rsquo;air d&rsquo;une chenille &agrave; fourrure, il
+    pourrait ressembler &agrave; un long, tr&egrave;s long vison. Adulte, il
+    mesure en moyenne 2 m du museau au bout de la queue, pour un poids de 50
+    kg.</p>
+
+    <h1>M&oelig;urs</h1>
+
+    <p>Tr&egrave;s bon grimpeur, le furlong vit essentiellement dans les arbres
+    o&ugrave; il se coule de branche en branche avec la rapidit&eacute; et
+    l&rsquo;efficacit&eacute; d&rsquo;un serpent. Ses proies de
+    pr&eacute;dilection sont les oiseaux et les rongeurs, mais pouss&eacute; par
+    la faim, il peut s&rsquo;attaquer &agrave; des animaux aussi gros que les
+    chevreuils, voire aux humains isol&eacute;s. La fourrure de furlong est
+    tr&egrave;s recherch&eacute;e.</p>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+prototypeToken:
+  flags: {}
+  name: Furlong
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: null
+  bar2:
+    attribute: null
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    color: null
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/creatures/furlong.svg
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574877
+  modifiedTime: 1686701218709
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.f31jeCsQgw3hWjk6
+  duplicateSource: null
+_key: '!actors!f31jeCsQgw3hWjk6'
+
diff --git a/packs_src/animaux/creature_Glipzouk_igtHarwizNIUhd8M.yml b/packs_src/animaux/creature_Glipzouk_igtHarwizNIUhd8M.yml
new file mode 100644
index 00000000..0128adb5
--- /dev/null
+++ b/packs_src/animaux/creature_Glipzouk_igtHarwizNIUhd8M.yml
@@ -0,0 +1,528 @@
+_id: igtHarwizNIUhd8M
+name: Glipzouk
+type: creature
+img: systems/foundryvtt-reve-de-dragon/icons/creatures/glipzouk.svg
+items:
+  - _id: bwJZ6nTLX9hohV7Q
+    name: Morsure
+    type: competencecreature
+    sort: 100000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-creatures.6DK46pyO0hzEuuUg
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 10
+      niveau: 1
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 1
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776480
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-creatures.6DK46pyO0hzEuuUg
+      duplicateSource: null
+    _key: '!actors.items!igtHarwizNIUhd8M.bwJZ6nTLX9hohV7Q'
+  - _id: 7td0EmFMtpwNyWwo
+    name: Esquive
+    type: competencecreature
+    sort: 200000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-creatures.CYpxxf1uTa78NWR9
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 15
+      niveau: 6
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-creatures.CYpxxf1uTa78NWR9
+      duplicateSource: null
+    _key: '!actors.items!igtHarwizNIUhd8M.7td0EmFMtpwNyWwo'
+  - _id: d2yxJ5c57vMatAQV
+    name: Discrétion
+    type: competencecreature
+    sort: 300000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-creatures.yDHZfK4RmwQW4YaW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 14
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-creatures.yDHZfK4RmwQW4YaW
+      duplicateSource: null
+    _key: '!actors.items!igtHarwizNIUhd8M.d2yxJ5c57vMatAQV'
+  - _id: aGm8xRr55CPUo5rM
+    name: Pickpocket
+    type: competencecreature
+    sort: 400000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-creatures.sUdXhpuVVOAlcVpo
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 14
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-creatures.sUdXhpuVVOAlcVpo
+      duplicateSource: null
+    _key: '!actors.items!igtHarwizNIUhd8M.aGm8xRr55CPUo5rM'
+  - _id: bL7lL688cp1s1Vke
+    name: Vigilance
+    type: competencecreature
+    sort: 500000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-creatures.lzEdMrKXbOYrWG5S
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 14
+      niveau: 0
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-creatures.lzEdMrKXbOYrWG5S
+      duplicateSource: null
+    _key: '!actors.items!igtHarwizNIUhd8M.bL7lL688cp1s1Vke'
+  - _id: Fu61NMCeLxi9nfSD
+    name: Course
+    type: competencecreature
+    sort: 600000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-creatures.shsUV8UpU18c0RJK
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 15
+      niveau: 6
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-creatures.shsUV8UpU18c0RJK
+      duplicateSource: null
+    _key: '!actors.items!igtHarwizNIUhd8M.Fu61NMCeLxi9nfSD'
+  - _id: uW9fTmhw6GBnf1e9
+    name: Saut
+    type: competencecreature
+    sort: 700000
+    flags:
+      core:
+        sourceId: Item.JZDgJ7ySiV84llkK
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: null
+      descriptionmj: ''
+      carac_value: 15
+      niveau: 6
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.JZDgJ7ySiV84llkK
+      duplicateSource: null
+    _key: '!actors.items!igtHarwizNIUhd8M.uW9fTmhw6GBnf1e9'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.igtHarwizNIUhd8M
+system:
+  carac:
+    taille:
+      type: number
+      value: '6'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '10'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '9'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '14'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '11'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '12'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 8
+      value: 8
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 18
+      value: 18
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '-1'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 12/26
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '0'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '0'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Manque</h1>
+
+    <p>Saut</p>
+
+    <h1>Description</h1>
+
+    <p>Le glipzouk, ou singe vert, a la morphologie g&eacute;n&eacute;rale du
+    ouistiti, membres minces et longue queue pr&eacute;hensile, avec un pelage
+    uniform&eacute;ment vert amande, sauf le museau et le ventre qui sont
+    blancs. Des &eacute;paules &agrave; la naissance de la queue, il mesure 1 m
+    en moyenne, la queue pouvant, elle, atteindre le double. Ses quatre mains
+    sont extr&ecirc;mement habiles, et comme tous les singes, il est d&rsquo;une
+    agilit&eacute; diabolique. Le glipzouk doit son nom &agrave; son
+    &laquo;langage&raquo;. On dirait presque un v&eacute;ritable parler, avec
+    des syllabes articul&eacute;es et une intonation g&eacute;n&eacute;rale,
+    sauf que <em>glip </em>et <em>zouk </em>sont les seuls phon&egrave;mes
+    qu&rsquo;il emploie, en les pronon&ccedil;ant sur tous les tons et en les
+    m&eacute;langeant en d&rsquo;infinies variations.</p>
+
+    <h1>M&oelig;urs</h1>
+
+    <p>Paisibles, les colonies de glipzouks vivent en milieu bois&eacute;, se
+    nourrissant de pousses et de fruits. Tr&egrave;s bon observateur et non
+    moins excellent imitateur, le glipzouk est un voleur et un pickpocket
+    n&eacute;. Il vaut mieux &eacute;viter de laisser tra&icirc;ner ses a!aires
+    quand on voyage dans une r&eacute;gion peupl&eacute;e de glipzouks, et la
+    nuit, &ecirc;tre particuli&egrave;rement vigilant en montant la garde. Non
+    agressif, le glipzouk ne se bat que s&rsquo;il est accul&eacute; sans
+    pouvoir fuir.</p>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+prototypeToken:
+  flags: {}
+  name: Glipzouk
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: null
+  bar2:
+    attribute: null
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    color: null
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/creatures/glipzouk.svg
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574881
+  modifiedTime: 1686701218712
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.igtHarwizNIUhd8M
+  duplicateSource: null
+_key: '!actors!igtHarwizNIUhd8M'
+
diff --git a/packs_src/animaux/creature_Glou_X7j6D136KAhFvItD.yml b/packs_src/animaux/creature_Glou_X7j6D136KAhFvItD.yml
new file mode 100644
index 00000000..1ed0b15c
--- /dev/null
+++ b/packs_src/animaux/creature_Glou_X7j6D136KAhFvItD.yml
@@ -0,0 +1,532 @@
+_id: X7j6D136KAhFvItD
+name: Glou
+type: creature
+img: icons/svg/mystery-man.svg
+items:
+  - _id: shsUV8UpU18c0RJK
+    name: Course
+    type: competencecreature
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 13
+      niveau: 3
+      default_diffLibre: 0
+      categorie: generale
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.0.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1663624241418
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X7j6D136KAhFvItD.shsUV8UpU18c0RJK'
+  - _id: JTuBQCPdumw3DfxH
+    name: Crête
+    type: competencecreature
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-crete.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 15
+      niveau: 4
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 3
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776482
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X7j6D136KAhFvItD.JTuBQCPdumw3DfxH'
+  - _id: yDHZfK4RmwQW4YaW
+    name: Discrétion
+    type: competencecreature
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 10
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X7j6D136KAhFvItD.yDHZfK4RmwQW4YaW'
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive
+    type: competencecreature
+    sort: 500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 9
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X7j6D136KAhFvItD.CYpxxf1uTa78NWR9'
+  - _id: efl1HdDSKpBfImQ1
+    name: Pierre Lancée
+    type: competencecreature
+    sort: 600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-pierrelancee.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 10
+      niveau: 3
+      default_diffLibre: 0
+      categorie: lancer
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: false
+      ispossession: false
+      dommages: 1
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.0.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1663624231257
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X7j6D136KAhFvItD.efl1HdDSKpBfImQ1'
+  - _id: OzHBowOMADRwcVXR
+    name: Pierre Tenue
+    type: competencecreature
+    sort: 700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-pierretenue.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 14
+      niveau: 4
+      default_diffLibre: 0
+      categorie: melee
+      categorie_parade: armes-naturelles
+      iscombat: true
+      isnaturelle: false
+      ispossession: false
+      dommages: 2
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.0.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1663624295697
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X7j6D136KAhFvItD.OzHBowOMADRwcVXR'
+  - _id: lzEdMrKXbOYrWG5S
+    name: Vigilance
+    type: competencecreature
+    sort: 800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 10
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X7j6D136KAhFvItD.lzEdMrKXbOYrWG5S'
+  - _id: 2G5PanD98Nj91PQD
+    name: Saut
+    type: competencecreature
+    sort: 750000
+    flags:
+      core:
+        sourceId: Item.JZDgJ7ySiV84llkK
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: null
+      descriptionmj: ''
+      carac_value: 13
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.JZDgJ7ySiV84llkK
+      duplicateSource: null
+    _key: '!actors.items!X7j6D136KAhFvItD.2G5PanD98Nj91PQD'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.X7j6D136KAhFvItD
+system:
+  carac:
+    taille:
+      type: number
+      value: '16'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '15'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: '13'
+      label: Force
+      xp: '0'
+      derivee: false
+    perception:
+      type: number
+      value: '10'
+      label: Perception
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '8'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '10'
+      label: Rêve
+      xp: '0'
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 16
+      value: 16
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 31
+      value: 31
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '+2'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 14/26
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '0'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '4'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Manque</h1>
+
+    <p>Saut</p>
+
+    <h1>Description</h1>
+
+    <p>Les glous sont des cr&eacute;atures anthropomorphes recouvertes de
+    carapaces d&rsquo;origine min&eacute;rale, comme les coquillages. Ce ne sont
+    pas des humano&iuml;des, en ce sens qu&rsquo;ils n&rsquo;ont pas de langage.
+    Grands, lourds, ils ont le torse tr&egrave;s large, et la t&ecirc;te
+    orn&eacute;e d&rsquo;une cr&ecirc;te de pierre qu&rsquo;ils utilisent
+    parfois comme arme en chargeant t&ecirc;te baiss&eacute;e. Quoique
+    malhabiles de leurs mains, ils peuvent lancer de lourdes pierres ou
+    s&rsquo;en servir pour ass&eacute;ner des coups terribles.</p>
+
+    <h1>Moeurs</h1>
+
+    <p>Les glous vivent en haute montagne ou dans les pays de neige et de glace,
+    o&ugrave; ils ne ressentent nullement le froid. Uniquement diurnes, ils
+    dorment la nuit d&rsquo;un sommeil profond. Les voyageurs qui le savent ne
+    franchissent que de nuit les cols r&eacute;put&eacute;s gard&eacute;s par
+    les glous. Agressifs et omnivores, les glous d&eacute;vorent la chair de
+    leurs vaincus.</p>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+prototypeToken:
+  flags: {}
+  name: Glou
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: null
+  bar2:
+    attribute: null
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    color: null
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: icons/svg/mystery-man.svg
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574862
+  modifiedTime: 1686701218712
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.X7j6D136KAhFvItD
+  duplicateSource: null
+_key: '!actors!X7j6D136KAhFvItD'
+
diff --git a/packs_src/animaux/creature_Goule_f6wzOaOzdwy51prt.yml b/packs_src/animaux/creature_Goule_f6wzOaOzdwy51prt.yml
new file mode 100644
index 00000000..62fec034
--- /dev/null
+++ b/packs_src/animaux/creature_Goule_f6wzOaOzdwy51prt.yml
@@ -0,0 +1,484 @@
+_id: f6wzOaOzdwy51prt
+name: Goule
+type: creature
+img: icons/svg/mystery-man.svg
+items:
+  - _id: shsUV8UpU18c0RJK
+    name: Course
+    type: competencecreature
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 10
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!f6wzOaOzdwy51prt.shsUV8UpU18c0RJK'
+  - _id: yDHZfK4RmwQW4YaW
+    name: Discrétion
+    type: competencecreature
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 10
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!f6wzOaOzdwy51prt.yDHZfK4RmwQW4YaW'
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive
+    type: competencecreature
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 10
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!f6wzOaOzdwy51prt.CYpxxf1uTa78NWR9'
+  - _id: BjqRrGtHtTzuNpZB
+    name: Griffes et Crocs
+    type: competencecreature
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 13
+      niveau: 4
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 1
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776484
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!f6wzOaOzdwy51prt.BjqRrGtHtTzuNpZB'
+  - _id: lzEdMrKXbOYrWG5S
+    name: Vigilance
+    type: competencecreature
+    sort: 500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 10
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!f6wzOaOzdwy51prt.lzEdMrKXbOYrWG5S'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.f6wzOaOzdwy51prt
+system:
+  carac:
+    taille:
+      type: number
+      value: '11'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '14'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '13'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '10'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '7'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '10'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 13
+      value: 13
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 27
+      value: 27
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '+1'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 12/24
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '0'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '0'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Description</h1>
+
+    <p>Cr&eacute;ature anthropomorphe, bip&egrave;de et verticale, la goule
+    ressemble &agrave; un cadavre d&eacute;charn&eacute;. Sa taille est celle
+    d&rsquo;un homme. Son cri, un hurlement rauque, glace le sang. Ses griffes
+    sont particuli&egrave;rement puissantes.</p>
+
+    <h1>M&oelig;urs</h1>
+
+    <p>La goule est un charognard ayant une pr&eacute;dilection pour la chair
+    humaine. Elle hante n&eacute;cropoles, cimeti&egrave;res et champs de
+    bataille, d&eacute;terrant les cadavres dont elle se nourrit. Paranos le
+    Moindre affirme qu&rsquo;elle poss&egrave;de la facult&eacute; thanataire de
+    pouvoir je&ucirc;ner des mois entiers, voire des ann&eacute;es, en
+    n&rsquo;absorbant qu&rsquo;un peu de terre. Cela ne l&rsquo;emp&ecirc;che
+    pas de d&eacute;sirer ardemment de la chair, bien au contraire. Et si elle
+    est l&acirc;che isol&eacute;e, elle est tr&egrave;s agressive en bande. Pour
+    corser le tout, sa morsure inocule un venin qui paralyse.</p>
+
+    <h1 style="box-sizing: border-box; user-select: text; color: #191813;
+    font-family: GoudyAcc, sans-serif;">Venin</h1>
+
+    <table style="box-sizing: border-box; user-select: text; width: 395px;
+    color: #191813; font-family: GoudyAcc, sans-serif; height: 65px;"
+    border="1">
+
+    <tbody style="box-sizing: border-box; user-select: text;">
+
+    <tr style="box-sizing: border-box; user-select: text; height: 16px;">
+
+    <td style="box-sizing: border-box; user-select: text; width: 122px; height:
+    16px;">Malignit&eacute;</td>
+
+    <td style="box-sizing: border-box; user-select: text; width: 272px; height:
+    16px;">6</td>
+
+    </tr>
+
+    <tr style="box-sizing: border-box; user-select: text; height: 16px;">
+
+    <td style="box-sizing: border-box; user-select: text; width: 122px; height:
+    16px;">P&eacute;riodicit&eacute;</td>
+
+    <td style="box-sizing: border-box; user-select: text; width: 272px; height:
+    16px;">1 round</td>
+
+    </tr>
+
+    <tr style="box-sizing: border-box; user-select: text; height: 16px;">
+
+    <td style="box-sizing: border-box; user-select: text; width: 122px; height:
+    16px;">Dommages</td>
+
+    <td style="box-sizing: border-box; user-select: text; width: 272px; height:
+    16px;">1 ligne de fatigue</td>
+
+    </tr>
+
+    <tr style="box-sizing: border-box; user-select: text; height: 17px;">
+
+    <td style="box-sizing: border-box; user-select: text; width: 122px; height:
+    17px;">Antidotes</td>
+
+    <td style="box-sizing: border-box; user-select: text; width: 272px; height:
+    17px;">-4 \ Floume-dhu +16</td>
+
+    </tr>
+
+    </tbody>
+
+    </table>
+
+    <p>La paralysie intervient quand toutes les lignes de fatigue sont pleines
+    et dure 6 heures.</p>
+
+    <p>Le <em>floume-dhu</em> est obtenu en m&eacute;langeant en
+    quantit&eacute;s &eacute;gales gel&eacute;e de floumette et lait humain
+    (pour une dose": une demi-mesure de chaque). Puis chauffer le m&eacute;lange
+    jusqu&rsquo;&agrave; couleur bleu-sangue (-2).</p>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+prototypeToken:
+  flags: {}
+  name: Goule
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: null
+  bar2:
+    attribute: null
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    color: null
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: icons/svg/mystery-man.svg
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574878
+  modifiedTime: 1686701218713
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.f6wzOaOzdwy51prt
+  duplicateSource: null
+_key: '!actors!f6wzOaOzdwy51prt'
+
diff --git a/packs_src/animaux/creature_Grincette_VCRmWnhzCF9tJTD0.yml b/packs_src/animaux/creature_Grincette_VCRmWnhzCF9tJTD0.yml
new file mode 100644
index 00000000..ec1430e8
--- /dev/null
+++ b/packs_src/animaux/creature_Grincette_VCRmWnhzCF9tJTD0.yml
@@ -0,0 +1,293 @@
+_id: VCRmWnhzCF9tJTD0
+name: Grincette
+type: creature
+img: systems/foundryvtt-reve-de-dragon/icons/creatures/grincette.svg
+items:
+  - _id: yDHZfK4RmwQW4YaW
+    name: Discrétion
+    type: competencecreature
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 15
+      niveau: 5
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!VCRmWnhzCF9tJTD0.yDHZfK4RmwQW4YaW'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.VCRmWnhzCF9tJTD0
+system:
+  carac:
+    taille:
+      type: number
+      value: '-'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '-'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '-'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '-'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '-'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '-'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: null
+      value: null
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: null
+      value: null
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '-'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: '-'
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '-'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '-'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: null
+      label: Sur-encombrement
+  description: >-
+    <h1>Description</h1>
+
+    <p>La grincette est une petite larve de 1 &agrave; 2"cm de long. Elle tire
+    son nom du grincement horripilant qu&rsquo;elle produit au moment o&ugrave;
+    elle se d&eacute;place, en frottant l&rsquo;une contre l&rsquo;autre les
+    petites &eacute;cailles translucides dont est couvert son abdomen : le bruit
+    d&rsquo;une craie en porte-&agrave;-faux sur une ardoise, en cent fois plus
+    fort et plus &eacute;prouvant pour les nerfs.</p>
+
+    <h1>M&oelig;urs</h1>
+
+    <p>Les grincettes vivent en colonies de plusieurs dizaines d&rsquo;individus
+    dans les lieux sombres et humides o&ugrave; elles se nourrissent de
+    d&eacute;bris en d&eacute;composition. Si elles sont inoffensives en
+    elles-m&ecirc;mes, leur grincement involontaire est une torture. Toute
+    personne se trouvant dans un rayon de 10m doit manquer un jet
+    d&rsquo;OU&Iuml;E &agrave; +5. Si le jet r&eacute;ussit, perte de 1 point
+    d&rsquo;endurance, puis jet de VOLONT&Eacute; &agrave; -5. Si le jet de
+    VOLONT&Eacute; &eacute;choue, le personnage est sonn&eacute;
+    jusqu&rsquo;&agrave; la fin du round suivant.</p>
+
+    <h1>Combat</h1>
+
+    <p>Tout coup qui touche la grincette l&rsquo;extermine.</p>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+prototypeToken:
+  flags: {}
+  name: Grincette
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: null
+  bar2:
+    attribute: null
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    color: null
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/creatures/grincette.svg
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574858
+  modifiedTime: 1686701218714
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.VCRmWnhzCF9tJTD0
+  duplicateSource: null
+_key: '!actors!VCRmWnhzCF9tJTD0'
+
diff --git a/packs_src/animaux/creature_Grizzal_OWuf2ryyCtipWnpE.yml b/packs_src/animaux/creature_Grizzal_OWuf2ryyCtipWnpE.yml
new file mode 100644
index 00000000..05201c84
--- /dev/null
+++ b/packs_src/animaux/creature_Grizzal_OWuf2ryyCtipWnpE.yml
@@ -0,0 +1,462 @@
+_id: OWuf2ryyCtipWnpE
+name: Grizzal
+type: creature
+img: systems/foundryvtt-reve-de-dragon/icons/creatures/grizzal.svg
+items:
+  - _id: shsUV8UpU18c0RJK
+    name: Course
+    type: competencecreature
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 14
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OWuf2ryyCtipWnpE.shsUV8UpU18c0RJK'
+  - _id: 4GmpkphbsmQjvVVK
+    name: Escalade
+    type: competencecreature
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 14
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OWuf2ryyCtipWnpE.4GmpkphbsmQjvVVK'
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive
+    type: competencecreature
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 10
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OWuf2ryyCtipWnpE.CYpxxf1uTa78NWR9'
+  - _id: BjqRrGtHtTzuNpZB
+    name: Griffes et Crocs
+    type: competencecreature
+    sort: 500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 16
+      niveau: 5
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 2
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776487
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OWuf2ryyCtipWnpE.BjqRrGtHtTzuNpZB'
+  - _id: lzEdMrKXbOYrWG5S
+    name: Vigilance
+    type: competencecreature
+    sort: 600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 11
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OWuf2ryyCtipWnpE.lzEdMrKXbOYrWG5S'
+  - _id: wxT2H9CD43z4LlnS
+    name: Saut
+    type: competencecreature
+    sort: 100000
+    flags:
+      core:
+        sourceId: Item.JZDgJ7ySiV84llkK
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: null
+      descriptionmj: ''
+      carac_value: 14
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.JZDgJ7ySiV84llkK
+      duplicateSource: null
+    _key: '!actors.items!OWuf2ryyCtipWnpE.wxT2H9CD43z4LlnS'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.OWuf2ryyCtipWnpE
+system:
+  carac:
+    taille:
+      type: number
+      value: '23'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '20'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '20'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '11'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '8'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '10'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 22
+      value: 22
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 42
+      value: 42
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '+5'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 12/36
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '0'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '3'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Description</h1>
+
+    <p>Le grizzal est un carnassier plantigrade de grande taille, au pelage
+    &eacute;pais, au museau allong&eacute; et aux membres arm&eacute;s de
+    puissantes griffes non r&eacute;tractiles. Pouvant d&eacute;passer les 2 m
+    quand il se redresse en position verticale, son poids avoisine les 300
+    kg.</p>
+
+    <h1>M&oelig;urs</h1>
+
+    <p>Carnassier, mais &eacute;galement omnivore, et pouvant se d&eacute;lecter
+    comme l&rsquo;ours de fruits ou de miel, le grizzal vit essentiellement en
+    for&ecirc;t, et de pr&eacute;f&eacute;rence en relief rocheux pouvant lui
+    fournir une caverne pour tani&egrave;re. Solitaires, m&acirc;les et femelles
+    ne se rencontrent que bri&egrave;vement. L&rsquo;hiver, ils hibernent. Ne
+    recherchant pas syst&eacute;matiquement l&rsquo;affrontement avec
+    l&rsquo;homme, le grizzal peut n&eacute;anmoins &ecirc;tre un adversaire
+    fatal. Sa fourrure &eacute;paisse est si recherch&eacute;e que
+    d&rsquo;aucuns n&rsquo;h&eacute;sitent pas &agrave; la vendre
+    pr&eacute;matur&eacute;ment. En combat, ses r&eacute;ussites
+    particuli&egrave;res sont usuellement pass&eacute;es en <em>force</em>.</p>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+prototypeToken:
+  flags: {}
+  name: Grizzal
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: null
+  bar2:
+    attribute: null
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    color: null
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/creatures/grizzal.svg
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574854
+  modifiedTime: 1686701218714
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.OWuf2ryyCtipWnpE
+  duplicateSource: null
+_key: '!actors!OWuf2ryyCtipWnpE'
+
diff --git a/packs_src/animaux/creature_Harpie_BgXjyfnolHRQNWCj.yml b/packs_src/animaux/creature_Harpie_BgXjyfnolHRQNWCj.yml
new file mode 100644
index 00000000..e4e5a4e5
--- /dev/null
+++ b/packs_src/animaux/creature_Harpie_BgXjyfnolHRQNWCj.yml
@@ -0,0 +1,337 @@
+_id: BgXjyfnolHRQNWCj
+name: Harpie
+type: creature
+img: systems/foundryvtt-reve-de-dragon/icons/creatures/harpie.svg
+items:
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive
+    type: competencecreature
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 11
+      niveau: 4
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!BgXjyfnolHRQNWCj.CYpxxf1uTa78NWR9'
+  - _id: ndNshntOYb1JFNqi
+    name: Serres
+    type: competencecreature
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-serres.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 4
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 2
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776491
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!BgXjyfnolHRQNWCj.ndNshntOYb1JFNqi'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.BgXjyfnolHRQNWCj
+system:
+  carac:
+    taille:
+      type: number
+      value: '9'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '11'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '12'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '11'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '12'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '11'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 10
+      value: 10
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 21
+      value: 21
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '+0'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 12/36
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '0'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '4'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Description</h1>
+
+    <p>Cr&eacute;ature thanataire, devant son existence aux courants lourds du
+    cauchemar, la harpie n&rsquo;est n&eacute;anmoins pas une entit&eacute; mais
+    un animal r&eacute;el, &agrave; la semblance d&rsquo;une femme- vautour. De
+    la femme, elle poss&egrave;de la t&ecirc;te et le buste : chevelure
+    emm&ecirc;l&eacute;e, yeux hagards, rictus retrouss&eacute; sur des dents
+    carnassi&egrave;res, seins maigres et d&eacute;charn&eacute;s. Du vautour,
+    elle a les membres : de larges ailes en guise de bras, lui permettant de
+    voler, et des serres en guise de jambes. Son cri est un ricanement rauque et
+    insane.</p>
+
+    <h1>M&oelig;urs</h1>
+
+    <p>Les harpies vivent dans les lieux d&eacute;sh&eacute;rit&eacute;s, les
+    collines st&eacute;riles et les d&eacute;solations, en bandes de 5 &agrave;
+    10 individus. Les harpies sont toujours femelles et leur reproduction est
+    assez myst&eacute;rieuse. &Agrave; en croire Paranos le Moindre, elles sont
+    le fruit du viol d&rsquo;un quauquemaire (entit&eacute; de cauchemar) sur
+    une femme humaine. Le rejeton d&eacute;vore sa m&egrave;re de
+    l&rsquo;int&eacute;rieur avant de s&rsquo;expulser. Mal&eacute;fiques autant
+    qu&rsquo;agressives, elles poss&egrave;dent un pouvoir inn&eacute; de non
+    agressivit&eacute; s&rsquo;appliquant aux humano&iuml;des. S&rsquo;agissant
+    d&rsquo;un pouvoir inn&eacute;, elles n&rsquo;ont ni &agrave; monter dans
+    les TMR, ni &agrave; d&eacute;penser de points de r&ecirc;ve. La victime
+    doit jouer un jet de r&eacute;sistance standard, r-8, et en cas
+    d&rsquo;&eacute;chec, r&eacute;ussir un jet de VOLONT&Eacute; &agrave; -3
+    pour pouvoir attaquer la harpie. Le JR n&rsquo;est &agrave; jouer
+    qu&rsquo;une seule fois, tandis qu&rsquo;en cas d&rsquo;&eacute;chec, le jet
+    de VOLONT&Eacute; est &agrave; jouer tous les rounds. La non
+    agressivit&eacute; ne s&rsquo;applique qu&rsquo;&agrave;
+    l&rsquo;&eacute;gard de la harpie qui l&rsquo;a lanc&eacute;e, et une harpie
+    ne peut pas r&eacute;utiliser son pouvoir sur un personnage qui a
+    r&eacute;ussi son JR.</p>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+prototypeToken:
+  flags: {}
+  name: Harpie
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/creatures/harpie_t.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574842
+  modifiedTime: 1686701218715
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.BgXjyfnolHRQNWCj
+  duplicateSource: null
+_key: '!actors!BgXjyfnolHRQNWCj'
+
diff --git a/packs_src/animaux/creature_Jigstang_lHt8Tyexy3qzAerO.yml b/packs_src/animaux/creature_Jigstang_lHt8Tyexy3qzAerO.yml
new file mode 100644
index 00000000..3b94b701
--- /dev/null
+++ b/packs_src/animaux/creature_Jigstang_lHt8Tyexy3qzAerO.yml
@@ -0,0 +1,424 @@
+_id: lHt8Tyexy3qzAerO
+name: Jigstang
+type: creature
+img: icons/svg/mystery-man.svg
+items:
+  - _id: shsUV8UpU18c0RJK
+    name: Course
+    type: competencecreature
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!lHt8Tyexy3qzAerO.shsUV8UpU18c0RJK'
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive
+    type: competencecreature
+    sort: 900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 11
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!lHt8Tyexy3qzAerO.CYpxxf1uTa78NWR9'
+  - _id: BjqRrGtHtTzuNpZB
+    name: Griffes et Crocs
+    type: competencecreature
+    sort: 950000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 13
+      niveau: 3
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 1
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776493
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!lHt8Tyexy3qzAerO.BjqRrGtHtTzuNpZB'
+  - _id: lzEdMrKXbOYrWG5S
+    name: Vigilance
+    type: competencecreature
+    sort: 1800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 11
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!lHt8Tyexy3qzAerO.lzEdMrKXbOYrWG5S'
+  - _id: 4JttwOCHxLNbsW4R
+    name: Saut
+    type: competencecreature
+    sort: 1900000
+    flags:
+      core:
+        sourceId: Item.JZDgJ7ySiV84llkK
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: null
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.JZDgJ7ySiV84llkK
+      duplicateSource: null
+    _key: '!actors.items!lHt8Tyexy3qzAerO.4JttwOCHxLNbsW4R'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.lHt8Tyexy3qzAerO
+system:
+  carac:
+    taille:
+      type: number
+      value: '11'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '13'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '13'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '11'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '6'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '10'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 12
+      value: 12
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 25
+      value: 25
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '+1'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 12/24
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '0'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '2'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Description</h1>
+
+    <p>Le jigstang est un animal anthropomorphe, bip&egrave;de, vertical,
+    &agrave; la peau cuireuse gris noir, sans un poil, de la taille d&rsquo;un
+    homme. On l&rsquo;appelle parfois fausse goule ou goule noire. Sa
+    m&acirc;choire a une force capable de broyer les os les plus durs et ses
+    membres sup&eacute;rieurs se terminent par des serres tranchantes. Son cri
+    est un rire hyst&eacute;rique et d&eacute;mentiel.</p>
+
+    <h1>M&oelig;urs</h1>
+
+    <p>Le jigstang n&rsquo;a pas d&rsquo;habitat sp&eacute;cifique, on le trouve
+    en tout lieu sauvage. Hyper agressif autant que solitaire, il ne supporte
+    pas la pr&eacute;sence d&rsquo;autrui, et attaque &agrave; griffes et
+    &agrave; crocs. Son accouplement se termine toujours en un combat o&ugrave;
+    l&rsquo;un des deux partenaires, g&eacute;n&eacute;ralement le m&acirc;le,
+    trouve la mort.</p>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+prototypeToken:
+  flags: {}
+  name: Jigstang
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: null
+  bar2:
+    attribute: null
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    color: null
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: icons/svg/mystery-man.svg
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574884
+  modifiedTime: 1686701218716
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.lHt8Tyexy3qzAerO
+  duplicateSource: null
+_key: '!actors!lHt8Tyexy3qzAerO'
+
diff --git a/packs_src/animaux/creature_Libelle_YjBDfNoLA7rlofsh.yml b/packs_src/animaux/creature_Libelle_YjBDfNoLA7rlofsh.yml
new file mode 100644
index 00000000..3dc5cd98
--- /dev/null
+++ b/packs_src/animaux/creature_Libelle_YjBDfNoLA7rlofsh.yml
@@ -0,0 +1,395 @@
+_id: YjBDfNoLA7rlofsh
+name: Libelle
+type: creature
+img: systems/foundryvtt-reve-de-dragon/icons/creatures/libelle.svg
+items:
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive
+    type: competencecreature
+    sort: 900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 4
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YjBDfNoLA7rlofsh.CYpxxf1uTa78NWR9'
+  - _id: h9ASt4vrvEgxfj7j
+    name: Tronçonneuse
+    type: competencecreature
+    sort: 2100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-tronconneuse.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 14
+      niveau: 6
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 10
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776495
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YjBDfNoLA7rlofsh.h9ASt4vrvEgxfj7j'
+  - _id: lzEdMrKXbOYrWG5S
+    name: Vigilance
+    type: competencecreature
+    sort: 1900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 11
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YjBDfNoLA7rlofsh.lzEdMrKXbOYrWG5S'
+  - _id: Kt7WlB5Ui97X211z
+    name: Vol
+    type: competencecreature
+    sort: 2000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-vol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 14
+      niveau: 6
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YjBDfNoLA7rlofsh.Kt7WlB5Ui97X211z'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.YjBDfNoLA7rlofsh
+system:
+  carac:
+    taille:
+      type: number
+      value: '3'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '4'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '7'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '11'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '2'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '2'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 4
+      value: 4
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 8
+      value: 8
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '0'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: '-/40'
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '0'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '-6'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Manque</h1>
+
+    <p>Tron&ccedil;onneuse</p>
+
+    <h1>Description</h1>
+
+    <p>La libelle est une libellule g&eacute;ante, de 2m de long sur 3 m
+    d&rsquo;envergure, avec des ailes r&eacute;sistantes et tranchantes comme
+    des rasoirs, battant &agrave; une vitesse prodigieuse. Il en r&eacute;sulte
+    une paire de terribles <em>tron&ccedil;onneuses</em>.</p>
+
+    <h1>M&oelig;urs</h1>
+
+    <p>La libelle vit dans les marais, o&ugrave; elle se nourrit de larves. Elle
+    n&rsquo;est pas fonci&egrave;rement agressive, mais n&eacute;anmoins
+    tr&egrave;s curieuse, attir&eacute;e par tout ce qui bouge, et ses ailes
+    cisaillent tout sur son passage. Elle est capable de tron&ccedil;onner un
+    bambou de 3 cm de diam&egrave;tre sans m&ecirc;me ralentir son vol. Face
+    &agrave; un groupe de libelles, la meilleure d&eacute;fense est encore de
+    rester immobile. Son attaque est toujours consid&eacute;r&eacute;e comme une
+    <em>charge</em>, et &agrave; moins de succomber, elle est toujours
+    <em>d&eacute;sengag&eacute;e </em>en fin de round, continuant son vol pour
+    rebrousser chemin le round suivant et revenir examiner ce qui bouge
+    encore.</p>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+prototypeToken:
+  flags: {}
+  name: Libelle
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: null
+  bar2:
+    attribute: null
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    color: null
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/creatures/libelle.svg
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574869
+  modifiedTime: 1686701218716
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.YjBDfNoLA7rlofsh
+  duplicateSource: null
+_key: '!actors!YjBDfNoLA7rlofsh'
+
diff --git a/packs_src/animaux/creature_Lycan_99I06oTwCziLTnnl.yml b/packs_src/animaux/creature_Lycan_99I06oTwCziLTnnl.yml
new file mode 100644
index 00000000..4a1808e0
--- /dev/null
+++ b/packs_src/animaux/creature_Lycan_99I06oTwCziLTnnl.yml
@@ -0,0 +1,462 @@
+_id: 99I06oTwCziLTnnl
+name: Lycan
+type: creature
+img: systems/foundryvtt-reve-de-dragon/icons/creatures/lycan.svg
+items:
+  - _id: shsUV8UpU18c0RJK
+    name: Course
+    type: competencecreature
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!99I06oTwCziLTnnl.shsUV8UpU18c0RJK'
+  - _id: yDHZfK4RmwQW4YaW
+    name: Discrétion
+    type: competencecreature
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!99I06oTwCziLTnnl.yDHZfK4RmwQW4YaW'
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive
+    type: competencecreature
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 11
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!99I06oTwCziLTnnl.CYpxxf1uTa78NWR9'
+  - _id: 6DK46pyO0hzEuuUg
+    name: Morsure
+    type: competencecreature
+    sort: 500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 13
+      niveau: 4
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 1
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776497
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!99I06oTwCziLTnnl.6DK46pyO0hzEuuUg'
+  - _id: lzEdMrKXbOYrWG5S
+    name: Vigilance
+    type: competencecreature
+    sort: 600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 13
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!99I06oTwCziLTnnl.lzEdMrKXbOYrWG5S'
+  - _id: PBS6YfmZLbSbwzpH
+    name: Saut
+    type: competencecreature
+    sort: 100000
+    flags:
+      core:
+        sourceId: Item.JZDgJ7ySiV84llkK
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: null
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.JZDgJ7ySiV84llkK
+      duplicateSource: null
+    _key: '!actors.items!99I06oTwCziLTnnl.PBS6YfmZLbSbwzpH'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.99I06oTwCziLTnnl
+system:
+  carac:
+    taille:
+      type: number
+      value: '8'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '11'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '12'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '13'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '10'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '10'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 10
+      value: 10
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 10
+      value: 10
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '+0'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 12/38
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '0'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '0'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Manque</h1>
+
+    <p>Saut</p>
+
+    <h1>Description</h1>
+
+    <p>Le lycan est un canid&eacute; de grande taille, au museau pointu, aux
+    oreilles toujours droites, &agrave; la queue touffue et pendante, au pelage
+    gris fauve, avec des yeux aux reflets jaunes. Un adulte p&egrave;se en
+    moyenne 55 kg.</p>
+
+    <h1>M&oelig;urs</h1>
+
+    <p>Comme les loups, les lycans vivent en hordes hi&eacute;rarchis&eacute;es,
+    reconnaissant pour chef le m&acirc;le le plus fort. Carnassiers et
+    pr&eacute;dateurs redout&eacute;s, ils hantent toutes les sortes de
+    for&ecirc;ts. Rassur&eacute;s par la force que conf&egrave;re leur nombre,
+    les bandes de lycans n&rsquo;h&eacute;sitent pas &agrave; s&rsquo;attaquer
+    &agrave; l&rsquo;homme. Les hivers de famine, des meutes enti&egrave;res
+    vont m&ecirc;me jusqu&rsquo;&agrave; effectuer des razzias sur les
+    villages.</p>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+prototypeToken:
+  flags: {}
+  name: Lycan
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/creatures/chien_t.webp
+    tint: '#8789ab'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574841
+  modifiedTime: 1686701218717
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.99I06oTwCziLTnnl
+  duplicateSource: null
+_key: '!actors!99I06oTwCziLTnnl'
+
diff --git a/packs_src/animaux/creature_Mariol_DsE2xomX97onO2mN.yml b/packs_src/animaux/creature_Mariol_DsE2xomX97onO2mN.yml
new file mode 100644
index 00000000..8105a044
--- /dev/null
+++ b/packs_src/animaux/creature_Mariol_DsE2xomX97onO2mN.yml
@@ -0,0 +1,505 @@
+_id: DsE2xomX97onO2mN
+name: Mariol
+type: creature
+img: systems/foundryvtt-reve-de-dragon/icons/creatures/mariol.svg
+items:
+  - _id: shsUV8UpU18c0RJK
+    name: Course
+    type: competencecreature
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 10
+      niveau: 0
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!DsE2xomX97onO2mN.shsUV8UpU18c0RJK'
+  - _id: yDHZfK4RmwQW4YaW
+    name: Discrétion
+    type: competencecreature
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 4
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!DsE2xomX97onO2mN.yDHZfK4RmwQW4YaW'
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive
+    type: competencecreature
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 11
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!DsE2xomX97onO2mN.CYpxxf1uTa78NWR9'
+  - _id: 6DK46pyO0hzEuuUg
+    name: Morsure
+    type: competencecreature
+    sort: 500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 10
+      niveau: 3
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 1
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776499
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!DsE2xomX97onO2mN.6DK46pyO0hzEuuUg'
+  - _id: efl1HdDSKpBfImQ1
+    name: Pierre Lancée
+    type: competencecreature
+    sort: 600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-pierrelancee.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 10
+      niveau: 3
+      default_diffLibre: 0
+      categorie: lancer
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: false
+      ispossession: false
+      dommages: -2
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.0.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1663624147664
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!DsE2xomX97onO2mN.efl1HdDSKpBfImQ1'
+  - _id: lzEdMrKXbOYrWG5S
+    name: Vigilance
+    type: competencecreature
+    sort: 700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 10
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!DsE2xomX97onO2mN.lzEdMrKXbOYrWG5S'
+  - _id: WJq3afIoq0xUV2dF
+    name: Saut
+    type: competencecreature
+    sort: 100000
+    flags:
+      core:
+        sourceId: Item.JZDgJ7ySiV84llkK
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: null
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 4
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.JZDgJ7ySiV84llkK
+      duplicateSource: null
+    _key: '!actors.items!DsE2xomX97onO2mN.WJq3afIoq0xUV2dF'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.DsE2xomX97onO2mN
+system:
+  carac:
+    taille:
+      type: number
+      value: '5'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '11'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '9'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '10'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '10'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '10'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 8
+      value: 8
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 19
+      value: 19
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '-1'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 12/30
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '0'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '0'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Description</h1>
+
+    <p>Le mariol est un canid&eacute; de taille moyenne (15-25 kg), ressemblant
+    &agrave; un &eacute;pagneul avec un faux air d&rsquo;&eacute;cureuil dont il
+    poss&egrave;de la queue en panache. Tr&egrave;s agile, il est capable de se
+    tenir en position verticale et m&ecirc;me de se d&eacute;placer uniquement
+    sur ses membres post&eacute;rieurs, tandis que ses ant&eacute;rieurs se
+    terminent par des pattes tr&egrave;s semblables &agrave; des mains de
+    singe.</p>
+
+    <h1>M&oelig;urs</h1>
+
+    <p>Social, le mariol vit en bande de plusieurs dizaines d&rsquo;individus,
+    hantant de pr&eacute;f&eacute;rence les sous-bois clairsem&eacute;s ou les
+    landes de broussaille. Omnivore avec une pr&eacute;f&eacute;rence pour la
+    chair, voire la charogne, il fabrique des pi&egrave;ges ing&eacute;nieux
+    sous forme de fosses souvent profondes, au fond plant&eacute; de pieux
+    aiguis&eacute;s, recouvertes par un treillis de branchage et de mousse. Le
+    camouflage est si parfait qu&rsquo;il s&rsquo;y laisse parfois prendre
+    lui-m&ecirc;me. En g&eacute;n&eacute;ral, un membre de la bande reste
+    &agrave; proximit&eacute; du pi&egrave;ge pour avertir les autres d&egrave;s
+    qu&rsquo;une cr&eacute;ature s&rsquo;est laiss&eacute; prendre. Il le
+    signale par un rire aigu et exasp&eacute;rant. Car c&rsquo;est une des
+    particularit&eacute;s les plus &eacute;nervantes du mariol que son cri
+    ressemble &agrave; s&rsquo;y tromper &agrave; un rire de d&eacute;rision. Le
+    reste du groupe accourt alors, et si la proie n&rsquo;a pas
+    &eacute;t&eacute; tu&eacute;e du premier coup par le pi&egrave;ge, ils la
+    lapident &agrave; coups de pierres tranchantes, tout en riant &agrave; gorge
+    d&eacute;ploy&eacute;e. Certaines de leurs fosses sont assez grandes pour
+    accueillir des hommes.</p>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+prototypeToken:
+  flags: {}
+  name: Mariol
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/creatures/chiard_t.webp
+    tint: '#db7a1f'
+    scaleX: 0.6
+    scaleY: 0.6
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574844
+  modifiedTime: 1686701218718
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.DsE2xomX97onO2mN
+  duplicateSource: null
+_key: '!actors!DsE2xomX97onO2mN'
+
diff --git a/packs_src/animaux/creature_Mule_i7pvn7kgTwIdKYtP.yml b/packs_src/animaux/creature_Mule_i7pvn7kgTwIdKYtP.yml
new file mode 100644
index 00000000..8c70c27d
--- /dev/null
+++ b/packs_src/animaux/creature_Mule_i7pvn7kgTwIdKYtP.yml
@@ -0,0 +1,421 @@
+_id: i7pvn7kgTwIdKYtP
+name: Mule
+type: creature
+img: systems/foundryvtt-reve-de-dragon/icons/creatures/mule.svg
+items:
+  - _id: shsUV8UpU18c0RJK
+    name: Course
+    type: competencecreature
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!i7pvn7kgTwIdKYtP.shsUV8UpU18c0RJK'
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive
+    type: competencecreature
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 8
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!i7pvn7kgTwIdKYtP.CYpxxf1uTa78NWR9'
+  - _id: 6DK46pyO0hzEuuUg
+    name: Morsure
+    type: competencecreature
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 2
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 1
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776538
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!i7pvn7kgTwIdKYtP.6DK46pyO0hzEuuUg'
+  - _id: lzEdMrKXbOYrWG5S
+    name: Vigilance
+    type: competencecreature
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 0
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!i7pvn7kgTwIdKYtP.lzEdMrKXbOYrWG5S'
+  - _id: 3MgAaUHeKGBcbyr5
+    name: Coup de pied
+    type: competencecreature
+    sort: 500000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-creatures.Zpl2Bi451vB3r91W
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-coup_de_pied.webp
+    effects: []
+    folder: null
+    system:
+      description: null
+      descriptionmj: ''
+      carac_value: 13
+      niveau: 3
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 3
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776538
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-creatures.Zpl2Bi451vB3r91W
+      duplicateSource: null
+    _key: '!actors.items!i7pvn7kgTwIdKYtP.3MgAaUHeKGBcbyr5'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.i7pvn7kgTwIdKYtP
+system:
+  carac:
+    taille:
+      type: number
+      value: '23'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '17'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '17'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '12'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '12'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '12'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 20
+      value: 20
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 40
+      value: 40
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '+4'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 12/40
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '18'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '1'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Description</h1>
+
+    <p>La mule est une le croisement entre un cheval et une &acirc;nesse.
+    Adulte, la mule p&egrave;se 300 kg pour 1m65 au garrot.</p>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+ownership:
+  default: 0
+  Q2G6GTdrotKzYGUC: 3
+prototypeToken:
+  flags: {}
+  name: Mule
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/creatures/chamule_t.webp
+    tint: '#abadbf'
+    scaleX: 1.7
+    scaleY: 1.7
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574879
+  modifiedTime: 1686701218719
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.i7pvn7kgTwIdKYtP
+  duplicateSource: null
+_key: '!actors!i7pvn7kgTwIdKYtP'
+
diff --git a/packs_src/animaux/creature_Oiseau_oracle_0ogeNTXl7IwYfWZR.yml b/packs_src/animaux/creature_Oiseau_oracle_0ogeNTXl7IwYfWZR.yml
new file mode 100644
index 00000000..401e0d25
--- /dev/null
+++ b/packs_src/animaux/creature_Oiseau_oracle_0ogeNTXl7IwYfWZR.yml
@@ -0,0 +1,295 @@
+_id: 0ogeNTXl7IwYfWZR
+name: Oiseau-oracle
+type: creature
+img: systems/foundryvtt-reve-de-dragon/icons/creatures/oiseau-oracle.svg
+items:
+  - _id: Kt7WlB5Ui97X211z
+    name: Vol
+    type: competencecreature
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-vol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 15
+      niveau: 5
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!0ogeNTXl7IwYfWZR.Kt7WlB5Ui97X211z'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.0ogeNTXl7IwYfWZR
+system:
+  carac:
+    taille:
+      type: number
+      value: '2'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '4'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '1'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '15'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '17'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '18'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 3
+      value: 3
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 7
+      value: 7
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '-'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: '-/40'
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '0'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '-8'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Description</h1>
+
+    <p>L&rsquo;oiseau-oracle, quoique animal r&eacute;el, a tout de
+    l&rsquo;entit&eacute; de r&ecirc;ve. Il poss&egrave;de quatre pattes en plus
+    de ses ailes, et il parle, semblant conna&icirc;tre toutes les langues. Il a
+    au demeurant l&rsquo;apparence d&rsquo;un gros faisan au plumage
+    multicolore, et sa chair est r&eacute;put&eacute;e d&eacute;lectable.</p>
+
+    <h1>M&oelig;urs</h1>
+
+    <p>&Agrave; en croire Paranos le Moindre (il n&rsquo;en rate jamais une,
+    celui-l&agrave;), l&rsquo;oiseau-oracle sait non seulement s&rsquo;exprimer
+    dans toutes les langues, mais il dit toujours la v&eacute;rit&eacute;,
+    prof&eacute;rant de v&eacute;ritables oracles, d&rsquo;o&ugrave; son nom. Il
+    peut r&eacute;pondre de fa&ccedil;on assez claire sur le pr&eacute;sent ou
+    le pass&eacute;; en ce qui concerne le futur, ses r&eacute;ponses sont
+    souvent obscures. L&rsquo;oiseau-oracle ne tol&egrave;re qu&rsquo;une seule
+    question et ne fournit qu&rsquo;une seule r&eacute;ponse. Si on ne lui pose
+    pas de question, il montre des signes d&rsquo;impatience, l&rsquo;air de
+    dire: "Allez- vous vous d&eacute;cider &agrave; m&rsquo;interroger, oui ou
+    non ? Si vous croyez que c&rsquo;est par hasard que je suis l&agrave; !
+    J&rsquo;ai parcouru un long chemin jusqu&rsquo;&agrave; vous, et je
+    n&rsquo;ai pas que &ccedil;a &agrave; faire !..." Et si on ne lui pose
+    d&eacute;cid&eacute;ment aucune question, il reprend son vol et on ne le
+    revoit plus. Paranos affirme par ailleurs que tuer un oiseau-oracle porte
+    une terrible malchance.</p>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+prototypeToken:
+  flags: {}
+  name: Oiseau-oracle
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: null
+  bar2:
+    attribute: null
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    color: null
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/creatures/oiseau-oracle.svg
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574837
+  modifiedTime: 1686701218719
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.0ogeNTXl7IwYfWZR
+  duplicateSource: null
+_key: '!actors!0ogeNTXl7IwYfWZR'
+
diff --git a/packs_src/animaux/creature_Pantodar_c2CVCRQY3FiZXFre.yml b/packs_src/animaux/creature_Pantodar_c2CVCRQY3FiZXFre.yml
new file mode 100644
index 00000000..57441b99
--- /dev/null
+++ b/packs_src/animaux/creature_Pantodar_c2CVCRQY3FiZXFre.yml
@@ -0,0 +1,497 @@
+_id: c2CVCRQY3FiZXFre
+name: Pantodar
+type: creature
+img: systems/foundryvtt-reve-de-dragon/icons/creatures/pantodar.svg
+items:
+  - _id: shsUV8UpU18c0RJK
+    name: Course
+    type: competencecreature
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 14
+      niveau: 4
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!c2CVCRQY3FiZXFre.shsUV8UpU18c0RJK'
+  - _id: qilRzXpVaGceNmQp
+    name: Dague
+    type: competencecreature
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 11
+      niveau: 3
+      default_diffLibre: 0
+      categorie: melee
+      categorie_parade: dagues
+      iscombat: true
+      isnaturelle: false
+      ispossession: false
+      dommages: 1
+      mortalite: mortel
+      isparade: true
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.0.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1663624101180
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!c2CVCRQY3FiZXFre.qilRzXpVaGceNmQp'
+  - _id: yDHZfK4RmwQW4YaW
+    name: Discrétion
+    type: competencecreature
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 13
+      niveau: 5
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!c2CVCRQY3FiZXFre.yDHZfK4RmwQW4YaW'
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive
+    type: competencecreature
+    sort: 500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 13
+      niveau: 5
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!c2CVCRQY3FiZXFre.CYpxxf1uTa78NWR9'
+  - _id: BjqRrGtHtTzuNpZB
+    name: Griffes et Crocs
+    type: competencecreature
+    sort: 600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 14
+      niveau: 5
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 2
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776504
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!c2CVCRQY3FiZXFre.BjqRrGtHtTzuNpZB'
+  - _id: lzEdMrKXbOYrWG5S
+    name: Vigilance
+    type: competencecreature
+    sort: 700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 17
+      niveau: 5
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!c2CVCRQY3FiZXFre.lzEdMrKXbOYrWG5S'
+  - _id: tqslo53FM201P3PM
+    name: Saut
+    type: competencecreature
+    sort: 100000
+    flags:
+      core:
+        sourceId: Item.JZDgJ7ySiV84llkK
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: null
+      descriptionmj: ''
+      carac_value: 14
+      niveau: 4
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.JZDgJ7ySiV84llkK
+      duplicateSource: null
+    _key: '!actors.items!c2CVCRQY3FiZXFre.tqslo53FM201P3PM'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.c2CVCRQY3FiZXFre
+system:
+  carac:
+    taille:
+      type: number
+      value: '13'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '14'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: '15'
+      label: Force
+      xp: '0'
+      derivee: false
+    perception:
+      type: number
+      value: '17'
+      label: Perception
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '15'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '12'
+      label: Rêve
+      xp: '0'
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 14
+      value: 14
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 28
+      value: 28
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '+2'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 14/42
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '0'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '2'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Description</h1>
+
+    <p>Le pantodar est un f&eacute;lin &agrave; fourrure rase de couleur jaune
+    sable, de la taille d&rsquo;une panth&egrave;re. Sa caract&eacute;ristique
+    la plus singuli&egrave;re est une longue queue pr&eacute;hensile de plus de
+    3 m de long, capable de manier une arme l&eacute;g&egrave;re telle
+    qu&rsquo;une dague.</p>
+
+    <h1>M&oelig;urs</h1>
+
+    <p>H&ocirc;te des plaines et des savanes, rarement des for&ecirc;ts, le
+    pantodar est un carnassier solitaire. Tr&egrave;s curieux, mais tout aussi
+    intelligent et prudent, il s&rsquo;attaque rarement &agrave; l&rsquo;homme
+    de sa propre initiative. Il l&rsquo;observe pourtant, de loin, et s&rsquo;il
+    peut d&eacute;rober une dague sur un cadavre, il ne s&rsquo;en prive pas.
+    Par quelle singularit&eacute; arrive-t-il &agrave; s&rsquo;en servir
+    adroitement ? C&rsquo;est une source d&rsquo;&eacute;tonnement. On
+    conna&icirc;t la c&eacute;l&egrave;bre r&eacute;ponse de Paranos le Moindre
+    interrog&eacute; &agrave; ce sujet : &laquo;Vous n&rsquo;avez
+    qu&rsquo;&agrave; le lui demander vous-m&ecirc;me !&raquo; Les jeunes
+    pantodars peuvent assez facilement s&rsquo;apprivoiser"; devenus adultes,
+    ils sont &eacute;tonnamment fid&egrave;les.</p>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+prototypeToken:
+  flags: {}
+  name: Pantodar
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: null
+  bar2:
+    attribute: null
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    color: null
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/creatures/pantodar.svg
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574872
+  modifiedTime: 1686701218720
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.c2CVCRQY3FiZXFre
+  duplicateSource: null
+_key: '!actors!c2CVCRQY3FiZXFre'
+
diff --git a/packs_src/animaux/creature_Quileurbist_eGvgsF9uiR4vKLB2.yml b/packs_src/animaux/creature_Quileurbist_eGvgsF9uiR4vKLB2.yml
new file mode 100644
index 00000000..9b65a1d5
--- /dev/null
+++ b/packs_src/animaux/creature_Quileurbist_eGvgsF9uiR4vKLB2.yml
@@ -0,0 +1,466 @@
+_id: eGvgsF9uiR4vKLB2
+name: Quileurbist
+type: creature
+img: systems/foundryvtt-reve-de-dragon/icons/creatures/quileurbist.svg
+items:
+  - _id: shsUV8UpU18c0RJK
+    name: Course
+    type: competencecreature
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!eGvgsF9uiR4vKLB2.shsUV8UpU18c0RJK'
+  - _id: 4GmpkphbsmQjvVVK
+    name: Escalade
+    type: competencecreature
+    sort: 800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 15
+      niveau: 5
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!eGvgsF9uiR4vKLB2.4GmpkphbsmQjvVVK'
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive
+    type: competencecreature
+    sort: 850000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 5
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!eGvgsF9uiR4vKLB2.CYpxxf1uTa78NWR9'
+  - _id: BjqRrGtHtTzuNpZB
+    name: Griffes et Crocs
+    type: competencecreature
+    sort: 900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 15
+      niveau: 5
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 2
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776508
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!eGvgsF9uiR4vKLB2.BjqRrGtHtTzuNpZB'
+  - _id: lzEdMrKXbOYrWG5S
+    name: Vigilance
+    type: competencecreature
+    sort: 1800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 10
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!eGvgsF9uiR4vKLB2.lzEdMrKXbOYrWG5S'
+  - _id: 8O8e3Msr2KPZqwkY
+    name: Saut
+    type: competencecreature
+    sort: 1900000
+    flags:
+      core:
+        sourceId: Item.JZDgJ7ySiV84llkK
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: null
+      descriptionmj: ''
+      carac_value: 15
+      niveau: 5
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.JZDgJ7ySiV84llkK
+      duplicateSource: null
+    _key: '!actors.items!eGvgsF9uiR4vKLB2.8O8e3Msr2KPZqwkY'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.eGvgsF9uiR4vKLB2
+system:
+  carac:
+    taille:
+      type: number
+      value: '14'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '14'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '18'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '10'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '10'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '10'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 14
+      value: 14
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 28
+      value: 28
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '+3'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 14/28
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '0'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '5'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Description</h1>
+
+    <p>Le quileurbist est une cr&eacute;ature simiesque recouverte d&rsquo;une
+    carapace d&rsquo;&eacute;cailles h&eacute;riss&eacute;es de piquants. Sa
+    t&ecirc;te plate et triangulaire est dot&eacute;e d&rsquo;une large
+    m&acirc;choire plant&eacute;e de crocs, et ses bras plut&ocirc;t longs se
+    terminent par des pattes plant&eacute;es de griffes ac&eacute;r&eacute;es.
+    Comme les grands singes, il se tient en position semi-verticale. Son cri,
+    rauque et guttural, ressemble &agrave; la syllabe kill, d&rsquo;o&ugrave;,
+    d&rsquo;apr&egrave;s Paranos le Moindre, l&rsquo;origine de son nom. Il fait
+    en moyenne 1m85 pour 100 kg.</p>
+
+    <h1>M&oelig;urs</h1>
+
+    <p>Le quileurbist n&rsquo;a pas d&rsquo;habitat sp&eacute;cifique, encore
+    qu&rsquo;on le rencontre surtout dans les collines rocheuses et peu
+    bois&eacute;es, mais vagabond itin&eacute;rant, il change souvent de lieu.
+    Il faut dire que partout o&ugrave; se trouve un quileurbist, la
+    r&eacute;gion se d&eacute;peuple de toute autre vie animale. La
+    cr&eacute;ature semble en effet n&rsquo;avoir qu&rsquo;une vocation" : tuer,
+    d&eacute;chirer, &eacute;ventrer, massacrer toutes les autres formes de vie.
+    Le quileurbist r&eacute;siste automatiquement au sort de
+    Non-Agressivit&eacute; d&rsquo;Hypnos. En combat, ses r&eacute;ussites
+    particuli&egrave;res sont toujours pass&eacute;es en
+    <em>rapidit&eacute;</em>.</p>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+prototypeToken:
+  flags: {}
+  name: Quileurbist
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: null
+  bar2:
+    attribute: null
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    color: null
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/creatures/quileurbist.svg
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574876
+  modifiedTime: 1686701218721
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.eGvgsF9uiR4vKLB2
+  duplicateSource: null
+_key: '!actors!eGvgsF9uiR4vKLB2'
+
diff --git a/packs_src/animaux/creature_Ranan_cre_icS4ht40EGkUbUus.yml b/packs_src/animaux/creature_Ranan_cre_icS4ht40EGkUbUus.yml
new file mode 100644
index 00000000..715a2925
--- /dev/null
+++ b/packs_src/animaux/creature_Ranan_cre_icS4ht40EGkUbUus.yml
@@ -0,0 +1,490 @@
+_id: icS4ht40EGkUbUus
+name: Rananècre
+type: creature
+img: icons/svg/mystery-man.svg
+items:
+  - _id: 0z35nbSeViandim4
+    name: Morsure (maladie)
+    type: competencecreature
+    sort: 100000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-creatures.6DK46pyO0hzEuuUg
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 11
+      niveau: 3
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 1
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776510
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-creatures.6DK46pyO0hzEuuUg
+      duplicateSource: null
+    _key: '!actors.items!icS4ht40EGkUbUus.0z35nbSeViandim4'
+  - _id: w1BjJ6evq83ZMieY
+    name: Esquive
+    type: competencecreature
+    sort: 200000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-creatures.CYpxxf1uTa78NWR9
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 10
+      niveau: 2
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-creatures.CYpxxf1uTa78NWR9
+      duplicateSource: null
+    _key: '!actors.items!icS4ht40EGkUbUus.w1BjJ6evq83ZMieY'
+  - _id: dv9QLfHGa5ZwDN7l
+    name: Course
+    type: competencecreature
+    sort: 300000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-creatures.shsUV8UpU18c0RJK
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 11
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-creatures.shsUV8UpU18c0RJK
+      duplicateSource: null
+    _key: '!actors.items!icS4ht40EGkUbUus.dv9QLfHGa5ZwDN7l'
+  - _id: VdLbNp5bz8hU6KDl
+    name: Discrétion
+    type: competencecreature
+    sort: 400000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-creatures.yDHZfK4RmwQW4YaW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 10
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-creatures.yDHZfK4RmwQW4YaW
+      duplicateSource: null
+    _key: '!actors.items!icS4ht40EGkUbUus.VdLbNp5bz8hU6KDl'
+  - _id: TXC25fwUDxF6Qp5A
+    name: Vigilance
+    type: competencecreature
+    sort: 500000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-creatures.lzEdMrKXbOYrWG5S
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 10
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-creatures.lzEdMrKXbOYrWG5S
+      duplicateSource: null
+    _key: '!actors.items!icS4ht40EGkUbUus.TXC25fwUDxF6Qp5A'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.icS4ht40EGkUbUus
+system:
+  carac:
+    taille:
+      type: number
+      value: '10'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '10'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '10'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '10'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '10'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '10'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 10
+      value: 10
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 10
+      value: 10
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '0'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: '0'
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '0'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '0'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Description</h1>
+
+    <p>Le ranan&egrave;cre est un rat g&eacute;ant de la taille d&rsquo;un
+    chien, au pelage gris moisi, pesant en moyenne 35 kg. Sa morsure inocule une
+    horrible maladie : la <em>n&eacute;crophase</em>.</p>
+
+    <h1>M&oelig;urs</h1>
+
+    <p>Le ranan&egrave;cre vit dans les d&eacute;solations, les anciennes
+    ruines, partout o&ugrave; les courants lourds du cauchemar ont laiss&eacute;
+    leur empreinte. Sa pr&eacute;sence s&rsquo;accompagne souvent
+    d&rsquo;entit&eacute;s de cauchemar non incarn&eacute;es (haines,
+    d&eacute;sespoirs).</p>
+
+    <h1>N&eacute;crophase</h1>
+
+    <p>Tout autour de la blessure, la chair s&rsquo;enfle, vire au noir et se
+    putr&eacute;fie, puis l&rsquo;ensemble du corps est gagn&eacute; peu
+    &agrave; peu. Si la mort survient, elle donne naissance &agrave; une
+    entit&eacute; de cauchemar non incarn&eacute;e ayant le m&ecirc;me nombre de
+    points de r&ecirc;ve que la caract&eacute;ristique R&Ecirc;VE de la victime.
+    Tirer 1d2 : 1 = haine ; 2 = d&eacute;sespoir.</p>
+
+    <table style="width: 60.5061%;" border="1">
+
+    <tbody>
+
+    <tr>
+
+    <td style="width: 19.6667%;">Malignit&eacute;</td>
+
+    <td style="width: 79.5%;">7</td>
+
+    </tr>
+
+    <tr>
+
+    <td style="width: 19.6667%;">P&eacute;riodicit&eacute;</td>
+
+    <td style="width: 79.5%;">1 heure</td>
+
+    </tr>
+
+    <tr>
+
+    <td style="width: 19.6667%;">Dommages</td>
+
+    <td style="width: 79.5%;">-2 points de vie</td>
+
+    </tr>
+
+    <tr>
+
+    <td style="width: 19.6667%;">Antidotes</td>
+
+    <td style="width: 79.5%;">-4 \ Tournegraisse +16, Huile de S&eacute;likanthe
+    +6</td>
+
+    </tr>
+
+    </tbody>
+
+    </table>
+
+    <p>&nbsp;</p>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+prototypeToken:
+  flags: {}
+  name: Rananècre
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/entites/zombi-token.webp
+    tint: '#f2c88c'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574880
+  modifiedTime: 1686701218721
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.icS4ht40EGkUbUus
+  duplicateSource: null
+_key: '!actors!icS4ht40EGkUbUus'
+
diff --git a/packs_src/animaux/creature_Sanguinox_sAcoQO3vvDDEJFva.yml b/packs_src/animaux/creature_Sanguinox_sAcoQO3vvDDEJFva.yml
new file mode 100644
index 00000000..d7c60947
--- /dev/null
+++ b/packs_src/animaux/creature_Sanguinox_sAcoQO3vvDDEJFva.yml
@@ -0,0 +1,463 @@
+_id: sAcoQO3vvDDEJFva
+name: Sanguinox
+type: creature
+img: systems/foundryvtt-reve-de-dragon/icons/creatures/sanguinox.svg
+items:
+  - _id: shsUV8UpU18c0RJK
+    name: Course
+    type: competencecreature
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 16
+      niveau: 5
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!sAcoQO3vvDDEJFva.shsUV8UpU18c0RJK'
+  - _id: yDHZfK4RmwQW4YaW
+    name: Discrétion
+    type: competencecreature
+    sort: 700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 16
+      niveau: 5
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!sAcoQO3vvDDEJFva.yDHZfK4RmwQW4YaW'
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive
+    type: competencecreature
+    sort: 850000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 14
+      niveau: 5
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!sAcoQO3vvDDEJFva.CYpxxf1uTa78NWR9'
+  - _id: BjqRrGtHtTzuNpZB
+    name: Griffes et Crocs
+    type: competencecreature
+    sort: 900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 5
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 1
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776512
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!sAcoQO3vvDDEJFva.BjqRrGtHtTzuNpZB'
+  - _id: lzEdMrKXbOYrWG5S
+    name: Vigilance
+    type: competencecreature
+    sort: 1800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 17
+      niveau: 5
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!sAcoQO3vvDDEJFva.lzEdMrKXbOYrWG5S'
+  - _id: WML1KyyQrFRbmsLn
+    name: Saut
+    type: competencecreature
+    sort: 1900000
+    flags:
+      core:
+        sourceId: Item.JZDgJ7ySiV84llkK
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: null
+      descriptionmj: ''
+      carac_value: 16
+      niveau: 5
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.JZDgJ7ySiV84llkK
+      duplicateSource: null
+    _key: '!actors.items!sAcoQO3vvDDEJFva.WML1KyyQrFRbmsLn'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.sAcoQO3vvDDEJFva
+system:
+  carac:
+    taille:
+      type: number
+      value: '7'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '13'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '11'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '17'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '14'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '13'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 10
+      value: 10
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 23
+      value: 23
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '+0'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 12/32
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '0'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '0'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Description</h1>
+
+    <p>Le sanguinox est un gros chat sauvage au pelage enti&egrave;rement noir,
+    pouvant faire jusqu&rsquo;&agrave; 45 kg.</p>
+
+    <h1>M&oelig;urs</h1>
+
+    <p>Le sanguinox vit dans les for&ecirc;ts, de pr&eacute;f&eacute;rence
+    rocailleuses, telles que les contreforts de montagne, o&ugrave; il peut
+    trouver une caverne pour lui servir de tani&egrave;re pendant le jour. De
+    moeurs essentiellement nocturnes, c&rsquo;est un pr&eacute;dateur
+    redout&eacute;. Il aime le go&ucirc;t du sang pour lui-m&ecirc;me, et,
+    gav&eacute; de nourriture, ne se contente parfois que de saigner ses proies.
+    Audacieux jusqu&rsquo;&agrave; la t&eacute;m&eacute;rit&eacute;, le
+    sanguinox n&rsquo;h&eacute;site pas &agrave; s&rsquo;attaquer &agrave; des
+    cr&eacute;atures nettement plus grosses que lui, et en particulier &agrave;
+    l&rsquo;homme. Sa technique favorite est l&rsquo;embuscade. La nuit,
+    dissimul&eacute; sur une branche d&rsquo;arbre, il est virtuellement
+    invisible. Quand il attaque en se laissant tomber d&rsquo;une branche,
+    consid&eacute;rer en termes de r&egrave;gles que c&rsquo;est une attaque de
+    <em>charge</em>. Au sol, ses r&eacute;ussites particuli&egrave;res sont
+    usuellement pass&eacute;es en <em>rapidit&eacute;</em>.</p>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+prototypeToken:
+  flags: {}
+  name: Sanguinox
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/creatures/sanguinox.svg
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574887
+  modifiedTime: 1686701218722
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.sAcoQO3vvDDEJFva
+  duplicateSource: null
+_key: '!actors!sAcoQO3vvDDEJFva'
+
diff --git a/packs_src/animaux/creature_Scologriffe_YwqgGvzxMTgYZFyc.yml b/packs_src/animaux/creature_Scologriffe_YwqgGvzxMTgYZFyc.yml
new file mode 100644
index 00000000..25d6b5a0
--- /dev/null
+++ b/packs_src/animaux/creature_Scologriffe_YwqgGvzxMTgYZFyc.yml
@@ -0,0 +1,427 @@
+_id: YwqgGvzxMTgYZFyc
+name: Scologriffe
+type: creature
+img: systems/foundryvtt-reve-de-dragon/icons/creatures/scologriffe.svg
+items:
+  - _id: yDHZfK4RmwQW4YaW
+    name: Discrétion
+    type: competencecreature
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 13
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YwqgGvzxMTgYZFyc.yDHZfK4RmwQW4YaW'
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive
+    type: competencecreature
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 10
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YwqgGvzxMTgYZFyc.CYpxxf1uTa78NWR9'
+  - _id: 6DK46pyO0hzEuuUg
+    name: Morsure
+    type: competencecreature
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 10
+      niveau: 3
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 1
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776514
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YwqgGvzxMTgYZFyc.6DK46pyO0hzEuuUg'
+  - _id: lzEdMrKXbOYrWG5S
+    name: Vigilance
+    type: competencecreature
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 10
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YwqgGvzxMTgYZFyc.lzEdMrKXbOYrWG5S'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.YwqgGvzxMTgYZFyc
+system:
+  carac:
+    taille:
+      type: number
+      value: '2'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '5'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '3'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '10'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '2'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '2'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 4
+      value: 4
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 9
+      value: 9
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '-4'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 8/14
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '0'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '-8'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Description</h1>
+
+    <p>Le scologriffe est un scolopendre g&eacute;ant pouvant atteindre 1m20 de
+    long, au venin mortel.</p>
+
+    <h1>M&oelig;urs</h1>
+
+    <p>Le scologriffe vit dans les for&ecirc;ts et les lieux humides, se
+    nourrissant de charogne. Il n&rsquo;est pas directement agressif, mais
+    attaque d&egrave;s qu&rsquo;il est surpris ou se croit en danger.</p>
+
+    <h1>Venin</h1>
+
+    <p>Sensation aigu&euml; de d&eacute;s&eacute;quilibre. Jouer VOLONT&Eacute;
+    &agrave; -3. En cas d&rsquo;&eacute;chec, on chute sans parvenir &agrave; se
+    relever.</p>
+
+    <table style="width: 59.506%;" border="1">
+
+    <tbody>
+
+    <tr>
+
+    <td style="width: 21.6667%;">Malignit&eacute;</td>
+
+    <td style="width: 77.5%;">3</td>
+
+    </tr>
+
+    <tr>
+
+    <td style="width: 21.6667%;">P&eacute;riodicit&eacute;</td>
+
+    <td style="width: 77.5%;">1 minute</td>
+
+    </tr>
+
+    <tr>
+
+    <td style="width: 21.6667%;">Dommages</td>
+
+    <td style="width: 77.5%;">-1 point de vie</td>
+
+    </tr>
+
+    <tr>
+
+    <td style="width: 21.6667%;">Antidotes</td>
+
+    <td style="width: 77.5%;">-3 \ Liqueur de Bagdol +16, Topazo&iuml;ne +8</td>
+
+    </tr>
+
+    </tbody>
+
+    </table>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+prototypeToken:
+  flags: {}
+  name: Scologriffe
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/creatures/scologriffe.svg
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574869
+  modifiedTime: 1686701218723
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.YwqgGvzxMTgYZFyc
+  duplicateSource: null
+_key: '!actors!YwqgGvzxMTgYZFyc'
+
diff --git a/packs_src/animaux/creature_Sir_ne_NZfwIplunfOuuzuD.yml b/packs_src/animaux/creature_Sir_ne_NZfwIplunfOuuzuD.yml
new file mode 100644
index 00000000..ed75313e
--- /dev/null
+++ b/packs_src/animaux/creature_Sir_ne_NZfwIplunfOuuzuD.yml
@@ -0,0 +1,406 @@
+_id: NZfwIplunfOuuzuD
+name: Sirène
+type: creature
+img: systems/foundryvtt-reve-de-dragon/icons/creatures/sirene.svg
+items:
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive (eau)
+    type: competencecreature
+    sort: 900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 13
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NZfwIplunfOuuzuD.CYpxxf1uTa78NWR9'
+  - _id: BjqRrGtHtTzuNpZB
+    name: Griffes et Crocs
+    type: competencecreature
+    sort: 1100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 3
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 2
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776516
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NZfwIplunfOuuzuD.BjqRrGtHtTzuNpZB'
+  - _id: wDH57NvDsoN8IwhS
+    name: Esquive (sol)
+    type: competencecreature
+    sort: 1000000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-creatures.CYpxxf1uTa78NWR9
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 8
+      niveau: 1
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-creatures.CYpxxf1uTa78NWR9
+      duplicateSource: null
+    _key: '!actors.items!NZfwIplunfOuuzuD.wDH57NvDsoN8IwhS'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.NZfwIplunfOuuzuD
+system:
+  carac:
+    taille:
+      type: number
+      value: '10'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '12'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '12'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '11'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '10'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '12'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 11
+      value: 11
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 23
+      value: 23
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '+0'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 'Sol : 4/0 Eau : 12/24'
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '0'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '2'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Description</h1>
+
+    <p>La sir&egrave;ne est un mammif&egrave;re aquatique voisin de
+    l&rsquo;otarie, mais dot&eacute; d&rsquo;une m&acirc;choire de requin et de
+    longs membres sup&eacute;rieurs se terminant par des serres. Quoique
+    respirant par des poumons, elle peut tenir sous l&rsquo;eau plusieurs
+    dizaines de minutes. Sa peau est &eacute;paisse, cuireuse. Elle p&egrave;se
+    en moyenne 70 kg.</p>
+
+    <h1>M&oelig;urs</h1>
+
+    <p>Les sir&egrave;nes vivent en eau peu profonde, indiff&eacute;remment
+    douce ou sal&eacute;e (rivages marins, lacs, marais), en colonies pouvant
+    compter jusqu&rsquo;&agrave; une douzaine d&rsquo;individus. Elles se
+    nourrissent normalement de poissons et de mollusques, mais la chair humaine
+    est ce qu&rsquo;elles pr&eacute;f&egrave;rent. Pour s&rsquo;en procurer,
+    elles poss&egrave;dent deux terribles pouvoirs inn&eacute;s, un chant
+    attractif et une illusion, ce qui fait d&rsquo;elles l&rsquo;un des plus
+    meurtriers exemples de cr&eacute;atures thanataires.</p>
+
+    <h1>Chant</h1>
+
+    <p>La sir&egrave;ne a un chant attractif pouvant porter jusqu&rsquo;&agrave;
+    50 m. Toute personne, homme ou femme, percevant ce chant, m&ecirc;me faible
+    et lointain, doit tenter un jet de VOLONT&Eacute; &agrave; -3. Sur toute
+    r&eacute;ussite, le personnage est libre de sa d&eacute;cision"; sur tout
+    &eacute;chec, il est irr&eacute;sistiblement attir&eacute; vers la source du
+    chant. Quand plusieurs sir&egrave;nes chantent simultan&eacute;ment, le jet
+    de VOLONT&Eacute; est global pour tous les chants : soit l&rsquo;on
+    r&eacute;siste &agrave; tous, soit l&rsquo;on ne r&eacute;siste &agrave;
+    aucun.</p>
+
+    <h1>Illusion</h1>
+
+    <p>La sir&egrave;ne peut lancer sur elle une illusion visuelle faisant
+    croire qu&rsquo;elle est une jolie fille nue surprise en train de se
+    baigner. L&rsquo;illusion que donne une sir&egrave;ne est toujours la
+    m&ecirc;me, comme programm&eacute;e une fois pour toutes. Par exemple, une
+    sir&egrave;ne donnant l&rsquo;illusion d&rsquo;une fille rousse avec une
+    bouche en c&oelig;ur, donnera toujours la m&ecirc;me illusion, m&ecirc;me
+    corps, m&ecirc;me visage. Certaines sir&egrave;nes, plus rarement, donnent
+    des illusions d&rsquo;hommes. Contrairement aux illusions des Yeux
+    d&rsquo;Hypnos, l&rsquo;illusion des sir&egrave;nes donne lieu &agrave; un
+    jet de r&eacute;sistance (standard, r-8). Comme pour les chants, ce JR est
+    global : s&rsquo;il r&eacute;ussit, toutes les sir&egrave;nes apparaissent
+    sous leur v&eacute;ritable apparence; s&rsquo;il &eacute;choue, toutes sont
+    per&ccedil;ues sous leur apparence illusoire.</p>
+
+    <h1>Alternatives</h1>
+
+    <p>Si le jet de VOLONT&Eacute; relatif au chant r&eacute;ussit tandis que le
+    JR relatif &agrave; l&rsquo;illusion &eacute;choue, le personnage voit des
+    filles au lieu de monstres, mais est libre de ses d&eacute;cisions. En cas
+    de jet de VOLONT&Eacute; &eacute;chou&eacute; mais de JR r&eacute;ussi, les
+    sir&egrave;nes &eacute;tant vues sous leur jour v&eacute;ritable, le chant
+    n&rsquo;a plus aucun effet. D&egrave;s qu&rsquo;un personnage est
+    bless&eacute; par une sir&egrave;ne, celle-ci (et toutes les autres)
+    reprennent pour lui, et pour lui seul, leur apparence de monstre (et le
+    chant ne fait plus effet non plus sur lui). Quand un personnage croit
+    s&rsquo;approcher d&rsquo;une fille et que la sir&egrave;ne l&rsquo;agresse,
+    il est consid&eacute;r&eacute; en <em>demi-surprise</em>. Noter enfin
+    qu&rsquo;un personnage f&eacute;minin ne r&eacute;sistant pas au chant (ni
+    &agrave; l&rsquo;illusion) se jette tout de m&ecirc;me dans les bras des
+    sir&egrave;nes, quand bien m&ecirc;me un tel personnage n&rsquo;a (en
+    principe) aucune raison d&rsquo;&ecirc;tre attir&eacute; par une fille.</p>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+prototypeToken:
+  flags: {}
+  name: Sirène
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/creatures/sirene.svg
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574852
+  modifiedTime: 1686701218724
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.NZfwIplunfOuuzuD
+  duplicateSource: null
+_key: '!actors!NZfwIplunfOuuzuD'
+
diff --git a/packs_src/animaux/creature_Tigre_vert_dfssLNfeAGrUe70T.yml b/packs_src/animaux/creature_Tigre_vert_dfssLNfeAGrUe70T.yml
new file mode 100644
index 00000000..1e516cf4
--- /dev/null
+++ b/packs_src/animaux/creature_Tigre_vert_dfssLNfeAGrUe70T.yml
@@ -0,0 +1,460 @@
+_id: dfssLNfeAGrUe70T
+name: Tigre vert
+type: creature
+img: systems/foundryvtt-reve-de-dragon/icons/creatures/tigre-vert.svg
+items:
+  - _id: shsUV8UpU18c0RJK
+    name: Course
+    type: competencecreature
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 14
+      niveau: 4
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dfssLNfeAGrUe70T.shsUV8UpU18c0RJK'
+  - _id: yDHZfK4RmwQW4YaW
+    name: Discrétion
+    type: competencecreature
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 15
+      niveau: 4
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dfssLNfeAGrUe70T.yDHZfK4RmwQW4YaW'
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive
+    type: competencecreature
+    sort: 400000
+    flags:
+      core:
+        sourceId: Actor.dfssLNfeAGrUe70T.Item.CYpxxf1uTa78NWR9
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 4
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Actor.dfssLNfeAGrUe70T.Item.CYpxxf1uTa78NWR9
+      duplicateSource: null
+    _key: '!actors.items!dfssLNfeAGrUe70T.CYpxxf1uTa78NWR9'
+  - _id: BjqRrGtHtTzuNpZB
+    name: Griffes et Crocs
+    type: competencecreature
+    sort: 150000
+    flags:
+      core:
+        sourceId: Actor.dfssLNfeAGrUe70T.Item.BjqRrGtHtTzuNpZB
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 16
+      niveau: 5
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 2
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776519
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Actor.dfssLNfeAGrUe70T.Item.BjqRrGtHtTzuNpZB
+      duplicateSource: null
+    _key: '!actors.items!dfssLNfeAGrUe70T.BjqRrGtHtTzuNpZB'
+  - _id: lzEdMrKXbOYrWG5S
+    name: Vigilance
+    type: competencecreature
+    sort: 600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 15
+      niveau: 4
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dfssLNfeAGrUe70T.lzEdMrKXbOYrWG5S'
+  - _id: MBJkmpxzFM0ZJyyS
+    name: Saut
+    type: competencecreature
+    sort: 100000
+    flags:
+      core:
+        sourceId: Item.JZDgJ7ySiV84llkK
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: null
+      descriptionmj: ''
+      carac_value: 14
+      niveau: 4
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.JZDgJ7ySiV84llkK
+      duplicateSource: null
+    _key: '!actors.items!dfssLNfeAGrUe70T.MBJkmpxzFM0ZJyyS'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.dfssLNfeAGrUe70T
+system:
+  carac:
+    taille:
+      type: number
+      value: '23'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '20'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '21'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '15'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '15'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '12'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 22
+      value: 22
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 42
+      value: 42
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '+5'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 14/48
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '0'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '4'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Description et M&oelig;urs</h1>
+
+    <p>Le tigre vert est un grand f&eacute;lin carnassier vivant
+    indiff&eacute;remment en plaine herbue ou en for&ecirc;t, o&ugrave; il se
+    nourrit de gros gibier : antilope, daim, chevreuil. Il doit son nom &agrave;
+    ce que sa fourrure est ray&eacute;e vert et jaune au lieu de jaune et noir,
+    ce qui lui assure un excellent camouflage. Discret, silencieux, sa tactique
+    consiste &agrave; s&rsquo;approcher inaper&ccedil;u de sa proie, puis
+    &agrave; bondir. Sa premi&egrave;re attaque, lorsqu&rsquo;il bondit, est en
+    termes de jeu une charge. Il s&rsquo;attaque &agrave; l&rsquo;homme comme
+    &agrave; n&rsquo;importe quelle cr&eacute;ature plus petite que lui. Sa
+    fourrure magnifique est tr&egrave;s recherch&eacute;e. Un individu adulte
+    p&egrave;se dans les 300 kg.</p>
+
+    <p>&nbsp;</p>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  flags: {}
+  name: Tigre Vert
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/creatures/tigre-vert.svg
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574873
+  modifiedTime: 1686701218724
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.dfssLNfeAGrUe70T
+  duplicateSource: null
+_key: '!actors!dfssLNfeAGrUe70T'
+
diff --git a/packs_src/animaux/creature_Tournedent_e4KXDpAj4seWov6A.yml b/packs_src/animaux/creature_Tournedent_e4KXDpAj4seWov6A.yml
new file mode 100644
index 00000000..89f58c56
--- /dev/null
+++ b/packs_src/animaux/creature_Tournedent_e4KXDpAj4seWov6A.yml
@@ -0,0 +1,404 @@
+_id: e4KXDpAj4seWov6A
+name: Tournedent
+type: creature
+img: systems/foundryvtt-reve-de-dragon/icons/creatures/tournedent.svg
+items:
+  - _id: NctG7suzvGE7ZZzj
+    name: Bras-bouches
+    type: competencecreature
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-brasbouche.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 18
+      niveau: 6
+      default_diffLibre: 0
+      categorie: melee
+      categorie_parade: epees-lourdes
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 2
+      mortalite: mortel
+      isparade: true
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686701048727
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!e4KXDpAj4seWov6A.NctG7suzvGE7ZZzj'
+  - _id: shsUV8UpU18c0RJK
+    name: Course
+    type: competencecreature
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!e4KXDpAj4seWov6A.shsUV8UpU18c0RJK'
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive
+    type: competencecreature
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!e4KXDpAj4seWov6A.CYpxxf1uTa78NWR9'
+  - _id: lzEdMrKXbOYrWG5S
+    name: Vigilance
+    type: competencecreature
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 14
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!e4KXDpAj4seWov6A.lzEdMrKXbOYrWG5S'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.e4KXDpAj4seWov6A
+system:
+  carac:
+    taille:
+      type: number
+      value: '28'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '23'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: '23'
+      label: Force
+      xp: '0'
+      derivee: false
+    perception:
+      type: number
+      value: '14'
+      label: Perception
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '12'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '12'
+      label: Rêve
+      xp: '0'
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 26
+      value: 26
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 49
+      value: 49
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '+7'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 14/30
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '0'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '8'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Description</h1>
+
+    <p>Le tournedent figure parmi les plus hideux des animaux de cauchemar.
+    C&rsquo;est une &eacute;norme cr&eacute;ature bip&egrave;de, vaguement
+    anthropomorphe, recouverte de plaques corn&eacute;es extr&ecirc;mement
+    dures. Le tournedent n&rsquo;a pas de t&ecirc;te : &agrave; la place de
+    celle-ci, rien qu&rsquo;une boursouffure avec un &oelig;il jaune, un
+    &oelig;il devant et un autre derri&egrave;re. En guise de mains, ses bras se
+    terminent par une gueule plant&eacute;e de crocs pointus. On les appelle ses
+    bras-bouches. Il doit son nom &agrave; ce que toutes ses articulations,
+    coude, genou, gueules, peuvent tourner sur elles-m&ecirc;mes &agrave; 360
+    degr&eacute;s. Le tournedent fait en moyenne 3 m de haut pour 800 kg. Ses
+    glandes g&eacute;nitales fournissent l&rsquo;ingr&eacute;dient principal du
+    rem&egrave;de-antidote appel&eacute; tournegraisse.</p>
+
+    <h1>M&oelig;urs</h1>
+
+    <p>Les tournedents sont heureusement rarissimes et ne hantent que les
+    d&eacute;solations et autres lieux o&ugrave; Thanatos a laiss&eacute; son
+    empreinte. Ils poss&egrave;dent le m&ecirc;me pouvoir de non
+    agressivit&eacute; s&rsquo;appliquant aux humano&iuml;des que la harpie. La
+    victime doit jouer un jet de r&eacute;sistance standard, r-8, et en cas
+    d&rsquo;&eacute;chec, r&eacute;ussir un jet de VOLONT&Eacute; &agrave; -3
+    pour pouvoir attaquer le tournedent. Le JR n&rsquo;est &agrave; jouer
+    qu&rsquo;une seule fois, et en cas d&rsquo;&eacute;chec, le jet de
+    VOLONT&Eacute; est &agrave; jouer tous les rounds. La non agressivit&eacute;
+    ne s&rsquo;applique qu&rsquo;&agrave; l&rsquo;&eacute;gard du tournedent qui
+    l&rsquo;a lanc&eacute;e, et il ne peut pas r&eacute;utiliser son pouvoir sur
+    un personnage qui a r&eacute;ussi son JR. En combat, les bras-bouches du
+    tournedent sont capables de parer comme s&rsquo;ils &eacute;taient des
+    &eacute;p&eacute;es (m&ecirc;mes limitations). Ses r&eacute;ussites
+    particuli&egrave;res sont usuellement pass&eacute;es en
+    <em>rapidit&eacute;</em>.</p>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  flags: {}
+  name: Tournedent
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/creatures/tournedent.svg
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574874
+  modifiedTime: 1686701218725
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.e4KXDpAj4seWov6A
+  duplicateSource: null
+_key: '!actors!e4KXDpAj4seWov6A'
+
diff --git a/packs_src/animaux/creature_Vip_re_jaune_PwcnOb8HIb6mBcFo.yml b/packs_src/animaux/creature_Vip_re_jaune_PwcnOb8HIb6mBcFo.yml
new file mode 100644
index 00000000..a049494b
--- /dev/null
+++ b/packs_src/animaux/creature_Vip_re_jaune_PwcnOb8HIb6mBcFo.yml
@@ -0,0 +1,420 @@
+_id: PwcnOb8HIb6mBcFo
+name: Vipère jaune
+type: creature
+img: icons/svg/mystery-man.svg
+items:
+  - _id: yDHZfK4RmwQW4YaW
+    name: Discrétion
+    type: competencecreature
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!PwcnOb8HIb6mBcFo.yDHZfK4RmwQW4YaW'
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive
+    type: competencecreature
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 8
+      niveau: 0
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!PwcnOb8HIb6mBcFo.CYpxxf1uTa78NWR9'
+  - _id: 6DK46pyO0hzEuuUg
+    name: Morsure
+    type: competencecreature
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 10
+      niveau: 2
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 1
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776525
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!PwcnOb8HIb6mBcFo.6DK46pyO0hzEuuUg'
+  - _id: lzEdMrKXbOYrWG5S
+    name: Vigilance
+    type: competencecreature
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 10
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!PwcnOb8HIb6mBcFo.lzEdMrKXbOYrWG5S'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.PwcnOb8HIb6mBcFo
+system:
+  carac:
+    taille:
+      type: number
+      value: '1'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '4'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '2'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '10'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '2'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '3'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 3
+      value: 3
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 7
+      value: 7
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '-5'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 10/16
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '0'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '-8'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Description et M&oelig;urs</h1>
+
+    <p>La vip&egrave;re jaune est le plus fr&eacute;quent des serpents venimeux.
+    Elle peut faire jusqu&rsquo;&agrave; 1 m de long et peut &ecirc;tre
+    rencontr&eacute;e partout, sans habitat de pr&eacute;dilection. Son venin
+    est mortel.</p>
+
+    <h1>Venin</h1>
+
+    <table style="width: 61.5572%;" border="1">
+
+    <tbody>
+
+    <tr>
+
+    <td style="width: 21.1221%;">Malignit&eacute;</td>
+
+    <td style="width: 78.0528%;">2</td>
+
+    </tr>
+
+    <tr>
+
+    <td style="width: 21.1221%;">P&eacute;riodicit&eacute;</td>
+
+    <td style="width: 78.0528%;">6 rounds</td>
+
+    </tr>
+
+    <tr>
+
+    <td style="width: 21.1221%;">Dommages</td>
+
+    <td style="width: 78.0528%;">-1 point de vie</td>
+
+    </tr>
+
+    <tr>
+
+    <td style="width: 21.1221%;">Antidotes</td>
+
+    <td style="width: 78.0528%;">-3 \ Liqueur de Bagdol +14, Topazo&iuml;ne
+    +10</td>
+
+    </tr>
+
+    </tbody>
+
+    </table>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+prototypeToken:
+  flags: {}
+  name: Vipère jaune
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: icons/svg/mystery-man.svg
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574856
+  modifiedTime: 1686701218725
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.PwcnOb8HIb6mBcFo
+  duplicateSource: null
+_key: '!actors!PwcnOb8HIb6mBcFo'
+
diff --git a/packs_src/animaux/creature_Zomar_ZjE5HioS5N2GX88S.yml b/packs_src/animaux/creature_Zomar_ZjE5HioS5N2GX88S.yml
new file mode 100644
index 00000000..80d40396
--- /dev/null
+++ b/packs_src/animaux/creature_Zomar_ZjE5HioS5N2GX88S.yml
@@ -0,0 +1,321 @@
+_id: ZjE5HioS5N2GX88S
+name: Zomar
+type: creature
+img: systems/foundryvtt-reve-de-dragon/icons/creatures/zomar.svg
+items:
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive
+    type: competencecreature
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 7
+      niveau: 0
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ZjE5HioS5N2GX88S.CYpxxf1uTa78NWR9'
+  - _id: 5LRlcObZfaefTV6j
+    name: Pinces
+    type: competencecreature
+    sort: 0
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-creatures.RAnasKnoA3OQgwfv
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-pinces.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 13
+      niveau: 2
+      default_diffLibre: 0
+      categorie: melee
+      categorie_parade: epees-lourdes
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 3
+      mortalite: mortel
+      isparade: true
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686701069505
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-creatures.RAnasKnoA3OQgwfv
+      duplicateSource: null
+    _key: '!actors.items!ZjE5HioS5N2GX88S.5LRlcObZfaefTV6j'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.ZjE5HioS5N2GX88S
+system:
+  carac:
+    taille:
+      type: number
+      value: '12'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '14'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '16'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '9'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '3'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '3'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 13
+      value: 13
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 27
+      value: 27
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '+2'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 12/24
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '0'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '4'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Description</h1>
+
+    <p>Le zomar est une &eacute;crevisse g&eacute;ante de couleur
+    noir&acirc;tre, arm&eacute;e de pinces monstrueuses, vivant en eau peu
+    profonde, lac ou mar&eacute;cage, pesant jusqu&rsquo;&agrave; 80 kg.</p>
+
+    <h1>M&oelig;urs</h1>
+
+    <p>Le zomar se nourrit ordinairement de vase et de charogne, mais,
+    extr&ecirc;mement agressif, il s&rsquo;attaque &agrave; toute proie vivante
+    passant &agrave; port&eacute;e. Appr&ecirc;t&eacute; &agrave; la tortemoque,
+    il fournit une soupe excellente. En combat, ses pinces sont si
+    r&eacute;sistantes qu&rsquo;il peut s&rsquo;en servir pour parer
+    (m&ecirc;mes limitations que les parades de l&rsquo;&eacute;p&eacute;e).</p>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+prototypeToken:
+  flags: {}
+  name: Zomar
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/creatures/chrasme_t.webp
+    tint: '#d53434'
+    scaleX: 0.8
+    scaleY: 0.8
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574871
+  modifiedTime: 1686701218726
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.ZjE5HioS5N2GX88S
+  duplicateSource: null
+_key: '!actors!ZjE5HioS5N2GX88S'
+
diff --git a/packs_src/animaux/creature_Zombrel_m5clAUpf4PKPD7E9.yml b/packs_src/animaux/creature_Zombrel_m5clAUpf4PKPD7E9.yml
new file mode 100644
index 00000000..3e903656
--- /dev/null
+++ b/packs_src/animaux/creature_Zombrel_m5clAUpf4PKPD7E9.yml
@@ -0,0 +1,355 @@
+_id: m5clAUpf4PKPD7E9
+name: Zombrel
+type: creature
+img: systems/foundryvtt-reve-de-dragon/icons/creatures/zombrel.svg
+items:
+  - _id: os88Rsp7mBkahqmh
+    name: Bec
+    type: competencecreature
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-beak.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 14
+      niveau: 4
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 2
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776530
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m5clAUpf4PKPD7E9.os88Rsp7mBkahqmh'
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive (vol)
+    type: competencecreature
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 11
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m5clAUpf4PKPD7E9.CYpxxf1uTa78NWR9'
+  - _id: lzEdMrKXbOYrWG5S
+    name: Vigilance
+    type: competencecreature
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 14
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m5clAUpf4PKPD7E9.lzEdMrKXbOYrWG5S'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.m5clAUpf4PKPD7E9
+system:
+  carac:
+    taille:
+      type: number
+      value: '12'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '14'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '14'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '14'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '5'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '4'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 13
+      value: 13
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 27
+      value: 27
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '+1'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 12/36
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '0'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '2'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Description</h1>
+
+    <p>Le zombrel est un reptile volant apparent&eacute; au pt&eacute;ranodon,
+    pourvu de larges ailes membraneuses. Il poss&egrave;de un long bec
+    corn&eacute; dot&eacute; de dents, tandis que son cr&acirc;ne s&rsquo;orne
+    d&rsquo;une cr&ecirc;te osseuse et creuse, lui servant de balancier. Il peut
+    faire jusqu&rsquo;&agrave; 3 m de long avec des ailes de 12 m
+    d&rsquo;envergure.</p>
+
+    <h1>M&oelig;urs</h1>
+
+    <p>Le zombrel vit dans les lieux d&eacute;sol&eacute;s, souvent &agrave;
+    proximit&eacute; des mar&eacute;cages o&ugrave; il p&ecirc;che en plein vol
+    comme les oiseaux de mer. Mais pr&eacute;dateur f&eacute;roce, il chasse
+    tout autant les cr&eacute;atures terrestres et les oiseaux. Avec sa science
+    coutumi&egrave;re, Paranos le Moindre explique que le seul avantage du
+    zombrel, lorsqu&rsquo;il plane au-dessus de votre t&ecirc;te, est de vous
+    prot&eacute;ger efficacement des br&ucirc;lures du soleil.</p>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+prototypeToken:
+  flags: {}
+  name: Zombrel
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/creatures/zombrel.svg
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574885
+  modifiedTime: 1686701218727
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.m5clAUpf4PKPD7E9
+  duplicateSource: null
+_key: '!actors!m5clAUpf4PKPD7E9'
+
diff --git a/packs_src/animaux/creature_Zyglute_31XA4x5Yk04TGUHR.yml b/packs_src/animaux/creature_Zyglute_31XA4x5Yk04TGUHR.yml
new file mode 100644
index 00000000..4f81bfda
--- /dev/null
+++ b/packs_src/animaux/creature_Zyglute_31XA4x5Yk04TGUHR.yml
@@ -0,0 +1,402 @@
+_id: 31XA4x5Yk04TGUHR
+name: Zyglute
+type: creature
+img: systems/foundryvtt-reve-de-dragon/icons/creatures/zyglute.svg
+items:
+  - _id: os88Rsp7mBkahqmh
+    name: Bec
+    type: competencecreature
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-beak.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 9
+      niveau: 0
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776532
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!31XA4x5Yk04TGUHR.os88Rsp7mBkahqmh'
+  - _id: shsUV8UpU18c0RJK
+    name: Course
+    type: competencecreature
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 11
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!31XA4x5Yk04TGUHR.shsUV8UpU18c0RJK'
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive
+    type: competencecreature
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 9
+      niveau: 0
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!31XA4x5Yk04TGUHR.CYpxxf1uTa78NWR9'
+  - _id: lzEdMrKXbOYrWG5S
+    name: Vigilance
+    type: competencecreature
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 9
+      niveau: 0
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!31XA4x5Yk04TGUHR.lzEdMrKXbOYrWG5S'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.animaux.31XA4x5Yk04TGUHR
+system:
+  carac:
+    taille:
+      type: number
+      value: '12'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '12'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '12'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '9'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '4'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '7'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 12
+      value: 12
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 24
+      value: 24
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      round: -1
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '+1'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 12/36
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '12'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '0'
+      label: Protection
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <h1>Description</h1>
+
+    <p>La zyglute est un grand &eacute;chassier de la taille d&rsquo;une
+    autruche, dot&eacute;e de trois pattes parall&egrave;les et de deux
+    minuscules ailes qui ne lui servent qu&rsquo;&agrave; voleter. Son bec est
+    arrondi et plat comme celui d&rsquo;un canard, dont elle poss&egrave;de le
+    cri. Ses plumes sont gris noir, sauf celles de sa queue qui sont d&rsquo;un
+    splendide rouge vermillon paillet&eacute; d&rsquo;argent.</p>
+
+    <h1>M&oelig;urs</h1>
+
+    <p>Les zyglutes vivent en colonies nombreuses dans les plaines &agrave;
+    tendance mar&eacute;cageuse. Elles se nourrissent de larves et de plantes
+    aquatiques. Craintives, d&eacute;pourvues d&rsquo;agressivit&eacute;, elles
+    sont en g&eacute;n&eacute;ral d&rsquo;une rare stupidit&eacute;. Nombre
+    d&rsquo;&eacute;chassiers se reposent en repliant alternativement une patte;
+    les zyglutes, qui en ont trois, replient les deux pattes ext&eacute;rieures
+    pour se reposer sur la patte centrale"; puis quand celle-ci est
+    fatigu&eacute;e &agrave; son tour, replient la patte centrale pour se
+    reposer sur les ext&eacute;rieures. Durant le processus, une zyglute sur
+    deux oublie o&ugrave; elle en est avec ses pattes et replie la centrale
+    avant de d&eacute;ployer les autres, avec pour r&eacute;sultat de se casser
+    la figure dans un concert de <em>coin-coin</em> mortifi&eacute;. Dans
+    certaines r&eacute;gions, la zyglute est domestiqu&eacute;e pour servir de
+    monture. Toutefois, la captivit&eacute; lui fait perdre les paillettes
+    argent&eacute;es de sa queue, que seules poss&egrave;dent les zyglutes
+    sauvages. Ces paillettes entrent dans la composition de certaines
+    pr&eacute;parations alchimiques. La zyglute ne donne des coups de bec
+    qu&rsquo;accul&eacute;e en d&eacute;sespoir de cause.</p>
+
+    <p>&nbsp;</p>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+prototypeToken:
+  flags: {}
+  name: Zyglute
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/creatures/zyglute.svg
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623574838
+  modifiedTime: 1686701218727
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.animaux.31XA4x5Yk04TGUHR
+  duplicateSource: null
+_key: '!actors!31XA4x5Yk04TGUHR'
+
diff --git a/packs_src/archetypes/commerce_Liste_d__quipement_1Nng9d8r6lrPHCaJ.yml b/packs_src/archetypes/commerce_Liste_d__quipement_1Nng9d8r6lrPHCaJ.yml
new file mode 100644
index 00000000..2917e366
--- /dev/null
+++ b/packs_src/archetypes/commerce_Liste_d__quipement_1Nng9d8r6lrPHCaJ.yml
@@ -0,0 +1,11567 @@
+name: Liste d'équipement
+type: commerce
+items:
+  - name: Denier (étain)
+    type: monnaie
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.001
+      quantite: 0
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    _id: rcwvAPrUyBAu5Frg
+    effects: []
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    flags: {}
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.rcwvAPrUyBAu5Frg'
+  - name: Sou (bronze)
+    type: monnaie
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.002
+      quantite: 0
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+    _id: GEjuRHogXdrgvwpc
+    effects: []
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    flags: {}
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.GEjuRHogXdrgvwpc'
+  - name: Sol (argent)
+    type: monnaie
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.003
+      quantite: 0
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    _id: 6oTeHbEFuPZf8yu9
+    effects: []
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    flags: {}
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.6oTeHbEFuPZf8yu9'
+  - name: Dragon (or)
+    type: monnaie
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.004
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    _id: WfQ3ObENKCnmrdhT
+    effects: []
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    flags: {}
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.WfQ3ObENKCnmrdhT'
+  - name: Vêtements
+    type: conteneur
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp
+    _id: yRUZzR50hyuQDny2
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 0
+      milieu: ''
+      environnement: []
+      contenu:
+        - dWHOsVzD5cKzVXNV
+        - 7aCcu9GT78IEcHMr
+        - 87NLH3o3rtoVnnO1
+        - O5vzaPlUv9evJhp1
+        - 2GhMxqZb4khfrKYQ
+        - sV3pmhR93AsKJwGK
+        - Kb4oSLMyxA62SCT7
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+        - rZxksRn5Ih4Sj4rN
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+        - xnmXUWkVpih3st8b
+        - zF7uWx4yvsnyNgaK
+        - jB6izRntIitUYeJc
+        - GIQfroWgSuYIbTAO
+        - Kv9Lb28qekqLU1F7
+        - MxFDPQmm1900bWin
+        - 4SGYUGydWt8tr0xp
+        - NdnIs9iACxfxp53t
+        - 8n3DNsJSTlccHsjX
+        - nUZ0IABWbOZsuvfx
+        - OyFsyFIFTyFFv1xb
+        - wzrNy2uIdyeBBtgm
+      capacite: 1000
+    effects: []
+    folder: null
+    sort: 2300000
+    ownership:
+      default: 0
+      JWjIeAOsWs0hccOP: 3
+    flags:
+      core:
+        sourceId: Actor.RqwjrvJM4KSTOBVL.Item.yRUZzR50hyuQDny2
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1676068770427
+      modifiedTime: 1676073610544
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Actor.RqwjrvJM4KSTOBVL.Item.yRUZzR50hyuQDny2
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.yRUZzR50hyuQDny2'
+  - name: Contenants
+    type: conteneur
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp
+    _id: HKp0eVzAEbqS0ZTc
+    system:
+      description: ''
+      descriptionmj: ''
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+      contenu:
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+        - svPilvV3RkxjoAas
+        - 6kqLv2BuzdkW1keo
+        - AGp6aaIAugb9E4Kv
+      capacite: 1000
+    effects: []
+    folder: null
+    sort: 2400000
+    ownership:
+      default: 0
+      JWjIeAOsWs0hccOP: 3
+    flags: {}
+    _stats:
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+      createdTime: 1676068793312
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+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.HKp0eVzAEbqS0ZTc'
+  - name: Cordages et toiles
+    type: conteneur
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp
+    _id: D5LjpJsfVlZLIzDx
+    system:
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+      descriptionmj: ''
+      encombrement: 0
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+      qualite: 0
+      cout: 0
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+      contenu:
+        - l2TUH3ZCZyuIUmYS
+        - 1WQbEruCMR85iMrj
+        - mVXXVrC21smZnW2e
+        - m6ICC8P8MMoRW1kH
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+        - VDagDlaZ4jrpAOsD
+        - p99nZzBaCVHZaytG
+        - R6dj1BOliH4YsqKv
+      capacite: 1000
+    effects: []
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+    sort: 2500000
+    ownership:
+      default: 0
+      JWjIeAOsWs0hccOP: 3
+    flags: {}
+    _stats:
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+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1676068810185
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+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.D5LjpJsfVlZLIzDx'
+  - name: Cuisine
+    type: conteneur
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp
+    _id: Q9wkoF0XiVZgiysd
+    system:
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+      descriptionmj: ''
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+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.Q9wkoF0XiVZgiysd'
+  - name: Feu & lumière
+    type: conteneur
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp
+    _id: O2sPS1ULrxkVAIFy
+    system:
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+      descriptionmj: ''
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+      contenu:
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+        - uIYbrMnGruh7oRFQ
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+      capacite: 1000
+    effects: []
+    folder: null
+    sort: 2700000
+    ownership:
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+      JWjIeAOsWs0hccOP: 3
+    flags: {}
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+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.O2sPS1ULrxkVAIFy'
+  - name: Outillage
+    type: conteneur
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp
+    _id: yu3BRD1YETFSk6S1
+    system:
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+      descriptionmj: ''
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+      cout: 0
+      milieu: ''
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+      contenu:
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+    sort: 2800000
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+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
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+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.yu3BRD1YETFSk6S1'
+  - name: Soins
+    type: conteneur
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp
+    _id: u3l62tukdWChwZvt
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 0
+      milieu: ''
+      environnement: []
+      contenu:
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+        - PBEjRXiL9ml8hAeb
+        - tMoCiXfvUwJFtW9Y
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+        - 5RXcF4S9GWEUQJQ1
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+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.MxFDPQmm1900bWin'
+  - _id: bNUVmIoLEROEIOIm
+    name: Cuir / Metal
+    type: armure
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_metal.webp
+    effects: []
+    folder: null
+    sort: 0
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.fDwsTMuug0Z5BdaA
+    system:
+      description: >-
+        <p>Cuir épais clouté, ou petites plaquettes, écailles ou anneaux de fer
+        cousus sur le cuir. Pectoral ou cotte de cuir/métal + jupon ou cuissards
+        de cuir / métal sur culottes de cuir souple + bottes de cuir / métal +
+        casque de métal.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      equipe: false
+      encombrement: 4
+      quantite: 1
+      qualite: 0
+      cout: 20
+      milieu: ''
+      environnement:
+        - milieu: Villages
+          rarete: Rare
+          frequence: 6
+        - milieu: Villes
+          rarete: Frequente
+          frequence: 18
+      protection: '4'
+      deterioration: 0
+      malus: -2
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      JWjIeAOsWs0hccOP: 3
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1668808206110
+      modifiedTime: 1676069601981
+      lastModifiedBy: JWjIeAOsWs0hccOP
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.fDwsTMuug0Z5BdaA
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.bNUVmIoLEROEIOIm'
+  - _id: OKZvybZ9jJuX8ZDY
+    name: Cuir Epais
+    type: armure
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_epais.webp
+    effects: []
+    folder: null
+    sort: 0
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.szOThadvQvFcS79R
+    system:
+      description: >-
+        <p>Cuir très épais comme le cuir de botte. Pectoral de cuir épais +
+        jupon de bandes ou de tresses de cuir ou cuissards de cuir épais sur
+        culottes de cuir souple + bottes dures + casque de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      equipe: false
+      encombrement: 2
+      quantite: 1
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement:
+        - milieu: Villages
+          rarete: Frequente
+          frequence: 18
+        - milieu: Villes
+          rarete: Frequente
+          frequence: 18
+      protection: '3'
+      deterioration: 0
+      malus: -1
+    ownership:
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+      rYShh2P1DNavdoBD: 3
+      JWjIeAOsWs0hccOP: 3
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+      coreVersion: '12.331'
+      createdTime: 1668808206117
+      modifiedTime: 1676069603405
+      lastModifiedBy: JWjIeAOsWs0hccOP
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.szOThadvQvFcS79R
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.OKZvybZ9jJuX8ZDY'
+  - _id: sgvPgIF2ars8IeHv
+    name: Cuir Souple
+    type: armure
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp
+    effects: []
+    folder: null
+    sort: 0
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC
+    system:
+      description: >-
+        <p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte
+        de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 6
+      milieu: ''
+      environnement:
+        - milieu: Villages
+          rarete: Frequente
+          frequence: 18
+        - milieu: Villes
+          rarete: Frequente
+          frequence: 18
+      protection: 2
+      deterioration: 0
+      malus: 0
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      JWjIeAOsWs0hccOP: 3
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1668808206109
+      modifiedTime: 1676069605298
+      lastModifiedBy: JWjIeAOsWs0hccOP
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.sgvPgIF2ars8IeHv'
+  - _id: rZxksRn5Ih4Sj4rN
+    name: Culottes de velours
+    type: objet
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/culottes_velours.webp
+    effects: []
+    folder: null
+    sort: 0
+    flags:
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.4qoLpa4shvkgDZRy
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.2
+      quantite: 1
+      qualite: 0
+      cout: 6
+      milieu: ''
+      environnement:
+        - milieu: Villages
+          rarete: Rare
+          frequence: 6
+        - milieu: Villes
+          rarete: Frequente
+          frequence: 18
+      resistance: 1
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      JWjIeAOsWs0hccOP: 3
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1668808206016
+      modifiedTime: 1676069607457
+      lastModifiedBy: JWjIeAOsWs0hccOP
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.4qoLpa4shvkgDZRy
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.rZxksRn5Ih4Sj4rN'
+  - _id: oKCl27wSt33w6j7O
+    name: Drap Matelassé
+    type: armure
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/drap_matelasse.webp
+    effects: []
+    folder: null
+    sort: 0
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.vQ494sD9FgFI08kZ
+    system:
+      description: >-
+        <p>Deux épaisseurs de drap surpiquées, avec rembourrage de laine.</p>
+
+        <p>Pourpoint ou cotte de drap matelassé + culottes de drap matelassé +
+        bottes de cuir souple. Le pourpoint est une sorte de veste ; la cotte
+        est une sorte de tunique, lacée sur la poitrine, et descendant jusqu’aux
+        genoux, façon Robin des Bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 4
+      milieu: ''
+      environnement:
+        - milieu: Villages
+          rarete: Frequente
+          frequence: 18
+        - milieu: Villes
+          rarete: Commune
+          frequence: 54
+      protection: '1'
+      deterioration: 0
+      malus: 0
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      JWjIeAOsWs0hccOP: 3
+    _stats:
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+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1668808206118
+      modifiedTime: 1676069610402
+      lastModifiedBy: JWjIeAOsWs0hccOP
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.vQ494sD9FgFI08kZ
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.oKCl27wSt33w6j7O'
+  - _id: Kv9Lb28qekqLU1F7
+    name: Gants de cuir
+    type: objet
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/gants_de_cuir.webp
+    effects: []
+    folder: null
+    sort: 150000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.wcW5KcideGi8EY67
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.05
+      quantite: 1
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement:
+        - milieu: Villages
+          rarete: Rare
+          frequence: 6
+        - milieu: Villes
+          rarete: Frequente
+          frequence: 18
+      resistance: 1
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      JWjIeAOsWs0hccOP: 3
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1668808206118
+      modifiedTime: 1676069780625
+      lastModifiedBy: JWjIeAOsWs0hccOP
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.wcW5KcideGi8EY67
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.Kv9Lb28qekqLU1F7'
+  - _id: sFm86jqLy1K6q4Px
+    name: Mailles de Fer
+    type: armure
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/mailles.webp
+    effects: []
+    folder: null
+    sort: 0
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.KQZIK8ltQ3sQiDGe
+    system:
+      description: >-
+        <p>Grand haubert de mailles avec capuche À enfiler sur une cotte de cuir
+        souple ou de drap matelassé) + bottes de cuir / métal.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      equipe: false
+      encombrement: 6
+      quantite: 1
+      qualite: 0
+      cout: 50
+      milieu: ''
+      environnement:
+        - milieu: Villages
+          rarete: Rarissime
+          frequence: 2
+        - milieu: Villes
+          rarete: Rare
+          frequence: 6
+      protection: '5'
+      deterioration: null
+      malus: -4
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      JWjIeAOsWs0hccOP: 3
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1668808206022
+      modifiedTime: 1676069625860
+      lastModifiedBy: JWjIeAOsWs0hccOP
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.KQZIK8ltQ3sQiDGe
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.sFm86jqLy1K6q4Px'
+  - _id: 1IVyvfrDEUn6YNRv
+    name: Manteau de fourrure
+    type: objet
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/manteau_fourrure.webp
+    effects: []
+    folder: null
+    sort: 0
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.GAJIShPe7WugrIVO
+    system:
+      description: >-
+        <p>En fonction de la qualit&eacute; de la fourrure, le prix d'un tel
+        manteau peut varier de 1 &agrave; 20 sols.</p>
+      descriptionmj: ''
+      equipe: false
+      encombrement: 1
+      quantite: 1
+      qualite: 0
+      cout: 0
+      milieu: ''
+      environnement:
+        - milieu: Villages
+          rarete: Frequente
+          frequence: 18
+        - milieu: Villes
+          rarete: Rare
+          frequence: 6
+      resistance: 1
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      JWjIeAOsWs0hccOP: 3
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1668808206020
+      modifiedTime: 1676069627400
+      lastModifiedBy: JWjIeAOsWs0hccOP
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.GAJIShPe7WugrIVO
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.1IVyvfrDEUn6YNRv'
+  - _id: xnmXUWkVpih3st8b
+    name: Manteau de laine
+    type: objet
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/manteau_laine.webp
+    effects: []
+    folder: null
+    sort: 0
+    flags:
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU
+    system:
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+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.8
+      quantite: 1
+      qualite: 0
+      cout: 0.6
+      milieu: ''
+      environnement:
+        - milieu: Villages
+          rarete: Frequente
+          frequence: 18
+        - milieu: Villes
+          rarete: Frequente
+          frequence: 18
+      resistance: 1
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      JWjIeAOsWs0hccOP: 3
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1668808206108
+      modifiedTime: 1676069631533
+      lastModifiedBy: JWjIeAOsWs0hccOP
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.xnmXUWkVpih3st8b'
+  - _id: zyb9ibxQ1y4w0ez0
+    name: Manteau de velours
+    type: objet
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/manteau_velours.webp
+    effects: []
+    folder: null
+    sort: 0
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.A9nMgTyEwYzdA0zT
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 1
+      quantite: 1
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement:
+        - milieu: Villages
+          rarete: Rarissime
+          frequence: 2
+        - milieu: Villes
+          rarete: Rare
+          frequence: 6
+      resistance: 1
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      JWjIeAOsWs0hccOP: 3
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1668808206018
+      modifiedTime: 1676069632911
+      lastModifiedBy: JWjIeAOsWs0hccOP
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.A9nMgTyEwYzdA0zT
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.zyb9ibxQ1y4w0ez0'
+  - _id: 3phPF0Dro8EL4Hx9
+    name: Plaques de Fer
+    type: armure
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp
+    effects: []
+    folder: null
+    sort: 0
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.S3bLtbXe6BzEFCjt
+    system:
+      description: >-
+        <p>L'armure classique du chevalier. Armure complète de plaques (heaume,
+        cuirasse, épaulières, cubitières, ventrière, cuissards, jambières).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      equipe: false
+      encombrement: 8
+      quantite: 1
+      qualite: 0
+      cout: 100
+      milieu: ''
+      environnement:
+        - milieu: Villages
+          rarete: Rarissime
+          frequence: 2
+        - milieu: Villes
+          rarete: Rare
+          frequence: 6
+      protection: '6'
+      deterioration: 0
+      malus: -6
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      JWjIeAOsWs0hccOP: 3
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1668808206026
+      modifiedTime: 1676069642105
+      lastModifiedBy: JWjIeAOsWs0hccOP
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.S3bLtbXe6BzEFCjt
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.3phPF0Dro8EL4Hx9'
+  - _id: OXj2bmmCGJ9NucDj
+    name: Pourpoint de velours
+    type: objet
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/pourpoint_velours.webp
+    effects: []
+    folder: null
+    sort: 0
+    flags:
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.lJMKVPB5zlG9UqMD
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.2
+      quantite: 1
+      qualite: 0
+      cout: 8
+      milieu: ''
+      environnement:
+        - milieu: Villages
+          rarete: Rarissime
+          frequence: 2
+        - milieu: Villes
+          rarete: Rare
+          frequence: 6
+      resistance: 1
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      JWjIeAOsWs0hccOP: 3
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1668808206113
+      modifiedTime: 1676069646174
+      lastModifiedBy: JWjIeAOsWs0hccOP
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.lJMKVPB5zlG9UqMD
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.OXj2bmmCGJ9NucDj'
+  - _id: zF7uWx4yvsnyNgaK
+    name: Robe de laine
+    type: objet
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/robe_laine.webp
+    effects: []
+    folder: null
+    sort: 0
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.wpWaqe96x3cvqTXy
+    system:
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+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.2
+      quantite: 1
+      qualite: 0
+      cout: 0.4
+      milieu: ''
+      environnement:
+        - milieu: Villages
+          rarete: Frequente
+          frequence: 18
+        - milieu: Villes
+          rarete: Frequente
+          frequence: 18
+      resistance: 1
+    ownership:
+      default: 0
+      jOzRscDxoXZWpGS6: 3
+      JWjIeAOsWs0hccOP: 3
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1668808206118
+      modifiedTime: 1676069649231
+      lastModifiedBy: JWjIeAOsWs0hccOP
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.wpWaqe96x3cvqTXy
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.zF7uWx4yvsnyNgaK'
+  - _id: 2U6ayFsA5zDOXt0k
+    name: Robe de soie
+    type: objet
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/robe_soie.webp
+    effects: []
+    folder: null
+    sort: 0
+    flags:
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.PuuPn6WGfU8uBAyb
+    system:
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+      equipe: false
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement:
+        - milieu: Villages
+          rarete: Rarissime
+          frequence: 2
+        - milieu: Villes
+          rarete: Rare
+          frequence: 6
+      resistance: 1
+    ownership:
+      default: 0
+      jOzRscDxoXZWpGS6: 3
+      JWjIeAOsWs0hccOP: 3
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1668808206024
+      modifiedTime: 1676069652489
+      lastModifiedBy: JWjIeAOsWs0hccOP
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.PuuPn6WGfU8uBAyb
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.2U6ayFsA5zDOXt0k'
+  - _id: 4SGYUGydWt8tr0xp
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+    name: Cor en corne
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+  - _id: SliXYr5lySeg8V7r
+    name: Cordelette (10 m)
+    type: objet
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+  - _id: 92cgWP62l2g7AwuK
+    name: Cornebouffe
+    type: nourritureboisson
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/cornebouffe.webp
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+        <p><span class="fontstyle0">La cornebouffe est une pr&eacute;paration
+        &agrave; base de gibier, &eacute;labor&eacute;e dans les for&ecirc;ts
+        proches de la mer par des chasseurs sp&eacute;cialis&eacute;s : les
+        </span><span class="fontstyle2">cornebouffiers</span><span
+        class="fontstyle0">. Achemin&eacute;e vers les ports, principaux
+        consommateurs, elle constitue l&rsquo;aliment de base de la plupart des
+        marins.</span></p>
+
+        <p><span class="fontstyle0">Certains voyageurs qui l&rsquo;ont
+        exp&eacute;riment&eacute;e et en ont accept&eacute; l&rsquo;exotisme,
+        en&nbsp; transportent parfois en cas de disette. Pratiquement, il
+        s&rsquo;agit de gibier&nbsp; r&eacute;f&eacute;rentiellement cornu
+        (bramart, cornicochon, mercureuil), que l&rsquo;on cuit et recuit dans
+        de l&rsquo;eau de mer avec des herbes, jusqu&rsquo;&agrave; obtenir une
+        p&acirc;te, sorte de mastic, que l&rsquo;on fa&ccedil;onne en forme de
+        galettes, puis que l&rsquo;on laisse longuement s&eacute;cher au soleil.
+        On aboutit au final &agrave; des sortes de petites briques plates, de la
+        taille d&rsquo;une demi-main, de couleur vert-de-gris, et &agrave; peu
+        pr&egrave;s aussi dures que les briques v&eacute;ritables. La meilleure
+        fa&ccedil;on de consommer ces galettes est de les r&eacute;hydrater avec
+        de l&rsquo;eau chaude, c&rsquo;est la fa&ccedil;on dite </span><span
+        class="fontstyle2">soup&eacute;e </span><span class="fontstyle0">: on
+        obtient une sorte de soupe ou de bouillie gluante. L&rsquo;autre
+        fa&ccedil;on, dite s&egrave;che, consiste &agrave; les grignoter telles
+        quelles comme des biscuits, mais il est imp&eacute;ratif de boire
+        beaucoup par dessus, sous peine d&rsquo;une soif torride
+        accompagn&eacute;e de maux d&rsquo;estomac.</span></p>
+
+        <p><span class="fontstyle0">L&eacute;g&egrave;re, peu encombrante, et
+        surtout nourrissante, une galette de cornebouffe suffit pour un repas.
+        Quant au go&ucirc;t, eh bien... ceux qui disent que, tant
+        qu&rsquo;&agrave; y aller, autant manger directement des crottes de
+        chien &agrave; la croque-au-sel, ne sont probablement que des enfants
+        g&acirc;t&eacute;s et difficiles.</span></p>
+
+        <p><span class="fontstyle0">Aliment de longue conservation (pratiquement
+        inalt&eacute;rable), la cornebouffe poss&egrave;de un des meilleurs
+        rapports sustentation/encombrement.</span></p>
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+    name: Couteau de cuisine
+    type: arme
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+      penetration: 0
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+      lancer: Dague de jet
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+    name: Craie 1 bâton
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+        <p>Chaque point de force en dessous de 9 diminue les port&eacute;es de
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+      prdate: 0
+      soinherbe: ''
+      soinherbebonus: 0
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      JWjIeAOsWs0hccOP: 3
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1668808206021
+      modifiedTime: 1676070774176
+      lastModifiedBy: JWjIeAOsWs0hccOP
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.JXMef7FXVOG1XYWO
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.r5TbWl01AzRa5ZFV'
+  - _id: M52vHgrAwoGVYHcE
+    name: Encre 20 cl
+    type: objet
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/encre_20cl.webp
+    effects: []
+    folder: null
+    sort: 1450000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.XwuLVGasPJXzvC09
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement:
+        - milieu: Villages
+          rarete: Rare
+          frequence: 6
+        - milieu: Villes
+          rarete: Frequente
+          frequence: 18
+      resistance: 1
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      JWjIeAOsWs0hccOP: 3
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1668808206108
+      modifiedTime: 1676070753674
+      lastModifiedBy: JWjIeAOsWs0hccOP
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.XwuLVGasPJXzvC09
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.M52vHgrAwoGVYHcE'
+  - _id: S42KUc7fW3ywRKUB
+    name: Entonnoir de fer
+    type: objet
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/entonnoir.webp
+    effects: []
+    folder: null
+    sort: 1050000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.6MVWA3DYbpw8122A
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 0.15
+      milieu: ''
+      environnement:
+        - milieu: Villages
+          rarete: Rare
+          frequence: 6
+        - milieu: Villes
+          rarete: Frequente
+          frequence: 18
+      resistance: 1
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      JWjIeAOsWs0hccOP: 3
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1668808206016
+      modifiedTime: 1676070814938
+      lastModifiedBy: JWjIeAOsWs0hccOP
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.6MVWA3DYbpw8122A
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.S42KUc7fW3ywRKUB'
+  - _id: kgN0vZ7237asXgh7
+    name: Épée bâtarde
+    type: arme
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_batarde.webp
+    effects: []
+    folder: null
+    sort: 0
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.MQxgfYTEQEUhG116
+    system:
+      description: >-
+        <p>Comme son nom l&rsquo;indique, c&rsquo;est une <em>b&acirc;tarde
+        </em>de l'&eacute;p&eacute;e longue et de l'&eacute;p&eacute;e sorde,
+        &agrave; la fois longue et large, pouvant s&rsquo;utiliser &agrave; une
+        ou deux mains.</p>
+      descriptionmj: ''
+      equipe: false
+      encombrement: 3
+      quantite: 1
+      qualite: 0
+      cout: 30
+      milieu: ''
+      environnement:
+        - milieu: Villages
+          rarete: Rarissime
+          frequence: 2
+        - milieu: Villes
+          rarete: Rare
+          frequence: 6
+      resistance: 14
+      categorie_parade: epees-lourdes
+      dommages: 4/5
+      mortalite: mortel
+      penetration: 0
+      force: 13/12
+      competence: Epée à 1 main
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: null
+      resistance_magique: null
+      rapide: false
+      deuxmains: true
+      unemain: true
+      initpremierround: epeebatarde
+    ownership:
+      default: 0
+      Q4cUvqxCxMoTJXDL: 3
+      JWjIeAOsWs0hccOP: 3
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1668808206023
+      modifiedTime: 1676070690488
+      lastModifiedBy: JWjIeAOsWs0hccOP
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.MQxgfYTEQEUhG116
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.kgN0vZ7237asXgh7'
+  - _id: Xn4HV5DgtfeM9YSe
+    name: Épée cyane
+    type: arme
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_cyane.webp
+    effects: []
+    folder: null
+    sort: 0
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.wPE64RRcuLlvuPrY
+    system:
+      description: >-
+        <p>Long <em>cimeterre </em>&agrave; l&rsquo;acier bleut&eacute;,
+        exclusivement fabriqu&eacute; par les Cyans ou Hommes bleus.</p>
+      descriptionmj: ''
+      equipe: false
+      encombrement: 2
+      quantite: 1
+      qualite: 0
+      cout: 25
+      milieu: ''
+      environnement:
+        - milieu: Villages
+          rarete: Rarissime
+          frequence: 2
+        - milieu: Villes
+          rarete: Rare
+          frequence: 6
+      resistance: 12
+      categorie_parade: epees-lourdes
+      dommages: '3'
+      mortalite: mortel
+      penetration: 0
+      force: '11'
+      competence: Epée à 1 main
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: null
+      resistance_magique: null
+      rapide: true
+      deuxmains: false
+      unemain: true
+      initpremierround: epeecyane
+    ownership:
+      default: 0
+      Q4cUvqxCxMoTJXDL: 3
+      JWjIeAOsWs0hccOP: 3
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1668808206118
+      modifiedTime: 1676070692281
+      lastModifiedBy: JWjIeAOsWs0hccOP
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.wPE64RRcuLlvuPrY
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.Xn4HV5DgtfeM9YSe'
+  - name: Épée demi-dragonne
+    type: arme
+    flags:
+      core:
+        sourceId: Item.ErwaSLcGryAbYjkm
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/demi_dragonne.webp
+    effects: []
+    _id: np0I49U6EwjPLX0O
+    system:
+      description: null
+      descriptionmj: ''
+      equipe: false
+      encombrement: 1.5
+      quantite: 1
+      qualite: 0
+      cout: 15
+      milieu: ''
+      environnement:
+        - milieu: Villages
+          rarete: Rare
+          frequence: 6
+        - milieu: Villes
+          rarete: Frequente
+          frequence: 18
+      resistance: 10
+      categorie_parade: epees-longues
+      dommages: '2'
+      mortalite: mortel
+      penetration: 0
+      force: '10'
+      competence: Epée à 1 main
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: null
+      resistance_magique: null
+      rapide: true
+      deuxmains: false
+      unemain: true
+      initpremierround: epeedragonne
+    ownership:
+      default: 0
+      Q4cUvqxCxMoTJXDL: 3
+      JWjIeAOsWs0hccOP: 3
+    folder: null
+    sort: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1668808206118
+      modifiedTime: 1676070694317
+      lastModifiedBy: JWjIeAOsWs0hccOP
+      compendiumSource: Item.ErwaSLcGryAbYjkm
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.np0I49U6EwjPLX0O'
+  - _id: 80yJk1VGZVi9wYYT
+    name: Épée dragonne
+    type: arme
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_dragonne.webp
+    effects: []
+    folder: null
+    sort: 0
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.dLiMJO6aUkh0EuIZ
+    system:
+      description: >-
+        <p>C&rsquo;est une &eacute;p&eacute;e <em>longue</em>, plus robuste que
+        l&rsquo;esparlongue, pouvant &eacute;galement frapper de taille.</p>
+      descriptionmj: ''
+      equipe: false
+      encombrement: 2
+      quantite: 1
+      qualite: 0
+      cout: 20
+      milieu: ''
+      environnement:
+        - milieu: Villages
+          rarete: Rare
+          frequence: 6
+        - milieu: Villes
+          rarete: Frequente
+          frequence: 18
+      resistance: 12
+      categorie_parade: epees-longues
+      dommages: '3'
+      mortalite: mortel
+      penetration: 0
+      force: '11'
+      competence: Epée à 1 main
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: null
+      resistance_magique: null
+      rapide: true
+      deuxmains: false
+      unemain: true
+      initpremierround: epeedragonne
+    ownership:
+      default: 0
+      Q4cUvqxCxMoTJXDL: 3
+      JWjIeAOsWs0hccOP: 3
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1668808206110
+      modifiedTime: 1676070696360
+      lastModifiedBy: JWjIeAOsWs0hccOP
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.dLiMJO6aUkh0EuIZ
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.80yJk1VGZVi9wYYT'
+  - _id: 0f6nPbBZEiZeXcdv
+    name: Épée gnome
+    type: arme
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_gnome.webp
+    effects: []
+    folder: null
+    sort: 0
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.HdciYu5J2SrJO8e3
+    system:
+      description: >-
+        <p>C&rsquo;est une &eacute;p&eacute;e <em>courte</em>, essentiellement
+        fabriqu&eacute;e et port&eacute;e par les Gnomes au Second
+        &Acirc;ge.</p>
+      descriptionmj: ''
+      equipe: false
+      encombrement: 1
+      quantite: 1
+      qualite: 0
+      cout: 12
+      milieu: ''
+      environnement:
+        - milieu: Villages
+          rarete: Frequente
+          frequence: 18
+        - milieu: Villes
+          rarete: Frequente
+          frequence: 18
+      resistance: 12
+      categorie_parade: epees-courtes
+      dommages: '2'
+      mortalite: mortel
+      penetration: 0
+      force: '8'
+      competence: Epée à 1 main
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: null
+      resistance_magique: null
+      rapide: true
+      deuxmains: false
+      unemain: true
+      initpremierround: epeegnome
+    ownership:
+      default: 0
+      Q4cUvqxCxMoTJXDL: 3
+      JWjIeAOsWs0hccOP: 3
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1668808206020
+      modifiedTime: 1676070698056
+      lastModifiedBy: JWjIeAOsWs0hccOP
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.HdciYu5J2SrJO8e3
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.0f6nPbBZEiZeXcdv'
+  - _id: xfUeOTAy4rmUiFtO
+    name: Épée sorde
+    type: arme
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_sord.webp
+    effects: []
+    folder: null
+    sort: 0
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.oXpPZ9LS1nsU0nGT
+    system:
+      description: >-
+        <p>C&rsquo;est une &eacute;p&eacute;e plus courte que la dragonne, mais
+        plus <em>large</em>. Elle peut s&rsquo;utiliser &agrave; une ou deux
+        mains. Sa grande solidit&eacute; en fait l&rsquo;&eacute;p&eacute;e de
+        pr&eacute;dilection des gardes et des soldats.</p>
+
+        <p>C&rsquo;est probablement &agrave; elle que le <em>Guerrier Sorde</em>
+        doit son nom (&agrave; moins que ce ne soit l&rsquo;inverse).</p>
+      descriptionmj: ''
+      equipe: false
+      encombrement: 2
+      quantite: 1
+      qualite: 0
+      cout: 20
+      milieu: ''
+      environnement:
+        - milieu: Villages
+          rarete: Rare
+          frequence: 6
+        - milieu: Villes
+          rarete: Frequente
+          frequence: 18
+      resistance: 15
+      categorie_parade: epees-lourdes
+      dommages: 3/4
+      mortalite: mortel
+      penetration: null
+      force: 12/11
+      competence: Epée à 1 main
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: null
+      resistance_magique: null
+      rapide: false
+      deuxmains: true
+      unemain: true
+      initpremierround: epeesorde
+    ownership:
+      default: 0
+      Q4cUvqxCxMoTJXDL: 3
+      JWjIeAOsWs0hccOP: 3
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1668808206115
+      modifiedTime: 1676070699892
+      lastModifiedBy: JWjIeAOsWs0hccOP
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.oXpPZ9LS1nsU0nGT
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.xfUeOTAy4rmUiFtO'
+  - _id: PBEjRXiL9ml8hAeb
+    name: Eponge de mer
+    type: objet
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/eponge.webp
+    effects: []
+    folder: null
+    sort: 1350000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.x4g6bDu3eUllSSSJ
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.04
+      quantite: 1
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement:
+        - milieu: Maritimes
+          rarete: Rare
+          frequence: 6
+        - milieu: Villages
+          rarete: Rarissime
+          frequence: 2
+        - milieu: Villes
+          rarete: Rare
+          frequence: 6
+      resistance: 1
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      JWjIeAOsWs0hccOP: 3
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1668808206118
+      modifiedTime: 1676070906356
+      lastModifiedBy: JWjIeAOsWs0hccOP
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.x4g6bDu3eUllSSSJ
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.PBEjRXiL9ml8hAeb'
+  - _id: EJz9hkdozsncCpxy
+    name: Esparlongue
+    type: arme
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/esparlongue.webp
+    effects: []
+    folder: null
+    sort: 0
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.UsyV9n0byCeYirNC
+    system:
+      description: >-
+        <p>C&rsquo;est une &eacute;p&eacute;e semblable &agrave; la
+        <em>rapi&egrave;re</em>, longue et ne frappant uniquement d&rsquo;estoc.
+        Elle doit son nom &agrave; ce qu&rsquo;elle &eacute;tait
+        particuli&egrave;rement en vogue, au Second &Acirc;ge, dans la
+        cit&eacute; d&rsquo;Esparlongue. En ce d&eacute;but du Troisi&egrave;me
+        &Acirc;ge, toutefois, on lui substitue le plus souvent la
+        <strong>demi-dragonne</strong>, &eacute;p&eacute;e tr&egrave;s voisine,
+        ne frappant pareillement que d&rsquo;estoc, mais plus r&eacute;sistante
+        (r&eacute;sistance 10) et moins co&ucirc;teuse (15 sols) ; son bonus aux
+        dommages (+2) est identique.</p>
+      descriptionmj: ''
+      equipe: false
+      encombrement: 1.5
+      quantite: 1
+      qualite: 0
+      cout: 20
+      milieu: ''
+      environnement:
+        - milieu: Villages
+          rarete: Rare
+          frequence: 6
+        - milieu: Villes
+          rarete: Frequente
+          frequence: 18
+      resistance: 9
+      categorie_parade: epees-longues
+      dommages: '2'
+      mortalite: mortel
+      penetration: 0
+      force: '10'
+      competence: Epée à 1 main
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: true
+      deuxmains: false
+      unemain: true
+      initpremierround: esparlongue
+    ownership:
+      default: 0
+      Q4cUvqxCxMoTJXDL: 3
+      JWjIeAOsWs0hccOP: 3
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1668808206107
+      modifiedTime: 1676070824767
+      lastModifiedBy: JWjIeAOsWs0hccOP
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.UsyV9n0byCeYirNC
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.EJz9hkdozsncCpxy'
+  - _id: Hi4fTvvnDPtvxO6v
+    name: Etui à luth de cuir
+    type: conteneur
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/etui_luth.webp
+    effects: []
+    folder: null
+    sort: 850000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.As5kYvyOrWrr8KJm
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.2
+      quantite: 1
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement:
+        - milieu: Villages
+          rarete: Rare
+          frequence: 6
+        - milieu: Villes
+          rarete: Frequente
+          frequence: 18
+      contenu: []
+      capacite: 1
+      equipe: false
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      JWjIeAOsWs0hccOP: 3
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1668808206018
+      modifiedTime: 1676071266482
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.As5kYvyOrWrr8KJm
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.Hi4fTvvnDPtvxO6v'
+  - _id: VDagDlaZ4jrpAOsD
+    name: Ficelle (10 m)
+    type: objet
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+
+        <p>Chaque point de force en dessous de 9 diminue les port&eacute;es de
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+      description: >-
+        <p><em>Herbe de repos.</em></p>
+
+        <p>Vari&eacute;t&eacute; de klampine &agrave; l'odeur aigre et piquante.
+        Pousse en lieux bois&eacute;s des climats temp&eacute;r&eacute;s,
+        parfois en lisi&egrave;re.</p>
+
+        <p>Fr&eacute;quente.</p>
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+      milieu: Forêts tempérées
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+  - name: Bélidane
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+          Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.vnq7HONrBm90g2gY
+    img: systems/foundryvtt-reve-de-dragon/icons/botanique/B%C3%A9lidane.webp
+    effects: []
+    _id: iESdhTsvvBFaOyXl
+    system:
+      description: >-
+        <p><em>Herbe de soin.</em></p>
+
+        <p>Herbac&eacute;e aux feuilles fines et dentel&eacute;es comme celle de
+        la cigu&euml;. Ne pousse que sur les versants de collines
+        ensoleill&eacute;es.</p>
+
+        <p>Fr&eacute;quente.</p>
+
+        <p>&nbsp;</p>
+
+        <p><em>Voir Les herbes de soin, p100.</em></p>
+      descriptionmj: ''
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+      milieu: Collines ensoleillées
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+  - name: Chronophile
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+          Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.c6Gdd4A0QCTEnp6o
+    img: systems/foundryvtt-reve-de-dragon/icons/botanique/Chronophile.webp
+    effects: []
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+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.r049VbgBPbmo5Gr4'
+  - name: Endebrume
+    type: herbe
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+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.VGId76yXwx2k0Cli
+    img: systems/foundryvtt-reve-de-dragon/icons/botanique/Endebrume.webp
+    effects: []
+    _id: n0eLpNx4JPiaMsXL
+    system:
+      description: >-
+        <p><em>Herbe de repos.</em></p>
+
+        <p>Petite plante ramifi&eacute;e aux tiges fines comme des cheveux,
+        poussant dans les lieux frais et humides : marais ombrag&eacute;s,
+        certaines for&ecirc;ts, et parfois vall&eacute;es de montagne. Un peu
+        moins rare est la fausse endebrume, qui lui ressemble physiquement, mais
+        n'a aucune vertu. <br /><em>VUE/Botanique &agrave; -1 pour savoir
+        &agrave; quelle esp&egrave;ce on a affaire (jet obligatoire &agrave;
+        chaque cueillette).</em></p>
+
+        <p>Rare</p>
+      descriptionmj: ''
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 0.2
+      milieu: Lieux frais et humides
+      environnement:
+        - milieu: Cours d'eau
+          rarete: Frequente
+          frequence: 18
+        - milieu: Forêts
+          rarete: Rare
+          frequence: 9
+        - milieu: Marais
+          rarete: Rare
+          frequence: 6
+        - milieu: Sous-sols
+          rarete: Rare
+          frequence: 4
+      sust: 0
+      exotisme: 0
+      niveau: 4
+      base: 0
+      categorie: Repos
+      rarete: Rare
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      Hp9ImM4o9YRTSdfu: 3
+    folder: null
+    sort: 400000
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1669734708522
+      modifiedTime: 1676073610542
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.VGId76yXwx2k0Cli
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.n0eLpNx4JPiaMsXL'
+  - name: Fausse suppure
+    type: herbe
+    flags:
+      core:
+        sheetClass: foundryvtt-reve-de-dragon.RdDItemSheet
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.57FoMF6mBK2ogX53
+    img: systems/foundryvtt-reve-de-dragon/icons/botanique/Fausse%20suppure.webp
+    effects: []
+    _id: kG4rrOl5wUysYH0M
+    system:
+      description: >-
+        <p><em>Herbe de soin.</em></p>
+
+        <p>Mousse semblable &agrave; la suppure, mais plus s&egrave;che, et
+        poussant en tous milieux.</p>
+
+        <p>Commune.</p>
+
+        <p>&nbsp;</p>
+
+        <p><em>Voir Les herbes de soin, p100.</em></p>
+      descriptionmj: ''
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 0.02
+      milieu: Tous
+      environnement:
+        - milieu: Collines
+          rarete: Commune
+          frequence: 54
+        - milieu: Cours d'eau
+          rarete: Commune
+          frequence: 54
+        - milieu: Déserts
+          rarete: Commune
+          frequence: 54
+        - milieu: Forêts
+          rarete: Commune
+          frequence: 54
+        - milieu: Marais
+          rarete: Commune
+          frequence: 54
+        - milieu: Montagnes
+          rarete: Commune
+          frequence: 54
+        - milieu: Plaines
+          rarete: Commune
+          frequence: 54
+      sust: 0
+      exotisme: 0
+      niveau: 1
+      base: 0
+      categorie: Soin
+      rarete: Commune
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      Hp9ImM4o9YRTSdfu: 3
+    folder: null
+    sort: 600000
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1669734708517
+      modifiedTime: 1676073610542
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.57FoMF6mBK2ogX53
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.kG4rrOl5wUysYH0M'
+  - name: Faux murus
+    type: herbe
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.q6DoYNlSp6SEr5hj
+    img: systems/foundryvtt-reve-de-dragon/icons/botanique/Faux%20murus.webp
+    effects: []
+    _id: Co16MbbLP3sDV9Vg
+    system:
+      description: |-
+        <p><em>Herbe de soin.</em></p>
+        <p>Vari&eacute;t&eacute; de murus poussant en prairie de montagne.</p>
+        <p>Rare.</p>
+        <p>&nbsp;</p>
+        <p><em>Voir Les herbes de soin, p100.</em></p>
+      descriptionmj: ''
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 0.4
+      milieu: Prairies de montagnes
+      environnement:
+        - milieu: Montagnes
+          rarete: Rare
+          frequence: 6
+      sust: 0
+      exotisme: 0
+      niveau: 7
+      base: 0
+      categorie: Soin
+      rarete: Rare
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      Hp9ImM4o9YRTSdfu: 3
+    folder: null
+    sort: 700000
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1669734708527
+      modifiedTime: 1676073610542
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.q6DoYNlSp6SEr5hj
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.Co16MbbLP3sDV9Vg'
+  - name: Mercurion
+    type: herbe
+    flags:
+      core:
+        sheetClass: foundryvtt-reve-de-dragon.RdDItemSheet
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.k1l253yvSebgc7Xq
+    img: systems/foundryvtt-reve-de-dragon/icons/botanique/Mercurion.webp
+    effects: []
+    _id: Zj0BcDWMfNkuXCR3
+    system:
+      description: >-
+        <p>Lierre noir&acirc;tre s&rsquo;accrochant aux arbres des for&ecirc;ts,
+        principalement les ch&ecirc;nes. C&rsquo;est une des herbes de base
+        utilis&eacute;es en alchimie.</p>
+
+        <p>Commun. <br /><br /><em>Voir Principes d&rsquo;alchimie,
+        p357.</em></p>
+      descriptionmj: ''
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 0.02
+      milieu: Forêts de chênes
+      environnement:
+        - milieu: Forêts
+          rarete: Commune
+          frequence: 54
+      sust: 0
+      exotisme: 0
+      niveau: null
+      base: 0
+      categorie: Alchimie
+      rarete: Commune
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      Hp9ImM4o9YRTSdfu: 3
+    folder: null
+    sort: 800000
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1669734708526
+      modifiedTime: 1676073610542
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.k1l253yvSebgc7Xq
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.Zj0BcDWMfNkuXCR3'
+  - name: Murus
+    type: herbe
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.jjVl1PTFgTGdIfZf
+    img: systems/foundryvtt-reve-de-dragon/icons/botanique/Murus.webp
+    effects: []
+    _id: 9eD8V9jenigOBSux
+    system:
+      description: >-
+        <p><em>Herbe de soin.</em></p>
+
+        <p>Sorte de minuscule chardon aux feuilles vert violac&eacute;,
+        s&rsquo;accrochant aux rochers escarp&eacute;s. Son principe actif est
+        contenu dans ses piquants.</p>
+
+        <p>Rare.</p>
+
+        <p>&nbsp;</p>
+
+        <p><em>Voir Les herbes de soin, p100.</em></p>
+      descriptionmj: ''
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 0.6
+      milieu: Rochers escarpés
+      environnement:
+        - milieu: Montagnes
+          rarete: Rare
+          frequence: 6
+      sust: 0
+      exotisme: 0
+      niveau: 8
+      base: 0
+      categorie: Soin
+      rarete: Rare
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      Hp9ImM4o9YRTSdfu: 3
+    folder: null
+    sort: 900000
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1669734708526
+      modifiedTime: 1676073610542
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.jjVl1PTFgTGdIfZf
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.9eD8V9jenigOBSux'
+  - name: Méritoine
+    type: herbe
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.nuOClbQwu6SLucJn
+    img: systems/foundryvtt-reve-de-dragon/icons/botanique/M%C3%A9ritoine.webp
+    effects: []
+    _id: tACZhNRHjfW4fA70
+    system:
+      description: >-
+        <p><em>Herbe de soin.</em></p>
+
+        <p>Plante rampante et ramifi&eacute;e, aux minuscules feuilles vert
+        p&acirc;le, s&rsquo;accrochant aux troncs de certains
+        conif&egrave;res.</p>
+
+        <p>Fr&eacute;quente.</p>
+
+        <p>&nbsp;</p>
+
+        <p><em>Voir Les herbes de soin, p100.</em></p>
+      descriptionmj: ''
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 0.06
+      milieu: Forêts de conifères
+      environnement:
+        - milieu: Forêts
+          rarete: Frequente
+          frequence: 18
+        - milieu: Montagnes
+          rarete: Frequente
+          frequence: 18
+      sust: 0
+      exotisme: 0
+      niveau: 3
+      base: 0
+      categorie: Soin
+      rarete: Frequente
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      Hp9ImM4o9YRTSdfu: 3
+    folder: null
+    sort: 1000000
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1669734708527
+      modifiedTime: 1676073610542
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.nuOClbQwu6SLucJn
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.tACZhNRHjfW4fA70'
+  - name: Névropenthe
+    type: herbe
+    flags:
+      core:
+        sheetClass: foundryvtt-reve-de-dragon.RdDItemSheet
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.chm4mCNhQXwJEtNy
+    img: systems/foundryvtt-reve-de-dragon/icons/botanique/N%C3%A9vropenthe.webp
+    effects: []
+    _id: hiZ6rsHdQDvz8S0R
+    system:
+      description: >-
+        <p>Plante foisonnante &agrave; grappes de feuilles rondes, dont le vert
+        est souvent piquet&eacute; de points rouges. Pousse au coeur de toutes
+        for&ecirc;ts &agrave; l&rsquo;abri des fourr&eacute;s et des ronciers.
+        C&rsquo;est une des herbes de base utilis&eacute;es en alchimie.</p>
+
+        <p>Rare.</p>
+
+        <p>&nbsp;</p>
+
+        <p><em style="box-sizing: border-box; user-select: text; color: #191813;
+        font-family: GoudyAcc, sans-serif; text-align: justify;">Voir Principes
+        d&rsquo;alchimie, p357.</em></p>
+      descriptionmj: ''
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 0.06
+      milieu: Forêts
+      environnement:
+        - milieu: Forêts
+          rarete: Rare
+          frequence: 6
+      sust: 0
+      exotisme: 0
+      niveau: null
+      base: 0
+      categorie: Alchimie
+      rarete: Rare
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      Hp9ImM4o9YRTSdfu: 3
+    folder: null
+    sort: 1100000
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1669734708523
+      modifiedTime: 1676073610542
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.chm4mCNhQXwJEtNy
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.hiZ6rsHdQDvz8S0R'
+  - name: Ortigal
+    type: herbe
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.ckBk9H7jhFQC2IRX
+    img: systems/foundryvtt-reve-de-dragon/icons/botanique/Ortigal.webp
+    effects: []
+    _id: 1own6uPi20cmakiQ
+    system:
+      description: >-
+        <p><em>Herbe de soin.</em></p>
+
+        <p>Plante aquatique des marais, aux petites feuilles rondes et
+        luisantes, voisine du n&eacute;nuphar.</p>
+
+        <p>Fr&eacute;quent.</p>
+
+        <p>&nbsp;</p>
+
+        <p><em>Voir Les herbes de soin, p100.</em></p>
+      descriptionmj: ''
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 0.1
+      milieu: Marais
+      environnement:
+        - milieu: Marais
+          rarete: Frequente
+          frequence: 18
+      sust: 0
+      exotisme: 0
+      niveau: 4
+      base: 0
+      categorie: Soin
+      rarete: Frequente
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      Hp9ImM4o9YRTSdfu: 3
+    folder: null
+    sort: 1200000
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1669734708524
+      modifiedTime: 1676073610542
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.ckBk9H7jhFQC2IRX
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.1own6uPi20cmakiQ'
+  - name: Ortigal noir
+    type: herbe
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.Z20wqDHmbgFQSyXo
+    img: systems/foundryvtt-reve-de-dragon/icons/botanique/Ortigal%20noir.webp
+    effects: []
+    _id: pFA54JlrY1UHuJJg
+    system:
+      description: >-
+        <p><em>Herbe de soin.</em></p>
+
+        <p>Vari&eacute;t&eacute; d&rsquo;ortigal aux feuilles d&rsquo;un vert
+        sombre presque noir.</p>
+
+        <p>Fr&eacute;quent.</p>
+
+        <p>&nbsp;</p>
+
+        <p><em>Voir Les herbes de soin, p100.</em></p>
+      descriptionmj: ''
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 0.2
+      milieu: Marais
+      environnement:
+        - milieu: Marais
+          rarete: Frequente
+          frequence: 18
+      sust: 0
+      exotisme: 0
+      niveau: 5
+      base: 0
+      categorie: Soin
+      rarete: Frequente
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      Hp9ImM4o9YRTSdfu: 3
+    folder: null
+    sort: 1500000
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1669734708522
+      modifiedTime: 1676073610542
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.Z20wqDHmbgFQSyXo
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.pFA54JlrY1UHuJJg'
+  - name: Ortigal rose
+    type: herbe
+    flags:
+      core:
+        sheetClass: foundryvtt-reve-de-dragon.RdDItemSheet
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.rXGa2Mx1ttMETTXo
+    img: systems/foundryvtt-reve-de-dragon/icons/botanique/Ortigal%20rose.webp
+    effects: []
+    _id: RiCWYbjUzjrSgQgk
+    system:
+      description: >-
+        <p><em>Herbe de repos.</em></p>
+
+        <p>Vari&eacute;t&eacute; d'ortigal dont l'extr&eacute;mit&eacute; des
+        feuilles est toute piquet&eacute;e de points roses. Comme les autres
+        ortigals, ne pousse qu'en lieux tr&egrave;s humides, principalement en
+        marais.</p>
+
+        <p>Fr&eacute;quent.</p>
+      descriptionmj: ''
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 0.1
+      milieu: Lieux très humides
+      environnement:
+        - milieu: Cours d'eau
+          rarete: Rare
+          frequence: 9
+        - milieu: Marais
+          rarete: Frequente
+          frequence: 18
+      sust: 0
+      exotisme: 0
+      niveau: 3
+      base: 0
+      categorie: Repos
+      rarete: Frequente
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      Hp9ImM4o9YRTSdfu: 3
+    folder: null
+    sort: 1600000
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1669734708528
+      modifiedTime: 1676073610542
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.rXGa2Mx1ttMETTXo
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.RiCWYbjUzjrSgQgk'
+  - name: Sajutte
+    type: herbe
+    flags:
+      core:
+        sheetClass: foundryvtt-reve-de-dragon.RdDItemSheet
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.l5G3NrS8USofuBK8
+    img: systems/foundryvtt-reve-de-dragon/icons/botanique/Sajutte.webp
+    effects: []
+    _id: xD4aQRCMs0y52j1S
+    system:
+      description: >-
+        <p><em style="box-sizing: border-box; user-select: text;">Herbe de
+        repos.</em></p>
+
+        <p>Petite herbe &agrave; s&egrave;ve blanche, tr&egrave;s poisseuse,
+        poussant aussi bien en for&ecirc;t qu'en plaine, qu'en marais (Plus rare
+        en montagne).</p>
+
+        <p>Commune.</p>
+      descriptionmj: ''
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 0.02
+      milieu: Tous (plus rare en montagne)
+      environnement:
+        - milieu: Collines
+          rarete: Commune
+          frequence: 54
+        - milieu: Cours d'eau
+          rarete: Commune
+          frequence: 54
+        - milieu: Déserts
+          rarete: Commune
+          frequence: 54
+        - milieu: Forêts
+          rarete: Commune
+          frequence: 54
+        - milieu: Marais
+          rarete: Commune
+          frequence: 54
+        - milieu: Montagnes
+          rarete: Frequente
+          frequence: 18
+        - milieu: Plaines
+          rarete: Commune
+          frequence: 54
+      sust: 0
+      exotisme: 0
+      niveau: 1
+      base: 0
+      categorie: Repos
+      rarete: Commune
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      Hp9ImM4o9YRTSdfu: 3
+    folder: null
+    sort: 1700000
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1669734708527
+      modifiedTime: 1676073610542
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.l5G3NrS8USofuBK8
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.xD4aQRCMs0y52j1S'
+  - name: Satum
+    type: herbe
+    flags:
+      core:
+        sheetClass: foundryvtt-reve-de-dragon.RdDItemSheet
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.bBiHuMCom4B4nXBD
+    img: systems/foundryvtt-reve-de-dragon/icons/botanique/Satum.webp
+    effects: []
+    _id: yQV0YreeCGiIZ6rk
+    system:
+      description: >-
+        <p>&Eacute;galement appel&eacute; nez de satin, le satum est une petite
+        plante &agrave; feuille unique, douce et moir&eacute;e comme le satin,
+        poussant en toutes for&ecirc;ts, usuellement &agrave;
+        l&rsquo;or&eacute;e des clairi&egrave;res. C&rsquo;est une des herbes de
+        base utilis&eacute;es en alchimie.</p>
+
+        <p>Commun.</p>
+
+        <p>&nbsp;</p>
+
+        <p><em>Voir Principes d&rsquo;alchimie, p357.</em></p>
+      descriptionmj: ''
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 0.03
+      milieu: Forêts
+      environnement:
+        - milieu: Forêts
+          rarete: Commune
+          frequence: 54
+      sust: 0
+      exotisme: 0
+      niveau: null
+      base: 0
+      categorie: Alchimie
+      rarete: Commune
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      Hp9ImM4o9YRTSdfu: 3
+    folder: null
+    sort: 1800000
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1669734708523
+      modifiedTime: 1676073610542
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.bBiHuMCom4B4nXBD
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.yQV0YreeCGiIZ6rk'
+  - name: Suppure
+    type: herbe
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.9XJEICURxX1qVud6
+    img: systems/foundryvtt-reve-de-dragon/icons/botanique/Suppure.webp
+    effects: []
+    _id: aLQcC1JaLmj93gz7
+    system:
+      description: >-
+        <p><em>Herbe de soin.</em></p>
+
+        <p>Sorte de mousse d&rsquo;aspect maladif, s&rsquo;accrochant aux vieux
+        troncs et aux rochers des for&ecirc;ts, d&rsquo;o&ugrave; elle semble
+        <em>suppurer</em>.</p>
+
+        <p>Commune.</p>
+
+        <p>&nbsp;</p>
+
+        <p><em>Voir Les herbes de soin, p100.</em></p>
+      descriptionmj: ''
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 0.03
+      milieu: Forêts
+      environnement:
+        - milieu: Forêts
+          rarete: Commune
+          frequence: 54
+      sust: 0
+      exotisme: 0
+      niveau: 2
+      base: 0
+      categorie: Soin
+      rarete: Commune
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      Hp9ImM4o9YRTSdfu: 3
+    folder: null
+    sort: 2000000
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1669734708519
+      modifiedTime: 1676073610543
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.9XJEICURxX1qVud6
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.aLQcC1JaLmj93gz7'
+  - name: Tanemiel
+    type: herbe
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.jqUrbSHwFr5kPW3q
+    img: systems/foundryvtt-reve-de-dragon/icons/botanique/Tanemiel.webp
+    effects: []
+    _id: 1j4LT4BFjJ8hrthx
+    system:
+      description: >-
+        <p><em>Herbe de soin.</em></p>
+
+        <p>Plante grimpante, dot&eacute;e de vrilles, voisine du liseron, de
+        couleur vert laiteux presque blanc, s&rsquo;accrochant aux arbres des
+        for&ecirc;ts chaudes et humides.</p>
+
+        <p>Rare.</p>
+
+        <p>&nbsp;</p>
+
+        <p><em>Voir Les herbes de soin, p100.</em></p>
+      descriptionmj: ''
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 0.9
+      milieu: Forêts chaudes et humides
+      environnement:
+        - milieu: Forêts
+          rarete: Rare
+          frequence: 6
+      sust: 0
+      exotisme: 0
+      niveau: 9
+      base: 0
+      categorie: Soin
+      rarete: Rare
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      Hp9ImM4o9YRTSdfu: 3
+    folder: null
+    sort: 2100000
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1669734708526
+      modifiedTime: 1676073610543
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.jqUrbSHwFr5kPW3q
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.1j4LT4BFjJ8hrthx'
+  - name: Tanemiel d'argent
+    type: herbe
+    flags:
+      core:
+        sheetClass: foundryvtt-reve-de-dragon.RdDItemSheet
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.3Idia6bqLgdtiswS
+    img: >-
+      systems/foundryvtt-reve-de-dragon/icons/botanique/Tanemiel%20argent%C3%A9.webp
+    effects: []
+    _id: 8NVUaX1Nw59If89G
+    system:
+      description: >-
+        <p><em style="box-sizing: border-box; user-select: text;">Herbe de
+        repos.</em></p>
+
+        <p>Vari&eacute;t&eacute; de tanemiel aux reflets argent&eacute;s,
+        poussant comme ses fr&egrave;res en for&ecirc;ts humides et chaudes, et
+        dont l'existence est presque aussi mythique.&nbsp;</p>
+
+        <p>Rarissime.</p>
+      descriptionmj: ''
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 0.5
+      milieu: Forêts chaudes et humides
+      environnement:
+        - milieu: Forêts
+          rarete: Rarissime
+          frequence: 4
+      sust: 0
+      exotisme: 0
+      niveau: 5
+      base: 0
+      categorie: Repos
+      rarete: Rarissime
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      Hp9ImM4o9YRTSdfu: 3
+    folder: null
+    sort: 2200000
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1669734708516
+      modifiedTime: 1676073610543
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.3Idia6bqLgdtiswS
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.8NVUaX1Nw59If89G'
+  - name: Tanemiel doré
+    type: herbe
+    flags:
+      core:
+        sheetClass: foundryvtt-reve-de-dragon.RdDItemSheet
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.7RgTRB47YPH74BwF
+    img: >-
+      systems/foundryvtt-reve-de-dragon/icons/botanique/Tanemiel%20dor%C3%A9.webp
+    effects: []
+    _id: IqcOrY1eQgmT32R1
+    system:
+      description: >-
+        <p><em>Herbe de soin.</em></p>
+
+        <p>Vari&eacute;t&eacute; de tanemiel aux feuilles luisantes de couleur
+        ambr&eacute;e.</p>
+
+        <p>Rarissime.</p>
+
+        <p>&nbsp;</p>
+
+        <p><em>Voir Les herbes de soin, p100.</em></p>
+      descriptionmj: ''
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 2
+      milieu: Forêts chaudes et humides
+      environnement:
+        - milieu: Forêts
+          rarete: Rarissime
+          frequence: 2
+      sust: 0
+      exotisme: 0
+      niveau: 10
+      base: 0
+      categorie: Soin
+      rarete: Rarissime
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      Hp9ImM4o9YRTSdfu: 3
+    folder: null
+    sort: 1300000
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1669734708518
+      modifiedTime: 1676073610542
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.7RgTRB47YPH74BwF
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.IqcOrY1eQgmT32R1'
+  - name: Herbe de lune
+    type: herbe
+    flags:
+      core:
+        sheetClass: foundryvtt-reve-de-dragon.RdDItemSheet
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.x4wGXTdmrzaOn8Sh
+    img: systems/foundryvtt-reve-de-dragon/icons/botanique/Herbe%20de%20lune.webp
+    effects: []
+    _id: PF2qV71SBowmTPL2
+    system:
+      description: >-
+        <p>Petite herbac&eacute;e aux feuilles en forme de polygone &agrave; 7
+        c&ocirc;t&eacute;s, d&rsquo;un bleu tr&egrave;s p&acirc;le, presque
+        translucide, ne poussant qu&rsquo;en haute montagne, &agrave; partir de
+        2000 m&egrave;tres, et uniquement dans les recoins pouvant &ecirc;tre
+        &eacute;clair&eacute;s par la lune. <br /><br />L&rsquo;herbe de lune
+        poss&egrave;de un fort pouvoir onirique sur celui qui la consomme"; en
+        termes de jeu, elle permet de gagner des points de r&ecirc;ve. Elle doit
+        &ecirc;tre cueillie de nuit et lorsque la lune l&rsquo;&eacute;claire,
+        faute de quoi son pouvoir est nul. Sa force d&eacute;pend de la phase
+        lunaire durant laquelle elle est cueillie. <br /><br />Une fois
+        s&eacute;ch&eacute;e, l&rsquo;herbe de lune peut &ecirc;tre fum&eacute;e
+        dans une pipe ou pr&eacute;par&eacute;e en d&eacute;coction. Dans les
+        deux cas, une dose doit &ecirc;tre compos&eacute;e de 7 brins.
+        D&egrave;s la dose absorb&eacute;e (bue ou fum&eacute;e), le
+        consommateur doit jouer un JR r-force, c&rsquo;est-&agrave;-dire un jet
+        de points de r&ecirc;ve ajust&eacute; n&eacute;gativement &agrave; la
+        force de l&rsquo;herbe. Si le JR r&eacute;ussit, aucun effet ne se
+        produit"; s&rsquo;il &eacute;choue, le consommateur gagne
+        imm&eacute;diatement un nombre de points de r&ecirc;ve &eacute;gal
+        &agrave; la force de l&rsquo;herbe, puis en &eacute;change, marque un
+        nombre identique de points de fatigue. On peut ainsi gagner des points
+        de r&ecirc;ve m&ecirc;me si le seuil de r&ecirc;ve est
+        d&eacute;pass&eacute;, mais se souvenir que d&eacute;passer le triple de
+        son seuil provoque l&rsquo;&eacute;clatement. <br /><br />L&rsquo;herbe
+        de lune est parfois trouvable chez les herboristes, mais n&rsquo;est pas
+        bon march&eacute;. Une dose (7 brins) vaut usuellement un nombre de sols
+        &eacute;gal &agrave; sa force. Une dose de force 6 vaut ainsi 6 sols.
+        <br />Rare.</p>
+      descriptionmj: ''
+      encombrement: 0
+      quantite: 7
+      qualite: 0
+      cout: 3
+      milieu: Hautes montagnes
+      environnement:
+        - milieu: Montagnes
+          rarete: Rare
+          frequence: 6
+      sust: 0
+      exotisme: 0
+      niveau: 3
+      base: 0
+      categorie: Autre
+      rarete: Rare
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      Hp9ImM4o9YRTSdfu: 3
+    folder: null
+    sort: 3650000
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1669734708528
+      modifiedTime: 1676073941757
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.x4wGXTdmrzaOn8Sh
+      duplicateSource: null
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.PF2qV71SBowmTPL2'
+  - name: Boralm
+    type: ingredient
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/boralm.webp
+    effects: []
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.0ylGrNMzulUaKFP9
+    system:
+      description: |-
+        <p>Poudre brune apparaissant sur les parois des grottes.</p>
+        <p>VUE/Alchimie &agrave; -1.</p>
+      descriptionmj: ''
+      encombrement: 0.001
+      quantite: 1
+      qualite: 0
+      cout: 0.03
+      milieu: Cavernes
+      environnement:
+        - milieu: Sous-sols
+          rarete: Commune
+          frequence: 54
+      sust: 0
+      exotisme: 0
+      niveau: 0
+      base: 0
+      categorie: Alchimie
+      rarete: ''
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      Hp9ImM4o9YRTSdfu: 3
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1668808206013
+      modifiedTime: 1676073984944
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.0ylGrNMzulUaKFP9
+      duplicateSource: null
+    folder: null
+    sort: 0
+    _id: pIKDSBimsLLNUxCT
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.pIKDSBimsLLNUxCT'
+  - name: Candique
+    type: ingredient
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/candique.webp
+    effects: []
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.bxDITKRhXiyvLhMz
+    system:
+      description: >-
+        <p>Poudre blanche apparaissant sous l&rsquo;&eacute;corce de nombreux
+        arbres,</p>
+
+        <p>VUE/Alchimie &agrave; 0.</p>
+      descriptionmj: ''
+      encombrement: 0.001
+      quantite: 1
+      qualite: 0
+      cout: 0.02
+      milieu: Forêts
+      environnement:
+        - milieu: Forêts
+          rarete: ''
+          frequence: 54
+      sust: 0
+      exotisme: 0
+      niveau: 0
+      base: 0
+      categorie: Alchimie
+      rarete: ''
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      Hp9ImM4o9YRTSdfu: 3
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1668808206109
+      modifiedTime: 1676073996445
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.bxDITKRhXiyvLhMz
+      duplicateSource: null
+    folder: null
+    sort: 0
+    _id: utYToulGyrN3wkeY
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.utYToulGyrN3wkeY'
+  - name: Chramaelium
+    type: ingredient
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/chramaelium.webp
+    effects: []
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.ncpONCxPPNZ9YbBr
+    system:
+      description: >-
+        <p>Poudre rouge obtenue par disruption alchimique de la
+        <em>chramaele</em>, minerai ayant l&rsquo;apparence de la glaise.</p>
+
+        <p>VUE/Alchimie &agrave; -4</p>
+      descriptionmj: ''
+      encombrement: 0.001
+      quantite: 1
+      qualite: 0
+      cout: 0.5
+      milieu: Obtenu à partir de glaise
+      environnement:
+        - milieu: Cours d'eau
+          rarete: Rare
+          frequence: 12
+        - milieu: Forêts
+          rarete: Rare
+          frequence: 12
+        - milieu: Marais
+          rarete: Rare
+          frequence: 12
+        - milieu: Plaines
+          rarete: Rare
+          frequence: 12
+      sust: 0
+      exotisme: 0
+      niveau: 0
+      base: 0
+      categorie: Alchimie
+      rarete: ''
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      Hp9ImM4o9YRTSdfu: 3
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1668808206114
+      modifiedTime: 1676073999480
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.ncpONCxPPNZ9YbBr
+      duplicateSource: null
+    folder: null
+    sort: 0
+    _id: mlM2RmsDyHfly29K
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.mlM2RmsDyHfly29K'
+  - name: Nartha
+    type: ingredient
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/nartha.webp
+    effects: []
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.3mHSocNVPyWkmGBR
+    system:
+      description: >-
+        <p>Poudre noire obtenue par disruption alchimique du minerai
+        appel&eacute; <em>narthalide</em>, sorte de marne.</p>
+
+        <p>VUE/Alchimie &agrave; -3</p>
+      descriptionmj: ''
+      encombrement: 0.001
+      quantite: 1
+      qualite: 0
+      cout: 0.4
+      milieu: Obtenu à partir de marne
+      environnement:
+        - milieu: Cours d'eau
+          rarete: Frequente
+          frequence: 30
+        - milieu: Marais
+          rarete: Frequente
+          frequence: 30
+        - milieu: Plaines
+          rarete: Frequente
+          frequence: 30
+      sust: 0
+      exotisme: 0
+      niveau: 0
+      base: 0
+      categorie: Alchimie
+      rarete: ''
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      Hp9ImM4o9YRTSdfu: 3
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1668808206015
+      modifiedTime: 1676074001238
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.3mHSocNVPyWkmGBR
+      duplicateSource: null
+    folder: null
+    sort: 0
+    _id: CJEcHYitytx9H93F
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.CJEcHYitytx9H93F'
+  - name: Obbadion
+    type: ingredient
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/l_obbadion.webp
+    effects: []
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.69vN8bRlnCrRHQCm
+    system:
+      description: >-
+        <p>Poudre bleu&acirc;tre obtenue par disruption alchimique du minerai
+        appel&eacute; <em>obbadine</em>, &nbsp;sorte de tourbe.</p>
+
+        <p>VUE/Alchimie &agrave; -2</p>
+      descriptionmj: ''
+      encombrement: 0.001
+      quantite: 1
+      qualite: 0
+      cout: 0.2
+      milieu: Lieux humides, obtenu à partir d'Obbadine (tourbe)
+      environnement:
+        - milieu: Cours d'eau
+          rarete: Frequente
+          frequence: 18
+        - milieu: Plaines
+          rarete: Frequente
+          frequence: 18
+        - milieu: Sous-sols
+          rarete: Frequente
+          frequence: 18
+      sust: 0
+      exotisme: 0
+      niveau: 0
+      base: 0
+      categorie: Alchimie
+      rarete: ''
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      Hp9ImM4o9YRTSdfu: 3
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1668808206016
+      modifiedTime: 1676074002711
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.69vN8bRlnCrRHQCm
+      duplicateSource: null
+    folder: null
+    sort: 0
+    _id: hylYtmD6H3XKsOFa
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.hylYtmD6H3XKsOFa'
+  - name: Obyssum gris
+    type: ingredient
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/l_obyssum_gris.webp
+    effects: []
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.nIOEB0PpMaACqD65
+    system:
+      description: >-
+        <p>Plus rare que le vert, poudre gris&acirc;tre apparaissant le long de
+        certaines lianes des marais.</p>
+
+        <p>VUE/Alchimie &agrave; -4</p>
+      descriptionmj: ''
+      encombrement: 0.001
+      quantite: 1
+      qualite: 0
+      cout: 0.1
+      milieu: Marais
+      environnement:
+        - milieu: Marais
+          rarete: Rare
+          frequence: 12
+      sust: 0
+      exotisme: 0
+      niveau: 0
+      base: 0
+      categorie: Alchimie
+      rarete: ''
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      Hp9ImM4o9YRTSdfu: 3
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1668808206114
+      modifiedTime: 1676074003870
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.nIOEB0PpMaACqD65
+      duplicateSource: null
+    folder: null
+    sort: 0
+    _id: ruOCLTveqRWmx6O8
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.ruOCLTveqRWmx6O8'
+  - name: Obyssum vert
+    type: ingredient
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/l_obyssum_vert.webp
+    effects: []
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.D5Z3FaUv91B8eCOP
+    system:
+      description: >-
+        <p>Poudre verd&acirc;tre apparaissant sur les tiges de certains
+        roseaux.</p>
+
+        <p>VUE/Alchimie &agrave; -2</p>
+      descriptionmj: ''
+      encombrement: 0.001
+      quantite: 1
+      qualite: 0
+      cout: 0.05
+      milieu: Lieux humides
+      environnement:
+        - milieu: Cours d'eau
+          rarete: Commune
+          frequence: 54
+        - milieu: Marais
+          rarete: Commune
+          frequence: 54
+      sust: 0
+      exotisme: 0
+      niveau: 0
+      base: 0
+      categorie: Alchimie
+      rarete: ''
+    ownership:
+      default: 0
+      rYShh2P1DNavdoBD: 3
+      Hp9ImM4o9YRTSdfu: 3
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.6.15
+      coreVersion: '12.331'
+      createdTime: 1668808206019
+      modifiedTime: 1676074005543
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.D5Z3FaUv91B8eCOP
+      duplicateSource: null
+    folder: null
+    sort: 0
+    _id: 9eSaqehNVbe8VKOV
+    _key: '!actors.items!1Nng9d8r6lrPHCaJ.9eSaqehNVbe8VKOV'
+img: systems/foundryvtt-reve-de-dragon/icons/services/commerce.webp
+system:
+  description: >-
+    <p>La liste d'équipement des règles de base.</p><p>Vous pouvez l'utiliser
+    pour laisser un joueur faire ses achats pour son nouveau personnage, ou
+    comme commerce générique pour une grande ville.</p><p>N'hésitez pas à
+    ajuster les prix en appliquant un pourcentage, à la hausse ou à la
+    baisse.</p><p></p><p><span class="fontstyle1">2 kilogrammes font 1 point
+    d’encombrement (enc). 0,1 enc = 200 grammes.</span></p><p><span
+    class="fontstyle1">Quand un objet de la liste fait moins de 200 g, aucun
+    encombrement ne lui est assigné, ce qui ne veut pas dire qu’il ne pèse rien.
+    Au gardien des rêves de faire respecter la vraisemblance.</span></p><p>Nous
+    avons choisi dans le système d'autoriser des fractions inférieures, vu que
+    le calcul est déjà géré par le système.</p>
+  race: ''
+  notesmj: ''
+  pourcentage: 100
+  illimite: true
+prototypeToken:
+  name: La boutique des règles
+  displayName: 30
+  actorLink: false
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/services/commerce.webp
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    tint: '#ffffff'
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  alpha: 1
+  disposition: 0
+  displayBars: 20
+  bar1:
+    attribute: null
+  bar2:
+    attribute: null
+  light:
+    alpha: 0.5
+    angle: 360
+    bright: 0
+    color: null
+    coloration: 1
+    dim: 0
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    animation:
+      type: null
+      speed: 5
+      intensity: 5
+      reverse: false
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  sight:
+    enabled: true
+    range: 5
+    angle: 360
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    brightness: 0
+    saturation: 0
+    contrast: 0
+  detectionModes:
+    - id: basicSight
+      range: 5
+      enabled: true
+  flags:
+    wall-height:
+      tokenHeight: 1.6
+    monks-little-details:
+      token-highlight-scale: 1.5
+      token-combat-animation: ''
+      token-highlight: ''
+      bloodsplat-colour: ''
+  randomImg: false
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+effects: []
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+flags:
+  exportSource:
+    world: graines-eternite-2
+    system: foundryvtt-reve-de-dragon
+    coreVersion: '10.291'
+    systemVersion: 10.6.15
+  core:
+    sourceId: Actor.MLRMp1muHVx1iUGr
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1676068324071
+  modifiedTime: 1676074216385
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Actor.MLRMp1muHVx1iUGr
+  duplicateSource: null
+folder: null
+sort: 0
+_id: 1Nng9d8r6lrPHCaJ
+_key: '!actors!1Nng9d8r6lrPHCaJ'
+
diff --git a/packs_src/archetypes/personnage_Artisan_ryUZTa17LzNv25UY.yml b/packs_src/archetypes/personnage_Artisan_ryUZTa17LzNv25UY.yml
new file mode 100644
index 00000000..f1fe104c
--- /dev/null
+++ b/packs_src/archetypes/personnage_Artisan_ryUZTa17LzNv25UY.yml
@@ -0,0 +1,3797 @@
+_id: ryUZTa17LzNv25UY
+name: Artisan
+type: personnage
+img: systems/foundryvtt-reve-de-dragon/icons/archetypes/artisan.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 6800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
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+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
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+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
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+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
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+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
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+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
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+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
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+    _key: '!actors.items!ryUZTa17LzNv25UY.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
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+      compendiumSource: null
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+    _key: '!actors.items!ryUZTa17LzNv25UY.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
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+    _key: '!actors.items!ryUZTa17LzNv25UY.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
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+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ryUZTa17LzNv25UY.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
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+    _key: '!actors.items!ryUZTa17LzNv25UY.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
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+    _key: '!actors.items!ryUZTa17LzNv25UY.c5wursWW03ckpyqn'
+  - _id: FVFYxBJMevM74zn8
+    name: Ceinturon de cuir
+    type: conteneur
+    sort: 3900000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp
+    effects: []
+    folder: null
+    system:
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+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 0.5
+      milieu: ''
+      environnement: []
+      contenu:
+        - FJt6SDmRWpiGMtNm
+        - h7SjQKGabFtrSoz1
+        - 9mTjNj9PllKh4O9X
+      capacite: 6
+      equipe: false
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+    _key: '!actors.items!ryUZTa17LzNv25UY.FVFYxBJMevM74zn8'
+  - _id: FJt6SDmRWpiGMtNm
+    name: Dague
+    type: arme
+    sort: 4400000
+    flags:
+      core:
+        sheetClass: ''
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp
+    effects: []
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+      categorie_parade: ''
+      dommages: '1'
+      mortalite: mortel
+      penetration: 0
+      force: '7'
+      competence: Dague
+      lancer: Dague de jet
+      tir: ''
+      portee_courte: 3
+      portee_moyenne: 8
+      portee_extreme: 15
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: true
+      deuxmains: false
+      unemain: true
+      initpremierround: ''
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+  - _id: QJS1b4wBtVy6RZJ4
+    name: Maillet
+    type: arme
+    sort: 300001
+    flags:
+      core:
+        sourceId: Item.41jno3iq040CuZXx
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/maillet.webp
+    effects: []
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+      categorie_parade: ''
+      dommages: 1
+      mortalite: mortel
+      penetration: 0
+      force: 7
+      competence: Masse à 1 main
+      lancer: ''
+      tir: ''
+      portee_courte: 0
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+      portee_extreme: 0
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+      initpremierround: ''
+    ownership:
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+    _key: '!actors.items!ryUZTa17LzNv25UY.QJS1b4wBtVy6RZJ4'
+  - _id: y1EDUiuJuYzSZ1sa
+    name: Marteau
+    type: arme
+    sort: 400001
+    flags:
+      core:
+        sourceId: Item.0aUwWfqgnW0MxDw7
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/marteau.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.3
+      quantite: 1
+      qualite: 0
+      cout: 1
+      milieu: ''
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+      resistance: 8
+      categorie_parade: ''
+      dommages: 2
+      mortalite: mortel
+      penetration: 0
+      force: 7
+      competence: Masse à 1 main
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
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+      deuxmains: false
+      unemain: false
+      initpremierround: ''
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+  - _id: wHF208v0FyUGVLjQ
+    name: Pelle
+    type: objet
+    sort: 100001
+    flags:
+      core:
+        sourceId: Item.35XTh5S94DvJdVAg
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/pelle.webp
+    effects: []
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+    system:
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+    _key: '!actors.items!ryUZTa17LzNv25UY.wHF208v0FyUGVLjQ'
+  - _id: VNtAwSt7Jsd6j44g
+    name: Petite scie cadre
+    type: objet
+    sort: 100001
+    flags:
+      core:
+        sourceId: Item.SULryIWMHL3ZwSnI
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/scie.webp
+    effects: []
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+    _key: '!actors.items!ryUZTa17LzNv25UY.VNtAwSt7Jsd6j44g'
+  - _id: PUDlI61V7xOzHjuL
+    name: Pierre à aiguiser
+    type: objet
+    sort: 100001
+    flags:
+      core:
+        sourceId: Item.LlmoMezdqK7J3zoW
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/pierre_a_aiguiser.webp
+    effects: []
+    folder: null
+    system:
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+    sourceId: Compendium.foundryvtt-reve-de-dragon.archetypes.ryUZTa17LzNv25UY
+system:
+  carac:
+    taille:
+      type: number
+      value: '11'
+      label: Taille
+      xp: '0'
+      derivee: false
+    apparence:
+      type: number
+      value: '10'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '13'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 13
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '12'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '14'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '12'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '10'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '10'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '10'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '11'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '10'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '9'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '11'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 12
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 13
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 13
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 11
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 12
+      value: 12
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 24
+      value: 24
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 48
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 4
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 3
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 1
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 12
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '9'
+      value: 9
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 9
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 11
+      max: '11'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 0
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: 'false'
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: Histoire personnelle...
+  notes: Notes
+  notesmj: Notes du MJ
+  race: Humain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  flags: {}
+  name: Artisan
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/archetypes/artisan.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808350962
+  modifiedTime: 1671294123420
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.archetypes.ryUZTa17LzNv25UY
+  duplicateSource: null
+_key: '!actors!ryUZTa17LzNv25UY'
+
diff --git a/packs_src/archetypes/personnage_Brigand_niv_3_ohmz9Jn4jxD88Kll.yml b/packs_src/archetypes/personnage_Brigand_niv_3_ohmz9Jn4jxD88Kll.yml
new file mode 100644
index 00000000..c9074239
--- /dev/null
+++ b/packs_src/archetypes/personnage_Brigand_niv_3_ohmz9Jn4jxD88Kll.yml
@@ -0,0 +1,3282 @@
+_id: ohmz9Jn4jxD88Kll
+name: Brigand niv.3
+type: personnage
+img: systems/foundryvtt-reve-de-dragon/icons/archetypes/brigand3.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 6800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.c5wursWW03ckpyqn'
+  - _id: i42zzohNKPYS0kMp
+    name: Drap Matelassé
+    type: armure
+    sort: 6900000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.vQ494sD9FgFI08kZ
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/drap_matelasse.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Deux épaisseurs de drap surpiquées, avec rembourrage de laine.</p>
+
+        <p>Pourpoint ou cotte de drap matelassé + culottes de drap matelassé +
+        bottes de cuir souple. Le pourpoint est une sorte de veste ; la cotte
+        est une sorte de tunique, lacée sur la poitrine, et descendant jusqu’aux
+        genoux, façon Robin des Bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 4
+      milieu: ''
+      environnement: []
+      protection: 1
+      deterioration: 0
+      malus: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.vQ494sD9FgFI08kZ
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.i42zzohNKPYS0kMp'
+  - _id: NJSgpR36dwCus1BC
+    name: Ceinturon de cuir
+    type: conteneur
+    sort: 7200000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 0.5
+      milieu: ''
+      environnement: []
+      contenu:
+        - lfZMViJW1a4u4TE3
+        - OMAMvFicww7gXRP3
+      capacite: 6
+      equipe: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.NJSgpR36dwCus1BC'
+  - _id: lfZMViJW1a4u4TE3
+    name: Bourse de cuir
+    type: conteneur
+    sort: 7300000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 1
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+      contenu:
+        - i5Bku2BRQFe6FIVY
+      capacite: 0.5
+      equipe: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.lfZMViJW1a4u4TE3'
+  - _id: mSGZJRWv64h1W3Rq
+    name: Lance courte
+    type: arme
+    sort: 7400000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.viHilj5hAHZqWuli
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/lance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 2
+      quantite: 1
+      qualite: 0
+      cout: 3
+      milieu: ''
+      environnement: []
+      resistance: 5
+      categorie_parade: ''
+      dommages: '2'
+      mortalite: mortel
+      penetration: 0
+      force: '8'
+      competence: Lance
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: true
+      deuxmains: false
+      unemain: true
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.viHilj5hAHZqWuli
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.mSGZJRWv64h1W3Rq'
+  - _id: IpMXQ6z8LYW0SmuR
+    name: Bouclier moyen
+    type: arme
+    sort: 7500000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 2
+      quantite: 1
+      qualite: 0
+      cout: 6
+      milieu: ''
+      environnement: []
+      resistance: 15
+      categorie_parade: ''
+      dommages: '0'
+      mortalite: mortel
+      penetration: 0
+      force: '11'
+      competence: Bouclier
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: false
+      unemain: false
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.IpMXQ6z8LYW0SmuR'
+  - _id: i5Bku2BRQFe6FIVY
+    name: Champirigolo
+    type: ingredient
+    sort: 7600000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.45vMHMwrCFeLZyH8
+    img: systems/foundryvtt-reve-de-dragon/icons/botanique/Champirigolo.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Le champirigolo est un champignon de bordure de sous-bois,
+        ressemblant &agrave; un petit bonhomme cach&eacute; sous un chapeau
+        conique aplati. Le &laquo; visage &raquo; du bonhomme, de couleur chair,
+        tavel&eacute;, donne souvent l&rsquo;impression de tirer la langue
+        &agrave; qui le regarde. <br />Comestible, il poss&egrave;de toutefois
+        des vertus hallucinog&egrave;nes, provoquant des crises de fou rire, et,
+        d&rsquo;une mani&egrave;re g&eacute;n&eacute;rale, faisant trouver de la
+        dr&ocirc;lerie dans tout. <br />En termes de jeu, il augmente
+        l&rsquo;EMPATHIE au d&eacute;triment de l&rsquo;INTELLECT.</p>
+
+        <p>Fr&eacute;quent.</p>
+
+        <p><em>Cf : p.139</em></p>
+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 5
+      qualite: 0
+      cout: 0
+      milieu: Lieux sombres et humides
+      environnement: []
+      sust: 0
+      exotisme: 0
+      niveau: null
+      base: 0
+      categorie: Cuisine
+      rarete: Frequente
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.45vMHMwrCFeLZyH8
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.i5Bku2BRQFe6FIVY'
+  - _id: OMAMvFicww7gXRP3
+    name: Bourse de cuir
+    type: conteneur
+    sort: 1000000
+    flags:
+      core:
+        sourceId: Item.lKkBvYFNPIq6jwAO
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 1
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+      contenu:
+        - WWVGSqvLx71ia1a1
+        - pnhgeoAaHXN6yc0S
+      capacite: 0.5
+      equipe: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.lKkBvYFNPIq6jwAO
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.OMAMvFicww7gXRP3'
+  - _id: WWVGSqvLx71ia1a1
+    name: Pièces de bronze
+    type: objet
+    sort: 50001
+    flags:
+      core:
+        sourceId: Item.lEQJv6y7U0a1cVWR
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.01
+      quantite: 2
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+      resistance: 1
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.lEQJv6y7U0a1cVWR
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.WWVGSqvLx71ia1a1'
+  - _id: pnhgeoAaHXN6yc0S
+    name: Pièces d'étain
+    type: objet
+    sort: 100001
+    flags:
+      core:
+        sourceId: Item.YTS697elVvvbBcqB
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.01
+      quantite: 16
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+      resistance: 1
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.YTS697elVvvbBcqB
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.pnhgeoAaHXN6yc0S'
+  - _id: gVS1SJTiKY84397J
+    name: Denier (étain)
+    type: monnaie
+    sort: 7700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086223
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.gVS1SJTiKY84397J'
+  - _id: 9UqTeuP3ZofxD8z3
+    name: Sou (bronze)
+    type: monnaie
+    sort: 7800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086224
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.9UqTeuP3ZofxD8z3'
+  - _id: uqXCMriUcx0LrTIp
+    name: Sol (argent)
+    type: monnaie
+    sort: 7900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086224
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.uqXCMriUcx0LrTIp'
+  - _id: aoPA5y8VIpxASC6L
+    name: Dragon (or)
+    type: monnaie
+    sort: 8000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086224
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ohmz9Jn4jxD88Kll.aoPA5y8VIpxASC6L'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.archetypes.ohmz9Jn4jxD88Kll
+system:
+  carac:
+    taille:
+      type: number
+      value: '11'
+      label: Taille
+      xp: '0'
+      derivee: false
+    apparence:
+      type: number
+      value: '9'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '12'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 14
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '12'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '12'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '13'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '11'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '8'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '10'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '9'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '8'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '11'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '13'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 13
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 12
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 13
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 11
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 12
+      value: 12
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 23
+      value: 23
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 46
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 4
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 3
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 1
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 12.5
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '11'
+      value: 11
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 11
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 13
+      max: '13'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 0
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: 'false'
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: Histoire personnelle...
+  notes: Notes
+  notesmj: Notes du MJ
+  race: Humain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  flags: {}
+  name: Brigand 3
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/archetypes/brigand3.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808350947
+  modifiedTime: 1671294123424
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.archetypes.ohmz9Jn4jxD88Kll
+  duplicateSource: null
+_key: '!actors!ohmz9Jn4jxD88Kll'
+
diff --git a/packs_src/archetypes/personnage_Brigand_niv_4_JARnWt2MQWDyRwQt.yml b/packs_src/archetypes/personnage_Brigand_niv_4_JARnWt2MQWDyRwQt.yml
new file mode 100644
index 00000000..2b029d48
--- /dev/null
+++ b/packs_src/archetypes/personnage_Brigand_niv_4_JARnWt2MQWDyRwQt.yml
@@ -0,0 +1,3469 @@
+_id: JARnWt2MQWDyRwQt
+name: Brigand niv.4
+type: personnage
+img: systems/foundryvtt-reve-de-dragon/icons/archetypes/Brigand4.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 6800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.c5wursWW03ckpyqn'
+  - _id: NJSgpR36dwCus1BC
+    name: Ceinturon de cuir
+    type: conteneur
+    sort: 7200000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 0.5
+      milieu: ''
+      environnement: []
+      contenu:
+        - lfZMViJW1a4u4TE3
+        - IGVTvceZJQB1vx7F
+      capacite: 6
+      equipe: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.NJSgpR36dwCus1BC'
+  - _id: lfZMViJW1a4u4TE3
+    name: Bourse de cuir
+    type: conteneur
+    sort: 7300000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 1
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+      contenu:
+        - i5Bku2BRQFe6FIVY
+      capacite: 0.5
+      equipe: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.lfZMViJW1a4u4TE3'
+  - _id: IpMXQ6z8LYW0SmuR
+    name: Bouclier moyen
+    type: arme
+    sort: 7500000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 2
+      quantite: 1
+      qualite: 0
+      cout: 6
+      milieu: ''
+      environnement: []
+      resistance: 15
+      categorie_parade: ''
+      dommages: '0'
+      mortalite: mortel
+      penetration: 0
+      force: '11'
+      competence: Bouclier
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: false
+      unemain: false
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.IpMXQ6z8LYW0SmuR'
+  - _id: i5Bku2BRQFe6FIVY
+    name: Champirigolo
+    type: ingredient
+    sort: 7600000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.45vMHMwrCFeLZyH8
+    img: systems/foundryvtt-reve-de-dragon/icons/botanique/Champirigolo.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Le champirigolo est un champignon de bordure de sous-bois,
+        ressemblant &agrave; un petit bonhomme cach&eacute; sous un chapeau
+        conique aplati. Le &laquo; visage &raquo; du bonhomme, de couleur chair,
+        tavel&eacute;, donne souvent l&rsquo;impression de tirer la langue
+        &agrave; qui le regarde. <br />Comestible, il poss&egrave;de toutefois
+        des vertus hallucinog&egrave;nes, provoquant des crises de fou rire, et,
+        d&rsquo;une mani&egrave;re g&eacute;n&eacute;rale, faisant trouver de la
+        dr&ocirc;lerie dans tout. <br />En termes de jeu, il augmente
+        l&rsquo;EMPATHIE au d&eacute;triment de l&rsquo;INTELLECT.</p>
+
+        <p>Fr&eacute;quent.</p>
+
+        <p><em>Cf : p.139</em></p>
+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 5
+      qualite: 0
+      cout: 0
+      milieu: Lieux sombres et humides
+      environnement: []
+      sust: 0
+      exotisme: 0
+      niveau: null
+      base: 0
+      categorie: Cuisine
+      rarete: Frequente
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.45vMHMwrCFeLZyH8
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.i5Bku2BRQFe6FIVY'
+  - _id: 1agme7S90uheQpWF
+    name: Arbalète
+    type: arme
+    sort: 7700000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.lOI2HVu3B6EDY4sE
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/arbalete.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Nie jusqu'&agrave; 2 points d'armure.</p>
+        <p>Rechargement 1 round.</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 3
+      quantite: 1
+      qualite: 0
+      cout: 30
+      milieu: ''
+      environnement: []
+      resistance: 1
+      categorie_parade: ''
+      dommages: 3
+      mortalite: mortel
+      penetration: 0
+      force: 0
+      competence: ''
+      lancer: ''
+      tir: Arbalète
+      portee_courte: 15
+      portee_moyenne: 30
+      portee_extreme: 70
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: false
+      unemain: false
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.2.3
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1668808376372
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.lOI2HVu3B6EDY4sE
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.1agme7S90uheQpWF'
+  - _id: IGVTvceZJQB1vx7F
+    name: Épée bâtarde
+    type: arme
+    sort: 7800000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.KmfftnkUsPQD6fV0
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_batarde.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Comme son nom l&rsquo;indique, c&rsquo;est une <em>b&acirc;tarde
+        </em>de l'&eacute;p&eacute;e longue et de l'&eacute;p&eacute;e sorde,
+        &agrave; la fois longue et large, pouvant s&rsquo;utiliser &agrave; une
+        ou deux mains.</p>
+      descriptionmj: ''
+      equipe: false
+      encombrement: 3
+      quantite: 1
+      qualite: 0
+      cout: 30
+      milieu: ''
+      environnement: []
+      resistance: 14
+      categorie_parade: ''
+      dommages: 4/5
+      mortalite: mortel
+      penetration: 0
+      force: 13/12
+      competence: Epée à 1 main
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: true
+      unemain: true
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.KmfftnkUsPQD6fV0
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.IGVTvceZJQB1vx7F'
+  - _id: GCSuGjapDj1GnVei
+    name: Carquois
+    type: conteneur
+    sort: 7900000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.gYFprGGUUVG1Apcf
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/carquois.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 0.5
+      milieu: ''
+      environnement: []
+      contenu:
+        - A80SoQuYAwozn4G9
+      capacite: 2
+      equipe: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.gYFprGGUUVG1Apcf
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.GCSuGjapDj1GnVei'
+  - _id: A80SoQuYAwozn4G9
+    name: Flèche, carreau
+    type: objet
+    sort: 100000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.fLKFTvLWoj7juxQE
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/fleche.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.1
+      quantite: 12
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+      resistance: 1
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.fLKFTvLWoj7juxQE
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.A80SoQuYAwozn4G9'
+  - _id: p6ZHMjtjLpn30wVF
+    name: Bourse de cuir
+    type: conteneur
+    sort: 8000000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 1
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+      contenu:
+        - Xybwk8jlszv77xi2
+        - RYIOLj7To0rr9RuH
+      capacite: 0.5
+      equipe: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.p6ZHMjtjLpn30wVF'
+  - _id: Xybwk8jlszv77xi2
+    name: Pièces de bronze
+    type: objet
+    sort: 50001
+    flags:
+      core:
+        sourceId: Item.lEQJv6y7U0a1cVWR
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.01
+      quantite: 4
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+      resistance: 1
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.lEQJv6y7U0a1cVWR
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.Xybwk8jlszv77xi2'
+  - _id: RYIOLj7To0rr9RuH
+    name: Pièces d'étain
+    type: objet
+    sort: 100001
+    flags:
+      core:
+        sourceId: Item.YTS697elVvvbBcqB
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.01
+      quantite: 3
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+      resistance: 1
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.YTS697elVvvbBcqB
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.RYIOLj7To0rr9RuH'
+  - _id: bycXvPmShoXAnteu
+    name: Cuir Souple
+    type: armure
+    sort: 8100000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte
+        de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 6
+      milieu: ''
+      environnement: []
+      protection: 2
+      deterioration: 0
+      malus: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.bycXvPmShoXAnteu'
+  - _id: K2Edo2F9Gpfh5aOd
+    name: Gants de cuir
+    type: objet
+    sort: 8200000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.wcW5KcideGi8EY67
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/gants_de_cuir.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0.05
+      quantite: 1
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+      resistance: 1
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.wcW5KcideGi8EY67
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.K2Edo2F9Gpfh5aOd'
+  - _id: 9mOVjXVNdvnf7isr
+    name: Bottes de cuir souple
+    type: objet
+    sort: 8300000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0.4
+      quantite: 1
+      qualite: 0
+      cout: 2
+      milieu: ''
+      environnement: []
+      resistance: 1
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.9mOVjXVNdvnf7isr'
+  - _id: lihXrxiRv2q52lTR
+    name: Denier (étain)
+    type: monnaie
+    sort: 8400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086238
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.lihXrxiRv2q52lTR'
+  - _id: 6Nea936OfrpqeGFn
+    name: Sou (bronze)
+    type: monnaie
+    sort: 8500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086238
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.6Nea936OfrpqeGFn'
+  - _id: g0xFuY9ChQqAOw98
+    name: Sol (argent)
+    type: monnaie
+    sort: 8600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086238
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.g0xFuY9ChQqAOw98'
+  - _id: HNLIQhmstPbp8sxj
+    name: Dragon (or)
+    type: monnaie
+    sort: 8700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086238
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JARnWt2MQWDyRwQt.HNLIQhmstPbp8sxj'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.archetypes.JARnWt2MQWDyRwQt
+system:
+  carac:
+    taille:
+      type: number
+      value: '11'
+      label: Taille
+      xp: '0'
+      derivee: false
+    apparence:
+      type: number
+      value: '9'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '12'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 14
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '12'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '12'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '13'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '11'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '8'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '10'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '9'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '8'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '11'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '13'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 13
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 12
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 13
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 11
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 12
+      value: 12
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 23
+      value: 23
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 46
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 4
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 3
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 1
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 12.5
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '11'
+      value: 11
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 11
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 13
+      max: '13'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 0
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: 'false'
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: Histoire personnelle...
+  notes: Notes
+  notesmj: Notes du MJ
+  race: Humain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  flags: {}
+  name: Brigand 4
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/archetypes/Brigand4.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808350870
+  modifiedTime: 1671294123430
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.archetypes.JARnWt2MQWDyRwQt
+  duplicateSource: null
+_key: '!actors!JARnWt2MQWDyRwQt'
+
diff --git a/packs_src/archetypes/personnage_Chasseur_ranger_SJb0c8FDcYdd41rB.yml b/packs_src/archetypes/personnage_Chasseur_ranger_SJb0c8FDcYdd41rB.yml
new file mode 100644
index 00000000..07d1972d
--- /dev/null
+++ b/packs_src/archetypes/personnage_Chasseur_ranger_SJb0c8FDcYdd41rB.yml
@@ -0,0 +1,3773 @@
+_id: SJb0c8FDcYdd41rB
+name: Chasseur/ranger
+type: personnage
+img: systems/foundryvtt-reve-de-dragon/icons/archetypes/chasseur.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 6800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 6900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      createdTime: null
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+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
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+    _key: '!actors.items!SJb0c8FDcYdd41rB.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
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+    _key: '!actors.items!SJb0c8FDcYdd41rB.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
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+    _key: '!actors.items!SJb0c8FDcYdd41rB.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
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+      coreVersion: '12.331'
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+    _key: '!actors.items!SJb0c8FDcYdd41rB.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
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+    _key: '!actors.items!SJb0c8FDcYdd41rB.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
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+    _stats:
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+    _key: '!actors.items!SJb0c8FDcYdd41rB.c5wursWW03ckpyqn'
+  - _id: FVFYxBJMevM74zn8
+    name: Ceinturon de cuir
+    type: conteneur
+    sort: 3900000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp
+    effects: []
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+      descriptionmj: ''
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+      cout: 0.5
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+      environnement: []
+      contenu:
+        - FJt6SDmRWpiGMtNm
+        - ylYzuJBWQgypQ9x8
+        - UtMbEhDj0fExmaMb
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+      equipe: false
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+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.FVFYxBJMevM74zn8'
+  - _id: FJt6SDmRWpiGMtNm
+    name: Dague
+    type: arme
+    sort: 4400000
+    flags:
+      core:
+        sheetClass: ''
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.5
+      quantite: 1
+      qualite: 0
+      cout: 3
+      milieu: ''
+      environnement: []
+      resistance: 8
+      categorie_parade: ''
+      dommages: '1'
+      mortalite: mortel
+      penetration: 0
+      force: '7'
+      competence: Dague
+      lancer: Dague de jet
+      tir: ''
+      portee_courte: 3
+      portee_moyenne: 8
+      portee_extreme: 15
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: true
+      deuxmains: false
+      unemain: true
+      initpremierround: ''
+    ownership:
+      default: 0
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+      systemId: foundryvtt-reve-de-dragon
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1668808376612
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
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+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.FJt6SDmRWpiGMtNm'
+  - _id: EqKsIbamIeYP3GHz
+    name: Carquois
+    type: conteneur
+    sort: 7000000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.gYFprGGUUVG1Apcf
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/carquois.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 0.5
+      milieu: ''
+      environnement: []
+      contenu:
+        - V4lUoLNd0MI0mCx2
+      capacite: 2
+      equipe: false
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
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+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.gYFprGGUUVG1Apcf
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.EqKsIbamIeYP3GHz'
+  - _id: tei7L0X6H6kNrQaI
+    name: Cuir Souple
+    type: armure
+    sort: 7100000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte
+        de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 6
+      milieu: ''
+      environnement: []
+      protection: 2
+      deterioration: 0
+      malus: 0
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
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+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.tei7L0X6H6kNrQaI'
+  - _id: V4lUoLNd0MI0mCx2
+    name: Flèche, carreau
+    type: objet
+    sort: 7400000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.fLKFTvLWoj7juxQE
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/fleche.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
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+      encombrement: 0.1
+      quantite: 12
+      qualite: 0
+      cout: 0.1
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+      environnement: []
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+    ownership:
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+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.fLKFTvLWoj7juxQE
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.V4lUoLNd0MI0mCx2'
+  - _id: tlQgkceDakJlcr09
+    name: Arc
+    type: arme
+    sort: 7600000
+    flags:
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.iGHudg5kBOfYWgwV
+      pick-up-stix:
+        pick-up-stix:
+          owner: FvquwgEbCWj6KWGw
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/arc.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Nie jusqu'&agrave; 2 points d'armure.</p>
+
+        <p>Rechargement 1/2 round (s'il tire en d&eacute;but de round, il pourra
+        recharger durant le reste du round pour tirer de nouveau au d&eacute;but
+        du round suivant).</p>
+      descriptionmj: ''
+      equipe: false
+      encombrement: 1
+      quantite: 1
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+      resistance: 1
+      categorie_parade: ''
+      dommages: 2
+      mortalite: mortel
+      penetration: 0
+      force: 0
+      competence: ''
+      lancer: ''
+      tir: Arc
+      portee_courte: 10
+      portee_moyenne: 20
+      portee_extreme: 50
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: false
+      unemain: false
+      initpremierround: ''
+    ownership:
+      default: 0
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1668808376612
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.iGHudg5kBOfYWgwV
+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.tlQgkceDakJlcr09'
+  - _id: nDmA6ppl4MPtXxlb
+    name: Sac à dos de cuir
+    type: conteneur
+    sort: 7100000
+    flags:
+      core:
+        sourceId: Item.3DOzmhORgJ981My3
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.4
+      quantite: 1
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+      contenu:
+        - jVBqgHQQHkUYuLtt
+        - ieyN03Tq6vuhzW0Q
+        - cjLwDEUz0tTK2WbP
+      capacite: 25
+      equipe: false
+    ownership:
+      default: 0
+    _stats:
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+      createdTime: null
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+    _key: '!actors.items!SJb0c8FDcYdd41rB.nDmA6ppl4MPtXxlb'
+  - _id: 9aGrrfDcm34iTLjW
+    name: Chemise de lin
+    type: objet
+    sort: 500000
+    flags:
+      core:
+        sourceId: Item.YUQgwu0hwsgHokEJ
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/chemise_lin.webp
+    effects: []
+    folder: null
+    system:
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+      encombrement: 0
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+      cout: 0.3
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+      resistance: 1
+    ownership:
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+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.9aGrrfDcm34iTLjW'
+  - _id: AhB9Ve3otSPXKnvG
+    name: Bas de lin
+    type: objet
+    sort: 600000
+    flags:
+      core:
+        sourceId: Item.FiTfpTElXH1RJNpi
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bas_lin.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0
+      quantite: 1
+      qualite: 0
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+      milieu: ''
+      environnement: []
+      resistance: 1
+    ownership:
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+    _key: '!actors.items!SJb0c8FDcYdd41rB.AhB9Ve3otSPXKnvG'
+  - _id: ylYzuJBWQgypQ9x8
+    name: Outre (2 litres)
+    type: conteneur
+    sort: 2300000
+    flags:
+      core:
+        sourceId: Item.tHGjC1MRZywLFvmj
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/outre.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.08
+      quantite: 1
+      qualite: 0
+      cout: 0.2
+      milieu: ''
+      environnement: []
+      contenu: []
+      capacite: 1
+      equipe: false
+    ownership:
+      default: 0
+    _stats:
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+      createdTime: null
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+    _key: '!actors.items!SJb0c8FDcYdd41rB.ylYzuJBWQgypQ9x8'
+  - _id: jVBqgHQQHkUYuLtt
+    name: Sac en jute (20 litres)
+    type: conteneur
+    sort: 2900000
+    flags:
+      core:
+        sourceId: Item.P780zA47VwsZgjS8
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/sac_jute_20.webp
+    effects: []
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+    system:
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+      encombrement: 0.05
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+      qualite: 0
+      cout: 0.04
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+      environnement: []
+      contenu:
+        - mCF4Pdzpbwbj1lK9
+        - 4KqATUZzAVUI316G
+        - Ywz5xCQ03xHQRhFv
+      capacite: 10
+      equipe: false
+    ownership:
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+    _key: '!actors.items!SJb0c8FDcYdd41rB.jVBqgHQQHkUYuLtt'
+  - _id: ieyN03Tq6vuhzW0Q
+    name: Couverture de laine
+    type: objet
+    sort: 1900000
+    flags:
+      core:
+        sourceId: Item.Y4W7KNJfjOPS3ANh
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/couverture_laine.webp
+    effects: []
+    folder: null
+    system:
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+      milieu: ''
+      environnement: []
+      resistance: 1
+    ownership:
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+    type: arme
+    sort: 200001
+    flags:
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+        sourceId: Item.5xu6Qc70AWlWdrol
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/hachette.webp
+    effects: []
+    folder: null
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+      environnement: []
+      resistance: 6
+      categorie_parade: ''
+      dommages: 2
+      mortalite: mortel
+      penetration: 0
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+      competence: Hache à 1 main
+      lancer: ''
+      tir: ''
+      portee_courte: 0
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+  - _id: 4KqATUZzAVUI316G
+    name: Pot à braise
+    type: objet
+    sort: 100001
+    flags:
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+        sourceId: Item.huxlHQDfIFQfcq9f
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/pot_a_braise.webp
+    effects: []
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+  - _id: mCF4Pdzpbwbj1lK9
+    name: Briquet à silex
+    type: objet
+    sort: 100001
+    flags:
+      core:
+        sourceId: Item.FBLtD8wvQGwHOiiA
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/briquet.webp
+    effects: []
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+  - _id: Ywz5xCQ03xHQRhFv
+    name: Torche 1/2 heure (60 min)
+    type: objet
+    sort: 100001
+    flags:
+      core:
+        sourceId: Item.6RSbvUFnDTEwPmeb
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/torche.webp
+    effects: []
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+  - _id: cjLwDEUz0tTK2WbP
+    name: Corde (10 m)
+    type: objet
+    sort: 100001
+    flags:
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+        sourceId: Item.0ekFzUS8c3hZtFUY
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/corde.webp
+    effects: []
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+    system:
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+      milieu: ''
+      environnement: []
+      resistance: 1
+    ownership:
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+      duplicateSource: null
+    _key: '!actors.items!SJb0c8FDcYdd41rB.cjLwDEUz0tTK2WbP'
+  - _id: l9dErdFkE6U2LFF8
+    name: Denier (étain)
+    type: monnaie
+    sort: 7700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    folder: null
+    system:
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+      descriptionmj: ''
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+      environnement: []
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+    _key: '!actors.items!SJb0c8FDcYdd41rB.l9dErdFkE6U2LFF8'
+  - _id: kfeNFks4ZHH9OMxc
+    name: Sou (bronze)
+    type: monnaie
+    sort: 7800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
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+    _key: '!actors.items!SJb0c8FDcYdd41rB.kfeNFks4ZHH9OMxc'
+  - _id: YJThJOWkERIUCjmu
+    name: Sol (argent)
+    type: monnaie
+    sort: 7900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
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+    _key: '!actors.items!SJb0c8FDcYdd41rB.YJThJOWkERIUCjmu'
+  - _id: T59E0BOc15a1MeyV
+    name: Dragon (or)
+    type: monnaie
+    sort: 8000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
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+      milieu: ''
+      environnement: []
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+effects: []
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+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.archetypes.SJb0c8FDcYdd41rB
+system:
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+    taille:
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+      label: Taille
+      xp: '0'
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+    apparence:
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+      xp: '0'
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+      label: Constitution
+      xp: '0'
+      derivee: false
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+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
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+      label: Agilité
+      xp: '0'
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+      xp: '0'
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+      label: Volonté
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+    intellect:
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+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
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+      label: Empathie
+      xp: '0'
+      derivee: false
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+      xp: '0'
+      derivee: false
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+      value: '11'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 12
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 14
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 12
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 13
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
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+      value: 10
+      label: Vie
+      derivee: true
+    endurance:
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+      max: 20
+      value: 20
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 40
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
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+      label: S. Const
+      derivee: true
+    sust:
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+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
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+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 9.5
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '9'
+      value: 9
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 9
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
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+      label: Eau
+      isInput: true
+    moral:
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+      label: Moral
+      isInput: true
+    exaltation:
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+      label: Exaltation
+      isInput: true
+    dissolution:
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+      label: Dissolution
+      isInput: true
+    chance:
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+      max: '11'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 0
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: 'false'
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: Histoire personnelle...
+  notes: Notes
+  notesmj: Notes du MJ
+  race: Humain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  flags: {}
+  name: Chasseur
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/archetypes/chasseur.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808350891
+  modifiedTime: 1671294123434
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.archetypes.SJb0c8FDcYdd41rB
+  duplicateSource: null
+_key: '!actors!SJb0c8FDcYdd41rB'
+
diff --git a/packs_src/archetypes/personnage_Chef_Brigand_niv_5_JQCwAOK64Yijwtch.yml b/packs_src/archetypes/personnage_Chef_Brigand_niv_5_JQCwAOK64Yijwtch.yml
new file mode 100644
index 00000000..a0c6343f
--- /dev/null
+++ b/packs_src/archetypes/personnage_Chef_Brigand_niv_5_JQCwAOK64Yijwtch.yml
@@ -0,0 +1,3380 @@
+_id: JQCwAOK64Yijwtch
+name: Chef Brigand niv.5
+type: personnage
+img: systems/foundryvtt-reve-de-dragon/icons/archetypes/chefbrigand.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 6800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
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+      createdTime: null
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+    _key: '!actors.items!JQCwAOK64Yijwtch.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
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+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.c5wursWW03ckpyqn'
+  - _id: NJSgpR36dwCus1BC
+    name: Ceinturon de cuir
+    type: conteneur
+    sort: 7200000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 0.5
+      milieu: ''
+      environnement: []
+      contenu:
+        - lfZMViJW1a4u4TE3
+        - Al6AgGfxLwBjMlz4
+      capacite: 6
+      equipe: false
+    ownership:
+      default: 0
+    _stats:
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+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.NJSgpR36dwCus1BC'
+  - _id: lfZMViJW1a4u4TE3
+    name: Bourse de cuir
+    type: conteneur
+    sort: 7300000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 1
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+      contenu:
+        - i5Bku2BRQFe6FIVY
+      capacite: 0.5
+      equipe: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.lfZMViJW1a4u4TE3'
+  - _id: IpMXQ6z8LYW0SmuR
+    name: Bouclier moyen
+    type: arme
+    sort: 7500000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 2
+      quantite: 1
+      qualite: 0
+      cout: 6
+      milieu: ''
+      environnement: []
+      resistance: 15
+      categorie_parade: ''
+      dommages: '0'
+      mortalite: mortel
+      penetration: 0
+      force: '11'
+      competence: Bouclier
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: false
+      unemain: false
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.IpMXQ6z8LYW0SmuR'
+  - _id: i5Bku2BRQFe6FIVY
+    name: Champirigolo
+    type: ingredient
+    sort: 7600000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.45vMHMwrCFeLZyH8
+    img: systems/foundryvtt-reve-de-dragon/icons/botanique/Champirigolo.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Le champirigolo est un champignon de bordure de sous-bois,
+        ressemblant &agrave; un petit bonhomme cach&eacute; sous un chapeau
+        conique aplati. Le &laquo; visage &raquo; du bonhomme, de couleur chair,
+        tavel&eacute;, donne souvent l&rsquo;impression de tirer la langue
+        &agrave; qui le regarde. <br />Comestible, il poss&egrave;de toutefois
+        des vertus hallucinog&egrave;nes, provoquant des crises de fou rire, et,
+        d&rsquo;une mani&egrave;re g&eacute;n&eacute;rale, faisant trouver de la
+        dr&ocirc;lerie dans tout. <br />En termes de jeu, il augmente
+        l&rsquo;EMPATHIE au d&eacute;triment de l&rsquo;INTELLECT.</p>
+
+        <p>Fr&eacute;quent.</p>
+
+        <p><em>Cf : p.139</em></p>
+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 5
+      qualite: 0
+      cout: 0
+      milieu: Lieux sombres et humides
+      environnement: []
+      sust: 0
+      exotisme: 0
+      niveau: null
+      base: 0
+      categorie: Cuisine
+      rarete: Frequente
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
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+        Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.45vMHMwrCFeLZyH8
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.i5Bku2BRQFe6FIVY'
+  - _id: p6ZHMjtjLpn30wVF
+    name: Bourse de cuir
+    type: conteneur
+    sort: 8000000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 1
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+      contenu:
+        - GdlyDE0h1lUWkupW
+        - Xybwk8jlszv77xi2
+        - RYIOLj7To0rr9RuH
+      capacite: 0.5
+      equipe: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.p6ZHMjtjLpn30wVF'
+  - _id: Xybwk8jlszv77xi2
+    name: Pièces de bronze
+    type: objet
+    sort: 50001
+    flags:
+      core:
+        sourceId: Item.lEQJv6y7U0a1cVWR
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.01
+      quantite: 4
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+      resistance: 1
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.lEQJv6y7U0a1cVWR
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.Xybwk8jlszv77xi2'
+  - _id: RYIOLj7To0rr9RuH
+    name: Pièces d'étain
+    type: objet
+    sort: 100001
+    flags:
+      core:
+        sourceId: Item.YTS697elVvvbBcqB
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.01
+      quantite: 3
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+      resistance: 1
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.YTS697elVvvbBcqB
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.RYIOLj7To0rr9RuH'
+  - _id: K2Edo2F9Gpfh5aOd
+    name: Gants de cuir
+    type: objet
+    sort: 8200000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.wcW5KcideGi8EY67
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/gants_de_cuir.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0.05
+      quantite: 1
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+      resistance: 1
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.wcW5KcideGi8EY67
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.K2Edo2F9Gpfh5aOd'
+  - _id: 9mOVjXVNdvnf7isr
+    name: Bottes de cuir souple
+    type: objet
+    sort: 8300000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0.4
+      quantite: 1
+      qualite: 0
+      cout: 2
+      milieu: ''
+      environnement: []
+      resistance: 1
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.9mOVjXVNdvnf7isr'
+  - _id: ISONFNOaWkW2TaE8
+    name: Cuir / Metal
+    type: armure
+    sort: 8400000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.fDwsTMuug0Z5BdaA
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_metal.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Cuir épais clouté, ou petites plaquettes, écailles ou anneaux de fer
+        cousus sur le cuir. Pectoral ou cotte de cuir/métal + jupon ou cuissards
+        de cuir / métal sur culottes de cuir souple + bottes de cuir / métal +
+        casque de métal.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 4
+      quantite: 1
+      qualite: 0
+      cout: 20
+      milieu: ''
+      environnement: []
+      protection: 4
+      deterioration: 0
+      malus: -2
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.fDwsTMuug0Z5BdaA
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.ISONFNOaWkW2TaE8'
+  - _id: Al6AgGfxLwBjMlz4
+    name: Masse lourde
+    type: arme
+    sort: 8500000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.7xFe41JZIVNMLv1U
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/masse_lourde.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 3
+      quantite: 1
+      qualite: 0
+      cout: 4
+      milieu: ''
+      environnement: []
+      resistance: 10
+      categorie_parade: ''
+      dommages: 3/4
+      mortalite: mortel
+      penetration: 0
+      force: 12/11
+      competence: Masse à 1 main
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: true
+      unemain: true
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
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+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.7xFe41JZIVNMLv1U
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.Al6AgGfxLwBjMlz4'
+  - _id: GdlyDE0h1lUWkupW
+    name: Pièces d'argent
+    type: objet
+    sort: 8400000
+    flags:
+      core:
+        sourceId: Item.nuD1KS26i4AK9lBv
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.01
+      quantite: 2
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+      resistance: 1
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
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+      lastModifiedBy: null
+      compendiumSource: Item.nuD1KS26i4AK9lBv
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.GdlyDE0h1lUWkupW'
+  - _id: YzBnCKvHxkyTjPdj
+    name: Denier (étain)
+    type: monnaie
+    sort: 8600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086277
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.YzBnCKvHxkyTjPdj'
+  - _id: NVqWONvtFYnwK8GD
+    name: Sou (bronze)
+    type: monnaie
+    sort: 8700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086277
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.NVqWONvtFYnwK8GD'
+  - _id: J0Sio65iZ0RstT8a
+    name: Sol (argent)
+    type: monnaie
+    sort: 8800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
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+    _key: '!actors.items!JQCwAOK64Yijwtch.J0Sio65iZ0RstT8a'
+  - _id: P7kqnxyWJ3eekj4T
+    name: Dragon (or)
+    type: monnaie
+    sort: 8900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
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+      cout: 10
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086277
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!JQCwAOK64Yijwtch.P7kqnxyWJ3eekj4T'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.archetypes.JQCwAOK64Yijwtch
+system:
+  carac:
+    taille:
+      type: number
+      value: '11'
+      label: Taille
+      xp: '0'
+      derivee: false
+    apparence:
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+      value: '11'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
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+      value: '12'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
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+      value: 15
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
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+      value: '13'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
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+      value: '13'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
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+      value: '14'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
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+      value: '11'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '8'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '10'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '9'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
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+      value: '6'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
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+      value: '11'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
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+      value: '13'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
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+      value: 14
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
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+      value: 13
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
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+      value: 14
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
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+      value: 11
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 12
+      value: 12
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 23
+      value: 23
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 46
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
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+      type: number
+      value: 4
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 3
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 1
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 13
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '11'
+      value: 11
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 11
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 13
+      max: '13'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 0
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: 'false'
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: Histoire personnelle...
+  notes: Notes
+  notesmj: Notes du MJ
+  race: Humain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  flags: {}
+  name: Chef Brigand
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/archetypes/chefbrigand.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.14
+  coreVersion: '12.331'
+  createdTime: 1668808350878
+  modifiedTime: 1685832970473
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.archetypes.JQCwAOK64Yijwtch
+  duplicateSource: null
+_key: '!actors!JQCwAOK64Yijwtch'
+
diff --git a/packs_src/archetypes/personnage_Erudit_CRRP8ucJpljX6tq8.yml b/packs_src/archetypes/personnage_Erudit_CRRP8ucJpljX6tq8.yml
new file mode 100644
index 00000000..217d3b38
--- /dev/null
+++ b/packs_src/archetypes/personnage_Erudit_CRRP8ucJpljX6tq8.yml
@@ -0,0 +1,3625 @@
+_id: CRRP8ucJpljX6tq8
+name: Erudit
+type: personnage
+img: systems/foundryvtt-reve-de-dragon/icons/archetypes/erudit.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 6800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -2
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.c5wursWW03ckpyqn'
+  - _id: FVFYxBJMevM74zn8
+    name: Ceinturon de cuir
+    type: conteneur
+    sort: 3900000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 0.5
+      milieu: ''
+      environnement: []
+      contenu:
+        - 9P2cTgNdU93tGJWm
+      capacite: 6
+      equipe: false
+    ownership:
+      default: 0
+    _stats:
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+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
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+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.FVFYxBJMevM74zn8'
+  - _id: 9P2cTgNdU93tGJWm
+    name: Bourse de cuir
+    type: conteneur
+    sort: 1000000
+    flags:
+      core:
+        sourceId: Item.lKkBvYFNPIq6jwAO
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 1
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+      contenu:
+        - KD5MgLTYdQE80eEG
+        - AI4NaUhhZVkR9M7i
+        - 9QWDSobOhoQx5Nab
+      capacite: 0.5
+      equipe: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.lKkBvYFNPIq6jwAO
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.9P2cTgNdU93tGJWm'
+  - _id: KD5MgLTYdQE80eEG
+    name: Pièces d'argent
+    type: objet
+    sort: 1
+    flags:
+      core:
+        sourceId: Item.nuD1KS26i4AK9lBv
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.01
+      quantite: 6
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+      resistance: 1
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.nuD1KS26i4AK9lBv
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.KD5MgLTYdQE80eEG'
+  - _id: AI4NaUhhZVkR9M7i
+    name: Pièces de bronze
+    type: objet
+    sort: 50001
+    flags:
+      core:
+        sourceId: Item.lEQJv6y7U0a1cVWR
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.01
+      quantite: 12
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+      resistance: 1
+    ownership:
+      default: 0
+    _stats:
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+      createdTime: null
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+      compendiumSource: Item.lEQJv6y7U0a1cVWR
+      duplicateSource: null
+    _key: '!actors.items!CRRP8ucJpljX6tq8.AI4NaUhhZVkR9M7i'
+  - _id: 9QWDSobOhoQx5Nab
+    name: Pièces d'étain
+    type: objet
+    sort: 100001
+    flags:
+      core:
+        sourceId: Item.YTS697elVvvbBcqB
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.01
+      quantite: 7
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+      resistance: 1
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
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+    constitution:
+      type: number
+      value: '10'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 9
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '10'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '14'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '13'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '10'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '13'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '12'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '14'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '12'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '11'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '8'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 9
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 13
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 11
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 10
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 10
+      value: 10
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 22
+      value: 22
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 44
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 3
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 3
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 0
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 9.5
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '11'
+      value: 12
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 12
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 8
+      max: '8'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 0
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: 'false'
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: Histoire personnelle...
+  notes: Notes
+  notesmj: Notes du MJ
+  race: Humain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  flags: {}
+  name: Érudit
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/archetypes/erudit.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808350857
+  modifiedTime: 1671294123442
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.archetypes.CRRP8ucJpljX6tq8
+  duplicateSource: null
+_key: '!actors!CRRP8ucJpljX6tq8'
+
diff --git a/packs_src/archetypes/personnage_Garde___Arc_niv_5_51vL4MhEE0asjgF2.yml b/packs_src/archetypes/personnage_Garde___Arc_niv_5_51vL4MhEE0asjgF2.yml
new file mode 100644
index 00000000..a4071840
--- /dev/null
+++ b/packs_src/archetypes/personnage_Garde___Arc_niv_5_51vL4MhEE0asjgF2.yml
@@ -0,0 +1,3306 @@
+_id: 51vL4MhEE0asjgF2
+name: Garde - Arc niv.5
+type: personnage
+img: systems/foundryvtt-reve-de-dragon/icons/archetypes/archer.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 6800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.c5wursWW03ckpyqn'
+  - _id: FVFYxBJMevM74zn8
+    name: Ceinturon de cuir
+    type: conteneur
+    sort: 3900000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 0.5
+      milieu: ''
+      environnement: []
+      contenu:
+        - y3oKRjdbMkar7CnP
+        - FJt6SDmRWpiGMtNm
+        - jPIDljzgs9Rbd1Q1
+      capacite: 6
+      equipe: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.FVFYxBJMevM74zn8'
+  - _id: y3oKRjdbMkar7CnP
+    name: Épée sorde
+    type: arme
+    sort: 3800000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.cFnFQrQIPgyZRWdo
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_sord.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C&rsquo;est une &eacute;p&eacute;e plus courte que la dragonne, mais
+        plus <em>large</em>. Elle peut s&rsquo;utiliser &agrave; une ou deux
+        mains. Sa grande solidit&eacute; en fait l&rsquo;&eacute;p&eacute;e de
+        pr&eacute;dilection des gardes et des soldats.</p>
+
+        <p>C&rsquo;est probablement &agrave; elle que le <em>Guerrier Sorde</em>
+        doit son nom (&agrave; moins que ce ne soit l&rsquo;inverse).</p>
+      descriptionmj: ''
+      equipe: false
+      encombrement: 2
+      quantite: 1
+      qualite: 0
+      cout: 20
+      milieu: ''
+      environnement: []
+      resistance: 15
+      categorie_parade: ''
+      dommages: 3/4
+      mortalite: mortel
+      penetration: 0
+      force: 12/11
+      competence: Epée à 1 main
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: true
+      unemain: true
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.cFnFQrQIPgyZRWdo
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.y3oKRjdbMkar7CnP'
+  - _id: FJt6SDmRWpiGMtNm
+    name: Dague
+    type: arme
+    sort: 4400000
+    flags:
+      core:
+        sheetClass: ''
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.5
+      quantite: 1
+      qualite: 0
+      cout: 3
+      milieu: ''
+      environnement: []
+      resistance: 8
+      categorie_parade: ''
+      dommages: '1'
+      mortalite: mortel
+      penetration: 0
+      force: '7'
+      competence: Dague
+      lancer: Dague de jet
+      tir: ''
+      portee_courte: 3
+      portee_moyenne: 8
+      portee_extreme: 15
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: true
+      deuxmains: false
+      unemain: true
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.2.3
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1668808376632
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.FJt6SDmRWpiGMtNm'
+  - _id: jPIDljzgs9Rbd1Q1
+    name: Cor en corne
+    type: objet
+    sort: 200000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.nqMyaOqBfTxdP9tg
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/cor_corne.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 0.6
+      milieu: ''
+      environnement: []
+      resistance: 1
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.nqMyaOqBfTxdP9tg
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.jPIDljzgs9Rbd1Q1'
+  - _id: EqKsIbamIeYP3GHz
+    name: Carquois
+    type: conteneur
+    sort: 7000000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.gYFprGGUUVG1Apcf
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/carquois.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 0.5
+      milieu: ''
+      environnement: []
+      contenu:
+        - V4lUoLNd0MI0mCx2
+      capacite: 2
+      equipe: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.gYFprGGUUVG1Apcf
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.EqKsIbamIeYP3GHz'
+  - _id: tei7L0X6H6kNrQaI
+    name: Cuir Souple
+    type: armure
+    sort: 7100000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte
+        de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 6
+      milieu: ''
+      environnement: []
+      protection: 2
+      deterioration: 0
+      malus: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.tei7L0X6H6kNrQaI'
+  - _id: ZpO8i53i5DJrVqz3
+    name: Bouclier léger
+    type: arme
+    sort: 7200000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.eK28jEeQiJdd93L3
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_petit.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 1
+      quantite: 1
+      qualite: 0
+      cout: 4
+      milieu: ''
+      environnement: []
+      resistance: 13
+      categorie_parade: ''
+      dommages: '0'
+      mortalite: mortel
+      penetration: 0
+      force: '8'
+      competence: Bouclier
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: false
+      unemain: false
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.eK28jEeQiJdd93L3
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.ZpO8i53i5DJrVqz3'
+  - _id: V4lUoLNd0MI0mCx2
+    name: Flèche, carreau
+    type: objet
+    sort: 7400000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.fLKFTvLWoj7juxQE
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/fleche.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.1
+      quantite: 12
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+      resistance: 1
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.fLKFTvLWoj7juxQE
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.V4lUoLNd0MI0mCx2'
+  - _id: tlQgkceDakJlcr09
+    name: Arc
+    type: arme
+    sort: 7600000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.iGHudg5kBOfYWgwV
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/arc.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Nie jusqu'&agrave; 2 points d'armure.</p>
+
+        <p>Rechargement 1/2 round (s'il tire en d&eacute;but de round, il pourra
+        recharger durant le reste du round pour tirer de nouveau au d&eacute;but
+        du round suivant).</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 1
+      quantite: 1
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+      resistance: 1
+      categorie_parade: ''
+      dommages: 2
+      mortalite: mortel
+      penetration: 0
+      force: 0
+      competence: ''
+      lancer: ''
+      tir: Arc
+      portee_courte: 10
+      portee_moyenne: 20
+      portee_extreme: 50
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: false
+      unemain: false
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.2.3
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1668808376632
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.iGHudg5kBOfYWgwV
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.tlQgkceDakJlcr09'
+  - _id: oHW3ZjjdbBia2F2Y
+    name: Denier (étain)
+    type: monnaie
+    sort: 7700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086369
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.oHW3ZjjdbBia2F2Y'
+  - _id: QhopZYlglOSHSsBu
+    name: Sou (bronze)
+    type: monnaie
+    sort: 7800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086369
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.QhopZYlglOSHSsBu'
+  - _id: py3oSfaTFoLTpxbU
+    name: Sol (argent)
+    type: monnaie
+    sort: 7900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086369
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.py3oSfaTFoLTpxbU'
+  - _id: 28bdn5MmyYbAGhrr
+    name: Dragon (or)
+    type: monnaie
+    sort: 8000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086369
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!51vL4MhEE0asjgF2.28bdn5MmyYbAGhrr'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.archetypes.51vL4MhEE0asjgF2
+system:
+  carac:
+    taille:
+      type: number
+      value: '12'
+      label: Taille
+      xp: '0'
+      derivee: false
+    apparence:
+      type: number
+      value: '13'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '13'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 11
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '11'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '13'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '13'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '10'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '10'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '12'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '11'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '9'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '9'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '11'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 11
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 13
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 12
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 10
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 13
+      value: 13
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 25
+      value: 25
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 50
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 4
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 3
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 0
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 11.5
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '9'
+      value: 9
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 9
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 9
+      max: '11'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 0
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: 'false'
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: Histoire personnelle...
+  notes: Notes
+  notesmj: Notes du MJ
+  race: Humain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  flags: {}
+  name: Garde Archer
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/archetypes/archer.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808350842
+  modifiedTime: 1671294123446
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.archetypes.51vL4MhEE0asjgF2
+  duplicateSource: null
+_key: '!actors!51vL4MhEE0asjgF2'
+
diff --git a/packs_src/archetypes/personnage_Garde___Capitaine_niv_6_NX1nAqKKIcQlyGua.yml b/packs_src/archetypes/personnage_Garde___Capitaine_niv_6_NX1nAqKKIcQlyGua.yml
new file mode 100644
index 00000000..31168bb8
--- /dev/null
+++ b/packs_src/archetypes/personnage_Garde___Capitaine_niv_6_NX1nAqKKIcQlyGua.yml
@@ -0,0 +1,3182 @@
+_id: NX1nAqKKIcQlyGua
+name: Garde - Capitaine niv.6
+type: personnage
+img: systems/foundryvtt-reve-de-dragon/icons/archetypes/capitaine.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 6800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.c5wursWW03ckpyqn'
+  - _id: FVFYxBJMevM74zn8
+    name: Ceinturon de cuir
+    type: conteneur
+    sort: 3900000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 0.5
+      milieu: ''
+      environnement: []
+      contenu:
+        - y3oKRjdbMkar7CnP
+        - FJt6SDmRWpiGMtNm
+        - jPIDljzgs9Rbd1Q1
+      capacite: 6
+      equipe: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.FVFYxBJMevM74zn8'
+  - _id: y3oKRjdbMkar7CnP
+    name: Épée sorde
+    type: arme
+    sort: 3800000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.cFnFQrQIPgyZRWdo
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_sord.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C&rsquo;est une &eacute;p&eacute;e plus courte que la dragonne, mais
+        plus <em>large</em>. Elle peut s&rsquo;utiliser &agrave; une ou deux
+        mains. Sa grande solidit&eacute; en fait l&rsquo;&eacute;p&eacute;e de
+        pr&eacute;dilection des gardes et des soldats.</p>
+
+        <p>C&rsquo;est probablement &agrave; elle que le <em>Guerrier Sorde</em>
+        doit son nom (&agrave; moins que ce ne soit l&rsquo;inverse).</p>
+      descriptionmj: ''
+      equipe: false
+      encombrement: 2
+      quantite: 1
+      qualite: 0
+      cout: 20
+      milieu: ''
+      environnement: []
+      resistance: 15
+      categorie_parade: ''
+      dommages: 3/4
+      mortalite: mortel
+      penetration: 0
+      force: 12/11
+      competence: Epée à 1 main
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: true
+      unemain: true
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.cFnFQrQIPgyZRWdo
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.y3oKRjdbMkar7CnP'
+  - _id: FJt6SDmRWpiGMtNm
+    name: Dague
+    type: arme
+    sort: 4400000
+    flags:
+      core:
+        sheetClass: ''
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.5
+      quantite: 1
+      qualite: 0
+      cout: 3
+      milieu: ''
+      environnement: []
+      resistance: 8
+      categorie_parade: ''
+      dommages: '1'
+      mortalite: mortel
+      penetration: 0
+      force: '7'
+      competence: Dague
+      lancer: Dague de jet
+      tir: ''
+      portee_courte: 3
+      portee_moyenne: 8
+      portee_extreme: 15
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: true
+      deuxmains: false
+      unemain: true
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.2.3
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1668808376419
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.FJt6SDmRWpiGMtNm'
+  - _id: jPIDljzgs9Rbd1Q1
+    name: Cor en corne
+    type: objet
+    sort: 200000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.nqMyaOqBfTxdP9tg
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/cor_corne.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 0.6
+      milieu: ''
+      environnement: []
+      resistance: 1
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.nqMyaOqBfTxdP9tg
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.jPIDljzgs9Rbd1Q1'
+  - _id: 0FxXJM0hXM0p52m2
+    name: Bouclier moyen
+    type: arme
+    sort: 7300000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 2
+      quantite: 1
+      qualite: 0
+      cout: 6
+      milieu: ''
+      environnement: []
+      resistance: 15
+      categorie_parade: ''
+      dommages: '0'
+      mortalite: mortel
+      penetration: 0
+      force: '11'
+      competence: Bouclier
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: false
+      unemain: false
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.0FxXJM0hXM0p52m2'
+  - _id: 7CCifVVsIeY5P3AC
+    name: Plaques de Fer
+    type: armure
+    sort: 7600000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.S3bLtbXe6BzEFCjt
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L'armure classique du chevalier. Armure complète de plaques (heaume,
+        cuirasse, épaulières, cubitières, ventrière, cuissards, jambières).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 8
+      quantite: 1
+      qualite: 0
+      cout: 100
+      milieu: ''
+      environnement: []
+      protection: 6
+      deterioration: 0
+      malus: -6
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.S3bLtbXe6BzEFCjt
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.7CCifVVsIeY5P3AC'
+  - _id: tKpVbvTEhRVwMVDW
+    name: Denier (étain)
+    type: monnaie
+    sort: 7700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086380
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.tKpVbvTEhRVwMVDW'
+  - _id: vfa95F1tTUOxUTkN
+    name: Sou (bronze)
+    type: monnaie
+    sort: 7800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086380
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.vfa95F1tTUOxUTkN'
+  - _id: azgcYa1AGuKdIgYp
+    name: Sol (argent)
+    type: monnaie
+    sort: 7900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086380
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.azgcYa1AGuKdIgYp'
+  - _id: 5OQ9hCYTVjsV0sJf
+    name: Dragon (or)
+    type: monnaie
+    sort: 8000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086380
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!NX1nAqKKIcQlyGua.5OQ9hCYTVjsV0sJf'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.archetypes.NX1nAqKKIcQlyGua
+system:
+  carac:
+    taille:
+      type: number
+      value: '12'
+      label: Taille
+      xp: '0'
+      derivee: false
+    apparence:
+      type: number
+      value: '13'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '13'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 14
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '12'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '12'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '11'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '10'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '10'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '12'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '12'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '11'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '9'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '8'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 13
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 11
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 12
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 10
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 13
+      value: 13
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 25
+      value: 25
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 50
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 4
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 3
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 1
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 13
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '9'
+      value: 9
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 9
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 8
+      max: '8'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 0
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: 'false'
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: Histoire personnelle...
+  notes: Notes
+  notesmj: Notes du MJ
+  race: Humain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  flags: {}
+  name: Capitaine de la Garde
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/archetypes/capitaine.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.14
+  coreVersion: '12.331'
+  createdTime: 1668808350884
+  modifiedTime: 1685832970483
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.archetypes.NX1nAqKKIcQlyGua
+  duplicateSource: null
+_key: '!actors!NX1nAqKKIcQlyGua'
+
diff --git a/packs_src/archetypes/personnage_Garde___Ep_e_bouclier_niv_5_IeKSXignUpfUTU4m.yml b/packs_src/archetypes/personnage_Garde___Ep_e_bouclier_niv_5_IeKSXignUpfUTU4m.yml
new file mode 100644
index 00000000..aa922bf2
--- /dev/null
+++ b/packs_src/archetypes/personnage_Garde___Ep_e_bouclier_niv_5_IeKSXignUpfUTU4m.yml
@@ -0,0 +1,3182 @@
+_id: IeKSXignUpfUTU4m
+name: Garde - Epée/bouclier niv.5
+type: personnage
+img: systems/foundryvtt-reve-de-dragon/icons/archetypes/fantassin.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 6800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.c5wursWW03ckpyqn'
+  - _id: cMiKr3BxOauOkMIm
+    name: Mailles de Fer
+    type: armure
+    sort: 6900000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.KQZIK8ltQ3sQiDGe
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/mailles.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Grand haubert de mailles avec capuche À enfiler sur une cotte de cuir
+        souple ou de drap matelassé) + bottes de cuir / métal.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 6
+      quantite: 1
+      qualite: 0
+      cout: 50
+      milieu: ''
+      environnement: []
+      protection: 5
+      deterioration: null
+      malus: -4
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.KQZIK8ltQ3sQiDGe
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.cMiKr3BxOauOkMIm'
+  - _id: FVFYxBJMevM74zn8
+    name: Ceinturon de cuir
+    type: conteneur
+    sort: 3900000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 0.5
+      milieu: ''
+      environnement: []
+      contenu:
+        - y3oKRjdbMkar7CnP
+        - FJt6SDmRWpiGMtNm
+        - jPIDljzgs9Rbd1Q1
+      capacite: 6
+      equipe: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.FVFYxBJMevM74zn8'
+  - _id: y3oKRjdbMkar7CnP
+    name: Épée sorde
+    type: arme
+    sort: 3800000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.cFnFQrQIPgyZRWdo
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_sord.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C&rsquo;est une &eacute;p&eacute;e plus courte que la dragonne, mais
+        plus <em>large</em>. Elle peut s&rsquo;utiliser &agrave; une ou deux
+        mains. Sa grande solidit&eacute; en fait l&rsquo;&eacute;p&eacute;e de
+        pr&eacute;dilection des gardes et des soldats.</p>
+
+        <p>C&rsquo;est probablement &agrave; elle que le <em>Guerrier Sorde</em>
+        doit son nom (&agrave; moins que ce ne soit l&rsquo;inverse).</p>
+      descriptionmj: ''
+      equipe: false
+      encombrement: 2
+      quantite: 1
+      qualite: 0
+      cout: 20
+      milieu: ''
+      environnement: []
+      resistance: 15
+      categorie_parade: ''
+      dommages: 3/4
+      mortalite: mortel
+      penetration: 0
+      force: 12/11
+      competence: Epée à 1 main
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: true
+      unemain: true
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.cFnFQrQIPgyZRWdo
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.y3oKRjdbMkar7CnP'
+  - _id: FJt6SDmRWpiGMtNm
+    name: Dague
+    type: arme
+    sort: 4400000
+    flags:
+      core:
+        sheetClass: ''
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.5
+      quantite: 1
+      qualite: 0
+      cout: 3
+      milieu: ''
+      environnement: []
+      resistance: 8
+      categorie_parade: ''
+      dommages: '1'
+      mortalite: mortel
+      penetration: 0
+      force: '7'
+      competence: Dague
+      lancer: Dague de jet
+      tir: ''
+      portee_courte: 3
+      portee_moyenne: 8
+      portee_extreme: 15
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: true
+      deuxmains: false
+      unemain: true
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.2.3
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1668808376431
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.FJt6SDmRWpiGMtNm'
+  - _id: jPIDljzgs9Rbd1Q1
+    name: Cor en corne
+    type: objet
+    sort: 200000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.nqMyaOqBfTxdP9tg
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/cor_corne.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 0.6
+      milieu: ''
+      environnement: []
+      resistance: 1
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.nqMyaOqBfTxdP9tg
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.jPIDljzgs9Rbd1Q1'
+  - _id: 0FxXJM0hXM0p52m2
+    name: Bouclier moyen
+    type: arme
+    sort: 7300000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 2
+      quantite: 1
+      qualite: 0
+      cout: 6
+      milieu: ''
+      environnement: []
+      resistance: 15
+      categorie_parade: ''
+      dommages: '0'
+      mortalite: mortel
+      penetration: 0
+      force: '11'
+      competence: Bouclier
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: false
+      unemain: false
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.0FxXJM0hXM0p52m2'
+  - _id: XjL5OsaiD4G18ztO
+    name: Denier (étain)
+    type: monnaie
+    sort: 7400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086390
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.XjL5OsaiD4G18ztO'
+  - _id: BSRCbf5p8Z4vQivu
+    name: Sou (bronze)
+    type: monnaie
+    sort: 7500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086390
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.BSRCbf5p8Z4vQivu'
+  - _id: f4gCOx8v3FeYvoDW
+    name: Sol (argent)
+    type: monnaie
+    sort: 7600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086390
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.f4gCOx8v3FeYvoDW'
+  - _id: gOPh3mn13Y6dIO4S
+    name: Dragon (or)
+    type: monnaie
+    sort: 7700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086390
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!IeKSXignUpfUTU4m.gOPh3mn13Y6dIO4S'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.archetypes.IeKSXignUpfUTU4m
+system:
+  carac:
+    taille:
+      type: number
+      value: '12'
+      label: Taille
+      xp: '0'
+      derivee: false
+    apparence:
+      type: number
+      value: '13'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '13'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 14
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '12'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '11'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '11'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '10'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '10'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '12'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '11'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '9'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '9'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '11'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 13
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 11
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 12
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 10
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 13
+      value: 13
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 25
+      value: 25
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 50
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 4
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 3
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 1
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 13
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '9'
+      value: 9
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 9
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 11
+      max: '11'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 0
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: 'false'
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: Histoire personnelle...
+  notes: Notes
+  notesmj: Notes du MJ
+  race: Humain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  flags: {}
+  name: Garde Fantassin
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/archetypes/fantassin.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.14
+  coreVersion: '12.331'
+  createdTime: 1668808350864
+  modifiedTime: 1685832970494
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.archetypes.IeKSXignUpfUTU4m
+  duplicateSource: null
+_key: '!actors!IeKSXignUpfUTU4m'
+
diff --git a/packs_src/archetypes/personnage_Garde___Lance_niv_5_2bRaEDuwZezKAyEq.yml b/packs_src/archetypes/personnage_Garde___Lance_niv_5_2bRaEDuwZezKAyEq.yml
new file mode 100644
index 00000000..ff39de70
--- /dev/null
+++ b/packs_src/archetypes/personnage_Garde___Lance_niv_5_2bRaEDuwZezKAyEq.yml
@@ -0,0 +1,3233 @@
+_id: 2bRaEDuwZezKAyEq
+name: Garde - Lance niv.5
+type: personnage
+img: systems/foundryvtt-reve-de-dragon/icons/archetypes/lancier.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 6800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.c5wursWW03ckpyqn'
+  - _id: cMiKr3BxOauOkMIm
+    name: Mailles de Fer
+    type: armure
+    sort: 6900000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.KQZIK8ltQ3sQiDGe
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/mailles.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Grand haubert de mailles avec capuche À enfiler sur une cotte de cuir
+        souple ou de drap matelassé) + bottes de cuir / métal.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 6
+      quantite: 1
+      qualite: 0
+      cout: 50
+      milieu: ''
+      environnement: []
+      protection: 5
+      deterioration: null
+      malus: -4
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.KQZIK8ltQ3sQiDGe
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.cMiKr3BxOauOkMIm'
+  - _id: FVFYxBJMevM74zn8
+    name: Ceinturon de cuir
+    type: conteneur
+    sort: 3900000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 0.5
+      milieu: ''
+      environnement: []
+      contenu:
+        - y3oKRjdbMkar7CnP
+        - FJt6SDmRWpiGMtNm
+        - jPIDljzgs9Rbd1Q1
+      capacite: 6
+      equipe: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.FVFYxBJMevM74zn8'
+  - _id: y3oKRjdbMkar7CnP
+    name: Épée sorde
+    type: arme
+    sort: 3800000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.cFnFQrQIPgyZRWdo
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_sord.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C&rsquo;est une &eacute;p&eacute;e plus courte que la dragonne, mais
+        plus <em>large</em>. Elle peut s&rsquo;utiliser &agrave; une ou deux
+        mains. Sa grande solidit&eacute; en fait l&rsquo;&eacute;p&eacute;e de
+        pr&eacute;dilection des gardes et des soldats.</p>
+
+        <p>C&rsquo;est probablement &agrave; elle que le <em>Guerrier Sorde</em>
+        doit son nom (&agrave; moins que ce ne soit l&rsquo;inverse).</p>
+      descriptionmj: ''
+      equipe: false
+      encombrement: 2
+      quantite: 1
+      qualite: 0
+      cout: 20
+      milieu: ''
+      environnement: []
+      resistance: 15
+      categorie_parade: ''
+      dommages: 3/4
+      mortalite: mortel
+      penetration: 0
+      force: 12/11
+      competence: Epée à 1 main
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: true
+      unemain: true
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.cFnFQrQIPgyZRWdo
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.y3oKRjdbMkar7CnP'
+  - _id: FJt6SDmRWpiGMtNm
+    name: Dague
+    type: arme
+    sort: 4400000
+    flags:
+      core:
+        sheetClass: ''
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.5
+      quantite: 1
+      qualite: 0
+      cout: 3
+      milieu: ''
+      environnement: []
+      resistance: 8
+      categorie_parade: ''
+      dommages: '1'
+      mortalite: mortel
+      penetration: 0
+      force: '7'
+      competence: Dague
+      lancer: Dague de jet
+      tir: ''
+      portee_courte: 3
+      portee_moyenne: 8
+      portee_extreme: 15
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: true
+      deuxmains: false
+      unemain: true
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.2.3
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1668808376444
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.FJt6SDmRWpiGMtNm'
+  - _id: jPIDljzgs9Rbd1Q1
+    name: Cor en corne
+    type: objet
+    sort: 200000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.nqMyaOqBfTxdP9tg
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/cor_corne.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 0.6
+      milieu: ''
+      environnement: []
+      resistance: 1
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.nqMyaOqBfTxdP9tg
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.jPIDljzgs9Rbd1Q1'
+  - _id: ZpO8i53i5DJrVqz3
+    name: Bouclier léger
+    type: arme
+    sort: 7200000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.eK28jEeQiJdd93L3
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_petit.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 1
+      quantite: 1
+      qualite: 0
+      cout: 4
+      milieu: ''
+      environnement: []
+      resistance: 13
+      categorie_parade: ''
+      dommages: '0'
+      mortalite: mortel
+      penetration: 0
+      force: '8'
+      competence: Bouclier
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: false
+      unemain: false
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.eK28jEeQiJdd93L3
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.ZpO8i53i5DJrVqz3'
+  - _id: hZQYYJHjrWlbMxow
+    name: Lance courte
+    type: arme
+    sort: 7500000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.viHilj5hAHZqWuli
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/lance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 2
+      quantite: 1
+      qualite: 0
+      cout: 3
+      milieu: ''
+      environnement: []
+      resistance: 5
+      categorie_parade: ''
+      dommages: '2'
+      mortalite: mortel
+      penetration: 0
+      force: '8'
+      competence: Lance
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: true
+      deuxmains: false
+      unemain: true
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.viHilj5hAHZqWuli
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.hZQYYJHjrWlbMxow'
+  - _id: 9EH3qR5HzOcOP8jm
+    name: Denier (étain)
+    type: monnaie
+    sort: 7600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086401
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.9EH3qR5HzOcOP8jm'
+  - _id: exdRXOKps9KUCAvc
+    name: Sou (bronze)
+    type: monnaie
+    sort: 7700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086401
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.exdRXOKps9KUCAvc'
+  - _id: TCUsGT7wrrc8Vzep
+    name: Sol (argent)
+    type: monnaie
+    sort: 7800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086401
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.TCUsGT7wrrc8Vzep'
+  - _id: sBhwGrTI3Mq2efll
+    name: Dragon (or)
+    type: monnaie
+    sort: 7900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086401
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2bRaEDuwZezKAyEq.sBhwGrTI3Mq2efll'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.archetypes.2bRaEDuwZezKAyEq
+system:
+  carac:
+    taille:
+      type: number
+      value: '12'
+      label: Taille
+      xp: '0'
+      derivee: false
+    apparence:
+      type: number
+      value: '13'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '13'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 14
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '12'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '11'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '11'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '10'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '10'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '12'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '11'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '9'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '9'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '11'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 13
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 11
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 12
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 10
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 13
+      value: 13
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 25
+      value: 25
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 50
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 4
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 3
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 1
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 13
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '9'
+      value: 9
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 9
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 11
+      max: '11'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 0
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: 'false'
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: Histoire personnelle...
+  notes: Notes
+  notesmj: Notes du MJ
+  race: Humain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  flags: {}
+  name: Garde Lancier
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/archetypes/lancier.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.14
+  coreVersion: '12.331'
+  createdTime: 1668808350836
+  modifiedTime: 1685832970504
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.archetypes.2bRaEDuwZezKAyEq
+  duplicateSource: null
+_key: '!actors!2bRaEDuwZezKAyEq'
+
diff --git a/packs_src/archetypes/personnage_M_nestrel_pSM0ku0RJNLvHSvF.yml b/packs_src/archetypes/personnage_M_nestrel_pSM0ku0RJNLvHSvF.yml
new file mode 100644
index 00000000..aaacc6a7
--- /dev/null
+++ b/packs_src/archetypes/personnage_M_nestrel_pSM0ku0RJNLvHSvF.yml
@@ -0,0 +1,3594 @@
+_id: pSM0ku0RJNLvHSvF
+name: Ménestrel
+type: personnage
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.archetypes.pSM0ku0RJNLvHSvF
+img: systems/foundryvtt-reve-de-dragon/icons/archetypes/menestrel.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 6800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: -3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
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+    _key: '!actors.items!pSM0ku0RJNLvHSvF.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
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+    _key: '!actors.items!pSM0ku0RJNLvHSvF.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
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+    _key: '!actors.items!pSM0ku0RJNLvHSvF.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
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+      categorie: particuliere
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+    _key: '!actors.items!pSM0ku0RJNLvHSvF.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
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+  - _id: w9QubIHdWEUorges
+    name: Travestissement
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+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
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+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
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+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
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+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
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+  - _id: bt2cR4aE6lIOeg4F
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+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
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+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
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+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
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+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
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+  - _id: u1Peok1EYkBcVsmN
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+        pick-up-stix:
+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
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+  - _id: dPlTQzvU3CEg5qKc
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+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
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+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
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+  - _id: c5wursWW03ckpyqn
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+          owner: wpIEazG9UwhrWiMH
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
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+    system:
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+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
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+  - _id: RklgKFqyQjl7v5Hh
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/chemise_soie.webp
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+    name: Chapeau de cuir souple
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/chapeau_cuir.webp
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/etui_luth.webp
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/luth.webp
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+    name: Flûte à bec
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/flute_bec.webp
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+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.beQ9d4QQwZDQl5NA
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.ZeHg9VuKKDs7LZLi'
+  - _id: GUVGKHnehsnpBr2F
+    name: Flûte traversière de roseau
+    type: objet
+    sort: 7800000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.iq8ZZgphxOUgC1bi
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/flute_traversiere.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.08
+      quantite: 1
+      qualite: 0
+      cout: 0.12
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.iq8ZZgphxOUgC1bi
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.GUVGKHnehsnpBr2F'
+  - _id: zfpqrJY5oTQNII1Z
+    name: Harpe
+    type: objet
+    sort: 7900000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Mbh2M8JS1Rf0vxEX
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/harpe.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 1
+      quantite: 1
+      qualite: 0
+      cout: 5
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.Mbh2M8JS1Rf0vxEX
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.zfpqrJY5oTQNII1Z'
+  - _id: T3XVv8GVpXBDIZ4X
+    name: Ceinturon de cuir
+    type: conteneur
+    sort: 7700000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 0.5
+      milieu: ''
+      environnement: []
+      contenu:
+        - aQiEnQm4M11NHaqT
+      capacite: 6
+      equipe: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.T3XVv8GVpXBDIZ4X'
+  - _id: aQiEnQm4M11NHaqT
+    name: Dague
+    type: arme
+    sort: 8000000
+    flags:
+      core:
+        sheetClass: ''
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.5
+      quantite: 1
+      qualite: 0
+      cout: 3
+      milieu: ''
+      environnement: []
+      resistance: 8
+      categorie_parade: ''
+      dommages: '1'
+      mortalite: mortel
+      penetration: 0
+      force: '7'
+      competence: Dague
+      lancer: Dague de jet
+      tir: ''
+      portee_courte: 3
+      portee_moyenne: 8
+      portee_extreme: 15
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: true
+      deuxmains: false
+      unemain: true
+      initpremierround: ''
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.2.3
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1668808376703
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.aQiEnQm4M11NHaqT'
+  - _id: loAm5N6PPB5qFN0x
+    name: Dague de jet
+    type: arme
+    sort: 8100000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.3cn9nWtY0Vb1PLTx
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/dagues.webp
+    effects: []
+    system:
+      description: >-
+        <p>Chaque point de force au dessus de 10 augmente les port&eacute;es de
+        1m.</p>
+
+        <p>Chaque point de force en dessous de 9 diminue les port&eacute;es de
+        1m.</p>
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.5
+      quantite: 1
+      qualite: 0
+      cout: 3
+      milieu: ''
+      environnement: []
+      resistance: 1
+      categorie_parade: ''
+      dommages: '1'
+      mortalite: mortel
+      penetration: 0
+      force: '0'
+      competence: Dague
+      lancer: Dague de jet
+      tir: ''
+      portee_courte: 3
+      portee_moyenne: 8
+      portee_extreme: 15
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: false
+      unemain: false
+      initpremierround: ''
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.2.3
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1668808376703
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.3cn9nWtY0Vb1PLTx
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.loAm5N6PPB5qFN0x'
+  - _id: eGyGbAjhTvWWQT6x
+    name: Denier (étain)
+    type: monnaie
+    sort: 8200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086707
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.eGyGbAjhTvWWQT6x'
+  - _id: k9pgGk4qxeh5xaC8
+    name: Sou (bronze)
+    type: monnaie
+    sort: 8300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086707
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.k9pgGk4qxeh5xaC8'
+  - _id: rdLUaKx7xGYOE5J1
+    name: Sol (argent)
+    type: monnaie
+    sort: 8400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086707
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.rdLUaKx7xGYOE5J1'
+  - _id: B0Nt3BWu95nbhFLa
+    name: Dragon (or)
+    type: monnaie
+    sort: 8500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086707
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!pSM0ku0RJNLvHSvF.B0Nt3BWu95nbhFLa'
+effects: []
+system:
+  carac:
+    taille:
+      type: number
+      value: '11'
+      label: Taille
+      xp: '0'
+      derivee: false
+    apparence:
+      type: number
+      value: '12'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '11'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 10
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '11'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '13'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '12'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '14'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '10'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '12'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '11'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '13'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '9'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '10'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 10
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 12
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 11
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 10
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 11
+      value: 11
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 23
+      value: 23
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 46
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 3
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 3
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 0
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 10.5
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '9'
+      value: 9
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 9
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 10
+      max: '10'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 0
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: 'false'
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: Histoire personnelle...
+  notes: Notes
+  notesmj: Notes du MJ
+  race: Humain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  flags: {}
+  name: Ménestrel
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      type: null
+      speed: 5
+      intensity: 5
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/archetypes/menestrel.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  alpha: 1
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+folder: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808350954
+  modifiedTime: 1671294123465
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.archetypes.pSM0ku0RJNLvHSvF
+  duplicateSource: null
+_key: '!actors!pSM0ku0RJNLvHSvF'
+
diff --git a/packs_src/archetypes/personnage_M_nestrelle_5xPFHgrY5AIP9Mnb.yml b/packs_src/archetypes/personnage_M_nestrelle_5xPFHgrY5AIP9Mnb.yml
new file mode 100644
index 00000000..2eab7e40
--- /dev/null
+++ b/packs_src/archetypes/personnage_M_nestrelle_5xPFHgrY5AIP9Mnb.yml
@@ -0,0 +1,3633 @@
+_id: 5xPFHgrY5AIP9Mnb
+name: Ménestrelle
+type: personnage
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.archetypes.5xPFHgrY5AIP9Mnb
+img: systems/foundryvtt-reve-de-dragon/icons/archetypes/Menestrelle.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 6800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: -3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
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+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
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+    folder: null
+    ownership:
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+      modifiedTime: null
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+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
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+    folder: null
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+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
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+      defaut_carac: volonte
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+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
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+      xp_sort: 0
+    folder: null
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+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
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+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
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+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
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+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
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+    folder: null
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+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.c5wursWW03ckpyqn'
+  - _id: RklgKFqyQjl7v5Hh
+    name: Bas de soie
+    type: objet
+    sort: 7000000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.GiquTnEsiVZn7m6Y
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bas_soie.webp
+    effects: []
+    system:
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+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.RklgKFqyQjl7v5Hh'
+  - _id: o0Yulx0Jg38tw951
+    name: Chemise de soie
+    type: objet
+    sort: 7100000
+    flags:
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.a3Wj2WNKFrzqRGVG
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/chemise_soie.webp
+    effects: []
+    system:
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+      encombrement: 0
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+      cout: 6
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+  - _id: HEXMMGr5hQ1azOW2
+    name: Souliers
+    type: objet
+    sort: 7200000
+    flags:
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.tZWQCuRr1ic3S0pL
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/souliers.webp
+    effects: []
+    system:
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+      descriptionmj: ''
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+      encombrement: 0.2
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+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.HEXMMGr5hQ1azOW2'
+  - _id: rG2C5hdHpwoy557S
+    name: Chapeau de cuir souple
+    type: objet
+    sort: 7300000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.SsnGNjTekvB50uWa
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/chapeau_cuir.webp
+    effects: []
+    system:
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+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.rG2C5hdHpwoy557S'
+  - _id: f4KUxkBYnw5sbbvu
+    name: Etui à luth de cuir
+    type: conteneur
+    sort: 7400000
+    flags:
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.As5kYvyOrWrr8KJm
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/etui_luth.webp
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+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.f4KUxkBYnw5sbbvu'
+  - _id: 1mmsaszEid2aeRXN
+    name: Luth, viole
+    type: objet
+    sort: 7500000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.bgkEBYUEFLvAaeVf
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/luth.webp
+    effects: []
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+  - _id: UnNfT25fdnGIQJaO
+    name: Sac à dos de cuir
+    type: conteneur
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+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp
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+        - f4KUxkBYnw5sbbvu
+        - ZeHg9VuKKDs7LZLi
+        - GUVGKHnehsnpBr2F
+        - zfpqrJY5oTQNII1Z
+        - loAm5N6PPB5qFN0x
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+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.UnNfT25fdnGIQJaO'
+  - _id: ZeHg9VuKKDs7LZLi
+    name: Flûte à bec
+    type: objet
+    sort: 7700000
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.beQ9d4QQwZDQl5NA
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/flute_bec.webp
+    effects: []
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+  - _id: GUVGKHnehsnpBr2F
+    name: Flûte traversière de roseau
+    type: objet
+    sort: 7800000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.iq8ZZgphxOUgC1bi
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/flute_traversiere.webp
+    effects: []
+    system:
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+      qualite: 0
+      cout: 0.12
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.iq8ZZgphxOUgC1bi
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.GUVGKHnehsnpBr2F'
+  - _id: zfpqrJY5oTQNII1Z
+    name: Harpe
+    type: objet
+    sort: 7900000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Mbh2M8JS1Rf0vxEX
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/harpe.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 1
+      quantite: 1
+      qualite: 0
+      cout: 5
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.Mbh2M8JS1Rf0vxEX
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.zfpqrJY5oTQNII1Z'
+  - _id: T3XVv8GVpXBDIZ4X
+    name: Ceinturon de cuir
+    type: conteneur
+    sort: 7700000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 0.5
+      milieu: ''
+      environnement: []
+      contenu:
+        - aQiEnQm4M11NHaqT
+      capacite: 6
+      equipe: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.T3XVv8GVpXBDIZ4X'
+  - _id: aQiEnQm4M11NHaqT
+    name: Dague
+    type: arme
+    sort: 8000000
+    flags:
+      core:
+        sheetClass: ''
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.5
+      quantite: 1
+      qualite: 0
+      cout: 3
+      milieu: ''
+      environnement: []
+      resistance: 8
+      categorie_parade: ''
+      dommages: '1'
+      mortalite: mortel
+      penetration: 0
+      force: '7'
+      competence: Dague
+      lancer: Dague de jet
+      tir: ''
+      portee_courte: 3
+      portee_moyenne: 8
+      portee_extreme: 15
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: true
+      deuxmains: false
+      unemain: true
+      initpremierround: ''
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.2.3
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1668808376713
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.aQiEnQm4M11NHaqT'
+  - _id: loAm5N6PPB5qFN0x
+    name: Dague de jet
+    type: arme
+    sort: 8100000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.3cn9nWtY0Vb1PLTx
+      pick-up-stix:
+        pick-up-stix:
+          owner: MDcrbPs81LNryCtz
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/dagues.webp
+    effects: []
+    system:
+      description: >-
+        <p>Chaque point de force au dessus de 10 augmente les port&eacute;es de
+        1m.</p>
+
+        <p>Chaque point de force en dessous de 9 diminue les port&eacute;es de
+        1m.</p>
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.5
+      quantite: 1
+      qualite: 0
+      cout: 3
+      milieu: ''
+      environnement: []
+      resistance: 1
+      categorie_parade: ''
+      dommages: '1'
+      mortalite: mortel
+      penetration: 0
+      force: '0'
+      competence: Dague
+      lancer: Dague de jet
+      tir: ''
+      portee_courte: 3
+      portee_moyenne: 8
+      portee_extreme: 15
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: false
+      unemain: false
+      initpremierround: ''
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.2.3
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1668808376713
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.3cn9nWtY0Vb1PLTx
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.loAm5N6PPB5qFN0x'
+  - _id: ifBCDnGyp1h166XR
+    name: Denier (étain)
+    type: monnaie
+    sort: 8200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086716
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.ifBCDnGyp1h166XR'
+  - _id: FSfIsLDgchUkPo16
+    name: Sou (bronze)
+    type: monnaie
+    sort: 8300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086716
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.FSfIsLDgchUkPo16'
+  - _id: RkPbC0s3EDOZnpjk
+    name: Sol (argent)
+    type: monnaie
+    sort: 8400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086717
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.RkPbC0s3EDOZnpjk'
+  - _id: XgA794cSmFhyzqph
+    name: Dragon (or)
+    type: monnaie
+    sort: 8500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086717
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5xPFHgrY5AIP9Mnb.XgA794cSmFhyzqph'
+effects: []
+system:
+  carac:
+    taille:
+      type: number
+      value: '7'
+      label: Taille
+      xp: '0'
+      derivee: false
+    apparence:
+      type: number
+      value: '14'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '11'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 9
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '13'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '13'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '11'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '14'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '11'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '10'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '11'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '13'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '9'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '10'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 11
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 12
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 10
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 13
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 9
+      value: 9
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 19
+      value: 19
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 38
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 3
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 2
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 0
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 8
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '9'
+      value: 9
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 9
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 10
+      max: '10'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 0
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: 'false'
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: Histoire personnelle...
+  notes: Notes
+  notesmj: Notes du MJ
+  race: Humain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  flags: {}
+  name: Ménestrelle
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      type: null
+      speed: 5
+      intensity: 5
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/archetypes/Menestrelle.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  alpha: 1
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+folder: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808350850
+  modifiedTime: 1671294123470
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.archetypes.5xPFHgrY5AIP9Mnb
+  duplicateSource: null
+_key: '!actors!5xPFHgrY5AIP9Mnb'
+
diff --git a/packs_src/archetypes/personnage_Marchand_U9NNcXQBJmsI9Ttk.yml b/packs_src/archetypes/personnage_Marchand_U9NNcXQBJmsI9Ttk.yml
new file mode 100644
index 00000000..21d47ddc
--- /dev/null
+++ b/packs_src/archetypes/personnage_Marchand_U9NNcXQBJmsI9Ttk.yml
@@ -0,0 +1,3401 @@
+_id: U9NNcXQBJmsI9Ttk
+name: Marchand
+type: personnage
+img: systems/foundryvtt-reve-de-dragon/icons/archetypes/marchand.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 6
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 6800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086677
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.dwwW1fTSF3Lcp1YN'
+  - _id: ZgrPUbr9ORJzZJFe
+    name: Dragon (or)
+    type: monnaie
+    sort: 7200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086677
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!U9NNcXQBJmsI9Ttk.ZgrPUbr9ORJzZJFe'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.archetypes.U9NNcXQBJmsI9Ttk
+system:
+  carac:
+    taille:
+      type: number
+      value: '10'
+      label: Taille
+      xp: '0'
+      derivee: false
+    apparence:
+      type: number
+      value: '13'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '10'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 10
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '10'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '12'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '13'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '10'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '10'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '12'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '12'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '13'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '9'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '12'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 10
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 12
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 11
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 10
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 10
+      value: 10
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 22
+      value: 22
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 44
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 3
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 3
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 0
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 10
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '9'
+      value: 12
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 12
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 12
+      max: '12'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 0
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: 'false'
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: Histoire personnelle...
+  notes: Notes
+  notesmj: Notes du MJ
+  race: Humain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  flags: {}
+  name: Marchand
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/archetypes/marchand.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808350898
+  modifiedTime: 1671294123460
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.archetypes.U9NNcXQBJmsI9Ttk
+  duplicateSource: null
+_key: '!actors!U9NNcXQBJmsI9Ttk'
+
diff --git a/packs_src/archetypes/personnage_Noble__femme__oLDROOdwfctyRusH.yml b/packs_src/archetypes/personnage_Noble__femme__oLDROOdwfctyRusH.yml
new file mode 100644
index 00000000..d4b575a3
--- /dev/null
+++ b/packs_src/archetypes/personnage_Noble__femme__oLDROOdwfctyRusH.yml
@@ -0,0 +1,3642 @@
+_id: oLDROOdwfctyRusH
+name: Noble (femme)
+type: personnage
+img: systems/foundryvtt-reve-de-dragon/icons/archetypes/noblefemme.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 6800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 7
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 1KXHuuYpAKuJf65t
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags:
+      pick-up-stix:
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+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086728
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.tU3rxzPEqSxE3mEi'
+  - _id: U7nVDLdt3v2qK5UB
+    name: Dragon (or)
+    type: monnaie
+    sort: 8300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086728
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!oLDROOdwfctyRusH.U7nVDLdt3v2qK5UB'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.archetypes.oLDROOdwfctyRusH
+system:
+  carac:
+    taille:
+      type: number
+      value: '9'
+      label: Taille
+      xp: '0'
+      derivee: false
+    apparence:
+      type: number
+      value: '14'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '12'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 10
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '11'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '9'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '13'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '12'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '14'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '12'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '13'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '9'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '9'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '12'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 10
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 11
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 10
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 11
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 11
+      value: 11
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 23
+      value: 23
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 46
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 4
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 2
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 0
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 9.5
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '9'
+      value: 9
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 9
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 12
+      max: '12'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 0
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: 'false'
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: Histoire personnelle...
+  notes: Notes
+  notesmj: Notes du MJ
+  race: Humain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  flags: {}
+  name: Noble femme
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/archetypes/noblefemme.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808350941
+  modifiedTime: 1671294123474
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.archetypes.oLDROOdwfctyRusH
+  duplicateSource: null
+_key: '!actors!oLDROOdwfctyRusH'
+
diff --git a/packs_src/archetypes/personnage_Noble__homme__2KN3nKGZ36Qkn7Mf.yml b/packs_src/archetypes/personnage_Noble__homme__2KN3nKGZ36Qkn7Mf.yml
new file mode 100644
index 00000000..fb78d0cb
--- /dev/null
+++ b/packs_src/archetypes/personnage_Noble__homme__2KN3nKGZ36Qkn7Mf.yml
@@ -0,0 +1,3644 @@
+_id: 2KN3nKGZ36Qkn7Mf
+name: Noble (homme)
+type: personnage
+img: systems/foundryvtt-reve-de-dragon/icons/archetypes/noblehomme.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 6800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: btVryw5M972MRwa2
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+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086739
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.EO5gNILNEJoGSwL8'
+  - _id: s7gXzsONi4kZjxDv
+    name: Dragon (or)
+    type: monnaie
+    sort: 8200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086739
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!2KN3nKGZ36Qkn7Mf.s7gXzsONi4kZjxDv'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.archetypes.2KN3nKGZ36Qkn7Mf
+system:
+  carac:
+    taille:
+      type: number
+      value: '11'
+      label: Taille
+      xp: '0'
+      derivee: false
+    apparence:
+      type: number
+      value: '14'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '13'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 10
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '11'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '9'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '13'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '12'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '14'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '12'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '13'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '9'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '9'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '12'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 10
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 11
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 10
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 10
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 12
+      value: 12
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 24
+      value: 24
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 48
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 4
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 3
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 0
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 10.5
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '9'
+      value: 9
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 9
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 12
+      max: '12'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 0
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: 'false'
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: Histoire personnelle...
+  notes: Notes
+  notesmj: Notes du MJ
+  race: Humain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  flags: {}
+  name: Noble homme
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/archetypes/noblehomme.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808350829
+  modifiedTime: 1671294123478
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.archetypes.2KN3nKGZ36Qkn7Mf
+  duplicateSource: null
+_key: '!actors!2KN3nKGZ36Qkn7Mf'
+
diff --git a/packs_src/archetypes/personnage_Paysan_V2WOs8deCYdBT2Jo.yml b/packs_src/archetypes/personnage_Paysan_V2WOs8deCYdBT2Jo.yml
new file mode 100644
index 00000000..f7cb06b3
--- /dev/null
+++ b/packs_src/archetypes/personnage_Paysan_V2WOs8deCYdBT2Jo.yml
@@ -0,0 +1,3044 @@
+_id: V2WOs8deCYdBT2Jo
+name: Paysan
+type: personnage
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.archetypes.V2WOs8deCYdBT2Jo
+img: systems/foundryvtt-reve-de-dragon/icons/archetypes/paysan.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 6800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.c5wursWW03ckpyqn'
+  - _id: UeOlFVC5kxExxekt
+    name: Chemise de lin sale
+    type: objet
+    sort: 3950000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.cobfvOmFpti5lJuK
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/chemise_lin.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 0.3
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.cobfvOmFpti5lJuK
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.UeOlFVC5kxExxekt'
+  - _id: jGeLbjUbakwvZ8zg
+    name: Sandales
+    type: objet
+    sort: 3975000
+    flags:
+      core:
+        sourceId: Item.buEf6rjJpE2smoPL
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/sandales.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 0.3
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
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+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
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+      lastModifiedBy: null
+      compendiumSource: Item.buEf6rjJpE2smoPL
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.jGeLbjUbakwvZ8zg'
+  - _id: DF9viQAZncd3hMCl
+    name: Bas de lin usagé
+    type: objet
+    sort: 3962500
+    flags:
+      core:
+        sourceId: Item.FiTfpTElXH1RJNpi
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bas_lin.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 0.3
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.FiTfpTElXH1RJNpi
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.DF9viQAZncd3hMCl'
+  - _id: wyc7qtlrFpwRpLQr
+    name: Pelle
+    type: objet
+    sort: 100001
+    flags:
+      core:
+        sourceId: Item.35XTh5S94DvJdVAg
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/pelle.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 1
+      quantite: 1
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      createdTime: null
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+      compendiumSource: Item.35XTh5S94DvJdVAg
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.wyc7qtlrFpwRpLQr'
+  - _id: D3r7tas1tf3QOqc1
+    name: Denier (étain)
+    type: monnaie
+    sort: 6900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086760
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.D3r7tas1tf3QOqc1'
+  - _id: 0muTEG8UmmeIyl0Z
+    name: Sou (bronze)
+    type: monnaie
+    sort: 7000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086760
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.0muTEG8UmmeIyl0Z'
+  - _id: t0pEnBnoQNl96HYL
+    name: Sol (argent)
+    type: monnaie
+    sort: 7100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086760
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.t0pEnBnoQNl96HYL'
+  - _id: atdip1D6pafKNX7x
+    name: Dragon (or)
+    type: monnaie
+    sort: 7200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086760
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!V2WOs8deCYdBT2Jo.atdip1D6pafKNX7x'
+effects: []
+system:
+  carac:
+    taille:
+      type: number
+      value: '12'
+      label: Taille
+      xp: '0'
+      derivee: false
+    apparence:
+      type: number
+      value: '8'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '13'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 13
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '11'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '12'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '12'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '12'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '9'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '9'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '8'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '11'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '9'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '11'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 12
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 12
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 12
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 10
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 13
+      value: 13
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 25
+      value: 25
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 50
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 4
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 3
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 1
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 12.5
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '9'
+      value: 9
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 9
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 11
+      max: '11'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 0
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: 'false'
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: Histoire personnelle...
+  notes: Notes
+  notesmj: Notes du MJ
+  race: Humain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  flags: {}
+  name: Paysan
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      type: null
+      speed: 5
+      intensity: 5
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/archetypes/paysan.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  alpha: 1
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+folder: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808350911
+  modifiedTime: 1671294123481
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.archetypes.V2WOs8deCYdBT2Jo
+  duplicateSource: null
+_key: '!actors!V2WOs8deCYdBT2Jo'
+
diff --git a/packs_src/archetypes/personnage_Serveur_UNs4RBLYiGbfxd1c.yml b/packs_src/archetypes/personnage_Serveur_UNs4RBLYiGbfxd1c.yml
new file mode 100644
index 00000000..d4de1084
--- /dev/null
+++ b/packs_src/archetypes/personnage_Serveur_UNs4RBLYiGbfxd1c.yml
@@ -0,0 +1,3098 @@
+_id: UNs4RBLYiGbfxd1c
+name: Serveur
+type: personnage
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.archetypes.UNs4RBLYiGbfxd1c
+img: systems/foundryvtt-reve-de-dragon/icons/archetypes/serveur.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 1050000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 6800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.c5wursWW03ckpyqn'
+  - _id: Kcpqohl1iplBHSYK
+    name: Dague
+    type: arme
+    sort: 100000
+    flags:
+      core:
+        sheetClass: ''
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.5
+      quantite: 1
+      qualite: 0
+      cout: 3
+      milieu: ''
+      environnement: []
+      resistance: 8
+      categorie_parade: ''
+      dommages: '1'
+      mortalite: mortel
+      penetration: 0
+      force: '7'
+      competence: Dague
+      lancer: Dague de jet
+      tir: ''
+      portee_courte: 3
+      portee_moyenne: 8
+      portee_extreme: 15
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: true
+      deuxmains: false
+      unemain: true
+      initpremierround: ''
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.2.3
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1668808376564
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.Kcpqohl1iplBHSYK'
+  - _id: YXsjPmQEgHt3OBWY
+    name: Chemise de lin
+    type: objet
+    sort: 7000000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.cobfvOmFpti5lJuK
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/chemise_lin.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 0.3
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.cobfvOmFpti5lJuK
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.YXsjPmQEgHt3OBWY'
+  - _id: SIPz5lE9keDmULYJ
+    name: Bas de lin
+    type: objet
+    sort: 7100000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Sm28dG9isppoQzPQ
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bas_lin.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 0.3
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.Sm28dG9isppoQzPQ
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.SIPz5lE9keDmULYJ'
+  - _id: Q25n4hh51bSS7OQb
+    name: Souliers
+    type: objet
+    sort: 7200000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.tZWQCuRr1ic3S0pL
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/souliers.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0.2
+      quantite: 1
+      qualite: 0
+      cout: 0.8
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.tZWQCuRr1ic3S0pL
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.Q25n4hh51bSS7OQb'
+  - _id: W5rzoNjdlbqDw9Jk
+    name: Besace de cuir
+    type: conteneur
+    sort: 7300000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.yO9Vx7tqF8qbZoYw
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/besace.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.2
+      quantite: 1
+      qualite: 0
+      cout: 0.5
+      milieu: ''
+      environnement: []
+      contenu:
+        - Kcpqohl1iplBHSYK
+      capacite: 10
+      equipe: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.yO9Vx7tqF8qbZoYw
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.W5rzoNjdlbqDw9Jk'
+  - _id: Dt0NcKlctmIz7gTg
+    name: Denier (étain)
+    type: monnaie
+    sort: 7400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086806
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.Dt0NcKlctmIz7gTg'
+  - _id: pHGVcmp9xtLyB9vl
+    name: Sou (bronze)
+    type: monnaie
+    sort: 7500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086806
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.pHGVcmp9xtLyB9vl'
+  - _id: SB2KdCu2a1G86XJX
+    name: Sol (argent)
+    type: monnaie
+    sort: 7600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086806
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.SB2KdCu2a1G86XJX'
+  - _id: aogKlEynegBqdfoI
+    name: Dragon (or)
+    type: monnaie
+    sort: 7700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086806
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!UNs4RBLYiGbfxd1c.aogKlEynegBqdfoI'
+effects: []
+system:
+  carac:
+    taille:
+      type: number
+      value: '11'
+      label: Taille
+      xp: '0'
+      derivee: false
+    apparence:
+      type: number
+      value: '12'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '12'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 12
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '11'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '12'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '11'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '10'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '12'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '10'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '8'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '12'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '11'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '11'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 11
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 11
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 11
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 10
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 12
+      value: 12
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 23
+      value: 23
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 46
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 4
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 3
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 0
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 11.5
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '11'
+      value: 13
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 13
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 11
+      max: '11'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 0
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: 'false'
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: Histoire personnelle...
+  notes: Notes
+  notesmj: Notes du MJ
+  race: Humain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  flags: {}
+  name: Serveur
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      type: null
+      speed: 5
+      intensity: 5
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/archetypes/serveur.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  alpha: 1
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+folder: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808350906
+  modifiedTime: 1671294123484
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.archetypes.UNs4RBLYiGbfxd1c
+  duplicateSource: null
+_key: '!actors!UNs4RBLYiGbfxd1c'
+
diff --git a/packs_src/archetypes/personnage_Serveuse_jfXs7qaHEWQpIHud.yml b/packs_src/archetypes/personnage_Serveuse_jfXs7qaHEWQpIHud.yml
new file mode 100644
index 00000000..d8d77fb3
--- /dev/null
+++ b/packs_src/archetypes/personnage_Serveuse_jfXs7qaHEWQpIHud.yml
@@ -0,0 +1,3084 @@
+_id: jfXs7qaHEWQpIHud
+name: Serveuse
+type: personnage
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.archetypes.jfXs7qaHEWQpIHud
+img: systems/foundryvtt-reve-de-dragon/icons/archetypes/serveuse.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 1050000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 6800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
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+      xp_sort: 0
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+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
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+    _key: '!actors.items!jfXs7qaHEWQpIHud.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
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+    _key: '!actors.items!jfXs7qaHEWQpIHud.c5wursWW03ckpyqn'
+  - _id: RxhFnNL1Xl9QM91u
+    name: Robe de lin
+    type: objet
+    sort: 1000000
+    flags:
+      core:
+        sourceId: Item.QhHtvr2Q7Bpm4hD5
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/robe_lin.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 0.6
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
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+      compendiumSource: Item.QhHtvr2Q7Bpm4hD5
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.RxhFnNL1Xl9QM91u'
+  - _id: LElwX4pfln4tKxhQ
+    name: Sandales
+    type: objet
+    sort: 1100000
+    flags:
+      core:
+        sourceId: Item.buEf6rjJpE2smoPL
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/sandales.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0.1
+      quantite: 1
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+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
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+      coreVersion: '12.331'
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+      compendiumSource: Item.buEf6rjJpE2smoPL
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.LElwX4pfln4tKxhQ'
+  - _id: cAIIxHLKFHWs5UlP
+    name: Petit pot de fard
+    type: objet
+    sort: 100001
+    flags:
+      core:
+        sourceId: Item.5p8sBEDaRdpGkxwL
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/fard.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.04
+      quantite: 1
+      qualite: 0
+      cout: 0.3
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
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+      compendiumSource: Item.5p8sBEDaRdpGkxwL
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.cAIIxHLKFHWs5UlP'
+  - _id: xHXxZtBu8wE5Dlkq
+    name: Peigne en corne
+    type: objet
+    sort: 100001
+    flags:
+      core:
+        sourceId: Item.VYatUfhy6PHwEB9r
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/peigne.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.04
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+      environnement: []
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+    ownership:
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+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.VYatUfhy6PHwEB9r
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.xHXxZtBu8wE5Dlkq'
+  - _id: qiUgUgf3dllYt90I
+    name: Bourse, sachet de tissu
+    type: conteneur
+    sort: 1100000
+    flags:
+      core:
+        sourceId: Item.o6NtK0eKqowS8IiL
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bourse_sachet.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 1
+      qualite: 0
+      cout: 0.05
+      milieu: ''
+      environnement: []
+      contenu:
+        - cAIIxHLKFHWs5UlP
+        - xHXxZtBu8wE5Dlkq
+      capacite: 0.3
+      equipe: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      createdTime: null
+      modifiedTime: null
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+      compendiumSource: Item.o6NtK0eKqowS8IiL
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.qiUgUgf3dllYt90I'
+  - name: Denier (étain)
+    type: monnaie
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.001
+      quantite: 0
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    _id: Jd5dJIvJG73Xz6NQ
+    effects: []
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+      Hp9ImM4o9YRTSdfu: 3
+    flags: {}
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: 1663964317444
+      modifiedTime: 1671294086815
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.Jd5dJIvJG73Xz6NQ'
+  - name: Sou (bronze)
+    type: monnaie
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.002
+      quantite: 0
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+    _id: ttpf88S5wIyUSnoP
+    effects: []
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+      Hp9ImM4o9YRTSdfu: 3
+    flags: {}
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: 1663964317444
+      modifiedTime: 1671294086815
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.ttpf88S5wIyUSnoP'
+  - name: Sol (argent)
+    type: monnaie
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.003
+      quantite: 0
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    _id: KcYMn4ZKLfBdLD7p
+    effects: []
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+      Hp9ImM4o9YRTSdfu: 3
+    flags: {}
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: 1663964317444
+      modifiedTime: 1671294086815
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.KcYMn4ZKLfBdLD7p'
+  - name: Dragon (or)
+    type: monnaie
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.004
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    _id: PCHZfAcu3RRzGXVm
+    effects: []
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+      Hp9ImM4o9YRTSdfu: 3
+    flags: {}
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: 1663964317444
+      modifiedTime: 1671294086815
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jfXs7qaHEWQpIHud.PCHZfAcu3RRzGXVm'
+effects: []
+system:
+  carac:
+    taille:
+      type: number
+      value: '7'
+      label: Taille
+      xp: '0'
+      derivee: false
+    apparence:
+      type: number
+      value: '12'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '10'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 11
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '13'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '14'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '12'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '12'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '12'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '9'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '8'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '14'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '12'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '10'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 12
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 13
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 12
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 13
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 9
+      value: 9
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 18
+      value: 18
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 36
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 3
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 2
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 0
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 9
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '12'
+      value: 13
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 13
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
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+      label: Dissolution
+      isInput: true
+    chance:
+      value: 0
+      max: '10'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 0
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: 'false'
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: Histoire personnelle...
+  notes: Notes
+  notesmj: Notes du MJ
+  race: Humain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  flags: {}
+  name: Serveuse
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      type: null
+      speed: 5
+      intensity: 5
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/archetypes/serveuse.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  alpha: 1
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+folder: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808350931
+  modifiedTime: 1671294123487
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.archetypes.jfXs7qaHEWQpIHud
+  duplicateSource: null
+_key: '!actors!jfXs7qaHEWQpIHud'
+
diff --git a/packs_src/archetypes/personnage_Taverni_re_awZg7bGbTjEGRMiw.yml b/packs_src/archetypes/personnage_Taverni_re_awZg7bGbTjEGRMiw.yml
new file mode 100644
index 00000000..b057d869
--- /dev/null
+++ b/packs_src/archetypes/personnage_Taverni_re_awZg7bGbTjEGRMiw.yml
@@ -0,0 +1,3150 @@
+_id: awZg7bGbTjEGRMiw
+name: Tavernière
+type: personnage
+img: systems/foundryvtt-reve-de-dragon/icons/archetypes/taverniere.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 6800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 8
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -2
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!awZg7bGbTjEGRMiw.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
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+    _key: '!actors.items!awZg7bGbTjEGRMiw.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
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+    _key: '!actors.items!awZg7bGbTjEGRMiw.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
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+    _key: '!actors.items!awZg7bGbTjEGRMiw.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
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+      xp_sort: 0
+    ownership:
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+    _key: '!actors.items!awZg7bGbTjEGRMiw.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
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+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
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+    _key: '!actors.items!awZg7bGbTjEGRMiw.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
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+      defaut_carac: intellect
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+    _key: '!actors.items!awZg7bGbTjEGRMiw.c5wursWW03ckpyqn'
+  - _id: FVFYxBJMevM74zn8
+    name: Ceinturon de cuir
+    type: conteneur
+    sort: 3900000
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp
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+        - GPtOaDRGom9R4Qqx
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+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp
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+      lancer: Dague de jet
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+  - _id: Dsajs318KWHjQKOB
+    name: Chemise de lin
+    type: objet
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/chemise_lin.webp
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+  - _id: GPtOaDRGom9R4Qqx
+    name: Massette
+    type: arme
+    sort: 7000000
+    flags:
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+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/massette.webp
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+      mortalite: mortel
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+      competence: Masse à 1 main
+      lancer: ''
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+  - _id: JADL3k6BhHLCkW64
+    name: Bas de lin
+    type: objet
+    sort: 7100000
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bas_lin.webp
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+    name: Sou (bronze)
+    type: monnaie
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+  - _id: nvnwiH2s3B4Y6RA5
+    name: Sol (argent)
+    type: monnaie
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+  - _id: 4cLwQbP16HAGIXi2
+    name: Dragon (or)
+    type: monnaie
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+sort: 100001
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+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 10
+      max: '10'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 0
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: 'false'
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: Histoire personnelle...
+  notes: Notes
+  notesmj: Notes du MJ
+  race: Humain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  flags: {}
+  name: Tavernière
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/archetypes/taverniere.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808350917
+  modifiedTime: 1671294123494
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.archetypes.awZg7bGbTjEGRMiw
+  duplicateSource: null
+_key: '!actors!awZg7bGbTjEGRMiw'
+
diff --git a/packs_src/archetypes/personnage_Tavernier_dMdBctaRRdGJgced.yml b/packs_src/archetypes/personnage_Tavernier_dMdBctaRRdGJgced.yml
new file mode 100644
index 00000000..4f266148
--- /dev/null
+++ b/packs_src/archetypes/personnage_Tavernier_dMdBctaRRdGJgced.yml
@@ -0,0 +1,3150 @@
+_id: dMdBctaRRdGJgced
+name: Tavernier
+type: personnage
+img: systems/foundryvtt-reve-de-dragon/icons/archetypes/tavernier.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: 4
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 6800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 8
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -2
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
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+    _key: '!actors.items!dMdBctaRRdGJgced.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
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+      compendiumSource: null
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+    _key: '!actors.items!dMdBctaRRdGJgced.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
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+    _key: '!actors.items!dMdBctaRRdGJgced.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
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+    _key: '!actors.items!dMdBctaRRdGJgced.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
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+    _key: '!actors.items!dMdBctaRRdGJgced.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
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+      defaut_carac: volonte
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+    _key: '!actors.items!dMdBctaRRdGJgced.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
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+    _key: '!actors.items!dMdBctaRRdGJgced.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
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+    _key: '!actors.items!dMdBctaRRdGJgced.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
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+    _key: '!actors.items!dMdBctaRRdGJgced.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
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+      defaut_carac: reve
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+    _key: '!actors.items!dMdBctaRRdGJgced.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
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+    _key: '!actors.items!dMdBctaRRdGJgced.c5wursWW03ckpyqn'
+  - _id: FVFYxBJMevM74zn8
+    name: Ceinturon de cuir
+    type: conteneur
+    sort: 3900000
+    flags:
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp
+    effects: []
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+      environnement: []
+      contenu:
+        - FJt6SDmRWpiGMtNm
+        - GPtOaDRGom9R4Qqx
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+      equipe: false
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+  - _id: FJt6SDmRWpiGMtNm
+    name: Dague
+    type: arme
+    sort: 4400000
+    flags:
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp
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+      dommages: '1'
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+      competence: Dague
+      lancer: Dague de jet
+      tir: ''
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+    _key: '!actors.items!dMdBctaRRdGJgced.FJt6SDmRWpiGMtNm'
+  - _id: Dsajs318KWHjQKOB
+    name: Chemise de lin
+    type: objet
+    sort: 6900000
+    flags:
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.cobfvOmFpti5lJuK
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/chemise_lin.webp
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+    _key: '!actors.items!dMdBctaRRdGJgced.Dsajs318KWHjQKOB'
+  - _id: GPtOaDRGom9R4Qqx
+    name: Massette
+    type: arme
+    sort: 7000000
+    flags:
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.wK5sGduzSvY3XxMF
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/massette.webp
+    effects: []
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+    system:
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+      mortalite: mortel
+      penetration: 0
+      force: '9'
+      competence: Masse à 1 main
+      lancer: ''
+      tir: ''
+      portee_courte: 0
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+  - _id: JADL3k6BhHLCkW64
+    name: Bas de lin
+    type: objet
+    sort: 7100000
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bas_lin.webp
+    effects: []
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+    _key: '!actors.items!dMdBctaRRdGJgced.JADL3k6BhHLCkW64'
+  - _id: 31Hl3SK3WHBsaADr
+    name: Bottes de cuir souple
+    type: objet
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp
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+  - _id: Ya0pjRXrMngO2T8C
+    name: Denier (étain)
+    type: monnaie
+    sort: 7300000
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
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+    _key: '!actors.items!dMdBctaRRdGJgced.Ya0pjRXrMngO2T8C'
+  - _id: srPuStDvkwaCPjRb
+    name: Sou (bronze)
+    type: monnaie
+    sort: 7400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
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+  - _id: eY0cbDSkrT2fZeyM
+    name: Sol (argent)
+    type: monnaie
+    sort: 7500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
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+      createdTime: null
+      modifiedTime: 1671294086834
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.eY0cbDSkrT2fZeyM'
+  - _id: EnaQcCGmm6WLqInW
+    name: Dragon (or)
+    type: monnaie
+    sort: 7600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086834
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dMdBctaRRdGJgced.EnaQcCGmm6WLqInW'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.archetypes.dMdBctaRRdGJgced
+system:
+  carac:
+    taille:
+      type: number
+      value: '12'
+      label: Taille
+      xp: '0'
+      derivee: false
+    apparence:
+      type: number
+      value: '9'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '11'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 12
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '10'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '14'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '13'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '8'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '13'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '11'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '9'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '14'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '10'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '12'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 11
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 13
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 12
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 9
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 12
+      value: 12
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 23
+      value: 23
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 46
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 3
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 3
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 1
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 12
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '10'
+      value: 11
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 11
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 12
+      max: '12'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 0
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: 'false'
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: Histoire personnelle...
+  notes: Notes
+  notesmj: Notes du MJ
+  race: Humain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  flags: {}
+  name: Tavernier
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/archetypes/tavernier.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808350923
+  modifiedTime: 1671294123490
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.archetypes.dMdBctaRRdGJgced
+  duplicateSource: null
+_key: '!actors!dMdBctaRRdGJgced'
+
diff --git a/packs_src/arts-et-divertissements/chant_Amandjara_kiIlPL5XANy5OgYn.yml b/packs_src/arts-et-divertissements/chant_Amandjara_kiIlPL5XANy5OgYn.yml
new file mode 100644
index 00000000..9f9441b1
--- /dev/null
+++ b/packs_src/arts-et-divertissements/chant_Amandjara_kiIlPL5XANy5OgYn.yml
@@ -0,0 +1,36 @@
+name: Amandjara
+type: chant
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.kiIlPL5XANy5OgYn
+img: systems/foundryvtt-reve-de-dragon/icons/arts/chant_2.webp
+effects: []
+_id: kiIlPL5XANy5OgYn
+system:
+  description: >-
+    <p>S&eacute;r&eacute;nade sur la l&eacute;gendaire cit&eacute;
+    d&rsquo;Amandjara,</p>
+
+    <p>&laquo; Perle du d&eacute;sert bleu, sur qui la lune fait les doux yeux
+    ... &raquo;</p>
+  descriptionmj: ''
+  niveau: 2
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870038
+  modifiedTime: 1671048281611
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.kiIlPL5XANy5OgYn
+  duplicateSource: null
+_key: '!items!kiIlPL5XANy5OgYn'
+
diff --git a/packs_src/arts-et-divertissements/chant_Fleur_de_haut_r_ve_Y5rAtXL0WxOqqbZs.yml b/packs_src/arts-et-divertissements/chant_Fleur_de_haut_r_ve_Y5rAtXL0WxOqqbZs.yml
new file mode 100644
index 00000000..b215879b
--- /dev/null
+++ b/packs_src/arts-et-divertissements/chant_Fleur_de_haut_r_ve_Y5rAtXL0WxOqqbZs.yml
@@ -0,0 +1,33 @@
+name: Fleur de haut-rêve
+type: chant
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.Y5rAtXL0WxOqqbZs
+img: systems/foundryvtt-reve-de-dragon/icons/arts/chant_1.webp
+effects: []
+_id: Y5rAtXL0WxOqqbZs
+system:
+  description: >-
+    <p>Romance &agrave; l&rsquo;eau de rose sur les malheurs d&rsquo;une jeune
+    haut-r&ecirc;vante.</p>
+  descriptionmj: ''
+  niveau: 1
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870034
+  modifiedTime: 1671048281609
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.Y5rAtXL0WxOqqbZs
+  duplicateSource: null
+_key: '!items!Y5rAtXL0WxOqqbZs'
+
diff --git a/packs_src/arts-et-divertissements/chant_L_amour_est_morte_kCU7A8fMczERjizY.yml b/packs_src/arts-et-divertissements/chant_L_amour_est_morte_kCU7A8fMczERjizY.yml
new file mode 100644
index 00000000..315d9c3a
--- /dev/null
+++ b/packs_src/arts-et-divertissements/chant_L_amour_est_morte_kCU7A8fMczERjizY.yml
@@ -0,0 +1,33 @@
+name: L’amour est morte
+type: chant
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.kCU7A8fMczERjizY
+img: systems/foundryvtt-reve-de-dragon/icons/arts/chant_5.webp
+effects: []
+_id: kCU7A8fMczERjizY
+system:
+  description: >-
+    <p>Romance sentimentale d&rsquo;une tristesse &agrave; faire pleurer les
+    cailloux.</p>
+  descriptionmj: ''
+  niveau: 5
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870037
+  modifiedTime: 1671048281610
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.kCU7A8fMczERjizY
+  duplicateSource: null
+_key: '!items!kCU7A8fMczERjizY'
+
diff --git a/packs_src/arts-et-divertissements/chant_L_auberge_noire_srNKj5s0TOw7VDQ4.yml b/packs_src/arts-et-divertissements/chant_L_auberge_noire_srNKj5s0TOw7VDQ4.yml
new file mode 100644
index 00000000..2b1d1472
--- /dev/null
+++ b/packs_src/arts-et-divertissements/chant_L_auberge_noire_srNKj5s0TOw7VDQ4.yml
@@ -0,0 +1,33 @@
+name: L’auberge noire
+type: chant
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.srNKj5s0TOw7VDQ4
+img: systems/foundryvtt-reve-de-dragon/icons/arts/chant_5.webp
+effects: []
+_id: srNKj5s0TOw7VDQ4
+system:
+  description: >-
+    <p>Complainte macabre sur un aubergiste qui assassine ses clients avec la
+    r&acirc;pe &agrave; fromage.</p>
+  descriptionmj: ''
+  niveau: 5
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870038
+  modifiedTime: 1671048281611
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.srNKj5s0TOw7VDQ4
+  duplicateSource: null
+_key: '!items!srNKj5s0TOw7VDQ4'
+
diff --git a/packs_src/arts-et-divertissements/chant_L_heure_de_la_Lyre_yLcvnrbqIKS4ezj7.yml b/packs_src/arts-et-divertissements/chant_L_heure_de_la_Lyre_yLcvnrbqIKS4ezj7.yml
new file mode 100644
index 00000000..a771b284
--- /dev/null
+++ b/packs_src/arts-et-divertissements/chant_L_heure_de_la_Lyre_yLcvnrbqIKS4ezj7.yml
@@ -0,0 +1,31 @@
+name: L’heure de la Lyre
+type: chant
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.yLcvnrbqIKS4ezj7
+img: systems/foundryvtt-reve-de-dragon/icons/arts/chant_1.webp
+effects: []
+_id: yLcvnrbqIKS4ezj7
+system:
+  description: <p>Berceuse sur le th&egrave;me de la nuit qui descend.</p>
+  descriptionmj: ''
+  niveau: 1
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870043
+  modifiedTime: 1671048281614
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.yLcvnrbqIKS4ezj7
+  duplicateSource: null
+_key: '!items!yLcvnrbqIKS4ezj7'
+
diff --git a/packs_src/arts-et-divertissements/chant_La_ch_vre_rose_aB78Io55m2kXDjwQ.yml b/packs_src/arts-et-divertissements/chant_La_ch_vre_rose_aB78Io55m2kXDjwQ.yml
new file mode 100644
index 00000000..f1611932
--- /dev/null
+++ b/packs_src/arts-et-divertissements/chant_La_ch_vre_rose_aB78Io55m2kXDjwQ.yml
@@ -0,0 +1,34 @@
+name: La chèvre rose
+type: chant
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.aB78Io55m2kXDjwQ
+img: systems/foundryvtt-reve-de-dragon/icons/arts/chant_3.webp
+effects: []
+_id: aB78Io55m2kXDjwQ
+system:
+  description: >-
+    <p>Ballade comique sur une ch&egrave;vre de la couleur en question, qui
+    s&rsquo;av&egrave;re finalement &ecirc;tre une princesse
+    m&eacute;tamorphos&eacute;e par un mal&eacute;fice.</p>
+  descriptionmj: ''
+  niveau: 3
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870034
+  modifiedTime: 1671048281609
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.aB78Io55m2kXDjwQ
+  duplicateSource: null
+_key: '!items!aB78Io55m2kXDjwQ'
+
diff --git a/packs_src/arts-et-divertissements/chant_La_mort_d_Amarak_C5smOdHzrDHlrrZq.yml b/packs_src/arts-et-divertissements/chant_La_mort_d_Amarak_C5smOdHzrDHlrrZq.yml
new file mode 100644
index 00000000..6d6ea44e
--- /dev/null
+++ b/packs_src/arts-et-divertissements/chant_La_mort_d_Amarak_C5smOdHzrDHlrrZq.yml
@@ -0,0 +1,36 @@
+name: La mort d’Amarak
+type: chant
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.C5smOdHzrDHlrrZq
+img: systems/foundryvtt-reve-de-dragon/icons/arts/chant_6.webp
+effects: []
+_id: C5smOdHzrDHlrrZq
+system:
+  description: >-
+    <p>&Eacute;pop&eacute;e &agrave; gros budget et effets sp&eacute;ciaux
+    spectaculaires.</p>
+
+    <p>Amarak, ayant bu une potion de gigantisme, meurt en se cognant la
+    t&ecirc;te dans la lune.</p>
+  descriptionmj: ''
+  niveau: 6
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870030
+  modifiedTime: 1671048281605
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.C5smOdHzrDHlrrZq
+  duplicateSource: null
+_key: '!items!C5smOdHzrDHlrrZq'
+
diff --git a/packs_src/arts-et-divertissements/chant_La_princesse_endormie_CBpwK9udfdzlWbfb.yml b/packs_src/arts-et-divertissements/chant_La_princesse_endormie_CBpwK9udfdzlWbfb.yml
new file mode 100644
index 00000000..ab156310
--- /dev/null
+++ b/packs_src/arts-et-divertissements/chant_La_princesse_endormie_CBpwK9udfdzlWbfb.yml
@@ -0,0 +1,36 @@
+name: La princesse endormie
+type: chant
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.CBpwK9udfdzlWbfb
+img: systems/foundryvtt-reve-de-dragon/icons/arts/chant_7.webp
+effects: []
+_id: CBpwK9udfdzlWbfb
+system:
+  description: >-
+    <p>Ballade sur une princesse qui se pique le doigt et dort tr&egrave;s
+    longtemps suite &agrave; un mal&eacute;fice.</p>
+
+    <p>Les derniers couplets sont malheureusement oubli&eacute;s, de sorte que
+    la chanson ne finit pas.</p>
+  descriptionmj: ''
+  niveau: 7
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870030
+  modifiedTime: 1671048281605
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.CBpwK9udfdzlWbfb
+  duplicateSource: null
+_key: '!items!CBpwK9udfdzlWbfb'
+
diff --git a/packs_src/arts-et-divertissements/chant_La_route_est_longue_jyPBU95uPhIhsdpa.yml b/packs_src/arts-et-divertissements/chant_La_route_est_longue_jyPBU95uPhIhsdpa.yml
new file mode 100644
index 00000000..c6f66da9
--- /dev/null
+++ b/packs_src/arts-et-divertissements/chant_La_route_est_longue_jyPBU95uPhIhsdpa.yml
@@ -0,0 +1,36 @@
+name: La route est longue
+type: chant
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.jyPBU95uPhIhsdpa
+img: systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp
+effects: []
+_id: jyPBU95uPhIhsdpa
+system:
+  description: |-
+    <p>Chanson de marche aux couplets r&eacute;p&eacute;titifs.</p>
+    <blockquote>
+    <p>&laquo; Une lieue sans cheval, &ccedil;a use, &ccedil;a use</p>
+    <p>Une lieue sans cheval, &ccedil;a use les sandales !&raquo;</p>
+    </blockquote>
+  descriptionmj: ''
+  niveau: 0
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870037
+  modifiedTime: 1671048281610
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.jyPBU95uPhIhsdpa
+  duplicateSource: null
+_key: '!items!jyPBU95uPhIhsdpa'
+
diff --git a/packs_src/arts-et-divertissements/chant_Le_cavalier_de_sombre_neige_zRQ5WnPI483CKm9Q.yml b/packs_src/arts-et-divertissements/chant_Le_cavalier_de_sombre_neige_zRQ5WnPI483CKm9Q.yml
new file mode 100644
index 00000000..d019277a
--- /dev/null
+++ b/packs_src/arts-et-divertissements/chant_Le_cavalier_de_sombre_neige_zRQ5WnPI483CKm9Q.yml
@@ -0,0 +1,33 @@
+name: Le cavalier de sombre neige
+type: chant
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.zRQ5WnPI483CKm9Q
+img: systems/foundryvtt-reve-de-dragon/icons/arts/chant_6.webp
+effects: []
+_id: zRQ5WnPI483CKm9Q
+system:
+  description: >-
+    <p>&Eacute;pop&eacute;e pleine de suspense et de terreur, o&ugrave; le
+    soleil est rouge, la lune violette et la neige noire.</p>
+  descriptionmj: ''
+  niveau: 6
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870043
+  modifiedTime: 1671048281614
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.zRQ5WnPI483CKm9Q
+  duplicateSource: null
+_key: '!items!zRQ5WnPI483CKm9Q'
+
diff --git a/packs_src/arts-et-divertissements/chant_Le_mal_r_v__FcTMJE5Wfd02axxd.yml b/packs_src/arts-et-divertissements/chant_Le_mal_r_v__FcTMJE5Wfd02axxd.yml
new file mode 100644
index 00000000..8ab8cb32
--- /dev/null
+++ b/packs_src/arts-et-divertissements/chant_Le_mal_r_v__FcTMJE5Wfd02axxd.yml
@@ -0,0 +1,33 @@
+name: Le mal rêvé
+type: chant
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.FcTMJE5Wfd02axxd
+img: systems/foundryvtt-reve-de-dragon/icons/arts/chant_4.webp
+effects: []
+_id: FcTMJE5Wfd02axxd
+system:
+  description: >-
+    <p>Complainte sur la destin&eacute;e mis&eacute;rable d&rsquo;un homme qui
+    avait les oreilles &agrave; la place des genoux.</p>
+  descriptionmj: ''
+  niveau: 4
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870031
+  modifiedTime: 1671048281605
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.FcTMJE5Wfd02axxd
+  duplicateSource: null
+_key: '!items!FcTMJE5Wfd02axxd'
+
diff --git a/packs_src/arts-et-divertissements/chant_Le_retour_du_baron_gris_xjITZoom3Azu9NQa.yml b/packs_src/arts-et-divertissements/chant_Le_retour_du_baron_gris_xjITZoom3Azu9NQa.yml
new file mode 100644
index 00000000..5e399f7d
--- /dev/null
+++ b/packs_src/arts-et-divertissements/chant_Le_retour_du_baron_gris_xjITZoom3Azu9NQa.yml
@@ -0,0 +1,33 @@
+name: Le retour du baron gris
+type: chant
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.xjITZoom3Azu9NQa
+img: systems/foundryvtt-reve-de-dragon/icons/arts/chant_2.webp
+effects: []
+_id: xjITZoom3Azu9NQa
+system:
+  description: >-
+    <p>&Eacute;pop&eacute;e pleine de cavalcades, de trahisons, de batailles et
+    de cervelles &eacute;clat&eacute;es.</p>
+  descriptionmj: ''
+  niveau: 2
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870042
+  modifiedTime: 1671048281614
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.xjITZoom3Azu9NQa
+  duplicateSource: null
+_key: '!items!xjITZoom3Azu9NQa'
+
diff --git a/packs_src/arts-et-divertissements/chant_Le_roi_des_ours_jUxckTsggDZBgn2W.yml b/packs_src/arts-et-divertissements/chant_Le_roi_des_ours_jUxckTsggDZBgn2W.yml
new file mode 100644
index 00000000..e599ec9a
--- /dev/null
+++ b/packs_src/arts-et-divertissements/chant_Le_roi_des_ours_jUxckTsggDZBgn2W.yml
@@ -0,0 +1,37 @@
+name: Le roi des ours
+type: chant
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.jUxckTsggDZBgn2W
+img: systems/foundryvtt-reve-de-dragon/icons/arts/chant_3.webp
+effects: []
+_id: jUxckTsggDZBgn2W
+system:
+  description: >-
+    <p>Sanglante &eacute;pop&eacute;e sur un th&egrave;me identique* :
+    mal&eacute;fice, m&eacute;tamorphose et superbe vengeance finale.</p>
+
+    <p>&nbsp;</p>
+
+    <p><em>*voir "La ch&egrave;vre rose"</em></p>
+  descriptionmj: ''
+  niveau: 3
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870037
+  modifiedTime: 1671048281610
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.jUxckTsggDZBgn2W
+  duplicateSource: null
+_key: '!items!jUxckTsggDZBgn2W'
+
diff --git a/packs_src/arts-et-divertissements/chant_Le_rossignol_d_Ostarlath_jUsy5PTDwBgDrRnq.yml b/packs_src/arts-et-divertissements/chant_Le_rossignol_d_Ostarlath_jUsy5PTDwBgDrRnq.yml
new file mode 100644
index 00000000..c4f7d504
--- /dev/null
+++ b/packs_src/arts-et-divertissements/chant_Le_rossignol_d_Ostarlath_jUsy5PTDwBgDrRnq.yml
@@ -0,0 +1,33 @@
+name: Le rossignol d’Ostarlath
+type: chant
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.jUsy5PTDwBgDrRnq
+img: systems/foundryvtt-reve-de-dragon/icons/arts/chant_8.webp
+effects: []
+_id: jUsy5PTDwBgDrRnq
+system:
+  description: >-
+    <p>Romance o&ugrave; les paroles, peu importantes, sont essentiellement un
+    exercice de vocalises.</p>
+  descriptionmj: ''
+  niveau: 8
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870037
+  modifiedTime: 1671048281610
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.jUsy5PTDwBgDrRnq
+  duplicateSource: null
+_key: '!items!jUsy5PTDwBgDrRnq'
+
diff --git a/packs_src/arts-et-divertissements/chant_Le_voyageur_vlqX5BC9recz2kM2.yml b/packs_src/arts-et-divertissements/chant_Le_voyageur_vlqX5BC9recz2kM2.yml
new file mode 100644
index 00000000..4af719d6
--- /dev/null
+++ b/packs_src/arts-et-divertissements/chant_Le_voyageur_vlqX5BC9recz2kM2.yml
@@ -0,0 +1,39 @@
+name: Le voyageur
+type: chant
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.vlqX5BC9recz2kM2
+img: systems/foundryvtt-reve-de-dragon/icons/arts/chant_1.webp
+effects: []
+_id: vlqX5BC9recz2kM2
+system:
+  description: >-
+    <p>Ballade sur les tribulations d&rsquo;un voyageur.</p>
+
+    <p>Interminable, cette chanson poss&egrave;de plus de cent couplets.</p>
+
+    <p>&nbsp;</p>
+
+    <p><em>D&eacute;terminer en tirant 1d100 le nombre de couplets
+    connus.</em></p>
+  descriptionmj: ''
+  niveau: 1
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870040
+  modifiedTime: 1671048281613
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.vlqX5BC9recz2kM2
+  duplicateSource: null
+_key: '!items!vlqX5BC9recz2kM2'
+
diff --git a/packs_src/arts-et-divertissements/chant_Ma_chope_est_vide___uGVOeSq2ZKMG8VjU.yml b/packs_src/arts-et-divertissements/chant_Ma_chope_est_vide___uGVOeSq2ZKMG8VjU.yml
new file mode 100644
index 00000000..d30b40b2
--- /dev/null
+++ b/packs_src/arts-et-divertissements/chant_Ma_chope_est_vide___uGVOeSq2ZKMG8VjU.yml
@@ -0,0 +1,31 @@
+name: Ma chope est vide !
+type: chant
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.uGVOeSq2ZKMG8VjU
+img: systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp
+effects: []
+_id: uGVOeSq2ZKMG8VjU
+system:
+  description: <p>Chanson &agrave; boire peu raffin&eacute;e.</p>
+  descriptionmj: ''
+  niveau: 0
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870039
+  modifiedTime: 1671048281611
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.uGVOeSq2ZKMG8VjU
+  duplicateSource: null
+_key: '!items!uGVOeSq2ZKMG8VjU'
+
diff --git a/packs_src/arts-et-divertissements/chant_Panaris_et_Phlegmon_36YGDFJBxekzEvBw.yml b/packs_src/arts-et-divertissements/chant_Panaris_et_Phlegmon_36YGDFJBxekzEvBw.yml
new file mode 100644
index 00000000..d64217d9
--- /dev/null
+++ b/packs_src/arts-et-divertissements/chant_Panaris_et_Phlegmon_36YGDFJBxekzEvBw.yml
@@ -0,0 +1,37 @@
+name: Panaris et Phlegmon
+type: chant
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.36YGDFJBxekzEvBw
+img: systems/foundryvtt-reve-de-dragon/icons/arts/chant_7.webp
+effects: []
+_id: 36YGDFJBxekzEvBw
+system:
+  description: >-
+    <p>Romance sur la fatalit&eacute; qui s&eacute;pare deux amants et que seule
+    la mort r&eacute;unit.</p>
+
+    <p>&Agrave; la fin, la belle Panaris est transform&eacute;e en carafe et le
+    gentil Phlegmon en bouchon de cristal. L&rsquo;empereur, &agrave; qui
+    &eacute;choit le flacon, les rassemble symboliquement.</p>
+  descriptionmj: ''
+  niveau: 7
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870029
+  modifiedTime: 1671048281603
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.36YGDFJBxekzEvBw
+  duplicateSource: null
+_key: '!items!36YGDFJBxekzEvBw'
+
diff --git a/packs_src/arts-et-divertissements/chant_Plume_de_zyglute_nCFFhbL54WXU0FFi.yml b/packs_src/arts-et-divertissements/chant_Plume_de_zyglute_nCFFhbL54WXU0FFi.yml
new file mode 100644
index 00000000..0e2ebaea
--- /dev/null
+++ b/packs_src/arts-et-divertissements/chant_Plume_de_zyglute_nCFFhbL54WXU0FFi.yml
@@ -0,0 +1,41 @@
+name: Plume de zyglute
+type: chant
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.nCFFhbL54WXU0FFi
+img: systems/foundryvtt-reve-de-dragon/icons/arts/chant_4.webp
+effects: []
+_id: nCFFhbL54WXU0FFi
+system:
+  description: >-
+    <p>S&eacute;r&eacute;nade.</p>
+
+    <p>Belle musique, mais paroles d&rsquo;une rare stupidit&eacute; :</p>
+
+    <blockquote>
+
+    <p>&laquo; Coin-coin, glou-glou, c&rsquo;est qui ? c&rsquo;est vous ?
+    &raquo;</p>
+
+    </blockquote>
+  descriptionmj: ''
+  niveau: 4
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870038
+  modifiedTime: 1671048281611
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.nCFFhbL54WXU0FFi
+  duplicateSource: null
+_key: '!items!nCFFhbL54WXU0FFi'
+
diff --git a/packs_src/arts-et-divertissements/chant_R_ve_de_Dragon_OTRi9mHhIANUnPA7.yml b/packs_src/arts-et-divertissements/chant_R_ve_de_Dragon_OTRi9mHhIANUnPA7.yml
new file mode 100644
index 00000000..e1255171
--- /dev/null
+++ b/packs_src/arts-et-divertissements/chant_R_ve_de_Dragon_OTRi9mHhIANUnPA7.yml
@@ -0,0 +1,33 @@
+name: Rêve de Dragon
+type: chant
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.OTRi9mHhIANUnPA7
+img: systems/foundryvtt-reve-de-dragon/icons/arts/chant_8.webp
+effects: []
+_id: OTRi9mHhIANUnPA7
+system:
+  description: >-
+    <p>R&eacute;citatif, dont la moralit&eacute; se r&eacute;sume ainsi :
+    puisque tout n&rsquo;est qu&rsquo;un r&ecirc;ve, allons dormir.</p>
+  descriptionmj: ''
+  niveau: 8
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870033
+  modifiedTime: 1671048281607
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.OTRi9mHhIANUnPA7
+  duplicateSource: null
+_key: '!items!OTRi9mHhIANUnPA7'
+
diff --git a/packs_src/arts-et-divertissements/chant_Tiens__v_l__les_Groins___dwSY0ImswRHUSuRQ.yml b/packs_src/arts-et-divertissements/chant_Tiens__v_l__les_Groins___dwSY0ImswRHUSuRQ.yml
new file mode 100644
index 00000000..da11c4dc
--- /dev/null
+++ b/packs_src/arts-et-divertissements/chant_Tiens__v_l__les_Groins___dwSY0ImswRHUSuRQ.yml
@@ -0,0 +1,45 @@
+name: Tiens, v’là les Groins !
+type: chant
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.dwSY0ImswRHUSuRQ
+img: systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp
+effects: []
+_id: dwSY0ImswRHUSuRQ
+system:
+  description: >-
+    <p>Chanson de marche peu rafin&eacute;e, comme en t&eacute;moigne le refrain
+    :</p>
+
+    <blockquote>
+
+    <p>&laquo; Tiens, v&rsquo;l&agrave; les Groins !</p>
+
+    <p>&Ccedil;a y&rsquo;en a eux qui faire du foin !</p>
+
+    <p>Quand y&rsquo;en a pr&egrave;s, y&rsquo;en a pas loin !</p>
+
+    <p>Tiens, v&rsquo;l&agrave; les Groins ! &raquo;</p>
+
+    </blockquote>
+  descriptionmj: ''
+  niveau: 0
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870035
+  modifiedTime: 1671048281609
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.dwSY0ImswRHUSuRQ
+  duplicateSource: null
+_key: '!items!dwSY0ImswRHUSuRQ'
+
diff --git a/packs_src/arts-et-divertissements/danse_La_bergamasque_KJ0Ck2G2t4lYIKJH.yml b/packs_src/arts-et-divertissements/danse_La_bergamasque_KJ0Ck2G2t4lYIKJH.yml
new file mode 100644
index 00000000..700e57d9
--- /dev/null
+++ b/packs_src/arts-et-divertissements/danse_La_bergamasque_KJ0Ck2G2t4lYIKJH.yml
@@ -0,0 +1,36 @@
+name: La bergamasque
+type: danse
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.KJ0Ck2G2t4lYIKJH
+img: systems/foundryvtt-reve-de-dragon/icons/arts/danse_5.webp
+effects: []
+_id: KJ0Ck2G2t4lYIKJH
+system:
+  description: >-
+    <p>La bergamasque reprend le principe de la sarabande, mais sur un rythme
+    plus vif et des figures plus compliqu&eacute;es.</p>
+  descriptionmj: ''
+  type: recreative
+  agilite: false
+  apparence: true
+  niveau: 5
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870032
+  modifiedTime: 1671048281606
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.KJ0Ck2G2t4lYIKJH
+  duplicateSource: null
+_key: '!items!KJ0Ck2G2t4lYIKJH'
+
diff --git a/packs_src/arts-et-divertissements/danse_La_callipyge_uf7a9D5RYw7gOi36.yml b/packs_src/arts-et-divertissements/danse_La_callipyge_uf7a9D5RYw7gOi36.yml
new file mode 100644
index 00000000..69edaee4
--- /dev/null
+++ b/packs_src/arts-et-divertissements/danse_La_callipyge_uf7a9D5RYw7gOi36.yml
@@ -0,0 +1,37 @@
+name: La callipyge
+type: danse
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.uf7a9D5RYw7gOi36
+img: systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_2.webp
+effects: []
+_id: uf7a9D5RYw7gOi36
+system:
+  description: >-
+    <p>Comme la serpentine, avec des effets plus marqu&eacute;s, essentiellement
+    bas&eacute;e sur les mouvements du bassin. La callipyge n&rsquo;est
+    g&eacute;n&eacute;ralement dans&eacute;e que par les femmes.</p>
+  descriptionmj: ''
+  type: soliste
+  agilite: false
+  apparence: true
+  niveau: 2
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870039
+  modifiedTime: 1671048281612
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.uf7a9D5RYw7gOi36
+  duplicateSource: null
+_key: '!items!uf7a9D5RYw7gOi36'
+
diff --git a/packs_src/arts-et-divertissements/danse_La_danse_des_sept_r_ves_4mhiTAEhwDh7S3i0.yml b/packs_src/arts-et-divertissements/danse_La_danse_des_sept_r_ves_4mhiTAEhwDh7S3i0.yml
new file mode 100644
index 00000000..42f008a6
--- /dev/null
+++ b/packs_src/arts-et-divertissements/danse_La_danse_des_sept_r_ves_4mhiTAEhwDh7S3i0.yml
@@ -0,0 +1,36 @@
+name: La danse des sept rêves
+type: danse
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.4mhiTAEhwDh7S3i0
+img: systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_8.webp
+effects: []
+_id: 4mhiTAEhwDh7S3i0
+system:
+  description: >-
+    <p>V&eacute;ritable ballet, la danse des sept r&ecirc;ves est une
+    chor&eacute;graphie dramatique &eacute;labor&eacute;e.</p>
+  descriptionmj: ''
+  type: soliste
+  agilite: false
+  apparence: true
+  niveau: 6
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870030
+  modifiedTime: 1671048281604
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.4mhiTAEhwDh7S3i0
+  duplicateSource: null
+_key: '!items!4mhiTAEhwDh7S3i0'
+
diff --git a/packs_src/arts-et-divertissements/danse_La_danse_du_couteau_k9EELSV0DrurUt1e.yml b/packs_src/arts-et-divertissements/danse_La_danse_du_couteau_k9EELSV0DrurUt1e.yml
new file mode 100644
index 00000000..84d00684
--- /dev/null
+++ b/packs_src/arts-et-divertissements/danse_La_danse_du_couteau_k9EELSV0DrurUt1e.yml
@@ -0,0 +1,38 @@
+name: La danse du couteau
+type: danse
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.k9EELSV0DrurUt1e
+img: systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_6.webp
+effects: []
+_id: k9EELSV0DrurUt1e
+system:
+  description: >-
+    <p>Plus masculine que f&eacute;minine, cette danse utilise un couteau
+    (dague) comme accessoire.</p>
+
+    <p>Elle est imitative d&rsquo;un combat.</p>
+  descriptionmj: ''
+  type: soliste
+  agilite: false
+  apparence: true
+  niveau: 6
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870037
+  modifiedTime: 1671048281610
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.k9EELSV0DrurUt1e
+  duplicateSource: null
+_key: '!items!k9EELSV0DrurUt1e'
+
diff --git a/packs_src/arts-et-divertissements/danse_La_danse_du_feu_UBVYoQmilTmkqppd.yml b/packs_src/arts-et-divertissements/danse_La_danse_du_feu_UBVYoQmilTmkqppd.yml
new file mode 100644
index 00000000..7ed94d66
--- /dev/null
+++ b/packs_src/arts-et-divertissements/danse_La_danse_du_feu_UBVYoQmilTmkqppd.yml
@@ -0,0 +1,40 @@
+name: La danse du feu
+type: danse
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.UBVYoQmilTmkqppd
+img: systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_5.webp
+effects: []
+_id: UBVYoQmilTmkqppd
+system:
+  description: >-
+    <p>La danse du feu se danse usuellement de nuit et pr&egrave;s d&rsquo;un
+    feu.</p>
+
+    <p>Lente, aux mouvements plus sugg&eacute;r&eacute;s que marqu&eacute;s,
+    elle est imitative des flammes, comme si le danseur avait le feu pour
+    partenaire.</p>
+  descriptionmj: ''
+  type: soliste
+  agilite: false
+  apparence: true
+  niveau: 5
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870034
+  modifiedTime: 1671048281608
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.UBVYoQmilTmkqppd
+  duplicateSource: null
+_key: '!items!UBVYoQmilTmkqppd'
+
diff --git a/packs_src/arts-et-divertissements/danse_La_danse_du_voile_Ui1bMMBBdxMb2AZ2.yml b/packs_src/arts-et-divertissements/danse_La_danse_du_voile_Ui1bMMBBdxMb2AZ2.yml
new file mode 100644
index 00000000..71db2714
--- /dev/null
+++ b/packs_src/arts-et-divertissements/danse_La_danse_du_voile_Ui1bMMBBdxMb2AZ2.yml
@@ -0,0 +1,43 @@
+name: La danse du voile
+type: danse
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.Ui1bMMBBdxMb2AZ2
+img: systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_6.webp
+effects: []
+_id: Ui1bMMBBdxMb2AZ2
+system:
+  description: >-
+    <p>De caract&egrave;re libre, tant&ocirc;t alti&egrave;re comme la
+    souveraine ou d&eacute;hanch&eacute;e comme la callipyge, cette danse
+    utilise un voile comme accessoire (pi&egrave;ce de tissu, ch&acirc;le,
+    &eacute;charpe, etc.).</p>
+
+    <p>Son int&eacute;r&ecirc;t r&eacute;side dans les mouvements du voile avec
+    lesquels s&rsquo;harmonisent ceux de la danseuse.</p>
+
+    <p>Peu pratiqu&eacute;e par les hommes.</p>
+  descriptionmj: ''
+  type: soliste
+  agilite: false
+  apparence: true
+  niveau: 6
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870034
+  modifiedTime: 1671048281608
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.Ui1bMMBBdxMb2AZ2
+  duplicateSource: null
+_key: '!items!Ui1bMMBBdxMb2AZ2'
+
diff --git a/packs_src/arts-et-divertissements/danse_La_gambade_uxdljYU7TlC2F6oA.yml b/packs_src/arts-et-divertissements/danse_La_gambade_uxdljYU7TlC2F6oA.yml
new file mode 100644
index 00000000..b68c9e3f
--- /dev/null
+++ b/packs_src/arts-et-divertissements/danse_La_gambade_uxdljYU7TlC2F6oA.yml
@@ -0,0 +1,36 @@
+name: La gambade
+type: danse
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.uxdljYU7TlC2F6oA
+img: systems/foundryvtt-reve-de-dragon/icons/arts/danse_1.webp
+effects: []
+_id: uxdljYU7TlC2F6oA
+system:
+  description: >-
+    <p>Gigue endiabl&eacute;e, proche du bourrichon, mais avec des figures un
+    peu moins sommaires.</p>
+  descriptionmj: ''
+  type: recreative
+  agilite: true
+  apparence: true
+  niveau: 1
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870039
+  modifiedTime: 1671048281612
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.uxdljYU7TlC2F6oA
+  duplicateSource: null
+_key: '!items!uxdljYU7TlC2F6oA'
+
diff --git a/packs_src/arts-et-divertissements/danse_La_peccadille_8p4pMXbgY4S5fZjJ.yml b/packs_src/arts-et-divertissements/danse_La_peccadille_8p4pMXbgY4S5fZjJ.yml
new file mode 100644
index 00000000..5bba310d
--- /dev/null
+++ b/packs_src/arts-et-divertissements/danse_La_peccadille_8p4pMXbgY4S5fZjJ.yml
@@ -0,0 +1,58 @@
+name: La peccadille
+type: danse
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.8p4pMXbgY4S5fZjJ
+img: systems/foundryvtt-reve-de-dragon/icons/arts/danse_2.webp
+effects: []
+_id: 8p4pMXbgY4S5fZjJ
+system:
+  description: >-
+    <p>La peccadille se danse &agrave; deux, comme la valse ou le tango. Plus
+    lente et moins rythm&eacute;e&nbsp; que les deux premi&egrave;res, elle
+    comporte quatre figures :</p>
+
+    <p>1) les cavaliers se tiennent par les mains</p>
+
+    <p>2) ils se tiennent par la taille</p>
+
+    <p>3) figure libre, improvis&eacute;e par celui ou celle qui a invit&eacute;
+    l&rsquo;autre</p>
+
+    <p>4) les deux visages doivent se rapprocher de fa&ccedil;on &agrave; se
+    toucher par le bout du nez &agrave; l&rsquo;exclusion de toute autre partie
+    du corps.</p>
+
+    <p>Et l&rsquo;on recommence.</p>
+
+    <p>L&rsquo;int&eacute;r&ecirc;t de cette danse r&eacute;side dans sa figure
+    libre, sobre ou os&eacute;e, et sa difficult&eacute; dans le nez &agrave;
+    nez.</p>
+
+    <p>Il arrive lors de cette figure que, emport&eacute;s par le mouvement, les
+    visages se heurtent violemment, ce qui produit toujours une mauvaise
+    impression chez le partenaire.</p>
+  descriptionmj: ''
+  type: recreative
+  agilite: false
+  apparence: true
+  niveau: 2
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870030
+  modifiedTime: 1671048281604
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.8p4pMXbgY4S5fZjJ
+  duplicateSource: null
+_key: '!items!8p4pMXbgY4S5fZjJ'
+
diff --git a/packs_src/arts-et-divertissements/danse_La_sarabande_wf1jpIZmrB5LfK93.yml b/packs_src/arts-et-divertissements/danse_La_sarabande_wf1jpIZmrB5LfK93.yml
new file mode 100644
index 00000000..b5e47ade
--- /dev/null
+++ b/packs_src/arts-et-divertissements/danse_La_sarabande_wf1jpIZmrB5LfK93.yml
@@ -0,0 +1,40 @@
+name: La sarabande
+type: danse
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.wf1jpIZmrB5LfK93
+img: systems/foundryvtt-reve-de-dragon/icons/arts/danse_4.webp
+effects: []
+_id: wf1jpIZmrB5LfK93
+system:
+  description: >-
+    <p>Peu pratiqu&eacute;e dans les villages, la sarabande est une danse de
+    cour, lente et solennelle, alternant groupe et couples, comme la turlutaine
+    dont elle est une version &laquo;s&eacute;rieuse&raquo;.</p>
+
+    <p>Les changements de partenaire s&rsquo;accompagnent de profondes
+    r&eacute;v&eacute;rences.</p>
+  descriptionmj: ''
+  type: recreative
+  agilite: false
+  apparence: true
+  niveau: 4
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870042
+  modifiedTime: 1671048281613
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.wf1jpIZmrB5LfK93
+  duplicateSource: null
+_key: '!items!wf1jpIZmrB5LfK93'
+
diff --git a/packs_src/arts-et-divertissements/danse_La_serpentine_N7bgcR8OEh6MpfiF.yml b/packs_src/arts-et-divertissements/danse_La_serpentine_N7bgcR8OEh6MpfiF.yml
new file mode 100644
index 00000000..9d0e7c0a
--- /dev/null
+++ b/packs_src/arts-et-divertissements/danse_La_serpentine_N7bgcR8OEh6MpfiF.yml
@@ -0,0 +1,34 @@
+name: La serpentine
+type: danse
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.N7bgcR8OEh6MpfiF
+img: systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_1.webp
+effects: []
+_id: N7bgcR8OEh6MpfiF
+system:
+  description: <p>Danse basique, lente ou vive, ondulante et serpentine.</p>
+  descriptionmj: ''
+  type: soliste
+  agilite: false
+  apparence: true
+  niveau: 1
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870032
+  modifiedTime: 1671048281606
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.N7bgcR8OEh6MpfiF
+  duplicateSource: null
+_key: '!items!N7bgcR8OEh6MpfiF'
+
diff --git a/packs_src/arts-et-divertissements/danse_La_souveraine_Y791UctCHALnBgjO.yml b/packs_src/arts-et-divertissements/danse_La_souveraine_Y791UctCHALnBgjO.yml
new file mode 100644
index 00000000..6e7e8b59
--- /dev/null
+++ b/packs_src/arts-et-divertissements/danse_La_souveraine_Y791UctCHALnBgjO.yml
@@ -0,0 +1,36 @@
+name: La souveraine
+type: danse
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.Y791UctCHALnBgjO
+img: systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_4.webp
+effects: []
+_id: Y791UctCHALnBgjO
+system:
+  description: >-
+    <p>Danse tr&egrave;s lente, sobre, hi&eacute;ratique, plus
+    caract&eacute;ris&eacute;e par ses poses que par ses mouvements.</p>
+  descriptionmj: ''
+  type: soliste
+  agilite: false
+  apparence: true
+  niveau: 4
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870034
+  modifiedTime: 1671048281609
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.Y791UctCHALnBgjO
+  duplicateSource: null
+_key: '!items!Y791UctCHALnBgjO'
+
diff --git a/packs_src/arts-et-divertissements/danse_La_turlutaine_Q5Lx4WWKWGFjF9cX.yml b/packs_src/arts-et-divertissements/danse_La_turlutaine_Q5Lx4WWKWGFjF9cX.yml
new file mode 100644
index 00000000..1841c6f3
--- /dev/null
+++ b/packs_src/arts-et-divertissements/danse_La_turlutaine_Q5Lx4WWKWGFjF9cX.yml
@@ -0,0 +1,42 @@
+name: La turlutaine
+type: danse
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.Q5Lx4WWKWGFjF9cX
+img: systems/foundryvtt-reve-de-dragon/icons/arts/danse_3.webp
+effects: []
+_id: Q5Lx4WWKWGFjF9cX
+system:
+  description: >-
+    <p>Sarabande simplifi&eacute;e dans&eacute;e par les villageois, moins lente
+    et moins guind&eacute;e que cette derni&egrave;re.</p>
+
+    <p>On danse tant&ocirc;t en groupe, tant&ocirc;t par couples, avec
+    changements de partenaire.</p>
+
+    <p>Au moment de la s&eacute;paration pour reformer le groupe, les
+    partenaires s&rsquo;envoient des baisers du bout des doigts.</p>
+  descriptionmj: ''
+  type: recreative
+  agilite: false
+  apparence: true
+  niveau: 3
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870033
+  modifiedTime: 1671048281607
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.Q5Lx4WWKWGFjF9cX
+  duplicateSource: null
+_key: '!items!Q5Lx4WWKWGFjF9cX'
+
diff --git a/packs_src/arts-et-divertissements/danse_La_vol_e_ehAslJ16qKJDrTqt.yml b/packs_src/arts-et-divertissements/danse_La_vol_e_ehAslJ16qKJDrTqt.yml
new file mode 100644
index 00000000..eb68f31c
--- /dev/null
+++ b/packs_src/arts-et-divertissements/danse_La_vol_e_ehAslJ16qKJDrTqt.yml
@@ -0,0 +1,39 @@
+name: La volée
+type: danse
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.ehAslJ16qKJDrTqt
+img: systems/foundryvtt-reve-de-dragon/icons/arts/danse_6.webp
+effects: []
+_id: ehAslJ16qKJDrTqt
+system:
+  description: >-
+    <p>Danse villageoise, la vol&eacute;e est une farandole rapide incluant des
+    sauts et des figures quasi acrobatiques, ainsi que des moments
+    rapproch&eacute;s &agrave; deux (comme la peccadille). Elle est
+    &eacute;videmment r&eacute;serv&eacute;e aux bons danseurs, et
+    particuli&egrave;rement ext&eacute;nuante.</p>
+  descriptionmj: ''
+  type: recreative
+  agilite: true
+  apparence: true
+  niveau: 6
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870035
+  modifiedTime: 1671048281609
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.ehAslJ16qKJDrTqt
+  duplicateSource: null
+_key: '!items!ehAslJ16qKJDrTqt'
+
diff --git a/packs_src/arts-et-divertissements/danse_Le_bourrichon_QvMNog5MF3vDIBGR.yml b/packs_src/arts-et-divertissements/danse_Le_bourrichon_QvMNog5MF3vDIBGR.yml
new file mode 100644
index 00000000..036d5504
--- /dev/null
+++ b/packs_src/arts-et-divertissements/danse_Le_bourrichon_QvMNog5MF3vDIBGR.yml
@@ -0,0 +1,38 @@
+name: Le bourrichon
+type: danse
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.QvMNog5MF3vDIBGR
+img: systems/foundryvtt-reve-de-dragon/icons/arts/danse_0.webp
+effects: []
+_id: QvMNog5MF3vDIBGR
+system:
+  description: >-
+    <p>Le bourrichon est une sorte de farandole joyeuse et rythm&eacute;e
+    o&ugrave; un grand nombre de danseurs &eacute;voluent en se tenant par la
+    main. Les figures sont libres, l&rsquo;essentiel &eacute;tant de garder le
+    rythme.</p>
+  descriptionmj: ''
+  type: recreative
+  agilite: true
+  apparence: true
+  niveau: 0
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870033
+  modifiedTime: 1671048281607
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.QvMNog5MF3vDIBGR
+  duplicateSource: null
+_key: '!items!QvMNog5MF3vDIBGR'
+
diff --git a/packs_src/arts-et-divertissements/jeu_Bras_de_fer_ZJvL0e5hjuws7mIH.yml b/packs_src/arts-et-divertissements/jeu_Bras_de_fer_ZJvL0e5hjuws7mIH.yml
new file mode 100644
index 00000000..95a8260e
--- /dev/null
+++ b/packs_src/arts-et-divertissements/jeu_Bras_de_fer_ZJvL0e5hjuws7mIH.yml
@@ -0,0 +1,39 @@
+name: Bras de fer
+type: jeu
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.ZJvL0e5hjuws7mIH
+img: systems/foundryvtt-reve-de-dragon/icons/arts/jeux_brasdefer.webp
+effects: []
+_id: ZJvL0e5hjuws7mIH
+system:
+  description: >-
+    <p>Pour attaquer, utiliser Force/Jeu difficult&eacute; libre.&nbsp; Pour
+    parer, l'opposant joue pareillement&nbsp; Force/Jeu &agrave; la
+    difficult&eacute; de l&rsquo;attaque.</p>
+
+    <p>Le vainqueur est le premier &agrave; r&eacute;ussir une attaque non
+    par&eacute;e.</p>
+  descriptionmj: ''
+  type: adressehasard
+  base: -4
+  caraccomp: Force
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870034
+  modifiedTime: 1671048281609
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.ZJvL0e5hjuws7mIH
+  duplicateSource: null
+_key: '!items!ZJvL0e5hjuws7mIH'
+
diff --git a/packs_src/arts-et-divertissements/jeu_La_p_tasse_vo8GoXIBNWp1GY12.yml b/packs_src/arts-et-divertissements/jeu_La_p_tasse_vo8GoXIBNWp1GY12.yml
new file mode 100644
index 00000000..dbd8d0f3
--- /dev/null
+++ b/packs_src/arts-et-divertissements/jeu_La_p_tasse_vo8GoXIBNWp1GY12.yml
@@ -0,0 +1,44 @@
+name: La pétasse
+type: jeu
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.vo8GoXIBNWp1GY12
+img: systems/foundryvtt-reve-de-dragon/icons/arts/jeux_petasse.webp
+effects: []
+_id: vo8GoXIBNWp1GY12
+system:
+  description: >-
+    <p>Jeu d&rsquo;adresse combinant boules et quilles.</p>
+
+    <p>Chaque joueur dispose de plusieurs quilles, appel&eacute;es
+    p&eacute;tasses, et de boules de bois, appel&eacute;es tronchets. Le jeu
+    conna&icirc;t de nombreuses variantes, mais le principe
+    g&eacute;n&eacute;ral est le m&ecirc;me : culbuter les p&eacute;tasses des
+    adversaires en &eacute;vitant de se faire troncher les siennes.</p>
+
+    <p>Pour simuler une partie, faire tirer &agrave; chaque participant 5 jets
+    de Lancer/Jeu &agrave; z&eacute;ro et additionner les points de t&acirc;che
+    obtenus. Le plus grand nombre gagne.</p>
+  descriptionmj: ''
+  type: adressehasard
+  base: -6
+  caraccomp: Lancer
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870040
+  modifiedTime: 1671048281613
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.vo8GoXIBNWp1GY12
+  duplicateSource: null
+_key: '!items!vo8GoXIBNWp1GY12'
+
diff --git a/packs_src/arts-et-divertissements/jeu_La_plumette_HyOXCAtpaP7eaHGj.yml b/packs_src/arts-et-divertissements/jeu_La_plumette_HyOXCAtpaP7eaHGj.yml
new file mode 100644
index 00000000..b25d4831
--- /dev/null
+++ b/packs_src/arts-et-divertissements/jeu_La_plumette_HyOXCAtpaP7eaHGj.yml
@@ -0,0 +1,48 @@
+name: La plumette
+type: jeu
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.HyOXCAtpaP7eaHGj
+img: systems/foundryvtt-reve-de-dragon/icons/arts/jeux_plumette.webp
+effects: []
+_id: HyOXCAtpaP7eaHGj
+system:
+  description: >-
+    <p>Jeu d&rsquo;adresse et de volont&eacute;, la plumette se joue &agrave;
+    deux, chacun chatouillant le visage de l&rsquo;autre avec une plume. Les
+    visages doivent rester imperturbables.</p>
+
+    <p>Le premier qui trahit un signe quelconque (rire, &eacute;ternuement,
+    grimace) a perdu.</p>
+
+    <p>Pour simuler une partie, utiliser les r&egrave;gles de combat, chacun
+    &agrave; tour de r&ocirc;le attaquant ou tentant de parer
+    l&rsquo;adversaire.</p>
+
+    <p>Pour attaquer, utiliser DEXT&Eacute;RIT&Eacute;/Jeu difficult&eacute;
+    libre et pour parer VOLONT&Eacute;/Jeu &agrave; la difficult&eacute; de
+    l&rsquo;attaque. Le vainqueur est le premier &agrave; r&eacute;ussir une
+    attaque non par&eacute;e.</p>
+  descriptionmj: ''
+  type: adressehasard
+  base: -4
+  caraccomp: Dextérité / Volonté
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870032
+  modifiedTime: 1671048281605
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.HyOXCAtpaP7eaHGj
+  duplicateSource: null
+_key: '!items!HyOXCAtpaP7eaHGj'
+
diff --git a/packs_src/arts-et-divertissements/jeu_La_triplette_vYPjOjd3vSAvjL76.yml b/packs_src/arts-et-divertissements/jeu_La_triplette_vYPjOjd3vSAvjL76.yml
new file mode 100644
index 00000000..86f88e09
--- /dev/null
+++ b/packs_src/arts-et-divertissements/jeu_La_triplette_vYPjOjd3vSAvjL76.yml
@@ -0,0 +1,49 @@
+name: La triplette
+type: jeu
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.vYPjOjd3vSAvjL76
+img: systems/foundryvtt-reve-de-dragon/icons/arts/jeux_doublon.webp
+effects: []
+_id: vYPjOjd3vSAvjL76
+system:
+  description: >-
+    <p>Autre jeu de hasard, la triplette est un jeu de d&eacute;s de
+    combinaisons se jouant avec trois d&eacute;s (sorte de 421).</p>
+
+    <p>Pour simuler une partie de triplette, d&eacute;terminer l&rsquo;ordre
+    dans lequel jouent les participants. Le premier &agrave; jouer peut tenter
+    de un &agrave; trois jets de CHANCE &agrave; z&eacute;ro (ajust&eacute;s
+    astrologiquement comme pour le doublon), et additionner les points de
+    t&acirc;che obtenus.</p>
+
+    <p>Attention aux &eacute;checs qui donnent des points n&eacute;gatifs ! Il
+    peut &ecirc;tre plus judicieux de se contenter d&rsquo;un seul jet bien
+    r&eacute;ussi.</p>
+
+    <p>Les joueurs suivants, en effet, pourront &agrave; leur tour tenter le
+    m&ecirc;me nombre de jets de CHANCE ou moins, mais pas davantage. Le plus
+    grand nombre de points gagne finalement.</p>
+  descriptionmj: ''
+  type: de
+  base: 0
+  caraccomp: Chance
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870040
+  modifiedTime: 1671048281613
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.vYPjOjd3vSAvjL76
+  duplicateSource: null
+_key: '!items!vYPjOjd3vSAvjL76'
+
diff --git a/packs_src/arts-et-divertissements/jeu_Le_doublon_jOL4buV3m3nHr8v7.yml b/packs_src/arts-et-divertissements/jeu_Le_doublon_jOL4buV3m3nHr8v7.yml
new file mode 100644
index 00000000..b1831cf2
--- /dev/null
+++ b/packs_src/arts-et-divertissements/jeu_Le_doublon_jOL4buV3m3nHr8v7.yml
@@ -0,0 +1,45 @@
+_id: jOL4buV3m3nHr8v7
+name: Le doublon
+type: jeu
+img: systems/foundryvtt-reve-de-dragon/icons/arts/jeux_doublon.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.jOL4buV3m3nHr8v7
+system:
+  description: >-
+    <p>Jeu de pur hasard consistant &agrave; obtenir un double avec deux
+    d&eacute;s.</p>
+
+    <p>Si plusieurs joueurs y parviennent, le plus haut gagne ; si aucun
+    n&rsquo;y parvient, le coup est nul et les mises restent au pot.</p>
+
+    <p>Pour simuler une partie de doublon, faire simplement tirer des jets de
+    CHANCE &agrave; z&eacute;ro (ajust&eacute;s astrologiquement), mais sans
+    comp&eacute;tence, pas m&ecirc;me Jeu, et comparer les r&eacute;sultats
+    (&eacute;chec, r&eacute;ussite normale, significative, etc.) : le meilleur
+    gagne. &Agrave; &eacute;galit&eacute; de r&eacute;ussites, le coup est
+    nul.</p>
+  descriptionmj: ''
+  type: de
+  base: 0
+  caraccomp: Chance
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870036
+  modifiedTime: 1671048281609
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.jOL4buV3m3nHr8v7
+  duplicateSource: null
+_key: '!items!jOL4buV3m3nHr8v7'
+
diff --git a/packs_src/arts-et-divertissements/jeu_Le_tisonnier_mRzHzrubRkyqHUTC.yml b/packs_src/arts-et-divertissements/jeu_Le_tisonnier_mRzHzrubRkyqHUTC.yml
new file mode 100644
index 00000000..75e88fa5
--- /dev/null
+++ b/packs_src/arts-et-divertissements/jeu_Le_tisonnier_mRzHzrubRkyqHUTC.yml
@@ -0,0 +1,49 @@
+name: Le tisonnier
+type: jeu
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.mRzHzrubRkyqHUTC
+img: systems/foundryvtt-reve-de-dragon/icons/arts/jeux_tisonnier.webp
+effects: []
+_id: mRzHzrubRkyqHUTC
+system:
+  description: >-
+    <p>On commence par se mettre d&rsquo;accord sur la valeur
+    hi&eacute;rarchique des symboles et des combinaisons possibles, puis le jeu
+    consiste, &agrave; chaque distribution de cartes, &agrave; miser selon un
+    syst&egrave;me de surench&egrave;res jusqu&rsquo;&agrave; ce que les cartes
+    soient d&eacute;voil&eacute;es.</p>
+
+    <p>La combinaison la plus forte emporte alors les mises.</p>
+
+    <p>Le jeu demande de la chance, sans laquelle il est difficile de gagner
+    &agrave; long terme, mais tout autant de l&rsquo;empathie pour bluffer lors
+    des surench&egrave;res.</p>
+
+    <p>Pour simuler une partie, jouer un jet de CHANCE &agrave; z&eacute;ro
+    (ajust&eacute; astrologiquement), suivi d&rsquo;un jet d&rsquo;EMPATHIE/Jeu
+    &agrave; z&eacute;ro, et additionner les points de t&acirc;che obtenus par
+    les deux jets. Le vainqueur est celui qui en totalise le plus.</p>
+  descriptionmj: ''
+  type: carte
+  base: -4
+  caraccomp: Chance / Empathie
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870038
+  modifiedTime: 1671048281611
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.mRzHzrubRkyqHUTC
+  duplicateSource: null
+_key: '!items!mRzHzrubRkyqHUTC'
+
diff --git a/packs_src/arts-et-divertissements/jeu_Les_calculs_MixMWkfRpEN51QuP.yml b/packs_src/arts-et-divertissements/jeu_Les_calculs_MixMWkfRpEN51QuP.yml
new file mode 100644
index 00000000..868a0c32
--- /dev/null
+++ b/packs_src/arts-et-divertissements/jeu_Les_calculs_MixMWkfRpEN51QuP.yml
@@ -0,0 +1,42 @@
+name: Les calculs
+type: jeu
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.MixMWkfRpEN51QuP
+img: systems/foundryvtt-reve-de-dragon/icons/arts/jeux_calculs.webp
+effects: []
+_id: MixMWkfRpEN51QuP
+system:
+  description: >-
+    <p>Ce jeu se pratique avec des calculs, c&rsquo;est &agrave;-dire des petits
+    cailloux, que l&rsquo;on pose alternativement sur une surface
+    grill&eacute;e.</p>
+
+    <p>La strat&eacute;gie est &agrave; mi-chemin entre le go et le morpion.</p>
+
+    <p>Tr&egrave;s pratiqu&eacute;, ce jeu peut &ecirc;tre facilement
+    improvis&eacute; en tra&ccedil;ant la grille &agrave; la craie sur une
+    table, ou &agrave; l&rsquo;ext&eacute;rieur, sur du sable lisse.</p>
+  descriptionmj: ''
+  type: reflexion
+  base: -6
+  caraccomp: Intellect
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870032
+  modifiedTime: 1671048281606
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.MixMWkfRpEN51QuP
+  duplicateSource: null
+_key: '!items!MixMWkfRpEN51QuP'
+
diff --git a/packs_src/arts-et-divertissements/jeu_Les_dragons_AVAMD5C2mxuOfwV4.yml b/packs_src/arts-et-divertissements/jeu_Les_dragons_AVAMD5C2mxuOfwV4.yml
new file mode 100644
index 00000000..17d97be6
--- /dev/null
+++ b/packs_src/arts-et-divertissements/jeu_Les_dragons_AVAMD5C2mxuOfwV4.yml
@@ -0,0 +1,81 @@
+name: Les dragons
+type: jeu
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.AVAMD5C2mxuOfwV4
+img: systems/foundryvtt-reve-de-dragon/icons/arts/jeux_calculs.webp
+effects: []
+_id: AVAMD5C2mxuOfwV4
+system:
+  description: >-
+    <p>Les dragons sont les &eacute;checs draconics.</p>
+
+    <p>Plus complexes et soumis &agrave; beaucoup plus de variantes que nos
+    &eacute;checs, les dragons se jouent sur un plateau de 7 x 7 cases. Chaque
+    joueur poss&egrave;de 14 pi&egrave;ces : le voyageur, le haut-r&ecirc;vant,
+    la pucelle, le groin, le m&eacute;nestrel, l&rsquo;archer, la maison, et 7
+    arbres.</p>
+
+    <p>Les arbres sont l&rsquo;&eacute;quivalent des pions et servent &agrave;
+    constituer les for&ecirc;ts. Les joueurs ne jouent pas l&rsquo;un en face de
+    l&rsquo;autre, mais c&ocirc;te &agrave; c&ocirc;te, avec
+    l&rsquo;&eacute;chiquier devant eux. Il y a ainsi le joueur de droite qui
+    plante la for&ecirc;t dite dextriote, et le joueur de gauche qui plante la
+    for&ecirc;t sinistrante. Quelle que soit la variante jou&eacute;e,
+    l&rsquo;&eacute;chiquier commence vide, les joueurs introduisant leurs
+    pi&egrave;ces, arbres ou autres, l&rsquo;un apr&egrave;s l&rsquo;autre.</p>
+
+    <p>Selon les variantes, les pi&egrave;ces ne se d&eacute;placent pas de la
+    m&ecirc;me fa&ccedil;on. Les arbres ne prennent ni ne se d&eacute;placent
+    jamais. Ils servent d&rsquo;obstacle aux lignes de d&eacute;placement des
+    autres pi&egrave;ces. Seuls les haut-r&ecirc;vants peuvent les prendre dans
+    certaines variantes.</p>
+
+    <p>Les maisons, &eacute;galement fixes, ne peuvent &ecirc;tre prises que
+    quand elles sont vides. Selon les variantes, elles peuvent contenir de deux
+    &agrave; quatre autres pi&egrave;ces (qui coexistent sur la m&ecirc;me
+    case), sauf des arbres. Dans la maison les pi&egrave;ces sont
+    prot&eacute;g&eacute;es, on ne peut les prendre. Une variante permet
+    d&rsquo;agrandir la maison en sacrifiant un arbre.</p>
+
+    <p>Selon une autre, les archers peuvent augmenter leur nombre de
+    fl&egrave;ches en sacrifiant &eacute;galement un arbre.</p>
+
+    <p>Dans la variante traditionnelle, la plus ancienne, le but du jeu est
+    d&rsquo;investir la maison adverse. Cela suppose qu&rsquo;elle soit vide. Il
+    faut pr&eacute;alablement &eacute;liminer ou neutraliser les pi&egrave;ces
+    en dehors, jusqu&rsquo;&agrave; obliger les occupants de la maison &agrave;
+    sortir (comme aux &eacute;checs, on ne peut passer son coup, on doit
+    effectuer un mouvement).</p>
+
+    <p>Dans des variantes plus r&eacute;centes, plus faciles, le but est de
+    capturer une certaine pi&egrave;ce adverse, g&eacute;n&eacute;ralement le
+    groin ou la pucelle (qui joue l&rsquo;&eacute;quivalent du roi de nos
+    &eacute;checs). Une variante tr&egrave;s populaire oblige que ce soit le
+    groin qui capture la pucelle.</p>
+
+    <p>La dur&eacute;e d&rsquo;une partie de dragons est en moyenne d&rsquo;une
+    heure.</p>
+  descriptionmj: ''
+  type: reflexion
+  base: -8
+  caraccomp: Intellect
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870030
+  modifiedTime: 1671048281605
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.AVAMD5C2mxuOfwV4
+  duplicateSource: null
+_key: '!items!AVAMD5C2mxuOfwV4'
+
diff --git a/packs_src/arts-et-divertissements/jeu_Les_fl_chettes_8jOKQkuS6RJyM3uD.yml b/packs_src/arts-et-divertissements/jeu_Les_fl_chettes_8jOKQkuS6RJyM3uD.yml
new file mode 100644
index 00000000..f3c87ed3
--- /dev/null
+++ b/packs_src/arts-et-divertissements/jeu_Les_fl_chettes_8jOKQkuS6RJyM3uD.yml
@@ -0,0 +1,39 @@
+name: Les fléchettes
+type: jeu
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.8jOKQkuS6RJyM3uD
+img: systems/foundryvtt-reve-de-dragon/icons/arts/jeux_flechettes.webp
+effects: []
+_id: 8jOKQkuS6RJyM3uD
+system:
+  description: >-
+    <p>Jeu d&rsquo;adresse consistant &agrave; viser une cible avec des
+    fl&eacute;chettes.</p>
+
+    <p>Pour simuler une partie, faire tirer &agrave; chaque participant 5 jets
+    de Lancer/Jeu &agrave; z&eacute;ro et additionner les points de t&acirc;che
+    obtenus. Le plus grand nombre gagne.</p>
+  descriptionmj: ''
+  type: adressehasard
+  base: -6
+  caraccomp: Lancer
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870030
+  modifiedTime: 1671048281604
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.8jOKQkuS6RJyM3uD
+  duplicateSource: null
+_key: '!items!8jOKQkuS6RJyM3uD'
+
diff --git a/packs_src/arts-et-divertissements/recettecuisine_Bloutade_lv6AiGYIjtqHhn7u.yml b/packs_src/arts-et-divertissements/recettecuisine_Bloutade_lv6AiGYIjtqHhn7u.yml
new file mode 100644
index 00000000..938dec1f
--- /dev/null
+++ b/packs_src/arts-et-divertissements/recettecuisine_Bloutade_lv6AiGYIjtqHhn7u.yml
@@ -0,0 +1,66 @@
+name: Bloutade
+type: recettecuisine
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.lv6AiGYIjtqHhn7u
+img: systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_1.webp
+effects: []
+_id: lv6AiGYIjtqHhn7u
+system:
+  description: >-
+    <p>Pur&eacute;e de farine de bloute.</p>
+
+    <p>&nbsp;</p>
+
+    <p><strong>Bloute</strong></p>
+
+    <p>Avec le tomari ou le bl&eacute;di&egrave;ze, la bloute est &agrave; la
+    base de l&rsquo;alimentation dans un grand nombre d&rsquo;endroits.
+    C&rsquo;est un tubercule de forme et de couleur voisins de notre manioc,
+    &agrave; la chair g&eacute;latineuse et fade. Totalement immangeables telles
+    quelles, les bloutes sont mises &agrave; s&eacute;cher sur des claies, puis
+    broy&eacute;es en farine. Ce n&rsquo;est qu&rsquo;ainsi qu&rsquo;on peut les
+    consommer. La farine de bloute entre dans la confection des brouets et des
+    rago&ucirc;ts, notamment de la bloutade. Ainsi cuite, elle ressemble
+    &agrave; du tapioca.</p>
+  descriptionmj: ''
+  niveau: 1
+  ingredients: >-
+    <ul>
+
+    <li>1 livre de farine de bloute*</li>
+
+    <li>1/2 livre de viande de porc ou de padongre coup&eacute;e en petits
+    morceaux</li>
+
+    <li>2 doigts d&rsquo;huile</li>
+
+    <li>eau,</li>
+
+    <li>sel</li>
+
+    <li>8 brins d&rsquo;aromates (b&eacute;jaune, luciane)</li>
+
+    </ul>
+  duree: 30 minutes
+  sust: 8
+  exotisme: 0
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870038
+  modifiedTime: 1671048281611
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.lv6AiGYIjtqHhn7u
+  duplicateSource: null
+_key: '!items!lv6AiGYIjtqHhn7u'
+
diff --git a/packs_src/arts-et-divertissements/recettecuisine_Choucroume_POuOV6xoPnO0b9OQ.yml b/packs_src/arts-et-divertissements/recettecuisine_Choucroume_POuOV6xoPnO0b9OQ.yml
new file mode 100644
index 00000000..2f045268
--- /dev/null
+++ b/packs_src/arts-et-divertissements/recettecuisine_Choucroume_POuOV6xoPnO0b9OQ.yml
@@ -0,0 +1,61 @@
+name: Choucroume
+type: recettecuisine
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.POuOV6xoPnO0b9OQ
+img: systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_2.webp
+effects: []
+_id: POuOV6xoPnO0b9OQ
+system:
+  description: >-
+    <p>Vari&eacute;t&eacute; de bloutade au chou, cuite dans de la
+    bi&egrave;re.</p>
+
+    <p>&Eacute;mincer finement le chou et le faire revenir dans
+    l&rsquo;huile.</p>
+
+    <p>Ajouter la bi&egrave;re, le sel, les aromates, puis cuire sans cesser de
+    touiller comme pour une bloutade ordinaire.</p>
+  descriptionmj: ''
+  niveau: 2
+  ingredients: >-
+    <ul>
+
+    <li>1 livre de chou &eacute;minc&eacute;</li>
+
+    <li>2 doigts d&rsquo;huile</li>
+
+    <li>1 pinte de bi&egrave;re</li>
+
+    <li>sel</li>
+
+    <li>8 brins d&rsquo;aromates (b&eacute;jaune, luciane)</li>
+
+    </ul>
+
+    <p>&nbsp;</p>
+
+    <p>Une variante appel&eacute;e choucroume liquide utilise le double de
+    bi&egrave;re (2 pintes) et se consomme froide.</p>
+  duree: 30 minutes
+  sust: 8
+  exotisme: 0
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870033
+  modifiedTime: 1671048281607
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.POuOV6xoPnO0b9OQ
+  duplicateSource: null
+_key: '!items!POuOV6xoPnO0b9OQ'
+
diff --git a/packs_src/arts-et-divertissements/recettecuisine_Grabuge_RvsPbA1ehQgRvGu6.yml b/packs_src/arts-et-divertissements/recettecuisine_Grabuge_RvsPbA1ehQgRvGu6.yml
new file mode 100644
index 00000000..e884920e
--- /dev/null
+++ b/packs_src/arts-et-divertissements/recettecuisine_Grabuge_RvsPbA1ehQgRvGu6.yml
@@ -0,0 +1,50 @@
+name: Grabuge
+type: recettecuisine
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.RvsPbA1ehQgRvGu6
+img: systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_3.webp
+effects: []
+_id: RvsPbA1ehQgRvGu6
+system:
+  description: <p>Plat de tomari, de plures et de poisson mijot&eacute; au pif-paf.</p>
+  descriptionmj: ''
+  niveau: 3
+  ingredients: |-
+    <ul>
+    <li>1 livre de tomari</li>
+    <li>1 livre de poisson (mer ou eau douce)</li>
+    <li>2 poireaux</li>
+    <li>6 oignons</li>
+    <li>1 laitue</li>
+    <li>2 schouillats de beurre</li>
+    <li>2 doigts d&rsquo;huile</li>
+    <li>1 doigt de vinaigre</li>
+    <li>eau</li>
+    <li>sel</li>
+    <li>6 brins de luciane</li>
+    <li>6 brins de klampine</li>
+    <li>8 brins de pif-paf</li>
+    </ul>
+  duree: 60 minutes
+  sust: 12
+  exotisme: 0
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870033
+  modifiedTime: 1671048281608
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.RvsPbA1ehQgRvGu6
+  duplicateSource: null
+_key: '!items!RvsPbA1ehQgRvGu6'
+
diff --git a/packs_src/arts-et-divertissements/recettecuisine_Moussecaille_240HPtZsgZQERFMF.yml b/packs_src/arts-et-divertissements/recettecuisine_Moussecaille_240HPtZsgZQERFMF.yml
new file mode 100644
index 00000000..923f6d7a
--- /dev/null
+++ b/packs_src/arts-et-divertissements/recettecuisine_Moussecaille_240HPtZsgZQERFMF.yml
@@ -0,0 +1,57 @@
+name: Moussecaille
+type: recettecuisine
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.240HPtZsgZQERFMF
+img: systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_6.webp
+effects: []
+_id: 240HPtZsgZQERFMF
+system:
+  description: >-
+    <p>Civet de cailles aux mousseroles.</p>
+
+    <p>La mousserole est un petit champignon rose, tr&egrave;s abondant
+    apr&egrave;s la pluie (commun). Pratiquement, cette recette peut
+    s&rsquo;appliquer &agrave; tout gibier &agrave; plume pr&eacute;par&eacute;
+    aux champignons.</p>
+  descriptionmj: ''
+  niveau: 6
+  ingredients: |-
+    <ul>
+    <li>4 grosses cailles (1 sust chaque)</li>
+    <li>3 livres de mousseroles</li>
+    <li>4 &eacute;chalotes</li>
+    <li>1 racine de r&eacute;f&egrave;ble</li>
+    <li>1 schouillat de miel</li>
+    <li>10 schouillats de beurre</li>
+    <li>2 doigts d&rsquo;huile</li>
+    <li>5 schouillats de farine de bl&eacute;di&egrave;ze</li>
+    <li>eau</li>
+    <li>sel</li>
+    <li>4 brins de klampine</li>
+    <li>4 brins de luciane</li>
+    <li>1 brin de mentharde</li>
+    <li>4 brins de p&egrave;pre</li>
+    </ul>
+  duree: 80 minutes
+  sust: 8
+  exotisme: 0
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870029
+  modifiedTime: 1671048281603
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.240HPtZsgZQERFMF
+  duplicateSource: null
+_key: '!items!240HPtZsgZQERFMF'
+
diff --git a/packs_src/arts-et-divertissements/recettecuisine_Tripot_e_aWfeLfT1kM2cCrNn.yml b/packs_src/arts-et-divertissements/recettecuisine_Tripot_e_aWfeLfT1kM2cCrNn.yml
new file mode 100644
index 00000000..7b2b033a
--- /dev/null
+++ b/packs_src/arts-et-divertissements/recettecuisine_Tripot_e_aWfeLfT1kM2cCrNn.yml
@@ -0,0 +1,50 @@
+name: Tripotée
+type: recettecuisine
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.aWfeLfT1kM2cCrNn
+img: systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_2.webp
+effects: []
+_id: aWfeLfT1kM2cCrNn
+system:
+  description: >-
+    <p>Soupe v&eacute;g&eacute;tarienne comprenant des l&eacute;gumes de chacune
+    des trois sortes. Selon les l&eacute;gumes utilis&eacute;s, la
+    tripot&eacute;e peut avoir de multiples variantes, la plus courante
+    &eacute;tant pois-quaroce-turneps.</p>
+  descriptionmj: ''
+  niveau: 2
+  ingredients: |-
+    <ul>
+    <li>1/2 livre de cosses</li>
+    <li>1/2 livre de porte-p&eacute;pins</li>
+    <li>1/2 livre de racines</li>
+    <li>eau</li>
+    <li>5 schouillats de farine de bl&eacute;di&egrave;ze</li>
+    <li>3 schouillats de farine de bloute</li>
+    <li>4 brins de b&eacute;jaune</li>
+    <li>2 brins de muscaline</li>
+    <li>2 brins de p&egrave;pre</li>
+    </ul>
+  duree: 40 minutes
+  sust: 6
+  exotisme: 0
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870035
+  modifiedTime: 1671048281609
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.aWfeLfT1kM2cCrNn
+  duplicateSource: null
+_key: '!items!aWfeLfT1kM2cCrNn'
+
diff --git a/packs_src/arts-et-divertissements/recettecuisine_Trompe_de_padongre___la_mentharde_uzSivEs6SFEGVoI0.yml b/packs_src/arts-et-divertissements/recettecuisine_Trompe_de_padongre___la_mentharde_uzSivEs6SFEGVoI0.yml
new file mode 100644
index 00000000..06248a51
--- /dev/null
+++ b/packs_src/arts-et-divertissements/recettecuisine_Trompe_de_padongre___la_mentharde_uzSivEs6SFEGVoI0.yml
@@ -0,0 +1,47 @@
+name: Trompe de padongre à la mentharde
+type: recettecuisine
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.uzSivEs6SFEGVoI0
+img: systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_4.webp
+effects: []
+_id: uzSivEs6SFEGVoI0
+system:
+  description: >-
+    <p>Enduite de miel, de beurre et entour&eacute;e de feuilles de mentharde
+    fra&icirc;ches, la trompe de padongre doit &ecirc;tre cuite au four et
+    arros&eacute;e r&eacute;guli&egrave;rement de lait. Toute la
+    difficult&eacute; r&eacute;side dans la cuisson.</p>
+  descriptionmj: ''
+  niveau: 4
+  ingredients: |-
+    <ul>
+    <li>1 belle trompe de padongre (10 sust)</li>
+    <li>25 schouillats de miel</li>
+    <li>1 livre de beurre</li>
+    <li>1 pinte de lait</li>
+    <li>20 brins de mentharde</li>
+    <li>sel</li>
+    </ul>
+  duree: 90 minutes
+  sust: 12
+  exotisme: 0
+  reference: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047870039
+  modifiedTime: 1671048281613
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: >-
+    Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.uzSivEs6SFEGVoI0
+  duplicateSource: null
+_key: '!items!uzSivEs6SFEGVoI0'
+
diff --git a/packs_src/competences-creatures/competencecreature_Bec_os88Rsp7mBkahqmh.yml b/packs_src/competences-creatures/competencecreature_Bec_os88Rsp7mBkahqmh.yml
new file mode 100644
index 00000000..4cdcc7c2
--- /dev/null
+++ b/packs_src/competences-creatures/competencecreature_Bec_os88Rsp7mBkahqmh.yml
@@ -0,0 +1,39 @@
+_id: os88Rsp7mBkahqmh
+name: Bec
+type: competencecreature
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.competences-creatures.os88Rsp7mBkahqmh
+img: systems/foundryvtt-reve-de-dragon/icons/compcreature-beak.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
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diff --git a/packs_src/competences-creatures/competencecreature_Bras_bouches_NctG7suzvGE7ZZzj.yml b/packs_src/competences-creatures/competencecreature_Bras_bouches_NctG7suzvGE7ZZzj.yml
new file mode 100644
index 00000000..cc17f448
--- /dev/null
+++ b/packs_src/competences-creatures/competencecreature_Bras_bouches_NctG7suzvGE7ZZzj.yml
@@ -0,0 +1,39 @@
+_id: NctG7suzvGE7ZZzj
+name: Bras-bouches
+type: competencecreature
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.competences-creatures.NctG7suzvGE7ZZzj
+img: systems/foundryvtt-reve-de-dragon/icons/compcreature-brasbouche.webp
+effects: []
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diff --git a/packs_src/competences-creatures/competencecreature_Cornes_LWQHz5ymNBzh6ZEr.yml b/packs_src/competences-creatures/competencecreature_Cornes_LWQHz5ymNBzh6ZEr.yml
new file mode 100644
index 00000000..f5907771
--- /dev/null
+++ b/packs_src/competences-creatures/competencecreature_Cornes_LWQHz5ymNBzh6ZEr.yml
@@ -0,0 +1,39 @@
+_id: LWQHz5ymNBzh6ZEr
+name: Cornes
+type: competencecreature
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.competences-creatures.LWQHz5ymNBzh6ZEr
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diff --git a/packs_src/competences-creatures/competencecreature_Coup_de_pied_Zpl2Bi451vB3r91W.yml b/packs_src/competences-creatures/competencecreature_Coup_de_pied_Zpl2Bi451vB3r91W.yml
new file mode 100644
index 00000000..c5948910
--- /dev/null
+++ b/packs_src/competences-creatures/competencecreature_Coup_de_pied_Zpl2Bi451vB3r91W.yml
@@ -0,0 +1,39 @@
+_id: Zpl2Bi451vB3r91W
+name: Coup de pied
+type: competencecreature
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.competences-creatures.Zpl2Bi451vB3r91W
+img: systems/foundryvtt-reve-de-dragon/icons/compcreature-coup_de_pied.webp
+effects: []
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diff --git a/packs_src/competences-creatures/competencecreature_Course_shsUV8UpU18c0RJK.yml b/packs_src/competences-creatures/competencecreature_Course_shsUV8UpU18c0RJK.yml
new file mode 100644
index 00000000..74b441f1
--- /dev/null
+++ b/packs_src/competences-creatures/competencecreature_Course_shsUV8UpU18c0RJK.yml
@@ -0,0 +1,39 @@
+_id: shsUV8UpU18c0RJK
+name: Course
+type: competencecreature
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.competences-creatures.shsUV8UpU18c0RJK
+img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+effects: []
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diff --git a/packs_src/competences-creatures/competencecreature_Cr_te_JTuBQCPdumw3DfxH.yml b/packs_src/competences-creatures/competencecreature_Cr_te_JTuBQCPdumw3DfxH.yml
new file mode 100644
index 00000000..f5ffef24
--- /dev/null
+++ b/packs_src/competences-creatures/competencecreature_Cr_te_JTuBQCPdumw3DfxH.yml
@@ -0,0 +1,39 @@
+_id: JTuBQCPdumw3DfxH
+name: Crête
+type: competencecreature
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.competences-creatures.JTuBQCPdumw3DfxH
+img: systems/foundryvtt-reve-de-dragon/icons/compcreature-crete.webp
+effects: []
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diff --git a/packs_src/competences-creatures/competencecreature_Dague_qilRzXpVaGceNmQp.yml b/packs_src/competences-creatures/competencecreature_Dague_qilRzXpVaGceNmQp.yml
new file mode 100644
index 00000000..a77d9114
--- /dev/null
+++ b/packs_src/competences-creatures/competencecreature_Dague_qilRzXpVaGceNmQp.yml
@@ -0,0 +1,39 @@
+_id: qilRzXpVaGceNmQp
+name: Dague
+type: competencecreature
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.competences-creatures.qilRzXpVaGceNmQp
+img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+effects: []
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diff --git a/packs_src/competences-creatures/competencecreature_Discr_tion_yDHZfK4RmwQW4YaW.yml b/packs_src/competences-creatures/competencecreature_Discr_tion_yDHZfK4RmwQW4YaW.yml
new file mode 100644
index 00000000..3bc3ac8c
--- /dev/null
+++ b/packs_src/competences-creatures/competencecreature_Discr_tion_yDHZfK4RmwQW4YaW.yml
@@ -0,0 +1,39 @@
+_id: yDHZfK4RmwQW4YaW
+name: Discrétion
+type: competencecreature
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+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.competences-creatures.yDHZfK4RmwQW4YaW
+img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
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diff --git a/packs_src/competences-creatures/competencecreature_Escalade_4GmpkphbsmQjvVVK.yml b/packs_src/competences-creatures/competencecreature_Escalade_4GmpkphbsmQjvVVK.yml
new file mode 100644
index 00000000..62a26d5a
--- /dev/null
+++ b/packs_src/competences-creatures/competencecreature_Escalade_4GmpkphbsmQjvVVK.yml
@@ -0,0 +1,39 @@
+_id: 4GmpkphbsmQjvVVK
+name: Escalade
+type: competencecreature
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.competences-creatures.4GmpkphbsmQjvVVK
+img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+effects: []
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diff --git a/packs_src/competences-creatures/competencecreature_Esquive_CYpxxf1uTa78NWR9.yml b/packs_src/competences-creatures/competencecreature_Esquive_CYpxxf1uTa78NWR9.yml
new file mode 100644
index 00000000..953227dc
--- /dev/null
+++ b/packs_src/competences-creatures/competencecreature_Esquive_CYpxxf1uTa78NWR9.yml
@@ -0,0 +1,39 @@
+_id: CYpxxf1uTa78NWR9
+name: Esquive
+type: competencecreature
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.competences-creatures.CYpxxf1uTa78NWR9
+img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
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diff --git a/packs_src/competences-creatures/competencecreature_Grande_morsure_PCwbR6lghjydTj93.yml b/packs_src/competences-creatures/competencecreature_Grande_morsure_PCwbR6lghjydTj93.yml
new file mode 100644
index 00000000..9e5de4e1
--- /dev/null
+++ b/packs_src/competences-creatures/competencecreature_Grande_morsure_PCwbR6lghjydTj93.yml
@@ -0,0 +1,39 @@
+_id: PCwbR6lghjydTj93
+name: Grande morsure
+type: competencecreature
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+  core:
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+      Compendium.foundryvtt-reve-de-dragon.competences-creatures.PCwbR6lghjydTj93
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diff --git a/packs_src/competences-creatures/competencecreature_Grandes_griffes_jhua9kkCs55OV7Yl.yml b/packs_src/competences-creatures/competencecreature_Grandes_griffes_jhua9kkCs55OV7Yl.yml
new file mode 100644
index 00000000..a09f1844
--- /dev/null
+++ b/packs_src/competences-creatures/competencecreature_Grandes_griffes_jhua9kkCs55OV7Yl.yml
@@ -0,0 +1,39 @@
+_id: jhua9kkCs55OV7Yl
+name: Grandes griffes
+type: competencecreature
+flags:
+  core:
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+      Compendium.foundryvtt-reve-de-dragon.competences-creatures.jhua9kkCs55OV7Yl
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diff --git a/packs_src/competences-creatures/competencecreature_Griffes_et_Crocs_BjqRrGtHtTzuNpZB.yml b/packs_src/competences-creatures/competencecreature_Griffes_et_Crocs_BjqRrGtHtTzuNpZB.yml
new file mode 100644
index 00000000..09757757
--- /dev/null
+++ b/packs_src/competences-creatures/competencecreature_Griffes_et_Crocs_BjqRrGtHtTzuNpZB.yml
@@ -0,0 +1,39 @@
+_id: BjqRrGtHtTzuNpZB
+name: Griffes et Crocs
+type: competencecreature
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.competences-creatures.BjqRrGtHtTzuNpZB
+img: systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.webp
+effects: []
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diff --git a/packs_src/competences-creatures/competencecreature_Griffes_qrd9AoZzFgyzFBxz.yml b/packs_src/competences-creatures/competencecreature_Griffes_qrd9AoZzFgyzFBxz.yml
new file mode 100644
index 00000000..389722dc
--- /dev/null
+++ b/packs_src/competences-creatures/competencecreature_Griffes_qrd9AoZzFgyzFBxz.yml
@@ -0,0 +1,39 @@
+_id: qrd9AoZzFgyzFBxz
+name: Griffes
+type: competencecreature
+flags:
+  core:
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+      Compendium.foundryvtt-reve-de-dragon.competences-creatures.qrd9AoZzFgyzFBxz
+img: systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.webp
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diff --git a/packs_src/competences-creatures/competencecreature_Mandibules_XgfRxSj8Ty1d3JFM.yml b/packs_src/competences-creatures/competencecreature_Mandibules_XgfRxSj8Ty1d3JFM.yml
new file mode 100644
index 00000000..469b4ed2
--- /dev/null
+++ b/packs_src/competences-creatures/competencecreature_Mandibules_XgfRxSj8Ty1d3JFM.yml
@@ -0,0 +1,40 @@
+_id: XgfRxSj8Ty1d3JFM
+name: Mandibules
+type: competencecreature
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.competences-creatures.XgfRxSj8Ty1d3JFM
+img: systems/foundryvtt-reve-de-dragon/icons/compcreature-mandibules.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  carac_value: 0
+  niveau: 0
+  default_diffLibre: 0
+  categorie: generale
+  categorie_parade: ''
+  iscombat: true
+  isnaturelle: true
+  ispossession: false
+  dommages: 2
+  mortalite: mortel
+  isparade: false
+  carac-value: null
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1663624702694
+  modifiedTime: 1671048288984
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences-creatures.XgfRxSj8Ty1d3JFM
+  duplicateSource: null
+_key: '!items!XgfRxSj8Ty1d3JFM'
+
diff --git a/packs_src/competences-creatures/competencecreature_Morsure_6DK46pyO0hzEuuUg.yml b/packs_src/competences-creatures/competencecreature_Morsure_6DK46pyO0hzEuuUg.yml
new file mode 100644
index 00000000..a19a3ff4
--- /dev/null
+++ b/packs_src/competences-creatures/competencecreature_Morsure_6DK46pyO0hzEuuUg.yml
@@ -0,0 +1,39 @@
+_id: 6DK46pyO0hzEuuUg
+name: Morsure
+type: competencecreature
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.competences-creatures.6DK46pyO0hzEuuUg
+img: systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  carac_value: 0
+  niveau: 0
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+  categorie: generale
+  categorie_parade: ''
+  iscombat: true
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+  mortalite: mortel
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+  coreVersion: '12.331'
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+  modifiedTime: 1671048288983
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences-creatures.6DK46pyO0hzEuuUg
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+_key: '!items!6DK46pyO0hzEuuUg'
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diff --git a/packs_src/competences-creatures/competencecreature_Pi_tinement_PrVuVpwuYaZtwRUi.yml b/packs_src/competences-creatures/competencecreature_Pi_tinement_PrVuVpwuYaZtwRUi.yml
new file mode 100644
index 00000000..2d54c56b
--- /dev/null
+++ b/packs_src/competences-creatures/competencecreature_Pi_tinement_PrVuVpwuYaZtwRUi.yml
@@ -0,0 +1,39 @@
+_id: PrVuVpwuYaZtwRUi
+name: Piétinement
+type: competencecreature
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.competences-creatures.PrVuVpwuYaZtwRUi
+img: systems/foundryvtt-reve-de-dragon/icons/compcreature-pietinement.webp
+effects: []
+system:
+  description: null
+  descriptionmj: ''
+  carac_value: 0
+  niveau: 0
+  default_diffLibre: 0
+  categorie: melee
+  categorie_parade: ''
+  iscombat: true
+  isnaturelle: true
+  ispossession: false
+  dommages: 4
+  mortalite: mortel
+  isparade: false
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+  modifiedTime: 1671048288984
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences-creatures.PrVuVpwuYaZtwRUi
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+_key: '!items!PrVuVpwuYaZtwRUi'
+
diff --git a/packs_src/competences-creatures/competencecreature_Pickpocket_sUdXhpuVVOAlcVpo.yml b/packs_src/competences-creatures/competencecreature_Pickpocket_sUdXhpuVVOAlcVpo.yml
new file mode 100644
index 00000000..d9771bc2
--- /dev/null
+++ b/packs_src/competences-creatures/competencecreature_Pickpocket_sUdXhpuVVOAlcVpo.yml
@@ -0,0 +1,39 @@
+_id: sUdXhpuVVOAlcVpo
+name: Pickpocket
+type: competencecreature
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.competences-creatures.sUdXhpuVVOAlcVpo
+img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  carac_value: 0
+  niveau: 0
+  default_diffLibre: 0
+  categorie: ''
+  categorie_parade: ''
+  iscombat: false
+  isnaturelle: true
+  ispossession: false
+  dommages: 0
+  mortalite: mortel
+  isparade: false
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+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences-creatures.sUdXhpuVVOAlcVpo
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+_key: '!items!sUdXhpuVVOAlcVpo'
+
diff --git a/packs_src/competences-creatures/competencecreature_Pierre_Lanc_e_efl1HdDSKpBfImQ1.yml b/packs_src/competences-creatures/competencecreature_Pierre_Lanc_e_efl1HdDSKpBfImQ1.yml
new file mode 100644
index 00000000..2df0e951
--- /dev/null
+++ b/packs_src/competences-creatures/competencecreature_Pierre_Lanc_e_efl1HdDSKpBfImQ1.yml
@@ -0,0 +1,39 @@
+_id: efl1HdDSKpBfImQ1
+name: Pierre Lancée
+type: competencecreature
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.competences-creatures.efl1HdDSKpBfImQ1
+img: systems/foundryvtt-reve-de-dragon/icons/compcreature-pierrelancee.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  carac_value: 0
+  niveau: 0
+  default_diffLibre: 0
+  categorie: lancer
+  categorie_parade: ''
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+  isnaturelle: false
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+  dommages: 1
+  mortalite: mortel
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+  Q4cUvqxCxMoTJXDL: 3
+folder: null
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+_stats:
+  systemId: foundryvtt-reve-de-dragon
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+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences-creatures.efl1HdDSKpBfImQ1
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+_key: '!items!efl1HdDSKpBfImQ1'
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diff --git a/packs_src/competences-creatures/competencecreature_Pierre_Tenue_OzHBowOMADRwcVXR.yml b/packs_src/competences-creatures/competencecreature_Pierre_Tenue_OzHBowOMADRwcVXR.yml
new file mode 100644
index 00000000..67d47195
--- /dev/null
+++ b/packs_src/competences-creatures/competencecreature_Pierre_Tenue_OzHBowOMADRwcVXR.yml
@@ -0,0 +1,39 @@
+_id: OzHBowOMADRwcVXR
+name: Pierre Tenue
+type: competencecreature
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.competences-creatures.OzHBowOMADRwcVXR
+img: systems/foundryvtt-reve-de-dragon/icons/compcreature-pierretenue.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  carac_value: 0
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+  default_diffLibre: 0
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+  categorie_parade: ''
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+  dommages: 2
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+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences-creatures.OzHBowOMADRwcVXR
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+_key: '!items!OzHBowOMADRwcVXR'
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diff --git a/packs_src/competences-creatures/competencecreature_Pinces_RAnasKnoA3OQgwfv.yml b/packs_src/competences-creatures/competencecreature_Pinces_RAnasKnoA3OQgwfv.yml
new file mode 100644
index 00000000..ca96f9d6
--- /dev/null
+++ b/packs_src/competences-creatures/competencecreature_Pinces_RAnasKnoA3OQgwfv.yml
@@ -0,0 +1,39 @@
+_id: RAnasKnoA3OQgwfv
+name: Pinces
+type: competencecreature
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.competences-creatures.RAnasKnoA3OQgwfv
+img: systems/foundryvtt-reve-de-dragon/icons/compcreature-pinces.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  carac_value: 0
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+  default_diffLibre: 0
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+  categorie_parade: epees-lourdes
+  iscombat: true
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+  ispossession: false
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+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences-creatures.RAnasKnoA3OQgwfv
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+_key: '!items!RAnasKnoA3OQgwfv'
+
diff --git a/packs_src/competences-creatures/competencecreature_Possession_9u16zxXRurCtxuOX.yml b/packs_src/competences-creatures/competencecreature_Possession_9u16zxXRurCtxuOX.yml
new file mode 100644
index 00000000..55117b49
--- /dev/null
+++ b/packs_src/competences-creatures/competencecreature_Possession_9u16zxXRurCtxuOX.yml
@@ -0,0 +1,38 @@
+name: Possession
+type: competencecreature
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT
+img: systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp
+effects: []
+system:
+  description: <p>L'entit&eacute; tente de prendre possession du corps de sa victime.</p>
+  descriptionmj: ''
+  carac_value: 14
+  niveau: 2
+  default_diffLibre: 0
+  categorie: draconic
+  categorie_parade: ''
+  iscombat: true
+  isnaturelle: true
+  ispossession: true
+  dommages: 0
+  mortalite: mortel
+  isparade: false
+_stats:
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diff --git a/packs_src/competences-creatures/competencecreature_Possession_duVgxI3Cdko0KzAj.yml b/packs_src/competences-creatures/competencecreature_Possession_duVgxI3Cdko0KzAj.yml
new file mode 100644
index 00000000..6bca592f
--- /dev/null
+++ b/packs_src/competences-creatures/competencecreature_Possession_duVgxI3Cdko0KzAj.yml
@@ -0,0 +1,38 @@
+name: Possession
+type: competencecreature
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT
+img: systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp
+effects: []
+system:
+  description: <p>L'entit&eacute; tente de prendre possession du corps de sa victime.</p>
+  descriptionmj: ''
+  carac_value: 14
+  niveau: 2
+  default_diffLibre: 0
+  categorie: draconic
+  categorie_parade: ''
+  iscombat: true
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+  ispossession: true
+  dommages: 0
+  mortalite: mortel
+  isparade: false
+_stats:
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+  coreVersion: '12.331'
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+  lastModifiedBy: Hp9ImM4o9YRTSdfu
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diff --git a/packs_src/competences-creatures/competencecreature_Ruade_0zRL8bOpCXNQnIR4.yml b/packs_src/competences-creatures/competencecreature_Ruade_0zRL8bOpCXNQnIR4.yml
new file mode 100644
index 00000000..4a0a8cb4
--- /dev/null
+++ b/packs_src/competences-creatures/competencecreature_Ruade_0zRL8bOpCXNQnIR4.yml
@@ -0,0 +1,39 @@
+_id: 0zRL8bOpCXNQnIR4
+name: Ruade
+type: competencecreature
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.competences-creatures.0zRL8bOpCXNQnIR4
+img: systems/foundryvtt-reve-de-dragon/icons/compcreature-pietinement.webp
+effects: []
+system:
+  description: null
+  descriptionmj: ''
+  carac_value: 0
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+  default_diffLibre: 0
+  categorie: melee
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+  dommages: 4
+  mortalite: mortel
+  isparade: false
+ownership:
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+  Q2G6GTdrotKzYGUC: 3
+folder: null
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+_stats:
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+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences-creatures.0zRL8bOpCXNQnIR4
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+_key: '!items!0zRL8bOpCXNQnIR4'
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diff --git a/packs_src/competences-creatures/competencecreature_Saut_yBUVTjTXYfwvzusb.yml b/packs_src/competences-creatures/competencecreature_Saut_yBUVTjTXYfwvzusb.yml
new file mode 100644
index 00000000..1e167e40
--- /dev/null
+++ b/packs_src/competences-creatures/competencecreature_Saut_yBUVTjTXYfwvzusb.yml
@@ -0,0 +1,39 @@
+_id: yBUVTjTXYfwvzusb
+name: Saut
+type: competencecreature
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.competences-creatures.yBUVTjTXYfwvzusb
+img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  carac_value: 0
+  niveau: 0
+  default_diffLibre: 0
+  categorie: generale
+  categorie_parade: ''
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+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences-creatures.yBUVTjTXYfwvzusb
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+_key: '!items!yBUVTjTXYfwvzusb'
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diff --git a/packs_src/competences-creatures/competencecreature_Serres_ndNshntOYb1JFNqi.yml b/packs_src/competences-creatures/competencecreature_Serres_ndNshntOYb1JFNqi.yml
new file mode 100644
index 00000000..18c589d2
--- /dev/null
+++ b/packs_src/competences-creatures/competencecreature_Serres_ndNshntOYb1JFNqi.yml
@@ -0,0 +1,39 @@
+_id: ndNshntOYb1JFNqi
+name: Serres
+type: competencecreature
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.competences-creatures.ndNshntOYb1JFNqi
+img: systems/foundryvtt-reve-de-dragon/icons/compcreature-serres.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  carac_value: 0
+  niveau: 0
+  default_diffLibre: 0
+  categorie: melee
+  categorie_parade: ''
+  iscombat: true
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+  lastModifiedBy: Hp9ImM4o9YRTSdfu
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+_key: '!items!ndNshntOYb1JFNqi'
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diff --git a/packs_src/competences-creatures/competencecreature_Tron_onneuse_h9ASt4vrvEgxfj7j.yml b/packs_src/competences-creatures/competencecreature_Tron_onneuse_h9ASt4vrvEgxfj7j.yml
new file mode 100644
index 00000000..59e59ec7
--- /dev/null
+++ b/packs_src/competences-creatures/competencecreature_Tron_onneuse_h9ASt4vrvEgxfj7j.yml
@@ -0,0 +1,39 @@
+_id: h9ASt4vrvEgxfj7j
+name: Tronçonneuse
+type: competencecreature
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.competences-creatures.h9ASt4vrvEgxfj7j
+img: systems/foundryvtt-reve-de-dragon/icons/compcreature-tronconneuse.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  carac_value: 0
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+  categorie: melee
+  categorie_parade: ''
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+  mortalite: mortel
+  isparade: false
+ownership:
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+  Q4cUvqxCxMoTJXDL: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
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+  modifiedTime: 1671048288984
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences-creatures.h9ASt4vrvEgxfj7j
+  duplicateSource: null
+_key: '!items!h9ASt4vrvEgxfj7j'
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diff --git a/packs_src/competences-creatures/competencecreature_Vigilance_lzEdMrKXbOYrWG5S.yml b/packs_src/competences-creatures/competencecreature_Vigilance_lzEdMrKXbOYrWG5S.yml
new file mode 100644
index 00000000..a52b83e6
--- /dev/null
+++ b/packs_src/competences-creatures/competencecreature_Vigilance_lzEdMrKXbOYrWG5S.yml
@@ -0,0 +1,39 @@
+_id: lzEdMrKXbOYrWG5S
+name: Vigilance
+type: competencecreature
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.competences-creatures.lzEdMrKXbOYrWG5S
+img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  carac_value: 0
+  niveau: 0
+  default_diffLibre: 0
+  categorie: ''
+  categorie_parade: ''
+  iscombat: false
+  isnaturelle: true
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+  dommages: 0
+  mortalite: mortel
+  isparade: false
+ownership:
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+  Q4cUvqxCxMoTJXDL: 3
+folder: null
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+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1663624702694
+  modifiedTime: 1671048288984
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences-creatures.lzEdMrKXbOYrWG5S
+  duplicateSource: null
+_key: '!items!lzEdMrKXbOYrWG5S'
+
diff --git a/packs_src/competences-creatures/competencecreature_Vol_Kt7WlB5Ui97X211z.yml b/packs_src/competences-creatures/competencecreature_Vol_Kt7WlB5Ui97X211z.yml
new file mode 100644
index 00000000..19055d18
--- /dev/null
+++ b/packs_src/competences-creatures/competencecreature_Vol_Kt7WlB5Ui97X211z.yml
@@ -0,0 +1,39 @@
+_id: Kt7WlB5Ui97X211z
+name: Vol
+type: competencecreature
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.competences-creatures.Kt7WlB5Ui97X211z
+img: systems/foundryvtt-reve-de-dragon/icons/compcreature-vol.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  carac_value: 0
+  niveau: 0
+  default_diffLibre: 0
+  categorie: ''
+  categorie_parade: ''
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+  isnaturelle: true
+  ispossession: false
+  dommages: 0
+  mortalite: mortel
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+ownership:
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+  Q4cUvqxCxMoTJXDL: 3
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+_stats:
+  systemId: foundryvtt-reve-de-dragon
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+  coreVersion: '12.331'
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+  modifiedTime: 1671048288983
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences-creatures.Kt7WlB5Ui97X211z
+  duplicateSource: null
+_key: '!items!Kt7WlB5Ui97X211z'
+
diff --git a/packs_src/competences-entites/competencecreature_Attaque_18wcei5hlEInsBFO.yml b/packs_src/competences-entites/competencecreature_Attaque_18wcei5hlEInsBFO.yml
new file mode 100644
index 00000000..b85aebfd
--- /dev/null
+++ b/packs_src/competences-entites/competencecreature_Attaque_18wcei5hlEInsBFO.yml
@@ -0,0 +1,39 @@
+_id: 18wcei5hlEInsBFO
+name: Attaque
+type: competencecreature
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences-entites.18wcei5hlEInsBFO
+img: systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  carac_value: 0
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+  default_diffLibre: 0
+  categorie: ''
+  categorie_parade: ''
+  iscombat: true
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+  ispossession: false
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+  mortalite: mortel
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+  Q4cUvqxCxMoTJXDL: 3
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+_stats:
+  systemId: foundryvtt-reve-de-dragon
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+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences-entites.18wcei5hlEInsBFO
+  duplicateSource: null
+_key: '!items!18wcei5hlEInsBFO'
+
diff --git a/packs_src/competences-entites/competencecreature_Bec_d5SZ09sFaG3cL2Rg.yml b/packs_src/competences-entites/competencecreature_Bec_d5SZ09sFaG3cL2Rg.yml
new file mode 100644
index 00000000..5be20e72
--- /dev/null
+++ b/packs_src/competences-entites/competencecreature_Bec_d5SZ09sFaG3cL2Rg.yml
@@ -0,0 +1,39 @@
+_id: d5SZ09sFaG3cL2Rg
+name: Bec
+type: competencecreature
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.competences-creatures.os88Rsp7mBkahqmh
+img: systems/foundryvtt-reve-de-dragon/icons/compcreature-beak.webp
+effects: []
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+  descriptionmj: ''
+  carac_value: 0
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+  mortalite: mortel
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+ownership:
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+  Q4cUvqxCxMoTJXDL: 3
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+_stats:
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+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences-creatures.os88Rsp7mBkahqmh
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+_key: '!items!d5SZ09sFaG3cL2Rg'
+
diff --git a/packs_src/competences-entites/competencecreature_Bouclier_Lourd_QGULMUoC9JXFze0r.yml b/packs_src/competences-entites/competencecreature_Bouclier_Lourd_QGULMUoC9JXFze0r.yml
new file mode 100644
index 00000000..8f28bd25
--- /dev/null
+++ b/packs_src/competences-entites/competencecreature_Bouclier_Lourd_QGULMUoC9JXFze0r.yml
@@ -0,0 +1,39 @@
+_id: QGULMUoC9JXFze0r
+name: Bouclier Lourd
+type: competencecreature
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences-entites.QGULMUoC9JXFze0r
+img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  carac_value: 0
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+  categorie_parade: boucliers
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+_stats:
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+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences-entites.QGULMUoC9JXFze0r
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+_key: '!items!QGULMUoC9JXFze0r'
+
diff --git a/packs_src/competences-entites/competencecreature_Bras_Galet_WsYnwR8GcOxfuCI0.yml b/packs_src/competences-entites/competencecreature_Bras_Galet_WsYnwR8GcOxfuCI0.yml
new file mode 100644
index 00000000..cc0b8a43
--- /dev/null
+++ b/packs_src/competences-entites/competencecreature_Bras_Galet_WsYnwR8GcOxfuCI0.yml
@@ -0,0 +1,39 @@
+_id: WsYnwR8GcOxfuCI0
+name: Bras-Galet
+type: competencecreature
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences-entites.WsYnwR8GcOxfuCI0
+img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+effects: []
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+  descriptionmj: ''
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+  mortalite: mortel
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+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences-entites.WsYnwR8GcOxfuCI0
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+_key: '!items!WsYnwR8GcOxfuCI0'
+
diff --git a/packs_src/competences-entites/competencecreature_Corps___Corps_c0I93Q53i4ZmxpyT.yml b/packs_src/competences-entites/competencecreature_Corps___Corps_c0I93Q53i4ZmxpyT.yml
new file mode 100644
index 00000000..bf2827da
--- /dev/null
+++ b/packs_src/competences-entites/competencecreature_Corps___Corps_c0I93Q53i4ZmxpyT.yml
@@ -0,0 +1,38 @@
+_id: c0I93Q53i4ZmxpyT
+name: Corps à Corps
+type: competencecreature
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT
+img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+effects: []
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+  lastModifiedBy: Hp9ImM4o9YRTSdfu
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+_key: '!items!c0I93Q53i4ZmxpyT'
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diff --git a/packs_src/competences-entites/competencecreature_Crocs_db8E8HwROw1ZcwRR.yml b/packs_src/competences-entites/competencecreature_Crocs_db8E8HwROw1ZcwRR.yml
new file mode 100644
index 00000000..a908bf9a
--- /dev/null
+++ b/packs_src/competences-entites/competencecreature_Crocs_db8E8HwROw1ZcwRR.yml
@@ -0,0 +1,40 @@
+_id: db8E8HwROw1ZcwRR
+name: Crocs
+type: competencecreature
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.competences-creatures.NctG7suzvGE7ZZzj
+img: systems/foundryvtt-reve-de-dragon/icons/compcreature-brasbouche.webp
+effects: []
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+_stats:
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+  lastModifiedBy: Hp9ImM4o9YRTSdfu
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+_key: '!items!db8E8HwROw1ZcwRR'
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diff --git a/packs_src/competences-entites/competencecreature_Ep_e_B_tarde_gPOQd9NI7AFH0whX.yml b/packs_src/competences-entites/competencecreature_Ep_e_B_tarde_gPOQd9NI7AFH0whX.yml
new file mode 100644
index 00000000..146db211
--- /dev/null
+++ b/packs_src/competences-entites/competencecreature_Ep_e_B_tarde_gPOQd9NI7AFH0whX.yml
@@ -0,0 +1,40 @@
+_id: gPOQd9NI7AFH0whX
+name: Epée Bâtarde
+type: competencecreature
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.competences-humanoides.YTKld5ggDsHqwYoR
+img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+effects: []
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+  categorie_parade: epees-lourdes
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+_stats:
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+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences-humanoides.YTKld5ggDsHqwYoR
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diff --git a/packs_src/competences-entites/competencecreature_Esquive_0Ms9iKxqigNNpZEx.yml b/packs_src/competences-entites/competencecreature_Esquive_0Ms9iKxqigNNpZEx.yml
new file mode 100644
index 00000000..d6c0ccee
--- /dev/null
+++ b/packs_src/competences-entites/competencecreature_Esquive_0Ms9iKxqigNNpZEx.yml
@@ -0,0 +1,38 @@
+_id: 0Ms9iKxqigNNpZEx
+name: Esquive
+type: competencecreature
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx
+img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+effects: []
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diff --git a/packs_src/competences-entites/competencecreature_Grande_morsure_lDZ3qUPKN35ob5TH.yml b/packs_src/competences-entites/competencecreature_Grande_morsure_lDZ3qUPKN35ob5TH.yml
new file mode 100644
index 00000000..13ed925f
--- /dev/null
+++ b/packs_src/competences-entites/competencecreature_Grande_morsure_lDZ3qUPKN35ob5TH.yml
@@ -0,0 +1,38 @@
+_id: lDZ3qUPKN35ob5TH
+name: Grande morsure
+type: competencecreature
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences-entites.lDZ3qUPKN35ob5TH
+img: systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.webp
+effects: []
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+  lastModifiedBy: Hp9ImM4o9YRTSdfu
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+_key: '!items!lDZ3qUPKN35ob5TH'
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diff --git a/packs_src/competences-entites/competencecreature_Grandes_griffes_6eWCVDYLXXO1Z48D.yml b/packs_src/competences-entites/competencecreature_Grandes_griffes_6eWCVDYLXXO1Z48D.yml
new file mode 100644
index 00000000..95b2a5a8
--- /dev/null
+++ b/packs_src/competences-entites/competencecreature_Grandes_griffes_6eWCVDYLXXO1Z48D.yml
@@ -0,0 +1,39 @@
+_id: 6eWCVDYLXXO1Z48D
+name: Grandes griffes
+type: competencecreature
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.competences-creatures.BjqRrGtHtTzuNpZB
+img: systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.webp
+effects: []
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+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences-creatures.BjqRrGtHtTzuNpZB
+  duplicateSource: null
+_key: '!items!6eWCVDYLXXO1Z48D'
+
diff --git a/packs_src/competences-entites/competencecreature_Griffes_9Y83OsQgeyR5oCdH.yml b/packs_src/competences-entites/competencecreature_Griffes_9Y83OsQgeyR5oCdH.yml
new file mode 100644
index 00000000..c9ac5dc4
--- /dev/null
+++ b/packs_src/competences-entites/competencecreature_Griffes_9Y83OsQgeyR5oCdH.yml
@@ -0,0 +1,40 @@
+_id: 9Y83OsQgeyR5oCdH
+name: Griffes
+type: competencecreature
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.competences-creatures.BjqRrGtHtTzuNpZB
+img: systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  carac_value: 0
+  niveau: 0
+  default_diffLibre: 0
+  categorie: ''
+  categorie_parade: sans-armes
+  iscombat: true
+  isnaturelle: true
+  ispossession: false
+  dommages: 1
+  mortalite: mortel
+  carac-value: null
+  isparade: false
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047895715
+  modifiedTime: 1671048307067
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences-creatures.BjqRrGtHtTzuNpZB
+  duplicateSource: null
+_key: '!items!9Y83OsQgeyR5oCdH'
+
diff --git a/packs_src/competences-entites/competencecreature_Morsure_j1xHCzfIeYKgXxoH.yml b/packs_src/competences-entites/competencecreature_Morsure_j1xHCzfIeYKgXxoH.yml
new file mode 100644
index 00000000..46bbfa8b
--- /dev/null
+++ b/packs_src/competences-entites/competencecreature_Morsure_j1xHCzfIeYKgXxoH.yml
@@ -0,0 +1,38 @@
+_id: j1xHCzfIeYKgXxoH
+name: Morsure
+type: competencecreature
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences-entites.j1xHCzfIeYKgXxoH
+img: systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  carac_value: 0
+  niveau: 0
+  default_diffLibre: 0
+  categorie: ''
+  categorie_parade: ''
+  iscombat: true
+  isnaturelle: true
+  ispossession: false
+  dommages: 1
+  mortalite: mortel
+  isparade: false
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047895717
+  modifiedTime: 1671048307067
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences-entites.j1xHCzfIeYKgXxoH
+  duplicateSource: null
+_key: '!items!j1xHCzfIeYKgXxoH'
+
diff --git a/packs_src/competences-entites/competencecreature_Parade_3Crwg8cx2JOb697T.yml b/packs_src/competences-entites/competencecreature_Parade_3Crwg8cx2JOb697T.yml
new file mode 100644
index 00000000..0dbf093b
--- /dev/null
+++ b/packs_src/competences-entites/competencecreature_Parade_3Crwg8cx2JOb697T.yml
@@ -0,0 +1,39 @@
+_id: 3Crwg8cx2JOb697T
+name: Parade
+type: competencecreature
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences-entites.3Crwg8cx2JOb697T
+img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  carac_value: 0
+  niveau: 0
+  default_diffLibre: 0
+  categorie: ''
+  categorie_parade: ''
+  iscombat: false
+  isnaturelle: true
+  ispossession: false
+  dommages: 0
+  mortalite: mortel
+  carac-value: null
+  isparade: false
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047895715
+  modifiedTime: 1671048307066
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences-entites.3Crwg8cx2JOb697T
+  duplicateSource: null
+_key: '!items!3Crwg8cx2JOb697T'
+
diff --git a/packs_src/competences-entites/competencecreature_Possession_wDHR5UHWq568lfGa.yml b/packs_src/competences-entites/competencecreature_Possession_wDHR5UHWq568lfGa.yml
new file mode 100644
index 00000000..4659cf39
--- /dev/null
+++ b/packs_src/competences-entites/competencecreature_Possession_wDHR5UHWq568lfGa.yml
@@ -0,0 +1,38 @@
+name: Possession
+type: competencecreature
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT
+img: systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp
+effects: []
+system:
+  description: <p>L'entit&eacute; tente de prendre possession du corps de sa victime.</p>
+  descriptionmj: ''
+  carac_value: 14
+  niveau: 2
+  default_diffLibre: -4
+  categorie: melee
+  categorie_parade: ''
+  iscombat: true
+  isnaturelle: true
+  ispossession: true
+  dommages: 0
+  mortalite: mortel
+  isparade: false
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1663624976822
+  modifiedTime: 1671048307067
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT
+  duplicateSource: null
+folder: null
+sort: 0
+_id: wDHR5UHWq568lfGa
+_key: '!items!wDHR5UHWq568lfGa'
+
diff --git a/packs_src/competences-entites/competencecreature_Tentacules_D9cBJ3EJPYLnABiJ.yml b/packs_src/competences-entites/competencecreature_Tentacules_D9cBJ3EJPYLnABiJ.yml
new file mode 100644
index 00000000..9d4b93ee
--- /dev/null
+++ b/packs_src/competences-entites/competencecreature_Tentacules_D9cBJ3EJPYLnABiJ.yml
@@ -0,0 +1,38 @@
+_id: D9cBJ3EJPYLnABiJ
+name: Tentacules
+type: competencecreature
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences-entites.D9cBJ3EJPYLnABiJ
+img: systems/foundryvtt-reve-de-dragon/icons/compcreature-tentacule.webp
+effects: []
+system:
+  description: <p>Attaque ou parade avec un tentacule.</p>
+  descriptionmj: ''
+  carac_value: 0
+  niveau: 0
+  default_diffLibre: 0
+  categorie: ''
+  categorie_parade: boucliers
+  iscombat: true
+  isnaturelle: true
+  ispossession: false
+  dommages: 2
+  mortalite: mortel
+  isparade: true
+ownership:
+  default: 0
+  Q2G6GTdrotKzYGUC: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047895716
+  modifiedTime: 1671048307067
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences-entites.D9cBJ3EJPYLnABiJ
+  duplicateSource: null
+_key: '!items!D9cBJ3EJPYLnABiJ'
+
diff --git a/packs_src/competences/competence_Acrobatie_zyNYa3hYtrOcF2jA.yml b/packs_src/competences/competence_Acrobatie_zyNYa3hYtrOcF2jA.yml
new file mode 100644
index 00000000..db3e0624
--- /dev/null
+++ b/packs_src/competences/competence_Acrobatie_zyNYa3hYtrOcF2jA.yml
@@ -0,0 +1,39 @@
+name: Acrobatie
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.zyNYa3hYtrOcF2jA
+img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+_id: zyNYa3hYtrOcF2jA
+system:
+  description: >-
+    <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière générale,
+    toutes les performances d’agilité spécialisées.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -11
+  default_diffLibre: 0
+  base: -11
+  categorie: specialisee
+  xp: 0
+  defaut_carac: agilite
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890267
+  modifiedTime: 1671048297541
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.zyNYa3hYtrOcF2jA
+  duplicateSource: null
+_key: '!items!zyNYa3hYtrOcF2jA'
+
diff --git a/packs_src/competences/competence_Alchimie_TAKRb9CdMUhs9dd4.yml b/packs_src/competences/competence_Alchimie_TAKRb9CdMUhs9dd4.yml
new file mode 100644
index 00000000..8b241045
--- /dev/null
+++ b/packs_src/competences/competence_Alchimie_TAKRb9CdMUhs9dd4.yml
@@ -0,0 +1,40 @@
+name: Alchimie
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.TAKRb9CdMUhs9dd4
+img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+_id: TAKRb9CdMUhs9dd4
+system:
+  description: >-
+    <p>Connaissance des recettes et préparations alchimiques. Identification,
+    élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes,
+    etc. (voir Principes d’alchimie, p357).</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -11
+  default_diffLibre: 0
+  base: -11
+  categorie: connaissance
+  xp: 0
+  defaut_carac: intellect
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890262
+  modifiedTime: 1671048297536
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.TAKRb9CdMUhs9dd4
+  duplicateSource: null
+_key: '!items!TAKRb9CdMUhs9dd4'
+
diff --git a/packs_src/competences/competence_Arbal_te_lt9VC7PkX4Faiduq.yml b/packs_src/competences/competence_Arbal_te_lt9VC7PkX4Faiduq.yml
new file mode 100644
index 00000000..4f430461
--- /dev/null
+++ b/packs_src/competences/competence_Arbal_te_lt9VC7PkX4Faiduq.yml
@@ -0,0 +1,35 @@
+name: Arbalète
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.lt9VC7PkX4Faiduq
+img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+_id: lt9VC7PkX4Faiduq
+system:
+  description: <p>Utilisation de tous les types d’arbalètes.</p>
+  descriptionmj: ''
+  niveau: -8
+  default_diffLibre: 0
+  base: -8
+  categorie: tir
+  xp: 0
+  defaut_carac: tir
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890264
+  modifiedTime: 1671048297539
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.lt9VC7PkX4Faiduq
+  duplicateSource: null
+_key: '!items!lt9VC7PkX4Faiduq'
+
diff --git a/packs_src/competences/competence_Arc_tVbFkKSN4n0RSrFU.yml b/packs_src/competences/competence_Arc_tVbFkKSN4n0RSrFU.yml
new file mode 100644
index 00000000..23a3438c
--- /dev/null
+++ b/packs_src/competences/competence_Arc_tVbFkKSN4n0RSrFU.yml
@@ -0,0 +1,37 @@
+name: Arc
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.tVbFkKSN4n0RSrFU
+img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+_id: tVbFkKSN4n0RSrFU
+system:
+  description: |-
+    <p>Utilisation de tous les types d’arcs.</p>
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -8
+  default_diffLibre: 0
+  base: -8
+  categorie: tir
+  xp: 0
+  defaut_carac: tir
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890266
+  modifiedTime: 1671048297540
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.tVbFkKSN4n0RSrFU
+  duplicateSource: null
+_key: '!items!tVbFkKSN4n0RSrFU'
+
diff --git a/packs_src/competences/competence_Armes_d_hast_rwsHwIDszSIPBkrO.yml b/packs_src/competences/competence_Armes_d_hast_rwsHwIDszSIPBkrO.yml
new file mode 100644
index 00000000..73e9c9a6
--- /dev/null
+++ b/packs_src/competences/competence_Armes_d_hast_rwsHwIDszSIPBkrO.yml
@@ -0,0 +1,39 @@
+name: Armes d'hast
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.rwsHwIDszSIPBkrO
+img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+_id: rwsHwIDszSIPBkrO
+system:
+  description: >-
+    <p>Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à
+    deux mains, pour attaquer.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -6
+  default_diffLibre: 0
+  base: -6
+  categorie: melee
+  xp: 0
+  defaut_carac: melee
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890266
+  modifiedTime: 1671048297540
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.rwsHwIDszSIPBkrO
+  duplicateSource: null
+_key: '!items!rwsHwIDszSIPBkrO'
+
diff --git a/packs_src/competences/competence_Astrologie_GIIQm22Q4bBsmxpE.yml b/packs_src/competences/competence_Astrologie_GIIQm22Q4bBsmxpE.yml
new file mode 100644
index 00000000..ca801085
--- /dev/null
+++ b/packs_src/competences/competence_Astrologie_GIIQm22Q4bBsmxpE.yml
@@ -0,0 +1,40 @@
+name: Astrologie
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.GIIQm22Q4bBsmxpE
+img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+_id: GIIQm22Q4bBsmxpE
+system:
+  description: >-
+    <p>Connaissance des étoiles et de leur signification symbolique. Calculer
+    les nombres astraux gouvernant la chance de chaque&nbsp;individu. S’orienter
+    aux étoiles (voir Astrologie, p155).</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -11
+  default_diffLibre: 0
+  base: -11
+  categorie: connaissance
+  xp: 0
+  defaut_carac: vue
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890260
+  modifiedTime: 1671048297534
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.GIIQm22Q4bBsmxpE
+  duplicateSource: null
+_key: '!items!GIIQm22Q4bBsmxpE'
+
diff --git a/packs_src/competences/competence_Botanique_PmwXYvmutlyQEonB.yml b/packs_src/competences/competence_Botanique_PmwXYvmutlyQEonB.yml
new file mode 100644
index 00000000..957d84ae
--- /dev/null
+++ b/packs_src/competences/competence_Botanique_PmwXYvmutlyQEonB.yml
@@ -0,0 +1,40 @@
+name: Botanique
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.PmwXYvmutlyQEonB
+img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+_id: PmwXYvmutlyQEonB
+system:
+  description: >-
+    <p>Identification des espèces végétales et de leurs propriétés. Permet de
+    savoir si une plante connue pousse dans un milieu donné. Recherche de cette
+    plante.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -11
+  default_diffLibre: 0
+  base: -11
+  categorie: connaissance
+  xp: 0
+  defaut_carac: vue
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890262
+  modifiedTime: 1671048297536
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.PmwXYvmutlyQEonB
+  duplicateSource: null
+_key: '!items!PmwXYvmutlyQEonB'
+
diff --git a/packs_src/competences/competence_Bouclier_SJE3ghtswQwP1dIy.yml b/packs_src/competences/competence_Bouclier_SJE3ghtswQwP1dIy.yml
new file mode 100644
index 00000000..278ab74c
--- /dev/null
+++ b/packs_src/competences/competence_Bouclier_SJE3ghtswQwP1dIy.yml
@@ -0,0 +1,37 @@
+name: Bouclier
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.SJE3ghtswQwP1dIy
+img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+_id: SJE3ghtswQwP1dIy
+system:
+  description: |-
+    <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -6
+  default_diffLibre: 0
+  base: -6
+  categorie: melee
+  xp: 0
+  defaut_carac: melee
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890262
+  modifiedTime: 1671048297536
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.SJE3ghtswQwP1dIy
+  duplicateSource: null
+_key: '!items!SJE3ghtswQwP1dIy'
+
diff --git a/packs_src/competences/competence_Bricolage_tvIGIPaEJZBaySil.yml b/packs_src/competences/competence_Bricolage_tvIGIPaEJZBaySil.yml
new file mode 100644
index 00000000..f8f72711
--- /dev/null
+++ b/packs_src/competences/competence_Bricolage_tvIGIPaEJZBaySil.yml
@@ -0,0 +1,41 @@
+name: Bricolage
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.tvIGIPaEJZBaySil
+img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+_id: tvIGIPaEJZBaySil
+system:
+  description: >-
+    <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits aménagements
+    ou réparations. Ne&nbsp;peut en aucun cas se substituer aux compétences
+    d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand
+    l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -4
+  default_diffLibre: 0
+  base: -4
+  categorie: generale
+  xp: 0
+  defaut_carac: dexterite
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890266
+  modifiedTime: 1671048297540
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.tvIGIPaEJZBaySil
+  duplicateSource: null
+_key: '!items!tvIGIPaEJZBaySil'
+
diff --git a/packs_src/competences/competence_Chant_LE4nA119la5cd0bC.yml b/packs_src/competences/competence_Chant_LE4nA119la5cd0bC.yml
new file mode 100644
index 00000000..d66b9e89
--- /dev/null
+++ b/packs_src/competences/competence_Chant_LE4nA119la5cd0bC.yml
@@ -0,0 +1,37 @@
+name: Chant
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.LE4nA119la5cd0bC
+img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+_id: LE4nA119la5cd0bC
+system:
+  description: |-
+    <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -4
+  default_diffLibre: 0
+  base: -4
+  categorie: generale
+  xp: 0
+  defaut_carac: ouie
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890261
+  modifiedTime: 1671048297534
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.LE4nA119la5cd0bC
+  duplicateSource: null
+_key: '!items!LE4nA119la5cd0bC'
+
diff --git a/packs_src/competences/competence_Charpenterie_FqLWG6xjISKMLPiX.yml b/packs_src/competences/competence_Charpenterie_FqLWG6xjISKMLPiX.yml
new file mode 100644
index 00000000..e5a18b26
--- /dev/null
+++ b/packs_src/competences/competence_Charpenterie_FqLWG6xjISKMLPiX.yml
@@ -0,0 +1,39 @@
+name: Charpenterie
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.FqLWG6xjISKMLPiX
+img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+_id: FqLWG6xjISKMLPiX
+system:
+  description: >-
+    <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+    ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de bois.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -8
+  default_diffLibre: 0
+  base: -8
+  categorie: particuliere
+  xp: 0
+  defaut_carac: dexterite
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890260
+  modifiedTime: 1671048297534
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.FqLWG6xjISKMLPiX
+  duplicateSource: null
+_key: '!items!FqLWG6xjISKMLPiX'
+
diff --git a/packs_src/competences/competence_Chirurgie_BlG2YPATIbnY3m9P.yml b/packs_src/competences/competence_Chirurgie_BlG2YPATIbnY3m9P.yml
new file mode 100644
index 00000000..62f063cd
--- /dev/null
+++ b/packs_src/competences/competence_Chirurgie_BlG2YPATIbnY3m9P.yml
@@ -0,0 +1,41 @@
+name: Chirurgie
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.BlG2YPATIbnY3m9P
+img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+_id: BlG2YPATIbnY3m9P
+system:
+  description: >-
+    <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un
+    rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins et soins
+    complets sur toutes les blessures, et&nbsp;par extension, pour tous les
+    actes de secourisme et de réanimation.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -11
+  default_diffLibre: 0
+  base: -11
+  categorie: specialisee
+  xp: 0
+  defaut_carac: dexterite
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890260
+  modifiedTime: 1671048297533
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.BlG2YPATIbnY3m9P
+  duplicateSource: null
+_key: '!items!BlG2YPATIbnY3m9P'
+
diff --git a/packs_src/competences/competence_Com_die_2JLK5e97WbTM5WxX.yml b/packs_src/competences/competence_Com_die_2JLK5e97WbTM5WxX.yml
new file mode 100644
index 00000000..2218dfcb
--- /dev/null
+++ b/packs_src/competences/competence_Com_die_2JLK5e97WbTM5WxX.yml
@@ -0,0 +1,39 @@
+name: Comédie
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.2JLK5e97WbTM5WxX
+img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+_id: 2JLK5e97WbTM5WxX
+system:
+  description: >-
+    <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+    mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -8
+  default_diffLibre: 0
+  base: -8
+  categorie: particuliere
+  xp: 0
+  defaut_carac: apparence
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890257
+  modifiedTime: 1671048297532
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.2JLK5e97WbTM5WxX
+  duplicateSource: null
+_key: '!items!2JLK5e97WbTM5WxX'
+
diff --git a/packs_src/competences/competence_Commerce_zO7Av9hJ2vdJiPgI.yml b/packs_src/competences/competence_Commerce_zO7Av9hJ2vdJiPgI.yml
new file mode 100644
index 00000000..944c8746
--- /dev/null
+++ b/packs_src/competences/competence_Commerce_zO7Av9hJ2vdJiPgI.yml
@@ -0,0 +1,44 @@
+name: Commerce
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.zO7Av9hJ2vdJiPgI
+img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+_id: zO7Av9hJ2vdJiPgI
+system:
+  description: >-
+    <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+    Savoir</p>
+
+    <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait en
+    jeu de rôle</p>
+
+    <p>par le joueur lui-même).</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -8
+  default_diffLibre: 0
+  base: -8
+  categorie: particuliere
+  xp: 0
+  defaut_carac: intellect
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890267
+  modifiedTime: 1671048297541
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.zO7Av9hJ2vdJiPgI
+  duplicateSource: null
+_key: '!items!zO7Av9hJ2vdJiPgI'
+
diff --git a/packs_src/competences/competence_Corps___corps_8Uj41cL5Qlxxy675.yml b/packs_src/competences/competence_Corps___corps_8Uj41cL5Qlxxy675.yml
new file mode 100644
index 00000000..55f4ab73
--- /dev/null
+++ b/packs_src/competences/competence_Corps___corps_8Uj41cL5Qlxxy675.yml
@@ -0,0 +1,41 @@
+name: Corps à corps
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.8Uj41cL5Qlxxy675
+img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+_id: 8Uj41cL5Qlxxy675
+system:
+  description: >-
+    <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+    principes de base du combat de mêlée. Corps à&nbsp;corps permet de se battre
+    sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de coup ;
+    Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -6
+  default_diffLibre: 0
+  base: -6
+  categorie: melee
+  xp: 0
+  defaut_carac: melee
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890258
+  modifiedTime: 1671048297533
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.8Uj41cL5Qlxxy675
+  duplicateSource: null
+_key: '!items!8Uj41cL5Qlxxy675'
+
diff --git a/packs_src/competences/competence_Course_Jz4AZdDlSjsyoUsm.yml b/packs_src/competences/competence_Course_Jz4AZdDlSjsyoUsm.yml
new file mode 100644
index 00000000..d2160455
--- /dev/null
+++ b/packs_src/competences/competence_Course_Jz4AZdDlSjsyoUsm.yml
@@ -0,0 +1,39 @@
+name: Course
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.Jz4AZdDlSjsyoUsm
+img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+_id: Jz4AZdDlSjsyoUsm
+system:
+  description: >-
+    <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+    m&eacute;nageant son souffle.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -4
+  default_diffLibre: 0
+  base: -4
+  categorie: generale
+  xp: 0
+  defaut_carac: agilite
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890261
+  modifiedTime: 1671048297534
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.Jz4AZdDlSjsyoUsm
+  duplicateSource: null
+_key: '!items!Jz4AZdDlSjsyoUsm'
+
diff --git a/packs_src/competences/competence_Cuisine_3qRzl3nhLZNsoDsI.yml b/packs_src/competences/competence_Cuisine_3qRzl3nhLZNsoDsI.yml
new file mode 100644
index 00000000..331284a1
--- /dev/null
+++ b/packs_src/competences/competence_Cuisine_3qRzl3nhLZNsoDsI.yml
@@ -0,0 +1,40 @@
+name: Cuisine
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.3qRzl3nhLZNsoDsI
+img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+_id: 3qRzl3nhLZNsoDsI
+system:
+  description: >-
+    <p>Identifier les saveurs culinaires, les épices et les aromates. Exécuter,
+    inventer une recette. Faire griller un gibier sur un feu de&nbsp;camp n’est
+    généralement pas de la cuisine,&nbsp;mais de la simple survie.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -4
+  default_diffLibre: 0
+  base: -4
+  categorie: generale
+  xp: 0
+  defaut_carac: odoratgout
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890258
+  modifiedTime: 1671048297533
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.3qRzl3nhLZNsoDsI
+  duplicateSource: null
+_key: '!items!3qRzl3nhLZNsoDsI'
+
diff --git a/packs_src/competences/competence_Dague_XZNm5W8nTe8aCG61.yml b/packs_src/competences/competence_Dague_XZNm5W8nTe8aCG61.yml
new file mode 100644
index 00000000..248a2223
--- /dev/null
+++ b/packs_src/competences/competence_Dague_XZNm5W8nTe8aCG61.yml
@@ -0,0 +1,37 @@
+name: Dague
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.XZNm5W8nTe8aCG61
+img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+_id: XZNm5W8nTe8aCG61
+system:
+  description: |-
+    <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -6
+  default_diffLibre: 0
+  base: -6
+  categorie: melee
+  xp: 0
+  defaut_carac: melee
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890263
+  modifiedTime: 1671048297538
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.XZNm5W8nTe8aCG61
+  duplicateSource: null
+_key: '!items!XZNm5W8nTe8aCG61'
+
diff --git a/packs_src/competences/competence_Dague_de_jet_thJy5AN0qePmfpJu.yml b/packs_src/competences/competence_Dague_de_jet_thJy5AN0qePmfpJu.yml
new file mode 100644
index 00000000..c89ae4ae
--- /dev/null
+++ b/packs_src/competences/competence_Dague_de_jet_thJy5AN0qePmfpJu.yml
@@ -0,0 +1,35 @@
+name: Dague de jet
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.thJy5AN0qePmfpJu
+img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+_id: thJy5AN0qePmfpJu
+system:
+  description: <p>Utilisation de la dague en lancer.</p>
+  descriptionmj: ''
+  niveau: -8
+  default_diffLibre: 0
+  base: -8
+  categorie: lancer
+  xp: 0
+  defaut_carac: lancer
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890266
+  modifiedTime: 1671048297540
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.thJy5AN0qePmfpJu
+  duplicateSource: null
+_key: '!items!thJy5AN0qePmfpJu'
+
diff --git a/packs_src/competences/competence_Danse_LhP3Y0qCBHNp2atl.yml b/packs_src/competences/competence_Danse_LhP3Y0qCBHNp2atl.yml
new file mode 100644
index 00000000..1c9dbe24
--- /dev/null
+++ b/packs_src/competences/competence_Danse_LhP3Y0qCBHNp2atl.yml
@@ -0,0 +1,41 @@
+name: Danse
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.LhP3Y0qCBHNp2atl
+img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+_id: LhP3Y0qCBHNp2atl
+system:
+  description: >-
+    <p>Être capable de danser en mesure, de danser harmonieusement avec une
+    personne</p>
+
+    <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -4
+  default_diffLibre: 0
+  base: -4
+  categorie: generale
+  xp: 0
+  defaut_carac: agilite
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890261
+  modifiedTime: 1671048297534
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.LhP3Y0qCBHNp2atl
+  duplicateSource: null
+_key: '!items!LhP3Y0qCBHNp2atl'
+
diff --git a/packs_src/competences/competence_Dessin_OVcZE4kfiPYEOzgm.yml b/packs_src/competences/competence_Dessin_OVcZE4kfiPYEOzgm.yml
new file mode 100644
index 00000000..b1aa3514
--- /dev/null
+++ b/packs_src/competences/competence_Dessin_OVcZE4kfiPYEOzgm.yml
@@ -0,0 +1,42 @@
+name: Dessin
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.OVcZE4kfiPYEOzgm
+img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+_id: OVcZE4kfiPYEOzgm
+system:
+  description: >-
+    <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+    quelqu’un, mais</p>
+
+    <p>également savoir faire un schéma, une carte, un plan, aux proportions
+    exactes.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -4
+  default_diffLibre: 0
+  base: -4
+  categorie: generale
+  xp: 0
+  defaut_carac: tir
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890261
+  modifiedTime: 1671048297534
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.OVcZE4kfiPYEOzgm
+  duplicateSource: null
+_key: '!items!OVcZE4kfiPYEOzgm'
+
diff --git a/packs_src/competences/competence_Discr_tion_94P55yZfeipCGbsr.yml b/packs_src/competences/competence_Discr_tion_94P55yZfeipCGbsr.yml
new file mode 100644
index 00000000..b0760915
--- /dev/null
+++ b/packs_src/competences/competence_Discr_tion_94P55yZfeipCGbsr.yml
@@ -0,0 +1,41 @@
+name: Discrétion
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.94P55yZfeipCGbsr
+img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+_id: 94P55yZfeipCGbsr
+system:
+  description: >-
+    <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+    fondre dans</p>
+
+    <p>l’anonymat, se cacher.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -4
+  default_diffLibre: 0
+  base: -4
+  categorie: generale
+  xp: 0
+  defaut_carac: agilite
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890258
+  modifiedTime: 1671048297533
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.94P55yZfeipCGbsr
+  duplicateSource: null
+_key: '!items!94P55yZfeipCGbsr'
+
diff --git a/packs_src/competences/competence_Ecriture_qmIpUeedvjC8nGF1.yml b/packs_src/competences/competence_Ecriture_qmIpUeedvjC8nGF1.yml
new file mode 100644
index 00000000..be01df14
--- /dev/null
+++ b/packs_src/competences/competence_Ecriture_qmIpUeedvjC8nGF1.yml
@@ -0,0 +1,39 @@
+name: Ecriture
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.qmIpUeedvjC8nGF1
+img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+_id: qmIpUeedvjC8nGF1
+system:
+  description: >-
+    <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+    Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -11
+  default_diffLibre: 0
+  base: -11
+  categorie: connaissance
+  xp: 0
+  defaut_carac: intellect
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890266
+  modifiedTime: 1671048297540
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.qmIpUeedvjC8nGF1
+  duplicateSource: null
+_key: '!items!qmIpUeedvjC8nGF1'
+
diff --git a/packs_src/competences/competence_Ep_e___1_main_fPhPcCP3sbS6mfbS.yml b/packs_src/competences/competence_Ep_e___1_main_fPhPcCP3sbS6mfbS.yml
new file mode 100644
index 00000000..e6517b9f
--- /dev/null
+++ b/packs_src/competences/competence_Ep_e___1_main_fPhPcCP3sbS6mfbS.yml
@@ -0,0 +1,41 @@
+name: Epée à 1 main
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.fPhPcCP3sbS6mfbS
+img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+_id: fPhPcCP3sbS6mfbS
+system:
+  description: >-
+    <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+    principes de base du combat de mêlée. Corps à&nbsp;corps permet de se battre
+    sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de coup ;
+    Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -6
+  default_diffLibre: 0
+  base: -6
+  categorie: melee
+  xp: 0
+  defaut_carac: melee
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890264
+  modifiedTime: 1671048297539
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.fPhPcCP3sbS6mfbS
+  duplicateSource: null
+_key: '!items!fPhPcCP3sbS6mfbS'
+
diff --git a/packs_src/competences/competence_Ep_e___2_mains_MLIEbxSJHkY1m3No.yml b/packs_src/competences/competence_Ep_e___2_mains_MLIEbxSJHkY1m3No.yml
new file mode 100644
index 00000000..8ddfb0cf
--- /dev/null
+++ b/packs_src/competences/competence_Ep_e___2_mains_MLIEbxSJHkY1m3No.yml
@@ -0,0 +1,41 @@
+name: Epée à 2 mains
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No
+img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+_id: MLIEbxSJHkY1m3No
+system:
+  description: >-
+    <p>Ces compétences permettent l’utilisation des sept types d’épées de Rêve
+    de Dragon pour attaquer ou parer.</p>
+
+    <p>&nbsp;</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -6
+  default_diffLibre: 0
+  base: -6
+  categorie: melee
+  xp: 0
+  defaut_carac: melee
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890261
+  modifiedTime: 1671048297534
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No
+  duplicateSource: null
+_key: '!items!MLIEbxSJHkY1m3No'
+
diff --git a/packs_src/competences/competence_Equitation_F5iQNrZSeJsfyTnV.yml b/packs_src/competences/competence_Equitation_F5iQNrZSeJsfyTnV.yml
new file mode 100644
index 00000000..b141c774
--- /dev/null
+++ b/packs_src/competences/competence_Equitation_F5iQNrZSeJsfyTnV.yml
@@ -0,0 +1,40 @@
+name: Equitation
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV
+img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+_id: F5iQNrZSeJsfyTnV
+system:
+  description: >-
+    <p>Monter à cheval, et, d’une manière générale, connaissance des chevaux.
+    Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon : aligates,
+    zyglutes, etc.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -8
+  default_diffLibre: 0
+  base: -8
+  categorie: particuliere
+  xp: 0
+  defaut_carac: agilite
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890260
+  modifiedTime: 1671048297534
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV
+  duplicateSource: null
+_key: '!items!F5iQNrZSeJsfyTnV'
+
diff --git a/packs_src/competences/competence_Escalade_gECPPcn6j3B3sWTS.yml b/packs_src/competences/competence_Escalade_gECPPcn6j3B3sWTS.yml
new file mode 100644
index 00000000..da776077
--- /dev/null
+++ b/packs_src/competences/competence_Escalade_gECPPcn6j3B3sWTS.yml
@@ -0,0 +1,39 @@
+name: Escalade
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.gECPPcn6j3B3sWTS
+img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+_id: gECPPcn6j3B3sWTS
+system:
+  description: >-
+    <p>Escalader des obstacles, grimper à la corde, à un arbre, le long d’une
+    paroi.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -4
+  default_diffLibre: 0
+  base: -4
+  categorie: generale
+  xp: 0
+  defaut_carac: force
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890264
+  modifiedTime: 1671048297539
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.gECPPcn6j3B3sWTS
+  duplicateSource: null
+_key: '!items!gECPPcn6j3B3sWTS'
+
diff --git a/packs_src/competences/competence_Esquive_oFje22fZF1FaCQhN.yml b/packs_src/competences/competence_Esquive_oFje22fZF1FaCQhN.yml
new file mode 100644
index 00000000..c3a2df88
--- /dev/null
+++ b/packs_src/competences/competence_Esquive_oFje22fZF1FaCQhN.yml
@@ -0,0 +1,41 @@
+name: Esquive
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.oFje22fZF1FaCQhN
+img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+_id: oFje22fZF1FaCQhN
+system:
+  description: >-
+    <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+    principes de base du combat de mêlée. Corps à&nbsp;corps permet de se battre
+    sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de coup ;
+    Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -6
+  default_diffLibre: 0
+  base: -6
+  categorie: melee
+  xp: 0
+  defaut_carac: derobee
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890265
+  modifiedTime: 1671048297539
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.oFje22fZF1FaCQhN
+  duplicateSource: null
+_key: '!items!oFje22fZF1FaCQhN'
+
diff --git a/packs_src/competences/competence_Fl_au_r79VAGS1fRUm4oAd.yml b/packs_src/competences/competence_Fl_au_r79VAGS1fRUm4oAd.yml
new file mode 100644
index 00000000..9c779054
--- /dev/null
+++ b/packs_src/competences/competence_Fl_au_r79VAGS1fRUm4oAd.yml
@@ -0,0 +1,37 @@
+name: Fléau
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.r79VAGS1fRUm4oAd
+img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+_id: r79VAGS1fRUm4oAd
+system:
+  description: |-
+    <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -6
+  default_diffLibre: 0
+  base: -6
+  categorie: melee
+  xp: 0
+  defaut_carac: melee
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890266
+  modifiedTime: 1671048297540
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.r79VAGS1fRUm4oAd
+  duplicateSource: null
+_key: '!items!r79VAGS1fRUm4oAd'
+
diff --git a/packs_src/competences/competence_Fouet_vIQVQxUeiw36hztI.yml b/packs_src/competences/competence_Fouet_vIQVQxUeiw36hztI.yml
new file mode 100644
index 00000000..003d9b2f
--- /dev/null
+++ b/packs_src/competences/competence_Fouet_vIQVQxUeiw36hztI.yml
@@ -0,0 +1,35 @@
+name: Fouet
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.vIQVQxUeiw36hztI
+img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+_id: vIQVQxUeiw36hztI
+system:
+  description: <p>Utilisation du fouet.</p>
+  descriptionmj: ''
+  niveau: -8
+  default_diffLibre: 0
+  base: -8
+  categorie: lancer
+  xp: 0
+  defaut_carac: lancer
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890266
+  modifiedTime: 1671048297541
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.vIQVQxUeiw36hztI
+  duplicateSource: null
+_key: '!items!vIQVQxUeiw36hztI'
+
diff --git a/packs_src/competences/competence_Fronde_iNXKIfaETtgSGA0S.yml b/packs_src/competences/competence_Fronde_iNXKIfaETtgSGA0S.yml
new file mode 100644
index 00000000..ef5b853a
--- /dev/null
+++ b/packs_src/competences/competence_Fronde_iNXKIfaETtgSGA0S.yml
@@ -0,0 +1,37 @@
+name: Fronde
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.iNXKIfaETtgSGA0S
+img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+_id: iNXKIfaETtgSGA0S
+system:
+  description: |-
+    <p>Utilisation de la fronde giratoire.</p>
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -8
+  default_diffLibre: 0
+  base: -8
+  categorie: tir
+  xp: 0
+  defaut_carac: tir
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890264
+  modifiedTime: 1671048297539
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.iNXKIfaETtgSGA0S
+  duplicateSource: null
+_key: '!items!iNXKIfaETtgSGA0S'
+
diff --git a/packs_src/competences/competence_Hache___1_main_wEfuLImdNX4BSXVi.yml b/packs_src/competences/competence_Hache___1_main_wEfuLImdNX4BSXVi.yml
new file mode 100644
index 00000000..7153f717
--- /dev/null
+++ b/packs_src/competences/competence_Hache___1_main_wEfuLImdNX4BSXVi.yml
@@ -0,0 +1,41 @@
+name: Hache à 1 main
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.wEfuLImdNX4BSXVi
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+_id: wEfuLImdNX4BSXVi
+system:
+  description: >-
+    <p>Ces deux compétences permettent l’utilisation des hachettes, cognées et
+    haches de bataille, pour attaquer.</p>
+
+    <p>&nbsp;</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -6
+  default_diffLibre: 0
+  base: -6
+  categorie: melee
+  xp: 0
+  defaut_carac: melee
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890267
+  modifiedTime: 1671048297541
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.wEfuLImdNX4BSXVi
+  duplicateSource: null
+_key: '!items!wEfuLImdNX4BSXVi'
+
diff --git a/packs_src/competences/competence_Hache___2_mains_F97wHYDsQ5UyvJnb.yml b/packs_src/competences/competence_Hache___2_mains_F97wHYDsQ5UyvJnb.yml
new file mode 100644
index 00000000..6ac0560e
--- /dev/null
+++ b/packs_src/competences/competence_Hache___2_mains_F97wHYDsQ5UyvJnb.yml
@@ -0,0 +1,41 @@
+name: Hache à 2 mains
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.F97wHYDsQ5UyvJnb
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+_id: F97wHYDsQ5UyvJnb
+system:
+  description: >-
+    <p>Ces deux compétences permettent l’utilisation des hachettes, cognées et
+    haches de bataille, pour attaquer.</p>
+
+    <p>&nbsp;</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -6
+  default_diffLibre: 0
+  base: -6
+  categorie: melee
+  xp: 0
+  defaut_carac: melee
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890260
+  modifiedTime: 1671048297534
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.F97wHYDsQ5UyvJnb
+  duplicateSource: null
+_key: '!items!F97wHYDsQ5UyvJnb'
+
diff --git a/packs_src/competences/competence_Javelot_neuzZG2C5C0IJ1yk.yml b/packs_src/competences/competence_Javelot_neuzZG2C5C0IJ1yk.yml
new file mode 100644
index 00000000..748f73c7
--- /dev/null
+++ b/packs_src/competences/competence_Javelot_neuzZG2C5C0IJ1yk.yml
@@ -0,0 +1,37 @@
+name: Javelot
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.neuzZG2C5C0IJ1yk
+img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+_id: neuzZG2C5C0IJ1yk
+system:
+  description: |-
+    <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -8
+  default_diffLibre: 0
+  base: -8
+  categorie: lancer
+  xp: 0
+  defaut_carac: lancer
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890264
+  modifiedTime: 1671048297539
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.neuzZG2C5C0IJ1yk
+  duplicateSource: null
+_key: '!items!neuzZG2C5C0IJ1yk'
+
diff --git a/packs_src/competences/competence_Jeu_3VSMRwMYpOi83wgE.yml b/packs_src/competences/competence_Jeu_3VSMRwMYpOi83wgE.yml
new file mode 100644
index 00000000..a2699acd
--- /dev/null
+++ b/packs_src/competences/competence_Jeu_3VSMRwMYpOi83wgE.yml
@@ -0,0 +1,39 @@
+name: Jeu
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.3VSMRwMYpOi83wgE
+img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+_id: 3VSMRwMYpOi83wgE
+system:
+  description: >-
+    <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures
+    stratégies, déceler un tricheur et tricher soi-même.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -11
+  default_diffLibre: 0
+  base: -11
+  categorie: specialisee
+  xp: 0
+  defaut_carac: intellect
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890257
+  modifiedTime: 1671048297533
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.3VSMRwMYpOi83wgE
+  duplicateSource: null
+_key: '!items!3VSMRwMYpOi83wgE'
+
diff --git a/packs_src/competences/competence_Jonglerie_owCW3nZDvlJy1kCT.yml b/packs_src/competences/competence_Jonglerie_owCW3nZDvlJy1kCT.yml
new file mode 100644
index 00000000..904f1e0b
--- /dev/null
+++ b/packs_src/competences/competence_Jonglerie_owCW3nZDvlJy1kCT.yml
@@ -0,0 +1,39 @@
+name: Jonglerie
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.owCW3nZDvlJy1kCT
+img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+_id: owCW3nZDvlJy1kCT
+system:
+  description: >-
+    <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+    jongleur.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -11
+  default_diffLibre: 0
+  base: -11
+  categorie: specialisee
+  xp: 0
+  defaut_carac: dexterite
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890265
+  modifiedTime: 1671048297539
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.owCW3nZDvlJy1kCT
+  duplicateSource: null
+_key: '!items!owCW3nZDvlJy1kCT'
+
diff --git a/packs_src/competences/competence_L_gendes_i3wMVkXObzlDVZTG.yml b/packs_src/competences/competence_L_gendes_i3wMVkXObzlDVZTG.yml
new file mode 100644
index 00000000..3963b2a3
--- /dev/null
+++ b/packs_src/competences/competence_L_gendes_i3wMVkXObzlDVZTG.yml
@@ -0,0 +1,39 @@
+name: Légendes
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.i3wMVkXObzlDVZTG
+img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+_id: i3wMVkXObzlDVZTG
+system:
+  description: >-
+    <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+    d’histoire.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -11
+  default_diffLibre: 0
+  base: -11
+  categorie: connaissance
+  xp: 0
+  defaut_carac: intellect
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890264
+  modifiedTime: 1671048297539
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.i3wMVkXObzlDVZTG
+  duplicateSource: null
+_key: '!items!i3wMVkXObzlDVZTG'
+
diff --git a/packs_src/competences/competence_Lance_zPTXua2Kq6TeBTTZ.yml b/packs_src/competences/competence_Lance_zPTXua2Kq6TeBTTZ.yml
new file mode 100644
index 00000000..7ab5379a
--- /dev/null
+++ b/packs_src/competences/competence_Lance_zPTXua2Kq6TeBTTZ.yml
@@ -0,0 +1,39 @@
+name: Lance
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.zPTXua2Kq6TeBTTZ
+img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+_id: zPTXua2Kq6TeBTTZ
+system:
+  description: >-
+    <p>Utilisation en mêlée de la lance courte et de la javeline, pour attaquer,
+    voire parer. La lance n’est toujours qu’à une main.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -6
+  default_diffLibre: 0
+  base: -6
+  categorie: melee
+  xp: 0
+  defaut_carac: melee
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890267
+  modifiedTime: 1671048297541
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.zPTXua2Kq6TeBTTZ
+  duplicateSource: null
+_key: '!items!zPTXua2Kq6TeBTTZ'
+
diff --git a/packs_src/competences/competence_M_decine_XK2TlYnhR8FlDaEi.yml b/packs_src/competences/competence_M_decine_XK2TlYnhR8FlDaEi.yml
new file mode 100644
index 00000000..5ae49684
--- /dev/null
+++ b/packs_src/competences/competence_M_decine_XK2TlYnhR8FlDaEi.yml
@@ -0,0 +1,37 @@
+name: Médecine
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.XK2TlYnhR8FlDaEi
+img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+_id: XK2TlYnhR8FlDaEi
+system:
+  description: |-
+    <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -11
+  default_diffLibre: 0
+  base: -11
+  categorie: connaissance
+  xp: 0
+  defaut_carac: intellect
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890263
+  modifiedTime: 1671048297538
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.XK2TlYnhR8FlDaEi
+  duplicateSource: null
+_key: '!items!XK2TlYnhR8FlDaEi'
+
diff --git a/packs_src/competences/competence_M_tallurgie_CHyk96ypxMrg8VXh.yml b/packs_src/competences/competence_M_tallurgie_CHyk96ypxMrg8VXh.yml
new file mode 100644
index 00000000..c16e7248
--- /dev/null
+++ b/packs_src/competences/competence_M_tallurgie_CHyk96ypxMrg8VXh.yml
@@ -0,0 +1,40 @@
+name: Métallurgie
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.CHyk96ypxMrg8VXh
+img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+_id: CHyk96ypxMrg8VXh
+system:
+  description: >-
+    <p>C’est au sens large le travail du métal, et principalement du fer. Battre
+    le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la
+    solidité, d’un objet de fer, une arme par exemple.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -11
+  default_diffLibre: 0
+  base: -11
+  categorie: specialisee
+  xp: 0
+  defaut_carac: force
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890260
+  modifiedTime: 1671048297533
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.CHyk96ypxMrg8VXh
+  duplicateSource: null
+_key: '!items!CHyk96ypxMrg8VXh'
+
diff --git a/packs_src/competences/competence_Ma_onnerie_dwGVDTUJYP9FcmWM.yml b/packs_src/competences/competence_Ma_onnerie_dwGVDTUJYP9FcmWM.yml
new file mode 100644
index 00000000..95225fde
--- /dev/null
+++ b/packs_src/competences/competence_Ma_onnerie_dwGVDTUJYP9FcmWM.yml
@@ -0,0 +1,41 @@
+name: Maçonnerie
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.dwGVDTUJYP9FcmWM
+img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+_id: dwGVDTUJYP9FcmWM
+system:
+  description: >-
+    <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+    solidité d’une struc-</p>
+
+    <p>ture maçonnée.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -8
+  default_diffLibre: 0
+  base: -8
+  categorie: particuliere
+  xp: 0
+  defaut_carac: vue
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890264
+  modifiedTime: 1671048297539
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.dwGVDTUJYP9FcmWM
+  duplicateSource: null
+_key: '!items!dwGVDTUJYP9FcmWM'
+
diff --git a/packs_src/competences/competence_Maroquinerie_XYMQBxFKSs2nPW0J.yml b/packs_src/competences/competence_Maroquinerie_XYMQBxFKSs2nPW0J.yml
new file mode 100644
index 00000000..19c2143d
--- /dev/null
+++ b/packs_src/competences/competence_Maroquinerie_XYMQBxFKSs2nPW0J.yml
@@ -0,0 +1,40 @@
+name: Maroquinerie
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.XYMQBxFKSs2nPW0J
+img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+_id: XYMQBxFKSs2nPW0J
+system:
+  description: >-
+    <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue de
+    conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la
+    solidité, d’un travail de cuir.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -11
+  default_diffLibre: 0
+  base: -11
+  categorie: specialisee
+  xp: 0
+  defaut_carac: dexterite
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890263
+  modifiedTime: 1671048297538
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.XYMQBxFKSs2nPW0J
+  duplicateSource: null
+_key: '!items!XYMQBxFKSs2nPW0J'
+
diff --git a/packs_src/competences/competence_Masse___1_main_cMHm3gQr9rUp4iPK.yml b/packs_src/competences/competence_Masse___1_main_cMHm3gQr9rUp4iPK.yml
new file mode 100644
index 00000000..d2fd153c
--- /dev/null
+++ b/packs_src/competences/competence_Masse___1_main_cMHm3gQr9rUp4iPK.yml
@@ -0,0 +1,39 @@
+name: Masse à 1 main
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.cMHm3gQr9rUp4iPK
+img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+_id: cMHm3gQr9rUp4iPK
+system:
+  description: >-
+    <p>Ces compétences permettent l’utilisation des masses, gourdins, bâtons,
+    pour attaquer, voire parer.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -6
+  default_diffLibre: 0
+  base: -6
+  categorie: melee
+  xp: 0
+  defaut_carac: melee
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890263
+  modifiedTime: 1671048297539
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.cMHm3gQr9rUp4iPK
+  duplicateSource: null
+_key: '!items!cMHm3gQr9rUp4iPK'
+
diff --git a/packs_src/competences/competence_Masse___2_mains_BMAloiSbDKOu3b4C.yml b/packs_src/competences/competence_Masse___2_mains_BMAloiSbDKOu3b4C.yml
new file mode 100644
index 00000000..faa4097f
--- /dev/null
+++ b/packs_src/competences/competence_Masse___2_mains_BMAloiSbDKOu3b4C.yml
@@ -0,0 +1,39 @@
+name: Masse à 2 mains
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.BMAloiSbDKOu3b4C
+img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+_id: BMAloiSbDKOu3b4C
+system:
+  description: >-
+    <p>Ces compétences permettent l’utilisation des masses, gourdins, bâtons,
+    pour attaquer, voire parer.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -6
+  default_diffLibre: 0
+  base: -6
+  categorie: melee
+  xp: 0
+  defaut_carac: melee
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890260
+  modifiedTime: 1671048297533
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.BMAloiSbDKOu3b4C
+  duplicateSource: null
+_key: '!items!BMAloiSbDKOu3b4C'
+
diff --git a/packs_src/competences/competence_Musique_wefdYe0kvWKioPmk.yml b/packs_src/competences/competence_Musique_wefdYe0kvWKioPmk.yml
new file mode 100644
index 00000000..6c29e7a6
--- /dev/null
+++ b/packs_src/competences/competence_Musique_wefdYe0kvWKioPmk.yml
@@ -0,0 +1,39 @@
+name: Musique
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.wefdYe0kvWKioPmk
+img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+_id: wefdYe0kvWKioPmk
+system:
+  description: >-
+    <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit à
+    la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -8
+  default_diffLibre: 0
+  base: -8
+  categorie: particuliere
+  xp: 0
+  defaut_carac: ouie
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890267
+  modifiedTime: 1671048297541
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.wefdYe0kvWKioPmk
+  duplicateSource: null
+_key: '!items!wefdYe0kvWKioPmk'
+
diff --git a/packs_src/competences/competence_Natation_qBUtHhyjvrg1c34I.yml b/packs_src/competences/competence_Natation_qBUtHhyjvrg1c34I.yml
new file mode 100644
index 00000000..539f5fa2
--- /dev/null
+++ b/packs_src/competences/competence_Natation_qBUtHhyjvrg1c34I.yml
@@ -0,0 +1,37 @@
+name: Natation
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.qBUtHhyjvrg1c34I
+img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+_id: qBUtHhyjvrg1c34I
+system:
+  description: |-
+    <p>Nager, plonger.</p>
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -11
+  default_diffLibre: 0
+  base: -11
+  categorie: specialisee
+  xp: 0
+  defaut_carac: force
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890265
+  modifiedTime: 1671048297539
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.qBUtHhyjvrg1c34I
+  duplicateSource: null
+_key: '!items!qBUtHhyjvrg1c34I'
+
diff --git a/packs_src/competences/competence_Navigation_AXeWswf2Dth9ysvy.yml b/packs_src/competences/competence_Navigation_AXeWswf2Dth9ysvy.yml
new file mode 100644
index 00000000..26a9ef76
--- /dev/null
+++ b/packs_src/competences/competence_Navigation_AXeWswf2Dth9ysvy.yml
@@ -0,0 +1,39 @@
+name: Navigation
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.AXeWswf2Dth9ysvy
+img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+_id: AXeWswf2Dth9ysvy
+system:
+  description: >-
+    <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance de la
+    mer, de ses courants (voir Navigation, p325).</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -11
+  default_diffLibre: 0
+  base: -11
+  categorie: specialisee
+  xp: 0
+  defaut_carac: vue
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890259
+  modifiedTime: 1671048297533
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.AXeWswf2Dth9ysvy
+  duplicateSource: null
+_key: '!items!AXeWswf2Dth9ysvy'
+
diff --git a/packs_src/competences/competence_Orf_vrerie_PMOjO2CdedH1UTyi.yml b/packs_src/competences/competence_Orf_vrerie_PMOjO2CdedH1UTyi.yml
new file mode 100644
index 00000000..3aed91fb
--- /dev/null
+++ b/packs_src/competences/competence_Orf_vrerie_PMOjO2CdedH1UTyi.yml
@@ -0,0 +1,40 @@
+name: Orfèvrerie
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.PMOjO2CdedH1UTyi
+img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+_id: PMOjO2CdedH1UTyi
+system:
+  description: >-
+    <p>Travail et connaissance des métaux précieux : or, argent, cuivre, étain,
+    et par extension des pierres et perles précieuses.&nbsp;Évaluer la taille et
+    la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -11
+  default_diffLibre: 0
+  base: -11
+  categorie: specialisee
+  xp: 0
+  defaut_carac: dexterite
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890261
+  modifiedTime: 1671048297535
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.PMOjO2CdedH1UTyi
+  duplicateSource: null
+_key: '!items!PMOjO2CdedH1UTyi'
+
diff --git a/packs_src/competences/competence_Pickpocket_dT5cvI7q1HcrLaT1.yml b/packs_src/competences/competence_Pickpocket_dT5cvI7q1HcrLaT1.yml
new file mode 100644
index 00000000..639d7ef3
--- /dev/null
+++ b/packs_src/competences/competence_Pickpocket_dT5cvI7q1HcrLaT1.yml
@@ -0,0 +1,35 @@
+name: Pickpocket
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.dT5cvI7q1HcrLaT1
+img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+_id: dT5cvI7q1HcrLaT1
+system:
+  description: <p>Art extrêmement dangereux du vol à la tire.</p>
+  descriptionmj: ''
+  niveau: -8
+  default_diffLibre: 0
+  base: -8
+  categorie: particuliere
+  xp: 0
+  defaut_carac: dexterite
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890263
+  modifiedTime: 1671048297539
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.dT5cvI7q1HcrLaT1
+  duplicateSource: null
+_key: '!items!dT5cvI7q1HcrLaT1'
+
diff --git a/packs_src/competences/competence_S_duction_AbM6lJ7DI2UAWLxj.yml b/packs_src/competences/competence_S_duction_AbM6lJ7DI2UAWLxj.yml
new file mode 100644
index 00000000..7e7fb1df
--- /dev/null
+++ b/packs_src/competences/competence_S_duction_AbM6lJ7DI2UAWLxj.yml
@@ -0,0 +1,39 @@
+name: Séduction
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.AbM6lJ7DI2UAWLxj
+img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+_id: AbM6lJ7DI2UAWLxj
+system:
+  description: >-
+    <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+    amoureuses.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -4
+  default_diffLibre: 0
+  base: -4
+  categorie: generale
+  xp: 0
+  defaut_carac: apparence
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890260
+  modifiedTime: 1671048297533
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.AbM6lJ7DI2UAWLxj
+  duplicateSource: null
+_key: '!items!AbM6lJ7DI2UAWLxj'
+
diff --git a/packs_src/competences/competence_Saut_9ICvksiNG6Bhm8CE.yml b/packs_src/competences/competence_Saut_9ICvksiNG6Bhm8CE.yml
new file mode 100644
index 00000000..d706c74a
--- /dev/null
+++ b/packs_src/competences/competence_Saut_9ICvksiNG6Bhm8CE.yml
@@ -0,0 +1,39 @@
+name: Saut
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.9ICvksiNG6Bhm8CE
+img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+_id: 9ICvksiNG6Bhm8CE
+system:
+  description: >-
+    <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+    chute en la transformant en saut.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -4
+  default_diffLibre: 0
+  base: -4
+  categorie: generale
+  xp: 0
+  defaut_carac: agilite
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890259
+  modifiedTime: 1671048297533
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.9ICvksiNG6Bhm8CE
+  duplicateSource: null
+_key: '!items!9ICvksiNG6Bhm8CE'
+
diff --git a/packs_src/competences/competence_Serrurerie_PMnsXDyeB8w8ZG2k.yml b/packs_src/competences/competence_Serrurerie_PMnsXDyeB8w8ZG2k.yml
new file mode 100644
index 00000000..fc5d4874
--- /dev/null
+++ b/packs_src/competences/competence_Serrurerie_PMnsXDyeB8w8ZG2k.yml
@@ -0,0 +1,40 @@
+name: Serrurerie
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.PMnsXDyeB8w8ZG2k
+img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+_id: PMnsXDyeB8w8ZG2k
+system:
+  description: >-
+    <p>Compréhension des mécaniques et mécanismes, et plus particulièrement des
+    serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le
+    désarmer, le crocheter.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -11
+  default_diffLibre: 0
+  base: -11
+  categorie: specialisee
+  xp: 0
+  defaut_carac: dexterite
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890261
+  modifiedTime: 1671048297535
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.PMnsXDyeB8w8ZG2k
+  duplicateSource: null
+_key: '!items!PMnsXDyeB8w8ZG2k'
+
diff --git a/packs_src/competences/competence_Survie_en_Cit__oHnSnCw1RAW5t15S.yml b/packs_src/competences/competence_Survie_en_Cit__oHnSnCw1RAW5t15S.yml
new file mode 100644
index 00000000..008fb024
--- /dev/null
+++ b/packs_src/competences/competence_Survie_en_Cit__oHnSnCw1RAW5t15S.yml
@@ -0,0 +1,41 @@
+name: Survie en Cité
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.oHnSnCw1RAW5t15S
+img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+_id: oHnSnCw1RAW5t15S
+system:
+  description: >-
+    <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+    s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler
+    les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de
+    gardes. Savoir à qui s’adresser.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -8
+  default_diffLibre: 0
+  base: -8
+  categorie: particuliere
+  xp: 0
+  defaut_carac: derobee
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890265
+  modifiedTime: 1671048297539
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.oHnSnCw1RAW5t15S
+  duplicateSource: null
+_key: '!items!oHnSnCw1RAW5t15S'
+
diff --git a/packs_src/competences/competence_Survie_en_D_sert_vDOAyWc2YnuhNnFF.yml b/packs_src/competences/competence_Survie_en_D_sert_vDOAyWc2YnuhNnFF.yml
new file mode 100644
index 00000000..fb1eb4b2
--- /dev/null
+++ b/packs_src/competences/competence_Survie_en_D_sert_vDOAyWc2YnuhNnFF.yml
@@ -0,0 +1,41 @@
+name: Survie en Désert
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.vDOAyWc2YnuhNnFF
+img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+_id: vDOAyWc2YnuhNnFF
+system:
+  description: >-
+    <p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt,
+    trouver une grotte pour s’abriter en montagne demande Survie en montagne.
+    Survie en extérieur tient lieu de survie spécifique pour les plaines et
+    collines non boisées.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -8
+  default_diffLibre: 0
+  base: -8
+  categorie: particuliere
+  xp: 0
+  defaut_carac: intellect
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890266
+  modifiedTime: 1671048297540
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.vDOAyWc2YnuhNnFF
+  duplicateSource: null
+_key: '!items!vDOAyWc2YnuhNnFF'
+
diff --git a/packs_src/competences/competence_Survie_en_Ext_rieur_ue5iDSm2f4efQDWO.yml b/packs_src/competences/competence_Survie_en_Ext_rieur_ue5iDSm2f4efQDWO.yml
new file mode 100644
index 00000000..fb280255
--- /dev/null
+++ b/packs_src/competences/competence_Survie_en_Ext_rieur_ue5iDSm2f4efQDWO.yml
@@ -0,0 +1,40 @@
+name: Survie en Extérieur
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.ue5iDSm2f4efQDWO
+img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+_id: ue5iDSm2f4efQDWO
+system:
+  description: >-
+    <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+    s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+    trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+    l’accommoder sur un feu de braise. Quand un milieu particulier devient
+    déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+  descriptionmj: ''
+  niveau: -8
+  default_diffLibre: 0
+  base: -8
+  categorie: particuliere
+  xp: 0
+  defaut_carac: intellect
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890266
+  modifiedTime: 1671048297540
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.ue5iDSm2f4efQDWO
+  duplicateSource: null
+_key: '!items!ue5iDSm2f4efQDWO'
+
diff --git a/packs_src/competences/competence_Survie_en_For_t_PbvubzCxnOSnWLpG.yml b/packs_src/competences/competence_Survie_en_For_t_PbvubzCxnOSnWLpG.yml
new file mode 100644
index 00000000..261894e0
--- /dev/null
+++ b/packs_src/competences/competence_Survie_en_For_t_PbvubzCxnOSnWLpG.yml
@@ -0,0 +1,41 @@
+name: Survie en Forêt
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.PbvubzCxnOSnWLpG
+img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+_id: PbvubzCxnOSnWLpG
+system:
+  description: >-
+    <p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt,
+    trouver une grotte pour s’abriter en montagne demande Survie en montagne.
+    Survie en extérieur tient lieu de survie spécifique pour les plaines et
+    collines non boisées.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -8
+  default_diffLibre: 0
+  base: -8
+  categorie: particuliere
+  xp: 0
+  defaut_carac: intellect
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890261
+  modifiedTime: 1671048297535
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.PbvubzCxnOSnWLpG
+  duplicateSource: null
+_key: '!items!PbvubzCxnOSnWLpG'
+
diff --git a/packs_src/competences/competence_Survie_en_Glaces_uGPqmorAYxv1jboC.yml b/packs_src/competences/competence_Survie_en_Glaces_uGPqmorAYxv1jboC.yml
new file mode 100644
index 00000000..e63f97bd
--- /dev/null
+++ b/packs_src/competences/competence_Survie_en_Glaces_uGPqmorAYxv1jboC.yml
@@ -0,0 +1,41 @@
+name: Survie en Glaces
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.uGPqmorAYxv1jboC
+img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+_id: uGPqmorAYxv1jboC
+system:
+  description: >-
+    <p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt,
+    trouver une grotte pour s’abriter en montagne demande Survie en montagne.
+    Survie en extérieur tient lieu de survie spécifique pour les plaines et
+    collines non boisées.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -8
+  default_diffLibre: 0
+  base: -8
+  categorie: particuliere
+  xp: 0
+  defaut_carac: intellect
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890266
+  modifiedTime: 1671048297540
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.uGPqmorAYxv1jboC
+  duplicateSource: null
+_key: '!items!uGPqmorAYxv1jboC'
+
diff --git a/packs_src/competences/competence_Survie_en_Marais_azn3Sm7XYKP78huL.yml b/packs_src/competences/competence_Survie_en_Marais_azn3Sm7XYKP78huL.yml
new file mode 100644
index 00000000..40a7b5b8
--- /dev/null
+++ b/packs_src/competences/competence_Survie_en_Marais_azn3Sm7XYKP78huL.yml
@@ -0,0 +1,41 @@
+name: Survie en Marais
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.azn3Sm7XYKP78huL
+img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+_id: azn3Sm7XYKP78huL
+system:
+  description: >-
+    <p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt,
+    trouver une grotte pour s’abriter en montagne demande Survie en montagne.
+    Survie en extérieur tient lieu de survie spécifique pour les plaines et
+    collines non boisées.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -8
+  default_diffLibre: 0
+  base: -8
+  categorie: particuliere
+  xp: 0
+  defaut_carac: intellect
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890263
+  modifiedTime: 1671048297538
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.azn3Sm7XYKP78huL
+  duplicateSource: null
+_key: '!items!azn3Sm7XYKP78huL'
+
diff --git a/packs_src/competences/competence_Survie_en_Montagne_BzqBOeqS6HvJhqey.yml b/packs_src/competences/competence_Survie_en_Montagne_BzqBOeqS6HvJhqey.yml
new file mode 100644
index 00000000..a287173c
--- /dev/null
+++ b/packs_src/competences/competence_Survie_en_Montagne_BzqBOeqS6HvJhqey.yml
@@ -0,0 +1,41 @@
+name: Survie en Montagne
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.BzqBOeqS6HvJhqey
+img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+_id: BzqBOeqS6HvJhqey
+system:
+  description: >-
+    <p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt,
+    trouver une grotte pour s’abriter en montagne demande Survie en montagne.
+    Survie en extérieur tient lieu de survie spécifique pour les plaines et
+    collines non boisées.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -8
+  default_diffLibre: 0
+  base: -8
+  categorie: particuliere
+  xp: 0
+  defaut_carac: intellect
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890260
+  modifiedTime: 1671048297533
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.BzqBOeqS6HvJhqey
+  duplicateSource: null
+_key: '!items!BzqBOeqS6HvJhqey'
+
diff --git a/packs_src/competences/competence_Survie_en_Sous_Sol_6pXxEdeo7xcDvgx0.yml b/packs_src/competences/competence_Survie_en_Sous_Sol_6pXxEdeo7xcDvgx0.yml
new file mode 100644
index 00000000..bfec8ebf
--- /dev/null
+++ b/packs_src/competences/competence_Survie_en_Sous_Sol_6pXxEdeo7xcDvgx0.yml
@@ -0,0 +1,41 @@
+name: Survie en Sous-Sol
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.6pXxEdeo7xcDvgx0
+img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+_id: 6pXxEdeo7xcDvgx0
+system:
+  description: >-
+    <p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt,
+    trouver une grotte pour s’abriter en montagne demande Survie en montagne.
+    Survie en extérieur tient lieu de survie spécifique pour les plaines et
+    collines non boisées.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -8
+  default_diffLibre: 0
+  base: -8
+  categorie: particuliere
+  xp: 0
+  defaut_carac: intellect
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890258
+  modifiedTime: 1671048297533
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.6pXxEdeo7xcDvgx0
+  duplicateSource: null
+_key: '!items!6pXxEdeo7xcDvgx0'
+
diff --git a/packs_src/competences/competence_Travestissement_w9QubIHdWEUorges.yml b/packs_src/competences/competence_Travestissement_w9QubIHdWEUorges.yml
new file mode 100644
index 00000000..7c1193c6
--- /dev/null
+++ b/packs_src/competences/competence_Travestissement_w9QubIHdWEUorges.yml
@@ -0,0 +1,37 @@
+name: Travestissement
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.w9QubIHdWEUorges
+img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+_id: w9QubIHdWEUorges
+system:
+  description: |-
+    <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -8
+  default_diffLibre: 0
+  base: -8
+  categorie: particuliere
+  xp: 0
+  defaut_carac: apparence
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890266
+  modifiedTime: 1671048297541
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.w9QubIHdWEUorges
+  duplicateSource: null
+_key: '!items!w9QubIHdWEUorges'
+
diff --git a/packs_src/competences/competence_Vigilance_VyAJK54OPjiRt8oH.yml b/packs_src/competences/competence_Vigilance_VyAJK54OPjiRt8oH.yml
new file mode 100644
index 00000000..67317fbe
--- /dev/null
+++ b/packs_src/competences/competence_Vigilance_VyAJK54OPjiRt8oH.yml
@@ -0,0 +1,44 @@
+name: Vigilance
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.VyAJK54OPjiRt8oH
+img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+_id: VyAJK54OPjiRt8oH
+system:
+  description: >-
+    <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+    anomalie, de</p>
+
+    <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+    combat, par</p>
+
+    <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -4
+  default_diffLibre: 0
+  base: -4
+  categorie: generale
+  xp: 0
+  defaut_carac: volonte
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890262
+  modifiedTime: 1671048297536
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.VyAJK54OPjiRt8oH
+  duplicateSource: null
+_key: '!items!VyAJK54OPjiRt8oH'
+
diff --git a/packs_src/competences/competence_Voie_d_Hypnos_bt2cR4aE6lIOeg4F.yml b/packs_src/competences/competence_Voie_d_Hypnos_bt2cR4aE6lIOeg4F.yml
new file mode 100644
index 00000000..efd69211
--- /dev/null
+++ b/packs_src/competences/competence_Voie_d_Hypnos_bt2cR4aE6lIOeg4F.yml
@@ -0,0 +1,37 @@
+name: Voie d'Hypnos
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.bt2cR4aE6lIOeg4F
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+_id: bt2cR4aE6lIOeg4F
+system:
+  description: |-
+    <p>Magie d’illusion, suggestion, invocation.</p>
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -11
+  default_diffLibre: 0
+  base: -11
+  categorie: draconic
+  xp: 0
+  defaut_carac: reve
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890263
+  modifiedTime: 1671048297538
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.bt2cR4aE6lIOeg4F
+  duplicateSource: null
+_key: '!items!bt2cR4aE6lIOeg4F'
+
diff --git a/packs_src/competences/competence_Voie_d_Oniros_nnR2UHelUaF8dxYn.yml b/packs_src/competences/competence_Voie_d_Oniros_nnR2UHelUaF8dxYn.yml
new file mode 100644
index 00000000..eea50c77
--- /dev/null
+++ b/packs_src/competences/competence_Voie_d_Oniros_nnR2UHelUaF8dxYn.yml
@@ -0,0 +1,37 @@
+name: Voie d'Oniros
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.nnR2UHelUaF8dxYn
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+_id: nnR2UHelUaF8dxYn
+system:
+  description: |-
+    <p>Magie s’appliquant au monde inanimé.</p>
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -11
+  default_diffLibre: 0
+  base: -11
+  categorie: draconic
+  xp: 0
+  defaut_carac: reve
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890265
+  modifiedTime: 1671048297539
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.nnR2UHelUaF8dxYn
+  duplicateSource: null
+_key: '!items!nnR2UHelUaF8dxYn'
+
diff --git a/packs_src/competences/competence_Voie_de_Narcos_u1Peok1EYkBcVsmN.yml b/packs_src/competences/competence_Voie_de_Narcos_u1Peok1EYkBcVsmN.yml
new file mode 100644
index 00000000..87cccf95
--- /dev/null
+++ b/packs_src/competences/competence_Voie_de_Narcos_u1Peok1EYkBcVsmN.yml
@@ -0,0 +1,35 @@
+name: Voie de Narcos
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.u1Peok1EYkBcVsmN
+img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+_id: u1Peok1EYkBcVsmN
+system:
+  description: <p>Magie d’enchantement.</p>
+  descriptionmj: ''
+  niveau: -11
+  default_diffLibre: 0
+  base: -11
+  categorie: draconic
+  xp: 0
+  defaut_carac: reve
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890266
+  modifiedTime: 1671048297540
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.u1Peok1EYkBcVsmN
+  duplicateSource: null
+_key: '!items!u1Peok1EYkBcVsmN'
+
diff --git a/packs_src/competences/competence_Voie_de_Thanatos_dPlTQzvU3CEg5qKc.yml b/packs_src/competences/competence_Voie_de_Thanatos_dPlTQzvU3CEg5qKc.yml
new file mode 100644
index 00000000..843db98f
--- /dev/null
+++ b/packs_src/competences/competence_Voie_de_Thanatos_dPlTQzvU3CEg5qKc.yml
@@ -0,0 +1,37 @@
+name: Voie de Thanatos
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.dPlTQzvU3CEg5qKc
+img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+_id: dPlTQzvU3CEg5qKc
+system:
+  description: |-
+    <p>Magie noire des forces du cauchemar.</p>
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  niveau: -11
+  default_diffLibre: 0
+  base: -11
+  categorie: draconic
+  xp: 0
+  defaut_carac: reve
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890263
+  modifiedTime: 1671048297539
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.dPlTQzvU3CEg5qKc
+  duplicateSource: null
+_key: '!items!dPlTQzvU3CEg5qKc'
+
diff --git a/packs_src/competences/competence_Zoologie_c5wursWW03ckpyqn.yml b/packs_src/competences/competence_Zoologie_c5wursWW03ckpyqn.yml
new file mode 100644
index 00000000..a698decd
--- /dev/null
+++ b/packs_src/competences/competence_Zoologie_c5wursWW03ckpyqn.yml
@@ -0,0 +1,35 @@
+name: Zoologie
+type: competence
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.competences.c5wursWW03ckpyqn
+img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+_id: c5wursWW03ckpyqn
+system:
+  description: <p>Connaissance des espèces animales, de leurs mœurs, leur des habitat.</p>
+  descriptionmj: ''
+  niveau: -11
+  default_diffLibre: 0
+  base: -11
+  categorie: connaissance
+  xp: 0
+  defaut_carac: intellect
+  niveau_archetype: 0
+  xp_sort: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671047890263
+  modifiedTime: 1671048297539
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.c5wursWW03ckpyqn
+  duplicateSource: null
+_key: '!items!c5wursWW03ckpyqn'
+
diff --git a/packs_src/entites-de-cauchemar/entite_B_tise_flTN0xHZRmMeXljK.yml b/packs_src/entites-de-cauchemar/entite_B_tise_flTN0xHZRmMeXljK.yml
new file mode 100644
index 00000000..4e07b56d
--- /dev/null
+++ b/packs_src/entites-de-cauchemar/entite_B_tise_flTN0xHZRmMeXljK.yml
@@ -0,0 +1,215 @@
+_id: flTN0xHZRmMeXljK
+name: Bêtise
+type: entite
+img: systems/foundryvtt-reve-de-dragon/icons/entites/betise.webp
+items:
+  - _id: RpVquZcHhpSifkQr
+    name: Possession
+    type: competencecreature
+    sort: 100000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT
+    img: systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L'entit&eacute; tente de prendre possession du corps de sa
+        victime.</p>
+      descriptionmj: ''
+      carac_value: 14
+      niveau: 2
+      default_diffLibre: 0
+      categorie: possession
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: true
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776431
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT
+      duplicateSource: null
+    _key: '!actors.items!flTN0xHZRmMeXljK.RpVquZcHhpSifkQr'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Actor.RNH865xLjlfY44QD
+    sheetClass: foundryvtt-reve-de-dragon.RdDActorEntiteSheet
+system:
+  definition:
+    categorieentite: cauchemar
+    typeentite: nonincarne
+  carac:
+    taille:
+      type: number
+      value: '0'
+      label: Taille
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '14'
+      label: Rêve
+      xp: 0
+      derivee: false
+    niveau:
+      type: number
+      value: '+2'
+      label: Niveau
+      xp: 0
+      derivee: false
+  sante:
+    endurance:
+      type: number
+      max: 0
+      value: 0
+      label: Endurance
+      derivee: false
+    resonnance:
+      actors: []
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  attributs:
+    plusdom:
+      type: number
+      value: '0'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: '6'
+      label: Vitesse
+      derivee: true
+    protection:
+      type: number
+      value: '0'
+      label: Protection naturelle
+      derivee: false
+  description: >-
+    <h1>Description</h1>
+
+    <p>La b&ecirc;tise est une ECNI pr&eacute;sentant l&rsquo;aspect d&rsquo;un
+    fant&ocirc;me jaun&acirc;tre, humano&iuml;de, aux traits marqu&eacute;s par
+    l&rsquo;imb&eacute;cillit&eacute; la plus grande.</p>
+
+    <h1>Possession</h1>
+
+    <p>La victime d&rsquo;une b&ecirc;tise pr&eacute;sente elle-m&ecirc;me tous
+    les sympt&ocirc;mes d&rsquo;une rare stupidit&eacute;. Pratiquement, toutes
+    ses Connaissances, y compris les voies de Draconic, retombent au niveau -11.
+    Pour les autres comp&eacute;tences, y compris les comp&eacute;tences de
+    combat, la victime doit pr&eacute;alablement r&eacute;ussir un jet
+    d&rsquo;INTELLECT &agrave; -3. En cas d&rsquo;&eacute;chec, au lieu
+    d&rsquo;agir, elle se contente de ricaner b&ecirc;tement.</p>
+  race: ''
+  notesmj: Notes du MJ
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Bêtise
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/entites/betise-token.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623568342
+  modifiedTime: 1686701229059
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Actor.RNH865xLjlfY44QD
+  duplicateSource: null
+_key: '!actors!flTN0xHZRmMeXljK'
+
diff --git a/packs_src/entites-de-cauchemar/entite_Chien_de_la_mort_5TubeAZqh2iKD9Xu.yml b/packs_src/entites-de-cauchemar/entite_Chien_de_la_mort_5TubeAZqh2iKD9Xu.yml
new file mode 100644
index 00000000..d54c09d0
--- /dev/null
+++ b/packs_src/entites-de-cauchemar/entite_Chien_de_la_mort_5TubeAZqh2iKD9Xu.yml
@@ -0,0 +1,252 @@
+_id: 5TubeAZqh2iKD9Xu
+name: Chien de la mort
+type: entite
+img: systems/foundryvtt-reve-de-dragon/icons/entites/chien-de-la-mort.webp
+items:
+  - _id: db8E8HwROw1ZcwRR
+    name: Crocs
+    type: competencecreature
+    sort: 100000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-creatures.NctG7suzvGE7ZZzj
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-brasbouche.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 2
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 1
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776452
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-creatures.NctG7suzvGE7ZZzj
+      duplicateSource: null
+    _key: '!actors.items!5TubeAZqh2iKD9Xu.db8E8HwROw1ZcwRR'
+  - _id: 0Ms9iKxqigNNpZEx
+    name: Esquive
+    type: competencecreature
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 11
+      niveau: 2
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!5TubeAZqh2iKD9Xu.0Ms9iKxqigNNpZEx'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sheetClass: foundryvtt-reve-de-dragon.RdDActorEntiteSheet
+    sourceId: Actor.myAXpfMDW2s4SBlZ
+system:
+  definition:
+    categorieentite: cauchemar
+    typeentite: incarne
+  carac:
+    taille:
+      type: number
+      value: '11'
+      label: Taille
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '13'
+      label: Rêve
+      xp: 0
+      derivee: false
+    niveau:
+      type: number
+      value: '+2'
+      label: Niveau
+      xp: 0
+      derivee: false
+  sante:
+    endurance:
+      type: number
+      max: 24
+      value: 24
+      label: Endurance
+      derivee: false
+    resonnance:
+      actors: []
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  attributs:
+    plusdom:
+      type: number
+      value: '+1'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 14/38
+      label: Vitesse
+      derivee: true
+    protection:
+      type: number
+      value: '0'
+      label: Protection naturelle
+      derivee: false
+  description: >-
+    <h1>Description</h1>
+
+    <p>Le chien de la mort est un &eacute;norme chien noir, d&rsquo;une taille
+    apparente correspondant &agrave; 75 kg, hurlant et baveux, babines
+    retrouss&eacute;es sur des crocs luisants (+dom +1).</p>
+
+    <h1>Moeurs</h1>
+
+    <p>On dit que les chiens de la mort sont le produit des hurlements &agrave;
+    la mort des chiens normaux. Ils ne se mat&eacute;rialisent qu&rsquo;&agrave;
+    la tomb&eacute;e de la nuit, &agrave; partir de mi- Lyre, et disparaissent
+    automatiquement au lever du soleil, comme effac&eacute;s, ne laissant
+    derri&egrave;re eux que quelques poils de chien. Entre-temps, durant la
+    nuit, ils se rassemblent en meutes hurlantes, cherchant &agrave; causer le
+    plus grand dommage possible.</p>
+
+    <p>&nbsp;</p>
+
+    <p>&nbsp;</p>
+  race: ''
+  notesmj: Notes du MJ
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  flags: {}
+  name: Chien de la mort
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: >-
+      systems/foundryvtt-reve-de-dragon/icons/entites/chien-de-la-mort-token.webp
+    tint: '#ffffff'
+    scaleX: 1.3
+    scaleY: 1.3
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623568331
+  modifiedTime: 1686701229060
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Actor.myAXpfMDW2s4SBlZ
+  duplicateSource: null
+_key: '!actors!5TubeAZqh2iKD9Xu'
+
diff --git a/packs_src/entites-de-cauchemar/entite_Craque_haine_SiYuIJ4wi1JhFSDR.yml b/packs_src/entites-de-cauchemar/entite_Craque_haine_SiYuIJ4wi1JhFSDR.yml
new file mode 100644
index 00000000..ece6b594
--- /dev/null
+++ b/packs_src/entites-de-cauchemar/entite_Craque_haine_SiYuIJ4wi1JhFSDR.yml
@@ -0,0 +1,221 @@
+_id: SiYuIJ4wi1JhFSDR
+name: Craque-haine
+type: entite
+img: systems/foundryvtt-reve-de-dragon/icons/entites/craque-haine.webp
+items:
+  - _id: 6iDW9SQdFPq2cXnH
+    name: Tentacules
+    type: competencecreature
+    sort: 200000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-entites.D9cBJ3EJPYLnABiJ
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-tentacule.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Attaque ou parade avec un tentacule.</p>
+      descriptionmj: ''
+      carac_value: 26
+      niveau: 5
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: boucliers
+      iscombat: true
+      isnaturelle: false
+      ispossession: false
+      dommages: 2
+      mortalite: mortel
+      isparade: true
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700844960
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-entites.D9cBJ3EJPYLnABiJ
+      duplicateSource: null
+    _key: '!actors.items!SiYuIJ4wi1JhFSDR.6iDW9SQdFPq2cXnH'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sheetClass: foundryvtt-reve-de-dragon.RdDActorEntiteSheet
+    sourceId: Compendium.foundryvtt-reve-de-dragon.entites.SiYuIJ4wi1JhFSDR
+system:
+  definition:
+    categorieentite: cauchemar
+    typeentite: incarne
+  carac:
+    taille:
+      type: number
+      value: '32'
+      label: Taille
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '20'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    niveau:
+      type: number
+      value: '+5'
+      label: Niveau
+      xp: '0'
+      derivee: false
+  sante:
+    endurance:
+      type: number
+      max: 52
+      value: 52
+      label: Endurance
+      derivee: false
+    resonnance:
+      actors: []
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  attributs:
+    plusdom:
+      type: number
+      value: '+7'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 12/24
+      label: Vitesse
+      derivee: true
+    protection:
+      type: number
+      value: '0'
+      label: Protection naturelle
+      derivee: false
+  description: >-
+    <h1>Description</h1>
+
+    <p>Le craque-haine est une monstrueuse entit&eacute; aquatique, une pieuvre
+    gigantesque d&rsquo;un poids apparent de deux tonnes, pourvue de huit
+    tentacules pustuleux (+dom +2).</p>
+
+    <h1>Moeurs</h1>
+
+    <p>Le craque-haine s&rsquo;incarne le plus souvent au coeur d&rsquo;un
+    mar&eacute;cage ou dans la faille abyssale d&rsquo;un lac, mais
+    &eacute;galement en mer. Il lui arrive de sortir de sa retraite et de semer
+    l&rsquo;&eacute;pouvante sur son passage. En combat, le craque-haine peut
+    utiliser jusqu&rsquo;&agrave; 4 de ses tentacules pour attaquer aussi bien
+    que parer. <br />En contradiction avec la r&egrave;gle
+    g&eacute;n&eacute;rale, il a donc droit &agrave; 4 actions par round,
+    pouvant &ecirc;tre attaque ou parade. Ses r&eacute;ussites
+    particuli&egrave;res sont toujours pass&eacute;es en force. Le craquehaine
+    n&rsquo;esquive jamais. Une fois d&eacute;truit, il ne laisse comme souvenir
+    qu&rsquo;une flaque d&rsquo;eau naus&eacute;abonde.</p>
+
+    <p>&nbsp;</p>
+
+    <p>&nbsp;</p>
+  race: ''
+  notesmj: Notes du MJ
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Craque-haine
+  displayName: 0
+  width: 12
+  height: 12
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/entites/craque-haine-token.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623568339
+  modifiedTime: 1686701229060
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.entites.SiYuIJ4wi1JhFSDR
+  duplicateSource: null
+_key: '!actors!SiYuIJ4wi1JhFSDR'
+
diff --git a/packs_src/entites-de-cauchemar/entite_D_sespoir_6EyjidE1w0rQzZZ7.yml b/packs_src/entites-de-cauchemar/entite_D_sespoir_6EyjidE1w0rQzZZ7.yml
new file mode 100644
index 00000000..c8522773
--- /dev/null
+++ b/packs_src/entites-de-cauchemar/entite_D_sespoir_6EyjidE1w0rQzZZ7.yml
@@ -0,0 +1,214 @@
+_id: 6EyjidE1w0rQzZZ7
+name: Désespoir
+type: entite
+img: systems/foundryvtt-reve-de-dragon/icons/entites/desespoir.webp
+items:
+  - _id: RpVquZcHhpSifkQr
+    name: Possession
+    type: competencecreature
+    sort: 100000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT
+    img: systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L'entit&eacute; tente de prendre possession du corps de sa
+        victime.</p>
+      descriptionmj: ''
+      carac_value: 14
+      niveau: 2
+      default_diffLibre: 0
+      categorie: possession
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: true
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776463
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT
+      duplicateSource: null
+    _key: '!actors.items!6EyjidE1w0rQzZZ7.RpVquZcHhpSifkQr'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.entites.6EyjidE1w0rQzZZ7
+system:
+  definition:
+    categorieentite: cauchemar
+    typeentite: nonincarne
+  carac:
+    taille:
+      type: number
+      value: '0'
+      label: Taille
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '14'
+      label: Rêve
+      xp: 0
+      derivee: false
+    niveau:
+      type: number
+      value: '+2'
+      label: Niveau
+      xp: 0
+      derivee: false
+  sante:
+    endurance:
+      type: number
+      max: 0
+      value: 0
+      label: Endurance
+      derivee: false
+    resonnance:
+      actors: []
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  attributs:
+    plusdom:
+      type: number
+      value: '0'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: '6'
+      label: Vitesse
+      derivee: true
+    protection:
+      type: number
+      value: '0'
+      label: Protection naturelle
+      derivee: false
+  description: >-
+    <h1>Description</h1>
+
+    <p>Le d&eacute;sespoir est une ECNI pr&eacute;sentant l&rsquo;aspect
+    d&rsquo;un fant&ocirc;me verd&acirc;tre, humano&iuml;de, aux traits
+    ravag&eacute;s par le chagrin.</p>
+
+    <h1>Possession</h1>
+
+    <p>La victime d&rsquo;un d&eacute;sespoir pr&eacute;sente elle-m&ecirc;me
+    tous les signes du plus profond d&eacute;sespoir, sanglotant, se frappant la
+    poitrine et s&rsquo;arrachant les cheveux. Son moral tombe directement
+    &agrave; -3 et ne pourra pas remonter tant que durera la possession. Avant
+    toute action requ&eacute;rant un jet de d&eacute;s, la victime doit jouer un
+    jet de VOLONT&Eacute;/ moral &agrave; z&eacute;ro. Si ce jet &eacute;choue,
+    la victime n&rsquo;agit pas et se contente de pleurer.</p>
+  race: ''
+  notesmj: Notes du MJ
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Désespoir
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/entites/desespoir-token.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623568333
+  modifiedTime: 1686701229061
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.entites.6EyjidE1w0rQzZZ7
+  duplicateSource: null
+_key: '!actors!6EyjidE1w0rQzZZ7'
+
diff --git a/packs_src/entites-de-cauchemar/entite_Darquoine_GzmCjyc7L50W2ZaX.yml b/packs_src/entites-de-cauchemar/entite_Darquoine_GzmCjyc7L50W2ZaX.yml
new file mode 100644
index 00000000..6929693d
--- /dev/null
+++ b/packs_src/entites-de-cauchemar/entite_Darquoine_GzmCjyc7L50W2ZaX.yml
@@ -0,0 +1,266 @@
+_id: GzmCjyc7L50W2ZaX
+name: Darquoine
+type: entite
+img: systems/foundryvtt-reve-de-dragon/icons/entites/darquoine.webp
+items:
+  - _id: gk20alepDXVKOP4A
+    name: Griffes
+    type: competencecreature
+    sort: 300000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-creatures.BjqRrGtHtTzuNpZB
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 14
+      niveau: 3
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 2
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776461
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-creatures.BjqRrGtHtTzuNpZB
+      duplicateSource: null
+    _key: '!actors.items!GzmCjyc7L50W2ZaX.gk20alepDXVKOP4A'
+  - _id: kz4CIJgmskKw8uqn
+    name: Esquive
+    type: competencecreature
+    sort: 400000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx
+      duplicateSource: null
+    _key: '!actors.items!GzmCjyc7L50W2ZaX.kz4CIJgmskKw8uqn'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sheetClass: foundryvtt-reve-de-dragon.RdDActorEntiteSheet
+    sourceId: Compendium.foundryvtt-reve-de-dragon.entites.GzmCjyc7L50W2ZaX
+system:
+  definition:
+    categorieentite: cauchemar
+    typeentite: incarne
+  carac:
+    taille:
+      type: number
+      value: '12'
+      label: Taille
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '16'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    niveau:
+      type: number
+      value: '+3'
+      label: Niveau
+      xp: '0'
+      derivee: false
+  sante:
+    endurance:
+      type: number
+      max: 28
+      value: 28
+      label: Endurance
+      derivee: false
+    resonnance:
+      actors: []
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  attributs:
+    plusdom:
+      type: number
+      value: '+2'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 12/24
+      label: Vitesse
+      derivee: true
+    protection:
+      type: number
+      value: '4'
+      label: Protection naturelle
+      derivee: false
+  description: >-
+    <h1>Description</h1>
+
+    <p>Les darquoines, ou entit&eacute;s polymorphes des t&eacute;n&egrave;bres,
+    n&rsquo;ont pas de forme pr&eacute;cise. Leur corps est comme une mouvante
+    spirale de t&eacute;n&egrave;bres, s&rsquo;enflant, se d&eacute;formant, se
+    distordant sans cesse. Seuls restent fixes ce qui semble &ecirc;tre le
+    regard de deux yeux mal&eacute;fiques, et une paire de serres tranchantes,
+    aiguis&eacute;es comme de monstrueux rasoirs (+dom +2). Les darquoines se
+    d&eacute;placent en flottant &agrave; quelques dizaines de
+    centim&egrave;tres du sol.</p>
+
+    <h1>Moeurs</h1>
+
+    <p>Les darquoines ne hantent que les lieux totalement
+    ent&eacute;n&eacute;br&eacute;s. &Agrave; part leur regard et leurs serres,
+    ils ne semblent eux-m&ecirc;mes faits que de t&eacute;n&egrave;bres, et sont
+    donc extr&ecirc;mement difficiles &agrave; voir dans la lumi&egrave;re
+    vacillante des torches ou des lanternes.<br />Au premier round de leur
+    manifestation, tous les personnages doivent tenter un jet de VUE/Vigilance
+    ajust&eacute; n&eacute;gativement au niveau de l&rsquo;entit&eacute;. En cas
+    d&rsquo;&eacute;chec, le personnage subit l&rsquo;attaque du darquoine en
+    &eacute;tat de compl&egrave;te surprise.&nbsp;<br />Les darquoines sont
+    parmi les plus d&eacute;vastatrices des entit&eacute;s de cauchemar. Leurs
+    r&eacute;ussites particuli&egrave;res sont usuellement pass&eacute;es en
+    rapidit&eacute;. Une fois d&eacute;truits, ils ne laissent pour tout vestige
+    qu&rsquo;une suffocante sensation de froid.</p>
+
+    <p>&nbsp;</p>
+
+    <p>&nbsp;</p>
+  race: ''
+  notesmj: Notes du MJ
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Darquoine
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/entites/darquoine-token.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623568337
+  modifiedTime: 1686701229061
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.entites.GzmCjyc7L50W2ZaX
+  duplicateSource: null
+_key: '!actors!GzmCjyc7L50W2ZaX'
+
diff --git a/packs_src/entites-de-cauchemar/entite_Esprit_Thanataire_DEk8ZXP3qP2eHYBa.yml b/packs_src/entites-de-cauchemar/entite_Esprit_Thanataire_DEk8ZXP3qP2eHYBa.yml
new file mode 100644
index 00000000..05d67cf9
--- /dev/null
+++ b/packs_src/entites-de-cauchemar/entite_Esprit_Thanataire_DEk8ZXP3qP2eHYBa.yml
@@ -0,0 +1,305 @@
+_id: DEk8ZXP3qP2eHYBa
+name: Esprit Thanataire
+type: entite
+img: systems/foundryvtt-reve-de-dragon/icons/entites/esprit-thanataire.webp
+items:
+  - _id: 6G14MO5gckhbo0bX
+    name: Bouclier Lourd
+    type: competencecreature
+    sort: 700000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-entites.QGULMUoC9JXFze0r
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 16
+      niveau: 5
+      default_diffLibre: 0
+      categorie: melee
+      categorie_parade: boucliers
+      iscombat: true
+      isnaturelle: false
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: true
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.0.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1663623678994
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-entites.QGULMUoC9JXFze0r
+      duplicateSource: null
+    _key: '!actors.items!DEk8ZXP3qP2eHYBa.6G14MO5gckhbo0bX'
+  - _id: qWjxtD8YUMtXORTC
+    name: Epée Bâtarde
+    type: competencecreature
+    sort: 650000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-humanoides.YTKld5ggDsHqwYoR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 16
+      niveau: 5
+      default_diffLibre: 0
+      categorie: melee
+      categorie_parade: epees-lourdes
+      iscombat: true
+      isnaturelle: false
+      ispossession: false
+      dommages: 4
+      mortalite: mortel
+      isparade: true
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.0.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1663623672722
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-humanoides.YTKld5ggDsHqwYoR
+      duplicateSource: null
+    _key: '!actors.items!DEk8ZXP3qP2eHYBa.qWjxtD8YUMtXORTC'
+  - _id: fD0YNY1WHMI1LHKI
+    name: Esquive
+    type: competencecreature
+    sort: 900000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 13
+      niveau: 5
+      default_diffLibre: 0
+      categorie: generale
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700828198
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx
+      duplicateSource: null
+    _key: '!actors.items!DEk8ZXP3qP2eHYBa.fD0YNY1WHMI1LHKI'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sheetClass: foundryvtt-reve-de-dragon.RdDActorEntiteSheet
+    sourceId: Actor.MNA4reUhAdKlkeRv
+system:
+  definition:
+    categorieentite: cauchemar
+    typeentite: incarne
+  carac:
+    taille:
+      type: number
+      value: '13'
+      label: Taille
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '19'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    niveau:
+      type: number
+      value: '+5'
+      label: Niveau
+      xp: '0'
+      derivee: false
+  sante:
+    endurance:
+      type: number
+      max: 32
+      value: 32
+      label: Endurance
+      derivee: false
+    resonnance:
+      actors: []
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  attributs:
+    plusdom:
+      type: number
+      value: '+3'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 14/26
+      label: Vitesse
+      derivee: true
+    protection:
+      type: number
+      value: '0'
+      label: Protection naturelle
+      derivee: false
+  description: >-
+    <h1>Description</h1>
+
+    <p>L&rsquo;esprit thanataire est &agrave; coup s&ucirc;r la plus fatale de
+    toutes les entit&eacute;s de cauchemar. Il peut adopter physiquement
+    n&rsquo;importe quelle forme : animale, humano&iuml;de, fantastique. Sa
+    pr&eacute;f&eacute;rence va toutefois &agrave; la forme humaine, homme ou
+    femme. Il se pr&eacute;sente usuellement v&ecirc;tu et arm&eacute;. &Agrave;
+    premi&egrave;re vue, rien ne le distinguerait d&rsquo;un Humain
+    v&eacute;ritable, si ce n&rsquo;est ses yeux rouges, qu&rsquo;il ne peut
+    changer ni dissimuler : des yeux rutilant d&rsquo;un sombre &eacute;clat
+    mal&eacute;fique.</p>
+
+    <h1>Moeurs</h1>
+
+    <p>Les esprits thanataires furent &agrave; l&rsquo;origine des
+    entit&eacute;s invoqu&eacute;es par des haut-r&ecirc;vants insanes de la fin
+    du Second &Acirc;ge, dans le but de traquer des victimes
+    d&eacute;sign&eacute;es. Le Grand R&eacute;veil ne les a pas
+    annihil&eacute;s, pire encore, priv&eacute;s d&rsquo;ordres pr&eacute;cis,
+    ils chassent maintenant, inexorablement, tous ceux qui ont le malheur de les
+    rencontrer. Dans l&rsquo;attente, l&rsquo;esprit thanataire hante
+    usuellement les lieux de son invocation, vieille tour en ruine, salle
+    souterraine, et autre antre de pr&eacute;dilection d&rsquo;un
+    haut-r&ecirc;vant de thanatos. Tant que personne ne vient &agrave; lui, il
+    demeure sur place, et pourrait demeurer ainsi pendant des si&egrave;cles.
+    Mais malheur au voyageur qui vient imprudemment troubler sa sombre retraite
+    ! L&rsquo;esprit thanataire le prend pour victime d&eacute;sign&eacute;e et
+    n&rsquo;aura de cesse qu&rsquo;il ne l&rsquo;ait d&eacute;truit.</p>
+
+    <p><em><strong>Pour plus de d&eacute;tails, voir page 428.</strong></em></p>
+  race: ''
+  notesmj: Notes du MJ
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Esprit Thanataire
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: true
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: >-
+      systems/foundryvtt-reve-de-dragon/icons/entites/esprit-thanataire-token.webp
+    tint: '#ffffff'
+    scaleX: 1.5
+    scaleY: 1.5
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623568335
+  modifiedTime: 1686701229062
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Actor.MNA4reUhAdKlkeRv
+  duplicateSource: null
+_key: '!actors!DEk8ZXP3qP2eHYBa'
+
diff --git a/packs_src/entites-de-cauchemar/entite_Haine_TBvcGbyEzW0Eoctf.yml b/packs_src/entites-de-cauchemar/entite_Haine_TBvcGbyEzW0Eoctf.yml
new file mode 100644
index 00000000..583ab298
--- /dev/null
+++ b/packs_src/entites-de-cauchemar/entite_Haine_TBvcGbyEzW0Eoctf.yml
@@ -0,0 +1,216 @@
+_id: TBvcGbyEzW0Eoctf
+name: Haine
+type: entite
+img: systems/foundryvtt-reve-de-dragon/icons/entites/haine.webp
+items:
+  - _id: RpVquZcHhpSifkQr
+    name: Possession
+    type: competencecreature
+    sort: 100000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT
+    img: systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L'entit&eacute; tente de prendre possession du corps de sa
+        victime.</p>
+      descriptionmj: ''
+      carac_value: 14
+      niveau: 2
+      default_diffLibre: 0
+      categorie: possession
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: true
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776488
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT
+      duplicateSource: null
+    _key: '!actors.items!TBvcGbyEzW0Eoctf.RpVquZcHhpSifkQr'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.entites.TBvcGbyEzW0Eoctf
+system:
+  definition:
+    categorieentite: cauchemar
+    typeentite: nonincarne
+  carac:
+    taille:
+      type: number
+      value: '0'
+      label: Taille
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '14'
+      label: Rêve
+      xp: 0
+      derivee: false
+    niveau:
+      type: number
+      value: '+2'
+      label: Niveau
+      xp: 0
+      derivee: false
+  sante:
+    endurance:
+      type: number
+      max: 0
+      value: 0
+      label: Endurance
+      derivee: false
+    resonnance:
+      actors: []
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  attributs:
+    plusdom:
+      type: number
+      value: '0'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: '6'
+      label: Vitesse
+      derivee: true
+    protection:
+      type: number
+      value: '0'
+      label: Protection naturelle
+      derivee: false
+  description: >-
+    <h1>Description</h1>
+
+    <p>La haine est une ECNI au spectre rouge, avec des traits
+    d&eacute;form&eacute;s par la haine.</p>
+
+    <h1>Possession</h1>
+
+    <p>Un poss&eacute;d&eacute; par la haine se met &agrave; ha&iuml;r tout le
+    monde sans exception, son moral se stabilisant &agrave; z&eacute;ro.
+    D&egrave;s qu&rsquo;il se sent l&eacute;s&eacute;, offens&eacute;, victime
+    d&rsquo;un tort m&ecirc;me insignifiant, il&nbsp;faut qu&rsquo;il se venge
+    et que sa vengeance soit&nbsp;mortelle. Il peut jouer un jet de
+    VOLONT&Eacute;/ moral &agrave; z&eacute;ro. Si le jet r&eacute;ussit, il
+    peut encore laisser couver sa haine ; s&rsquo;il &eacute;choue, il doit agir
+    imm&eacute;diatement. Il est conseill&eacute; que le gardien des r&ecirc;ves
+    prenne alors le contr&ocirc;le du personnage s&rsquo;il s&rsquo;agit
+    d&rsquo;un personnage de joueur.</p>
+  race: ''
+  notesmj: Notes du MJ
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Haine
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/entites/haine-token.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623568340
+  modifiedTime: 1686701229062
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.entites.TBvcGbyEzW0Eoctf
+  duplicateSource: null
+_key: '!actors!TBvcGbyEzW0Eoctf'
+
diff --git a/packs_src/entites-de-cauchemar/entite_Noyeuse_TtgiaTN4qTckx0B1.yml b/packs_src/entites-de-cauchemar/entite_Noyeuse_TtgiaTN4qTckx0B1.yml
new file mode 100644
index 00000000..76c57dcd
--- /dev/null
+++ b/packs_src/entites-de-cauchemar/entite_Noyeuse_TtgiaTN4qTckx0B1.yml
@@ -0,0 +1,266 @@
+_id: TtgiaTN4qTckx0B1
+name: Noyeuse
+type: entite
+img: systems/foundryvtt-reve-de-dragon/icons/entites/noyeuse.webp
+items:
+  - _id: iwfr7ekbLFzDCayP
+    name: Esquive
+    type: competencecreature
+    sort: 600000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 11
+      niveau: 2
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx
+      duplicateSource: null
+    _key: '!actors.items!TtgiaTN4qTckx0B1.iwfr7ekbLFzDCayP'
+  - _id: HGqxSsNKvCNiQviV
+    name: Bras-Galet
+    type: competencecreature
+    sort: 500000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-entites.WsYnwR8GcOxfuCI0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 2
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 1
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776502
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-entites.WsYnwR8GcOxfuCI0
+      duplicateSource: null
+    _key: '!actors.items!TtgiaTN4qTckx0B1.HGqxSsNKvCNiQviV'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sheetClass: foundryvtt-reve-de-dragon.RdDActorEntiteSheet
+    sourceId: Compendium.foundryvtt-reve-de-dragon.entites.TtgiaTN4qTckx0B1
+system:
+  definition:
+    categorieentite: cauchemar
+    typeentite: incarne
+  carac:
+    taille:
+      type: number
+      value: '11'
+      label: Taille
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '13'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    niveau:
+      type: number
+      value: '+2'
+      label: Niveau
+      xp: '0'
+      derivee: false
+  sante:
+    endurance:
+      type: number
+      max: 24
+      value: 24
+      label: Endurance
+      derivee: false
+    resonnance:
+      actors: []
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  attributs:
+    plusdom:
+      type: number
+      value: '+1'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 10/24
+      label: Vitesse
+      derivee: true
+    protection:
+      type: number
+      value: '0'
+      label: Protection naturelle
+      derivee: false
+  description: >-
+    <h1>Description</h1>
+
+    <p>Les noyeuses sont des entit&eacute;s marines, d&rsquo;aspect vaguement
+    humano&iuml;de, form&eacute;es de d&eacute;bris d&rsquo;&eacute;paves, de
+    bouts de coquillage, d&rsquo;algues et d&rsquo;ar&ecirc;tes de poisson.
+    Leurs bras se terminent par des galets avec lesquels elles frappent de toute
+    leur force (+dom +1).</p>
+
+    <h1>Moeurs</h1>
+
+    <p>Les noyeuses hantent les lieux o&ugrave; des gens ont &eacute;t&eacute;
+    noy&eacute;s, que ce soit des suites d&rsquo;un combat ou d&rsquo;un
+    naufrage, en pleine mer ou sur un rivage, et n&rsquo;ont qu&rsquo;un seul
+    but : d&eacute;truire tout ce qui flotte et causer la noyade &agrave; leur
+    tour. Elles se d&eacute;placent aussi bien dans l&rsquo;eau que sur terre.
+    Leur tactique consiste &agrave; frapper la coque du bateau en dessous de la
+    ligne de flottaison, tandis qu&rsquo;une partie d&rsquo;entre elles se
+    hissent &agrave; bord pour exterminer l&rsquo;&eacute;quipage. D&egrave;s
+    qu&rsquo;une noyeuse est venue &agrave; bout de son homme, elle ne se joint
+    pas au reste de la m&ecirc;l&eacute;e, mais retourne &agrave; la mer en
+    entra&icirc;nant sa victime. Elle ne revient &eacute;ventuellement au combat
+    qu&rsquo;une fois la noyade assur&eacute;e. &Agrave; l&rsquo;&eacute;gard du
+    bateau, leur pouvoir de destruction est efficace mais lent. Par demi-heure
+    de travail (60 min), une noyeuse fait directement perdre 1 point de
+    structure (<em>voir Navigation, p325</em>). Si l&rsquo;effort a dur&eacute;
+    moins de 60 min, les d&eacute;g&acirc;ts sont n&eacute;gligeables. Faute de
+    bateau &agrave; couler, les noyeuses sortent parfois de l&rsquo;eau pour
+    attaquer les villages c&ocirc;tiers. Une fois d&eacute;truites, leurs
+    d&eacute;bris constitutifs, bouts d&rsquo;&eacute;paves, galets, etc.,
+    s&rsquo;&eacute;parpillent sur le sol.</p>
+  race: ''
+  notesmj: Notes du MJ
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Noyeuse
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/entites/noyeuse-token.webp
+    tint: '#ffffff'
+    scaleX: 1.4
+    scaleY: 1.4
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623568341
+  modifiedTime: 1686701229063
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.entites.TtgiaTN4qTckx0B1
+  duplicateSource: null
+_key: '!actors!TtgiaTN4qTckx0B1'
+
diff --git a/packs_src/entites-de-cauchemar/entite_Peur_M6cQoL6oeAX5IOYa.yml b/packs_src/entites-de-cauchemar/entite_Peur_M6cQoL6oeAX5IOYa.yml
new file mode 100644
index 00000000..e8fad8a6
--- /dev/null
+++ b/packs_src/entites-de-cauchemar/entite_Peur_M6cQoL6oeAX5IOYa.yml
@@ -0,0 +1,214 @@
+_id: M6cQoL6oeAX5IOYa
+name: Peur
+type: entite
+img: systems/foundryvtt-reve-de-dragon/icons/entites/peur.webp
+items:
+  - _id: RpVquZcHhpSifkQr
+    name: Possession
+    type: competencecreature
+    sort: 100000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT
+    img: systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L'entit&eacute; tente de prendre possession du corps de sa
+        victime.</p>
+      descriptionmj: ''
+      carac_value: 14
+      niveau: 2
+      default_diffLibre: 0
+      categorie: possession
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: true
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776505
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-entites.c0I93Q53i4ZmxpyT
+      duplicateSource: null
+    _key: '!actors.items!M6cQoL6oeAX5IOYa.RpVquZcHhpSifkQr'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.entites.M6cQoL6oeAX5IOYa
+system:
+  definition:
+    categorieentite: cauchemar
+    typeentite: nonincarne
+  carac:
+    taille:
+      type: number
+      value: '0'
+      label: Taille
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '14'
+      label: Rêve
+      xp: 0
+      derivee: false
+    niveau:
+      type: number
+      value: '+2'
+      label: Niveau
+      xp: 0
+      derivee: false
+  sante:
+    endurance:
+      type: number
+      max: 0
+      value: 0
+      label: Endurance
+      derivee: false
+    resonnance:
+      actors: []
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  attributs:
+    plusdom:
+      type: number
+      value: '0'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: '6'
+      label: Vitesse
+      derivee: true
+    protection:
+      type: number
+      value: '0'
+      label: Protection naturelle
+      derivee: false
+  description: >-
+    <h1>Description</h1>
+
+    <p>La peur est une ECNI pr&eacute;sentant la forme d&rsquo;un spectre
+    bleu&acirc;tre aux traits ravag&eacute;s par l&rsquo;angoisse et
+    l&rsquo;effroi.</p>
+
+    <h1>Possession</h1>
+
+    <p>Une victime de la peur devient elle-m&ecirc;me d&rsquo;une couardise sans
+    pareille. Son moral tombe directement &agrave; -3 et ne pourra pas remonter
+    tant que durera la possession. Chaque fois qu&rsquo;une action dangereuse se
+    pr&eacute;sente, incluant toute action de combat y compris l&rsquo;esquive,
+    la victime doit jouer un jet de VOLONT&Eacute;/moral &agrave; z&eacute;ro.
+    Si ce jet &eacute;choue, la victime ne fait rien que trembler et claquer des
+    dents.</p>
+  race: ''
+  notesmj: Notes du MJ
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Peur
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/entites/darquoine-token.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623568338
+  modifiedTime: 1686701229063
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.entites.M6cQoL6oeAX5IOYa
+  duplicateSource: null
+_key: '!actors!M6cQoL6oeAX5IOYa'
+
diff --git a/packs_src/entites-de-cauchemar/entite_Porte_poisse_wcHy6fiEWUnLBSUv.yml b/packs_src/entites-de-cauchemar/entite_Porte_poisse_wcHy6fiEWUnLBSUv.yml
new file mode 100644
index 00000000..158610f8
--- /dev/null
+++ b/packs_src/entites-de-cauchemar/entite_Porte_poisse_wcHy6fiEWUnLBSUv.yml
@@ -0,0 +1,256 @@
+_id: wcHy6fiEWUnLBSUv
+name: Porte-poisse
+type: entite
+img: systems/foundryvtt-reve-de-dragon/icons/entites/porte-poisse.webp
+items:
+  - _id: iwfr7ekbLFzDCayP
+    name: Esquive
+    type: competencecreature
+    sort: 600000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 13
+      niveau: 1
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx
+      duplicateSource: null
+    _key: '!actors.items!wcHy6fiEWUnLBSUv.iwfr7ekbLFzDCayP'
+  - _id: TVNAvaGEYLbdsvFa
+    name: Bec
+    type: competencecreature
+    sort: 500000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-creatures.os88Rsp7mBkahqmh
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-beak.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 9
+      niveau: 1
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 1
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776507
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-creatures.os88Rsp7mBkahqmh
+      duplicateSource: null
+    _key: '!actors.items!wcHy6fiEWUnLBSUv.TVNAvaGEYLbdsvFa'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sheetClass: foundryvtt-reve-de-dragon.RdDActorEntiteSheet
+    sourceId: Actor.rRi8Tso3wzif3W2C
+system:
+  definition:
+    categorieentite: cauchemar
+    typeentite: incarne
+  carac:
+    taille:
+      type: number
+      value: '6'
+      label: Taille
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '12'
+      label: Rêve
+      xp: 0
+      derivee: false
+    niveau:
+      type: number
+      value: '+1'
+      label: Niveau
+      xp: 0
+      derivee: false
+  sante:
+    endurance:
+      type: number
+      max: 18
+      value: 18
+      label: Endurance
+      derivee: false
+    resonnance:
+      actors: []
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  attributs:
+    plusdom:
+      type: number
+      value: '0'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 10/20
+      label: Vitesse
+      derivee: true
+    protection:
+      type: number
+      value: '0'
+      label: Protection naturelle
+      derivee: false
+  description: >-
+    <h1>Description</h1>
+
+    <p>Le porte-poisse a l&rsquo;aspect d&rsquo;un grand vautour aux plumes
+    compl&egrave;tement englu&eacute;es d&rsquo;une sorte de colle poisseuse.
+    Bien qu&rsquo;ayant la forme d&rsquo;un oiseau, il ne se d&eacute;place que
+    sur le sol, &agrave; vitesse relativement r&eacute;duite. Son poids apparent
+    est de 35 kg.</p>
+
+    <h1>Moeurs</h1>
+
+    <p>Comme nombre d&rsquo;entit&eacute;s de cauchemar, le porte-poisse hante
+    les d&eacute;solations et les ruines. Il combat avec son bec
+    ac&eacute;r&eacute;. Outre les dommages qu&rsquo;il cause (+dom +1), chaque
+    fois qu&rsquo;il porte un coup, m&ecirc;me une simple
+    contusion-&eacute;raflure, sa victime doit r&eacute;ussir un jet de points
+    de r&ecirc;ve actuels ajust&eacute; n&eacute;gativement au niveau de
+    l&rsquo;entit&eacute;, ou perdre 1 point de chance. Les points de chance
+    ainsi perdus peuvent &ecirc;tre regagn&eacute;s selon la r&egrave;gle
+    normale. D&eacute;truite, l&rsquo;entit&eacute; ne laisse pour tout vestige
+    que quelques plumes ensanglant&eacute;es.</p>
+  race: ''
+  notesmj: Notes du MJ
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Porte-poisse
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/entites/porte-poisse-token.webp
+    tint: '#212121'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623568344
+  modifiedTime: 1686701229064
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Actor.rRi8Tso3wzif3W2C
+  duplicateSource: null
+_key: '!actors!wcHy6fiEWUnLBSUv'
+
diff --git a/packs_src/entites-de-cauchemar/entite_Quauquemaire_47YUryMgpq1UnLuB.yml b/packs_src/entites-de-cauchemar/entite_Quauquemaire_47YUryMgpq1UnLuB.yml
new file mode 100644
index 00000000..15012a98
--- /dev/null
+++ b/packs_src/entites-de-cauchemar/entite_Quauquemaire_47YUryMgpq1UnLuB.yml
@@ -0,0 +1,295 @@
+_id: 47YUryMgpq1UnLuB
+name: Quauquemaire
+type: entite
+img: systems/foundryvtt-reve-de-dragon/icons/entites/quauquemaire.webp
+items:
+  - _id: iwfr7ekbLFzDCayP
+    name: Esquive
+    type: competencecreature
+    sort: 600000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 10
+      niveau: 4
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx
+      duplicateSource: null
+    _key: '!actors.items!47YUryMgpq1UnLuB.iwfr7ekbLFzDCayP'
+  - _id: TVNAvaGEYLbdsvFa
+    name: Bec
+    type: competencecreature
+    sort: 450000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-creatures.os88Rsp7mBkahqmh
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-beak.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 18
+      niveau: 4
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 2
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776539
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-creatures.os88Rsp7mBkahqmh
+      duplicateSource: null
+    _key: '!actors.items!47YUryMgpq1UnLuB.TVNAvaGEYLbdsvFa'
+  - _id: UxQSfUAnkqHxiiwc
+    name: Griffes
+    type: competencecreature
+    sort: 525000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-creatures.BjqRrGtHtTzuNpZB
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 18
+      niveau: 4
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 2
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776539
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-creatures.BjqRrGtHtTzuNpZB
+      duplicateSource: null
+    _key: '!actors.items!47YUryMgpq1UnLuB.UxQSfUAnkqHxiiwc'
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sheetClass: foundryvtt-reve-de-dragon.RdDActorEntiteSheet
+    sourceId: Compendium.foundryvtt-reve-de-dragon.entites.xisg9ix5YFsXizbu
+system:
+  definition:
+    categorieentite: cauchemar
+    typeentite: incarne
+  carac:
+    taille:
+      type: number
+      value: '18'
+      label: Taille
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '18'
+      label: Rêve
+      xp: 0
+      derivee: false
+    niveau:
+      type: number
+      value: '+4'
+      label: Niveau
+      xp: 0
+      derivee: false
+  sante:
+    endurance:
+      type: number
+      max: 36
+      value: 36
+      label: Endurance
+      derivee: false
+    resonnance:
+      actors: []
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  attributs:
+    plusdom:
+      type: number
+      value: '+4'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 14/32
+      label: Vitesse
+      derivee: true
+    protection:
+      type: number
+      value: '0'
+      label: Protection naturelle
+      derivee: false
+  description: >-
+    <h1>Description</h1>
+
+    <p>Le quauquemaire est un coq g&eacute;ant, au plumage mit&eacute; de
+    couleur gris poussi&egrave;re, d&rsquo;un poids apparent de 140 kg, et
+    d&rsquo;une hauteur pouvant d&eacute;passer 3 m. Ses griffes, ergots et bec,
+    sont des armes meurtri&egrave;res (+dom +2).</p>
+
+    <h1>Moeurs</h1>
+
+    <p>Les quauquemaires hantent les endroits lugubres et d&eacute;sol&eacute;s,
+    les ruines principalement. Ils chantent au coucher du soleil, et leur chant
+    est si lugubre, prometteur d&rsquo;angoisse et de cauchemar, que quiconque
+    l&rsquo;entend et manque un jet de points de r&ecirc;ve actuels
+    ajust&eacute; n&eacute;gativement au niveau de l&rsquo;entit&eacute;, ne
+    fait que des cauchemars hideux au cours de sa prochaine nuit de sommeil. En
+    termes de r&egrave;gles, cela signifie : pas de souvenir de
+    l&rsquo;arch&eacute;type et donc pas de jet de stress au matin ; pas de
+    mont&eacute;e dans les Hautes Terres du R&ecirc;ve, et donc pas de
+    r&eacute;cup&eacute;ration de r&ecirc;ve pour les haut-r&ecirc;vants. Le
+    quauquemaire s&rsquo;incarne &agrave; partir de quelques plumes, qui sont
+    ses seuls vestiges une fois qu&rsquo;il est d&eacute;truit.</p>
+  race: ''
+  notesmj: Notes du MJ
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+prototypeToken:
+  flags: {}
+  name: Quauquemaire
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/entites/quauquemaire-token.webp
+    tint: '#ffffff'
+    scaleX: 1.9
+    scaleY: 1.9
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623568330
+  modifiedTime: 1686701229064
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.entites.xisg9ix5YFsXizbu
+  duplicateSource: null
+_key: '!actors!47YUryMgpq1UnLuB'
+
diff --git a/packs_src/entites-de-cauchemar/entite_Squelette_Fl95F6S0OrCbqQbY.yml b/packs_src/entites-de-cauchemar/entite_Squelette_Fl95F6S0OrCbqQbY.yml
new file mode 100644
index 00000000..25402fa8
--- /dev/null
+++ b/packs_src/entites-de-cauchemar/entite_Squelette_Fl95F6S0OrCbqQbY.yml
@@ -0,0 +1,375 @@
+_id: Fl95F6S0OrCbqQbY
+name: Squelette
+type: entite
+sort: 100001
+flags:
+  core:
+    sheetClass: foundryvtt-reve-de-dragon.RdDActorEntiteSheet
+    sourceId: Actor.eja4lexe6dP9jZKI
+img: systems/foundryvtt-reve-de-dragon/icons/entites/squelette.webp
+items:
+  - _id: QNJH22nturvz1CnL
+    name: Epée à 2 mains
+    type: competence
+    sort: 100000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No
+      duplicateSource: null
+    _key: '!actors.items!Fl95F6S0OrCbqQbY.QNJH22nturvz1CnL'
+  - _id: 9rHJziIIEQlwezim
+    name: Epée à 2 mains
+    type: competence
+    sort: 200000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No
+      duplicateSource: null
+    _key: '!actors.items!Fl95F6S0OrCbqQbY.9rHJziIIEQlwezim'
+  - _id: ltZQyOyxJdWsIkpK
+    name: Equitation
+    type: competence
+    sort: 300000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV
+      duplicateSource: null
+    _key: '!actors.items!Fl95F6S0OrCbqQbY.ltZQyOyxJdWsIkpK'
+  - _id: iwfr7ekbLFzDCayP
+    name: Esquive
+    type: competencecreature
+    sort: 600000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 3
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx
+      duplicateSource: null
+    _key: '!actors.items!Fl95F6S0OrCbqQbY.iwfr7ekbLFzDCayP'
+  - _id: UxQSfUAnkqHxiiwc
+    name: Griffes
+    type: competencecreature
+    sort: 525000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-creatures.BjqRrGtHtTzuNpZB
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 13
+      niveau: 3
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 1
+      mortalite: mortel
+      isparade: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776517
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-creatures.BjqRrGtHtTzuNpZB
+      duplicateSource: null
+    _key: '!actors.items!Fl95F6S0OrCbqQbY.UxQSfUAnkqHxiiwc'
+effects: []
+system:
+  definition:
+    categorieentite: ''
+    typeentite: ''
+  carac:
+    taille:
+      type: number
+      value: '11'
+      label: Taille
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '15'
+      label: Rêve
+      xp: 0
+      derivee: false
+    niveau:
+      type: number
+      value: '+3'
+      label: Niveau
+      xp: 0
+      derivee: false
+  sante:
+    endurance:
+      type: number
+      max: 26
+      value: 26
+      label: Endurance
+      derivee: false
+    resonnance:
+      actors: []
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  attributs:
+    plusdom:
+      type: number
+      value: '+1'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 12/24
+      label: Vitesse
+      derivee: true
+    protection:
+      type: number
+      value: '0'
+      label: Protection naturelle
+      derivee: false
+  description: >-
+    <h1>Description</h1>
+
+    <p>Le squelette est une entit&eacute; qui s&rsquo;incarne &agrave; partir
+    d&rsquo;un cadavre en d&eacute;composition, la chair finit par
+    dispara&icirc;tre et il ne reste que les os. Les squelettes sont
+    g&eacute;n&eacute;ralement humano&iuml;des, ils se tiennent en position
+    verticale, se d&eacute;pla&ccedil;ant sur leurs jambes en une parodie de vie
+    r&eacute;elle. Ils utilisent leurs mains griffues pour attaquer (+dom
+    +1).</p>
+
+    <h1>Moeurs</h1>
+
+    <p>Les squelettes s&rsquo;incarnent g&eacute;n&eacute;ralement sur les lieux
+    de morts violentes (champs de bataille), ainsi que dans les
+    n&eacute;cropoles, catacombes et autres lieux de s&eacute;pulture. Comme les
+    autres entit&eacute;s, leur raison d&rsquo;&ecirc;tre est de
+    d&eacute;truire. Le spectacle d&rsquo;un squelette est d&rsquo;une horreur
+    tellement contre nature qu&rsquo;il demande un jet de VOLONT&Eacute;
+    &agrave; -3. En cas d&rsquo;&eacute;chec, le personnage est frapp&eacute;
+    d&rsquo;effroi. En termes de r&egrave;gles, il est en demi- surprise
+    jusqu&rsquo;&agrave; la fin du round suivant. Une fois d&eacute;truit, les
+    ossements constitutifs du squelette s&rsquo;&eacute;parpillent sur le sol,
+    o&ugrave; ils s&rsquo;effritent rapidement.</p>
+  race: ''
+  notesmj: Notes du MJ
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Squelette
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      type: null
+      speed: 5
+      intensity: 5
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/entites/squelette-token.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  alpha: 1
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+folder: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623568336
+  modifiedTime: 1686701229065
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Actor.eja4lexe6dP9jZKI
+  duplicateSource: null
+_key: '!actors!Fl95F6S0OrCbqQbY'
+
diff --git a/packs_src/entites-de-cauchemar/entite_Vaseux_cmWQYuyzVsz02NMt.yml b/packs_src/entites-de-cauchemar/entite_Vaseux_cmWQYuyzVsz02NMt.yml
new file mode 100644
index 00000000..57393441
--- /dev/null
+++ b/packs_src/entites-de-cauchemar/entite_Vaseux_cmWQYuyzVsz02NMt.yml
@@ -0,0 +1,335 @@
+_id: cmWQYuyzVsz02NMt
+name: Vaseux
+type: entite
+sort: 100001
+flags:
+  core:
+    sheetClass: foundryvtt-reve-de-dragon.RdDActorEntiteSheet
+    sourceId: Actor.CGLkxLMdUCcP4zef
+img: systems/foundryvtt-reve-de-dragon/icons/entites/vaseux.webp
+items:
+  - _id: QNJH22nturvz1CnL
+    name: Epée à 2 mains
+    type: competence
+    sort: 100000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No
+      duplicateSource: null
+    _key: '!actors.items!cmWQYuyzVsz02NMt.QNJH22nturvz1CnL'
+  - _id: 9rHJziIIEQlwezim
+    name: Epée à 2 mains
+    type: competence
+    sort: 200000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No
+      duplicateSource: null
+    _key: '!actors.items!cmWQYuyzVsz02NMt.9rHJziIIEQlwezim'
+  - _id: ltZQyOyxJdWsIkpK
+    name: Equitation
+    type: competence
+    sort: 300000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV
+      duplicateSource: null
+    _key: '!actors.items!cmWQYuyzVsz02NMt.ltZQyOyxJdWsIkpK'
+  - _id: NDwCYUzJVRIUFc77
+    name: Tentacules
+    type: competencecreature
+    sort: 400000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-entites.D9cBJ3EJPYLnABiJ
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-tentacule.webp
+    effects: []
+    system:
+      description: <p>Attaque ou parade avec un tentacule.</p>
+      descriptionmj: ''
+      carac_value: 18
+      niveau: 6
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: boucliers
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 2
+      mortalite: mortel
+      isparade: true
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776524
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-entites.D9cBJ3EJPYLnABiJ
+      duplicateSource: null
+    _key: '!actors.items!cmWQYuyzVsz02NMt.NDwCYUzJVRIUFc77'
+effects: []
+system:
+  definition:
+    categorieentite: ''
+    typeentite: ''
+  carac:
+    taille:
+      type: number
+      value: '18'
+      label: Taille
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '18'
+      label: Rêve
+      xp: 0
+      derivee: false
+    niveau:
+      type: number
+      value: '+4'
+      label: Niveau
+      xp: 0
+      derivee: false
+  sante:
+    endurance:
+      type: number
+      max: 36
+      value: 36
+      label: Endurance
+      derivee: false
+    resonnance:
+      actors: []
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  attributs:
+    plusdom:
+      type: number
+      value: '+4'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 8/16
+      label: Vitesse
+      derivee: true
+    protection:
+      type: number
+      value: '0'
+      label: Protection naturelle
+      derivee: false
+  description: >-
+    <h1>Description</h1>
+
+    <p>Le vaseux est une entit&eacute; qui s&rsquo;incarne &agrave; partir de la
+    vase et la boue des marais, comme un grand bonhomme de vase. Son allure est
+    vaguement humano&iuml;de, bip&egrave;de, avec deux longs tentacules en guise
+    de membres sup&eacute;rieurs (+dom +2).</p>
+
+    <h1>Moeurs</h1>
+
+    <p>Les tentacules du vaseux ne causent pas de v&eacute;ritables blessures,
+    mais uniquement des pertes d&rsquo;endurance. <strong>Utiliser la table des
+    Coups non mortels. </strong><br />Toutefois, quand la proie tombe
+    inconsciente, le vaseux la recouvre et commence &agrave; la dig&eacute;rer,
+    c&rsquo;est &agrave;- dire &agrave; la transformer en vase &agrave; son
+    tour.&nbsp;L&rsquo;&eacute;quipement de la victime (armes,
+    sacs,v&ecirc;tements, etc.) est enti&egrave;rement transform&eacute; en vase
+    en 1 round. La victime, quant &agrave; elle, perd automatiquement 1 point de
+    vie par round. Quand son seuil n&eacute;gatif est d&eacute;pass&eacute;,
+    elle n&rsquo;est plus que vase. <br />Au cours d&rsquo;un round de combat,
+    le vaseux attaque avec un tentacule et peut parer toutes les armes avec le
+    second. <br />Il n&rsquo;esquive jamais.</p>
+  race: ''
+  notesmj: Notes du MJ
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Vaseux
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      type: null
+      speed: 5
+      intensity: 5
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/entites/vaseux-token.webp
+    tint: '#ffffff'
+    scaleX: 2.2
+    scaleY: 2.2
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  alpha: 1
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+folder: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623568342
+  modifiedTime: 1686701229066
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Actor.CGLkxLMdUCcP4zef
+  duplicateSource: null
+_key: '!actors!cmWQYuyzVsz02NMt'
+
diff --git a/packs_src/entites-de-cauchemar/entite_Zombi_xngqS9HtwWOLf3Vo.yml b/packs_src/entites-de-cauchemar/entite_Zombi_xngqS9HtwWOLf3Vo.yml
new file mode 100644
index 00000000..96ee4786
--- /dev/null
+++ b/packs_src/entites-de-cauchemar/entite_Zombi_xngqS9HtwWOLf3Vo.yml
@@ -0,0 +1,259 @@
+_id: xngqS9HtwWOLf3Vo
+name: Zombi
+type: entite
+img: systems/foundryvtt-reve-de-dragon/icons/entites/zombi.webp
+items:
+  - _id: iwfr7ekbLFzDCayP
+    name: Esquive
+    type: competencecreature
+    sort: 600000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 10
+      niveau: 1
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-entites.0Ms9iKxqigNNpZEx
+      duplicateSource: null
+    _key: '!actors.items!xngqS9HtwWOLf3Vo.iwfr7ekbLFzDCayP'
+  - _id: UxQSfUAnkqHxiiwc
+    name: Griffes
+    type: competencecreature
+    sort: 525000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.competences-creatures.BjqRrGtHtTzuNpZB
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 12
+      niveau: 1
+      default_diffLibre: 0
+      categorie: naturelle
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 2
+      mortalite: mortel
+      isparade: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700776529
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.competences-creatures.BjqRrGtHtTzuNpZB
+      duplicateSource: null
+    _key: '!actors.items!xngqS9HtwWOLf3Vo.UxQSfUAnkqHxiiwc'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sheetClass: foundryvtt-reve-de-dragon.RdDActorEntiteSheet
+    sourceId: Actor.pVJ4M6H8Wv2w6sPl
+system:
+  definition:
+    categorieentite: cauchemar
+    typeentite: incarne
+  carac:
+    taille:
+      type: number
+      value: '12'
+      label: Taille
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '12'
+      label: Rêve
+      xp: 0
+      derivee: false
+    niveau:
+      type: number
+      value: '+1'
+      label: Niveau
+      xp: 0
+      derivee: false
+  sante:
+    endurance:
+      type: number
+      max: 24
+      value: 24
+      label: Endurance
+      derivee: false
+    resonnance:
+      actors: []
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  attributs:
+    plusdom:
+      type: number
+      value: '+1'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: 12/24
+      label: Vitesse
+      derivee: true
+    protection:
+      type: number
+      value: '0'
+      label: Protection naturelle
+      derivee: false
+  description: >-
+    <h1>Description</h1>
+
+    <p>Les zombis sont des entit&eacute;s du m&ecirc;me principe que les
+    squelettes, sauf que les cadavres utilis&eacute;s ne sombrent pas en
+    putr&eacute;faction. Les zombis sont usuellement des entit&eacute;s
+    artificielles, voulues, cr&eacute;&eacute;es par les&nbsp;haut-r&ecirc;vants
+    qui utilisent la voie de thanatos <em><strong>(voir Animer un Zombi,
+    p297)</strong></em>. Leur caract&eacute;ristique R&Ecirc;VE ne peut jamais
+    &ecirc;tre sup&eacute;rieure &agrave; leur caract&eacute;ristique TAILLE.
+    Ils combattent avec leurs mains aux ongles &eacute;tonnamment durs (+dom
+    +1).</p>
+
+    <h1>Moeurs</h1>
+
+    <p>Les zombis sont usuellement aux ordres d&rsquo;un haut-r&ecirc;vant et
+    n&rsquo;agissent que par rapport &agrave; des ordres donn&eacute;s. Ils font
+    d&rsquo;excellents gardes. Moins horribles &agrave; voir que les squelettes,
+    ils ne demandent pas de jet de VOLONT&Eacute;. Il arrive que des zombis
+    &eacute;chappent au contr&ocirc;le de leur ma&icirc;tre. Ils deviennent
+    alors des zombis sauvages, parfois appel&eacute;s zombars, et se comportent
+    alors comme toute entit&eacute; de cauchemar, provoquant mort et
+    destruction. Une fois l&rsquo;entit&eacute; d&eacute;truite, le cadavre
+    utilis&eacute; se putr&eacute;fie instantan&eacute;ment.</p>
+  race: ''
+  notesmj: Notes du MJ
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  flags: {}
+  name: Zombi
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/entites/zombi-token.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1663623568345
+  modifiedTime: 1686701229066
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Actor.pVJ4M6H8Wv2w6sPl
+  duplicateSource: null
+_key: '!actors!xngqS9HtwWOLf3Vo'
+
diff --git a/packs_src/equipement/arme_Arbal_te_lOI2HVu3B6EDY4sE.yml b/packs_src/equipement/arme_Arbal_te_lOI2HVu3B6EDY4sE.yml
new file mode 100644
index 00000000..3668fa77
--- /dev/null
+++ b/packs_src/equipement/arme_Arbal_te_lOI2HVu3B6EDY4sE.yml
@@ -0,0 +1,61 @@
+_id: lOI2HVu3B6EDY4sE
+name: Arbalète
+type: arme
+img: systems/foundryvtt-reve-de-dragon/icons/objets/arbalete.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.lOI2HVu3B6EDY4sE
+system:
+  description: |-
+    <p>Nie jusqu'&agrave; 2 points d'armure.</p>
+    <p>Rechargement 1 round.</p>
+  descriptionmj: ''
+  equipe: false
+  encombrement: 3
+  quantite: 1
+  qualite: 0
+  cout: 30
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+  categorie_parade: ''
+  dommages: '3'
+  mortalite: mortel
+  penetration: 2
+  force: '0'
+  competence: ''
+  lancer: ''
+  tir: Arbalète
+  portee_courte: 15
+  portee_moyenne: 30
+  portee_extreme: 70
+  magique: false
+  ecaille_efficacite: 0
+  resistance_magique: 0
+  rapide: false
+  deuxmains: false
+  unemain: false
+  initpremierround: hast
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206114
+  modifiedTime: 1676074487971
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.lOI2HVu3B6EDY4sE
+  duplicateSource: null
+_key: '!items!lOI2HVu3B6EDY4sE'
+
diff --git a/packs_src/equipement/arme_Arc_iGHudg5kBOfYWgwV.yml b/packs_src/equipement/arme_Arc_iGHudg5kBOfYWgwV.yml
new file mode 100644
index 00000000..fca1a435
--- /dev/null
+++ b/packs_src/equipement/arme_Arc_iGHudg5kBOfYWgwV.yml
@@ -0,0 +1,64 @@
+_id: iGHudg5kBOfYWgwV
+name: Arc
+type: arme
+img: systems/foundryvtt-reve-de-dragon/icons/objets/arc.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.iGHudg5kBOfYWgwV
+system:
+  description: >-
+    <p>Nie jusqu'&agrave; 2 points d'armure.</p>
+
+    <p>Rechargement 1/2 round (s'il tire en d&eacute;but de round, il pourra
+    recharger durant le reste du round pour tirer de nouveau au d&eacute;but du
+    round suivant).</p>
+  descriptionmj: ''
+  equipe: false
+  encombrement: 1
+  quantite: 1
+  qualite: 0
+  cout: 10
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+  categorie_parade: ''
+  dommages: '2'
+  mortalite: mortel
+  penetration: 2
+  force: '0'
+  competence: ''
+  lancer: ''
+  tir: Arc
+  portee_courte: 10
+  portee_moyenne: 20
+  portee_extreme: 50
+  magique: false
+  ecaille_efficacite: 0
+  resistance_magique: 0
+  rapide: false
+  deuxmains: false
+  unemain: false
+  initpremierround: hast
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206112
+  modifiedTime: 1676074487971
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.iGHudg5kBOfYWgwV
+  duplicateSource: null
+_key: '!items!iGHudg5kBOfYWgwV'
+
diff --git a/packs_src/equipement/arme_Arme_d_hast_UE79xKWXTwYAn70K.yml b/packs_src/equipement/arme_Arme_d_hast_UE79xKWXTwYAn70K.yml
new file mode 100644
index 00000000..c3c3f43e
--- /dev/null
+++ b/packs_src/equipement/arme_Arme_d_hast_UE79xKWXTwYAn70K.yml
@@ -0,0 +1,59 @@
+_id: UE79xKWXTwYAn70K
+name: Arme d’hast
+type: arme
+img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/hast.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.UE79xKWXTwYAn70K
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 4
+  quantite: 1
+  qualite: 0
+  cout: 10
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 8
+  categorie_parade: hast
+  dommages: '4'
+  mortalite: mortel
+  penetration: 0
+  force: '12'
+  competence: Armes d'hast
+  lancer: ''
+  tir: ''
+  portee_courte: 0
+  portee_moyenne: 0
+  portee_extreme: 0
+  magique: false
+  ecaille_efficacite: null
+  resistance_magique: null
+  rapide: false
+  deuxmains: true
+  unemain: false
+  initpremierround: hast
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206026
+  modifiedTime: 1676074487968
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.UE79xKWXTwYAn70K
+  duplicateSource: null
+_key: '!items!UE79xKWXTwYAn70K'
+
diff --git a/packs_src/equipement/arme_B_ton_Qh4Tp7lZ6wLnX4w0.yml b/packs_src/equipement/arme_B_ton_Qh4Tp7lZ6wLnX4w0.yml
new file mode 100644
index 00000000..b781d880
--- /dev/null
+++ b/packs_src/equipement/arme_B_ton_Qh4Tp7lZ6wLnX4w0.yml
@@ -0,0 +1,59 @@
+_id: Qh4Tp7lZ6wLnX4w0
+name: Bâton
+type: arme
+img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/baton.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Qh4Tp7lZ6wLnX4w0
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 2
+  quantite: 1
+  qualite: 0
+  cout: 0.5
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Commune
+      frequence: 54
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 8
+  categorie_parade: ''
+  dommages: '1'
+  mortalite: mortel
+  penetration: 0
+  force: '9'
+  competence: Masse à 2 mains
+  lancer: ''
+  tir: ''
+  portee_courte: 0
+  portee_moyenne: 0
+  portee_extreme: 0
+  magique: false
+  ecaille_efficacite: null
+  resistance_magique: null
+  rapide: false
+  deuxmains: true
+  unemain: false
+  initpremierround: baton
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206024
+  modifiedTime: 1676074487967
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.Qh4Tp7lZ6wLnX4w0
+  duplicateSource: null
+_key: '!items!Qh4Tp7lZ6wLnX4w0'
+
diff --git a/packs_src/equipement/arme_Bouclier_l_ger_eK28jEeQiJdd93L3.yml b/packs_src/equipement/arme_Bouclier_l_ger_eK28jEeQiJdd93L3.yml
new file mode 100644
index 00000000..c249625e
--- /dev/null
+++ b/packs_src/equipement/arme_Bouclier_l_ger_eK28jEeQiJdd93L3.yml
@@ -0,0 +1,59 @@
+_id: eK28jEeQiJdd93L3
+name: Bouclier léger
+type: arme
+img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_petit.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.eK28jEeQiJdd93L3
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 1
+  quantite: 1
+  qualite: 0
+  cout: 4
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 13
+  categorie_parade: boucliers
+  dommages: '0'
+  mortalite: mortel
+  penetration: 0
+  force: '8'
+  competence: Bouclier
+  lancer: ''
+  tir: ''
+  portee_courte: 0
+  portee_moyenne: 0
+  portee_extreme: 0
+  magique: false
+  ecaille_efficacite: null
+  resistance_magique: null
+  rapide: false
+  deuxmains: false
+  unemain: false
+  initpremierround: hast
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206110
+  modifiedTime: 1676074487969
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.eK28jEeQiJdd93L3
+  duplicateSource: null
+_key: '!items!eK28jEeQiJdd93L3'
+
diff --git a/packs_src/equipement/arme_Bouclier_lourd_7B9sKLf4ipRyyEjF.yml b/packs_src/equipement/arme_Bouclier_lourd_7B9sKLf4ipRyyEjF.yml
new file mode 100644
index 00000000..a02d7ef8
--- /dev/null
+++ b/packs_src/equipement/arme_Bouclier_lourd_7B9sKLf4ipRyyEjF.yml
@@ -0,0 +1,59 @@
+_id: 7B9sKLf4ipRyyEjF
+name: Bouclier lourd
+type: arme
+img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_grand.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.7B9sKLf4ipRyyEjF
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 3
+  quantite: 1
+  qualite: 0
+  cout: 8
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 20
+  categorie_parade: boucliers
+  dommages: '0'
+  mortalite: mortel
+  penetration: 0
+  force: '13'
+  competence: Bouclier
+  lancer: ''
+  tir: ''
+  portee_courte: 0
+  portee_moyenne: 0
+  portee_extreme: 0
+  magique: false
+  ecaille_efficacite: null
+  resistance_magique: null
+  rapide: false
+  deuxmains: false
+  unemain: false
+  initpremierround: hast
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206017
+  modifiedTime: 1676074487963
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.7B9sKLf4ipRyyEjF
+  duplicateSource: null
+_key: '!items!7B9sKLf4ipRyyEjF'
+
diff --git a/packs_src/equipement/arme_Bouclier_moyen_1O7IJiQSDYxJ5VsD.yml b/packs_src/equipement/arme_Bouclier_moyen_1O7IJiQSDYxJ5VsD.yml
new file mode 100644
index 00000000..d6c51639
--- /dev/null
+++ b/packs_src/equipement/arme_Bouclier_moyen_1O7IJiQSDYxJ5VsD.yml
@@ -0,0 +1,59 @@
+_id: 1O7IJiQSDYxJ5VsD
+name: Bouclier moyen
+type: arme
+img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 2
+  quantite: 1
+  qualite: 0
+  cout: 6
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 15
+  categorie_parade: boucliers
+  dommages: '0'
+  mortalite: mortel
+  penetration: 0
+  force: '11'
+  competence: Bouclier
+  lancer: ''
+  tir: ''
+  portee_courte: 0
+  portee_moyenne: 0
+  portee_extreme: 0
+  magique: false
+  ecaille_efficacite: null
+  resistance_magique: null
+  rapide: false
+  deuxmains: false
+  unemain: false
+  initpremierround: hast
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206014
+  modifiedTime: 1676074487962
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD
+  duplicateSource: null
+_key: '!items!1O7IJiQSDYxJ5VsD'
+
diff --git a/packs_src/equipement/arme_Couteau_de_cuisine_BQPhNy9AUCpEGgFg.yml b/packs_src/equipement/arme_Couteau_de_cuisine_BQPhNy9AUCpEGgFg.yml
new file mode 100644
index 00000000..12bf29ec
--- /dev/null
+++ b/packs_src/equipement/arme_Couteau_de_cuisine_BQPhNy9AUCpEGgFg.yml
@@ -0,0 +1,59 @@
+_id: BQPhNy9AUCpEGgFg
+name: Couteau de cuisine
+type: arme
+img: systems/foundryvtt-reve-de-dragon/icons/objets/couteau-cuisine.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.BQPhNy9AUCpEGgFg
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.2
+  quantite: 1
+  qualite: 0
+  cout: 1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 6
+  categorie_parade: dagues
+  dommages: '1'
+  mortalite: mortel
+  penetration: 0
+  force: '0'
+  competence: Dague
+  lancer: Dague de jet
+  tir: ''
+  portee_courte: 3
+  portee_moyenne: 8
+  portee_extreme: 15
+  magique: false
+  ecaille_efficacite: null
+  resistance_magique: null
+  rapide: true
+  deuxmains: false
+  unemain: true
+  initpremierround: dague
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206018
+  modifiedTime: 1676074487964
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.BQPhNy9AUCpEGgFg
+  duplicateSource: null
+_key: '!items!BQPhNy9AUCpEGgFg'
+
diff --git a/packs_src/equipement/arme_Dague_NCp2kdTKmQGyAh1U.yml b/packs_src/equipement/arme_Dague_NCp2kdTKmQGyAh1U.yml
new file mode 100644
index 00000000..29f66ba4
--- /dev/null
+++ b/packs_src/equipement/arme_Dague_NCp2kdTKmQGyAh1U.yml
@@ -0,0 +1,60 @@
+_id: NCp2kdTKmQGyAh1U
+name: Dague
+type: arme
+img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sheetClass: ''
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.NCp2kdTKmQGyAh1U
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 3
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 8
+  categorie_parade: dagues
+  dommages: '1'
+  mortalite: mortel
+  penetration: 0
+  force: '7'
+  competence: Dague
+  lancer: Dague de jet
+  tir: ''
+  portee_courte: 3
+  portee_moyenne: 8
+  portee_extreme: 15
+  magique: false
+  ecaille_efficacite: null
+  resistance_magique: null
+  rapide: true
+  deuxmains: false
+  unemain: true
+  initpremierround: dague
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206023
+  modifiedTime: 1676074487966
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.NCp2kdTKmQGyAh1U
+  duplicateSource: null
+_key: '!items!NCp2kdTKmQGyAh1U'
+
diff --git a/packs_src/equipement/arme_Dague_de_jet_3cn9nWtY0Vb1PLTx.yml b/packs_src/equipement/arme_Dague_de_jet_3cn9nWtY0Vb1PLTx.yml
new file mode 100644
index 00000000..0d0acb37
--- /dev/null
+++ b/packs_src/equipement/arme_Dague_de_jet_3cn9nWtY0Vb1PLTx.yml
@@ -0,0 +1,64 @@
+_id: 3cn9nWtY0Vb1PLTx
+name: Dague de jet
+type: arme
+img: systems/foundryvtt-reve-de-dragon/icons/objets/dagues.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.3cn9nWtY0Vb1PLTx
+system:
+  description: >-
+    <p>Chaque point de force au dessus de 10 augmente les port&eacute;es de
+    1m.</p>
+
+    <p>Chaque point de force en dessous de 9 diminue les port&eacute;es de
+    1m.</p>
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 3
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+  categorie_parade: ''
+  dommages: '1'
+  mortalite: mortel
+  penetration: 0
+  force: '0'
+  competence: Dague
+  lancer: Dague de jet
+  tir: ''
+  portee_courte: 3
+  portee_moyenne: 8
+  portee_extreme: 15
+  magique: false
+  ecaille_efficacite: 0
+  resistance_magique: 0
+  rapide: true
+  deuxmains: false
+  unemain: true
+  initpremierround: dague
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206015
+  modifiedTime: 1676074487962
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.3cn9nWtY0Vb1PLTx
+  duplicateSource: null
+_key: '!items!3cn9nWtY0Vb1PLTx'
+
diff --git a/packs_src/equipement/arme_Dague_m_l_e_NCp2kdTKmJVdFuit.yml b/packs_src/equipement/arme_Dague_m_l_e_NCp2kdTKmJVdFuit.yml
new file mode 100644
index 00000000..cc99063d
--- /dev/null
+++ b/packs_src/equipement/arme_Dague_m_l_e_NCp2kdTKmJVdFuit.yml
@@ -0,0 +1,60 @@
+_id: NCp2kdTKmJVdFuit
+name: Dague mêlée
+type: arme
+img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sheetClass: ''
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.NCp2kdTKmQGyAh1U
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 3
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 8
+  categorie_parade: dagues
+  dommages: '1'
+  mortalite: mortel
+  penetration: 0
+  force: '7'
+  competence: Dague
+  lancer: Dague de jet
+  tir: ''
+  portee_courte: 3
+  portee_moyenne: 8
+  portee_extreme: 15
+  magique: false
+  ecaille_efficacite: null
+  resistance_magique: null
+  rapide: true
+  deuxmains: false
+  unemain: true
+  initpremierround: dague
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206023
+  modifiedTime: 1676074487966
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.NCp2kdTKmQGyAh1U
+  duplicateSource: null
+_key: '!items!NCp2kdTKmJVdFuit'
+
diff --git a/packs_src/equipement/arme_Double_dragonne_6s5QjArwz9w9JIGL.yml b/packs_src/equipement/arme_Double_dragonne_6s5QjArwz9w9JIGL.yml
new file mode 100644
index 00000000..852377b3
--- /dev/null
+++ b/packs_src/equipement/arme_Double_dragonne_6s5QjArwz9w9JIGL.yml
@@ -0,0 +1,63 @@
+_id: 6s5QjArwz9w9JIGL
+name: Double dragonne
+type: arme
+img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/double_dragonne.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.6s5QjArwz9w9JIGL
+system:
+  description: >-
+    <p>Apparue vers la fin du Second &Acirc;ge, c&rsquo;&eacute;tait<em> une
+    grande &eacute;p&eacute;e &agrave; deux mains</em>. Encombrante et prohibant
+    le bouclier, c&rsquo;&eacute;tait avant tout une &eacute;p&eacute;e de duel
+    et de frime.</p>
+  descriptionmj: ''
+  equipe: false
+  encombrement: 4
+  quantite: 1
+  qualite: 0
+  cout: 50
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rarissime
+      frequence: 2
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  resistance: 13
+  categorie_parade: epees-lourdes
+  dommages: '5'
+  mortalite: mortel
+  penetration: 0
+  force: '13'
+  competence: Epée à 2 mains
+  lancer: ''
+  tir: ''
+  portee_courte: 0
+  portee_moyenne: 0
+  portee_extreme: 0
+  magique: false
+  ecaille_efficacite: null
+  resistance_magique: null
+  rapide: false
+  deuxmains: true
+  unemain: false
+  initpremierround: hast
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206017
+  modifiedTime: 1676074487963
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.6s5QjArwz9w9JIGL
+  duplicateSource: null
+_key: '!items!6s5QjArwz9w9JIGL'
+
diff --git a/packs_src/equipement/arme_Esparlongue_UsyV9n0byCeYirNC.yml b/packs_src/equipement/arme_Esparlongue_UsyV9n0byCeYirNC.yml
new file mode 100644
index 00000000..f09c2a45
--- /dev/null
+++ b/packs_src/equipement/arme_Esparlongue_UsyV9n0byCeYirNC.yml
@@ -0,0 +1,69 @@
+_id: UsyV9n0byCeYirNC
+name: Esparlongue
+type: arme
+img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/esparlongue.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.UsyV9n0byCeYirNC
+system:
+  description: >-
+    <p>C&rsquo;est une &eacute;p&eacute;e semblable &agrave; la
+    <em>rapi&egrave;re</em>, longue et ne frappant uniquement d&rsquo;estoc.
+    Elle doit son nom &agrave; ce qu&rsquo;elle &eacute;tait
+    particuli&egrave;rement en vogue, au Second &Acirc;ge, dans la cit&eacute;
+    d&rsquo;Esparlongue. En ce d&eacute;but du Troisi&egrave;me &Acirc;ge,
+    toutefois, on lui substitue le plus souvent la
+    <strong>demi-dragonne</strong>, &eacute;p&eacute;e tr&egrave;s voisine, ne
+    frappant pareillement que d&rsquo;estoc, mais plus r&eacute;sistante
+    (r&eacute;sistance 10) et moins co&ucirc;teuse (15 sols) ; son bonus aux
+    dommages (+2) est identique.</p>
+  descriptionmj: ''
+  equipe: false
+  encombrement: 1.5
+  quantite: 1
+  qualite: 0
+  cout: 20
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 9
+  categorie_parade: epees-longues
+  dommages: '2'
+  mortalite: mortel
+  penetration: 0
+  force: '10'
+  competence: Epée à 1 main
+  lancer: ''
+  tir: ''
+  portee_courte: 0
+  portee_moyenne: 0
+  portee_extreme: 0
+  magique: false
+  ecaille_efficacite: 0
+  resistance_magique: 0
+  rapide: true
+  deuxmains: false
+  unemain: true
+  initpremierround: esparlongue
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206107
+  modifiedTime: 1676074487968
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.UsyV9n0byCeYirNC
+  duplicateSource: null
+_key: '!items!UsyV9n0byCeYirNC'
+
diff --git a/packs_src/equipement/arme_Fl_au_l_ger_godMVR796aSUVjLu.yml b/packs_src/equipement/arme_Fl_au_l_ger_godMVR796aSUVjLu.yml
new file mode 100644
index 00000000..726576ee
--- /dev/null
+++ b/packs_src/equipement/arme_Fl_au_l_ger_godMVR796aSUVjLu.yml
@@ -0,0 +1,59 @@
+_id: godMVR796aSUVjLu
+name: Fléau léger
+type: arme
+img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/fleau_leger.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.godMVR796aSUVjLu
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 2
+  quantite: 1
+  qualite: 0
+  cout: 12
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  resistance: 10
+  categorie_parade: ''
+  dommages: '3'
+  mortalite: mortel
+  penetration: 0
+  force: '12'
+  competence: Fléau
+  lancer: ''
+  tir: ''
+  portee_courte: 0
+  portee_moyenne: 0
+  portee_extreme: 0
+  magique: false
+  ecaille_efficacite: 0
+  resistance_magique: 0
+  rapide: false
+  deuxmains: false
+  unemain: true
+  initpremierround: fleau
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206111
+  modifiedTime: 1676074487970
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.godMVR796aSUVjLu
+  duplicateSource: null
+_key: '!items!godMVR796aSUVjLu'
+
diff --git a/packs_src/equipement/arme_Fl_au_lourd_htaHjhHwVhlBnZjv.yml b/packs_src/equipement/arme_Fl_au_lourd_htaHjhHwVhlBnZjv.yml
new file mode 100644
index 00000000..14c72db6
--- /dev/null
+++ b/packs_src/equipement/arme_Fl_au_lourd_htaHjhHwVhlBnZjv.yml
@@ -0,0 +1,59 @@
+_id: htaHjhHwVhlBnZjv
+name: Fléau lourd
+type: arme
+img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/fleau_lourd.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.htaHjhHwVhlBnZjv
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 3
+  quantite: 1
+  qualite: 0
+  cout: 15
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rarissime
+      frequence: 2
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  resistance: 10
+  categorie_parade: ''
+  dommages: '4'
+  mortalite: mortel
+  penetration: 0
+  force: '13'
+  competence: Fléau
+  lancer: ''
+  tir: ''
+  portee_courte: 0
+  portee_moyenne: 0
+  portee_extreme: 0
+  magique: false
+  ecaille_efficacite: 0
+  resistance_magique: 0
+  rapide: false
+  deuxmains: false
+  unemain: true
+  initpremierround: fleau
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206111
+  modifiedTime: 1676074487970
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.htaHjhHwVhlBnZjv
+  duplicateSource: null
+_key: '!items!htaHjhHwVhlBnZjv'
+
diff --git a/packs_src/equipement/arme_Fouet_WTHZdtgf6lHUSKDx.yml b/packs_src/equipement/arme_Fouet_WTHZdtgf6lHUSKDx.yml
new file mode 100644
index 00000000..985f3081
--- /dev/null
+++ b/packs_src/equipement/arme_Fouet_WTHZdtgf6lHUSKDx.yml
@@ -0,0 +1,65 @@
+_id: WTHZdtgf6lHUSKDx
+name: Fouet
+type: arme
+img: systems/foundryvtt-reve-de-dragon/icons/objets/fouet.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.WTHZdtgf6lHUSKDx
+system:
+  description: >-
+    <p>Provoque des d&eacute;g&acirc;ts "non mortels".</p>
+
+    <p>Les armures sont major&eacute;es de 2.</p>
+
+    <p>Si la protection atteint une valeur de 5 ou plus, le fouet ne peut causer
+    de d&eacute;g&acirc;t.</p>
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  resistance: 1
+  categorie_parade: ''
+  dommages: '1'
+  mortalite: mortel
+  penetration: -1
+  force: '0'
+  competence: ''
+  lancer: Fouet
+  tir: ''
+  portee_courte: 2
+  portee_moyenne: 2
+  portee_extreme: 3
+  magique: false
+  ecaille_efficacite: 0
+  resistance_magique: 0
+  rapide: false
+  deuxmains: false
+  unemain: false
+  initpremierround: hast
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206107
+  modifiedTime: 1676074487968
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.WTHZdtgf6lHUSKDx
+  duplicateSource: null
+_key: '!items!WTHZdtgf6lHUSKDx'
+
diff --git a/packs_src/equipement/arme_Fronde_UMfXFhVhdoVQVEKy.yml b/packs_src/equipement/arme_Fronde_UMfXFhVhdoVQVEKy.yml
new file mode 100644
index 00000000..887d388a
--- /dev/null
+++ b/packs_src/equipement/arme_Fronde_UMfXFhVhdoVQVEKy.yml
@@ -0,0 +1,59 @@
+_id: UMfXFhVhdoVQVEKy
+name: Fronde
+type: arme
+img: systems/foundryvtt-reve-de-dragon/icons/objets/fronde.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.UMfXFhVhdoVQVEKy
+system:
+  description: <p>Peut tirer tous les rounds.</p>
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.08
+  quantite: 1
+  qualite: 0
+  cout: 0.6
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+  categorie_parade: ''
+  dommages: '1'
+  mortalite: mortel
+  penetration: 0
+  force: '0'
+  competence: ''
+  lancer: ''
+  tir: Fronde
+  portee_courte: 8
+  portee_moyenne: 15
+  portee_extreme: 25
+  magique: false
+  ecaille_efficacite: 0
+  resistance_magique: 0
+  rapide: false
+  deuxmains: false
+  unemain: false
+  initpremierround: hast
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206026
+  modifiedTime: 1676074487968
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.UMfXFhVhdoVQVEKy
+  duplicateSource: null
+_key: '!items!UMfXFhVhdoVQVEKy'
+
diff --git a/packs_src/equipement/arme_Gourdin_Yh7VGX3BikmIjVQH.yml b/packs_src/equipement/arme_Gourdin_Yh7VGX3BikmIjVQH.yml
new file mode 100644
index 00000000..6fec9244
--- /dev/null
+++ b/packs_src/equipement/arme_Gourdin_Yh7VGX3BikmIjVQH.yml
@@ -0,0 +1,59 @@
+_id: Yh7VGX3BikmIjVQH
+name: Gourdin
+type: arme
+img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/gourdin.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Yh7VGX3BikmIjVQH
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 1
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Commune
+      frequence: 54
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 8
+  categorie_parade: ''
+  dommages: '1'
+  mortalite: mortel
+  penetration: 0
+  force: '7'
+  competence: Masse à 1 main
+  lancer: ''
+  tir: ''
+  portee_courte: 0
+  portee_moyenne: 0
+  portee_extreme: 0
+  magique: false
+  ecaille_efficacite: 0
+  resistance_magique: 0
+  rapide: true
+  deuxmains: false
+  unemain: true
+  initpremierround: gourdin
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206108
+  modifiedTime: 1676074487969
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.Yh7VGX3BikmIjVQH
+  duplicateSource: null
+_key: '!items!Yh7VGX3BikmIjVQH'
+
diff --git a/packs_src/equipement/arme_Grande_hache_hVgd4APvAW8sbXf0.yml b/packs_src/equipement/arme_Grande_hache_hVgd4APvAW8sbXf0.yml
new file mode 100644
index 00000000..d62e0be9
--- /dev/null
+++ b/packs_src/equipement/arme_Grande_hache_hVgd4APvAW8sbXf0.yml
@@ -0,0 +1,59 @@
+_id: hVgd4APvAW8sbXf0
+name: Grande hache
+type: arme
+img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/grande_hache.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.hVgd4APvAW8sbXf0
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 3
+  quantite: 1
+  qualite: 0
+  cout: 15
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  resistance: 8
+  categorie_parade: haches
+  dommages: '4'
+  mortalite: mortel
+  penetration: 0
+  force: '13'
+  competence: Hache à 2 mains
+  lancer: ''
+  tir: ''
+  portee_courte: 0
+  portee_moyenne: 0
+  portee_extreme: 0
+  magique: false
+  ecaille_efficacite: 0
+  resistance_magique: 0
+  rapide: false
+  deuxmains: true
+  unemain: false
+  initpremierround: hast
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206111
+  modifiedTime: 1676074487970
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.hVgd4APvAW8sbXf0
+  duplicateSource: null
+_key: '!items!hVgd4APvAW8sbXf0'
+
diff --git a/packs_src/equipement/arme_Hache_de_bataille_TKsUXJq9w7ezcFGQ.yml b/packs_src/equipement/arme_Hache_de_bataille_TKsUXJq9w7ezcFGQ.yml
new file mode 100644
index 00000000..43df3ae0
--- /dev/null
+++ b/packs_src/equipement/arme_Hache_de_bataille_TKsUXJq9w7ezcFGQ.yml
@@ -0,0 +1,59 @@
+_id: TKsUXJq9w7ezcFGQ
+name: Hache de bataille
+type: arme
+img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/hache_bataille.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.TKsUXJq9w7ezcFGQ
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 2
+  quantite: 1
+  qualite: 0
+  cout: 15
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  resistance: 8
+  categorie_parade: haches
+  dommages: 3/4
+  mortalite: mortel
+  penetration: 0
+  force: 12/11
+  competence: Hache à 1 main
+  lancer: ''
+  tir: ''
+  portee_courte: 0
+  portee_moyenne: 0
+  portee_extreme: 0
+  magique: false
+  ecaille_efficacite: 0
+  resistance_magique: 0
+  rapide: false
+  deuxmains: true
+  unemain: true
+  initpremierround: hachebataille
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206026
+  modifiedTime: 1676074487968
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.TKsUXJq9w7ezcFGQ
+  duplicateSource: null
+_key: '!items!TKsUXJq9w7ezcFGQ'
+
diff --git a/packs_src/equipement/arme_Hachette_WTWXZeoK5HpCrGFy.yml b/packs_src/equipement/arme_Hachette_WTWXZeoK5HpCrGFy.yml
new file mode 100644
index 00000000..2bf39e41
--- /dev/null
+++ b/packs_src/equipement/arme_Hachette_WTWXZeoK5HpCrGFy.yml
@@ -0,0 +1,59 @@
+_id: WTWXZeoK5HpCrGFy
+name: Hachette
+type: arme
+img: systems/foundryvtt-reve-de-dragon/icons/objets/hachette.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.WTWXZeoK5HpCrGFy
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 1
+  quantite: 1
+  qualite: 0
+  cout: 4
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Commune
+      frequence: 54
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 6
+  categorie_parade: haches
+  dommages: '2'
+  mortalite: mortel
+  penetration: 0
+  force: '8'
+  competence: Hache à 1 main
+  lancer: ''
+  tir: ''
+  portee_courte: 0
+  portee_moyenne: 0
+  portee_extreme: 0
+  magique: false
+  ecaille_efficacite: null
+  resistance_magique: null
+  rapide: true
+  deuxmains: false
+  unemain: true
+  initpremierround: dague
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206107
+  modifiedTime: 1676074487968
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.WTWXZeoK5HpCrGFy
+  duplicateSource: null
+_key: '!items!WTWXZeoK5HpCrGFy'
+
diff --git a/packs_src/equipement/arme_Javeline_Ri5QtS98FTfgHk2N.yml b/packs_src/equipement/arme_Javeline_Ri5QtS98FTfgHk2N.yml
new file mode 100644
index 00000000..3adefe93
--- /dev/null
+++ b/packs_src/equipement/arme_Javeline_Ri5QtS98FTfgHk2N.yml
@@ -0,0 +1,59 @@
+_id: Ri5QtS98FTfgHk2N
+name: Javeline
+type: arme
+img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/javeline.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Ri5QtS98FTfgHk2N
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 1
+  quantite: 1
+  qualite: 0
+  cout: 1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  resistance: 5
+  categorie_parade: lances
+  dommages: '1'
+  mortalite: mortel
+  penetration: 0
+  force: '7'
+  competence: Lance
+  lancer: Javelot
+  tir: ''
+  portee_courte: 6
+  portee_moyenne: 12
+  portee_extreme: 20
+  magique: false
+  ecaille_efficacite: 0
+  resistance_magique: 0
+  rapide: true
+  deuxmains: false
+  unemain: true
+  initpremierround: hast
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206025
+  modifiedTime: 1676074487967
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.Ri5QtS98FTfgHk2N
+  duplicateSource: null
+_key: '!items!Ri5QtS98FTfgHk2N'
+
diff --git a/packs_src/equipement/arme_Javelot_Ro5cOOtLLB0lMlzl.yml b/packs_src/equipement/arme_Javelot_Ro5cOOtLLB0lMlzl.yml
new file mode 100644
index 00000000..b202aa4d
--- /dev/null
+++ b/packs_src/equipement/arme_Javelot_Ro5cOOtLLB0lMlzl.yml
@@ -0,0 +1,64 @@
+_id: Ro5cOOtLLB0lMlzl
+name: Javelot
+type: arme
+img: systems/foundryvtt-reve-de-dragon/icons/objets/javelot.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Ro5cOOtLLB0lMlzl
+system:
+  description: >-
+    <p>Chaque point de force au dessus de 10 augmente les port&eacute;es de
+    1m.</p>
+
+    <p>Chaque point de force en dessous de 9 diminue les port&eacute;es de
+    1m.</p>
+  descriptionmj: ''
+  equipe: false
+  encombrement: 1
+  quantite: 1
+  qualite: 0
+  cout: 1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  resistance: 1
+  categorie_parade: lances
+  dommages: '1'
+  mortalite: mortel
+  penetration: 0
+  force: '0'
+  competence: Lance
+  lancer: Javelot
+  tir: ''
+  portee_courte: 6
+  portee_moyenne: 12
+  portee_extreme: 20
+  magique: false
+  ecaille_efficacite: 0
+  resistance_magique: 0
+  rapide: true
+  deuxmains: false
+  unemain: true
+  initpremierround: hast
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206025
+  modifiedTime: 1676074487967
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.Ro5cOOtLLB0lMlzl
+  duplicateSource: null
+_key: '!items!Ro5cOOtLLB0lMlzl'
+
diff --git a/packs_src/equipement/arme_Lance_courte_PSc92VlQCdNnbPlg.yml b/packs_src/equipement/arme_Lance_courte_PSc92VlQCdNnbPlg.yml
new file mode 100644
index 00000000..b374fda2
--- /dev/null
+++ b/packs_src/equipement/arme_Lance_courte_PSc92VlQCdNnbPlg.yml
@@ -0,0 +1,59 @@
+_id: PSc92VlQCdNnbPlg
+name: Lance courte
+type: arme
+img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/lance.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.PSc92VlQCdNnbPlg
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 2
+  quantite: 1
+  qualite: 0
+  cout: 3
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  resistance: 5
+  categorie_parade: lances
+  dommages: '2'
+  mortalite: mortel
+  penetration: 0
+  force: '8'
+  competence: Lance
+  lancer: ''
+  tir: ''
+  portee_courte: 0
+  portee_moyenne: 0
+  portee_extreme: 0
+  magique: false
+  ecaille_efficacite: null
+  resistance_magique: null
+  rapide: true
+  deuxmains: false
+  unemain: true
+  initpremierround: lance
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206024
+  modifiedTime: 1676074487966
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.PSc92VlQCdNnbPlg
+  duplicateSource: null
+_key: '!items!PSc92VlQCdNnbPlg'
+
diff --git a/packs_src/equipement/arme_Maillet_3uWCDH1NOjHJpVo1.yml b/packs_src/equipement/arme_Maillet_3uWCDH1NOjHJpVo1.yml
new file mode 100644
index 00000000..daabe6b7
--- /dev/null
+++ b/packs_src/equipement/arme_Maillet_3uWCDH1NOjHJpVo1.yml
@@ -0,0 +1,59 @@
+_id: 3uWCDH1NOjHJpVo1
+name: Maillet
+type: arme
+img: systems/foundryvtt-reve-de-dragon/icons/objets/maillet.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.3uWCDH1NOjHJpVo1
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0.05
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 7
+  categorie_parade: ''
+  dommages: '1'
+  mortalite: mortel
+  penetration: 0
+  force: '7'
+  competence: Masse à 1 main
+  lancer: ''
+  tir: ''
+  portee_courte: 0
+  portee_moyenne: 0
+  portee_extreme: 0
+  magique: false
+  ecaille_efficacite: 0
+  resistance_magique: 0
+  rapide: false
+  deuxmains: false
+  unemain: true
+  initpremierround: masse
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206015
+  modifiedTime: 1676074487963
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.3uWCDH1NOjHJpVo1
+  duplicateSource: null
+_key: '!items!3uWCDH1NOjHJpVo1'
+
diff --git a/packs_src/equipement/arme_Marteau_tMWzePiuMtiCQnAU.yml b/packs_src/equipement/arme_Marteau_tMWzePiuMtiCQnAU.yml
new file mode 100644
index 00000000..45071480
--- /dev/null
+++ b/packs_src/equipement/arme_Marteau_tMWzePiuMtiCQnAU.yml
@@ -0,0 +1,59 @@
+_id: tMWzePiuMtiCQnAU
+name: Marteau
+type: arme
+img: systems/foundryvtt-reve-de-dragon/icons/objets/marteau.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.tMWzePiuMtiCQnAU
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.3
+  quantite: 1
+  qualite: 0
+  cout: 1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 8
+  categorie_parade: ''
+  dommages: '2'
+  mortalite: mortel
+  penetration: 0
+  force: '7'
+  competence: Masse à 1 main
+  lancer: ''
+  tir: ''
+  portee_courte: 0
+  portee_moyenne: 0
+  portee_extreme: 0
+  magique: false
+  ecaille_efficacite: 0
+  resistance_magique: 0
+  rapide: false
+  deuxmains: false
+  unemain: true
+  initpremierround: masse
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206117
+  modifiedTime: 1676074487972
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.tMWzePiuMtiCQnAU
+  duplicateSource: null
+_key: '!items!tMWzePiuMtiCQnAU'
+
diff --git a/packs_src/equipement/arme_Masse_lourde_MGvyXFQJpv6nNynl.yml b/packs_src/equipement/arme_Masse_lourde_MGvyXFQJpv6nNynl.yml
new file mode 100644
index 00000000..d92ce1d8
--- /dev/null
+++ b/packs_src/equipement/arme_Masse_lourde_MGvyXFQJpv6nNynl.yml
@@ -0,0 +1,59 @@
+_id: MGvyXFQJpv6nNynl
+name: Masse lourde
+type: arme
+img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/masse_lourde.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.MGvyXFQJpv6nNynl
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 3
+  quantite: 1
+  qualite: 0
+  cout: 4
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 10
+  categorie_parade: ''
+  dommages: 3/4
+  mortalite: mortel
+  penetration: 0
+  force: 12/11
+  competence: Masse à 1 main
+  lancer: ''
+  tir: ''
+  portee_courte: 0
+  portee_moyenne: 0
+  portee_extreme: 0
+  magique: false
+  ecaille_efficacite: 0
+  resistance_magique: 0
+  rapide: false
+  deuxmains: true
+  unemain: true
+  initpremierround: masse
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206023
+  modifiedTime: 1676074487966
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.MGvyXFQJpv6nNynl
+  duplicateSource: null
+_key: '!items!MGvyXFQJpv6nNynl'
+
diff --git a/packs_src/equipement/arme_Massette_92GDNmNVa2u0gzpx.yml b/packs_src/equipement/arme_Massette_92GDNmNVa2u0gzpx.yml
new file mode 100644
index 00000000..b511fe63
--- /dev/null
+++ b/packs_src/equipement/arme_Massette_92GDNmNVa2u0gzpx.yml
@@ -0,0 +1,59 @@
+_id: 92GDNmNVa2u0gzpx
+name: Massette
+type: arme
+img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/massette.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.92GDNmNVa2u0gzpx
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 1
+  quantite: 1
+  qualite: 0
+  cout: 2
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 8
+  categorie_parade: ''
+  dommages: '2'
+  mortalite: mortel
+  penetration: 0
+  force: '9'
+  competence: Masse à 1 main
+  lancer: ''
+  tir: ''
+  portee_courte: 0
+  portee_moyenne: 0
+  portee_extreme: 0
+  magique: false
+  ecaille_efficacite: 0
+  resistance_magique: 0
+  rapide: true
+  deuxmains: false
+  unemain: true
+  initpremierround: masse
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206017
+  modifiedTime: 1676074487964
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.92GDNmNVa2u0gzpx
+  duplicateSource: null
+_key: '!items!92GDNmNVa2u0gzpx'
+
diff --git a/packs_src/equipement/arme_Rasoir_HjbB4f1CDz96Hv88.yml b/packs_src/equipement/arme_Rasoir_HjbB4f1CDz96Hv88.yml
new file mode 100644
index 00000000..3dad4775
--- /dev/null
+++ b/packs_src/equipement/arme_Rasoir_HjbB4f1CDz96Hv88.yml
@@ -0,0 +1,59 @@
+_id: HjbB4f1CDz96Hv88
+name: Rasoir
+type: arme
+img: systems/foundryvtt-reve-de-dragon/icons/objets/rasoir.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.HjbB4f1CDz96Hv88
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 2
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+  categorie_parade: dagues
+  dommages: '1'
+  mortalite: mortel
+  penetration: 0
+  force: '0'
+  competence: Dague
+  lancer: Dague de jet
+  tir: ''
+  portee_courte: 3
+  portee_moyenne: 8
+  portee_extreme: 15
+  magique: false
+  ecaille_efficacite: 0
+  resistance_magique: 0
+  rapide: false
+  deuxmains: false
+  unemain: false
+  initpremierround: dague
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206021
+  modifiedTime: 1676074487965
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.HjbB4f1CDz96Hv88
+  duplicateSource: null
+_key: '!items!HjbB4f1CDz96Hv88'
+
diff --git a/packs_src/equipement/arme__p_e_b_tarde_MQxgfYTEQEUhG116.yml b/packs_src/equipement/arme__p_e_b_tarde_MQxgfYTEQEUhG116.yml
new file mode 100644
index 00000000..600898e6
--- /dev/null
+++ b/packs_src/equipement/arme__p_e_b_tarde_MQxgfYTEQEUhG116.yml
@@ -0,0 +1,63 @@
+_id: MQxgfYTEQEUhG116
+name: Épée bâtarde
+type: arme
+img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_batarde.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.MQxgfYTEQEUhG116
+system:
+  description: >-
+    <p>Comme son nom l&rsquo;indique, c&rsquo;est une <em>b&acirc;tarde </em>de
+    l'&eacute;p&eacute;e longue et de l'&eacute;p&eacute;e sorde, &agrave; la
+    fois longue et large, pouvant s&rsquo;utiliser &agrave; une ou deux
+    mains.</p>
+  descriptionmj: ''
+  equipe: false
+  encombrement: 3
+  quantite: 1
+  qualite: 0
+  cout: 30
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rarissime
+      frequence: 2
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  resistance: 14
+  categorie_parade: epees-lourdes
+  dommages: 4/5
+  mortalite: mortel
+  penetration: 0
+  force: 13/12
+  competence: Epée à 1 main
+  lancer: ''
+  tir: ''
+  portee_courte: 0
+  portee_moyenne: 0
+  portee_extreme: 0
+  magique: false
+  ecaille_efficacite: null
+  resistance_magique: null
+  rapide: false
+  deuxmains: true
+  unemain: true
+  initpremierround: epeebatarde
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206023
+  modifiedTime: 1676074487966
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.MQxgfYTEQEUhG116
+  duplicateSource: null
+_key: '!items!MQxgfYTEQEUhG116'
+
diff --git a/packs_src/equipement/arme__p_e_cyane_wPE64RRcuLlvuPrY.yml b/packs_src/equipement/arme__p_e_cyane_wPE64RRcuLlvuPrY.yml
new file mode 100644
index 00000000..2b22ed0f
--- /dev/null
+++ b/packs_src/equipement/arme__p_e_cyane_wPE64RRcuLlvuPrY.yml
@@ -0,0 +1,61 @@
+_id: wPE64RRcuLlvuPrY
+name: Épée cyane
+type: arme
+img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_cyane.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.wPE64RRcuLlvuPrY
+system:
+  description: >-
+    <p>Long <em>cimeterre </em>&agrave; l&rsquo;acier bleut&eacute;,
+    exclusivement fabriqu&eacute; par les Cyans ou Hommes bleus.</p>
+  descriptionmj: ''
+  equipe: false
+  encombrement: 2
+  quantite: 1
+  qualite: 0
+  cout: 25
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rarissime
+      frequence: 2
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  resistance: 12
+  categorie_parade: epees-lourdes
+  dommages: '3'
+  mortalite: mortel
+  penetration: 0
+  force: '11'
+  competence: Epée à 1 main
+  lancer: ''
+  tir: ''
+  portee_courte: 0
+  portee_moyenne: 0
+  portee_extreme: 0
+  magique: false
+  ecaille_efficacite: null
+  resistance_magique: null
+  rapide: true
+  deuxmains: false
+  unemain: true
+  initpremierround: epeecyane
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206118
+  modifiedTime: 1676074487975
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.wPE64RRcuLlvuPrY
+  duplicateSource: null
+_key: '!items!wPE64RRcuLlvuPrY'
+
diff --git a/packs_src/equipement/arme__p_e_demi_dragonne_vnlRGjt7X6yQRObA.yml b/packs_src/equipement/arme__p_e_demi_dragonne_vnlRGjt7X6yQRObA.yml
new file mode 100644
index 00000000..eda8867c
--- /dev/null
+++ b/packs_src/equipement/arme__p_e_demi_dragonne_vnlRGjt7X6yQRObA.yml
@@ -0,0 +1,59 @@
+name: Épée demi-dragonne
+type: arme
+flags:
+  core:
+    sourceId: Item.ErwaSLcGryAbYjkm
+img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/demi_dragonne.webp
+effects: []
+_id: vnlRGjt7X6yQRObA
+system:
+  description: null
+  descriptionmj: ''
+  equipe: false
+  encombrement: 1.5
+  quantite: 1
+  qualite: 0
+  cout: 15
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 10
+  categorie_parade: epees-longues
+  dommages: '2'
+  mortalite: mortel
+  penetration: 0
+  force: '10'
+  competence: Epée à 1 main
+  lancer: ''
+  tir: ''
+  portee_courte: 0
+  portee_moyenne: 0
+  portee_extreme: 0
+  magique: false
+  ecaille_efficacite: null
+  resistance_magique: null
+  rapide: true
+  deuxmains: false
+  unemain: true
+  initpremierround: epeedragonne
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206118
+  modifiedTime: 1676074487975
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.ErwaSLcGryAbYjkm
+  duplicateSource: null
+_key: '!items!vnlRGjt7X6yQRObA'
+
diff --git a/packs_src/equipement/arme__p_e_dragonne_dLiMJO6aUkh0EuIZ.yml b/packs_src/equipement/arme__p_e_dragonne_dLiMJO6aUkh0EuIZ.yml
new file mode 100644
index 00000000..b7c260d1
--- /dev/null
+++ b/packs_src/equipement/arme__p_e_dragonne_dLiMJO6aUkh0EuIZ.yml
@@ -0,0 +1,61 @@
+_id: dLiMJO6aUkh0EuIZ
+name: Épée dragonne
+type: arme
+img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_dragonne.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.dLiMJO6aUkh0EuIZ
+system:
+  description: >-
+    <p>C&rsquo;est une &eacute;p&eacute;e <em>longue</em>, plus robuste que
+    l&rsquo;esparlongue, pouvant &eacute;galement frapper de taille.</p>
+  descriptionmj: ''
+  equipe: false
+  encombrement: 2
+  quantite: 1
+  qualite: 0
+  cout: 20
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 12
+  categorie_parade: epees-longues
+  dommages: '3'
+  mortalite: mortel
+  penetration: 0
+  force: '11'
+  competence: Epée à 1 main
+  lancer: ''
+  tir: ''
+  portee_courte: 0
+  portee_moyenne: 0
+  portee_extreme: 0
+  magique: false
+  ecaille_efficacite: null
+  resistance_magique: null
+  rapide: true
+  deuxmains: false
+  unemain: true
+  initpremierround: epeedragonne
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206110
+  modifiedTime: 1676074487969
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.dLiMJO6aUkh0EuIZ
+  duplicateSource: null
+_key: '!items!dLiMJO6aUkh0EuIZ'
+
diff --git a/packs_src/equipement/arme__p_e_gnome_HdciYu5J2SrJO8e3.yml b/packs_src/equipement/arme__p_e_gnome_HdciYu5J2SrJO8e3.yml
new file mode 100644
index 00000000..b2bdfa9d
--- /dev/null
+++ b/packs_src/equipement/arme__p_e_gnome_HdciYu5J2SrJO8e3.yml
@@ -0,0 +1,61 @@
+_id: HdciYu5J2SrJO8e3
+name: Épée gnome
+type: arme
+img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_gnome.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.HdciYu5J2SrJO8e3
+system:
+  description: >-
+    <p>C&rsquo;est une &eacute;p&eacute;e <em>courte</em>, essentiellement
+    fabriqu&eacute;e et port&eacute;e par les Gnomes au Second &Acirc;ge.</p>
+  descriptionmj: ''
+  equipe: false
+  encombrement: 1
+  quantite: 1
+  qualite: 0
+  cout: 12
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 12
+  categorie_parade: epees-courtes
+  dommages: '2'
+  mortalite: mortel
+  penetration: 0
+  force: '8'
+  competence: Epée à 1 main
+  lancer: ''
+  tir: ''
+  portee_courte: 0
+  portee_moyenne: 0
+  portee_extreme: 0
+  magique: false
+  ecaille_efficacite: null
+  resistance_magique: null
+  rapide: true
+  deuxmains: false
+  unemain: true
+  initpremierround: epeegnome
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206020
+  modifiedTime: 1676074487965
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.HdciYu5J2SrJO8e3
+  duplicateSource: null
+_key: '!items!HdciYu5J2SrJO8e3'
+
diff --git a/packs_src/equipement/arme__p_e_sorde_oXpPZ9LS1nsU0nGT.yml b/packs_src/equipement/arme__p_e_sorde_oXpPZ9LS1nsU0nGT.yml
new file mode 100644
index 00000000..5c7c7562
--- /dev/null
+++ b/packs_src/equipement/arme__p_e_sorde_oXpPZ9LS1nsU0nGT.yml
@@ -0,0 +1,66 @@
+_id: oXpPZ9LS1nsU0nGT
+name: Épée sorde
+type: arme
+img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_sord.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.oXpPZ9LS1nsU0nGT
+system:
+  description: >-
+    <p>C&rsquo;est une &eacute;p&eacute;e plus courte que la dragonne, mais plus
+    <em>large</em>. Elle peut s&rsquo;utiliser &agrave; une ou deux mains. Sa
+    grande solidit&eacute; en fait l&rsquo;&eacute;p&eacute;e de
+    pr&eacute;dilection des gardes et des soldats.</p>
+
+    <p>C&rsquo;est probablement &agrave; elle que le <em>Guerrier Sorde</em>
+    doit son nom (&agrave; moins que ce ne soit l&rsquo;inverse).</p>
+  descriptionmj: ''
+  equipe: false
+  encombrement: 2
+  quantite: 1
+  qualite: 0
+  cout: 20
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 15
+  categorie_parade: epees-lourdes
+  dommages: 3/4
+  mortalite: mortel
+  penetration: null
+  force: 12/11
+  competence: Epée à 1 main
+  lancer: ''
+  tir: ''
+  portee_courte: 0
+  portee_moyenne: 0
+  portee_extreme: 0
+  magique: false
+  ecaille_efficacite: null
+  resistance_magique: null
+  rapide: false
+  deuxmains: true
+  unemain: true
+  initpremierround: epeesorde
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206115
+  modifiedTime: 1676074487972
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.oXpPZ9LS1nsU0nGT
+  duplicateSource: null
+_key: '!items!oXpPZ9LS1nsU0nGT'
+
diff --git a/packs_src/equipement/armure_Cuir_Epais_szOThadvQvFcS79R.yml b/packs_src/equipement/armure_Cuir_Epais_szOThadvQvFcS79R.yml
new file mode 100644
index 00000000..e6cd4279
--- /dev/null
+++ b/packs_src/equipement/armure_Cuir_Epais_szOThadvQvFcS79R.yml
@@ -0,0 +1,48 @@
+_id: szOThadvQvFcS79R
+name: Cuir Epais
+type: armure
+img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_epais.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.szOThadvQvFcS79R
+system:
+  description: >-
+    <p>Cuir très épais comme le cuir de botte. Pectoral de cuir épais + jupon de
+    bandes ou de tresses de cuir ou cuissards de cuir épais sur culottes de cuir
+    souple + bottes dures + casque de cuir.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  equipe: false
+  encombrement: 2
+  quantite: 1
+  qualite: 0
+  cout: 10
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  protection: '3'
+  deterioration: 0
+  malus: -1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206117
+  modifiedTime: 1676074487972
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.szOThadvQvFcS79R
+  duplicateSource: null
+_key: '!items!szOThadvQvFcS79R'
+
diff --git a/packs_src/equipement/armure_Cuir_Souple_b0f08L5CDeFIMluC.yml b/packs_src/equipement/armure_Cuir_Souple_b0f08L5CDeFIMluC.yml
new file mode 100644
index 00000000..f77eed1e
--- /dev/null
+++ b/packs_src/equipement/armure_Cuir_Souple_b0f08L5CDeFIMluC.yml
@@ -0,0 +1,47 @@
+_id: b0f08L5CDeFIMluC
+name: Cuir Souple
+type: armure
+img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC
+system:
+  description: >-
+    <p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de
+    cuir souple + culottes de cuir souple + bottes de cuir souple.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 6
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  protection: 2
+  deterioration: 0
+  malus: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206109
+  modifiedTime: 1676074487969
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC
+  duplicateSource: null
+_key: '!items!b0f08L5CDeFIMluC'
+
diff --git a/packs_src/equipement/armure_Cuir___Metal_fDwsTMuug0Z5BdaA.yml b/packs_src/equipement/armure_Cuir___Metal_fDwsTMuug0Z5BdaA.yml
new file mode 100644
index 00000000..8ae906d5
--- /dev/null
+++ b/packs_src/equipement/armure_Cuir___Metal_fDwsTMuug0Z5BdaA.yml
@@ -0,0 +1,49 @@
+_id: fDwsTMuug0Z5BdaA
+name: Cuir / Metal
+type: armure
+img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_metal.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.fDwsTMuug0Z5BdaA
+system:
+  description: >-
+    <p>Cuir épais clouté, ou petites plaquettes, écailles ou anneaux de fer
+    cousus sur le cuir. Pectoral ou cotte de cuir/métal + jupon ou cuissards de
+    cuir / métal sur culottes de cuir souple + bottes de cuir / métal + casque
+    de métal.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  equipe: false
+  encombrement: 4
+  quantite: 1
+  qualite: 0
+  cout: 20
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  protection: '4'
+  deterioration: 0
+  malus: -2
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206110
+  modifiedTime: 1676074487969
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.fDwsTMuug0Z5BdaA
+  duplicateSource: null
+_key: '!items!fDwsTMuug0Z5BdaA'
+
diff --git a/packs_src/equipement/armure_Drap_Matelass__vQ494sD9FgFI08kZ.yml b/packs_src/equipement/armure_Drap_Matelass__vQ494sD9FgFI08kZ.yml
new file mode 100644
index 00000000..7392b20c
--- /dev/null
+++ b/packs_src/equipement/armure_Drap_Matelass__vQ494sD9FgFI08kZ.yml
@@ -0,0 +1,51 @@
+_id: vQ494sD9FgFI08kZ
+name: Drap Matelassé
+type: armure
+img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/drap_matelasse.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.vQ494sD9FgFI08kZ
+system:
+  description: >-
+    <p>Deux épaisseurs de drap surpiquées, avec rembourrage de laine.</p>
+
+    <p>Pourpoint ou cotte de drap matelassé + culottes de drap matelassé +
+    bottes de cuir souple. Le pourpoint est une sorte de veste ; la cotte est
+    une sorte de tunique, lacée sur la poitrine, et descendant jusqu’aux genoux,
+    façon Robin des Bois.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 4
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Commune
+      frequence: 54
+  protection: '1'
+  deterioration: 0
+  malus: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206118
+  modifiedTime: 1676074487975
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.vQ494sD9FgFI08kZ
+  duplicateSource: null
+_key: '!items!vQ494sD9FgFI08kZ'
+
diff --git a/packs_src/equipement/armure_Mailles_de_Fer_KQZIK8ltQ3sQiDGe.yml b/packs_src/equipement/armure_Mailles_de_Fer_KQZIK8ltQ3sQiDGe.yml
new file mode 100644
index 00000000..127e42ad
--- /dev/null
+++ b/packs_src/equipement/armure_Mailles_de_Fer_KQZIK8ltQ3sQiDGe.yml
@@ -0,0 +1,47 @@
+_id: KQZIK8ltQ3sQiDGe
+name: Mailles de Fer
+type: armure
+img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/mailles.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.KQZIK8ltQ3sQiDGe
+system:
+  description: >-
+    <p>Grand haubert de mailles avec capuche À enfiler sur une cotte de cuir
+    souple ou de drap matelassé) + bottes de cuir / métal.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  equipe: false
+  encombrement: 6
+  quantite: 1
+  qualite: 0
+  cout: 50
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rarissime
+      frequence: 2
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  protection: '5'
+  deterioration: null
+  malus: -4
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206022
+  modifiedTime: 1676074487965
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.KQZIK8ltQ3sQiDGe
+  duplicateSource: null
+_key: '!items!KQZIK8ltQ3sQiDGe'
+
diff --git a/packs_src/equipement/armure_Plaques_de_Fer_S3bLtbXe6BzEFCjt.yml b/packs_src/equipement/armure_Plaques_de_Fer_S3bLtbXe6BzEFCjt.yml
new file mode 100644
index 00000000..e956d49c
--- /dev/null
+++ b/packs_src/equipement/armure_Plaques_de_Fer_S3bLtbXe6BzEFCjt.yml
@@ -0,0 +1,47 @@
+_id: S3bLtbXe6BzEFCjt
+name: Plaques de Fer
+type: armure
+img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.S3bLtbXe6BzEFCjt
+system:
+  description: >-
+    <p>L'armure classique du chevalier. Armure complète de plaques (heaume,
+    cuirasse, épaulières, cubitières, ventrière, cuissards, jambières).</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  equipe: false
+  encombrement: 8
+  quantite: 1
+  qualite: 0
+  cout: 100
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rarissime
+      frequence: 2
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  protection: '6'
+  deterioration: 0
+  malus: -6
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206026
+  modifiedTime: 1676074487967
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.S3bLtbXe6BzEFCjt
+  duplicateSource: null
+_key: '!items!S3bLtbXe6BzEFCjt'
+
diff --git a/packs_src/equipement/conteneur_Aum_ni_re_iCvphbPdxUcfqetd.yml b/packs_src/equipement/conteneur_Aum_ni_re_iCvphbPdxUcfqetd.yml
new file mode 100644
index 00000000..c1e7a29f
--- /dev/null
+++ b/packs_src/equipement/conteneur_Aum_ni_re_iCvphbPdxUcfqetd.yml
@@ -0,0 +1,42 @@
+_id: iCvphbPdxUcfqetd
+name: Aumônière
+type: conteneur
+img: systems/foundryvtt-reve-de-dragon/icons/objets/aumoniere.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.iCvphbPdxUcfqetd
+system:
+  description: <p>Comme une bourse, mais sous forme d'une coque en cuir rigide.</p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0.2
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Commune
+      frequence: 54
+  contenu: []
+  capacite: 0.25
+  equipe: false
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206112
+  modifiedTime: 1676074487970
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.iCvphbPdxUcfqetd
+  duplicateSource: null
+_key: '!items!iCvphbPdxUcfqetd'
+
diff --git a/packs_src/equipement/conteneur_Besace_de_cuir_yO9Vx7tqF8qbZoYw.yml b/packs_src/equipement/conteneur_Besace_de_cuir_yO9Vx7tqF8qbZoYw.yml
new file mode 100644
index 00000000..6cc0a935
--- /dev/null
+++ b/packs_src/equipement/conteneur_Besace_de_cuir_yO9Vx7tqF8qbZoYw.yml
@@ -0,0 +1,42 @@
+_id: yO9Vx7tqF8qbZoYw
+name: Besace de cuir
+type: conteneur
+img: systems/foundryvtt-reve-de-dragon/icons/objets/besace.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.yO9Vx7tqF8qbZoYw
+system:
+  description: ''
+  descriptionmj: ''
+  encombrement: 0.2
+  quantite: 1
+  qualite: 0
+  cout: 0.5
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Commune
+      frequence: 54
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  contenu: []
+  capacite: 10
+  equipe: false
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206179
+  modifiedTime: 1676074487975
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.yO9Vx7tqF8qbZoYw
+  duplicateSource: null
+_key: '!items!yO9Vx7tqF8qbZoYw'
+
diff --git a/packs_src/equipement/conteneur_Bouilloire_de_fer__2_litres__K4n2JuDnoHDUPCZG.yml b/packs_src/equipement/conteneur_Bouilloire_de_fer__2_litres__K4n2JuDnoHDUPCZG.yml
new file mode 100644
index 00000000..8ed585c8
--- /dev/null
+++ b/packs_src/equipement/conteneur_Bouilloire_de_fer__2_litres__K4n2JuDnoHDUPCZG.yml
@@ -0,0 +1,42 @@
+_id: K4n2JuDnoHDUPCZG
+name: Bouilloire de fer (2 litres)
+type: conteneur
+img: systems/foundryvtt-reve-de-dragon/icons/objets/bouilloire.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.K4n2JuDnoHDUPCZG
+system:
+  description: ''
+  descriptionmj: ''
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 0.5
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  contenu: []
+  capacite: 1
+  equipe: false
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206022
+  modifiedTime: 1676074487965
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.K4n2JuDnoHDUPCZG
+  duplicateSource: null
+_key: '!items!K4n2JuDnoHDUPCZG'
+
diff --git a/packs_src/equipement/conteneur_Bourse__sachet_de_tissu_UczsYTAoP9koA2SL.yml b/packs_src/equipement/conteneur_Bourse__sachet_de_tissu_UczsYTAoP9koA2SL.yml
new file mode 100644
index 00000000..14cd8941
--- /dev/null
+++ b/packs_src/equipement/conteneur_Bourse__sachet_de_tissu_UczsYTAoP9koA2SL.yml
@@ -0,0 +1,42 @@
+_id: UczsYTAoP9koA2SL
+name: Bourse, sachet de tissu
+type: conteneur
+img: systems/foundryvtt-reve-de-dragon/icons/objets/bourse_sachet.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.UczsYTAoP9koA2SL
+system:
+  description: ''
+  descriptionmj: ''
+  encombrement: 0.01
+  quantite: 1
+  qualite: 0
+  cout: 0.05
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Commune
+      frequence: 54
+    - milieu: Villes
+      rarete: Commune
+      frequence: 54
+  contenu: []
+  capacite: 0.3
+  equipe: false
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206107
+  modifiedTime: 1676074487968
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.UczsYTAoP9koA2SL
+  duplicateSource: null
+_key: '!items!UczsYTAoP9koA2SL'
+
diff --git a/packs_src/equipement/conteneur_Bourse_de_cuir_zlDa1vwmls6Uf4pt.yml b/packs_src/equipement/conteneur_Bourse_de_cuir_zlDa1vwmls6Uf4pt.yml
new file mode 100644
index 00000000..86df631c
--- /dev/null
+++ b/packs_src/equipement/conteneur_Bourse_de_cuir_zlDa1vwmls6Uf4pt.yml
@@ -0,0 +1,42 @@
+_id: zlDa1vwmls6Uf4pt
+name: Bourse de cuir
+type: conteneur
+img: systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt
+system:
+  description: ''
+  descriptionmj: ''
+  encombrement: 0.01
+  quantite: 1
+  qualite: 0
+  cout: 0.1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Commune
+      frequence: 54
+  contenu: []
+  capacite: 0.5
+  equipe: false
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206179
+  modifiedTime: 1676074487976
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt
+  duplicateSource: null
+_key: '!items!zlDa1vwmls6Uf4pt'
+
diff --git a/packs_src/equipement/conteneur_Bouteille_de_gr_s__1_litre__PkDJ36j7mS3Kfetp.yml b/packs_src/equipement/conteneur_Bouteille_de_gr_s__1_litre__PkDJ36j7mS3Kfetp.yml
new file mode 100644
index 00000000..84f0d2e9
--- /dev/null
+++ b/packs_src/equipement/conteneur_Bouteille_de_gr_s__1_litre__PkDJ36j7mS3Kfetp.yml
@@ -0,0 +1,42 @@
+_id: PkDJ36j7mS3Kfetp
+name: Bouteille de grès (1 litre)
+type: conteneur
+img: systems/foundryvtt-reve-de-dragon/icons/objets/bouteille_gres.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.PkDJ36j7mS3Kfetp
+system:
+  description: ''
+  descriptionmj: ''
+  encombrement: 0.3
+  quantite: 1
+  qualite: 0
+  cout: 0.4
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  contenu: []
+  capacite: 0.5
+  equipe: false
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206024
+  modifiedTime: 1676074487967
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.PkDJ36j7mS3Kfetp
+  duplicateSource: null
+_key: '!items!PkDJ36j7mS3Kfetp'
+
diff --git a/packs_src/equipement/conteneur_Bouteille_de_verre__1_litre__NNLhxjFsoJVdFuit.yml b/packs_src/equipement/conteneur_Bouteille_de_verre__1_litre__NNLhxjFsoJVdFuit.yml
new file mode 100644
index 00000000..c6deedee
--- /dev/null
+++ b/packs_src/equipement/conteneur_Bouteille_de_verre__1_litre__NNLhxjFsoJVdFuit.yml
@@ -0,0 +1,42 @@
+_id: NNLhxjFsoJVdFuit
+name: Bouteille de verre (1 litre)
+type: conteneur
+img: systems/foundryvtt-reve-de-dragon/icons/objets/bouteille_verre.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.NNLhxjFsoJVdFuit
+system:
+  description: ''
+  descriptionmj: ''
+  encombrement: 0.2
+  quantite: 1
+  qualite: 0
+  cout: 0.7
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  contenu: []
+  capacite: 0.5
+  equipe: false
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206023
+  modifiedTime: 1676074487966
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.NNLhxjFsoJVdFuit
+  duplicateSource: null
+_key: '!items!NNLhxjFsoJVdFuit'
+
diff --git a/packs_src/equipement/conteneur_Burette_de_fer_blanc__40_cl__WC1jMDKcxEJQWGOR.yml b/packs_src/equipement/conteneur_Burette_de_fer_blanc__40_cl__WC1jMDKcxEJQWGOR.yml
new file mode 100644
index 00000000..7354861b
--- /dev/null
+++ b/packs_src/equipement/conteneur_Burette_de_fer_blanc__40_cl__WC1jMDKcxEJQWGOR.yml
@@ -0,0 +1,42 @@
+_id: WC1jMDKcxEJQWGOR
+name: Burette de fer blanc (40 cl)
+type: conteneur
+img: systems/foundryvtt-reve-de-dragon/icons/objets/burette.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.WC1jMDKcxEJQWGOR
+system:
+  description: ''
+  descriptionmj: ''
+  encombrement: 0.2
+  quantite: 1
+  qualite: 0
+  cout: 0.5
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  contenu: []
+  capacite: 0.2
+  equipe: false
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206107
+  modifiedTime: 1676074487968
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.WC1jMDKcxEJQWGOR
+  duplicateSource: null
+_key: '!items!WC1jMDKcxEJQWGOR'
+
diff --git a/packs_src/equipement/conteneur_Carquois_zYI8mDiysWtmsSyy.yml b/packs_src/equipement/conteneur_Carquois_zYI8mDiysWtmsSyy.yml
new file mode 100644
index 00000000..33ead030
--- /dev/null
+++ b/packs_src/equipement/conteneur_Carquois_zYI8mDiysWtmsSyy.yml
@@ -0,0 +1,42 @@
+_id: zYI8mDiysWtmsSyy
+name: Carquois
+type: conteneur
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.zYI8mDiysWtmsSyy
+img: systems/foundryvtt-reve-de-dragon/icons/objets/carquois.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0.5
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  contenu: []
+  capacite: 2
+  equipe: false
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206179
+  modifiedTime: 1676074487976
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.zYI8mDiysWtmsSyy
+  duplicateSource: null
+_key: '!items!zYI8mDiysWtmsSyy'
+
diff --git a/packs_src/equipement/conteneur_Casserole_de_fer__1_litre__5GOk9cMApM4dBcIU.yml b/packs_src/equipement/conteneur_Casserole_de_fer__1_litre__5GOk9cMApM4dBcIU.yml
new file mode 100644
index 00000000..53f89cdd
--- /dev/null
+++ b/packs_src/equipement/conteneur_Casserole_de_fer__1_litre__5GOk9cMApM4dBcIU.yml
@@ -0,0 +1,42 @@
+_id: 5GOk9cMApM4dBcIU
+name: Casserole de fer (1 litre)
+type: conteneur
+img: systems/foundryvtt-reve-de-dragon/icons/objets/casserole.webp
+effects: []
+folder: null
+sort: 0
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diff --git a/packs_src/equipement/conteneur_Ceinturon_de_cuir_Z0ij7qpoYeWMVocP.yml b/packs_src/equipement/conteneur_Ceinturon_de_cuir_Z0ij7qpoYeWMVocP.yml
new file mode 100644
index 00000000..b54bc63e
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+++ b/packs_src/equipement/conteneur_Ceinturon_de_cuir_Z0ij7qpoYeWMVocP.yml
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diff --git a/packs_src/equipement/conteneur_Chaudron_de_fer__5_litres__jKWA5NjsjH0kIZzK.yml b/packs_src/equipement/conteneur_Chaudron_de_fer__5_litres__jKWA5NjsjH0kIZzK.yml
new file mode 100644
index 00000000..18abb276
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+++ b/packs_src/equipement/conteneur_Chaudron_de_fer__5_litres__jKWA5NjsjH0kIZzK.yml
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diff --git a/packs_src/equipement/conteneur_Chope_de_fer__20_cl__UYXXggulNwnodaOt.yml b/packs_src/equipement/conteneur_Chope_de_fer__20_cl__UYXXggulNwnodaOt.yml
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index 00000000..be894806
--- /dev/null
+++ b/packs_src/equipement/conteneur_Chope_de_fer__20_cl__UYXXggulNwnodaOt.yml
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diff --git a/packs_src/equipement/conteneur_Chope_de_gr_s__20_cl__Reqo8GC9p7GI9k9N.yml b/packs_src/equipement/conteneur_Chope_de_gr_s__20_cl__Reqo8GC9p7GI9k9N.yml
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index 00000000..83f787a1
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+++ b/packs_src/equipement/conteneur_Chope_de_gr_s__20_cl__Reqo8GC9p7GI9k9N.yml
@@ -0,0 +1,42 @@
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diff --git a/packs_src/equipement/conteneur_Etui___luth_de_cuir_As5kYvyOrWrr8KJm.yml b/packs_src/equipement/conteneur_Etui___luth_de_cuir_As5kYvyOrWrr8KJm.yml
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index 00000000..41d64bce
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+++ b/packs_src/equipement/conteneur_Etui___luth_de_cuir_As5kYvyOrWrr8KJm.yml
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diff --git a/packs_src/equipement/conteneur_Fiole_de_verre__20_cl__XoslLyWIJYY2RGzz.yml b/packs_src/equipement/conteneur_Fiole_de_verre__20_cl__XoslLyWIJYY2RGzz.yml
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+++ b/packs_src/equipement/conteneur_Fiole_de_verre__20_cl__XoslLyWIJYY2RGzz.yml
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diff --git a/packs_src/equipement/conteneur_Flacon_de_gr_s__40_cl__RWYaq8tnpgrkh5ED.yml b/packs_src/equipement/conteneur_Flacon_de_gr_s__40_cl__RWYaq8tnpgrkh5ED.yml
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index 00000000..4bdf1c00
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diff --git a/packs_src/equipement/conteneur_Flacon_de_verre__40_cl__sXoStuW19r9zVi1S.yml b/packs_src/equipement/conteneur_Flacon_de_verre__40_cl__sXoStuW19r9zVi1S.yml
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index 00000000..df579661
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diff --git a/packs_src/equipement/conteneur_Lanterne___bougie_m9yuZjp9DK7pSqPK.yml b/packs_src/equipement/conteneur_Lanterne___bougie_m9yuZjp9DK7pSqPK.yml
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diff --git a/packs_src/equipement/conteneur_Lanterne___huile_LaAP5tsP1Sc43hKO.yml b/packs_src/equipement/conteneur_Lanterne___huile_LaAP5tsP1Sc43hKO.yml
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diff --git a/packs_src/equipement/conteneur_Marmite_de_fer__3_litres__hjsIxUmanyz5otLJ.yml b/packs_src/equipement/conteneur_Marmite_de_fer__3_litres__hjsIxUmanyz5otLJ.yml
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diff --git a/packs_src/equipement/conteneur_Seau_de_bois_ferr___10_litres__uwwunMSrJoUYTDkG.yml b/packs_src/equipement/conteneur_Seau_de_bois_ferr___10_litres__uwwunMSrJoUYTDkG.yml
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diff --git a/packs_src/equipement/conteneur_Tonnelet__10_litres__nBhYyPbRwcWswiyC.yml b/packs_src/equipement/conteneur_Tonnelet__10_litres__nBhYyPbRwcWswiyC.yml
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diff --git a/packs_src/equipement/herbe_Herbe___pipe_RcfER27g7gX4YGFd.yml b/packs_src/equipement/herbe_Herbe___pipe_RcfER27g7gX4YGFd.yml
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diff --git a/packs_src/equipement/livre_Livre_sbgHtwEj4sK9cMh7.yml b/packs_src/equipement/livre_Livre_sbgHtwEj4sK9cMh7.yml
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+  xp: 0
+  niveau_minimum: 0
+  niveau_maximum: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206117
+  modifiedTime: 1676074487972
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.1bn0Q8cO1qRWQvlf
+  duplicateSource: null
+_key: '!items!sbgHtwEj4sK9cMh7'
+
diff --git a/packs_src/equipement/monnaie_Argent__1_sol__0I30m9qcYJk6UR6o.yml b/packs_src/equipement/monnaie_Argent__1_sol__0I30m9qcYJk6UR6o.yml
new file mode 100644
index 00000000..acfc332b
--- /dev/null
+++ b/packs_src/equipement/monnaie_Argent__1_sol__0I30m9qcYJk6UR6o.yml
@@ -0,0 +1,39 @@
+name: Argent (1 sol)
+type: monnaie
+img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Item.6M7WG9ciKuoYtN9i
+_id: 0I30m9qcYJk6UR6o
+system:
+  description: ''
+  descriptionmj: ''
+  encombrement: null
+  quantite: null
+  qualite: 0
+  cout: 1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Commune
+      frequence: 54
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206013
+  modifiedTime: 1676074487962
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.6M7WG9ciKuoYtN9i
+  duplicateSource: null
+_key: '!items!0I30m9qcYJk6UR6o'
+
diff --git a/packs_src/equipement/monnaie_Bronze__10_deniers__A8UcYUIIlb6YfczN.yml b/packs_src/equipement/monnaie_Bronze__10_deniers__A8UcYUIIlb6YfczN.yml
new file mode 100644
index 00000000..469e4da6
--- /dev/null
+++ b/packs_src/equipement/monnaie_Bronze__10_deniers__A8UcYUIIlb6YfczN.yml
@@ -0,0 +1,39 @@
+name: Bronze (10 deniers)
+type: monnaie
+img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Item.hifMbbRrRdQxflsx
+_id: A8UcYUIIlb6YfczN
+system:
+  description: ''
+  descriptionmj: ''
+  encombrement: 0.01
+  quantite: 1
+  qualite: 0
+  cout: 0.1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Commune
+      frequence: 54
+    - milieu: Villes
+      rarete: Commune
+      frequence: 54
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206018
+  modifiedTime: 1676074487964
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.hifMbbRrRdQxflsx
+  duplicateSource: null
+_key: '!items!A8UcYUIIlb6YfczN'
+
diff --git a/packs_src/equipement/monnaie_Etain__1_denier__fhP2azbUBfmpF441.yml b/packs_src/equipement/monnaie_Etain__1_denier__fhP2azbUBfmpF441.yml
new file mode 100644
index 00000000..78732c40
--- /dev/null
+++ b/packs_src/equipement/monnaie_Etain__1_denier__fhP2azbUBfmpF441.yml
@@ -0,0 +1,39 @@
+name: Etain (1 denier)
+type: monnaie
+img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Item.UFCII7LUClrCWElV
+_id: fhP2azbUBfmpF441
+system:
+  description: ''
+  descriptionmj: ''
+  encombrement: 0.01
+  quantite: 0
+  qualite: 0
+  cout: 0.01
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Commune
+      frequence: 54
+    - milieu: Villes
+      rarete: Commune
+      frequence: 54
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206110
+  modifiedTime: 1676074487970
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.UFCII7LUClrCWElV
+  duplicateSource: null
+_key: '!items!fhP2azbUBfmpF441'
+
diff --git a/packs_src/equipement/monnaie_Or__10_sols__gmbvvEx7hPrAy3zh.yml b/packs_src/equipement/monnaie_Or__10_sols__gmbvvEx7hPrAy3zh.yml
new file mode 100644
index 00000000..37676a85
--- /dev/null
+++ b/packs_src/equipement/monnaie_Or__10_sols__gmbvvEx7hPrAy3zh.yml
@@ -0,0 +1,39 @@
+name: Or (10 sols)
+type: monnaie
+img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Item.CmqfrDQgL61XIAqt
+_id: gmbvvEx7hPrAy3zh
+system:
+  description: ''
+  descriptionmj: ''
+  encombrement: 0.01
+  quantite: 0
+  qualite: 0
+  cout: 10
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206111
+  modifiedTime: 1676074487970
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.CmqfrDQgL61XIAqt
+  duplicateSource: null
+_key: '!items!gmbvvEx7hPrAy3zh'
+
diff --git a/packs_src/equipement/munition_Carreau_d_arbal_te_SHsq6zY7THX0pF0r.yml b/packs_src/equipement/munition_Carreau_d_arbal_te_SHsq6zY7THX0pF0r.yml
new file mode 100644
index 00000000..0c153aaf
--- /dev/null
+++ b/packs_src/equipement/munition_Carreau_d_arbal_te_SHsq6zY7THX0pF0r.yml
@@ -0,0 +1,39 @@
+name: Carreau d'arbalète
+type: munition
+img: systems/foundryvtt-reve-de-dragon/icons/objets/fleche.webp
+system:
+  description: ''
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0.1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+effects: []
+flags:
+  core:
+    sourceId: Item.SHsq6zY7THX0pF0r
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1676067642744
+  modifiedTime: 1676074487967
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.SHsq6zY7THX0pF0r
+  duplicateSource: null
+_id: SHsq6zY7THX0pF0r
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!SHsq6zY7THX0pF0r'
+
diff --git a/packs_src/equipement/munition_Fl_che_fLKFTvLWoj7juxQE.yml b/packs_src/equipement/munition_Fl_che_fLKFTvLWoj7juxQE.yml
new file mode 100644
index 00000000..45c41935
--- /dev/null
+++ b/packs_src/equipement/munition_Fl_che_fLKFTvLWoj7juxQE.yml
@@ -0,0 +1,33 @@
+_id: fLKFTvLWoj7juxQE
+name: Flèche
+type: munition
+img: systems/foundryvtt-reve-de-dragon/icons/objets/fleche.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Item.X4mih6UN2mWf7Ndr
+system:
+  description: ''
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0.1
+  milieu: ''
+  environnement: []
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1676067642744
+  modifiedTime: 1676074487970
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.X4mih6UN2mWf7Ndr
+  duplicateSource: null
+_key: '!items!fLKFTvLWoj7juxQE'
+
diff --git a/packs_src/equipement/munition_Liquide_LZPEdSIv3KywCwdk.yml b/packs_src/equipement/munition_Liquide_LZPEdSIv3KywCwdk.yml
new file mode 100644
index 00000000..0d4d24eb
--- /dev/null
+++ b/packs_src/equipement/munition_Liquide_LZPEdSIv3KywCwdk.yml
@@ -0,0 +1,42 @@
+_id: LZPEdSIv3KywCwdk
+name: Liquide
+type: munition
+img: systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_neutre.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.LZPEdSIv3KywCwdk
+system:
+  description: |-
+    <p>1 mesure (20cl) d'un liquide.</p>
+    <p><em>(&agrave; modifier/compl&eacute;ter)</em></p>
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  equipe: false
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206022
+  modifiedTime: 1676074487965
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.LZPEdSIv3KywCwdk
+  duplicateSource: null
+_key: '!items!LZPEdSIv3KywCwdk'
+
diff --git a/packs_src/equipement/munition_Sang_slusKo2nVCtFwDkN.yml b/packs_src/equipement/munition_Sang_slusKo2nVCtFwDkN.yml
new file mode 100644
index 00000000..f4c32141
--- /dev/null
+++ b/packs_src/equipement/munition_Sang_slusKo2nVCtFwDkN.yml
@@ -0,0 +1,40 @@
+_id: slusKo2nVCtFwDkN
+name: Sang
+type: munition
+img: systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_sang.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.slusKo2nVCtFwDkN
+system:
+  description: <p>1 mesure (20cl) de sang.</p>
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  equipe: false
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206117
+  modifiedTime: 1676074487972
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.slusKo2nVCtFwDkN
+  duplicateSource: null
+_key: '!items!slusKo2nVCtFwDkN'
+
diff --git a/packs_src/equipement/nourritureboisson_Bi_re_YHPrUuGGGTGZMNAg.yml b/packs_src/equipement/nourritureboisson_Bi_re_YHPrUuGGGTGZMNAg.yml
new file mode 100644
index 00000000..7445a5f5
--- /dev/null
+++ b/packs_src/equipement/nourritureboisson_Bi_re_YHPrUuGGGTGZMNAg.yml
@@ -0,0 +1,47 @@
+_id: YHPrUuGGGTGZMNAg
+name: Bière
+type: nourritureboisson
+img: systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_biere.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Item.u7lMLkVlFCXBj8Bc
+system:
+  description: <p>1 mesure (20cl) de bi&egrave;re.</p>
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0.01
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Commune
+      frequence: 54
+    - milieu: Villes
+      rarete: Commune
+      frequence: 54
+  sust: 0
+  exotisme: 0
+  cuisinier: ''
+  boisson: true
+  desaltere: 0.8
+  alcoolise: true
+  force: -1
+  equipe: false
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206108
+  modifiedTime: 1676074487968
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.u7lMLkVlFCXBj8Bc
+  duplicateSource: null
+_key: '!items!YHPrUuGGGTGZMNAg'
+
diff --git a/packs_src/equipement/nourritureboisson_Brandevin_fOfVLKBacNEsDBn1.yml b/packs_src/equipement/nourritureboisson_Brandevin_fOfVLKBacNEsDBn1.yml
new file mode 100644
index 00000000..ad3dca80
--- /dev/null
+++ b/packs_src/equipement/nourritureboisson_Brandevin_fOfVLKBacNEsDBn1.yml
@@ -0,0 +1,46 @@
+_id: fOfVLKBacNEsDBn1
+name: Brandevin
+type: nourritureboisson
+img: systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_sang.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.fOfVLKBacNEsDBn1
+system:
+  description: <p>Dose de 10cl de Brandevin</p>
+  descriptionmj: ''
+  encombrement: 0.05
+  quantite: 1
+  qualite: 0
+  cout: 0.1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  sust: 0
+  exotisme: 0
+  cuisinier: ''
+  boisson: true
+  desaltere: 0.2
+  alcoolise: true
+  force: -5
+ownership:
+  default: 0
+  wYnBx3HmLfGzsj7P: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206110
+  modifiedTime: 1676074487970
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.fOfVLKBacNEsDBn1
+  duplicateSource: null
+_key: '!items!fOfVLKBacNEsDBn1'
+
diff --git a/packs_src/equipement/nourritureboisson_Cornebouffe_ZLda3pfrbiKucSea.yml b/packs_src/equipement/nourritureboisson_Cornebouffe_ZLda3pfrbiKucSea.yml
new file mode 100644
index 00000000..63c676a3
--- /dev/null
+++ b/packs_src/equipement/nourritureboisson_Cornebouffe_ZLda3pfrbiKucSea.yml
@@ -0,0 +1,86 @@
+_id: ZLda3pfrbiKucSea
+name: Cornebouffe
+type: nourritureboisson
+img: systems/foundryvtt-reve-de-dragon/icons/objets/cornebouffe.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Item.NuwD0kiJyoqevKib
+system:
+  description: >-
+    <p><span class="fontstyle0">La cornebouffe est une pr&eacute;paration
+    &agrave; base de gibier, &eacute;labor&eacute;e dans les for&ecirc;ts
+    proches de la mer par des chasseurs sp&eacute;cialis&eacute;s : les
+    </span><span class="fontstyle2">cornebouffiers</span><span
+    class="fontstyle0">. Achemin&eacute;e vers les ports, principaux
+    consommateurs, elle constitue l&rsquo;aliment de base de la plupart des
+    marins.</span></p>
+
+    <p><span class="fontstyle0">Certains voyageurs qui l&rsquo;ont
+    exp&eacute;riment&eacute;e et en ont accept&eacute; l&rsquo;exotisme,
+    en&nbsp; transportent parfois en cas de disette. Pratiquement, il
+    s&rsquo;agit de gibier&nbsp; r&eacute;f&eacute;rentiellement cornu (bramart,
+    cornicochon, mercureuil), que l&rsquo;on cuit et recuit dans de l&rsquo;eau
+    de mer avec des herbes, jusqu&rsquo;&agrave; obtenir une p&acirc;te, sorte
+    de mastic, que l&rsquo;on fa&ccedil;onne en forme de galettes, puis que
+    l&rsquo;on laisse longuement s&eacute;cher au soleil. On aboutit au final
+    &agrave; des sortes de petites briques plates, de la taille d&rsquo;une
+    demi-main, de couleur vert-de-gris, et &agrave; peu pr&egrave;s aussi dures
+    que les briques v&eacute;ritables. La meilleure fa&ccedil;on de consommer
+    ces galettes est de les r&eacute;hydrater avec de l&rsquo;eau chaude,
+    c&rsquo;est la fa&ccedil;on dite </span><span
+    class="fontstyle2">soup&eacute;e </span><span class="fontstyle0">: on
+    obtient une sorte de soupe ou de bouillie gluante. L&rsquo;autre
+    fa&ccedil;on, dite s&egrave;che, consiste &agrave; les grignoter telles
+    quelles comme des biscuits, mais il est imp&eacute;ratif de boire beaucoup
+    par dessus, sous peine d&rsquo;une soif torride accompagn&eacute;e de maux
+    d&rsquo;estomac.</span></p>
+
+    <p><span class="fontstyle0">L&eacute;g&egrave;re, peu encombrante, et
+    surtout nourrissante, une galette de cornebouffe suffit pour un repas. Quant
+    au go&ucirc;t, eh bien... ceux qui disent que, tant qu&rsquo;&agrave; y
+    aller, autant manger directement des crottes de chien &agrave; la
+    croque-au-sel, ne sont probablement que des enfants g&acirc;t&eacute;s et
+    difficiles.</span></p>
+
+    <p><span class="fontstyle0">Aliment de longue conservation (pratiquement
+    inalt&eacute;rable), la cornebouffe poss&egrave;de un des meilleurs rapports
+    sustentation/encombrement.</span></p>
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0.02
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  sust: 3
+  exotisme: -2
+  cuisinier: ''
+  boisson: false
+  desaltere: 0
+  alcoolise: false
+  force: 0
+  equipe: false
+  resistance: 1
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206108
+  modifiedTime: 1676074487969
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.NuwD0kiJyoqevKib
+  duplicateSource: null
+_key: '!items!ZLda3pfrbiKucSea'
+
diff --git a/packs_src/equipement/nourritureboisson_Eau_iss7ARW8oRoe1umi.yml b/packs_src/equipement/nourritureboisson_Eau_iss7ARW8oRoe1umi.yml
new file mode 100644
index 00000000..5bf21b4c
--- /dev/null
+++ b/packs_src/equipement/nourritureboisson_Eau_iss7ARW8oRoe1umi.yml
@@ -0,0 +1,53 @@
+_id: iss7ARW8oRoe1umi
+name: Eau
+type: nourritureboisson
+img: systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_eau.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Item.DAFP7z5gzl1O3rCV
+system:
+  description: >-
+    <p><span style="color: #191813; font-family: CaslonAntique; font-size: 16px;
+    letter-spacing: 1px; text-align: justify; background-color: #f5f5f0;">1
+    mesure (20cl) d'eau.</span></p>
+  descriptionmj: ''
+  encombrement: 0.1
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+  cout: 0
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+  environnement:
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+    - milieu: Villages
+      rarete: Commune
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+    - milieu: Villes
+      rarete: Commune
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+  boisson: true
+  desaltere: 1
+  alcoolise: false
+  force: 0
+  equipe: false
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206112
+  modifiedTime: 1676074487971
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
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+_key: '!items!iss7ARW8oRoe1umi'
+
diff --git a/packs_src/equipement/nourritureboisson_Hydromel_ZaAKf4n8mtevbMM0.yml b/packs_src/equipement/nourritureboisson_Hydromel_ZaAKf4n8mtevbMM0.yml
new file mode 100644
index 00000000..91957dc2
--- /dev/null
+++ b/packs_src/equipement/nourritureboisson_Hydromel_ZaAKf4n8mtevbMM0.yml
@@ -0,0 +1,46 @@
+_id: ZaAKf4n8mtevbMM0
+name: Hydromel
+type: nourritureboisson
+img: systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_biere.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.ZaAKf4n8mtevbMM0
+system:
+  description: ''
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0.04
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  sust: 0
+  exotisme: 0
+  cuisinier: ''
+  boisson: true
+  desaltere: 0.6
+  alcoolise: true
+  force: -4
+ownership:
+  default: 0
+  wYnBx3HmLfGzsj7P: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206109
+  modifiedTime: 1676074487969
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.ZaAKf4n8mtevbMM0
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+_key: '!items!ZaAKf4n8mtevbMM0'
+
diff --git a/packs_src/equipement/nourritureboisson_Lait_jchAu828fr8TLtwi.yml b/packs_src/equipement/nourritureboisson_Lait_jchAu828fr8TLtwi.yml
new file mode 100644
index 00000000..2a2efa04
--- /dev/null
+++ b/packs_src/equipement/nourritureboisson_Lait_jchAu828fr8TLtwi.yml
@@ -0,0 +1,47 @@
+_id: jchAu828fr8TLtwi
+name: Lait
+type: nourritureboisson
+img: systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_lait.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Item.6i90SWaq5Me0us8X
+system:
+  description: ''
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0.01
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  sust: 0.2
+  exotisme: 0
+  cuisinier: ''
+  boisson: true
+  desaltere: 1
+  alcoolise: false
+  force: 0
+  equipe: false
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206113
+  modifiedTime: 1676074487971
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.6i90SWaq5Me0us8X
+  duplicateSource: null
+_key: '!items!jchAu828fr8TLtwi'
+
diff --git a/packs_src/equipement/nourritureboisson_Miel_q5zaNnlmNZZChi31.yml b/packs_src/equipement/nourritureboisson_Miel_q5zaNnlmNZZChi31.yml
new file mode 100644
index 00000000..4e7dbaa9
--- /dev/null
+++ b/packs_src/equipement/nourritureboisson_Miel_q5zaNnlmNZZChi31.yml
@@ -0,0 +1,46 @@
+_id: q5zaNnlmNZZChi31
+name: Miel
+type: nourritureboisson
+img: systems/foundryvtt-reve-de-dragon/icons/objets/gelee_royale.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Item.0UhqiYISVSiztBfv
+system:
+  description: ''
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0.4
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  sust: 2
+  exotisme: 0
+  cuisinier: ''
+  boisson: false
+  desaltere: 0
+  alcoolise: false
+  force: 0
+ownership:
+  default: 0
+  wYnBx3HmLfGzsj7P: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206115
+  modifiedTime: 1676074487972
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.0UhqiYISVSiztBfv
+  duplicateSource: null
+_key: '!items!q5zaNnlmNZZChi31'
+
diff --git a/packs_src/equipement/nourritureboisson_Provisions_cuites_1keQMXTZ2iriOuJh.yml b/packs_src/equipement/nourritureboisson_Provisions_cuites_1keQMXTZ2iriOuJh.yml
new file mode 100644
index 00000000..b0d215b6
--- /dev/null
+++ b/packs_src/equipement/nourritureboisson_Provisions_cuites_1keQMXTZ2iriOuJh.yml
@@ -0,0 +1,46 @@
+name: Provisions cuites
+type: nourritureboisson
+img: systems/foundryvtt-reve-de-dragon/icons/objets/provision_cuite.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.1keQMXTZ2iriOuJh
+_id: 1keQMXTZ2iriOuJh
+system:
+  description: <p>pain, fromage, viande s&eacute;ch&eacute;e...</p>
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0.02
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Commune
+      frequence: 54
+    - milieu: Villes
+      rarete: Commune
+      frequence: 54
+  sust: 1
+  exotisme: 0
+  cuisinier: ''
+  boisson: false
+  desaltere: 0
+  alcoolise: false
+  force: 0
+ownership:
+  default: 0
+  wYnBx3HmLfGzsj7P: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206014
+  modifiedTime: 1676074487962
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.1keQMXTZ2iriOuJh
+  duplicateSource: null
+_key: '!items!1keQMXTZ2iriOuJh'
+
diff --git a/packs_src/equipement/nourritureboisson_Provisions_non_cuites_PAqV7Fj8AFEpfEpy.yml b/packs_src/equipement/nourritureboisson_Provisions_non_cuites_PAqV7Fj8AFEpfEpy.yml
new file mode 100644
index 00000000..765300e4
--- /dev/null
+++ b/packs_src/equipement/nourritureboisson_Provisions_non_cuites_PAqV7Fj8AFEpfEpy.yml
@@ -0,0 +1,46 @@
+_id: PAqV7Fj8AFEpfEpy
+name: Provisions non-cuites
+type: nourritureboisson
+img: systems/foundryvtt-reve-de-dragon/icons/objets/provision_crue.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Item.2P30CKBRVIPiTf3Z
+system:
+  description: ''
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
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+  cout: 0.01
+  milieu: ''
+  environnement:
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+      rarete: Commune
+      frequence: 54
+    - milieu: Villes
+      rarete: Commune
+      frequence: 54
+  sust: 1
+  exotisme: 0
+  cuisinier: ''
+  boisson: false
+  desaltere: 0
+  alcoolise: false
+  force: 0
+ownership:
+  default: 0
+  wYnBx3HmLfGzsj7P: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206023
+  modifiedTime: 1676074487966
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.2P30CKBRVIPiTf3Z
+  duplicateSource: null
+_key: '!items!PAqV7Fj8AFEpfEpy'
+
diff --git a/packs_src/equipement/nourritureboisson_Repas_moyen___l_auberge_tn1kvxEVoLyYODyg.yml b/packs_src/equipement/nourritureboisson_Repas_moyen___l_auberge_tn1kvxEVoLyYODyg.yml
new file mode 100644
index 00000000..4025cb70
--- /dev/null
+++ b/packs_src/equipement/nourritureboisson_Repas_moyen___l_auberge_tn1kvxEVoLyYODyg.yml
@@ -0,0 +1,46 @@
+name: Repas moyen à l'auberge
+type: nourritureboisson
+img: systems/foundryvtt-reve-de-dragon/icons/objets/provision_cuite.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.tn1kvxEVoLyYODyg
+_id: tn1kvxEVoLyYODyg
+system:
+  description: ''
+  descriptionmj: ''
+  encombrement: 0.3
+  quantite: 1
+  qualite: 3
+  cout: 0.1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Commune
+      frequence: 54
+    - milieu: Villes
+      rarete: Commune
+      frequence: 54
+  sust: 3
+  exotisme: 0
+  cuisinier: ''
+  boisson: false
+  desaltere: 0
+  alcoolise: false
+  force: 0
+ownership:
+  default: 0
+  wYnBx3HmLfGzsj7P: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206117
+  modifiedTime: 1676074487975
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.tn1kvxEVoLyYODyg
+  duplicateSource: null
+_key: '!items!tn1kvxEVoLyYODyg'
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diff --git a/packs_src/equipement/nourritureboisson_Vin_tY3shj5FA8nwMgxX.yml b/packs_src/equipement/nourritureboisson_Vin_tY3shj5FA8nwMgxX.yml
new file mode 100644
index 00000000..0d044dc3
--- /dev/null
+++ b/packs_src/equipement/nourritureboisson_Vin_tY3shj5FA8nwMgxX.yml
@@ -0,0 +1,47 @@
+_id: tY3shj5FA8nwMgxX
+name: Vin
+type: nourritureboisson
+img: systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_vin.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Item.QNNWTG5yqQKmcpJ7
+system:
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+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0.01
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Commune
+      frequence: 54
+  sust: 0
+  exotisme: 0
+  cuisinier: ''
+  boisson: true
+  desaltere: 0.6
+  alcoolise: true
+  force: -2
+  equipe: false
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
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+  coreVersion: '12.331'
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+  compendiumSource: Item.QNNWTG5yqQKmcpJ7
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+_key: '!items!tY3shj5FA8nwMgxX'
+
diff --git a/packs_src/equipement/objet_1_m2_de_laine_2y61gBIFbATQaKDl.yml b/packs_src/equipement/objet_1_m2_de_laine_2y61gBIFbATQaKDl.yml
new file mode 100644
index 00000000..df3e08e4
--- /dev/null
+++ b/packs_src/equipement/objet_1_m2_de_laine_2y61gBIFbATQaKDl.yml
@@ -0,0 +1,41 @@
+_id: 2y61gBIFbATQaKDl
+name: 1 m2 de laine
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/tissu_laine.webp
+effects: []
+folder: null
+sort: 0
+flags:
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+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.2y61gBIFbATQaKDl
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+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.2y61gBIFbATQaKDl
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diff --git a/packs_src/equipement/objet_1_m2_de_lin_jyBy6mDAGvJb9k0l.yml b/packs_src/equipement/objet_1_m2_de_lin_jyBy6mDAGvJb9k0l.yml
new file mode 100644
index 00000000..a9dcfcba
--- /dev/null
+++ b/packs_src/equipement/objet_1_m2_de_lin_jyBy6mDAGvJb9k0l.yml
@@ -0,0 +1,41 @@
+_id: jyBy6mDAGvJb9k0l
+name: 1 m2 de lin
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/tissu_lin.webp
+effects: []
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+sort: 0
+flags:
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+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.jyBy6mDAGvJb9k0l
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+_key: '!items!jyBy6mDAGvJb9k0l'
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diff --git a/packs_src/equipement/objet_1_m2_de_soie_ou_de_velours_lq7pjDQESNbZOQ3n.yml b/packs_src/equipement/objet_1_m2_de_soie_ou_de_velours_lq7pjDQESNbZOQ3n.yml
new file mode 100644
index 00000000..115dffa8
--- /dev/null
+++ b/packs_src/equipement/objet_1_m2_de_soie_ou_de_velours_lq7pjDQESNbZOQ3n.yml
@@ -0,0 +1,41 @@
+_id: lq7pjDQESNbZOQ3n
+name: 1 m2 de soie ou de velours
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/tissu_velours.webp
+effects: []
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+sort: 0
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+  environnement:
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+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
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+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.lq7pjDQESNbZOQ3n
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+_key: '!items!lq7pjDQESNbZOQ3n'
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diff --git a/packs_src/equipement/objet_1_m__de_b_che_iuSOVPBsK8Zg6hoY.yml b/packs_src/equipement/objet_1_m__de_b_che_iuSOVPBsK8Zg6hoY.yml
new file mode 100644
index 00000000..35cb2ec0
--- /dev/null
+++ b/packs_src/equipement/objet_1_m__de_b_che_iuSOVPBsK8Zg6hoY.yml
@@ -0,0 +1,41 @@
+_id: iuSOVPBsK8Zg6hoY
+name: 1 m² de bâche
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/bache.webp
+effects: []
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+flags:
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+      frequence: 18
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+      rarete: Frequente
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+  resistance: 1
+ownership:
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+  rYShh2P1DNavdoBD: 3
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diff --git a/packs_src/equipement/objet_1_m__de_toile_de_voile_Gp9ZrwXkqZbJoVVT.yml b/packs_src/equipement/objet_1_m__de_toile_de_voile_Gp9ZrwXkqZbJoVVT.yml
new file mode 100644
index 00000000..fba32948
--- /dev/null
+++ b/packs_src/equipement/objet_1_m__de_toile_de_voile_Gp9ZrwXkqZbJoVVT.yml
@@ -0,0 +1,41 @@
+_id: Gp9ZrwXkqZbJoVVT
+name: 1 m² de toile de voile
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/voile.webp
+effects: []
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+sort: 0
+flags:
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+  milieu: ''
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+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
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+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.Gp9ZrwXkqZbJoVVT
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+_key: '!items!Gp9ZrwXkqZbJoVVT'
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diff --git a/packs_src/equipement/objet_Aiguille___coudre_zQWlnUsd8bPySujd.yml b/packs_src/equipement/objet_Aiguille___coudre_zQWlnUsd8bPySujd.yml
new file mode 100644
index 00000000..f33f8c8c
--- /dev/null
+++ b/packs_src/equipement/objet_Aiguille___coudre_zQWlnUsd8bPySujd.yml
@@ -0,0 +1,41 @@
+_id: zQWlnUsd8bPySujd
+name: Aiguille à coudre
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/aiguille.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.zQWlnUsd8bPySujd
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.01
+  quantite: 1
+  qualite: 0
+  cout: 0.1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206179
+  modifiedTime: 1676074487976
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.zQWlnUsd8bPySujd
+  duplicateSource: null
+_key: '!items!zQWlnUsd8bPySujd'
+
diff --git a/packs_src/equipement/objet_Al_ne_AWQTOfz3HoidgUOf.yml b/packs_src/equipement/objet_Al_ne_AWQTOfz3HoidgUOf.yml
new file mode 100644
index 00000000..68624a61
--- /dev/null
+++ b/packs_src/equipement/objet_Al_ne_AWQTOfz3HoidgUOf.yml
@@ -0,0 +1,41 @@
+name: Alêne
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/poincon_2.webp
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.F6ZHJth4t0PA5PMB
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.05
+  quantite: 1
+  qualite: 0
+  cout: 0.1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
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+  modifiedTime: 1676074487919
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.F6ZHJth4t0PA5PMB
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+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_id: AWQTOfz3HoidgUOf
+_key: '!items!AWQTOfz3HoidgUOf'
+
diff --git a/packs_src/equipement/objet_B_ret_de_velours_OXFFRZOqlhZDJas3.yml b/packs_src/equipement/objet_B_ret_de_velours_OXFFRZOqlhZDJas3.yml
new file mode 100644
index 00000000..11279cb8
--- /dev/null
+++ b/packs_src/equipement/objet_B_ret_de_velours_OXFFRZOqlhZDJas3.yml
@@ -0,0 +1,41 @@
+_id: OXFFRZOqlhZDJas3
+name: Béret de velours
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/beret_velours.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.OXFFRZOqlhZDJas3
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.05
+  quantite: 1
+  qualite: 0
+  cout: 3
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
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+  modifiedTime: 1676074487966
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.OXFFRZOqlhZDJas3
+  duplicateSource: null
+_key: '!items!OXFFRZOqlhZDJas3'
+
diff --git a/packs_src/equipement/objet_Balles_de_jongleur_1Dc4KzZageae7lhI.yml b/packs_src/equipement/objet_Balles_de_jongleur_1Dc4KzZageae7lhI.yml
new file mode 100644
index 00000000..d8ab9257
--- /dev/null
+++ b/packs_src/equipement/objet_Balles_de_jongleur_1Dc4KzZageae7lhI.yml
@@ -0,0 +1,41 @@
+_id: 1Dc4KzZageae7lhI
+name: Balles de jongleur
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/balle_jongleur.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.1Dc4KzZageae7lhI
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.1
+  quantite: 4
+  qualite: 0
+  cout: 0.32
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
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+  modifiedTime: 1676074487962
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.1Dc4KzZageae7lhI
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+_key: '!items!1Dc4KzZageae7lhI'
+
diff --git a/packs_src/equipement/objet_Bas_de_laine_qWhl9EfdnJx4KFTZ.yml b/packs_src/equipement/objet_Bas_de_laine_qWhl9EfdnJx4KFTZ.yml
new file mode 100644
index 00000000..549e6035
--- /dev/null
+++ b/packs_src/equipement/objet_Bas_de_laine_qWhl9EfdnJx4KFTZ.yml
@@ -0,0 +1,41 @@
+_id: qWhl9EfdnJx4KFTZ
+name: Bas de laine
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/bas_laine.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.qWhl9EfdnJx4KFTZ
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0.1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Commune
+      frequence: 54
+    - milieu: Villes
+      rarete: Commune
+      frequence: 54
+  resistance: 1
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206115
+  modifiedTime: 1676074487972
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.qWhl9EfdnJx4KFTZ
+  duplicateSource: null
+_key: '!items!qWhl9EfdnJx4KFTZ'
+
diff --git a/packs_src/equipement/objet_Bas_de_lin_Sm28dG9isppoQzPQ.yml b/packs_src/equipement/objet_Bas_de_lin_Sm28dG9isppoQzPQ.yml
new file mode 100644
index 00000000..b22f9967
--- /dev/null
+++ b/packs_src/equipement/objet_Bas_de_lin_Sm28dG9isppoQzPQ.yml
@@ -0,0 +1,41 @@
+_id: Sm28dG9isppoQzPQ
+name: Bas de lin
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/bas_lin.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Sm28dG9isppoQzPQ
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0.3
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Commune
+      frequence: 54
+    - milieu: Villes
+      rarete: Commune
+      frequence: 54
+  resistance: 1
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206026
+  modifiedTime: 1676074487967
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.Sm28dG9isppoQzPQ
+  duplicateSource: null
+_key: '!items!Sm28dG9isppoQzPQ'
+
diff --git a/packs_src/equipement/objet_Bas_de_soie_GiquTnEsiVZn7m6Y.yml b/packs_src/equipement/objet_Bas_de_soie_GiquTnEsiVZn7m6Y.yml
new file mode 100644
index 00000000..b8e7bcc1
--- /dev/null
+++ b/packs_src/equipement/objet_Bas_de_soie_GiquTnEsiVZn7m6Y.yml
@@ -0,0 +1,41 @@
+_id: GiquTnEsiVZn7m6Y
+name: Bas de soie
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/bas_soie.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.GiquTnEsiVZn7m6Y
+system:
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+  descriptionmj: ''
+  equipe: false
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 3
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
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+  modifiedTime: 1676074487965
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.GiquTnEsiVZn7m6Y
+  duplicateSource: null
+_key: '!items!GiquTnEsiVZn7m6Y'
+
diff --git a/packs_src/equipement/objet_Bobineau_de_fil_TY6Ft8a6WfxD6pD9.yml b/packs_src/equipement/objet_Bobineau_de_fil_TY6Ft8a6WfxD6pD9.yml
new file mode 100644
index 00000000..5c04211d
--- /dev/null
+++ b/packs_src/equipement/objet_Bobineau_de_fil_TY6Ft8a6WfxD6pD9.yml
@@ -0,0 +1,41 @@
+_id: TY6Ft8a6WfxD6pD9
+name: Bobineau de fil
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/bobineau.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.TY6Ft8a6WfxD6pD9
+system:
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+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.01
+  quantite: 1
+  qualite: 0
+  cout: 0.1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Commune
+      frequence: 54
+    - milieu: Villes
+      rarete: Commune
+      frequence: 54
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
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+  modifiedTime: 1676074487968
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.TY6Ft8a6WfxD6pD9
+  duplicateSource: null
+_key: '!items!TY6Ft8a6WfxD6pD9'
+
diff --git a/packs_src/equipement/objet_Bonnet_de_laine_0Vgscex1VV4ybSUQ.yml b/packs_src/equipement/objet_Bonnet_de_laine_0Vgscex1VV4ybSUQ.yml
new file mode 100644
index 00000000..599a2ecd
--- /dev/null
+++ b/packs_src/equipement/objet_Bonnet_de_laine_0Vgscex1VV4ybSUQ.yml
@@ -0,0 +1,41 @@
+_id: 0Vgscex1VV4ybSUQ
+name: Bonnet de laine
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/bonnet_laine.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.0Vgscex1VV4ybSUQ
+system:
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+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.05
+  quantite: 1
+  qualite: 0
+  cout: 0.06
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Commune
+      frequence: 54
+    - milieu: Villes
+      rarete: Commune
+      frequence: 54
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
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+  lastModifiedBy: Hp9ImM4o9YRTSdfu
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+  duplicateSource: null
+_key: '!items!0Vgscex1VV4ybSUQ'
+
diff --git a/packs_src/equipement/objet_Bottes_de_cuir_souple_B2BhuxveVKMnD8fe.yml b/packs_src/equipement/objet_Bottes_de_cuir_souple_B2BhuxveVKMnD8fe.yml
new file mode 100644
index 00000000..c869098a
--- /dev/null
+++ b/packs_src/equipement/objet_Bottes_de_cuir_souple_B2BhuxveVKMnD8fe.yml
@@ -0,0 +1,41 @@
+_id: B2BhuxveVKMnD8fe
+name: Bottes de cuir souple
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe
+system:
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+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.4
+  quantite: 1
+  qualite: 0
+  cout: 2
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Commune
+      frequence: 54
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206018
+  modifiedTime: 1676074487964
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe
+  duplicateSource: null
+_key: '!items!B2BhuxveVKMnD8fe'
+
diff --git a/packs_src/equipement/objet_Bougie_de_cire__2_heures__ckKnviu9SHvWgya0.yml b/packs_src/equipement/objet_Bougie_de_cire__2_heures__ckKnviu9SHvWgya0.yml
new file mode 100644
index 00000000..fb884454
--- /dev/null
+++ b/packs_src/equipement/objet_Bougie_de_cire__2_heures__ckKnviu9SHvWgya0.yml
@@ -0,0 +1,41 @@
+_id: ckKnviu9SHvWgya0
+name: Bougie de cire (2 heures)
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/bougie.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.ckKnviu9SHvWgya0
+system:
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+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0.05
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Commune
+      frequence: 54
+    - milieu: Villes
+      rarete: Commune
+      frequence: 54
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
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+  modifiedTime: 1676074487969
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.ckKnviu9SHvWgya0
+  duplicateSource: null
+_key: '!items!ckKnviu9SHvWgya0'
+
diff --git a/packs_src/equipement/objet_Briquet___silex_4LFXefT0HFpaXQLx.yml b/packs_src/equipement/objet_Briquet___silex_4LFXefT0HFpaXQLx.yml
new file mode 100644
index 00000000..517dda22
--- /dev/null
+++ b/packs_src/equipement/objet_Briquet___silex_4LFXefT0HFpaXQLx.yml
@@ -0,0 +1,41 @@
+_id: 4LFXefT0HFpaXQLx
+name: Briquet à silex
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/briquet.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.4LFXefT0HFpaXQLx
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.08
+  quantite: 1
+  qualite: 0
+  cout: 0.4
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
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+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.4LFXefT0HFpaXQLx
+  duplicateSource: null
+_key: '!items!4LFXefT0HFpaXQLx'
+
diff --git a/packs_src/equipement/objet_Brosse___cheveux_orpj8CumQ39xMOHy.yml b/packs_src/equipement/objet_Brosse___cheveux_orpj8CumQ39xMOHy.yml
new file mode 100644
index 00000000..6a9373c3
--- /dev/null
+++ b/packs_src/equipement/objet_Brosse___cheveux_orpj8CumQ39xMOHy.yml
@@ -0,0 +1,41 @@
+_id: orpj8CumQ39xMOHy
+name: Brosse à cheveux
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/Brosse.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.orpj8CumQ39xMOHy
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.06
+  quantite: 1
+  qualite: 0
+  cout: 1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206115
+  modifiedTime: 1676074487972
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.orpj8CumQ39xMOHy
+  duplicateSource: null
+_key: '!items!orpj8CumQ39xMOHy'
+
diff --git a/packs_src/equipement/objet_Burin_cVZbnh5cYxBx6P5b.yml b/packs_src/equipement/objet_Burin_cVZbnh5cYxBx6P5b.yml
new file mode 100644
index 00000000..11636afb
--- /dev/null
+++ b/packs_src/equipement/objet_Burin_cVZbnh5cYxBx6P5b.yml
@@ -0,0 +1,41 @@
+_id: cVZbnh5cYxBx6P5b
+name: Burin
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/gouge.webp
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.cVZbnh5cYxBx6P5b
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.2
+  quantite: 1
+  qualite: 0
+  cout: 0.3
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206109
+  modifiedTime: 1676074398967
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.cVZbnh5cYxBx6P5b
+  duplicateSource: null
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!cVZbnh5cYxBx6P5b'
+
diff --git a/packs_src/equipement/objet_Chandelle_de_suif__1_heure__M1RgJDuQUvxjqJVV.yml b/packs_src/equipement/objet_Chandelle_de_suif__1_heure__M1RgJDuQUvxjqJVV.yml
new file mode 100644
index 00000000..5a07e1be
--- /dev/null
+++ b/packs_src/equipement/objet_Chandelle_de_suif__1_heure__M1RgJDuQUvxjqJVV.yml
@@ -0,0 +1,41 @@
+_id: M1RgJDuQUvxjqJVV
+name: Chandelle de suif (1 heure)
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/chandelle.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.M1RgJDuQUvxjqJVV
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0.02
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206022
+  modifiedTime: 1676074487966
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.M1RgJDuQUvxjqJVV
+  duplicateSource: null
+_key: '!items!M1RgJDuQUvxjqJVV'
+
diff --git a/packs_src/equipement/objet_Chapeau_de_cuir_souple_SsnGNjTekvB50uWa.yml b/packs_src/equipement/objet_Chapeau_de_cuir_souple_SsnGNjTekvB50uWa.yml
new file mode 100644
index 00000000..6e68c3c4
--- /dev/null
+++ b/packs_src/equipement/objet_Chapeau_de_cuir_souple_SsnGNjTekvB50uWa.yml
@@ -0,0 +1,41 @@
+_id: SsnGNjTekvB50uWa
+name: Chapeau de cuir souple
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/chapeau_cuir.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.SsnGNjTekvB50uWa
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.08
+  quantite: 1
+  qualite: 0
+  cout: 0.5
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206026
+  modifiedTime: 1676074487967
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.SsnGNjTekvB50uWa
+  duplicateSource: null
+_key: '!items!SsnGNjTekvB50uWa'
+
diff --git a/packs_src/equipement/objet_Chaperon_de_laine_qCLTOjlIOvlj0uo7.yml b/packs_src/equipement/objet_Chaperon_de_laine_qCLTOjlIOvlj0uo7.yml
new file mode 100644
index 00000000..8dc1c105
--- /dev/null
+++ b/packs_src/equipement/objet_Chaperon_de_laine_qCLTOjlIOvlj0uo7.yml
@@ -0,0 +1,41 @@
+_id: qCLTOjlIOvlj0uo7
+name: Chaperon de laine
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/chaperon_laine.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.qCLTOjlIOvlj0uo7
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0.2
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Commune
+      frequence: 54
+    - milieu: Villes
+      rarete: Commune
+      frequence: 54
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206115
+  modifiedTime: 1676074487972
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.qCLTOjlIOvlj0uo7
+  duplicateSource: null
+_key: '!items!qCLTOjlIOvlj0uo7'
+
diff --git a/packs_src/equipement/objet_Charbon_de_bois_1_kg_PH2J4zR0hwXSg0vc.yml b/packs_src/equipement/objet_Charbon_de_bois_1_kg_PH2J4zR0hwXSg0vc.yml
new file mode 100644
index 00000000..da2a99f3
--- /dev/null
+++ b/packs_src/equipement/objet_Charbon_de_bois_1_kg_PH2J4zR0hwXSg0vc.yml
@@ -0,0 +1,41 @@
+_id: PH2J4zR0hwXSg0vc
+name: Charbon de bois 1 kg
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/charbon.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.PH2J4zR0hwXSg0vc
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.04
+  quantite: 1
+  qualite: 0
+  cout: 0.06
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206023
+  modifiedTime: 1676074487966
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.PH2J4zR0hwXSg0vc
+  duplicateSource: null
+_key: '!items!PH2J4zR0hwXSg0vc'
+
diff --git a/packs_src/equipement/objet_Chemise_de_laine_xuk60njqtrSZusSX.yml b/packs_src/equipement/objet_Chemise_de_laine_xuk60njqtrSZusSX.yml
new file mode 100644
index 00000000..968bf782
--- /dev/null
+++ b/packs_src/equipement/objet_Chemise_de_laine_xuk60njqtrSZusSX.yml
@@ -0,0 +1,41 @@
+_id: xuk60njqtrSZusSX
+name: Chemise de laine
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/chemise_laine.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.xuk60njqtrSZusSX
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0.2
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Commune
+      frequence: 54
+    - milieu: Villes
+      rarete: Commune
+      frequence: 54
+  resistance: 1
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206119
+  modifiedTime: 1676074487975
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.xuk60njqtrSZusSX
+  duplicateSource: null
+_key: '!items!xuk60njqtrSZusSX'
+
diff --git a/packs_src/equipement/objet_Chemise_de_lin_cobfvOmFpti5lJuK.yml b/packs_src/equipement/objet_Chemise_de_lin_cobfvOmFpti5lJuK.yml
new file mode 100644
index 00000000..548b1f7e
--- /dev/null
+++ b/packs_src/equipement/objet_Chemise_de_lin_cobfvOmFpti5lJuK.yml
@@ -0,0 +1,41 @@
+_id: cobfvOmFpti5lJuK
+name: Chemise de lin
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/chemise_lin.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.cobfvOmFpti5lJuK
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0.3
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Commune
+      frequence: 54
+    - milieu: Villes
+      rarete: Commune
+      frequence: 54
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206109
+  modifiedTime: 1676074487969
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.cobfvOmFpti5lJuK
+  duplicateSource: null
+_key: '!items!cobfvOmFpti5lJuK'
+
diff --git a/packs_src/equipement/objet_Chemise_de_soie_a3Wj2WNKFrzqRGVG.yml b/packs_src/equipement/objet_Chemise_de_soie_a3Wj2WNKFrzqRGVG.yml
new file mode 100644
index 00000000..c250478c
--- /dev/null
+++ b/packs_src/equipement/objet_Chemise_de_soie_a3Wj2WNKFrzqRGVG.yml
@@ -0,0 +1,41 @@
+_id: a3Wj2WNKFrzqRGVG
+name: Chemise de soie
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/chemise_soie.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.a3Wj2WNKFrzqRGVG
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 6
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rarissime
+      frequence: 2
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206109
+  modifiedTime: 1676074487969
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.a3Wj2WNKFrzqRGVG
+  duplicateSource: null
+_key: '!items!a3Wj2WNKFrzqRGVG'
+
diff --git a/packs_src/equipement/objet_Cire___cacheter_skTWp8PUgIG2U2ne.yml b/packs_src/equipement/objet_Cire___cacheter_skTWp8PUgIG2U2ne.yml
new file mode 100644
index 00000000..10482201
--- /dev/null
+++ b/packs_src/equipement/objet_Cire___cacheter_skTWp8PUgIG2U2ne.yml
@@ -0,0 +1,41 @@
+_id: skTWp8PUgIG2U2ne
+name: Cire à cacheter
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/cire_a_cacheter.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.skTWp8PUgIG2U2ne
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.02
+  quantite: 1
+  qualite: 0
+  cout: 0.2
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206117
+  modifiedTime: 1676074487972
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.skTWp8PUgIG2U2ne
+  duplicateSource: null
+_key: '!items!skTWp8PUgIG2U2ne'
+
diff --git a/packs_src/equipement/objet_Cire_d_abeille_500g_XTZVrcMNofAviP63.yml b/packs_src/equipement/objet_Cire_d_abeille_500g_XTZVrcMNofAviP63.yml
new file mode 100644
index 00000000..9e5d29b9
--- /dev/null
+++ b/packs_src/equipement/objet_Cire_d_abeille_500g_XTZVrcMNofAviP63.yml
@@ -0,0 +1,41 @@
+_id: XTZVrcMNofAviP63
+name: Cire d'abeille 500g
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/cire.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.XTZVrcMNofAviP63
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.2
+  quantite: 1
+  qualite: 0
+  cout: 0.15
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206108
+  modifiedTime: 1676074487968
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.XTZVrcMNofAviP63
+  duplicateSource: null
+_key: '!items!XTZVrcMNofAviP63'
+
diff --git a/packs_src/equipement/objet_Ciseau___bois_XEMiC8DxAZFjBj6g.yml b/packs_src/equipement/objet_Ciseau___bois_XEMiC8DxAZFjBj6g.yml
new file mode 100644
index 00000000..c5fd224d
--- /dev/null
+++ b/packs_src/equipement/objet_Ciseau___bois_XEMiC8DxAZFjBj6g.yml
@@ -0,0 +1,41 @@
+name: Ciseau à bois
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/gouge.webp
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.cVZbnh5cYxBx6P5b
+system:
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+  equipe: false
+  encombrement: 0.2
+  quantite: 1
+  qualite: 0
+  cout: 0.3
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206109
+  modifiedTime: 1676074352882
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.cVZbnh5cYxBx6P5b
+  duplicateSource: null
+_id: XEMiC8DxAZFjBj6g
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+_key: '!items!XEMiC8DxAZFjBj6g'
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diff --git a/packs_src/equipement/objet_Cor_en_corne_nqMyaOqBfTxdP9tg.yml b/packs_src/equipement/objet_Cor_en_corne_nqMyaOqBfTxdP9tg.yml
new file mode 100644
index 00000000..87ead7d5
--- /dev/null
+++ b/packs_src/equipement/objet_Cor_en_corne_nqMyaOqBfTxdP9tg.yml
@@ -0,0 +1,41 @@
+_id: nqMyaOqBfTxdP9tg
+name: Cor en corne
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/cor_corne.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.nqMyaOqBfTxdP9tg
+system:
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+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0.6
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
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+  modifiedTime: 1676074487972
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.nqMyaOqBfTxdP9tg
+  duplicateSource: null
+_key: '!items!nqMyaOqBfTxdP9tg'
+
diff --git a/packs_src/equipement/objet_Corde__10_m__8bwP6zncdFP0O9ew.yml b/packs_src/equipement/objet_Corde__10_m__8bwP6zncdFP0O9ew.yml
new file mode 100644
index 00000000..a64104fa
--- /dev/null
+++ b/packs_src/equipement/objet_Corde__10_m__8bwP6zncdFP0O9ew.yml
@@ -0,0 +1,41 @@
+_id: 8bwP6zncdFP0O9ew
+name: Corde (10 m)
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/corde.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.8bwP6zncdFP0O9ew
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 1
+  quantite: 1
+  qualite: 0
+  cout: 0.3
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Commune
+      frequence: 54
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206017
+  modifiedTime: 1676074487964
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.8bwP6zncdFP0O9ew
+  duplicateSource: null
+_key: '!items!8bwP6zncdFP0O9ew'
+
diff --git a/packs_src/equipement/objet_Cordelette__10_m__nl9cICrauIOEXwFP.yml b/packs_src/equipement/objet_Cordelette__10_m__nl9cICrauIOEXwFP.yml
new file mode 100644
index 00000000..98055aa9
--- /dev/null
+++ b/packs_src/equipement/objet_Cordelette__10_m__nl9cICrauIOEXwFP.yml
@@ -0,0 +1,41 @@
+_id: nl9cICrauIOEXwFP
+name: Cordelette (10 m)
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/cordelette.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.nl9cICrauIOEXwFP
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.2
+  quantite: 1
+  qualite: 0
+  cout: 0.2
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Commune
+      frequence: 54
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206114
+  modifiedTime: 1676074487972
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.nl9cICrauIOEXwFP
+  duplicateSource: null
+_key: '!items!nl9cICrauIOEXwFP'
+
diff --git a/packs_src/equipement/objet_Couverture_de_laine_HsIJSPQ46cec22Y2.yml b/packs_src/equipement/objet_Couverture_de_laine_HsIJSPQ46cec22Y2.yml
new file mode 100644
index 00000000..2d5ca8b8
--- /dev/null
+++ b/packs_src/equipement/objet_Couverture_de_laine_HsIJSPQ46cec22Y2.yml
@@ -0,0 +1,41 @@
+_id: HsIJSPQ46cec22Y2
+name: Couverture de laine
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/couverture_laine.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.HsIJSPQ46cec22Y2
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.6
+  quantite: 1
+  qualite: 0
+  cout: 0.3
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Commune
+      frequence: 54
+    - milieu: Villes
+      rarete: Commune
+      frequence: 54
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206021
+  modifiedTime: 1676074487965
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.HsIJSPQ46cec22Y2
+  duplicateSource: null
+_key: '!items!HsIJSPQ46cec22Y2'
+
diff --git a/packs_src/equipement/objet_Craie_1_b_ton_VsjRwh9Z9PMpFKdI.yml b/packs_src/equipement/objet_Craie_1_b_ton_VsjRwh9Z9PMpFKdI.yml
new file mode 100644
index 00000000..7c845ba8
--- /dev/null
+++ b/packs_src/equipement/objet_Craie_1_b_ton_VsjRwh9Z9PMpFKdI.yml
@@ -0,0 +1,41 @@
+_id: VsjRwh9Z9PMpFKdI
+name: Craie 1 bâton
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/craie.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.VsjRwh9Z9PMpFKdI
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.01
+  quantite: 1
+  qualite: 0
+  cout: 0.01
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206107
+  modifiedTime: 1676074487968
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.VsjRwh9Z9PMpFKdI
+  duplicateSource: null
+_key: '!items!VsjRwh9Z9PMpFKdI'
+
diff --git a/packs_src/equipement/objet_Crayon___mine_de_plomb_hEPimS3H8jihDuUS.yml b/packs_src/equipement/objet_Crayon___mine_de_plomb_hEPimS3H8jihDuUS.yml
new file mode 100644
index 00000000..d3bb50a0
--- /dev/null
+++ b/packs_src/equipement/objet_Crayon___mine_de_plomb_hEPimS3H8jihDuUS.yml
@@ -0,0 +1,41 @@
+_id: hEPimS3H8jihDuUS
+name: Crayon à mine de plomb
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/crayon_plomb.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.hEPimS3H8jihDuUS
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.02
+  quantite: 1
+  qualite: 0
+  cout: 0.3
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206111
+  modifiedTime: 1676074487970
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.hEPimS3H8jihDuUS
+  duplicateSource: null
+_key: '!items!hEPimS3H8jihDuUS'
+
diff --git a/packs_src/equipement/objet_Cristal_alchimique_RSni2r8jLccvkc9i.yml b/packs_src/equipement/objet_Cristal_alchimique_RSni2r8jLccvkc9i.yml
new file mode 100644
index 00000000..ac747414
--- /dev/null
+++ b/packs_src/equipement/objet_Cristal_alchimique_RSni2r8jLccvkc9i.yml
@@ -0,0 +1,41 @@
+_id: RSni2r8jLccvkc9i
+name: Cristal alchimique
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/cristal_alchimique.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.RSni2r8jLccvkc9i
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.09
+  quantite: 1
+  qualite: 0
+  cout: 4
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rarissime
+      frequence: 2
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206024
+  modifiedTime: 1676074487967
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.RSni2r8jLccvkc9i
+  duplicateSource: null
+_key: '!items!RSni2r8jLccvkc9i'
+
diff --git a/packs_src/equipement/objet_Crochet_de_serrurier_nPczxZ7yylpmGSyO.yml b/packs_src/equipement/objet_Crochet_de_serrurier_nPczxZ7yylpmGSyO.yml
new file mode 100644
index 00000000..9f35cc1e
--- /dev/null
+++ b/packs_src/equipement/objet_Crochet_de_serrurier_nPczxZ7yylpmGSyO.yml
@@ -0,0 +1,41 @@
+_id: nPczxZ7yylpmGSyO
+name: Crochet de serrurier
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/crochet.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.nPczxZ7yylpmGSyO
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.2
+  quantite: 1
+  qualite: 0
+  cout: 0.3
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rarissime
+      frequence: 2
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206114
+  modifiedTime: 1676074487971
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.nPczxZ7yylpmGSyO
+  duplicateSource: null
+_key: '!items!nPczxZ7yylpmGSyO'
+
diff --git a/packs_src/equipement/objet_Cuill_re_de_bois_SrV0r5hnGdKeSIHR.yml b/packs_src/equipement/objet_Cuill_re_de_bois_SrV0r5hnGdKeSIHR.yml
new file mode 100644
index 00000000..a31febb1
--- /dev/null
+++ b/packs_src/equipement/objet_Cuill_re_de_bois_SrV0r5hnGdKeSIHR.yml
@@ -0,0 +1,41 @@
+_id: SrV0r5hnGdKeSIHR
+name: Cuillère de bois
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/cuillere_bois.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.SrV0r5hnGdKeSIHR
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.03
+  quantite: 1
+  qualite: 0
+  cout: 0.03
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Commune
+      frequence: 54
+    - milieu: Villes
+      rarete: Commune
+      frequence: 54
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206026
+  modifiedTime: 1676074487967
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.SrV0r5hnGdKeSIHR
+  duplicateSource: null
+_key: '!items!SrV0r5hnGdKeSIHR'
+
diff --git a/packs_src/equipement/objet_Cuill_re_de_fer_65SRmXVcyiG5ZW9l.yml b/packs_src/equipement/objet_Cuill_re_de_fer_65SRmXVcyiG5ZW9l.yml
new file mode 100644
index 00000000..663af78b
--- /dev/null
+++ b/packs_src/equipement/objet_Cuill_re_de_fer_65SRmXVcyiG5ZW9l.yml
@@ -0,0 +1,41 @@
+_id: 65SRmXVcyiG5ZW9l
+name: Cuillère de fer
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/cuillere_fer.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.65SRmXVcyiG5ZW9l
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.05
+  quantite: 1
+  qualite: 0
+  cout: 0.1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Commune
+      frequence: 54
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
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+  modifiedTime: 1676074487963
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.65SRmXVcyiG5ZW9l
+  duplicateSource: null
+_key: '!items!65SRmXVcyiG5ZW9l'
+
diff --git a/packs_src/equipement/objet_Culottes_de_velours_4qoLpa4shvkgDZRy.yml b/packs_src/equipement/objet_Culottes_de_velours_4qoLpa4shvkgDZRy.yml
new file mode 100644
index 00000000..a807908f
--- /dev/null
+++ b/packs_src/equipement/objet_Culottes_de_velours_4qoLpa4shvkgDZRy.yml
@@ -0,0 +1,41 @@
+_id: 4qoLpa4shvkgDZRy
+name: Culottes de velours
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/culottes_velours.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.4qoLpa4shvkgDZRy
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.2
+  quantite: 1
+  qualite: 0
+  cout: 6
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206016
+  modifiedTime: 1676074487963
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.4qoLpa4shvkgDZRy
+  duplicateSource: null
+_key: '!items!4qoLpa4shvkgDZRy'
+
diff --git a/packs_src/equipement/objet_D____jouer_en_os_3DJePXhrDWQxbUeM.yml b/packs_src/equipement/objet_D____jouer_en_os_3DJePXhrDWQxbUeM.yml
new file mode 100644
index 00000000..fcb1a538
--- /dev/null
+++ b/packs_src/equipement/objet_D____jouer_en_os_3DJePXhrDWQxbUeM.yml
@@ -0,0 +1,41 @@
+_id: 3DJePXhrDWQxbUeM
+name: Dé à jouer en os
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/des_en_os.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.3DJePXhrDWQxbUeM
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.01
+  quantite: 1
+  qualite: 0
+  cout: 0.1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
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+  modifiedTime: 1676074487962
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.3DJePXhrDWQxbUeM
+  duplicateSource: null
+_key: '!items!3DJePXhrDWQxbUeM'
+
diff --git a/packs_src/equipement/objet_Echecs_draconics_en_bois_Yyn39VDRnO6oA3Uq.yml b/packs_src/equipement/objet_Echecs_draconics_en_bois_Yyn39VDRnO6oA3Uq.yml
new file mode 100644
index 00000000..ca5c57c7
--- /dev/null
+++ b/packs_src/equipement/objet_Echecs_draconics_en_bois_Yyn39VDRnO6oA3Uq.yml
@@ -0,0 +1,41 @@
+_id: Yyn39VDRnO6oA3Uq
+name: Echecs draconics en bois
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/echecs.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Yyn39VDRnO6oA3Uq
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 2
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206108
+  modifiedTime: 1676074487969
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.Yyn39VDRnO6oA3Uq
+  duplicateSource: null
+_key: '!items!Yyn39VDRnO6oA3Uq'
+
diff --git a/packs_src/equipement/objet_Ecritoire_yILNvELKbsz2OOln.yml b/packs_src/equipement/objet_Ecritoire_yILNvELKbsz2OOln.yml
new file mode 100644
index 00000000..20abcb8c
--- /dev/null
+++ b/packs_src/equipement/objet_Ecritoire_yILNvELKbsz2OOln.yml
@@ -0,0 +1,41 @@
+_id: yILNvELKbsz2OOln
+name: Ecritoire
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/ecritoire.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.yILNvELKbsz2OOln
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 1
+  quantite: 1
+  qualite: 0
+  cout: 1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206179
+  modifiedTime: 1676074487975
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.yILNvELKbsz2OOln
+  duplicateSource: null
+_key: '!items!yILNvELKbsz2OOln'
+
diff --git a/packs_src/equipement/objet_Ecuelle_de_fer_RNxCQWMDy06uQ8uj.yml b/packs_src/equipement/objet_Ecuelle_de_fer_RNxCQWMDy06uQ8uj.yml
new file mode 100644
index 00000000..724c764a
--- /dev/null
+++ b/packs_src/equipement/objet_Ecuelle_de_fer_RNxCQWMDy06uQ8uj.yml
@@ -0,0 +1,41 @@
+_id: RNxCQWMDy06uQ8uj
+name: Ecuelle de fer
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/ecuelle_fer.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.RNxCQWMDy06uQ8uj
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0.15
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206024
+  modifiedTime: 1676074487967
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.RNxCQWMDy06uQ8uj
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+_key: '!items!RNxCQWMDy06uQ8uj'
+
diff --git a/packs_src/equipement/objet_Ecuelle_de_gr_s_P0yc6QfgKVmM0fpu.yml b/packs_src/equipement/objet_Ecuelle_de_gr_s_P0yc6QfgKVmM0fpu.yml
new file mode 100644
index 00000000..5301221f
--- /dev/null
+++ b/packs_src/equipement/objet_Ecuelle_de_gr_s_P0yc6QfgKVmM0fpu.yml
@@ -0,0 +1,41 @@
+_id: P0yc6QfgKVmM0fpu
+name: Ecuelle de grès
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/ecuelle_gres.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.P0yc6QfgKVmM0fpu
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0.1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206023
+  modifiedTime: 1676074487966
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.P0yc6QfgKVmM0fpu
+  duplicateSource: null
+_key: '!items!P0yc6QfgKVmM0fpu'
+
diff --git a/packs_src/equipement/objet_Encre_20_cl_XwuLVGasPJXzvC09.yml b/packs_src/equipement/objet_Encre_20_cl_XwuLVGasPJXzvC09.yml
new file mode 100644
index 00000000..33c2b580
--- /dev/null
+++ b/packs_src/equipement/objet_Encre_20_cl_XwuLVGasPJXzvC09.yml
@@ -0,0 +1,41 @@
+_id: XwuLVGasPJXzvC09
+name: Encre 20 cl
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/encre_20cl.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.XwuLVGasPJXzvC09
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0.1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206108
+  modifiedTime: 1676074487968
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.XwuLVGasPJXzvC09
+  duplicateSource: null
+_key: '!items!XwuLVGasPJXzvC09'
+
diff --git a/packs_src/equipement/objet_Entonnoir_de_fer_6MVWA3DYbpw8122A.yml b/packs_src/equipement/objet_Entonnoir_de_fer_6MVWA3DYbpw8122A.yml
new file mode 100644
index 00000000..753bab60
--- /dev/null
+++ b/packs_src/equipement/objet_Entonnoir_de_fer_6MVWA3DYbpw8122A.yml
@@ -0,0 +1,41 @@
+_id: 6MVWA3DYbpw8122A
+name: Entonnoir de fer
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/entonnoir.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.6MVWA3DYbpw8122A
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0.15
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206016
+  modifiedTime: 1676074487963
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.6MVWA3DYbpw8122A
+  duplicateSource: null
+_key: '!items!6MVWA3DYbpw8122A'
+
diff --git a/packs_src/equipement/objet_Eponge_de_mer_x4g6bDu3eUllSSSJ.yml b/packs_src/equipement/objet_Eponge_de_mer_x4g6bDu3eUllSSSJ.yml
new file mode 100644
index 00000000..d5b9a5ae
--- /dev/null
+++ b/packs_src/equipement/objet_Eponge_de_mer_x4g6bDu3eUllSSSJ.yml
@@ -0,0 +1,44 @@
+_id: x4g6bDu3eUllSSSJ
+name: Eponge de mer
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/eponge.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.x4g6bDu3eUllSSSJ
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.04
+  quantite: 1
+  qualite: 0
+  cout: 1
+  milieu: ''
+  environnement:
+    - milieu: Maritimes
+      rarete: Rare
+      frequence: 6
+    - milieu: Villages
+      rarete: Rarissime
+      frequence: 2
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
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+  modifiedTime: 1676074487975
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.x4g6bDu3eUllSSSJ
+  duplicateSource: null
+_key: '!items!x4g6bDu3eUllSSSJ'
+
diff --git a/packs_src/equipement/objet_Ficelle__10_m__ueBk3MbdEaMbzyPS.yml b/packs_src/equipement/objet_Ficelle__10_m__ueBk3MbdEaMbzyPS.yml
new file mode 100644
index 00000000..2f34d51a
--- /dev/null
+++ b/packs_src/equipement/objet_Ficelle__10_m__ueBk3MbdEaMbzyPS.yml
@@ -0,0 +1,41 @@
+_id: ueBk3MbdEaMbzyPS
+name: Ficelle (10 m)
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/ficelle.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.ueBk3MbdEaMbzyPS
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.02
+  quantite: 1
+  qualite: 0
+  cout: 0.1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206118
+  modifiedTime: 1676074487975
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.ueBk3MbdEaMbzyPS
+  duplicateSource: null
+_key: '!items!ueBk3MbdEaMbzyPS'
+
diff --git a/packs_src/equipement/objet_Fl_te___bec_beQ9d4QQwZDQl5NA.yml b/packs_src/equipement/objet_Fl_te___bec_beQ9d4QQwZDQl5NA.yml
new file mode 100644
index 00000000..e3b91066
--- /dev/null
+++ b/packs_src/equipement/objet_Fl_te___bec_beQ9d4QQwZDQl5NA.yml
@@ -0,0 +1,41 @@
+_id: beQ9d4QQwZDQl5NA
+name: Flûte à bec
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/flute_bec.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.beQ9d4QQwZDQl5NA
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.09
+  quantite: 1
+  qualite: 0
+  cout: 1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Commune
+      frequence: 54
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206109
+  modifiedTime: 1676074487969
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.beQ9d4QQwZDQl5NA
+  duplicateSource: null
+_key: '!items!beQ9d4QQwZDQl5NA'
+
diff --git a/packs_src/equipement/objet_Fl_te_traversi_re_de_roseau_iq8ZZgphxOUgC1bi.yml b/packs_src/equipement/objet_Fl_te_traversi_re_de_roseau_iq8ZZgphxOUgC1bi.yml
new file mode 100644
index 00000000..8e3cabdc
--- /dev/null
+++ b/packs_src/equipement/objet_Fl_te_traversi_re_de_roseau_iq8ZZgphxOUgC1bi.yml
@@ -0,0 +1,41 @@
+_id: iq8ZZgphxOUgC1bi
+name: Flûte traversière de roseau
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/flute_traversiere.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.iq8ZZgphxOUgC1bi
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.08
+  quantite: 1
+  qualite: 0
+  cout: 0.12
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Commune
+      frequence: 54
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206112
+  modifiedTime: 1676074487971
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.iq8ZZgphxOUgC1bi
+  duplicateSource: null
+_key: '!items!iq8ZZgphxOUgC1bi'
+
diff --git a/packs_src/equipement/objet_Gants_de_cuir_wcW5KcideGi8EY67.yml b/packs_src/equipement/objet_Gants_de_cuir_wcW5KcideGi8EY67.yml
new file mode 100644
index 00000000..c1cf67b9
--- /dev/null
+++ b/packs_src/equipement/objet_Gants_de_cuir_wcW5KcideGi8EY67.yml
@@ -0,0 +1,41 @@
+_id: wcW5KcideGi8EY67
+name: Gants de cuir
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/gants_de_cuir.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.wcW5KcideGi8EY67
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.05
+  quantite: 1
+  qualite: 0
+  cout: 1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
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+  coreVersion: '12.331'
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+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.wcW5KcideGi8EY67
+  duplicateSource: null
+_key: '!items!wcW5KcideGi8EY67'
+
diff --git a/packs_src/equipement/objet_Gemme_Inconnue_KvzSNxISkWDoilO8.yml b/packs_src/equipement/objet_Gemme_Inconnue_KvzSNxISkWDoilO8.yml
new file mode 100644
index 00000000..af15ae93
--- /dev/null
+++ b/packs_src/equipement/objet_Gemme_Inconnue_KvzSNxISkWDoilO8.yml
@@ -0,0 +1,41 @@
+_id: KvzSNxISkWDoilO8
+name: Gemme Inconnue
+type: objet
+flags:
+  core:
+    sourceId: Item.V3V3wUXNCG6gzJFB
+img: systems/foundryvtt-reve-de-dragon/icons/gemmes/seliphane.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: null
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rarissime
+      frequence: 2
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  resistance: 1
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
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+  modifiedTime: 1676074487965
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.V3V3wUXNCG6gzJFB
+  duplicateSource: null
+_key: '!items!KvzSNxISkWDoilO8'
+
diff --git a/packs_src/equipement/objet_Gouge_pY17ihKKHgfThcyK.yml b/packs_src/equipement/objet_Gouge_pY17ihKKHgfThcyK.yml
new file mode 100644
index 00000000..71b1dbc7
--- /dev/null
+++ b/packs_src/equipement/objet_Gouge_pY17ihKKHgfThcyK.yml
@@ -0,0 +1,41 @@
+name: Gouge
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/gouge.webp
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.cVZbnh5cYxBx6P5b
+system:
+  description: ''
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+  equipe: false
+  encombrement: 0.2
+  quantite: 1
+  qualite: 0
+  cout: 0.3
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206109
+  modifiedTime: 1676074352882
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.cVZbnh5cYxBx6P5b
+  duplicateSource: null
+_id: pY17ihKKHgfThcyK
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+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!pY17ihKKHgfThcyK'
+
diff --git a/packs_src/equipement/objet_Graisse___Bottes_500g_fAzYb7kkW6QxG6i6.yml b/packs_src/equipement/objet_Graisse___Bottes_500g_fAzYb7kkW6QxG6i6.yml
new file mode 100644
index 00000000..70e2921d
--- /dev/null
+++ b/packs_src/equipement/objet_Graisse___Bottes_500g_fAzYb7kkW6QxG6i6.yml
@@ -0,0 +1,41 @@
+_id: fAzYb7kkW6QxG6i6
+name: Graisse à Bottes 500g
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/graisse_a_cuir.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.fAzYb7kkW6QxG6i6
+system:
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+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.2
+  quantite: 1
+  qualite: 0
+  cout: 0.3
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
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+  modifiedTime: 1676074487969
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.fAzYb7kkW6QxG6i6
+  duplicateSource: null
+_key: '!items!fAzYb7kkW6QxG6i6'
+
diff --git a/packs_src/equipement/objet_Grappin_CQSxJv1mgmIeMCbM.yml b/packs_src/equipement/objet_Grappin_CQSxJv1mgmIeMCbM.yml
new file mode 100644
index 00000000..749292a0
--- /dev/null
+++ b/packs_src/equipement/objet_Grappin_CQSxJv1mgmIeMCbM.yml
@@ -0,0 +1,41 @@
+_id: CQSxJv1mgmIeMCbM
+name: Grappin
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/grappin.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.CQSxJv1mgmIeMCbM
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 2
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206018
+  modifiedTime: 1676074487964
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.CQSxJv1mgmIeMCbM
+  duplicateSource: null
+_key: '!items!CQSxJv1mgmIeMCbM'
+
diff --git a/packs_src/equipement/objet_Gros_Clou_RKr1ZhTvC6poiNa1.yml b/packs_src/equipement/objet_Gros_Clou_RKr1ZhTvC6poiNa1.yml
new file mode 100644
index 00000000..0c45f7be
--- /dev/null
+++ b/packs_src/equipement/objet_Gros_Clou_RKr1ZhTvC6poiNa1.yml
@@ -0,0 +1,41 @@
+_id: RKr1ZhTvC6poiNa1
+name: Gros Clou
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/gros_clou.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.RKr1ZhTvC6poiNa1
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0.05
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206024
+  modifiedTime: 1676074487967
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.RKr1ZhTvC6poiNa1
+  duplicateSource: null
+_key: '!items!RKr1ZhTvC6poiNa1'
+
diff --git a/packs_src/equipement/objet_Hame_on_PaJoTirnA6h4F3pH.yml b/packs_src/equipement/objet_Hame_on_PaJoTirnA6h4F3pH.yml
new file mode 100644
index 00000000..33d572cd
--- /dev/null
+++ b/packs_src/equipement/objet_Hame_on_PaJoTirnA6h4F3pH.yml
@@ -0,0 +1,41 @@
+_id: PaJoTirnA6h4F3pH
+name: Hameçon
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/hame%C3%A7on.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.PaJoTirnA6h4F3pH
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.01
+  quantite: 1
+  qualite: 0
+  cout: 0.1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206024
+  modifiedTime: 1676074487966
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.PaJoTirnA6h4F3pH
+  duplicateSource: null
+_key: '!items!PaJoTirnA6h4F3pH'
+
diff --git a/packs_src/equipement/objet_Harpe_Mbh2M8JS1Rf0vxEX.yml b/packs_src/equipement/objet_Harpe_Mbh2M8JS1Rf0vxEX.yml
new file mode 100644
index 00000000..290f3e74
--- /dev/null
+++ b/packs_src/equipement/objet_Harpe_Mbh2M8JS1Rf0vxEX.yml
@@ -0,0 +1,41 @@
+_id: Mbh2M8JS1Rf0vxEX
+name: Harpe
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/harpe.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Mbh2M8JS1Rf0vxEX
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 1
+  quantite: 1
+  qualite: 0
+  cout: 5
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rarissime
+      frequence: 2
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206023
+  modifiedTime: 1676074487966
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.Mbh2M8JS1Rf0vxEX
+  duplicateSource: null
+_key: '!items!Mbh2M8JS1Rf0vxEX'
+
diff --git a/packs_src/equipement/objet_Huile_20_cl__4_heures__xfdeDEyMK8YtBpzC.yml b/packs_src/equipement/objet_Huile_20_cl__4_heures__xfdeDEyMK8YtBpzC.yml
new file mode 100644
index 00000000..2406690f
--- /dev/null
+++ b/packs_src/equipement/objet_Huile_20_cl__4_heures__xfdeDEyMK8YtBpzC.yml
@@ -0,0 +1,41 @@
+_id: xfdeDEyMK8YtBpzC
+name: Huile 20 cl (4 heures)
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/huile.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.xfdeDEyMK8YtBpzC
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0.04
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206119
+  modifiedTime: 1676074487975
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.xfdeDEyMK8YtBpzC
+  duplicateSource: null
+_key: '!items!xfdeDEyMK8YtBpzC'
+
diff --git a/packs_src/equipement/objet_Lacet_de_cuir__1_m__Eospy1EFNlhgOyXc.yml b/packs_src/equipement/objet_Lacet_de_cuir__1_m__Eospy1EFNlhgOyXc.yml
new file mode 100644
index 00000000..2fb4b578
--- /dev/null
+++ b/packs_src/equipement/objet_Lacet_de_cuir__1_m__Eospy1EFNlhgOyXc.yml
@@ -0,0 +1,41 @@
+_id: Eospy1EFNlhgOyXc
+name: Lacet de cuir (1 m)
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/lacet.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Eospy1EFNlhgOyXc
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.01
+  quantite: 1
+  qualite: 0
+  cout: 0.06
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206019
+  modifiedTime: 1676074487964
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.Eospy1EFNlhgOyXc
+  duplicateSource: null
+_key: '!items!Eospy1EFNlhgOyXc'
+
diff --git a/packs_src/equipement/objet_Lime_3WpH3WZk0dPzvhiu.yml b/packs_src/equipement/objet_Lime_3WpH3WZk0dPzvhiu.yml
new file mode 100644
index 00000000..a778670d
--- /dev/null
+++ b/packs_src/equipement/objet_Lime_3WpH3WZk0dPzvhiu.yml
@@ -0,0 +1,41 @@
+name: Lime
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/lime.webp
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Lz4dA2NwxdSZ3FZK
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.2
+  quantite: 1
+  qualite: 0
+  cout: 0.5
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206022
+  modifiedTime: 1676074352882
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.Lz4dA2NwxdSZ3FZK
+  duplicateSource: null
+_id: 3WpH3WZk0dPzvhiu
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!3WpH3WZk0dPzvhiu'
+
diff --git a/packs_src/equipement/objet_Luth_72CKhDHc22VSnDX1.yml b/packs_src/equipement/objet_Luth_72CKhDHc22VSnDX1.yml
new file mode 100644
index 00000000..91cb746f
--- /dev/null
+++ b/packs_src/equipement/objet_Luth_72CKhDHc22VSnDX1.yml
@@ -0,0 +1,41 @@
+name: Luth
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/luth.webp
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.bgkEBYUEFLvAaeVf
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 1
+  quantite: 1
+  qualite: 0
+  cout: 7
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  resistance: 1
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206109
+  modifiedTime: 1676074487919
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.bgkEBYUEFLvAaeVf
+  duplicateSource: null
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_id: 72CKhDHc22VSnDX1
+_key: '!items!72CKhDHc22VSnDX1'
+
diff --git a/packs_src/equipement/objet_Manteau_de_fourrure_GAJIShPe7WugrIVO.yml b/packs_src/equipement/objet_Manteau_de_fourrure_GAJIShPe7WugrIVO.yml
new file mode 100644
index 00000000..27ca17fa
--- /dev/null
+++ b/packs_src/equipement/objet_Manteau_de_fourrure_GAJIShPe7WugrIVO.yml
@@ -0,0 +1,43 @@
+_id: GAJIShPe7WugrIVO
+name: Manteau de fourrure
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/manteau_fourrure.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.GAJIShPe7WugrIVO
+system:
+  description: >-
+    <p>En fonction de la qualit&eacute; de la fourrure, le prix d'un tel manteau
+    peut varier de 1 &agrave; 20 sols.</p>
+  descriptionmj: ''
+  equipe: false
+  encombrement: 1
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206020
+  modifiedTime: 1676074487964
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.GAJIShPe7WugrIVO
+  duplicateSource: null
+_key: '!items!GAJIShPe7WugrIVO'
+
diff --git a/packs_src/equipement/objet_Manteau_de_laine_YNbbSGLnexiXNyXU.yml b/packs_src/equipement/objet_Manteau_de_laine_YNbbSGLnexiXNyXU.yml
new file mode 100644
index 00000000..d460c2b6
--- /dev/null
+++ b/packs_src/equipement/objet_Manteau_de_laine_YNbbSGLnexiXNyXU.yml
@@ -0,0 +1,41 @@
+_id: YNbbSGLnexiXNyXU
+name: Manteau de laine
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/manteau_laine.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.8
+  quantite: 1
+  qualite: 0
+  cout: 0.6
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206108
+  modifiedTime: 1676074487969
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU
+  duplicateSource: null
+_key: '!items!YNbbSGLnexiXNyXU'
+
diff --git a/packs_src/equipement/objet_Manteau_de_velours_A9nMgTyEwYzdA0zT.yml b/packs_src/equipement/objet_Manteau_de_velours_A9nMgTyEwYzdA0zT.yml
new file mode 100644
index 00000000..52985952
--- /dev/null
+++ b/packs_src/equipement/objet_Manteau_de_velours_A9nMgTyEwYzdA0zT.yml
@@ -0,0 +1,41 @@
+_id: A9nMgTyEwYzdA0zT
+name: Manteau de velours
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/manteau_velours.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.A9nMgTyEwYzdA0zT
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 1
+  quantite: 1
+  qualite: 0
+  cout: 10
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rarissime
+      frequence: 2
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206018
+  modifiedTime: 1676074487964
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.A9nMgTyEwYzdA0zT
+  duplicateSource: null
+_key: '!items!A9nMgTyEwYzdA0zT'
+
diff --git a/packs_src/equipement/objet_Mat_riel_de_chirurgie_7u9yAlaFhKcVdEC6.yml b/packs_src/equipement/objet_Mat_riel_de_chirurgie_7u9yAlaFhKcVdEC6.yml
new file mode 100644
index 00000000..dd0d30b5
--- /dev/null
+++ b/packs_src/equipement/objet_Mat_riel_de_chirurgie_7u9yAlaFhKcVdEC6.yml
@@ -0,0 +1,41 @@
+_id: 7u9yAlaFhKcVdEC6
+name: Matériel de chirurgie
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/materiel_chirurgie.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.7u9yAlaFhKcVdEC6
+system:
+  description: <p>(pincettes, lancette, crin, aiguille)</p>
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.06
+  quantite: 1
+  qualite: 0
+  cout: 1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206017
+  modifiedTime: 1676074487963
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.7u9yAlaFhKcVdEC6
+  duplicateSource: null
+_key: '!items!7u9yAlaFhKcVdEC6'
+
diff --git a/packs_src/equipement/objet_Miroir_en_cuivre_poli_20_cm_gmBC6SO3F5d64Vpl.yml b/packs_src/equipement/objet_Miroir_en_cuivre_poli_20_cm_gmBC6SO3F5d64Vpl.yml
new file mode 100644
index 00000000..ffe5bb92
--- /dev/null
+++ b/packs_src/equipement/objet_Miroir_en_cuivre_poli_20_cm_gmBC6SO3F5d64Vpl.yml
@@ -0,0 +1,41 @@
+_id: gmBC6SO3F5d64Vpl
+name: Miroir en cuivre poli 20 cm
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/miroir.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.gmBC6SO3F5d64Vpl
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.2
+  quantite: 1
+  qualite: 0
+  cout: 1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206111
+  modifiedTime: 1676074487970
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.gmBC6SO3F5d64Vpl
+  duplicateSource: null
+_key: '!items!gmBC6SO3F5d64Vpl'
+
diff --git a/packs_src/equipement/objet_Mortier_en_marbre_7YuWWsFIuZgakGUS.yml b/packs_src/equipement/objet_Mortier_en_marbre_7YuWWsFIuZgakGUS.yml
new file mode 100644
index 00000000..dba35356
--- /dev/null
+++ b/packs_src/equipement/objet_Mortier_en_marbre_7YuWWsFIuZgakGUS.yml
@@ -0,0 +1,41 @@
+_id: 7YuWWsFIuZgakGUS
+name: Mortier en marbre
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/mortier.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.7YuWWsFIuZgakGUS
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.3
+  quantite: 1
+  qualite: 0
+  cout: 0.2
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206017
+  modifiedTime: 1676074487963
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.7YuWWsFIuZgakGUS
+  duplicateSource: null
+_key: '!items!7YuWWsFIuZgakGUS'
+
diff --git a/packs_src/equipement/objet_Parchemin_1_feuille_n2HMv0xv0MFpuiKp.yml b/packs_src/equipement/objet_Parchemin_1_feuille_n2HMv0xv0MFpuiKp.yml
new file mode 100644
index 00000000..0cf700f4
--- /dev/null
+++ b/packs_src/equipement/objet_Parchemin_1_feuille_n2HMv0xv0MFpuiKp.yml
@@ -0,0 +1,41 @@
+_id: n2HMv0xv0MFpuiKp
+name: Parchemin 1 feuille
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/parchemin_1_feuille.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
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+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
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+  modifiedTime: 1676074487971
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
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+_key: '!items!n2HMv0xv0MFpuiKp'
+
diff --git a/packs_src/equipement/objet_Peigne_en_corne_UDmq6CY3NsttcHe4.yml b/packs_src/equipement/objet_Peigne_en_corne_UDmq6CY3NsttcHe4.yml
new file mode 100644
index 00000000..3863c3f5
--- /dev/null
+++ b/packs_src/equipement/objet_Peigne_en_corne_UDmq6CY3NsttcHe4.yml
@@ -0,0 +1,41 @@
+_id: UDmq6CY3NsttcHe4
+name: Peigne en corne
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/peigne.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.UDmq6CY3NsttcHe4
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.04
+  quantite: 1
+  qualite: 0
+  cout: 0.4
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206026
+  modifiedTime: 1676074487968
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.UDmq6CY3NsttcHe4
+  duplicateSource: null
+_key: '!items!UDmq6CY3NsttcHe4'
+
diff --git a/packs_src/equipement/objet_Pelle_Ig9qIzaZ5SveXLF7.yml b/packs_src/equipement/objet_Pelle_Ig9qIzaZ5SveXLF7.yml
new file mode 100644
index 00000000..d808f8ea
--- /dev/null
+++ b/packs_src/equipement/objet_Pelle_Ig9qIzaZ5SveXLF7.yml
@@ -0,0 +1,41 @@
+_id: Ig9qIzaZ5SveXLF7
+name: Pelle
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/pelle.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Ig9qIzaZ5SveXLF7
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 1
+  quantite: 1
+  qualite: 0
+  cout: 1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206021
+  modifiedTime: 1676074487965
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.Ig9qIzaZ5SveXLF7
+  duplicateSource: null
+_key: '!items!Ig9qIzaZ5SveXLF7'
+
diff --git a/packs_src/equipement/objet_Petit_pot_de_fard_lKkYFkzWVs2TZDZP.yml b/packs_src/equipement/objet_Petit_pot_de_fard_lKkYFkzWVs2TZDZP.yml
new file mode 100644
index 00000000..fb5d749b
--- /dev/null
+++ b/packs_src/equipement/objet_Petit_pot_de_fard_lKkYFkzWVs2TZDZP.yml
@@ -0,0 +1,41 @@
+_id: lKkYFkzWVs2TZDZP
+name: Petit pot de fard
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/fard.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.lKkYFkzWVs2TZDZP
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.04
+  quantite: 1
+  qualite: 0
+  cout: 0.3
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206113
+  modifiedTime: 1676074487971
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.lKkYFkzWVs2TZDZP
+  duplicateSource: null
+_key: '!items!lKkYFkzWVs2TZDZP'
+
diff --git a/packs_src/equipement/objet_Petite_scie_cadre_7c7CO626TCo4lg8b.yml b/packs_src/equipement/objet_Petite_scie_cadre_7c7CO626TCo4lg8b.yml
new file mode 100644
index 00000000..63a51da6
--- /dev/null
+++ b/packs_src/equipement/objet_Petite_scie_cadre_7c7CO626TCo4lg8b.yml
@@ -0,0 +1,41 @@
+_id: 7c7CO626TCo4lg8b
+name: Petite scie cadre
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/scie.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.7c7CO626TCo4lg8b
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 1
+  quantite: 1
+  qualite: 0
+  cout: 6
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206017
+  modifiedTime: 1676074487963
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.7c7CO626TCo4lg8b
+  duplicateSource: null
+_key: '!items!7c7CO626TCo4lg8b'
+
diff --git a/packs_src/equipement/objet_Pierre___aiguiser_AOQsKTjIbcy8NV9t.yml b/packs_src/equipement/objet_Pierre___aiguiser_AOQsKTjIbcy8NV9t.yml
new file mode 100644
index 00000000..603c5c52
--- /dev/null
+++ b/packs_src/equipement/objet_Pierre___aiguiser_AOQsKTjIbcy8NV9t.yml
@@ -0,0 +1,41 @@
+_id: AOQsKTjIbcy8NV9t
+name: Pierre à aiguiser
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/pierre_a_aiguiser.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.AOQsKTjIbcy8NV9t
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.2
+  quantite: 1
+  qualite: 0
+  cout: 0.3
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206018
+  modifiedTime: 1676074487964
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.AOQsKTjIbcy8NV9t
+  duplicateSource: null
+_key: '!items!AOQsKTjIbcy8NV9t'
+
diff --git a/packs_src/equipement/objet_Pilon_en_marbre_dBR6KXvfmjjIcwsc.yml b/packs_src/equipement/objet_Pilon_en_marbre_dBR6KXvfmjjIcwsc.yml
new file mode 100644
index 00000000..1b48be2f
--- /dev/null
+++ b/packs_src/equipement/objet_Pilon_en_marbre_dBR6KXvfmjjIcwsc.yml
@@ -0,0 +1,41 @@
+_id: dBR6KXvfmjjIcwsc
+name: Pilon en marbre
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/pilon.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.dBR6KXvfmjjIcwsc
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0.2
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206110
+  modifiedTime: 1676074487969
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.dBR6KXvfmjjIcwsc
+  duplicateSource: null
+_key: '!items!dBR6KXvfmjjIcwsc'
+
diff --git a/packs_src/equipement/objet_Pipe_en_bois_UICiMF3wBeLsqm8L.yml b/packs_src/equipement/objet_Pipe_en_bois_UICiMF3wBeLsqm8L.yml
new file mode 100644
index 00000000..30590816
--- /dev/null
+++ b/packs_src/equipement/objet_Pipe_en_bois_UICiMF3wBeLsqm8L.yml
@@ -0,0 +1,41 @@
+_id: UICiMF3wBeLsqm8L
+name: Pipe en bois
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/pipe.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.UICiMF3wBeLsqm8L
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.04
+  quantite: 1
+  qualite: 0
+  cout: 0.1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206026
+  modifiedTime: 1676074487968
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.UICiMF3wBeLsqm8L
+  duplicateSource: null
+_key: '!items!UICiMF3wBeLsqm8L'
+
diff --git a/packs_src/equipement/objet_Plume_de_fer_FaNRC7YQzibSdqZU.yml b/packs_src/equipement/objet_Plume_de_fer_FaNRC7YQzibSdqZU.yml
new file mode 100644
index 00000000..e1f51816
--- /dev/null
+++ b/packs_src/equipement/objet_Plume_de_fer_FaNRC7YQzibSdqZU.yml
@@ -0,0 +1,41 @@
+_id: FaNRC7YQzibSdqZU
+name: Plume de fer
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/plume_de_fer.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.FaNRC7YQzibSdqZU
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.01
+  quantite: 1
+  qualite: 0
+  cout: 0.1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rarissime
+      frequence: 2
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206019
+  modifiedTime: 1676074487964
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.FaNRC7YQzibSdqZU
+  duplicateSource: null
+_key: '!items!FaNRC7YQzibSdqZU'
+
diff --git a/packs_src/equipement/objet_Poin_on_39iYJ6mJuy3Kno1C.yml b/packs_src/equipement/objet_Poin_on_39iYJ6mJuy3Kno1C.yml
new file mode 100644
index 00000000..1f3e17ce
--- /dev/null
+++ b/packs_src/equipement/objet_Poin_on_39iYJ6mJuy3Kno1C.yml
@@ -0,0 +1,41 @@
+name: Poinçon
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/poincon_2.webp
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.F6ZHJth4t0PA5PMB
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.05
+  quantite: 1
+  qualite: 0
+  cout: 0.1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206019
+  modifiedTime: 1676074352881
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.F6ZHJth4t0PA5PMB
+  duplicateSource: null
+_id: 39iYJ6mJuy3Kno1C
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!39iYJ6mJuy3Kno1C'
+
diff --git a/packs_src/equipement/objet_Porte_plume_en_bois_sSgPT3aKDOZ25svO.yml b/packs_src/equipement/objet_Porte_plume_en_bois_sSgPT3aKDOZ25svO.yml
new file mode 100644
index 00000000..4e475584
--- /dev/null
+++ b/packs_src/equipement/objet_Porte_plume_en_bois_sSgPT3aKDOZ25svO.yml
@@ -0,0 +1,41 @@
+_id: sSgPT3aKDOZ25svO
+name: Porte plume en bois
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/porte_plume2.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.sSgPT3aKDOZ25svO
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.02
+  quantite: 1
+  qualite: 0
+  cout: 0.05
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206115
+  modifiedTime: 1676074487972
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.sSgPT3aKDOZ25svO
+  duplicateSource: null
+_key: '!items!sSgPT3aKDOZ25svO'
+
diff --git a/packs_src/equipement/objet_Pot___braise_Uxk2tvEqtrmYScjK.yml b/packs_src/equipement/objet_Pot___braise_Uxk2tvEqtrmYScjK.yml
new file mode 100644
index 00000000..a344db6a
--- /dev/null
+++ b/packs_src/equipement/objet_Pot___braise_Uxk2tvEqtrmYScjK.yml
@@ -0,0 +1,41 @@
+_id: Uxk2tvEqtrmYScjK
+name: Pot à braise
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/pot_a_braise.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Uxk2tvEqtrmYScjK
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0.2
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206107
+  modifiedTime: 1676074487968
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.Uxk2tvEqtrmYScjK
+  duplicateSource: null
+_key: '!items!Uxk2tvEqtrmYScjK'
+
diff --git a/packs_src/equipement/objet_Pourpoint_de_velours_lJMKVPB5zlG9UqMD.yml b/packs_src/equipement/objet_Pourpoint_de_velours_lJMKVPB5zlG9UqMD.yml
new file mode 100644
index 00000000..1e88bbd7
--- /dev/null
+++ b/packs_src/equipement/objet_Pourpoint_de_velours_lJMKVPB5zlG9UqMD.yml
@@ -0,0 +1,41 @@
+_id: lJMKVPB5zlG9UqMD
+name: Pourpoint de velours
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/pourpoint_velours.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.lJMKVPB5zlG9UqMD
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.2
+  quantite: 1
+  qualite: 0
+  cout: 8
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rarissime
+      frequence: 2
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206113
+  modifiedTime: 1676074487971
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.lJMKVPB5zlG9UqMD
+  duplicateSource: null
+_key: '!items!lJMKVPB5zlG9UqMD'
+
diff --git a/packs_src/equipement/objet_R_pe_DJIvE20bU09h4YXw.yml b/packs_src/equipement/objet_R_pe_DJIvE20bU09h4YXw.yml
new file mode 100644
index 00000000..130fc15b
--- /dev/null
+++ b/packs_src/equipement/objet_R_pe_DJIvE20bU09h4YXw.yml
@@ -0,0 +1,41 @@
+name: Râpe
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/lime.webp
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Lz4dA2NwxdSZ3FZK
+system:
+  description: ''
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+  environnement:
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+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+_stats:
+  systemId: foundryvtt-reve-de-dragon
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diff --git a/packs_src/equipement/objet_Robe_de_laine_wpWaqe96x3cvqTXy.yml b/packs_src/equipement/objet_Robe_de_laine_wpWaqe96x3cvqTXy.yml
new file mode 100644
index 00000000..a943e75f
--- /dev/null
+++ b/packs_src/equipement/objet_Robe_de_laine_wpWaqe96x3cvqTXy.yml
@@ -0,0 +1,41 @@
+_id: wpWaqe96x3cvqTXy
+name: Robe de laine
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/robe_laine.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.wpWaqe96x3cvqTXy
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+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.2
+  quantite: 1
+  qualite: 0
+  cout: 0.4
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206118
+  modifiedTime: 1676074487975
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+_key: '!items!wpWaqe96x3cvqTXy'
+
diff --git a/packs_src/equipement/objet_Robe_de_lin_gfU7oZL1JYqF3lAW.yml b/packs_src/equipement/objet_Robe_de_lin_gfU7oZL1JYqF3lAW.yml
new file mode 100644
index 00000000..b30b3417
--- /dev/null
+++ b/packs_src/equipement/objet_Robe_de_lin_gfU7oZL1JYqF3lAW.yml
@@ -0,0 +1,41 @@
+_id: gfU7oZL1JYqF3lAW
+name: Robe de lin
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/robe_lin.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.gfU7oZL1JYqF3lAW
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0.6
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
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+_key: '!items!gfU7oZL1JYqF3lAW'
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diff --git a/packs_src/equipement/objet_Robe_de_soie_PuuPn6WGfU8uBAyb.yml b/packs_src/equipement/objet_Robe_de_soie_PuuPn6WGfU8uBAyb.yml
new file mode 100644
index 00000000..314e0660
--- /dev/null
+++ b/packs_src/equipement/objet_Robe_de_soie_PuuPn6WGfU8uBAyb.yml
@@ -0,0 +1,41 @@
+_id: PuuPn6WGfU8uBAyb
+name: Robe de soie
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/robe_soie.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.PuuPn6WGfU8uBAyb
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 10
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rarissime
+      frequence: 2
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  resistance: 1
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
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+_key: '!items!PuuPn6WGfU8uBAyb'
+
diff --git a/packs_src/equipement/objet_Robe_de_velours_jHxnzdBSVzr7Z7wH.yml b/packs_src/equipement/objet_Robe_de_velours_jHxnzdBSVzr7Z7wH.yml
new file mode 100644
index 00000000..05573aaf
--- /dev/null
+++ b/packs_src/equipement/objet_Robe_de_velours_jHxnzdBSVzr7Z7wH.yml
@@ -0,0 +1,41 @@
+_id: jHxnzdBSVzr7Z7wH
+name: Robe de velours
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/robe_velours.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.jHxnzdBSVzr7Z7wH
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.3
+  quantite: 1
+  qualite: 0
+  cout: 10
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rarissime
+      frequence: 2
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  resistance: 1
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
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+_key: '!items!jHxnzdBSVzr7Z7wH'
+
diff --git a/packs_src/equipement/objet_Sablier_15_minutes_jZMfiBnBXwW91drM.yml b/packs_src/equipement/objet_Sablier_15_minutes_jZMfiBnBXwW91drM.yml
new file mode 100644
index 00000000..5633f5f0
--- /dev/null
+++ b/packs_src/equipement/objet_Sablier_15_minutes_jZMfiBnBXwW91drM.yml
@@ -0,0 +1,41 @@
+_id: jZMfiBnBXwW91drM
+name: Sablier 15 minutes
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/sablier.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.jZMfiBnBXwW91drM
+system:
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+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 2
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rarissime
+      frequence: 2
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
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+  lastModifiedBy: Hp9ImM4o9YRTSdfu
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+_key: '!items!jZMfiBnBXwW91drM'
+
diff --git a/packs_src/equipement/objet_Sandales_CMtQM06J3BZsHHxH.yml b/packs_src/equipement/objet_Sandales_CMtQM06J3BZsHHxH.yml
new file mode 100644
index 00000000..5d3c6ef6
--- /dev/null
+++ b/packs_src/equipement/objet_Sandales_CMtQM06J3BZsHHxH.yml
@@ -0,0 +1,41 @@
+_id: CMtQM06J3BZsHHxH
+name: Sandales
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/sandales.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.CMtQM06J3BZsHHxH
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0.3
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
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+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.CMtQM06J3BZsHHxH
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+_key: '!items!CMtQM06J3BZsHHxH'
+
diff --git a/packs_src/equipement/objet_Savon_500g_RyW0z9Y5UeZSYjFZ.yml b/packs_src/equipement/objet_Savon_500g_RyW0z9Y5UeZSYjFZ.yml
new file mode 100644
index 00000000..138bb247
--- /dev/null
+++ b/packs_src/equipement/objet_Savon_500g_RyW0z9Y5UeZSYjFZ.yml
@@ -0,0 +1,41 @@
+_id: RyW0z9Y5UeZSYjFZ
+name: Savon 500g
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/savon.webp
+effects: []
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+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.RyW0z9Y5UeZSYjFZ
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+  equipe: false
+  encombrement: 0.2
+  quantite: 1
+  qualite: 0
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+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
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+  lastModifiedBy: Hp9ImM4o9YRTSdfu
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+_key: '!items!RyW0z9Y5UeZSYjFZ'
+
diff --git a/packs_src/equipement/objet_Sel_huvZ4dMPpn9gk9km.yml b/packs_src/equipement/objet_Sel_huvZ4dMPpn9gk9km.yml
new file mode 100644
index 00000000..3207bb3d
--- /dev/null
+++ b/packs_src/equipement/objet_Sel_huvZ4dMPpn9gk9km.yml
@@ -0,0 +1,41 @@
+_id: huvZ4dMPpn9gk9km
+name: Sel
+type: objet
+flags:
+  core:
+    sourceId: Item.fLEyryhRi8Nw37SP
+img: systems/foundryvtt-reve-de-dragon/icons/objets/sel.webp
+effects: []
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+  equipe: false
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+  quantite: 1
+  qualite: 0
+  cout: null
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
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+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.fLEyryhRi8Nw37SP
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+_key: '!items!huvZ4dMPpn9gk9km'
+
diff --git a/packs_src/equipement/objet_Soufflet_3t0NhMC0cFQyCZGH.yml b/packs_src/equipement/objet_Soufflet_3t0NhMC0cFQyCZGH.yml
new file mode 100644
index 00000000..0c3fb7e8
--- /dev/null
+++ b/packs_src/equipement/objet_Soufflet_3t0NhMC0cFQyCZGH.yml
@@ -0,0 +1,41 @@
+_id: 3t0NhMC0cFQyCZGH
+name: Soufflet
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/soufflet.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.3t0NhMC0cFQyCZGH
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+  equipe: false
+  encombrement: 0.2
+  quantite: 1
+  qualite: 0
+  cout: 0.4
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
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+  lastModifiedBy: Hp9ImM4o9YRTSdfu
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+_key: '!items!3t0NhMC0cFQyCZGH'
+
diff --git a/packs_src/equipement/objet_Souliers_tZWQCuRr1ic3S0pL.yml b/packs_src/equipement/objet_Souliers_tZWQCuRr1ic3S0pL.yml
new file mode 100644
index 00000000..63a5de23
--- /dev/null
+++ b/packs_src/equipement/objet_Souliers_tZWQCuRr1ic3S0pL.yml
@@ -0,0 +1,41 @@
+_id: tZWQCuRr1ic3S0pL
+name: Souliers
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/souliers.webp
+effects: []
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+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.tZWQCuRr1ic3S0pL
+system:
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+  equipe: false
+  encombrement: 0.2
+  quantite: 1
+  qualite: 0
+  cout: 0.8
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
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+_key: '!items!tZWQCuRr1ic3S0pL'
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diff --git a/packs_src/equipement/objet_Stylet_de_bronze_ueJnUMLK1vpL8xOB.yml b/packs_src/equipement/objet_Stylet_de_bronze_ueJnUMLK1vpL8xOB.yml
new file mode 100644
index 00000000..cb052c37
--- /dev/null
+++ b/packs_src/equipement/objet_Stylet_de_bronze_ueJnUMLK1vpL8xOB.yml
@@ -0,0 +1,41 @@
+_id: ueJnUMLK1vpL8xOB
+name: Stylet de bronze
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/stylet_de_bronze.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.ueJnUMLK1vpL8xOB
+system:
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+  equipe: false
+  encombrement: 0.02
+  quantite: 1
+  qualite: 0
+  cout: 0.12
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
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+_key: '!items!ueJnUMLK1vpL8xOB'
+
diff --git a/packs_src/equipement/objet_Tablette_de_cire_KlydiUbayqBgJB6J.yml b/packs_src/equipement/objet_Tablette_de_cire_KlydiUbayqBgJB6J.yml
new file mode 100644
index 00000000..bb918218
--- /dev/null
+++ b/packs_src/equipement/objet_Tablette_de_cire_KlydiUbayqBgJB6J.yml
@@ -0,0 +1,41 @@
+_id: KlydiUbayqBgJB6J
+name: Tablette de cire
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/tablette_cire.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.KlydiUbayqBgJB6J
+system:
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+  equipe: false
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0.2
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
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+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.KlydiUbayqBgJB6J
+  duplicateSource: null
+_key: '!items!KlydiUbayqBgJB6J'
+
diff --git a/packs_src/equipement/objet_Tambourin_SZyBQbInuUGASlGb.yml b/packs_src/equipement/objet_Tambourin_SZyBQbInuUGASlGb.yml
new file mode 100644
index 00000000..6d360034
--- /dev/null
+++ b/packs_src/equipement/objet_Tambourin_SZyBQbInuUGASlGb.yml
@@ -0,0 +1,41 @@
+_id: SZyBQbInuUGASlGb
+name: Tambourin
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/tambourin.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.SZyBQbInuUGASlGb
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+    - milieu: Villages
+      rarete: Frequente
+      frequence: 18
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206026
+  modifiedTime: 1676074487967
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
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+_key: '!items!SZyBQbInuUGASlGb'
+
diff --git a/packs_src/equipement/objet_Torche_1_2_heure__60_min__JfxFBlokIegRWTDo.yml b/packs_src/equipement/objet_Torche_1_2_heure__60_min__JfxFBlokIegRWTDo.yml
new file mode 100644
index 00000000..c58210ef
--- /dev/null
+++ b/packs_src/equipement/objet_Torche_1_2_heure__60_min__JfxFBlokIegRWTDo.yml
@@ -0,0 +1,41 @@
+_id: JfxFBlokIegRWTDo
+name: Torche 1/2 heure (60 min)
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/torche.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.JfxFBlokIegRWTDo
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.3
+  quantite: 1
+  qualite: 0
+  cout: 0.02
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Commune
+      frequence: 54
+    - milieu: Villes
+      rarete: Commune
+      frequence: 54
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206021
+  modifiedTime: 1676074487965
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.JfxFBlokIegRWTDo
+  duplicateSource: null
+_key: '!items!JfxFBlokIegRWTDo'
+
diff --git a/packs_src/equipement/objet_Tresse_de_crin_j9WpAl1SwHEovg3b.yml b/packs_src/equipement/objet_Tresse_de_crin_j9WpAl1SwHEovg3b.yml
new file mode 100644
index 00000000..019ef7ba
--- /dev/null
+++ b/packs_src/equipement/objet_Tresse_de_crin_j9WpAl1SwHEovg3b.yml
@@ -0,0 +1,41 @@
+_id: j9WpAl1SwHEovg3b
+name: Tresse de crin
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/tresse.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.j9WpAl1SwHEovg3b
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.02
+  quantite: 1
+  qualite: 0
+  cout: 0.1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Commune
+      frequence: 54
+    - milieu: Villes
+      rarete: Frequente
+      frequence: 18
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206112
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+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.j9WpAl1SwHEovg3b
+  duplicateSource: null
+_key: '!items!j9WpAl1SwHEovg3b'
+
diff --git a/packs_src/equipement/objet_Verre_grossissant_tswamwK2oKNARhjA.yml b/packs_src/equipement/objet_Verre_grossissant_tswamwK2oKNARhjA.yml
new file mode 100644
index 00000000..d75b6f51
--- /dev/null
+++ b/packs_src/equipement/objet_Verre_grossissant_tswamwK2oKNARhjA.yml
@@ -0,0 +1,41 @@
+_id: tswamwK2oKNARhjA
+name: Verre grossissant
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/verre_grossissant.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.tswamwK2oKNARhjA
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 0.02
+  quantite: 1
+  qualite: 0
+  cout: 2
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rarissime
+      frequence: 2
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  resistance: 1
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206118
+  modifiedTime: 1676074487975
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.tswamwK2oKNARhjA
+  duplicateSource: null
+_key: '!items!tswamwK2oKNARhjA'
+
diff --git a/packs_src/equipement/objet_Viole_cbwLXpLTEtywFT6b.yml b/packs_src/equipement/objet_Viole_cbwLXpLTEtywFT6b.yml
new file mode 100644
index 00000000..ee44aedb
--- /dev/null
+++ b/packs_src/equipement/objet_Viole_cbwLXpLTEtywFT6b.yml
@@ -0,0 +1,41 @@
+name: Viole
+type: objet
+img: systems/foundryvtt-reve-de-dragon/icons/objets/luth.webp
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.bgkEBYUEFLvAaeVf
+system:
+  description: ''
+  descriptionmj: ''
+  equipe: false
+  encombrement: 1
+  quantite: 1
+  qualite: 0
+  cout: 7
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  resistance: 1
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206109
+  modifiedTime: 1676074487920
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.bgkEBYUEFLvAaeVf
+  duplicateSource: null
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_id: cbwLXpLTEtywFT6b
+_key: '!items!cbwLXpLTEtywFT6b'
+
diff --git a/packs_src/equipement/potion_Bitume_de_Camphre_9cLkTDugz84gpHUB.yml b/packs_src/equipement/potion_Bitume_de_Camphre_9cLkTDugz84gpHUB.yml
new file mode 100644
index 00000000..2ac1b0c2
--- /dev/null
+++ b/packs_src/equipement/potion_Bitume_de_Camphre_9cLkTDugz84gpHUB.yml
@@ -0,0 +1,57 @@
+_id: 9cLkTDugz84gpHUB
+name: Bitume de Camphre
+type: potion
+img: systems/foundryvtt-reve-de-dragon/icons/objets/bitume_de_camphre.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.9cLkTDugz84gpHUB
+system:
+  description: <p>Cr&egrave;me sirupeuse gris&acirc;tre.</p>
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 2
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rarissime
+      frequence: 2
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  temporel:
+    debut:
+      indexDate: -1
+      indexMinute: 0
+    fin:
+      indexDate: -1
+      indexMinute: 0
+  rarete: ''
+  categorie: Remede
+  herbe: ''
+  herbebrins: 0
+  herbebonus: 0
+  reposalchimique: false
+  pr: 0
+  prpermanent: false
+  prdate: 0
+  soinherbe: ''
+  soinherbebonus: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206018
+  modifiedTime: 1676074487964
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.9cLkTDugz84gpHUB
+  duplicateSource: null
+_key: '!items!9cLkTDugz84gpHUB'
+
diff --git a/packs_src/equipement/potion_Elixir_des_gnomes_JXMef7FXVOG1XYWO.yml b/packs_src/equipement/potion_Elixir_des_gnomes_JXMef7FXVOG1XYWO.yml
new file mode 100644
index 00000000..c2a43e67
--- /dev/null
+++ b/packs_src/equipement/potion_Elixir_des_gnomes_JXMef7FXVOG1XYWO.yml
@@ -0,0 +1,59 @@
+_id: JXMef7FXVOG1XYWO
+name: Elixir des gnomes
+type: potion
+img: systems/foundryvtt-reve-de-dragon/icons/objets/elixir_des_gnomes.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.JXMef7FXVOG1XYWO
+system:
+  description: |-
+    <p>Fluide.</p>
+    <p>Liqueur violette.</p>
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rarissime
+      frequence: 2
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  temporel:
+    debut:
+      indexDate: -1
+      indexMinute: 0
+    fin:
+      indexDate: -1
+      indexMinute: 0
+  rarete: ''
+  categorie: Remede
+  herbe: ''
+  herbebrins: 0
+  herbebonus: 0
+  reposalchimique: false
+  pr: 0
+  prpermanent: false
+  prdate: 0
+  soinherbe: ''
+  soinherbebonus: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206021
+  modifiedTime: 1676074487965
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.JXMef7FXVOG1XYWO
+  duplicateSource: null
+_key: '!items!JXMef7FXVOG1XYWO'
+
diff --git a/packs_src/equipement/potion_Gel_e_royale_kFUh4027jnAdqbyK.yml b/packs_src/equipement/potion_Gel_e_royale_kFUh4027jnAdqbyK.yml
new file mode 100644
index 00000000..ac0565bd
--- /dev/null
+++ b/packs_src/equipement/potion_Gel_e_royale_kFUh4027jnAdqbyK.yml
@@ -0,0 +1,57 @@
+_id: kFUh4027jnAdqbyK
+name: Gelée royale
+type: potion
+img: systems/foundryvtt-reve-de-dragon/icons/objets/gelee_royale.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.kFUh4027jnAdqbyK
+system:
+  description: <p>Cr&egrave;me sirupeuse.</p>
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0.2
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rare
+      frequence: 6
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  temporel:
+    debut:
+      indexDate: -1
+      indexMinute: 0
+    fin:
+      indexDate: -1
+      indexMinute: 0
+  rarete: ''
+  categorie: Remede
+  herbe: ''
+  herbebrins: 0
+  herbebonus: 0
+  reposalchimique: false
+  pr: 0
+  prpermanent: false
+  prdate: 0
+  soinherbe: ''
+  soinherbebonus: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206113
+  modifiedTime: 1676074487971
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.kFUh4027jnAdqbyK
+  duplicateSource: null
+_key: '!items!kFUh4027jnAdqbyK'
+
diff --git a/packs_src/equipement/potion_Huile_de_S_likanthe_LkE8EjPfao9m6Rn7.yml b/packs_src/equipement/potion_Huile_de_S_likanthe_LkE8EjPfao9m6Rn7.yml
new file mode 100644
index 00000000..d5cc51cb
--- /dev/null
+++ b/packs_src/equipement/potion_Huile_de_S_likanthe_LkE8EjPfao9m6Rn7.yml
@@ -0,0 +1,59 @@
+_id: LkE8EjPfao9m6Rn7
+name: Huile de Sélikanthe
+type: potion
+img: systems/foundryvtt-reve-de-dragon/icons/objets/huile_de_selikanthe.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.LkE8EjPfao9m6Rn7
+system:
+  description: |-
+    <p>Fluide.</p>
+    <p>Liquide l&eacute;g&egrave;rement huileux.</p>
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rarissime
+      frequence: 2
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  temporel:
+    debut:
+      indexDate: -1
+      indexMinute: 0
+    fin:
+      indexDate: -1
+      indexMinute: 0
+  rarete: ''
+  categorie: Remede
+  herbe: ''
+  herbebrins: 0
+  herbebonus: 0
+  reposalchimique: false
+  pr: 0
+  prpermanent: false
+  prdate: 0
+  soinherbe: ''
+  soinherbebonus: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206022
+  modifiedTime: 1676074487965
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.LkE8EjPfao9m6Rn7
+  duplicateSource: null
+_key: '!items!LkE8EjPfao9m6Rn7'
+
diff --git a/packs_src/equipement/potion_Lait_de_lune_A3jx5dPkk5IeXSXn.yml b/packs_src/equipement/potion_Lait_de_lune_A3jx5dPkk5IeXSXn.yml
new file mode 100644
index 00000000..38a46a0e
--- /dev/null
+++ b/packs_src/equipement/potion_Lait_de_lune_A3jx5dPkk5IeXSXn.yml
@@ -0,0 +1,59 @@
+_id: A3jx5dPkk5IeXSXn
+name: Lait de lune
+type: potion
+img: systems/foundryvtt-reve-de-dragon/icons/objets/lait_de_lune.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.A3jx5dPkk5IeXSXn
+system:
+  description: |-
+    <p>Fluide.</p>
+    <p>Lait de laie.</p>
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rarissime
+      frequence: 2
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  temporel:
+    debut:
+      indexDate: -1
+      indexMinute: 0
+    fin:
+      indexDate: -1
+      indexMinute: 0
+  rarete: ''
+  categorie: Remede
+  herbe: ''
+  herbebrins: 0
+  herbebonus: 0
+  reposalchimique: false
+  pr: 0
+  prpermanent: false
+  prdate: 0
+  soinherbe: ''
+  soinherbebonus: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206018
+  modifiedTime: 1676074487964
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.A3jx5dPkk5IeXSXn
+  duplicateSource: null
+_key: '!items!A3jx5dPkk5IeXSXn'
+
diff --git a/packs_src/equipement/potion_Liqueur_de_Bagdol_PrnJrG50u1UPdlJN.yml b/packs_src/equipement/potion_Liqueur_de_Bagdol_PrnJrG50u1UPdlJN.yml
new file mode 100644
index 00000000..ed7b0944
--- /dev/null
+++ b/packs_src/equipement/potion_Liqueur_de_Bagdol_PrnJrG50u1UPdlJN.yml
@@ -0,0 +1,57 @@
+_id: PrnJrG50u1UPdlJN
+name: Liqueur de Bagdol
+type: potion
+img: systems/foundryvtt-reve-de-dragon/icons/objets/liqueur_de_bagdol.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.PrnJrG50u1UPdlJN
+system:
+  description: <p>Fluide. Liquide noir et odorant.</p>
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0.5
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rarissime
+      frequence: 2
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  temporel:
+    debut:
+      indexDate: -1
+      indexMinute: 0
+    fin:
+      indexDate: -1
+      indexMinute: 0
+  rarete: ''
+  categorie: Remede
+  herbe: ''
+  herbebrins: 0
+  herbebonus: 0
+  reposalchimique: false
+  pr: 0
+  prpermanent: false
+  prdate: 0
+  soinherbe: ''
+  soinherbebonus: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206024
+  modifiedTime: 1676074487967
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.PrnJrG50u1UPdlJN
+  duplicateSource: null
+_key: '!items!PrnJrG50u1UPdlJN'
+
diff --git a/packs_src/equipement/potion_Mirobolant_keLCmhsbxHK39UIy.yml b/packs_src/equipement/potion_Mirobolant_keLCmhsbxHK39UIy.yml
new file mode 100644
index 00000000..313991f1
--- /dev/null
+++ b/packs_src/equipement/potion_Mirobolant_keLCmhsbxHK39UIy.yml
@@ -0,0 +1,59 @@
+_id: keLCmhsbxHK39UIy
+name: Mirobolant
+type: potion
+img: systems/foundryvtt-reve-de-dragon/icons/objets/mirobolant.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.keLCmhsbxHK39UIy
+system:
+  description: |-
+    <p>Fluide.</p>
+    <p>Liquide rouge&acirc;tre clair et sans d&eacute;pot.</p>
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 2
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rarissime
+      frequence: 2
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  temporel:
+    debut:
+      indexDate: -1
+      indexMinute: 0
+    fin:
+      indexDate: -1
+      indexMinute: 0
+  rarete: ''
+  categorie: Remede
+  herbe: ''
+  herbebrins: 0
+  herbebonus: 0
+  reposalchimique: false
+  pr: 0
+  prpermanent: false
+  prdate: 0
+  soinherbe: ''
+  soinherbebonus: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206113
+  modifiedTime: 1676074487971
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.keLCmhsbxHK39UIy
+  duplicateSource: null
+_key: '!items!keLCmhsbxHK39UIy'
+
diff --git a/packs_src/equipement/potion_Perles_de_Bjwal_OYWzXiQUFsjU5AF2.yml b/packs_src/equipement/potion_Perles_de_Bjwal_OYWzXiQUFsjU5AF2.yml
new file mode 100644
index 00000000..c03e1e17
--- /dev/null
+++ b/packs_src/equipement/potion_Perles_de_Bjwal_OYWzXiQUFsjU5AF2.yml
@@ -0,0 +1,57 @@
+_id: OYWzXiQUFsjU5AF2
+name: Perles de Bjwal
+type: potion
+img: systems/foundryvtt-reve-de-dragon/icons/objets/perles_bjwal.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.OYWzXiQUFsjU5AF2
+system:
+  description: <p>Petits granul&eacute;s translucides.</p>
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 1
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rarissime
+      frequence: 2
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  temporel:
+    debut:
+      indexDate: -1
+      indexMinute: 0
+    fin:
+      indexDate: -1
+      indexMinute: 0
+  rarete: ''
+  categorie: Remede
+  herbe: ''
+  herbebrins: 0
+  herbebonus: 0
+  reposalchimique: false
+  pr: 0
+  prpermanent: false
+  prdate: 0
+  soinherbe: ''
+  soinherbebonus: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206023
+  modifiedTime: 1676074487966
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.OYWzXiQUFsjU5AF2
+  duplicateSource: null
+_key: '!items!OYWzXiQUFsjU5AF2'
+
diff --git a/packs_src/equipement/potion_Sable_Poudre_ElweMV283IUpqaik.yml b/packs_src/equipement/potion_Sable_Poudre_ElweMV283IUpqaik.yml
new file mode 100644
index 00000000..6f460691
--- /dev/null
+++ b/packs_src/equipement/potion_Sable_Poudre_ElweMV283IUpqaik.yml
@@ -0,0 +1,57 @@
+_id: ElweMV283IUpqaik
+name: Sable-Poudre
+type: potion
+img: systems/foundryvtt-reve-de-dragon/icons/objets/sable_poudre.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.ElweMV283IUpqaik
+system:
+  description: <p>Granul&eacute;s. Poudre blanche.</p>
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 2
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rarissime
+      frequence: 2
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  temporel:
+    debut:
+      indexDate: -1
+      indexMinute: 0
+    fin:
+      indexDate: -1
+      indexMinute: 0
+  rarete: ''
+  categorie: Remede
+  herbe: ''
+  herbebrins: 0
+  herbebonus: 0
+  reposalchimique: false
+  pr: 0
+  prpermanent: false
+  prdate: 0
+  soinherbe: ''
+  soinherbebonus: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206019
+  modifiedTime: 1676074487964
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.ElweMV283IUpqaik
+  duplicateSource: null
+_key: '!items!ElweMV283IUpqaik'
+
diff --git a/packs_src/equipement/potion_Teinture_d_Erozonne_bA0JDA7awoWhu0vO.yml b/packs_src/equipement/potion_Teinture_d_Erozonne_bA0JDA7awoWhu0vO.yml
new file mode 100644
index 00000000..be2b9ce6
--- /dev/null
+++ b/packs_src/equipement/potion_Teinture_d_Erozonne_bA0JDA7awoWhu0vO.yml
@@ -0,0 +1,59 @@
+_id: bA0JDA7awoWhu0vO
+name: Teinture d'Erozonne
+type: potion
+img: systems/foundryvtt-reve-de-dragon/icons/objets/teinture_erozonne.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.bA0JDA7awoWhu0vO
+system:
+  description: |-
+    <p>Fluide.&nbsp;</p>
+    <p>Liquide ros&acirc;tre.</p>
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 2
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rarissime
+      frequence: 2
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  temporel:
+    debut:
+      indexDate: -1
+      indexMinute: 0
+    fin:
+      indexDate: -1
+      indexMinute: 0
+  rarete: ''
+  categorie: Remede
+  herbe: ''
+  herbebrins: 0
+  herbebonus: 0
+  reposalchimique: false
+  pr: 0
+  prpermanent: false
+  prdate: 0
+  soinherbe: ''
+  soinherbebonus: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206109
+  modifiedTime: 1676074487969
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.bA0JDA7awoWhu0vO
+  duplicateSource: null
+_key: '!items!bA0JDA7awoWhu0vO'
+
diff --git a/packs_src/equipement/potion_Topazo_ne_FH3mSvdebfhIL2Af.yml b/packs_src/equipement/potion_Topazo_ne_FH3mSvdebfhIL2Af.yml
new file mode 100644
index 00000000..9545a0f5
--- /dev/null
+++ b/packs_src/equipement/potion_Topazo_ne_FH3mSvdebfhIL2Af.yml
@@ -0,0 +1,57 @@
+_id: FH3mSvdebfhIL2Af
+name: Topazoïne
+type: potion
+img: systems/foundryvtt-reve-de-dragon/icons/objets/topazoine.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.FH3mSvdebfhIL2Af
+system:
+  description: <p>Granul&eacute;s. Coquille d'oeuf de cane broy&eacute;.</p>
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 2
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rarissime
+      frequence: 2
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  temporel:
+    debut:
+      indexDate: -1
+      indexMinute: 0
+    fin:
+      indexDate: -1
+      indexMinute: 0
+  rarete: ''
+  categorie: Remede
+  herbe: ''
+  herbebrins: 0
+  herbebonus: 0
+  reposalchimique: false
+  pr: 0
+  prpermanent: false
+  prdate: 0
+  soinherbe: ''
+  soinherbebonus: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206019
+  modifiedTime: 1676074487964
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.FH3mSvdebfhIL2Af
+  duplicateSource: null
+_key: '!items!FH3mSvdebfhIL2Af'
+
diff --git a/packs_src/equipement/potion_Tournegraisse_4GeV81qoJrjHIgzR.yml b/packs_src/equipement/potion_Tournegraisse_4GeV81qoJrjHIgzR.yml
new file mode 100644
index 00000000..f219018e
--- /dev/null
+++ b/packs_src/equipement/potion_Tournegraisse_4GeV81qoJrjHIgzR.yml
@@ -0,0 +1,57 @@
+_id: 4GeV81qoJrjHIgzR
+name: Tournegraisse
+type: potion
+img: systems/foundryvtt-reve-de-dragon/icons/objets/tournegraisse.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.4GeV81qoJrjHIgzR
+system:
+  description: <p>Cr&egrave;me sirupeuse blanch&acirc;tre.</p>
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 2
+  milieu: ''
+  environnement:
+    - milieu: Villages
+      rarete: Rarissime
+      frequence: 2
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  temporel:
+    debut:
+      indexDate: -1
+      indexMinute: 0
+    fin:
+      indexDate: -1
+      indexMinute: 0
+  rarete: ''
+  categorie: Remede
+  herbe: ''
+  herbebrins: 0
+  herbebonus: 0
+  reposalchimique: false
+  pr: 0
+  prpermanent: false
+  prdate: 0
+  soinherbe: ''
+  soinherbebonus: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1668808206015
+  modifiedTime: 1676074487963
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.4GeV81qoJrjHIgzR
+  duplicateSource: null
+_key: '!items!4GeV81qoJrjHIgzR'
+
diff --git a/packs_src/extrait-poetique/extraitpoetique_Au_fleuve_de_Loire__Joachim_du_Bellay_1xzVPsfnO3uukbc4.yml b/packs_src/extrait-poetique/extraitpoetique_Au_fleuve_de_Loire__Joachim_du_Bellay_1xzVPsfnO3uukbc4.yml
new file mode 100644
index 00000000..1118776a
--- /dev/null
+++ b/packs_src/extrait-poetique/extraitpoetique_Au_fleuve_de_Loire__Joachim_du_Bellay_1xzVPsfnO3uukbc4.yml
@@ -0,0 +1,27 @@
+name: Au fleuve de Loire, Joachim du Bellay
+type: extraitpoetique
+img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+system:
+  extrait: >-
+    <p>&Ocirc; de qui la vive course <br>Prend sa bienheureuse source,
+    <br>D&rsquo;une argentine fontaine, <br>Qui d&rsquo;une fuite lointaine,
+    <br>Te rends au sein fluctueux <br>De l&rsquo;Oc&eacute;an monstrueux</p>
+  texte: ''
+effects: []
+flags: {}
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.0
+  coreVersion: '12.331'
+  createdTime: null
+  modifiedTime: null
+  lastModifiedBy: null
+  compendiumSource: null
+  duplicateSource: null
+_id: 1xzVPsfnO3uukbc4
+ownership:
+  default: 0
+folder: null
+sort: 0
+_key: '!items!1xzVPsfnO3uukbc4'
+
diff --git a/packs_src/extrait-poetique/extraitpoetique_Des_voies_du_R_ve__1___Denis_Gerfaud__Copy__fXBZ0YjF12LRtSOp.yml b/packs_src/extrait-poetique/extraitpoetique_Des_voies_du_R_ve__1___Denis_Gerfaud__Copy__fXBZ0YjF12LRtSOp.yml
new file mode 100644
index 00000000..53599fc0
--- /dev/null
+++ b/packs_src/extrait-poetique/extraitpoetique_Des_voies_du_R_ve__1___Denis_Gerfaud__Copy__fXBZ0YjF12LRtSOp.yml
@@ -0,0 +1,58 @@
+name: Des voies du Rêve (1), Denis Gerfaud (Copy)
+type: extraitpoetique
+img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+system:
+  extrait: >-
+    <p>Ainsi parlent les sages: <br>&laquo;Les Dragons sont cr&eacute;ateurs de
+    leurs r&ecirc;ves, mais ils ne sont pas cr&eacute;ateurs d'Oniros <br>Les
+    Dragons ne sont pas les ma&icirc;tres de leurs r&ecirc;ves, car ils ne sont
+    pas ma&icirc;tres d'Oniros. <br>Nul ne sait qui est le cr&eacute;ateur des
+    Dragons, ni qui est leur ma&icirc;tre. <br>Mais l'on peut supposer qui est
+    le ma&icirc;tre du R&ecirc;ve des Dragons, c'est Oniros&raquo;</p>
+  texte: >-
+    <p>Ainsi parlent les sages: <br>&laquo;Les Dragons sont cr&eacute;ateurs de
+    leurs r&ecirc;ves, mais ils ne sont pas cr&eacute;ateurs d'Oniros <br>Les
+    Dragons ne sont pas les ma&icirc;tres de leurs r&ecirc;ves, car ils ne sont
+    pas ma&icirc;tres d'Oniros. <br>Nul ne sait qui est le cr&eacute;ateur des
+    Dragons, ni qui est leur ma&icirc;tre. <br>Mais l'on peut supposer qui est
+    le ma&icirc;tre du R&ecirc;ve des Dragons, c'est Oniros&raquo;</p>
+
+    <p>&laquo;Et l'on peut savoir qui est le ma&icirc;tre d'Oniros, c'est le
+    Fleuve de l'Oubli. <br>Et l'on sait qui est le cr&eacute;ateur du Fleuve de
+    l'Oubli, c'est Hypnos et Narcos. <br>Mais l'on ne sait pas qui est le
+    ma&icirc;tre du Fleuve de l'Oubli, <br>sinon peut-&ecirc;tre lui-m&ecirc;me,
+    ou peut-&ecirc;tre Thanatos&raquo;</p>
+
+    <p>&laquo;Hypnos engendre le fils dont il est la m&egrave;re &agrave;
+    l'heure du Serpent, car <br>tel les serpents, Oniros commence &agrave;
+    remonter le Fleuve <br>sur le Voie du Souvenir vers son p&egrave;re
+    Narcos&raquo;</p>
+
+    <p>&laquo;Narcos engendre le fils dont il est la m&egrave;re &agrave;
+    l'heure du Vaisseau, <br>car Oniros s'embarque pour redescendre le Fleuve
+    <br>vers son p&egrave;re Hypnos sur la Voie de l'Oubli&raquo;</p>
+
+    <p>&laquo;Narcos est la source du Fleuve de l'Oubli et Hypnos l'embouchure
+    <br>Remonter le Fleuve est la Voie de la Nuit, la Voie du Souvenir.
+    <br>Descendre le Fleuve est la Voie du Jour, la Voie de l'Oubli&raquo;</p>
+
+    <p>&laquo;Ainsi se succ&egrave;dent les Jours et les Ages. <br>Les jours des
+    Dragons sont les Ages des Hommes.&raquo;</p>
+effects: []
+flags: {}
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.0
+  coreVersion: '12.331'
+  createdTime: null
+  modifiedTime: null
+  lastModifiedBy: null
+  compendiumSource: null
+  duplicateSource: null
+_id: fXBZ0YjF12LRtSOp
+ownership:
+  default: 0
+folder: null
+sort: 0
+_key: '!items!fXBZ0YjF12LRtSOp'
+
diff --git a/packs_src/extrait-poetique/extraitpoetique_Des_voies_du_R_ve__2___Denis_Gerfaud_rjlGncoP26PljA2G.yml b/packs_src/extrait-poetique/extraitpoetique_Des_voies_du_R_ve__2___Denis_Gerfaud_rjlGncoP26PljA2G.yml
new file mode 100644
index 00000000..62ae9cee
--- /dev/null
+++ b/packs_src/extrait-poetique/extraitpoetique_Des_voies_du_R_ve__2___Denis_Gerfaud_rjlGncoP26PljA2G.yml
@@ -0,0 +1,57 @@
+name: Des voies du Rêve (2), Denis Gerfaud
+type: extraitpoetique
+img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+system:
+  extrait: >-
+    <p>&laquo;Et l'on peut savoir qui est le ma&icirc;tre d'Oniros, c'est le
+    Fleuve de l'Oubli. <br>Et l'on sait qui est le cr&eacute;ateur du Fleuve de
+    l'Oubli, c'est Hypnos et Narcos. <br>Mais l'on ne sait pas qui est le
+    ma&icirc;tre du Fleuve de l'Oubli, <br>sinon peut-&ecirc;tre lui-m&ecirc;me,
+    ou peut-&ecirc;tre Thanatos&raquo;</p>
+  texte: >-
+    <p>Ainsi parlent les sages: <br>&laquo;Les Dragons sont cr&eacute;ateurs de
+    leurs r&ecirc;ves, mais ils ne sont pas cr&eacute;ateurs d'Oniros <br>Les
+    Dragons ne sont pas les ma&icirc;tres de leurs r&ecirc;ves, car ils ne sont
+    pas ma&icirc;tres d'Oniros. <br>Nul ne sait qui est le cr&eacute;ateur des
+    Dragons, ni qui est leur ma&icirc;tre. <br>Mais l'on peut supposer qui est
+    le ma&icirc;tre du R&ecirc;ve des Dragons, c'est Oniros&raquo;</p>
+
+    <p>&laquo;Et l'on peut savoir qui est le ma&icirc;tre d'Oniros, c'est le
+    Fleuve de l'Oubli. <br>Et l'on sait qui est le cr&eacute;ateur du Fleuve de
+    l'Oubli, c'est Hypnos et Narcos. <br>Mais l'on ne sait pas qui est le
+    ma&icirc;tre du Fleuve de l'Oubli, <br>sinon peut-&ecirc;tre lui-m&ecirc;me,
+    ou peut-&ecirc;tre Thanatos&raquo;</p>
+
+    <p>&laquo;Hypnos engendre le fils dont il est la m&egrave;re &agrave;
+    l'heure du Serpent, car <br>tel les serpents, Oniros commence &agrave;
+    remonter le Fleuve <br>sur le Voie du Souvenir vers son p&egrave;re
+    Narcos&raquo;</p>
+
+    <p>&laquo;Narcos engendre le fils dont il est la m&egrave;re &agrave;
+    l'heure du Vaisseau, <br>car Oniros s'embarque pour redescendre le Fleuve
+    <br>vers son p&egrave;re Hypnos sur la Voie de l'Oubli&raquo;</p>
+
+    <p>&laquo;Narcos est la source du Fleuve de l'Oubli et Hypnos l'embouchure
+    <br>Remonter le Fleuve est la Voie de la Nuit, la Voie du Souvenir.
+    <br>Descendre le Fleuve est la Voie du Jour, la Voie de l'Oubli&raquo;</p>
+
+    <p>&laquo;Ainsi se succ&egrave;dent les Jours et les Ages. <br>Les jours des
+    Dragons sont les Ages des Hommes.&raquo;</p>
+effects: []
+flags: {}
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.0
+  coreVersion: '12.331'
+  createdTime: null
+  modifiedTime: null
+  lastModifiedBy: null
+  compendiumSource: null
+  duplicateSource: null
+_id: rjlGncoP26PljA2G
+ownership:
+  default: 0
+folder: null
+sort: 0
+_key: '!items!rjlGncoP26PljA2G'
+
diff --git a/packs_src/extrait-poetique/extraitpoetique_Des_voies_du_R_ve__3___Denis_Gerfaud_xMigGwI39BORZ82r.yml b/packs_src/extrait-poetique/extraitpoetique_Des_voies_du_R_ve__3___Denis_Gerfaud_xMigGwI39BORZ82r.yml
new file mode 100644
index 00000000..d9e2c90a
--- /dev/null
+++ b/packs_src/extrait-poetique/extraitpoetique_Des_voies_du_R_ve__3___Denis_Gerfaud_xMigGwI39BORZ82r.yml
@@ -0,0 +1,56 @@
+name: Des voies du Rêve (3), Denis Gerfaud
+type: extraitpoetique
+img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+system:
+  extrait: >-
+    <p>&laquo;Hypnos engendre le fils dont il est la m&egrave;re &agrave;
+    l'heure du Serpent, car <br>tel les serpents, Oniros commence &agrave;
+    remonter le Fleuve <br>sur le Voie du Souvenir vers son p&egrave;re
+    Narcos&raquo;</p>
+  texte: >-
+    <p>Ainsi parlent les sages: <br>&laquo;Les Dragons sont cr&eacute;ateurs de
+    leurs r&ecirc;ves, mais ils ne sont pas cr&eacute;ateurs d'Oniros <br>Les
+    Dragons ne sont pas les ma&icirc;tres de leurs r&ecirc;ves, car ils ne sont
+    pas ma&icirc;tres d'Oniros. <br>Nul ne sait qui est le cr&eacute;ateur des
+    Dragons, ni qui est leur ma&icirc;tre. <br>Mais l'on peut supposer qui est
+    le ma&icirc;tre du R&ecirc;ve des Dragons, c'est Oniros&raquo;</p>
+
+    <p>&laquo;Et l'on peut savoir qui est le ma&icirc;tre d'Oniros, c'est le
+    Fleuve de l'Oubli. <br>Et l'on sait qui est le cr&eacute;ateur du Fleuve de
+    l'Oubli, c'est Hypnos et Narcos. <br>Mais l'on ne sait pas qui est le
+    ma&icirc;tre du Fleuve de l'Oubli, <br>sinon peut-&ecirc;tre lui-m&ecirc;me,
+    ou peut-&ecirc;tre Thanatos&raquo;</p>
+
+    <p>&laquo;Hypnos engendre le fils dont il est la m&egrave;re &agrave;
+    l'heure du Serpent, car <br>tel les serpents, Oniros commence &agrave;
+    remonter le Fleuve <br>sur le Voie du Souvenir vers son p&egrave;re
+    Narcos&raquo;</p>
+
+    <p>&laquo;Narcos engendre le fils dont il est la m&egrave;re &agrave;
+    l'heure du Vaisseau, <br>car Oniros s'embarque pour redescendre le Fleuve
+    <br>vers son p&egrave;re Hypnos sur la Voie de l'Oubli&raquo;</p>
+
+    <p>&laquo;Narcos est la source du Fleuve de l'Oubli et Hypnos l'embouchure
+    <br>Remonter le Fleuve est la Voie de la Nuit, la Voie du Souvenir.
+    <br>Descendre le Fleuve est la Voie du Jour, la Voie de l'Oubli&raquo;</p>
+
+    <p>&laquo;Ainsi se succ&egrave;dent les Jours et les Ages. <br>Les jours des
+    Dragons sont les Ages des Hommes.&raquo;</p>
+effects: []
+flags: {}
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.0
+  coreVersion: '12.331'
+  createdTime: null
+  modifiedTime: null
+  lastModifiedBy: null
+  compendiumSource: null
+  duplicateSource: null
+_id: xMigGwI39BORZ82r
+ownership:
+  default: 0
+folder: null
+sort: 0
+_key: '!items!xMigGwI39BORZ82r'
+
diff --git a/packs_src/extrait-poetique/extraitpoetique_Des_voies_du_R_ve__4___Denis_Gerfaud_7DNOC40NKHog49rb.yml b/packs_src/extrait-poetique/extraitpoetique_Des_voies_du_R_ve__4___Denis_Gerfaud_7DNOC40NKHog49rb.yml
new file mode 100644
index 00000000..ce884a20
--- /dev/null
+++ b/packs_src/extrait-poetique/extraitpoetique_Des_voies_du_R_ve__4___Denis_Gerfaud_7DNOC40NKHog49rb.yml
@@ -0,0 +1,55 @@
+name: Des voies du Rêve (4), Denis Gerfaud
+type: extraitpoetique
+img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+system:
+  extrait: >-
+    <p>&laquo;Narcos engendre le fils dont il est la m&egrave;re &agrave;
+    l'heure du Vaisseau, <br>car Oniros s'embarque pour redescendre le Fleuve
+    <br>vers son p&egrave;re Hypnos sur la Voie de l'Oubli&raquo;</p>
+  texte: >-
+    <p>Ainsi parlent les sages: <br>&laquo;Les Dragons sont cr&eacute;ateurs de
+    leurs r&ecirc;ves, mais ils ne sont pas cr&eacute;ateurs d'Oniros <br>Les
+    Dragons ne sont pas les ma&icirc;tres de leurs r&ecirc;ves, car ils ne sont
+    pas ma&icirc;tres d'Oniros. <br>Nul ne sait qui est le cr&eacute;ateur des
+    Dragons, ni qui est leur ma&icirc;tre. <br>Mais l'on peut supposer qui est
+    le ma&icirc;tre du R&ecirc;ve des Dragons, c'est Oniros&raquo;</p>
+
+    <p>&laquo;Et l'on peut savoir qui est le ma&icirc;tre d'Oniros, c'est le
+    Fleuve de l'Oubli. <br>Et l'on sait qui est le cr&eacute;ateur du Fleuve de
+    l'Oubli, c'est Hypnos et Narcos. <br>Mais l'on ne sait pas qui est le
+    ma&icirc;tre du Fleuve de l'Oubli, <br>sinon peut-&ecirc;tre lui-m&ecirc;me,
+    ou peut-&ecirc;tre Thanatos&raquo;</p>
+
+    <p>&laquo;Hypnos engendre le fils dont il est la m&egrave;re &agrave;
+    l'heure du Serpent, car <br>tel les serpents, Oniros commence &agrave;
+    remonter le Fleuve <br>sur le Voie du Souvenir vers son p&egrave;re
+    Narcos&raquo;</p>
+
+    <p>&laquo;Narcos engendre le fils dont il est la m&egrave;re &agrave;
+    l'heure du Vaisseau, <br>car Oniros s'embarque pour redescendre le Fleuve
+    <br>vers son p&egrave;re Hypnos sur la Voie de l'Oubli&raquo;</p>
+
+    <p>&laquo;Narcos est la source du Fleuve de l'Oubli et Hypnos l'embouchure
+    <br>Remonter le Fleuve est la Voie de la Nuit, la Voie du Souvenir.
+    <br>Descendre le Fleuve est la Voie du Jour, la Voie de l'Oubli&raquo;</p>
+
+    <p>&laquo;Ainsi se succ&egrave;dent les Jours et les Ages. <br>Les jours des
+    Dragons sont les Ages des Hommes.&raquo;</p>
+effects: []
+flags: {}
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.0
+  coreVersion: '12.331'
+  createdTime: null
+  modifiedTime: null
+  lastModifiedBy: null
+  compendiumSource: null
+  duplicateSource: null
+_id: 7DNOC40NKHog49rb
+ownership:
+  default: 0
+folder: null
+sort: 0
+_key: '!items!7DNOC40NKHog49rb'
+
diff --git a/packs_src/extrait-poetique/extraitpoetique_Des_voies_du_R_ve__5___Denis_Gerfaud_Ym0pweWHr8CIZFIR.yml b/packs_src/extrait-poetique/extraitpoetique_Des_voies_du_R_ve__5___Denis_Gerfaud_Ym0pweWHr8CIZFIR.yml
new file mode 100644
index 00000000..50fd75af
--- /dev/null
+++ b/packs_src/extrait-poetique/extraitpoetique_Des_voies_du_R_ve__5___Denis_Gerfaud_Ym0pweWHr8CIZFIR.yml
@@ -0,0 +1,55 @@
+name: Des voies du Rêve (5), Denis Gerfaud
+type: extraitpoetique
+img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+system:
+  extrait: >-
+    <p>&laquo;Narcos est la source du Fleuve de l'Oubli et Hypnos l'embouchure
+    <br>Remonter le Fleuve est la Voie de la Nuit, la Voie du Souvenir.
+    <br>Descendre le Fleuve est la Voie du Jour, la Voie de l'Oubli&raquo;</p>
+  texte: >-
+    <p>Ainsi parlent les sages: <br>&laquo;Les Dragons sont cr&eacute;ateurs de
+    leurs r&ecirc;ves, mais ils ne sont pas cr&eacute;ateurs d'Oniros <br>Les
+    Dragons ne sont pas les ma&icirc;tres de leurs r&ecirc;ves, car ils ne sont
+    pas ma&icirc;tres d'Oniros. <br>Nul ne sait qui est le cr&eacute;ateur des
+    Dragons, ni qui est leur ma&icirc;tre. <br>Mais l'on peut supposer qui est
+    le ma&icirc;tre du R&ecirc;ve des Dragons, c'est Oniros&raquo;</p>
+
+    <p>&laquo;Et l'on peut savoir qui est le ma&icirc;tre d'Oniros, c'est le
+    Fleuve de l'Oubli. <br>Et l'on sait qui est le cr&eacute;ateur du Fleuve de
+    l'Oubli, c'est Hypnos et Narcos. <br>Mais l'on ne sait pas qui est le
+    ma&icirc;tre du Fleuve de l'Oubli, <br>sinon peut-&ecirc;tre lui-m&ecirc;me,
+    ou peut-&ecirc;tre Thanatos&raquo;</p>
+
+    <p>&laquo;Hypnos engendre le fils dont il est la m&egrave;re &agrave;
+    l'heure du Serpent, car <br>tel les serpents, Oniros commence &agrave;
+    remonter le Fleuve <br>sur le Voie du Souvenir vers son p&egrave;re
+    Narcos&raquo;</p>
+
+    <p>&laquo;Narcos engendre le fils dont il est la m&egrave;re &agrave;
+    l'heure du Vaisseau, <br>car Oniros s'embarque pour redescendre le Fleuve
+    <br>vers son p&egrave;re Hypnos sur la Voie de l'Oubli&raquo;</p>
+
+    <p>&laquo;Narcos est la source du Fleuve de l'Oubli et Hypnos l'embouchure
+    <br>Remonter le Fleuve est la Voie de la Nuit, la Voie du Souvenir.
+    <br>Descendre le Fleuve est la Voie du Jour, la Voie de l'Oubli&raquo;</p>
+
+    <p>&laquo;Ainsi se succ&egrave;dent les Jours et les Ages. <br>Les jours des
+    Dragons sont les Ages des Hommes.&raquo;</p>
+effects: []
+flags: {}
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.0
+  coreVersion: '12.331'
+  createdTime: null
+  modifiedTime: null
+  lastModifiedBy: null
+  compendiumSource: null
+  duplicateSource: null
+_id: Ym0pweWHr8CIZFIR
+ownership:
+  default: 0
+folder: null
+sort: 0
+_key: '!items!Ym0pweWHr8CIZFIR'
+
diff --git a/packs_src/extrait-poetique/extraitpoetique_Des_voies_du_R_ve__6___Denis_Gerfaud_k55zGYj5cTis14Cw.yml b/packs_src/extrait-poetique/extraitpoetique_Des_voies_du_R_ve__6___Denis_Gerfaud_k55zGYj5cTis14Cw.yml
new file mode 100644
index 00000000..71f81559
--- /dev/null
+++ b/packs_src/extrait-poetique/extraitpoetique_Des_voies_du_R_ve__6___Denis_Gerfaud_k55zGYj5cTis14Cw.yml
@@ -0,0 +1,54 @@
+name: Des voies du Rêve (6), Denis Gerfaud
+type: extraitpoetique
+img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+system:
+  extrait: >-
+    <p>&laquo;Ainsi se succ&egrave;dent les Jours et les Ages. <br>Les jours des
+    Dragons sont les Ages des Hommes.&raquo;</p>
+  texte: >-
+    <p>Ainsi parlent les sages: <br>&laquo;Les Dragons sont cr&eacute;ateurs de
+    leurs r&ecirc;ves, mais ils ne sont pas cr&eacute;ateurs d'Oniros <br>Les
+    Dragons ne sont pas les ma&icirc;tres de leurs r&ecirc;ves, car ils ne sont
+    pas ma&icirc;tres d'Oniros. <br>Nul ne sait qui est le cr&eacute;ateur des
+    Dragons, ni qui est leur ma&icirc;tre. <br>Mais l'on peut supposer qui est
+    le ma&icirc;tre du R&ecirc;ve des Dragons, c'est Oniros&raquo;</p>
+
+    <p>&laquo;Et l'on peut savoir qui est le ma&icirc;tre d'Oniros, c'est le
+    Fleuve de l'Oubli. <br>Et l'on sait qui est le cr&eacute;ateur du Fleuve de
+    l'Oubli, c'est Hypnos et Narcos. <br>Mais l'on ne sait pas qui est le
+    ma&icirc;tre du Fleuve de l'Oubli, <br>sinon peut-&ecirc;tre lui-m&ecirc;me,
+    ou peut-&ecirc;tre Thanatos&raquo;</p>
+
+    <p>&laquo;Hypnos engendre le fils dont il est la m&egrave;re &agrave;
+    l'heure du Serpent, car <br>tel les serpents, Oniros commence &agrave;
+    remonter le Fleuve <br>sur le Voie du Souvenir vers son p&egrave;re
+    Narcos&raquo;</p>
+
+    <p>&laquo;Narcos engendre le fils dont il est la m&egrave;re &agrave;
+    l'heure du Vaisseau, <br>car Oniros s'embarque pour redescendre le Fleuve
+    <br>vers son p&egrave;re Hypnos sur la Voie de l'Oubli&raquo;</p>
+
+    <p>&laquo;Narcos est la source du Fleuve de l'Oubli et Hypnos l'embouchure
+    <br>Remonter le Fleuve est la Voie de la Nuit, la Voie du Souvenir.
+    <br>Descendre le Fleuve est la Voie du Jour, la Voie de l'Oubli&raquo;</p>
+
+    <p>&laquo;Ainsi se succ&egrave;dent les Jours et les Ages. <br>Les jours des
+    Dragons sont les Ages des Hommes.&raquo;</p>
+effects: []
+flags: {}
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.0
+  coreVersion: '12.331'
+  createdTime: null
+  modifiedTime: null
+  lastModifiedBy: null
+  compendiumSource: null
+  duplicateSource: null
+_id: k55zGYj5cTis14Cw
+ownership:
+  default: 0
+folder: null
+sort: 0
+_key: '!items!k55zGYj5cTis14Cw'
+
diff --git a/packs_src/extrait-poetique/extraitpoetique_Incompatibilit___Charles_Beaudelaire_yJ3m3fheGJluiGDx.yml b/packs_src/extrait-poetique/extraitpoetique_Incompatibilit___Charles_Beaudelaire_yJ3m3fheGJluiGDx.yml
new file mode 100644
index 00000000..1d8cfc4f
--- /dev/null
+++ b/packs_src/extrait-poetique/extraitpoetique_Incompatibilit___Charles_Beaudelaire_yJ3m3fheGJluiGDx.yml
@@ -0,0 +1,27 @@
+name: Incompatibilité, Charles Beaudelaire
+type: extraitpoetique
+img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+system:
+  extrait: >-
+    <p>Et lorsque par hasard une nu&eacute;e errante <br>Assombrit dans son vol
+    le lac silencieux, <br>On croirait voir la robe ou l'ombre transparente
+    <br>D'un esprit qui voyage et passe dans les cieux.</p>
+  texte: ''
+effects: []
+flags: {}
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.0
+  coreVersion: '12.331'
+  createdTime: null
+  modifiedTime: null
+  lastModifiedBy: null
+  compendiumSource: null
+  duplicateSource: null
+_id: yJ3m3fheGJluiGDx
+ownership:
+  default: 0
+folder: null
+sort: 0
+_key: '!items!yJ3m3fheGJluiGDx'
+
diff --git a/packs_src/extrait-poetique/extraitpoetique_Le_Fleuve__Le_Ratier_Bretonien_4dPfQh9ovWa90M9o.yml b/packs_src/extrait-poetique/extraitpoetique_Le_Fleuve__Le_Ratier_Bretonien_4dPfQh9ovWa90M9o.yml
new file mode 100644
index 00000000..235d6e4e
--- /dev/null
+++ b/packs_src/extrait-poetique/extraitpoetique_Le_Fleuve__Le_Ratier_Bretonien_4dPfQh9ovWa90M9o.yml
@@ -0,0 +1,26 @@
+name: Le Fleuve, Le Ratier Bretonien
+type: extraitpoetique
+img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+system:
+  extrait: >-
+    <p>Le courant du Fleuve<br>Te domine et te Porte<br>Avant que tu te
+    moeuves<br>Combats le, ou il t'emporte</p>
+  texte: ''
+effects: []
+flags: {}
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.0
+  coreVersion: '12.331'
+  createdTime: null
+  modifiedTime: null
+  lastModifiedBy: null
+  compendiumSource: null
+  duplicateSource: null
+_id: 4dPfQh9ovWa90M9o
+ownership:
+  default: 0
+folder: null
+sort: 0
+_key: '!items!4dPfQh9ovWa90M9o'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Andurak_LU5eutNQqwm52oOG.yml b/packs_src/faune-flore-mineraux/faune_Andurak_LU5eutNQqwm52oOG.yml
new file mode 100644
index 00000000..9763c35c
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Andurak_LU5eutNQqwm52oOG.yml
@@ -0,0 +1,46 @@
+name: Andurak
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/andurak.webp
+system:
+  description: >-
+    <p>L&rsquo;andurak est une petite antilope des plai-nes
+    temp&eacute;r&eacute;es au pelage gris cendr&eacute;, vivanten larges
+    troupeaux.</p>
+  descriptionmj: ''
+  encombrement: 15
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Plaine, Savane
+  environnement:
+    - milieu: Plaines
+      rarete: Frequente
+      frequence: 15
+  sust: 70
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: i7pvn7kgTwIdKYtP
+    pack: foundryvtt-reve-de-dragon.animaux
+    name: Mule
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.LU5eutNQqwm52oOG
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676874
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.LU5eutNQqwm52oOG
+  duplicateSource: null
+_id: LU5eutNQqwm52oOG
+folder: null
+sort: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!LU5eutNQqwm52oOG'
+
diff --git a/packs_src/faune-flore-mineraux/faune_B_casse_wWdH55gh9ErhJGgt.yml b/packs_src/faune-flore-mineraux/faune_B_casse_wWdH55gh9ErhJGgt.yml
new file mode 100644
index 00000000..d92f2670
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_B_casse_wWdH55gh9ErhJGgt.yml
@@ -0,0 +1,43 @@
+name: Bécasse
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/oie.webp
+system:
+  description: <p>B&eacute;casse. Plaine, 400 g, 1 sust.</p>
+  descriptionmj: ''
+  encombrement: 0.2
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Plaine
+  environnement:
+    - milieu: Plaines
+      rarete: Frequente
+      frequence: 15
+  sust: 1
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.wWdH55gh9ErhJGgt
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676875
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.wWdH55gh9ErhJGgt
+  duplicateSource: null
+_id: wWdH55gh9ErhJGgt
+folder: null
+sort: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!wWdH55gh9ErhJGgt'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Barbon_V9I1f5pzZhGCcxdu.yml b/packs_src/faune-flore-mineraux/faune_Barbon_V9I1f5pzZhGCcxdu.yml
new file mode 100644
index 00000000..e55f1e8d
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Barbon_V9I1f5pzZhGCcxdu.yml
@@ -0,0 +1,46 @@
+name: Barbon
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/barbon.webp
+system:
+  description: >-
+    <p><span class="fontstyle0">Carpe barbue des lacs et étangs à fond
+    sablonneux. N’a généralement d’appétit qu’à l’aube et à la tombé de la
+    nuit.</span> </p>
+  descriptionmj: ''
+  encombrement: 0.6
+  quantite: 1
+  qualite: 0
+  cout: 0.9
+  milieu: ''
+  environnement:
+    - milieu: Cours d'eau
+      rarete: Frequente
+      frequence: 18
+  sust: 5
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Item.V9I1f5pzZhGCcxdu
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.5.4
+  coreVersion: '12.331'
+  createdTime: 1673655805183
+  modifiedTime: 1673656874815
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.V9I1f5pzZhGCcxdu
+  duplicateSource: null
+_id: V9I1f5pzZhGCcxdu
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!V9I1f5pzZhGCcxdu'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Brocart_aLKXl1sBtiQRBMiJ.yml b/packs_src/faune-flore-mineraux/faune_Brocart_aLKXl1sBtiQRBMiJ.yml
new file mode 100644
index 00000000..02f52d33
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Brocart_aLKXl1sBtiQRBMiJ.yml
@@ -0,0 +1,45 @@
+name: Brocart
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/brocart.webp
+system:
+  description: >-
+    <p>Brochet bleu noir aussi vorace que méfiant. Le ramener est un
+    challenge.</p>
+  descriptionmj: ''
+  encombrement: 0.6
+  quantite: 1
+  qualite: 0
+  cout: 0.12
+  milieu: ''
+  environnement:
+    - milieu: Cours d'eau
+      rarete: Frequente
+      frequence: 18
+  sust: 6
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
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+  systemVersion: 10.5.4
+  coreVersion: '12.331'
+  createdTime: 1673655805183
+  modifiedTime: 1673656874815
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
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diff --git a/packs_src/faune-flore-mineraux/faune_Canard_ZEAxjKBryjKzLPOp.yml b/packs_src/faune-flore-mineraux/faune_Canard_ZEAxjKBryjKzLPOp.yml
new file mode 100644
index 00000000..96b9b7f2
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Canard_ZEAxjKBryjKzLPOp.yml
@@ -0,0 +1,43 @@
+name: Canard
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/oie.webp
+system:
+  description: <p>Canard. Rivage, 1,5 kg, 4 sust.</p>
+  descriptionmj: ''
+  encombrement: 0.7
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Rivage
+  environnement:
+    - milieu: Cours d'eau
+      rarete: Commune
+      frequence: 54
+  sust: 4
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
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+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.ZEAxjKBryjKzLPOp
+_stats:
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+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676875
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.ZEAxjKBryjKzLPOp
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diff --git a/packs_src/faune-flore-mineraux/faune_Cancre_RvfkIVHt6FzCp4TZ.yml b/packs_src/faune-flore-mineraux/faune_Cancre_RvfkIVHt6FzCp4TZ.yml
new file mode 100644
index 00000000..5738ccd1
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Cancre_RvfkIVHt6FzCp4TZ.yml
@@ -0,0 +1,46 @@
+name: Cancre
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/cancre.webp
+system:
+  description: >-
+    <p><span class="fontstyle0">Crustac&eacute; gris-vert, semblable au crabe,
+    qui trompe habilement son monde en se d&eacute;pla&ccedil;ant ni de travers,
+    ni tout droit, mais &agrave; reculons.</span> </p>
+  descriptionmj: ''
+  encombrement: 0.2
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Maritimes
+      rarete: Frequente
+      frequence: 18
+  sust: 1
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.RvfkIVHt6FzCp4TZ
+_stats:
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+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670616441674
+  modifiedTime: 1673657676875
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
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diff --git a/packs_src/faune-flore-mineraux/faune_Cancredoux_JvD4mvZI9an4M23j.yml b/packs_src/faune-flore-mineraux/faune_Cancredoux_JvD4mvZI9an4M23j.yml
new file mode 100644
index 00000000..eb1f6fb2
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Cancredoux_JvD4mvZI9an4M23j.yml
@@ -0,0 +1,45 @@
+name: Cancredoux
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/crabe.webp
+system:
+  description: >-
+    <p>&nbsp;D&eacute;signe toute vari&eacute;t&eacute; de crabe que l&rsquo;on
+    peut trouver en eau douce.</p>
+  descriptionmj: ''
+  encombrement: 0.2
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Crabe d'eau douce
+  environnement:
+    - milieu: Cours d'eau
+      rarete: Frequente
+      frequence: 18
+  sust: 1
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.JvD4mvZI9an4M23j
+_stats:
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+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670616441674
+  modifiedTime: 1673657676875
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
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diff --git a/packs_src/faune-flore-mineraux/faune_Cancrelas_2zVusTyy2k6PDxiW.yml b/packs_src/faune-flore-mineraux/faune_Cancrelas_2zVusTyy2k6PDxiW.yml
new file mode 100644
index 00000000..9bc70e72
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Cancrelas_2zVusTyy2k6PDxiW.yml
@@ -0,0 +1,45 @@
+name: Cancrelas
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/cancrelas.webp
+system:
+  description: >-
+    <p>Petit crabe noir &agrave; la d&eacute;marche lente, comme s&rsquo;il
+    &eacute;tait sous le coup d&rsquo;une&nbsp; intense fatigue.</p>
+  descriptionmj: ''
+  encombrement: 0.2
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Maritimes
+      rarete: Frequente
+      frequence: 18
+  sust: 1
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
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+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670616441674
+  modifiedTime: 1673657676875
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
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+
diff --git a/packs_src/faune-flore-mineraux/faune_Castor_msoR9RkqOQhKVsJa.yml b/packs_src/faune-flore-mineraux/faune_Castor_msoR9RkqOQhKVsJa.yml
new file mode 100644
index 00000000..8a037157
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Castor_msoR9RkqOQhKVsJa.yml
@@ -0,0 +1,43 @@
+name: Castor
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/raton-laveur.webp
+system:
+  description: <p>Surtoutrecherch&eacute; pour sa peau.</p>
+  descriptionmj: ''
+  encombrement: 5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Rivages
+  environnement:
+    - milieu: Cours d'eau
+      rarete: Frequente
+      frequence: 18
+  sust: 20
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Item.LU5eutNQqwm52oOG
+_stats:
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+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676876
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.LU5eutNQqwm52oOG
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diff --git a/packs_src/faune-flore-mineraux/faune_Cerf_iSVgVsoXJ7Z1kuqX.yml b/packs_src/faune-flore-mineraux/faune_Cerf_iSVgVsoXJ7Z1kuqX.yml
new file mode 100644
index 00000000..01f1fa01
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Cerf_iSVgVsoXJ7Z1kuqX.yml
@@ -0,0 +1,43 @@
+name: Cerf
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/cerf.webp
+system:
+  description: <p>(voir le bramart, p400).</p>
+  descriptionmj: ''
+  encombrement: 75
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Forêt
+  environnement:
+    - milieu: Forêts
+      rarete: Rare
+      frequence: 6
+  sust: 370
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: zMvyRrp10dkfcS43
+    pack: foundryvtt-reve-de-dragon.animaux
+    name: Bramart
+effects: []
+flags:
+  core:
+    sourceId: Item.LU5eutNQqwm52oOG
+_stats:
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+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676876
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
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+  duplicateSource: null
+_id: iSVgVsoXJ7Z1kuqX
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+_key: '!items!iSVgVsoXJ7Z1kuqX'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Ch_vre_ZoQCVfyFed9tTRiE.yml b/packs_src/faune-flore-mineraux/faune_Ch_vre_ZoQCVfyFed9tTRiE.yml
new file mode 100644
index 00000000..8b3d59d9
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Ch_vre_ZoQCVfyFed9tTRiE.yml
@@ -0,0 +1,46 @@
+name: Chèvre
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/chamois.webp
+system:
+  description: <p>Ch&egrave;vre. Colline, montagne, 25 kg, 55 sust.</p>
+  descriptionmj: ''
+  encombrement: 12
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Colline, Montagne
+  environnement:
+    - milieu: Collines
+      rarete: Frequente
+      frequence: 18
+    - milieu: Montagnes
+      rarete: Frequente
+      frequence: 18
+  sust: 55
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Item.LU5eutNQqwm52oOG
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676876
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.LU5eutNQqwm52oOG
+  duplicateSource: null
+_id: ZoQCVfyFed9tTRiE
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+sort: 0
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+_key: '!items!ZoQCVfyFed9tTRiE'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Chamois_QItDJlTl5xf3AmOR.yml b/packs_src/faune-flore-mineraux/faune_Chamois_QItDJlTl5xf3AmOR.yml
new file mode 100644
index 00000000..e803906f
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Chamois_QItDJlTl5xf3AmOR.yml
@@ -0,0 +1,43 @@
+name: Chamois
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/chamois.webp
+system:
+  description: <p>Chamois. Montagne, 35 kg, 80 sust.</p>
+  descriptionmj: ''
+  encombrement: 17
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Montagne
+  environnement:
+    - milieu: Montagnes
+      rarete: Rare
+      frequence: 6
+  sust: 80
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Item.LU5eutNQqwm52oOG
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676876
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.LU5eutNQqwm52oOG
+  duplicateSource: null
+_id: QItDJlTl5xf3AmOR
+folder: null
+sort: 0
+ownership:
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+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!QItDJlTl5xf3AmOR'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Chevreuil_DgzFoqASP4ALDEqJ.yml b/packs_src/faune-flore-mineraux/faune_Chevreuil_DgzFoqASP4ALDEqJ.yml
new file mode 100644
index 00000000..80724a9c
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Chevreuil_DgzFoqASP4ALDEqJ.yml
@@ -0,0 +1,46 @@
+name: Chevreuil
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/chamois.webp
+system:
+  description: <p>Chevreuil. For&ecirc;t, 25 kg, 60 sust.</p>
+  descriptionmj: ''
+  encombrement: 12
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Colline, Montagne
+  environnement:
+    - milieu: Collines
+      rarete: Frequente
+      frequence: 18
+    - milieu: Montagnes
+      rarete: Frequente
+      frequence: 18
+  sust: 60
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Item.LU5eutNQqwm52oOG
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676876
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.LU5eutNQqwm52oOG
+  duplicateSource: null
+_id: DgzFoqASP4ALDEqJ
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+sort: 0
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+_key: '!items!DgzFoqASP4ALDEqJ'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Clognotte_LOVGrwgIhE2JTxOk.yml b/packs_src/faune-flore-mineraux/faune_Clognotte_LOVGrwgIhE2JTxOk.yml
new file mode 100644
index 00000000..aba9b6c3
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Clognotte_LOVGrwgIhE2JTxOk.yml
@@ -0,0 +1,46 @@
+name: Clognotte
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/rongeur.webp
+system:
+  description: >-
+    <p>Clognotte. For&ecirc;t, 2 kg, 4 sust. La clognot-<br>te, surtout
+    recherch&eacute;e pour sa peau, est un<br>gros &eacute;cureuil blanc ou
+    gris, ray&eacute; de fauve.</p>
+  descriptionmj: ''
+  encombrement: 1
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Forêt
+  environnement:
+    - milieu: Forêts
+      rarete: Frequente
+      frequence: 18
+  sust: 4
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Item.LU5eutNQqwm52oOG
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676876
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.LU5eutNQqwm52oOG
+  duplicateSource: null
+_id: LOVGrwgIhE2JTxOk
+folder: null
+sort: 0
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+_key: '!items!LOVGrwgIhE2JTxOk'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Colimace_AK1LrrCkcJr2sP4g.yml b/packs_src/faune-flore-mineraux/faune_Colimace_AK1LrrCkcJr2sP4g.yml
new file mode 100644
index 00000000..a7342f6d
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Colimace_AK1LrrCkcJr2sP4g.yml
@@ -0,0 +1,54 @@
+name: Colimace
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/colimace.webp
+system:
+  description: >-
+    <p><span class="fontstyle0">Bel escargot des jardins et autres lieux
+    arros&eacute;s. La colimace vit g&eacute;n&eacute;ralement en couple,
+    &agrave; deux individus dans la m&ecirc;me coquille. Faire d&eacute;gorger
+    longuement dans la salnise avant de consommer, en soupe, omelette ou
+    fricass&eacute;e.&nbsp;</span></p>
+  descriptionmj: ''
+  encombrement: 0.01
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Jardins et lieux arrosés
+  environnement:
+    - milieu: Forêts
+      rarete: Commune
+      frequence: 54
+    - milieu: Marais
+      rarete: Frequente
+      frequence: 18
+    - milieu: Plaines
+      rarete: Commune
+      frequence: 54
+  sust: 0.1
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.AK1LrrCkcJr2sP4g
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670616816817
+  modifiedTime: 1673657676876
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
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+_id: AK1LrrCkcJr2sP4g
+_key: '!items!AK1LrrCkcJr2sP4g'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Corbeau_ySY57JWhYS7PWBXv.yml b/packs_src/faune-flore-mineraux/faune_Corbeau_ySY57JWhYS7PWBXv.yml
new file mode 100644
index 00000000..57e0d92e
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Corbeau_ySY57JWhYS7PWBXv.yml
@@ -0,0 +1,43 @@
+name: Corbeau
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/oiseau.webp
+system:
+  description: <p>Corbeau. Plaine, 4 kg, 8 sust.</p>
+  descriptionmj: ''
+  encombrement: 2
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Plaine
+  environnement:
+    - milieu: Plaines
+      rarete: Commune
+      frequence: 71
+  sust: 8
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.ySY57JWhYS7PWBXv
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676876
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
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+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!ySY57JWhYS7PWBXv'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Crampe_i2tLFSbg4nXtcD6q.yml b/packs_src/faune-flore-mineraux/faune_Crampe_i2tLFSbg4nXtcD6q.yml
new file mode 100644
index 00000000..6cd6b522
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Crampe_i2tLFSbg4nXtcD6q.yml
@@ -0,0 +1,55 @@
+name: Crampe
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/oie.webp
+system:
+  description: >-
+    <p>Crampe. For&ecirc;t, plaine, 10 kg, 25 sust. Lacrampe est une grosse
+    dinde sauvage vi-vant en lisi&egrave;re de for&ecirc;t ou en sous-bois peu
+    &eacute;pais. La crampe passe sa vie &agrave; essayer deprendre son envol,
+    ce qu&rsquo;elle ne r&eacute;ussit querarement et pour quelques
+    m&egrave;tres. &Agrave; forcede battre inutilement des ailes, les cram-pes
+    s&rsquo;&eacute;croulent p&eacute;riodiquement, en proie &agrave; de
+    terribles douleurs musculaires. C&rsquo;est &eacute;videmment &agrave; ce
+    moment qu&rsquo;elles sont les plus vuln&eacute;rables &ndash; ce que
+    n&rsquo;ignorent pas les pr&eacute;dateurs patients.</p>
+  descriptionmj: ''
+  encombrement: 5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Foret, Plaine
+  environnement:
+    - milieu: Forêts
+      rarete: Commune
+      frequence: 54
+    - milieu: Plaines
+      rarete: Commune
+      frequence: 46
+  sust: 25
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.i2tLFSbg4nXtcD6q
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676877
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
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+folder: null
+sort: 0
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+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!i2tLFSbg4nXtcD6q'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Daim_p8Au8fNL2Lt4DJtb.yml b/packs_src/faune-flore-mineraux/faune_Daim_p8Au8fNL2Lt4DJtb.yml
new file mode 100644
index 00000000..db743a23
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Daim_p8Au8fNL2Lt4DJtb.yml
@@ -0,0 +1,43 @@
+name: Daim
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/andurak.webp
+system:
+  description: <p>Daim. For&ecirc;t, 60 kg, 140 sust.</p>
+  descriptionmj: ''
+  encombrement: 30
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Forêt
+  environnement:
+    - milieu: Forêts
+      rarete: Frequente
+      frequence: 18
+  sust: 140
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Item.LU5eutNQqwm52oOG
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676877
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.LU5eutNQqwm52oOG
+  duplicateSource: null
+_id: p8Au8fNL2Lt4DJtb
+folder: null
+sort: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!p8Au8fNL2Lt4DJtb'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Damaskin_QVEkBjXEVxjlrUK9.yml b/packs_src/faune-flore-mineraux/faune_Damaskin_QVEkBjXEVxjlrUK9.yml
new file mode 100644
index 00000000..eaf11046
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Damaskin_QVEkBjXEVxjlrUK9.yml
@@ -0,0 +1,46 @@
+name: Damaskin
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/andurak.webp
+system:
+  description: >-
+    <p>Damaskin. For&ecirc;t, 50 kg, 100 sust. Vari&eacute;t&eacute; de petit
+    daim vivant sous des cli<br>mats plus froids et &agrave; la fourrure grise
+    et noire tachet&eacute;e de blanc ou de gris clair.</p>
+  descriptionmj: ''
+  encombrement: 25
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Forêt
+  environnement:
+    - milieu: Forêts
+      rarete: Frequente
+      frequence: 18
+  sust: 100
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Item.LU5eutNQqwm52oOG
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676877
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.LU5eutNQqwm52oOG
+  duplicateSource: null
+_id: QVEkBjXEVxjlrUK9
+folder: null
+sort: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!QVEkBjXEVxjlrUK9'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Faisan_Uqd3BFlPaq9s8LSN.yml b/packs_src/faune-flore-mineraux/faune_Faisan_Uqd3BFlPaq9s8LSN.yml
new file mode 100644
index 00000000..a8b6ac77
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Faisan_Uqd3BFlPaq9s8LSN.yml
@@ -0,0 +1,43 @@
+name: Faisan
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/oie.webp
+system:
+  description: <p>Faisan. Plaine, 1,5 kg, 4 sust.</p>
+  descriptionmj: ''
+  encombrement: 0.7
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Plaine
+  environnement:
+    - milieu: Plaines
+      rarete: Commune
+      frequence: 46
+  sust: 4
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.Uqd3BFlPaq9s8LSN
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676878
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.Uqd3BFlPaq9s8LSN
+  duplicateSource: null
+_id: Uqd3BFlPaq9s8LSN
+folder: null
+sort: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!Uqd3BFlPaq9s8LSN'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Falanquelle_OWeGXfWZdmPn2gVL.yml b/packs_src/faune-flore-mineraux/faune_Falanquelle_OWeGXfWZdmPn2gVL.yml
new file mode 100644
index 00000000..331b961d
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Falanquelle_OWeGXfWZdmPn2gVL.yml
@@ -0,0 +1,46 @@
+name: Falanquelle
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/oiseau.webp
+system:
+  description: >-
+    <p>Falanquelle. For&ecirc;t, 0,5 kg, 1 sust. Gros passereau au plumage de
+    couleur unifor<br>me. Noire, elle est semblable au merle ; mais on la trouve
+    &eacute;galement vert amande, rose tyrien ou jaune paille.</p>
+  descriptionmj: ''
+  encombrement: 0.2
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Forêt
+  environnement:
+    - milieu: Forêts
+      rarete: Frequente
+      frequence: 18
+  sust: 1
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.OWeGXfWZdmPn2gVL
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676878
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.OWeGXfWZdmPn2gVL
+  duplicateSource: null
+_id: OWeGXfWZdmPn2gVL
+folder: null
+sort: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!OWeGXfWZdmPn2gVL'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Flottard_TQqwPEX49058mYQO.yml b/packs_src/faune-flore-mineraux/faune_Flottard_TQqwPEX49058mYQO.yml
new file mode 100644
index 00000000..605e87dd
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Flottard_TQqwPEX49058mYQO.yml
@@ -0,0 +1,47 @@
+name: Flottard
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/raton-laveur.webp
+system:
+  description: >-
+    <p>Flottard. Rivage, 15 kg, 35 sust. Le flottard, surtout recherch&eacute;
+    pour sa peau, est une sorte de gros castor &agrave; forme de saucisse,
+    flottant sur les eaux semblable &agrave; une b&ucirc;che qui d&eacute;rive.
+    Il se nourrit d&rsquo;insectes et de larves.&nbsp;</p>
+  descriptionmj: ''
+  encombrement: 7
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Rivage
+  environnement:
+    - milieu: Forêts
+      rarete: Rare
+      frequence: 6
+  sust: 35
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Item.LU5eutNQqwm52oOG
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676878
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.LU5eutNQqwm52oOG
+  duplicateSource: null
+_id: TQqwPEX49058mYQO
+folder: null
+sort: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!TQqwPEX49058mYQO'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Fr_tille_L2ZANNbcFU9jruvr.yml b/packs_src/faune-flore-mineraux/faune_Fr_tille_L2ZANNbcFU9jruvr.yml
new file mode 100644
index 00000000..75511987
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Fr_tille_L2ZANNbcFU9jruvr.yml
@@ -0,0 +1,48 @@
+name: Frétille
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/barbon.webp
+system:
+  description: >-
+    <p><span class="fontstyle0">Grosse ablette particulièrement frétillante,
+    d’où son nom. Plus souvent pêchée au filet ou à l’aide de nasses qu’à la
+    ligne et l’hameçon.</span> <br style=" font-style: normal; font-variant:
+    normal; font-weight: normal; letter-spacing: normal; line-height: normal;
+    orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform:
+    none; white-space: normal; widows: 2; word-spacing: 0px;
+    -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; "></p>
+  descriptionmj: ''
+  encombrement: 0.07
+  quantite: 1
+  qualite: 0
+  cout: 0.01
+  milieu: ''
+  environnement:
+    - milieu: Cours d'eau
+      rarete: Frequente
+      frequence: 18
+  sust: 0.7
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags: {}
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.5.4
+  coreVersion: '12.331'
+  createdTime: 1673656080829
+  modifiedTime: 1673656874816
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: null
+  duplicateSource: null
+_id: L2ZANNbcFU9jruvr
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!L2ZANNbcFU9jruvr'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Fretin_VJ8HpbZvgJFMkAlG.yml b/packs_src/faune-flore-mineraux/faune_Fretin_VJ8HpbZvgJFMkAlG.yml
new file mode 100644
index 00000000..bfa40d65
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Fretin_VJ8HpbZvgJFMkAlG.yml
@@ -0,0 +1,45 @@
+name: Fretin
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/fretin.webp
+system:
+  description: >-
+    <p>S<span class="fontstyle3">orte de vairon ou de goujon. </span><span
+    class="fontstyle0">Plus souvent pêchée au filet ou à l’aide de nasses qu’à
+    la ligne et l’hameçon.</span> <span class="fontstyle3">Quand on en parle, on
+    ajoute généralement l’adjectif « menu ».</span> </p>
+  descriptionmj: ''
+  encombrement: 0.01
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Cours d'eau
+      rarete: Frequente
+      frequence: 18
+  sust: 0.1
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags: {}
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.5.4
+  coreVersion: '12.331'
+  createdTime: 1673656080829
+  modifiedTime: 1673656874816
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: null
+  duplicateSource: null
+_id: VJ8HpbZvgJFMkAlG
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!VJ8HpbZvgJFMkAlG'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Frimart_hajrJoywOF9iodSL.yml b/packs_src/faune-flore-mineraux/faune_Frimart_hajrJoywOF9iodSL.yml
new file mode 100644
index 00000000..65d90687
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Frimart_hajrJoywOF9iodSL.yml
@@ -0,0 +1,52 @@
+name: Frimart
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/oiseau.webp
+system:
+  description: >-
+    <p>Frimart. Plaine, for&ecirc;t, rivage, 3 kg, 7 sust. Nom parfois
+    donn&eacute; au noisot m&acirc;le quand il est particuli&egrave;rement
+    &eacute;nerv&eacute; (voir ci-dessous).</p>
+  descriptionmj: ''
+  encombrement: 1.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Forêt, Plaine, Rivage
+  environnement:
+    - milieu: Cours d'eau
+      rarete: Frequente
+      frequence: 18
+    - milieu: Forêts
+      rarete: Frequente
+      frequence: 18
+    - milieu: Plaines
+      rarete: Frequente
+      frequence: 18
+  sust: 7
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.hajrJoywOF9iodSL
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676878
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.hajrJoywOF9iodSL
+  duplicateSource: null
+_id: hajrJoywOF9iodSL
+folder: null
+sort: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!hajrJoywOF9iodSL'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Grand_Coq_de_Bruy_re_5bNkhPn0SUfTmKZh.yml b/packs_src/faune-flore-mineraux/faune_Grand_Coq_de_Bruy_re_5bNkhPn0SUfTmKZh.yml
new file mode 100644
index 00000000..44836eb0
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Grand_Coq_de_Bruy_re_5bNkhPn0SUfTmKZh.yml
@@ -0,0 +1,43 @@
+name: Grand Coq de Bruyère
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/oiseau.webp
+system:
+  description: <p>Grand coq de bruy&egrave;re. Montagne, 4 kg, 12 sust.</p>
+  descriptionmj: ''
+  encombrement: 2
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Montagnes
+  environnement:
+    - milieu: Montagnes
+      rarete: Rare
+      frequence: 6
+  sust: 12
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.5bNkhPn0SUfTmKZh
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676878
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.5bNkhPn0SUfTmKZh
+  duplicateSource: null
+_id: 5bNkhPn0SUfTmKZh
+folder: null
+sort: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!5bNkhPn0SUfTmKZh'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Grognuche_oT0Oryp8kUzBIXZN.yml b/packs_src/faune-flore-mineraux/faune_Grognuche_oT0Oryp8kUzBIXZN.yml
new file mode 100644
index 00000000..27b362fb
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Grognuche_oT0Oryp8kUzBIXZN.yml
@@ -0,0 +1,47 @@
+name: Grognuche
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/raton-laveur.webp
+system:
+  description: >-
+    <p>Grognuche. Rivage, 8 kg, 18 sust. La grognuche doit son nom &agrave; ses
+    perp&eacute;tuels<br>grognements d&rsquo;insatisfaction. C&rsquo;est un gros
+    raton-laveur &agrave; nez de tapir. Surtout<br>recherch&eacute;e pour sa
+    peau.</p>
+  descriptionmj: ''
+  encombrement: 4
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Rivage
+  environnement:
+    - milieu: Forêts
+      rarete: Rare
+      frequence: 6
+  sust: 18
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Item.LU5eutNQqwm52oOG
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676878
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.LU5eutNQqwm52oOG
+  duplicateSource: null
+_id: oT0Oryp8kUzBIXZN
+folder: null
+sort: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!oT0Oryp8kUzBIXZN'
+
diff --git a/packs_src/faune-flore-mineraux/faune_H_risson_pMYcfBjUVEv3wP7M.yml b/packs_src/faune-flore-mineraux/faune_H_risson_pMYcfBjUVEv3wP7M.yml
new file mode 100644
index 00000000..6fa61a66
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_H_risson_pMYcfBjUVEv3wP7M.yml
@@ -0,0 +1,45 @@
+name: Hérisson
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/rongeur.webp
+system:
+  description: >-
+    <p>H&eacute;risson. For&ecirc;t, plaine, 1 kg, 2 sust. Attention, &ccedil;a
+    pique.</p>
+  descriptionmj: ''
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Forets
+  environnement:
+    - milieu: Forêts
+      rarete: Commune
+      frequence: 54
+  sust: 2
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Item.LU5eutNQqwm52oOG
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676879
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.LU5eutNQqwm52oOG
+  duplicateSource: null
+_id: pMYcfBjUVEv3wP7M
+folder: null
+sort: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!pMYcfBjUVEv3wP7M'
+
diff --git a/packs_src/faune-flore-mineraux/faune_H_ron_muY8ZmwvnfsCrhLi.yml b/packs_src/faune-flore-mineraux/faune_H_ron_muY8ZmwvnfsCrhLi.yml
new file mode 100644
index 00000000..8db8a929
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_H_ron_muY8ZmwvnfsCrhLi.yml
@@ -0,0 +1,43 @@
+name: Héron
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/oiseau.webp
+system:
+  description: <p>H&eacute;ron. Rivage, 5 kg, 14 sust.</p>
+  descriptionmj: ''
+  encombrement: 2.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Rivage
+  environnement:
+    - milieu: Cours d'eau
+      rarete: Frequente
+      frequence: 18
+  sust: 14
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.muY8ZmwvnfsCrhLi
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676879
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.muY8ZmwvnfsCrhLi
+  duplicateSource: null
+_id: muY8ZmwvnfsCrhLi
+folder: null
+sort: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!muY8ZmwvnfsCrhLi'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Klampin_UYlEOi2YZLlhomQ5.yml b/packs_src/faune-flore-mineraux/faune_Klampin_UYlEOi2YZLlhomQ5.yml
new file mode 100644
index 00000000..ea871bb7
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Klampin_UYlEOi2YZLlhomQ5.yml
@@ -0,0 +1,48 @@
+name: Klampin
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/rongeur.webp
+system:
+  description: >-
+    <p>Klampin. For&ecirc;t, plaine, 6 kg, 15 sust. Gros rongeur de couleur gris
+    fauve (voir Cuisine, p343).</p>
+  descriptionmj: ''
+  encombrement: 3
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Forets, Plaines
+  environnement:
+    - milieu: Forêts
+      rarete: Commune
+      frequence: 54
+    - milieu: Plaines
+      rarete: Commune
+      frequence: 54
+  sust: 15
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Item.LU5eutNQqwm52oOG
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676879
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.LU5eutNQqwm52oOG
+  duplicateSource: null
+_id: UYlEOi2YZLlhomQ5
+folder: null
+sort: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!UYlEOi2YZLlhomQ5'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Lapin_6pDi7Pew5FZ3Ca1I.yml b/packs_src/faune-flore-mineraux/faune_Lapin_6pDi7Pew5FZ3Ca1I.yml
new file mode 100644
index 00000000..a3619d11
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Lapin_6pDi7Pew5FZ3Ca1I.yml
@@ -0,0 +1,46 @@
+name: Lapin
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/lapin.webp
+system:
+  description: <p>Lapin. For&ecirc;t, plaine, 2 kg, 5 sust.</p>
+  descriptionmj: ''
+  encombrement: 1
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Forets, Plaines
+  environnement:
+    - milieu: Forêts
+      rarete: Commune
+      frequence: 54
+    - milieu: Plaines
+      rarete: Commune
+      frequence: 54
+  sust: 5
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Item.LU5eutNQqwm52oOG
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676879
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.LU5eutNQqwm52oOG
+  duplicateSource: null
+_id: 6pDi7Pew5FZ3Ca1I
+folder: null
+sort: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!6pDi7Pew5FZ3Ca1I'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Li_vre_5rGi4IeFyxQwyOOq.yml b/packs_src/faune-flore-mineraux/faune_Li_vre_5rGi4IeFyxQwyOOq.yml
new file mode 100644
index 00000000..96f6d569
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Li_vre_5rGi4IeFyxQwyOOq.yml
@@ -0,0 +1,43 @@
+name: Lièvre
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/lapin.webp
+system:
+  description: <p>Li&egrave;vre. Plaine, 4 kg, 8 sust.</p>
+  descriptionmj: ''
+  encombrement: 2
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Plaines
+  environnement:
+    - milieu: Plaines
+      rarete: Frequente
+      frequence: 18
+  sust: 8
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Item.LU5eutNQqwm52oOG
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676879
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.LU5eutNQqwm52oOG
+  duplicateSource: null
+_id: 5rGi4IeFyxQwyOOq
+folder: null
+sort: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!5rGi4IeFyxQwyOOq'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Li_vre_de_Mars_tBObmayQYLiSGzYF.yml b/packs_src/faune-flore-mineraux/faune_Li_vre_de_Mars_tBObmayQYLiSGzYF.yml
new file mode 100644
index 00000000..fc0046ce
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Li_vre_de_Mars_tBObmayQYLiSGzYF.yml
@@ -0,0 +1,57 @@
+name: Lièvre de Mars
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/lapin.webp
+system:
+  description: >-
+    <p>Li&egrave;vre de Mars. For&ecirc;t, plaine, 10 kg, 20 sust.
+    Vari&eacute;t&eacute; de klampin de tr&egrave;s grande<br>taille, cet animal
+    adopte un comportement bizarre quand il se sent en danger, notamment en
+    pr&eacute;sence de chasseurs. Il peut se dresser sur ses pattes
+    post&eacute;rieures<br>et tenter de s&rsquo;&eacute;loigner subrepticement
+    &agrave; reculons, faire le poirier pour
+    feindre<br>pr&eacute;cis&eacute;ment qu&rsquo;il est un arbre, ou
+    &eacute;mettre des borborygmes dans lesquels cer-<br>tains ont cru entendre
+    : &laquo; Quoi de neuf, docteur ? &raquo; L&rsquo;origine de son nom est
+    un<br>myst&egrave;re attendu que ce n&rsquo;est m&ecirc;me pas un
+    li&egrave;vre pour commencer.</p>
+  descriptionmj: ''
+  encombrement: 5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Plaines, Forrets
+  environnement:
+    - milieu: Forêts
+      rarete: Rare
+      frequence: 6
+    - milieu: Plaines
+      rarete: Rare
+      frequence: 6
+  sust: 20
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Item.LU5eutNQqwm52oOG
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676879
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.LU5eutNQqwm52oOG
+  duplicateSource: null
+_id: tBObmayQYLiSGzYF
+folder: null
+sort: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!tBObmayQYLiSGzYF'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Liquette_QujuNoksfSYVewKQ.yml b/packs_src/faune-flore-mineraux/faune_Liquette_QujuNoksfSYVewKQ.yml
new file mode 100644
index 00000000..3a64cda6
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Liquette_QujuNoksfSYVewKQ.yml
@@ -0,0 +1,56 @@
+name: Liquette
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/ver.webp
+system:
+  description: >-
+    <p><span class="fontstyle0">Gast&eacute;ropode sans coquille, voisin de la
+    limace, de couleur blanch&acirc;tre et semblable &agrave; de la p&acirc;te
+    de guimauve. Excellente grill&eacute;e sur les braises d&rsquo;un feu de
+    camp ou devant la chemin&eacute;e.</span> </p>
+  descriptionmj: ''
+  encombrement: 0.02
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Collines
+      rarete: Frequente
+      frequence: 27
+    - milieu: Forêts
+      rarete: Commune
+      frequence: 54
+    - milieu: Marais
+      rarete: Frequente
+      frequence: 18
+    - milieu: Plaines
+      rarete: Frequente
+      frequence: 18
+  sust: 0.2
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.QujuNoksfSYVewKQ
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670616668493
+  modifiedTime: 1673657676879
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.QujuNoksfSYVewKQ
+  duplicateSource: null
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_id: QujuNoksfSYVewKQ
+_key: '!items!QujuNoksfSYVewKQ'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Loup_QhdvDcc3DTuoXkBW.yml b/packs_src/faune-flore-mineraux/faune_Loup_QhdvDcc3DTuoXkBW.yml
new file mode 100644
index 00000000..feae816c
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Loup_QhdvDcc3DTuoXkBW.yml
@@ -0,0 +1,45 @@
+name: Loup
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/wolf-head.webp
+system:
+  description: >-
+    <p>Loup. For&ecirc;t, 55 kg, 100 sust. Plus &eacute;vit&eacute;que
+    recherch&eacute; (voir le lycan, p406).</p>
+  descriptionmj: ''
+  encombrement: 27
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Forets
+  environnement:
+    - milieu: Forêts
+      rarete: Frequente
+      frequence: 18
+  sust: 100
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: 99I06oTwCziLTnnl
+    pack: foundryvtt-reve-de-dragon.animaux
+    name: Lycan
+effects: []
+flags:
+  core:
+    sourceId: Item.LU5eutNQqwm52oOG
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676879
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.LU5eutNQqwm52oOG
+  duplicateSource: null
+_id: QhdvDcc3DTuoXkBW
+folder: null
+sort: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!QhdvDcc3DTuoXkBW'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Loutre_d7n9u9OAELDLtAvJ.yml b/packs_src/faune-flore-mineraux/faune_Loutre_d7n9u9OAELDLtAvJ.yml
new file mode 100644
index 00000000..84d41dc5
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Loutre_d7n9u9OAELDLtAvJ.yml
@@ -0,0 +1,45 @@
+name: Loutre
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/raton-laveur.webp
+system:
+  description: >-
+    <p>Loutre. Rivage, 15 kg, 32 sust. Surtout recherch&eacute;e pour sa
+    peau.</p>
+  descriptionmj: ''
+  encombrement: 7.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Rivages
+  environnement:
+    - milieu: Cours d'eau
+      rarete: Rare
+      frequence: 6
+  sust: 32
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Item.LU5eutNQqwm52oOG
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676879
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.LU5eutNQqwm52oOG
+  duplicateSource: null
+_id: d7n9u9OAELDLtAvJ
+folder: null
+sort: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!d7n9u9OAELDLtAvJ'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Lune_de_mer_nWRV7y6qGn9xHzHc.yml b/packs_src/faune-flore-mineraux/faune_Lune_de_mer_nWRV7y6qGn9xHzHc.yml
new file mode 100644
index 00000000..63054856
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Lune_de_mer_nWRV7y6qGn9xHzHc.yml
@@ -0,0 +1,47 @@
+name: Lune de mer
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/coquillage-pointe.webp
+system:
+  description: >-
+    <p>&Eacute;chinoderme de la m&ecirc;me famille que l&rsquo;&eacute;toile de
+    mer, mais en forme de croissant de lune. &Agrave; cuire de
+    pr&eacute;f&eacute;rence dans de l&rsquo;eau de mer fortement
+    additionn&eacute;e de vinaigre.</p>
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Maritimes
+      rarete: Frequente
+      frequence: 18
+  sust: 0.1
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.nWRV7y6qGn9xHzHc
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670616085735
+  modifiedTime: 1673657676880
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.nWRV7y6qGn9xHzHc
+  duplicateSource: null
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_id: nWRV7y6qGn9xHzHc
+_key: '!items!nWRV7y6qGn9xHzHc'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Marmotte_V9aS6RvcxyBN5XY9.yml b/packs_src/faune-flore-mineraux/faune_Marmotte_V9aS6RvcxyBN5XY9.yml
new file mode 100644
index 00000000..b5a76364
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Marmotte_V9aS6RvcxyBN5XY9.yml
@@ -0,0 +1,45 @@
+name: Marmotte
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/lapin.webp
+system:
+  description: >-
+    <p>Marmotte. Montagne, 6 kg, 12 sust.Surtout recherch&eacute;e pour sa
+    peau.</p>
+  descriptionmj: ''
+  encombrement: 3
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Montagne
+  environnement:
+    - milieu: Montagnes
+      rarete: Frequente
+      frequence: 18
+  sust: 12
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Item.LU5eutNQqwm52oOG
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676880
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.LU5eutNQqwm52oOG
+  duplicateSource: null
+_id: V9aS6RvcxyBN5XY9
+folder: null
+sort: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!V9aS6RvcxyBN5XY9'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Mascarade_bImpa1mSK9iqjGwt.yml b/packs_src/faune-flore-mineraux/faune_Mascarade_bImpa1mSK9iqjGwt.yml
new file mode 100644
index 00000000..be949a92
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Mascarade_bImpa1mSK9iqjGwt.yml
@@ -0,0 +1,44 @@
+name: Mascarade
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/poisson.webp
+system:
+  description: >-
+    <p>Poisson voisin de la tanche, dont les écailles dessinent un damier.
+    Existe en plusieurs coloris, gris et noir (le plus fréquent), mais également
+    de deux tons de vert, ou rose et violet, bleu et or</p>
+  descriptionmj: ''
+  encombrement: 0.2
+  quantite: 1
+  qualite: 0
+  cout: 0.03
+  milieu: ''
+  environnement:
+    - milieu: Cours d'eau
+      rarete: Frequente
+      frequence: 18
+  sust: 2
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags: {}
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.5.4
+  coreVersion: '12.331'
+  createdTime: 1673656080829
+  modifiedTime: 1673656874816
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: null
+  duplicateSource: null
+_id: bImpa1mSK9iqjGwt
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!bImpa1mSK9iqjGwt'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Mercureuil_kOeEn53AidfvJmIG.yml b/packs_src/faune-flore-mineraux/faune_Mercureuil_kOeEn53AidfvJmIG.yml
new file mode 100644
index 00000000..3321ed8c
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Mercureuil_kOeEn53AidfvJmIG.yml
@@ -0,0 +1,50 @@
+name: Mercureuil
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/andurak.webp
+system:
+  description: >-
+    <p>Mercureuil. For&ecirc;t, 20 kg, 50 sust. Petit cervid&eacute; au pelage
+    gris clair &agrave; reflets m&eacute;talliques, cousin du chevreuil. Le
+    mercureuil est d&rsquo;une rapidit&eacute; inou&iuml;e quand il
+    d&eacute;tale, &agrave; tel point que pr&eacute;dateurs et chasseurs
+    necherchent m&ecirc;me pas &agrave; le rattraper quandils n&rsquo;ont pas
+    r&eacute;ussi &agrave; le surprendre au d&eacute;-part. On l&rsquo;appelle
+    parfois &laquo; vif-argent &raquo;.</p>
+  descriptionmj: ''
+  encombrement: 10
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Forêts
+  environnement:
+    - milieu: Forêts
+      rarete: Rare
+      frequence: 6
+  sust: 50
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Item.LU5eutNQqwm52oOG
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676880
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.LU5eutNQqwm52oOG
+  duplicateSource: null
+_id: kOeEn53AidfvJmIG
+folder: null
+sort: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!kOeEn53AidfvJmIG'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Noisot_FQ8vGdPYYcBggw5g.yml b/packs_src/faune-flore-mineraux/faune_Noisot_FQ8vGdPYYcBggw5g.yml
new file mode 100644
index 00000000..b600d028
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Noisot_FQ8vGdPYYcBggw5g.yml
@@ -0,0 +1,61 @@
+name: Noisot
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/oiseau.webp
+system:
+  description: >-
+    <p>Noisot. Plaine, for&ecirc;t, rivage, 3 kg, 7 sust.<br>Le noisot est un
+    assez gros volatile, voiside la poule d&rsquo;eau, au plumage gris et
+    noir,<br>ne voletant que par bonds. Les noisots vivent toujours en couple et
+    supportent tr&egrave;s<br>mal la solitude. Quand cela arrive, celui qui se
+    retrouve seul se met &agrave; crier et &agrave; sautiller sans raison
+    apparente, abandonnant tout instinct de survie. On dit alors qu&rsquo;il
+    cherche noise. Son vacarme attire g&eacute;n&eacute;ralement un
+    pr&eacute;dateur, &agrave; commencer par un chasseur, et la solitude du
+    pauvre animal est bien vite achev&eacute;e. En couple, par contre, il reste
+    silencieux et discret. C&rsquo;est la raison pour laquelle on peut dire :
+    &laquo; j&rsquo;entends un noisot &raquo;, mais rarement : &laquo;
+    j&rsquo;entends deux noisots &raquo;.</p>
+  descriptionmj: ''
+  encombrement: 1.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Forêt, Plaine, Rivage
+  environnement:
+    - milieu: Cours d'eau
+      rarete: Frequente
+      frequence: 18
+    - milieu: Forêts
+      rarete: Frequente
+      frequence: 18
+    - milieu: Plaines
+      rarete: Frequente
+      frequence: 18
+  sust: 7
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.FQ8vGdPYYcBggw5g
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676880
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.FQ8vGdPYYcBggw5g
+  duplicateSource: null
+_id: FQ8vGdPYYcBggw5g
+folder: null
+sort: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!FQ8vGdPYYcBggw5g'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Oie_Sauvage_LBHzejJLFt4ymqay.yml b/packs_src/faune-flore-mineraux/faune_Oie_Sauvage_LBHzejJLFt4ymqay.yml
new file mode 100644
index 00000000..e5872b14
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Oie_Sauvage_LBHzejJLFt4ymqay.yml
@@ -0,0 +1,43 @@
+name: Oie Sauvage
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/oie.webp
+system:
+  description: <p>Oie sauvage. Rivage, 5 kg, 14 sust</p>
+  descriptionmj: ''
+  encombrement: 2.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Rivage
+  environnement:
+    - milieu: Cours d'eau
+      rarete: Frequente
+      frequence: 18
+  sust: 14
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.LBHzejJLFt4ymqay
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676881
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.LBHzejJLFt4ymqay
+  duplicateSource: null
+_id: LBHzejJLFt4ymqay
+folder: null
+sort: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!LBHzejJLFt4ymqay'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Ours_E59KBe57YIoAc8qV.yml b/packs_src/faune-flore-mineraux/faune_Ours_E59KBe57YIoAc8qV.yml
new file mode 100644
index 00000000..2c07d6d1
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Ours_E59KBe57YIoAc8qV.yml
@@ -0,0 +1,48 @@
+name: Ours
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/ours.webp
+system:
+  description: >-
+    <p>Ours. For&ecirc;t, montagne, 300 kg, 600 sust.Surtout recherch&eacute;
+    pour sa peau (voir legrizzal, p405).</p>
+  descriptionmj: ''
+  encombrement: 150
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Forêt, montagne
+  environnement:
+    - milieu: Forêts
+      rarete: Rare
+      frequence: 6
+    - milieu: Montagnes
+      rarete: Rare
+      frequence: 6
+  sust: 600
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: OWuf2ryyCtipWnpE
+    pack: foundryvtt-reve-de-dragon.animaux
+    name: Grizzal
+effects: []
+flags:
+  core:
+    sourceId: Item.LU5eutNQqwm52oOG
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676883
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.LU5eutNQqwm52oOG
+  duplicateSource: null
+_id: E59KBe57YIoAc8qV
+folder: null
+sort: 0
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+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!E59KBe57YIoAc8qV'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Outarde_NusdRSh3S7kDOmjY.yml b/packs_src/faune-flore-mineraux/faune_Outarde_NusdRSh3S7kDOmjY.yml
new file mode 100644
index 00000000..6a0351a2
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Outarde_NusdRSh3S7kDOmjY.yml
@@ -0,0 +1,43 @@
+name: Outarde
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/oie.webp
+system:
+  description: <p>Outarde. Plaine, 8 kg, 20 sust.</p>
+  descriptionmj: ''
+  encombrement: 4
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Plaine
+  environnement:
+    - milieu: Plaines
+      rarete: Frequente
+      frequence: 18
+  sust: 20
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.NusdRSh3S7kDOmjY
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676883
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.NusdRSh3S7kDOmjY
+  duplicateSource: null
+_id: NusdRSh3S7kDOmjY
+folder: null
+sort: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!NusdRSh3S7kDOmjY'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Padongre_Dgy1oyD2ykWF56N5.yml b/packs_src/faune-flore-mineraux/faune_Padongre_Dgy1oyD2ykWF56N5.yml
new file mode 100644
index 00000000..e8110946
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Padongre_Dgy1oyD2ykWF56N5.yml
@@ -0,0 +1,46 @@
+name: Padongre
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/padongre.webp
+system:
+  description: >-
+    <p>Padongre. For&ecirc;t clairsem&eacute;e, 150 kg, 350 sust. Petit
+    &eacute;l&eacute;phant de la taille d&rsquo;un sanglier(voir Cuisine,
+    p343).</p>
+  descriptionmj: ''
+  encombrement: 75
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Forêt clairsemée
+  environnement:
+    - milieu: Forêts
+      rarete: Rare
+      frequence: 6
+  sust: 350
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Item.LU5eutNQqwm52oOG
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676883
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.LU5eutNQqwm52oOG
+  duplicateSource: null
+_id: Dgy1oyD2ykWF56N5
+folder: null
+sort: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!Dgy1oyD2ykWF56N5'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Perdrix_AfqIPuLffHuyNpLc.yml b/packs_src/faune-flore-mineraux/faune_Perdrix_AfqIPuLffHuyNpLc.yml
new file mode 100644
index 00000000..69f536c0
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Perdrix_AfqIPuLffHuyNpLc.yml
@@ -0,0 +1,43 @@
+name: Perdrix
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/oiseau.webp
+system:
+  description: <p>Perdrix. Plaine, 500 g, 1 sust.</p>
+  descriptionmj: ''
+  encombrement: 0.2
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Plaines
+  environnement:
+    - milieu: Plaines
+      rarete: Frequente
+      frequence: 18
+  sust: 1
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.AfqIPuLffHuyNpLc
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676883
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.AfqIPuLffHuyNpLc
+  duplicateSource: null
+_id: AfqIPuLffHuyNpLc
+folder: null
+sort: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!AfqIPuLffHuyNpLc'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Pigeon_QrQM7bMCKWKdfFwA.yml b/packs_src/faune-flore-mineraux/faune_Pigeon_QrQM7bMCKWKdfFwA.yml
new file mode 100644
index 00000000..971ac10b
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Pigeon_QrQM7bMCKWKdfFwA.yml
@@ -0,0 +1,43 @@
+name: Pigeon
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/oiseau.webp
+system:
+  description: <p>Pigeon. Plaine, 500 g, 1 sust.</p>
+  descriptionmj: ''
+  encombrement: 0.2
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Plaine
+  environnement:
+    - milieu: Plaines
+      rarete: Commune
+      frequence: 68
+  sust: 1
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.QrQM7bMCKWKdfFwA
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676883
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.QrQM7bMCKWKdfFwA
+  duplicateSource: null
+_id: QrQM7bMCKWKdfFwA
+folder: null
+sort: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!QrQM7bMCKWKdfFwA'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Pistouche_mNI6Ad8RHRNIHhKS.yml b/packs_src/faune-flore-mineraux/faune_Pistouche_mNI6Ad8RHRNIHhKS.yml
new file mode 100644
index 00000000..eba02795
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Pistouche_mNI6Ad8RHRNIHhKS.yml
@@ -0,0 +1,47 @@
+name: Pistouche
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/fretin.webp
+system:
+  description: >-
+    <p><span class="fontstyle0">Gros gardon hésitant, mordillant cent fois
+    l’appât avant de se décider (ou pas).</span> <br style=" font-style: normal;
+    font-variant: normal; font-weight: normal; letter-spacing: normal;
+    line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px;
+    text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;
+    -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; "></p>
+  descriptionmj: ''
+  encombrement: 0.07
+  quantite: 1
+  qualite: 0
+  cout: 0.01
+  milieu: ''
+  environnement:
+    - milieu: Cours d'eau
+      rarete: Frequente
+      frequence: 18
+  sust: 0.7
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags: {}
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.5.4
+  coreVersion: '12.331'
+  createdTime: 1673656080829
+  modifiedTime: 1673656874816
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: null
+  duplicateSource: null
+_id: mNI6Ad8RHRNIHhKS
+folder: null
+sort: 0
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+_key: '!items!mNI6Ad8RHRNIHhKS'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Plumard_8BVcgy3mLXirlPpm.yml b/packs_src/faune-flore-mineraux/faune_Plumard_8BVcgy3mLXirlPpm.yml
new file mode 100644
index 00000000..5352427b
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Plumard_8BVcgy3mLXirlPpm.yml
@@ -0,0 +1,50 @@
+name: Plumard
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/oie.webp
+system:
+  description: >-
+    <p>Plumard. Plaine, for&ecirc;t, 3 kg, 7 sust. Le plumard est un gros oiseau
+    voisin du faisan, au plumage multicolore et rutilant comme celui d&rsquo;un
+    perroquet. Sa chair est particuli&egrave;rement savoureuse et ses plumes
+    fort recherch&eacute;es pour orner les chapeaux.</p>
+  descriptionmj: ''
+  encombrement: 1.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Plaine, Foret
+  environnement:
+    - milieu: Forêts
+      rarete: Frequente
+      frequence: 23
+    - milieu: Plaines
+      rarete: Frequente
+      frequence: 24
+  sust: 7
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.8BVcgy3mLXirlPpm
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676883
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.8BVcgy3mLXirlPpm
+  duplicateSource: null
+_id: 8BVcgy3mLXirlPpm
+folder: null
+sort: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!8BVcgy3mLXirlPpm'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Poilute_VhHFo9GMF9zwNIgp.yml b/packs_src/faune-flore-mineraux/faune_Poilute_VhHFo9GMF9zwNIgp.yml
new file mode 100644
index 00000000..bc970499
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Poilute_VhHFo9GMF9zwNIgp.yml
@@ -0,0 +1,49 @@
+name: Poilute
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/rongeur.webp
+system:
+  description: >-
+    <p>Poilute. For&ecirc;t, plaine, 3 kg, 6 sust. Le poi-lute est une sorte de
+    h&eacute;risson gris noir &agrave; longspoils souples angoras en guise de
+    piquants.</p>
+  descriptionmj: ''
+  encombrement: 1.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Forêt, plaine
+  environnement:
+    - milieu: Forêts
+      rarete: Frequente
+      frequence: 18
+    - milieu: Plaines
+      rarete: Frequente
+      frequence: 18
+  sust: 6
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Item.LU5eutNQqwm52oOG
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676883
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.LU5eutNQqwm52oOG
+  duplicateSource: null
+_id: VhHFo9GMF9zwNIgp
+folder: null
+sort: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!VhHFo9GMF9zwNIgp'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Pougne_BW5QK5kQPJxKdteQ.yml b/packs_src/faune-flore-mineraux/faune_Pougne_BW5QK5kQPJxKdteQ.yml
new file mode 100644
index 00000000..c45d3bf9
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Pougne_BW5QK5kQPJxKdteQ.yml
@@ -0,0 +1,46 @@
+name: Pougne
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/oie.webp
+system:
+  description: >-
+    <p>Pougne. Rivage, 2 kg, 5 sust. Grosse poule d&rsquo;eau &agrave; pattes
+    palm&eacute;es, de couleur blanche. Imaginez un cygne avec un cou et une
+    t&ecirc;te de poulet.</p>
+  descriptionmj: ''
+  encombrement: 1
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Rivages
+  environnement:
+    - milieu: Cours d'eau
+      rarete: Frequente
+      frequence: 18
+  sust: 5
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.BW5QK5kQPJxKdteQ
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676883
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.BW5QK5kQPJxKdteQ
+  duplicateSource: null
+_id: BW5QK5kQPJxKdteQ
+folder: null
+sort: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!BW5QK5kQPJxKdteQ'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Poule_d_Eau_IZ40yicDhxycPtXU.yml b/packs_src/faune-flore-mineraux/faune_Poule_d_Eau_IZ40yicDhxycPtXU.yml
new file mode 100644
index 00000000..34b9a3dd
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Poule_d_Eau_IZ40yicDhxycPtXU.yml
@@ -0,0 +1,43 @@
+name: Poule d'Eau
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/oiseau.webp
+system:
+  description: <p>Poule d&rsquo;eau. Rivage, 300 g, 1 sust.</p>
+  descriptionmj: ''
+  encombrement: 0.15
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Rivages
+  environnement:
+    - milieu: Cours d'eau
+      rarete: Commune
+      frequence: 54
+  sust: 1
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.IZ40yicDhxycPtXU
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676883
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.IZ40yicDhxycPtXU
+  duplicateSource: null
+_id: IZ40yicDhxycPtXU
+folder: null
+sort: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!IZ40yicDhxycPtXU'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Rabier_33hA6dMd5FO9BO0f.yml b/packs_src/faune-flore-mineraux/faune_Rabier_33hA6dMd5FO9BO0f.yml
new file mode 100644
index 00000000..e512b0ea
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Rabier_33hA6dMd5FO9BO0f.yml
@@ -0,0 +1,50 @@
+name: Rabier
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/lapin.webp
+system:
+  description: >-
+    <p>Rabier. For&ecirc;t, plaine, 2 kg, 4 sust. Petit lapin&agrave; fourrure
+    tr&egrave;s recherch&eacute;e pour ses nuances roses ou bleues. La plupart
+    des enfants de riches familles jouent avec des rabiers naturalis&eacute;s,
+    rebaptis&eacute;s pluches.</p>
+  descriptionmj: ''
+  encombrement: 2
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Forêt, plaine
+  environnement:
+    - milieu: Forêts
+      rarete: Rare
+      frequence: 6
+    - milieu: Plaines
+      rarete: Rare
+      frequence: 6
+  sust: 4
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Item.LU5eutNQqwm52oOG
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676884
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.LU5eutNQqwm52oOG
+  duplicateSource: null
+_id: 33hA6dMd5FO9BO0f
+folder: null
+sort: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!33hA6dMd5FO9BO0f'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Sanglier_dp28i9k5Mpjyr9jl.yml b/packs_src/faune-flore-mineraux/faune_Sanglier_dp28i9k5Mpjyr9jl.yml
new file mode 100644
index 00000000..3c2b35e0
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Sanglier_dp28i9k5Mpjyr9jl.yml
@@ -0,0 +1,43 @@
+name: Sanglier
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/sanglier.webp
+system:
+  description: <p>Sanglier. For&ecirc;t, 150 kg, 360 sust (voir lecornicochon, p402).</p>
+  descriptionmj: ''
+  encombrement: 75
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Forêt
+  environnement:
+    - milieu: Forêts
+      rarete: Commune
+      frequence: 54
+  sust: 360
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: VsEw24DEekBbU69Z
+    pack: foundryvtt-reve-de-dragon.animaux
+    name: Cornicochon
+effects: []
+flags:
+  core:
+    sourceId: Item.LU5eutNQqwm52oOG
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676884
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.LU5eutNQqwm52oOG
+  duplicateSource: null
+_id: dp28i9k5Mpjyr9jl
+folder: null
+sort: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!dp28i9k5Mpjyr9jl'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Sarcelle_tYGOEogHcLqNkS4c.yml b/packs_src/faune-flore-mineraux/faune_Sarcelle_tYGOEogHcLqNkS4c.yml
new file mode 100644
index 00000000..dc4068f9
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Sarcelle_tYGOEogHcLqNkS4c.yml
@@ -0,0 +1,43 @@
+name: Sarcelle
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/oiseau.webp
+system:
+  description: <p>Sarcelle. Plaine, 300 g, 1 sust.</p>
+  descriptionmj: ''
+  encombrement: 0.15
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Plaine
+  environnement:
+    - milieu: Plaines
+      rarete: Commune
+      frequence: 71
+  sust: 1
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.tYGOEogHcLqNkS4c
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676884
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.tYGOEogHcLqNkS4c
+  duplicateSource: null
+_id: tYGOEogHcLqNkS4c
+folder: null
+sort: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!tYGOEogHcLqNkS4c'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Saumuche_80mxjQOIPK26FHtt.yml b/packs_src/faune-flore-mineraux/faune_Saumuche_80mxjQOIPK26FHtt.yml
new file mode 100644
index 00000000..ba6b963b
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Saumuche_80mxjQOIPK26FHtt.yml
@@ -0,0 +1,45 @@
+name: Saumuche
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/saumon.webp
+system:
+  description: >-
+    <p>Salmonidé de la taille d’une truite de couleur bleue. Non seulement ses
+    écailles sont bleutées, mais également sa chair, bleu pastel, avec des
+    arêtes turquoise. Son goût est d’une $nesse incomparable. Généralement
+    servie <em>au bleu</em>.</p>
+  descriptionmj: ''
+  encombrement: 0.2
+  quantite: 1
+  qualite: 4
+  cout: 0.06
+  milieu: ''
+  environnement:
+    - milieu: Cours d'eau
+      rarete: Frequente
+      frequence: 18
+  sust: 2
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags: {}
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.5.4
+  coreVersion: '12.331'
+  createdTime: 1673656080829
+  modifiedTime: 1673656874816
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: null
+  duplicateSource: null
+_id: 80mxjQOIPK26FHtt
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!80mxjQOIPK26FHtt'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Sautille_6bvChVkjsy5tsa4d.yml b/packs_src/faune-flore-mineraux/faune_Sautille_6bvChVkjsy5tsa4d.yml
new file mode 100644
index 00000000..e68d3c58
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Sautille_6bvChVkjsy5tsa4d.yml
@@ -0,0 +1,46 @@
+name: Sautille
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/oiseau.webp
+system:
+  description: >-
+    <p>Sautille. Rivage, 1 kg, 2 sust. Petit &eacute;chassier voisin de la grue
+    qui, au lieu de marcher tranquillement, passe son temps &agrave;sautiller
+    sur ses longues pattes.</p>
+  descriptionmj: ''
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Rivage
+  environnement:
+    - milieu: Cours d'eau
+      rarete: Frequente
+      frequence: 18
+  sust: 2
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.6bvChVkjsy5tsa4d
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676885
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.6bvChVkjsy5tsa4d
+  duplicateSource: null
+_id: 6bvChVkjsy5tsa4d
+folder: null
+sort: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!6bvChVkjsy5tsa4d'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Soldi_ze_eEkKZKqoF0Pk0EUW.yml b/packs_src/faune-flore-mineraux/faune_Soldi_ze_eEkKZKqoF0Pk0EUW.yml
new file mode 100644
index 00000000..274c6fad
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Soldi_ze_eEkKZKqoF0Pk0EUW.yml
@@ -0,0 +1,43 @@
+name: Soldièze
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/soldieze.webp
+system:
+  description: >-
+    <p><span class="fontstyle0">Gros poisson plat, telle une grande limande ou
+    une sole d’eau douce.</span></p>
+  descriptionmj: ''
+  encombrement: 0.3
+  quantite: 1
+  qualite: 0
+  cout: 0.06
+  milieu: ''
+  environnement:
+    - milieu: Cours d'eau
+      rarete: Frequente
+      frequence: 18
+  sust: 3
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: ''
+    pack: ''
+    name: ''
+effects: []
+flags: {}
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.5.4
+  coreVersion: '12.331'
+  createdTime: 1673656080829
+  modifiedTime: 1673656874815
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: null
+  duplicateSource: null
+_id: eEkKZKqoF0Pk0EUW
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!eEkKZKqoF0Pk0EUW'
+
diff --git a/packs_src/faune-flore-mineraux/faune_Sourise_2e7pAKJsW9SuSZXy.yml b/packs_src/faune-flore-mineraux/faune_Sourise_2e7pAKJsW9SuSZXy.yml
new file mode 100644
index 00000000..b0d9f371
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/faune_Sourise_2e7pAKJsW9SuSZXy.yml
@@ -0,0 +1,49 @@
+name: Sourise
+type: faune
+img: systems/foundryvtt-reve-de-dragon/icons/faune/rongeur.webp
+system:
+  description: >-
+    <p>Sourise. For&ecirc;t, plaine, 500 g, 1 sust. La sourise est un petit
+    rongeur gris, &agrave; t&ecirc;ted&rsquo;&eacute;cureuil et &agrave; queue
+    de souris.</p>
+  descriptionmj: ''
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Forêt, plaine
+  environnement:
+    - milieu: Forêts
+      rarete: Commune
+      frequence: 54
+    - milieu: Plaines
+      rarete: Commune
+      frequence: 54
+  sust: 1
+  exotisme: 0
+  categorie: ''
+  actor:
+    id: VsEw24DEekBbU69Z
+    pack: foundryvtt-reve-de-dragon.animaux
+    name: Cornicochon
+effects: []
+flags:
+  core:
+    sourceId: Item.LU5eutNQqwm52oOG
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670580597921
+  modifiedTime: 1673657676885
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.LU5eutNQqwm52oOG
+  duplicateSource: null
+_id: 2e7pAKJsW9SuSZXy
+folder: null
+sort: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_key: '!items!2e7pAKJsW9SuSZXy'
+
diff --git a/packs_src/faune-flore-mineraux/herbe_Aigronce_XVfDwjgzbRvotbP8.yml b/packs_src/faune-flore-mineraux/herbe_Aigronce_XVfDwjgzbRvotbP8.yml
new file mode 100644
index 00000000..d4a28108
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/herbe_Aigronce_XVfDwjgzbRvotbP8.yml
@@ -0,0 +1,50 @@
+name: Aigronce
+type: herbe
+flags:
+  core:
+    sheetClass: foundryvtt-reve-de-dragon.RdDItemSheet
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.XVfDwjgzbRvotbP8
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Aigronce.webp
+effects: []
+_id: XVfDwjgzbRvotbP8
+system:
+  description: >-
+    <p><em>Herbe de repos.</em></p>
+
+    <p>Vari&eacute;t&eacute; de klampine &agrave; l'odeur aigre et piquante.
+    Pousse en lieux bois&eacute;s des climats temp&eacute;r&eacute;s, parfois en
+    lisi&egrave;re.</p>
+
+    <p>Fr&eacute;quente.</p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0.04
+  milieu: Forêts tempérées
+  environnement:
+    - milieu: Forêts
+      rarete: Frequente
+      frequence: 18
+  sust: 0
+  exotisme: 0
+  niveau: 2
+  base: 0
+  categorie: Repos
+  rarete: Frequente
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708522
+  modifiedTime: 1673657676874
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.XVfDwjgzbRvotbP8
+  duplicateSource: null
+_key: '!items!XVfDwjgzbRvotbP8'
+
diff --git a/packs_src/faune-flore-mineraux/herbe_B_lidane_vnq7HONrBm90g2gY.yml b/packs_src/faune-flore-mineraux/herbe_B_lidane_vnq7HONrBm90g2gY.yml
new file mode 100644
index 00000000..c140dda4
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/herbe_B_lidane_vnq7HONrBm90g2gY.yml
@@ -0,0 +1,53 @@
+name: Bélidane
+type: herbe
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.vnq7HONrBm90g2gY
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/B%C3%A9lidane.webp
+effects: []
+_id: vnq7HONrBm90g2gY
+system:
+  description: >-
+    <p><em>Herbe de soin.</em></p>
+
+    <p>Herbac&eacute;e aux feuilles fines et dentel&eacute;es comme celle de la
+    cigu&euml;. Ne pousse que sur les versants de collines
+    ensoleill&eacute;es.</p>
+
+    <p>Fr&eacute;quente.</p>
+
+    <p>&nbsp;</p>
+
+    <p><em>Voir Les herbes de soin, p100.</em></p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0.3
+  milieu: Collines ensoleillées
+  environnement:
+    - milieu: Collines
+      rarete: Frequente
+      frequence: 18
+  sust: 0
+  exotisme: 0
+  niveau: 6
+  base: 0
+  categorie: Soin
+  rarete: Frequente
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708528
+  modifiedTime: 1673657676875
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.vnq7HONrBm90g2gY
+  duplicateSource: null
+_key: '!items!vnq7HONrBm90g2gY'
+
diff --git a/packs_src/faune-flore-mineraux/herbe_Cheleuse_3PzaM8d7jLjdzdkt.yml b/packs_src/faune-flore-mineraux/herbe_Cheleuse_3PzaM8d7jLjdzdkt.yml
new file mode 100644
index 00000000..355a3636
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/herbe_Cheleuse_3PzaM8d7jLjdzdkt.yml
@@ -0,0 +1,50 @@
+name: Cheleuse
+type: herbe
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.3PzaM8d7jLjdzdkt
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Cheleuse.webp
+effects: []
+_id: 3PzaM8d7jLjdzdkt
+system:
+  description: >-
+    <p>Fausse menthe à feuilles urticantes.</p><p>En cas de contact, voir:
+    @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.tpzD5959gxuIcTir]{Cheleuse}</p><p>Fréquente.</p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Lieux humides
+  environnement:
+    - milieu: Cours d'eau
+      rarete: Frequente
+      frequence: 18
+    - milieu: Marais
+      rarete: Frequente
+      frequence: 18
+    - milieu: Sous-sols
+      rarete: Frequente
+      frequence: 18
+  sust: 0
+  exotisme: 0
+  niveau: 0
+  base: 0
+  categorie: Toxique
+  rarete: Frequente
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708517
+  modifiedTime: 1673792344416
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.3PzaM8d7jLjdzdkt
+  duplicateSource: null
+_key: '!items!3PzaM8d7jLjdzdkt'
+
diff --git a/packs_src/faune-flore-mineraux/herbe_Chronophile_c6Gdd4A0QCTEnp6o.yml b/packs_src/faune-flore-mineraux/herbe_Chronophile_c6Gdd4A0QCTEnp6o.yml
new file mode 100644
index 00000000..29baf40d
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/herbe_Chronophile_c6Gdd4A0QCTEnp6o.yml
@@ -0,0 +1,43 @@
+name: Chronophile
+type: herbe
+flags:
+  core:
+    sheetClass: foundryvtt-reve-de-dragon.RdDItemSheet
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.c6Gdd4A0QCTEnp6o
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Chronophile.webp
+effects: []
+_id: c6Gdd4A0QCTEnp6o
+system:
+  description: ''
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0.2
+  milieu: Forêts
+  environnement:
+    - milieu: Forêts
+      rarete: Rare
+      frequence: 6
+  sust: 0
+  exotisme: 0
+  niveau: null
+  base: 0
+  categorie: Alchimie
+  rarete: Rare
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708523
+  modifiedTime: 1673657676876
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.c6Gdd4A0QCTEnp6o
+  duplicateSource: null
+_key: '!items!c6Gdd4A0QCTEnp6o'
+
diff --git a/packs_src/faune-flore-mineraux/herbe_Endebrume_VGId76yXwx2k0Cli.yml b/packs_src/faune-flore-mineraux/herbe_Endebrume_VGId76yXwx2k0Cli.yml
new file mode 100644
index 00000000..cc343420
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/herbe_Endebrume_VGId76yXwx2k0Cli.yml
@@ -0,0 +1,63 @@
+name: Endebrume
+type: herbe
+flags:
+  core:
+    sheetClass: foundryvtt-reve-de-dragon.RdDItemSheet
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.VGId76yXwx2k0Cli
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Endebrume.webp
+effects: []
+_id: VGId76yXwx2k0Cli
+system:
+  description: >-
+    <p><em>Herbe de repos.</em></p>
+
+    <p>Petite plante ramifi&eacute;e aux tiges fines comme des cheveux, poussant
+    dans les lieux frais et humides : marais ombrag&eacute;s, certaines
+    for&ecirc;ts, et parfois vall&eacute;es de montagne. Un peu moins rare est
+    la fausse endebrume, qui lui ressemble physiquement, mais n'a aucune vertu.
+    <br /><em>VUE/Botanique &agrave; -1 pour savoir &agrave; quelle
+    esp&egrave;ce on a affaire (jet obligatoire &agrave; chaque
+    cueillette).</em></p>
+
+    <p>Rare</p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0.2
+  milieu: Lieux frais et humides
+  environnement:
+    - milieu: Cours d'eau
+      rarete: Frequente
+      frequence: 18
+    - milieu: Forêts
+      rarete: Rare
+      frequence: 9
+    - milieu: Marais
+      rarete: Rare
+      frequence: 6
+    - milieu: Sous-sols
+      rarete: Rare
+      frequence: 4
+  sust: 0
+  exotisme: 0
+  niveau: 4
+  base: 0
+  categorie: Repos
+  rarete: Rare
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708522
+  modifiedTime: 1673657676877
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.VGId76yXwx2k0Cli
+  duplicateSource: null
+_key: '!items!VGId76yXwx2k0Cli'
+
diff --git a/packs_src/faune-flore-mineraux/herbe_Endorlotte_XWpfl6UmaMel1tJn.yml b/packs_src/faune-flore-mineraux/herbe_Endorlotte_XWpfl6UmaMel1tJn.yml
new file mode 100644
index 00000000..b272de2c
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/herbe_Endorlotte_XWpfl6UmaMel1tJn.yml
@@ -0,0 +1,58 @@
+name: Endorlotte
+type: herbe
+flags:
+  core:
+    sheetClass: foundryvtt-reve-de-dragon.RdDItemSheet
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.XWpfl6UmaMel1tJn
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Endorlotte.webp
+effects: []
+_id: XWpfl6UmaMel1tJn
+system:
+  description: >-
+    <p>Plante voisine du gui, poussant en parasite dans les branches des arbres
+    de toutes for&ecirc;ts, l&rsquo;endorlotte est une herbe de soin
+    fonctionnant comme les dix grandes herbes connues, avec un bonus de
+    gu&eacute;rison de +5. Son pouvoir ne s&rsquo;applique toutefois
+    qu&rsquo;&agrave; la r&eacute;cup&eacute;ration des points de vie, pas
+    &agrave; la cicatrisation des blessures. <br /><br />Elle doit &ecirc;tre
+    pr&eacute;par&eacute;e en d&eacute;coction selon la r&egrave;gle standard,
+    &agrave; raison de 12 - 5 = 7 brins pour une d&eacute;coction, et bue par le
+    convalescent. Puis lors du test de r&eacute;cup&eacute;ration des points de
+    vie": <br />Part. 4 points de vie regagn&eacute;s <br />Sign. 3 points de
+    vie regagn&eacute;s <br />Norm. 2 points de vie regagn&eacute;s <br />Tout
+    &eacute;chec. Aucun point, sans autre cons&eacute;quence. <br /><br
+    />Enchant&eacute;e, la d&eacute;coction d&rsquo;endorlotte fonctionne selon
+    la r&egrave;gle standard avec son bonus de +5, et pratiquement devient
+    &eacute;quivalente &agrave; l&rsquo;ortigal noir. <br />Rare.</p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0.25
+  milieu: Forêts
+  environnement:
+    - milieu: Forêts
+      rarete: Rare
+      frequence: 6
+  sust: 0
+  exotisme: 0
+  niveau: 5
+  base: 0
+  categorie: Soin
+  rarete: Rare
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708522
+  modifiedTime: 1673657676877
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.XWpfl6UmaMel1tJn
+  duplicateSource: null
+_key: '!items!XWpfl6UmaMel1tJn'
+
diff --git a/packs_src/faune-flore-mineraux/herbe_Enervure_8QFBVNJMEsANaYaq.yml b/packs_src/faune-flore-mineraux/herbe_Enervure_8QFBVNJMEsANaYaq.yml
new file mode 100644
index 00000000..c3163590
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/herbe_Enervure_8QFBVNJMEsANaYaq.yml
@@ -0,0 +1,45 @@
+name: Enervure
+type: herbe
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.8QFBVNJMEsANaYaq
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/%C3%89nervure.webp
+effects: []
+_id: 8QFBVNJMEsANaYaq
+system:
+  description: >-
+    <p>Fausse fougère aux feuilles tranchantes comme des rasoirs, distillant un
+    venin mortel.</p><p>En cas de contact, voir:
+    @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.SlfTPRdCC9t3o9ai]{Énervure}</p><p>Fréquente.</p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Forêts
+  environnement:
+    - milieu: Forêts
+      rarete: Frequente
+      frequence: 18
+  sust: 0
+  exotisme: 0
+  niveau: 0
+  base: 0
+  categorie: Toxique
+  rarete: Frequente
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708519
+  modifiedTime: 1673792331864
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.8QFBVNJMEsANaYaq
+  duplicateSource: null
+_key: '!items!8QFBVNJMEsANaYaq'
+
diff --git a/packs_src/faune-flore-mineraux/herbe_Fausse_suppure_57FoMF6mBK2ogX53.yml b/packs_src/faune-flore-mineraux/herbe_Fausse_suppure_57FoMF6mBK2ogX53.yml
new file mode 100644
index 00000000..9397ea25
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/herbe_Fausse_suppure_57FoMF6mBK2ogX53.yml
@@ -0,0 +1,71 @@
+name: Fausse suppure
+type: herbe
+flags:
+  core:
+    sheetClass: foundryvtt-reve-de-dragon.RdDItemSheet
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.57FoMF6mBK2ogX53
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Fausse%20suppure.webp
+effects: []
+_id: 57FoMF6mBK2ogX53
+system:
+  description: >-
+    <p><em>Herbe de soin.</em></p>
+
+    <p>Mousse semblable &agrave; la suppure, mais plus s&egrave;che, et poussant
+    en tous milieux.</p>
+
+    <p>Commune.</p>
+
+    <p>&nbsp;</p>
+
+    <p><em>Voir Les herbes de soin, p100.</em></p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0.02
+  milieu: Tous
+  environnement:
+    - milieu: Collines
+      rarete: Commune
+      frequence: 54
+    - milieu: Cours d'eau
+      rarete: Commune
+      frequence: 54
+    - milieu: Déserts
+      rarete: Commune
+      frequence: 54
+    - milieu: Forêts
+      rarete: Commune
+      frequence: 54
+    - milieu: Marais
+      rarete: Commune
+      frequence: 54
+    - milieu: Montagnes
+      rarete: Commune
+      frequence: 54
+    - milieu: Plaines
+      rarete: Commune
+      frequence: 54
+  sust: 0
+  exotisme: 0
+  niveau: 1
+  base: 0
+  categorie: Soin
+  rarete: Commune
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708517
+  modifiedTime: 1673657676878
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.57FoMF6mBK2ogX53
+  duplicateSource: null
+_key: '!items!57FoMF6mBK2ogX53'
+
diff --git a/packs_src/faune-flore-mineraux/herbe_Faux_murus_q6DoYNlSp6SEr5hj.yml b/packs_src/faune-flore-mineraux/herbe_Faux_murus_q6DoYNlSp6SEr5hj.yml
new file mode 100644
index 00000000..41ad2096
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/herbe_Faux_murus_q6DoYNlSp6SEr5hj.yml
@@ -0,0 +1,47 @@
+name: Faux murus
+type: herbe
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.q6DoYNlSp6SEr5hj
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Faux%20murus.webp
+effects: []
+_id: q6DoYNlSp6SEr5hj
+system:
+  description: |-
+    <p><em>Herbe de soin.</em></p>
+    <p>Vari&eacute;t&eacute; de murus poussant en prairie de montagne.</p>
+    <p>Rare.</p>
+    <p>&nbsp;</p>
+    <p><em>Voir Les herbes de soin, p100.</em></p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0.4
+  milieu: Prairies de montagnes
+  environnement:
+    - milieu: Montagnes
+      rarete: Rare
+      frequence: 6
+  sust: 0
+  exotisme: 0
+  niveau: 7
+  base: 0
+  categorie: Soin
+  rarete: Rare
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708527
+  modifiedTime: 1673657676878
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.q6DoYNlSp6SEr5hj
+  duplicateSource: null
+_key: '!items!q6DoYNlSp6SEr5hj'
+
diff --git a/packs_src/faune-flore-mineraux/herbe_Herbe_de_lune_x4wGXTdmrzaOn8Sh.yml b/packs_src/faune-flore-mineraux/herbe_Herbe_de_lune_x4wGXTdmrzaOn8Sh.yml
new file mode 100644
index 00000000..1fd3b317
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/herbe_Herbe_de_lune_x4wGXTdmrzaOn8Sh.yml
@@ -0,0 +1,70 @@
+name: Herbe de lune
+type: herbe
+flags:
+  core:
+    sheetClass: foundryvtt-reve-de-dragon.RdDItemSheet
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.x4wGXTdmrzaOn8Sh
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Herbe%20de%20lune.webp
+effects: []
+_id: x4wGXTdmrzaOn8Sh
+system:
+  description: >-
+    <p>Petite herbac&eacute;e aux feuilles en forme de polygone &agrave; 7
+    c&ocirc;t&eacute;s, d&rsquo;un bleu tr&egrave;s p&acirc;le, presque
+    translucide, ne poussant qu&rsquo;en haute montagne, &agrave; partir de 2000
+    m&egrave;tres, et uniquement dans les recoins pouvant &ecirc;tre
+    &eacute;clair&eacute;s par la lune. <br /><br />L&rsquo;herbe de lune
+    poss&egrave;de un fort pouvoir onirique sur celui qui la consomme"; en
+    termes de jeu, elle permet de gagner des points de r&ecirc;ve. Elle doit
+    &ecirc;tre cueillie de nuit et lorsque la lune l&rsquo;&eacute;claire, faute
+    de quoi son pouvoir est nul. Sa force d&eacute;pend de la phase lunaire
+    durant laquelle elle est cueillie. <br /><br />Une fois
+    s&eacute;ch&eacute;e, l&rsquo;herbe de lune peut &ecirc;tre fum&eacute;e
+    dans une pipe ou pr&eacute;par&eacute;e en d&eacute;coction. Dans les deux
+    cas, une dose doit &ecirc;tre compos&eacute;e de 7 brins. D&egrave;s la dose
+    absorb&eacute;e (bue ou fum&eacute;e), le consommateur doit jouer un JR
+    r-force, c&rsquo;est-&agrave;-dire un jet de points de r&ecirc;ve
+    ajust&eacute; n&eacute;gativement &agrave; la force de l&rsquo;herbe. Si le
+    JR r&eacute;ussit, aucun effet ne se produit"; s&rsquo;il &eacute;choue, le
+    consommateur gagne imm&eacute;diatement un nombre de points de r&ecirc;ve
+    &eacute;gal &agrave; la force de l&rsquo;herbe, puis en &eacute;change,
+    marque un nombre identique de points de fatigue. On peut ainsi gagner des
+    points de r&ecirc;ve m&ecirc;me si le seuil de r&ecirc;ve est
+    d&eacute;pass&eacute;, mais se souvenir que d&eacute;passer le triple de son
+    seuil provoque l&rsquo;&eacute;clatement. <br /><br />L&rsquo;herbe de lune
+    est parfois trouvable chez les herboristes, mais n&rsquo;est pas bon
+    march&eacute;. Une dose (7 brins) vaut usuellement un nombre de sols
+    &eacute;gal &agrave; sa force. Une dose de force 6 vaut ainsi 6 sols. <br
+    />Rare.</p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 7
+  qualite: 0
+  cout: 3
+  milieu: Hautes montagnes
+  environnement:
+    - milieu: Montagnes
+      rarete: Rare
+      frequence: 6
+  sust: 0
+  exotisme: 0
+  niveau: 3
+  base: 0
+  categorie: Autre
+  rarete: Rare
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1669734708528
+  modifiedTime: 1676073898671
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.x4wGXTdmrzaOn8Sh
+  duplicateSource: null
+_key: '!items!x4wGXTdmrzaOn8Sh'
+
diff --git a/packs_src/faune-flore-mineraux/herbe_M_ritoine_nuOClbQwu6SLucJn.yml b/packs_src/faune-flore-mineraux/herbe_M_ritoine_nuOClbQwu6SLucJn.yml
new file mode 100644
index 00000000..470b40d6
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/herbe_M_ritoine_nuOClbQwu6SLucJn.yml
@@ -0,0 +1,55 @@
+name: Méritoine
+type: herbe
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.nuOClbQwu6SLucJn
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/M%C3%A9ritoine.webp
+effects: []
+_id: nuOClbQwu6SLucJn
+system:
+  description: >-
+    <p><em>Herbe de soin.</em></p>
+
+    <p>Plante rampante et ramifi&eacute;e, aux minuscules feuilles vert
+    p&acirc;le, s&rsquo;accrochant aux troncs de certains conif&egrave;res.</p>
+
+    <p>Fr&eacute;quente.</p>
+
+    <p>&nbsp;</p>
+
+    <p><em>Voir Les herbes de soin, p100.</em></p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0.06
+  milieu: Forêts de conifères
+  environnement:
+    - milieu: Forêts
+      rarete: Frequente
+      frequence: 18
+    - milieu: Montagnes
+      rarete: Frequente
+      frequence: 18
+  sust: 0
+  exotisme: 0
+  niveau: 3
+  base: 0
+  categorie: Soin
+  rarete: Frequente
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708527
+  modifiedTime: 1673657676880
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.nuOClbQwu6SLucJn
+  duplicateSource: null
+_key: '!items!nuOClbQwu6SLucJn'
+
diff --git a/packs_src/faune-flore-mineraux/herbe_Mercurion_k1l253yvSebgc7Xq.yml b/packs_src/faune-flore-mineraux/herbe_Mercurion_k1l253yvSebgc7Xq.yml
new file mode 100644
index 00000000..b60f4534
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/herbe_Mercurion_k1l253yvSebgc7Xq.yml
@@ -0,0 +1,48 @@
+name: Mercurion
+type: herbe
+flags:
+  core:
+    sheetClass: foundryvtt-reve-de-dragon.RdDItemSheet
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.k1l253yvSebgc7Xq
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Mercurion.webp
+effects: []
+_id: k1l253yvSebgc7Xq
+system:
+  description: >-
+    <p>Lierre noir&acirc;tre s&rsquo;accrochant aux arbres des for&ecirc;ts,
+    principalement les ch&ecirc;nes. C&rsquo;est une des herbes de base
+    utilis&eacute;es en alchimie.</p>
+
+    <p>Commun. <br /><br /><em>Voir Principes d&rsquo;alchimie, p357.</em></p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0.02
+  milieu: Forêts de chênes
+  environnement:
+    - milieu: Forêts
+      rarete: Commune
+      frequence: 54
+  sust: 0
+  exotisme: 0
+  niveau: null
+  base: 0
+  categorie: Alchimie
+  rarete: Commune
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708526
+  modifiedTime: 1673657676880
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.k1l253yvSebgc7Xq
+  duplicateSource: null
+_key: '!items!k1l253yvSebgc7Xq'
+
diff --git a/packs_src/faune-flore-mineraux/herbe_Murus_jjVl1PTFgTGdIfZf.yml b/packs_src/faune-flore-mineraux/herbe_Murus_jjVl1PTFgTGdIfZf.yml
new file mode 100644
index 00000000..17012778
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/herbe_Murus_jjVl1PTFgTGdIfZf.yml
@@ -0,0 +1,53 @@
+name: Murus
+type: herbe
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.jjVl1PTFgTGdIfZf
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Murus.webp
+effects: []
+_id: jjVl1PTFgTGdIfZf
+system:
+  description: >-
+    <p><em>Herbe de soin.</em></p>
+
+    <p>Sorte de minuscule chardon aux feuilles vert violac&eacute;,
+    s&rsquo;accrochant aux rochers escarp&eacute;s. Son principe actif est
+    contenu dans ses piquants.</p>
+
+    <p>Rare.</p>
+
+    <p>&nbsp;</p>
+
+    <p><em>Voir Les herbes de soin, p100.</em></p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0.6
+  milieu: Rochers escarpés
+  environnement:
+    - milieu: Montagnes
+      rarete: Rare
+      frequence: 6
+  sust: 0
+  exotisme: 0
+  niveau: 8
+  base: 0
+  categorie: Soin
+  rarete: Rare
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708526
+  modifiedTime: 1673657676880
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.jjVl1PTFgTGdIfZf
+  duplicateSource: null
+_key: '!items!jjVl1PTFgTGdIfZf'
+
diff --git a/packs_src/faune-flore-mineraux/herbe_N_vropenthe_chm4mCNhQXwJEtNy.yml b/packs_src/faune-flore-mineraux/herbe_N_vropenthe_chm4mCNhQXwJEtNy.yml
new file mode 100644
index 00000000..a8b7f9ab
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/herbe_N_vropenthe_chm4mCNhQXwJEtNy.yml
@@ -0,0 +1,55 @@
+name: Névropenthe
+type: herbe
+flags:
+  core:
+    sheetClass: foundryvtt-reve-de-dragon.RdDItemSheet
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.chm4mCNhQXwJEtNy
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/N%C3%A9vropenthe.webp
+effects: []
+_id: chm4mCNhQXwJEtNy
+system:
+  description: >-
+    <p>Plante foisonnante &agrave; grappes de feuilles rondes, dont le vert est
+    souvent piquet&eacute; de points rouges. Pousse au coeur de toutes
+    for&ecirc;ts &agrave; l&rsquo;abri des fourr&eacute;s et des ronciers.
+    C&rsquo;est une des herbes de base utilis&eacute;es en alchimie.</p>
+
+    <p>Rare.</p>
+
+    <p>&nbsp;</p>
+
+    <p><em style="box-sizing: border-box; user-select: text; color: #191813;
+    font-family: GoudyAcc, sans-serif; text-align: justify;">Voir Principes
+    d&rsquo;alchimie, p357.</em></p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0.06
+  milieu: Forêts
+  environnement:
+    - milieu: Forêts
+      rarete: Rare
+      frequence: 6
+  sust: 0
+  exotisme: 0
+  niveau: null
+  base: 0
+  categorie: Alchimie
+  rarete: Rare
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708523
+  modifiedTime: 1673657676880
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.chm4mCNhQXwJEtNy
+  duplicateSource: null
+_key: '!items!chm4mCNhQXwJEtNy'
+
diff --git a/packs_src/faune-flore-mineraux/herbe_Ortigal_ckBk9H7jhFQC2IRX.yml b/packs_src/faune-flore-mineraux/herbe_Ortigal_ckBk9H7jhFQC2IRX.yml
new file mode 100644
index 00000000..b21cf381
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/herbe_Ortigal_ckBk9H7jhFQC2IRX.yml
@@ -0,0 +1,52 @@
+name: Ortigal
+type: herbe
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.ckBk9H7jhFQC2IRX
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Ortigal.webp
+effects: []
+_id: ckBk9H7jhFQC2IRX
+system:
+  description: >-
+    <p><em>Herbe de soin.</em></p>
+
+    <p>Plante aquatique des marais, aux petites feuilles rondes et luisantes,
+    voisine du n&eacute;nuphar.</p>
+
+    <p>Fr&eacute;quent.</p>
+
+    <p>&nbsp;</p>
+
+    <p><em>Voir Les herbes de soin, p100.</em></p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0.1
+  milieu: Marais
+  environnement:
+    - milieu: Marais
+      rarete: Frequente
+      frequence: 18
+  sust: 0
+  exotisme: 0
+  niveau: 4
+  base: 0
+  categorie: Soin
+  rarete: Frequente
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708524
+  modifiedTime: 1673657676882
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.ckBk9H7jhFQC2IRX
+  duplicateSource: null
+_key: '!items!ckBk9H7jhFQC2IRX'
+
diff --git a/packs_src/faune-flore-mineraux/herbe_Ortigal_glauque_wjvaEK4Bq2TwKCFH.yml b/packs_src/faune-flore-mineraux/herbe_Ortigal_glauque_wjvaEK4Bq2TwKCFH.yml
new file mode 100644
index 00000000..a0610c6c
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/herbe_Ortigal_glauque_wjvaEK4Bq2TwKCFH.yml
@@ -0,0 +1,44 @@
+name: Ortigal glauque
+type: herbe
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Ortigal%20noir.webp
+system:
+  description: ''
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Plante aquatique
+  environnement:
+    - milieu: Cours d'eau
+      rarete: Frequente
+      frequence: 27
+    - milieu: Marais
+      rarete: Commune
+      frequence: 54
+  sust: 0
+  exotisme: 0
+  niveau: 0
+  base: 0
+  categorie: Alchimie
+effects: []
+flags:
+  core:
+    sourceId: Item.wjvaEK4Bq2TwKCFH
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1670017184070
+  modifiedTime: 1673657676882
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.wjvaEK4Bq2TwKCFH
+  duplicateSource: null
+_id: wjvaEK4Bq2TwKCFH
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!wjvaEK4Bq2TwKCFH'
+
diff --git a/packs_src/faune-flore-mineraux/herbe_Ortigal_noir_Z20wqDHmbgFQSyXo.yml b/packs_src/faune-flore-mineraux/herbe_Ortigal_noir_Z20wqDHmbgFQSyXo.yml
new file mode 100644
index 00000000..71d15142
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/herbe_Ortigal_noir_Z20wqDHmbgFQSyXo.yml
@@ -0,0 +1,52 @@
+name: Ortigal noir
+type: herbe
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.Z20wqDHmbgFQSyXo
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Ortigal%20noir.webp
+effects: []
+_id: Z20wqDHmbgFQSyXo
+system:
+  description: >-
+    <p><em>Herbe de soin.</em></p>
+
+    <p>Vari&eacute;t&eacute; d&rsquo;ortigal aux feuilles d&rsquo;un vert sombre
+    presque noir.</p>
+
+    <p>Fr&eacute;quent.</p>
+
+    <p>&nbsp;</p>
+
+    <p><em>Voir Les herbes de soin, p100.</em></p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0.2
+  milieu: Marais
+  environnement:
+    - milieu: Marais
+      rarete: Frequente
+      frequence: 18
+  sust: 0
+  exotisme: 0
+  niveau: 5
+  base: 0
+  categorie: Soin
+  rarete: Frequente
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708522
+  modifiedTime: 1673657676882
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.Z20wqDHmbgFQSyXo
+  duplicateSource: null
+_key: '!items!Z20wqDHmbgFQSyXo'
+
diff --git a/packs_src/faune-flore-mineraux/herbe_Ortigal_rose_rXGa2Mx1ttMETTXo.yml b/packs_src/faune-flore-mineraux/herbe_Ortigal_rose_rXGa2Mx1ttMETTXo.yml
new file mode 100644
index 00000000..18dac839
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/herbe_Ortigal_rose_rXGa2Mx1ttMETTXo.yml
@@ -0,0 +1,54 @@
+name: Ortigal rose
+type: herbe
+flags:
+  core:
+    sheetClass: foundryvtt-reve-de-dragon.RdDItemSheet
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.rXGa2Mx1ttMETTXo
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Ortigal%20rose.webp
+effects: []
+_id: rXGa2Mx1ttMETTXo
+system:
+  description: >-
+    <p><em>Herbe de repos.</em></p>
+
+    <p>Vari&eacute;t&eacute; d'ortigal dont l'extr&eacute;mit&eacute; des
+    feuilles est toute piquet&eacute;e de points roses. Comme les autres
+    ortigals, ne pousse qu'en lieux tr&egrave;s humides, principalement en
+    marais.</p>
+
+    <p>Fr&eacute;quent.</p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0.1
+  milieu: Lieux très humides
+  environnement:
+    - milieu: Cours d'eau
+      rarete: Rare
+      frequence: 9
+    - milieu: Marais
+      rarete: Frequente
+      frequence: 18
+  sust: 0
+  exotisme: 0
+  niveau: 3
+  base: 0
+  categorie: Repos
+  rarete: Frequente
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708528
+  modifiedTime: 1673657676883
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.rXGa2Mx1ttMETTXo
+  duplicateSource: null
+_key: '!items!rXGa2Mx1ttMETTXo'
+
diff --git a/packs_src/faune-flore-mineraux/herbe_Ortilise_GrzjjbOUWlOUgzEQ.yml b/packs_src/faune-flore-mineraux/herbe_Ortilise_GrzjjbOUWlOUgzEQ.yml
new file mode 100644
index 00000000..2465ea60
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/herbe_Ortilise_GrzjjbOUWlOUgzEQ.yml
@@ -0,0 +1,48 @@
+name: Ortilise
+type: herbe
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.GrzjjbOUWlOUgzEQ
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Ortilise.webp
+effects: []
+_id: GrzjjbOUWlOUgzEQ
+system:
+  description: >-
+    <p>Redoutable variété d’ortie, poussant dans les lieux humides, le voisinage
+    des marais.</p><p>En cas de contact, voir:
+    @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.X8vVqbK5pjuxQwBF]{Ortilise}</p><p>Fréquente.</p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Lieux humides
+  environnement:
+    - milieu: Cours d'eau
+      rarete: Frequente
+      frequence: 18
+    - milieu: Marais
+      rarete: Frequente
+      frequence: 18
+  sust: 0
+  exotisme: 0
+  niveau: 0
+  base: 0
+  categorie: Toxique
+  rarete: Frequente
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708520
+  modifiedTime: 1673792369256
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.GrzjjbOUWlOUgzEQ
+  duplicateSource: null
+_key: '!items!GrzjjbOUWlOUgzEQ'
+
diff --git a/packs_src/faune-flore-mineraux/herbe_Ortironce_RpUC6z3xhwnmv3sp.yml b/packs_src/faune-flore-mineraux/herbe_Ortironce_RpUC6z3xhwnmv3sp.yml
new file mode 100644
index 00000000..91326498
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/herbe_Ortironce_RpUC6z3xhwnmv3sp.yml
@@ -0,0 +1,54 @@
+name: Ortironce
+type: herbe
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.RpUC6z3xhwnmv3sp
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Ortironce.webp
+effects: []
+_id: RpUC6z3xhwnmv3sp
+system:
+  description: >-
+    <p>Ronce venimeuse infestant de nombreux fourrés.</p><p>En cas de contact,
+    voir:
+    @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.bEDPtCAlJwmoZx5p]{Ortironce}</p><p>Commune.</p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Forêts
+  environnement:
+    - milieu: Collines
+      rarete: Commune
+      frequence: 54
+    - milieu: Cours d'eau
+      rarete: Commune
+      frequence: 54
+    - milieu: Forêts
+      rarete: Commune
+      frequence: 54
+    - milieu: Plaines
+      rarete: Commune
+      frequence: 54
+  sust: 0
+  exotisme: 0
+  niveau: 0
+  base: 0
+  categorie: Toxique
+  rarete: Commune
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708522
+  modifiedTime: 1673792390161
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.RpUC6z3xhwnmv3sp
+  duplicateSource: null
+_key: '!items!RpUC6z3xhwnmv3sp'
+
diff --git a/packs_src/faune-flore-mineraux/herbe_Ossiphage_pa0yqGaJX9x6kvKa.yml b/packs_src/faune-flore-mineraux/herbe_Ossiphage_pa0yqGaJX9x6kvKa.yml
new file mode 100644
index 00000000..2bf01d20
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/herbe_Ossiphage_pa0yqGaJX9x6kvKa.yml
@@ -0,0 +1,50 @@
+name: Ossiphage
+type: herbe
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.pa0yqGaJX9x6kvKa
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Ossiphage.webp
+effects: []
+_id: pa0yqGaJX9x6kvKa
+system:
+  description: >-
+    <p>Également appelée <em>suceuse d’os</em>, c’est une liane rampante à
+    feuilles triangulaires de couleur violacée. Chaque feuille est dotée de
+    trois longs piquants, un à chaque pointe de son triangle. Son venin est si
+    foudroyant que la victime n’a souvent pas le temps d’aller bien loin et
+    meurt empêtrée dans la liane. Il arrive que l’on découvre un squelette
+    entier au coeur d’un bouquet d’ossiphage, chaque os maintenu en place par
+    les vrilles de la plante.</p><p>En cas de contact, voir:
+    @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.HB057aVUY1GylYxw]{Ossiphage}</p><p>Rare.</p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Forêts
+  environnement:
+    - milieu: Forêts
+      rarete: Rare
+      frequence: 6
+  sust: 0
+  exotisme: 0
+  niveau: 0
+  base: 0
+  categorie: Toxique
+  rarete: Rare
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708527
+  modifiedTime: 1673792376897
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.pa0yqGaJX9x6kvKa
+  duplicateSource: null
+_key: '!items!pa0yqGaJX9x6kvKa'
+
diff --git a/packs_src/faune-flore-mineraux/herbe_Sajutte_l5G3NrS8USofuBK8.yml b/packs_src/faune-flore-mineraux/herbe_Sajutte_l5G3NrS8USofuBK8.yml
new file mode 100644
index 00000000..e1156e42
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/herbe_Sajutte_l5G3NrS8USofuBK8.yml
@@ -0,0 +1,69 @@
+name: Sajutte
+type: herbe
+flags:
+  core:
+    sheetClass: foundryvtt-reve-de-dragon.RdDItemSheet
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.l5G3NrS8USofuBK8
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Sajutte.webp
+effects: []
+_id: l5G3NrS8USofuBK8
+system:
+  description: >-
+    <p><em style="box-sizing: border-box; user-select: text;">Herbe de
+    repos.</em></p>
+
+    <p>Petite herbe &agrave; s&egrave;ve blanche, tr&egrave;s poisseuse,
+    poussant aussi bien en for&ecirc;t qu'en plaine, qu'en marais (Plus rare en
+    montagne).</p>
+
+    <p>Commune.</p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0.02
+  milieu: Tous (plus rare en montagne)
+  environnement:
+    - milieu: Collines
+      rarete: Commune
+      frequence: 54
+    - milieu: Cours d'eau
+      rarete: Commune
+      frequence: 54
+    - milieu: Déserts
+      rarete: Commune
+      frequence: 54
+    - milieu: Forêts
+      rarete: Commune
+      frequence: 54
+    - milieu: Marais
+      rarete: Commune
+      frequence: 54
+    - milieu: Montagnes
+      rarete: Frequente
+      frequence: 18
+    - milieu: Plaines
+      rarete: Commune
+      frequence: 54
+  sust: 0
+  exotisme: 0
+  niveau: 1
+  base: 0
+  categorie: Repos
+  rarete: Commune
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708527
+  modifiedTime: 1673657676884
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.l5G3NrS8USofuBK8
+  duplicateSource: null
+_key: '!items!l5G3NrS8USofuBK8'
+
diff --git a/packs_src/faune-flore-mineraux/herbe_Satum_bBiHuMCom4B4nXBD.yml b/packs_src/faune-flore-mineraux/herbe_Satum_bBiHuMCom4B4nXBD.yml
new file mode 100644
index 00000000..4d1351b5
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/herbe_Satum_bBiHuMCom4B4nXBD.yml
@@ -0,0 +1,54 @@
+name: Satum
+type: herbe
+flags:
+  core:
+    sheetClass: foundryvtt-reve-de-dragon.RdDItemSheet
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.bBiHuMCom4B4nXBD
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Satum.webp
+effects: []
+_id: bBiHuMCom4B4nXBD
+system:
+  description: >-
+    <p>&Eacute;galement appel&eacute; nez de satin, le satum est une petite
+    plante &agrave; feuille unique, douce et moir&eacute;e comme le satin,
+    poussant en toutes for&ecirc;ts, usuellement &agrave; l&rsquo;or&eacute;e
+    des clairi&egrave;res. C&rsquo;est une des herbes de base utilis&eacute;es
+    en alchimie.</p>
+
+    <p>Commun.</p>
+
+    <p>&nbsp;</p>
+
+    <p><em>Voir Principes d&rsquo;alchimie, p357.</em></p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0.03
+  milieu: Forêts
+  environnement:
+    - milieu: Forêts
+      rarete: Commune
+      frequence: 54
+  sust: 0
+  exotisme: 0
+  niveau: null
+  base: 0
+  categorie: Alchimie
+  rarete: Commune
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708523
+  modifiedTime: 1673657676885
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.bBiHuMCom4B4nXBD
+  duplicateSource: null
+_key: '!items!bBiHuMCom4B4nXBD'
+
diff --git a/packs_src/faune-flore-mineraux/herbe_Solimonce_eqdFj8nT7JkibPvi.yml b/packs_src/faune-flore-mineraux/herbe_Solimonce_eqdFj8nT7JkibPvi.yml
new file mode 100644
index 00000000..2d2d9ca8
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/herbe_Solimonce_eqdFj8nT7JkibPvi.yml
@@ -0,0 +1,62 @@
+name: Solimonce
+type: herbe
+flags:
+  core:
+    sheetClass: foundryvtt-reve-de-dragon.RdDItemSheet
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.eqdFj8nT7JkibPvi
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Solimonce.webp
+effects: []
+_id: eqdFj8nT7JkibPvi
+system:
+  description: >-
+    <p>Vari&eacute;t&eacute; d&rsquo;ortie non urticante, poussant dans les
+    lieux humides &agrave; l&rsquo;abri de la lumi&egrave;re. Ses
+    d&eacute;coctions sont r&eacute;put&eacute;es souveraines contre les
+    maladies des yeux.</p>
+
+    <p>Rare.</p>
+
+    <p>&nbsp;</p>
+
+    <p><em>Voir Fi&egrave;vre brune, p350.</em></p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0.3
+  milieu: Lieux humides
+  environnement:
+    - milieu: Cours d'eau
+      rarete: Rare
+      frequence: 4
+    - milieu: Forêts
+      rarete: Rare
+      frequence: 8
+    - milieu: Marais
+      rarete: Rare
+      frequence: 4
+    - milieu: Sous-sols
+      rarete: Rare
+      frequence: 8
+  sust: 0
+  exotisme: 0
+  niveau: null
+  base: 0
+  categorie: Soin
+  rarete: Rare
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1669734708525
+  modifiedTime: 1676073818889
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.eqdFj8nT7JkibPvi
+  duplicateSource: null
+_key: '!items!eqdFj8nT7JkibPvi'
+
diff --git a/packs_src/faune-flore-mineraux/herbe_Suppure_9XJEICURxX1qVud6.yml b/packs_src/faune-flore-mineraux/herbe_Suppure_9XJEICURxX1qVud6.yml
new file mode 100644
index 00000000..9512b46f
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/herbe_Suppure_9XJEICURxX1qVud6.yml
@@ -0,0 +1,53 @@
+name: Suppure
+type: herbe
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.9XJEICURxX1qVud6
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Suppure.webp
+effects: []
+_id: 9XJEICURxX1qVud6
+system:
+  description: >-
+    <p><em>Herbe de soin.</em></p>
+
+    <p>Sorte de mousse d&rsquo;aspect maladif, s&rsquo;accrochant aux vieux
+    troncs et aux rochers des for&ecirc;ts, d&rsquo;o&ugrave; elle semble
+    <em>suppurer</em>.</p>
+
+    <p>Commune.</p>
+
+    <p>&nbsp;</p>
+
+    <p><em>Voir Les herbes de soin, p100.</em></p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0.03
+  milieu: Forêts
+  environnement:
+    - milieu: Forêts
+      rarete: Commune
+      frequence: 54
+  sust: 0
+  exotisme: 0
+  niveau: 2
+  base: 0
+  categorie: Soin
+  rarete: Commune
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708519
+  modifiedTime: 1673657676885
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.9XJEICURxX1qVud6
+  duplicateSource: null
+_key: '!items!9XJEICURxX1qVud6'
+
diff --git a/packs_src/faune-flore-mineraux/herbe_Tanemiel_d_argent_3Idia6bqLgdtiswS.yml b/packs_src/faune-flore-mineraux/herbe_Tanemiel_d_argent_3Idia6bqLgdtiswS.yml
new file mode 100644
index 00000000..9778bed0
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/herbe_Tanemiel_d_argent_3Idia6bqLgdtiswS.yml
@@ -0,0 +1,51 @@
+name: Tanemiel d'argent
+type: herbe
+flags:
+  core:
+    sheetClass: foundryvtt-reve-de-dragon.RdDItemSheet
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.3Idia6bqLgdtiswS
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Tanemiel%20argent%C3%A9.webp
+effects: []
+_id: 3Idia6bqLgdtiswS
+system:
+  description: >-
+    <p><em style="box-sizing: border-box; user-select: text;">Herbe de
+    repos.</em></p>
+
+    <p>Vari&eacute;t&eacute; de tanemiel aux reflets argent&eacute;s, poussant
+    comme ses fr&egrave;res en for&ecirc;ts humides et chaudes, et dont
+    l'existence est presque aussi mythique.&nbsp;</p>
+
+    <p>Rarissime.</p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0.5
+  milieu: Forêts chaudes et humides
+  environnement:
+    - milieu: Forêts
+      rarete: Rarissime
+      frequence: 4
+  sust: 0
+  exotisme: 0
+  niveau: 5
+  base: 0
+  categorie: Repos
+  rarete: Rarissime
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708516
+  modifiedTime: 1673657676886
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.3Idia6bqLgdtiswS
+  duplicateSource: null
+_key: '!items!3Idia6bqLgdtiswS'
+
diff --git a/packs_src/faune-flore-mineraux/herbe_Tanemiel_dor__7RgTRB47YPH74BwF.yml b/packs_src/faune-flore-mineraux/herbe_Tanemiel_dor__7RgTRB47YPH74BwF.yml
new file mode 100644
index 00000000..35cad4ba
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/herbe_Tanemiel_dor__7RgTRB47YPH74BwF.yml
@@ -0,0 +1,53 @@
+name: Tanemiel doré
+type: herbe
+flags:
+  core:
+    sheetClass: foundryvtt-reve-de-dragon.RdDItemSheet
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.7RgTRB47YPH74BwF
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Tanemiel%20dor%C3%A9.webp
+effects: []
+_id: 7RgTRB47YPH74BwF
+system:
+  description: >-
+    <p><em>Herbe de soin.</em></p>
+
+    <p>Vari&eacute;t&eacute; de tanemiel aux feuilles luisantes de couleur
+    ambr&eacute;e.</p>
+
+    <p>Rarissime.</p>
+
+    <p>&nbsp;</p>
+
+    <p><em>Voir Les herbes de soin, p100.</em></p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 2
+  milieu: Forêts chaudes et humides
+  environnement:
+    - milieu: Forêts
+      rarete: Rarissime
+      frequence: 2
+  sust: 0
+  exotisme: 0
+  niveau: 10
+  base: 0
+  categorie: Soin
+  rarete: Rarissime
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708518
+  modifiedTime: 1673657676886
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.7RgTRB47YPH74BwF
+  duplicateSource: null
+_key: '!items!7RgTRB47YPH74BwF'
+
diff --git a/packs_src/faune-flore-mineraux/herbe_Tanemiel_jqUrbSHwFr5kPW3q.yml b/packs_src/faune-flore-mineraux/herbe_Tanemiel_jqUrbSHwFr5kPW3q.yml
new file mode 100644
index 00000000..b8ab9af8
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/herbe_Tanemiel_jqUrbSHwFr5kPW3q.yml
@@ -0,0 +1,53 @@
+name: Tanemiel
+type: herbe
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.jqUrbSHwFr5kPW3q
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Tanemiel.webp
+effects: []
+_id: jqUrbSHwFr5kPW3q
+system:
+  description: >-
+    <p><em>Herbe de soin.</em></p>
+
+    <p>Plante grimpante, dot&eacute;e de vrilles, voisine du liseron, de couleur
+    vert laiteux presque blanc, s&rsquo;accrochant aux arbres des for&ecirc;ts
+    chaudes et humides.</p>
+
+    <p>Rare.</p>
+
+    <p>&nbsp;</p>
+
+    <p><em>Voir Les herbes de soin, p100.</em></p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0.9
+  milieu: Forêts chaudes et humides
+  environnement:
+    - milieu: Forêts
+      rarete: Rare
+      frequence: 6
+  sust: 0
+  exotisme: 0
+  niveau: 9
+  base: 0
+  categorie: Soin
+  rarete: Rare
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708526
+  modifiedTime: 1673657676886
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.jqUrbSHwFr5kPW3q
+  duplicateSource: null
+_key: '!items!jqUrbSHwFr5kPW3q'
+
diff --git a/packs_src/faune-flore-mineraux/herbe_Tsha__H0eZczDzhj1fUUxZ.yml b/packs_src/faune-flore-mineraux/herbe_Tsha__H0eZczDzhj1fUUxZ.yml
new file mode 100644
index 00000000..bfa292eb
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/herbe_Tsha__H0eZczDzhj1fUUxZ.yml
@@ -0,0 +1,50 @@
+name: Tshaï
+type: herbe
+flags:
+  core:
+    sheetClass: foundryvtt-reve-de-dragon.RdDItemSheet
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.H0eZczDzhj1fUUxZ
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Tsha%C3%AF.webp
+effects: []
+_id: H0eZczDzhj1fUUxZ
+system:
+  description: >-
+    <p>Petit arbuste &agrave; fleurs blanches et feuilles persistantes, poussant
+    au versant des collines ensoleill&eacute;es. Une fois s&eacute;ch&eacute;es,
+    ses feuilles sont consomm&eacute;es en infusion, donnant une boisson
+    parfum&eacute;e et tonique. Par extension, tsha&iuml; est aussi le nom
+    donn&eacute; &agrave; la boisson en question.</p>
+
+    <p>Fr&eacute;quent.</p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: null
+  milieu: Collines
+  environnement:
+    - milieu: Collines
+      rarete: Frequente
+      frequence: 18
+  sust: 0
+  exotisme: 0
+  niveau: null
+  base: 0
+  categorie: Cuisine
+  rarete: Frequente
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708520
+  modifiedTime: 1673657676886
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.H0eZczDzhj1fUUxZ
+  duplicateSource: null
+_key: '!items!H0eZczDzhj1fUUxZ'
+
diff --git a/packs_src/faune-flore-mineraux/ingredient_Boralm_kbWKsR0HovidPw6d.yml b/packs_src/faune-flore-mineraux/ingredient_Boralm_kbWKsR0HovidPw6d.yml
new file mode 100644
index 00000000..10fd660f
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/ingredient_Boralm_kbWKsR0HovidPw6d.yml
@@ -0,0 +1,45 @@
+name: Boralm
+type: ingredient
+img: systems/foundryvtt-reve-de-dragon/icons/objets/boralm.webp
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.0ylGrNMzulUaKFP9
+system:
+  description: |-
+    <p>Poudre brune apparaissant sur les parois des grottes.</p>
+    <p>VUE/Alchimie &agrave; -1.</p>
+  descriptionmj: ''
+  encombrement: 0.001
+  quantite: 1
+  qualite: 0
+  cout: 0.03
+  milieu: Cavernes
+  environnement:
+    - milieu: Sous-sols
+      rarete: Commune
+      frequence: 54
+  sust: 0
+  exotisme: 0
+  niveau: 0
+  base: 0
+  categorie: Alchimie
+  rarete: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+  Hp9ImM4o9YRTSdfu: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1668808206013
+  modifiedTime: 1673657676875
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.0ylGrNMzulUaKFP9
+  duplicateSource: null
+folder: null
+sort: 0
+_id: kbWKsR0HovidPw6d
+_key: '!items!kbWKsR0HovidPw6d'
+
diff --git a/packs_src/faune-flore-mineraux/ingredient_Candique_FjfZ789LlkzUUSMU.yml b/packs_src/faune-flore-mineraux/ingredient_Candique_FjfZ789LlkzUUSMU.yml
new file mode 100644
index 00000000..df457f8f
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/ingredient_Candique_FjfZ789LlkzUUSMU.yml
@@ -0,0 +1,47 @@
+name: Candique
+type: ingredient
+img: systems/foundryvtt-reve-de-dragon/icons/objets/candique.webp
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.bxDITKRhXiyvLhMz
+system:
+  description: >-
+    <p>Poudre blanche apparaissant sous l&rsquo;&eacute;corce de nombreux
+    arbres,</p>
+
+    <p>VUE/Alchimie &agrave; 0.</p>
+  descriptionmj: ''
+  encombrement: 0.001
+  quantite: 1
+  qualite: 0
+  cout: 0.02
+  milieu: Forêts
+  environnement:
+    - milieu: Forêts
+      rarete: ''
+      frequence: 54
+  sust: 0
+  exotisme: 0
+  niveau: 0
+  base: 0
+  categorie: Alchimie
+  rarete: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+  Hp9ImM4o9YRTSdfu: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1668808206109
+  modifiedTime: 1673657676875
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.bxDITKRhXiyvLhMz
+  duplicateSource: null
+folder: null
+sort: 0
+_id: FjfZ789LlkzUUSMU
+_key: '!items!FjfZ789LlkzUUSMU'
+
diff --git a/packs_src/faune-flore-mineraux/ingredient_Chramaelium_NNTl6CAdRZcylrU1.yml b/packs_src/faune-flore-mineraux/ingredient_Chramaelium_NNTl6CAdRZcylrU1.yml
new file mode 100644
index 00000000..806f7264
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/ingredient_Chramaelium_NNTl6CAdRZcylrU1.yml
@@ -0,0 +1,56 @@
+name: Chramaelium
+type: ingredient
+img: systems/foundryvtt-reve-de-dragon/icons/objets/chramaelium.webp
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.ncpONCxPPNZ9YbBr
+system:
+  description: >-
+    <p>Poudre rouge obtenue par disruption alchimique de la <em>chramaele</em>,
+    minerai ayant l&rsquo;apparence de la glaise.</p>
+
+    <p>VUE/Alchimie &agrave; -4</p>
+  descriptionmj: ''
+  encombrement: 0.001
+  quantite: 1
+  qualite: 0
+  cout: 0.5
+  milieu: Obtenu à partir de glaise
+  environnement:
+    - milieu: Cours d'eau
+      rarete: Rare
+      frequence: 12
+    - milieu: Forêts
+      rarete: Rare
+      frequence: 12
+    - milieu: Marais
+      rarete: Rare
+      frequence: 12
+    - milieu: Plaines
+      rarete: Rare
+      frequence: 12
+  sust: 0
+  exotisme: 0
+  niveau: 0
+  base: 0
+  categorie: Alchimie
+  rarete: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+  Hp9ImM4o9YRTSdfu: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1668808206114
+  modifiedTime: 1673657676876
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.ncpONCxPPNZ9YbBr
+  duplicateSource: null
+folder: null
+sort: 0
+_id: NNTl6CAdRZcylrU1
+_key: '!items!NNTl6CAdRZcylrU1'
+
diff --git a/packs_src/faune-flore-mineraux/ingredient_Nartha_SiFtJoydPawJaMKA.yml b/packs_src/faune-flore-mineraux/ingredient_Nartha_SiFtJoydPawJaMKA.yml
new file mode 100644
index 00000000..855910d2
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/ingredient_Nartha_SiFtJoydPawJaMKA.yml
@@ -0,0 +1,53 @@
+name: Nartha
+type: ingredient
+img: systems/foundryvtt-reve-de-dragon/icons/objets/nartha.webp
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.3mHSocNVPyWkmGBR
+system:
+  description: >-
+    <p>Poudre noire obtenue par disruption alchimique du minerai appel&eacute;
+    <em>narthalide</em>, sorte de marne.</p>
+
+    <p>VUE/Alchimie &agrave; -3</p>
+  descriptionmj: ''
+  encombrement: 0.001
+  quantite: 1
+  qualite: 0
+  cout: 0.4
+  milieu: Obtenu à partir de marne
+  environnement:
+    - milieu: Cours d'eau
+      rarete: Frequente
+      frequence: 30
+    - milieu: Marais
+      rarete: Frequente
+      frequence: 30
+    - milieu: Plaines
+      rarete: Frequente
+      frequence: 30
+  sust: 0
+  exotisme: 0
+  niveau: 0
+  base: 0
+  categorie: Alchimie
+  rarete: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+  Hp9ImM4o9YRTSdfu: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1668808206015
+  modifiedTime: 1673657676880
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.3mHSocNVPyWkmGBR
+  duplicateSource: null
+folder: null
+sort: 0
+_id: SiFtJoydPawJaMKA
+_key: '!items!SiFtJoydPawJaMKA'
+
diff --git a/packs_src/faune-flore-mineraux/ingredient_Obbadion_f4TPpX03pJuyBkuX.yml b/packs_src/faune-flore-mineraux/ingredient_Obbadion_f4TPpX03pJuyBkuX.yml
new file mode 100644
index 00000000..fd413b24
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/ingredient_Obbadion_f4TPpX03pJuyBkuX.yml
@@ -0,0 +1,53 @@
+name: Obbadion
+type: ingredient
+img: systems/foundryvtt-reve-de-dragon/icons/objets/l_obbadion.webp
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.69vN8bRlnCrRHQCm
+system:
+  description: >-
+    <p>Poudre bleu&acirc;tre obtenue par disruption alchimique du minerai
+    appel&eacute; <em>obbadine</em>, &nbsp;sorte de tourbe.</p>
+
+    <p>VUE/Alchimie &agrave; -2</p>
+  descriptionmj: ''
+  encombrement: 0.001
+  quantite: 1
+  qualite: 0
+  cout: 0.2
+  milieu: Lieux humides, obtenu à partir d'Obbadine (tourbe)
+  environnement:
+    - milieu: Cours d'eau
+      rarete: Frequente
+      frequence: 18
+    - milieu: Plaines
+      rarete: Frequente
+      frequence: 18
+    - milieu: Sous-sols
+      rarete: Frequente
+      frequence: 18
+  sust: 0
+  exotisme: 0
+  niveau: 0
+  base: 0
+  categorie: Alchimie
+  rarete: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+  Hp9ImM4o9YRTSdfu: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1668808206016
+  modifiedTime: 1673657676880
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.69vN8bRlnCrRHQCm
+  duplicateSource: null
+folder: null
+sort: 0
+_id: f4TPpX03pJuyBkuX
+_key: '!items!f4TPpX03pJuyBkuX'
+
diff --git a/packs_src/faune-flore-mineraux/ingredient_Obyssum_gris_m9ONkzH9KwLk3P3i.yml b/packs_src/faune-flore-mineraux/ingredient_Obyssum_gris_m9ONkzH9KwLk3P3i.yml
new file mode 100644
index 00000000..40e548e3
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/ingredient_Obyssum_gris_m9ONkzH9KwLk3P3i.yml
@@ -0,0 +1,47 @@
+name: Obyssum gris
+type: ingredient
+img: systems/foundryvtt-reve-de-dragon/icons/objets/l_obyssum_gris.webp
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.nIOEB0PpMaACqD65
+system:
+  description: >-
+    <p>Plus rare que le vert, poudre gris&acirc;tre apparaissant le long de
+    certaines lianes des marais.</p>
+
+    <p>VUE/Alchimie &agrave; -4</p>
+  descriptionmj: ''
+  encombrement: 0.001
+  quantite: 1
+  qualite: 0
+  cout: 0.1
+  milieu: Marais
+  environnement:
+    - milieu: Marais
+      rarete: Rare
+      frequence: 12
+  sust: 0
+  exotisme: 0
+  niveau: 0
+  base: 0
+  categorie: Alchimie
+  rarete: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+  Hp9ImM4o9YRTSdfu: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1668808206114
+  modifiedTime: 1673657676880
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.nIOEB0PpMaACqD65
+  duplicateSource: null
+folder: null
+sort: 0
+_id: m9ONkzH9KwLk3P3i
+_key: '!items!m9ONkzH9KwLk3P3i'
+
diff --git a/packs_src/faune-flore-mineraux/ingredient_Obyssum_vert_HTtgzxpvUvMHilqx.yml b/packs_src/faune-flore-mineraux/ingredient_Obyssum_vert_HTtgzxpvUvMHilqx.yml
new file mode 100644
index 00000000..3ae2ed98
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/ingredient_Obyssum_vert_HTtgzxpvUvMHilqx.yml
@@ -0,0 +1,48 @@
+name: Obyssum vert
+type: ingredient
+img: systems/foundryvtt-reve-de-dragon/icons/objets/l_obyssum_vert.webp
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.D5Z3FaUv91B8eCOP
+system:
+  description: |-
+    <p>Poudre verd&acirc;tre apparaissant sur les tiges de certains roseaux.</p>
+    <p>VUE/Alchimie &agrave; -2</p>
+  descriptionmj: ''
+  encombrement: 0.001
+  quantite: 1
+  qualite: 0
+  cout: 0.05
+  milieu: Lieux humides
+  environnement:
+    - milieu: Cours d'eau
+      rarete: Commune
+      frequence: 54
+    - milieu: Marais
+      rarete: Commune
+      frequence: 54
+  sust: 0
+  exotisme: 0
+  niveau: 0
+  base: 0
+  categorie: Alchimie
+  rarete: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+  Hp9ImM4o9YRTSdfu: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1668808206019
+  modifiedTime: 1673657676881
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.D5Z3FaUv91B8eCOP
+  duplicateSource: null
+folder: null
+sort: 0
+_id: HTtgzxpvUvMHilqx
+_key: '!items!HTtgzxpvUvMHilqx'
+
diff --git a/packs_src/faune-flore-mineraux/plante_Amandelle_QN2KLZLNL1JUh2bF.yml b/packs_src/faune-flore-mineraux/plante_Amandelle_QN2KLZLNL1JUh2bF.yml
new file mode 100644
index 00000000..e5eb4c63
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/plante_Amandelle_QN2KLZLNL1JUh2bF.yml
@@ -0,0 +1,66 @@
+name: Amandelle
+type: plante
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Amandelle.webp
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.w7jEFHGFrcrKAesQ
+_id: QN2KLZLNL1JUh2bF
+system:
+  description: >-
+    <p>Fruit de l&rsquo;amandelier, un petit arbuste &agrave; feuilles
+    tr&egrave;s d&eacute;coup&eacute;es de couleur mauve p&acirc;le &agrave;
+    violet fonc&eacute;. L&rsquo;amandelle est une noix plate et allong&eacute;e
+    au go&ucirc;t d&rsquo;amande alli&eacute; au parfum de violette.</p>
+
+    <p>Fr&eacute;quente.</p>
+  descriptionmj: ''
+  encombrement: 0.01
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Tous
+  environnement:
+    - milieu: Collines
+      rarete: Frequente
+      frequence: 18
+    - milieu: Cours d'eau
+      rarete: Frequente
+      frequence: 18
+    - milieu: Déserts
+      rarete: Frequente
+      frequence: 18
+    - milieu: Forêts
+      rarete: Frequente
+      frequence: 18
+    - milieu: Marais
+      rarete: Frequente
+      frequence: 18
+    - milieu: Montagnes
+      rarete: Frequente
+      frequence: 18
+    - milieu: Plaines
+      rarete: Frequente
+      frequence: 18
+  sust: 0.1
+  exotisme: 0
+  niveau: 0
+  base: 0
+  categorie: Cuisine
+  rarete: Frequente
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708521
+  modifiedTime: 1673791120973
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.w7jEFHGFrcrKAesQ
+  duplicateSource: null
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!QN2KLZLNL1JUh2bF'
+
diff --git a/packs_src/faune-flore-mineraux/plante_Amanite_Thanataire_m01q5bqTSKOJLSkY.yml b/packs_src/faune-flore-mineraux/plante_Amanite_Thanataire_m01q5bqTSKOJLSkY.yml
new file mode 100644
index 00000000..f53a3976
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/plante_Amanite_Thanataire_m01q5bqTSKOJLSkY.yml
@@ -0,0 +1,51 @@
+name: Amanite Thanataire
+type: plante
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.m01q5bqTSKOJLSkY
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Amanite%20thanataire.webp
+effects: []
+_id: m01q5bqTSKOJLSkY
+system:
+  description: >-
+    <p>L’un des plus beaux, mais également le plus foudroyant des champignons
+    vénéneux. Pied et volve élégamment proportionnés, chapeau arrondi à peine
+    galbé, le tout paré d’une somptueuse teinte blanc argenté parsemée de points
+    noirs.</p><p>Pour l'empoisonnement, voir:
+    @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.sriGtgt3FQkc642z]{Amanite
+    thanataire}</p><p>Fréquente.</p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Lieux sombres et humides
+  environnement:
+    - milieu: Forêts
+      rarete: Frequente
+      frequence: 18
+    - milieu: Sous-sols
+      rarete: Rare
+      frequence: 6
+  sust: 0
+  exotisme: 0
+  niveau: 0
+  base: 0
+  categorie: Poison
+  rarete: Frequente
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708527
+  modifiedTime: 1673791287389
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.m01q5bqTSKOJLSkY
+  duplicateSource: null
+_key: '!items!m01q5bqTSKOJLSkY'
+
diff --git a/packs_src/faune-flore-mineraux/plante_Arrache_r_ve_koLhmV2g0Z2tQZiB.yml b/packs_src/faune-flore-mineraux/plante_Arrache_r_ve_koLhmV2g0Z2tQZiB.yml
new file mode 100644
index 00000000..17013775
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/plante_Arrache_r_ve_koLhmV2g0Z2tQZiB.yml
@@ -0,0 +1,50 @@
+name: Arrache-rêve
+type: plante
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.koLhmV2g0Z2tQZiB
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Arrache-r%C3%AAve.webp
+effects: []
+_id: koLhmV2g0Z2tQZiB
+system:
+  description: >-
+    <p>Le plus virulent des champignons vénéneux après l’amanite thanataire,
+    procurant une agonie des plus douloureuses. Ressemble à cette dernière, avec
+    un chapeau en boule au lieu de plat et galbé.</p><p>Pour l'empoisonnement,
+    voir:
+    @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.Rl5jadqNYTxzn6Ns]{Arrache-rêve}</p><p>Fréquent.</p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Lieux sombres et humides
+  environnement:
+    - milieu: Forêts
+      rarete: Frequente
+      frequence: 18
+    - milieu: Sous-sols
+      rarete: Rare
+      frequence: 6
+  sust: 0
+  exotisme: 0
+  niveau: 0
+  base: 0
+  categorie: Poison
+  rarete: Frequente
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708527
+  modifiedTime: 1673791293977
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.koLhmV2g0Z2tQZiB
+  duplicateSource: null
+_key: '!items!koLhmV2g0Z2tQZiB'
+
diff --git a/packs_src/faune-flore-mineraux/plante_Asper_violet_EYy9B0xJ0IGWYEuh.yml b/packs_src/faune-flore-mineraux/plante_Asper_violet_EYy9B0xJ0IGWYEuh.yml
new file mode 100644
index 00000000..587a72b8
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/plante_Asper_violet_EYy9B0xJ0IGWYEuh.yml
@@ -0,0 +1,49 @@
+name: Asper violet
+type: plante
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.EYy9B0xJ0IGWYEuh
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Asper%20violet.webp
+effects: []
+_id: EYy9B0xJ0IGWYEuh
+system:
+  description: >-
+    <p>Champignon violet &agrave; pied filiforme et chapeau pointu tr&egrave;s
+    &eacute;fil&eacute;.</p>
+
+    <p>Fr&eacute;quent.</p>
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0.01
+  milieu: Lieux sombres et humides
+  environnement:
+    - milieu: Forêts
+      rarete: Frequente
+      frequence: 18
+    - milieu: Sous-sols
+      rarete: Rare
+      frequence: 6
+  sust: 1
+  exotisme: 0
+  niveau: 2
+  base: 0
+  categorie: Cuisine
+  rarete: Frequente
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708520
+  modifiedTime: 1673791784540
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.EYy9B0xJ0IGWYEuh
+  duplicateSource: null
+_key: '!items!EYy9B0xJ0IGWYEuh'
+
diff --git a/packs_src/faune-flore-mineraux/plante_Bl_missure_wNBWvJSd9i1zHspR.yml b/packs_src/faune-flore-mineraux/plante_Bl_missure_wNBWvJSd9i1zHspR.yml
new file mode 100644
index 00000000..d5e06024
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/plante_Bl_missure_wNBWvJSd9i1zHspR.yml
@@ -0,0 +1,45 @@
+name: Blèmissure
+type: plante
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.wNBWvJSd9i1zHspR
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Bl%C3%A8missure.webp
+effects: []
+_id: wNBWvJSd9i1zHspR
+system:
+  description: >-
+    <p>Champignon affectant la forme d’une éponge, de couleur gris blême,
+    apparaissant sur les troncs des arbres.</p><p>Pour l'empoisonnement, voir:
+    @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.JYMeJz8mxyI2oYIj]{Blèmissure}</p><p>Fréquente.</p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Forêts sombres et humides
+  environnement:
+    - milieu: Forêts
+      rarete: Frequente
+      frequence: 18
+  sust: 0
+  exotisme: 0
+  niveau: 0
+  base: 0
+  categorie: Poison
+  rarete: Frequente
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708528
+  modifiedTime: 1673791316842
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.wNBWvJSd9i1zHspR
+  duplicateSource: null
+_key: '!items!wNBWvJSd9i1zHspR'
+
diff --git a/packs_src/faune-flore-mineraux/plante_Bousille_84i33KtUxLwCK2Uu.yml b/packs_src/faune-flore-mineraux/plante_Bousille_84i33KtUxLwCK2Uu.yml
new file mode 100644
index 00000000..08e8181e
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/plante_Bousille_84i33KtUxLwCK2Uu.yml
@@ -0,0 +1,48 @@
+name: Bousille
+type: plante
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.84i33KtUxLwCK2Uu
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Bousille.webp
+effects: []
+_id: 84i33KtUxLwCK2Uu
+system:
+  description: >-
+    <p>Appétissant champignon brun beige très semblable à la morille.</p><p>Pour
+    l'empoisonnement, voir:
+    @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.qE4IEazgBeRs4uE0]{Bousille}</p><p>Fréquente.</p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Lieux sombres et humides
+  environnement:
+    - milieu: Forêts
+      rarete: Frequente
+      frequence: 18
+    - milieu: Sous-sols
+      rarete: Rare
+      frequence: 6
+  sust: 0
+  exotisme: 0
+  niveau: 0
+  base: 0
+  categorie: Poison
+  rarete: Frequente
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708519
+  modifiedTime: 1673791325896
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.84i33KtUxLwCK2Uu
+  duplicateSource: null
+_key: '!items!84i33KtUxLwCK2Uu'
+
diff --git a/packs_src/faune-flore-mineraux/plante_Calamine_HlUFBr3yInurp96Z.yml b/packs_src/faune-flore-mineraux/plante_Calamine_HlUFBr3yInurp96Z.yml
new file mode 100644
index 00000000..878bd040
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/plante_Calamine_HlUFBr3yInurp96Z.yml
@@ -0,0 +1,65 @@
+name: Calamine
+type: plante
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.HlUFBr3yInurp96Z
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Calamine.webp
+effects: []
+_id: HlUFBr3yInurp96Z
+system:
+  description: >-
+    <p>Fruit du calaminier, sorte de figuier rampant dot&eacute; de lianes et de
+    vrilles. La calamine pousse en petites grappes de fruits &agrave; go&ucirc;t
+    mi-figue, mi-raisin.</p>
+
+    <p>Fr&eacute;quente.</p>
+  descriptionmj: ''
+  encombrement: 0.01
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Tous
+  environnement:
+    - milieu: Collines
+      rarete: Frequente
+      frequence: 18
+    - milieu: Cours d'eau
+      rarete: Frequente
+      frequence: 18
+    - milieu: Déserts
+      rarete: Frequente
+      frequence: 18
+    - milieu: Forêts
+      rarete: Frequente
+      frequence: 18
+    - milieu: Marais
+      rarete: Frequente
+      frequence: 18
+    - milieu: Montagnes
+      rarete: Frequente
+      frequence: 18
+    - milieu: Plaines
+      rarete: Frequente
+      frequence: 18
+  sust: 0.1
+  exotisme: 0
+  niveau: 0
+  base: 0
+  categorie: Cuisine
+  rarete: Frequente
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708520
+  modifiedTime: 1673791334575
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.HlUFBr3yInurp96Z
+  duplicateSource: null
+_key: '!items!HlUFBr3yInurp96Z'
+
diff --git a/packs_src/faune-flore-mineraux/plante_Champirigolo_45vMHMwrCFeLZyH8.yml b/packs_src/faune-flore-mineraux/plante_Champirigolo_45vMHMwrCFeLZyH8.yml
new file mode 100644
index 00000000..7fcc3643
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/plante_Champirigolo_45vMHMwrCFeLZyH8.yml
@@ -0,0 +1,58 @@
+name: Champirigolo
+type: plante
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.45vMHMwrCFeLZyH8
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Champirigolo.webp
+effects: []
+_id: 45vMHMwrCFeLZyH8
+system:
+  description: >-
+    <p>Le champirigolo est un champignon de bordure de sous-bois, ressemblant
+    &agrave; un petit bonhomme cach&eacute; sous un chapeau conique aplati. Le
+    &laquo; visage &raquo; du bonhomme, de couleur chair, tavel&eacute;, donne
+    souvent l&rsquo;impression de tirer la langue &agrave; qui le regarde. <br
+    />Comestible, il poss&egrave;de toutefois des vertus hallucinog&egrave;nes,
+    provoquant des crises de fou rire, et, d&rsquo;une mani&egrave;re
+    g&eacute;n&eacute;rale, faisant trouver de la dr&ocirc;lerie dans tout. <br
+    />En termes de jeu, il augmente l&rsquo;EMPATHIE au d&eacute;triment de
+    l&rsquo;INTELLECT.</p>
+
+    <p>Fr&eacute;quent.</p>
+
+    <p><em>Cf : p.139</em></p>
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 3
+  cout: 0
+  milieu: Lieux sombres et humides
+  environnement:
+    - milieu: Forêts
+      rarete: Frequente
+      frequence: 18
+    - milieu: Sous-sols
+      rarete: Rare
+      frequence: 6
+  sust: 1
+  exotisme: 0
+  niveau: null
+  base: 0
+  categorie: Cuisine
+  rarete: Frequente
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708517
+  modifiedTime: 1673791921755
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.45vMHMwrCFeLZyH8
+  duplicateSource: null
+_key: '!items!45vMHMwrCFeLZyH8'
+
diff --git a/packs_src/faune-flore-mineraux/plante_Clopinette_rkTRMgL8pFygYagr.yml b/packs_src/faune-flore-mineraux/plante_Clopinette_rkTRMgL8pFygYagr.yml
new file mode 100644
index 00000000..2bc0751f
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/plante_Clopinette_rkTRMgL8pFygYagr.yml
@@ -0,0 +1,57 @@
+name: Clopinette
+type: plante
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.rkTRMgL8pFygYagr
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Clopinettes.webp
+effects: []
+_id: rkTRMgL8pFygYagr
+system:
+  description: >-
+    <p>Fruit du clopinier, petit arbuste buissonneux semblable au gen&ecirc;t.
+    Les clopinettes poussent en grappes nombreuses de petites baies rondes
+    d&rsquo;un blanc presque translucide. Peu juteuses, elles sont d&rsquo;un
+    go&ucirc;t neutre, non sucr&eacute;, m&ecirc;me pas &acirc;pre, et sont
+    d&rsquo;un pouvoir nutritif ridiculement faible (3 livres pour 1 sust).
+    Poussant de pr&eacute;f&eacute;rence en plaine, y compris &agrave;
+    l&rsquo;abord des villages, elles sont ordinairement
+    d&eacute;daign&eacute;es des autochtones, m&ecirc;me des animaux sauvages.
+    On les laisse aux voyageurs. Pour cette raison, elles sont parfois
+    appel&eacute;es baies des voyageurs.</p>
+
+    <p>Commune.</p>
+  descriptionmj: ''
+  encombrement: 0.01
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Plaines
+  environnement:
+    - milieu: Cours d'eau
+      rarete: Commune
+      frequence: 108
+    - milieu: Plaines
+      rarete: Commune
+      frequence: 108
+  sust: 0.003
+  exotisme: 0
+  niveau: 0
+  base: 0
+  categorie: Cuisine
+  rarete: Frequente
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708528
+  modifiedTime: 1673791453797
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.rkTRMgL8pFygYagr
+  duplicateSource: null
+_key: '!items!rkTRMgL8pFygYagr'
+
diff --git a/packs_src/faune-flore-mineraux/plante_Corne_de_r_ve_lDZbDKaPQGvqzK1k.yml b/packs_src/faune-flore-mineraux/plante_Corne_de_r_ve_lDZbDKaPQGvqzK1k.yml
new file mode 100644
index 00000000..eac54836
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/plante_Corne_de_r_ve_lDZbDKaPQGvqzK1k.yml
@@ -0,0 +1,47 @@
+name: Corne de rêve
+type: plante
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.lDZbDKaPQGvqzK1k
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Corne%20de%20r%C3%AAve.webp
+effects: []
+_id: lDZbDKaPQGvqzK1k
+system:
+  description: |-
+    <p>Champignon en forme de conque violet sombre.</p>
+    <p>Rarissime.</p>
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 5
+  cout: 0
+  milieu: Lieux sombres et humides
+  environnement:
+    - milieu: Forêts
+      rarete: Rarissime
+      frequence: 3
+    - milieu: Sous-sols
+      rarete: Rarissime
+      frequence: 2
+  sust: 1
+  exotisme: 0
+  niveau: 5
+  base: 0
+  categorie: Cuisine
+  rarete: Rarissime
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708527
+  modifiedTime: 1673791756580
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.lDZbDKaPQGvqzK1k
+  duplicateSource: null
+_key: '!items!lDZbDKaPQGvqzK1k'
+
diff --git a/packs_src/faune-flore-mineraux/plante_Cr_tam_re_Tfl4cElQxPQEXnPY.yml b/packs_src/faune-flore-mineraux/plante_Cr_tam_re_Tfl4cElQxPQEXnPY.yml
new file mode 100644
index 00000000..8ee72ec4
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/plante_Cr_tam_re_Tfl4cElQxPQEXnPY.yml
@@ -0,0 +1,64 @@
+name: Crétamère
+type: plante
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.Tfl4cElQxPQEXnPY
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Cr%C3%A9tam%C3%A8re.webp
+effects: []
+_id: Tfl4cElQxPQEXnPY
+system:
+  description: >-
+    <p>Petite fraise des bois en forme de crête dentelée. Son goût est très amer
+    et devrait suffire à dissuader les gourmands.</p><p>Pour l'empoisonnement,
+    voir:
+    @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.WBmXlsa3Wt2AN952]{Crétamère}</p><p>Fréquente.</p>
+  descriptionmj: ''
+  encombrement: 0.02
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Tous
+  environnement:
+    - milieu: Collines
+      rarete: Frequente
+      frequence: 18
+    - milieu: Cours d'eau
+      rarete: Frequente
+      frequence: 18
+    - milieu: Déserts
+      rarete: Frequente
+      frequence: 18
+    - milieu: Forêts
+      rarete: Frequente
+      frequence: 18
+    - milieu: Marais
+      rarete: Frequente
+      frequence: 18
+    - milieu: Montagnes
+      rarete: Frequente
+      frequence: 18
+    - milieu: Plaines
+      rarete: Frequente
+      frequence: 18
+  sust: 0
+  exotisme: 0
+  niveau: null
+  base: 0
+  categorie: Poison
+  rarete: Frequente
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708522
+  modifiedTime: 1673791804099
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.Tfl4cElQxPQEXnPY
+  duplicateSource: null
+_key: '!items!Tfl4cElQxPQEXnPY'
+
diff --git a/packs_src/faune-flore-mineraux/plante_Croupigne_dr2xZkUKaWa3Gjvr.yml b/packs_src/faune-flore-mineraux/plante_Croupigne_dr2xZkUKaWa3Gjvr.yml
new file mode 100644
index 00000000..dcf04535
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/plante_Croupigne_dr2xZkUKaWa3Gjvr.yml
@@ -0,0 +1,45 @@
+name: Croupigne
+type: plante
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.dr2xZkUKaWa3Gjvr
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Croupigne.webp
+effects: []
+_id: dr2xZkUKaWa3Gjvr
+system:
+  description: >-
+    <p>Sorte de groseille rose pâle, poussant à l’orée des sous-bois et des
+    clairières.</p><p>Pour l'empoisonnement, voir:
+    @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.Zsodttv3S6OPTJL4]{Croupigne}</p><p>Fréquente.</p>
+  descriptionmj: ''
+  encombrement: 0.02
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Forêts
+  environnement:
+    - milieu: Forêts
+      rarete: Frequente
+      frequence: 18
+  sust: 0
+  exotisme: 0
+  niveau: null
+  base: 0
+  categorie: Poison
+  rarete: Frequente
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708524
+  modifiedTime: 1673791794975
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.dr2xZkUKaWa3Gjvr
+  duplicateSource: null
+_key: '!items!dr2xZkUKaWa3Gjvr'
+
diff --git a/packs_src/faune-flore-mineraux/plante_Fesse_de_groin_ALwHAF15KYWUQfQc.yml b/packs_src/faune-flore-mineraux/plante_Fesse_de_groin_ALwHAF15KYWUQfQc.yml
new file mode 100644
index 00000000..c101657a
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/plante_Fesse_de_groin_ALwHAF15KYWUQfQc.yml
@@ -0,0 +1,51 @@
+name: Fesse de groin
+type: plante
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.ALwHAF15KYWUQfQc
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Fesse%20de%20groin.webp
+effects: []
+_id: ALwHAF15KYWUQfQc
+system:
+  description: >-
+    <p>Poussant à même le sol, sans quasiment de pied, c’est un champignon fendu
+    verticalement, évoquant un gros derrière pustuleux. Quand on le bouscule, il
+    émet un bruit incongru, accompagné d’une odeur pénible.</p><p>Pour
+    l'empoisonnement, voir:
+    @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.LkDe57PbpOIshhMI]{Fesse
+    de groin}</p><p>Commune.</p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Lieux sombres et humides
+  environnement:
+    - milieu: Forêts
+      rarete: Frequente
+      frequence: 18
+    - milieu: Sous-sols
+      rarete: Rare
+      frequence: 6
+  sust: 0
+  exotisme: 0
+  niveau: 0
+  base: 0
+  categorie: Poison
+  rarete: Commune
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708520
+  modifiedTime: 1673791809407
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.ALwHAF15KYWUQfQc
+  duplicateSource: null
+_key: '!items!ALwHAF15KYWUQfQc'
+
diff --git a/packs_src/faune-flore-mineraux/plante_Floume_0EA5It28VyLzQE6n.yml b/packs_src/faune-flore-mineraux/plante_Floume_0EA5It28VyLzQE6n.yml
new file mode 100644
index 00000000..fb5b1941
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/plante_Floume_0EA5It28VyLzQE6n.yml
@@ -0,0 +1,62 @@
+name: Floume
+type: plante
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.0EA5It28VyLzQE6n
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Floume.webp
+effects: []
+_id: 0EA5It28VyLzQE6n
+system:
+  description: >-
+    <p>Fruit du floumier, sorte de poirier pleureur vivant dans les lieux
+    tr&egrave;s humides, au bord des rivi&egrave;res ou dans les marais. La
+    floume a l&rsquo;aspect d&rsquo;une poire jaune p&acirc;le &agrave; la chair
+    ferme, grumeleuse et rose. Son go&ucirc;t est &acirc;cre et amer, et son
+    pouvoir nutritif encore plus faible que celui des clopinettes. Il existe
+    heureusement une larve parasite, appel&eacute;e <em>ver du floumier</em> ou
+    plus simplement <em>floumette</em>. Ce ver ronge la floume de
+    l&rsquo;int&eacute;rieur et la d&eacute;vore enti&egrave;rement, ne laissant
+    &agrave; la place de la chair qu&rsquo;un excr&eacute;ment brun&acirc;tre,
+    sorte de gel&eacute;e poisseuse. Cette pommade est en revanche hautement
+    nutritive, bien que son go&ucirc;t soit parmi les plus ignobles. Jouer
+    VOLONT&Eacute; &agrave; -3, et en cas d&rsquo;&eacute;chec, recracher
+    tellement c&rsquo;est mauvais. Une floume bien floum&eacute;e, c&rsquo;est
+    &agrave;-dire bien v&eacute;reuse, vaut en moyenne 3 points de
+    sustentation.</p>
+
+    <p>Fr&eacute;quente.</p>
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Lieux humides
+  environnement:
+    - milieu: Cours d'eau
+      rarete: Frequente
+      frequence: 18
+    - milieu: Marais
+      rarete: Frequente
+      frequence: 18
+  sust: 3
+  exotisme: -3
+  niveau: 0
+  base: 0
+  categorie: Cuisine
+  rarete: Frequente
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708516
+  modifiedTime: 1673791884647
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.0EA5It28VyLzQE6n
+  duplicateSource: null
+_key: '!items!0EA5It28VyLzQE6n'
+
diff --git a/packs_src/faune-flore-mineraux/plante_Fricotille_eKrtkHj3EbYCZu8Y.yml b/packs_src/faune-flore-mineraux/plante_Fricotille_eKrtkHj3EbYCZu8Y.yml
new file mode 100644
index 00000000..c5d8fe20
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/plante_Fricotille_eKrtkHj3EbYCZu8Y.yml
@@ -0,0 +1,49 @@
+name: Fricotille
+type: plante
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.eKrtkHj3EbYCZu8Y
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Fricotille.webp
+effects: []
+_id: eKrtkHj3EbYCZu8Y
+system:
+  description: >-
+    <p>Bolet &agrave; pied mince et blanc, et large chapeau pointu blanc
+    &agrave; pois bleus.</p>
+
+    <p>Fr&eacute;quente.</p>
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Lieux sombres et humides
+  environnement:
+    - milieu: Forêts
+      rarete: Frequente
+      frequence: 18
+    - milieu: Sous-sols
+      rarete: Frequente
+      frequence: 18
+  sust: 0
+  exotisme: 0
+  niveau: 3
+  base: 0
+  categorie: Cuisine
+  rarete: Frequente
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708525
+  modifiedTime: 1673791979385
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.eKrtkHj3EbYCZu8Y
+  duplicateSource: null
+_key: '!items!eKrtkHj3EbYCZu8Y'
+
diff --git a/packs_src/faune-flore-mineraux/plante_Fumebol_LJdoBQBE3KNDLXKq.yml b/packs_src/faune-flore-mineraux/plante_Fumebol_LJdoBQBE3KNDLXKq.yml
new file mode 100644
index 00000000..60615717
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/plante_Fumebol_LJdoBQBE3KNDLXKq.yml
@@ -0,0 +1,48 @@
+name: Fumebol
+type: plante
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.LJdoBQBE3KNDLXKq
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Fumebol.webp
+effects: []
+_id: LJdoBQBE3KNDLXKq
+system:
+  description: >-
+    <p>Champignon brun ressemblant grossièrement au cèpe bolet.</p><p>Pour
+    l'empoisonnement, voir:
+    @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.xzCBr3FiSk1WewcT]{Fumebol}</p><p>Rare.</p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Lieux sombres et humides
+  environnement:
+    - milieu: Forêts
+      rarete: Rare
+      frequence: 6
+    - milieu: Sous-sols
+      rarete: Rare
+      frequence: 6
+  sust: 0
+  exotisme: 0
+  niveau: 0
+  base: 0
+  categorie: Poison
+  rarete: Rare
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708521
+  modifiedTime: 1673791927542
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.LJdoBQBE3KNDLXKq
+  duplicateSource: null
+_key: '!items!LJdoBQBE3KNDLXKq'
+
diff --git a/packs_src/faune-flore-mineraux/plante_Gen_fle_jbkZ9j04AAIAVBuG.yml b/packs_src/faune-flore-mineraux/plante_Gen_fle_jbkZ9j04AAIAVBuG.yml
new file mode 100644
index 00000000..b65d8d76
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/plante_Gen_fle_jbkZ9j04AAIAVBuG.yml
@@ -0,0 +1,46 @@
+name: Genèfle
+type: plante
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.jbkZ9j04AAIAVBuG
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Gen%C3%A8fle.webp
+effects: []
+_id: jbkZ9j04AAIAVBuG
+system:
+  description: >-
+    <p>Fruit du genèflier, arbuste buissonneux vivant en plaine. La genèfle est
+    très semblable à la clopinette, mais avec une peau plus nacrée.</p><p>Pour
+    l'empoisonnement, voir:
+    @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.jl0MvAcVRo63LWg3]{Genèfle}</p><p>Commune.</p>
+  descriptionmj: ''
+  encombrement: 0.02
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Plaines
+  environnement:
+    - milieu: Plaines
+      rarete: Commune
+      frequence: 54
+  sust: 0
+  exotisme: 0
+  niveau: null
+  base: 0
+  categorie: Poison
+  rarete: Commune
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708526
+  modifiedTime: 1673791933220
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.jbkZ9j04AAIAVBuG
+  duplicateSource: null
+_key: '!items!jbkZ9j04AAIAVBuG'
+
diff --git a/packs_src/faune-flore-mineraux/plante_Gironcle_NhJm0FRVOi8L3xqv.yml b/packs_src/faune-flore-mineraux/plante_Gironcle_NhJm0FRVOi8L3xqv.yml
new file mode 100644
index 00000000..3d096c25
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/plante_Gironcle_NhJm0FRVOi8L3xqv.yml
@@ -0,0 +1,47 @@
+name: Gironcle
+type: plante
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.NhJm0FRVOi8L3xqv
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Gironcle.webp
+effects: []
+_id: NhJm0FRVOi8L3xqv
+system:
+  description: |-
+    <p>Sorte de girolle &agrave; pied violet et corolle brun dor&eacute;.</p>
+    <p>Rare.</p>
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 4
+  cout: 0
+  milieu: Lieux sombres et humides
+  environnement:
+    - milieu: Forêts
+      rarete: Rare
+      frequence: 6
+    - milieu: Sous-sols
+      rarete: Rarissime
+      frequence: 2
+  sust: 1
+  exotisme: 0
+  niveau: 4
+  base: 0
+  categorie: Cuisine
+  rarete: Rare
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708521
+  modifiedTime: 1673791970344
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.NhJm0FRVOi8L3xqv
+  duplicateSource: null
+_key: '!items!NhJm0FRVOi8L3xqv'
+
diff --git a/packs_src/faune-flore-mineraux/plante_H_catombe_9tG4XPzyvjrSAj3o.yml b/packs_src/faune-flore-mineraux/plante_H_catombe_9tG4XPzyvjrSAj3o.yml
new file mode 100644
index 00000000..5739ad52
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/plante_H_catombe_9tG4XPzyvjrSAj3o.yml
@@ -0,0 +1,63 @@
+name: Hécatombe
+type: plante
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.9tG4XPzyvjrSAj3o
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/H%C3%A9catombe.webp
+effects: []
+_id: 9tG4XPzyvjrSAj3o
+system:
+  description: >-
+    <p>Petite poire rouge à peau lustrée, au goût acidulé et pas
+    désagréable.</p><p>Pour l'empoisonnement, voir:
+    @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.sSgu1FYK1s1vZinT]{Hécatombe}</p><p>Rare.</p>
+  descriptionmj: ''
+  encombrement: 0.05
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Tous
+  environnement:
+    - milieu: Collines
+      rarete: Rare
+      frequence: 6
+    - milieu: Cours d'eau
+      rarete: Rare
+      frequence: 6
+    - milieu: Déserts
+      rarete: Frequente
+      frequence: 18
+    - milieu: Forêts
+      rarete: Rare
+      frequence: 6
+    - milieu: Marais
+      rarete: Rare
+      frequence: 6
+    - milieu: Montagnes
+      rarete: Frequente
+      frequence: 18
+    - milieu: Plaines
+      rarete: Rare
+      frequence: 6
+  sust: 0
+  exotisme: 0
+  niveau: null
+  base: 0
+  categorie: Poison
+  rarete: Rare
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708520
+  modifiedTime: 1673792002111
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.9tG4XPzyvjrSAj3o
+  duplicateSource: null
+_key: '!items!9tG4XPzyvjrSAj3o'
+
diff --git a/packs_src/faune-flore-mineraux/plante_Lulube_8a2EJVdhdU7CXFCn.yml b/packs_src/faune-flore-mineraux/plante_Lulube_8a2EJVdhdU7CXFCn.yml
new file mode 100644
index 00000000..802edac7
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/plante_Lulube_8a2EJVdhdU7CXFCn.yml
@@ -0,0 +1,65 @@
+name: Lulube
+type: plante
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.8a2EJVdhdU7CXFCn
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Lulube.webp
+effects: []
+_id: 8a2EJVdhdU7CXFCn
+system:
+  description: >-
+    <p>Fruit du lulubier, arbre de la taille d&rsquo;un cerisier, la lulube est
+    un petit fruit rouge dont le go&ucirc;t est un panach&eacute; de cerise et
+    de citron.</p>
+
+    <p>Fr&eacute;quente.</p>
+  descriptionmj: ''
+  encombrement: 0.05
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Tous
+  environnement:
+    - milieu: Collines
+      rarete: Frequente
+      frequence: 18
+    - milieu: Cours d'eau
+      rarete: Frequente
+      frequence: 18
+    - milieu: Déserts
+      rarete: Frequente
+      frequence: 18
+    - milieu: Forêts
+      rarete: Frequente
+      frequence: 18
+    - milieu: Marais
+      rarete: Frequente
+      frequence: 18
+    - milieu: Montagnes
+      rarete: Frequente
+      frequence: 18
+    - milieu: Plaines
+      rarete: Frequente
+      frequence: 18
+  sust: 0.5
+  exotisme: 0
+  niveau: 0
+  base: 0
+  categorie: Cuisine
+  rarete: Frequente
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708519
+  modifiedTime: 1673792017030
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.8a2EJVdhdU7CXFCn
+  duplicateSource: null
+_key: '!items!8a2EJVdhdU7CXFCn'
+
diff --git a/packs_src/faune-flore-mineraux/plante_M_likasse_WbNKazgQZ4CeHtRo.yml b/packs_src/faune-flore-mineraux/plante_M_likasse_WbNKazgQZ4CeHtRo.yml
new file mode 100644
index 00000000..73ed6035
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/plante_M_likasse_WbNKazgQZ4CeHtRo.yml
@@ -0,0 +1,65 @@
+name: Mélikasse
+type: plante
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.WbNKazgQZ4CeHtRo
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/M%C3%A9likasse.webp
+effects: []
+_id: WbNKazgQZ4CeHtRo
+system:
+  description: >-
+    <p>Fruit du m&eacute;likassier, arbuste buissonneux voisin du sureau. La
+    m&eacute;likasse pousse en grappes de petites baies noires. Insolite, son
+    go&ucirc;t est un m&eacute;lange de cassis et de savon.</p>
+
+    <p>Fr&eacute;quente.</p>
+  descriptionmj: ''
+  encombrement: 0.02
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Tous
+  environnement:
+    - milieu: Collines
+      rarete: Frequente
+      frequence: 18
+    - milieu: Cours d'eau
+      rarete: Frequente
+      frequence: 18
+    - milieu: Déserts
+      rarete: Frequente
+      frequence: 18
+    - milieu: Forêts
+      rarete: Frequente
+      frequence: 18
+    - milieu: Marais
+      rarete: Frequente
+      frequence: 18
+    - milieu: Montagnes
+      rarete: Frequente
+      frequence: 18
+    - milieu: Plaines
+      rarete: Frequente
+      frequence: 18
+  sust: 0.2
+  exotisme: 0
+  niveau: 0
+  base: 0
+  categorie: Cuisine
+  rarete: Frequente
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708522
+  modifiedTime: 1673792038728
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.WbNKazgQZ4CeHtRo
+  duplicateSource: null
+_key: '!items!WbNKazgQZ4CeHtRo'
+
diff --git a/packs_src/faune-flore-mineraux/plante_Mignote_UfzdMXpTcSgIpAEp.yml b/packs_src/faune-flore-mineraux/plante_Mignote_UfzdMXpTcSgIpAEp.yml
new file mode 100644
index 00000000..164e70b9
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/plante_Mignote_UfzdMXpTcSgIpAEp.yml
@@ -0,0 +1,51 @@
+name: Mignote
+type: plante
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.UfzdMXpTcSgIpAEp
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Mignote.webp
+effects: []
+_id: UfzdMXpTcSgIpAEp
+system:
+  description: >-
+    <p>C&ocirc;ne du mignotier, arbre voisin du m&eacute;l&egrave;ze, poussant
+    en contreforts montagneux. Les mignotes doivent &ecirc;tre grill&eacute;es
+    puis moulues. La farine obtenue a un go&ucirc;t chocolat&eacute; qui
+    accompagne agr&eacute;ablement le lait chaud du petit d&eacute;jeuner.</p>
+
+    <p>Fr&eacute;quente.</p>
+  descriptionmj: ''
+  encombrement: 0.05
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Contreforts montagneux
+  environnement:
+    - milieu: Forêts
+      rarete: Frequente
+      frequence: 18
+    - milieu: Montagnes
+      rarete: Frequente
+      frequence: 18
+  sust: 0.5
+  exotisme: 0
+  niveau: 0
+  base: 0
+  categorie: Cuisine
+  rarete: Frequente
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708522
+  modifiedTime: 1673792028022
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.UfzdMXpTcSgIpAEp
+  duplicateSource: null
+_key: '!items!UfzdMXpTcSgIpAEp'
+
diff --git a/packs_src/faune-flore-mineraux/plante_Nanar_4ROad7HKzxuRKXNK.yml b/packs_src/faune-flore-mineraux/plante_Nanar_4ROad7HKzxuRKXNK.yml
new file mode 100644
index 00000000..ab99cdb0
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/plante_Nanar_4ROad7HKzxuRKXNK.yml
@@ -0,0 +1,48 @@
+name: Nanar
+type: plante
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.4ROad7HKzxuRKXNK
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Nanar.webp
+effects: []
+_id: 4ROad7HKzxuRKXNK
+system:
+  description: >-
+    <p>Champignon assez amusant, avec un pied minuscule et un joli petit chapeau
+    rose.</p><p>Pour l'empoisonnement, voir:
+    @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.4zOQxOMwgAxxd2MV]{Nanar}</p><p>Commun.</p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Lieux sombres et humides
+  environnement:
+    - milieu: Forêts
+      rarete: Commune
+      frequence: 54
+    - milieu: Sous-sols
+      rarete: Frequente
+      frequence: 18
+  sust: 0
+  exotisme: 0
+  niveau: 0
+  base: 0
+  categorie: Poison
+  rarete: Commune
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708517
+  modifiedTime: 1673792052393
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.4ROad7HKzxuRKXNK
+  duplicateSource: null
+_key: '!items!4ROad7HKzxuRKXNK'
+
diff --git a/packs_src/faune-flore-mineraux/plante_Noisem_re_eB5Nhus3Ao4H8ePT.yml b/packs_src/faune-flore-mineraux/plante_Noisem_re_eB5Nhus3Ao4H8ePT.yml
new file mode 100644
index 00000000..9b169b9d
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/plante_Noisem_re_eB5Nhus3Ao4H8ePT.yml
@@ -0,0 +1,49 @@
+name: Noisemûre
+type: plante
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.eB5Nhus3Ao4H8ePT
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Noisem%C3%BBre.webp
+effects: []
+_id: eB5Nhus3Ao4H8ePT
+system:
+  description: >-
+    <p>Fruit du noisem&ucirc;rier, petit arbuste tr&egrave;s ramifi&eacute;
+    vivant en sous-bois &agrave; l&rsquo;ombre des plus grands arbres. La
+    noisem&ucirc;re a ext&eacute;rieurement l&rsquo;apparence d&rsquo;une grosse
+    noisette &agrave; la coquille rouge&acirc;tre et granul&eacute;e.
+    Int&eacute;rieurement, sa chair est tendre, juteuse et sucr&eacute;e.</p>
+
+    <p>Fr&eacute;quente.</p>
+  descriptionmj: ''
+  encombrement: 0.02
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Forêts
+  environnement:
+    - milieu: Forêts
+      rarete: Frequente
+      frequence: 18
+  sust: 0.2
+  exotisme: 0
+  niveau: 0
+  base: 0
+  categorie: Cuisine
+  rarete: Frequente
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708525
+  modifiedTime: 1673792081023
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.eB5Nhus3Ao4H8ePT
+  duplicateSource: null
+_key: '!items!eB5Nhus3Ao4H8ePT'
+
diff --git a/packs_src/faune-flore-mineraux/plante_Primelune_Kg13pgjU0u421Kcm.yml b/packs_src/faune-flore-mineraux/plante_Primelune_Kg13pgjU0u421Kcm.yml
new file mode 100644
index 00000000..96477174
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/plante_Primelune_Kg13pgjU0u421Kcm.yml
@@ -0,0 +1,49 @@
+name: Primelune
+type: plante
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.Kg13pgjU0u421Kcm
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Primelune.webp
+effects: []
+_id: Kg13pgjU0u421Kcm
+system:
+  description: >-
+    <p>Apparaissant le plus souvent &agrave; la nouvelle lune, c&rsquo;est un
+    petit champignon &agrave; pied blanc et chapeau plat vert tendre.</p>
+
+    <p>Commune.</p>
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Lieux sombres et humides
+  environnement:
+    - milieu: Forêts
+      rarete: Commune
+      frequence: 54
+    - milieu: Sous-sols
+      rarete: Frequente
+      frequence: 18
+  sust: 1
+  exotisme: 0
+  niveau: 1
+  base: 0
+  categorie: Cuisine
+  rarete: Commune
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708521
+  modifiedTime: 1673792093719
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.Kg13pgjU0u421Kcm
+  duplicateSource: null
+_key: '!items!Kg13pgjU0u421Kcm'
+
diff --git a/packs_src/faune-flore-mineraux/plante_Salsimir___points_jaunes_2IHZslApFfV72VMw.yml b/packs_src/faune-flore-mineraux/plante_Salsimir___points_jaunes_2IHZslApFfV72VMw.yml
new file mode 100644
index 00000000..d0f8afbc
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/plante_Salsimir___points_jaunes_2IHZslApFfV72VMw.yml
@@ -0,0 +1,50 @@
+name: Salsimir à points jaunes
+type: plante
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.2IHZslApFfV72VMw
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/botanique/Salsimir%20%C3%A0%20points%20jaunes.webp
+effects: []
+_id: 2IHZslApFfV72VMw
+system:
+  description: >-
+    <p>Sorte de bolet dot&eacute; d&rsquo;un pied blanc et mince, au chapeau
+    arrondi brun &agrave; pois jaunes.</p>
+
+    <p>Commun.</p>
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Lieux sombres et humides
+  environnement:
+    - milieu: Forêts
+      rarete: Commune
+      frequence: 54
+    - milieu: Sous-sols
+      rarete: Frequente
+      frequence: 18
+  sust: 1
+  exotisme: 0
+  niveau: 1
+  base: 0
+  categorie: Cuisine
+  rarete: Commune
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708516
+  modifiedTime: 1673792118064
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.2IHZslApFfV72VMw
+  duplicateSource: null
+_key: '!items!2IHZslApFfV72VMw'
+
diff --git a/packs_src/faune-flore-mineraux/plante_Salsimir___points_rouges_9pTMw1dFbVaN2iiF.yml b/packs_src/faune-flore-mineraux/plante_Salsimir___points_rouges_9pTMw1dFbVaN2iiF.yml
new file mode 100644
index 00000000..d247fb52
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/plante_Salsimir___points_rouges_9pTMw1dFbVaN2iiF.yml
@@ -0,0 +1,48 @@
+name: Salsimir à points rouges
+type: plante
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.9pTMw1dFbVaN2iiF
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/botanique/Salsimir%20%C3%A0%20points%20rouges.webp
+effects: []
+_id: 9pTMw1dFbVaN2iiF
+system:
+  description: >-
+    <p>Autre vari&eacute;t&eacute; de salsimir, au teint plus clair et
+    tachet&eacute; de points rouges. Fr&eacute;quent.</p>
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 2
+  cout: 0
+  milieu: Lieux sombres et humides
+  environnement:
+    - milieu: Forêts
+      rarete: Frequente
+      frequence: 18
+    - milieu: Sous-sols
+      rarete: Rare
+      frequence: 6
+  sust: 1
+  exotisme: 0
+  niveau: 2
+  base: 0
+  categorie: Cuisine
+  rarete: Frequente
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708520
+  modifiedTime: 1673792128732
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.9pTMw1dFbVaN2iiF
+  duplicateSource: null
+_key: '!items!9pTMw1dFbVaN2iiF'
+
diff --git a/packs_src/faune-flore-mineraux/plante_Salsimir___points_verts_7IV2V4ZotDEP2sLs.yml b/packs_src/faune-flore-mineraux/plante_Salsimir___points_verts_7IV2V4ZotDEP2sLs.yml
new file mode 100644
index 00000000..d3cff22d
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/plante_Salsimir___points_verts_7IV2V4ZotDEP2sLs.yml
@@ -0,0 +1,50 @@
+name: Salsimir à points verts
+type: plante
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.7IV2V4ZotDEP2sLs
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/botanique/Salsimir%20%C3%A0%20points%20verts.webp
+effects: []
+_id: 7IV2V4ZotDEP2sLs
+system:
+  description: >-
+    <p>Champignon semblable aux autres variétés de salsimir, hormis la couleur
+    de ses points.</p><p>Pour l'empoisonnement, voir:
+    @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.Rx2nQjwaCa5s38Tm]{Salsimir
+    à points verts}</p><p>Rare.</p>
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Lieux sombres et humides
+  environnement:
+    - milieu: Forêts
+      rarete: Rare
+      frequence: 9
+    - milieu: Sous-sols
+      rarete: Rarissime
+      frequence: 3
+  sust: 0
+  exotisme: 0
+  niveau: null
+  base: 0
+  categorie: Poison
+  rarete: Rare
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708518
+  modifiedTime: 1673792134571
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.7IV2V4ZotDEP2sLs
+  duplicateSource: null
+_key: '!items!7IV2V4ZotDEP2sLs'
+
diff --git a/packs_src/faune-flore-mineraux/plante_Salsimir_ventru_66Rzf8phcEQRIShv.yml b/packs_src/faune-flore-mineraux/plante_Salsimir_ventru_66Rzf8phcEQRIShv.yml
new file mode 100644
index 00000000..282d507a
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/plante_Salsimir_ventru_66Rzf8phcEQRIShv.yml
@@ -0,0 +1,49 @@
+name: Salsimir ventru
+type: plante
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.66Rzf8phcEQRIShv
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Salsimir%20ventru.webp
+effects: []
+_id: 66Rzf8phcEQRIShv
+system:
+  description: >-
+    <p>&Agrave; points jaunes ou &agrave; points rouges, le salsimir ventru se
+    distingue par un pied large&nbsp;et renfl&eacute;.</p>
+
+    <p>Rare.</p>
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 4
+  cout: 0
+  milieu: Lieux sombres et humides
+  environnement:
+    - milieu: Forêts
+      rarete: Rare
+      frequence: 9
+    - milieu: Sous-sols
+      rarete: Rarissime
+      frequence: 3
+  sust: 1
+  exotisme: 0
+  niveau: 4
+  base: 0
+  categorie: Cuisine
+  rarete: Rare
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708517
+  modifiedTime: 1673792106248
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.66Rzf8phcEQRIShv
+  duplicateSource: null
+_key: '!items!66Rzf8phcEQRIShv'
+
diff --git a/packs_src/faune-flore-mineraux/plante_Tr_sure_jOCPgZmP3aZtMGdi.yml b/packs_src/faune-flore-mineraux/plante_Tr_sure_jOCPgZmP3aZtMGdi.yml
new file mode 100644
index 00000000..768d656d
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/plante_Tr_sure_jOCPgZmP3aZtMGdi.yml
@@ -0,0 +1,58 @@
+name: Trésure
+type: plante
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.jOCPgZmP3aZtMGdi
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Tr%C3%A9sure.webp
+effects: []
+_id: jOCPgZmP3aZtMGdi
+system:
+  description: >-
+    <p>Fruit du tr&eacute;surier, buisson &eacute;pineux de la famille des
+    ronces poussant principalement en montagne. La tr&eacute;sure est une grosse
+    framboise de la taille d&rsquo;une mandarine, rouge fonc&eacute; avec un jus
+    noir. Non seulement d&eacute;licieuse, la tr&eacute;sure est nourrissante et
+    &eacute;nerg&eacute;tique. Chaque fruit vaut 3 points de sustentation et
+    d&eacute;fatigue instantan&eacute;ment comme apr&egrave;s une heure de
+    sommeil. En termes de jeu, effacer un segment comme si l&rsquo;on venait de
+    dormir une heure. Enfin, faire suivre un repas de tr&eacute;sures
+    (qu&rsquo;il soit compos&eacute; d&rsquo;un ou plusieurs fruits) d&rsquo;un
+    jet de moral en situation heureuse. Une fois cueillies, les tr&eacute;sures
+    ne se conservent pas plus de 12 heures, et m&ecirc;me leur jus n&rsquo;a
+    plus aucune valeur. V&eacute;ritables plantes miraculeuses, les
+    tr&eacute;suriers portent des fruits d&rsquo;un bout de l&rsquo;ann&eacute;e
+    &agrave; l&rsquo;autre, m&ecirc;me en hiver sous la neige.</p>
+
+    <p>Rare.</p>
+  descriptionmj: ''
+  encombrement: 0.05
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Montagnes
+  environnement:
+    - milieu: Montagnes
+      rarete: Rare
+      frequence: 6
+  sust: 3
+  exotisme: 0
+  niveau: 0
+  base: 0
+  categorie: Cuisine
+  rarete: Rare
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708526
+  modifiedTime: 1673792162950
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.jOCPgZmP3aZtMGdi
+  duplicateSource: null
+_key: '!items!jOCPgZmP3aZtMGdi'
+
diff --git a/packs_src/faune-flore-mineraux/plante_Tricollet_6gb2cjdPXI44ym8D.yml b/packs_src/faune-flore-mineraux/plante_Tricollet_6gb2cjdPXI44ym8D.yml
new file mode 100644
index 00000000..4fc2a798
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/plante_Tricollet_6gb2cjdPXI44ym8D.yml
@@ -0,0 +1,49 @@
+name: Tricollet
+type: plante
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.6gb2cjdPXI44ym8D
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Tricollet.webp
+effects: []
+_id: 6gb2cjdPXI44ym8D
+system:
+  description: >-
+    <p>Champignon &agrave; pied blanc, triple volve, et large chapeau vert
+    &agrave; points bleus.</p>
+
+    <p>Rare.</p>
+  descriptionmj: ''
+  encombrement: 0.1
+  quantite: 1
+  qualite: 4
+  cout: 0
+  milieu: Lieux sombres et humides
+  environnement:
+    - milieu: Forêts
+      rarete: Rare
+      frequence: 6
+    - milieu: Sous-sols
+      rarete: Rarissime
+      frequence: 3
+  sust: 1
+  exotisme: 0
+  niveau: 4
+  base: 0
+  categorie: Cuisine
+  rarete: Rare
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708518
+  modifiedTime: 1673792147727
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.6gb2cjdPXI44ym8D
+  duplicateSource: null
+_key: '!items!6gb2cjdPXI44ym8D'
+
diff --git a/packs_src/faune-flore-mineraux/plante_Veloute_8MO2HBua7RUdGN3D.yml b/packs_src/faune-flore-mineraux/plante_Veloute_8MO2HBua7RUdGN3D.yml
new file mode 100644
index 00000000..28729300
--- /dev/null
+++ b/packs_src/faune-flore-mineraux/plante_Veloute_8MO2HBua7RUdGN3D.yml
@@ -0,0 +1,51 @@
+name: Veloute
+type: plante
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.8MO2HBua7RUdGN3D
+img: systems/foundryvtt-reve-de-dragon/icons/botanique/Veloute.webp
+effects: []
+_id: 8MO2HBua7RUdGN3D
+system:
+  description: >-
+    <p>Fruit du veloutier, petit arbre pleureur au tronc recouvert d&rsquo;un
+    lichen duveteux gris rose, poussant usuellement au bord de l&rsquo;eau, la
+    veloute est une petite p&ecirc;che tr&egrave;s velue, juteuse et douce, au
+    go&ucirc;t panach&eacute; de litchi et de fraise des bois.</p>
+
+    <p>Fr&eacute;quente.</p>
+  descriptionmj: ''
+  encombrement: 0.05
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: Lieux humides
+  environnement:
+    - milieu: Cours d'eau
+      rarete: Frequente
+      frequence: 18
+    - milieu: Marais
+      rarete: Frequente
+      frequence: 18
+  sust: 0.5
+  exotisme: 0
+  niveau: 0
+  base: 0
+  categorie: Cuisine
+  rarete: Rare
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.0
+  coreVersion: '12.331'
+  createdTime: 1669734708519
+  modifiedTime: 1673792178439
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.8MO2HBua7RUdGN3D
+  duplicateSource: null
+_key: '!items!8MO2HBua7RUdGN3D'
+
diff --git a/packs_src/humanoides/personnage_Ch_vre_pied_qscItDC5z6Hr2Lrh.yml b/packs_src/humanoides/personnage_Ch_vre_pied_qscItDC5z6Hr2Lrh.yml
new file mode 100644
index 00000000..33200ee7
--- /dev/null
+++ b/packs_src/humanoides/personnage_Ch_vre_pied_qscItDC5z6Hr2Lrh.yml
@@ -0,0 +1,3403 @@
+_id: qscItDC5z6Hr2Lrh
+name: Chèvre-pied
+type: personnage
+img: systems/foundryvtt-reve-de-dragon/icons/humanoides/chevrepied.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 425000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 450000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 475000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 250000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 3300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 1850000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 412500
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: RmLsA8CKyd20Ep1j
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.c5wursWW03ckpyqn'
+  - _id: 0s8mKVg0m9CzQKoa
+    name: Cuir Souple
+    type: armure
+    sort: 100000
+    flags:
+      core:
+        sourceId: Item.p8t4cttiah6yvqQH
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte
+        de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 6
+      milieu: ''
+      environnement: []
+      protection: '2'
+      deterioration: 0
+      malus: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.p8t4cttiah6yvqQH
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.0s8mKVg0m9CzQKoa'
+  - _id: e4u86s0IZBJDjv5J
+    name: Lance courte
+    type: arme
+    sort: 500001
+    flags:
+      core:
+        sourceId: Item.yHSV9T13AQQ2zizn
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/lance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 2
+      quantite: 1
+      qualite: 0
+      cout: 3
+      milieu: ''
+      environnement: []
+      resistance: 5
+      categorie_parade: ''
+      dommages: '2'
+      mortalite: mortel
+      penetration: 0
+      force: '8'
+      competence: Lance
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: true
+      deuxmains: false
+      unemain: true
+      initpremierround: hast
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.yHSV9T13AQQ2zizn
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.e4u86s0IZBJDjv5J'
+  - _id: qDaEXdNhRKoEy4IG
+    name: Bouclier léger
+    type: arme
+    sort: 400001
+    flags:
+      core:
+        sourceId: Item.reXFrWOlIkjND0C6
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_petit.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 1
+      quantite: 1
+      qualite: 0
+      cout: 4
+      milieu: ''
+      environnement: []
+      resistance: 13
+      categorie_parade: ''
+      dommages: '0'
+      mortalite: mortel
+      penetration: 0
+      force: '8'
+      competence: Bouclier
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: false
+      unemain: false
+      initpremierround: hast
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.reXFrWOlIkjND0C6
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.qDaEXdNhRKoEy4IG'
+  - _id: NlMJTpO0EWIJQ8wX
+    name: Fronde
+    type: arme
+    sort: 100001
+    flags:
+      core:
+        sourceId: Item.2YEF4FlTG0pBqzqM
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/fronde.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Peut tirer tous les rounds.</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0.08
+      quantite: 1
+      qualite: 0
+      cout: 0.6
+      milieu: ''
+      environnement: []
+      resistance: 1
+      categorie_parade: ''
+      dommages: '1'
+      mortalite: mortel
+      penetration: 0
+      force: '0'
+      competence: ''
+      lancer: ''
+      tir: Fronde
+      portee_courte: 8
+      portee_moyenne: 15
+      portee_extreme: 25
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: false
+      unemain: false
+      initpremierround: hast
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.2.3
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1668808376623
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Item.2YEF4FlTG0pBqzqM
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.NlMJTpO0EWIJQ8wX'
+  - _id: z76U11sk0RMxAqnE
+    name: Javelot
+    type: arme
+    sort: 300001
+    flags:
+      core:
+        sourceId: Item.kuEqNTGbhCyZaREI
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/javeline.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Chaque point de force au dessus de 10 augmente les port&eacute;es de
+        1m.</p>
+
+        <p>Chaque point de force en dessous de 9 diminue les port&eacute;es de
+        1m.</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 1
+      quantite: 1
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+      resistance: 1
+      categorie_parade: ''
+      dommages: '1'
+      mortalite: mortel
+      penetration: 0
+      force: '0'
+      competence: Lance
+      lancer: Javelot
+      tir: ''
+      portee_courte: 6
+      portee_moyenne: 12
+      portee_extreme: 20
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: false
+      unemain: false
+      initpremierround: hast
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.2.3
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1668808376623
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Item.kuEqNTGbhCyZaREI
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.z76U11sk0RMxAqnE'
+  - _id: lhwuM1OdisWWH7L9
+    name: Denier (étain)
+    type: monnaie
+    sort: 6900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086287
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.lhwuM1OdisWWH7L9'
+  - _id: DjsQHpyKpJHLOyBh
+    name: Sou (bronze)
+    type: monnaie
+    sort: 7000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086288
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.DjsQHpyKpJHLOyBh'
+  - _id: 3Um3oG7HTQpeAsh9
+    name: Sol (argent)
+    type: monnaie
+    sort: 7100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086288
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.3Um3oG7HTQpeAsh9'
+  - _id: hWxTapgtTxUxyBzj
+    name: Dragon (or)
+    type: monnaie
+    sort: 7200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086288
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!qscItDC5z6Hr2Lrh.hWxTapgtTxUxyBzj'
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.humanoides.qscItDC5z6Hr2Lrh
+  exportSource:
+    world: test-rdd
+    system: foundryvtt-reve-de-dragon
+    coreVersion: 0.8.6
+    systemVersion: 1.4.20
+system:
+  carac:
+    taille:
+      type: number
+      value: '12'
+      label: Taille
+      xp: '0'
+      derivee: false
+    apparence:
+      type: number
+      value: '10'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '11'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 12
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '10'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '10'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '10'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '10'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '10'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '10'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '7'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '9'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '10'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '10'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 11
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 10
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 11
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 9
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 12
+      value: 12
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 23
+      value: 23
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 46
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 3
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 3
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 1
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 12
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '10'
+      value: 0
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 0
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 10
+      max: '10'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 1
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: false
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: <p>Histoire personnelle...</p>
+  notes: >-
+    <h1>Description</h1>
+
+    <p>Les Ch&egrave;vres-Pieds sont des humano&iuml;des &agrave; t&ecirc;te et
+    pieds de ch&egrave;vre ou de bouc. Seules leur t&ecirc;te et leurs jambes
+    sont enti&egrave;rement couvertes de poils ; leurs mains ont des doigts
+    &eacute;pais &agrave; la force consid&eacute;rable. Plus grands que les
+    Humains, ils font enmoyenne 80 kg. Leur langage est constitu&eacute; de
+    b&ecirc;lements rauques, ils ne parlent que tr&egrave;s rarement la langue
+    du voyage.</p>
+
+    <h1>Moeurs</h1>
+
+    <p>Les Ch&egrave;vres-Pieds sont organis&eacute;s en tribus
+    hi&eacute;rarchis&eacute;es. Ils vivent dans les for&ecirc;ts, dans des
+    villages de huttes ou dans des cavernes quand le relief s&rsquo;y
+    pr&ecirc;te. Ils travaillent le bois et le cuir, dont ils se v&ecirc;tent,
+    et pratiquent une m&eacute;tallurgie sommaire. Particuli&egrave;rement
+    vindicatifs, ils d&eacute;fendent farouchement leur territoire et sont
+    rarement en paix avec les tribus voisines. La guerre est pour eux une
+    activit&eacute; normale. Cruels et f&eacute;roces, ils se nourrissent de
+    v&eacute;g&eacute;taux mais boivent le sang de leurs ennemis.</p>
+
+    <h1>Combat</h1>
+
+    <p>V&ecirc;tus de cuir souple, les Ch&egrave;vres-Pieds utilisent la lance
+    courte, le javelot, la fronde, un bouclier de cuir et de bois arborant
+    l&rsquo;embl&egrave;me de la tribu, et poss&egrave;dent un cri qui tue. Lors
+    du round d&rsquo;engagement avec un nouvel adversaire, le Ch&egrave;vre-Pied
+    peut, &agrave; son tour d&rsquo;attaquer, utiliser son cri en guise
+    d&rsquo;attaque physique. L&rsquo;adversaire doit jouer VOLONT&Eacute;
+    &agrave; -3 ou &ecirc;tre sonn&eacute; (voir Personnage sonn&eacute;,
+    p91).</p>
+
+    <h2>Prohib&eacute;es</h2>
+
+    <p>&Eacute;quitation / Ma&ccedil;onnerie / Survie cit&eacute; / Navigation/
+    Orf&egrave;vrerie / Serrurerie / Draconic</p>
+  notesmj: Notes du MJ
+  race: Chèvre-pied
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Chèvre-pied
+  displayName: 20
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 20
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: '#f0b105'
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: torch
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/humanoides/chevrepied_t.webp
+    tint: '#ffffff'
+    scaleX: 1.2
+    scaleY: 1.2
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: true
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808343712
+  modifiedTime: 1671294136172
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.humanoides.qscItDC5z6Hr2Lrh
+  duplicateSource: null
+_key: '!actors!qscItDC5z6Hr2Lrh'
+
diff --git a/packs_src/humanoides/personnage_Chafouin_zACge7QxwyJkC6nD.yml b/packs_src/humanoides/personnage_Chafouin_zACge7QxwyJkC6nD.yml
new file mode 100644
index 00000000..6683c811
--- /dev/null
+++ b/packs_src/humanoides/personnage_Chafouin_zACge7QxwyJkC6nD.yml
@@ -0,0 +1,3215 @@
+name: Chafouin
+type: personnage
+img: systems/foundryvtt-reve-de-dragon/icons/humanoides/chafouin.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 1000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 1100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 2000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 3000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 3400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 4000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 5000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 6000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
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+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2K7loSL0HSoruu6k
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
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+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.c5wursWW03ckpyqn'
+  - _id: vR9ITzPuevQ7tVLT
+    name: Denier (étain)
+    type: monnaie
+    sort: 6900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086253
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.vR9ITzPuevQ7tVLT'
+  - _id: PTfa7jIMH772Lbob
+    name: Sou (bronze)
+    type: monnaie
+    sort: 7000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086253
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.PTfa7jIMH772Lbob'
+  - _id: 6NIxzMTT4v6rNAt9
+    name: Sol (argent)
+    type: monnaie
+    sort: 7100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086253
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.6NIxzMTT4v6rNAt9'
+  - _id: WYv8Ia7wo3p6NZ4j
+    name: Dragon (or)
+    type: monnaie
+    sort: 7200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086253
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.WYv8Ia7wo3p6NZ4j'
+  - _id: 59FgpiSlw733HWMc
+    name: Morsure
+    type: arme
+    sort: 300001
+    flags:
+      core:
+        sourceId: Item.LpbhnBsVmb5CGgsP
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-brasbouche.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 0
+      milieu: ''
+      environnement: []
+      resistance: 1
+      categorie_parade: ''
+      dommages: '1'
+      mortalite: mortel
+      penetration: 0
+      force: '0'
+      competence: Corps à corps
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: false
+      unemain: true
+      initpremierround: hast
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.2.5
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1668956248242
+      lastModifiedBy: jtRmvSuwkwMmIMf0
+      compendiumSource: Item.LpbhnBsVmb5CGgsP
+      duplicateSource: null
+    _key: '!actors.items!zACge7QxwyJkC6nD.59FgpiSlw733HWMc'
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.humanoides.WGkbIpy19TU2o2jr
+system:
+  carac:
+    taille:
+      type: number
+      value: '7'
+      label: Taille
+      xp: '0'
+      derivee: false
+    apparence:
+      type: number
+      value: '8'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '10'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 10
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '14'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '11'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '10'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '13'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '13'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '6'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '5'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '10'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '10'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '10'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 12
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 10
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 10
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 14
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 9
+      value: 9
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 17
+      value: 17
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 34
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 3
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 2
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 0
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 8.5
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '10'
+      value: 0
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 0
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 10
+      max: '10'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 1
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: false
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: <p>Histoire personnelle...</p>
+  notes: >-
+    <h1>Description</h1>
+
+    <p>Les Chafouins sont des humano&iuml;des de petite taille, d&rsquo;allure
+    simiesque, glabres, bl&ecirc;mes et d&rsquo;aspect huileux. Leur cr&acirc;ne
+    a une forme l&eacute;g&egrave;rement aplatie, le lobe de leurs oreilles est
+    tr&egrave;s d&eacute;velopp&eacute; ; ils ont des paupi&egrave;res
+    allong&eacute;es et des yeux jaun&acirc;tres. Leur langage ressemble
+    &agrave; un gargouillis, ils ne parlent que rarement la langue du voyage et
+    de fa&ccedil;on tr&egrave;s rudimentaire.</p>
+
+    <h1>Moeurs</h1>
+
+    <p>Sauvages, presque animaux, les Chafouins vivent nus, en bandes d&rsquo;au
+    moins dix individus. Leurs repaires d&rsquo;&eacute;lection sont les ruines,
+    les cavernes et tous les endroits o&ugrave; ils peuvent se cacher.
+    Omnivores, ils se nourrissent de tout, et toute chair, m&ecirc;me humaine,
+    est bonne &agrave; manger.</p>
+
+    <h1>Combat</h1>
+
+    <p>L&acirc;ches et rus&eacute;s, les Chafouins n&rsquo;attaquent jamais de
+    front, mais toujours par surprise et quand le rapport de force est
+    d&rsquo;au moins trois contre un en leur faveur. Rarement arm&eacute;s, sauf
+    parfois d&rsquo;une dague ou d&rsquo;un gourdin, leur technique consiste
+    &agrave; se jeter &agrave; plusieurs sur leur proie pour
+    l&rsquo;&eacute;trangler, certains commen&ccedil;ant d&eacute;j&agrave;
+    &agrave; mordre au passage. Utiliser normalement les r&egrave;gles
+    d&rsquo;Empoignade en n&rsquo;oubliant pas les malus probables dus &agrave;
+    leur petite taille. Il suffit qu&rsquo;un Chafouin totalise 2 points
+    d&rsquo;empoignade non contr&eacute;s pour que sa victime soit virtuellement
+    morte (le round d&rsquo;apr&egrave;s, il lui ouvre la gorge &agrave; coups
+    de dents). Peu dangereux quand on est nombreux et sur ses gardes, les
+    Chafouins sont une menace mortelle lorsqu&rsquo;on est seul ou surpris.</p>
+
+    <p>&nbsp;</p>
+
+    <h2>Prohib&eacute;es</h2>
+
+    <p>toutes comp&eacute;tences de combat sauf Corps &agrave; corps, Dague,
+    Esquive et Masse &agrave; une main / Com&eacute;die / Commerce /
+    &Eacute;quitation / Musique / Chirurgie / Jeu / M&eacute;tallurgie /
+    Navigation / Orf&egrave;vrerie / Serrurerie / Alchimie / Botanique /
+    &Eacute;criture / M&eacute;decine / Zoologie / Draconic</p>
+  notesmj: Notes du MJ
+  race: Chafouin
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+prototypeToken:
+  flags: {}
+  name: Chafouin
+  displayName: 20
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 20
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: '#f0b105'
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: torch
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/humanoides/chafouin_t.webp
+    tint: '#ffffff'
+    scaleX: 1.3
+    scaleY: 1.3
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: true
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808343640
+  modifiedTime: 1671294136168
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.humanoides.WGkbIpy19TU2o2jr
+  duplicateSource: null
+folder: null
+sort: 0
+_id: zACge7QxwyJkC6nD
+_key: '!actors!zACge7QxwyJkC6nD'
+
diff --git a/packs_src/humanoides/personnage_Cyan_esJWonwDGLFaMRK3.yml b/packs_src/humanoides/personnage_Cyan_esJWonwDGLFaMRK3.yml
new file mode 100644
index 00000000..608ad035
--- /dev/null
+++ b/packs_src/humanoides/personnage_Cyan_esJWonwDGLFaMRK3.yml
@@ -0,0 +1,3406 @@
+_id: esJWonwDGLFaMRK3
+name: Cyan
+type: personnage
+img: systems/foundryvtt-reve-de-dragon/icons/humanoides/cyan.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 3300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: KiJqGJ70cgmDDjSR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.c5wursWW03ckpyqn'
+  - _id: LkCSQ9Kh4HD0ENBj
+    name: Épée cyane
+    type: arme
+    sort: 6800000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.ijCebH1Pr3LmzdOj
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_cyane.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Long <em>cimeterre </em>&agrave; l&rsquo;acier bleut&eacute;,
+        exclusivement fabriqu&eacute; par les Cyans ou Hommes bleus.</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 2
+      quantite: 1
+      qualite: 0
+      cout: 25
+      milieu: ''
+      environnement: []
+      resistance: 12
+      categorie_parade: ''
+      dommages: '3'
+      mortalite: mortel
+      penetration: 0
+      force: '11'
+      competence: Epée à 1 main
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: true
+      deuxmains: false
+      unemain: true
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.ijCebH1Pr3LmzdOj
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.LkCSQ9Kh4HD0ENBj'
+  - _id: RCexiBHCy0K6tGlx
+    name: Cuir Souple
+    type: armure
+    sort: 6900000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte
+        de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 6
+      milieu: ''
+      environnement: []
+      protection: 2
+      deterioration: 0
+      malus: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC
+      duplicateSource: null
+    _key: '!actors.items!esJWonwDGLFaMRK3.RCexiBHCy0K6tGlx'
+  - _id: 7SoP3C88iqC2Uxy5
+    name: Arc
+    type: arme
+    sort: 7000000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.iGHudg5kBOfYWgwV
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/arc.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Nie jusqu'&agrave; 2 points d'armure.</p>
+
+        <p>Rechargement 1/2 round (s'il tire en d&eacute;but de round, il pourra
+        recharger durant le reste du round pour tirer de nouveau au d&eacute;but
+        du round suivant).</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 1
+      quantite: 1
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+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: Histoire personnelle...
+  notes: >-
+    <h1>Description</h1>
+
+    <p>Physiquement, les Cyans sont les plus humains des humano&iuml;des. Leur
+    seule diff&eacute;rence est d&rsquo;avoir la peau bleue. Leurs muqueuses
+    (l&egrave;vres, langue) sont noires, leurs cheveux sont d&rsquo;un noir
+    bleut&eacute; et leurs yeux d&rsquo;un bleu tendant sur le vert. <br />Bien
+    proportionn&eacute;s, ils sont g&eacute;n&eacute;ralement beaux, une fois
+    admise leur &eacute;trange pigmentation. Leur langage, tr&egrave;s
+    &eacute;volu&eacute;, a des sonorit&eacute;s fluides et musicales ; ils
+    connaissent la langue du voyage tout en feignant de ne pas la
+    comprendre.</p>
+
+    <h1>Moeurs</h1>
+
+    <p>Les Cyans vivent en tribus, elles-m&ecirc;mes compos&eacute;es de clans
+    centr&eacute;s autour d&rsquo;un haut-r&ecirc;vant. Ce sont des nomades.
+    Excellents cavaliers, ils montent souvent des aligates, qu&rsquo;ils
+    &eacute;l&egrave;vent en troupeaux, et vivent sous la tente, pratiquant avec
+    la m&ecirc;me adresse commerce, m&eacute;tallurgie, orf&egrave;vrerie,
+    maroquinerie et pillage. Tous les clans d&rsquo;une m&ecirc;me tribu sont
+    amis, mais les guerres entre tribus ne sont pas rares. Vis &agrave; vis des
+    autres humano&iuml;des et principalement des Humains, qu&rsquo;ils appellent
+    hommes bl&ecirc;mes, les Cyans affichent le m&eacute;pris le plus
+    profond.</p>
+
+    <h2>La m&eacute;moire bleue</h2>
+
+    <p>C&rsquo;est dans leur mental que les Cyans sont les plus inhumains de
+    tous les humano&iuml;des. Ils ont la conscience permanente de
+    n&rsquo;&ecirc;tre r&eacute;ellement qu&rsquo;un r&ecirc;ve et sentent que
+    leur &ecirc;tre v&eacute;ritable se situe au-del&agrave; de leur &eacute;tat
+    actuel, comme s&rsquo;ils avaient une connaissance intuitive de tout leur
+    arch&eacute;type. De ce fait, ils ne redoutent absolument pas la mort. La
+    connaissance intuitive de l&rsquo;arch&eacute;type est parfois si aigu&euml;
+    qu&rsquo;elle en devient intol&eacute;rable, c&rsquo;est ce qu&rsquo;on
+    appelle la m&eacute;moire bleue. Le Cyan ne sait r&eacute;ellement plus qui
+    il est : lui-m&ecirc;me aujourd&rsquo;hui, lui-m&ecirc;me il y a vingt ans,
+    son fils, son fr&egrave;re, son a&iuml;eul ? Pour s&rsquo;en gu&eacute;rir
+    et retrouver sa stabilit&eacute;, il doit voler une partie de la
+    personnalit&eacute; de quelqu&rsquo;un d&rsquo;autre. Pour ce faire, il se
+    fait &nbsp;incruster une gemme dans le front par lehaut-r&ecirc;vant du
+    clan, au moyen d&rsquo;un rituel que les Cyans sont seuls &agrave;
+    conna&icirc;tre. La gemme se met alors &agrave; luire (on dit qu&rsquo;elle
+    est activ&eacute;e) et appelle une certaine caract&eacute;ristique (FORCE,
+    AGILIT&Eacute;, VUE, etc.). <br />La qu&ecirc;te commence.</p>
+
+    <h2>La qu&ecirc;te</h2>
+
+    <p>D&egrave;s que le Cyan se retrouve en pr&eacute;sence d&rsquo;un
+    personnage poss&eacute;dant la caract&eacute;ristique convoit&eacute;e
+    &agrave; un plus haut degr&eacute; que lui, g&eacute;n&eacute;ralement un
+    Humain, le Cyan en a automatiquement conscience et le fait savoir,
+    retrouvant comme par hasard l&rsquo;usage de la langue du voyage :
+    &laquo;Comme ta vue est per&ccedil;ante, homme bl&ecirc;me !&raquo; Puis il
+    doit le tuer de sa propre main. D&egrave;s que sa proie expire, la gemme
+    s&rsquo;&eacute;teint (elle est d&eacute;sactiv&eacute;e) et le Cyan
+    acquiert le niveau de caract&eacute;ristique de sa victime. Si par exemple
+    le Cyan avait 11 en VUE et sa victime 13, le Cyan a maintenant 13. Puis il
+    se retrouve en paix avec lui-m&ecirc;me jusqu&rsquo;&agrave; ce qu&rsquo;il
+    soit &agrave; nouveau aiguillonn&eacute; par la m&eacute;moire bleue.
+    Certains vieux Cyans poss&egrave;dent jusqu&rsquo;&agrave; douze gemmes
+    incrust&eacute;es dans leur front. Les qu&ecirc;tes peuvent demander du
+    temps, et si le Cyan doit tuer sa victime lui-m&ecirc;me, cela ne
+    l&rsquo;emp&ecirc;che pas de se faire accompagner par des membres de son
+    clan. Pour peu qu&rsquo;un haut-r&ecirc;vant non encore en poste puisse se
+    joindre &agrave; eux, l&rsquo;ensemble forme alors un nouveau clan, et
+    c&rsquo;est tout ce clan qui est en qu&ecirc;te.</p>
+
+    <h1>Combat</h1>
+
+    <p>Les Cyans, usuellement prot&eacute;g&eacute;s de cuir souple, combattent
+    &agrave; l&rsquo;&eacute;p&eacute;e cyane, un cimeterre &agrave;
+    l&rsquo;acier bleut&eacute;, et parent au bouclier l&eacute;ger. Les femmes
+    (les Cyanes) ont socialement les m&ecirc;mes droits et devoirs que les
+    hommes et tirent excellemment &agrave; l&rsquo;arc. Les Cyanes sont
+    &eacute;galement sujettes &agrave; la m&eacute;moire bleue et &agrave; la
+    qu&ecirc;te.</p>
+  notesmj: Notes du MJ
+  race: Cyan
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
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+    montures: []
+    vehicules: []
+  blessures:
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+          soins_complets: 0
+          jours: 0
+          localisation: ''
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+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
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+          jours: 0
+          localisation: ''
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+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
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+          soins_complets: 0
+          jours: 0
+          localisation: ''
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+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Cyan
+  displayName: 20
+  width: 1
+  height: 1
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+  rotation: 0
+  actorLink: false
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+      intensity: 5
+      type: torch
+      reverse: false
+    coloration: 1
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+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
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+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: true
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
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+_key: '!actors!esJWonwDGLFaMRK3'
+
diff --git a/packs_src/humanoides/personnage_Cynof_rox_gscYFtwk73WrGvA5.yml b/packs_src/humanoides/personnage_Cynof_rox_gscYFtwk73WrGvA5.yml
new file mode 100644
index 00000000..58d8b2b7
--- /dev/null
+++ b/packs_src/humanoides/personnage_Cynof_rox_gscYFtwk73WrGvA5.yml
@@ -0,0 +1,3359 @@
+_id: gscYFtwk73WrGvA5
+name: Cynoférox
+type: personnage
+img: systems/foundryvtt-reve-de-dragon/icons/humanoides/cynoferox.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 3300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 54uU2JW1NYxGWVjv
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.c5wursWW03ckpyqn'
+  - _id: wZDtbzFHd9C5NSzr
+    name: Arc
+    type: arme
+    sort: 6800000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.iGHudg5kBOfYWgwV
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/arc.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Nie jusqu'&agrave; 2 points d'armure.</p>
+
+        <p>Rechargement 1/2 round (s'il tire en d&eacute;but de round, il pourra
+        recharger durant le reste du round pour tirer de nouveau au d&eacute;but
+        du round suivant).</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 1
+      quantite: 1
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+      resistance: 1
+      categorie_parade: ''
+      dommages: 2
+      mortalite: mortel
+      penetration: 0
+      force: 0
+      competence: ''
+      lancer: ''
+      tir: Arc
+      portee_courte: 10
+      portee_moyenne: 20
+      portee_extreme: 50
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: false
+      unemain: false
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.2.3
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1668808376404
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.iGHudg5kBOfYWgwV
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.wZDtbzFHd9C5NSzr'
+  - _id: lzKudaY9nzr7DkEq
+    name: Épée sorde
+    type: arme
+    sort: 6900000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.cFnFQrQIPgyZRWdo
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_sord.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C&rsquo;est une &eacute;p&eacute;e plus courte que la dragonne, mais
+        plus <em>large</em>. Elle peut s&rsquo;utiliser &agrave; une ou deux
+        mains. Sa grande solidit&eacute; en fait l&rsquo;&eacute;p&eacute;e de
+        pr&eacute;dilection des gardes et des soldats.</p>
+
+        <p>C&rsquo;est probablement &agrave; elle que le <em>Guerrier Sorde</em>
+        doit son nom (&agrave; moins que ce ne soit l&rsquo;inverse).</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 2
+      quantite: 1
+      qualite: 0
+      cout: 20
+      milieu: ''
+      environnement: []
+      resistance: 15
+      categorie_parade: ''
+      dommages: 3/4
+      mortalite: mortel
+      penetration: 0
+      force: 12/11
+      competence: Epée à 1 main
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: true
+      unemain: true
+      initpremierround: hast
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.cFnFQrQIPgyZRWdo
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.lzKudaY9nzr7DkEq'
+  - _id: 1wjf9mDIMSMHF4Jj
+    name: Cuir Souple
+    type: armure
+    sort: 7000000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte
+        de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 6
+      milieu: ''
+      environnement: []
+      protection: 2
+      deterioration: 0
+      malus: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.1wjf9mDIMSMHF4Jj'
+  - _id: 9QJQgefWLovt2qcr
+    name: Carquois
+    type: conteneur
+    sort: 7100000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.gYFprGGUUVG1Apcf
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/carquois.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 0.5
+      milieu: ''
+      environnement: []
+      contenu:
+        - S7AWxhz8sZMpqrVT
+      capacite: 2
+      equipe: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.gYFprGGUUVG1Apcf
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.9QJQgefWLovt2qcr'
+  - _id: S7AWxhz8sZMpqrVT
+    name: Flèche, carreau
+    type: objet
+    sort: 7200000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.fLKFTvLWoj7juxQE
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/fleche.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.1
+      quantite: 12
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+      resistance: 1
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.fLKFTvLWoj7juxQE
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.S7AWxhz8sZMpqrVT'
+  - _id: TwL8kYK99a8xi4Or
+    name: Denier (étain)
+    type: monnaie
+    sort: 7300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086319
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.TwL8kYK99a8xi4Or'
+  - _id: zpH0yTFg7m2DO4Nq
+    name: Sou (bronze)
+    type: monnaie
+    sort: 7400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086319
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.zpH0yTFg7m2DO4Nq'
+  - _id: 1Tkt9fuNzxrBenIx
+    name: Sol (argent)
+    type: monnaie
+    sort: 7500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086319
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.1Tkt9fuNzxrBenIx'
+  - _id: QIJdpeT9KnMF0OOO
+    name: Dragon (or)
+    type: monnaie
+    sort: 7600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086319
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!gscYFtwk73WrGvA5.QIJdpeT9KnMF0OOO'
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.humanoides.gscYFtwk73WrGvA5
+system:
+  carac:
+    taille:
+      type: number
+      value: '11'
+      label: Taille
+      xp: '0'
+      derivee: false
+    apparence:
+      type: number
+      value: '10'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '11'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 10
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '10'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '10'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '10'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '10'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '10'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '10'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '10'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '10'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '10'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '10'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 10
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 10
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 10
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 10
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 11
+      value: 11
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 22
+      value: 22
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 44
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 3
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 3
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 0
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 10.5
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '10'
+      value: 0
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 0
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 10
+      max: '10'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 1
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: false
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: Histoire personnelle...
+  notes: >-
+    <h1>Description</h1>
+
+    <p>Les Cynoferox sont des humano&iuml;des &agrave; t&ecirc;te de chien. Leur
+    esp&egrave;ce comprend plusieurs races pouvant se croiser : Cynoferox
+    &agrave; t&ecirc;te de dogue, d&rsquo;&eacute;pagneul, de l&eacute;vrier, de
+    dobermann, etc. Un peu plus grands que les Humains, ils font en moyenne 75
+    kg. Leur langage, tr&egrave;s &eacute;volu&eacute;, a des sonorit&eacute;s
+    agressives et saccad&eacute;es, semblables &agrave; des aboiements. Ils ne
+    parlent jamais la langue du voyage.</p>
+
+    <h1>Moeurs</h1>
+
+    <p>Les Cynoferox sont toujours l&rsquo;esp&egrave;ce dominante du r&ecirc;ve
+    o&ugrave; ils vivent, et leurs coutumes, moeurs, organisation sociale,
+    habitats, etc., sont exactement les m&ecirc;mes que ceux des Humains des
+    autres r&ecirc;ves. Ils en sont l&rsquo;exacte transposition. Les Humains de
+    leur r&ecirc;ve, en revanche, sont totalement r&eacute;duits en esclavage.
+    Nus, ils sont &eacute;lev&eacute;s en troupeaux et consid&eacute;r&eacute;s
+    comme des animaux. Les Cynoferox sont l&rsquo;&eacute;quivalent des singes
+    de La Plan&egrave;te des Singes.</p>
+
+    <h1>Combat</h1>
+
+    <p>Comme les Humains, les Cynoferox utilisent toutes les techniques de
+    combat.</p>
+  notesmj: Notes du MJ
+  race: Cynoférox
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Cynoférox
+  displayName: 20
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 20
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: '#f0b105'
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: torch
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/humanoides/cynoferox_t.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: true
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808343684
+  modifiedTime: 1671294136181
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.humanoides.gscYFtwk73WrGvA5
+  duplicateSource: null
+_key: '!actors!gscYFtwk73WrGvA5'
+
diff --git a/packs_src/humanoides/personnage_Dr_le_dW4RMKpz2WaXbW3h.yml b/packs_src/humanoides/personnage_Dr_le_dW4RMKpz2WaXbW3h.yml
new file mode 100644
index 00000000..6be6a23d
--- /dev/null
+++ b/packs_src/humanoides/personnage_Dr_le_dW4RMKpz2WaXbW3h.yml
@@ -0,0 +1,3266 @@
+_id: dW4RMKpz2WaXbW3h
+name: Drôle
+type: personnage
+img: systems/foundryvtt-reve-de-dragon/icons/humanoides/drole.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 3300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: QOzF44eaWEs1xCXy
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.c5wursWW03ckpyqn'
+  - _id: Fp6jwEJEfgAYDgQ5
+    name: Hache de bataille
+    type: arme
+    sort: 6900000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.9jbjDpbddL2Ep09s
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/hache_bataille.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 2
+      quantite: 1
+      qualite: 0
+      cout: 15
+      milieu: ''
+      environnement: []
+      resistance: 8
+      categorie_parade: ''
+      dommages: 3/4
+      mortalite: mortel
+      penetration: 0
+      force: 12/11
+      competence: Hache à 1 main
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: true
+      unemain: true
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.9jbjDpbddL2Ep09s
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.Fp6jwEJEfgAYDgQ5'
+  - _id: OBQyamZ7BOREfklg
+    name: Masse lourde
+    type: arme
+    sort: 7000000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.7xFe41JZIVNMLv1U
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/masse_lourde.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 3
+      quantite: 1
+      qualite: 0
+      cout: 4
+      milieu: ''
+      environnement: []
+      resistance: 10
+      categorie_parade: ''
+      dommages: 3/4
+      mortalite: mortel
+      penetration: 0
+      force: 12/11
+      competence: Masse à 1 main
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: true
+      unemain: true
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.7xFe41JZIVNMLv1U
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.OBQyamZ7BOREfklg'
+  - _id: gICobwzGuckCu7BL
+    name: Denier (étain)
+    type: monnaie
+    sort: 7100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086338
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.gICobwzGuckCu7BL'
+  - _id: e6SaoNsqPoskvchu
+    name: Sou (bronze)
+    type: monnaie
+    sort: 7200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086338
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.e6SaoNsqPoskvchu'
+  - _id: TSQPojpNz1A0D899
+    name: Sol (argent)
+    type: monnaie
+    sort: 7300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086338
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.TSQPojpNz1A0D899'
+  - _id: Saj0N76uwbcqsBxV
+    name: Dragon (or)
+    type: monnaie
+    sort: 7400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086338
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!dW4RMKpz2WaXbW3h.Saj0N76uwbcqsBxV'
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.humanoides.dW4RMKpz2WaXbW3h
+system:
+  carac:
+    taille:
+      type: number
+      value: '12'
+      label: Taille
+      xp: '0'
+      derivee: false
+    apparence:
+      type: number
+      value: '10'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '12'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 12
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '12'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '10'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '8'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '12'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '8'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '10'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '5'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '8'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '10'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '10'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 12
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 9
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 10
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 10
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 12
+      value: 12
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 24
+      value: 24
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 48
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 4
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 3
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 1
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 12
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 2
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '10'
+      value: 0
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 0
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 10
+      max: '10'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 1
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: false
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: Histoire personnelle...
+  notes: >-
+    <h1>Description</h1>
+
+    <p>Les Dr&ocirc;les, &eacute;galement appel&eacute;s Tr&ocirc;les, ont
+    l&rsquo;apparence d&rsquo;Humains contrefaits : difformes, tordus, hirsutes,
+    pustuleux et morveux. Ils sont dou&eacute;s d&rsquo;une grande force
+    physique et, malgr&eacute; leur difformit&eacute;, d&rsquo;une
+    stup&eacute;fiante agilit&eacute;. Leurs mains sont d&rsquo;&eacute;normes
+    battoirs aux ongles durs comme des griffes. Ils pratiquent la langue du
+    voyage.</p>
+
+    <h1>Moeurs</h1>
+
+    <p>Dr&ocirc;les et Dr&ocirc;lesses vivent en solitaire, ne se rencontrant
+    que bri&egrave;vement pour s&rsquo;accoupler. M&eacute;chants et mesquins,
+    ils d&eacute;testent tout le monde, y compris leurs
+    cong&eacute;n&egrave;res. Ils vivent g&eacute;n&eacute;ralement
+    cach&eacute;s sous les vieux ponts ou &agrave; l&rsquo;entr&eacute;e de
+    b&acirc;timents en ruines, o&ugrave; ils se nourrissent de vermine et de
+    racines, tout juste v&ecirc;tus d&rsquo;un pagne. Ils poss&egrave;dent un
+    pouvoir inn&eacute; qu&rsquo;ils peuvent conserver et utiliser tant
+    qu&rsquo;ils respectent la r&egrave;gle de n&rsquo;agresser personne si la
+    personne respecte elle-m&ecirc;me la condition de jeter une pi&egrave;ce de
+    monnaie (un denier suffit) en disant &laquo;<em>Pour le p&eacute;age
+    !</em>&raquo; ou une formule &eacute;quivalente. Si cette condition
+    n&rsquo;est pas respect&eacute;e, le Dr&ocirc;le s&rsquo;estime
+    offens&eacute;. Si le fauteur est seul ou faible, il cherche &agrave; le
+    tuer ; &agrave; d&eacute;faut, il utilise son pouvoir qui est de lancer le
+    mauvais oeil. Ce pouvoir est l&rsquo;&eacute;quivalent d&rsquo;un sort de
+    Thanatoeil de 10 points (voir <strong>Thanatoeil, p.296</strong>).
+    S&rsquo;agissant d&rsquo;un pouvoir inn&eacute;, le Dr&ocirc;le n&rsquo;a ni
+    &agrave; monter dans les TMR, ni &agrave; d&eacute;penser de points de
+    r&ecirc;ve. En vue d&rsquo;une &eacute;ventuelle annulation, au gardien des
+    r&ecirc;ves de d&eacute;terminer al&eacute;atoirement une
+    n&eacute;cropole.</p>
+
+    <h1>Combat</h1>
+
+    <p>Les Dr&ocirc;les se contentent g&eacute;n&eacute;ralement de leurs
+    &eacute;normes mains (Corps &agrave; corps) qui causent des dommages sur la
+    table des Blessures (et non celle des Coups non mortels). Ils sont parfois
+    arm&eacute;s d&rsquo;une masse lourde ou d&rsquo;une hache. Leur grande
+    r&eacute;sistance physique leur conf&egrave;re une protection naturelle de 2
+    points.</p>
+
+    <p>&nbsp;</p>
+
+    <h2>Prohib&eacute;es</h2>
+
+    <p>tous les tirs / &Eacute;quitation / Musique / Pickpocket / Survie
+    cit&eacute; / toutes les comp&eacute;tences sp&eacute;cialis&eacute;es sauf
+    Maroquinerie et Natation / toutes les connaissances et le Draconic</p>
+  notesmj: Notes du MJ
+  race: Drôle
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Drôle
+  displayName: 20
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 20
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: '#f0b105'
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: torch
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/humanoides/drole_t.webp
+    tint: '#ffffff'
+    scaleX: 1.3
+    scaleY: 1.3
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: true
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808343668
+  modifiedTime: 1671294136184
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.humanoides.dW4RMKpz2WaXbW3h
+  duplicateSource: null
+_key: '!actors!dW4RMKpz2WaXbW3h'
+
diff --git a/packs_src/humanoides/personnage_Fi_rabras_ncXFs8oaZWG68Tzn.yml b/packs_src/humanoides/personnage_Fi_rabras_ncXFs8oaZWG68Tzn.yml
new file mode 100644
index 00000000..a5dc45bd
--- /dev/null
+++ b/packs_src/humanoides/personnage_Fi_rabras_ncXFs8oaZWG68Tzn.yml
@@ -0,0 +1,3204 @@
+_id: ncXFs8oaZWG68Tzn
+name: Fièrabras
+type: personnage
+img: systems/foundryvtt-reve-de-dragon/icons/humanoides/fierabras.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 3300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PeRQrgCFhAJfim20
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.c5wursWW03ckpyqn'
+  - _id: KWadYRXmkG9JoEk8
+    name: Masse lourde
+    type: arme
+    sort: 6800000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.7xFe41JZIVNMLv1U
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/masse_lourde.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 3
+      quantite: 1
+      qualite: 0
+      cout: 4
+      milieu: ''
+      environnement: []
+      resistance: 10
+      categorie_parade: ''
+      dommages: 3/4
+      mortalite: mortel
+      penetration: 0
+      force: 12/11
+      competence: Masse à 1 main
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: true
+      unemain: true
+      initpremierround: hast
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.7xFe41JZIVNMLv1U
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.KWadYRXmkG9JoEk8'
+  - _id: 45x18pVDKtTdjUxP
+    name: Denier (étain)
+    type: monnaie
+    sort: 6900000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086357
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.45x18pVDKtTdjUxP'
+  - _id: BjKmzPHyMBV4SHcy
+    name: Sou (bronze)
+    type: monnaie
+    sort: 7000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
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+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.BjKmzPHyMBV4SHcy'
+  - _id: pumC2c46RTRi2Jzn
+    name: Sol (argent)
+    type: monnaie
+    sort: 7100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086357
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.pumC2c46RTRi2Jzn'
+  - _id: ObdJCg0HcDkafSbf
+    name: Dragon (or)
+    type: monnaie
+    sort: 7200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086357
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!ncXFs8oaZWG68Tzn.ObdJCg0HcDkafSbf'
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.humanoides.ncXFs8oaZWG68Tzn
+system:
+  carac:
+    taille:
+      type: number
+      value: '13'
+      label: Taille
+      xp: '0'
+      derivee: false
+    apparence:
+      type: number
+      value: '10'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '13'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 13
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '11'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '8'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '8'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '8'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '8'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '10'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '5'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '6'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '10'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '10'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 12
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 8
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 10
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 9
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 13
+      value: 13
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 26
+      value: 26
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 52
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 4
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 3
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 1
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 13
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '10'
+      value: 0
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 0
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 10
+      max: '10'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 1
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: false
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: Histoire personnelle...
+  notes: >-
+    <h1>Description</h1>
+
+    <p>Les Fi&egrave;rabras sont des humano&iuml;des &agrave; visage humain, au
+    torse, aux &eacute;paules et aux bras extr&ecirc;mement
+    d&eacute;velopp&eacute;s et muscl&eacute;s, mais &agrave; la t&ecirc;te
+    minuscule. Un Fi&egrave;rabras moyen fait 1,90 m de haut pour une t&ecirc;te
+    de 15 cm de diam&egrave;tre ; plac&eacute;s le long du corps, ses bras
+    descendent plus bas que le genou. Le bas du corps est de proportions
+    normales. Les femmes, plus petites, sont morphologiquement l&rsquo;inverse :
+    le haut du corps est normal, y compris la t&ecirc;te, mais cuisses, hanches
+    et fesses sont de proportions &eacute;normes. Hommes et femmes ne sont
+    g&eacute;n&eacute;ralement v&ecirc;tus que d&rsquo;un pagne et de quelques
+    ornements de cuir, les hommes arborant en plus un petit casque &agrave;
+    peine grand comme un bol. Les Fi&egrave;rabras s&rsquo;expriment par
+    grognements et ignorent tout de la langue du voyage.</p>
+
+    <h1>Moeurs</h1>
+
+    <p>Les m&acirc;les ne savent faire que trois choses (qu&rsquo;ils font au
+    demeurant fort bien) : rouler des m&eacute;caniques, engrosser leurs
+    femelles et taper sur tout ce qui bouge. Toutes proportions gard&eacute;es,
+    leurs compagnes sont intellectuellement des surdou&eacute;es. Ce sont elles
+    qui fabriquent les huttes de branchages o&ugrave; ils vivent, tannent les
+    peaux, pratiquent la poterie, etc. Face &agrave; une rencontre de
+    Fi&egrave;rabras, il n&rsquo;y a que deux comportements raisonnables : fuir
+    le plus vite possible ou frapper encore plus fort.</p>
+
+    <h1>Combat</h1>
+
+    <p>Les Fi&egrave;rabras ignorent la subtilit&eacute; des armes de tir ou de
+    jet et ne combattent qu&rsquo;&agrave; la masse lourde tenue &agrave; deux
+    mains.</p>
+
+    <p>&nbsp;</p>
+
+    <h2>Prohib&eacute;es</h2>
+
+    <p>Com&eacute;die / &Eacute;quitation / Ma&ccedil;onnerie / Musique /
+    Pickpocket / Survie cit&eacute; / Navigation / Orf&egrave;vrerie /
+    Serrurerie / toutes connaissances y compris le Draconic</p>
+  notesmj: Notes du MJ
+  race: Fièrabras
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Fièrabras
+  displayName: 20
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 20
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: '#f0b105'
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: torch
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/humanoides/fierabras_t.webp
+    tint: '#ffffff'
+    scaleX: 1.4
+    scaleY: 1.4
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: true
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808343698
+  modifiedTime: 1671294136187
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.humanoides.ncXFs8oaZWG68Tzn
+  duplicateSource: null
+_key: '!actors!ncXFs8oaZWG68Tzn'
+
diff --git a/packs_src/humanoides/personnage_Gigant_OKMXH6YpPXUyvqzN.yml b/packs_src/humanoides/personnage_Gigant_OKMXH6YpPXUyvqzN.yml
new file mode 100644
index 00000000..337e77bb
--- /dev/null
+++ b/packs_src/humanoides/personnage_Gigant_OKMXH6YpPXUyvqzN.yml
@@ -0,0 +1,3291 @@
+_id: OKMXH6YpPXUyvqzN
+name: Gigant
+type: personnage
+img: systems/foundryvtt-reve-de-dragon/icons/humanoides/gigant.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 3300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 8eG37BK2zFbPrqh8
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.c5wursWW03ckpyqn'
+  - _id: wStgIafy2Sg3zXLe
+    name: Masse lourde
+    type: arme
+    sort: 6800000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.7xFe41JZIVNMLv1U
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/masse_lourde.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 3
+      quantite: 1
+      qualite: 0
+      cout: 4
+      milieu: ''
+      environnement: []
+      resistance: 10
+      categorie_parade: ''
+      dommages: 3/4
+      mortalite: mortel
+      penetration: 0
+      force: 12/11
+      competence: Masse à 1 main
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: true
+      unemain: true
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.7xFe41JZIVNMLv1U
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.wStgIafy2Sg3zXLe'
+  - _id: a6dPg35gmlWfgbbm
+    name: Javelot
+    type: arme
+    sort: 6900000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Ro5cOOtLLB0lMlzl
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/javelot.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Chaque point de force au dessus de 10 augmente les port&eacute;es de
+        1m.</p>
+
+        <p>Chaque point de force en dessous de 9 diminue les port&eacute;es de
+        1m.</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 1
+      quantite: 1
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+      resistance: 1
+      categorie_parade: ''
+      dommages: 1
+      mortalite: mortel
+      penetration: 0
+      force: 0
+      competence: Lance
+      lancer: Javelot
+      tir: ''
+      portee_courte: 6
+      portee_moyenne: 12
+      portee_extreme: 20
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: false
+      unemain: false
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.2.3
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1668808376458
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.Ro5cOOtLLB0lMlzl
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.a6dPg35gmlWfgbbm'
+  - _id: nYijZF3MgDRAeOwb
+    name: Cuir Souple
+    type: armure
+    sort: 7000000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte
+        de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 6
+      milieu: ''
+      environnement: []
+      protection: 2
+      deterioration: 0
+      malus: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.nYijZF3MgDRAeOwb'
+  - _id: q6qFEt0HmtUAKOnn
+    name: Denier (étain)
+    type: monnaie
+    sort: 7100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086424
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.q6qFEt0HmtUAKOnn'
+  - _id: x6tub9SCglFVLB9W
+    name: Sou (bronze)
+    type: monnaie
+    sort: 7200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086424
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.x6tub9SCglFVLB9W'
+  - _id: 4COYikvZLouu9ocU
+    name: Sol (argent)
+    type: monnaie
+    sort: 7300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086424
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.4COYikvZLouu9ocU'
+  - _id: ddLeh33VRHnOGota
+    name: Dragon (or)
+    type: monnaie
+    sort: 7400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086424
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OKMXH6YpPXUyvqzN.ddLeh33VRHnOGota'
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.humanoides.OKMXH6YpPXUyvqzN
+system:
+  carac:
+    taille:
+      type: number
+      value: '18'
+      label: Taille
+      xp: '0'
+      derivee: false
+    apparence:
+      type: number
+      value: '10'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '10'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 14
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '12'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '10'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '10'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '10'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '10'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '10'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '8'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '10'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '10'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '10'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 13
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 10
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 12
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 7
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 14
+      value: 14
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 28
+      value: 28
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 56
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 3
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 4
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 2
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 16
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 2
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '10'
+      value: 0
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 0
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 10
+      max: '10'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 1
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: false
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: Histoire personnelle...
+  notes: >-
+    <h1>Description</h1>
+
+    <p>Les Gigants sont les plus grands des humano&iuml;des, pouvant peser
+    jusqu&rsquo;&agrave; 300 kg, avec une taille moyenne de 2,50 m. Hormis leur
+    mensurations gigantesques, ils sont de morphologie humaine.</p>
+
+    <h1>Moeurs</h1>
+
+    <p>Les Gigants vivent dans les montagnes, de pr&eacute;f&eacute;rence dans
+    des vall&eacute;es ferm&eacute;es qui les coupent du reste du monde,
+    assembl&eacute;s en familles de quatre ou cinq individus au maximum. Ils
+    sont peu sociables et amateurs de solitude, vivant de chasse et
+    d&rsquo;&eacute;levage de ch&egrave;vres. Au demeurant paisibles, ils ne
+    sont pas agressifs tant qu&rsquo;on respecte leur intimit&eacute;. Leur
+    langage est &agrave; base de chuchotements (pour &eacute;viter les
+    avalanches) et il est exceptionnel qu&rsquo;ils parlent la langue du
+    voyage.</p>
+
+    <h1>Combat</h1>
+
+    <p>Surtout chasseurs, les Gigants manient excellemment le javelot. Au
+    contact, ils utilisent la masse lourde &agrave; deux mains. Ils sont
+    v&ecirc;tus de cuir souple valant 2 points de protection, auxquels ils
+    ajoutent 2 points de protection naturelle due &agrave; leur grande
+    taille.</p>
+
+    <p>&nbsp;</p>
+
+    <h2>Prohib&eacute;es</h2>
+
+    <p>&Eacute;quitation / Pickpocket / Survie cit&eacute; / Navigation /
+    Orf&egrave;vrerie / Serrurerie / Alchimie / Draconic</p>
+  notesmj: Notes du MJ
+  race: Gigant
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Gigant
+  displayName: 20
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 20
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: '#f0b105'
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: torch
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/humanoides/gigant_t.webp
+    tint: '#ffffff'
+    scaleX: 1.5
+    scaleY: 1.5
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: true
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808343624
+  modifiedTime: 1671294136190
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.humanoides.OKMXH6YpPXUyvqzN
+  duplicateSource: null
+_key: '!actors!OKMXH6YpPXUyvqzN'
+
diff --git a/packs_src/humanoides/personnage_Gnome_EzV1Zxuwi7jwa6bj.yml b/packs_src/humanoides/personnage_Gnome_EzV1Zxuwi7jwa6bj.yml
new file mode 100644
index 00000000..bcd99612
--- /dev/null
+++ b/packs_src/humanoides/personnage_Gnome_EzV1Zxuwi7jwa6bj.yml
@@ -0,0 +1,3243 @@
+_id: EzV1Zxuwi7jwa6bj
+name: Gnome
+type: personnage
+img: systems/foundryvtt-reve-de-dragon/icons/humanoides/gnome.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 3300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: h5UiokA1FGXxmEEW
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.c5wursWW03ckpyqn'
+  - _id: Q359FY95mPDxyQEb
+    name: Cuir Souple
+    type: armure
+    sort: 6800000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte
+        de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 6
+      milieu: ''
+      environnement: []
+      protection: 2
+      deterioration: 0
+      malus: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.Q359FY95mPDxyQEb'
+  - _id: jaMxhlIbwLURs5xp
+    name: Épée gnome
+    type: arme
+    sort: 6900000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.WurdjqJ8zMiXNdiW
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_gnome.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C&rsquo;est une &eacute;p&eacute;e <em>courte</em>, essentiellement
+        fabriqu&eacute;e et port&eacute;e par les Gnomes au Second
+        &Acirc;ge.</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 1
+      quantite: 1
+      qualite: 0
+      cout: 12
+      milieu: ''
+      environnement: []
+      resistance: 12
+      categorie_parade: ''
+      dommages: '2'
+      mortalite: mortel
+      penetration: 0
+      force: '8'
+      competence: Epée à 1 main
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: true
+      deuxmains: false
+      unemain: true
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.WurdjqJ8zMiXNdiW
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.jaMxhlIbwLURs5xp'
+  - _id: Drfyj7PPgZBHjHvD
+    name: Denier (étain)
+    type: monnaie
+    sort: 7000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086435
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.Drfyj7PPgZBHjHvD'
+  - _id: p5xcvh9kRpVszSBC
+    name: Sou (bronze)
+    type: monnaie
+    sort: 7100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086435
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.p5xcvh9kRpVszSBC'
+  - _id: tny2gSiMArdMFGXJ
+    name: Sol (argent)
+    type: monnaie
+    sort: 7200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086435
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.tny2gSiMArdMFGXJ'
+  - _id: X6tmO5iUifb2dFyI
+    name: Dragon (or)
+    type: monnaie
+    sort: 7300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086435
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!EzV1Zxuwi7jwa6bj.X6tmO5iUifb2dFyI'
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.humanoides.EzV1Zxuwi7jwa6bj
+system:
+  carac:
+    taille:
+      type: number
+      value: '7'
+      label: Taille
+      xp: '0'
+      derivee: false
+    apparence:
+      type: number
+      value: '10'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '12'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 8
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '10'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '12'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '10'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '10'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '10'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '10'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '10'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '10'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '10'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '10'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 9
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 11
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 9
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 12
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 10
+      value: 10
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 20
+      value: 20
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 40
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 4
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 2
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: -1
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 7.5
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '10'
+      value: 0
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 0
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 10
+      max: '10'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 1
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: false
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: null
+  notes: >-
+    <h1>Description</h1>
+
+    <p>Les Gnomes sont les plus petits des humano&iuml;des, 90 cm de haut pour
+    40 kg en moyenne. Hormis leur petite taille, ils sont de morphologie
+    humaine. Les hommes (Gnomes) sont barbus de tr&egrave;s bonne heure, et un
+    individu ras&eacute; est une rare excentricit&eacute;. Les femmes
+    (Gnomesses) ne se coupent jamais les cheveux, qu&rsquo;elles nattent
+    ordinairement. Une chevelure de Gnomesse d&eacute;nou&eacute;e lui descend
+    souvent plus bas que les chevilles. Tous sont robustes et
+    particuli&egrave;rement adroits de leurs mains. Ils ont
+    g&eacute;n&eacute;ralement les cheveux et les yeux clairs. Les Gnomes des
+    cit&eacute;s humaines parlent couramment la langue du voyage.</p>
+
+    <h1>Moeurs</h1>
+
+    <p>Les Gnomes sont, selon la l&eacute;gende, les plus anciens des
+    humano&iuml;des. On leur attribue la d&eacute;couverte des gemmes,
+    assimil&eacute;e &agrave; celle de la magie, d&eacute;couverte qui provoqua
+    le premier grand cauchemar des Dragons et leur r&eacute;veil. Une partie
+    d&rsquo;entre eux vit maintenant dans des cit&eacute;s troglodytes ou
+    souterraines, d&rsquo;acc&egrave;s quasiment impossible pour qui n&rsquo;est
+    pas explicitement invit&eacute;. Ils y d&eacute;fendent farouchement leur
+    culture et leurs traditions. Une autre partie s&rsquo;est
+    d&eacute;racin&eacute;e et vit avec les Humains dans certaines cit&eacute;s
+    humaines. Sociables quoique discrets et peu bavards, ils pratiquement
+    l&rsquo;artisanat, excellant notamment en Orf&egrave;vrerie,
+    M&eacute;tallurgie, Serrurerie et Alchimie. Nombre d&rsquo;entre eux sont
+    haut-r&ecirc;vants ; et l&rsquo;on en trouve aussi parmi les voyageurs.</p>
+
+    <h1>Combat</h1>
+
+    <p>Quoique d&rsquo;un naturel peu vindicatif, les Gnomes savent se battre
+    courageusement s&rsquo;il le faut, compensant leur manque de puissance par
+    une bonne escrime. Leur arme de pr&eacute;dilection est une petite
+    &eacute;p&eacute;e, forg&eacute;e par eux-m&ecirc;mes, et justement
+    appel&eacute;e &eacute;p&eacute;e gnome. Ils se prot&egrave;gent de cuir
+    souple.</p>
+  notesmj: Notes du MJ
+  race: Gnome
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Gnome
+  displayName: 20
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 20
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: '#f0b105'
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: torch
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/humanoides/gnome_t.webp
+    tint: '#ffffff'
+    scaleX: 0.8
+    scaleY: 0.8
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: true
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808343613
+  modifiedTime: 1671294136193
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.humanoides.EzV1Zxuwi7jwa6bj
+  duplicateSource: null
+_key: '!actors!EzV1Zxuwi7jwa6bj'
+
diff --git a/packs_src/humanoides/personnage_Groin_YQ6vavAVyZecPvGQ.yml b/packs_src/humanoides/personnage_Groin_YQ6vavAVyZecPvGQ.yml
new file mode 100644
index 00000000..8a84bd0a
--- /dev/null
+++ b/packs_src/humanoides/personnage_Groin_YQ6vavAVyZecPvGQ.yml
@@ -0,0 +1,3298 @@
+_id: YQ6vavAVyZecPvGQ
+name: Groin
+type: personnage
+img: systems/foundryvtt-reve-de-dragon/icons/humanoides/groin.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 3300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
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+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
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+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
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+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
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+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
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+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: cVwrs8w8k3zTZpq2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
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+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.c5wursWW03ckpyqn'
+  - _id: PR0YdlWq6yuqadvW
+    name: Grouine
+    type: arme
+    sort: 6800000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.7xFe41JZIVNMLv1U
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/masse_lourde.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 3
+      quantite: 1
+      qualite: 0
+      cout: 4
+      milieu: ''
+      environnement: []
+      resistance: 10
+      categorie_parade: ''
+      dommages: 3/3
+      mortalite: mortel
+      penetration: 0
+      force: 12/11
+      competence: Masse à 1 main
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
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+      deuxmains: true
+      unemain: true
+      initpremierround: hast
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+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.PR0YdlWq6yuqadvW'
+  - _id: 3CRkrK67ywIYyVnt
+    name: Armure de bric et de broc
+    type: armure
+    sort: 7000000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Morceaux d'armure d&eacute;penaill&eacute;s.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 6
+      milieu: ''
+      environnement: []
+      protection: 2
+      deterioration: 0
+      malus: 0
+    ownership:
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+    _stats:
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+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.3CRkrK67ywIYyVnt'
+  - _id: O9ecmLv3LwoBV6F6
+    name: Bouclier moyen
+    type: arme
+    sort: 7100000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 2
+      quantite: 1
+      qualite: 0
+      cout: 6
+      milieu: ''
+      environnement: []
+      resistance: 15
+      categorie_parade: ''
+      dommages: '0'
+      mortalite: mortel
+      penetration: 0
+      force: '11'
+      competence: Bouclier
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: false
+      unemain: false
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
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+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD
+      duplicateSource: null
+    _key: '!actors.items!YQ6vavAVyZecPvGQ.O9ecmLv3LwoBV6F6'
+  - _id: K03Mc2YD3jVh7bDM
+    name: Denier (étain)
+    type: monnaie
+    sort: 7200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
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+      systemVersion: 10.3.16
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+      createdTime: null
+      modifiedTime: 1671294086453
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
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+    _key: '!actors.items!YQ6vavAVyZecPvGQ.K03Mc2YD3jVh7bDM'
+  - _id: kgg9kcVIYhnENBHG
+    name: Sou (bronze)
+    type: monnaie
+    sort: 7300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    folder: null
+    system:
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+      milieu: ''
+      environnement: []
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+    _key: '!actors.items!YQ6vavAVyZecPvGQ.kgg9kcVIYhnENBHG'
+  - _id: 6A0KZDLVE2mPS7oR
+    name: Sol (argent)
+    type: monnaie
+    sort: 7400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
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+    _key: '!actors.items!YQ6vavAVyZecPvGQ.6A0KZDLVE2mPS7oR'
+  - _id: k62Vq1D94G3lyOOe
+    name: Dragon (or)
+    type: monnaie
+    sort: 7500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
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+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.humanoides.YQ6vavAVyZecPvGQ
+system:
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+      type: number
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+      label: Taille
+      xp: '0'
+      derivee: false
+    apparence:
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+      xp: '0'
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+    constitution:
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+      label: Constitution
+      xp: '0'
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+    force:
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+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
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+      label: Agilité
+      xp: '0'
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+    dexterite:
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+      value: '10'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
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+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
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+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
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+      value: '10'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
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+      value: '10'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
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+      value: '5'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
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+      value: '6'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '10'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
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+      value: '10'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 10
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 10
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 10
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
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+      value: 10
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
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+      type: number
+      max: 11
+      value: 11
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 22
+      value: 22
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 44
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 3
+      label: S. Const
+      derivee: true
+    sust:
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+      value: 3
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 0
+      label: +dom
+      derivee: true
+    encombrement:
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+      value: 11
+      label: Encombrement
+      derivee: true
+    protection:
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+      label: Protection naturelle
+      derivee: false
+    hautrevant:
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+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
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+      max: '10'
+      value: 0
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 0
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
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+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
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+    reserve:
+      list: []
+    rencontre:
+      list: []
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+      label: Sust.
+      isInput: true
+    eau:
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+      label: Eau
+      isInput: true
+    moral:
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+      label: Moral
+      isInput: true
+    exaltation:
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+      label: Exaltation
+      isInput: true
+    dissolution:
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+      label: Dissolution
+      isInput: true
+    chance:
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+      max: '10'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 1
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: false
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: Histoire personnelle...
+  notes: >-
+    <h1>Description</h1>
+
+    <p>Les Groins sont des humano&iuml;des &agrave; faci&egrave;s porcin,
+    dot&eacute;s de groin, d&rsquo;o&ugrave; leur nom. Ils ont
+    g&eacute;n&eacute;ralement la peau bl&ecirc;me ou ros&acirc;tre, recouverte
+    de soies p&acirc;les, les yeux minuscules, et de grandes oreilles tombantes
+    comme celles des porcs. Certaines races ont le museau plus allong&eacute;,
+    le poil plus sombre, les canines d&eacute;passant de la bouche, et tiennent
+    davantage du sanglier. Lourds, trapus, costauds, les Groins ont tout de la
+    brute. Les femmes (les Grouines) ne se distinguent des m&acirc;les que par
+    leur &eacute;norme paire de mamelles et un volumineux post&eacute;rieur. Ils
+    ont un langage &agrave; base de couinements, mais parlent tous la langue du
+    voyage, qu&rsquo;ils &eacute;corchent de barbarismes et de syntaxe
+    approximative.</p>
+
+    <h1>Moeurs</h1>
+
+    <p>Les Groins sont brutaux, m&eacute;chants, querelleurs, sales, vulgaires,
+    lubriques, souvent l&acirc;ches, et (heureusement) plut&ocirc;t stupides.
+    Aussi nombreux que fr&eacute;quents (leur r&ecirc;ve d&rsquo;origine doit
+    &ecirc;tre surpeupl&eacute;), ils ne cessent de d&eacute;ferler en bandes de
+    pillards, massacrant les animaux, incendiant les maisons, et violant les
+    femmes. Apr&egrave;s la tuerie, la fornication est ce qu&rsquo;ils aiment le
+    plus, et les femmes humaines les excitent tout particuli&egrave;rement. Ne
+    reconnaissant que la loi du plus fort, ils acceptent temporairement pour
+    chef celui qui cogne le mieux. Avides, ils aiment ce qui brille, mais leur
+    ignorance et leur imb&eacute;cillit&eacute; leur font souvent
+    pr&eacute;f&eacute;rer le toc et le tape-&agrave;l&rsquo;oeil &agrave; la
+    valeur r&eacute;elle.</p>
+
+    <h1>Combat</h1>
+
+    <p>Quoique pouvant utiliser toutes les armes, les Groins ont rarement des
+    armes de tir ou de lancer. Ils sont le plus souvent arm&eacute;s d&rsquo;une
+    grouine, une masse lourde qu&rsquo;ils bricolent eux-m&ecirc;mes en la
+    renfor&ccedil;ant de clous et de ferrailles tordues. Ils parent au bouclier
+    moyen, et sont prot&eacute;g&eacute;s de bric et de broc de morceaux
+    d&rsquo;armures d&eacute;penaill&eacute;es valant pour 2 points de
+    protection.</p>
+
+    <p>&nbsp;</p>
+
+    <h2>Prohib&eacute;es</h2>
+
+    <p>Orf&egrave;vrerie / Serrurerie / toutes connaissances y compris le
+    Draconic</p>
+  notesmj: Notes du MJ
+  race: Groin
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Groin
+  displayName: 20
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 20
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: '#f0b105'
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: torch
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/humanoides/groin_t.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: true
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808343654
+  modifiedTime: 1671294136197
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.humanoides.YQ6vavAVyZecPvGQ
+  duplicateSource: null
+_key: '!actors!YQ6vavAVyZecPvGQ'
+
diff --git a/packs_src/humanoides/personnage_Ogre_b7ThiitioBVXxU7D.yml b/packs_src/humanoides/personnage_Ogre_b7ThiitioBVXxU7D.yml
new file mode 100644
index 00000000..6bb76788
--- /dev/null
+++ b/packs_src/humanoides/personnage_Ogre_b7ThiitioBVXxU7D.yml
@@ -0,0 +1,3301 @@
+_id: b7ThiitioBVXxU7D
+name: Ogre
+type: personnage
+img: systems/foundryvtt-reve-de-dragon/icons/humanoides/ogre.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 3300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: ZOEgz1r3Aixi14rR
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.c5wursWW03ckpyqn'
+  - _id: 8XFPuC7m897rPOES
+    name: Lance courte
+    type: arme
+    sort: 6800000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.viHilj5hAHZqWuli
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/lance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 2
+      quantite: 1
+      qualite: 0
+      cout: 3
+      milieu: ''
+      environnement: []
+      resistance: 5
+      categorie_parade: ''
+      dommages: '2'
+      mortalite: mortel
+      penetration: 0
+      force: '8'
+      competence: Lance
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: true
+      deuxmains: false
+      unemain: true
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.viHilj5hAHZqWuli
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.8XFPuC7m897rPOES'
+  - _id: KT8qpVHGD0Ku8TV7
+    name: Bouclier moyen
+    type: arme
+    sort: 6900000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 2
+      quantite: 1
+      qualite: 0
+      cout: 6
+      milieu: ''
+      environnement: []
+      resistance: 15
+      categorie_parade: ''
+      dommages: '0'
+      mortalite: mortel
+      penetration: 0
+      force: '11'
+      competence: Bouclier
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: false
+      unemain: false
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
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+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.KT8qpVHGD0Ku8TV7'
+  - _id: YFFEw7kpUAgEdo5R
+    name: Cuir Souple
+    type: armure
+    sort: 900001
+    flags:
+      core:
+        sourceId: Item.p8t4cttiah6yvqQH
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte
+        de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 6
+      milieu: ''
+      environnement: []
+      protection: '2'
+      deterioration: 0
+      malus: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.p8t4cttiah6yvqQH
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.YFFEw7kpUAgEdo5R'
+  - _id: VCkeEN75Mk4eBHZ2
+    name: Denier (étain)
+    type: monnaie
+    sort: 7000000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086749
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.VCkeEN75Mk4eBHZ2'
+  - _id: hvR8Bo7XL9fM4E9r
+    name: Sou (bronze)
+    type: monnaie
+    sort: 7100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086749
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.hvR8Bo7XL9fM4E9r'
+  - _id: hl93niqArM05DveJ
+    name: Sol (argent)
+    type: monnaie
+    sort: 7200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086750
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.hl93niqArM05DveJ'
+  - _id: bp2OKYqXxjAoo8tV
+    name: Dragon (or)
+    type: monnaie
+    sort: 7300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086750
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!b7ThiitioBVXxU7D.bp2OKYqXxjAoo8tV'
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.humanoides.b7ThiitioBVXxU7D
+system:
+  carac:
+    taille:
+      type: number
+      value: '15'
+      label: Taille
+      xp: '0'
+      derivee: false
+    apparence:
+      type: number
+      value: '10'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '13'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 13
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '10'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '10'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '10'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '10'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '12'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '10'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '7'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '8'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '10'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '10'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 11
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 10
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 11
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 8
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 14
+      value: 14
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 28
+      value: 28
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 56
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 4
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 4
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 2
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 14
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 1
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '10'
+      value: 0
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 0
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 10
+      max: '10'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 1
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: false
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: Histoire personnelle...
+  notes: >-
+    <h1>Description</h1>
+
+    <p>Venant au second rang en ce qui concerne la taille (apr&egrave;s les
+    Gigants), les Ogres font en moyenne 2,20 m pour 110 kg. Leur faci&egrave;s
+    et leur morphologie sont grossi&egrave;rement humains et laids, voire
+    repoussants, avec des traits lourds, des m&acirc;choires saillantes et des
+    yeux jaunes. Chauves de naissance, ils n&rsquo;ont aucun poil sur le corps
+    &agrave; l&rsquo;exception des cils ; Ogres et Ogresses ont une silhouette
+    identique. Leur langage a des sonorit&eacute;s sifflantes et une
+    musicalit&eacute; qui surprend chez des &ecirc;tres aussi massifs. Certains
+    baragouinent la langue du voyage.</p>
+
+    <h1>Moeurs</h1>
+
+    <p>Farouches, distants, peut-&ecirc;tre conscients d&rsquo;&ecirc;tre objet
+    d&rsquo;horreur, les Ogres se m&ecirc;lent le moins possible aux autres
+    populations. En eux-m&ecirc;mes, ils se savent bons et doux et ne
+    comprennent pas pourquoi tant de haine. Leurs territoires
+    d&rsquo;&eacute;lection sont les collines bois&eacute;es, les contreforts
+    montagneux o&ugrave; ils peuvent trouver des cavernes. &Agrave;
+    d&eacute;faut, ils se construisent des huttes. Ils vivent de chasse et de
+    p&ecirc;che, se v&ecirc;tant de cuir et de peaux. Ce qui les fait craindre
+    et ha&iuml;r, c&rsquo;est qu&rsquo;ils d&eacute;vorent leurs proies encore
+    vivantes. On dit qu&rsquo;ils aiment la viande
+    &laquo;<em>hurlante</em>&raquo; et qu&rsquo;ils sont anthropophages. En
+    r&eacute;alit&eacute;, manger de la chair morte est tout aussi impensable
+    que r&eacute;pugnant pour un Ogre, il pr&eacute;f&eacute;rerait se contenter
+    de ronger des racines. Et en ce qui concerne les quelques enfants humains
+    qu&rsquo;il leur arrive de d&eacute;vorer, en toute honn&ecirc;tet&eacute;
+    de coeur et d&rsquo;esprit, ils ne voient pas la diff&eacute;rence avec un
+    agneau. &laquo;<em>C&rsquo;est gentil aussi, un agneau, et c&rsquo;est bon
+    aussi...</em>&raquo;</p>
+
+    <h1>Combat</h1>
+
+    <p>Les Ogres n&rsquo;utilisent quasiment que la lance et le bouclier. Leur
+    force est telle qu&rsquo;ils utilisent la m&ecirc;me lance courte en
+    m&ecirc;l&eacute;e et en lancer en guise de javelot. Leur cuir souple les
+    prot&egrave;ge de 2 points, auxquels ils rajoutent 1 point de protection
+    naturelle.</p>
+
+    <p>&nbsp;</p>
+
+    <h2>Prohib&eacute;es</h2>
+
+    <p>Cuisine / Com&eacute;die / &Eacute;quitation / Pickpocket /
+    Orf&egrave;vrerie/ Serrurerie / Alchimie / Draconic</p>
+  notesmj: Notes du MJ
+  race: Ogre
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Ogre
+  displayName: 20
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 20
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: '#f0b105'
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: torch
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/humanoides/ogre_t.webp
+    tint: '#ffffff'
+    scaleX: 1.5
+    scaleY: 1.5
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: true
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808343662
+  modifiedTime: 1671294136200
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.humanoides.b7ThiitioBVXxU7D
+  duplicateSource: null
+_key: '!actors!b7ThiitioBVXxU7D'
+
diff --git a/packs_src/humanoides/personnage_Sagouin_XnBXyRyE2BUVVT1k.yml b/packs_src/humanoides/personnage_Sagouin_XnBXyRyE2BUVVT1k.yml
new file mode 100644
index 00000000..4d9829c6
--- /dev/null
+++ b/packs_src/humanoides/personnage_Sagouin_XnBXyRyE2BUVVT1k.yml
@@ -0,0 +1,3264 @@
+_id: XnBXyRyE2BUVVT1k
+name: Sagouin
+type: personnage
+img: systems/foundryvtt-reve-de-dragon/icons/humanoides/sagouin.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 3300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
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+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
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+      compendiumSource: null
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+    _key: '!actors.items!XnBXyRyE2BUVVT1k.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
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+      compendiumSource: null
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+    _key: '!actors.items!XnBXyRyE2BUVVT1k.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
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+      coreVersion: '12.331'
+      createdTime: null
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+    _key: '!actors.items!XnBXyRyE2BUVVT1k.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
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+    _key: '!actors.items!XnBXyRyE2BUVVT1k.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: EYJs6SSWlERkrpSZ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
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+    _key: '!actors.items!XnBXyRyE2BUVVT1k.c5wursWW03ckpyqn'
+  - _id: y51sV7DHkN5j5mAV
+    name: Bouclier moyen
+    type: arme
+    sort: 7100000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 2
+      quantite: 1
+      qualite: 0
+      cout: 6
+      milieu: ''
+      environnement: []
+      resistance: 15
+      categorie_parade: ''
+      dommages: '0'
+      mortalite: mortel
+      penetration: 0
+      force: '11'
+      competence: Bouclier
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: false
+      unemain: false
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
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+      createdTime: null
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+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.y51sV7DHkN5j5mAV'
+  - _id: mYGMyqTIEnoxRUoI
+    name: Sagouine
+    type: arme
+    sort: 2200001
+    flags:
+      core:
+        sourceId: Item.9ZRpFt6kAau693Sd
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/fleau_lourd.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 2
+      quantite: 1
+      qualite: 0
+      cout: 12
+      milieu: ''
+      environnement: []
+      resistance: 10
+      categorie_parade: ''
+      dommages: '4'
+      mortalite: mortel
+      penetration: 0
+      force: '12'
+      competence: Fléau
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: false
+      unemain: true
+      initpremierround: hast
+    ownership:
+      default: 0
+    _stats:
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+      createdTime: null
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+      compendiumSource: Item.9ZRpFt6kAau693Sd
+      duplicateSource: null
+    _key: '!actors.items!XnBXyRyE2BUVVT1k.mYGMyqTIEnoxRUoI'
+  - _id: yqtx6ewFi8JnESc7
+    name: Denier (étain)
+    type: monnaie
+    sort: 7200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
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+      systemVersion: 10.3.16
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+      createdTime: null
+      modifiedTime: 1671294086779
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
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+    _key: '!actors.items!XnBXyRyE2BUVVT1k.yqtx6ewFi8JnESc7'
+  - _id: ITFgSGcGWblneu5K
+    name: Sou (bronze)
+    type: monnaie
+    sort: 7300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
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+      cout: 0.1
+      milieu: ''
+      environnement: []
+    ownership:
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+    _key: '!actors.items!XnBXyRyE2BUVVT1k.ITFgSGcGWblneu5K'
+  - _id: zSpIL5ReYlMvN6bS
+    name: Sol (argent)
+    type: monnaie
+    sort: 7400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    folder: null
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+      descriptionmj: ''
+      encombrement: 0.01
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+      qualite: 0
+      cout: 1
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+      environnement: []
+    ownership:
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+      lastModifiedBy: Hp9ImM4o9YRTSdfu
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+    _key: '!actors.items!XnBXyRyE2BUVVT1k.zSpIL5ReYlMvN6bS'
+  - _id: Md0sVb18KYQNBJor
+    name: Dragon (or)
+    type: monnaie
+    sort: 7500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    folder: null
+    system:
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+      descriptionmj: ''
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+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
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+folder: null
+sort: 0
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+system:
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+    force:
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+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
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+      xp: '0'
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+    odoratgout:
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+      xp: '0'
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+    volonte:
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+      label: Volonté
+      xp: '0'
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+    intellect:
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+      value: '6'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
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+      value: '8'
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+    reve:
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+    chance:
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+    melee:
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+      xp: 0
+      derivee: true
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+      label: Tir
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+      derivee: true
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+      label: Fatigue
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+    sonne:
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+      label: S. Const
+      derivee: true
+    sust:
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+    plusdom:
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+    encombrement:
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+      derivee: true
+    protection:
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+      label: Protection naturelle
+      derivee: false
+    hautrevant:
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+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
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+      label: Malus Armure
+      derivee: true
+  reve:
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+      value: 0
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 0
+      label: Seuil de Rêve
+    tmrpos:
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+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
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+    reserve:
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+    rencontre:
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+      label: Sust.
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+    eau:
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+      label: Eau
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+    moral:
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+      max: '10'
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+    destinee:
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+    voyage:
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+    etat:
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+    ethylisme:
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+      label: Ethylisme
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+      jet_moral: false
+    stress:
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+      isInput: true
+    experience:
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+    surenc:
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+      label: Sur-encombrement
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+    date:
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+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: Histoire personnelle...
+  notes: >-
+    <h1>Description</h1>
+
+    <p>Les Sagouins sont les plus horribles des humano&iuml;des. D&rsquo;une
+    taille l&eacute;g&egrave;rement inf&eacute;rieure &agrave; la moyenne
+    humaine, ils ont le corps recouvert d&rsquo;&eacute;cailles,
+    h&eacute;riss&eacute; de piquants aux coudes et aux genoux. Leur t&ecirc;te
+    mi-reptilienne, mi-batracienne, a un front cornu et une large bouche fendue
+    jusqu&rsquo;aux oreilles, avec des l&egrave;vres adipeuses, molles et
+    pendantes. En plein jour, leurs yeux globuleux se prot&egrave;gent de la
+    lumi&egrave;re en se recouvrant d&rsquo;une membrane blanch&acirc;tre, ce
+    qui ne les emp&ecirc;che pas de voir. On pourrait les prendre pour des
+    animaux s&rsquo;ils n&rsquo;avaient un langage et n&rsquo;utilisaient armes
+    et v&ecirc;tements. Ces derniers consistent sommairement en lambeaux de
+    toile, rares fruits de leurs pillages, dont ils se drapent les hanches. Les
+    femelles (les Sagouines) se piquent davantage de coquetterie et recouvrent
+    leur cr&acirc;ne &eacute;cailleux de perruques de ficelle
+    tress&eacute;e&nbsp; ; elles aiment &eacute;galement farder de rouge la
+    membrane protectrice de leurs yeux. &Agrave; part cela, rien ne les
+    distingue nettement des m&acirc;les. Les deux exhalent une odeur atroce
+    d&rsquo;urine et de moisi. Ils ignorent la langue du voyage.</p>
+
+    <h1>Moeurs</h1>
+
+    <p>Les Sagouins sont un fl&eacute;au identique aux Groins. Ils
+    d&eacute;ferlent, ravagent, d&eacute;truisent. Toutefois, &agrave; la
+    diff&eacute;rence de ceux-ci, ils ne pillent pas pour le butin ni pour la
+    luxure. Ils d&eacute;vastent tout par principe, d&eacute;truire &eacute;tant
+    un but en soi. L&rsquo;or les laisse indiff&eacute;rents. Apr&egrave;s avoir
+    massacr&eacute; un village entier, ils n&rsquo;emportent parfois que
+    quelques morceaux de tissu pour renouveler leur pagne, tandis que les
+    Sagouines se disputent la ficelle. Quittant les lieux de leur besogne, ils
+    tirent derri&egrave;re eux le cadavre d&rsquo;un homme ou d&rsquo;une femme.
+    Ils ne le d&eacute;voreront que quand il sera amplement
+    putr&eacute;fi&eacute;.</p>
+
+    <h1>Combat</h1>
+
+    <p>Les Sagouins se battent &agrave; la sagouine, une sorte de fl&eacute;au
+    &agrave; trois cha&icirc;nes termin&eacute;es par des crochets
+    barbel&eacute;s, et parent au bouclier moyen. Leur morphologie leur vaut une
+    protection naturelle de 3 points.</p>
+
+    <p>&nbsp;</p>
+
+    <h2>Prohib&eacute;es</h2>
+
+    <p>Com&eacute;die / Commerce / &Eacute;quitation / Musique / Pickpocket /
+    Survie cit&eacute; / Jeu / Navigation / Orf&egrave;vrerie / Serrurerie /
+    toutes connaissances y compris le Draconic</p>
+  notesmj: Notes du MJ
+  race: Sagouin
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Sagouin
+  displayName: 20
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 20
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: '#f0b105'
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: torch
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/humanoides/sagouin-t.webp
+    tint: '#ffffff'
+    scaleX: 1.2
+    scaleY: 1.2
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: true
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808343646
+  modifiedTime: 1671294136204
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.humanoides.XnBXyRyE2BUVVT1k
+  duplicateSource: null
+_key: '!actors!XnBXyRyE2BUVVT1k'
+
diff --git a/packs_src/humanoides/personnage_Saure_kKI9izKrKftYVnvs.yml b/packs_src/humanoides/personnage_Saure_kKI9izKrKftYVnvs.yml
new file mode 100644
index 00000000..93f651f1
--- /dev/null
+++ b/packs_src/humanoides/personnage_Saure_kKI9izKrKftYVnvs.yml
@@ -0,0 +1,3358 @@
+_id: kKI9izKrKftYVnvs
+name: Saure
+type: personnage
+img: systems/foundryvtt-reve-de-dragon/icons/humanoides/saure.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 3300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: snuxhhEoaud28wOQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.c5wursWW03ckpyqn'
+  - _id: R3dFShFF1bqgCW5W
+    name: Fronde
+    type: arme
+    sort: 6800000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.UMfXFhVhdoVQVEKy
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/fronde.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Peut tirer tous les rounds.</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0.08
+      quantite: 1
+      qualite: 0
+      cout: 0.6
+      milieu: ''
+      environnement: []
+      resistance: 1
+      categorie_parade: ''
+      dommages: 1
+      mortalite: mortel
+      penetration: 0
+      force: 0
+      competence: ''
+      lancer: ''
+      tir: Fronde
+      portee_courte: 8
+      portee_moyenne: 15
+      portee_extreme: 25
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: false
+      unemain: false
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.2.3
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1668808376722
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.UMfXFhVhdoVQVEKy
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.R3dFShFF1bqgCW5W'
+  - _id: lQxds2nfEziJ0uJY
+    name: Javelot
+    type: arme
+    sort: 6900000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Ro5cOOtLLB0lMlzl
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/javelot.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Chaque point de force au dessus de 10 augmente les port&eacute;es de
+        1m.</p>
+
+        <p>Chaque point de force en dessous de 9 diminue les port&eacute;es de
+        1m.</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 1
+      quantite: 1
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+      resistance: 1
+      categorie_parade: ''
+      dommages: 1
+      mortalite: mortel
+      penetration: 0
+      force: 0
+      competence: Lance
+      lancer: Javelot
+      tir: ''
+      portee_courte: 6
+      portee_moyenne: 12
+      portee_extreme: 20
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: false
+      unemain: false
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.2.3
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1668808376722
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.Ro5cOOtLLB0lMlzl
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.lQxds2nfEziJ0uJY'
+  - _id: uEuvhdjtclaqnO4y
+    name: Bouclier moyen
+    type: arme
+    sort: 7000000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 2
+      quantite: 1
+      qualite: 0
+      cout: 6
+      milieu: ''
+      environnement: []
+      resistance: 15
+      categorie_parade: ''
+      dommages: '0'
+      mortalite: mortel
+      penetration: 0
+      force: '11'
+      competence: Bouclier
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: false
+      unemain: false
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.uEuvhdjtclaqnO4y'
+  - _id: 5D9D47q6Q9s4VnZW
+    name: Lance courte
+    type: arme
+    sort: 7100000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.viHilj5hAHZqWuli
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/lance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 2
+      quantite: 1
+      qualite: 0
+      cout: 3
+      milieu: ''
+      environnement: []
+      resistance: 5
+      categorie_parade: ''
+      dommages: '2'
+      mortalite: mortel
+      penetration: 0
+      force: '8'
+      competence: Lance
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: true
+      deuxmains: false
+      unemain: true
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.viHilj5hAHZqWuli
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.5D9D47q6Q9s4VnZW'
+  - _id: WyWhYmSjIvoPfM9y
+    name: Denier (étain)
+    type: monnaie
+    sort: 7200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086788
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.WyWhYmSjIvoPfM9y'
+  - _id: e6k5DUetvyrFzMmg
+    name: Sou (bronze)
+    type: monnaie
+    sort: 7300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086788
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.e6k5DUetvyrFzMmg'
+  - _id: ovWWv7OJgtBE2WaT
+    name: Sol (argent)
+    type: monnaie
+    sort: 7400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086788
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.ovWWv7OJgtBE2WaT'
+  - _id: lmx0I19MDlnOoPYE
+    name: Dragon (or)
+    type: monnaie
+    sort: 7500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086788
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kKI9izKrKftYVnvs.lmx0I19MDlnOoPYE'
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.humanoides.kKI9izKrKftYVnvs
+system:
+  carac:
+    taille:
+      type: number
+      value: '11'
+      label: Taille
+      xp: '0'
+      derivee: false
+    apparence:
+      type: number
+      value: '10'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '11'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 11
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '10'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '10'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '10'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '10'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '10'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '10'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '10'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '10'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '10'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '10'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 10
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 10
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 10
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 10
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 11
+      value: 11
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 22
+      value: 22
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 44
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 3
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 3
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 0
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 11
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 2
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '10'
+      value: 0
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 0
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 10
+      max: '10'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 1
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: false
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: Histoire personnelle...
+  notes: >-
+    <h1>Description</h1>
+
+    <p>Les Saures sont des humano&iuml;des sauriens, des hommes-reptiles au
+    corps recouvert d&rsquo;&eacute;cailles. Ils ont les mains et les pieds
+    l&eacute;g&egrave;rement palm&eacute;s, dot&eacute;s de griffes
+    r&eacute;tractiles. Aussi &agrave; l&rsquo;aise sur terre que dans
+    l&rsquo;eau, ils respirent au moyen de poumons, mais leur morphologie est
+    telle qu&rsquo;ils peuvent demeurer immerg&eacute;s plusieurs dizaines de
+    minutes avant de devoir reprendre de l&rsquo;air. Leur langage,
+    &eacute;volu&eacute;, a des sonorit&eacute;s nasillardes et chuintantes ;
+    ils parlent parfois la langue du voyage.</p>
+
+    <h1>Moeurs</h1>
+
+    <p>Les Saures ont une culture primitive, mais n&eacute;anmoins
+    raffin&eacute;e et tr&egrave;s organis&eacute;e. Ils fabriquent des objets,
+    connaissent la m&eacute;tallurgie, le textile, la musique et
+    l&rsquo;&eacute;criture et l&rsquo;on trouve m&ecirc;me des
+    haut-r&ecirc;vants parmi eux. Ils vivent au bord de l&rsquo;eau, pr&egrave;s
+    des lacs ou dans les mar&eacute;cages o&ugrave; ils construisent des huttes
+    sur pilotis. Leur alimentation consiste en poisson, mollusques, larves et
+    autres &laquo; <em>fruits de marais</em> &raquo;. Hors de l&rsquo;eau, ils
+    se v&ecirc;tent de longues tuniques de soie moir&eacute;e, qu&rsquo;ils
+    tissent eux-m&ecirc;mes avec le cocon d&rsquo;un insecte qu&rsquo;ils sont
+    seuls &agrave; conna&icirc;tre. La soie saure est magnifique et tr&egrave;s
+    recherch&eacute;e. Tr&egrave;s belliqueux, les Saures ne tol&egrave;rent
+    aucune intrusion sur le territoire qu&rsquo;ils estiment &ecirc;tre le leur
+    et il est tr&egrave;s difficile de commercer avec eux. Expansionnistes, ils
+    sont souvent en guerre pour agrandir leur domaine. Leurs arm&eacute;es sont
+    efficaces et disciplin&eacute;es, parfois mont&eacute;es sur aligates.</p>
+
+    <h1>Combat</h1>
+
+    <p>Lances courtes, javelots, frondes et boucliers sont les armes
+    traditionnelles des Saures. Leur morphologie leur assure une protection
+    naturelle de 2 points.</p>
+  notesmj: Notes du MJ
+  race: Saure
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Saure
+  displayName: 20
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 20
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: '#f0b105'
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: torch
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/humanoides/saure_t.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: true
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808343691
+  modifiedTime: 1671294136207
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.humanoides.kKI9izKrKftYVnvs
+  duplicateSource: null
+_key: '!actors!kKI9izKrKftYVnvs'
+
diff --git a/packs_src/humanoides/personnage_Sylvain_nzw2q9BHSDN6TIQQ.yml b/packs_src/humanoides/personnage_Sylvain_nzw2q9BHSDN6TIQQ.yml
new file mode 100644
index 00000000..1579bb05
--- /dev/null
+++ b/packs_src/humanoides/personnage_Sylvain_nzw2q9BHSDN6TIQQ.yml
@@ -0,0 +1,3313 @@
+_id: nzw2q9BHSDN6TIQQ
+name: Sylvain
+type: personnage
+img: systems/foundryvtt-reve-de-dragon/icons/humanoides/sylvain.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 3300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: lawCSp9UdbmvXAyF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.c5wursWW03ckpyqn'
+  - _id: dHA8sYuA4BNIlOuO
+    name: petite lance
+    type: arme
+    sort: 6800000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.viHilj5hAHZqWuli
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/lance.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 2
+      quantite: 1
+      qualite: 0
+      cout: 3
+      milieu: ''
+      environnement: []
+      resistance: 5
+      categorie_parade: ''
+      dommages: '1'
+      mortalite: mortel
+      penetration: 0
+      force: '8'
+      competence: Lance
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: true
+      deuxmains: false
+      unemain: true
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.viHilj5hAHZqWuli
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.dHA8sYuA4BNIlOuO'
+  - _id: 4Y9azQJdeUapJ19n
+    name: Bouclier léger
+    type: arme
+    sort: 6900000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.eK28jEeQiJdd93L3
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_petit.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 1
+      quantite: 1
+      qualite: 0
+      cout: 4
+      milieu: ''
+      environnement: []
+      resistance: 13
+      categorie_parade: ''
+      dommages: '0'
+      mortalite: mortel
+      penetration: 0
+      force: '8'
+      competence: Bouclier
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: false
+      unemain: false
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.eK28jEeQiJdd93L3
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.4Y9azQJdeUapJ19n'
+  - _id: LHSJYGt2uZu5yAqf
+    name: Petit Arc
+    type: arme
+    sort: 7000000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.iGHudg5kBOfYWgwV
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/arc.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Nie jusqu'&agrave; 2 points d'armure.</p>
+
+        <p>Rechargement 1/2 round (s'il tire en d&eacute;but de round, il pourra
+        recharger durant le reste du round pour tirer de nouveau au d&eacute;but
+        du round suivant).</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 1
+      quantite: 1
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+      resistance: 1
+      categorie_parade: ''
+      dommages: '1'
+      mortalite: mortel
+      penetration: 0
+      force: '0'
+      competence: ''
+      lancer: ''
+      tir: Arc
+      portee_courte: 10
+      portee_moyenne: 20
+      portee_extreme: 50
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: false
+      unemain: false
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.2.3
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1668808376573
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.iGHudg5kBOfYWgwV
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.LHSJYGt2uZu5yAqf'
+  - _id: jDO03RYZAATgDxMw
+    name: Denier (étain)
+    type: monnaie
+    sort: 7100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086824
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.jDO03RYZAATgDxMw'
+  - _id: VB0XTIFhEdAVaD3H
+    name: Sou (bronze)
+    type: monnaie
+    sort: 7200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086824
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.VB0XTIFhEdAVaD3H'
+  - _id: BvO5qvaJCaE9F9NB
+    name: Sol (argent)
+    type: monnaie
+    sort: 7300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086824
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.BvO5qvaJCaE9F9NB'
+  - _id: UnRvulDsunePOlWy
+    name: Dragon (or)
+    type: monnaie
+    sort: 7400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086824
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!nzw2q9BHSDN6TIQQ.UnRvulDsunePOlWy'
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.humanoides.nzw2q9BHSDN6TIQQ
+system:
+  carac:
+    taille:
+      type: number
+      value: '7'
+      label: Taille
+      xp: '0'
+      derivee: false
+    apparence:
+      type: number
+      value: '10'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '10'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 9
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '10'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '10'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '12'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '12'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '12'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '10'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '10'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '12'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '10'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '10'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 9
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 11
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 10
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 12
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 9
+      value: 9
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 19
+      value: 19
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 38
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 3
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 2
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 0
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 8
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '10'
+      value: 0
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 0
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 10
+      max: '10'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 1
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: false
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: Histoire personnelle...
+  notes: >-
+    <h1>Description</h1>
+
+    <p>Les Sylvains sont de petits &ecirc;tres de la taille des Gnomes, vivant
+    exclusivement au coeur des for&ecirc;ts. Les hommes (Sylvains) ont
+    l&rsquo;allure de diablotins avec une barbiche au bout du menton et deux
+    petites cornes pointant verticalement en haut du front, parmi la masse de
+    leurs cheveux boucl&eacute;s. Les femmes (Sylvaines) n&rsquo;ont ni barbe ni
+    corne et sont g&eacute;n&eacute;ralement bien proportionn&eacute;es, jolies,
+    adorables petites poup&eacute;es. Les Sylvains ont un langage &agrave; base
+    de gazouillis et ne parlent que tr&egrave;s rarement la langue du
+    voyage.</p>
+
+    <h1>Moeurs</h1>
+
+    <p>Les Sylvains vivent au coeur des for&ecirc;ts, qu&rsquo;ils ne quittent
+    jamais sous peine de d&eacute;p&eacute;rir. Ils construisent de
+    v&eacute;ritables villages suspendus dans les arbres, faits de platesformes
+    et de passerelles. Ils se v&ecirc;tent de fibres v&eacute;g&eacute;tales
+    qu&rsquo;ils tissent et pigmentent eux-m&ecirc;mes. Bons alchimistes, ils
+    parviennent &agrave; obtenir des couleurs &eacute;clatantes avec le suc de
+    certaines fleurs. Leur nourriture est exclusivement
+    v&eacute;g&eacute;tarienne&nbsp; : fruits, fleurs confites, miel. Peuple
+    joyeux et paisible, les Sylvains font perp&eacute;tuellement la
+    f&ecirc;te&nbsp; : chants, danses, musique et mascarades. Les Sylvains
+    adorent leurs Sylvaines, qui le leur rendent, et l&rsquo;amour est
+    probablement pour eux la chose la plus importante. Nombre d&rsquo;entre eux
+    sont haut-r&ecirc;vants, avec une pr&eacute;dilection pour les illusions
+    d&rsquo;Hypnos.</p>
+
+    <h1>Combat</h1>
+
+    <p>Les Sylvains ne chassent pas et ne se battent que contraints et
+    forc&eacute;s. Ils utilisent le javelot en guise de lance de
+    m&ecirc;l&eacute;e, le bouclier l&eacute;ger, tirant parfois d&rsquo;un
+    petit arc. Ils n&rsquo;ont aucune protection.</p>
+
+    <p>&nbsp;</p>
+
+    <h2>Prohib&eacute;es</h2>
+
+    <p>&Eacute;quitation / Ma&ccedil;onnerie / toutes survies sauf for&ecirc;t /
+    Navigation / Serrurerie</p>
+  notesmj: Notes du MJ
+  race: Sylvain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Sylvain
+  displayName: 20
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 20
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: '#f0b105'
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: torch
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/humanoides/sylvain_t.webp
+    tint: '#ffffff'
+    scaleX: 1.1
+    scaleY: 1.1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: true
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808343705
+  modifiedTime: 1671294136210
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.humanoides.nzw2q9BHSDN6TIQQ
+  duplicateSource: null
+_key: '!actors!nzw2q9BHSDN6TIQQ'
+
diff --git a/packs_src/humanoides/personnage_Tortemoque_Pf4cLn0kandYzviD.yml b/packs_src/humanoides/personnage_Tortemoque_Pf4cLn0kandYzviD.yml
new file mode 100644
index 00000000..af54e44d
--- /dev/null
+++ b/packs_src/humanoides/personnage_Tortemoque_Pf4cLn0kandYzviD.yml
@@ -0,0 +1,3319 @@
+_id: Pf4cLn0kandYzviD
+name: Tortemoque
+type: personnage
+img: systems/foundryvtt-reve-de-dragon/icons/humanoides/tortemoque.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 3300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
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+    _key: '!actors.items!Pf4cLn0kandYzviD.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
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+    _key: '!actors.items!Pf4cLn0kandYzviD.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: t96l8aYXfgXMNsJ0
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
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+      xp_sort: 0
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+    _key: '!actors.items!Pf4cLn0kandYzviD.c5wursWW03ckpyqn'
+  - _id: B58b4YRjWkE1pkdm
+    name: Lance de pierre
+    type: arme
+    sort: 6800000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.viHilj5hAHZqWuli
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/lance.webp
+    effects: []
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+      cout: 3
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+      resistance: 5
+      categorie_parade: ''
+      dommages: '1'
+      mortalite: mortel
+      penetration: 0
+      force: '8'
+      competence: Lance
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
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+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: true
+      deuxmains: false
+      unemain: true
+      initpremierround: ''
+    ownership:
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+    _key: '!actors.items!Pf4cLn0kandYzviD.B58b4YRjWkE1pkdm'
+  - _id: QKVGbK9lnjTBHird
+    name: Fronde
+    type: arme
+    sort: 6900000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.UMfXFhVhdoVQVEKy
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/fronde.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Peut tirer tous les rounds.</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0.08
+      quantite: 1
+      qualite: 0
+      cout: 0.6
+      milieu: ''
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+      categorie_parade: ''
+      dommages: 1
+      mortalite: mortel
+      penetration: 0
+      force: 0
+      competence: ''
+      lancer: ''
+      tir: Fronde
+      portee_courte: 8
+      portee_moyenne: 15
+      portee_extreme: 25
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: false
+      unemain: false
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.2.3
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1668808376601
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.UMfXFhVhdoVQVEKy
+      duplicateSource: null
+    _key: '!actors.items!Pf4cLn0kandYzviD.QKVGbK9lnjTBHird'
+  - _id: 7gjKZv3U0tQonlOh
+    name: Bouclier léger
+    type: arme
+    sort: 7000000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.eK28jEeQiJdd93L3
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_petit.webp
+    effects: []
+    folder: null
+    system:
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+      descriptionmj: ''
+      equipe: true
+      encombrement: 1
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+      cout: 4
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+      resistance: 13
+      categorie_parade: ''
+      dommages: '0'
+      mortalite: mortel
+      penetration: 0
+      force: '8'
+      competence: Bouclier
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
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+      ecaille_efficacite: 0
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+      rapide: false
+      deuxmains: false
+      unemain: false
+      initpremierround: ''
+    ownership:
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+    _key: '!actors.items!Pf4cLn0kandYzviD.7gjKZv3U0tQonlOh'
+  - _id: mBQPZyae1TlUZleB
+    name: Denier (étain)
+    type: monnaie
+    sort: 7100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    folder: null
+    system:
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+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.01
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+      environnement: []
+    ownership:
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+      modifiedTime: 1671294086852
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
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+    _key: '!actors.items!Pf4cLn0kandYzviD.mBQPZyae1TlUZleB'
+  - _id: f0iF6ZN1Pl4x7M0h
+    name: Sou (bronze)
+    type: monnaie
+    sort: 7200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
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+      cout: 0.1
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+      environnement: []
+    ownership:
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+    _key: '!actors.items!Pf4cLn0kandYzviD.f0iF6ZN1Pl4x7M0h'
+  - _id: TeWy7utq4u6l6ORw
+    name: Sol (argent)
+    type: monnaie
+    sort: 7300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    ownership:
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+    _stats:
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+      modifiedTime: 1671294086852
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
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+    _key: '!actors.items!Pf4cLn0kandYzviD.TeWy7utq4u6l6ORw'
+  - _id: D6XWHRSWGs7k9mxh
+    name: Dragon (or)
+    type: monnaie
+    sort: 7400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
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+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
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+    _key: '!actors.items!Pf4cLn0kandYzviD.D6XWHRSWGs7k9mxh'
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.humanoides.Pf4cLn0kandYzviD
+system:
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+    taille:
+      type: number
+      value: '8'
+      label: Taille
+      xp: '0'
+      derivee: false
+    apparence:
+      type: number
+      value: '10'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '10'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 10
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '10'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '10'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '10'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '10'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '10'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '12'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '7'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '10'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '10'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '10'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 10
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 10
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 10
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 11
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 9
+      value: 9
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 21
+      value: 21
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 42
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 3
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 2
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 0
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 9
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 3
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '10'
+      value: 0
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 0
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 10
+      max: '10'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 1
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: false
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: Histoire personnelle...
+  notes: >-
+    <h1>Description</h1>
+
+    <p>Les Tortemoques sont les plus &eacute;tranges des humano&iuml;des, avec
+    un corps de tortue et une t&ecirc;te de veau. Comme tous les
+    humano&iuml;des, ils sont n&eacute;anmoins bip&egrave;des et verticaux, avec
+    des bras pourvus de mains. Ils sont en moyenne plus petits que les Humains,
+    mais plus grands que les Gnomes. Leur langage tient plus du veau que de la
+    tortue et ressemble &agrave; des meuglements tristes et
+    &eacute;touff&eacute;s. Ils ne parlent que rarement la langue du voyage.</p>
+
+    <h1>Moeurs</h1>
+
+    <p>Les Tortemoques vivent en soci&eacute;t&eacute;s tr&egrave;s
+    organis&eacute;es, avec un roi et une reine. Leurs lieux
+    d&rsquo;&eacute;lection sont les mar&eacute;cages bord&eacute;s de falaises
+    o&ugrave; des grottes ramifi&eacute;es abritent leur colonie. Dans les
+    marais, ils p&ecirc;chent le zomar qui, appr&ecirc;t&eacute; en soupe, est
+    &agrave; la fois leur plat national et leur presque unique raison de vivre.
+    Ils ne pratiquent que peu d&rsquo;artisanat et ignorent l&rsquo;usage du
+    fer. Quelques-uns pratiquent le haut-r&ecirc;ve. Tortemoques m&acirc;les et
+    femelles (au premier coup d&rsquo;oeil, on ne voit pas la diff&eacute;rence)
+    vivent nus, prot&eacute;g&eacute;s par leur carapace naturelle, &agrave;
+    l&rsquo;exception d&rsquo;un petit bonnet fait d&rsquo;&eacute;cailles de
+    zomar dont il se couvrent le chef. Se montrer devant ses
+    cong&eacute;n&egrave;res sans son bonnet est d&rsquo;une ind&eacute;cence
+    scandaleuse et choquante. Durant les relations amoureuses, m&ecirc;me,
+    certaines Tortemoques femelles r&eacute;pugnent &agrave; retirer leur bonnet
+    devant leur partenaire. Les Tortemoques sont &agrave; la fois craintifs et
+    trouillards, et dot&eacute;s d&rsquo;un sens de l&rsquo;honneur
+    hypertrophi&eacute;. Face &agrave; une agression, ils se mettent &agrave;
+    chialer comme des veaux, mais, tout en s&rsquo;inondant de larmes, ne
+    s&rsquo;en battent pas moins jusqu&rsquo;&agrave; la mort.</p>
+
+    <h1>Combat</h1>
+
+    <p>Les Tortemoques utilisent la lance courte &agrave; pointe de pierre, un
+    bouclier l&eacute;ger de cuir et d&rsquo;&eacute;caille, ainsi que la
+    fronde. Leur carapace leur assure une protection naturelle de 3 points.</p>
+
+    <p>&nbsp;</p>
+
+    <h2>Prohib&eacute;es</h2>
+
+    <p>&Eacute;quitation / Survie cit&eacute; / M&eacute;tallurgie /
+    Serrurerie</p>
+  notesmj: Notes du MJ
+  race: Tortemoque
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Tortemoque
+  displayName: 20
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 20
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  alpha: 1
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: '#f0b105'
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: torch
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/humanoides/tortemoque_t.webp
+    tint: '#ffffff'
+    scaleX: 1.1
+    scaleY: 1.1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: true
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808343631
+  modifiedTime: 1671294136213
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.humanoides.Pf4cLn0kandYzviD
+  duplicateSource: null
+_key: '!actors!Pf4cLn0kandYzviD'
+
diff --git a/packs_src/invocations/creature_Coursier_de_Psark_I0Ogzl5rUmFcMhyH.yml b/packs_src/invocations/creature_Coursier_de_Psark_I0Ogzl5rUmFcMhyH.yml
new file mode 100644
index 00000000..9f92dbb2
--- /dev/null
+++ b/packs_src/invocations/creature_Coursier_de_Psark_I0Ogzl5rUmFcMhyH.yml
@@ -0,0 +1,501 @@
+_id: I0Ogzl5rUmFcMhyH
+name: Coursier de Psark
+type: creature
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.invocations.I0Ogzl5rUmFcMhyH
+img: systems/foundryvtt-reve-de-dragon/icons/invocations/coursier-psark.webp
+items:
+  - _id: shsUV8UpU18c0RJK
+    name: Course
+    type: competencecreature
+    sort: 500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UdfTiOtD18o5fgdG
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 0
+      niveau: 0
+      default_diffLibre: 0
+      categorie: generale
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.7.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1686700890502
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I0Ogzl5rUmFcMhyH.shsUV8UpU18c0RJK'
+  - _id: CYpxxf1uTa78NWR9
+    name: Esquive
+    type: competencecreature
+    sort: 1000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UdfTiOtD18o5fgdG
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 0
+      niveau: 0
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I0Ogzl5rUmFcMhyH.CYpxxf1uTa78NWR9'
+  - _id: 0zRL8bOpCXNQnIR4
+    name: Ruade
+    type: competencecreature
+    sort: 2200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UdfTiOtD18o5fgdG
+    img: systems/foundryvtt-reve-de-dragon/icons/compcreature-pietinement.webp
+    effects: []
+    system:
+      description: null
+      descriptionmj: ''
+      carac_value: 0
+      niveau: 0
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: true
+      isnaturelle: true
+      ispossession: false
+      dommages: 4
+      mortalite: mortel
+      isparade: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I0Ogzl5rUmFcMhyH.0zRL8bOpCXNQnIR4'
+  - _id: yBUVTjTXYfwvzusb
+    name: Saut
+    type: competencecreature
+    sort: 2300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UdfTiOtD18o5fgdG
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 0
+      niveau: 0
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I0Ogzl5rUmFcMhyH.yBUVTjTXYfwvzusb'
+  - _id: lzEdMrKXbOYrWG5S
+    name: Vigilance
+    type: competencecreature
+    sort: 2600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UdfTiOtD18o5fgdG
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      carac_value: 0
+      niveau: 0
+      default_diffLibre: 0
+      categorie: ''
+      categorie_parade: ''
+      iscombat: false
+      isnaturelle: true
+      ispossession: false
+      dommages: 0
+      mortalite: mortel
+      isparade: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I0Ogzl5rUmFcMhyH.lzEdMrKXbOYrWG5S'
+effects: []
+system:
+  carac:
+    taille:
+      type: number
+      value: '10'
+      label: Taille
+      xp: 0
+      derivee: false
+    constitution:
+      type: number
+      value: '10'
+      label: Constitution
+      xp: 0
+      derivee: false
+    force:
+      type: number
+      value: '10'
+      label: Force
+      xp: 0
+      derivee: false
+    perception:
+      type: number
+      value: '10'
+      label: Perception
+      xp: 0
+      derivee: false
+    volonte:
+      type: number
+      value: '10'
+      label: Volonté
+      xp: 0
+      derivee: false
+    reve:
+      type: number
+      value: '10'
+      label: Rêve
+      xp: 0
+      derivee: false
+  sante:
+    vie:
+      type: number
+      max: 10
+      value: 10
+      label: Vie
+      derivee: false
+    endurance:
+      type: number
+      max: 10
+      value: 10
+      label: Endurance
+      derivee: false
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    plusdom:
+      type: number
+      value: '0'
+      label: +dom
+      derivee: true
+    vitesse:
+      type: string
+      value: '0'
+      label: Vitesse
+      derivee: true
+    encombrement:
+      type: number
+      value: '0'
+      label: Encombrement
+      derivee: false
+    protection:
+      type: number
+      value: '0'
+      label: Protection naturelle
+      derivee: false
+  compteurs:
+    etat:
+      value: 0
+      label: Etat général
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  description: >-
+    <p style="box-sizing: border-box; user-select: text; color: #191813;
+    font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
+    text-align: justify; background-color: #f5f5f0;">Les coursiers de Psark
+    apparaissent toujours au nombre de sept. Ce sont de grands chevaux blancs
+    &agrave; crini&egrave;re blond dor&eacute;, se pr&eacute;sentant sans selle
+    ni bride. Ils n&rsquo;ont pas de caract&eacute;ristiques, mais leur
+    utilisation ob&eacute;it aux r&egrave;gles suivantes :</p>
+
+    <ul style="box-sizing: border-box; user-select: text; margin-top: 0px;
+    margin-bottom: 0px; padding-left: 0px; list-style-type: none; color:
+    #191813; font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
+    text-align: justify; background-color: #f5f5f0;">
+
+    <li style="box-sizing: border-box; user-select: text; list-style-type: none;
+    margin: 0.125rem; padding: 0.25rem;">Les coursiers doivent &ecirc;tre
+    mont&eacute;s &agrave; cru, le cavalier s&rsquo;agrippant &agrave; leur
+    crini&egrave;re et les dirigeant avec la voix. Ils ne supportent aucune
+    forme d&rsquo;entrave et n&rsquo;acceptent strictement de porter qu&rsquo;un
+    (seul) cavalier. Ce dernier doit porter sur lui ses propres bagages,
+    lesquels constituent son&nbsp;<em style="box-sizing: border-box;
+    user-select: text;">encombrement&nbsp;</em>tout comme s&rsquo;il
+    &eacute;tait pi&eacute;ton. Il n&rsquo;y a aucune limite au poids total que
+    peut porter un coursier, mais plus le cavalier est personnellement
+    encombr&eacute;, plus ses jets d&rsquo;&Eacute;quitation sont
+    difficiles.</li>
+
+    <li style="box-sizing: border-box; user-select: text; list-style-type: none;
+    margin: 0.125rem; padding: 0.25rem;">Vouloir entraver un coursier ou lui
+    faire porter un bagage directement le d&eacute;mat&eacute;rialise
+    aussit&ocirc;t. M&ecirc;me chose si on veut lui adjoindre un second
+    cavalier. Les coursiers se d&eacute;mat&eacute;rialisent pareillement
+    &agrave; la moindre agression.</li>
+
+    <li style="box-sizing: border-box; user-select: text; list-style-type: none;
+    margin: 0.125rem; padding: 0.25rem;">Chaque coursier doit recevoir un
+    cavalier dans les deux minutes (20 rounds) qui suivent l&rsquo;invocation,
+    faute de quoi les coursiers non pourvus se d&eacute;mat&eacute;rialisent.
+    Ils disparaissent dans tous les cas d&egrave;s que leur t&acirc;che est
+    accomplie, c&rsquo;est-&agrave;-dire au plus tard &agrave; la fin de la
+    prochaine heure de naissance de leur invocateur, et au plus t&ocirc;t
+    d&egrave;s qu&rsquo;ils se retrouvent sans cavalier, que celui-ci
+    d&eacute;monte volontairement ou accidentellement.</li>
+
+    <li style="box-sizing: border-box; user-select: text; list-style-type: none;
+    margin: 0.125rem; padding: 0.25rem;">Chaque coursier ne peut se trouver
+    &eacute;loign&eacute; de&nbsp;<em style="box-sizing: border-box;
+    user-select: text;">chacun&nbsp;</em>de ses cong&eacute;n&egrave;res
+    d&rsquo;une distance sup&eacute;rieure &agrave; E3 m&egrave;tres (3 fois
+    l&rsquo;EMPATHIE du haut-r&ecirc;vant). Il respecte de lui-m&ecirc;me cette
+    limite, mais se d&eacute;mat&eacute;rialise si son cavalier l&rsquo;oblige
+    &agrave; la d&eacute;passer.</li>
+
+    <li style="box-sizing: border-box; user-select: text; list-style-type: none;
+    margin: 0.125rem; padding: 0.25rem;">Les coursiers peuvent franchir des
+    obstacles en sautant, s&rsquo;ils sentent que c&rsquo;est possible.
+    C&rsquo;est au gardien des r&ecirc;ves de d&eacute;terminer si tel obstacle
+    est ou non franchissable. Dans l&rsquo;affirmative, le coursier
+    r&eacute;ussit toujours sans jet de d&eacute;s. Dans la n&eacute;gative, il
+    refuse tout bonnement de sauter. Si son cavalier tente de l&rsquo;y obliger,
+    il s&rsquo;estime agress&eacute; et se d&eacute;mat&eacute;rialise. Que le
+    coursier saute sans jet de d&eacute;s n&rsquo;implique pas que son cavalier
+    en soit dispens&eacute; : AGILIT&Eacute;/&Eacute;quitation -
+    difficult&eacute; envisag&eacute;e.</li>
+
+    <li style="box-sizing: border-box; user-select: text; list-style-type: none;
+    margin: 0.125rem; padding: 0.25rem;">Les coursiers ont une vitesse maximale
+    de 60 km/heure draconique et peuvent effectivement parcourir 60
+    kilom&egrave;tres en une heure, quel que soit le type de terrain. Si
+    celui-ci est accident&eacute;, c&rsquo;est simplement le jet
+    d&rsquo;&Eacute;quitation qui est rendu plus difficile.</li>
+
+    <li style="box-sizing: border-box; user-select: text; list-style-type: none;
+    margin: 0.125rem; padding: 0.25rem;">Monter un coursier de Psark est
+    d&rsquo;une difficult&eacute; de base -1 et correspond au trot/galop en
+    plaine ou sur route. Les malus de sur-encombrement du cavalier sont
+    applicables.</li>
+
+    <li style="box-sizing: border-box; user-select: text; list-style-type: none;
+    margin: 0.125rem; padding: 0.25rem;">Chaque heure de chevauch&eacute;e
+    co&ucirc;te 4 points de fatigue.</li>
+
+    </ul>
+  race: ''
+  notesmj: Notes du MJ
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Coursier de Psark
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    color: null
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: coursier-psark.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  alpha: 1
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+folder: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1668808512427
+  modifiedTime: 1686701237421
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.invocations.I0Ogzl5rUmFcMhyH
+  duplicateSource: null
+_key: '!actors!I0Ogzl5rUmFcMhyH'
+
diff --git a/packs_src/invocations/personnage_Guerrier_Sorde_xGtM3z3KM6N6lpd5.yml b/packs_src/invocations/personnage_Guerrier_Sorde_xGtM3z3KM6N6lpd5.yml
new file mode 100644
index 00000000..53ad2c72
--- /dev/null
+++ b/packs_src/invocations/personnage_Guerrier_Sorde_xGtM3z3KM6N6lpd5.yml
@@ -0,0 +1,3141 @@
+_id: xGtM3z3KM6N6lpd5
+name: Guerrier Sorde
+type: personnage
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.invocations.xGtM3z3KM6N6lpd5
+img: systems/foundryvtt-reve-de-dragon/icons/invocations/guerriersorde.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 400000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 300000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 100000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 200000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 500000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 600000
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.c5wursWW03ckpyqn'
+  - _id: I1bwsjG0K6xh36Nm
+    name: Plaques de Fer
+    type: armure
+    sort: 3400001
+    flags:
+      core:
+        sourceId: Item.qhohnYlNQrxtYa7T
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp
+    effects: []
+    system:
+      description: >-
+        <p>L'armure classique du chevalier. Armure complète de plaques (heaume,
+        cuirasse, épaulières, cubitières, ventrière, cuissards, jambières).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 8
+      quantite: 1
+      qualite: 0
+      cout: 100
+      milieu: ''
+      environnement: []
+      protection: '6'
+      deterioration: 0
+      malus: -6
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.2.3
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1668808679256
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Item.qhohnYlNQrxtYa7T
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.I1bwsjG0K6xh36Nm'
+  - _id: KDnnSG0AuPaEilb1
+    name: Épée sorde
+    type: arme
+    sort: 1100001
+    flags:
+      core:
+        sourceId: Item.89wkMkqsJle5gw8u
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_sord.webp
+    effects: []
+    system:
+      description: >-
+        <p>C&rsquo;est une &eacute;p&eacute;e plus courte que la dragonne, mais
+        plus <em>large</em>. Elle peut s&rsquo;utiliser &agrave; une ou deux
+        mains. Sa grande solidit&eacute; en fait l&rsquo;&eacute;p&eacute;e de
+        pr&eacute;dilection des gardes et des soldats.</p>
+
+        <p>C&rsquo;est probablement &agrave; elle que le <em>Guerrier Sorde</em>
+        doit son nom (&agrave; moins que ce ne soit l&rsquo;inverse).</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 2
+      quantite: 1
+      qualite: 0
+      cout: 20
+      milieu: ''
+      environnement: []
+      resistance: 15
+      categorie_parade: ''
+      dommages: 3/4
+      mortalite: mortel
+      penetration: 0
+      force: 12/11
+      competence: Epée à 1 main
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: true
+      unemain: true
+      initpremierround: hast
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.2.3
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1668808657113
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Item.89wkMkqsJle5gw8u
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.KDnnSG0AuPaEilb1'
+  - _id: F7iHT305dNjpjlWa
+    name: Bouclier moyen
+    type: arme
+    sort: 600001
+    flags:
+      core:
+        sourceId: Item.128Y5fmGITUqBEHm
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 2
+      quantite: 1
+      qualite: 0
+      cout: 6
+      milieu: ''
+      environnement: []
+      resistance: 15
+      categorie_parade: ''
+      dommages: '0'
+      mortalite: mortel
+      penetration: 0
+      force: '11'
+      competence: Bouclier
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: false
+      unemain: false
+      initpremierround: hast
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.2.3
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1668808669110
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Item.128Y5fmGITUqBEHm
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.F7iHT305dNjpjlWa'
+  - _id: cPr1Byhtvih6rzfz
+    name: Denier (étain)
+    type: monnaie
+    sort: 3500001
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086468
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.cPr1Byhtvih6rzfz'
+  - _id: EfvhjaCINU6o8sOa
+    name: Sou (bronze)
+    type: monnaie
+    sort: 3600001
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086468
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.EfvhjaCINU6o8sOa'
+  - _id: TNzCmpQ10PbKJ4m5
+    name: Sol (argent)
+    type: monnaie
+    sort: 3700001
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086468
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.TNzCmpQ10PbKJ4m5'
+  - _id: P343yHDeUKsXAbhE
+    name: Dragon (or)
+    type: monnaie
+    sort: 3800001
+    flags: {}
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086468
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.P343yHDeUKsXAbhE'
+  - _id: Jx9PFM7ymLWcsWlD
+    name: Dague
+    type: arme
+    sort: 1000001
+    flags:
+      core:
+        sheetClass: ''
+        sourceId: Item.HMZcZPy0rlM0uk5A
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0.5
+      quantite: 1
+      qualite: 0
+      cout: 3
+      milieu: ''
+      environnement: []
+      resistance: 8
+      categorie_parade: ''
+      dommages: '1'
+      mortalite: mortel
+      penetration: 0
+      force: '7'
+      competence: Dague
+      lancer: Dague de jet
+      tir: ''
+      portee_courte: 3
+      portee_moyenne: 8
+      portee_extreme: 15
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: true
+      deuxmains: false
+      unemain: true
+      initpremierround: hast
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.2.3
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1668808645523
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Item.HMZcZPy0rlM0uk5A
+      duplicateSource: null
+    _key: '!actors.items!xGtM3z3KM6N6lpd5.Jx9PFM7ymLWcsWlD'
+effects: []
+system:
+  carac:
+    taille:
+      type: number
+      value: '13'
+      label: Taille
+      xp: '0'
+      derivee: false
+    apparence:
+      type: number
+      value: '10'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '15'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: '15'
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '13'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '10'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '10'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '10'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '10'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '16'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '10'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '10'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '10'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '10'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 10
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 10
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 10
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 10
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 14
+      value: 14
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 30
+      value: 30
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 60
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 0
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 0
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 0
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 0
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: 0
+      value: 0
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 0
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 0
+      max: 0
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 0
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: 'false'
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: >-
+    <p><span style="background-color: #f5f5f0; color: #191813; font-family:
+    CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align:
+    justify;">Le Guerrier Sorde a l&rsquo;apparence d&rsquo;un humano&iuml;de
+    enti&egrave;rement rev&ecirc;tu d&rsquo;une armure de plaques,
+    visi&egrave;re du heaume toujours baiss&eacute;e, dissimulant son visage. Il
+    est arm&eacute; d&rsquo;une &eacute;p&eacute;e sorde, d&rsquo;un bouclier
+    moyen et d&rsquo;une dague. La seule t&acirc;che que l&rsquo;on puisse lui
+    demander est de faire usage de ses armes. Une fois invoqu&eacute;, il
+    attaque toute cr&eacute;ature que le haut-r&ecirc;vant lui d&eacute;signe
+    express&eacute;ment, et se bat contre elle jusqu&rsquo;&agrave; ce
+    qu&rsquo;il l&rsquo;extermine ou re&ccedil;oive un contre-ordre. On peut
+    alors lui ordonner de commencer un autre combat, &agrave; condition que le
+    d&eacute;lai entre deux combats n&rsquo;exc&egrave;de pas 10 rounds, faute
+    de quoi il consid&egrave;re sa t&acirc;che accomplie et se
+    d&eacute;mat&eacute;rialise. S&rsquo;il est invoqu&eacute; alors qu&rsquo;il
+    n&rsquo;y a pas de cr&eacute;ature &agrave; combattre imm&eacute;diatement,
+    il ne patiente que jusqu&rsquo;&agrave; la fin de l&rsquo;heure en cours,
+    apr&egrave;s quoi il s&rsquo;estime d&eacute;rang&eacute; pour rien et se
+    d&eacute;mat&eacute;rialise. Durant le d&eacute;lai, il peut accompagner le
+    haut-r&ecirc;vant o&ugrave; qu&rsquo;il aille, mais sans pouvoir
+    s&rsquo;&eacute;loigner de lui de plus de E1 m&egrave;tres. Sa vitesse est
+    limit&eacute;e &agrave; 12 m/round, il ne court, n&rsquo;escalade ni ne nage
+    jamais. Il n&rsquo;ob&eacute;it qu&rsquo;au haut-r&ecirc;vant qui l&rsquo;a
+    invoqu&eacute;. Le rituel peut &ecirc;tre r&eacute;p&eacute;t&eacute; pour
+    invoquer plusieurs Guerriers Sordes dans un m&ecirc;me combat. Tous ont les
+    m&ecirc;mes caract&eacute;ristiques. La PERCEPTION indiqu&eacute;e tient
+    compte des malus dus au heaume. Les Guerriers Sordes sont normalement
+    affect&eacute;s par les suggestions et illusions d&rsquo;Hypnos, avec un JR
+    standard r-8, ainsi que par les sorts individuels de Thananatos.</span></p>
+  notes: <p>Notes</p>
+  notesmj: Notes du MJ
+  race: Humain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Guerrier Sorde
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      type: null
+      speed: 5
+      intensity: 5
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/invocations/guerriersorde.webp
+    tint: '#ffffff'
+    scaleX: 1.1
+    scaleY: 1.1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  alpha: 1
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+folder: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1668808512451
+  modifiedTime: 1686701237479
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.invocations.xGtM3z3KM6N6lpd5
+  duplicateSource: null
+_key: '!actors!xGtM3z3KM6N6lpd5'
+
diff --git a/packs_src/invocations/personnage_Guerrier_Turme_z87rV5CJ3inc6ZPc.yml b/packs_src/invocations/personnage_Guerrier_Turme_z87rV5CJ3inc6ZPc.yml
new file mode 100644
index 00000000..691c348a
--- /dev/null
+++ b/packs_src/invocations/personnage_Guerrier_Turme_z87rV5CJ3inc6ZPc.yml
@@ -0,0 +1,3299 @@
+_id: z87rV5CJ3inc6ZPc
+name: Guerrier Turme
+type: personnage
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.invocations.z87rV5CJ3inc6ZPc
+img: systems/foundryvtt-reve-de-dragon/icons/invocations/guerrier_turme.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 3300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 5
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
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+      lastModifiedBy: null
+      compendiumSource: null
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+    _key: '!actors.items!z87rV5CJ3inc6ZPc.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
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+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
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+    _key: '!actors.items!z87rV5CJ3inc6ZPc.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
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+    _stats:
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+    _key: '!actors.items!z87rV5CJ3inc6ZPc.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.c5wursWW03ckpyqn'
+  - _id: zhd8qu2q6e5yqwta
+    name: Denier (étain)
+    type: monnaie
+    sort: 6800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086485
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.zhd8qu2q6e5yqwta'
+  - _id: vm8nn358znol07ln
+    name: Sou (bronze)
+    type: monnaie
+    sort: 6900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
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+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
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+    _key: '!actors.items!z87rV5CJ3inc6ZPc.vm8nn358znol07ln'
+  - _id: afhqbfuvp8s0pad4
+    name: Sol (argent)
+    type: monnaie
+    sort: 7000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
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+    _stats:
+      systemId: foundryvtt-reve-de-dragon
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+      coreVersion: '12.331'
+      createdTime: null
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+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.afhqbfuvp8s0pad4'
+  - _id: 7ac7rlef8iizw9iw
+    name: Dragon (or)
+    type: monnaie
+    sort: 7100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yk4H25uIPlhmRIUI
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086485
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.7ac7rlef8iizw9iw'
+  - _id: KR10Pvv0bzDem5OP
+    name: Cuir Souple
+    type: armure
+    sort: 7200000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp
+    effects: []
+    system:
+      description: >-
+        <p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte
+        de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 6
+      milieu: ''
+      environnement: []
+      protection: 2
+      deterioration: 0
+      malus: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.KR10Pvv0bzDem5OP'
+  - _id: D9zyNV4LwpUbuifJ
+    name: Dague
+    type: arme
+    sort: 7300000
+    flags:
+      core:
+        sheetClass: ''
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0.5
+      quantite: 1
+      qualite: 0
+      cout: 3
+      milieu: ''
+      environnement: []
+      resistance: 8
+      categorie_parade: dagues
+      dommages: '1'
+      mortalite: mortel
+      penetration: 0
+      force: '7'
+      competence: Dague
+      lancer: Dague de jet
+      tir: ''
+      portee_courte: 3
+      portee_moyenne: 8
+      portee_extreme: 15
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: true
+      deuxmains: false
+      unemain: true
+      initpremierround: hast
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.2.3
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1668808592932
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.D9zyNV4LwpUbuifJ'
+  - _id: GwGaFym6tI1cO2NK
+    name: Cor en corne
+    type: objet
+    sort: 7400000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.nqMyaOqBfTxdP9tg
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/cor_corne.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 0.6
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.nqMyaOqBfTxdP9tg
+      duplicateSource: null
+    _key: '!actors.items!z87rV5CJ3inc6ZPc.GwGaFym6tI1cO2NK'
+effects: []
+system:
+  carac:
+    taille:
+      type: number
+      value: '11'
+      label: Taille
+      xp: 0
+      derivee: false
+    apparence:
+      type: number
+      value: '10'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '13'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: '12'
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '12'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '12'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '16'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '16'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '16'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '12'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '10'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '16'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '10'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '10'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 10
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 10
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 10
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 10
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 12
+      value: 12
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 24
+      value: 24
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 48
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 0
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 0
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 0
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 0
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: 0
+      value: 0
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 0
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 0
+      max: 0
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 1
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: false
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: >-
+    <p><span style="background-color: #f5f5f0; color: #191813; font-family:
+    CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align:
+    justify;">Le Guerrier Turme a l&rsquo;apparence d&rsquo;un Humain v&ecirc;tu
+    de cuir souple, arm&eacute; d&rsquo;une unique dague, et porteur d&rsquo;un
+    cor. Ses traits physiques sont sans importance, blond ou brun, laid ou beau,
+    homme ou femme. </span></p>
+
+    <p><span style="background-color: #f5f5f0; color: #191813; font-family:
+    CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align:
+    justify;">La seule t&acirc;che qu&rsquo;il puisse accomplir est de veiller
+    sur le sommeil du haut-r&ecirc;vant. Il n&rsquo;y a pas m&ecirc;me besoin de
+    le lui demander : il ne peut et ne sait faire que cela. </span></p>
+
+    <p><span style="background-color: #f5f5f0; color: #191813; font-family:
+    CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align:
+    justify;">Dot&eacute; d&rsquo;une forte perception empathique, il est
+    capable de d&eacute;celer tout danger r&eacute;el &agrave;
+    l&rsquo;&eacute;gard de son invocateur, qui se manifeste ou s&rsquo;approche
+    dans un rayon de E4 m&egrave;tres. Il sonne alors du cor et continue
+    &agrave; sonner jusqu&rsquo;&agrave; ce que le haut-r&ecirc;vant soit
+    pleinement r&eacute;veill&eacute;. Puis estimant sa t&acirc;che accomplie,
+    il se d&eacute;mat&eacute;rialise. Sa dague ne lui sert qu&rsquo;&agrave; se
+    d&eacute;fendre s&rsquo;il est agress&eacute; avant le r&eacute;veil du
+    haut-r&ecirc;vant. </span></p>
+
+    <p><span style="background-color: #f5f5f0; color: #191813; font-family:
+    CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align:
+    justify;">Ayant invoqu&eacute; le Guerrier Turme, le haut-r&ecirc;vant doit
+    s&rsquo;endormir avant la fin de l&rsquo;heure en cours, faute de quoi le
+    guerrier se d&eacute;mat&eacute;rialise, s&rsquo;estimant
+    d&eacute;rang&eacute; pour rien. </span></p>
+
+    <p><span style="background-color: #f5f5f0; color: #191813; font-family:
+    CaslonAntique; font-size: 16px; letter-spacing: 1px; text-align:
+    justify;">L</span><span style="background-color: #f5f5f0; color: #191813;
+    font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
+    text-align: justify;">es Guerriers Turmes ont tous les m&ecirc;mes
+    caract&eacute;ristiques et sont affect&eacute;s </span><span style="color:
+    #191813; font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
+    text-align: justify; background-color: #f5f5f0;">par les suggestions et
+    illusions d&rsquo;Hypnos, avec un JR standard r-8, ainsi que par les sorts
+    individuels de Thananatos.</span></p>
+  notes: <p>Notes</p>
+  notesmj: Notes du MJ
+  race: Humain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Guerrier Turme
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    color: null
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/invocations/guerrier_turme.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  alpha: 1
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+folder: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1668808512458
+  modifiedTime: 1686701237430
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.invocations.z87rV5CJ3inc6ZPc
+  duplicateSource: null
+_key: '!actors!z87rV5CJ3inc6ZPc'
+
diff --git a/packs_src/invocations/personnage_Kanaillou_I8Q3Aj4ZUrsU4yBg.yml b/packs_src/invocations/personnage_Kanaillou_I8Q3Aj4ZUrsU4yBg.yml
new file mode 100644
index 00000000..96a506e8
--- /dev/null
+++ b/packs_src/invocations/personnage_Kanaillou_I8Q3Aj4ZUrsU4yBg.yml
@@ -0,0 +1,3203 @@
+_id: I8Q3Aj4ZUrsU4yBg
+name: Kanaillou
+type: personnage
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.invocations.I8Q3Aj4ZUrsU4yBg
+img: systems/foundryvtt-reve-de-dragon/icons/invocations/kanaillou.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 3300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: 10
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.c5wursWW03ckpyqn'
+  - _id: mwlna23r71qyf76u
+    name: Denier (étain)
+    type: monnaie
+    sort: 6800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086495
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.mwlna23r71qyf76u'
+  - _id: squ5z0f9h8tybcsf
+    name: Sou (bronze)
+    type: monnaie
+    sort: 6900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086495
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.squ5z0f9h8tybcsf'
+  - _id: nr5318pt9xtgp05t
+    name: Sol (argent)
+    type: monnaie
+    sort: 7000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086495
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.nr5318pt9xtgp05t'
+  - _id: eq98ayzf5lj6xl64
+    name: Dragon (or)
+    type: monnaie
+    sort: 7100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: YBpBO0t23duRGICC
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086495
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!I8Q3Aj4ZUrsU4yBg.eq98ayzf5lj6xl64'
+effects: []
+system:
+  carac:
+    taille:
+      type: number
+      value: '5'
+      label: Taille
+      xp: 0
+      derivee: false
+    apparence:
+      type: number
+      value: '10'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '10'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: '9'
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '15'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '16'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '15'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '15'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '15'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '15'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '15'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '15'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '10'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '10'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 10
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 10
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 10
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 10
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 8
+      value: 8
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 23
+      value: 23
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 46
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 0
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 0
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 0
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 0
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: 0
+      value: 0
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 0
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 0
+      max: 0
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 1
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: false
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: >-
+    <p style="box-sizing: border-box; user-select: text; color: #191813;
+    font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
+    text-align: justify; background-color: #f5f5f0;">Le Kanaillou est un petit
+    &ecirc;tre pouvant se pr&eacute;senter sous de multiples apparences :
+    humano&iuml;de masculin ou f&eacute;minin, cr&eacute;ature d&rsquo;apparence
+    bizarre et fantasque. Cette apparence est chaque fois laiss&eacute;e aux
+    soins du gardien des r&ecirc;ves et n&rsquo;a aucune importance
+    r&eacute;elle.</p>
+
+    <p style="box-sizing: border-box; user-select: text; color: #191813;
+    font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
+    text-align: justify; background-color: #f5f5f0;">Le Kanaillou est
+    extr&ecirc;mement bricoleur et poss&egrave;de dans ses myst&eacute;rieuses
+    poches d&rsquo;insoup&ccedil;onnables ressources : outils, mat&eacute;riel
+    de chirurgie, rem&egrave;des, antidotes, etc. Il conna&icirc;t virtuellement
+    toutes les comp&eacute;tences &agrave; un niveau tr&egrave;s
+    &eacute;lev&eacute;. Son d&eacute;faut est qu&rsquo;il ne fait jamais rien
+    gratuitement et qu&rsquo;il est exigeant.</p>
+
+    <p style="box-sizing: border-box; user-select: text; color: #191813;
+    font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
+    text-align: justify; background-color: #f5f5f0;">L&rsquo;ayant
+    invoqu&eacute; et le Kanaillou se retrouvant devant lui, le
+    haut-r&ecirc;vant lui indique le service qu&rsquo;il en attend, et le
+    Kanaillou propose son prix. Si le haut-r&ecirc;vant accepte et paie, le
+    Kanaillou accomplit la chose demand&eacute;e, qui peut &ecirc;tre
+    virtuellement n&rsquo;importe quoi, &agrave; l&rsquo;exception
+    d&rsquo;utiliser une comp&eacute;tence de combat ou de lancer un sort. Il
+    peut par exemple crocheter une serrure, d&eacute;chiffrer une inscription,
+    accomplir des soins, fournir un antidote dont il poss&egrave;de (quel
+    heureux hasard !) une fiole dans sa poche, d&eacute;samorcer un
+    pi&egrave;ge, etc. Il est toujours cens&eacute; r&eacute;ussir dans le temps
+    le plus bref possible permis par les r&egrave;gles (une blessure critique
+    est soign&eacute;e en 2 rounds).</p>
+
+    <p style="box-sizing: border-box; user-select: text; color: #191813;
+    font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
+    text-align: justify; background-color: #f5f5f0;">Le prix qu&rsquo;il demande
+    n&rsquo;est pas forc&eacute;ment de l&rsquo;argent : ce peut &ecirc;tre un
+    objet (il a la connaissance infuse de tout ce qui se trouve dans les
+    affaires du haut-r&ecirc;vant), un autre service ou une action bizarre et
+    ridicule pouvant concerner le haut-r&ecirc;vant ou ses compagnons : manger
+    son chapeau, jouer &agrave; saute-mouton, hurler des gros mots, etc. Il ne
+    fait jamais cr&eacute;dit et ne travaille qu&rsquo;une fois pay&eacute;.
+    Cela fait, il se d&eacute;mat&eacute;rialise, ne laissant
+    d&rsquo;&eacute;ventuel souvenir physique que le mat&eacute;riel
+    utilis&eacute;, des pansements par exemple.</p>
+
+    <p style="box-sizing: border-box; user-select: text; color: #191813;
+    font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
+    text-align: justify; background-color: #f5f5f0;">Si le haut-r&ecirc;vant
+    refuse son prix, il dispara&icirc;t. M&ecirc;me chose si on l&rsquo;agresse,
+    &agrave; commencer par vouloir lui d&eacute;rober son mat&eacute;riel. Ses
+    caract&eacute;ristiques sont donc sans importance, et aucune magie n&rsquo;a
+    le temps de faire effet sur lui.</p>
+
+    <p style="box-sizing: border-box; user-select: text; color: #191813;
+    font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
+    text-align: justify; background-color: #f5f5f0;">En termes de jeu, le
+    Kanaillou est une sorte de joker pouvant &ecirc;tre utilis&eacute; dans les
+    moments les plus cruciaux. C&rsquo;est de cela que doit juger le gardien des
+    r&ecirc;ves pour d&eacute;cider du prix ou du gage exig&eacute;. S&rsquo;il
+    estime que les joueurs pourraient fort bien se d&eacute;brouiller autrement,
+    le prix est exorbitant ; s&rsquo;il estime par contre que seul un Kanaillou
+    peut en effet les tirer d&rsquo;affaire, le prix est plus modique. Mais cela
+    ne doit jamais &ecirc;tre gratuit. Ce n&rsquo;est pas pour rien que cette
+    invocation est plus facile que les autres : la v&eacute;ritable
+    difficult&eacute; commence une fois qu&rsquo;elle est lanc&eacute;e.</p>
+
+    <p>&nbsp;</p>
+  notes: Notes
+  notesmj: Notes du MJ
+  race: Humain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Kanaillou
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      type: null
+      speed: 5
+      intensity: 5
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/invocations/kanaillou.webp
+    tint: '#ffffff'
+    scaleX: 0.9
+    scaleY: 0.9
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  alpha: 1
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+folder: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1668808512436
+  modifiedTime: 1686701237434
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.invocations.I8Q3Aj4ZUrsU4yBg
+  duplicateSource: null
+_key: '!actors!I8Q3Aj4ZUrsU4yBg'
+
diff --git a/packs_src/invocations/personnage_Marmiton_de_Pavois_kB7OSWKvd6m9v0dB.yml b/packs_src/invocations/personnage_Marmiton_de_Pavois_kB7OSWKvd6m9v0dB.yml
new file mode 100644
index 00000000..a4fa1cc0
--- /dev/null
+++ b/packs_src/invocations/personnage_Marmiton_de_Pavois_kB7OSWKvd6m9v0dB.yml
@@ -0,0 +1,3427 @@
+_id: kB7OSWKvd6m9v0dB
+name: Marmiton de Pavois
+type: personnage
+img: systems/foundryvtt-reve-de-dragon/icons/invocations/marmiton.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 8
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 3300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
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+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
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+    _key: '!actors.items!kB7OSWKvd6m9v0dB.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
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+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    folder: null
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
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+      compendiumSource: null
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+    _key: '!actors.items!kB7OSWKvd6m9v0dB.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    folder: null
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
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+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.c5wursWW03ckpyqn'
+  - _id: 8fjow2ukd784y1li
+    name: Denier (étain)
+    type: monnaie
+    sort: 6800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086686
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.8fjow2ukd784y1li'
+  - _id: a9m856vk6rwjhwss
+    name: Sou (bronze)
+    type: monnaie
+    sort: 6900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
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+      coreVersion: '12.331'
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+      modifiedTime: 1671294086686
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
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+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.a9m856vk6rwjhwss'
+  - _id: vhts63whamd7r6mq
+    name: Sol (argent)
+    type: monnaie
+    sort: 7000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    ownership:
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+      modifiedTime: 1671294086686
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.vhts63whamd7r6mq'
+  - _id: t47c8zfr6vlt2hcq
+    name: Dragon (or)
+    type: monnaie
+    sort: 7100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: VwGR4KqRAQQTYb7T
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
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+      cout: 10
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+      environnement: []
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+      lastModifiedBy: Hp9ImM4o9YRTSdfu
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+    _key: '!actors.items!kB7OSWKvd6m9v0dB.t47c8zfr6vlt2hcq'
+  - _id: qHUOrvydRrb5wBfw
+    name: Grand plat sous cloche
+    type: conteneur
+    sort: 7200000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.hjsIxUmanyz5otLJ
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/marmite.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.6
+      quantite: 1
+      qualite: 0
+      cout: 0.6
+      milieu: ''
+      environnement: []
+      contenu:
+        - hoNBM8NqFlmU6C9v
+      capacite: 1.5
+      equipe: false
+    ownership:
+      default: 0
+    _stats:
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+      createdTime: null
+      modifiedTime: null
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+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.qHUOrvydRrb5wBfw'
+  - _id: IeCnufRz2jPyWu2z
+    name: Bonbonne(5 litres)
+    type: conteneur
+    sort: 7300000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.nBhYyPbRwcWswiyC
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/tonnelet.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Bonbonne de boisson exotique (21 mesures)</p>
+      descriptionmj: ''
+      encombrement: 1
+      quantite: 1
+      qualite: 0
+      cout: 0.25
+      milieu: ''
+      environnement: []
+      contenu:
+        - yv3pgY2TDRyPafIN
+      capacite: 2.5
+      equipe: false
+    ownership:
+      default: 0
+    _stats:
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+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.nBhYyPbRwcWswiyC
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.IeCnufRz2jPyWu2z'
+  - _id: yv3pgY2TDRyPafIN
+    name: Boisson exotique
+    type: munition
+    sort: 300001
+    flags:
+      core:
+        sourceId: Item.A1fQoRQlxV1zJAZC
+    img: biere.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>1 mesure (20cl) de boisson exotique.</p>
+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 21
+      qualite: 0
+      cout: 0
+      milieu: ''
+      environnement: []
+      equipe: false
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
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+      compendiumSource: Item.A1fQoRQlxV1zJAZC
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.yv3pgY2TDRyPafIN'
+  - _id: PGfJU78GGdH1wTF8
+    name: Panier
+    type: conteneur
+    sort: 7400000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.yO9Vx7tqF8qbZoYw
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/besace.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.2
+      quantite: 1
+      qualite: 0
+      cout: 0.5
+      milieu: ''
+      environnement: []
+      contenu:
+        - vVv19D8GxubUe7hg
+        - ugdwURM1qzLIJNmO
+      capacite: 10
+      equipe: false
+    ownership:
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+      coreVersion: '12.331'
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+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.yO9Vx7tqF8qbZoYw
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.PGfJU78GGdH1wTF8'
+  - _id: vVv19D8GxubUe7hg
+    name: Nappe
+    type: objet
+    sort: 7500000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.lq7pjDQESNbZOQ3n
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/tissu_velours.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 0.8
+      milieu: ''
+      environnement: []
+      resistance: 1
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.lq7pjDQESNbZOQ3n
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.vVv19D8GxubUe7hg'
+  - _id: ugdwURM1qzLIJNmO
+    name: Luxueux couverts
+    type: objet
+    sort: 7600000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.RNxCQWMDy06uQ8uj
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/ecuelle_fer.webp
+    effects: []
+    folder: null
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.1
+      quantite: 7
+      qualite: 0
+      cout: 0.15
+      milieu: ''
+      environnement: []
+      resistance: 1
+    ownership:
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+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.RNxCQWMDy06uQ8uj
+      duplicateSource: null
+    _key: '!actors.items!kB7OSWKvd6m9v0dB.ugdwURM1qzLIJNmO'
+  - _id: hoNBM8NqFlmU6C9v
+    name: Nourriture exotique
+    type: objet
+    sort: 7700000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.GGiwmc4sjGW3GS6K
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/provision_crue.webp
+    effects: []
+    folder: null
+    system:
+      description: <p>Nourriture exotique (21 sust.)</p>
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.1
+      quantite: 21
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+      resistance: 1
+    ownership:
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+effects: []
+folder: null
+sort: 100001
+flags:
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+system:
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+      derivee: false
+    apparence:
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+      xp: '0'
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+    constitution:
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+      xp: '0'
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+    force:
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+      label: Force
+      xp: '0'
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+    agilite:
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+      label: Agilité
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+      xp: '0'
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+    ouie:
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+      xp: '0'
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+    odoratgout:
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+      label: Odorat-Goût
+      xp: '0'
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+    volonte:
+      type: number
+      value: '12'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '12'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
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+      value: '13'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
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+      value: '10'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '10'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 10
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 10
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 10
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 10
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
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+      value: 11
+      label: Vie
+      derivee: true
+    endurance:
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+      max: 23
+      value: 23
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 46
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
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+      type: number
+      value: 0
+      label: S. Const
+      derivee: true
+    sust:
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+      value: 0
+      label: Sustentation
+      derivee: true
+    plusdom:
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+      value: 0
+      label: +dom
+      derivee: true
+    encombrement:
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+      value: 0
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: 0
+      value: 0
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 0
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 0
+      max: 0
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 1
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: false
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: >-
+    <p style="box-sizing: border-box; user-select: text; color: #191813;
+    font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
+    text-align: justify; background-color: #f5f5f0;">Trois marmitons
+    apparaissent, charg&eacute;s d&rsquo;un panier contenant nappe et luxueuse
+    vaisselle, d&rsquo;un grand plat recouvert d&rsquo;une cloche, et
+    d&rsquo;une bonbonne. Le premier demande o&ugrave; dresser le couvert. Cela
+    fait, le second soul&egrave;ve la cloche du plat et en annonce
+    fi&egrave;rement l&rsquo;intitul&eacute;, tandis que le troisi&egrave;me
+    pr&eacute;sente la boisson.</p>
+
+    <p style="box-sizing: border-box; user-select: text; color: #191813;
+    font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
+    text-align: justify; background-color: #f5f5f0;">Les Marmitons de Pavois
+    dressent toujours le couvert pour sept convives, et &agrave; raison de 3
+    points par personne, le plat contient 21 points de sustentation. Aux
+    convives de se les partager selon leur propre nombre. La bonbonne contient
+    pareillement 21 mesures.</p>
+
+    <p style="box-sizing: border-box; user-select: text; color: #191813;
+    font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
+    text-align: justify; background-color: #f5f5f0;">Nourriture et boisson sont
+    toujours tr&egrave;s exotiques, le degr&eacute; d&rsquo;exotisme pouvant
+    aller de 0 &agrave; 7 (1d8-1). Pour en supporter le go&ucirc;t
+    "&eacute;trange et venu d&rsquo;ailleurs", les convives doivent
+    r&eacute;ussir un jet de :</p>
+
+    <p style="box-sizing: border-box; user-select: text; color: #191813;
+    font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
+    text-align: justify; background-color: #f5f5f0;"><strong style="box-sizing:
+    border-box; user-select: text;">VOLONT&Eacute;/moral &agrave; -
+    (degr&eacute; d&rsquo;exotisme) + (Cuisine)</strong></p>
+
+    <p style="box-sizing: border-box; user-select: text; color: #191813;
+    font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
+    text-align: justify; background-color: #f5f5f0;">Si le jet est
+    r&eacute;ussi, le personnage n&rsquo;est pas choqu&eacute; par
+    l&rsquo;exotisme et peut m&ecirc;me en appr&eacute;cier la gastronomie. Pour
+    tout &eacute;chec, le personnage est choqu&eacute;. Il peut alors soit
+    renoncer &agrave; manger, soit se forcer &agrave; avaler. S&rsquo;il se
+    force, il peut manger autant de sust qu&rsquo;il le veut, mais accompagne
+    son repas d&rsquo;un jet de moral malheureux.</p>
+
+    <p style="box-sizing: border-box; user-select: text; color: #191813;
+    font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
+    text-align: justify; background-color: #f5f5f0;">Les Marmitons assistent au
+    repas, jusqu&rsquo;&agrave; ce qu&rsquo;on leur donne l&rsquo;ordre de
+    desservir, moment auquel tout se d&eacute;mat&eacute;rialise, marmitons,
+    nappe, vaisselle&hellip; Seule la nourriture ing&eacute;r&eacute;e demeure
+    pr&eacute;sente (dans les estomacs).</p>
+
+    <p style="box-sizing: border-box; user-select: text; color: #191813;
+    font-family: CaslonAntique; font-size: 16px; letter-spacing: 1px;
+    text-align: justify; background-color: #f5f5f0;">Les Marmitons sont
+    tr&egrave;s susceptibles, et le moindre commentaire p&eacute;joratif sufit
+    &agrave; les faire se d&eacute;mat&eacute;rialiser instantan&eacute;ment. La
+    diff&eacute;rence alors est que m&ecirc;me la nourriture
+    ing&eacute;r&eacute;e dispara&icirc;t des estomacs.</p>
+  notes: Notes
+  notesmj: Notes du MJ
+  race: Humain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Marmiton de Pavois
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: -1
+  displayBars: 0
+  bar1:
+    attribute: null
+  bar2:
+    attribute: null
+  randomImg: false
+  alpha: 1
+  light:
+    alpha: 1
+    angle: 360
+    bright: 0
+    coloration: 1
+    dim: 0
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    darkness:
+      min: 0
+      max: 1
+    attenuation: 0.5
+    color: null
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/invocations/marmiton.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.19
+  coreVersion: '12.331'
+  createdTime: 1668808512444
+  modifiedTime: 1686701237438
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.invocations.kB7OSWKvd6m9v0dB
+  duplicateSource: null
+_key: '!actors!kB7OSWKvd6m9v0dB'
+
diff --git a/packs_src/macros/macros_Appel___la_chance_UzAWljmFq5sY702w.yml b/packs_src/macros/macros_Appel___la_chance_UzAWljmFq5sY702w.yml
new file mode 100644
index 00000000..e8a35776
--- /dev/null
+++ b/packs_src/macros/macros_Appel___la_chance_UzAWljmFq5sY702w.yml
@@ -0,0 +1,33 @@
+name: Appel à la chance
+type: script
+scope: global
+author: Hp9ImM4o9YRTSdfu
+img: icons/commodities/flowers/clover.webp
+command: |-
+  const selected = game.system.rdd.RdDUtility.getSelectedActor();
+  if (selected) {
+     selected.rollAppelChance();
+  }
+  else {
+    ui.notifications.info('Pas de personnage sélectionné');
+  }
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+flags:
+  core:
+    sourceId: Macro.XHNbjnGKXaCiCadq
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 11.1.0
+  coreVersion: '12.331'
+  createdTime: 1671220038331
+  modifiedTime: 1671233849101
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Macro.XHNbjnGKXaCiCadq
+  duplicateSource: null
+folder: null
+sort: 0
+_id: UzAWljmFq5sY702w
+_key: '!macros!UzAWljmFq5sY702w'
+
diff --git a/packs_src/macros/macros_Chuchoter_aux_joueurs_ALAVJEEP3iJosOoi.yml b/packs_src/macros/macros_Chuchoter_aux_joueurs_ALAVJEEP3iJosOoi.yml
new file mode 100644
index 00000000..eac9383e
--- /dev/null
+++ b/packs_src/macros/macros_Chuchoter_aux_joueurs_ALAVJEEP3iJosOoi.yml
@@ -0,0 +1,88 @@
+name: Chuchoter aux joueurs
+type: script
+author: Hp9ImM4o9YRTSdfu
+img: icons/svg/deaf.svg
+scope: global
+command: >-
+  /** 
+   * Provides a dialog to whisper specific players. If you have tokens selected, it will automatically default to try and whisper those players.
+   * @Author: Nelson#3570
+   */
+
+  let applyChanges = false;
+
+
+  let users = game.users.filter(user => user.active);
+
+  let checkOptions = ""
+
+  let playerTokenIds = users.map(u => u.character?.id).filter(id => id !==
+  undefined);
+
+  let selectedPlayerIds = canvas.tokens.controlled.map(token => {
+    if (playerTokenIds.includes(token.actor.id)) return token.actor.id;
+  });
+
+
+  // Build checkbox list for all active players
+
+  users.forEach(user => {
+    let checked = !!user.character && selectedPlayerIds.includes(user.character.id) && 'checked';
+    checkOptions+=`
+      <br>
+      <input type="checkbox" name="${user.id}" id="${user.id}" value="${user.name}" ${checked}>\n
+      <label for="${user.id}">${user.name}</label>
+    `
+  });
+
+
+  new Dialog({
+    title:"Whisper",
+    content:`Whisper To: ${checkOptions} <br>
+      <label for="message">Message:</label>
+      <textarea id="message" name="message" rows="4" cols="50"></textarea><br>`,
+    buttons:{
+      whisper:{   
+        label:"Whisper",
+        callback: (html) => createMessage(html)
+      }
+    }
+  }).render(true);
+
+
+  function createMessage(html) {
+    var targets = [];
+    // build list of selected players ids for whispers target
+    for ( let user of users ) {
+      if (html.find('[name="'+user.id+'"]')[0].checked){
+        applyChanges=true;
+        targets.push(user.id);
+      }
+      var messageText = html.find('[name="message"]')[0].value
+    }
+  if(!applyChanges)return;
+    ChatMessage.create({
+      content: messageText,
+      whisper: targets
+    });
+  }
+flags:
+  core:
+    sourceId: Compendium.foundry_community_macros.community-macros-misc.QTDeg4HOYCAmr4dK
+ownership:
+  default: 2
+  Hp9ImM4o9YRTSdfu: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 11.1.0
+  coreVersion: '12.331'
+  createdTime: 1671237211578
+  modifiedTime: 1671237211578
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundry_community_macros.community-macros-misc.QTDeg4HOYCAmr4dK
+  duplicateSource: null
+folder: null
+sort: 0
+_id: ALAVJEEP3iJosOoi
+_key: '!macros!ALAVJEEP3iJosOoi'
+
diff --git a/packs_src/macros/macros_Encaissement_WD6T8AdRbX2Ylxqe.yml b/packs_src/macros/macros_Encaissement_WD6T8AdRbX2Ylxqe.yml
new file mode 100644
index 00000000..a742b722
--- /dev/null
+++ b/packs_src/macros/macros_Encaissement_WD6T8AdRbX2Ylxqe.yml
@@ -0,0 +1,33 @@
+name: Encaissement
+type: script
+scope: global
+author: Hp9ImM4o9YRTSdfu
+img: icons/svg/bones.svg
+command: |-
+  const selected = game.system.rdd.RdDUtility.getSelectedActor();
+  if (selected) {
+     selected.encaisser();
+  }
+  else {
+    ui.notifications.info('Pas de personnage sélectionné');
+  }
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+flags:
+  core:
+    sourceId: Macro.XHNbjnGKXaCiCadq
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 11.1.0
+  coreVersion: '12.331'
+  createdTime: 1671220038331
+  modifiedTime: 1671234017623
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Macro.XHNbjnGKXaCiCadq
+  duplicateSource: null
+folder: null
+sort: 0
+_id: WD6T8AdRbX2Ylxqe
+_key: '!macros!WD6T8AdRbX2Ylxqe'
+
diff --git a/packs_src/macros/macros_Jet_d__thylisme_mvub1dRHNFmWjRr7.yml b/packs_src/macros/macros_Jet_d__thylisme_mvub1dRHNFmWjRr7.yml
new file mode 100644
index 00000000..06bc39b3
--- /dev/null
+++ b/packs_src/macros/macros_Jet_d__thylisme_mvub1dRHNFmWjRr7.yml
@@ -0,0 +1,33 @@
+name: Jet d'éthylisme
+type: script
+scope: global
+author: Hp9ImM4o9YRTSdfu
+img: icons/consumables/drinks/alcohol-beer-stein-wooden-metal-brown.webp
+command: |-
+  const selected = game.system.rdd.RdDUtility.getSelectedActor();
+  if (selected) {
+     selected.jetEthylisme();
+  }
+  else {
+    ui.notifications.info('Pas de personnage sélectionné');
+  }
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+flags:
+  core:
+    sourceId: Macro.XHNbjnGKXaCiCadq
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 11.1.0
+  coreVersion: '12.331'
+  createdTime: 1671220038331
+  modifiedTime: 1671233646086
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Macro.XHNbjnGKXaCiCadq
+  duplicateSource: null
+folder: null
+sort: 0
+_id: mvub1dRHNFmWjRr7
+_key: '!macros!mvub1dRHNFmWjRr7'
+
diff --git a/packs_src/macros/macros_Jet_de_moral_2VvH2rmxV33jGjMU.yml b/packs_src/macros/macros_Jet_de_moral_2VvH2rmxV33jGjMU.yml
new file mode 100644
index 00000000..45255c7e
--- /dev/null
+++ b/packs_src/macros/macros_Jet_de_moral_2VvH2rmxV33jGjMU.yml
@@ -0,0 +1,43 @@
+name: Jet de moral
+type: script
+author: Hp9ImM4o9YRTSdfu
+img: icons/magic/control/mouth-smile-deception-purple.webp
+scope: global
+command: |-
+  const selected = game.system.rdd.RdDUtility.getSelectedActor();
+  if (!selected) {
+    ui.notifications.info('Pas de personnage sélectionné');
+    return;
+  }
+
+  const dialogMoral = new Dialog({
+    title: `Jet de moral`,
+    content: `Jet de moral en situation`,
+    buttons: {
+      malheureuse: { label: `malheureuse`, icon: "<i class='fa-regular fa-face-frown'></i>", callback: () => selected.jetDeMoral('malheureuse') },
+      neutre: { label: `neutre`, icon: "<i class='fa-regular fa-face-meh'></i>", callback: () => selected.jetDeMoral('neutre') },
+      heureuse: { label: `heureuse`, icon: "<i class='fa-regular fa-face-smile'></i>", callback: () => selected.jetDeMoral('heureuse') }
+    },
+  });
+
+  dialogMoral.render(true)
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+flags:
+  core:
+    sourceId: Macro.aJ0QGnXAXT0WiXbk
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 11.1.0
+  coreVersion: '12.331'
+  createdTime: 1671235038906
+  modifiedTime: 1671236054480
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Macro.aJ0QGnXAXT0WiXbk
+  duplicateSource: null
+folder: null
+sort: 0
+_id: 2VvH2rmxV33jGjMU
+_key: '!macros!2VvH2rmxV33jGjMU'
+
diff --git a/packs_src/macros/macros_Jet_quelconque_bnJnbKDHpbqY8Pr9.yml b/packs_src/macros/macros_Jet_quelconque_bnJnbKDHpbqY8Pr9.yml
new file mode 100644
index 00000000..bdc08d00
--- /dev/null
+++ b/packs_src/macros/macros_Jet_quelconque_bnJnbKDHpbqY8Pr9.yml
@@ -0,0 +1,33 @@
+name: Jet quelconque
+type: script
+scope: global
+author: Hp9ImM4o9YRTSdfu
+img: icons/sundries/gaming/dice-runed-tan.webp
+command: |-
+  const selected = game.system.rdd.RdDUtility.getSelectedActor();
+  if (selected) {
+     selected.roll();
+  }
+  else {
+    ui.notifications.info('Pas de personnage sélectionné');
+  }
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+flags:
+  core:
+    sourceId: Macro.XHNbjnGKXaCiCadq
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 11.1.0
+  coreVersion: '12.331'
+  createdTime: 1671220038331
+  modifiedTime: 1671233500655
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Macro.XHNbjnGKXaCiCadq
+  duplicateSource: null
+folder: null
+sort: 0
+_id: bnJnbKDHpbqY8Pr9
+_key: '!macros!bnJnbKDHpbqY8Pr9'
+
diff --git a/packs_src/macros/macros_M_t_o_marine_9mYZfKoi4ZYHydxa.yml b/packs_src/macros/macros_M_t_o_marine_9mYZfKoi4ZYHydxa.yml
new file mode 100644
index 00000000..948ef0ba
--- /dev/null
+++ b/packs_src/macros/macros_M_t_o_marine_9mYZfKoi4ZYHydxa.yml
@@ -0,0 +1,26 @@
+name: Météo marine
+type: chat
+author: Hp9ImM4o9YRTSdfu
+img: icons/magic/air/wind-weather-sailing-ship.webp
+scope: global
+command: /meteo
+flags:
+  core:
+    sourceId: Macro.EPhCYk7PFMPlIFhS
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 11.1.0
+  coreVersion: '12.331'
+  createdTime: 1671237060687
+  modifiedTime: 1671237060687
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Macro.EPhCYk7PFMPlIFhS
+  duplicateSource: null
+folder: null
+sort: 0
+_id: 9mYZfKoi4ZYHydxa
+_key: '!macros!9mYZfKoi4ZYHydxa'
+
diff --git a/packs_src/macros/macros_Recherche_et_tirage_iVZnxOxhCMpkvYh3.yml b/packs_src/macros/macros_Recherche_et_tirage_iVZnxOxhCMpkvYh3.yml
new file mode 100644
index 00000000..e3650c21
--- /dev/null
+++ b/packs_src/macros/macros_Recherche_et_tirage_iVZnxOxhCMpkvYh3.yml
@@ -0,0 +1,26 @@
+name: Recherche et tirage
+type: script
+scope: global
+author: Hp9ImM4o9YRTSdfu
+img: icons/tools/scribal/magnifying-glass.webp
+command: game.system.rdd.commands.tirage()
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+flags:
+  core:
+    sourceId: Macro.ZFWPNdQBjQs9z0YW
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.5.4
+  coreVersion: '12.331'
+  createdTime: 1673472449426
+  modifiedTime: 1673655461651
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Macro.ZFWPNdQBjQs9z0YW
+  duplicateSource: null
+folder: null
+sort: 0
+_id: iVZnxOxhCMpkvYh3
+_key: '!macros!iVZnxOxhCMpkvYh3'
+
diff --git a/packs_src/macros/macros_Repos_6LRZ8DOVfqotIEsi.yml b/packs_src/macros/macros_Repos_6LRZ8DOVfqotIEsi.yml
new file mode 100644
index 00000000..6d952708
--- /dev/null
+++ b/packs_src/macros/macros_Repos_6LRZ8DOVfqotIEsi.yml
@@ -0,0 +1,33 @@
+name: Repos
+type: script
+scope: global
+author: Hp9ImM4o9YRTSdfu
+img: icons/svg/sleep.svg
+command: |-
+  const selected = game.system.rdd.RdDUtility.getSelectedActor();
+  if (selected) {
+    selected.repos();
+  }
+  else {
+    ui.notifications.info('Pas de personnage sélectionné');
+  }
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+flags:
+  core:
+    sourceId: Macro.XHNbjnGKXaCiCadq
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 11.1.0
+  coreVersion: '12.331'
+  createdTime: 1671220038331
+  modifiedTime: 1671234271278
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Macro.XHNbjnGKXaCiCadq
+  duplicateSource: null
+folder: null
+sort: 0
+_id: 6LRZ8DOVfqotIEsi
+_key: '!macros!6LRZ8DOVfqotIEsi'
+
diff --git a/packs_src/macros/macros_Signe_draconique_MJByzsEdneZ64P56.yml b/packs_src/macros/macros_Signe_draconique_MJByzsEdneZ64P56.yml
new file mode 100644
index 00000000..d51ba4a4
--- /dev/null
+++ b/packs_src/macros/macros_Signe_draconique_MJByzsEdneZ64P56.yml
@@ -0,0 +1,27 @@
+name: Signe draconique
+type: chat
+author: Hp9ImM4o9YRTSdfu
+img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+scope: global
+command: /signe +
+flags:
+  core:
+    sourceId: Macro.RmOLbONUNnINcqCO
+ownership:
+  default: 0
+  klwAm8zAKxw8YBLf: 3
+  Hp9ImM4o9YRTSdfu: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 11.1.0
+  coreVersion: '12.331'
+  createdTime: 1671237375774
+  modifiedTime: 1671237375774
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Macro.RmOLbONUNnINcqCO
+  duplicateSource: null
+folder: null
+sort: 0
+_id: MJByzsEdneZ64P56
+_key: '!macros!MJByzsEdneZ64P56'
+
diff --git a/packs_src/macros/macros_Terres_m_dianes_du_r_ve_ERsBfwsodzH6UX4x.yml b/packs_src/macros/macros_Terres_m_dianes_du_r_ve_ERsBfwsodzH6UX4x.yml
new file mode 100644
index 00000000..cd5c9225
--- /dev/null
+++ b/packs_src/macros/macros_Terres_m_dianes_du_r_ve_ERsBfwsodzH6UX4x.yml
@@ -0,0 +1,46 @@
+name: Terres médianes du rêve
+type: script
+scope: global
+author: Hp9ImM4o9YRTSdfu
+img: systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg
+command: |-
+  const selected = game.system.rdd.RdDUtility.getSelectedActor();
+  if (!selected) {
+    ui.notifications.info('Pas de personnage sélectionné');
+    return;
+  }
+  if (!selected.isHautRevant()) {
+    ui.notifications.info(`Le personnage ${selected.name} n'a pas le don de haut-rêve`);
+    return;
+  }
+
+  const dialogMoral = new Dialog({
+    title: `Monter dans les TMR`,
+    content: `Monter dans les TMR`,
+    buttons: {
+      normale: { label: `normale`, icon: `<img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg" alt="Montée dans les Terres M&eacute;dianes !"/>`, callback: () => selected.displayTMR("normal") },
+      rapide: { label: `rapide`, icon: `<img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-rapide.svg" alt="Montée accélérée dans les Terres M&eacute;dianes !"/>`, callback: () => selected.displayTMR("rapide") },
+    },
+  });
+
+  dialogMoral.render(true)
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+flags:
+  core:
+    sourceId: Macro.zCAQxg2duk0j3s5r
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 11.1.0
+  coreVersion: '12.331'
+  createdTime: 1669250715114
+  modifiedTime: 1671236057731
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Macro.zCAQxg2duk0j3s5r
+  duplicateSource: null
+folder: null
+sort: 0
+_id: ERsBfwsodzH6UX4x
+_key: '!macros!ERsBfwsodzH6UX4x'
+
diff --git a/packs_src/macros/macros_Th_me_astral_koqhiDJSGP4gQ4vf.yml b/packs_src/macros/macros_Th_me_astral_koqhiDJSGP4gQ4vf.yml
new file mode 100644
index 00000000..fdb9106a
--- /dev/null
+++ b/packs_src/macros/macros_Th_me_astral_koqhiDJSGP4gQ4vf.yml
@@ -0,0 +1,26 @@
+name: Thème astral
+type: script
+scope: global
+author: Hp9ImM4o9YRTSdfu
+img: icons/magic/nature/symbol-moon-stars-white.webp
+command: game.system.rdd.AppAstrologie.create()
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+flags:
+  core:
+    sourceId: Macro.oA0HPFeFK6YMspAX
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.19
+  coreVersion: '12.331'
+  createdTime: 1678127868791
+  modifiedTime: 1678237392810
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Macro.oA0HPFeFK6YMspAX
+  duplicateSource: null
+folder: null
+sort: 0
+_id: koqhiDJSGP4gQ4vf
+_key: '!macros!koqhiDJSGP4gQ4vf'
+
diff --git a/packs_src/macros/macros_Tirer_le_tarot_vTfJTFYYiRu8X5LM.yml b/packs_src/macros/macros_Tirer_le_tarot_vTfJTFYYiRu8X5LM.yml
new file mode 100644
index 00000000..8840c52d
--- /dev/null
+++ b/packs_src/macros/macros_Tirer_le_tarot_vTfJTFYYiRu8X5LM.yml
@@ -0,0 +1,26 @@
+name: Tirer le tarot
+type: chat
+scope: global
+author: Hp9ImM4o9YRTSdfu
+img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+command: /tirer tarot
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+flags:
+  core:
+    sourceId: Macro.HBZSKR9OHCQbLcTC
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 11.1.0
+  coreVersion: '12.331'
+  createdTime: 1669469547231
+  modifiedTime: 1671237401618
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Macro.HBZSKR9OHCQbLcTC
+  duplicateSource: null
+folder: null
+sort: 0
+_id: vTfJTFYYiRu8X5LM
+_key: '!macros!vTfJTFYYiRu8X5LM'
+
diff --git a/packs_src/maladies-et-poisons/maladie_Acr_ve_aTzSlu5leo4JJypZ.yml b/packs_src/maladies-et-poisons/maladie_Acr_ve_aTzSlu5leo4JJypZ.yml
new file mode 100644
index 00000000..881691f1
--- /dev/null
+++ b/packs_src/maladies-et-poisons/maladie_Acr_ve_aTzSlu5leo4JJypZ.yml
@@ -0,0 +1,58 @@
+name: Acrève
+type: maladie
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.aTzSlu5leo4JJypZ
+img: systems/foundryvtt-reve-de-dragon/icons/maladies_venins/maladie.webp
+effects: []
+_id: aTzSlu5leo4JJypZ
+system:
+  description: >-
+    <p>L&rsquo;acr&egrave;ve est une mortelle infection pulmonaire, due &agrave;
+    un brusque refroidissement.</p>
+
+    <p>Ses sympt&ocirc;mes sont l&rsquo;apparition de sueurs et de tremblements,
+    bient&ocirc;t suivis d&rsquo;une toux de plus en plus douloureuse. Puis le
+    malade se met &agrave; cracher du sang.</p>
+
+    <p>La premi&egrave;re p&eacute;riode indiqu&eacute;e est celle de
+    l&rsquo;incubation, la seconde est la p&eacute;riodicit&eacute; normale.</p>
+
+    <p>Tant que le malade n&rsquo;a subi aucun dommage, utiliser la
+    p&eacute;riode d&rsquo;incubation (2 heures) ; puis d&egrave;s qu&rsquo;il a
+    perdu ses deux premiers points de vie, utiliser la p&eacute;riodicit&eacute;
+    normale (5 heures).</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  identifie: false
+  malignite: 3
+  incubation: 2 heures
+  periode:
+    unite: heure
+    nombre: 5
+  remedesconnus: false
+  remedes: '-4 \ Gelée royale +14, Huile de Sélikanthe +10'
+  dommages: 2 pts de Vie
+  periodicite: 2 heures / 5 heures
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1671050299820
+  modifiedTime: 1673135772492
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.aTzSlu5leo4JJypZ
+  duplicateSource: null
+_key: '!items!aTzSlu5leo4JJypZ'
+
diff --git a/packs_src/maladies-et-poisons/maladie_Amanite_thanataire_sriGtgt3FQkc642z.yml b/packs_src/maladies-et-poisons/maladie_Amanite_thanataire_sriGtgt3FQkc642z.yml
new file mode 100644
index 00000000..39e72383
--- /dev/null
+++ b/packs_src/maladies-et-poisons/maladie_Amanite_thanataire_sriGtgt3FQkc642z.yml
@@ -0,0 +1,46 @@
+name: Amanite thanataire
+type: maladie
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.sriGtgt3FQkc642z
+img: systems/foundryvtt-reve-de-dragon/icons/maladies_venins/champifruit.webp
+effects: []
+_id: sriGtgt3FQkc642z
+system:
+  description: >-
+    <p>Intoxication suite &agrave; l'ingestion d'un champignon
+    v&eacute;n&eacute;neux.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  identifie: false
+  malignite: 7
+  incubation: ''
+  periode:
+    unite: round
+    nombre: 3
+  remedesconnus: false
+  remedes: '-3/ Tournegraisse +12, Perle de Bjwal +10'
+  dommages: 4 pts de Vie
+  periodicite: 3 rounds
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1671050299821
+  modifiedTime: 1673135772492
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.sriGtgt3FQkc642z
+  duplicateSource: null
+_key: '!items!sriGtgt3FQkc642z'
+
diff --git a/packs_src/maladies-et-poisons/maladie_Arrache_r_ve_Rl5jadqNYTxzn6Ns.yml b/packs_src/maladies-et-poisons/maladie_Arrache_r_ve_Rl5jadqNYTxzn6Ns.yml
new file mode 100644
index 00000000..e04b611b
--- /dev/null
+++ b/packs_src/maladies-et-poisons/maladie_Arrache_r_ve_Rl5jadqNYTxzn6Ns.yml
@@ -0,0 +1,46 @@
+name: Arrache-rêve
+type: maladie
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.Rl5jadqNYTxzn6Ns
+img: systems/foundryvtt-reve-de-dragon/icons/maladies_venins/champifruit.webp
+effects: []
+_id: Rl5jadqNYTxzn6Ns
+system:
+  description: >-
+    <p>Intoxication suite &agrave; l'ingestion d'un champignon
+    v&eacute;n&eacute;neux.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  identifie: false
+  malignite: 6
+  incubation: ''
+  periode:
+    unite: round
+    nombre: 4
+  remedesconnus: false
+  remedes: '-3/ Tournegraisse +14, Perle de Bjwal +12'
+  dommages: 4 pts de Vie
+  periodicite: 4 rounds
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1671050299818
+  modifiedTime: 1673135772492
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.Rl5jadqNYTxzn6Ns
+  duplicateSource: null
+_key: '!items!Rl5jadqNYTxzn6Ns'
+
diff --git a/packs_src/maladies-et-poisons/maladie_Bl_missure_JYMeJz8mxyI2oYIj.yml b/packs_src/maladies-et-poisons/maladie_Bl_missure_JYMeJz8mxyI2oYIj.yml
new file mode 100644
index 00000000..11b37319
--- /dev/null
+++ b/packs_src/maladies-et-poisons/maladie_Bl_missure_JYMeJz8mxyI2oYIj.yml
@@ -0,0 +1,46 @@
+name: Blèmissure
+type: maladie
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.JYMeJz8mxyI2oYIj
+img: systems/foundryvtt-reve-de-dragon/icons/maladies_venins/champifruit.webp
+effects: []
+_id: JYMeJz8mxyI2oYIj
+system:
+  description: >-
+    <p>Intoxication suite &agrave; l'ingestion d'un champignon
+    v&eacute;n&eacute;neux.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  identifie: false
+  malignite: 4
+  incubation: ''
+  periode:
+    unite: minute
+    nombre: 1
+  remedesconnus: false
+  remedes: '-4/ Élixir des Gnomes +14, Huile de Sélikanthe +10.'
+  dommages: 2 pts de Vie
+  periodicite: 1 minute
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1671050299818
+  modifiedTime: 1673135772492
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.JYMeJz8mxyI2oYIj
+  duplicateSource: null
+_key: '!items!JYMeJz8mxyI2oYIj'
+
diff --git a/packs_src/maladies-et-poisons/maladie_Bousille_qE4IEazgBeRs4uE0.yml b/packs_src/maladies-et-poisons/maladie_Bousille_qE4IEazgBeRs4uE0.yml
new file mode 100644
index 00000000..d73edb61
--- /dev/null
+++ b/packs_src/maladies-et-poisons/maladie_Bousille_qE4IEazgBeRs4uE0.yml
@@ -0,0 +1,46 @@
+name: Bousille
+type: maladie
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.qE4IEazgBeRs4uE0
+img: systems/foundryvtt-reve-de-dragon/icons/maladies_venins/champifruit.webp
+effects: []
+_id: qE4IEazgBeRs4uE0
+system:
+  description: >-
+    <p>Intoxication suite &agrave; l'ingestion d'un champignon
+    v&eacute;n&eacute;neux.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  identifie: false
+  malignite: 5
+  incubation: ''
+  periode:
+    unite: round
+    nombre: 6
+  remedesconnus: false
+  remedes: '-4/ Teinture d’Érozonne +10, Topazoïne +6'
+  dommages: 3 pts de Vie
+  periodicite: 6 rounds
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1671050299820
+  modifiedTime: 1673135772493
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.qE4IEazgBeRs4uE0
+  duplicateSource: null
+_key: '!items!qE4IEazgBeRs4uE0'
+
diff --git a/packs_src/maladies-et-poisons/maladie_Cr_tam_re_WBmXlsa3Wt2AN952.yml b/packs_src/maladies-et-poisons/maladie_Cr_tam_re_WBmXlsa3Wt2AN952.yml
new file mode 100644
index 00000000..30aba856
--- /dev/null
+++ b/packs_src/maladies-et-poisons/maladie_Cr_tam_re_WBmXlsa3Wt2AN952.yml
@@ -0,0 +1,46 @@
+name: Crétamère
+type: maladie
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.WBmXlsa3Wt2AN952
+img: systems/foundryvtt-reve-de-dragon/icons/maladies_venins/champifruit.webp
+effects: []
+_id: WBmXlsa3Wt2AN952
+system:
+  description: >-
+    <p>Intoxication suite &agrave; l'ingestion d'un fruit
+    v&eacute;n&eacute;neux.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  identifie: false
+  malignite: 3
+  incubation: ''
+  periode:
+    unite: minute
+    nombre: 3
+  remedesconnus: false
+  remedes: '-3/ Lait de lune +12, Gelée royale +8'
+  dommages: 2 pts de Vie
+  periodicite: 3 minutes
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1671050299819
+  modifiedTime: 1673135772493
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.WBmXlsa3Wt2AN952
+  duplicateSource: null
+_key: '!items!WBmXlsa3Wt2AN952'
+
diff --git a/packs_src/maladies-et-poisons/maladie_Croupigne_Zsodttv3S6OPTJL4.yml b/packs_src/maladies-et-poisons/maladie_Croupigne_Zsodttv3S6OPTJL4.yml
new file mode 100644
index 00000000..461006f6
--- /dev/null
+++ b/packs_src/maladies-et-poisons/maladie_Croupigne_Zsodttv3S6OPTJL4.yml
@@ -0,0 +1,46 @@
+name: Croupigne
+type: maladie
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.Zsodttv3S6OPTJL4
+img: systems/foundryvtt-reve-de-dragon/icons/maladies_venins/champifruit.webp
+effects: []
+_id: Zsodttv3S6OPTJL4
+system:
+  description: >-
+    <p>Intoxication suite &agrave; l'ingestion d'un fruit
+    v&eacute;n&eacute;neux.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  identifie: false
+  malignite: 2
+  incubation: ''
+  periode:
+    unite: minute
+    nombre: 5
+  remedesconnus: false
+  remedes: '-3/ Élixir des Gnomes +16, Gelée royale +10'
+  dommages: 1 pt de Vie
+  periodicite: 5 minutes
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1671050299820
+  modifiedTime: 1673135772493
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.Zsodttv3S6OPTJL4
+  duplicateSource: null
+_key: '!items!Zsodttv3S6OPTJL4'
+
diff --git a/packs_src/maladies-et-poisons/maladie_Fesse_de_groin_LkDe57PbpOIshhMI.yml b/packs_src/maladies-et-poisons/maladie_Fesse_de_groin_LkDe57PbpOIshhMI.yml
new file mode 100644
index 00000000..56cd5e9d
--- /dev/null
+++ b/packs_src/maladies-et-poisons/maladie_Fesse_de_groin_LkDe57PbpOIshhMI.yml
@@ -0,0 +1,46 @@
+name: Fesse de groin
+type: maladie
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.LkDe57PbpOIshhMI
+img: systems/foundryvtt-reve-de-dragon/icons/maladies_venins/champifruit.webp
+effects: []
+_id: LkDe57PbpOIshhMI
+system:
+  description: >-
+    <p>Intoxication suite &agrave; l'ingestion d'un champignon
+    v&eacute;n&eacute;neux.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  identifie: false
+  malignite: 3
+  incubation: ''
+  periode:
+    unite: minute
+    nombre: 1
+  remedesconnus: false
+  remedes: '-3/ Bitume de Camphre +16, Élixir des Gnomes +12'
+  dommages: 1 pt de Vie
+  periodicite: 1 minute
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1671050299818
+  modifiedTime: 1673135772493
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.LkDe57PbpOIshhMI
+  duplicateSource: null
+_key: '!items!LkDe57PbpOIshhMI'
+
diff --git a/packs_src/maladies-et-poisons/maladie_Fi_vre_blanche_AWarJ2i12lEOdyiM.yml b/packs_src/maladies-et-poisons/maladie_Fi_vre_blanche_AWarJ2i12lEOdyiM.yml
new file mode 100644
index 00000000..1056fc8c
--- /dev/null
+++ b/packs_src/maladies-et-poisons/maladie_Fi_vre_blanche_AWarJ2i12lEOdyiM.yml
@@ -0,0 +1,50 @@
+name: Fièvre blanche
+type: maladie
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.AWarJ2i12lEOdyiM
+img: systems/foundryvtt-reve-de-dragon/icons/maladies_venins/maladie.webp
+effects: []
+_id: AWarJ2i12lEOdyiM
+system:
+  description: >-
+    <p>La fi&egrave;vre blanche est une fi&egrave;vre infectieuse, mortelle, qui
+    accompagne souvent les blessures graves.</p>
+
+    <p>Elle se caract&eacute;rise par un rapide affaiblissement
+    g&eacute;n&eacute;ral accompagn&eacute; de d&eacute;lire. Tout autour de la
+    blessure, la chair devient blanche et purulente.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  identifie: false
+  malignite: 4
+  incubation: ''
+  periode:
+    unite: heure
+    nombre: 8
+  remedesconnus: false
+  remedes: '-5 \ Sable-Poudre +15, Tournegraisse +10'
+  dommages: 2 pts de Vie
+  periodicite: 8 heures
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1671050299816
+  modifiedTime: 1673135772493
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.AWarJ2i12lEOdyiM
+  duplicateSource: null
+_key: '!items!AWarJ2i12lEOdyiM'
+
diff --git a/packs_src/maladies-et-poisons/maladie_Fi_vre_brune_nyruCPiWDd8Scv44.yml b/packs_src/maladies-et-poisons/maladie_Fi_vre_brune_nyruCPiWDd8Scv44.yml
new file mode 100644
index 00000000..692f109f
--- /dev/null
+++ b/packs_src/maladies-et-poisons/maladie_Fi_vre_brune_nyruCPiWDd8Scv44.yml
@@ -0,0 +1,115 @@
+name: Fièvre brune
+type: maladie
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.nyruCPiWDd8Scv44
+img: systems/foundryvtt-reve-de-dragon/icons/maladies_venins/maladie.webp
+effects: []
+_id: nyruCPiWDd8Scv44
+system:
+  description: >-
+    <p>La fi&egrave;vre brune est une fi&egrave;vre mortelle
+    v&eacute;hicul&eacute;e par les moustiques de certains marais. Outre un
+    affaiblissement g&eacute;n&eacute;ral, elle provoque la
+    c&eacute;cit&eacute;.</p>
+
+    <p>Ses sympt&ocirc;mes progressifs consistent en hallucinations de taches
+    brunes, puis en saignement des yeux, jusqu&rsquo;&agrave; la
+    c&eacute;cit&eacute; compl&egrave;te qui pr&eacute;c&egrave;de la mort.</p>
+
+    <p>La premi&egrave;re p&eacute;riode indiqu&eacute;e est celle de
+    l&rsquo;incubation, la seconde est la p&eacute;riodicit&eacute; normale.
+    Tant que le malade n&rsquo;a subi aucun dommage, utiliser la p&eacute;riode
+    d&rsquo;incubation (1 heure) ; puis d&egrave;s qu&rsquo;il a perdu un
+    premier point de vie, utiliser la p&eacute;riodicit&eacute; normale (6
+    heures).</p>
+
+    <p>Les points de VUE perdus ne peuvent &ecirc;tre regagn&eacute;s que quand
+    la maladie est enti&egrave;rement gu&eacute;rie. &Agrave; chaque point de
+    vie regagn&eacute;, jouer un jet de CONSTITUTION ajust&eacute;
+    n&eacute;gativement par les points de vie toujours manquants. Puis selon le
+    r&eacute;sultat:</p>
+
+    <ul>
+
+    <li><strong><em>Particuli&egrave;re&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;
+    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;
+    </em></strong>Regain de 2 points de VUE</li>
+
+    <li><strong><em>Normale et significative</em></strong>&nbsp; &nbsp; &nbsp;
+    Regain de 1 point de VUE</li>
+
+    <li><strong><em>&Eacute;chec et &Eacute;chec particulier</em></strong>&nbsp;
+    Aucun regain</li>
+
+    <li><strong><em>&Eacute;chec total</em>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;
+    &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;
+    </strong>Aggravation, re-perte d&rsquo;un point de VUE</li>
+
+    </ul>
+
+    <p>Si tous les points de vie ont &eacute;t&eacute; regagn&eacute;s et
+    qu&rsquo;il manque toujours un ou plusieurs points de VUE, jouer un jet de
+    CONSTITUTION &agrave; z&eacute;ro toutes les 12 heures, et appliquer les
+    m&ecirc;mes r&eacute;sultats que ci-dessus.</p>
+
+    <p>Une potion d&rsquo;herbes de soin enchant&eacute;e peut faire regagner
+    tous les points de vie une fois la maladie gu&eacute;rie, mais ne fait pas
+    regagner les points de VUE perdus. Si le malade est devenu
+    enti&egrave;rement aveugle au cours de sa maladie, c&rsquo;est-&agrave;-dire
+    si sa VUE est tomb&eacute;e &agrave; z&eacute;ro, il perd
+    d&eacute;finitivement un point de VUE. Quand il regagnera ses points de VUE,
+    il les regagnera tous moins un.</p>
+
+    <h2>Bains de solimonce</h2>
+
+    <p>Une d&eacute;coction de feuilles de solimonce (voir Herbes, p336)
+    utilis&eacute;e en bains d&rsquo;yeux donne un bonus de +4 au jet de
+    CONSTITUTION pour le regain des points de VUE.</p>
+
+    <p>La d&eacute;coction se pr&eacute;pare comme une d&eacute;coction
+    d&rsquo;herbes de soin. Pour baigner les deux yeux, il en faut 10 brins. Le
+    bain doit durer 60 minutes (pour les deux yeux), puis les yeux doivent
+    &ecirc;tre tenus &agrave; l&rsquo;abri de la lumi&egrave;re pendant un
+    minimum de 3 heures. Le mieux est de les fermer et de dormir. Un bain
+    d&rsquo;yeux n&rsquo;est valable que pour un seul jet de CONSTITUTION.</p>
+
+    <p>Dans tous les cas, la fr&eacute;quence des jets est toutes les 12 heures.
+    La d&eacute;coction de solimonce n&rsquo;&eacute;tant jamais bue, un
+    enchantement ne lui conf&egrave;re rien de plus. La solimonce ne
+    gu&eacute;rit pas la fi&egrave;vre brune et ne peut avoir d&rsquo;effet que
+    quand la maladie est enti&egrave;rement gu&eacute;rie.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  identifie: false
+  malignite: 6
+  incubation: 1 heure
+  periode:
+    unite: heure
+    nombre: 6
+  remedesconnus: false
+  remedes: '-4 \ Élixir des Gnomes +14, Bitume de Camphre +10'
+  dommages: 1 pt de Vie et 1 pt de Vue
+  periodicite: 1 heure \ 6 heures
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1671050299820
+  modifiedTime: 1673135772493
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.nyruCPiWDd8Scv44
+  duplicateSource: null
+_key: '!items!nyruCPiWDd8Scv44'
+
diff --git a/packs_src/maladies-et-poisons/maladie_Fumebol_xzCBr3FiSk1WewcT.yml b/packs_src/maladies-et-poisons/maladie_Fumebol_xzCBr3FiSk1WewcT.yml
new file mode 100644
index 00000000..285ab120
--- /dev/null
+++ b/packs_src/maladies-et-poisons/maladie_Fumebol_xzCBr3FiSk1WewcT.yml
@@ -0,0 +1,46 @@
+name: Fumebol
+type: maladie
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.xzCBr3FiSk1WewcT
+img: systems/foundryvtt-reve-de-dragon/icons/maladies_venins/champifruit.webp
+effects: []
+_id: xzCBr3FiSk1WewcT
+system:
+  description: >-
+    <p>Intoxication suite &agrave; l'ingestion d'un champignon
+    v&eacute;n&eacute;neux.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  identifie: false
+  malignite: 5
+  incubation: ''
+  periode:
+    unite: round
+    nombre: 8
+  remedesconnus: false
+  remedes: '-5/ Sable-Poudre +12, Huile de Sélikanthe +8.'
+  dommages: 2 pts de Vie
+  periodicite: 8 rounds
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1671050299821
+  modifiedTime: 1673135772493
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.xzCBr3FiSk1WewcT
+  duplicateSource: null
+_key: '!items!xzCBr3FiSk1WewcT'
+
diff --git a/packs_src/maladies-et-poisons/maladie_Gen_fle_jl0MvAcVRo63LWg3.yml b/packs_src/maladies-et-poisons/maladie_Gen_fle_jl0MvAcVRo63LWg3.yml
new file mode 100644
index 00000000..7b98bc40
--- /dev/null
+++ b/packs_src/maladies-et-poisons/maladie_Gen_fle_jl0MvAcVRo63LWg3.yml
@@ -0,0 +1,46 @@
+name: Genèfle
+type: maladie
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.jl0MvAcVRo63LWg3
+img: systems/foundryvtt-reve-de-dragon/icons/maladies_venins/champifruit.webp
+effects: []
+_id: jl0MvAcVRo63LWg3
+system:
+  description: >-
+    <p>Intoxication suite &agrave; l'ingestion d'un fruit
+    v&eacute;n&eacute;neux.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  identifie: false
+  malignite: 1
+  incubation: ''
+  periode:
+    unite: minute
+    nombre: 10
+  remedesconnus: false
+  remedes: '-3/ Teinture d’Érozonne +16, Topazoïne +12'
+  dommages: 1 pt de Vie
+  periodicite: 10 minutes
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1671050299820
+  modifiedTime: 1673135772493
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.jl0MvAcVRo63LWg3
+  duplicateSource: null
+_key: '!items!jl0MvAcVRo63LWg3'
+
diff --git a/packs_src/maladies-et-poisons/maladie_H_catombe_sSgu1FYK1s1vZinT.yml b/packs_src/maladies-et-poisons/maladie_H_catombe_sSgu1FYK1s1vZinT.yml
new file mode 100644
index 00000000..eaf55336
--- /dev/null
+++ b/packs_src/maladies-et-poisons/maladie_H_catombe_sSgu1FYK1s1vZinT.yml
@@ -0,0 +1,46 @@
+name: Hécatombe
+type: maladie
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.sSgu1FYK1s1vZinT
+img: systems/foundryvtt-reve-de-dragon/icons/maladies_venins/champifruit.webp
+effects: []
+_id: sSgu1FYK1s1vZinT
+system:
+  description: >-
+    <p>Intoxication suite &agrave; l'ingestion d'un fruit
+    v&eacute;n&eacute;neux.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  identifie: false
+  malignite: 4
+  incubation: ''
+  periode:
+    unite: minute
+    nombre: 1
+  remedesconnus: false
+  remedes: '-5/ Bitume de Camphre +12, Mirobolant +6'
+  dommages: 2 pts de Vie
+  periodicite: 1 minute
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1671050299821
+  modifiedTime: 1673135772493
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.sSgu1FYK1s1vZinT
+  duplicateSource: null
+_key: '!items!sSgu1FYK1s1vZinT'
+
diff --git a/packs_src/maladies-et-poisons/maladie_Mal_glauque_0S9GCJskJQaYEuXz.yml b/packs_src/maladies-et-poisons/maladie_Mal_glauque_0S9GCJskJQaYEuXz.yml
new file mode 100644
index 00000000..555e615f
--- /dev/null
+++ b/packs_src/maladies-et-poisons/maladie_Mal_glauque_0S9GCJskJQaYEuXz.yml
@@ -0,0 +1,62 @@
+name: Mal glauque
+type: maladie
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.0S9GCJskJQaYEuXz
+img: systems/foundryvtt-reve-de-dragon/icons/maladies_venins/maladie.webp
+effects: []
+_id: 0S9GCJskJQaYEuXz
+system:
+  description: >-
+    <p>Le mal glauque est une maladie due &agrave; la famine.</p>
+
+    <p>Il peut &ecirc;tre contract&eacute; en cons&eacute;quence d&rsquo;un
+    je&ucirc;ne prolong&eacute; ou d&rsquo;une malnutrition chronique. Ses
+    sympt&ocirc;mes sont de violents maux de t&ecirc;te accompagn&eacute;s
+    d&rsquo;hallucinations auditives o&ugrave; le malade croit entendre le bruit
+    de la mer. &Agrave; mesure que le mal progresse, la peau du malade prend une
+    couleur plomb&eacute;e, puis carr&eacute;ment verd&acirc;tre, cependant que
+    dans sa t&ecirc;te, le bruit de la mer atteint des mugissements de
+    temp&ecirc;te.</p>
+
+    <p>La perte de chaque point de vie s&rsquo;accompagne de celle d&rsquo;un
+    point d&rsquo;EMPATHIE. Une fois la maladie &eacute;limin&eacute;e, ces
+    points sont regagn&eacute;s de la m&ecirc;me mani&egrave;re que les points
+    de VUE de la fi&egrave;vre brune (sauf qu&rsquo;il n&rsquo;y a pas
+    d&rsquo;&eacute;quivalent de la solimonce). Il faut enfin noter
+    qu&rsquo;aucun rem&egrave;de ne peut &ecirc;tre efficace tant que
+    l&rsquo;alimentation n&rsquo;est pas redevenue normale.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  identifie: false
+  malignite: 8
+  incubation: ''
+  periode:
+    unite: heure
+    nombre: 12
+  remedesconnus: false
+  remedes: '-6 \ Topazoïne +16, Élixir des Gnomes +14'
+  dommages: 1 pt de Vie et 1 pt d'Empathie
+  periodicite: 12 heures
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1671050299815
+  modifiedTime: 1673135772493
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.0S9GCJskJQaYEuXz
+  duplicateSource: null
+_key: '!items!0S9GCJskJQaYEuXz'
+
diff --git a/packs_src/maladies-et-poisons/maladie_N_crophase_MImC24IVo96y7r7p.yml b/packs_src/maladies-et-poisons/maladie_N_crophase_MImC24IVo96y7r7p.yml
new file mode 100644
index 00000000..de25acbe
--- /dev/null
+++ b/packs_src/maladies-et-poisons/maladie_N_crophase_MImC24IVo96y7r7p.yml
@@ -0,0 +1,56 @@
+name: Nécrophase
+type: maladie
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.MImC24IVo96y7r7p
+img: systems/foundryvtt-reve-de-dragon/icons/maladies_venins/maladie.webp
+effects: []
+_id: MImC24IVo96y7r7p
+system:
+  description: >-
+    <p>La N&eacute;crophase est une horrible maladie contract&eacute;e suite
+    &agrave; une morsure de Ranan&egrave;cre.&nbsp;</p>
+
+    <p>Tout autour de la blessure, la chair s&rsquo;enfle, vire au noir et se
+    putr&eacute;fie, puis l&rsquo;ensemble du corps est gagn&eacute; peu
+    &agrave; peu.</p>
+
+    <p>Si la mort survient, elle donne naissance &agrave; une entit&eacute; de
+    cauchemar non incarn&eacute;e ayant le m&ecirc;me nombre de points de
+    r&ecirc;ve que la caract&eacute;ristique R&Ecirc;VE de la victime.</p>
+
+    <p>Tirer 1d2 : 1 = haine ; 2 = d&eacute;sespoir.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  identifie: false
+  malignite: 7
+  incubation: ''
+  periode:
+    unite: heure
+    nombre: 1
+  remedesconnus: false
+  remedes: '-4 \ Tournegraisse +16 Huile de Sélikanthe +6'
+  dommages: 2 pts de Vie
+  periodicite: 1 heure
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1671050299818
+  modifiedTime: 1673135772494
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.MImC24IVo96y7r7p
+  duplicateSource: null
+_key: '!items!MImC24IVo96y7r7p'
+
diff --git a/packs_src/maladies-et-poisons/maladie_Nanar_4zOQxOMwgAxxd2MV.yml b/packs_src/maladies-et-poisons/maladie_Nanar_4zOQxOMwgAxxd2MV.yml
new file mode 100644
index 00000000..4492efd7
--- /dev/null
+++ b/packs_src/maladies-et-poisons/maladie_Nanar_4zOQxOMwgAxxd2MV.yml
@@ -0,0 +1,46 @@
+name: Nanar
+type: maladie
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.4zOQxOMwgAxxd2MV
+img: systems/foundryvtt-reve-de-dragon/icons/maladies_venins/champifruit.webp
+effects: []
+_id: 4zOQxOMwgAxxd2MV
+system:
+  description: >-
+    <p>Intoxication suite &agrave; l'ingestion d'un champignon
+    v&eacute;n&eacute;neux.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  identifie: false
+  malignite: 2
+  incubation: ''
+  periode:
+    unite: minute
+    nombre: 2
+  remedesconnus: false
+  remedes: '-3/ Teinture d’Érozonne +16, Lait de lune +12.'
+  dommages: 1 pt de Vie
+  periodicite: 2 minutes
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1671050299815
+  modifiedTime: 1673135772494
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.4zOQxOMwgAxxd2MV
+  duplicateSource: null
+_key: '!items!4zOQxOMwgAxxd2MV'
+
diff --git a/packs_src/maladies-et-poisons/maladie_Salsimir___points_verts_Rx2nQjwaCa5s38Tm.yml b/packs_src/maladies-et-poisons/maladie_Salsimir___points_verts_Rx2nQjwaCa5s38Tm.yml
new file mode 100644
index 00000000..1daf289a
--- /dev/null
+++ b/packs_src/maladies-et-poisons/maladie_Salsimir___points_verts_Rx2nQjwaCa5s38Tm.yml
@@ -0,0 +1,46 @@
+name: Salsimir à points verts
+type: maladie
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.Rx2nQjwaCa5s38Tm
+img: systems/foundryvtt-reve-de-dragon/icons/maladies_venins/champifruit.webp
+effects: []
+_id: Rx2nQjwaCa5s38Tm
+system:
+  description: >-
+    <p>Intoxication suite &agrave; l'ingestion d'un champignon
+    v&eacute;n&eacute;neux.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  identifie: false
+  malignite: 1
+  incubation: ''
+  periode:
+    unite: minute
+    nombre: 5
+  remedesconnus: false
+  remedes: '-5/ Lait de lune +14, Gelée royale +12'
+  dommages: 1 pt de Vie
+  periodicite: 5 minutes
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1671050299818
+  modifiedTime: 1673135772494
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.Rx2nQjwaCa5s38Tm
+  duplicateSource: null
+_key: '!items!Rx2nQjwaCa5s38Tm'
+
diff --git a/packs_src/maladies-et-poisons/maladie_T_thanatos_fMukHi1h4lU84XQR.yml b/packs_src/maladies-et-poisons/maladie_T_thanatos_fMukHi1h4lU84XQR.yml
new file mode 100644
index 00000000..8d44fe40
--- /dev/null
+++ b/packs_src/maladies-et-poisons/maladie_T_thanatos_fMukHi1h4lU84XQR.yml
@@ -0,0 +1,51 @@
+name: Téthanatos
+type: maladie
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.fMukHi1h4lU84XQR
+img: systems/foundryvtt-reve-de-dragon/icons/maladies_venins/maladie.webp
+effects: []
+_id: fMukHi1h4lU84XQR
+system:
+  description: >-
+    <p>Le t&eacute;thanatos est un mal mortel, usuellement transmis par les
+    blessures caus&eacute;es par les objets souill&eacute;s, comme par exemple
+    les armes des Groins.&nbsp;</p>
+
+    <p>Ses symptomes sont une forte fi&egrave;vre&nbsp; et l'apparition
+    progressive de plaques noires,&nbsp; accompagn&eacute;es d'une odeur
+    naus&eacute;abonde.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  identifie: false
+  malignite: 7
+  incubation: ''
+  periode:
+    unite: heure
+    nombre: 6
+  remedesconnus: false
+  remedes: '-3\ Bitume de Camphre +12, Mirobolant +8'
+  dommages: 2 pts de Vie
+  periodicite: 6 heures
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1671050299820
+  modifiedTime: 1673135772494
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.fMukHi1h4lU84XQR
+  duplicateSource: null
+_key: '!items!fMukHi1h4lU84XQR'
+
diff --git a/packs_src/maladies-et-poisons/maladie_Venin_d_araflate_v7yZidE9mObKO566.yml b/packs_src/maladies-et-poisons/maladie_Venin_d_araflate_v7yZidE9mObKO566.yml
new file mode 100644
index 00000000..c64fa834
--- /dev/null
+++ b/packs_src/maladies-et-poisons/maladie_Venin_d_araflate_v7yZidE9mObKO566.yml
@@ -0,0 +1,50 @@
+name: Venin d'araflate
+type: maladie
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.v7yZidE9mObKO566
+img: systems/foundryvtt-reve-de-dragon/icons/maladies_venins/venin.webp
+effects: []
+_id: v7yZidE9mObKO566
+system:
+  description: >-
+    <p>Venin de l'araflate. Sa morsure inflige un venin anesth&eacute;siant,
+    inocul&eacute; sur toute blessure sauf contusion\ &eacute;raflure.</p>
+
+    <p>Chaque perte d&rsquo;endurance s&rsquo;accompagne de la fatigue
+    &eacute;quivalente. &Agrave; z&eacute;ro d&rsquo;endurance, la victime est
+    paralys&eacute;e et ne peut plus faire un geste.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  identifie: false
+  malignite: 6
+  incubation: ''
+  periode:
+    unite: round
+    nombre: 1
+  remedesconnus: false
+  remedes: '-3 \ Liqueur de Bagdol +12 Lait de lune +6'
+  dommages: 1d6 pts d'endurance
+  periodicite: 1 round
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1671050299821
+  modifiedTime: 1673135772494
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.v7yZidE9mObKO566
+  duplicateSource: null
+_key: '!items!v7yZidE9mObKO566'
+
diff --git a/packs_src/maladies-et-poisons/maladie_Venin_de_chrasme_cFMUtU6LZG0mKeDl.yml b/packs_src/maladies-et-poisons/maladie_Venin_de_chrasme_cFMUtU6LZG0mKeDl.yml
new file mode 100644
index 00000000..b823f270
--- /dev/null
+++ b/packs_src/maladies-et-poisons/maladie_Venin_de_chrasme_cFMUtU6LZG0mKeDl.yml
@@ -0,0 +1,44 @@
+name: Venin de chrasme
+type: maladie
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.cFMUtU6LZG0mKeDl
+img: systems/foundryvtt-reve-de-dragon/icons/maladies_venins/venin.webp
+effects: []
+_id: cFMUtU6LZG0mKeDl
+system:
+  description: <p>Venin du chrasme.&nbsp;</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  identifie: false
+  malignite: 3
+  incubation: ''
+  periode:
+    unite: minute
+    nombre: 1
+  remedesconnus: false
+  remedes: '-2 \ Liqueur de Bagdol +16 Teinture d’Érozonne +10'
+  dommages: 1 pt de Vie
+  periodicite: 1 minute
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1671050299820
+  modifiedTime: 1673135772494
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.cFMUtU6LZG0mKeDl
+  duplicateSource: null
+_key: '!items!cFMUtU6LZG0mKeDl'
+
diff --git a/packs_src/maladies-et-poisons/maladie_Venin_de_scologriffe_iwlN0bNJ5XNNfjgj.yml b/packs_src/maladies-et-poisons/maladie_Venin_de_scologriffe_iwlN0bNJ5XNNfjgj.yml
new file mode 100644
index 00000000..accefeee
--- /dev/null
+++ b/packs_src/maladies-et-poisons/maladie_Venin_de_scologriffe_iwlN0bNJ5XNNfjgj.yml
@@ -0,0 +1,49 @@
+name: Venin de scologriffe
+type: maladie
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.iwlN0bNJ5XNNfjgj
+img: systems/foundryvtt-reve-de-dragon/icons/maladies_venins/venin.webp
+effects: []
+_id: iwlN0bNJ5XNNfjgj
+system:
+  description: >-
+    <p>Venin du scologriffe. Il provoque une sensation aigu&euml; de
+    d&eacute;s&eacute;quilibre.</p>
+
+    <p>Jouer VOLONT&Eacute; &agrave; -3. En cas d&rsquo;&eacute;chec, on chute
+    sans parvenir &agrave; se relever.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  identifie: false
+  malignite: 3
+  incubation: ''
+  periode:
+    unite: minute
+    nombre: 1
+  remedesconnus: false
+  remedes: '-3 \ Liqueur de Bagdol +16 Topazoïne +8'
+  dommages: 1 pt de Vie
+  periodicite: 1 minute
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1671050299820
+  modifiedTime: 1673135772494
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.iwlN0bNJ5XNNfjgj
+  duplicateSource: null
+_key: '!items!iwlN0bNJ5XNNfjgj'
+
diff --git a/packs_src/maladies-et-poisons/maladie_Venin_de_vip_re_jaune_lUeNPc0ECKqHglbG.yml b/packs_src/maladies-et-poisons/maladie_Venin_de_vip_re_jaune_lUeNPc0ECKqHglbG.yml
new file mode 100644
index 00000000..73e19418
--- /dev/null
+++ b/packs_src/maladies-et-poisons/maladie_Venin_de_vip_re_jaune_lUeNPc0ECKqHglbG.yml
@@ -0,0 +1,44 @@
+name: Venin de vipère jaune
+type: maladie
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.lUeNPc0ECKqHglbG
+img: systems/foundryvtt-reve-de-dragon/icons/maladies_venins/venin.webp
+effects: []
+_id: lUeNPc0ECKqHglbG
+system:
+  description: <p>Venin de la vip&egrave;re jaune. Il provoque des spasmes musculaires.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  identifie: false
+  malignite: 2
+  incubation: ''
+  periode:
+    unite: round
+    nombre: 6
+  remedesconnus: false
+  remedes: '-3\ Liqueur de Bagdol +14, Topazoïne +10'
+  dommages: 1 pt de Vie
+  periodicite: 6 rounds
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1671050299820
+  modifiedTime: 1673135772494
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.lUeNPc0ECKqHglbG
+  duplicateSource: null
+_key: '!items!lUeNPc0ECKqHglbG'
+
diff --git a/packs_src/maladies-et-poisons/maladie_Venin_paralysant_de_goule_IF19EUvrY1HL87lr.yml b/packs_src/maladies-et-poisons/maladie_Venin_paralysant_de_goule_IF19EUvrY1HL87lr.yml
new file mode 100644
index 00000000..6b79f41e
--- /dev/null
+++ b/packs_src/maladies-et-poisons/maladie_Venin_paralysant_de_goule_IF19EUvrY1HL87lr.yml
@@ -0,0 +1,55 @@
+name: Venin paralysant de goule
+type: maladie
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.IF19EUvrY1HL87lr
+img: systems/foundryvtt-reve-de-dragon/icons/maladies_venins/venin.webp
+effects: []
+_id: IF19EUvrY1HL87lr
+system:
+  description: >-
+    <p>Venin inocul&eacute; par une morsure de goule.</p>
+
+    <p>La paralysie intervient quand toutes les lignes de fatigue sont pleines
+    et dure 6 heures.</p>
+
+    <p>Le <em>floume-dhu</em> est obtenu en m&eacute;langeant en
+    quantit&eacute;s &eacute;gales gel&eacute;e de floumette et lait humain
+    (pour une dose : une demi-mesure de chaque).</p>
+
+    <p>Puis chauffer le m&eacute;lange jusqu&rsquo;&agrave; couleur bleu-sangue
+    (-2).</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  identifie: false
+  malignite: 6
+  incubation: ''
+  periode:
+    unite: round
+    nombre: 1
+  remedesconnus: false
+  remedes: '-4 \ Floume-dhu +16'
+  dommages: 1 ligne de fatigue
+  periodicite: 1 round
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1671050299818
+  modifiedTime: 1673135772495
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.IF19EUvrY1HL87lr
+  duplicateSource: null
+_key: '!items!IF19EUvrY1HL87lr'
+
diff --git a/packs_src/maladies-et-poisons/poison_Cheleuse_tpzD5959gxuIcTir.yml b/packs_src/maladies-et-poisons/poison_Cheleuse_tpzD5959gxuIcTir.yml
new file mode 100644
index 00000000..978d764c
--- /dev/null
+++ b/packs_src/maladies-et-poisons/poison_Cheleuse_tpzD5959gxuIcTir.yml
@@ -0,0 +1,49 @@
+name: Cheleuse
+type: poison
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.tpzD5959gxuIcTir
+img: systems/foundryvtt-reve-de-dragon/icons/maladies_venins/urticants.webp
+effects: []
+_id: tpzD5959gxuIcTir
+system:
+  description: >-
+    <p>Des enflures apparaissent autour des plaies occasionn&eacute;es par les
+    piquants de la plante urticante. Les sympt&ocirc;mes sont des sensations
+    d&rsquo;&eacute;touffement accompagn&eacute;es de vertiges et de sueurs
+    froides.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  identifie: false
+  malignite: 1
+  incubation: ''
+  periode:
+    unite: minute
+    nombre: 5
+  remedesconnus: false
+  remedes: '-3/ Liqueur de Bagdol +16, Mirobolant +14'
+  dommages: 1 pt de Vie
+  active: false
+  periodicite: 5 minutes
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1671050299821
+  modifiedTime: 1673135772493
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.tpzD5959gxuIcTir
+  duplicateSource: null
+_key: '!items!tpzD5959gxuIcTir'
+
diff --git a/packs_src/maladies-et-poisons/poison_Griffe_morbide_de_Thanatos_pUN57Ma4SJv1kvor.yml b/packs_src/maladies-et-poisons/poison_Griffe_morbide_de_Thanatos_pUN57Ma4SJv1kvor.yml
new file mode 100644
index 00000000..3df5ee22
--- /dev/null
+++ b/packs_src/maladies-et-poisons/poison_Griffe_morbide_de_Thanatos_pUN57Ma4SJv1kvor.yml
@@ -0,0 +1,54 @@
+name: Griffe morbide de Thanatos
+type: poison
+img: systems/foundryvtt-reve-de-dragon/icons/maladies_venins/venin.webp
+system:
+  description: >-
+    <p>Ce "poison" est causé par une
+    @UUID[Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.qaCjZ5V874ZImf9l]{Griffe
+    morbide de Thanatos}.</p><p>Il n'y a pas de jet de constitution mais un jet
+    de vie. Cet effet de "poison" permet de bloquer la récupération, et de
+    rappeler de faire le jet de vie journalier.</p><p>Tous les jours, à
+    l'extrême fin du Château Dormant, la victime de la griffe morbide doit
+    tenter un jet de Vie et en appliquer les résultats suivants : 20 = perte de
+    2 points de vie ; échec = perte de 1 point de vie ; réussite = pas de perte
+    pour aujoud'hui ; 01 = prochain jet de Vie joué le surlendemain au lieu du
+    lendemain.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: -1
+      indexMinute: 0
+    fin:
+      indexDate: -1
+      indexMinute: 0
+  identifie: false
+  malignite: 0
+  incubation: '0'
+  periode:
+    unite: jour
+    nombre: 1
+  remedesconnus: false
+  remedes: Aucun remède connu
+  dommages: '0'
+  active: true
+effects: []
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+flags:
+  core:
+    sourceId: Item.OODFRuxbeK0MQta1
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.9
+  coreVersion: '12.331'
+  createdTime: 1675386482054
+  modifiedTime: 1675387015734
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.OODFRuxbeK0MQta1
+  duplicateSource: null
+folder: null
+sort: 0
+_id: pUN57Ma4SJv1kvor
+_key: '!items!pUN57Ma4SJv1kvor'
+
diff --git a/packs_src/maladies-et-poisons/poison_Ortilise_X8vVqbK5pjuxQwBF.yml b/packs_src/maladies-et-poisons/poison_Ortilise_X8vVqbK5pjuxQwBF.yml
new file mode 100644
index 00000000..63440ee1
--- /dev/null
+++ b/packs_src/maladies-et-poisons/poison_Ortilise_X8vVqbK5pjuxQwBF.yml
@@ -0,0 +1,49 @@
+name: Ortilise
+type: poison
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.X8vVqbK5pjuxQwBF
+img: systems/foundryvtt-reve-de-dragon/icons/maladies_venins/urticants.webp
+effects: []
+_id: X8vVqbK5pjuxQwBF
+system:
+  description: >-
+    <p>Des enflures apparaissent autour des plaies occasionn&eacute;es par les
+    piquants de la plante urticante. Les sympt&ocirc;mes sont des sensations
+    d&rsquo;&eacute;touffement accompagn&eacute;es de vertiges et de sueurs
+    froides.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  identifie: false
+  malignite: 3
+  incubation: ''
+  periode:
+    unite: minute
+    nombre: 1
+  remedesconnus: false
+  remedes: '-3/ Topazoïne +12, Lait de lune +8'
+  dommages: 2 pts de Vie
+  active: false
+  periodicite: 1 minute
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1671050299819
+  modifiedTime: 1673135772494
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.X8vVqbK5pjuxQwBF
+  duplicateSource: null
+_key: '!items!X8vVqbK5pjuxQwBF'
+
diff --git a/packs_src/maladies-et-poisons/poison_Ortironce_bEDPtCAlJwmoZx5p.yml b/packs_src/maladies-et-poisons/poison_Ortironce_bEDPtCAlJwmoZx5p.yml
new file mode 100644
index 00000000..a29b5a3e
--- /dev/null
+++ b/packs_src/maladies-et-poisons/poison_Ortironce_bEDPtCAlJwmoZx5p.yml
@@ -0,0 +1,49 @@
+name: Ortironce
+type: poison
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.bEDPtCAlJwmoZx5p
+img: systems/foundryvtt-reve-de-dragon/icons/maladies_venins/urticants.webp
+effects: []
+_id: bEDPtCAlJwmoZx5p
+system:
+  description: >-
+    <p>Des enflures apparaissent autour des plaies occasionn&eacute;es par les
+    piquants de la plante urticante. Les sympt&ocirc;mes sont des sensations
+    d&rsquo;&eacute;touffement accompagn&eacute;es de vertiges et de sueurs
+    froides.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  identifie: false
+  malignite: 4
+  incubation: ''
+  periode:
+    unite: minute
+    nombre: 1
+  remedesconnus: false
+  remedes: '-3/ Bitume de Camphre +12, Teinture d’Érozonne +8'
+  dommages: 2 pts de Vie
+  active: false
+  periodicite: 1 minute
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1671050299820
+  modifiedTime: 1673135772494
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.bEDPtCAlJwmoZx5p
+  duplicateSource: null
+_key: '!items!bEDPtCAlJwmoZx5p'
+
diff --git a/packs_src/maladies-et-poisons/poison_Ossiphage_HB057aVUY1GylYxw.yml b/packs_src/maladies-et-poisons/poison_Ossiphage_HB057aVUY1GylYxw.yml
new file mode 100644
index 00000000..6f6e16f9
--- /dev/null
+++ b/packs_src/maladies-et-poisons/poison_Ossiphage_HB057aVUY1GylYxw.yml
@@ -0,0 +1,49 @@
+name: Ossiphage
+type: poison
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.HB057aVUY1GylYxw
+img: systems/foundryvtt-reve-de-dragon/icons/maladies_venins/urticants.webp
+effects: []
+_id: HB057aVUY1GylYxw
+system:
+  description: >-
+    <p>Des enflures apparaissent autour des plaies occasionn&eacute;es par les
+    piquants de la plante urticante. Les sympt&ocirc;mes sont des sensations
+    d&rsquo;&eacute;touffement accompagn&eacute;es de vertiges et de sueurs
+    froides.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  identifie: false
+  malignite: 6
+  incubation: ''
+  periode:
+    unite: round
+    nombre: 3
+  remedesconnus: false
+  remedes: '-5/ Perle de Bjwal +10, Huile de Sélikanthe +6'
+  dommages: 4 pts de Vie
+  active: false
+  periodicite: 3 rounds
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1671050299816
+  modifiedTime: 1673135772494
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.HB057aVUY1GylYxw
+  duplicateSource: null
+_key: '!items!HB057aVUY1GylYxw'
+
diff --git a/packs_src/maladies-et-poisons/poison__nervure_SlfTPRdCC9t3o9ai.yml b/packs_src/maladies-et-poisons/poison__nervure_SlfTPRdCC9t3o9ai.yml
new file mode 100644
index 00000000..c86bc73e
--- /dev/null
+++ b/packs_src/maladies-et-poisons/poison__nervure_SlfTPRdCC9t3o9ai.yml
@@ -0,0 +1,49 @@
+name: Énervure
+type: poison
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.SlfTPRdCC9t3o9ai
+img: systems/foundryvtt-reve-de-dragon/icons/maladies_venins/urticants.webp
+effects: []
+_id: SlfTPRdCC9t3o9ai
+system:
+  description: >-
+    <p>Des enflures apparaissent autour des plaies occasionn&eacute;es par les
+    piquants de la plante urticante. Les sympt&ocirc;mes sont des sensations
+    d&rsquo;&eacute;touffement accompagn&eacute;es de vertiges et de sueurs
+    froides.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  identifie: false
+  malignite: 3
+  incubation: ''
+  periode:
+    unite: minute
+    nombre: 1
+  remedesconnus: false
+  remedes: '-3/ Tournegraisse +14, Mirobolant +10'
+  dommages: 2 pts de Vie
+  active: false
+  periodicite: 1 minute
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
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+  coreVersion: '12.331'
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+  modifiedTime: 1673135772493
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+_key: '!items!SlfTPRdCC9t3o9ai'
+
diff --git a/packs_src/meditations-et-ecrits/livre_Aphorismes_Majeurs_pbWzLSnxy8WNUyJT.yml b/packs_src/meditations-et-ecrits/livre_Aphorismes_Majeurs_pbWzLSnxy8WNUyJT.yml
new file mode 100644
index 00000000..b617d399
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_Aphorismes_Majeurs_pbWzLSnxy8WNUyJT.yml
@@ -0,0 +1,59 @@
+name: Aphorismes Majeurs
+type: livre
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.pbWzLSnxy8WNUyJT
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_legendes.webp
+effects: []
+_id: pbWzLSnxy8WNUyJT
+system:
+  description: >-
+    <p style="text-align: justify;"><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing:
+    1px;">Khrachtchoum le Probl&eacute;meux, c&eacute;l&egrave;bre
+    </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing:
+    1px;">haut-r&ecirc;vant, pr&eacute;tendait que son g&eacute;nie draconic
+    </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing:
+    1px;">&eacute;tait contenu dans les ongles de ses </span></span><span
+    style="color: #191813; font-family: CaslonAntique;"><span style="font-size:
+    16px; letter-spacing: 1px;">orteils, qu&rsquo;il ne coupait jamais,
+    malgr&eacute; de </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing:
+    1px;">grandissants probl&egrave;mes pour marcher.</span></span></p>
+  descriptionmj: ''
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Villes
+      rarete: Rarissime
+      frequence: 2
+  competence: Légendes
+  auteur: Khrachtchoum le Problémeux
+  difficulte: -3
+  points_de_tache: 14
+  xp: 20
+  niveau_minimum: null
+  niveau_maximum: 5
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
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+_key: '!items!pbWzLSnxy8WNUyJT'
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diff --git a/packs_src/meditations-et-ecrits/livre_Des_Curiosit_s_Bestiales_EZpnnyARaJRiu7w9.yml b/packs_src/meditations-et-ecrits/livre_Des_Curiosit_s_Bestiales_EZpnnyARaJRiu7w9.yml
new file mode 100644
index 00000000..462e5bbb
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_Des_Curiosit_s_Bestiales_EZpnnyARaJRiu7w9.yml
@@ -0,0 +1,56 @@
+name: Des Curiosités Bestiales
+type: livre
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.EZpnnyARaJRiu7w9
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_zoologie.webp
+effects: []
+_id: EZpnnyARaJRiu7w9
+system:
+  description: >-
+    <p style="text-align: justify;"><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing:
+    1px;">C&rsquo;est &agrave; T&eacute;tragore le Grand, qui &eacute;tait sourd
+    </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">comme
+    une b&ucirc;che, que l&rsquo;on doit la seule </span></span><span
+    style="color: #191813; font-family: CaslonAntique;"><span style="font-size:
+    16px; letter-spacing: 1px;">v&eacute;ritable approche scientifique jamais
+    faite </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">sur les
+    sir&egrave;nes.</span></span></p>
+  descriptionmj: ''
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Villes
+      rarete: Rarissime
+      frequence: 2
+  competence: Zoologie
+  auteur: Tétragore le Grand
+  difficulte: -4
+  points_de_tache: 10
+  xp: 16
+  niveau_minimum: null
+  niveau_maximum: 8
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
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+  coreVersion: '12.331'
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+_key: '!items!EZpnnyARaJRiu7w9'
+
diff --git a/packs_src/meditations-et-ecrits/livre_Des_Maladies_Terrifiantes_ZUM2JkowXikygLJd.yml b/packs_src/meditations-et-ecrits/livre_Des_Maladies_Terrifiantes_ZUM2JkowXikygLJd.yml
new file mode 100644
index 00000000..ed77ea1c
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_Des_Maladies_Terrifiantes_ZUM2JkowXikygLJd.yml
@@ -0,0 +1,53 @@
+name: Des Maladies Terrifiantes
+type: livre
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.ZUM2JkowXikygLJd
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_medecine.webp
+effects: []
+_id: ZUM2JkowXikygLJd
+system:
+  description: >-
+    <p style="text-align: justify;"><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">Artomik
+    le Pensif, &eacute;galement auteur de c&eacute;l&egrave;bres
+    </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing:
+    1px;">pens&eacute;es, toussait de plus en plus vers </span></span><span
+    style="color: #191813; font-family: CaslonAntique;"><span style="font-size:
+    16px; letter-spacing: 1px;">la fin de sa vie.</span></span></p>
+  descriptionmj: ''
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  competence: Médecine
+  auteur: Artomik le Pensif
+  difficulte: -5
+  points_de_tache: 16
+  xp: 28
+  niveau_minimum: null
+  niveau_maximum: 9
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
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+_key: '!items!ZUM2JkowXikygLJd'
+
diff --git a/packs_src/meditations-et-ecrits/livre_Des_Pieds_et_des_Iambes_XK8c248b0kGXMTDH.yml b/packs_src/meditations-et-ecrits/livre_Des_Pieds_et_des_Iambes_XK8c248b0kGXMTDH.yml
new file mode 100644
index 00000000..c4abf24b
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_Des_Pieds_et_des_Iambes_XK8c248b0kGXMTDH.yml
@@ -0,0 +1,58 @@
+name: Des Pieds et des Iambes
+type: livre
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.XK8c248b0kGXMTDH
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_ecriture.webp
+effects: []
+_id: XK8c248b0kGXMTDH
+system:
+  description: >-
+    <p style="text-align: justify;"><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">Werther
+    de Zloth fut le po&egrave;te le plus &agrave; cheval </span></span><span
+    style="color: #191813; font-family: CaslonAntique;"><span style="font-size:
+    16px; letter-spacing: 1px;">sur les rimes de tout le Second &Acirc;ge ; il
+    </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">se
+    suicida de d&eacute;sespoir &agrave; ne pouvoir trouver </span></span><span
+    style="color: #191813; font-family: CaslonAntique;"><span style="font-size:
+    16px; letter-spacing: 1px;">une rime suffsamment riche &agrave;
+    &laquo;Ffjkuikhl&raquo;, </span></span><span style="color: #191813;
+    font-family: CaslonAntique;"><span style="font-size: 16px; letter-spacing:
+    1px;">le nom de sa fianc&eacute;e.</span></span></p>
+  descriptionmj: ''
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  competence: Ecriture
+  auteur: Werther de Zloth
+  difficulte: -2
+  points_de_tache: 15
+  xp: 20
+  niveau_minimum: null
+  niveau_maximum: 5
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
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+_key: '!items!XK8c248b0kGXMTDH'
+
diff --git a/packs_src/meditations-et-ecrits/livre_Des_Plaies_et_des_Bosses_wsgsNdfiEiVo6ylJ.yml b/packs_src/meditations-et-ecrits/livre_Des_Plaies_et_des_Bosses_wsgsNdfiEiVo6ylJ.yml
new file mode 100644
index 00000000..1f63a7f9
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_Des_Plaies_et_des_Bosses_wsgsNdfiEiVo6ylJ.yml
@@ -0,0 +1,53 @@
+name: Des Plaies et des Bosses
+type: livre
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.wsgsNdfiEiVo6ylJ
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_chirurgie.webp
+effects: []
+_id: wsgsNdfiEiVo6ylJ
+system:
+  description: >-
+    <p style="text-align: justify;"><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">Estobide
+    le Forcen&eacute; se rendit justement c&eacute;l&egrave;bre
+    </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">par la
+    vigueur avec laquelle il ma&icirc;trisait </span></span><span style="color:
+    #191813; font-family: CaslonAntique;"><span style="font-size: 16px;
+    letter-spacing: 1px;">ses patients.</span></span></p>
+  descriptionmj: ''
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  competence: Chirurgie
+  auteur: Estobide le Forcené
+  difficulte: -3
+  points_de_tache: 14
+  xp: 20
+  niveau_minimum: null
+  niveau_maximum: 6
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
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+_key: '!items!wsgsNdfiEiVo6ylJ'
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diff --git a/packs_src/meditations-et-ecrits/livre_Du_R_gne_Bestial_Ny6mittvZxtWUz36.yml b/packs_src/meditations-et-ecrits/livre_Du_R_gne_Bestial_Ny6mittvZxtWUz36.yml
new file mode 100644
index 00000000..f4cc5937
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_Du_R_gne_Bestial_Ny6mittvZxtWUz36.yml
@@ -0,0 +1,56 @@
+name: Du Règne Bestial
+type: livre
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.Ny6mittvZxtWUz36
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_zoologie.webp
+effects: []
+_id: Ny6mittvZxtWUz36
+system:
+  description: >-
+    <p style="text-align: justify;"><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">On
+    conna&icirc;t la c&eacute;l&egrave;bre r&eacute;plique de Pikasson
+    </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">&agrave;
+    qui l&rsquo;on reprochait son odeur corporelle </span></span><span
+    style="color: #191813; font-family: CaslonAntique;"><span style="font-size:
+    16px; letter-spacing: 1px;">: &laquo;Ce n&rsquo;est pas la mienne,
+    c&rsquo;est celle </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">de ma
+    truie&raquo;.</span></span></p>
+  descriptionmj: ''
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Villes
+      rarete: Rarissime
+      frequence: 2
+  competence: Zoologie
+  auteur: Pikasson
+  difficulte: -4
+  points_de_tache: 15
+  xp: 25
+  niveau_minimum: null
+  niveau_maximum: null
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
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diff --git a/packs_src/meditations-et-ecrits/livre_Jus_d_Herbes_7cuYCbpfyrS0NWoR.yml b/packs_src/meditations-et-ecrits/livre_Jus_d_Herbes_7cuYCbpfyrS0NWoR.yml
new file mode 100644
index 00000000..14edd144
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_Jus_d_Herbes_7cuYCbpfyrS0NWoR.yml
@@ -0,0 +1,56 @@
+name: Jus d’Herbes
+type: livre
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.7cuYCbpfyrS0NWoR
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_botanique.webp
+effects: []
+_id: 7cuYCbpfyrS0NWoR
+system:
+  description: >-
+    <p style="text-align: justify;"><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">Radikos,
+    par ailleurs fin cuisinier, est l&rsquo;inventeur </span></span><span
+    style="color: #191813; font-family: CaslonAntique;"><span style="font-size:
+    16px; letter-spacing: 1px;">de plus d&rsquo;une centaine de salades,
+    </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">dont la
+    c&eacute;l&egrave;bre &laquo;draconique&raquo;" : navet, </span></span><span
+    style="color: #191813; font-family: CaslonAntique;"><span style="font-size:
+    16px; letter-spacing: 1px;">clopinette, estragon, herbe de
+    lune.</span></span></p>
+  descriptionmj: ''
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
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+      rarete: Rarissime
+      frequence: 2
+  competence: Botanique
+  auteur: Radikos
+  difficulte: -2
+  points_de_tache: 10
+  xp: 15
+  niveau_minimum: null
+  niveau_maximum: 4
+ownership:
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+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
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diff --git a/packs_src/meditations-et-ecrits/livre_L_Art_de_la_Mani_re_KXmhWgDYo93u4U8Q.yml b/packs_src/meditations-et-ecrits/livre_L_Art_de_la_Mani_re_KXmhWgDYo93u4U8Q.yml
new file mode 100644
index 00000000..0b569997
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_L_Art_de_la_Mani_re_KXmhWgDYo93u4U8Q.yml
@@ -0,0 +1,53 @@
+name: L’Art de la Manière
+type: livre
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.KXmhWgDYo93u4U8Q
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_seduction.webp
+effects: []
+_id: KXmhWgDYo93u4U8Q
+system:
+  description: >-
+    <p style="text-align: justify;"><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing:
+    1px;">Frimilias le Jeune fut d&eacute;couvert mort &agrave;
+    l&rsquo;&acirc;ge </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">de 19
+    ans, dans le lit d&rsquo;une de ses &eacute;l&egrave;ves,
+    </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">atteint
+    d&rsquo;une maladie suspecte autant que </span></span><span style="color:
+    #191813; font-family: CaslonAntique;"><span style="font-size: 16px;
+    letter-spacing: 1px;">boutonneuse.</span></span></p>
+  descriptionmj: ''
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement: []
+  competence: Séduction
+  auteur: Frimilias le Jeune
+  difficulte: -3
+  points_de_tache: 10
+  xp: '20'
+  niveau_minimum: null
+  niveau_maximum: 7
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.1
+  coreVersion: '12.331'
+  createdTime: 1671050411849
+  modifiedTime: 1674003006458
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.KXmhWgDYo93u4U8Q
+  duplicateSource: null
+_key: '!items!KXmhWgDYo93u4U8Q'
+
diff --git a/packs_src/meditations-et-ecrits/livre_L_Art_des_Vocalises_1S9dNTNGhrnYDQsF.yml b/packs_src/meditations-et-ecrits/livre_L_Art_des_Vocalises_1S9dNTNGhrnYDQsF.yml
new file mode 100644
index 00000000..78d24268
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_L_Art_des_Vocalises_1S9dNTNGhrnYDQsF.yml
@@ -0,0 +1,48 @@
+name: L’Art des Vocalises
+type: livre
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.1S9dNTNGhrnYDQsF
+img: systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_chant.webp
+effects: []
+_id: 1S9dNTNGhrnYDQsF
+system:
+  description: >-
+    <p>Cette m&eacute;thode tr&egrave;s abordable est essentiellement
+    destin&eacute;e aux d&eacute;butants. On sait peu de choses de son auteur,
+    sinon qu&rsquo;il poss&eacute;dait une tessiture d&rsquo;une &eacute;tendue
+    prodigieuse.</p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  competence: Chant
+  auteur: Octave de Cinque
+  difficulte: -1
+  points_de_tache: 8
+  xp: null
+  niveau_minimum: null
+  niveau_maximum: 3
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.1
+  coreVersion: '12.331'
+  createdTime: 1671050411846
+  modifiedTime: 1674003006457
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.1S9dNTNGhrnYDQsF
+  duplicateSource: null
+_key: '!items!1S9dNTNGhrnYDQsF'
+
diff --git a/packs_src/meditations-et-ecrits/livre_L_Oniricon_iv3BmnI0TLerTVal.yml b/packs_src/meditations-et-ecrits/livre_L_Oniricon_iv3BmnI0TLerTVal.yml
new file mode 100644
index 00000000..b242989d
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_L_Oniricon_iv3BmnI0TLerTVal.yml
@@ -0,0 +1,57 @@
+name: L’Oniricon
+type: livre
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.tlWlAORtSXDCg0Vd
+img: systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>C&rsquo;est un livre pour d&eacute;butants, inutile aux
+    haut-r&ecirc;vants confirm&eacute;s.</p>
+
+    <p>*Le gain final est de <strong>4d10+40</strong> points
+    d&rsquo;exp&eacute;rience en voie d&rsquo;Oniros.</p>
+  descriptionmj: >-
+    <p>Cet ab&eacute;c&eacute;daire draconic permet de gagner
+    jusqu&rsquo;&agrave; 80 points d&rsquo;exp&eacute;rience en voie
+    d&rsquo;Oniros, jusqu&rsquo;&agrave; concurrence du niveau +1. C&rsquo;est
+    un livre pour d&eacute;butants, inutile aux haut-r&ecirc;vants
+    confirm&eacute;s. Sa difficult&eacute; de lecture est de -2, son
+    assimilation requiert 20 points de t&acirc;che, p&eacute;riodicit&eacute;
+    une heure. Le gain final est de 4d10+40 points d&rsquo;exp&eacute;rience en
+    voie d&rsquo;Oniros.</p>
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Villes
+      rarete: Rarissime
+      frequence: 2
+  competence: Voie d'Oniros
+  auteur: anonyme
+  difficulte: -2
+  points_de_tache: 20
+  xp: null
+  niveau_minimum: null
+  niveau_maximum: 1
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.1
+  coreVersion: '12.331'
+  createdTime: 1668767192410
+  modifiedTime: 1674003006460
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.tlWlAORtSXDCg0Vd
+  duplicateSource: null
+folder: null
+sort: 0
+_id: iv3BmnI0TLerTVal
+_key: '!items!iv3BmnI0TLerTVal'
+
diff --git a/packs_src/meditations-et-ecrits/livre_La_Guerre_des_Grands_1LpGNwmsfvsigyQj.yml b/packs_src/meditations-et-ecrits/livre_La_Guerre_des_Grands_1LpGNwmsfvsigyQj.yml
new file mode 100644
index 00000000..8ce73198
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_La_Guerre_des_Grands_1LpGNwmsfvsigyQj.yml
@@ -0,0 +1,55 @@
+name: La Guerre des Grands
+type: livre
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.1LpGNwmsfvsigyQj
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_legendes.webp
+effects: []
+_id: 1LpGNwmsfvsigyQj
+system:
+  description: >-
+    <p style="text-align: justify;"><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">Epizod
+    Ier perdit toutes les guerres engag&eacute;es </span></span><span
+    style="color: #191813; font-family: CaslonAntique;"><span style="font-size:
+    16px; letter-spacing: 1px;">contre ses voisins, affirmant que,
+    </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing:
+    1px;">litt&eacute;rairement parlant, le point de vue du </span></span><span
+    style="color: #191813; font-family: CaslonAntique;"><span style="font-size:
+    16px; letter-spacing: 1px;">vaincu est le plus objectif.</span></span></p>
+  descriptionmj: ''
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  competence: Légendes
+  auteur: Epizod Ier, roi de Carmélie
+  difficulte: -5
+  points_de_tache: 13
+  xp: 18
+  niveau_minimum: null
+  niveau_maximum: 8
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.1
+  coreVersion: '12.331'
+  createdTime: 1671050411846
+  modifiedTime: 1674003006457
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.1LpGNwmsfvsigyQj
+  duplicateSource: null
+_key: '!items!1LpGNwmsfvsigyQj'
+
diff --git a/packs_src/meditations-et-ecrits/livre_La_Voie_du_Sang_bw5c8d9bS4Y3kF8V.yml b/packs_src/meditations-et-ecrits/livre_La_Voie_du_Sang_bw5c8d9bS4Y3kF8V.yml
new file mode 100644
index 00000000..05ab68d1
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_La_Voie_du_Sang_bw5c8d9bS4Y3kF8V.yml
@@ -0,0 +1,56 @@
+name: La Voie du Sang
+type: livre
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.bw5c8d9bS4Y3kF8V
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_chirurgie.webp
+effects: []
+_id: bw5c8d9bS4Y3kF8V
+system:
+  description: >-
+    <p style="text-align: justify;"><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing:
+    1px;">Sp&eacute;cialiste des plaies b&eacute;antes, S&eacute;molosse
+    </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">de
+    Tucle&iuml;de ne parvint jamais &agrave; se d&eacute;barrasser
+    </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">du rouge
+    qui restait marqu&eacute; sous </span></span><span style="color: #191813;
+    font-family: CaslonAntique;"><span style="font-size: 16px; letter-spacing:
+    1px;">ses ongles.</span></span></p>
+  descriptionmj: ''
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  competence: Chirurgie
+  auteur: Sémolosse de Tucleïde
+  difficulte: -4
+  points_de_tache: 14
+  xp: 26
+  niveau_minimum: null
+  niveau_maximum: 7
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.1
+  coreVersion: '12.331'
+  createdTime: 1671050411850
+  modifiedTime: 1674003006459
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.bw5c8d9bS4Y3kF8V
+  duplicateSource: null
+_key: '!items!bw5c8d9bS4Y3kF8V'
+
diff --git a/packs_src/meditations-et-ecrits/livre_Lamenticides_1YFuBEkLN4jxzUTz.yml b/packs_src/meditations-et-ecrits/livre_Lamenticides_1YFuBEkLN4jxzUTz.yml
new file mode 100644
index 00000000..a66b46bd
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_Lamenticides_1YFuBEkLN4jxzUTz.yml
@@ -0,0 +1,51 @@
+name: Lamenticides
+type: livre
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.1YFuBEkLN4jxzUTz
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_legendes.webp
+effects: []
+_id: 1YFuBEkLN4jxzUTz
+system:
+  description: >-
+    <p style="text-align: justify;"><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">Waldemar
+    de Gnia fut &agrave; coup s&ucirc;r le po&egrave;te </span></span><span
+    style="color: #191813; font-family: CaslonAntique;"><span style="font-size:
+    16px; letter-spacing: 1px;">le plus flipp&eacute; de tout le Second
+    &Acirc;ge.</span></span></p>
+  descriptionmj: ''
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  competence: Légendes
+  auteur: Waldemar de Gnia
+  difficulte: -4
+  points_de_tache: 12
+  xp: 12
+  niveau_minimum: null
+  niveau_maximum: 9
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.1
+  coreVersion: '12.331'
+  createdTime: 1671050411846
+  modifiedTime: 1674003006457
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.1YFuBEkLN4jxzUTz
+  duplicateSource: null
+_key: '!items!1YFuBEkLN4jxzUTz'
+
diff --git a/packs_src/meditations-et-ecrits/livre_Le_Grand_Iris_8ELG0TCfKr5L9PcW.yml b/packs_src/meditations-et-ecrits/livre_Le_Grand_Iris_8ELG0TCfKr5L9PcW.yml
new file mode 100644
index 00000000..d652fa2c
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_Le_Grand_Iris_8ELG0TCfKr5L9PcW.yml
@@ -0,0 +1,57 @@
+name: Le Grand Iris
+type: livre
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.8ELG0TCfKr5L9PcW
+img: systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_hypnos.webp
+effects: []
+_id: 8ELG0TCfKr5L9PcW
+system:
+  description: >-
+    <p>*Cette judicieuse r&eacute;flexion sur les sorts d&rsquo;illusion
+    visuelle d&rsquo;Hypnos conf&egrave;re un <strong>bonus de synth&egrave;se
+    de +2</strong> et de <strong>12 points de sorts</strong> aux trois yeux
+    d&rsquo;Hypnos : Invisibilit&eacute;, Transfiguration,
+    M&eacute;tamorphose.</p>
+  descriptionmj: >-
+    <p>Cette judicieuse r&eacute;flexion sur les sorts d&rsquo;illusion visuelle
+    d&rsquo;Hypnos ne peut &ecirc;tre assimil&eacute;e que si l&rsquo;on
+    poss&egrave;de au minimum z&eacute;ro en voie d&rsquo;Hypnos. Il
+    conf&egrave;re un bonus de synth&egrave;se de +2 et de 12 points de sorts
+    aux trois yeux d&rsquo;Hypnos : Invisibilit&eacute;, Transfiguration,
+    M&eacute;tamorphose. Sa difficult&eacute; de lecture est de -3, son
+    assimilation requiert 16 points de t&acirc;che, p&eacute;riodicit&eacute;
+    une heure.</p>
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Villes
+      rarete: Rarissime
+      frequence: 2
+  competence: Voie d'Hypnos
+  auteur: Khrachtchoum le Problémeux
+  difficulte: -3
+  points_de_tache: 16
+  xp: null
+  niveau_minimum: 0
+  niveau_maximum: null
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.1
+  coreVersion: '12.331'
+  createdTime: 1671050411847
+  modifiedTime: 1674003006458
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.8ELG0TCfKr5L9PcW
+  duplicateSource: null
+_key: '!items!8ELG0TCfKr5L9PcW'
+
diff --git a/packs_src/meditations-et-ecrits/livre_Le_Narcolepton_qvX3em3UkFw4VJcT.yml b/packs_src/meditations-et-ecrits/livre_Le_Narcolepton_qvX3em3UkFw4VJcT.yml
new file mode 100644
index 00000000..44a582e2
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_Le_Narcolepton_qvX3em3UkFw4VJcT.yml
@@ -0,0 +1,55 @@
+name: Le Narcolepton
+type: livre
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.r358myfXHctpotWk
+img: systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_narcos.webp
+effects: []
+system:
+  description: >-
+    <p>*Cet ouvrage conf&egrave;re un <strong>bonus de synth&egrave;se de
+    +3</strong> aux sept &Eacute;cailles de Protection pr&eacute;sent&eacute;es
+    dans les r&egrave;gles (Venin, Maladie, Feu, Magie, Projectiles, Lames,
+    Griffes et crocs), mais aucun bonus de points de sorts.</p>
+  descriptionmj: >-
+    <p>Cet ouvrage ne peut &ecirc;tre assimil&eacute; que si l&rsquo;on
+    poss&egrave;de un niveau minimum de z&eacute;ro en voie de Narcos. Il
+    conf&egrave;re un bonus de synth&egrave;se de +3 aux sept &Eacute;cailles de
+    Protection pr&eacute;sent&eacute;es dans les r&egrave;gles (Venin, Maladie,
+    Feu, Magie, Projectiles, Lames, Griffes et crocs), mais aucun bonus de
+    points de sorts. Sa difficult&eacute; de lecture est de -4, son assimilation
+    requiert 24 points de t&acirc;che, p&eacute;riodicit&eacute; une heure.</p>
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Villes
+      rarete: Rarissime
+      frequence: 2
+  competence: Voie de Narcos
+  auteur: anonyme
+  difficulte: -4
+  points_de_tache: 24
+  xp: null
+  niveau_minimum: 0
+  niveau_maximum: null
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.1
+  coreVersion: '12.331'
+  createdTime: 1668767301176
+  modifiedTime: 1674003006460
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.r358myfXHctpotWk
+  duplicateSource: null
+folder: null
+sort: 0
+_id: qvX3em3UkFw4VJcT
+_key: '!items!qvX3em3UkFw4VJcT'
+
diff --git a/packs_src/meditations-et-ecrits/livre_Le_Paradoxe_de_l_Immobilit__Rapide_aFTL3ynBabEUHdP3.yml b/packs_src/meditations-et-ecrits/livre_Le_Paradoxe_de_l_Immobilit__Rapide_aFTL3ynBabEUHdP3.yml
new file mode 100644
index 00000000..d7d705b5
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_Le_Paradoxe_de_l_Immobilit__Rapide_aFTL3ynBabEUHdP3.yml
@@ -0,0 +1,55 @@
+name: Le Paradoxe de l’Immobilité Rapide
+type: livre
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.aFTL3ynBabEUHdP3
+img: systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_hypnos.webp
+effects: []
+_id: aFTL3ynBabEUHdP3
+system:
+  description: >-
+    <p>Ce texte de pure logique permet d&rsquo;envisager la
+    <strong>synth&egrave;se </strong>du sort de <strong>Concentration</strong>.
+    (Sans son assimilation pr&eacute;alable, la synth&egrave;se de ce sort est
+    totalement inenvisageable.)</p>
+  descriptionmj: >-
+    <p>Ce texte de pure logique ne peut &ecirc;tre assimil&eacute; que si
+    l&rsquo;on poss&egrave;de un minimum de +4 en voie d&rsquo;Hypnos. Il permet
+    d&rsquo;envisager la synth&egrave;se du sort de&nbsp;<em>Concentration</em>.
+    (Sans son assimilation pr&eacute;alable, la synth&egrave;se de ce sort est
+    totalement inenvisageable.) Sa difficult&eacute; de lecture est de -5, son
+    assimilation requiert 12 points de t&acirc;che, p&eacute;riodicit&eacute; 1
+    heure.</p>
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Villes
+      rarete: Rarissime
+      frequence: 2
+  competence: Voie d'Hypnos
+  auteur: Wanister de Bravo
+  difficulte: -5
+  points_de_tache: 12
+  xp: null
+  niveau_minimum: 4
+  niveau_maximum: null
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.1
+  coreVersion: '12.331'
+  createdTime: 1671050411850
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+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.aFTL3ynBabEUHdP3
+  duplicateSource: null
+_key: '!items!aFTL3ynBabEUHdP3'
+
diff --git a/packs_src/meditations-et-ecrits/livre_Le_Principe_Drachromatique_UoEHSr7Mcz4crdSF.yml b/packs_src/meditations-et-ecrits/livre_Le_Principe_Drachromatique_UoEHSr7Mcz4crdSF.yml
new file mode 100644
index 00000000..9e1362bf
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_Le_Principe_Drachromatique_UoEHSr7Mcz4crdSF.yml
@@ -0,0 +1,52 @@
+name: Le Principe Drachromatique
+type: livre
+img: systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_oniros.webp
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.YNHDt4EerstJvx5l
+system:
+  description: >-
+    <p>Cet ouvrage de profonde &eacute;rudition sur l&rsquo;origine des couleurs
+    et leur signification onirique est fonci&egrave;rement
+    incompr&eacute;hensible, &agrave; moins de poss&eacute;der un minimum de +4
+    en voie d&rsquo;Oniros. Il permet d&rsquo;envisager la synth&egrave;se des
+    sorts d&rsquo;<em>Invuln&eacute;rabilit&eacute; Chromatique</em> et de
+    <em>Transmutation Chromatique</em>. Sans son assimilation pr&eacute;alable,
+    la synth&egrave;se de ces sorts est totalement inenvisageable. Sa
+    difficult&eacute; de lecture est de -4, son assimilation requiert 26 points
+    de t&acirc;che, p&eacute;riodicit&eacute; 1 heure.</p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Villes
+      rarete: Rarissime
+      frequence: 2
+  competence: Voie d'Oniros
+  auteur: Anonyme
+  difficulte: -4
+  points_de_tache: 26
+  xp: null
+  niveau_minimum: 0
+  niveau_maximum: 0
+ownership:
+  default: 0
+  jtRmvSuwkwMmIMf0: 3
+_stats:
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+  coreVersion: '12.331'
+  createdTime: 1668767388116
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+  duplicateSource: null
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+_id: UoEHSr7Mcz4crdSF
+_key: '!items!UoEHSr7Mcz4crdSF'
+
diff --git a/packs_src/meditations-et-ecrits/livre_Le_Regard_des__toiles_SB6eiSoKvGsBotBH.yml b/packs_src/meditations-et-ecrits/livre_Le_Regard_des__toiles_SB6eiSoKvGsBotBH.yml
new file mode 100644
index 00000000..3c515a6e
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_Le_Regard_des__toiles_SB6eiSoKvGsBotBH.yml
@@ -0,0 +1,53 @@
+name: Le Regard des Étoiles
+type: livre
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.SB6eiSoKvGsBotBH
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_astrologie.webp
+effects: []
+_id: SB6eiSoKvGsBotBH
+system:
+  description: >-
+    <p style="text-align: justify;"><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing:
+    1px;">&laquo;C&rsquo;est &eacute;crit dans les &eacute;toiles&raquo;,
+    r&eacute;pondait </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">Zulgar
+    le Pointu, &agrave; qui l&rsquo;on reprochait des </span></span><span
+    style="color: #191813; font-family: CaslonAntique;"><span style="font-size:
+    16px; letter-spacing: 1px;">honoraires exorbitants.</span></span></p>
+  descriptionmj: ''
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Villes
+      rarete: Rarissime
+      frequence: 2
+  competence: Astrologie
+  auteur: Zulgar le Pointu
+  difficulte: -3
+  points_de_tache: 8
+  xp: 12
+  niveau_minimum: null
+  niveau_maximum: 5
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
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+  coreVersion: '12.331'
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+  lastModifiedBy: Hp9ImM4o9YRTSdfu
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+  duplicateSource: null
+_key: '!items!SB6eiSoKvGsBotBH'
+
diff --git a/packs_src/meditations-et-ecrits/livre_Mimes_et_Pantomimes_gO2y7pBypJCIzbiz.yml b/packs_src/meditations-et-ecrits/livre_Mimes_et_Pantomimes_gO2y7pBypJCIzbiz.yml
new file mode 100644
index 00000000..52153555
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_Mimes_et_Pantomimes_gO2y7pBypJCIzbiz.yml
@@ -0,0 +1,47 @@
+name: Mimes et Pantomimes
+type: livre
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.gO2y7pBypJCIzbiz
+img: systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_comedie.webp
+effects: []
+_id: gO2y7pBypJCIzbiz
+system:
+  description: >-
+    <p>Kabo del Arte n&rsquo;est nul autre que l&rsquo;inventeur du coup de pied
+    aux fesses, cet effet th&eacute;&acirc;tral qui d&eacute;clencha et
+    d&eacute;clenchera toujours des tonnerres de rire.</p>
+  descriptionmj: ''
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  competence: Comédie
+  auteur: Kabo del Arte
+  difficulte: -3
+  points_de_tache: 12
+  xp: null
+  niveau_minimum: 1
+  niveau_maximum: 6
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.1
+  coreVersion: '12.331'
+  createdTime: 1671050411851
+  modifiedTime: 1674003006460
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
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+_key: '!items!gO2y7pBypJCIzbiz'
+
diff --git a/packs_src/meditations-et-ecrits/livre_Narcos__voie_des_Sortil_ges_cRjuGUsD6zWqZM46.yml b/packs_src/meditations-et-ecrits/livre_Narcos__voie_des_Sortil_ges_cRjuGUsD6zWqZM46.yml
new file mode 100644
index 00000000..742c4175
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_Narcos__voie_des_Sortil_ges_cRjuGUsD6zWqZM46.yml
@@ -0,0 +1,63 @@
+name: Narcos, voie des Sortilèges
+type: livre
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.cRjuGUsD6zWqZM46
+img: systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_narcos.webp
+effects: []
+_id: cRjuGUsD6zWqZM46
+system:
+  description: >-
+    <p>Ce tome imposant, ouvertement destin&eacute; aux haut-r&ecirc;vants,
+    r&eacute;v&egrave;le que la voie de Narcos ne poss&egrave;de pas que des
+    rituels, mais &eacute;galement des sortil&egrave;ges. Il permet de
+    comprendre le principe des sorts de transformation et d&rsquo;envisager la
+    <strong>synth&egrave;se </strong>de <strong>Fl&egrave;che de feu, Dague de
+    force, Dragonne lame</strong> et <strong>Gourdindragon</strong>. Sans son
+    assimilation pr&eacute;alable, la synth&egrave;se de ces sorts est
+    totalement inenvisageable.&nbsp;</p>
+  descriptionmj: >-
+    <p>Ce tome imposant, ouvertement destin&eacute; aux haut-r&ecirc;vants,
+    r&eacute;v&egrave;le que la voie de Narcos ne poss&egrave;de pas que des
+    rituels, mais &eacute;galement des sortil&egrave;ges. En saisir le sens
+    demande toutefois un minimum de +4 en voie de Narcos. Il permet de
+    comprendre le principe des sorts de transformation et d&rsquo;envisager la
+    synth&egrave;se de&nbsp;<em>Fl&egrave;che de feu</em>,<em>&nbsp;Dague de
+    force</em>,&nbsp;<em>Dragonne lame</em>&nbsp;et&nbsp;<em>Gourdindragon</em>.
+    Sans son assimilation pr&eacute;alable, la synth&egrave;se de ces sorts est
+    totalement inenvisageable. Sa difficult&eacute; de lecture est de -6, son
+    assimilation requiert 28 points de t&acirc;che, p&eacute;riodicit&eacute; 1
+    heure.</p>
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Villes
+      rarete: Rarissime
+      frequence: 2
+  competence: Voie de Narcos
+  auteur: Segamor le Transformiste
+  difficulte: -6
+  points_de_tache: 28
+  xp: null
+  niveau_minimum: 4
+  niveau_maximum: null
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
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+  coreVersion: '12.331'
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+_key: '!items!cRjuGUsD6zWqZM46'
+
diff --git a/packs_src/meditations-et-ecrits/livre_Nomenclature_Alchimique_GE5WzNo7vqPOf9It.yml b/packs_src/meditations-et-ecrits/livre_Nomenclature_Alchimique_GE5WzNo7vqPOf9It.yml
new file mode 100644
index 00000000..ff436aac
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_Nomenclature_Alchimique_GE5WzNo7vqPOf9It.yml
@@ -0,0 +1,53 @@
+name: Nomenclature Alchimique
+type: livre
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.GE5WzNo7vqPOf9It
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_alchimie.webp
+effects: []
+_id: GE5WzNo7vqPOf9It
+system:
+  description: >-
+    <p style="text-align: justify;"><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing:
+    1px;">Balzoukar l&rsquo;Ancien travailla toute sa </span></span><span
+    style="color: #191813; font-family: CaslonAntique;"><span style="font-size:
+    16px; letter-spacing: 1px;">chienne de vie &agrave; transmuer l&rsquo;or en
+    plomb, </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">et
+    mourut dans la plus grande pauvret&eacute;.</span></span></p>
+  descriptionmj: ''
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Villes
+      rarete: Rarissime
+      frequence: 2
+  competence: Alchimie
+  auteur: Balzoukar l’Ancien
+  difficulte: -7
+  points_de_tache: 18
+  xp: 32
+  niveau_minimum: null
+  niveau_maximum: 7
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.1
+  coreVersion: '12.331'
+  createdTime: 1671050411848
+  modifiedTime: 1674003006458
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.GE5WzNo7vqPOf9It
+  duplicateSource: null
+_key: '!items!GE5WzNo7vqPOf9It'
+
diff --git a/packs_src/meditations-et-ecrits/livre_Nos_Ennemies_les_B_tes_XKwRGSMlUMxnqnWp.yml b/packs_src/meditations-et-ecrits/livre_Nos_Ennemies_les_B_tes_XKwRGSMlUMxnqnWp.yml
new file mode 100644
index 00000000..6914738e
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_Nos_Ennemies_les_B_tes_XKwRGSMlUMxnqnWp.yml
@@ -0,0 +1,63 @@
+name: Nos Ennemies les Bêtes
+type: livre
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.XKwRGSMlUMxnqnWp
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_zoologie.webp
+effects: []
+_id: XKwRGSMlUMxnqnWp
+system:
+  description: >-
+    <p style="text-align: justify;"><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing:
+    1px;">G&eacute;nie pr&eacute;coce, Paranos le Moindre connut
+    </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">sa
+    premi&egrave;re griffade de chat &agrave; l&rsquo;&acirc;ge de sept
+    </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">mois, sa
+    premi&egrave;re piq&ucirc;re d&rsquo;abeille &agrave; l&rsquo;&acirc;ge de
+    onze mois, sa premi&egrave;re morsure de chien &agrave; </span></span><span
+    style="color: #191813; font-family: CaslonAntique;"><span style="font-size:
+    16px; letter-spacing: 1px;">dix-huit mois, son premier coup de corne
+    </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">de
+    ch&egrave;vre &agrave; deux ans, et son premier coup </span></span><span
+    style="color: #191813; font-family: CaslonAntique;"><span style="font-size:
+    16px; letter-spacing: 1px;">de pied d&rsquo;&acirc;ne &agrave; deux ans et
+    demi.</span></span></p>
+  descriptionmj: ''
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  competence: Zoologie
+  auteur: Paranos le Moindre
+  difficulte: -2
+  points_de_tache: 15
+  xp: 36
+  niveau_minimum: null
+  niveau_maximum: 7
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
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+  systemVersion: 10.6.1
+  coreVersion: '12.331'
+  createdTime: 1671050411850
+  modifiedTime: 1674003006459
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.XKwRGSMlUMxnqnWp
+  duplicateSource: null
+_key: '!items!XKwRGSMlUMxnqnWp'
+
diff --git a/packs_src/meditations-et-ecrits/livre_Num_rologie_Astrale_RQUvNMupUY4ZOdQ8.yml b/packs_src/meditations-et-ecrits/livre_Num_rologie_Astrale_RQUvNMupUY4ZOdQ8.yml
new file mode 100644
index 00000000..db76d9e7
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_Num_rologie_Astrale_RQUvNMupUY4ZOdQ8.yml
@@ -0,0 +1,56 @@
+name: Numérologie Astrale
+type: livre
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.RQUvNMupUY4ZOdQ8
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_astrologie.webp
+effects: []
+_id: RQUvNMupUY4ZOdQ8
+system:
+  description: >-
+    <p style="text-align: justify;"><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">Grand
+    amateur de loteries et de jeux de hasard, </span></span><span style="color:
+    #191813; font-family: CaslonAntique;"><span style="font-size: 16px;
+    letter-spacing: 1px;">Wortex se fit une r&eacute;putation de perdant
+    </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing:
+    1px;">syst&eacute;matique, et s&rsquo;expliquait ainsi : &laquo;Si
+    </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">je
+    gagnais, on me traiterait de tricheur !&raquo;</span></span></p>
+  descriptionmj: ''
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Villes
+      rarete: Rarissime
+      frequence: 2
+  competence: Astrologie
+  auteur: Wortex
+  difficulte: -5
+  points_de_tache: 15
+  xp: 25
+  niveau_minimum: null
+  niveau_maximum: 7
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.1
+  coreVersion: '12.331'
+  createdTime: 1671050411849
+  modifiedTime: 1674003006459
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.RQUvNMupUY4ZOdQ8
+  duplicateSource: null
+_key: '!items!RQUvNMupUY4ZOdQ8'
+
diff --git a/packs_src/meditations-et-ecrits/livre_Ordre_et_D_sordre_des_Fi_vres_5CMGcFHvzPmI4Qei.yml b/packs_src/meditations-et-ecrits/livre_Ordre_et_D_sordre_des_Fi_vres_5CMGcFHvzPmI4Qei.yml
new file mode 100644
index 00000000..cc3380a3
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_Ordre_et_D_sordre_des_Fi_vres_5CMGcFHvzPmI4Qei.yml
@@ -0,0 +1,51 @@
+name: Ordre et Désordre des Fièvres
+type: livre
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.5CMGcFHvzPmI4Qei
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_medecine.webp
+effects: []
+_id: 5CMGcFHvzPmI4Qei
+system:
+  description: >-
+    <p style="text-align: justify;"><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing:
+    1px;">Lanqued&ucirc; est l&rsquo;inventeur oubli&eacute; de la f&egrave;vre
+    </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">ronde,
+    qui avant lui n&rsquo;existait pas.</span></span></p>
+  descriptionmj: ''
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  competence: Médecine
+  auteur: Lanquedû
+  difficulte: -4
+  points_de_tache: 15
+  xp: 24
+  niveau_minimum: null
+  niveau_maximum: 7
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
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+  systemVersion: 10.6.1
+  coreVersion: '12.331'
+  createdTime: 1671050411847
+  modifiedTime: 1674003006457
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.5CMGcFHvzPmI4Qei
+  duplicateSource: null
+_key: '!items!5CMGcFHvzPmI4Qei'
+
diff --git a/packs_src/meditations-et-ecrits/livre_P_talographie_SGRs6kDlKvXlpOi2.yml b/packs_src/meditations-et-ecrits/livre_P_talographie_SGRs6kDlKvXlpOi2.yml
new file mode 100644
index 00000000..ce2228b4
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_P_talographie_SGRs6kDlKvXlpOi2.yml
@@ -0,0 +1,54 @@
+name: Pétalographie
+type: livre
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.SGRs6kDlKvXlpOi2
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_botanique.webp
+effects: []
+_id: SGRs6kDlKvXlpOi2
+system:
+  description: >-
+    <p style="text-align: justify;"><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing:
+    1px;">Zormilius l&rsquo;A&icirc;n&eacute;, horticulteur autant que
+    </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing:
+    1px;">botaniste, est l&rsquo;inventeur d&rsquo;une &eacute;norme
+    </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">rose
+    verte &agrave; senteur de chou.</span></span></p>
+  descriptionmj: ''
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Villes
+      rarete: Rarissime
+      frequence: 2
+  competence: Botanique
+  auteur: Zormilius l’Aîné
+  difficulte: -6
+  points_de_tache: 18
+  xp: 28
+  niveau_minimum: null
+  niveau_maximum: 8
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.1
+  coreVersion: '12.331'
+  createdTime: 1671050411850
+  modifiedTime: 1674003006459
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.SGRs6kDlKvXlpOi2
+  duplicateSource: null
+_key: '!items!SGRs6kDlKvXlpOi2'
+
diff --git a/packs_src/meditations-et-ecrits/livre_Pr_cis_de_Calligraphie_DPqaU76Up7zKZ471.yml b/packs_src/meditations-et-ecrits/livre_Pr_cis_de_Calligraphie_DPqaU76Up7zKZ471.yml
new file mode 100644
index 00000000..628760b8
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_Pr_cis_de_Calligraphie_DPqaU76Up7zKZ471.yml
@@ -0,0 +1,59 @@
+name: Précis de Calligraphie
+type: livre
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.DPqaU76Up7zKZ471
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_ecriture.webp
+effects: []
+_id: DPqaU76Up7zKZ471
+system:
+  description: >-
+    <p style="text-align: justify;"><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing:
+    1px;">Frampanar le Bienveillant fut l&rsquo;un des </span></span><span
+    style="color: #191813; font-family: CaslonAntique;"><span style="font-size:
+    16px; letter-spacing: 1px;">professeurs les plus adul&eacute;s, les
+    &eacute;tudiants </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">venant
+    s&rsquo;inscrire &agrave; ses cours par centaines. </span></span><span
+    style="color: #191813; font-family: CaslonAntique;"><span style="font-size:
+    16px; letter-spacing: 1px;">On dit qu&rsquo;il n&rsquo;a jamais
+    accord&eacute; de mention </span></span><span style="color: #191813;
+    font-family: CaslonAntique;"><span style="font-size: 16px; letter-spacing:
+    1px;">inf&eacute;rieure &agrave; &laquo;tr&egrave;s
+    bien&raquo;.</span></span></p>
+  descriptionmj: ''
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  competence: Ecriture
+  auteur: Frampanar le Bienveillant
+  difficulte: -1
+  points_de_tache: 18
+  xp: 15
+  niveau_minimum: null
+  niveau_maximum: 4
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.1
+  coreVersion: '12.331'
+  createdTime: 1671050411848
+  modifiedTime: 1674003006458
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
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+_key: '!items!DPqaU76Up7zKZ471'
+
diff --git a/packs_src/meditations-et-ecrits/livre_Premier_Chant_D_risoire_3ya2og0wNFKHZs3Q.yml b/packs_src/meditations-et-ecrits/livre_Premier_Chant_D_risoire_3ya2og0wNFKHZs3Q.yml
new file mode 100644
index 00000000..9d77b274
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_Premier_Chant_D_risoire_3ya2og0wNFKHZs3Q.yml
@@ -0,0 +1,64 @@
+name: Premier Chant Dérisoire
+type: livre
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.3ya2og0wNFKHZs3Q
+img: systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_hypnos.webp
+effects: []
+_id: 3ya2og0wNFKHZs3Q
+system:
+  description: >-
+    <p>Les Chants D&eacute;risoires de Yester l&rsquo;Ancien ont
+    &eacute;t&eacute; peu retranscrits, probablement &agrave; cause de leur
+    ineptie fondamentale. En d&eacute;nicher un exemplaire n&rsquo;est donc
+    d&eacute;j&agrave; pas chose ais&eacute;e. Le premier chant, cependant, peut
+    &ecirc;tre source de r&eacute;v&eacute;lation pour les haut-r&ecirc;vants.
+    La d&eacute;couverte de ce sens cach&eacute; permet la
+    <strong>synth&egrave;se </strong>du sort de
+    <strong>D&eacute;rision</strong>. Sans son assimilation pr&eacute;alable, la
+    synth&egrave;se de ce sort est totalement inenvisageable.</p>
+  descriptionmj: >-
+    <p>Les&nbsp;<em>Chants D&eacute;risoires</em>&nbsp;de Yester l&rsquo;Ancien
+    ont &eacute;t&eacute; peu retranscrits, probablement &agrave; cause de leur
+    ineptie fondamentale. En d&eacute;nicher un exemplaire n&rsquo;est donc
+    d&eacute;j&agrave; pas chose ais&eacute;e. Le premier chant, cependant, peut
+    &ecirc;tre source de r&eacute;v&eacute;lation pour les haut-r&ecirc;vants.
+    La d&eacute;couverte de ce sens cach&eacute; demande un minimum de +4 en
+    voie d&rsquo;Hypnos et permet la synth&egrave;se du sort
+    de&nbsp;<em>D&eacute;rision</em>. Sans son assimilation pr&eacute;alable, la
+    synth&egrave;se de ce sort est totalement inenvisageable. Sa
+    difficult&eacute; de lecture est de -5, son assimilation requiert 16 points
+    de t&acirc;che, p&eacute;riodicit&eacute; 1 heure.</p>
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Villes
+      rarete: Rarissime
+      frequence: 2
+  competence: Voie d'Hypnos
+  auteur: Yester l’Ancien
+  difficulte: -5
+  points_de_tache: 16
+  xp: null
+  niveau_minimum: 4
+  niveau_maximum: null
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.1
+  coreVersion: '12.331'
+  createdTime: 1671050411847
+  modifiedTime: 1674003006457
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.3ya2og0wNFKHZs3Q
+  duplicateSource: null
+_key: '!items!3ya2og0wNFKHZs3Q'
+
diff --git a/packs_src/meditations-et-ecrits/livre_Principes_d_Astrologie_g9i63HdpcPcFpvDh.yml b/packs_src/meditations-et-ecrits/livre_Principes_d_Astrologie_g9i63HdpcPcFpvDh.yml
new file mode 100644
index 00000000..c1e57142
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_Principes_d_Astrologie_g9i63HdpcPcFpvDh.yml
@@ -0,0 +1,58 @@
+name: Principes d’Astrologie
+type: livre
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.g9i63HdpcPcFpvDh
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_astrologie.webp
+effects: []
+_id: g9i63HdpcPcFpvDh
+system:
+  description: >-
+    <p style="text-align: justify;"><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing:
+    1px;">C&rsquo;est &agrave; Ant&eacute;dar de Bagdol que l&rsquo;on doit le
+    </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">nom
+    actuel de l&rsquo;heure du Poisson Acrobate, </span></span><span
+    style="color: #191813; font-family: CaslonAntique;"><span style="font-size:
+    16px; letter-spacing: 1px;">d&rsquo;apr&egrave;s la constellation du
+    m&ecirc;me nom, </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">et qui
+    s&rsquo;appelait avant lui &laquo;le Chameau </span></span><span
+    style="color: #191813; font-family: CaslonAntique;"><span style="font-size:
+    16px; letter-spacing: 1px;">Suggestif&raquo;.</span></span></p>
+  descriptionmj: ''
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Villes
+      rarete: Rarissime
+      frequence: 2
+  competence: Astrologie
+  auteur: Antédar de Bagdol
+  difficulte: -4
+  points_de_tache: 12
+  xp: 20
+  niveau_minimum: null
+  niveau_maximum: 4
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.1
+  coreVersion: '12.331'
+  createdTime: 1671050411851
+  modifiedTime: 1674003006460
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.g9i63HdpcPcFpvDh
+  duplicateSource: null
+_key: '!items!g9i63HdpcPcFpvDh'
+
diff --git a/packs_src/meditations-et-ecrits/livre_Quinze__tudes_en_Forme_de_Flamme_PrW1zrNYoSdafoqy.yml b/packs_src/meditations-et-ecrits/livre_Quinze__tudes_en_Forme_de_Flamme_PrW1zrNYoSdafoqy.yml
new file mode 100644
index 00000000..a0d17cc0
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_Quinze__tudes_en_Forme_de_Flamme_PrW1zrNYoSdafoqy.yml
@@ -0,0 +1,51 @@
+name: Quinze Études en Forme de Flamme
+type: livre
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.PrW1zrNYoSdafoqy
+img: systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_musique.webp
+effects: []
+_id: PrW1zrNYoSdafoqy
+system:
+  description: >-
+    <h4>Fl&ucirc;te &agrave; bec</h4>
+
+    <p>Ma&icirc;tre incontest&eacute; de la fl&ucirc;te &agrave; bec, Le
+    Recordeur aurait poss&eacute;d&eacute; plus de mille instruments, de toutes
+    tailles et registres, et dans les bois les plus rares. &Agrave; sa mort, son
+    b&ucirc;cher fun&eacute;raire en fut int&eacute;gralement
+    constitu&eacute;.</p>
+  descriptionmj: ''
+  encombrement: 0
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  competence: Musique
+  auteur: Le Recordeur
+  difficulte: 0
+  points_de_tache: 7
+  xp: null
+  niveau_minimum: 1
+  niveau_maximum: 6
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.1
+  coreVersion: '12.331'
+  createdTime: 1671050411849
+  modifiedTime: 1674003006458
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.PrW1zrNYoSdafoqy
+  duplicateSource: null
+_key: '!items!PrW1zrNYoSdafoqy'
+
diff --git a/packs_src/meditations-et-ecrits/livre_Recettes_et_Tours_de_Mains_0ZXDS0ZXuHQ29IHn.yml b/packs_src/meditations-et-ecrits/livre_Recettes_et_Tours_de_Mains_0ZXDS0ZXuHQ29IHn.yml
new file mode 100644
index 00000000..6367bbf0
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_Recettes_et_Tours_de_Mains_0ZXDS0ZXuHQ29IHn.yml
@@ -0,0 +1,60 @@
+name: Recettes et Tours de Mains
+type: livre
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.0ZXDS0ZXuHQ29IHn
+img: systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_cuisine.webp
+effects: []
+_id: 0ZXDS0ZXuHQ29IHn
+system:
+  description: >-
+    <p style="text-align: justify;"><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">Qui ne
+    conna&icirc;t les beignets de pattes de </span></span><span style="color:
+    #191813; font-family: CaslonAntique;"><span style="font-size: 16px;
+    letter-spacing: 1px;">canard de Pralinor le Go&ucirc;teux, ou son
+    </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing:
+    1px;">c&eacute;l&egrave;bre gratin d&rsquo;os de ch&egrave;vre ? Mais seuls
+    </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">les plus
+    ambitieux des cuisiniers osent encore </span></span><span style="color:
+    #191813; font-family: CaslonAntique;"><span style="font-size: 16px;
+    letter-spacing: 1px;">tenter sa recette d&rsquo;&laquo;Oiseau-oracle
+    &agrave; </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">la
+    Sacril&egrave;ge&raquo;.</span></span></p>
+  descriptionmj: ''
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  competence: Cuisine
+  auteur: Pralinor le Goûteux
+  difficulte: -3
+  points_de_tache: 12
+  xp: 36
+  niveau_minimum: null
+  niveau_maximum: 8
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.1
+  coreVersion: '12.331'
+  createdTime: 1671050411846
+  modifiedTime: 1674003006457
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.0ZXDS0ZXuHQ29IHn
+  duplicateSource: null
+_key: '!items!0ZXDS0ZXuHQ29IHn'
+
diff --git a/packs_src/meditations-et-ecrits/livre_Rien_dans_les_Mains_ZrTZQVJ43gQutLVW.yml b/packs_src/meditations-et-ecrits/livre_Rien_dans_les_Mains_ZrTZQVJ43gQutLVW.yml
new file mode 100644
index 00000000..1ddb2804
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_Rien_dans_les_Mains_ZrTZQVJ43gQutLVW.yml
@@ -0,0 +1,48 @@
+name: Rien dans les Mains
+type: livre
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.ZrTZQVJ43gQutLVW
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_jonglerie.webp
+effects: []
+_id: ZrTZQVJ43gQutLVW
+system:
+  description: >-
+    <p>Capable de jongler avec simultan&eacute;ment trois dagues, trois
+    &eacute;p&eacute;es et trois fers de lance, Passy de Muscade aurait, dit-on,
+    termin&eacute; sa carri&egrave;re borgne et manchot.</p>
+  descriptionmj: ''
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
+    - milieu: Villes
+      rarete: Rare
+      frequence: 6
+  competence: Jonglerie
+  auteur: Kabo del Arte
+  difficulte: -2
+  points_de_tache: 11
+  xp: null
+  niveau_minimum: 2
+  niveau_maximum: 7
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.1
+  coreVersion: '12.331'
+  createdTime: 1671050411850
+  modifiedTime: 1674003006459
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.ZrTZQVJ43gQutLVW
+  duplicateSource: null
+_key: '!items!ZrTZQVJ43gQutLVW'
+
diff --git a/packs_src/meditations-et-ecrits/livre_Science_des_Dosages_MNbH4GzRnmWHn74O.yml b/packs_src/meditations-et-ecrits/livre_Science_des_Dosages_MNbH4GzRnmWHn74O.yml
new file mode 100644
index 00000000..fcfbefc8
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_Science_des_Dosages_MNbH4GzRnmWHn74O.yml
@@ -0,0 +1,65 @@
+name: Science des Dosages
+type: livre
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.MNbH4GzRnmWHn74O
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_alchimie.webp
+effects: []
+_id: MNbH4GzRnmWHn74O
+system:
+  description: >-
+    <p style="text-align: justify;"><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">Selon la
+    l&eacute;gende, c&rsquo;est le jour anniversaire </span></span><span
+    style="color: #191813; font-family: CaslonAntique;"><span style="font-size:
+    16px; letter-spacing: 1px;">de ses 20 ans que le jeune Klor&uuml;r provoqua
+    </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing:
+    1px;">l&rsquo;explosion qui d&eacute;truisit
+    int&eacute;gralement</span></span></p>
+
+    <p style="text-align: justify;"><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">la ville
+    de Saudyome, et dont il sortit lui-m&ecirc;me </span></span><span
+    style="color: #191813; font-family: CaslonAntique;"><span style="font-size:
+    16px; letter-spacing: 1px;">miraculeusement indemne. &laquo;Tout
+    </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">est dans
+    le dosage&raquo;, devait-il par la suite </span></span><span style="color:
+    #191813; font-family: CaslonAntique;"><span style="font-size: 16px;
+    letter-spacing: 1px;">affirmer au bourreau.</span></span></p>
+  descriptionmj: ''
+  encombrement: 0.5
+  quantite: 1
+  qualite: 0
+  cout: 0
+  milieu: ''
+  environnement:
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diff --git a/packs_src/meditations-et-ecrits/livre_Second_N_bulorum_07Af1kdvnG2iLBPN.yml b/packs_src/meditations-et-ecrits/livre_Second_N_bulorum_07Af1kdvnG2iLBPN.yml
new file mode 100644
index 00000000..5c56220e
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_Second_N_bulorum_07Af1kdvnG2iLBPN.yml
@@ -0,0 +1,54 @@
+name: Second Nébulorum
+type: livre
+flags:
+  core:
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+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.07Af1kdvnG2iLBPN
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+    <p style="text-align: justify;"><span style="color: #191813; font-family:
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+    d&eacute;but </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">de sa
+    carri&egrave;re, fut l&rsquo;un des rares astrologues </span></span><span
+    style="color: #191813; font-family: CaslonAntique;"><span style="font-size:
+    16px; letter-spacing: 1px;">&agrave; &eacute;couter les &eacute;toiles au
+    lieu de les regarder.</span></span></p>
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diff --git a/packs_src/meditations-et-ecrits/livre_Songes_Infinis_usjzmZ3xKuZ88dld.yml b/packs_src/meditations-et-ecrits/livre_Songes_Infinis_usjzmZ3xKuZ88dld.yml
new file mode 100644
index 00000000..21b33667
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_Songes_Infinis_usjzmZ3xKuZ88dld.yml
@@ -0,0 +1,51 @@
+name: Songes Infinis
+type: livre
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+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.usjzmZ3xKuZ88dld
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+  description: >-
+    <p style="text-align: justify;"><span style="color: #191813; font-family:
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+    le Pensif mourut la plume &agrave; la </span></span><span style="color:
+    #191813; font-family: CaslonAntique;"><span style="font-size: 16px;
+    letter-spacing: 1px;">main, en butte &agrave; une pens&eacute;e
+    insolite.</span></span></p>
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diff --git a/packs_src/meditations-et-ecrits/livre_Tiges_et_Racines_DDaiwO5pGQA3L7GC.yml b/packs_src/meditations-et-ecrits/livre_Tiges_et_Racines_DDaiwO5pGQA3L7GC.yml
new file mode 100644
index 00000000..ace23813
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_Tiges_et_Racines_DDaiwO5pGQA3L7GC.yml
@@ -0,0 +1,54 @@
+name: Tiges et Racines
+type: livre
+flags:
+  core:
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+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.DDaiwO5pGQA3L7GC
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+  systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_botanique.webp
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+  description: >-
+    <p style="text-align: justify;"><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">Le seul
+    trait marquant de la destin&eacute;e de Kotyl&eacute;don,
+    </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing:
+    1px;">botaniste patient et appliqu&eacute;, fut </span></span><span
+    style="color: #191813; font-family: CaslonAntique;"><span style="font-size:
+    16px; letter-spacing: 1px;">qu&rsquo;il mourut d&rsquo;une indigestion
+    d&rsquo;escargots.</span></span></p>
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diff --git a/packs_src/meditations-et-ecrits/livre_Toi__mon_Luth_4CXq0Np4d6PFjwxi.yml b/packs_src/meditations-et-ecrits/livre_Toi__mon_Luth_4CXq0Np4d6PFjwxi.yml
new file mode 100644
index 00000000..d8b2784a
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_Toi__mon_Luth_4CXq0Np4d6PFjwxi.yml
@@ -0,0 +1,49 @@
+name: Toi, mon Luth
+type: livre
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+  core:
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+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.4CXq0Np4d6PFjwxi
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+effects: []
+_id: 4CXq0Np4d6PFjwxi
+system:
+  description: >-
+    <h4>Luth</h4>
+
+    <p>Gringor le Tablatif est le premier luthiste connu &agrave; avoir eu
+    l&rsquo;id&eacute;e d&rsquo;utiliser toutes les cordes de
+    l&rsquo;instrument.</p>
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diff --git a/packs_src/meditations-et-ecrits/livre_Trait__d__bullition_l9qugXUNnuZU1gqC.yml b/packs_src/meditations-et-ecrits/livre_Trait__d__bullition_l9qugXUNnuZU1gqC.yml
new file mode 100644
index 00000000..f6465559
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_Trait__d__bullition_l9qugXUNnuZU1gqC.yml
@@ -0,0 +1,57 @@
+name: Traité d'ébullition
+type: livre
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.l9qugXUNnuZU1gqC
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+  description: >-
+    <p style="text-align: justify;"><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing:
+    1px;">C&rsquo;est &agrave; Van Gl&uuml;ten, de son v&eacute;ritable nom
+    </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">Aratchik
+    Kammerloduck, que l&rsquo;on doit l&rsquo;&eacute;laboration
+    </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">de
+    l&rsquo;&eacute;chelle de temp&eacute;rature selon </span></span><span
+    style="color: #191813; font-family: CaslonAntique;"><span style="font-size:
+    16px; letter-spacing: 1px;">les couleurs, adopt&eacute;e en alchimie
+    moderne.</span></span></p>
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diff --git a/packs_src/meditations-et-ecrits/livre_Trait__de_Navigation_MCfpG9H8WXHgMfnH.yml b/packs_src/meditations-et-ecrits/livre_Trait__de_Navigation_MCfpG9H8WXHgMfnH.yml
new file mode 100644
index 00000000..4b5ad633
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_Trait__de_Navigation_MCfpG9H8WXHgMfnH.yml
@@ -0,0 +1,56 @@
+name: Traité de Navigation
+type: livre
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.MCfpG9H8WXHgMfnH
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_navigation.webp
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+  description: >-
+    <p style="text-align: justify;"><span style="color: #191813; font-family:
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+    </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">nous
+    devons la premi&egrave;re, grande, et essentielle </span></span><span
+    style="color: #191813; font-family: CaslonAntique;"><span style="font-size:
+    16px; letter-spacing: 1px;">r&egrave;gle de navigation : ne jamais
+    s&rsquo;&eacute;loigner </span></span><span style="color: #191813;
+    font-family: CaslonAntique;"><span style="font-size: 16px; letter-spacing:
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diff --git a/packs_src/meditations-et-ecrits/livre_Trait__de_Pr_cipitation_Lente_gx1CBMU3Dj14oUj3.yml b/packs_src/meditations-et-ecrits/livre_Trait__de_Pr_cipitation_Lente_gx1CBMU3Dj14oUj3.yml
new file mode 100644
index 00000000..52411de7
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_Trait__de_Pr_cipitation_Lente_gx1CBMU3Dj14oUj3.yml
@@ -0,0 +1,52 @@
+name: Traité de Précipitation Lente
+type: livre
+flags:
+  core:
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+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.gx1CBMU3Dj14oUj3
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+  systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_alchimie.webp
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+  description: >-
+    <p style="text-align: justify;"><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing:
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+    c&eacute;l&egrave;bre </span></span><span style="color: #191813;
+    font-family: CaslonAntique;"><span style="font-size: 16px; letter-spacing:
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+    alchimique.</span></span></p>
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diff --git a/packs_src/meditations-et-ecrits/livre_Trait__de_Vivisection_gIjyvfijzDKDZHCB.yml b/packs_src/meditations-et-ecrits/livre_Trait__de_Vivisection_gIjyvfijzDKDZHCB.yml
new file mode 100644
index 00000000..319cb2fe
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/livre_Trait__de_Vivisection_gIjyvfijzDKDZHCB.yml
@@ -0,0 +1,51 @@
+name: Traité de Vivisection
+type: livre
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.gIjyvfijzDKDZHCB
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/ecrits_zoologie.webp
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+  description: >-
+    <p style="text-align: justify;"><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing:
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+    </span></span><span style="color: #191813; font-family:
+    CaslonAntique;"><span style="font-size: 16px; letter-spacing: 1px;">plaisait
+    &agrave; r&eacute;p&eacute;ter Wert&egrave;bre.</span></span></p>
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+  competence: Zoologie
+  auteur: Wertèbre
+  difficulte: -4
+  points_de_tache: 12
+  xp: 20
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diff --git a/packs_src/meditations-et-ecrits/meditation_M_ditation_selon_Ant_dar_de_Bagdol_s6t4X8O5LrW0dCCc.yml b/packs_src/meditations-et-ecrits/meditation_M_ditation_selon_Ant_dar_de_Bagdol_s6t4X8O5LrW0dCCc.yml
new file mode 100644
index 00000000..198fa8c1
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/meditation_M_ditation_selon_Ant_dar_de_Bagdol_s6t4X8O5LrW0dCCc.yml
@@ -0,0 +1,38 @@
+name: Méditation selon Antédar de Bagdol
+type: meditation
+flags:
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+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.s6t4X8O5LrW0dCCc
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+  systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_astrologie.webp
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+_id: s6t4X8O5LrW0dCCc
+system:
+  description: ''
+  descriptionmj: ''
+  competence: Astrologie
+  theme: Astrologie (la diversité des étoiles)
+  support: une étoile
+  heure: araignee
+  purification: se huiler les cheveux
+  veture: nu(e)
+  comportement: avoir veillé au cours de l’heure précédente
+  tmr: plaines
+  malus: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.1
+  coreVersion: '12.331'
+  createdTime: 1671050411852
+  modifiedTime: 1674003006460
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.s6t4X8O5LrW0dCCc
+  duplicateSource: null
+_key: '!items!s6t4X8O5LrW0dCCc'
+
diff --git a/packs_src/meditations-et-ecrits/meditation_M_ditation_selon_Frampanar_le_Bienveillant_kqfaAu35MCg08eaU.yml b/packs_src/meditations-et-ecrits/meditation_M_ditation_selon_Frampanar_le_Bienveillant_kqfaAu35MCg08eaU.yml
new file mode 100644
index 00000000..709edd9a
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/meditation_M_ditation_selon_Frampanar_le_Bienveillant_kqfaAu35MCg08eaU.yml
@@ -0,0 +1,38 @@
+name: Méditation selon Frampanar le Bienveillant
+type: meditation
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.kqfaAu35MCg08eaU
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_ecriture.webp
+effects: []
+_id: kqfaAu35MCg08eaU
+system:
+  description: ''
+  descriptionmj: ''
+  competence: Ecriture
+  theme: Écriture (la diversité des runes)
+  support: un texte étranger
+  heure: couronne
+  purification: se tremper le bout des doigts dans de l’encre noire
+  veture: tête coiffée d’un cône de parchemin
+  comportement: n’avoir proféré aucun son au cours de l’heure précédente
+  tmr: sanctuaire
+  malus: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.1
+  coreVersion: '12.331'
+  createdTime: 1671050411852
+  modifiedTime: 1674003006460
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.kqfaAu35MCg08eaU
+  duplicateSource: null
+_key: '!items!kqfaAu35MCg08eaU'
+
diff --git a/packs_src/meditations-et-ecrits/meditation_M_ditation_selon_Paranos_le_Moindre_gjlTAV9PYlaHEY9g.yml b/packs_src/meditations-et-ecrits/meditation_M_ditation_selon_Paranos_le_Moindre_gjlTAV9PYlaHEY9g.yml
new file mode 100644
index 00000000..913dc92a
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/meditation_M_ditation_selon_Paranos_le_Moindre_gjlTAV9PYlaHEY9g.yml
@@ -0,0 +1,38 @@
+name: Méditation selon Paranos le Moindre
+type: meditation
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.gjlTAV9PYlaHEY9g
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_zoologie.webp
+effects: []
+_id: gjlTAV9PYlaHEY9g
+system:
+  description: ''
+  descriptionmj: ''
+  competence: Zoologie
+  theme: Zoologie (la méchanceté des animaux)
+  support: un animal vertébré mort
+  heure: serpent
+  purification: s’oindre la poitrine et le visage de sang frais
+  veture: ne porter que de la fourrure
+  comportement: avoir mangé de la chair d’oiseau au cours de l’heure précédente
+  tmr: desolation
+  malus: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.1
+  coreVersion: '12.331'
+  createdTime: 1671050411851
+  modifiedTime: 1674003006460
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.gjlTAV9PYlaHEY9g
+  duplicateSource: null
+_key: '!items!gjlTAV9PYlaHEY9g'
+
diff --git a/packs_src/meditations-et-ecrits/meditation_M_ditation_selon_S_molosse_de_Tucl_ide_89447FJFB8pKuiNv.yml b/packs_src/meditations-et-ecrits/meditation_M_ditation_selon_S_molosse_de_Tucl_ide_89447FJFB8pKuiNv.yml
new file mode 100644
index 00000000..23adaef4
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/meditation_M_ditation_selon_S_molosse_de_Tucl_ide_89447FJFB8pKuiNv.yml
@@ -0,0 +1,38 @@
+name: Méditation selon Sémolosse de Tucléide
+type: meditation
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.89447FJFB8pKuiNv
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_medecine.webp
+effects: []
+_id: 89447FJFB8pKuiNv
+system:
+  description: ''
+  descriptionmj: ''
+  competence: Médecine
+  theme: Médecine (la diversité des fièvres)
+  support: un corps nu (humanoïde et vivant)
+  heure: lyre
+  purification: se laver entièrement le corps à l’eau froide
+  veture: nu(e), sauf reins et cuisses drapés dans une étoffe rouge
+  comportement: n’avoir eu aucun rapport sexuel au cours des 12 dernières heures
+  tmr: necropole
+  malus: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.1
+  coreVersion: '12.331'
+  createdTime: 1671050411847
+  modifiedTime: 1674003006458
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.89447FJFB8pKuiNv
+  duplicateSource: null
+_key: '!items!89447FJFB8pKuiNv'
+
diff --git a/packs_src/meditations-et-ecrits/meditation_M_ditation_selon_Van_Gl_ten_IbiRnIQttui6MOFf.yml b/packs_src/meditations-et-ecrits/meditation_M_ditation_selon_Van_Gl_ten_IbiRnIQttui6MOFf.yml
new file mode 100644
index 00000000..e1ef69e0
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/meditation_M_ditation_selon_Van_Gl_ten_IbiRnIQttui6MOFf.yml
@@ -0,0 +1,40 @@
+name: Méditation selon Van Glüten
+type: meditation
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.IbiRnIQttui6MOFf
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_alchimie.webp
+effects: []
+_id: IbiRnIQttui6MOFf
+system:
+  description: ''
+  descriptionmj: ''
+  competence: Alchimie
+  theme: Alchimie (La diversité des chaleurs)
+  support: une flamme
+  heure: roseau
+  purification: se frictionner coudes et genoux à l’eau salée
+  veture: >-
+    tête et visage entièrement recouverts d’un tissu léger (observer la flamme
+    au travers)
+  comportement: avoir bu une boisson alcoolisée au cours de l’heure précédente, 20 cl
+  tmr: pont
+  malus: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.1
+  coreVersion: '12.331'
+  createdTime: 1671050411849
+  modifiedTime: 1674003006458
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.IbiRnIQttui6MOFf
+  duplicateSource: null
+_key: '!items!IbiRnIQttui6MOFf'
+
diff --git a/packs_src/meditations-et-ecrits/meditation_M_ditation_selon_Werther_de_Zloth_3IVqd0Atdf5DEVf2.yml b/packs_src/meditations-et-ecrits/meditation_M_ditation_selon_Werther_de_Zloth_3IVqd0Atdf5DEVf2.yml
new file mode 100644
index 00000000..f98b3067
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/meditation_M_ditation_selon_Werther_de_Zloth_3IVqd0Atdf5DEVf2.yml
@@ -0,0 +1,38 @@
+name: Méditation selon Werther de Zloth
+type: meditation
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.3IVqd0Atdf5DEVf2
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_legendes.webp
+effects: []
+_id: 3IVqd0Atdf5DEVf2
+system:
+  description: ''
+  descriptionmj: ''
+  competence: Légendes
+  theme: Légendes (la diversité des royaumes)
+  support: la face d’une pièce de monnaie
+  heure: dragon
+  purification: se frotter les pieds et le visage avec de la poussière
+  veture: rien qu’une grande pièce de tissu blanc (une toge)
+  comportement: avoir marché durant toute l’heure précédente
+  tmr: cite
+  malus: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.1
+  coreVersion: '12.331'
+  createdTime: 1671050411847
+  modifiedTime: 1674003006457
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.3IVqd0Atdf5DEVf2
+  duplicateSource: null
+_key: '!items!3IVqd0Atdf5DEVf2'
+
diff --git a/packs_src/meditations-et-ecrits/meditation_M_ditation_selon_le_sage_Kotyl_don_cRdMQ6UFrQcAa5j9.yml b/packs_src/meditations-et-ecrits/meditation_M_ditation_selon_le_sage_Kotyl_don_cRdMQ6UFrQcAa5j9.yml
new file mode 100644
index 00000000..69abe816
--- /dev/null
+++ b/packs_src/meditations-et-ecrits/meditation_M_ditation_selon_le_sage_Kotyl_don_cRdMQ6UFrQcAa5j9.yml
@@ -0,0 +1,38 @@
+name: Méditation selon le sage Kotylédon
+type: meditation
+flags:
+  core:
+    sourceId: >-
+      Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.cRdMQ6UFrQcAa5j9
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/meditations_ecrits/meditation_botanique.webp
+effects: []
+_id: cRdMQ6UFrQcAa5j9
+system:
+  description: ''
+  descriptionmj: ''
+  competence: Botanique
+  theme: Botanique (la diversité des herbes)
+  support: une herbe (enracinée)
+  heure: sirene
+  purification: s’oindre les cuisses d’une décoction d’herbe
+  veture: ne porter qu’une chemise de lin
+  comportement: n’avoir mangé la chair d’aucun animal au cours des 12 dernières heures
+  tmr: foret
+  malus: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.1
+  coreVersion: '12.331'
+  createdTime: 1671050411850
+  modifiedTime: 1674003006460
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.meditations-et-ecrits.cRdMQ6UFrQcAa5j9
+  duplicateSource: null
+_key: '!items!cRdMQ6UFrQcAa5j9'
+
diff --git a/packs_src/ombres-de-thanatos/ombre_Amn_sie_s_lective_aZWuRmi8lplZQcdM.yml b/packs_src/ombres-de-thanatos/ombre_Amn_sie_s_lective_aZWuRmi8lplZQcdM.yml
new file mode 100644
index 00000000..2cace0d7
--- /dev/null
+++ b/packs_src/ombres-de-thanatos/ombre_Amn_sie_s_lective_aZWuRmi8lplZQcdM.yml
@@ -0,0 +1,44 @@
+_id: aZWuRmi8lplZQcdM
+name: Amnésie sélective
+type: ombre
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.aZWuRmi8lplZQcdM
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Pendant un jour, perte totale d’une compétence, à l’exclusion du
+    Draconic. Déterminer aléatoirement la compétence visée qui, pratiquement,
+    retourne au niveau de base. Si elle est déjà au niveau de base, en choisir
+    une autre.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: ''
+  refoulement: 0
+  duree: jour
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478017069
+  modifiedTime: 1673118685213
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.aZWuRmi8lplZQcdM
+  duplicateSource: null
+_key: '!items!aZWuRmi8lplZQcdM'
+
diff --git a/packs_src/ombres-de-thanatos/ombre_Conqu_te_N9j8K6x89BdS7ZKN.yml b/packs_src/ombres-de-thanatos/ombre_Conqu_te_N9j8K6x89BdS7ZKN.yml
new file mode 100644
index 00000000..f7614c75
--- /dev/null
+++ b/packs_src/ombres-de-thanatos/ombre_Conqu_te_N9j8K6x89BdS7ZKN.yml
@@ -0,0 +1,46 @@
+_id: N9j8K6x89BdS7ZKN
+name: Conquête
+type: ombre
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.N9j8K6x89BdS7ZKN
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher
+    volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans
+    une certaine case des TMR déterminée aléatoirement et
+    la&nbsp;<em>maîtriser</em>, difficulté -7. Ce peut être n’importe quelle
+    case, sauf une case humide. En cas d’échec, la concentration est rompue ; il
+    n’y a pas de souffle de Dragon en cas d’échec total.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: true
+  categorie: ''
+  refoulement: 0
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.3
+  coreVersion: '12.331'
+  createdTime: 1669478017068
+  modifiedTime: 1679614460613
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.N9j8K6x89BdS7ZKN
+  duplicateSource: null
+_key: '!items!N9j8K6x89BdS7ZKN'
+
diff --git a/packs_src/ombres-de-thanatos/ombre_Couardise_irraisonn_e_cUkRSRz5DJYb3WM8.yml b/packs_src/ombres-de-thanatos/ombre_Couardise_irraisonn_e_cUkRSRz5DJYb3WM8.yml
new file mode 100644
index 00000000..8b30d1a6
--- /dev/null
+++ b/packs_src/ombres-de-thanatos/ombre_Couardise_irraisonn_e_cUkRSRz5DJYb3WM8.yml
@@ -0,0 +1,43 @@
+_id: cUkRSRz5DJYb3WM8
+name: Couardise irraisonnée
+type: ombre
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.cUkRSRz5DJYb3WM8
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>la prochaine occasion de combat, obligation de fuir, de se cacher ou de
+    se rendre. Impossibilité d’utiliser aucune magie, ni sur l’ennemi, ni sur
+    soi-même.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: ''
+  refoulement: 4
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.3
+  coreVersion: '12.331'
+  createdTime: 1669478017069
+  modifiedTime: 1679614463556
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.cUkRSRz5DJYb3WM8
+  duplicateSource: null
+_key: '!items!cUkRSRz5DJYb3WM8'
+
diff --git a/packs_src/ombres-de-thanatos/ombre_Coup_de_barre_PMz7SaB6sRxhwrWw.yml b/packs_src/ombres-de-thanatos/ombre_Coup_de_barre_PMz7SaB6sRxhwrWw.yml
new file mode 100644
index 00000000..18dccc0d
--- /dev/null
+++ b/packs_src/ombres-de-thanatos/ombre_Coup_de_barre_PMz7SaB6sRxhwrWw.yml
@@ -0,0 +1,40 @@
+_id: PMz7SaB6sRxhwrWw
+name: Coup de barre
+type: ombre
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.PMz7SaB6sRxhwrWw
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: <p>Prise immédiate de 3d6 points de fatigue.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: ''
+  refoulement: 0
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478017068
+  modifiedTime: 1673118685214
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.PMz7SaB6sRxhwrWw
+  duplicateSource: null
+_key: '!items!PMz7SaB6sRxhwrWw'
+
diff --git a/packs_src/ombres-de-thanatos/ombre_D_pouillement_UmvGxA4cFSoRE82Z.yml b/packs_src/ombres-de-thanatos/ombre_D_pouillement_UmvGxA4cFSoRE82Z.yml
new file mode 100644
index 00000000..4088a325
--- /dev/null
+++ b/packs_src/ombres-de-thanatos/ombre_D_pouillement_UmvGxA4cFSoRE82Z.yml
@@ -0,0 +1,42 @@
+_id: UmvGxA4cFSoRE82Z
+name: Dépouillement
+type: ombre
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.UmvGxA4cFSoRE82Z
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Faire don de toute la monnaie actuellement possédée à la première
+    personne inconnue rencontrée. En attendant, se garder d’aucune dépense.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: ''
+  refoulement: 4
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.3
+  coreVersion: '12.331'
+  createdTime: 1669478017069
+  modifiedTime: 1679614470999
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.UmvGxA4cFSoRE82Z
+  duplicateSource: null
+_key: '!items!UmvGxA4cFSoRE82Z'
+
diff --git a/packs_src/ombres-de-thanatos/ombre_D_sir_d_assister___une_pendaison_wqWkQQsAPVlFw4ft.yml b/packs_src/ombres-de-thanatos/ombre_D_sir_d_assister___une_pendaison_wqWkQQsAPVlFw4ft.yml
new file mode 100644
index 00000000..92e5982a
--- /dev/null
+++ b/packs_src/ombres-de-thanatos/ombre_D_sir_d_assister___une_pendaison_wqWkQQsAPVlFw4ft.yml
@@ -0,0 +1,40 @@
+_id: wqWkQQsAPVlFw4ft
+name: Désir d'assister à une pendaison
+type: ombre
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.wqWkQQsAPVlFw4ft
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: <p>Désir thanataire.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 4
+  hautrevant: false
+  categorie: lancinant
+  refoulement: 2
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478017070
+  modifiedTime: 1673118685214
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.wqWkQQsAPVlFw4ft
+  duplicateSource: null
+_key: '!items!wqWkQQsAPVlFw4ft'
+
diff --git a/packs_src/ombres-de-thanatos/ombre_D_sir_d_entendre_hurler_de_terreur_twUoR8ALYiabkfoE.yml b/packs_src/ombres-de-thanatos/ombre_D_sir_d_entendre_hurler_de_terreur_twUoR8ALYiabkfoE.yml
new file mode 100644
index 00000000..1e53cbdf
--- /dev/null
+++ b/packs_src/ombres-de-thanatos/ombre_D_sir_d_entendre_hurler_de_terreur_twUoR8ALYiabkfoE.yml
@@ -0,0 +1,40 @@
+_id: twUoR8ALYiabkfoE
+name: Désir d'entendre hurler de terreur
+type: ombre
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.twUoR8ALYiabkfoE
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: <p>Désir thanataire. Il doit s’agir d’un hurlement humain.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 4
+  hautrevant: false
+  categorie: lancinant
+  refoulement: 2
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478017070
+  modifiedTime: 1673118685214
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.twUoR8ALYiabkfoE
+  duplicateSource: null
+_key: '!items!twUoR8ALYiabkfoE'
+
diff --git a/packs_src/ombres-de-thanatos/ombre_D_sir_d_escalade_difficile_2KM1yiEOE0ZdT2oL.yml b/packs_src/ombres-de-thanatos/ombre_D_sir_d_escalade_difficile_2KM1yiEOE0ZdT2oL.yml
new file mode 100644
index 00000000..e8c36963
--- /dev/null
+++ b/packs_src/ombres-de-thanatos/ombre_D_sir_d_escalade_difficile_2KM1yiEOE0ZdT2oL.yml
@@ -0,0 +1,42 @@
+_id: 2KM1yiEOE0ZdT2oL
+name: Désir d'escalade difficile
+type: ombre
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.2KM1yiEOE0ZdT2oL
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Désir thanataire. Hauteur à grimper : 4d6 m, difficulté de l’escalade :
+    1d4-4.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 4
+  hautrevant: false
+  categorie: lancinant
+  refoulement: 2
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478017067
+  modifiedTime: 1673118685214
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.2KM1yiEOE0ZdT2oL
+  duplicateSource: null
+_key: '!items!2KM1yiEOE0ZdT2oL'
+
diff --git a/packs_src/ombres-de-thanatos/ombre_D_sir_de_blesser_un_enfant_2KbzOC2aj98CiQbW.yml b/packs_src/ombres-de-thanatos/ombre_D_sir_de_blesser_un_enfant_2KbzOC2aj98CiQbW.yml
new file mode 100644
index 00000000..3b2425e1
--- /dev/null
+++ b/packs_src/ombres-de-thanatos/ombre_D_sir_de_blesser_un_enfant_2KbzOC2aj98CiQbW.yml
@@ -0,0 +1,40 @@
+_id: 2KbzOC2aj98CiQbW
+name: Désir de blesser un enfant
+type: ombre
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.2KbzOC2aj98CiQbW
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: <p>Désir thanataire. Causer au minimum une blessure légère.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 4
+  hautrevant: false
+  categorie: lancinant
+  refoulement: 2
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478017067
+  modifiedTime: 1673118685214
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.2KbzOC2aj98CiQbW
+  duplicateSource: null
+_key: '!items!2KbzOC2aj98CiQbW'
+
diff --git a/packs_src/ombres-de-thanatos/ombre_D_sir_de_blesser_une_femme_gT0PQAxlYrtITyut.yml b/packs_src/ombres-de-thanatos/ombre_D_sir_de_blesser_une_femme_gT0PQAxlYrtITyut.yml
new file mode 100644
index 00000000..2383972f
--- /dev/null
+++ b/packs_src/ombres-de-thanatos/ombre_D_sir_de_blesser_une_femme_gT0PQAxlYrtITyut.yml
@@ -0,0 +1,40 @@
+_id: gT0PQAxlYrtITyut
+name: Désir de blesser une femme
+type: ombre
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.gT0PQAxlYrtITyut
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: <p>Désir thanataire. Causer au minimum une blessure légère.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 4
+  hautrevant: false
+  categorie: lancinant
+  refoulement: 2
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478017070
+  modifiedTime: 1673118685214
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.gT0PQAxlYrtITyut
+  duplicateSource: null
+_key: '!items!gT0PQAxlYrtITyut'
+
diff --git a/packs_src/ombres-de-thanatos/ombre_D_sir_de_boire_du_sang_chaud_DnhuuGUEbOF95JlN.yml b/packs_src/ombres-de-thanatos/ombre_D_sir_de_boire_du_sang_chaud_DnhuuGUEbOF95JlN.yml
new file mode 100644
index 00000000..29862d94
--- /dev/null
+++ b/packs_src/ombres-de-thanatos/ombre_D_sir_de_boire_du_sang_chaud_DnhuuGUEbOF95JlN.yml
@@ -0,0 +1,42 @@
+_id: DnhuuGUEbOF95JlN
+name: Désir de boire du sang chaud
+type: ombre
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.DnhuuGUEbOF95JlN
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Désir thanataire. Il s’agit de sang encore chaud de la chaleur naturelle
+    de la victime.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 4
+  hautrevant: false
+  categorie: lancinant
+  refoulement: 2
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478017068
+  modifiedTime: 1673118685214
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.DnhuuGUEbOF95JlN
+  duplicateSource: null
+_key: '!items!DnhuuGUEbOF95JlN'
+
diff --git a/packs_src/ombres-de-thanatos/ombre_D_sir_de_dormir_dans_un_cercueil_fO1jjVlOb6faLv3T.yml b/packs_src/ombres-de-thanatos/ombre_D_sir_de_dormir_dans_un_cercueil_fO1jjVlOb6faLv3T.yml
new file mode 100644
index 00000000..f9e45a4b
--- /dev/null
+++ b/packs_src/ombres-de-thanatos/ombre_D_sir_de_dormir_dans_un_cercueil_fO1jjVlOb6faLv3T.yml
@@ -0,0 +1,40 @@
+_id: fO1jjVlOb6faLv3T
+name: Désir de dormir dans un cercueil
+type: ombre
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.fO1jjVlOb6faLv3T
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: <p>Désir thanataire.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 4
+  hautrevant: false
+  categorie: lancinant
+  refoulement: 2
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478017069
+  modifiedTime: 1673118685214
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.fO1jjVlOb6faLv3T
+  duplicateSource: null
+_key: '!items!fO1jjVlOb6faLv3T'
+
diff --git a/packs_src/ombres-de-thanatos/ombre_D_sir_de_parler___un_cr_ne__humain__lz3ghhJzkPRWJ2jz.yml b/packs_src/ombres-de-thanatos/ombre_D_sir_de_parler___un_cr_ne__humain__lz3ghhJzkPRWJ2jz.yml
new file mode 100644
index 00000000..7e4e28c1
--- /dev/null
+++ b/packs_src/ombres-de-thanatos/ombre_D_sir_de_parler___un_cr_ne__humain__lz3ghhJzkPRWJ2jz.yml
@@ -0,0 +1,42 @@
+_id: lz3ghhJzkPRWJ2jz
+name: Désir de parler à un crâne (humain)
+type: ombre
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.lz3ghhJzkPRWJ2jz
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Désir thanataire. La "conversation" doit durer un minimum de 15
+    minutes.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 4
+  hautrevant: false
+  categorie: lancinant
+  refoulement: 2
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478017070
+  modifiedTime: 1673118685214
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.lz3ghhJzkPRWJ2jz
+  duplicateSource: null
+_key: '!items!lz3ghhJzkPRWJ2jz'
+
diff --git a/packs_src/ombres-de-thanatos/ombre_H_ro_sme_forcen__spYuiInqbCoDsKvd.yml b/packs_src/ombres-de-thanatos/ombre_H_ro_sme_forcen__spYuiInqbCoDsKvd.yml
new file mode 100644
index 00000000..31695265
--- /dev/null
+++ b/packs_src/ombres-de-thanatos/ombre_H_ro_sme_forcen__spYuiInqbCoDsKvd.yml
@@ -0,0 +1,43 @@
+_id: spYuiInqbCoDsKvd
+name: Héroïsme forcené
+type: ombre
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.spYuiInqbCoDsKvd
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>À la prochaine occasion de combat, obligation de foncer en tête en corps
+    à corps ou avec une arme de mêlée. Impossibilité d’utiliser aucune magie, ni
+    sur l’ennemi, ni sur soi-même.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 9
+  hautrevant: false
+  categorie: 'false'
+  refoulement: 4
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478017070
+  modifiedTime: 1673118685214
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.spYuiInqbCoDsKvd
+  duplicateSource: null
+_key: '!items!spYuiInqbCoDsKvd'
+
diff --git a/packs_src/ombres-de-thanatos/ombre_Haine_fatale_dFf8jaC0RvidC1ZC.yml b/packs_src/ombres-de-thanatos/ombre_Haine_fatale_dFf8jaC0RvidC1ZC.yml
new file mode 100644
index 00000000..ebd4f7f9
--- /dev/null
+++ b/packs_src/ombres-de-thanatos/ombre_Haine_fatale_dFf8jaC0RvidC1ZC.yml
@@ -0,0 +1,44 @@
+_id: dFf8jaC0RvidC1ZC
+name: Haine fatale
+type: ombre
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.dFf8jaC0RvidC1ZC
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>On devient immédiatement haineux et jaloux envers la première personne
+    inconnue de même sexe et de même espèce rencontrée. Traiter comme le Coup de
+    foudre fatal. La satisfaction s’obtient en blessant gravement ou en
+    infligeant une cuisante humiliation publique.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 10
+  hautrevant: false
+  categorie: lancinant
+  refoulement: 4
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478017069
+  modifiedTime: 1673118685214
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.dFf8jaC0RvidC1ZC
+  duplicateSource: null
+_key: '!items!dFf8jaC0RvidC1ZC'
+
diff --git a/packs_src/ombres-de-thanatos/ombre_Inertie_draconique_PmEjVox3Q6SPF730.yml b/packs_src/ombres-de-thanatos/ombre_Inertie_draconique_PmEjVox3Q6SPF730.yml
new file mode 100644
index 00000000..cfb7e971
--- /dev/null
+++ b/packs_src/ombres-de-thanatos/ombre_Inertie_draconique_PmEjVox3Q6SPF730.yml
@@ -0,0 +1,42 @@
+_id: PmEjVox3Q6SPF730
+name: Inertie draconique
+type: ombre
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.PmEjVox3Q6SPF730
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Pendant un jour, la fatigue en TMR est doublée. Chaque case ou round
+    coûte 2 points au lieu d’un.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: true
+  categorie: ''
+  refoulement: 0
+  duree: jour
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478017068
+  modifiedTime: 1673118685214
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.PmEjVox3Q6SPF730
+  duplicateSource: null
+_key: '!items!PmEjVox3Q6SPF730'
+
diff --git a/packs_src/ombres-de-thanatos/ombre_Infarctus_e67rXcuO236ioYAr.yml b/packs_src/ombres-de-thanatos/ombre_Infarctus_e67rXcuO236ioYAr.yml
new file mode 100644
index 00000000..8e5cd65e
--- /dev/null
+++ b/packs_src/ombres-de-thanatos/ombre_Infarctus_e67rXcuO236ioYAr.yml
@@ -0,0 +1,42 @@
+_id: e67rXcuO236ioYAr
+name: Infarctus
+type: ombre
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.e67rXcuO236ioYAr
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Perte immédiate de 4 points de vie (et 8 points d’endurance). Ces points
+    pourront commencer à être regagnés au bout d’un jour complet.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 5
+  hautrevant: false
+  categorie: ''
+  refoulement: 0
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.3
+  coreVersion: '12.331'
+  createdTime: 1669478017069
+  modifiedTime: 1679614525870
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.e67rXcuO236ioYAr
+  duplicateSource: null
+_key: '!items!e67rXcuO236ioYAr'
+
diff --git a/packs_src/ombres-de-thanatos/ombre_Injurier_le_premier_inconnu_rencontr__fUKNZ0uEG2y2PkOk.yml b/packs_src/ombres-de-thanatos/ombre_Injurier_le_premier_inconnu_rencontr__fUKNZ0uEG2y2PkOk.yml
new file mode 100644
index 00000000..4f43c8f8
--- /dev/null
+++ b/packs_src/ombres-de-thanatos/ombre_Injurier_le_premier_inconnu_rencontr__fUKNZ0uEG2y2PkOk.yml
@@ -0,0 +1,40 @@
+_id: fUKNZ0uEG2y2PkOk
+name: Injurier le premier inconnu rencontré
+type: ombre
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.fUKNZ0uEG2y2PkOk
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: <p>Désir d'injurier la première personne inconnue rencontrée</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: ''
+  refoulement: 4
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.3
+  coreVersion: '12.331'
+  createdTime: 1669478017070
+  modifiedTime: 1679614525871
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.fUKNZ0uEG2y2PkOk
+  duplicateSource: null
+_key: '!items!fUKNZ0uEG2y2PkOk'
+
diff --git a/packs_src/ombres-de-thanatos/ombre_Insomnie_6MUcjYfxfi45STvo.yml b/packs_src/ombres-de-thanatos/ombre_Insomnie_6MUcjYfxfi45STvo.yml
new file mode 100644
index 00000000..0503bb31
--- /dev/null
+++ b/packs_src/ombres-de-thanatos/ombre_Insomnie_6MUcjYfxfi45STvo.yml
@@ -0,0 +1,40 @@
+_id: 6MUcjYfxfi45STvo
+name: Insomnie
+type: ombre
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.6MUcjYfxfi45STvo
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: <p>Impossibilité totale de dormir, et donc de rêver, pendant un jour.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: ''
+  refoulement: 0
+  duree: jour
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478017067
+  modifiedTime: 1673118685215
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.6MUcjYfxfi45STvo
+  duplicateSource: null
+_key: '!items!6MUcjYfxfi45STvo'
+
diff --git a/packs_src/ombres-de-thanatos/ombre_Mauvaise_rencontre_en_perspective_S7se7qPnL6WDg5U5.yml b/packs_src/ombres-de-thanatos/ombre_Mauvaise_rencontre_en_perspective_S7se7qPnL6WDg5U5.yml
new file mode 100644
index 00000000..7408ffe8
--- /dev/null
+++ b/packs_src/ombres-de-thanatos/ombre_Mauvaise_rencontre_en_perspective_S7se7qPnL6WDg5U5.yml
@@ -0,0 +1,43 @@
+_id: S7se7qPnL6WDg5U5
+name: Mauvaise rencontre en perspective
+type: ombre
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.S7se7qPnL6WDg5U5
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Tirer la prochaine rencontre dans les TMR sur la
+    @Compendium[foundryvtt-reve-de-dragon.tables-diverses.66ye0OOxBO9LEjdd]{Table
+    sp&eacute;ciale de rencontres}</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: true
+  categorie: ''
+  refoulement: 0
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.3
+  coreVersion: '12.331'
+  createdTime: 1669478017068
+  modifiedTime: 1679614525873
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.S7se7qPnL6WDg5U5
+  duplicateSource: null
+_key: '!items!S7se7qPnL6WDg5U5'
+
diff --git a/packs_src/ombres-de-thanatos/ombre_Mont_e_laborieuse_uQ4PwcwplvZarfn1.yml b/packs_src/ombres-de-thanatos/ombre_Mont_e_laborieuse_uQ4PwcwplvZarfn1.yml
new file mode 100644
index 00000000..4a453b74
--- /dev/null
+++ b/packs_src/ombres-de-thanatos/ombre_Mont_e_laborieuse_uQ4PwcwplvZarfn1.yml
@@ -0,0 +1,42 @@
+_id: uQ4PwcwplvZarfn1
+name: Montée laborieuse
+type: ombre
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.uQ4PwcwplvZarfn1
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Pendant un jour, monter en TMR coûte 2 points de rêve au lieu d’un, et 3
+    points en déplacement accéléré.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: true
+  categorie: ''
+  refoulement: 0
+  duree: jour
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478017070
+  modifiedTime: 1673118685215
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.uQ4PwcwplvZarfn1
+  duplicateSource: null
+_key: '!items!uQ4PwcwplvZarfn1'
+
diff --git a/packs_src/ombres-de-thanatos/ombre_P_lerinage_zIXgRwfB83DMaNX8.yml b/packs_src/ombres-de-thanatos/ombre_P_lerinage_zIXgRwfB83DMaNX8.yml
new file mode 100644
index 00000000..8a5d2504
--- /dev/null
+++ b/packs_src/ombres-de-thanatos/ombre_P_lerinage_zIXgRwfB83DMaNX8.yml
@@ -0,0 +1,45 @@
+_id: zIXgRwfB83DMaNX8
+name: Pèlerinage
+type: ombre
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.zIXgRwfB83DMaNX8
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher
+    volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans
+    une certaine case des TMR déterminée aléatoirement. Un Passeur peut l’y
+    téléporter, mais un Messager ne peut s’y rendre à sa place. Dès que la case
+    est atteinte, le pèlerinage est accompli.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: true
+  categorie: ''
+  refoulement: 0
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  Q2G6GTdrotKzYGUC: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.3
+  coreVersion: '12.331'
+  createdTime: 1669478017070
+  modifiedTime: 1679614525874
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.zIXgRwfB83DMaNX8
+  duplicateSource: null
+_key: '!items!zIXgRwfB83DMaNX8'
+
diff --git a/packs_src/ombres-de-thanatos/ombre_R_insertion_al_atoire_yEHdCabJYx0qvoL5.yml b/packs_src/ombres-de-thanatos/ombre_R_insertion_al_atoire_yEHdCabJYx0qvoL5.yml
new file mode 100644
index 00000000..5b807839
--- /dev/null
+++ b/packs_src/ombres-de-thanatos/ombre_R_insertion_al_atoire_yEHdCabJYx0qvoL5.yml
@@ -0,0 +1,42 @@
+_id: yEHdCabJYx0qvoL5
+name: Réinsertion aléatoire
+type: ombre
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.yEHdCabJYx0qvoL5
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Comme après une sortie de la carte, le gardien des rêves réintroduit
+    secrètement le demi-rêve du haut-rêvant dans les TMR.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: true
+  categorie: ''
+  refoulement: 0
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.3
+  coreVersion: '12.331'
+  createdTime: 1669478017070
+  modifiedTime: 1679614525586
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.yEHdCabJYx0qvoL5
+  duplicateSource: null
+_key: '!items!yEHdCabJYx0qvoL5'
+
diff --git a/packs_src/ombres-de-thanatos/ombre_Souvenir_morbide_de_l_arch_type_RrPMV2HW2Rg8POK1.yml b/packs_src/ombres-de-thanatos/ombre_Souvenir_morbide_de_l_arch_type_RrPMV2HW2Rg8POK1.yml
new file mode 100644
index 00000000..cb57bce3
--- /dev/null
+++ b/packs_src/ombres-de-thanatos/ombre_Souvenir_morbide_de_l_arch_type_RrPMV2HW2Rg8POK1.yml
@@ -0,0 +1,42 @@
+_id: RrPMV2HW2Rg8POK1
+name: Souvenir morbide de l'archétype
+type: ombre
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.RrPMV2HW2Rg8POK1
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Les prochains points d’expérience dus au stress doivent être mis en
+    Thanatos.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 5
+  hautrevant: true
+  categorie: ''
+  refoulement: 0
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.3
+  coreVersion: '12.331'
+  createdTime: 1669478017068
+  modifiedTime: 1679614525067
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.RrPMV2HW2Rg8POK1
+  duplicateSource: null
+_key: '!items!RrPMV2HW2Rg8POK1'
+
diff --git a/packs_src/ombres-de-thanatos/ombre_Urgence_draconique_3dnmi4Fyh5eUQcyP.yml b/packs_src/ombres-de-thanatos/ombre_Urgence_draconique_3dnmi4Fyh5eUQcyP.yml
new file mode 100644
index 00000000..7a1edb16
--- /dev/null
+++ b/packs_src/ombres-de-thanatos/ombre_Urgence_draconique_3dnmi4Fyh5eUQcyP.yml
@@ -0,0 +1,47 @@
+_id: 3dnmi4Fyh5eUQcyP
+name: Urgence draconique
+type: ombre
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.3dnmi4Fyh5eUQcyP
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Le haut-rêvant est pris du besoin irrésistible de déclencher
+    immédiatement son plus proche sort en réserve. À équidistance, prendre dans
+    le sens des aiguilles d’une montre en commençant par le haut. En cas de
+    rencontre dans les TMR, se dérober équivaut à refouler la queue de Dragon.
+    Si aucun sort n’est en réserve, ou si il y a impossibilité de pratiquer la
+    magie à cause d’une autre queue ou d’un souffle, tirer à la place une idée
+    fixe.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: true
+  categorie: ''
+  refoulement: 4
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.3
+  coreVersion: '12.331'
+  createdTime: 1669478017067
+  modifiedTime: 1679614524362
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.ombres-de-thanatos.3dnmi4Fyh5eUQcyP
+  duplicateSource: null
+_key: '!items!3dnmi4Fyh5eUQcyP'
+
diff --git a/packs_src/queues-de-dragon/queue_Acqu_rir_une_ch_vre_8sLXQBqo8XwjAFG0.yml b/packs_src/queues-de-dragon/queue_Acqu_rir_une_ch_vre_8sLXQBqo8XwjAFG0.yml
new file mode 100644
index 00000000..deb3b2af
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Acqu_rir_une_ch_vre_8sLXQBqo8XwjAFG0.yml
@@ -0,0 +1,44 @@
+_id: 8sLXQBqo8XwjAFG0
+name: Acquérir une chèvre
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.8sLXQBqo8XwjAFG0
+system:
+  description: >-
+    <p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience
+    ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de
+    particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points
+    d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: lancinant
+  refoulement: 1
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025461
+  modifiedTime: 1673118700209
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.8sLXQBqo8XwjAFG0
+  duplicateSource: null
+_key: '!items!8sLXQBqo8XwjAFG0'
+
diff --git a/packs_src/queues-de-dragon/queue_Aller_tout_nu__sans_porter_le_moindre_paquet_ni_objet_I0CtQ05xFW6ghcdP.yml b/packs_src/queues-de-dragon/queue_Aller_tout_nu__sans_porter_le_moindre_paquet_ni_objet_I0CtQ05xFW6ghcdP.yml
new file mode 100644
index 00000000..0f1b30db
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Aller_tout_nu__sans_porter_le_moindre_paquet_ni_objet_I0CtQ05xFW6ghcdP.yml
@@ -0,0 +1,46 @@
+_id: I0CtQ05xFW6ghcdP
+name: Aller tout nu, sans porter le moindre paquet ni objet
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.I0CtQ05xFW6ghcdP
+system:
+  description: >-
+    <p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de
+    l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br
+    /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne
+    s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>
+
+    <p>Si elle entre en contradiction avec une autre queue, retirer.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: ideefixe
+  refoulement: 1
+  duree: jour
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025462
+  modifiedTime: 1673118700209
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.I0CtQ05xFW6ghcdP
+  duplicateSource: null
+_key: '!items!I0CtQ05xFW6ghcdP'
+
diff --git a/packs_src/queues-de-dragon/queue_Amn_sie_s_lective_iJw6j7kuP1eAHIck.yml b/packs_src/queues-de-dragon/queue_Amn_sie_s_lective_iJw6j7kuP1eAHIck.yml
new file mode 100644
index 00000000..fd3b2feb
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Amn_sie_s_lective_iJw6j7kuP1eAHIck.yml
@@ -0,0 +1,44 @@
+_id: iJw6j7kuP1eAHIck
+name: Amnésie sélective
+type: queue
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.iJw6j7kuP1eAHIck
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Pendant un jour, perte totale d’une compétence, à l’exclusion du
+    Draconic. Déterminer aléatoirement la compétence visée qui, pratiquement,
+    retourne au niveau de base. Si elle est déjà au niveau de base, en choisir
+    une autre.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 20
+  hautrevant: false
+  categorie: ''
+  refoulement: 0
+  duree: jour
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.3
+  coreVersion: '12.331'
+  createdTime: 1669478025465
+  modifiedTime: 1679614403347
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.iJw6j7kuP1eAHIck
+  duplicateSource: null
+_key: '!items!iJw6j7kuP1eAHIck'
+
diff --git a/packs_src/queues-de-dragon/queue_Anorexie__Ne_rien_avaler__ni_solide__ni_liquide__pas_m_me_une_potion_0uc2pMIGL03Hq2Hn.yml b/packs_src/queues-de-dragon/queue_Anorexie__Ne_rien_avaler__ni_solide__ni_liquide__pas_m_me_une_potion_0uc2pMIGL03Hq2Hn.yml
new file mode 100644
index 00000000..2112bc07
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Anorexie__Ne_rien_avaler__ni_solide__ni_liquide__pas_m_me_une_potion_0uc2pMIGL03Hq2Hn.yml
@@ -0,0 +1,46 @@
+_id: 0uc2pMIGL03Hq2Hn
+name: Anorexie. Ne rien avaler, ni solide, ni liquide, pas même une potion
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.0uc2pMIGL03Hq2Hn
+system:
+  description: >-
+    <p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de
+    l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br
+    /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne
+    s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>
+
+    <p>Si elle entre en contradiction avec une autre queue, retirer.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: ideefixe
+  refoulement: 1
+  duree: jour
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025459
+  modifiedTime: 1673118700210
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.0uc2pMIGL03Hq2Hn
+  duplicateSource: null
+_key: '!items!0uc2pMIGL03Hq2Hn'
+
diff --git a/packs_src/queues-de-dragon/queue_Appeler_les_hommes__madame__et_les_femmes__messire__j2xIrFWYqhDM4TcN.yml b/packs_src/queues-de-dragon/queue_Appeler_les_hommes__madame__et_les_femmes__messire__j2xIrFWYqhDM4TcN.yml
new file mode 100644
index 00000000..976f71ad
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Appeler_les_hommes__madame__et_les_femmes__messire__j2xIrFWYqhDM4TcN.yml
@@ -0,0 +1,46 @@
+_id: j2xIrFWYqhDM4TcN
+name: Appeler les hommes «madame» et les femmes «messire»
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.j2xIrFWYqhDM4TcN
+system:
+  description: >-
+    <p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de
+    l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br
+    /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne
+    s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>
+
+    <p>Si elle entre en contradiction avec une autre queue, retirer.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: ideefixe
+  refoulement: 1
+  duree: jour
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025465
+  modifiedTime: 1673118700210
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.j2xIrFWYqhDM4TcN
+  duplicateSource: null
+_key: '!items!j2xIrFWYqhDM4TcN'
+
diff --git a/packs_src/queues-de-dragon/queue_Avoir_le_visage_noirci___la_cendre_6G0lF06jSryTduAt.yml b/packs_src/queues-de-dragon/queue_Avoir_le_visage_noirci___la_cendre_6G0lF06jSryTduAt.yml
new file mode 100644
index 00000000..e239bc2e
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Avoir_le_visage_noirci___la_cendre_6G0lF06jSryTduAt.yml
@@ -0,0 +1,46 @@
+_id: 6G0lF06jSryTduAt
+name: Avoir le visage noirci à la cendre
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.6G0lF06jSryTduAt
+system:
+  description: >-
+    <p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de
+    l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br
+    /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne
+    s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>
+
+    <p>Si elle entre en contradiction avec une autre queue, retirer.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: ideefixe
+  refoulement: 1
+  duree: jour
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025460
+  modifiedTime: 1673118700210
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.6G0lF06jSryTduAt
+  duplicateSource: null
+_key: '!items!6G0lF06jSryTduAt'
+
diff --git a/packs_src/queues-de-dragon/queue_Boulimie__Manger_au_moins_un_point_de_sust__par_heure_JcTX8qMS0z8bmdVt.yml b/packs_src/queues-de-dragon/queue_Boulimie__Manger_au_moins_un_point_de_sust__par_heure_JcTX8qMS0z8bmdVt.yml
new file mode 100644
index 00000000..e571eab6
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Boulimie__Manger_au_moins_un_point_de_sust__par_heure_JcTX8qMS0z8bmdVt.yml
@@ -0,0 +1,46 @@
+_id: JcTX8qMS0z8bmdVt
+name: Boulimie. Manger au moins un point de sust. par heure
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.JcTX8qMS0z8bmdVt
+system:
+  description: >-
+    <p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de
+    l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br
+    /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne
+    s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>
+
+    <p>Si elle entre en contradiction avec une autre queue, retirer.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: ideefixe
+  refoulement: 1
+  duree: jour
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025462
+  modifiedTime: 1673118700210
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.JcTX8qMS0z8bmdVt
+  duplicateSource: null
+_key: '!items!JcTX8qMS0z8bmdVt'
+
diff --git a/packs_src/queues-de-dragon/queue_Briser_un_objet_de_verre_1l59lWbtvYp74OTb.yml b/packs_src/queues-de-dragon/queue_Briser_un_objet_de_verre_1l59lWbtvYp74OTb.yml
new file mode 100644
index 00000000..bae3e6a6
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Briser_un_objet_de_verre_1l59lWbtvYp74OTb.yml
@@ -0,0 +1,44 @@
+_id: 1l59lWbtvYp74OTb
+name: Briser un objet de verre
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.1l59lWbtvYp74OTb
+system:
+  description: >-
+    <p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience
+    ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de
+    particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points
+    d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: lancinant
+  refoulement: 1
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025460
+  modifiedTime: 1673118700210
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.1l59lWbtvYp74OTb
+  duplicateSource: null
+_key: '!items!1l59lWbtvYp74OTb'
+
diff --git a/packs_src/queues-de-dragon/queue_Casser_3d6_oeufs_en_les_jetant___terre_OjG8XRbeYtq2jcgB.yml b/packs_src/queues-de-dragon/queue_Casser_3d6_oeufs_en_les_jetant___terre_OjG8XRbeYtq2jcgB.yml
new file mode 100644
index 00000000..2027aa58
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Casser_3d6_oeufs_en_les_jetant___terre_OjG8XRbeYtq2jcgB.yml
@@ -0,0 +1,44 @@
+_id: OjG8XRbeYtq2jcgB
+name: Casser 3d6 oeufs en les jetant à terre
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.OjG8XRbeYtq2jcgB
+system:
+  description: >-
+    <p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience
+    ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de
+    particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points
+    d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: lancinant
+  refoulement: 1
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025463
+  modifiedTime: 1673118700210
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.OjG8XRbeYtq2jcgB
+  duplicateSource: null
+_key: '!items!OjG8XRbeYtq2jcgB'
+
diff --git a/packs_src/queues-de-dragon/queue_Conqu_te_lBkO8FvFqXoKNhvk.yml b/packs_src/queues-de-dragon/queue_Conqu_te_lBkO8FvFqXoKNhvk.yml
new file mode 100644
index 00000000..f5e6baa6
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Conqu_te_lBkO8FvFqXoKNhvk.yml
@@ -0,0 +1,48 @@
+_id: lBkO8FvFqXoKNhvk
+name: Conquête
+type: queue
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.lBkO8FvFqXoKNhvk
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Avant de pouvoir &agrave; nouveau faire usage du haut-r&ecirc;ve, y
+    compris d&eacute;clencher volontairement un sort mis en r&eacute;serve, le
+    haut-r&ecirc;vant doit se rendre dans une certaine case des TMR
+    d&eacute;termin&eacute;e al&eacute;atoirement et
+    la&nbsp;<em>ma&icirc;triser</em>, difficult&eacute; -7. Ce peut &ecirc;tre
+    n&rsquo;importe quelle case, sauf une case humide. En cas
+    d&rsquo;&eacute;chec, la concentration est rompue ; il n&rsquo;y a pas de
+    souffle de Dragon en cas d&rsquo;&eacute;chec total.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 16
+  hautrevant: true
+  categorie: ''
+  refoulement: 0
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.3
+  coreVersion: '12.331'
+  createdTime: 1669478025466
+  modifiedTime: 1679614282249
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.lBkO8FvFqXoKNhvk
+  duplicateSource: null
+_key: '!items!lBkO8FvFqXoKNhvk'
+
diff --git a/packs_src/queues-de-dragon/queue_Construire_une_cabane_mN0yghXkFfj2YctJ.yml b/packs_src/queues-de-dragon/queue_Construire_une_cabane_mN0yghXkFfj2YctJ.yml
new file mode 100644
index 00000000..de7fcd2a
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Construire_une_cabane_mN0yghXkFfj2YctJ.yml
@@ -0,0 +1,44 @@
+_id: mN0yghXkFfj2YctJ
+name: Construire une cabane
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.mN0yghXkFfj2YctJ
+system:
+  description: >-
+    <p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience
+    ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de
+    particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points
+    d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: lancinant
+  refoulement: 1
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025466
+  modifiedTime: 1673118700210
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.mN0yghXkFfj2YctJ
+  duplicateSource: null
+_key: '!items!mN0yghXkFfj2YctJ'
+
diff --git a/packs_src/queues-de-dragon/queue_Coup_de_barre_Qgj5eSMpQ0IDHwZX.yml b/packs_src/queues-de-dragon/queue_Coup_de_barre_Qgj5eSMpQ0IDHwZX.yml
new file mode 100644
index 00000000..596fa38a
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Coup_de_barre_Qgj5eSMpQ0IDHwZX.yml
@@ -0,0 +1,40 @@
+_id: Qgj5eSMpQ0IDHwZX
+name: Coup de barre
+type: queue
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.Qgj5eSMpQ0IDHwZX
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: <p>Prise immédiate de 3d6 points de fatigue.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 20
+  hautrevant: false
+  categorie: ''
+  refoulement: 0
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.3
+  coreVersion: '12.331'
+  createdTime: 1669478025463
+  modifiedTime: 1679614376913
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.Qgj5eSMpQ0IDHwZX
+  duplicateSource: null
+_key: '!items!Qgj5eSMpQ0IDHwZX'
+
diff --git a/packs_src/queues-de-dragon/queue_Coup_de_foudre_fatal_32LbwxxokC9Tn370.yml b/packs_src/queues-de-dragon/queue_Coup_de_foudre_fatal_32LbwxxokC9Tn370.yml
new file mode 100644
index 00000000..2db98b29
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Coup_de_foudre_fatal_32LbwxxokC9Tn370.yml
@@ -0,0 +1,43 @@
+_id: 32LbwxxokC9Tn370
+name: Coup de foudre fatal
+type: queue
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.32LbwxxokC9Tn370
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>On devient immédiatement amoureux fou de la première personne inconnue de
+    sexe opposé et de même espèce rencontrée. Tant que satisfaction n’est pas
+    obtenue, traiter comme un désir lancinant.&nbsp;</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 20
+  hautrevant: false
+  categorie: lancinant
+  refoulement: 2
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025460
+  modifiedTime: 1673118700211
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.32LbwxxokC9Tn370
+  duplicateSource: null
+_key: '!items!32LbwxxokC9Tn370'
+
diff --git a/packs_src/queues-de-dragon/queue_Cracher_dans_toute_nourriture_ou_boisson_aper_ue_22EQLBJfHVYs96iC.yml b/packs_src/queues-de-dragon/queue_Cracher_dans_toute_nourriture_ou_boisson_aper_ue_22EQLBJfHVYs96iC.yml
new file mode 100644
index 00000000..9615693d
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Cracher_dans_toute_nourriture_ou_boisson_aper_ue_22EQLBJfHVYs96iC.yml
@@ -0,0 +1,46 @@
+_id: 22EQLBJfHVYs96iC
+name: Cracher dans toute nourriture ou boisson aperçue
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.22EQLBJfHVYs96iC
+system:
+  description: >-
+    <p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de
+    l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br
+    /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne
+    s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>
+
+    <p>Si elle entre en contradiction avec une autre queue, retirer.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: ideefixe
+  refoulement: 1
+  duree: jour
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025460
+  modifiedTime: 1673118700211
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.22EQLBJfHVYs96iC
+  duplicateSource: null
+_key: '!items!22EQLBJfHVYs96iC'
+
diff --git a/packs_src/queues-de-dragon/queue_D_pouillement_vft88ioHpGxMzdML.yml b/packs_src/queues-de-dragon/queue_D_pouillement_vft88ioHpGxMzdML.yml
new file mode 100644
index 00000000..280f1658
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_D_pouillement_vft88ioHpGxMzdML.yml
@@ -0,0 +1,42 @@
+_id: vft88ioHpGxMzdML
+name: Dépouillement
+type: queue
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.vft88ioHpGxMzdML
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Faire don de toute la monnaie actuellement possédée à la première
+    personne inconnue rencontrée. En attendant, se garder d’aucune dépense.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 20
+  hautrevant: false
+  categorie: ''
+  refoulement: 2
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025466
+  modifiedTime: 1673118700211
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.vft88ioHpGxMzdML
+  duplicateSource: null
+_key: '!items!vft88ioHpGxMzdML'
+
diff --git a/packs_src/queues-de-dragon/queue_D_sir_lancinant_Ltgqj86rYQr8D8LW.yml b/packs_src/queues-de-dragon/queue_D_sir_lancinant_Ltgqj86rYQr8D8LW.yml
new file mode 100644
index 00000000..3ba403f4
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_D_sir_lancinant_Ltgqj86rYQr8D8LW.yml
@@ -0,0 +1,50 @@
+_id: Ltgqj86rYQr8D8LW
+name: Désir lancinant
+type: queue
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.Ltgqj86rYQr8D8LW
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Tirer [[/r 1d20]] sur la table des
+    @Compendium[foundryvtt-reve-de-dragon.tables-diverses.sVWhyr4wPnieuPP8]{D&eacute;sirs
+    lancinants}. Les d&eacute;sirs lancinants durent jusqu&rsquo;&agrave; ce
+    qu&rsquo;ils soient satisfaits ou refoul&eacute;s. Tant que satisfaction
+    n&rsquo;est pas obtenue, aucun point d&rsquo;exp&eacute;rience ne peut plus
+    &ecirc;tre gagn&eacute; par l&rsquo;exercice en cas de particuli&egrave;re
+    et d&rsquo;ajustement final n&eacute;gatif. Les points
+    d&rsquo;exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 0
+  hautrevant: false
+  categorie: lancinant
+  refoulement: 1
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025463
+  modifiedTime: 1673118700211
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.Ltgqj86rYQr8D8LW
+  duplicateSource: null
+_key: '!items!Ltgqj86rYQr8D8LW'
+
diff --git a/packs_src/queues-de-dragon/queue_Danser_avec_un_e__partenaire_inconnu_e___Beaut__13_minimum__2i3PndTKG1n3hEUU.yml b/packs_src/queues-de-dragon/queue_Danser_avec_un_e__partenaire_inconnu_e___Beaut__13_minimum__2i3PndTKG1n3hEUU.yml
new file mode 100644
index 00000000..d192c34a
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Danser_avec_un_e__partenaire_inconnu_e___Beaut__13_minimum__2i3PndTKG1n3hEUU.yml
@@ -0,0 +1,44 @@
+_id: 2i3PndTKG1n3hEUU
+name: Danser avec un(e) partenaire inconnu(e) (Beauté 13 minimum)
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.2i3PndTKG1n3hEUU
+system:
+  description: >-
+    <p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience
+    ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de
+    particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points
+    d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: lancinant
+  refoulement: 1
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025460
+  modifiedTime: 1673118700211
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.2i3PndTKG1n3hEUU
+  duplicateSource: null
+_key: '!items!2i3PndTKG1n3hEUU'
+
diff --git a/packs_src/queues-de-dragon/queue_Danser_nu_sous_la_pluie_F6qL4d4g3qjh045R.yml b/packs_src/queues-de-dragon/queue_Danser_nu_sous_la_pluie_F6qL4d4g3qjh045R.yml
new file mode 100644
index 00000000..f46cafcf
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Danser_nu_sous_la_pluie_F6qL4d4g3qjh045R.yml
@@ -0,0 +1,44 @@
+_id: F6qL4d4g3qjh045R
+name: Danser nu sous la pluie
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.F6qL4d4g3qjh045R
+system:
+  description: >-
+    <p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience
+    ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de
+    particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points
+    d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: lancinant
+  refoulement: 1
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025461
+  modifiedTime: 1673118700211
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.F6qL4d4g3qjh045R
+  duplicateSource: null
+_key: '!items!F6qL4d4g3qjh045R'
+
diff --git a/packs_src/queues-de-dragon/queue_Embrasser_un_cochon_sur_le_groin_sjXBBr85OBk4Yg4t.yml b/packs_src/queues-de-dragon/queue_Embrasser_un_cochon_sur_le_groin_sjXBBr85OBk4Yg4t.yml
new file mode 100644
index 00000000..500d5e6b
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Embrasser_un_cochon_sur_le_groin_sjXBBr85OBk4Yg4t.yml
@@ -0,0 +1,44 @@
+_id: sjXBBr85OBk4Yg4t
+name: Embrasser un cochon sur le groin
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.sjXBBr85OBk4Yg4t
+system:
+  description: >-
+    <p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience
+    ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de
+    particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points
+    d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: lancinant
+  refoulement: 1
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025466
+  modifiedTime: 1673118700211
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.sjXBBr85OBk4Yg4t
+  duplicateSource: null
+_key: '!items!sjXBBr85OBk4Yg4t'
+
diff --git a/packs_src/queues-de-dragon/queue_Entendre_braire_un__ne_diCCimukdNM6bPub.yml b/packs_src/queues-de-dragon/queue_Entendre_braire_un__ne_diCCimukdNM6bPub.yml
new file mode 100644
index 00000000..98230d01
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Entendre_braire_un__ne_diCCimukdNM6bPub.yml
@@ -0,0 +1,44 @@
+_id: diCCimukdNM6bPub
+name: Entendre braire un âne
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.diCCimukdNM6bPub
+system:
+  description: >-
+    <p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience
+    ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de
+    particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points
+    d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: lancinant
+  refoulement: 1
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025464
+  modifiedTime: 1673118700211
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.diCCimukdNM6bPub
+  duplicateSource: null
+_key: '!items!diCCimukdNM6bPub'
+
diff --git a/packs_src/queues-de-dragon/queue_Faire_des_bulles_de_savon_df5oN8Ub3dWTVxNj.yml b/packs_src/queues-de-dragon/queue_Faire_des_bulles_de_savon_df5oN8Ub3dWTVxNj.yml
new file mode 100644
index 00000000..7ffbb93d
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Faire_des_bulles_de_savon_df5oN8Ub3dWTVxNj.yml
@@ -0,0 +1,44 @@
+_id: df5oN8Ub3dWTVxNj
+name: Faire des bulles de savon
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.df5oN8Ub3dWTVxNj
+system:
+  description: >-
+    <p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience
+    ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de
+    particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points
+    d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: lancinant
+  refoulement: 1
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025464
+  modifiedTime: 1673118700211
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.df5oN8Ub3dWTVxNj
+  duplicateSource: null
+_key: '!items!df5oN8Ub3dWTVxNj'
+
diff --git a/packs_src/queues-de-dragon/queue_Faire_le_mort_xa4t9Lbt6uLEjap6.yml b/packs_src/queues-de-dragon/queue_Faire_le_mort_xa4t9Lbt6uLEjap6.yml
new file mode 100644
index 00000000..fcb128ed
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Faire_le_mort_xa4t9Lbt6uLEjap6.yml
@@ -0,0 +1,46 @@
+_id: xa4t9Lbt6uLEjap6
+name: Faire le mort
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.xa4t9Lbt6uLEjap6
+system:
+  description: >-
+    <p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de
+    l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br
+    /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne
+    s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>
+
+    <p>Si elle entre en contradiction avec une autre queue, retirer.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: ideefixe
+  refoulement: 1
+  duree: jour
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025466
+  modifiedTime: 1673118700211
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.xa4t9Lbt6uLEjap6
+  duplicateSource: null
+_key: '!items!xa4t9Lbt6uLEjap6'
+
diff --git a/packs_src/queues-de-dragon/queue_Gagner_de_l_argent__minimum_10_deniers__3BcC8lSsP5WIyva7.yml b/packs_src/queues-de-dragon/queue_Gagner_de_l_argent__minimum_10_deniers__3BcC8lSsP5WIyva7.yml
new file mode 100644
index 00000000..eba27528
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Gagner_de_l_argent__minimum_10_deniers__3BcC8lSsP5WIyva7.yml
@@ -0,0 +1,44 @@
+_id: 3BcC8lSsP5WIyva7
+name: Gagner de l’argent (minimum 10 deniers)
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.3BcC8lSsP5WIyva7
+system:
+  description: >-
+    <p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience
+    ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de
+    particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points
+    d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: lancinant
+  refoulement: 1
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025460
+  modifiedTime: 1673118700211
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.3BcC8lSsP5WIyva7
+  duplicateSource: null
+_key: '!items!3BcC8lSsP5WIyva7'
+
diff --git a/packs_src/queues-de-dragon/queue_Garder_les_yeux_band_s_E902EEYZHg3zFKq6.yml b/packs_src/queues-de-dragon/queue_Garder_les_yeux_band_s_E902EEYZHg3zFKq6.yml
new file mode 100644
index 00000000..de8cf824
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Garder_les_yeux_band_s_E902EEYZHg3zFKq6.yml
@@ -0,0 +1,46 @@
+_id: E902EEYZHg3zFKq6
+name: Garder les yeux bandés
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.E902EEYZHg3zFKq6
+system:
+  description: >-
+    <p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de
+    l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br
+    /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne
+    s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>
+
+    <p>Si elle entre en contradiction avec une autre queue, retirer.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: ideefixe
+  refoulement: 1
+  duree: jour
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025461
+  modifiedTime: 1673118700211
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.E902EEYZHg3zFKq6
+  duplicateSource: null
+_key: '!items!E902EEYZHg3zFKq6'
+
diff --git a/packs_src/queues-de-dragon/queue_Garder_sur_soi_3d6_kilos_de_cailloux_F8G3rdU1nfJzYwYR.yml b/packs_src/queues-de-dragon/queue_Garder_sur_soi_3d6_kilos_de_cailloux_F8G3rdU1nfJzYwYR.yml
new file mode 100644
index 00000000..444b254c
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Garder_sur_soi_3d6_kilos_de_cailloux_F8G3rdU1nfJzYwYR.yml
@@ -0,0 +1,46 @@
+_id: F8G3rdU1nfJzYwYR
+name: Garder sur soi 3d6 kilos de cailloux
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.F8G3rdU1nfJzYwYR
+system:
+  description: >-
+    <p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de
+    l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br
+    /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne
+    s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>
+
+    <p>Si elle entre en contradiction avec une autre queue, retirer.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: ideefixe
+  refoulement: 1
+  duree: jour
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025461
+  modifiedTime: 1673118700211
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.F8G3rdU1nfJzYwYR
+  duplicateSource: null
+_key: '!items!F8G3rdU1nfJzYwYR'
+
diff --git a/packs_src/queues-de-dragon/queue_Garder_une_main_sur_la_t_te_iPYPgxL2uUnphStc.yml b/packs_src/queues-de-dragon/queue_Garder_une_main_sur_la_t_te_iPYPgxL2uUnphStc.yml
new file mode 100644
index 00000000..c64fd8c9
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Garder_une_main_sur_la_t_te_iPYPgxL2uUnphStc.yml
@@ -0,0 +1,46 @@
+_id: iPYPgxL2uUnphStc
+name: Garder une main sur la tête
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.iPYPgxL2uUnphStc
+system:
+  description: >-
+    <p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de
+    l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br
+    /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne
+    s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>
+
+    <p>Si elle entre en contradiction avec une autre queue, retirer.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: ideefixe
+  refoulement: 1
+  duree: jour
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025465
+  modifiedTime: 1673118700212
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.iPYPgxL2uUnphStc
+  duplicateSource: null
+_key: '!items!iPYPgxL2uUnphStc'
+
diff --git a/packs_src/queues-de-dragon/queue_Id_e_fixe_J3XtcVuQo846U1OT.yml b/packs_src/queues-de-dragon/queue_Id_e_fixe_J3XtcVuQo846U1OT.yml
new file mode 100644
index 00000000..dbcc3772
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Id_e_fixe_J3XtcVuQo846U1OT.yml
@@ -0,0 +1,50 @@
+_id: J3XtcVuQo846U1OT
+name: Idée fixe
+type: queue
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.J3XtcVuQo846U1OT
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Tirer [[/r 1d20]] sur la table des
+    @Compendium[foundryvtt-reve-de-dragon.tables-diverses.nbH4v630P7ARaAHk]{Id&eacute;es
+    fixes}. Les id&eacute;es fixes prennent effet imm&eacute;diatement et durent
+    jusqu&rsquo;&agrave; l&rsquo;extr&ecirc;me fin de l&rsquo;heure du
+    Ch&acirc;teau Dormant du lendemain. Si pass&eacute; ce d&eacute;lai,
+    l&rsquo;occasion de les manifester ne s&rsquo;est pas
+    pr&eacute;sent&eacute;e, la queue prend fin n&eacute;anmoins. Si elles
+    entrent en contradiction avec une autre queue de Dragon, retirer.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 0
+  hautrevant: false
+  categorie: ideefixe
+  refoulement: 1
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025462
+  modifiedTime: 1673118700213
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.J3XtcVuQo846U1OT
+  duplicateSource: null
+_key: '!items!J3XtcVuQo846U1OT'
+
diff --git a/packs_src/queues-de-dragon/queue_Inertie_draconique_EUrxQGd7FuW628NS.yml b/packs_src/queues-de-dragon/queue_Inertie_draconique_EUrxQGd7FuW628NS.yml
new file mode 100644
index 00000000..df1a1495
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Inertie_draconique_EUrxQGd7FuW628NS.yml
@@ -0,0 +1,42 @@
+_id: EUrxQGd7FuW628NS
+name: Inertie draconique
+type: queue
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.EUrxQGd7FuW628NS
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Pendant un jour, la fatigue en TMR est doublée. Chaque case ou round
+    coûte 2 points au lieu d’un.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 16
+  hautrevant: true
+  categorie: ''
+  refoulement: 0
+  duree: jour
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.3
+  coreVersion: '12.331'
+  createdTime: 1669478025461
+  modifiedTime: 1679614313037
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.EUrxQGd7FuW628NS
+  duplicateSource: null
+_key: '!items!EUrxQGd7FuW628NS'
+
diff --git a/packs_src/queues-de-dragon/queue_Insomnie_kHWwwxA0alcpDYpf.yml b/packs_src/queues-de-dragon/queue_Insomnie_kHWwwxA0alcpDYpf.yml
new file mode 100644
index 00000000..eec692f8
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Insomnie_kHWwwxA0alcpDYpf.yml
@@ -0,0 +1,40 @@
+_id: kHWwwxA0alcpDYpf
+name: Insomnie
+type: queue
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.kHWwwxA0alcpDYpf
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: <p>Impossibilité totale de dormir, et donc de rêver, pendant un jour.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 20
+  hautrevant: false
+  categorie: ''
+  refoulement: 0
+  duree: jour
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.3
+  coreVersion: '12.331'
+  createdTime: 1669478025466
+  modifiedTime: 1679614392997
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.kHWwwxA0alcpDYpf
+  duplicateSource: null
+_key: '!items!kHWwwxA0alcpDYpf'
+
diff --git a/packs_src/queues-de-dragon/queue_M_galomanie___tre_acclam__par_un_minimum_de_10_personnes_3ZjwYyQRatCMnBCi.yml b/packs_src/queues-de-dragon/queue_M_galomanie___tre_acclam__par_un_minimum_de_10_personnes_3ZjwYyQRatCMnBCi.yml
new file mode 100644
index 00000000..7839cfea
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_M_galomanie___tre_acclam__par_un_minimum_de_10_personnes_3ZjwYyQRatCMnBCi.yml
@@ -0,0 +1,44 @@
+_id: 3ZjwYyQRatCMnBCi
+name: Mégalomanie. Être acclamé par un minimum de 10 personnes
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.3ZjwYyQRatCMnBCi
+system:
+  description: >-
+    <p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience
+    ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de
+    particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points
+    d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: lancinant
+  refoulement: 1
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025460
+  modifiedTime: 1673118700214
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.3ZjwYyQRatCMnBCi
+  duplicateSource: null
+_key: '!items!3ZjwYyQRatCMnBCi'
+
diff --git a/packs_src/queues-de-dragon/queue_Manger_des_champignons_gadh6aI5iCM82qpP.yml b/packs_src/queues-de-dragon/queue_Manger_des_champignons_gadh6aI5iCM82qpP.yml
new file mode 100644
index 00000000..2a4d4b4d
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Manger_des_champignons_gadh6aI5iCM82qpP.yml
@@ -0,0 +1,44 @@
+_id: gadh6aI5iCM82qpP
+name: Manger des champignons
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.gadh6aI5iCM82qpP
+system:
+  description: >-
+    <p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience
+    ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de
+    particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points
+    d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: lancinant
+  refoulement: 1
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025465
+  modifiedTime: 1673118700213
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.gadh6aI5iCM82qpP
+  duplicateSource: null
+_key: '!items!gadh6aI5iCM82qpP'
+
diff --git a/packs_src/queues-de-dragon/queue_Manger_du_poisson_SY0SsWtZdxSodMcl.yml b/packs_src/queues-de-dragon/queue_Manger_du_poisson_SY0SsWtZdxSodMcl.yml
new file mode 100644
index 00000000..c00c151e
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Manger_du_poisson_SY0SsWtZdxSodMcl.yml
@@ -0,0 +1,44 @@
+_id: SY0SsWtZdxSodMcl
+name: Manger du poisson
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.SY0SsWtZdxSodMcl
+system:
+  description: >-
+    <p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience
+    ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de
+    particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points
+    d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: lancinant
+  refoulement: 1
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025464
+  modifiedTime: 1673118700214
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.SY0SsWtZdxSodMcl
+  duplicateSource: null
+_key: '!items!SY0SsWtZdxSodMcl'
+
diff --git a/packs_src/queues-de-dragon/queue_Masochisme__Perdre_3_points_d_endurance_minimum_en_1_round_NzJJNK0YMAbobu0p.yml b/packs_src/queues-de-dragon/queue_Masochisme__Perdre_3_points_d_endurance_minimum_en_1_round_NzJJNK0YMAbobu0p.yml
new file mode 100644
index 00000000..be192208
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Masochisme__Perdre_3_points_d_endurance_minimum_en_1_round_NzJJNK0YMAbobu0p.yml
@@ -0,0 +1,44 @@
+_id: NzJJNK0YMAbobu0p
+name: Masochisme. Perdre 3 points d’endurance minimum en 1 round
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.NzJJNK0YMAbobu0p
+system:
+  description: >-
+    <p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience
+    ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de
+    particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points
+    d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: lancinant
+  refoulement: 1
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025463
+  modifiedTime: 1673118700214
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.NzJJNK0YMAbobu0p
+  duplicateSource: null
+_key: '!items!NzJJNK0YMAbobu0p'
+
diff --git a/packs_src/queues-de-dragon/queue_Masque_de_Narcos_TmEeikWOQt6NZGVY.yml b/packs_src/queues-de-dragon/queue_Masque_de_Narcos_TmEeikWOQt6NZGVY.yml
new file mode 100644
index 00000000..fcd40524
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Masque_de_Narcos_TmEeikWOQt6NZGVY.yml
@@ -0,0 +1,42 @@
+_id: TmEeikWOQt6NZGVY
+name: Masque de Narcos
+type: queue
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.TmEeikWOQt6NZGVY
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Pendant 1d7 jours à compter du lendemain, la caractéristique APPARENCE
+    baisse de 1d6 points, de même que la Beauté.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 20
+  hautrevant: false
+  categorie: ''
+  refoulement: 0
+  duree: 1d7jours
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.3
+  coreVersion: '12.331'
+  createdTime: 1669478025464
+  modifiedTime: 1679614425790
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.TmEeikWOQt6NZGVY
+  duplicateSource: null
+_key: '!items!TmEeikWOQt6NZGVY'
+
diff --git a/packs_src/queues-de-dragon/queue_Mauvaise_rencontre_en_perspective_0jrEZ62Q2Jz4kBGf.yml b/packs_src/queues-de-dragon/queue_Mauvaise_rencontre_en_perspective_0jrEZ62Q2Jz4kBGf.yml
new file mode 100644
index 00000000..7a6a705c
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Mauvaise_rencontre_en_perspective_0jrEZ62Q2Jz4kBGf.yml
@@ -0,0 +1,43 @@
+_id: 0jrEZ62Q2Jz4kBGf
+name: Mauvaise rencontre en perspective
+type: queue
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.0jrEZ62Q2Jz4kBGf
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>La prochaine rencontre dans les TMR sera tir&eacute;e de la
+    @Compendium[foundryvtt-reve-de-dragon.tables-diverses.66ye0OOxBO9LEjdd]{Table
+    sp&eacute;ciale de rencontres}</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 16
+  hautrevant: true
+  categorie: ''
+  refoulement: 1
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025459
+  modifiedTime: 1673118700214
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.0jrEZ62Q2Jz4kBGf
+  duplicateSource: null
+_key: '!items!0jrEZ62Q2Jz4kBGf'
+
diff --git a/packs_src/queues-de-dragon/queue_Mont_e_laborieuse_5knw1NcnBsLIjHpr.yml b/packs_src/queues-de-dragon/queue_Mont_e_laborieuse_5knw1NcnBsLIjHpr.yml
new file mode 100644
index 00000000..68c28be5
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Mont_e_laborieuse_5knw1NcnBsLIjHpr.yml
@@ -0,0 +1,42 @@
+_id: 5knw1NcnBsLIjHpr
+name: Montée laborieuse
+type: queue
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.5knw1NcnBsLIjHpr
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Pendant un jour, monter en TMR coûte 2 points de rêve au lieu d’un, et 3
+    points en déplacement accéléré.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 16
+  hautrevant: true
+  categorie: ''
+  refoulement: 0
+  duree: jour
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.3
+  coreVersion: '12.331'
+  createdTime: 1669478025460
+  modifiedTime: 1679614361208
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.5knw1NcnBsLIjHpr
+  duplicateSource: null
+_key: '!items!5knw1NcnBsLIjHpr'
+
diff --git a/packs_src/queues-de-dragon/queue_Ne_dire_que__non__ou_n_gation_analogue_gMmqdJ9I7Mt8Tg3f.yml b/packs_src/queues-de-dragon/queue_Ne_dire_que__non__ou_n_gation_analogue_gMmqdJ9I7Mt8Tg3f.yml
new file mode 100644
index 00000000..ba368239
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Ne_dire_que__non__ou_n_gation_analogue_gMmqdJ9I7Mt8Tg3f.yml
@@ -0,0 +1,46 @@
+_id: gMmqdJ9I7Mt8Tg3f
+name: Ne dire que «non» ou négation analogue
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.gMmqdJ9I7Mt8Tg3f
+system:
+  description: >-
+    <p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de
+    l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br
+    /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne
+    s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>
+
+    <p>Si elle entre en contradiction avec une autre queue, retirer.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: ideefixe
+  refoulement: 1
+  duree: jour
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025465
+  modifiedTime: 1673118700214
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.gMmqdJ9I7Mt8Tg3f
+  duplicateSource: null
+_key: '!items!gMmqdJ9I7Mt8Tg3f'
+
diff --git a/packs_src/queues-de-dragon/queue_Ne_marcher_qu___quatre_pattes_7TKsit2Mv9mWGq3C.yml b/packs_src/queues-de-dragon/queue_Ne_marcher_qu___quatre_pattes_7TKsit2Mv9mWGq3C.yml
new file mode 100644
index 00000000..fed075cf
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Ne_marcher_qu___quatre_pattes_7TKsit2Mv9mWGq3C.yml
@@ -0,0 +1,46 @@
+_id: 7TKsit2Mv9mWGq3C
+name: Ne marcher qu’à quatre pattes
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.7TKsit2Mv9mWGq3C
+system:
+  description: >-
+    <p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de
+    l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br
+    /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne
+    s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>
+
+    <p>Si elle entre en contradiction avec une autre queue, retirer.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: ideefixe
+  refoulement: 1
+  duree: jour
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025461
+  modifiedTime: 1673118700214
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.7TKsit2Mv9mWGq3C
+  duplicateSource: null
+_key: '!items!7TKsit2Mv9mWGq3C'
+
diff --git a/packs_src/queues-de-dragon/queue_Ne_pas_franchir_de_porte___On_peut_franchir_une_fen_tre__UUTbsktTcxsIe5L5.yml b/packs_src/queues-de-dragon/queue_Ne_pas_franchir_de_porte___On_peut_franchir_une_fen_tre__UUTbsktTcxsIe5L5.yml
new file mode 100644
index 00000000..7a8c33ea
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Ne_pas_franchir_de_porte___On_peut_franchir_une_fen_tre__UUTbsktTcxsIe5L5.yml
@@ -0,0 +1,46 @@
+_id: UUTbsktTcxsIe5L5
+name: Ne pas franchir de porte. (On peut franchir une fenêtre)
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.UUTbsktTcxsIe5L5
+system:
+  description: >-
+    <p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de
+    l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br
+    /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne
+    s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>
+
+    <p>Si elle entre en contradiction avec une autre queue, retirer.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: ideefixe
+  refoulement: 1
+  duree: jour
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025464
+  modifiedTime: 1673118700214
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.UUTbsktTcxsIe5L5
+  duplicateSource: null
+_key: '!items!UUTbsktTcxsIe5L5'
+
diff --git a/packs_src/queues-de-dragon/queue_Ne_s_exprimer_que_par_des_cris_d_animaux__meuh___coin_coin___etc___YCHBbRLiMzTH7IBj.yml b/packs_src/queues-de-dragon/queue_Ne_s_exprimer_que_par_des_cris_d_animaux__meuh___coin_coin___etc___YCHBbRLiMzTH7IBj.yml
new file mode 100644
index 00000000..972eefdd
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Ne_s_exprimer_que_par_des_cris_d_animaux__meuh___coin_coin___etc___YCHBbRLiMzTH7IBj.yml
@@ -0,0 +1,46 @@
+_id: YCHBbRLiMzTH7IBj
+name: Ne s’exprimer que par des cris d’animaux (meuh ! coin-coin ! etc.)
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.YCHBbRLiMzTH7IBj
+system:
+  description: >-
+    <p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de
+    l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br
+    /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne
+    s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>
+
+    <p>Si elle entre en contradiction avec une autre queue, retirer.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: ideefixe
+  refoulement: 1
+  duree: jour
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025464
+  modifiedTime: 1673118700214
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.YCHBbRLiMzTH7IBj
+  duplicateSource: null
+_key: '!items!YCHBbRLiMzTH7IBj'
+
diff --git a/packs_src/queues-de-dragon/queue_P_lerinage_RVslW735GbPbXCpP.yml b/packs_src/queues-de-dragon/queue_P_lerinage_RVslW735GbPbXCpP.yml
new file mode 100644
index 00000000..25d365b6
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_P_lerinage_RVslW735GbPbXCpP.yml
@@ -0,0 +1,45 @@
+_id: RVslW735GbPbXCpP
+name: Pèlerinage
+type: queue
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.RVslW735GbPbXCpP
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Avant de pouvoir à nouveau faire usage du haut-rêve, y compris déclencher
+    volontairement un sort mis en réserve, le haut-rêvant doit se rendre dans
+    une certaine case des TMR déterminée aléatoirement. Un Passeur peut l’y
+    téléporter, mais un Messager ne peut s’y rendre à sa place. Dès que la case
+    est atteinte, le pèlerinage est accompli.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 16
+  hautrevant: true
+  categorie: ''
+  refoulement: 0
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  Q2G6GTdrotKzYGUC: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.3
+  coreVersion: '12.331'
+  createdTime: 1669478025463
+  modifiedTime: 1679614238011
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.RVslW735GbPbXCpP
+  duplicateSource: null
+_key: '!items!RVslW735GbPbXCpP'
+
diff --git a/packs_src/queues-de-dragon/queue_Passer_une_nuit_sur_une__chelle_LlELEB0FhymLx6VM.yml b/packs_src/queues-de-dragon/queue_Passer_une_nuit_sur_une__chelle_LlELEB0FhymLx6VM.yml
new file mode 100644
index 00000000..73141e96
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Passer_une_nuit_sur_une__chelle_LlELEB0FhymLx6VM.yml
@@ -0,0 +1,44 @@
+_id: LlELEB0FhymLx6VM
+name: Passer une nuit sur une échelle
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.LlELEB0FhymLx6VM
+system:
+  description: >-
+    <p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience
+    ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de
+    particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points
+    d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: lancinant
+  refoulement: 1
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025463
+  modifiedTime: 1673118700214
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.LlELEB0FhymLx6VM
+  duplicateSource: null
+_key: '!items!LlELEB0FhymLx6VM'
+
diff --git a/packs_src/queues-de-dragon/queue_Pisser_dans_un_violon__luth__mandoline__etc___S8PVNgxb7TcFXq9g.yml b/packs_src/queues-de-dragon/queue_Pisser_dans_un_violon__luth__mandoline__etc___S8PVNgxb7TcFXq9g.yml
new file mode 100644
index 00000000..983bdeed
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Pisser_dans_un_violon__luth__mandoline__etc___S8PVNgxb7TcFXq9g.yml
@@ -0,0 +1,44 @@
+_id: S8PVNgxb7TcFXq9g
+name: Pisser dans un violon (luth, mandoline, etc.)
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.S8PVNgxb7TcFXq9g
+system:
+  description: >-
+    <p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience
+    ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de
+    particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points
+    d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: lancinant
+  refoulement: 1
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025463
+  modifiedTime: 1673118700214
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.S8PVNgxb7TcFXq9g
+  duplicateSource: null
+_key: '!items!S8PVNgxb7TcFXq9g'
+
diff --git a/packs_src/queues-de-dragon/queue_R_insertion_al_atoire_iHuLw0I1Gc5mIucG.yml b/packs_src/queues-de-dragon/queue_R_insertion_al_atoire_iHuLw0I1Gc5mIucG.yml
new file mode 100644
index 00000000..a3df32ab
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_R_insertion_al_atoire_iHuLw0I1Gc5mIucG.yml
@@ -0,0 +1,43 @@
+_id: iHuLw0I1Gc5mIucG
+name: Réinsertion aléatoire
+type: queue
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.iHuLw0I1Gc5mIucG
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Comme apr&egrave;s une sortie de la carte, le gardien des r&ecirc;ves
+    r&eacute;introduit secr&egrave;tement le demi-r&ecirc;ve du
+    haut-r&ecirc;vant dans les TMR.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 16
+  hautrevant: true
+  categorie: ''
+  refoulement: 0
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.3
+  coreVersion: '12.331'
+  createdTime: 1669478025465
+  modifiedTime: 1679614348966
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.iHuLw0I1Gc5mIucG
+  duplicateSource: null
+_key: '!items!iHuLw0I1Gc5mIucG'
+
diff --git a/packs_src/queues-de-dragon/queue_Refuser_de_monter_dans_les_TMR_NpTDqICR7ZuToQrg.yml b/packs_src/queues-de-dragon/queue_Refuser_de_monter_dans_les_TMR_NpTDqICR7ZuToQrg.yml
new file mode 100644
index 00000000..de74571d
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Refuser_de_monter_dans_les_TMR_NpTDqICR7ZuToQrg.yml
@@ -0,0 +1,46 @@
+_id: NpTDqICR7ZuToQrg
+name: Refuser de monter dans les TMR
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.NpTDqICR7ZuToQrg
+system:
+  description: >-
+    <p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de
+    l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br
+    /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne
+    s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>
+
+    <p>Si elle entre en contradiction avec une autre queue, retirer.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: ideefixe
+  refoulement: 1
+  duree: jour
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025463
+  modifiedTime: 1673118700214
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.NpTDqICR7ZuToQrg
+  duplicateSource: null
+_key: '!items!NpTDqICR7ZuToQrg'
+
diff --git a/packs_src/queues-de-dragon/queue_Refuser_de_se_d_lester_du_moindre_objet__ni_donner_ni_pr_ter_VChJbtGFtWoiFNky.yml b/packs_src/queues-de-dragon/queue_Refuser_de_se_d_lester_du_moindre_objet__ni_donner_ni_pr_ter_VChJbtGFtWoiFNky.yml
new file mode 100644
index 00000000..fe17ba55
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Refuser_de_se_d_lester_du_moindre_objet__ni_donner_ni_pr_ter_VChJbtGFtWoiFNky.yml
@@ -0,0 +1,46 @@
+_id: VChJbtGFtWoiFNky
+name: Refuser de se délester du moindre objet, ni donner ni prêter
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.VChJbtGFtWoiFNky
+system:
+  description: >-
+    <p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de
+    l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br
+    /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne
+    s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>
+
+    <p>Si elle entre en contradiction avec une autre queue, retirer.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: ideefixe
+  refoulement: 1
+  duree: jour
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025464
+  modifiedTime: 1673118700215
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.VChJbtGFtWoiFNky
+  duplicateSource: null
+_key: '!items!VChJbtGFtWoiFNky'
+
diff --git a/packs_src/queues-de-dragon/queue_Refuser_de_se_d_placer_autrement_que_port__hghw6Cldrad1CIiJ.yml b/packs_src/queues-de-dragon/queue_Refuser_de_se_d_placer_autrement_que_port__hghw6Cldrad1CIiJ.yml
new file mode 100644
index 00000000..a6f98b46
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Refuser_de_se_d_placer_autrement_que_port__hghw6Cldrad1CIiJ.yml
@@ -0,0 +1,46 @@
+_id: hghw6Cldrad1CIiJ
+name: Refuser de se déplacer autrement que porté
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.hghw6Cldrad1CIiJ
+system:
+  description: >-
+    <p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de
+    l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br
+    /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne
+    s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>
+
+    <p>Si elle entre en contradiction avec une autre queue, retirer.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: ideefixe
+  refoulement: 1
+  duree: jour
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025465
+  modifiedTime: 1673118700215
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.hghw6Cldrad1CIiJ
+  duplicateSource: null
+_key: '!items!hghw6Cldrad1CIiJ'
+
diff --git a/packs_src/queues-de-dragon/queue_Se_faire_raser_la_t_te_HSNOvBR890dsEDw2.yml b/packs_src/queues-de-dragon/queue_Se_faire_raser_la_t_te_HSNOvBR890dsEDw2.yml
new file mode 100644
index 00000000..66d23fac
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Se_faire_raser_la_t_te_HSNOvBR890dsEDw2.yml
@@ -0,0 +1,44 @@
+_id: HSNOvBR890dsEDw2
+name: Se faire raser la tête
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.HSNOvBR890dsEDw2
+system:
+  description: >-
+    <p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience
+    ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de
+    particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points
+    d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: lancinant
+  refoulement: 1
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025461
+  modifiedTime: 1673118700215
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.HSNOvBR890dsEDw2
+  duplicateSource: null
+_key: '!items!HSNOvBR890dsEDw2'
+
diff --git a/packs_src/queues-de-dragon/queue_Se_rouler_dans_la_boue_el4lofhhSucMv5xv.yml b/packs_src/queues-de-dragon/queue_Se_rouler_dans_la_boue_el4lofhhSucMv5xv.yml
new file mode 100644
index 00000000..0fe93852
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Se_rouler_dans_la_boue_el4lofhhSucMv5xv.yml
@@ -0,0 +1,44 @@
+_id: el4lofhhSucMv5xv
+name: Se rouler dans la boue
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.el4lofhhSucMv5xv
+system:
+  description: >-
+    <p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience
+    ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de
+    particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points
+    d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: lancinant
+  refoulement: 1
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025464
+  modifiedTime: 1673118700215
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.el4lofhhSucMv5xv
+  duplicateSource: null
+_key: '!items!el4lofhhSucMv5xv'
+
diff --git a/packs_src/queues-de-dragon/queue_Se_so_ler__minimum_pas_frais__jShpKV8mVcqWmYvp.yml b/packs_src/queues-de-dragon/queue_Se_so_ler__minimum_pas_frais__jShpKV8mVcqWmYvp.yml
new file mode 100644
index 00000000..d18082b6
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Se_so_ler__minimum_pas_frais__jShpKV8mVcqWmYvp.yml
@@ -0,0 +1,44 @@
+_id: jShpKV8mVcqWmYvp
+name: Se soûler (minimum pas frais)
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.jShpKV8mVcqWmYvp
+system:
+  description: >-
+    <p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience
+    ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de
+    particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points
+    d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: lancinant
+  refoulement: 1
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025465
+  modifiedTime: 1673118700215
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.jShpKV8mVcqWmYvp
+  duplicateSource: null
+_key: '!items!jShpKV8mVcqWmYvp'
+
diff --git a/packs_src/queues-de-dragon/queue_Souvenir_obsessionnel_de_l_arch_type_1gGVlZM0UyifL6RK.yml b/packs_src/queues-de-dragon/queue_Souvenir_obsessionnel_de_l_arch_type_1gGVlZM0UyifL6RK.yml
new file mode 100644
index 00000000..7088ea99
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Souvenir_obsessionnel_de_l_arch_type_1gGVlZM0UyifL6RK.yml
@@ -0,0 +1,44 @@
+_id: 1gGVlZM0UyifL6RK
+name: Souvenir obsessionnel de l'archétype
+type: queue
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.1gGVlZM0UyifL6RK
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Les prochains points d’expérience dus au stress doivent être mis dans une
+    compétence déterminée aléatoirement par la table de
+    @Compendium[foundryvtt-reve-de-dragon.tables-diverses.E0WLgjn6LA9WsvKJ]{Détermination
+    aléatoire de compétence}.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 48
+  hautrevant: false
+  categorie: ''
+  refoulement: 0
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.3
+  coreVersion: '12.331'
+  createdTime: 1669478025459
+  modifiedTime: 1679614413217
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.1gGVlZM0UyifL6RK
+  duplicateSource: null
+_key: '!items!1gGVlZM0UyifL6RK'
+
diff --git a/packs_src/queues-de-dragon/queue_Tra_ner_son__p_e_en_laisse__ou_sa_meilleure_arme__2j1q9e07ZLlIQDYl.yml b/packs_src/queues-de-dragon/queue_Tra_ner_son__p_e_en_laisse__ou_sa_meilleure_arme__2j1q9e07ZLlIQDYl.yml
new file mode 100644
index 00000000..9222fa6c
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Tra_ner_son__p_e_en_laisse__ou_sa_meilleure_arme__2j1q9e07ZLlIQDYl.yml
@@ -0,0 +1,46 @@
+_id: 2j1q9e07ZLlIQDYl
+name: Traîner son épée en laisse (ou sa meilleure arme)
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.2j1q9e07ZLlIQDYl
+system:
+  description: >-
+    <p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de
+    l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br
+    /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne
+    s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>
+
+    <p>Si elle entre en contradiction avec une autre queue, retirer.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: ideefixe
+  refoulement: 1
+  duree: jour
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025460
+  modifiedTime: 1673118700215
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.2j1q9e07ZLlIQDYl
+  duplicateSource: null
+_key: '!items!2j1q9e07ZLlIQDYl'
+
diff --git a/packs_src/queues-de-dragon/queue_Traire_une_vache_QHUOwjMR6AvepGPm.yml b/packs_src/queues-de-dragon/queue_Traire_une_vache_QHUOwjMR6AvepGPm.yml
new file mode 100644
index 00000000..d9424909
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Traire_une_vache_QHUOwjMR6AvepGPm.yml
@@ -0,0 +1,44 @@
+_id: QHUOwjMR6AvepGPm
+name: Traire une vache
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.QHUOwjMR6AvepGPm
+system:
+  description: >-
+    <p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience
+    ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de
+    particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points
+    d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: lancinant
+  refoulement: 1
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025463
+  modifiedTime: 1673118700215
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.QHUOwjMR6AvepGPm
+  duplicateSource: null
+_key: '!items!QHUOwjMR6AvepGPm'
+
diff --git a/packs_src/queues-de-dragon/queue_Urgence_draconique_OSV2b7bVWv2SCfUY.yml b/packs_src/queues-de-dragon/queue_Urgence_draconique_OSV2b7bVWv2SCfUY.yml
new file mode 100644
index 00000000..a4fb321f
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Urgence_draconique_OSV2b7bVWv2SCfUY.yml
@@ -0,0 +1,47 @@
+_id: OSV2b7bVWv2SCfUY
+name: Urgence draconique
+type: queue
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.OSV2b7bVWv2SCfUY
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Le haut-rêvant est pris du besoin irrésistible de déclencher
+    immédiatement son plus proche sort en réserve. À équidistance, prendre dans
+    le sens des aiguilles d’une montre en commençant par le haut. En cas de
+    rencontre dans les TMR, se dérober équivaut à refouler la queue de Dragon.
+    Si aucun sort n’est en réserve, ou si il y a impossibilité de pratiquer la
+    magie à cause d’une autre queue ou d’un souffle, tirer à la place une idée
+    fixe.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 16
+  hautrevant: true
+  categorie: ''
+  refoulement: 2
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025463
+  modifiedTime: 1673118700215
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.OSV2b7bVWv2SCfUY
+  duplicateSource: null
+_key: '!items!OSV2b7bVWv2SCfUY'
+
diff --git a/packs_src/queues-de-dragon/queue_Vider_sur_sa_t_te_toute_fiole_ou_flacon_aper_u_afGp9CewfyJKecEE.yml b/packs_src/queues-de-dragon/queue_Vider_sur_sa_t_te_toute_fiole_ou_flacon_aper_u_afGp9CewfyJKecEE.yml
new file mode 100644
index 00000000..1f0ccae9
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue_Vider_sur_sa_t_te_toute_fiole_ou_flacon_aper_u_afGp9CewfyJKecEE.yml
@@ -0,0 +1,46 @@
+_id: afGp9CewfyJKecEE
+name: Vider sur sa tête toute fiole ou flacon aperçu
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.afGp9CewfyJKecEE
+system:
+  description: >-
+    <p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de
+    l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br
+    /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne
+    s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>
+
+    <p>Si elle entre en contradiction avec une autre queue, retirer.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
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+  categorie: ideefixe
+  refoulement: 1
+  duree: jour
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025464
+  modifiedTime: 1673118700215
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.afGp9CewfyJKecEE
+  duplicateSource: null
+_key: '!items!afGp9CewfyJKecEE'
+
diff --git a/packs_src/queues-de-dragon/queue__teindre_tout_feu_rencontr___feu_de_camp__torche__lanterne__etc___2Rtm78bMKPy8eG4q.yml b/packs_src/queues-de-dragon/queue__teindre_tout_feu_rencontr___feu_de_camp__torche__lanterne__etc___2Rtm78bMKPy8eG4q.yml
new file mode 100644
index 00000000..9923be57
--- /dev/null
+++ b/packs_src/queues-de-dragon/queue__teindre_tout_feu_rencontr___feu_de_camp__torche__lanterne__etc___2Rtm78bMKPy8eG4q.yml
@@ -0,0 +1,46 @@
+_id: 2Rtm78bMKPy8eG4q
+name: Éteindre tout feu rencontré (feu de camp, torche, lanterne, etc.)
+type: queue
+img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.2Rtm78bMKPy8eG4q
+system:
+  description: >-
+    <p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de
+    l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br
+    /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne
+    s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>
+
+    <p>Si elle entre en contradiction avec une autre queue, retirer.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 3
+  hautrevant: false
+  categorie: ideefixe
+  refoulement: 1
+  duree: jour
+  restant: 0
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1669478025460
+  modifiedTime: 1673118700211
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.queues-de-dragon.2Rtm78bMKPy8eG4q
+  duplicateSource: null
+_key: '!items!2Rtm78bMKPy8eG4q'
+
diff --git a/packs_src/rappel-des-regles/journal_Communication_avec_les_cr_atures_invoqu_es_3wVxF2IRf3c1lOxC.yml b/packs_src/rappel-des-regles/journal_Communication_avec_les_cr_atures_invoqu_es_3wVxF2IRf3c1lOxC.yml
new file mode 100644
index 00000000..ed303ed0
--- /dev/null
+++ b/packs_src/rappel-des-regles/journal_Communication_avec_les_cr_atures_invoqu_es_3wVxF2IRf3c1lOxC.yml
@@ -0,0 +1,83 @@
+_id: 3wVxF2IRf3c1lOxC
+name: Communication avec les créatures invoquées
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.3wVxF2IRf3c1lOxC
+pages:
+  - name: 'Figure: Communication avec les créatures invoquées'
+    type: image
+    src: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    title:
+      show: false
+      level: 1
+    _id: dHhRzvqe832959e8
+    image: {}
+    text:
+      format: 1
+    video:
+      controls: true
+      volume: 0.5
+    system: {}
+    sort: 0
+    ownership:
+      default: -1
+    flags: {}
+    _stats:
+      coreVersion: '12.331'
+      systemId: null
+      systemVersion: null
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!journal.pages!3wVxF2IRf3c1lOxC.dHhRzvqe832959e8'
+  - name: Communication avec les créatures invoquées
+    type: text
+    title:
+      show: false
+      level: 1
+    text:
+      format: 1
+      content: >-
+        <p>Seul le haut-rêvant invocateur peut communiquer avec sa créature
+        invoquée (Guerrier Sorde, Kanaillou, etc.) et ne peut le faire
+        qu’oralement. Cela sous-entend que le haut-rêvant doit être en mesure de
+        parler.</p>
+    _id: GLzfQkCfkbnxBX8A
+    image: {}
+    video:
+      controls: true
+      volume: 0.5
+    src: null
+    system: {}
+    sort: 0
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+      default: -1
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+    _key: '!journal.pages!3wVxF2IRf3c1lOxC.GLzfQkCfkbnxBX8A'
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.10
+  coreVersion: '12.331'
+  createdTime: 1669766905135
+  modifiedTime: 1669766982827
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.3wVxF2IRf3c1lOxC
+  duplicateSource: null
+_key: '!journal!3wVxF2IRf3c1lOxC'
+
diff --git a/packs_src/rappel-des-regles/journal_Conflit_de_sens_ZmMoOtUdgjMd4cNs.yml b/packs_src/rappel-des-regles/journal_Conflit_de_sens_ZmMoOtUdgjMd4cNs.yml
new file mode 100644
index 00000000..8d656d35
--- /dev/null
+++ b/packs_src/rappel-des-regles/journal_Conflit_de_sens_ZmMoOtUdgjMd4cNs.yml
@@ -0,0 +1,136 @@
+_id: ZmMoOtUdgjMd4cNs
+name: Conflit de sens
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.ZmMoOtUdgjMd4cNs
+pages:
+  - name: 'Figure: Conflit de sens'
+    type: image
+    src: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    title:
+      show: false
+      level: 1
+    _id: iMh6OZM4P6KkpGDc
+    image: {}
+    text:
+      format: 1
+    video:
+      controls: true
+      volume: 0.5
+    system: {}
+    sort: 0
+    ownership:
+      default: -1
+    flags: {}
+    _stats:
+      coreVersion: '12.331'
+      systemId: null
+      systemVersion: null
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
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+      duplicateSource: null
+    _key: '!journal.pages!ZmMoOtUdgjMd4cNs.iMh6OZM4P6KkpGDc'
+  - name: Conflit de sens
+    type: text
+    title:
+      show: false
+      level: 1
+    text:
+      format: 1
+      content: >-
+        <p>Chaque fois que le spectateur d’une illusion visuelle est en proie à
+        un conflit de sens, c’est-à-dire quand il y a contradiction ou
+        impossibilité entre ce que lui indiquent ses autres sens et sa vue,
+        l’illusion suscite une <em>brume limbaire</em>. C’est une sorte de flou
+        ectoplasmique de couleur gris vert (comme les Limbes) qui restitue la
+        logique à défaut de restituer la réalité. La brume limbaire a la taille
+        et la forme approximative de la chose réelle.</p>
+
+        <p>Soit par exemple une porte rendue invisible. Puisqu’elle "n’existe
+        pas", on devrait voir soit la continuation du mur, soit ce qu’il y a de
+        l’autre côté. Or ni l’un ni l’autre ne sont du ressort de l’illusion
+        qui, au pied de la lettre, n’est que <em>porte invisible</em>, et non
+        pas invention d’autre chose. Si un spectateur prend conscience de cette
+        anomalie, il voit un rectangle de flou gris-vert se dessiner à la place
+        de la porte, c’est-à-dire ni le mur, ni ce qu’il y a de l’autre côté, ni
+        non plus la porte elle-même. La porte reste donc bien invisible,
+        puisqu’on ne la voit pas, mais pas sa présence. De la même façon, un
+        humanoïde invisible le reste totalement tant qu’il ne commet aucune
+        action ayant pour conséquence un conflit d’interprétation chez un
+        spectateur, auquel cas ce dernier voit apparaître un "fantôme" gris-vert
+        justifiant l’action qui vient de se produire. Noter ici aussi que si la
+        <em>présence </em>de l’humanoïde cesse d’être "invisible", ce dernier le
+        demeure au sens où son fantôme n’est qu’une silhouette totalement
+        anonyme.</p>
+
+        <p>La brume limbaire n’apparaît que pour le spectateur ayant un conflit
+        de sens. Ceux qui ne sont pas victimes d’un tel conflit continuent à
+        voir l’illusion telle qu’elle est. En combat, un attaquant invisible ne
+        suscite une brume limbaire que pour la créature qu’il vient d’attaquer
+        ainsi que pour un témoin ponctuel de l’attaque.</p>
+
+        <p>Ce sont les invisibilités qui sont à même de susciter le plus de
+        conflits de sens, mais c’est également possible pour les deux autres
+        illusions visuelles.</p>
+
+        <p>Dès que les sens cessent d’être en conflit, la brume limbaire
+        s’estompe et l’on retourne à une illusion réelle et totale, invisibilité
+        ou autre.</p>
+
+        <p>La brume limbaire n’est suscitée qu’en cas de conflit de sens, pas
+        d’intellect. Un raisonnement ne peut susciter une brume limbaire,
+        uniquement un conflit avec l’un ou l’autre des quatre autres sens, ouïe,
+        toucher, odorat, goût.</p>
+
+        <p>Moins une illusion sollicite de sens, moins elle a de chances de
+        créer un conflit, et plus elle est donc fiable, voire indétectable. Une
+        illusion qui ne s’adresse qu’à la vue (changement de couleur, changement
+        des lettres d’un texte) marche toujours à 100 %.</p>
+
+        <p>Les autres illusions, auditives, gustatives et olfactives, ne
+        génèrent jamais de brume limbaire quand bien même elles sont
+        inexplicables.</p>
+
+        <p>Une cible donnée ne peut recevoir à la fois qu’une seule illusion
+        visuelle, une seule illusion auditive, une seule illusion olfactive et
+        une seule illusion gustative, soit un maximum de quatre illusions
+        sensorielles différentes.</p>
+    _id: QW3CjePtG4mjO2a0
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+      controls: true
+      volume: 0.5
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+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.10
+  coreVersion: '12.331'
+  createdTime: 1669766905277
+  modifiedTime: 1669766982889
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
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+_key: '!journal!ZmMoOtUdgjMd4cNs'
+
diff --git a/packs_src/rappel-des-regles/journal_Documentation_MJ_Joueurs_7uGrUHGdPu0EmIu2.yml b/packs_src/rappel-des-regles/journal_Documentation_MJ_Joueurs_7uGrUHGdPu0EmIu2.yml
new file mode 100644
index 00000000..8c689559
--- /dev/null
+++ b/packs_src/rappel-des-regles/journal_Documentation_MJ_Joueurs_7uGrUHGdPu0EmIu2.yml
@@ -0,0 +1,84 @@
+_id: 7uGrUHGdPu0EmIu2
+name: Documentation MJ/Joueurs
+folder: null
+sort: 0
+flags:
+  exportSource:
+    world: world-rdd-fontaine-ortigrise
+    system: foundryvtt-reve-de-dragon
+    coreVersion: 0.7.9
+    systemVersion: 1.3.51
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.7uGrUHGdPu0EmIu2
+pages:
+  - name: 'Figure: Documentation MJ/Joueurs'
+    type: image
+    src: systems/foundryvtt-reve-de-dragon/styles/img/logo.webp
+    title:
+      show: false
+      level: 1
+    _id: 4nJdfENoMUSbl3DT
+    image: {}
+    text:
+      format: 1
+    video:
+      controls: true
+      volume: 0.5
+    system: {}
+    sort: 0
+    ownership:
+      default: -1
+    flags: {}
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+      duplicateSource: null
+    _key: '!journal.pages!7uGrUHGdPu0EmIu2.4nJdfENoMUSbl3DT'
+  - name: Documentation MJ/Joueurs
+    type: text
+    title:
+      show: false
+      level: 1
+    text:
+      format: 1
+      content: "<h1>Préambule</h1>\n<p>Ce système pour Foundry est une implémentation de Rêve de Dragon, un jeu de Denis Gerfaud, publié dans sa troisième édition par \"Le Scriptarium\". Rêve de Dragon est une marque déposée par \"Scriptarium\". Tous les droits leur en reviennent naturellement.\_</p>\n<p>Merci à Scriptarium (Jidus et Roland Barthelémy) pour l'autorisation d'utilisation des silhouettes de créatures et les Terres Médianes du Rêve.</p>\n<p>Crédits :\_</p>\n<ul>\n<li>Développement : LeRatierBretonnien &amp; VincentVk</li>\n<li>Compendiums, tests et relectures : Grendel, VincentVk, Fred, Mickael Nome et Fab</li>\n<li>Icones/tokens : Grendel, VincentVk</li>\n<li>Graphisme et styles : Mandar, VincentVk</li>\n</ul>\n<p>Pour nous contacter : https://discord.gg/pPSDNJk\_ , channel #reve-de-dragon</p>\n<h1>Créer un Personnage</h1>\n<p>Tout se fait manuellement à l'heure actuelle, il convient donc procéder comme suit :</p>\n<h2>Caractéristiques, compétences, équipement</h2>\n<ul>\n<li><img style=\"vertical-align:middle;border:0\" src=\"systems/foundryvtt-reve-de-dragon/icons/locked.svg\" width=\"20\" height=\"16\" />débloquer: pour permettre la saisie rapide des caractéristiques et compétences</li>\n<li>Renseignez les caractéristiques dans l'onglet concerné (le total s'affiche en bas, il doit faire 160).</li>\n<li>Renseignez les niveaux de compétences nécessaires (pareil pour un total de 3000 XP)</li>\n<li>Ouvrez le compendium de l'équipement et faites glisser/déplacer sur l'équipement que vous souhaitez</li>\n<li>Pensez à équiper les armes et les armures pour qu'elles soient utilisables dans les combats</li>\n</ul>\n<p>Pour aller plus loin sur les compétences:</p>\n<ul>\n<li>Filtrer: n'afficher que les compétences avec un niveau supérieur à la base</li>\n<li>Vue détaillée: permet d'accéder à l'archétypes, aux boutons pour éditer les compétences (et choisir une difficulté/caractéristique par défaut), et aux boutons pour allouer du stress</li>\n</ul>\n<h2>Haut-Rêvant</h2>\n<p>Si votre personnage est haut-rêvant, allez dans le menu Compendium.</p>\n<ul>\n<li>Il faut commencer par lui affecter la Tête de Dragon\_ \"Don de haut-rêve\" pour qu'il puisse monter dans les TMR</li>\n<li>Attribuez-lui des sorts en faisant un glisser/déplacer depuis le compendium des Sorts d'Hypnos etc.</li>\n</ul>\n<p>C'est aussi dans l'onglet Haut-Rêve du personnage que vous pouvez ajouter des têtes, queues, souffles de dragons, (ouvrez le compendium correspondant et faites glisser/déplacer), ainsi que modifier le seuil de rêve.</p>\n<h1>Partie haute</h1>\n<p>Les principaux compteurs (vie, endurance, fatigue et rêve, sonné) sont visibles dans la partie haute. Un clic sur le rêve à cet endroit permet de faire un jet de points actuels de rêve (par exemple, un jet de résistance).</p>\n<p>Plusieurs boutons sont disponibles:</p>\n<ul>\n<li><img style=\"background-color:purple;vertical-align:middle\" src=\"icons/svg/bones.svg\" width=\"25\" height=\"30\" /> Encaisser des dommages</li>\n<li><img style=\"background-color:purple;vertical-align:middle\" src=\"icons/svg/regen.svg\" width=\"25\" height=\"30\" /> Remise à neuf (Uniquement pour le MJ) pour enlever toutes les blessures/états du personnage.</li>\n<li><img style=\"background-color:purple;vertical-align:middle\" src=\"icons/svg/sleep.svg\" width=\"25\" height=\"30\" />\_Le sommeil (dormir une heure, une nuit, gris rêve)</li>\n<li><img style=\"background-color:purple;vertical-align:middle\" src=\"systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg\" width=\"25\" height=\"30\" /> Montée dans les Terres Médianes</li>\n<li><img style=\"background-color:purple;vertical-align:middle\" src=\"systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-rapide.svg\" width=\"25\" height=\"30\" /> Montée rapide</li>\n<li><img style=\"background-color:purple;vertical-align:middle\" src=\"systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-view.svg\" width=\"25\" height=\"30\" /> Regarder ses terres médianes (sans monter)</li>\n</ul>\n<h1>Combat</h1>\n<p>Pour l'initiative et les attaques, des options sont disponibles sur le token (menu contextuel). A droite, l'initiative (préfixe <code>I:</code>), à gauche les attaques (préfixe <code>A:</code>).</p>\n<p>Une fois l'initiative réglée, l'attaquant sélectionne sa <em>cible</em>, puis utilise l'option d'attaque avec cette arme souhaitée (il peut aussi utiliser l'arme dans la feuille de persionnage). La fenêtre de jet de résolution est alors ouverte pour choisir sa difficulté libre, et différents ajustements liés aux conditions et tactiques.\_</p>\n<p>Si l'attaque réussit, le défenseur recevra un message dans le tchat avec ses actions de défense -ou d'encaissement- disponibles, selon ses compétences : Encaisser, Esquiver, Parer, ...</p>\n<p>Un click sur ces actions génère le jet de riposte et produit les résultats. En cas d'échec, le défenseur aura de nouveau un message lui demandant d'encaisser, pour lui donner l'opportunité de faire appel à la chance ou à la destinée.</p>\n<p>Si décidément ce n'est pas son jour, il peut cliquer sur le lien pour encaisser, les blessures et l'état général sont automatiquement mis à jour.</p>\n<h1>Faire un test de Compétence / Caractéristique</h1>\n<p>Pour réaliser un jet, il suffit de cliquer sur le nom d'une caractéristique, sur une compétence ou sur un objet. Ce clic ouvre la boite de dialogue des jets, qui permet de paramétrer les différentes options (difficulté, compétence/carac, etc). Le lancer affiche les résultats dans le tchat, avec le résultat, la qualité de la réussite, les points d'expérience éventuels à répartir (pour les caractéristiques dérivées) et les points de taches.</p>\n<p>L'état général du personnage est automatiquement pris en compte.</p>\n<p>De nombreux cas particuliers (interprêter une oeuvre, cuisiner, recette alchimiques, tâches de lecture, de soins, ...) sont aussi disponibles (savoirs et tâches).</p>\n<h1>Haut Rêve</h1>\n<p>Pour monter dans les Terres Médianes, il suffit de cliquer sur l'un des boutons \"<strong>Monter dans les Terres Médianes!</strong>\" sur la feuille de personnage.</p>\n<p>La fiche des TMR apparait alors, vous permettant de vous déplacer. Le point de rêve de montée, la fatigue, les rencontres, les cases humides sont automatiquement gérés.</p>\n<p>Lorsque vous êtes sur la bonne case, il vous suffit de cliquer sur 'Lancer le sort', qui ouvre la boite de dialogue du lancement.</p>\n<p>Si un signe draconique peut être lu dans cette case, il suffit de cliquer sur 'Lire un signe draconique', qui ouvre la boite de dialogue de lecture.</p>\n<h1>Divers</h1>\n<p>Certains raccourcis de commandes sont disponibles directement dans le tchat, quelques exemples:</p>\n<ul>\n<li><code>/aide</code>: donne la liste des (nombreuses) commandes disponibles</li>\n<li><code>/table [table]</code>: effectue un tirage sur la table correspondante (queues, ombres, tete, tetehr, souffle, tarot)</li>\n<li><code>/rdd</code>: ouvre la table de résolution</li>\n<li><code>/rdd odor vigil -3</code>: effectue un jet d'Odorat-Goût / Vigilance à -3 pour les tokens sélectionnés</li>\n<li><code>/rdd 12 0</code>: effectue un jet avec une caractéristique de 12 dans la colonne 0</li>\n<li><code>/tmra</code>: Tire une case aléatoire des TMR</li>\n<li><code>/tmra forêt</code>: Tire une forêt aléatoire des TMR</li>\n<li><code>/tmrr [type de case] [1-100]</code>: détermine la rencontre correspondant au jet de dés pour le type de case</li>\n<li><code>/signe +</code> et <code>/signe -</code>: permet d'ajouter et enlever des signes draconiques éphémères</li>\n</ul>\n<p>Il y en a bien d'autres!</p>\n<p>\_</p>\n<h1>Ce qui n'est pas implémenté</h1>\n<ul>\n<li>Les combats d'empoignade (et certaines spécificités du pugilat)</li>\n<li>Les retours que vous nous ferez via <a href=\"https://discord.gg/pPSDNJk\">discord</a> (channel #rêve-de-dragon) ;-)</li>\n</ul>\n<p><img style=\"border:0;display:block;margin-left:auto;margin-right:auto\" src=\"systems/foundryvtt-reve-de-dragon/styles/img/rdd_pause.webp\" width=\"210\" height=\"216\" /></p>"
+    _id: p0xOSy6tZwU4DOq5
+    image: {}
+    video:
+      controls: true
+      volume: 0.5
+    src: null
+    system: {}
+    sort: 0
+    ownership:
+      default: -1
+    flags: {}
+    _stats:
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+
diff --git a/packs_src/rappel-des-regles/journal_Magie_impossible_erO7AICiN1LtRyFg.yml b/packs_src/rappel-des-regles/journal_Magie_impossible_erO7AICiN1LtRyFg.yml
new file mode 100644
index 00000000..3024630a
--- /dev/null
+++ b/packs_src/rappel-des-regles/journal_Magie_impossible_erO7AICiN1LtRyFg.yml
@@ -0,0 +1,101 @@
+_id: erO7AICiN1LtRyFg
+name: Magie impossible
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.erO7AICiN1LtRyFg
+pages:
+  - name: 'Figure: Magie impossible'
+    type: image
+    src: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    title:
+      show: false
+      level: 1
+    _id: gCFkgUqGKuO12GBa
+    image: {}
+    text:
+      format: 1
+    video:
+      controls: true
+      volume: 0.5
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+    flags: {}
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+    _key: '!journal.pages!erO7AICiN1LtRyFg.gCFkgUqGKuO12GBa'
+  - name: Magie impossible
+    type: text
+    title:
+      show: false
+      level: 1
+    text:
+      format: 1
+      content: >-
+        <p>Tout cas de magie impossible résulte immédiatement en une déchirure
+        du rêve ayant le haut-rêvant pour centre.</p>
+
+        <p>Elle peut être violette (déchirure de départ) ou jaune (déchirure
+        d’arrivée). C’est au gardien des rêves de le décider ou de le tirer au
+        sort.</p>
+
+        <p>Ses dimensions peuvent faire jusqu’à 100 m de diamètre, à décider ou
+        tirer par le gardien des rêves.</p>
+
+        <p>Elle peut ne durer que quelques instants avant de se dissoudre, ou
+        durer indéfiniment, toujours à la décision du gardien des rêves.</p>
+
+        <p>De même, c’est à lui de décider du rêve d’arrivée si c’est une
+        déchirure de départ, ou des créatures qui peuvent en surgir si c’est une
+        déchirure d’arrivée. En cas de déchirure de départ (violette), elle
+        emporte immédiatement tout ce qui ne fait pas partie du paysage : objets
+        et créatures.</p>
+
+        <p>Seules les constituantes du paysage, végétation, rochers,
+        constructions, demeurent. Noter que si une construction demeure, tous
+        les objets qu’elle contient, meubles et autres, disparaissent.</p>
+    _id: je94DRajuy64jTrw
+    image: {}
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+      duplicateSource: null
+    _key: '!journal.pages!erO7AICiN1LtRyFg.je94DRajuy64jTrw'
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.10
+  coreVersion: '12.331'
+  createdTime: 1669766905278
+  modifiedTime: 1669766982890
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.erO7AICiN1LtRyFg
+  duplicateSource: null
+_key: '!journal!erO7AICiN1LtRyFg'
+
diff --git a/packs_src/rappel-des-regles/journal_Mat_riel_de_base_ZOw0gf4d3VRQh8fH.yml b/packs_src/rappel-des-regles/journal_Mat_riel_de_base_ZOw0gf4d3VRQh8fH.yml
new file mode 100644
index 00000000..57830335
--- /dev/null
+++ b/packs_src/rappel-des-regles/journal_Mat_riel_de_base_ZOw0gf4d3VRQh8fH.yml
@@ -0,0 +1,899 @@
+_id: ZOw0gf4d3VRQh8fH
+name: Matériel de base
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: JournalEntry.pu52JoHJwQtEIMnl
+pages:
+  - name: Matériel de base
+    type: text
+    title:
+      show: false
+      level: 1
+    text:
+      format: 1
+      content: >-
+        <h1>Vêtements</h1><table style="width:100%"><tbody><tr
+        style="height:10px"><td
+        style="width:60%;height:10px"><strong>Équipement</strong></td><td
+        style="width:25%;height:10px"><strong>Enc</strong></td><td
+        style="width:15%;height:10px"><strong>Prix</strong></td></tr><tr
+        style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.2y61gBIFbATQaKDl]{1
+        m2 de laine}</td><td style="width:25%;height:10px">0,2</td><td
+        style="width:15%;height:10px">10d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.jyBy6mDAGvJb9k0l]{1
+        m2 de lin}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">15d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.lq7pjDQESNbZOQ3n]{1
+        m2 de soie }</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">3s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.lq7pjDQESNbZOQ3n]{1
+        m2 de velours}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">3s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.HsIJSPQ46cec22Y2]{Couverture
+        de laine}</td><td style="width:25%;height:10px">0,6</td><td
+        style="width:15%;height:10px">30d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">Pourpoint de cuir souple</td><td
+        style="width:25%;height:10px">0,3</td><td
+        style="width:15%;height:10px">2s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">Pourpoint de drap matelassé</td><td
+        style="width:25%;height:10px">0,2</td><td
+        style="width:15%;height:10px">1s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.lJMKVPB5zlG9UqMD]{Pourpoint
+        de velours}</td><td style="width:25%;height:10px">0,2</td><td
+        style="width:15%;height:10px">8s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">Cotte de cuir souple</td><td
+        style="width:25%;height:10px">0,4</td><td
+        style="width:15%;height:10px">2s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">Cotte de drap matelassé</td><td
+        style="width:25%;height:10px">0,3</td><td
+        style="width:15%;height:10px">1s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">Cotte de laine</td><td
+        style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">30d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">Culottes de cuir souple</td><td
+        style="width:25%;height:10px">0,2</td><td
+        style="width:15%;height:10px">2s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">Culottes de drap matelassé</td><td
+        style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">2s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">Culottes de laine</td><td
+        style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">20d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.4qoLpa4shvkgDZRy]{Culottes
+        de velours}</td><td style="width:25%;height:10px">0,2</td><td
+        style="width:15%;height:10px">6s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.wpWaqe96x3cvqTXy]{Robe
+        de laine}</td><td style="width:25%;height:10px">0,2</td><td
+        style="width:15%;height:10px">40d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.gfU7oZL1JYqF3lAW]{Robe
+        de lin}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">60d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.PuuPn6WGfU8uBAyb]{Robe
+        de soie}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">10s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.jHxnzdBSVzr7Z7wH]{Robe
+        de velours}</td><td style="width:25%;height:10px">0,3</td><td
+        style="width:15%;height:10px">10s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.xuk60njqtrSZusSX]{Chemise
+        de laine}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">20d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.cobfvOmFpti5lJuK]{Chemise
+        de lin}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">30d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.a3Wj2WNKFrzqRGVG]{Chemise
+        de soie}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">6s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.qWhl9EfdnJx4KFTZ]{Bas
+        de laine}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">10d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.Sm28dG9isppoQzPQ]{Bas
+        de lin}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">30d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.GiquTnEsiVZn7m6Y]{Bas
+        de soie}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">3s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU]{Manteau
+        de laine}</td><td style="width:25%;height:10px">0,8</td><td
+        style="width:15%;height:10px">60d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.A9nMgTyEwYzdA0zT]{Manteau
+        de velours}</td><td style="width:25%;height:10px">1</td><td
+        style="width:15%;height:10px">10s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.GAJIShPe7WugrIVO]{Manteau
+        de fourrure}</td><td style="width:25%;height:10px">1</td><td
+        style="width:15%;height:10px">10s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.0Vgscex1VV4ybSUQ]{Bonnet
+        de laine}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">6d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.qCLTOjlIOvlj0uo7]{Chaperon
+        de laine}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">20d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.SsnGNjTekvB50uWa]{Chapeau
+        de cuir souple}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">50d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.OXFFRZOqlhZDJas3]{Béret
+        de velours}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">3s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP]{Ceinturon
+        de cuir}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">50d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.wcW5KcideGi8EY67]{Gants
+        de cuir}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">1s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe]{Bottes
+        de cuir souple}</td><td style="width:25%;height:10px">0,4</td><td
+        style="width:15%;height:10px">2s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.tZWQCuRr1ic3S0pL]{Souliers}</td><td
+        style="width:25%;height:10px">0,2</td><td
+        style="width:15%;height:10px">80d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.CMtQM06J3BZsHHxH]{Sandales}</td><td
+        style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">30d</td></tr></tbody></table><h1>Contenants</h1><table
+        style="width:100%"><tbody><tr style="height:10px"><td
+        style="width:60%;height:10px"><strong>Équipement</strong></td><td
+        style="width:25%;height:10px"><strong>Enc</strong></td><td
+        style="width:15%;height:10px"><strong>Prix</strong></td></tr><tr
+        style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.XlKp5BvZX8A03fUg]{Sac
+        à dos de cuir}</td><td style="width:25%;height:10px">0,4</td><td
+        style="width:15%;height:10px">1s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.yO9Vx7tqF8qbZoYw]{Besace
+        de cuir}</td><td style="width:25%;height:10px">0,2</td><td
+        style="width:15%;height:10px">50d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt]{Bourse
+        de cuir}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">10d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.UczsYTAoP9koA2SL]{Bourse,
+        sachet de tissu}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">5d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.iCvphbPdxUcfqetd]{Aumônière}</td><td
+        style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">20d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.tBFt4h3jqINsOxLI]{Outre
+        (2 litres)}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">20d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.of2LbmmB4EtlSwte]{Sac
+        en jute (50 litres)}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">8d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.JhQZDbsmFZBLRcln]{Sac
+        en jute (20 litres)}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">4d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.Flx5inKGs1GQKoYq]{Tube
+        à parchemins}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">50d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.As5kYvyOrWrr8KJm]{Etui
+        à luth de cuir}</td><td style="width:25%;height:10px">0,2</td><td
+        style="width:15%;height:10px">1s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.gYFprGGUUVG1Apcf]{Carquois}</td><td
+        style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">50d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.snupUovwaPAe46aD]{Fiole
+        en grès (20 cl)}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">10d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.RWYaq8tnpgrkh5ED]{Flacon
+        de grès (40 cl)}</td><td style="width:25%;height:10px">0,2</td><td
+        style="width:15%;height:10px">15d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.PkDJ36j7mS3Kfetp]{Bouteille
+        de grès (1 litre)}</td><td style="width:25%;height:10px">0,3</td><td
+        style="width:15%;height:10px">40d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.XoslLyWIJYY2RGzz]{Fiole
+        de verre (20 cl)}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">20d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.sXoStuW19r9zVi1S]{Flacon
+        de verre (40 cl)}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">30d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.NNLhxjFsoJVdFuit]{Bouteille
+        de verre (1 litre)}</td><td style="width:25%;height:10px">0,2</td><td
+        style="width:15%;height:10px">70d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.WC1jMDKcxEJQWGOR]{Burette
+        de fer blanc (40 cl)}</td><td style="width:25%;height:10px">0,2</td><td
+        style="width:15%;height:10px">50d</td></tr></tbody></table><h1>Cuisine</h1><table
+        style="width:100%"><tbody><tr style="height:10px"><td
+        style="width:60%;height:10px"><strong>Équipement</strong></td><td
+        style="width:25%;height:10px"><strong>Enc</strong></td><td
+        style="width:15%;height:10px"><strong>Prix</strong></td></tr><tr
+        style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.5GOk9cMApM4dBcIU]{Casserole
+        de fer (1 litre)}</td><td style="width:25%;height:10px">0,2</td><td
+        style="width:15%;height:10px">30d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.hjsIxUmanyz5otLJ]{Marmite
+        de fer (3 litres)}</td><td style="width:25%;height:10px">0,6</td><td
+        style="width:15%;height:10px">60d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.jKWA5NjsjH0kIZzK]{Chaudron
+        de fer (5 litres)}</td><td style="width:25%;height:10px">1</td><td
+        style="width:15%;height:10px">1s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.K4n2JuDnoHDUPCZG]{Bouilloire
+        de fer (2 litres)}</td><td style="width:25%;height:10px">0,5</td><td
+        style="width:15%;height:10px">50d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.InTxnjInfBYHsqcR]{Poêle
+        à frire (40 cm)}</td><td style="width:25%;height:10px">0,3</td><td
+        style="width:15%;height:10px">50d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.P0yc6QfgKVmM0fpu]{Ecuelle
+        de grès}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">10d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.RNxCQWMDy06uQ8uj]{Ecuelle
+        de fer}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">15d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.Reqo8GC9p7GI9k9N]{Chope
+        de grès (20 cl)}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">10d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.UYXXggulNwnodaOt]{Chope
+        de fer (20 cl)}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">15d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.SrV0r5hnGdKeSIHR]{Cuillère
+        de bois}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">3d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.65SRmXVcyiG5ZW9l]{Cuillère
+        de fer}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">10d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.BQPhNy9AUCpEGgFg]{Couteau
+        de cuisine}</td><td style="width:25%;height:10px">0,2</td><td
+        style="width:15%;height:10px">1s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.4qPaCKONcrsK6JbQ]{Pichet
+        de grès (1 litre)}</td><td style="width:25%;height:10px">0,3</td><td
+        style="width:15%;height:10px">30d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.7YuWWsFIuZgakGUS]{Mortier
+        en marbre}</td><td style="width:25%;height:10px">0,3</td><td
+        style="width:15%;height:10px">20d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.dBR6KXvfmjjIcwsc]{Pilon
+        en marbre}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">20d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.6MVWA3DYbpw8122A]{Entonnoir
+        de fer}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">15d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.uwwunMSrJoUYTDkG]{Seau
+        de bois ferré (10 litres)}</td><td
+        style="width:25%;height:10px">1</td><td
+        style="width:15%;height:10px">20d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.nBhYyPbRwcWswiyC]{Tonnelet
+        (10 litres)}</td><td style="width:25%;height:10px">1</td><td
+        style="width:15%;height:10px">25d</td></tr></tbody></table><h1>Cordage
+        &amp; Toile</h1><table style="width:100%"><tbody><tr
+        style="height:10px"><td
+        style="width:60%;height:10px"><strong>Équipement</strong></td><td
+        style="width:25%;height:10px"><strong>Enc</strong></td><td
+        style="width:15%;height:10px"><strong>Prix</strong></td></tr><tr
+        style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.8bwP6zncdFP0O9ew]{Corde
+        (10 m)}</td><td style="width:25%;height:10px">1</td><td
+        style="width:15%;height:10px">30d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.nl9cICrauIOEXwFP]{Cordelette
+        (10 m)}</td><td style="width:25%;height:10px">0,2</td><td
+        style="width:15%;height:10px">20d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.ueBk3MbdEaMbzyPS]{Ficelle
+        (10 m)}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">10d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.Eospy1EFNlhgOyXc]{Lacet
+        de cuir (1 m)}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">6d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.j9WpAl1SwHEovg3b]{Tresse
+        de crin}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">10d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.TY6Ft8a6WfxD6pD9]{Bobineau
+        de fil}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">10d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.iuSOVPBsK8Zg6hoY]{1
+        m² de bâche}</td><td style="width:25%;height:10px">0,5</td><td
+        style="width:15%;height:10px">20 d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.Gp9ZrwXkqZbJoVVT]{1
+        m² de toile de voile}</td><td style="width:25%;height:10px">0,2</td><td
+        style="width:15%;height:10px">10d</td></tr></tbody></table><h1>Feu &amp;
+        Lumière</h1><table style="width:100%"><tbody><tr style="height:10px"><td
+        style="width:60%;height:10px"><strong>Équipement</strong></td><td
+        style="width:25%;height:10px"><strong>Enc</strong></td><td
+        style="width:15%;height:10px"><strong>Prix</strong></td></tr><tr
+        style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.M1RgJDuQUvxjqJVV]{Chandelle
+        de suif (1 heure)}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">2d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.ckKnviu9SHvWgya0]{Bougie
+        de cire (2 heures)}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">5d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.JfxFBlokIegRWTDo]{Torche
+        1/2 heure (60 min)}</td><td style="width:25%;height:10px">0,3</td><td
+        style="width:15%;height:10px">2d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.xfdeDEyMK8YtBpzC]{Huile
+        20 cl (4 heures)}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">4d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.LaAP5tsP1Sc43hKO]{Lanterne
+        à huile}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">5s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.m9yuZjp9DK7pSqPK]{Lanterne
+        à bougie}</td><td style="width:25%;height:10px">1</td><td
+        style="width:15%;height:10px">3s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.4LFXefT0HFpaXQLx]{Briquet
+        à silex}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">40d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.3t0NhMC0cFQyCZGH]{Soufflet}</td><td
+        style="width:25%;height:10px">0,2</td><td
+        style="width:15%;height:10px">40d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.Uxk2tvEqtrmYScjK]{Pot
+        à braise}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">20d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.UICiMF3wBeLsqm8L]{Pipe
+        en bois}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">10d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.PH2J4zR0hwXSg0vc]{Charbon
+        de bois 1 kg}</td><td style="width:25%;height:10px">0,5</td><td
+        style="width:15%;height:10px">6d</td></tr></tbody></table><h1>Outillage</h1><table
+        style="width:100%"><tbody><tr style="height:10px"><td
+        style="width:60%;height:10px"><strong>Équipement</strong></td><td
+        style="width:25%;height:10px"><strong>Enc</strong></td><td
+        style="width:15%;height:10px"><strong>Prix</strong></td></tr><tr
+        style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.WTWXZeoK5HpCrGFy]{Hachette}</td><td
+        style="width:25%;height:10px">1</td><td
+        style="width:15%;height:10px">4s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.CQSxJv1mgmIeMCbM]{Grappin}</td><td
+        style="width:25%;height:10px">0,5</td><td
+        style="width:15%;height:10px">2s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.Ig9qIzaZ5SveXLF7]{Pelle}</td><td
+        style="width:25%;height:10px">1</td><td
+        style="width:15%;height:10px">1s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.tMWzePiuMtiCQnAU]{Marteau}</td><td
+        style="width:25%;height:10px">0,3</td><td
+        style="width:15%;height:10px">1s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.3uWCDH1NOjHJpVo1]{Maillet}</td><td
+        style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">5d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.cVZbnh5cYxBx6P5b]{Burin,
+        gouge, ciseau}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">30d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.Lz4dA2NwxdSZ3FZK]{Lime,
+        Râpe}</td><td style="width:25%;height:10px">0,2</td><td
+        style="width:15%;height:10px">50d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.7c7CO626TCo4lg8b]{Petite
+        scie cadre}</td><td style="width:25%;height:10px">1</td><td
+        style="width:15%;height:10px">6s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.F6ZHJth4t0PA5PMB]{Alêne,
+        poinçon}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">10d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.RKr1ZhTvC6poiNa1]{Gros
+        Clou}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">5d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.zQWlnUsd8bPySujd]{Aiguille
+        à coudre}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">10d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.PaJoTirnA6h4F3pH]{Hameçon}</td><td
+        style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">10d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.AOQsKTjIbcy8NV9t]{Pierre
+        à aiguiser}</td><td style="width:25%;height:10px">0,2</td><td
+        style="width:15%;height:10px">30d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.nPczxZ7yylpmGSyO]{Crochet
+        de serrurier}</td><td style="width:25%;height:10px">0,2</td><td
+        style="width:15%;height:10px">3s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.fAzYb7kkW6QxG6i6]{Graisse
+        à Bottes 500g}</td><td style="width:25%;height:10px">0,2</td><td
+        style="width:15%;height:10px">5d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.XTZVrcMNofAviP63]{Cire
+        d'abeille 500g}</td><td style="width:25%;height:10px">0,2</td><td
+        style="width:15%;height:10px">15d</td></tr></tbody></table><h1>Soins</h1><table
+        style="width:100%"><tbody><tr style="height:10px"><td
+        style="width:60%;height:10px"><strong>Équipement</strong></td><td
+        style="width:25%;height:10px"><strong>Enc</strong></td><td
+        style="width:15%;height:10px"><strong>Prix</strong></td></tr><tr
+        style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.orpj8CumQ39xMOHy]{Brosse
+        à cheveux}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">1s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.UDmq6CY3NsttcHe4]{Peigne
+        en corne}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">40d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.gmBC6SO3F5d64Vpl]{Miroir
+        en cuivre poli 20 cm}</td><td style="width:25%;height:10px">0,2</td><td
+        style="width:15%;height:10px">1s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.x4g6bDu3eUllSSSJ]{Eponge
+        de mer}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">1s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.lKkYFkzWVs2TZDZP]{Petit
+        pot de fard}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">30d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.RyW0z9Y5UeZSYjFZ]{Savon
+        500g}</td><td style="width:25%;height:10px">0,2</td><td
+        style="width:15%;height:10px">20d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.HjbB4f1CDz96Hv88]{Rasoir}</td><td
+        style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">2s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.7u9yAlaFhKcVdEC6]{Matériel
+        de chirurgie}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">1s</td></tr></tbody></table><h1>Écrire</h1><table
+        style="width:100%"><tbody><tr style="height:10px"><td
+        style="width:60%;height:10px"><strong>Équipement</strong></td><td
+        style="width:25%;height:10px"><strong>Enc</strong></td><td
+        style="width:15%;height:10px"><strong>Prix</strong></td></tr><tr
+        style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.n2HMv0xv0MFpuiKp]{Parchemin
+        1 feuille}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">20d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.XwuLVGasPJXzvC09]{Encre
+        20 cl}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">10d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.hEPimS3H8jihDuUS]{Crayon
+        à mine de plomb}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">30d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.FaNRC7YQzibSdqZU]{Plume
+        de fer}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">10d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.sSgPT3aKDOZ25svO]{Porte
+        plume en bois}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">5d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.yILNvELKbsz2OOln]{Ecritoire}</td><td
+        style="width:25%;height:10px">1</td><td
+        style="width:15%;height:10px">1s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.KlydiUbayqBgJB6J]{Tablette
+        de cire}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">20d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.ueJnUMLK1vpL8xOB]{Stylet
+        de bronze}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">12d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.skTWp8PUgIG2U2ne]{Cire
+        à cacheter}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">20d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.VsjRwh9Z9PMpFKdI]{Craie
+        1 bâton}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">1d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.jZMfiBnBXwW91drM]{Sablier
+        15 minutes}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">2s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.tswamwK2oKNARhjA]{Verre
+        grossissant}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">2s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.RSni2r8jLccvkc9i]{Cristal
+        alchimique}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">4s</td></tr></tbody></table><h1>Jouer</h1><table
+        style="width:100%"><tbody><tr style="height:10px"><td
+        style="width:60%;height:10px"><strong>Équipement</strong></td><td
+        style="width:25%;height:10px"><strong>Enc</strong></td><td
+        style="width:15%;height:10px"><strong>Prix</strong></td></tr><tr
+        style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.beQ9d4QQwZDQl5NA]{Flûte
+        à bec}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">1s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.iq8ZZgphxOUgC1bi]{Flûte
+        traversière de roseau}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">12d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.bgkEBYUEFLvAaeVf]{Luth,
+        viole}</td><td style="width:25%;height:10px">1</td><td
+        style="width:15%;height:10px">7s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.Mbh2M8JS1Rf0vxEX]{Harpe}</td><td
+        style="width:25%;height:10px">1</td><td
+        style="width:15%;height:10px">5s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.SZyBQbInuUGASlGb]{Tambourin}</td><td
+        style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">50d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.nqMyaOqBfTxdP9tg]{Cor
+        en corne}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">60d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.3DJePXhrDWQxbUeM]{Dé
+        à jouer en os}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">10d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.Yyn39VDRnO6oA3Uq]{Echecs
+        draconics en bois}</td><td style="width:25%;height:10px">0,5</td><td
+        style="width:15%;height:10px">2s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.1Dc4KzZageae7lhI]{Balles
+        de jongleur (4 balles)}</td><td
+        style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">32d</td></tr></tbody></table><h1>Écurie</h1><table
+        style="width:100%"><tbody><tr style="height:10px"><td
+        style="width:60%;height:10px"><strong>Équipement</strong></td><td
+        style="width:25%;height:10px"><strong>Enc</strong></td><td
+        style="width:15%;height:10px"><strong>Prix</strong></td></tr><tr
+        style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.animaux.76I21ASdWYBqsg8I]{Cheval
+        de selle}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">40s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.animaux.76I21ASdWYBqsg8I]{Cheval
+        de trait}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">30s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.animaux.i7pvn7kgTwIdKYtP]{Mule}</td><td
+        style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">15s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">Âne</td><td
+        style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">8s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.animaux.Igt8XPaL7NQrGYlq]{Aligate}</td><td
+        style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">20s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.animaux.31XA4x5Yk04TGUHR]{Zyglute}</td><td
+        style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">15s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.phfgVizT4ekUwqFq]{Selle
+        et harnais}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">5s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.vehicules.TDpSn7GawJ1LCHp7]{Charrette
+        2 roues}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">20s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.vehicules.idyDmDWYpQ4Eppen]{Chariot
+        4 roues}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">30s</td></tr></tbody></table><h1>Sustentation</h1><table
+        style="width:100%"><tbody><tr style="height:10px"><td
+        style="width:60%;height:10px"><strong>Équipement</strong></td><td
+        style="width:25%;height:10px"><strong>Enc</strong></td><td
+        style="width:15%;height:10px"><strong>Prix</strong></td></tr><tr
+        style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.PAqV7Fj8AFEpfEpy]{Provisions
+        non-cuites 1 sust}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">1d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.1keQMXTZ2iriOuJh]{Provisions
+        cuites1 sust}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">2d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.q5zaNnlmNZZChi31]{Miel}</td><td
+        style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">40d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.tn1kvxEVoLyYODyg]{Repas
+        moyen à l'auberge 3 sust}</td><td
+        style="width:25%;height:10px">0,3</td><td
+        style="width:15%;height:10px">10d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.tY3shj5FA8nwMgxX]{Vin
+        F 2}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">1d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.YHPrUuGGGTGZMNAg]{Bière
+        F 1}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">1d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.ZaAKf4n8mtevbMM0]{Hydromel
+        F 4}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">4d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.fOfVLKBacNEsDBn1]{Brandevin
+        F 5}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">10d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.jchAu828fr8TLtwi]{Lait}</td><td
+        style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">1d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.iss7ARW8oRoe1umi]{Eau}</td><td
+        style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">-</td></tr></tbody></table><h1>Herbes de
+        soin</h1><table style="width:100%"><tbody><tr style="height:10px"><td
+        style="width:60%;height:10px"><strong>Équipement</strong></td><td
+        style="width:25%;height:10px"><strong>Enc</strong></td><td
+        style="width:15%;height:10px"><strong>Prix</strong></td></tr><tr
+        style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.57FoMF6mBK2ogX53]{Fausse
+        suppure}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">2d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.9XJEICURxX1qVud6]{Suppure}</td><td
+        style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">3d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.nuOClbQwu6SLucJn]{Méritoine}</td><td
+        style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">6d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.ckBk9H7jhFQC2IRX]{Ortigal}</td><td
+        style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">10d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.Z20wqDHmbgFQSyXo]{Ortigal
+        noir}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">20d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.vnq7HONrBm90g2gY]{Bélidane}</td><td
+        style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">30d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.q6DoYNlSp6SEr5hj]{Faux
+        murus}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">40d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.jjVl1PTFgTGdIfZf]{Murus}</td><td
+        style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">60d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.jqUrbSHwFr5kPW3q]{Tanemiel}</td><td
+        style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">90d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.7RgTRB47YPH74BwF]{Tanemiel
+        doré}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">2s</td></tr></tbody></table><h1>Herbes de
+        repos</h1><table style="width:100%"><tbody><tr style="height:10px"><td
+        style="width:60%;height:10px"><strong>Équipement</strong></td><td
+        style="width:25%;height:10px"><strong>Enc</strong></td><td
+        style="width:15%;height:10px"><strong>Prix</strong></td></tr><tr
+        style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.l5G3NrS8USofuBK8]{Sajutte}</td><td
+        style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">2d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.XVfDwjgzbRvotbP8]{Aigronce}</td><td
+        style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">4d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.rXGa2Mx1ttMETTXo]{Ortigal
+        rose}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">10d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.VGId76yXwx2k0Cli]{Endebrume}</td><td
+        style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">20d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.3Idia6bqLgdtiswS]{Tanemiel
+        d'argent}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">50d</td></tr></tbody></table><h1>Herbes
+        diverses</h1><table style="width:100%"><tbody><tr
+        style="height:10px"><td
+        style="width:60%;height:10px"><strong>Équipement</strong></td><td
+        style="width:25%;height:10px"><strong>Enc</strong></td><td
+        style="width:15%;height:10px"><strong>Prix</strong></td></tr><tr
+        style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.x4wGXTdmrzaOn8Sh]{Herbe
+        de lune (7 brins)}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">1s x qualité</td></tr><tr
+        style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.k1l253yvSebgc7Xq]{Mercurion}</td><td
+        style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">2d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.bBiHuMCom4B4nXBD]{Satum}</td><td
+        style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">3d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.chm4mCNhQXwJEtNy]{Névropenthe}</td><td
+        style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">6d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.c6Gdd4A0QCTEnp6o]{Chronophile
+        3 brins}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">60d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">Herbe à pipe 1 dose</td><td
+        style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">1d</td></tr></tbody></table><h1>Remèdes
+        &amp; antidotes</h1><table style="width:100%"><tbody><tr
+        style="height:10px"><td
+        style="width:60%;height:10px"><strong>Équipement</strong></td><td
+        style="width:25%;height:10px"><strong>Enc</strong></td><td
+        style="width:15%;height:10px"><strong>Prix</strong></td></tr><tr
+        style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.9cLkTDugz84gpHUB]{Bitume
+        de Camphre}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">2s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.kFUh4027jnAdqbyK]{Gelée
+        royale}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">20d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.4GeV81qoJrjHIgzR]{Tournegraisse}</td><td
+        style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">2s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.OYWzXiQUFsjU5AF2]{Perles
+        de Bjwal}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">1s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.ElweMV283IUpqaik]{Sable-Poudre}</td><td
+        style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">2s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.FH3mSvdebfhIL2Af]{Topazoïne}</td><td
+        style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">2s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.JXMef7FXVOG1XYWO]{Élixir
+        des gnomes}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">1s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.A3jx5dPkk5IeXSXn]{Lait
+        de lune}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">1s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.PrnJrG50u1UPdlJN]{Liqueur
+        de Bagdol}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">50d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.keLCmhsbxHK39UIy]{Mirobolant}</td><td
+        style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">2s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.bA0JDA7awoWhu0vO]{Teinture
+        d'Érozonne}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">2s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.LkE8EjPfao9m6Rn7]{Huile
+        de Sélikanthe}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">1s</td></tr></tbody></table><h1>Sels
+        alchimiques</h1><table style="width:100%"><tbody><tr
+        style="height:10px"><td
+        style="width:60%;height:10px"><strong>Équipement</strong></td><td
+        style="width:25%;height:10px"><strong>Enc</strong></td><td
+        style="width:15%;height:10px"><strong>Prix</strong></td></tr><tr
+        style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.FjfZ789LlkzUUSMU]{Candique}</td><td
+        style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">2d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.kbWKsR0HovidPw6d]{Boralm}</td><td
+        style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">3d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.HTtgzxpvUvMHilqx]{Obyssum
+        vert}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">5d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.m9ONkzH9KwLk3P3i]{Obyssum
+        gris}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">10d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.f4TPpX03pJuyBkuX]{Obbadion}</td><td
+        style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">20d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.SiFtJoydPawJaMKA]{Nartha}</td><td
+        style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">40d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.faune-flore-mineraux.NNTl6CAdRZcylrU1]{Chramaelium}</td><td
+        style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">50d</td></tr></tbody></table><h1>Armes de
+        mêlée</h1><table style="width:100%"><tbody><tr style="height:10px"><td
+        style="width:60%;height:10px"><strong>Équipement</strong></td><td
+        style="width:25%;height:10px"><strong>Enc</strong></td><td
+        style="width:15%;height:10px"><strong>Prix</strong></td></tr><tr
+        style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.NCp2kdTKmQGyAh1U]{Dague}</td><td
+        style="width:25%;height:10px">0,5</td><td
+        style="width:15%;height:10px">3s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.HdciYu5J2SrJO8e3]{Épée
+        gnome}</td><td style="width:25%;height:10px">1</td><td
+        style="width:15%;height:10px">12s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.UsyV9n0byCeYirNC]{Esparlongue}</td><td
+        style="width:25%;height:10px">1,5</td><td
+        style="width:15%;height:10px">20s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.wPE64RRcuLlvuPrY]{Épée
+        cyane}</td><td style="width:25%;height:10px">2</td><td
+        style="width:15%;height:10px">25s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.dLiMJO6aUkh0EuIZ]{Épée
+        dragonne}</td><td style="width:25%;height:10px">2</td><td
+        style="width:15%;height:10px">20s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.vnlRGjt7X6yQRObA]{Épée
+        demi-dragonne}</td><td style="width:25%;height:10px">1,5</td><td
+        style="width:15%;height:10px">15s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.oXpPZ9LS1nsU0nGT]{Épée
+        sorde}</td><td style="width:25%;height:10px">2</td><td
+        style="width:15%;height:10px">20s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.MQxgfYTEQEUhG116]{Épée
+        bâtarde}</td><td style="width:25%;height:10px">3</td><td
+        style="width:15%;height:10px">30s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.6s5QjArwz9w9JIGL]{Double
+        dragonne}</td><td style="width:25%;height:10px">4</td><td
+        style="width:15%;height:10px">50s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.WTWXZeoK5HpCrGFy]{Hachette}</td><td
+        style="width:25%;height:10px">1</td><td
+        style="width:15%;height:10px">4s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.TKsUXJq9w7ezcFGQ]{Hache
+        de bataille}</td><td style="width:25%;height:10px">2</td><td
+        style="width:15%;height:10px">10s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.hVgd4APvAW8sbXf0]{Grande
+        hache}</td><td style="width:25%;height:10px">3</td><td
+        style="width:15%;height:10px">15s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.Yh7VGX3BikmIjVQH]{Gourdin}</td><td
+        style="width:25%;height:10px">1</td><td
+        style="width:15%;height:10px">-</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.Qh4Tp7lZ6wLnX4w0]{Bâton}</td><td
+        style="width:25%;height:10px">2</td><td
+        style="width:15%;height:10px">50d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.92GDNmNVa2u0gzpx]{Massette}</td><td
+        style="width:25%;height:10px">1</td><td
+        style="width:15%;height:10px">2s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.MGvyXFQJpv6nNynl]{Masse
+        lourde}</td><td style="width:25%;height:10px">3</td><td
+        style="width:15%;height:10px">4s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.godMVR796aSUVjLu]{Fléau
+        léger}</td><td style="width:25%;height:10px">2</td><td
+        style="width:15%;height:10px">12s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.htaHjhHwVhlBnZjv]{Fléau
+        lourd}</td><td style="width:25%;height:10px">3</td><td
+        style="width:15%;height:10px">15s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.PSc92VlQCdNnbPlg]{Lance
+        courte}</td><td style="width:25%;height:10px">2</td><td
+        style="width:15%;height:10px">3s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.Ri5QtS98FTfgHk2N]{Javeline}</td><td
+        style="width:25%;height:10px">1</td><td
+        style="width:15%;height:10px">1s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.UE79xKWXTwYAn70K]{Arme
+        d’hast}</td><td style="width:25%;height:10px">4</td><td
+        style="width:15%;height:10px">10s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.eK28jEeQiJdd93L3]{Bouclier
+        léger}</td><td style="width:25%;height:10px">1</td><td
+        style="width:15%;height:10px">4s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD]{Bouclier
+        moyen}</td><td style="width:25%;height:10px">2</td><td
+        style="width:15%;height:10px">6s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.7B9sKLf4ipRyyEjF]{Bouclier
+        lourd}</td><td style="width:25%;height:10px">3</td><td
+        style="width:15%;height:10px">8s</td></tr></tbody></table><h1>Armes de
+        tir</h1><table style="width:100%"><tbody><tr style="height:10px"><td
+        style="width:60%;height:10px"><strong>Équipement</strong></td><td
+        style="width:25%;height:10px"><strong>Enc</strong></td><td
+        style="width:15%;height:10px"><strong>Prix</strong></td></tr><tr
+        style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.lOI2HVu3B6EDY4sE]{Arbalète}</td><td
+        style="width:25%;height:10px">3</td><td
+        style="width:15%;height:10px">30s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.iGHudg5kBOfYWgwV]{Arc}</td><td
+        style="width:25%;height:10px">1</td><td
+        style="width:15%;height:10px">10s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.UMfXFhVhdoVQVEKy]{Fronde}</td><td
+        style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">60d</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.fLKFTvLWoj7juxQE]{Flèche,
+        carreau}</td><td style="width:25%;height:10px">0,1</td><td
+        style="width:15%;height:10px">10d</td></tr></tbody></table><h1>Armes de
+        lancer</h1><table style="width:100%"><tbody><tr style="height:10px"><td
+        style="width:60%;height:10px"><strong>Équipement</strong></td><td
+        style="width:25%;height:10px"><strong>Enc</strong></td><td
+        style="width:15%;height:10px"><strong>Prix</strong></td></tr><tr
+        style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.3cn9nWtY0Vb1PLTx]{Dague
+        de jet}</td><td style="width:25%;height:10px">0,5</td><td
+        style="width:15%;height:10px">3s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.Ro5cOOtLLB0lMlzl]{Javelot}</td><td
+        style="width:25%;height:10px">1</td><td
+        style="width:15%;height:10px">1s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.WTHZdtgf6lHUSKDx]{Fouet}</td><td
+        style="width:25%;height:10px">0,5</td><td
+        style="width:15%;height:10px">1s</td></tr></tbody></table><h1>Armures</h1><table
+        style="width:100%"><tbody><tr style="height:10px"><td
+        style="width:60%;height:10px"><strong>Équipement</strong></td><td
+        style="width:25%;height:10px"><strong>Enc</strong></td><td
+        style="width:15%;height:10px"><strong>Prix</strong></td></tr><tr
+        style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.vQ494sD9FgFI08kZ]{Drap
+        Matelassé}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">4s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC]{Cuir
+        Souple}</td><td style="width:25%;height:10px">-</td><td
+        style="width:15%;height:10px">6s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.szOThadvQvFcS79R]{Cuir
+        Epais}</td><td style="width:25%;height:10px">2</td><td
+        style="width:15%;height:10px">10s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.fDwsTMuug0Z5BdaA]{Cuir
+        / Metal}</td><td style="width:25%;height:10px">4</td><td
+        style="width:15%;height:10px">20s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.KQZIK8ltQ3sQiDGe]{Mailles
+        de Fer}</td><td style="width:25%;height:10px">6</td><td
+        style="width:15%;height:10px">50s</td></tr><tr style="height:10px"><td
+        style="width:60%;height:10px">@Compendium[foundryvtt-reve-de-dragon.equipement.S3bLtbXe6BzEFCjt]{Plaques
+        de Fer}</td><td style="width:25%;height:10px">8</td><td
+        style="width:15%;height:10px">100s</td></tr></tbody></table>
+      markdown: ''
+    _id: 9u97ubikbF0gkU2K
+    image: {}
+    video:
+      controls: true
+      volume: 0.5
+    src: null
+    system: {}
+    sort: 0
+    ownership:
+      default: -1
+    flags: {}
+    _stats:
+      coreVersion: '12.331'
+      systemId: null
+      systemVersion: null
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!journal.pages!ZOw0gf4d3VRQh8fH.9u97ubikbF0gkU2K'
+  - sort: -100000
+    name: Liste d'équipement
+    type: text
+    _id: LxtVGdcs8xTmeUig
+    title:
+      show: true
+      level: 1
+    image: {}
+    text:
+      format: 1
+      content: >-
+        <p>Vous pouvez utiliser le commerce
+        @UUID[Compendium.foundryvtt-reve-de-dragon.archetypes.1Nng9d8r6lrPHCaJ]{Liste
+        d'équipement} pour permettre au joueurs d'acheter leur
+        équipement.</p><hr /><img
+        src="systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp"
+        class="centered" />
+      markdown: ''
+    video:
+      controls: true
+      volume: 0.5
+    src: null
+    system: {}
+    ownership:
+      default: -1
+    flags: {}
+    _stats:
+      coreVersion: '12.331'
+      systemId: null
+      systemVersion: null
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!journal.pages!ZOw0gf4d3VRQh8fH.LxtVGdcs8xTmeUig'
+ownership:
+  default: 0
+  Q2G6GTdrotKzYGUC: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.15
+  coreVersion: '12.331'
+  createdTime: 1669766905266
+  modifiedTime: 1676074311751
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: JournalEntry.pu52JoHJwQtEIMnl
+  duplicateSource: null
+_key: '!journal!ZOw0gf4d3VRQh8fH'
+
diff --git a/packs_src/rappel-des-regles/journal_Note_sur_les_invocations_de_cr_atures_GRKYbbNDIHdzVNaj.yml b/packs_src/rappel-des-regles/journal_Note_sur_les_invocations_de_cr_atures_GRKYbbNDIHdzVNaj.yml
new file mode 100644
index 00000000..d293fece
--- /dev/null
+++ b/packs_src/rappel-des-regles/journal_Note_sur_les_invocations_de_cr_atures_GRKYbbNDIHdzVNaj.yml
@@ -0,0 +1,93 @@
+_id: GRKYbbNDIHdzVNaj
+name: Note sur les invocations de créatures
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.GRKYbbNDIHdzVNaj
+pages:
+  - name: 'Figure: Note sur les invocations de créatures'
+    type: image
+    src: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    title:
+      show: false
+      level: 1
+    _id: nvCH7S1kOQYEArNi
+    image: {}
+    text:
+      format: 1
+    video:
+      controls: true
+      volume: 0.5
+    system: {}
+    sort: 0
+    ownership:
+      default: -1
+    flags: {}
+    _stats:
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+      duplicateSource: null
+    _key: '!journal.pages!GRKYbbNDIHdzVNaj.nvCH7S1kOQYEArNi'
+  - name: Note sur les invocations de créatures
+    type: text
+    title:
+      show: false
+      level: 1
+    text:
+      format: 1
+      content: >-
+        <p>Les créatures invoquées ne sont pas des hologrammes sans substance
+        mais des présences physiques véritables. La plupart d’entre elles, comme
+        les guerriers, peuvent être blessées, sonnées, tuées. À l’exception du
+        Kanaillou, chaque type de créature invoquée ne peut accomplir qu’un
+        genre de tâche spécifique. Le ciblage doit être fait, dans les limites
+        de la portée, sur un point du sol libre de tout obstacle, où la créature
+        puisse se matérialiser. La durée de l’invocation dépend de la tâche,
+        mais ne peut excéder la fin de l’heure de naissance du haut-rêvant. À ce
+        moment, la créature se dématérialise intégralement, ainsi que tout son
+        équipement. Même chose si elle est tuée. Il est vain de songer à
+        récupérer l’armure et les armes d’un Guerrier Sorde. Chaque type de
+        créature est toujours invoqué dans une case spécifique et non pas dans
+        n’importe quelle case du même genre. Par ailleurs, ces rituels obéissent
+        à toutes les règles standard d’application des rituels.</p>
+    _id: PiKGAswCiDPtmAol
+    image: {}
+    video:
+      controls: true
+      volume: 0.5
+    src: null
+    system: {}
+    sort: 0
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+      default: -1
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+      duplicateSource: null
+    _key: '!journal.pages!GRKYbbNDIHdzVNaj.PiKGAswCiDPtmAol'
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.10
+  coreVersion: '12.331'
+  createdTime: 1669766905163
+  modifiedTime: 1669766982847
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
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+_key: '!journal!GRKYbbNDIHdzVNaj'
+
diff --git a/packs_src/rappel-des-regles/journal_Passeur_fou_G2WDlZwZaEyH94Au.yml b/packs_src/rappel-des-regles/journal_Passeur_fou_G2WDlZwZaEyH94Au.yml
new file mode 100644
index 00000000..90dcb571
--- /dev/null
+++ b/packs_src/rappel-des-regles/journal_Passeur_fou_G2WDlZwZaEyH94Au.yml
@@ -0,0 +1,87 @@
+_id: G2WDlZwZaEyH94Au
+name: Passeur fou
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.G2WDlZwZaEyH94Au
+pages:
+  - name: 'Figure: Passeur fou'
+    type: image
+    src: systems/foundryvtt-reve-de-dragon/styles/img/ui/tmp_main_r1.webp
+    title:
+      show: false
+      level: 1
+    _id: NwxrMuWS8aiVOp1j
+    image: {}
+    text:
+      format: 1
+    video:
+      controls: true
+      volume: 0.5
+    system: {}
+    sort: 0
+    ownership:
+      default: -1
+    flags: {}
+    _stats:
+      coreVersion: '12.331'
+      systemId: null
+      systemVersion: null
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!journal.pages!G2WDlZwZaEyH94Au.NwxrMuWS8aiVOp1j'
+  - name: Passeur fou
+    type: text
+    title:
+      show: false
+      level: 1
+    text:
+      format: 1
+      content: >-
+        <p>Non maîtrisé, le Passeur fou emporte immédiatement le demi- rêve du
+        haut-rêvant jusqu’à la plus proche case où il a un sort en réserve,
+        l’obligeant à le déclencher. Peu importe la distance, même si elle
+        excède les 2d8. À distances égales, choisir le haut de la carte en
+        priorité et tourner dans le sens des aiguilles d’une montre. Si aucun
+        sort n’est en réserve, le Passeur fou emporte le demi-rêve du
+        haut-rêvant dans une direction aléatoire et à un nombre de cases
+        équivalent à sa force.</p>
+    _id: 4w7WplqGI2RaYCMv
+    image: {}
+    video:
+      controls: true
+      volume: 0.5
+    src: null
+    system: {}
+    sort: 0
+    ownership:
+      default: -1
+    flags: {}
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+      coreVersion: '12.331'
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+      systemVersion: null
+      createdTime: null
+      modifiedTime: null
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+  default: 0
+  jOzRscDxoXZWpGS6: 3
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+  systemVersion: 10.2.10
+  coreVersion: '12.331'
+  createdTime: 1669766905162
+  modifiedTime: 1669766982845
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
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+  duplicateSource: null
+_key: '!journal!G2WDlZwZaEyH94Au'
+
diff --git a/packs_src/rappel-des-regles/journal_Tourbillon_rouge_K42KNuBHizMppV5F.yml b/packs_src/rappel-des-regles/journal_Tourbillon_rouge_K42KNuBHizMppV5F.yml
new file mode 100644
index 00000000..01e21e11
--- /dev/null
+++ b/packs_src/rappel-des-regles/journal_Tourbillon_rouge_K42KNuBHizMppV5F.yml
@@ -0,0 +1,87 @@
+_id: K42KNuBHizMppV5F
+name: Tourbillon rouge
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.K42KNuBHizMppV5F
+pages:
+  - name: 'Figure: Tourbillon rouge'
+    type: image
+    src: systems/foundryvtt-reve-de-dragon/styles/img/ui/tmp_main_r1.webp
+    title:
+      show: false
+      level: 1
+    _id: BaTLcMiAZOyiaZXp
+    image: {}
+    text:
+      format: 1
+    video:
+      controls: true
+      volume: 0.5
+    system: {}
+    sort: 0
+    ownership:
+      default: -1
+    flags: {}
+    _stats:
+      coreVersion: '12.331'
+      systemId: null
+      systemVersion: null
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!journal.pages!K42KNuBHizMppV5F.BaTLcMiAZOyiaZXp'
+  - name: Tourbillon rouge
+    type: text
+    title:
+      show: false
+      level: 1
+    text:
+      format: 1
+      content: >-
+        <p>Le Tourbillon rouge est un tourbillon vampire. Il fonctionne comme
+        les Tourbillons blancs et noirs, sauf que chaque round tant qu’il n’est
+        pas maîtrisé fait dériver le demi-rêve de 4 cases, draine 2 points de
+        rêve et 1 point de vie.</p>
+
+        <p>On peut se dérober normalement devant ces rencontres ou les refouler.
+        <em>Toutefois, leur refoulement coûte 2 points au lieu d’un, sauf le
+        Tourbillon rouge qui en coûte 3</em>.</p>
+    _id: q7EEdOh7JifglFJj
+    image: {}
+    video:
+      controls: true
+      volume: 0.5
+    src: null
+    system: {}
+    sort: 0
+    ownership:
+      default: -1
+    flags: {}
+    _stats:
+      coreVersion: '12.331'
+      systemId: null
+      systemVersion: null
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!journal.pages!K42KNuBHizMppV5F.q7EEdOh7JifglFJj'
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.10
+  coreVersion: '12.331'
+  createdTime: 1669766905164
+  modifiedTime: 1669766982847
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.rappel-des-regles.K42KNuBHizMppV5F
+  duplicateSource: null
+_key: '!journal!K42KNuBHizMppV5F'
+
diff --git a/packs_src/recettes-alchimiques/recettealchimique_Bitume_de_Camphre_RXQcnXK88LjMICB5.yml b/packs_src/recettes-alchimiques/recettealchimique_Bitume_de_Camphre_RXQcnXK88LjMICB5.yml
new file mode 100644
index 00000000..6af4649a
--- /dev/null
+++ b/packs_src/recettes-alchimiques/recettealchimique_Bitume_de_Camphre_RXQcnXK88LjMICB5.yml
@@ -0,0 +1,50 @@
+name: Bitume de Camphre
+type: recettealchimique
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.RXQcnXK88LjMICB5
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_bitume.webp
+effects: []
+_id: RXQcnXK88LjMICB5
+system:
+  description: >-
+    <p><strong>L&rsquo;huile de pierre</strong> (p&eacute;trole brut) se trouve
+    naturellement &agrave; la surface de certains marais.</p>
+
+    <p>VUE/Alchimie &agrave; z&eacute;ro pour l&rsquo;identifier.</p>
+
+    <p>&nbsp;</p>
+
+    <p>Le <strong>turlupestre </strong>est un grand conif&egrave;re, connu de
+    tout personnage ayant au moins z&eacute;ro en Botanique.</p>
+  descriptionmj: ''
+  but: Obtenir trois doses du remède alchimique.
+  utilisation: null
+  enchantement: ''
+  sureffet: ''
+  manipulation: >-
+    <ul><li>Mélanger <strong>une demi-mesure d’huile de pierre*</strong>,
+    <strong>une demi-mesure de sève de turlupestre*</strong> et <strong>1
+    écaille de miel</strong> jusqu’à
+    @consistance{renard-serpent}.</li><li>Ajouter <strong>2 pépins de
+    nartha</strong> et porter à température
+    @couleur{gris-gris-bleu}.</li><li>Tirer hors du feu, couvrir et laisser
+    reposer une heure.</li></ul><p>Réussite : on obtient une crème sirupeuse,
+    c’est le bitume de Camphre.</p><p>Échec : le produit se solidifie.</p>
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.8
+  coreVersion: '12.331'
+  createdTime: 1671050435147
+  modifiedTime: 1675296719531
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.RXQcnXK88LjMICB5
+  duplicateSource: null
+_key: '!items!RXQcnXK88LjMICB5'
+
diff --git a/packs_src/recettes-alchimiques/recettealchimique_Cristal_Alchimique_udsJTXgoccqkKxLt.yml b/packs_src/recettes-alchimiques/recettealchimique_Cristal_Alchimique_udsJTXgoccqkKxLt.yml
new file mode 100644
index 00000000..af93caf7
--- /dev/null
+++ b/packs_src/recettes-alchimiques/recettealchimique_Cristal_Alchimique_udsJTXgoccqkKxLt.yml
@@ -0,0 +1,52 @@
+name: Cristal Alchimique
+type: recettealchimique
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.udsJTXgoccqkKxLt
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_cristal.webp
+effects: []
+_id: udsJTXgoccqkKxLt
+system:
+  description: ''
+  descriptionmj: ''
+  but: Obtenir un prisme de cristal alchimique.
+  utilisation: null
+  enchantement: ''
+  sureffet: ''
+  manipulation: >-
+    <ul><li>Écraser <strong>12 brins de névropenthe</strong> jusqu’à obtenir une
+    bouillie de @consistance{serpent-cheval} et laisser reposer une
+    heure.</li><li>Saupoudrer la préparation de <strong>4 pépins d’obyssum
+    gris</strong> et reprendre le malaxage jusqu’à
+    @consistance{serpent-cheval-serpent}.</li><li>Laisser reposer encore une
+    heure. Pendant ce temps, préparer un abri à proximité du lieu de travail,
+    capable d’intercepter des projectiles violents, une pile de sacs de sable
+    par exemple.</li><li>Ceci fait, dans <strong>un chaudron bien
+    propre</strong>, faire chauffer à sec <strong>une livre de sable de
+    rivière</strong> dans lequel on aura introduit<strong> une bille de plomb
+    d’un poids de 20 écailles</strong>, et remuer l’ensemble jusqu’à
+    @consistance{mouton-mouton-mouton}.</li><li>Dès que la consistance est
+    obtenue, jeter la préparation précédente dans le chaudron et gagner l’abri
+    le plus vite possible. L’explosion consécutive doit être extrêmement
+    violente.</li></ul><p>Dans les débris déchiquetés du chaudron (qui doit être
+    sacrifié pour l’opération), on doit normalement retrouver un prisme de
+    cristal alchimique aux proportions parfaites.</p><p>S’il n’y a pas
+    d’explosion ou si dans les débris du chaudron on ne retrouve qu’une boule de
+    plomb fondue, c’est que l’opération a échoué.</p>
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.8
+  coreVersion: '12.331'
+  createdTime: 1671050435149
+  modifiedTime: 1675297080400
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.udsJTXgoccqkKxLt
+  duplicateSource: null
+_key: '!items!udsJTXgoccqkKxLt'
+
diff --git a/packs_src/recettes-alchimiques/recettealchimique_Disruption_Alchimique_j9F7ToKzaGBo48m1.yml b/packs_src/recettes-alchimiques/recettealchimique_Disruption_Alchimique_j9F7ToKzaGBo48m1.yml
new file mode 100644
index 00000000..d89576d2
--- /dev/null
+++ b/packs_src/recettes-alchimiques/recettealchimique_Disruption_Alchimique_j9F7ToKzaGBo48m1.yml
@@ -0,0 +1,44 @@
+name: Disruption Alchimique
+type: recettealchimique
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.j9F7ToKzaGBo48m1
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_disruption.webp
+effects: []
+_id: j9F7ToKzaGBo48m1
+system:
+  description: null
+  descriptionmj: ''
+  but: >-
+    Extraire un ingrédient d’un autre, par exemple un sel alchimique de son
+    minerai.
+  utilisation: ''
+  enchantement: ''
+  sureffet: ''
+  manipulation: >-
+    <ul><li>Faire chauffer <strong>une livre de minerai</strong> à sec jusqu’à
+    @couleur{brun-gris-sangue}, et verser dessus <strong>une pinte d’eau
+    alchimiquement simple</strong>.</li><li>Reculer précipitamment pour éviter
+    le jet de vapeur et mélanger vigoureusement jusqu’à
+    @consistance{hibou-renard-mouton}.</li><li>Laisser reposer 12 heures à
+    l’abri de la lumière, avant de filtrer le liquide obtenu dans du parchemin
+    de veau.</li></ul><p>Après évaporation à l’air libre, on obtient 10 pépins
+    de sel alchimique résiduel.</p><p>Si une sorte de colle apparaît au lieu
+    d’une poudre, c’est que la manipulation a foiré quelque part.</p>
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.8
+  coreVersion: '12.331'
+  createdTime: 1671050435148
+  modifiedTime: 1675297048149
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
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+  duplicateSource: null
+_key: '!items!j9F7ToKzaGBo48m1'
+
diff --git a/packs_src/recettes-alchimiques/recettealchimique_Elixir_des_Gnomes_dT3SLgKPgklp4ofr.yml b/packs_src/recettes-alchimiques/recettealchimique_Elixir_des_Gnomes_dT3SLgKPgklp4ofr.yml
new file mode 100644
index 00000000..0050564c
--- /dev/null
+++ b/packs_src/recettes-alchimiques/recettealchimique_Elixir_des_Gnomes_dT3SLgKPgklp4ofr.yml
@@ -0,0 +1,45 @@
+name: Elixir des Gnomes
+type: recettealchimique
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.dT3SLgKPgklp4ofr
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_elixir.webp
+effects: []
+_id: dT3SLgKPgklp4ofr
+system:
+  description: ''
+  descriptionmj: ''
+  but: Obtenir trois doses du remède alchimique.
+  utilisation: null
+  enchantement: ''
+  sureffet: ''
+  manipulation: >-
+    <ul><li>Écraser<strong> 2 écailles de cornes de rêve</strong> dans <strong>2
+    doigts de jus de lulube</strong> jusqu’à
+    @consistance{hibou}.</li><li>Mélanger<strong> 2 autres écailles de cornes de
+    rêve</strong> dans <strong>2 écailles de pulpe de veloute</strong> jusqu’à
+    @consistance{mouton}.</li><li>Amalgamer les deux mixtures en les
+    retravaillant jusqu’à @consistance{hibou-mouton}.</li><li>Incorporer dans
+    <strong>1 mesure de brandevin</strong> et chauffer à température
+    @couleur{bleu-glauque}.</li><li>Tirer prestement hors du feu et ajouter
+    <strong>1 brin de candique</strong>.</li></ul><p>Réussite : l’ensemble se
+    liquéfie instantanément pour donner une belle liqueur violette, l’élixir des
+    Gnomes.</p><p>Échec : le produit gélifie en confiture noire, comestible
+    quoique de degré 7 d’exotisme.</p>
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.8
+  coreVersion: '12.331'
+  createdTime: 1671050435148
+  modifiedTime: 1675297023555
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.dT3SLgKPgklp4ofr
+  duplicateSource: null
+_key: '!items!dT3SLgKPgklp4ofr'
+
diff --git a/packs_src/recettes-alchimiques/recettealchimique_Gel_e_Royale_re4yhGa5oqyrkYgV.yml b/packs_src/recettes-alchimiques/recettealchimique_Gel_e_Royale_re4yhGa5oqyrkYgV.yml
new file mode 100644
index 00000000..a57b3f69
--- /dev/null
+++ b/packs_src/recettes-alchimiques/recettealchimique_Gel_e_Royale_re4yhGa5oqyrkYgV.yml
@@ -0,0 +1,35 @@
+name: Gelée Royale
+type: recettealchimique
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.re4yhGa5oqyrkYgV
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_geleeroyale.webp
+effects: []
+_id: re4yhGa5oqyrkYgV
+system:
+  description: ''
+  descriptionmj: ''
+  but: Obtenir trois doses du remède alchimique.
+  utilisation: null
+  enchantement: ''
+  sureffet: ''
+  manipulation: >-
+    <p>Utiliser <strong>1 mesure de gel&eacute;e royale</strong> sans
+    modification, comme au sortir de la ruche.</p>
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671050435149
+  modifiedTime: 1671050504077
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.re4yhGa5oqyrkYgV
+  duplicateSource: null
+_key: '!items!re4yhGa5oqyrkYgV'
+
diff --git a/packs_src/recettes-alchimiques/recettealchimique_Huile_de_S_likanthe_lQL6PSB9k4Lczili.yml b/packs_src/recettes-alchimiques/recettealchimique_Huile_de_S_likanthe_lQL6PSB9k4Lczili.yml
new file mode 100644
index 00000000..a4744129
--- /dev/null
+++ b/packs_src/recettes-alchimiques/recettealchimique_Huile_de_S_likanthe_lQL6PSB9k4Lczili.yml
@@ -0,0 +1,47 @@
+name: Huile de Sélikanthe
+type: recettealchimique
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.lQL6PSB9k4Lczili
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_huileselikanthe.webp
+effects: []
+_id: lQL6PSB9k4Lczili
+system:
+  description: ''
+  descriptionmj: ''
+  but: Obtenir trois doses du remède alchimique.
+  utilisation: null
+  enchantement: ''
+  sureffet: ''
+  manipulation: >-
+    <ul><li>Faire courir un cheval rapide jusqu’à ce qu’il soit blanc
+    <strong>d’écume </strong>et récupérer <strong>3 doigts de cette
+    matière</strong>.</li><li>Repérer <strong>un escargot lent</strong> et le
+    tuer proprement.</li><li>Broyer grossièrement sa coquille, ajouter l’écume
+    de cheval et retravailler le tout jusqu’à
+    @consistance{cheval-lapin-serpent}.</li><li>Introduire le produit dans
+    <strong>1 mesure d’eau alchimiquement simple</strong>, ajouter le corps de
+    l’escargot, et porter le tout à température
+    @couleur{blanc-blanc-noir}.</li><li>Tirer hors du feu, ajouter <strong>10
+    brins de muscaline</strong>, couvrir et laisser reposer une
+    heure.</li></ul><p>Réussite : le corps de l’escargot flotte à la surface
+    d’un liquide légérement huileux, l’huile de Sélikanthe.</p><p>Échec : il gît
+    tout au fond.</p><p>Dans les deux cas, on peut le consommer en rajoutant un
+    peu de luciane et de béjaune.</p>
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.8
+  coreVersion: '12.331'
+  createdTime: 1671050435148
+  modifiedTime: 1675297000664
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.lQL6PSB9k4Lczili
+  duplicateSource: null
+_key: '!items!lQL6PSB9k4Lczili'
+
diff --git a/packs_src/recettes-alchimiques/recettealchimique_Lait_de_Lune_UyTsZjqVRq8SaRTm.yml b/packs_src/recettes-alchimiques/recettealchimique_Lait_de_Lune_UyTsZjqVRq8SaRTm.yml
new file mode 100644
index 00000000..ecf4b551
--- /dev/null
+++ b/packs_src/recettes-alchimiques/recettealchimique_Lait_de_Lune_UyTsZjqVRq8SaRTm.yml
@@ -0,0 +1,42 @@
+name: Lait de Lune
+type: recettealchimique
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.UyTsZjqVRq8SaRTm
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_laitdelune.webp
+effects: []
+_id: UyTsZjqVRq8SaRTm
+system:
+  description: ''
+  descriptionmj: ''
+  but: Obtenir trois doses du remède alchimique.
+  utilisation: null
+  enchantement: ''
+  sureffet: ''
+  manipulation: >-
+    <ul><li>Malaxer <strong>une demi-écaille de fiel de rat</strong> et
+    <strong>2 brins d’ailes de libellules</strong> jusqu’à
+    @consistance{cheval-renard-serpent}.</li><li>Incorporer <strong>1 mesure de
+    lait de laie</strong> et chauffer jusqu’à température
+    @couleur{gris-vert-glauque-glauque}.</li><li>Tirer prestement hors du feu et
+    ajouter <strong>2 brins de candique</strong>.</li><li>Couvrir, laisser
+    reposer 1 heure, puis goûter.</li></ul><p>Réussite : le lait obtenu n’a
+    strictement aucun goût, c’est le lait de lune.</p><p>Échec : son amertume
+    est insupportable.</p>
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.8
+  coreVersion: '12.331'
+  createdTime: 1671050435148
+  modifiedTime: 1675296987431
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.UyTsZjqVRq8SaRTm
+  duplicateSource: null
+_key: '!items!UyTsZjqVRq8SaRTm'
+
diff --git a/packs_src/recettes-alchimiques/recettealchimique_Liqueur_de_Bagdol_smQZKZeh8ibDGTyq.yml b/packs_src/recettes-alchimiques/recettealchimique_Liqueur_de_Bagdol_smQZKZeh8ibDGTyq.yml
new file mode 100644
index 00000000..781ac843
--- /dev/null
+++ b/packs_src/recettes-alchimiques/recettealchimique_Liqueur_de_Bagdol_smQZKZeh8ibDGTyq.yml
@@ -0,0 +1,50 @@
+name: Liqueur de Bagdol
+type: recettealchimique
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.smQZKZeh8ibDGTyq
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_liqueur.webp
+effects: []
+_id: smQZKZeh8ibDGTyq
+system:
+  description: >-
+    <p>Le <strong>madzagra </strong>est un arbuste des r&eacute;gions chaudes,
+    telle la l&eacute;gendaire Terre de Bagdol dont il est suppos&eacute;
+    originaire. Ind&eacute;pendamment de ses vertus m&eacute;dicinales, ses
+    graines consomm&eacute;es en infusion donnent une boisson cors&eacute;e et
+    tonifiante.</p>
+  descriptionmj: ''
+  but: Obtenir trois doses du remède alchimique.
+  utilisation: null
+  enchantement: ''
+  sureffet: ''
+  manipulation: >-
+    <ul><li>Torréfier <strong>2 écailles de graines de madzagra*</strong> en les
+    calcinant lentement à feu nu. Le degré de torréfaction n’a aucune incidence
+    sur la recette.</li><li>Quand ils sont bien noirs, moudre les grains jusqu’à
+    @consistance{cheval-cheval} et mettre la mouture dans un filtre de parchemin
+    au-dessus d’un récipient.</li><li>Chauffer <strong>1 mesure d’eau
+    alchimiquement simple</strong> jusqu’à température @couleur{noir-noir} et
+    verser lentement sur la mouture. Il doit s’en écouler un liquide noir et
+    odorant.</li><li>Examiner alors le dépôt demeuré dans le
+    filtre.</li></ul><p>Réussite : l’amalgame noirâtre dessine ça et là les
+    lettres L et B, le liquide filtré est la liqueur de Bagdol.</p><p>Échec : on
+    ne lit rien dans le marc. La boisson obtenue est néanmoins tonifiante, à
+    consommer nature ou avec un nuage de lait, avec ou sans sucre.</p>
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.8
+  coreVersion: '12.331'
+  createdTime: 1671050435149
+  modifiedTime: 1675296973301
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.smQZKZeh8ibDGTyq
+  duplicateSource: null
+_key: '!items!smQZKZeh8ibDGTyq'
+
diff --git a/packs_src/recettes-alchimiques/recettealchimique_Mirobolant_8FChQdTQ8JpnLLzz.yml b/packs_src/recettes-alchimiques/recettealchimique_Mirobolant_8FChQdTQ8JpnLLzz.yml
new file mode 100644
index 00000000..1e1510c8
--- /dev/null
+++ b/packs_src/recettes-alchimiques/recettealchimique_Mirobolant_8FChQdTQ8JpnLLzz.yml
@@ -0,0 +1,46 @@
+name: Mirobolant
+type: recettealchimique
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.8FChQdTQ8JpnLLzz
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_mirobolant.webp
+effects: []
+_id: 8FChQdTQ8JpnLLzz
+system:
+  description: ''
+  descriptionmj: ''
+  but: Obtenir trois doses du remède alchimique.
+  utilisation: null
+  enchantement: ''
+  sureffet: ''
+  manipulation: >-
+    <ul><li>Amalgamer <strong>1 écaille de miel</strong>, <strong>10 brins de
+    canople</strong> et <strong>10 brins de pif-paf</strong> jusqu’à
+    @consistance{chevre-renard} et laisser reposer une heure.</li><li>Introduire
+    <strong>4 brins de névropenthe</strong> et travailler à nouveau jusqu’à
+    @consistance{renard-chevre}; laisser encore reposer une
+    heure.</li><li>Introduire la pâte obtenue dans <strong>1 mesure de
+    brandevin</strong> et porter le tout à température
+    @couleur{bleu}.</li><li>Ajouter vivement <strong>2 pépins de
+    chramaelium</strong> et remuer lentement, toujours sur le feu, jusqu’à
+    percevoir clairement la température @couleur{pourpre}.</li><li>Cesser de
+    remuer, tirer hors du feu, couvrir et laisser entièrement refroidir (environ
+    une heure).</li></ul><p>Réussite : le liquide est clair et sans dépôt, c’est
+    le mirobolant.</p><p>Échec : le liquide est trouble.</p>
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.8
+  coreVersion: '12.331'
+  createdTime: 1671050435147
+  modifiedTime: 1675296946706
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.8FChQdTQ8JpnLLzz
+  duplicateSource: null
+_key: '!items!8FChQdTQ8JpnLLzz'
+
diff --git a/packs_src/recettes-alchimiques/recettealchimique_Perle_de_Bjwal_zptDgl2kOGlj9tHK.yml b/packs_src/recettes-alchimiques/recettealchimique_Perle_de_Bjwal_zptDgl2kOGlj9tHK.yml
new file mode 100644
index 00000000..d35db2e1
--- /dev/null
+++ b/packs_src/recettes-alchimiques/recettealchimique_Perle_de_Bjwal_zptDgl2kOGlj9tHK.yml
@@ -0,0 +1,45 @@
+name: Perle de Bjwal
+type: recettealchimique
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.zptDgl2kOGlj9tHK
+img: systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_perle.webp
+effects: []
+_id: zptDgl2kOGlj9tHK
+system:
+  description: >-
+    <p>On obtient la <strong>poudre de nacre </strong>par disruption alchimique
+    pratiqu&eacute;e sur n&rsquo;importe quel coquillage (vide).</p>
+
+    <p>Une livre de coquilles donne 4 &eacute;cailles de poudre de nacre.</p>
+  descriptionmj: ''
+  but: Obtenir trois doses du remède alchimique.
+  utilisation: null
+  enchantement: ''
+  sureffet: ''
+  manipulation: >-
+    <ul><li>Mélanger <strong>2 pépins d’obbadion</strong>, <strong>2 écailles de
+    poudre de nacre*</strong> et <strong>1 écaille d’oeufs de
+    grenouille</strong> jusqu’à
+    @consistance{mouton-renard-serpent}.</li><li>Chauffer <strong>une
+    demi-mesure d’eau alchimiquement simple</strong> jusqu’à température
+    @couleur{vert-vert} et verser sur le produit.</li></ul><p>Réussite : une
+    fois la vapeur dissipée, on découvre de petits granulés translucides, ce
+    sont les perles de Bjwal.</p><p>Échec : on n’obtient qu’une flaque
+    gélatineuse.</p>
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.8
+  coreVersion: '12.331'
+  createdTime: 1671050435149
+  modifiedTime: 1675296926695
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.zptDgl2kOGlj9tHK
+  duplicateSource: null
+_key: '!items!zptDgl2kOGlj9tHK'
+
diff --git a/packs_src/recettes-alchimiques/recettealchimique_Potion_de_Dext_rit__47Wrb4HZnXprP43E.yml b/packs_src/recettes-alchimiques/recettealchimique_Potion_de_Dext_rit__47Wrb4HZnXprP43E.yml
new file mode 100644
index 00000000..af3c81c4
--- /dev/null
+++ b/packs_src/recettes-alchimiques/recettealchimique_Potion_de_Dext_rit__47Wrb4HZnXprP43E.yml
@@ -0,0 +1,66 @@
+name: Potion de Dextérité
+type: recettealchimique
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.47Wrb4HZnXprP43E
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_potiondexterite.webp
+effects: []
+_id: 47Wrb4HZnXprP43E
+system:
+  description: null
+  descriptionmj: ''
+  but: Augmenter la précision des gestes du buveur.
+  utilisation: >-
+    <p>Boire l&rsquo;int&eacute;gralit&eacute; de la potion sans respirer.</p>
+
+    <p>L&rsquo;effet a lieu au bout de 2 minutes (20 rounds) et dure 1 minute
+    (10 rounds).</p>
+
+    <p>Il conf&egrave;re un bonus de +5 &agrave; tous les jets de
+    DEXT&Eacute;RIT&Eacute;, de Tir et de Lancer, et est suivi d&rsquo;une perte
+    de 1d6 points d&rsquo;endurance.</p>
+  enchantement: >-
+    <p>Si la potion est enchant&eacute;e, l&rsquo;effet magique n&rsquo;a lieu
+    que si un jet de r&eacute;sistance standard est &eacute;chou&eacute;.</p>
+
+    <p>L&rsquo;effet se produit alors dans le round cons&eacute;cutif au jet de
+    r&eacute;sistance (au lieu de 2 minutes) et voit sa dur&eacute;e
+    modifi&eacute;e.&nbsp;</p>
+
+    <p>L&rsquo;effet dure un nombre de minutes &eacute;gal aux points de
+    r&ecirc;ve de la potion, sans perte d&rsquo;endurance.</p>
+  sureffet: >-
+    <p>Il y a 3 % de chances par point de r&ecirc;ve de la potion qu&rsquo;un
+    sur-effet se produise &nbsp;: la perte totale du go&ucirc;t et de
+    l&rsquo;odorat (ODORAT-GO&Ucirc;T tombe &agrave; z&eacute;ro).</p>
+
+    <p>Pour le regain, jouer tous les matins un jet d&rsquo;ODORAT- GO&Ucirc;T
+    (originel) &agrave; z&eacute;ro et regagner selon le bar&egrave;me des
+    points de t&acirc;che.</p>
+  manipulation: >-
+    <ul><li>Piler à froid <strong>2 doigts de graisse de carpe</strong> et
+    <strong>4 pépins d’obyssum vert</strong>, le tout jusqu’à
+    @consistance{lapin}.</li><li>Ajouter <strong>une demi-pinte d’eau
+    alchimiquement simple</strong> et chauffer jusqu’à
+    @couleur{bleu-vert-glauque}.</li><li>Tirer hors du feu et ajouter <strong>1
+    pépin de boralm</strong>, puis couvrir immédiatement à l’abri de la lumière,
+    et laisser reposer au moins une heure.</li></ul><p>Le résultat doit être un
+    lait verdâtre parfaitement fluide.</p><p>Si le produit a un aspect granulé,
+    tout est à recommencer.</p>
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.8
+  coreVersion: '12.331'
+  createdTime: 1671050435147
+  modifiedTime: 1675296911823
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.47Wrb4HZnXprP43E
+  duplicateSource: null
+_key: '!items!47Wrb4HZnXprP43E'
+
diff --git a/packs_src/recettes-alchimiques/recettealchimique_Potion_de_Force_lGGUyONSD7vJpxsb.yml b/packs_src/recettes-alchimiques/recettealchimique_Potion_de_Force_lGGUyONSD7vJpxsb.yml
new file mode 100644
index 00000000..71174f66
--- /dev/null
+++ b/packs_src/recettes-alchimiques/recettealchimique_Potion_de_Force_lGGUyONSD7vJpxsb.yml
@@ -0,0 +1,67 @@
+name: Potion de Force
+type: recettealchimique
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.lGGUyONSD7vJpxsb
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_potionforce.webp
+effects: []
+_id: lGGUyONSD7vJpxsb
+system:
+  description: null
+  descriptionmj: ''
+  but: Augmenter la force physique du buveur de la potion.
+  utilisation: >-
+    <p>Boire l&rsquo;int&eacute;gralit&eacute; de la potion sans respirer.</p>
+
+    <p>L&rsquo;effet a lieu au bout de 2 minutes (20 rounds) et dure 1 minute
+    (10 rounds).</p>
+
+    <p>Il conf&egrave;re un bonus de +5 &agrave; tous les jets de FORCE pure (ni
+    M&ecirc;l&eacute;e ni Lancer ne sont affect&eacute;s), un bonus de +2 au
+    +dom personnel en M&ecirc;l&eacute;e et de +1 en Lancer, et double le seuil
+    d&rsquo;encombrement.</p>
+
+    <p>La fin de l&rsquo;effet s&rsquo;accompagne d&rsquo;une perte de 2d6
+    points d&rsquo;endurance.</p>
+  enchantement: >-
+    <p>Si la potion est enchant&eacute;e, l&rsquo;effet magique n&rsquo;a lieu
+    que si un jet de r&eacute;sistance standard est &eacute;chou&eacute;.</p>
+
+    <p>L&rsquo;effet se produit alors dans le round cons&eacute;cutif au jet de
+    r&eacute;sistance (au lieu de 2 minutes) et voit sa dur&eacute;e
+    modifi&eacute;e. Les bonus aux jets de FORCE et aux dommages durent autant
+    de minutes que de points de r&ecirc;ve, le doublement du seuil
+    d&rsquo;encombrement dure autant d&rsquo;heures que de points de r&ecirc;ve,
+    et le tout sans perte d&rsquo;endurance.</p>
+  sureffet: >-
+    <p>Il y a 3 % de chances par point de r&ecirc;ve de la potion qu&rsquo;un
+    sur-effet se produise &nbsp;: la perte totale du syst&egrave;me pileux (sauf
+    les ongles). La repousse aura lieu normalement avec le temps.</p>
+  manipulation: >-
+    <ul><li>Mélanger à froid <strong>5 déhacoudres de cendre de bouleau
+    </strong>dans <strong>1 mesure de lait de femme</strong> jusqu’à obtenir une
+    crème de @consistance{cheval}.</li><li>Ajouter alors <strong>une mesure
+    d’eau alchimiquement simple</strong> et faire chauffer jusqu’à
+    @couleur{vert-bleu}.</li><li>Ajouter à ce moment <strong>3 pépins de
+    candique</strong>, tirer hors du feu et mélanger jusqu’à
+    @consistance{mouton-cheval-serpent}.</li><li>Laisser reposer au moins une
+    heure avant utilisation.</li></ul><p>Le produit obtenu doit être
+    translucide, signe que la manipulation a réussi.</p><p>S’il est opaque, tout
+    est à recommencer.</p>
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.8
+  coreVersion: '12.331'
+  createdTime: 1671050435148
+  modifiedTime: 1675296895069
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.lGGUyONSD7vJpxsb
+  duplicateSource: null
+_key: '!items!lGGUyONSD7vJpxsb'
+
diff --git a/packs_src/recettes-alchimiques/recettealchimique_Pulv_risation_Alchimique_fzwQaQwjGD8eARcb.yml b/packs_src/recettes-alchimiques/recettealchimique_Pulv_risation_Alchimique_fzwQaQwjGD8eARcb.yml
new file mode 100644
index 00000000..c6ddf57c
--- /dev/null
+++ b/packs_src/recettes-alchimiques/recettealchimique_Pulv_risation_Alchimique_fzwQaQwjGD8eARcb.yml
@@ -0,0 +1,54 @@
+name: Pulvérisation Alchimique
+type: recettealchimique
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.fzwQaQwjGD8eARcb
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_pulverisation.webp
+effects: []
+_id: fzwQaQwjGD8eARcb
+system:
+  description: null
+  descriptionmj: ''
+  but: >-
+    Obtenir une gemme alchimiquement pulvérisée pour l’inclure à l’alliage d’un
+    objet que l’on désire enchanter.
+  utilisation: >-
+    <p>Ne pas oublier que pour l&rsquo;enchantement,
+    l&rsquo;int&eacute;gralit&eacute; de la gemme doit &ecirc;tre
+    utilis&eacute;e. Bien veiller &agrave; recueillir chaque fragment de la
+    poudre obtenue.</p>
+  enchantement: ''
+  sureffet: ''
+  manipulation: >-
+    <ul><li>Plonger <strong>une gemme</strong> dans <strong>une mesure d’eau
+    alchimiquement simple</strong> et chauffer le tout jusqu’à température
+    @couleur{gris}.</li><li>Ajouter alors une quantité de
+    <strong>boralm</strong> <strong>équivalente, en pépins, à la taille de la
+    gemme</strong>, et continuer la chauffe jusqu’à température
+    @couleur{noir}.</li><li>À ce moment précis, rajouter <strong>une même
+    quantité de chramaelium</strong>, et continuer de chauffer jusqu’à
+    @couleur{gris-noir}.</li><li>Tirer alors du feu, ajouter <strong>une mesure
+    d’eau (alchimiquement simple) froide</strong>, et couvrir à l’abri de la
+    lumière.</li><li>Laisser reposer 7 heures.</li><li>Au bout de ce temps,
+    récupérer la gemme et l’éponger soigneusement avant de la placer au fond
+    d’un mortier de marbre. Puis, au moyen d’un pilon également de marbre, la
+    frapper d’un petit coup sec.</li></ul><p>Sous le choc, la gemme doit se
+    pulvériser, littéralement tomber en poussière.</p><p>Si elle reste intacte,
+    c’est que l’opération a failli quelque part.</p>
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.8
+  coreVersion: '12.331'
+  createdTime: 1671050435148
+  modifiedTime: 1675296877739
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.fzwQaQwjGD8eARcb
+  duplicateSource: null
+_key: '!items!fzwQaQwjGD8eARcb'
+
diff --git a/packs_src/recettes-alchimiques/recettealchimique_Reliqu_faction_d_Algagath_le_Vieil_BsIh6klSBL6n5HEs.yml b/packs_src/recettes-alchimiques/recettealchimique_Reliqu_faction_d_Algagath_le_Vieil_BsIh6klSBL6n5HEs.yml
new file mode 100644
index 00000000..9e6eb966
--- /dev/null
+++ b/packs_src/recettes-alchimiques/recettealchimique_Reliqu_faction_d_Algagath_le_Vieil_BsIh6klSBL6n5HEs.yml
@@ -0,0 +1,35 @@
+name: Reliquéfaction d'Algagath le Vieil
+type: recettealchimique
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.BsIh6klSBL6n5HEs
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_reliquefaction.webp
+effects: []
+_id: BsIh6klSBL6n5HEs
+system:
+  description: >-
+    <p>Noter que l&rsquo;eau obtenue par transmutation &eacute;l&eacute;mentale
+    est &eacute;galement alchimiquement simple.</p>
+  descriptionmj: ''
+  but: Obtenir de l’eau alchimiquement simple.
+  utilisation: ''
+  enchantement: ''
+  sureffet: ''
+  manipulation: "<ul><li>Faire une décoction de <strong>5 brins de mercurion</strong>, de <strong>satum </strong>ou de <strong>névropenthe </strong>dans <strong>1 pinte d’eau filtrée</strong>.</li><li>Pousser la chauffe jusqu’à la couleur indiquée selon l’herbe utilisée et tirer vivement hors du feu. Le contenu du chaudron doit alors gélifier progressivement.</li><li><p>Tester la gélification, et quand elle a atteint la consistance indiquée, remettre sur un feu fort.</p><ul><li>Si le travail se reliquéfie instantanément, la manipulation a réussi.</li><li>Si la gelée durcit davantage, c’est perdu.</li></ul></li><li>Filtrer l’eau obtenue avec un parchemin de veau, et l’utiliser dans toute manipulation requérant de l’eau alchimiquement simple.</li></ul><p>La quantité obtenue est d’une pinte et peut être fractionnée à volonté. Selon l’herbe utilisée, les couleurs et consistances à obtenir sont les suivantes, suivies entre parenthèses de leur diffculté.</p><ul><li><strong>Mercurion </strong>: @couleur{pourpre-pourpre-sangue}; @consistance{serpent-serpent-chevre}</li><li><strong>Satum </strong>: @couleur{pourpre-pourpre}; @consistance{serpent-serpent}</li><li><strong>Névropenthe </strong>: @couleur{pourpre}; @consistance{serpent}.</li></ul><p>\_</p>"
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.8
+  coreVersion: '12.331'
+  createdTime: 1671050435147
+  modifiedTime: 1675296857257
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.BsIh6klSBL6n5HEs
+  duplicateSource: null
+_key: '!items!BsIh6klSBL6n5HEs'
+
diff --git a/packs_src/recettes-alchimiques/recettealchimique_Sable_Poudre_xIn71m6BJsbpIa17.yml b/packs_src/recettes-alchimiques/recettealchimique_Sable_Poudre_xIn71m6BJsbpIa17.yml
new file mode 100644
index 00000000..23755ead
--- /dev/null
+++ b/packs_src/recettes-alchimiques/recettealchimique_Sable_Poudre_xIn71m6BJsbpIa17.yml
@@ -0,0 +1,42 @@
+name: Sable-Poudre
+type: recettealchimique
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.xIn71m6BJsbpIa17
+img: systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_sable.webp
+effects: []
+_id: xIn71m6BJsbpIa17
+system:
+  description: ''
+  descriptionmj: ''
+  but: Obtenir trois doses du remède alchimique.
+  utilisation: null
+  enchantement: ''
+  sureffet: ''
+  manipulation: >-
+    <ul><li>Mélanger <strong>3 écailles de suie de cheminée</strong>, <strong>2
+    pépins de nartha</strong>, <strong>2 pépins d’obbadion</strong> et <strong>2
+    pépins de chramaelium</strong> jusqu’à
+    @consistance{mouton-lapin-serpent}.</li><li>Faire chauffer <strong>une
+    demi-mesure d’eau alchimiquement simple</strong> et y jeter la mixture au
+    moment où elle atteint la température
+    @couleur{vert-vert-glauque}.</li><li>Laisser évaporer à l’air libre (environ
+    12 heures).</li></ul><p>Réussite : la poudre résiduelle obtenue est blanche,
+    c’est le sable-poudre.</p><p>Échec : elle est noire ; on peut toujours la
+    diluer dans du vinaigre pour en faire de l’encre.</p>
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.8
+  coreVersion: '12.331'
+  createdTime: 1671050435149
+  modifiedTime: 1675296828382
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.xIn71m6BJsbpIa17
+  duplicateSource: null
+_key: '!items!xIn71m6BJsbpIa17'
+
diff --git a/packs_src/recettes-alchimiques/recettealchimique_Surpotion_de_Soin_FlagyXHjYV2WaxEk.yml b/packs_src/recettes-alchimiques/recettealchimique_Surpotion_de_Soin_FlagyXHjYV2WaxEk.yml
new file mode 100644
index 00000000..32cad1d7
--- /dev/null
+++ b/packs_src/recettes-alchimiques/recettealchimique_Surpotion_de_Soin_FlagyXHjYV2WaxEk.yml
@@ -0,0 +1,49 @@
+name: Surpotion de Soin
+type: recettealchimique
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.FlagyXHjYV2WaxEk
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_potionsoin.webp
+effects: []
+_id: FlagyXHjYV2WaxEk
+system:
+  description: null
+  descriptionmj: ''
+  but: Amplifier le pouvoir de guérison des herbes de soin.
+  utilisation: null
+  enchantement: >-
+    <p>Une surpotion de soin peut &ecirc;tre enchant&eacute;e comme une simple
+    potion, les points de r&ecirc;ve conf&eacute;r&eacute;s &eacute;tant
+    multipli&eacute;s au nouveau bonus pour obtenir la force de la potion en
+    points de gu&eacute;rison.</p>
+  sureffet: >-
+    <p>Il y a 3 % de chances par point de r&ecirc;ve de la potion qu&rsquo;un
+    sur-effet se produise &nbsp;: un &eacute;puisement se traduisant par la
+    prise imm&eacute;diate de 16 cases de fatigue.</p>
+  manipulation: >-
+    <ul><li>Pratiquer la décoction dans <strong>deux mesures d’eau
+    alchimiquement simple</strong> (au lieu d’eau ordinaire).</li><li>Laisser
+    décocter jusqu’à @couleur{brun-sangue}.</li><li>Tirer alors du feu et jeter
+    dans le liquide <strong>une poignée de sable de
+    rivière</strong>.</li><li>Laisser refroidir, puis filtrer pour éliminer le
+    sable, avant d’utiliser ou d’enchanter.</li></ul><p>Si le filtrage laisse
+    une trace rouge (teinte véritable) comme un dépôt de sang, la manipulation a
+    échoué et la potion n’a plus aucune vertu.</p><p>Dans le cas contraire, le
+    bonus de la potion est doublé.</p>
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.8
+  coreVersion: '12.331'
+  createdTime: 1671050435147
+  modifiedTime: 1675296815420
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.FlagyXHjYV2WaxEk
+  duplicateSource: null
+_key: '!items!FlagyXHjYV2WaxEk'
+
diff --git a/packs_src/recettes-alchimiques/recettealchimique_Teinture_d_Erozonne_WC5AXUApvI1GGxWp.yml b/packs_src/recettes-alchimiques/recettealchimique_Teinture_d_Erozonne_WC5AXUApvI1GGxWp.yml
new file mode 100644
index 00000000..1e4fa2c6
--- /dev/null
+++ b/packs_src/recettes-alchimiques/recettealchimique_Teinture_d_Erozonne_WC5AXUApvI1GGxWp.yml
@@ -0,0 +1,48 @@
+name: Teinture d'Erozonne
+type: recettealchimique
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.WC5AXUApvI1GGxWp
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_teinture.webp
+effects: []
+_id: WC5AXUApvI1GGxWp
+system:
+  description: >-
+    <p><strong>L&rsquo;&eacute;rozonne </strong>est une fleur des montagnes,
+    poussant en belles grappes roses, voisine de la digitale
+    (INTELLECT/Botanique &agrave; -2).</p>
+  descriptionmj: ''
+  but: Obtenir trois doses du remède alchimique.
+  utilisation: null
+  enchantement: ''
+  sureffet: ''
+  manipulation: >-
+    <ul><li>Introduire <strong>5 brins de pollen d’érozonne*</strong> dans
+    <strong>une demi-mesure d’eau alchimiquement simple</strong> et chauffer
+    jusqu’à température @couleur{sangue-pourpre}.</li><li>Ajouter <strong>2
+    pépins d’obbadion</strong>, tirer hors du feu et laisser refroidir jusqu’à
+    température @couleur{pourpre-sangue}.</li><li>Jeter alors<strong> une petite
+    gemme </strong>(taille de 1 pépin) dans le liquide et faire repartir le feu
+    jusqu’à température @couleur{pourpre-pourpre}.</li><li>Ajouter <strong>un
+    bâton de craie</strong>, tirer hors du feu, couvrir et laisser reposer une
+    heure.</li></ul><p>Réussite : on retrouve la gemme intacte, mais pas le
+    bâton de craie, au fond d’un liquide rosâtre, la teinture d’érozonne. La
+    gemme peut être réutilisée.</p><p>Échec : on ne retrouve ni l’un ni
+    l’autre.</p>
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.8
+  coreVersion: '12.331'
+  createdTime: 1671050435148
+  modifiedTime: 1675296801635
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.WC5AXUApvI1GGxWp
+  duplicateSource: null
+_key: '!items!WC5AXUApvI1GGxWp'
+
diff --git a/packs_src/recettes-alchimiques/recettealchimique_Topazo_ne_T5E45pmhHBgjE1Bv.yml b/packs_src/recettes-alchimiques/recettealchimique_Topazo_ne_T5E45pmhHBgjE1Bv.yml
new file mode 100644
index 00000000..37daea43
--- /dev/null
+++ b/packs_src/recettes-alchimiques/recettealchimique_Topazo_ne_T5E45pmhHBgjE1Bv.yml
@@ -0,0 +1,44 @@
+name: Topazoïne
+type: recettealchimique
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.T5E45pmhHBgjE1Bv
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_topazoine.webp
+effects: []
+_id: T5E45pmhHBgjE1Bv
+system:
+  description: ''
+  descriptionmj: ''
+  but: Obtenir trois doses du remède alchimique.
+  utilisation: null
+  enchantement: ''
+  sureffet: ''
+  manipulation: >-
+    <ul><li>Plonger <strong>3 écailles d’ongle d’aligate râpé</strong> et
+    <strong>3 pépins de boralm</strong> dans <strong>une demi-pinte d’eau
+    alchimiquement simple</strong> et porter à température
+    @couleur{gris-pourpre}.</li><li>Couvrir et laisser reposer une
+    heure.</li><li>Ajouter <strong>6 brins de névropenthe</strong> et chauffer à
+    nouveau jusqu’à température @couleur{brun-brun-bleu}.</li><li>Plonger alors
+    <strong>un oeuf de cane</strong> dans le liquide, couvrir et laisser à
+    nouveau reposer une heure.</li></ul><p>Réussite : la coquille de l’oeuf est
+    intacte ; c’est elle qui, finement broyée, fournira 3 doses de
+    topazoïne.</p><p>Échec : la coquille est fendillée ; on peut toujours manger
+    l’oeuf dur.</p>
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.8
+  coreVersion: '12.331'
+  createdTime: 1671050435148
+  modifiedTime: 1675296783589
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.T5E45pmhHBgjE1Bv
+  duplicateSource: null
+_key: '!items!T5E45pmhHBgjE1Bv'
+
diff --git a/packs_src/recettes-alchimiques/recettealchimique_Tournegraisse_YkADt7cIrtgkjOtW.yml b/packs_src/recettes-alchimiques/recettealchimique_Tournegraisse_YkADt7cIrtgkjOtW.yml
new file mode 100644
index 00000000..2657b066
--- /dev/null
+++ b/packs_src/recettes-alchimiques/recettealchimique_Tournegraisse_YkADt7cIrtgkjOtW.yml
@@ -0,0 +1,48 @@
+name: Tournegraisse
+type: recettealchimique
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.YkADt7cIrtgkjOtW
+img: >-
+  systems/foundryvtt-reve-de-dragon/icons/alchimie/recette_alchimique_tournegraisse.webp
+effects: []
+_id: YkADt7cIrtgkjOtW
+system:
+  description: >-
+    <p>La v&eacute;ritable tournegraisse s&rsquo;obtient par simple
+    mac&eacute;ration dans l&rsquo;huile d&rsquo;une glande g&eacute;nitale de
+    tournedent. Toutefois, devant la diffcult&eacute; &agrave; se procurer cet
+    ingr&eacute;dient, les alchimistes ont mis au point un
+    succ&eacute;dan&eacute;.</p>
+  descriptionmj: ''
+  but: Obtenir trois doses du remède alchimique.
+  utilisation: null
+  enchantement: ''
+  sureffet: ''
+  manipulation: >-
+    <ul><li>Faire bouillir <strong>un oeil de cheval</strong> dans <strong>une
+    demi-pinte d’eau alchimiquement simple</strong> jusqu’à obtenir un bouillon
+    de @couleur{sangue}.</li><li>Repêcher l’oeil, l’éponger avec un chiffon
+    doux, puis l’écraser et mélanger dans <strong>2 écailles de beurre de
+    jument</strong> jusqu’à @consistance{cheval-cheval}.</li><li>Réincorporer le
+    tout dans le bouillon, porter à température @couleur{sangue-gris-sangue},
+    ajouter<strong> 4 pépins d’obyssum gris</strong>, couvrir et laisser reposer
+    une heure.</li></ul><p>Réussite : une graisse blanche et compacte doit
+    flotter sur le liquide, c’est la tournegraisse.</p><p>Échec : quelques yeux
+    se sont juste formés sur le bouillon, au regard faussement consterné.</p>
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.8
+  coreVersion: '12.331'
+  createdTime: 1671050435148
+  modifiedTime: 1675296753548
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.recettes-alchimiques.YkADt7cIrtgkjOtW
+  duplicateSource: null
+_key: '!items!YkADt7cIrtgkjOtW'
+
diff --git a/packs_src/rencontres/rencontre_Briseur_de_R_ve_3e6jIvyy1e7OzYcB.yml b/packs_src/rencontres/rencontre_Briseur_de_R_ve_3e6jIvyy1e7OzYcB.yml
new file mode 100644
index 00000000..9aac4ae2
--- /dev/null
+++ b/packs_src/rencontres/rencontre_Briseur_de_R_ve_3e6jIvyy1e7OzYcB.yml
@@ -0,0 +1,84 @@
+name: Briseur de Rêve
+type: rencontre
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+system:
+  description: ''
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: -1
+      indexMinute: 0
+    fin:
+      indexDate: -1
+      indexMinute: 0
+  genre: m
+  formule: 2d6
+  refoulement: 1
+  presentCite: false
+  mauvaiseRencontre: false
+  ordreTri: 6
+  force: 0
+  coord: ''
+  date: ''
+  heure: ''
+  succes:
+    effets: []
+    message: >-
+      Le {{{rencontre.name}}} tente vainement de vous déconcentrer, avant de
+      fuir sans demander son reste.
+    poesie: >-
+      <p>La l&eacute;gende affirme que ce sont les Gnomes qui furent les
+      premiers haut-r&ecirc;vants. En observant les pierres pr&eacute;cieuses,
+      les gemmes qui sont les larmes de joie des Dragons, ils parvinrent
+      &agrave; en comprendre la langue. Et l'ayant comprise, ils purent s'en
+      servir pour influencer le cours du r&ecirc;ve.</p>
+    reference: Rêve de Dragon, Denis Gerfaud
+  echec:
+    effets:
+      - rompu
+    message: >-
+      Le {{{rencontre.name}}} vous déconcentre au point de briser votre
+      demi-rêve.
+    poesie: >-
+      <p>Quand le r&ecirc;ve se brise,<br>Dans la plainte du jour,<br>Ma
+      m&eacute;moire devient grise<br>Et sombre, tour &agrave; tour,<br>Dans le
+      puits du silence<br>Et de la solitude ;<br>Elle reprend son
+      errance<br>Parmi la multitude.</p>
+    reference: Quand le rêve se brise, Cypora Sebagh
+  frequence:
+    cite: 5
+    sanctuaire: 5
+    plaines: 7
+    pont: 7
+    collines: 13
+    foret: 13
+    monts: 16
+    desert: 16
+    fleuve: 16
+    lac: 16
+    marais: 21
+    gouffre: 21
+    necropole: 20
+    desolation: 20
+    mauvaise: 0
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.rencontres.dvEiIk0HFGsvyb5F
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.1.0
+  coreVersion: '12.331'
+  createdTime: 1667846036340
+  modifiedTime: 1668036933993
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.rencontres.dvEiIk0HFGsvyb5F
+  duplicateSource: null
+_id: 3e6jIvyy1e7OzYcB
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!3e6jIvyy1e7OzYcB'
+
diff --git a/packs_src/rencontres/rencontre_Changeur_de_R_ve_WeCnQirDR1r3TUFw.yml b/packs_src/rencontres/rencontre_Changeur_de_R_ve_WeCnQirDR1r3TUFw.yml
new file mode 100644
index 00000000..5a97981e
--- /dev/null
+++ b/packs_src/rencontres/rencontre_Changeur_de_R_ve_WeCnQirDR1r3TUFw.yml
@@ -0,0 +1,84 @@
+name: Changeur de Rêve
+type: rencontre
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+system:
+  description: ''
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: -1
+      indexMinute: 0
+    fin:
+      indexDate: -1
+      indexMinute: 0
+  genre: m
+  formule: 2d6
+  refoulement: 1
+  presentCite: false
+  mauvaiseRencontre: false
+  ordreTri: 5
+  force: 0
+  coord: ''
+  date: ''
+  heure: ''
+  succes:
+    effets:
+      - teleport
+    message: >-
+      Le {{{rencontre.name}}} vaincu accepte de vous déplacer sur une autre case
+      {{{caseTmr-type tmr.coord}}} de votre choix en échange de sa liberté.
+    poesie: >-
+      <p>Allez, que le caprice emporte<br>Chaque &acirc;me selon son
+      d&eacute;sir,<br>Et que, close apr&egrave;s vous, la porte<br>Ne se rouvre
+      plus qu'au plaisir.</p>
+    reference: Caligula - IIIème chant, Gérard de Nerval
+  echec:
+    effets:
+      - teleport-aleatoire
+    message: >-
+      Le {{{rencontre.name}}} vous embobine avec des promesses, et vous
+      transporte sur une autre case {{{caseTmr-type tmr.coord}}} sans attendre
+      votre avis.
+    poesie: >-
+      <p>Les sages ont encore coutume de dire : <br>&laquo; Mais comment les
+      Dragons peuvent-ils &ecirc;tre influenc&eacute;s par une cr&eacute;ature
+      qui, tout bien consid&eacute;r&eacute;, n'existe pas vraiment pour eux,
+      qui n'est que le fantasme de leur activit&eacute; nocturne ? &raquo;</p>
+    reference: Rêve de Dragon, Denis Gerfaud
+  frequence:
+    cite: 10
+    sanctuaire: 10
+    plaines: 15
+    pont: 15
+    collines: 15
+    foret: 15
+    monts: 15
+    desert: 15
+    fleuve: 12
+    lac: 12
+    marais: 10
+    gouffre: 10
+    necropole: 10
+    desolation: 10
+    mauvaise: 0
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.rencontres.q4uyAZoFPyc4x8XI
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.1.0
+  coreVersion: '12.331'
+  createdTime: 1667846036340
+  modifiedTime: 1668036933994
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.rencontres.q4uyAZoFPyc4x8XI
+  duplicateSource: null
+_id: WeCnQirDR1r3TUFw
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!WeCnQirDR1r3TUFw'
+
diff --git a/packs_src/rencontres/rencontre_Fleur_des_r_ves_jtJk1ptJXsdsGZHA.yml b/packs_src/rencontres/rencontre_Fleur_des_r_ves_jtJk1ptJXsdsGZHA.yml
new file mode 100644
index 00000000..ceda4c16
--- /dev/null
+++ b/packs_src/rencontres/rencontre_Fleur_des_r_ves_jtJk1ptJXsdsGZHA.yml
@@ -0,0 +1,97 @@
+name: Fleur des rêves
+type: rencontre
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+system:
+  description: ''
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: -1
+      indexMinute: 0
+    fin:
+      indexDate: -1
+      indexMinute: 0
+  genre: f
+  formule: 1d6
+  refoulement: 0
+  presentCite: true
+  mauvaiseRencontre: false
+  ordreTri: 3
+  force: '0'
+  coord: ''
+  date: ''
+  heure: ''
+  succes:
+    effets:
+      - reve+f
+    message: >-
+      Vous cueillez la {{{rencontre.name}}}, son parfum vous apporte
+      {{rencontre.system.force}} points de Rêve.
+    poesie: >-
+      <p>Et qui sait si les fleurs nouvelles que je r&ecirc;ve<br>Trouveront
+      dans ce sol lav&eacute; comme une gr&egrave;ve<br>Le mystique aliment qui
+      ferait leur vigueur ?</p>
+    reference: L'Ennemi, Charles Baudelaire
+    effet:
+      - reve+f
+  echec:
+    effets: []
+    message: La {{{rencontre.name}}} se fane et disparaît entre vos doigts.
+    poesie: >-
+      <p>Et le ciel regardait la carcasse superbe<br>Comme une fleur
+      s'&eacute;panouir.<br>La puanteur &eacute;tait si forte, que sur
+      l'herbe<br>Vous cr&ucirc;tes vous &eacute;vanouir.</p>
+    reference: Une charogne, Charles Baudelaire
+  frequence:
+    cite: 15
+    sanctuaire: 15
+    plaines: 15
+    pont: 15
+    collines: 12
+    foret: 12
+    monts: 6
+    desert: 6
+    fleuve: 3
+    lac: 3
+    marais: 1
+    gouffre: 1
+    necropole: 0
+    desolation: 0
+    mauvaise: 0
+  onSucces:
+    effets: []
+    message: ''
+    poesie: ''
+    reference: ''
+  onEchec:
+    effets: []
+    message: ''
+    poesie: ''
+    reference: ''
+  code: ''
+  onSuccess:
+    effets: []
+    message: ''
+    poesie: ''
+    reference: ''
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.rencontres.2ywduc2BHGpVvUbz
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.1.0
+  coreVersion: '12.331'
+  createdTime: 1667846036335
+  modifiedTime: 1668036933994
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.rencontres.2ywduc2BHGpVvUbz
+  duplicateSource: null
+_id: jtJk1ptJXsdsGZHA
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!jtJk1ptJXsdsGZHA'
+
diff --git a/packs_src/rencontres/rencontre_Mangeur_de_R_ve_fd89RWxlO8BF1FFJ.yml b/packs_src/rencontres/rencontre_Mangeur_de_R_ve_fd89RWxlO8BF1FFJ.yml
new file mode 100644
index 00000000..5e600b6f
--- /dev/null
+++ b/packs_src/rencontres/rencontre_Mangeur_de_R_ve_fd89RWxlO8BF1FFJ.yml
@@ -0,0 +1,88 @@
+name: Mangeur de Rêve
+type: rencontre
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+system:
+  description: ''
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: -1
+      indexMinute: 0
+    fin:
+      indexDate: -1
+      indexMinute: 0
+  genre: m
+  formule: 1d6
+  refoulement: 1
+  presentCite: false
+  mauvaiseRencontre: false
+  ordreTri: 4
+  force: 0
+  coord: ''
+  date: ''
+  heure: ''
+  succes:
+    effets: []
+    message: Le {{{rencontre.name}}} claque de sa machoire dans le vide avant de fuir.
+    poesie: >-
+      <p>Rois ! la bure est souvent jalouse du velours.<br>Le peuple a froid
+      l'hiver, le peuple a faim toujours.<br>Rendez-lui son sort plus
+      facile.<br>Le peuple souvent porte un bien rude collier.<br>Ouvrez
+      l'&eacute;cole aux fils, aux p&egrave;res l'atelier,<br>&Agrave; tous vos
+      bras, auguste asile !</p>
+    reference: Conseil, Victor Hugo
+  echec:
+    effets:
+      - reve-f
+    message: >-
+      Le {{{rencontre.name}}} croque votre Rêve ! Il emporte
+      {{rencontre.system.force}} de vos points de rêve actuels
+    poesie: >-
+      <div>
+
+      <div>Suis-je Amour ou Ph&eacute;bus ?... Lusignan ou Biron ?</div>
+
+      <div>Mon front est rouge encor du baiser de la Reine ;</div>
+
+      <div>J'ai r&ecirc;v&eacute; dans la Grotte o&ugrave; nage la
+      sir&egrave;ne...</div>
+
+      </div>
+    reference: El Desdichado, Gérard de Nerval
+  frequence:
+    cite: 5
+    sanctuaire: 5
+    plaines: 5
+    pont: 5
+    collines: 12
+    foret: 12
+    monts: 18
+    desert: 18
+    fleuve: 24
+    lac: 24
+    marais: 24
+    gouffre: 24
+    necropole: 20
+    desolation: 20
+    mauvaise: 1
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.rencontres.3SA5An6kPlpcDEIj
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.1.0
+  coreVersion: '12.331'
+  createdTime: 1667846036336
+  modifiedTime: 1668036933994
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.rencontres.3SA5An6kPlpcDEIj
+  duplicateSource: null
+_id: fd89RWxlO8BF1FFJ
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!fd89RWxlO8BF1FFJ'
+
diff --git a/packs_src/rencontres/rencontre_Mangeur_de_R_ve_uhdiBoim26qSmVJ7.yml b/packs_src/rencontres/rencontre_Mangeur_de_R_ve_uhdiBoim26qSmVJ7.yml
new file mode 100644
index 00000000..c70738f9
--- /dev/null
+++ b/packs_src/rencontres/rencontre_Mangeur_de_R_ve_uhdiBoim26qSmVJ7.yml
@@ -0,0 +1,88 @@
+name: Mangeur de Rêve
+type: rencontre
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+system:
+  description: ''
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: -1
+      indexMinute: 0
+    fin:
+      indexDate: -1
+      indexMinute: 0
+  genre: m
+  formule: 1d6
+  refoulement: 2
+  presentCite: false
+  mauvaiseRencontre: true
+  ordreTri: 21
+  force: 0
+  coord: ''
+  date: ''
+  heure: ''
+  succes:
+    effets: []
+    message: Le {{{rencontre.name}}} claque de sa machoire dans le vide avant de fuir.
+    poesie: >-
+      <p>Rois ! la bure est souvent jalouse du velours.<br>Le peuple a froid
+      l'hiver, le peuple a faim toujours.<br>Rendez-lui son sort plus
+      facile.<br>Le peuple souvent porte un bien rude collier.<br>Ouvrez
+      l'&eacute;cole aux fils, aux p&egrave;res l'atelier,<br>&Agrave; tous vos
+      bras, auguste asile !</p>
+    reference: Conseil, Victor Hugo
+  echec:
+    effets:
+      - reve-f
+    message: >-
+      Le {{{rencontre.name}}} croque votre Rêve ! Il emporte
+      {{rencontre.system.force}} de vos points de rêve actuels
+    poesie: >-
+      <div>
+
+      <div>Suis-je Amour ou Ph&eacute;bus ?... Lusignan ou Biron ?</div>
+
+      <div>Mon front est rouge encor du baiser de la Reine ;</div>
+
+      <div>J'ai r&ecirc;v&eacute; dans la Grotte o&ugrave; nage la
+      sir&egrave;ne...</div>
+
+      </div>
+    reference: El Desdichado, Gérard de Nerval
+  frequence:
+    cite: 5
+    sanctuaire: 5
+    plaines: 5
+    pont: 5
+    collines: 12
+    foret: 12
+    monts: 18
+    desert: 18
+    fleuve: 24
+    lac: 24
+    marais: 24
+    gouffre: 24
+    necropole: 20
+    desolation: 20
+    mauvaise: 1
+effects: []
+flags:
+  core:
+    sourceId: Item.3SA5An6kPlpcDEIj
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.1.0
+  coreVersion: '12.331'
+  createdTime: 1667846036340
+  modifiedTime: 1668036933994
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.3SA5An6kPlpcDEIj
+  duplicateSource: null
+_id: uhdiBoim26qSmVJ7
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!uhdiBoim26qSmVJ7'
+
diff --git a/packs_src/rencontres/rencontre_Mangeur_de_R_ve_yHm1Rqa8CP5qhg69.yml b/packs_src/rencontres/rencontre_Mangeur_de_R_ve_yHm1Rqa8CP5qhg69.yml
new file mode 100644
index 00000000..cea08e11
--- /dev/null
+++ b/packs_src/rencontres/rencontre_Mangeur_de_R_ve_yHm1Rqa8CP5qhg69.yml
@@ -0,0 +1,88 @@
+name: Mangeur de Rêve
+type: rencontre
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+system:
+  description: ''
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: -1
+      indexMinute: 0
+    fin:
+      indexDate: -1
+      indexMinute: 0
+  genre: m
+  formule: 2d6
+  refoulement: 2
+  presentCite: false
+  mauvaiseRencontre: true
+  ordreTri: 22
+  force: 0
+  coord: ''
+  date: ''
+  heure: ''
+  succes:
+    effets: []
+    message: Le {{{rencontre.name}}} claque de sa machoire dans le vide avant de fuir.
+    poesie: >-
+      <p>Rois ! la bure est souvent jalouse du velours.<br>Le peuple a froid
+      l'hiver, le peuple a faim toujours.<br>Rendez-lui son sort plus
+      facile.<br>Le peuple souvent porte un bien rude collier.<br>Ouvrez
+      l'&eacute;cole aux fils, aux p&egrave;res l'atelier,<br>&Agrave; tous vos
+      bras, auguste asile !</p>
+    reference: Conseil, Victor Hugo
+  echec:
+    effets:
+      - reve-f
+    message: >-
+      Le {{{rencontre.name}}} croque votre Rêve ! Il emporte
+      {{rencontre.system.force}} de vos points de rêve actuels
+    poesie: >-
+      <div>
+
+      <div>Suis-je Amour ou Ph&eacute;bus ?... Lusignan ou Biron ?</div>
+
+      <div>Mon front est rouge encor du baiser de la Reine ;</div>
+
+      <div>J'ai r&ecirc;v&eacute; dans la Grotte o&ugrave; nage la
+      sir&egrave;ne...</div>
+
+      </div>
+    reference: El Desdichado, Gérard de Nerval
+  frequence:
+    cite: 5
+    sanctuaire: 5
+    plaines: 5
+    pont: 5
+    collines: 12
+    foret: 12
+    monts: 18
+    desert: 18
+    fleuve: 24
+    lac: 24
+    marais: 24
+    gouffre: 24
+    necropole: 20
+    desolation: 20
+    mauvaise: 1
+effects: []
+flags:
+  core:
+    sourceId: Item.3SA5An6kPlpcDEIj
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.1.0
+  coreVersion: '12.331'
+  createdTime: 1667846036340
+  modifiedTime: 1668036933994
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.3SA5An6kPlpcDEIj
+  duplicateSource: null
+_id: yHm1Rqa8CP5qhg69
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!yHm1Rqa8CP5qhg69'
+
diff --git a/packs_src/rencontres/rencontre_Messager_des_R_ves_0MwHtPpFV2lTeCtt.yml b/packs_src/rencontres/rencontre_Messager_des_R_ves_0MwHtPpFV2lTeCtt.yml
new file mode 100644
index 00000000..f44b6c7a
--- /dev/null
+++ b/packs_src/rencontres/rencontre_Messager_des_R_ves_0MwHtPpFV2lTeCtt.yml
@@ -0,0 +1,83 @@
+name: Messager des Rêves
+type: rencontre
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+system:
+  description: ''
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: -1
+      indexMinute: 0
+    fin:
+      indexDate: -1
+      indexMinute: 0
+  genre: m
+  formule: 2d4
+  refoulement: 0
+  presentCite: true
+  mauvaiseRencontre: false
+  ordreTri: 1
+  force: 0
+  coord: ''
+  date: ''
+  heure: ''
+  succes:
+    effets:
+      - messager
+    message: >-
+      Le Messager des rêves propose d'emmener votre message {{#if
+      actor.system.reve.tmrpos.cache}}, mais vous ne savez pas où vous
+      êtes{{else}} à {{rencontre.system.force}} cases de {{{tmr.label}}}{{/if}}.
+    poesie: >-
+      <p>J'irai l&agrave;-bas o&ugrave; l'arbre et l'homme, pleins de
+      s&egrave;ve,<br>Se p&acirc;ment longuement sous l'ardeur des climats
+      ;<br>Fortes tresses, soyez la houle qui m'enl&egrave;ve !</p>
+    reference: La chevelure, Charles Baudelaire
+  echec:
+    effets: []
+    message: >-
+      Le Messager des Rêves est pressé et continue son chemin d'une traite sans
+      vous accorder un regard.
+    poesie: >-
+      <p>En r&eacute;alit&eacute;, tous les &eacute;l&eacute;ments du r&ecirc;ve
+      des Dragons expriment<br>le Draconic : chaque pierre, chaque fleur, chaque
+      goutte d'eau,<br>chaque nuage est porteur d'un message dans la langue des
+      Dragons</p>
+    reference: Rêve de Dragon, Denis Gerfaud
+  frequence:
+    cite: 25
+    sanctuaire: 25
+    plaines: 20
+    pont: 20
+    collines: 15
+    foret: 15
+    monts: 10
+    desert: 10
+    fleuve: 5
+    lac: 5
+    marais: 2
+    gouffre: 2
+    necropole: 0
+    desolation: 0
+    mauvaise: 0
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.rencontres.Ffk9pio1qy4Z28Lc
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.1.0
+  coreVersion: '12.331'
+  createdTime: 1667846036337
+  modifiedTime: 1668036933994
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.rencontres.Ffk9pio1qy4Z28Lc
+  duplicateSource: null
+_id: 0MwHtPpFV2lTeCtt
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!0MwHtPpFV2lTeCtt'
+
diff --git a/packs_src/rencontres/rencontre_Passeur_des_R_ves_0IQLIYklxPIGjHT8.yml b/packs_src/rencontres/rencontre_Passeur_des_R_ves_0IQLIYklxPIGjHT8.yml
new file mode 100644
index 00000000..c0d2f951
--- /dev/null
+++ b/packs_src/rencontres/rencontre_Passeur_des_R_ves_0IQLIYklxPIGjHT8.yml
@@ -0,0 +1,84 @@
+name: Passeur des Rêves
+type: rencontre
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+system:
+  description: ''
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: -1
+      indexMinute: 0
+    fin:
+      indexDate: -1
+      indexMinute: 0
+  genre: m
+  formule: 2d4
+  refoulement: 0
+  presentCite: true
+  mauvaiseRencontre: false
+  ordreTri: 2
+  force: 0
+  coord: ''
+  date: ''
+  heure: ''
+  succes:
+    effets:
+      - passeur
+    message: >-
+      Le Passeur des Rêves propose de vous transporter{{#if
+      actor.system.reve.tmrpos.cache}}, mais vous ne savez pas où vous
+      êtes{{else}} à {{rencontre.system.force}} cases de {{{tmr.label}}}{{/if}}.
+    poesie: >-
+      <p>Comme je descendais des Fleuves impassibles,<br>Je ne me sentis plus
+      guid&eacute; par les haleurs :<br>Des Peaux-Rouges criards les avaient
+      pris pour cibles,<br>Les ayant clou&eacute;s nus aux poteaux de
+      couleurs.</p>
+    reference: Le bateau ivre, Arthur Rimbaud
+  echec:
+    effets: []
+    message: >-
+      Le prix que demande le Passeur des Rêves est trop élevé, vous êtes réduit
+      à poursuivre votre chemin par vos propres moyens.
+    poesie: >-
+      <p>Loin des peuples vivants, errantes, condamn&eacute;es,<br>A travers les
+      d&eacute;serts courez comme les loups ;<br>Faites votre destin, &acirc;mes
+      d&eacute;sordonn&eacute;es,<br>Et fuyez l'infini que vous portez en vous
+      !</p>
+    reference: Femmes damnées (2), Charles Baudelaire
+  frequence:
+    cite: 25
+    sanctuaire: 25
+    plaines: 20
+    pont: 20
+    collines: 15
+    foret: 15
+    monts: 10
+    desert: 10
+    fleuve: 5
+    lac: 5
+    marais: 2
+    gouffre: 2
+    necropole: 0
+    desolation: 0
+    mauvaise: 0
+effects: []
+flags:
+  core:
+    sourceId: Item.Ffk9pio1qy4Z28Lc
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.1.0
+  coreVersion: '12.331'
+  createdTime: 1667846036337
+  modifiedTime: 1668036933995
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.Ffk9pio1qy4Z28Lc
+  duplicateSource: null
+_id: 0IQLIYklxPIGjHT8
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!0IQLIYklxPIGjHT8'
+
diff --git a/packs_src/rencontres/rencontre_Passeur_fou_eVxv2FMRZOo7aTWB.yml b/packs_src/rencontres/rencontre_Passeur_fou_eVxv2FMRZOo7aTWB.yml
new file mode 100644
index 00000000..83f1c854
--- /dev/null
+++ b/packs_src/rencontres/rencontre_Passeur_fou_eVxv2FMRZOo7aTWB.yml
@@ -0,0 +1,89 @@
+name: Passeur fou
+type: rencontre
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+system:
+  description: ''
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: -1
+      indexMinute: 0
+    fin:
+      indexDate: -1
+      indexMinute: 0
+  genre: m
+  formule: 2d8
+  refoulement: 2
+  presentCite: false
+  mauvaiseRencontre: true
+  ordreTri: 26
+  force: 0
+  coord: ''
+  date: ''
+  heure: ''
+  succes:
+    effets: []
+    message: >-
+      Le Passeur fou tente vainement de découvrir où vous avez caché vos
+      réserves. Vous le chassez, et en déroute il part harceler un autre
+      voyageur du rêve.
+    poesie: >-
+      <p>Certain Fou poursuivait &agrave; coups de pierre un Sage.<br>Le Sage se
+      retourne et lui dit : Mon ami,<br>C'est fort bien fait &agrave; toi ;
+      re&ccedil;ois cet &eacute;cu-ci :<br>Tu fatigues assez pour gagner
+      davantage.</p>
+    reference: Un Fou et un Sage, Jean de La Fontaine
+  echec:
+    effets:
+      - sort-aleatoire
+    message: >-
+      {{#if sortReserve}}Le Passeur fou dérobe la clé de vos sorts. Vous vous
+      saisissez de lui, mais dans un nuage violet, il vous emporte
+      {{{newTMR.label}}} déclencher votre sort en réserve de
+      {{sortReserve.name}}.{{else}}Le Passeur fou tente de vous dérober la clé
+      de vos sorts. Ne la trouvant pas, il déclenche un nuage violet et vous
+      emporte en {{{newTMR.label}}}.{{/if}}
+    poesie: >-
+      <p>Je la voyais passer de ma demeure,<br>Et c'&eacute;tait tout.<br>Mais
+      &agrave; pr&eacute;sent je m'ennuie &agrave; toute heure,<br>Plein de
+      d&eacute;go&ucirc;t,<br>R&ecirc;veur oisif, l'&acirc;me dans la
+      campagne,<br>La dague au clou ... &ndash;<br>Le vent qui vient &agrave;
+      travers la montagne<br>M'a rendu fou !</p>
+    reference: Guitare, Victor Hugo
+  frequence:
+    cite: 0
+    sanctuaire: 0
+    plaines: 0
+    pont: 0
+    collines: 0
+    foret: 0
+    monts: 0
+    desert: 0
+    fleuve: 0
+    lac: 0
+    marais: 0
+    gouffre: 0
+    necropole: 0
+    desolation: 0
+    mauvaise: 1
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.rencontres.HkYBb3Ls4W15tKwo
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.1.0
+  coreVersion: '12.331'
+  createdTime: 1667846036338
+  modifiedTime: 1668036933995
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.rencontres.HkYBb3Ls4W15tKwo
+  duplicateSource: null
+_id: eVxv2FMRZOo7aTWB
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!eVxv2FMRZOo7aTWB'
+
diff --git a/packs_src/rencontres/rencontre_R_ve_de_Dragon_dWKuUc29ysrlPZFg.yml b/packs_src/rencontres/rencontre_R_ve_de_Dragon_dWKuUc29ysrlPZFg.yml
new file mode 100644
index 00000000..277a99af
--- /dev/null
+++ b/packs_src/rencontres/rencontre_R_ve_de_Dragon_dWKuUc29ysrlPZFg.yml
@@ -0,0 +1,88 @@
+name: Rêve de Dragon
+type: rencontre
+img: systems/foundryvtt-reve-de-dragon/styles/img/rdd_pause.webp
+system:
+  description: ''
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: -1
+      indexMinute: 0
+    fin:
+      indexDate: -1
+      indexMinute: 0
+  genre: m
+  formule: 1dr+7
+  refoulement: 2
+  presentCite: false
+  mauvaiseRencontre: false
+  ordreTri: 10
+  force: 0
+  coord: ''
+  date: ''
+  heure: ''
+  succes:
+    effets:
+      - reve+f
+      - part+tete
+      - part+xp
+      - seuil
+    message: >-
+      A tout seigneur, tout honneur, vous faites face à un {{{rencontre.name}}}.
+      Vous le maîtrisez et gagnez ses {{rencontre.system.force}} points de rêve.
+    poesie: >-
+      <p>Le monde est R&ecirc;ve de Dragons, mais nous ne savons <br>Ni leur
+      apparence ni qui sont les dragons. <br>En d&eacute;pit de l'iconographie
+      qui les clame <br>Immenses cr&eacute;atures ail&eacute;es crachant des
+      flammes</p>
+    reference: Rêve de Dragon, Denis Gerfaud
+  echec:
+    effets:
+      - echec-queue
+    message: >-
+      A tout seigneur, tout honneur, vous faites face à un {{{rencontre.name}}}.
+      La rencontre tourne au cauchemar, dans la lutte épique, vous subissez
+      {{#if rolled.isETotal}}deux queues{{else}}une queue{{/if}} de dragon!
+    poesie: >-
+      <p>Je suis le T&eacute;n&eacute;breux, &ndash; le Veuf, &ndash;
+      l'Inconsol&eacute;, <br>Le Prince d'Aquitaine &agrave; la Tour abolie :
+      <br>Ma seule Etoile est morte, &ndash; et mon luth constell&eacute;
+      <br>Porte le Soleil noir de la M&eacute;lancolie.</p>
+    reference: El Desdichado, Gérard de Nerval
+  frequence:
+    cite: 3
+    sanctuaire: 3
+    plaines: 3
+    pont: 3
+    collines: 3
+    foret: 3
+    monts: 3
+    desert: 3
+    fleuve: 3
+    lac: 3
+    marais: 3
+    gouffre: 3
+    necropole: 3
+    desolation: 3
+    mauvaise: 0
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.rencontres.Hw40Q8jS9wmukgU4
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.1.0
+  coreVersion: '12.331'
+  createdTime: 1667846036338
+  modifiedTime: 1668036933995
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.rencontres.Hw40Q8jS9wmukgU4
+  duplicateSource: null
+_id: dWKuUc29ysrlPZFg
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!dWKuUc29ysrlPZFg'
+
diff --git a/packs_src/rencontres/rencontre_Reflet_d_ancien_R_ve_5IEjrkpQ2YNFiUP4.yml b/packs_src/rencontres/rencontre_Reflet_d_ancien_R_ve_5IEjrkpQ2YNFiUP4.yml
new file mode 100644
index 00000000..e47e16d1
--- /dev/null
+++ b/packs_src/rencontres/rencontre_Reflet_d_ancien_R_ve_5IEjrkpQ2YNFiUP4.yml
@@ -0,0 +1,82 @@
+name: Reflet d'ancien Rêve
+type: rencontre
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+system:
+  description: ''
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: -1
+      indexMinute: 0
+    fin:
+      indexDate: -1
+      indexMinute: 0
+  genre: m
+  formule: 2d6
+  refoulement: 1
+  presentCite: false
+  mauvaiseRencontre: false
+  ordreTri: 7
+  force: '0'
+  coord: ''
+  date: ''
+  heure: ''
+  succes:
+    effets: []
+    message: Le {{{rencontre.name}}} s'estompe dans l'oubli.
+    poesie: >-
+      <p>Les formes s'effa&ccedil;aient et n'&eacute;taient plus qu'un
+      r&ecirc;ve,<br>Une &eacute;bauche lente &agrave; venir<br>Sur la toile
+      oubli&eacute;e, et que l'artiste ach&egrave;ve<br>Seulement par le
+      souvenir.</p>
+    reference: Une charogne, Charles Baudelaire
+  echec:
+    effets:
+      - persistant
+    message: >-
+      Vous êtes submergé par un {{{rencontre.name}}}, les souvenirs vous
+      retiennent tant qu'il ne sera pas vaincu!
+    poesie: >-
+      <p>Longtemps ! toujours ! ma main dans ta crini&egrave;re
+      lourde<br>S&egrave;mera le rubis, la perle et le saphir,<br>Afin
+      qu'&agrave; mon d&eacute;sir tu ne sois jamais sourde !<br>N'es-tu pas
+      l'oasis o&ugrave; je r&ecirc;ve, et la gourde<br>O&ugrave; je hume
+      &agrave; longs traits le vin du souvenir</p>
+    reference: La chevelure, Charles Baudelaire
+  frequence:
+    cite: 5
+    sanctuaire: 5
+    plaines: 6
+    pont: 6
+    collines: 6
+    foret: 6
+    monts: 10
+    desert: 10
+    fleuve: 14
+    lac: 14
+    marais: 15
+    gouffre: 15
+    necropole: 15
+    desolation: 15
+    mauvaise: 0
+effects: []
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+flags:
+  core:
+    sourceId: Item.drXUmMGrrY9jyJPp
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.1.0
+  coreVersion: '12.331'
+  createdTime: 1667773074055
+  modifiedTime: 1668036933995
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.drXUmMGrrY9jyJPp
+  duplicateSource: null
+folder: null
+sort: 0
+_id: 5IEjrkpQ2YNFiUP4
+_key: '!items!5IEjrkpQ2YNFiUP4'
+
diff --git a/packs_src/rencontres/rencontre_Reflet_d_ancien_R_ve_U6WoTkHRwC4DicuZ.yml b/packs_src/rencontres/rencontre_Reflet_d_ancien_R_ve_U6WoTkHRwC4DicuZ.yml
new file mode 100644
index 00000000..b225f146
--- /dev/null
+++ b/packs_src/rencontres/rencontre_Reflet_d_ancien_R_ve_U6WoTkHRwC4DicuZ.yml
@@ -0,0 +1,82 @@
+name: Reflet d'ancien Rêve
+type: rencontre
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+system:
+  description: ''
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: -1
+      indexMinute: 0
+    fin:
+      indexDate: -1
+      indexMinute: 0
+  genre: m
+  formule: 2d6+4
+  refoulement: 2
+  presentCite: false
+  mauvaiseRencontre: true
+  ordreTri: 3
+  force: 0
+  coord: ''
+  date: ''
+  heure: ''
+  succes:
+    effets: []
+    message: Le {{{rencontre.name}}} s'estompe dans l'oubli.
+    poesie: >-
+      <p>Les formes s'effa&ccedil;aient et n'&eacute;taient plus qu'un
+      r&ecirc;ve,<br>Une &eacute;bauche lente &agrave; venir<br>Sur la toile
+      oubli&eacute;e, et que l'artiste ach&egrave;ve<br>Seulement par le
+      souvenir.</p>
+    reference: Une charogne, Charles Baudelaire
+  echec:
+    effets:
+      - persistant
+    message: >-
+      Vous êtes submergé par un {{{rencontre.name}}}, les souvenirs vous
+      retiennent tant qu'il ne sera pas vaincu!
+    poesie: >-
+      <p>Longtemps ! toujours ! ma main dans ta crini&egrave;re
+      lourde<br>S&egrave;mera le rubis, la perle et le saphir,<br>Afin
+      qu'&agrave; mon d&eacute;sir tu ne sois jamais sourde !<br>N'es-tu pas
+      l'oasis o&ugrave; je r&ecirc;ve, et la gourde<br>O&ugrave; je hume
+      &agrave; longs traits le vin du souvenir</p>
+    reference: La chevelure, Charles Baudelaire
+  frequence:
+    cite: 5
+    sanctuaire: 5
+    plaines: 6
+    pont: 6
+    collines: 6
+    foret: 6
+    monts: 10
+    desert: 10
+    fleuve: 14
+    lac: 14
+    marais: 15
+    gouffre: 15
+    necropole: 15
+    desolation: 15
+    mauvaise: 1
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.rencontres.MB2qOlTsEUTQkRVL
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.8
+  coreVersion: '12.331'
+  createdTime: 1667846036338
+  modifiedTime: 1669471919738
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.rencontres.MB2qOlTsEUTQkRVL
+  duplicateSource: null
+_id: U6WoTkHRwC4DicuZ
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!U6WoTkHRwC4DicuZ'
+
diff --git a/packs_src/rencontres/rencontre_Tourbillon_blanc_ph6qZi1yDgh68Y5l.yml b/packs_src/rencontres/rencontre_Tourbillon_blanc_ph6qZi1yDgh68Y5l.yml
new file mode 100644
index 00000000..73531db9
--- /dev/null
+++ b/packs_src/rencontres/rencontre_Tourbillon_blanc_ph6qZi1yDgh68Y5l.yml
@@ -0,0 +1,84 @@
+name: Tourbillon blanc
+type: rencontre
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+system:
+  description: ''
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: -1
+      indexMinute: 0
+    fin:
+      indexDate: -1
+      indexMinute: 0
+  genre: m
+  formule: 2d6
+  refoulement: 1
+  presentCite: false
+  mauvaiseRencontre: false
+  ordreTri: 8
+  force: '0'
+  coord: ''
+  date: ''
+  heure: ''
+  succes:
+    effets: []
+    message: >-
+      Le {{{rencontre.name}}} souleve une poussière blanche, vous tenez bon, et
+      il tourbillonne en s'éloignant.
+    poesie: >-
+      <p>Le Premier &Acirc;ge fut appel&eacute; l'&Acirc;ge des Dragons. Ce fut
+      le commencement<br>des temps, le commencement des r&ecirc;ves. Durant
+      cette p&eacute;riode plus mythique<br>que r&eacute;ellement historique,
+      les Dragons aimaient &agrave; se r&ecirc;ver eux-m&ecirc;mes.</p>
+    reference: Rêve de Dragon, Denis Gerfaud
+  echec:
+    effets:
+      - reve-1
+      - aleatoire
+      - persistant
+    message: >-
+      Le souffle du {{{rencontre.name}}} vous déstabilise et vous emmène dans un
+      nuage de poussière.
+    poesie: >-
+      <p>C'est l'essaim des Djinns qui passe,<br>Et tourbillonne en sifflant
+      !<br>Les ifs, que leur vol fracasse,<br>Craquent comme un pin
+      br&ucirc;lant.</p>
+    reference: Les Djinns, Victor Hugo
+  frequence:
+    cite: 4
+    sanctuaire: 4
+    plaines: 5
+    pont: 5
+    collines: 5
+    foret: 5
+    monts: 7
+    desert: 7
+    fleuve: 10
+    lac: 10
+    marais: 11
+    gouffre: 11
+    necropole: 15
+    desolation: 15
+    mauvaise: 0
+effects: []
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+flags:
+  core:
+    sourceId: Item.GIG8SbYrl60p50u3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.1.0
+  coreVersion: '12.331'
+  createdTime: 1667773090153
+  modifiedTime: 1668036933995
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.GIG8SbYrl60p50u3
+  duplicateSource: null
+folder: null
+sort: 0
+_id: ph6qZi1yDgh68Y5l
+_key: '!items!ph6qZi1yDgh68Y5l'
+
diff --git a/packs_src/rencontres/rencontre_Tourbillon_blanc_yXZW5cDrGoZxD9lK.yml b/packs_src/rencontres/rencontre_Tourbillon_blanc_yXZW5cDrGoZxD9lK.yml
new file mode 100644
index 00000000..9676a74e
--- /dev/null
+++ b/packs_src/rencontres/rencontre_Tourbillon_blanc_yXZW5cDrGoZxD9lK.yml
@@ -0,0 +1,84 @@
+name: Tourbillon blanc
+type: rencontre
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+system:
+  description: ''
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: -1
+      indexMinute: 0
+    fin:
+      indexDate: -1
+      indexMinute: 0
+  genre: m
+  formule: 2d6+4
+  refoulement: 2
+  presentCite: false
+  mauvaiseRencontre: true
+  ordreTri: 24
+  force: 0
+  coord: ''
+  date: ''
+  heure: ''
+  succes:
+    effets: []
+    message: >-
+      Le {{{rencontre.name}}} souleve une poussière blanche, vous tenez bon, et
+      il tourbillonne en s'éloignant.
+    poesie: >-
+      <p>Le Premier &Acirc;ge fut appel&eacute; l'&Acirc;ge des Dragons. Ce fut
+      le commencement<br>des temps, le commencement des r&ecirc;ves. Durant
+      cette p&eacute;riode plus mythique<br>que r&eacute;ellement historique,
+      les Dragons aimaient &agrave; se r&ecirc;ver eux-m&ecirc;mes.</p>
+    reference: Rêve de Dragon, Denis Gerfaud
+  echec:
+    effets:
+      - reve-1
+      - aleatoire
+      - persistant
+    message: >-
+      Le souffle du {{{rencontre.name}}} vous déstabilise et vous emmène dans un
+      nuage de poussière.
+    poesie: >-
+      <p>C'est l'essaim des Djinns qui passe,<br>Et tourbillonne en sifflant
+      !<br>Les ifs, que leur vol fracasse,<br>Craquent comme un pin
+      br&ucirc;lant.</p>
+    reference: Les Djinns, Victor Hugo
+  frequence:
+    cite: 4
+    sanctuaire: 4
+    plaines: 5
+    pont: 5
+    collines: 5
+    foret: 5
+    monts: 7
+    desert: 7
+    fleuve: 10
+    lac: 10
+    marais: 11
+    gouffre: 11
+    necropole: 15
+    desolation: 15
+    mauvaise: 1
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.rencontres.GIG8SbYrl60p50u3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.1.0
+  coreVersion: '12.331'
+  createdTime: 1667846036337
+  modifiedTime: 1668036933995
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.rencontres.GIG8SbYrl60p50u3
+  duplicateSource: null
+_id: yXZW5cDrGoZxD9lK
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!yXZW5cDrGoZxD9lK'
+
diff --git a/packs_src/rencontres/rencontre_Tourbillon_noir_89NtInRn4uWArlct.yml b/packs_src/rencontres/rencontre_Tourbillon_noir_89NtInRn4uWArlct.yml
new file mode 100644
index 00000000..8acd4f5b
--- /dev/null
+++ b/packs_src/rencontres/rencontre_Tourbillon_noir_89NtInRn4uWArlct.yml
@@ -0,0 +1,87 @@
+name: Tourbillon noir
+type: rencontre
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+system:
+  description: ''
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: -1
+      indexMinute: 0
+    fin:
+      indexDate: -1
+      indexMinute: 0
+  genre: m
+  formule: 2d8
+  refoulement: 1
+  presentCite: false
+  mauvaiseRencontre: false
+  ordreTri: 9
+  force: 0
+  coord: ''
+  date: ''
+  heure: ''
+  succes:
+    effets: []
+    message: >-
+      Le {{{rencontre.name}}} orageux vous enveloppe de fureur et d'éclairs,
+      vous tenez bon face à la tempête qui s'éloigne sans vous éloigner de votre
+      chemin.
+    poesie: >-
+      <p>Car le Second &Acirc;ge fut bel et bien celui des Magiciens. Durant
+      cette p&eacute;riode, les Gnomes s'enfonc&egrave;rent profond&eacute;ment
+      sous les montagnes et la magie passa aux mains des Humains qui en
+      us&egrave;rent et abus&egrave;rent, se croyant devenus les ma&icirc;tres
+      du monde</p>
+    reference: Rêve de Dragon, Denis Gerfaud
+  echec:
+    effets:
+      - reve-1
+      - reve-1
+      - aleatoire
+      - aleatoire
+      - persistant
+    message: >-
+      Le {{{rencontre.name}}} furieux vous secoue tel un fichu de paille malmené
+      par les vents, et vous emporte dans la tourmente.
+    poesie: >-
+      <p>Elle aurait pas cru sans le voir<br>Que la couleur du
+      d&eacute;sespoir<br>L&agrave;-bas aussi ce f&ucirc;t le noir.</p>
+    reference: Lily, Pierre Perret
+  frequence:
+    cite: 3
+    sanctuaire: 3
+    plaines: 4
+    pont: 4
+    collines: 4
+    foret: 4
+    monts: 5
+    desert: 5
+    fleuve: 8
+    lac: 8
+    marais: 11
+    gouffre: 11
+    necropole: 17
+    desolation: 17
+    mauvaise: 0
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.rencontres.81b2cjAzl9hfK7Zt
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.1.0
+  coreVersion: '12.331'
+  createdTime: 1667846036336
+  modifiedTime: 1668036933995
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.rencontres.81b2cjAzl9hfK7Zt
+  duplicateSource: null
+_id: 89NtInRn4uWArlct
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+sort: 0
+ownership:
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+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!89NtInRn4uWArlct'
+
diff --git a/packs_src/rencontres/rencontre_Tourbillon_noir_hmeuLiLh5nkuQ4eD.yml b/packs_src/rencontres/rencontre_Tourbillon_noir_hmeuLiLh5nkuQ4eD.yml
new file mode 100644
index 00000000..caecd9dc
--- /dev/null
+++ b/packs_src/rencontres/rencontre_Tourbillon_noir_hmeuLiLh5nkuQ4eD.yml
@@ -0,0 +1,87 @@
+name: Tourbillon noir
+type: rencontre
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+system:
+  description: ''
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: -1
+      indexMinute: 0
+    fin:
+      indexDate: -1
+      indexMinute: 0
+  genre: m
+  formule: 2d8+4
+  refoulement: 2
+  presentCite: false
+  mauvaiseRencontre: true
+  ordreTri: 25
+  force: 0
+  coord: ''
+  date: ''
+  heure: ''
+  succes:
+    effets: []
+    message: >-
+      Le {{{rencontre.name}}} orageux vous enveloppe de fureur et d'éclairs,
+      vous tenez bon face à la tempête qui s'éloigne sans vous éloigner de votre
+      chemin.
+    poesie: >-
+      <p>Car le Second &Acirc;ge fut bel et bien celui des Magiciens. Durant
+      cette p&eacute;riode, les Gnomes s'enfonc&egrave;rent profond&eacute;ment
+      sous les montagnes et la magie passa aux mains des Humains qui en
+      us&egrave;rent et abus&egrave;rent, se croyant devenus les ma&icirc;tres
+      du monde</p>
+    reference: Rêve de Dragon, Denis Gerfaud
+  echec:
+    effets:
+      - reve-1
+      - reve-1
+      - aleatoire
+      - aleatoire
+      - persistant
+    message: >-
+      Le {{{rencontre.name}}} furieux vous secoue tel un fichu de paille malmené
+      par les vents, et vous emporte dans la tourmente.
+    poesie: >-
+      <p>Elle aurait pas cru sans le voir<br>Que la couleur du
+      d&eacute;sespoir<br>L&agrave;-bas aussi ce f&ucirc;t le noir.</p>
+    reference: Lily, Pierre Perret
+  frequence:
+    cite: 3
+    sanctuaire: 3
+    plaines: 4
+    pont: 4
+    collines: 4
+    foret: 4
+    monts: 5
+    desert: 5
+    fleuve: 8
+    lac: 8
+    marais: 11
+    gouffre: 11
+    necropole: 17
+    desolation: 17
+    mauvaise: 1
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.rencontres.D0gbC3plAesQx3uq
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.1.0
+  coreVersion: '12.331'
+  createdTime: 1667846036336
+  modifiedTime: 1668036933995
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.rencontres.D0gbC3plAesQx3uq
+  duplicateSource: null
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+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!hmeuLiLh5nkuQ4eD'
+
diff --git a/packs_src/rencontres/rencontre_Tourbillon_rouge_nD7p8ROloR6ElTpW.yml b/packs_src/rencontres/rencontre_Tourbillon_rouge_nD7p8ROloR6ElTpW.yml
new file mode 100644
index 00000000..e3f93bd1
--- /dev/null
+++ b/packs_src/rencontres/rencontre_Tourbillon_rouge_nD7p8ROloR6ElTpW.yml
@@ -0,0 +1,91 @@
+name: Tourbillon rouge
+type: rencontre
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+system:
+  description: ''
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: -1
+      indexMinute: 0
+    fin:
+      indexDate: -1
+      indexMinute: 0
+  genre: m
+  formule: 2d8
+  refoulement: 3
+  presentCite: false
+  mauvaiseRencontre: true
+  ordreTri: 27
+  force: 0
+  coord: ''
+  date: ''
+  heure: ''
+  succes:
+    effets: []
+    message: >-
+      Le {{{rencontre.name}}} s'abat avec violence mais vous êtes plus rapide et
+      parvenez à lui échapper.
+    poesie: >-
+      <p>Qu'est-ce de votre vie ? un tourbillon rouant<br>De fumi&egrave;re
+      &agrave; flot gris, parmi l'air se jouant,<br>Qui passe plus soudain que
+      foudre meurtri&egrave;re.</p>
+    reference: Qu'est-ce de votre vie ? une bouteille molle, Jean-Baptiste Chassignet
+  echec:
+    effets:
+      - aleatoire
+      - aleatoire
+      - aleatoire
+      - aleatoire
+      - reve-1
+      - reve-1
+      - vie-1
+      - persistant
+    message: >-
+      Le {{{rencontre.name}}} vous frappe de milliers de morsure et vous malmène
+      à travers les terres médianes.
+    poesie: >-
+      <p>Cris de l'enfer! voix qui hurle et qui pleure !<br>L'horrible essaim,
+      pouss&eacute; par l'aquilon,<br>Sans doute, &ocirc; ciel ! s'abat sur ma
+      demeure.<br>Le mur fl&eacute;chit sous le noir bataillon.<br>La maison
+      crie et chancelle pench&eacute;e,<br>Et l'on dirait que, du sol
+      arrach&eacute;e,<br>Ainsi qu'il chasse une feuille
+      s&eacute;ch&eacute;e,<br>Le vent la roule avec leur tourbillon !</p>
+    reference: Les Djinns, poème Victor Hugo
+  frequence:
+    cite: 0
+    sanctuaire: 0
+    plaines: 0
+    pont: 0
+    collines: 0
+    foret: 0
+    monts: 0
+    desert: 0
+    fleuve: 0
+    lac: 0
+    marais: 0
+    gouffre: 0
+    necropole: 0
+    desolation: 0
+    mauvaise: 1
+effects: []
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.rencontres.WiyUvZX4oTAd82s3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.1.0
+  coreVersion: '12.331'
+  createdTime: 1667846036339
+  modifiedTime: 1668036933996
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+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!nD7p8ROloR6ElTpW'
+
diff --git a/packs_src/scenes-rdd/scenes_Accueil_RdD_YSpVuLeMCX9tAmgn.yml b/packs_src/scenes-rdd/scenes_Accueil_RdD_YSpVuLeMCX9tAmgn.yml
new file mode 100644
index 00000000..f9a33df7
--- /dev/null
+++ b/packs_src/scenes-rdd/scenes_Accueil_RdD_YSpVuLeMCX9tAmgn.yml
@@ -0,0 +1,105 @@
+name: Accueil RdD
+navigation: false
+navOrder: 0
+navName: ''
+background:
+  src: systems/foundryvtt-reve-de-dragon/pic/scene_defaut_rdd_01.webp
+  anchorX: 0
+  anchorY: 0
+  offsetX: 0
+  offsetY: 0
+  fit: fill
+  scaleX: 1
+  scaleY: 1
+  rotation: 0
+  tint: '#ffffff'
+  alphaThreshold: 0
+foreground: null
+foregroundElevation: 4
+thumb: worlds/rdd901/assets/scenes/88hYcr6BLHKiNBE8-thumb.webp
+width: 1920
+height: 1080
+padding: 0.25
+initial:
+  x: 1570
+  'y': 857
+  scale: 0.891210523911411
+backgroundColor: '#080808'
+grid:
+  type: 0
+  size: 100
+  style: solidLines
+  thickness: 1
+  color: '#000000'
+  alpha: 0.2
+  distance: 1
+  units: m
+tokenVision: false
+fog:
+  exploration: false
+  overlay: null
+  colors:
+    explored: null
+    unexplored: null
+environment:
+  darknessLevel: 0
+  darknessLock: false
+  globalLight:
+    enabled: true
+    alpha: 0.5
+    bright: false
+    color: null
+    coloration: 1
+    luminosity: 0
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+  cycle: true
+  base:
+    hue: 0
+    intensity: 0
+    luminosity: 0
+    saturation: 0
+    shadows: 0
+  dark:
+    hue: 0.7138888888888889
+    intensity: 0
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+    saturation: 0
+    shadows: 0
+drawings: []
+tokens: []
+lights: []
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+regions: []
+templates: []
+tiles: []
+walls: []
+playlist: null
+playlistSound: null
+journal: null
+journalEntryPage: null
+weather: ''
+folder: null
+ownership:
+  default: 2
+  kHmH5nmFO6D6iHtE: 3
+flags: {}
+_stats:
+  compendiumSource: null
+  duplicateSource: null
+  coreVersion: '12.331'
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 12.0.20
+  createdTime: 1731081257612
+  modifiedTime: 1731081257612
+  lastModifiedBy: kHmH5nmFO6D6iHtE
+_id: YSpVuLeMCX9tAmgn
+active: false
+sort: 0
+_key: '!scenes!YSpVuLeMCX9tAmgn'
+
diff --git a/packs_src/scenes-rdd/scenes_Ecran_Reve_de_Dragon_9fmf9lcb3L9XO3bJ.yml b/packs_src/scenes-rdd/scenes_Ecran_Reve_de_Dragon_9fmf9lcb3L9XO3bJ.yml
new file mode 100644
index 00000000..280f648d
--- /dev/null
+++ b/packs_src/scenes-rdd/scenes_Ecran_Reve_de_Dragon_9fmf9lcb3L9XO3bJ.yml
@@ -0,0 +1,108 @@
+name: Ecran Reve de Dragon
+flags:
+  core:
+    sourceId: Scene.DWAEjJd61CMHtxx0
+navigation: false
+navOrder: 0
+navName: ''
+active: false
+initial:
+  x: null
+  'y': null
+  scale: 0.5
+thumb: systems/foundryvtt-reve-de-dragon/assets/scenes/9fmf9lcb3L9XO3bJ-thumb.png
+width: 3521
+height: 2492
+padding: 0.25
+backgroundColor: '#999999'
+tiles: []
+grid:
+  size: 100
+  type: 0
+  color: '#000000'
+  alpha: 0.2
+  distance: 5
+  units: ft
+  style: solidLines
+  thickness: 1
+tokens: []
+walls: []
+tokenVision: false
+lights: []
+playlist: null
+sounds: []
+templates: []
+journal: null
+notes: []
+weather: ''
+drawings: []
+_id: 9fmf9lcb3L9XO3bJ
+regions: []
+_stats:
+  coreVersion: '12.331'
+  systemId: null
+  systemVersion: null
+  createdTime: null
+  modifiedTime: null
+  lastModifiedBy: null
+  compendiumSource: null
+  duplicateSource: null
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+background:
+  src: systems/foundryvtt-reve-de-dragon/styles/img/ecran_rdd.webp
+  offsetX: 0
+  offsetY: 0
+  anchorX: 0
+  anchorY: 0
+  fit: fill
+  scaleX: 1
+  scaleY: 1
+  rotation: 0
+  tint: '#ffffff'
+  alphaThreshold: 0
+environment:
+  globalLight:
+    luminosity: 0
+    enabled: false
+    darkness:
+      max: 1
+      min: 0
+    alpha: 0.5
+    bright: false
+    color: null
+    coloration: 1
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+    contrast: 0
+    shadows: 0
+  darknessLevel: 0
+  darknessLock: false
+  cycle: true
+  base:
+    hue: 0
+    intensity: 0
+    luminosity: 0
+    saturation: 0
+    shadows: 0
+  dark:
+    hue: 0.7138888888888889
+    intensity: 0
+    luminosity: -0.25
+    saturation: 0
+    shadows: 0
+fog:
+  exploration: false
+  reset: null
+  overlay: null
+  colors:
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+    unexplored: null
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+foregroundElevation: null
+playlistSound: null
+journalEntryPage: null
+folder: null
+sort: 0
+_key: '!scenes!9fmf9lcb3L9XO3bJ'
+
diff --git a/packs_src/sorts-hypnos/sort_Annulation_de_magie_BibuJdKmaQJm3kFw.yml b/packs_src/sorts-hypnos/sort_Annulation_de_magie_BibuJdKmaQJm3kFw.yml
new file mode 100644
index 00000000..66c528ab
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Annulation_de_magie_BibuJdKmaQJm3kFw.yml
@@ -0,0 +1,78 @@
+_id: BibuJdKmaQJm3kFw
+name: Annulation de magie
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.BibuJdKmaQJm3kFw
+img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+effects: []
+system:
+  description: >-
+    <p>Ce rituel permet d&rsquo;annuler un effet magique, que celui-ci ait
+    &eacute;t&eacute; accompli par soi-m&ecirc;me ou par un autre
+    haut-r&ecirc;vant. On peut annuler l&rsquo;effet d&rsquo;un sort, de zone ou
+    individuel, d&rsquo;un rituel d&rsquo;enchantement, d&rsquo;une invocation,
+    etc.</p>
+
+    <p>Le haut-r&ecirc;vant doit se trouver dans la case <em>sp&eacute;cifique
+    </em>des TMR d&rsquo;o&ugrave; la magie a &eacute;t&eacute; accomplie. Le
+    jet de R&Ecirc;VE qu&rsquo;il doit r&eacute;ussir a alors la m&ecirc;me
+    difficult&eacute; que celui ayant permis la magie, avec une d&eacute;pense
+    de points de r&ecirc;ve pareillement identique.</p>
+
+    <p>Pour annuler une invocation, le rituel d&rsquo;Annulation doit &ecirc;tre
+    cibl&eacute; sur la cr&eacute;ature invoqu&eacute;e. Quand la magie est le
+    r&eacute;sultat conjoint de plusieurs rituels, ce qui est notamment le cas
+    des objets magiques, chacun doit &ecirc;tre annul&eacute; tour &agrave;
+    tour, en commen&ccedil;ant toujours par le dernier &agrave; avoir
+    &eacute;t&eacute; accompli chronologiquement. D&rsquo;une mani&egrave;re
+    g&eacute;n&eacute;rale, ce sont les m&ecirc;mes op&eacute;rations qui
+    doivent &ecirc;tre r&eacute;p&eacute;t&eacute;es &agrave; l&rsquo;envers.
+    Quand un rituel co&ucirc;te des points de seuil, son annulation en
+    co&ucirc;te &eacute;galement (le m&ecirc;me nombre). Annulation de Magie
+    sert &eacute;galement &agrave; exorciser les entit&eacute;s de cauchemar non
+    incarn&eacute;es. La difficult&eacute; d&rsquo;un exorcisme est toujours
+    R-7, et le co&ucirc;t en points de r&ecirc;ve &eacute;gal au R&Ecirc;VE de
+    l&rsquo;entit&eacute;. Le ciblage doit &ecirc;tre fait sur la
+    cr&eacute;ature poss&eacute;d&eacute;e.</p>
+
+    <p>Avant d&rsquo;accomplir une Annulation de Magie, les param&egrave;tres de
+    la magie &agrave; annuler (case des TMR, R-, r) peuvent &ecirc;tre
+    d&eacute;couverts au moyen du rituel Lecture d&rsquo;Aura.</p>
+
+    <p>Pour la synth&egrave;se d&rsquo;Annulation de Magie, consid&eacute;rer
+    que ce rituel est de difficult&eacute; R-7. Il peut &ecirc;tre
+    utilis&eacute; indiff&eacute;remment par Oniros, Hypnos ou Narcos (mais
+    jamais Thanatos), quelle que soit la voie ayant servi &agrave; accomplir la
+    magie &agrave; annuler.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: Instantanée
+  JR: Aucun
+  cible: Effet magique
+  difficulte: variable
+  portée: ''
+  caseTMR: special
+  caseTMRspeciale: variable
+  ptreve: variable
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  Q2G6GTdrotKzYGUC: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426559
+  modifiedTime: 1667260032846
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.BibuJdKmaQJm3kFw
+  duplicateSource: null
+_key: '!items!BibuJdKmaQJm3kFw'
+
diff --git a/packs_src/sorts-hypnos/sort_Annulation_de_ses_propres_illusions_EARPoGnXOFS7EDy6.yml b/packs_src/sorts-hypnos/sort_Annulation_de_ses_propres_illusions_EARPoGnXOFS7EDy6.yml
new file mode 100644
index 00000000..e7b575e5
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Annulation_de_ses_propres_illusions_EARPoGnXOFS7EDy6.yml
@@ -0,0 +1,51 @@
+_id: EARPoGnXOFS7EDy6
+name: Annulation de ses propres illusions
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.EARPoGnXOFS7EDy6
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+system:
+  description: >-
+    <p>Ce rituel permet &agrave; un haut-r&ecirc;vant d&rsquo;annuler ses
+    propres illusions-suggestions, pour celles qui ont une dur&eacute;e, ou ses
+    propres illusions sensorielles, &agrave; une difficult&eacute; et un
+    co&ucirc;t plus avantageux que s&rsquo;il utilisait Annulation de Magie.
+    Tout comme avec cet autre rituel, il doit se trouver en TMR dans la case
+    exacte d&rsquo;o&ugrave; a &eacute;t&eacute; lanc&eacute; le sort, mais la
+    difficult&eacute; est toujours fixe (R-4), de m&ecirc;me que la
+    d&eacute;pense de points de r&ecirc;ve (r2). La port&eacute;e est la
+    m&ecirc;me que celle du sort &agrave; annuler, de m&ecirc;me que le
+    ciblage.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: Instantanée
+  JR: Aucun
+  cible: Selon sort
+  difficulte: '-4'
+  portée: ''
+  caseTMR: special
+  caseTMRspeciale: Variable
+  ptreve: '2'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426560
+  modifiedTime: 1667260032846
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.EARPoGnXOFS7EDy6
+  duplicateSource: null
+_key: '!items!EARPoGnXOFS7EDy6'
+
diff --git a/packs_src/sorts-hypnos/sort_Concentration_L5z5oRovCjyKI6XX.yml b/packs_src/sorts-hypnos/sort_Concentration_L5z5oRovCjyKI6XX.yml
new file mode 100644
index 00000000..f5602bfd
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Concentration_L5z5oRovCjyKI6XX.yml
@@ -0,0 +1,54 @@
+_id: L5z5oRovCjyKI6XX
+name: Concentration
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.L5z5oRovCjyKI6XX
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+system:
+  description: >-
+    <p>Ce sort ne peut être recherché/synthétisé qu’en ayant compris le
+    @Item[u2izNaMF2bnwHAwj]{Le Paradoxe de l’Immobilité Rapide} tel qu’énoncé
+    par Wanister de Bravo.</p>
+
+    <p>Ce sort permet de monter en TMR et d’y demeurer tout en n’étant qu’à demi
+    libre de ses mouvements : à cheval, secoué dans une voiture, en bateau, etc.
+    Il est également possible, sous l’effet de Concentration, de monter en TMR
+    et de lancer un sort tout en étant engagé dans une mêlée de combat. La seule
+    condition est de ne pas attaquer pendant le séjour en TMR sous peine de
+    rompre néanmoins la concentration. Il est par contre possible
+    d’esquiver/parer, sans malus. L’effet du sort n’est pas rompu si l’on est
+    touché et n’encaisse qu’une contusion (non sonnante) ; il est rompu pour
+    blessure légère et au-delà, et si l’on est sonné.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: HN
+  JR: ''
+  cible: Soi-même
+  difficulte: '-6'
+  portée: ''
+  caseTMR: monts
+  caseTMRspeciale: ''
+  ptreve: '2'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426561
+  modifiedTime: 1667260032846
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.L5z5oRovCjyKI6XX
+  duplicateSource: null
+_key: '!items!L5z5oRovCjyKI6XX'
+
diff --git a/packs_src/sorts-hypnos/sort_Conjurer_l_oubli_qqcLydulFkL25Ipc.yml b/packs_src/sorts-hypnos/sort_Conjurer_l_oubli_qqcLydulFkL25Ipc.yml
new file mode 100644
index 00000000..73efb90e
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Conjurer_l_oubli_qqcLydulFkL25Ipc.yml
@@ -0,0 +1,46 @@
+_id: qqcLydulFkL25Ipc
+name: Conjurer l'oubli
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.qqcLydulFkL25Ipc
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+system:
+  description: >-
+    <p>Ce rituel permet de faire renaître chez la cible un souvenir oublié, la
+    cause de l’oubli pouvant être magique ou naturelle. Le souvenir oublié peut
+    appartenir à une précédente incarnation si le gardien des rêves l’estime
+    possible ou pertinent. Dans tous les cas, le souvenir ne peut revenir que
+    sous la forme d’une <em>réponse </em>à une <em>question </em>précise. Et
+    l’accomplissement du rituel ne permet qu’une seule question-réponse.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: Une question
+  JR: Aucun
+  cible: Humanoïde
+  difficulte: '-4'
+  portée: ''
+  caseTMR: lac
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426564
+  modifiedTime: 1667260032846
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.qqcLydulFkL25Ipc
+  duplicateSource: null
+_key: '!items!qqcLydulFkL25Ipc'
+
diff --git a/packs_src/sorts-hypnos/sort_Coursiers_de_Psark_SqjZL3XlZew1eCzP.yml b/packs_src/sorts-hypnos/sort_Coursiers_de_Psark_SqjZL3XlZew1eCzP.yml
new file mode 100644
index 00000000..f11a9176
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Coursiers_de_Psark_SqjZL3XlZew1eCzP.yml
@@ -0,0 +1,98 @@
+_id: SqjZL3XlZew1eCzP
+name: Coursiers de Psark
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.SqjZL3XlZew1eCzP
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+system:
+  description: >-
+    <p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de
+    créatures}</p>
+
+    <p>Les coursiers de Psark apparaissent toujours au nombre de sept. Ce sont
+    de grands chevaux blancs à crinière blond doré, se présentant sans selle ni
+    bride. Ils n’ont pas de caractéristiques, mais leur utilisation obéit aux
+    règles suivantes :</p>
+
+    <ul>
+
+    <li>Les coursiers doivent être montés à cru, le cavalier s’agrippant à leur
+    crinière et les dirigeant avec la voix. Ils ne supportent aucune forme
+    d’entrave et n’acceptent strictement de porter qu’un (seul) cavalier. Ce
+    dernier doit porter sur lui ses propres bagages, lesquels constituent son
+    <em>encombrement </em>tout comme s’il était piéton. Il n’y a aucune limite
+    au poids total que peut porter un coursier, mais plus le cavalier est
+    personnellement encombré, plus ses jets d’Équitation sont difficiles.</li>
+
+    <li>Vouloir entraver un coursier ou lui faire porter un bagage directement
+    le dématérialise aussitôt. Même chose si on veut lui adjoindre un second
+    cavalier. Les coursiers se dématérialisent pareillement à la moindre
+    agression.</li>
+
+    <li>Chaque coursier doit recevoir un cavalier dans les deux minutes (20
+    rounds) qui suivent l’invocation, faute de quoi les coursiers non pourvus se
+    dématérialisent. Ils disparaissent dans tous les cas dès que leur tâche est
+    accomplie, c’est-à-dire au plus tard à la fin de la prochaine heure de
+    naissance de leur invocateur, et au plus tôt dès qu’ils se retrouvent sans
+    cavalier, que celui-ci démonte volontairement ou accidentellement.</li>
+
+    <li>Chaque coursier ne peut se trouver éloigné de <em>chacun </em>de ses
+    congénères d’une distance supérieure à E3 mètres (3 fois l’EMPATHIE du
+    haut-rêvant). Il respecte de lui-même cette limite, mais se dématérialise si
+    son cavalier l’oblige à la dépasser.</li>
+
+    <li>Les coursiers peuvent franchir des obstacles en sautant, s’ils sentent
+    que c’est possible. C’est au gardien des rêves de déterminer si tel obstacle
+    est ou non franchissable. Dans l’affirmative, le coursier réussit toujours
+    sans jet de dés. Dans la négative, il refuse tout bonnement de sauter. Si
+    son cavalier tente de l’y obliger, il s’estime agressé et se dématérialise.
+    Que le coursier saute sans jet de dés n’implique pas que son cavalier en
+    soit dispensé : AGILITÉ/Équitation - difficulté envisagée.</li>
+
+    <li>Les coursiers ont une vitesse maximale de 60 km/heure draconique et
+    peuvent effectivement parcourir 60 kilomètres en une heure, quel que soit le
+    type de terrain. Si celui-ci est accidenté, c’est simplement le jet
+    d’Équitation qui est rendu plus difficile.</li>
+
+    <li>Monter un coursier de Psark est d’une difficulté de base -1 et
+    correspond au trot/galop en plaine ou sur route. Les malus de
+    sur-encombrement du cavalier sont applicables.</li>
+
+    <li>Chaque heure de chevauchée coûte 4 points de fatigue.</li>
+
+    </ul>
+
+    <p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures
+    invoquées}</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: Tâche ou fin HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-8'
+  portée: ''
+  caseTMR: special
+  caseTMRspeciale: Plaines de Psark H4
+  ptreve: '7'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426561
+  modifiedTime: 1667260032847
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.SqjZL3XlZew1eCzP
+  duplicateSource: null
+_key: '!items!SqjZL3XlZew1eCzP'
+
diff --git a/packs_src/sorts-hypnos/sort_D_rision_7q0zFbBhxYdf6OZ2.yml b/packs_src/sorts-hypnos/sort_D_rision_7q0zFbBhxYdf6OZ2.yml
new file mode 100644
index 00000000..92a5debe
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_D_rision_7q0zFbBhxYdf6OZ2.yml
@@ -0,0 +1,96 @@
+_id: 7q0zFbBhxYdf6OZ2
+name: Dérision
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.7q0zFbBhxYdf6OZ2
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+system:
+  description: >-
+    <p>Ce sort ne peut être recherché/synthétisé qu’en ayant compris le sens
+    caché du @Item[qdyYSktETI8mKY6Z]{Premier Chant Dérisoire} de Yester
+    l’Ancien</p>
+
+    <p>Cette illusion visuelle donne à la cible un air comique, drôle,
+    dérisoire, bouffon, quoique ne la modifiant pas physiquement. Si la cible
+    veut paraître grave, sérieuse, elle souffre d’un malus de -8 à ses jets
+    d’APPARENCE. Inversement, si elle veut paraître drôle, elle gagne un bonus
+    de +4 à ses jets d’APPARENCE/Comédie.</p>
+
+    <p>Si un personnage ainsi rendu dérisoire participe à un combat, il peut
+    tenter une fois par round de lancer une plaisanterie en guise d’attaque
+    (tout en esquivant/parant normalement). Il joue pour cela APPARENCE/ Comédie
+    à -1d4 (ce d4 résume les conditions ponctuelles plus ou moins propices, et
+    il est en fait soustrait du bonus de +4 conféré par le sort). Puis selon la
+    réussite, on obtient un ajustement :</p>
+
+    <table style="width: 129px;" border="1">
+
+    <tbody>
+
+    <tr>
+
+    <td style="width: 90px;">Normale :</td>
+
+    <td style="width: 32px;">0</td>
+
+    </tr>
+
+    <tr>
+
+    <td style="width: 90px;">Significative :</td>
+
+    <td style="width: 32px;">-2</td>
+
+    </tr>
+
+    <tr>
+
+    <td style="width: 90px;">Particulière :</td>
+
+    <td style="width: 32px;">-4</td>
+
+    </tr>
+
+    </tbody>
+
+    </table>
+
+    <p>Tous les autres engagés dans la mêlée capables de comprendre la blague, y
+    compris les compagnons du plaisantin, jouent alors VOLONTÉ/<em>moins
+    </em>moral à + (ajustement) + (Comédie facultativement). Tout échec provoque
+    un état de demi-surprise pour la fin du round et tout le round suivant. En
+    cas d’échec total à son jet d’APPARENCE/Comédie, le plaisantin est le seul à
+    rire de sa blague, et entre automatiquement en demi-surprise jusqu’à la fin
+    du round suivant.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: HN
+  JR: Aucun
+  cible: Humanoïde
+  difficulte: '-6'
+  portée: ''
+  caseTMR: gouffre
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426559
+  modifiedTime: 1667260032847
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.7q0zFbBhxYdf6OZ2
+  duplicateSource: null
+_key: '!items!7q0zFbBhxYdf6OZ2'
+
diff --git a/packs_src/sorts-hypnos/sort_D_tection_d_aura_xOicgRMCUxJNmVzF.yml b/packs_src/sorts-hypnos/sort_D_tection_d_aura_xOicgRMCUxJNmVzF.yml
new file mode 100644
index 00000000..ad6f48d8
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_D_tection_d_aura_xOicgRMCUxJNmVzF.yml
@@ -0,0 +1,69 @@
+_id: xOicgRMCUxJNmVzF
+name: Détection d'aura
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.xOicgRMCUxJNmVzF
+img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+effects: []
+system:
+  description: >-
+    <p>Les rituels de D&eacute;tection d&rsquo;Aura peuvent
+    indiff&eacute;remment &ecirc;tre accomplis par n&rsquo;importe laquelle des
+    quatre voies.</p>
+
+    <p>Toutes les cr&eacute;atures vivantes anim&eacute;es (humains,
+    humano&iuml;des, animaux) ont une caract&eacute;ristique R&Ecirc;VE. Les
+    objets enchant&eacute;s poss&egrave;dent des points de r&ecirc;ve, de
+    m&ecirc;me que les produits de magie naturelle, comme certaines pierres de
+    chance. Les entit&eacute;s de cauchemar, incarn&eacute;es ou non, en ont
+    &eacute;galement. Quelle qu&rsquo;elle soit, la pr&eacute;sence de
+    r&ecirc;ve &eacute;met une aura, laquelle est d&eacute;tectable par
+    D&eacute;tection d&rsquo;Aura. Parall&egrave;lement, toute cible d&rsquo;un
+    sort ou d&rsquo;un rituel, &eacute;met une aura propre, quand bien
+    m&ecirc;me ladite cible ne poss&egrave;de pas de points de r&ecirc;ve
+    (centre de zone, objet ou plante soumis &agrave; une illusion
+    d&rsquo;Hypnos). Cette aura est &eacute;galement d&eacute;tectable par
+    D&eacute;tection d&rsquo;Aura.</p>
+
+    <p>L&rsquo;aura de pr&eacute;sence de r&ecirc;ve se traduit par un halo
+    bleut&eacute; constant ; l&rsquo;aura r&eacute;sultant d&rsquo;un effet
+    magique par un halo parcouru de pulsations. Quand les deux auras sont
+    pr&eacute;sentes conjointement, le halo est pulsatif et d&rsquo;un bleu plus
+    fonc&eacute;. On peut toujours effectuer D&eacute;tection d&rsquo;Aura sans
+    aucun risque, il y a toujours une r&eacute;ponse. Soit une aura est
+    per&ccedil;ue, constante ou pulsative, et l&rsquo;on peut tenter une Lecture
+    d&rsquo;Aura pour en savoir plus ; soit aucune aura n&rsquo;est
+    per&ccedil;ue et il s&rsquo;agit de mati&egrave;re inerte, sans r&ecirc;ve,
+    non soumise &agrave; un sort.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: Instantanée
+  JR: Aucun
+  cible: ''
+  difficulte: '-3'
+  portée: ''
+  caseTMR: sanctuaire
+  caseTMRspeciale: ''
+  ptreve: '1'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  Q2G6GTdrotKzYGUC: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.6
+  coreVersion: '12.331'
+  createdTime: 1667259426564
+  modifiedTime: 1681495242408
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.xOicgRMCUxJNmVzF
+  duplicateSource: null
+_key: '!items!xOicgRMCUxJNmVzF'
+
diff --git a/packs_src/sorts-hypnos/sort_Fatigue_2lsRjTYEef4HdQDB.yml b/packs_src/sorts-hypnos/sort_Fatigue_2lsRjTYEef4HdQDB.yml
new file mode 100644
index 00000000..ccde8f17
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Fatigue_2lsRjTYEef4HdQDB.yml
@@ -0,0 +1,53 @@
+_id: 2lsRjTYEef4HdQDB
+name: Fatigue
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.2lsRjTYEef4HdQDB
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+system:
+  description: >-
+    <p>Ce sort provoque l’illusion d’une grande fatigue, qui est interprétée
+    comme une fatigue réelle. La victime marque instantanément 6 cases de
+    fatigue, puis joue un jet de VOLONTÉ à -5 avec un éventuel bonus de +1 par
+    point de CONSTITUTION au-dessus de 15. Si le jet de VOLONTÉ réussit, il n’y
+    a pas d’autre conséquence que les cases de fatigue. Si le jet échoue, tout
+    dépend alors de l’activité actuelle de la cible. Si elle est en condition de
+    repos physique, couchée, assise, adossée, elle s’endort instantanément. Son
+    sommeil n’est pas magique, il n’est dû qu’à un coup de barre, et obéit à
+    toutes les règles de sommeil normal. Si la victime est en activité physique,
+    marchant, se battant, le coup de barre ne fait que la <em>sonner</em>. Puis
+    le jet de VOLONTÉ doit être renouvelé de round en round jusqu’à ce qu’il
+    réussisse. Tant qu’il échoue, la victime reste en
+    <em>demi-surprise</em>.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: Instantanée
+  JR: Humanoïde selon HN, animal r-8
+  cible: Toutes créatures
+  difficulte: '-7'
+  portée: ''
+  caseTMR: necropole
+  caseTMRspeciale: ''
+  ptreve: '5'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426558
+  modifiedTime: 1667260032847
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.2lsRjTYEef4HdQDB
+  duplicateSource: null
+_key: '!items!2lsRjTYEef4HdQDB'
+
diff --git a/packs_src/sorts-hypnos/sort_Fauchage_mFRytxLSwDrACr5f.yml b/packs_src/sorts-hypnos/sort_Fauchage_mFRytxLSwDrACr5f.yml
new file mode 100644
index 00000000..83dce00e
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Fauchage_mFRytxLSwDrACr5f.yml
@@ -0,0 +1,48 @@
+_id: mFRytxLSwDrACr5f
+name: Fauchage
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.mFRytxLSwDrACr5f
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+system:
+  description: >-
+    <p>L’effet de Fauchage ne s’applique qu’aux humanoïdes. Il provoque chez la
+    cible l’illusion qu’on vient de lui faucher les jambes, illusion si
+    saisissante que le personnage chute, sans pouvoir se rattraper. L’effet de
+    Fauchage n’a pas d’autre conséquence, mais la chute peut, elle, en avoir. En
+    fonction du type d’activité, marche, course, escalade, et du sol de
+    réception, c’est au gardien des rêves d’en déterminer le jet d’encaissement.
+    La victime peut normalement se relever le round suivant. Noter qu’un
+    Fauchage sur un humanoïde couché ou assis n’a virtuellement aucun effet.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: Instantanée
+  JR: Selon HN
+  cible: Humanoïde
+  difficulte: '-6'
+  portée: ''
+  caseTMR: plaines
+  caseTMRspeciale: ''
+  ptreve: '5'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426563
+  modifiedTime: 1667260032847
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.mFRytxLSwDrACr5f
+  duplicateSource: null
+_key: '!items!mFRytxLSwDrACr5f'
+
diff --git a/packs_src/sorts-hypnos/sort_Fou_rire_ze53LdwhuqUFMvqw.yml b/packs_src/sorts-hypnos/sort_Fou_rire_ze53LdwhuqUFMvqw.yml
new file mode 100644
index 00000000..e82604ba
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Fou_rire_ze53LdwhuqUFMvqw.yml
@@ -0,0 +1,47 @@
+_id: ze53LdwhuqUFMvqw
+name: Fou-rire
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.ze53LdwhuqUFMvqw
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+system:
+  description: >-
+    <p>L&rsquo;effet de Fou-Rire ne s&rsquo;applique qu&rsquo;aux
+    humano&iuml;des. La suggestion d&rsquo;une id&eacute;e drolatique plonge la
+    cible dans un irr&eacute;pressible fou-rire, automatique le premier round.
+    Puis pour les rounds suivants, la cible doit r&eacute;ussir un jet de
+    VOLONT&Eacute;/ <em>moins </em>moral &agrave; -5, ou continuer &agrave;
+    rire. Tant que la cible rit, elle est consid&eacute;r&eacute;e en
+    <em>demi-surprise</em>.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: Instantanée
+  JR: Selon HN
+  cible: Humanoïde
+  difficulte: '-5'
+  portée: ''
+  caseTMR: cite
+  caseTMRspeciale: ''
+  ptreve: '5'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426564
+  modifiedTime: 1667260032847
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.ze53LdwhuqUFMvqw
+  duplicateSource: null
+_key: '!items!ze53LdwhuqUFMvqw'
+
diff --git a/packs_src/sorts-hypnos/sort_Grand_sommeil_d_Hypnos_3z46S8xGPH97ejcx.yml b/packs_src/sorts-hypnos/sort_Grand_sommeil_d_Hypnos_3z46S8xGPH97ejcx.yml
new file mode 100644
index 00000000..97ae393e
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Grand_sommeil_d_Hypnos_3z46S8xGPH97ejcx.yml
@@ -0,0 +1,50 @@
+_id: 3z46S8xGPH97ejcx
+name: Grand sommeil d'Hypnos
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.3z46S8xGPH97ejcx
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+system:
+  description: >-
+    <p>Le Grand Sommeil d’Hypnos ne s’applique qu’aux humanoïdes, c’est la plus
+    puissante des suggestions hypnotiques. Il plonge la victime dans un sommeil
+    <em>magique </em>que rien, absolument rien, ne peut parvenir à réveiller. Le
+    paramétrage du rituel doit inclure un <em>mot de réveil</em> et le sommeil
+    dure jusqu’à ce que ce mot soit prononcé aux oreilles de l’endormi. Noter
+    que si ce mot tarde à être prononcé, la victime a toutes les chances de
+    mourir de faim ou de soif dans l’intervalle. Accomplie sur la victime, une
+    Lecture d’Aura révèle tous les paramètres du sort, y compris le mot de
+    réveil. Grand Sommeil d’Hypnos est un rituel et obéit en cela à toutes les
+    règles concernant les rituels.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: Spéciale
+  JR: Selon HN
+  cible: Humanoïde
+  difficulte: '-11'
+  portée: ''
+  caseTMR: marais
+  caseTMRspeciale: ''
+  ptreve: '8'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426559
+  modifiedTime: 1667260032847
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.3z46S8xGPH97ejcx
+  duplicateSource: null
+_key: '!items!3z46S8xGPH97ejcx'
+
diff --git a/packs_src/sorts-hypnos/sort_Guerrier_Sorde_UQYy9WjsKqqrjLc7.yml b/packs_src/sorts-hypnos/sort_Guerrier_Sorde_UQYy9WjsKqqrjLc7.yml
new file mode 100644
index 00000000..b5b87b09
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Guerrier_Sorde_UQYy9WjsKqqrjLc7.yml
@@ -0,0 +1,66 @@
+_id: UQYy9WjsKqqrjLc7
+name: Guerrier Sorde
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.UQYy9WjsKqqrjLc7
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+system:
+  description: >-
+    <p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de
+    créatures}</p>
+
+    <p>Le Guerrier Sorde a l’apparence d’un humanoïde entièrement revêtu d’une
+    armure de plaques, visière du heaume toujours baissée, dissimulant son
+    visage. Il est armé d’une épée sorde, d’un bouclier moyen et d’une dague. La
+    seule tâche que l’on puisse lui demander est de faire usage de ses armes.
+    Une fois invoqué, il attaque toute créature que le haut-rêvant lui désigne
+    expressément, et se bat contre elle jusqu’à ce qu’il l’extermine ou reçoive
+    un contre-ordre. On peut alors lui ordonner de commencer un autre combat, à
+    condition que le délai entre deux combats n’excède pas 10 rounds, faute de
+    quoi il considère sa tâche accomplie et se dématérialise. S’il est invoqué
+    alors qu’il n’y a pas de créature à combattre immédiatement, il ne patiente
+    que jusqu’à la fin de l’heure en cours, après quoi il s’estime dérangé pour
+    rien et se dématérialise. Durant le délai, il peut accompagner le
+    haut-rêvant où qu’il aille, mais sans pouvoir s’éloigner de lui de plus de
+    E1 mètres. Sa vitesse est limitée à 12 m/round, il ne court, n’escalade ni
+    ne nage jamais. Il n’obéit qu’au haut-rêvant qui l’a invoqué. Le rituel peut
+    être répété pour invoquer plusieurs Guerriers Sordes dans un même combat.
+    Tous ont les mêmes caractéristiques. La PERCEPTION indiquée tient compte des
+    malus dus au heaume. Les Guerriers Sordes sont normalement affectés par les
+    suggestions et illusions d’Hypnos, avec un JR standard r-8, ainsi que par
+    les sorts individuels de Thananatos.</p>
+
+    <p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures
+    invoquées}</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: Tâche
+  JR: Aucun
+  cible: ''
+  difficulte: '-8'
+  portée: ''
+  caseTMR: special
+  caseTMRspeciale: Cité Sordide D13
+  ptreve: '7'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426561
+  modifiedTime: 1667260032848
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.UQYy9WjsKqqrjLc7
+  duplicateSource: null
+_key: '!items!UQYy9WjsKqqrjLc7'
+
diff --git a/packs_src/sorts-hypnos/sort_Guerrier_Turme_UJeEpHdc0wuIWmV6.yml b/packs_src/sorts-hypnos/sort_Guerrier_Turme_UJeEpHdc0wuIWmV6.yml
new file mode 100644
index 00000000..9e242129
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Guerrier_Turme_UJeEpHdc0wuIWmV6.yml
@@ -0,0 +1,61 @@
+_id: UJeEpHdc0wuIWmV6
+name: Guerrier Turme
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.UJeEpHdc0wuIWmV6
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+system:
+  description: >-
+    <p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de
+    créatures}</p>
+
+    <p>Le Guerrier Turme a l’apparence d’un Humain vêtu de cuir souple, armé
+    d’une unique dague, et porteur d’un cor. Ses traits physiques sont sans
+    importance, blond ou brun, laid ou beau, homme ou femme. La seule tâche
+    qu’il puisse accomplir est de veiller sur le sommeil du haut-rêvant. Il n’y
+    a pas même besoin de le lui demander : il ne peut et ne sait faire que cela.
+    Doté d’une forte perception empathique, il est capable de déceler tout
+    danger réel à l’égard de son invocateur, qui se manifeste ou s’approche dans
+    un rayon de E4 mètres. Il sonne alors du cor et continue à sonner jusqu’à ce
+    que le haut-rêvant soit pleinement réveillé. Puis estimant sa tâche
+    accomplie, il se dématérialise. Sa dague ne lui sert qu’à se défendre s’il
+    est agressé avant le réveil du haut-rêvant. Ayant invoqué le Guerrier Turme,
+    le haut-rêvant doit s’endormir avant la fin de l’heure en cours, faute de
+    quoi le guerrier se dématérialise, s’estimant dérangé pour rien. Les
+    Guerriers Turmes ont tous les mêmes caractéristiques et sont affectés par
+    les sorts comme les Guerriers Sordes.</p>
+
+    <p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures
+    invoquées}</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: Tâche
+  JR: Aucun
+  cible: ''
+  difficulte: '-8'
+  portée: ''
+  caseTMR: special
+  caseTMRspeciale: Forêt Turmide C8
+  ptreve: '7'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426561
+  modifiedTime: 1667260032848
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.UJeEpHdc0wuIWmV6
+  duplicateSource: null
+_key: '!items!UJeEpHdc0wuIWmV6'
+
diff --git a/packs_src/sorts-hypnos/sort_Harpe_d_Hypnos_DvP1kqAtGpr5Kux2.yml b/packs_src/sorts-hypnos/sort_Harpe_d_Hypnos_DvP1kqAtGpr5Kux2.yml
new file mode 100644
index 00000000..d4754dd1
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Harpe_d_Hypnos_DvP1kqAtGpr5Kux2.yml
@@ -0,0 +1,67 @@
+_id: DvP1kqAtGpr5Kux2
+name: Harpe d'Hypnos
+type: sort
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.DvP1kqAtGpr5Kux2
+system:
+  description: >-
+    <p>Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations
+    d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il
+    peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme
+    d’illusion que sont les invocations, il peut pareillement projeter son image
+    ou sa voix à distance. Tous obéissent aux règles usuelles d’application des
+    rituels. Si un rituel de lecture est paramétré sur une personne et que
+    celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les
+    points de rêve sont tout de même dépensés.</p>
+
+    <p>Ce rituel permet d’entendre à distance. Il doit être ciblé sur un
+    instrument sonore (harpe, luth, gong, cloche, etc.) faute de quoi l’on
+    aboutit à un cas de @JournalEntry[eANDHKJXMPmPNJ2F]{Magie impossible}. Lors
+    du lancer, le rituel doit être paramétré sur une personne précise
+    (humanoïde) ou un lieu architectural précis (salle, couloir, perron,
+    escalier, balcon, etc.). Les éléments naturels du paysage (rochers, arbres,
+    sources, etc.) ne sont pas des lieux architecturaux. La distance séparant le
+    haut-rêvant du lieu ou de la personne n’est sujette à aucune limitation. Il
+    doit avoir déjà vu réellement la personne ou visité le lieu en question.
+    Puis le sort étant ciblé sur l’instrument sonore, le haut-rêvant croit
+    entendre un murmure en émaner. Ce murmure le plonge alors dans un état
+    hypnotique particulier, où il entend réellement tous les sons audibles
+    produits à proximité de la personne ou du lieu paramétré. S’il s’agit d’une
+    personne, il entend tous les sons comme s’il se trouvait tout près de cette
+    personne; s’il s’agit d’un lieu, il entend comme s’il se trouvait en son
+    centre précis. L’état hypnotique (la communication) dure un round par point
+    de rêve dépensé.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: Selon r dépensé
+  JR: Aucun
+  cible: Un instrument sonore
+  difficulte: '-4'
+  portée: ''
+  caseTMR: monts
+  caseTMRspeciale: ''
+  ptreve: 1+
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426560
+  modifiedTime: 1667260032848
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.DvP1kqAtGpr5Kux2
+  duplicateSource: null
+_key: '!items!DvP1kqAtGpr5Kux2'
+
diff --git a/packs_src/sorts-hypnos/sort_Invisibilit__kodXKQROy6l0jlHz.yml b/packs_src/sorts-hypnos/sort_Invisibilit__kodXKQROy6l0jlHz.yml
new file mode 100644
index 00000000..f9b5e3a2
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Invisibilit__kodXKQROy6l0jlHz.yml
@@ -0,0 +1,57 @@
+_id: kodXKQROy6l0jlHz
+name: Invisibilité
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.kodXKQROy6l0jlHz
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+system:
+  description: >-
+    <p>Le sort d’Invisibilité peut être indifféremment lancé sur un humanoïde,
+    un animal, un végétal ou un objet, mais une seule cible à la fois de l’une
+    des quatre catégories. C’est une illusion strictement <em>visuelle</em>.
+    L’effet consiste à rendre la cible invisible aux regards comme si elle
+    n’existait pas. On peut supposer que l’œil la voit toujours, mais que
+    l’information n’est plus transmise au cerveau. Toutefois, dès qu’un conflit
+    survient avec l’un des quatre autres sens, une brume limbaire apparaît à la
+    place de la cible, affectant grossièrement la forme de cette dernière (voir
+    @JournalEntry[9bvrfDaudPqvQZPY]{Conflit de sens}). Le sort n’affecte
+    rigoureusement que la cible dans sa catégorie. Lancé sur un humanoïde, il
+    rend son corps invisible, mais pas son équipement. Pour bénéficier d’une
+    réelle invisibilité, un humanoïde doit être intégralement nu, ou bien
+    d’autres Invisibilités doivent également avoir été lancées sur chaque
+    composant de son équipement, chaque pièce de vêtement, chaque arme, etc. En
+    combat, un attaquant invisible bénéficie de la <em>complète surprise</em> à
+    sa première attaque. Ensuite, il est localisé par sa brume limbaire et les
+    conditions du combat redeviennent normales.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: HN
+  JR: Aucun
+  cible: Humanoïde, animal, végétal, objet
+  difficulte: '-10'
+  portée: ''
+  caseTMR: fleuve
+  caseTMRspeciale: ''
+  ptreve: '8'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426563
+  modifiedTime: 1667260032848
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.kodXKQROy6l0jlHz
+  duplicateSource: null
+_key: '!items!kodXKQROy6l0jlHz'
+
diff --git a/packs_src/sorts-hypnos/sort_Invoquer_sa_pr_sence_q5neLDsVxmPUMFVs.yml b/packs_src/sorts-hypnos/sort_Invoquer_sa_pr_sence_q5neLDsVxmPUMFVs.yml
new file mode 100644
index 00000000..c3cb35c9
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Invoquer_sa_pr_sence_q5neLDsVxmPUMFVs.yml
@@ -0,0 +1,65 @@
+_id: q5neLDsVxmPUMFVs
+name: Invoquer sa présence
+type: sort
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.q5neLDsVxmPUMFVs
+system:
+  description: >-
+    <p>Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations
+    d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il
+    peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme
+    d’illusion que sont les invocations, il peut pareillement projeter son image
+    ou sa voix à distance. Tous obéissent aux règles usuelles d’application des
+    rituels. Si un rituel de lecture est paramétré sur une personne et que
+    celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les
+    points de rêve sont tout de même dépensés.</p>
+
+    <p>La perfection de ce rituel opère la synthèse de
+    @Item[Ew5JzQ2lzcpGoF11]{Miroir d'Hypnos}, @Item[M99MFM5GalPJxIdW]{Harpe
+    d'Hypnos}, @Item[phT9NLxLGFQp5CSI]{Invoquer sa voix}
+    et@Item[vygR045EwEOsNqJl]{Invoquer son image}. Paramétrage et ciblage
+    obéissent aux mêmes conditions et restrictions que Miroir d’Hypnos, avec
+    magie impossible en cas de ciblage ailleurs que sur un miroir. Dès que les
+    formes y bougent et que l’état hypnotique commence, le haut-rêvant voit la
+    personne ou le lieu choisi comme avec Miroir d’Hypnos, entend les sons
+    audibles comme avec Harpe d’Hypnos, tandis que son hologramme se forme au
+    même endroit comme avec Invoquer son Image et qu’il peut se faire entendre
+    comme avec Invoquer sa Voix. Tout se passe alors comme s’il se trouvait
+    réellement sur place, sauf qu’il n’est qu’une image sans substance. Il peut
+    parler, entendre, dialoguer, tourner sur place à 360°, mais ne peut se
+    déplacer ni entreprendre aucune action physique. La durée de la
+    communication est de 1 round par point de rêve dépensé.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: Selon r dépensé
+  JR: Aucun
+  cible: Un miroir
+  difficulte: '-9'
+  portée: ''
+  caseTMR: necropole
+  caseTMRspeciale: ''
+  ptreve: 1+
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426564
+  modifiedTime: 1667260032848
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.q5neLDsVxmPUMFVs
+  duplicateSource: null
+_key: '!items!q5neLDsVxmPUMFVs'
+
diff --git a/packs_src/sorts-hypnos/sort_Invoquer_sa_voix_1PskCeKgFa9XiKoS.yml b/packs_src/sorts-hypnos/sort_Invoquer_sa_voix_1PskCeKgFa9XiKoS.yml
new file mode 100644
index 00000000..aa38d25a
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Invoquer_sa_voix_1PskCeKgFa9XiKoS.yml
@@ -0,0 +1,60 @@
+_id: 1PskCeKgFa9XiKoS
+name: Invoquer sa voix
+type: sort
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.1PskCeKgFa9XiKoS
+system:
+  description: >-
+    <p>Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations
+    d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il
+    peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme
+    d’illusion que sont les invocations, il peut pareillement projeter son image
+    ou sa voix à distance. Tous obéissent aux règles usuelles d’application des
+    rituels. Si un rituel de lecture est paramétré sur une personne et que
+    celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les
+    points de rêve sont tout de même dépensés.</p>
+
+    <p>Ce rituel est en quelque sorte le négatif de Harpe d’Hypnos. Les
+    conditions de ciblage et de paramétrage sont exactement les mêmes. Lorsque
+    le murmure émane de l’instrument sonore, provoquant l’état hypnotique, le
+    haut-rêvant peut commencer à parler mentalement, dans sa tête.</p>
+
+    <p>Dans l’instant même, sa voix et ses paroles se font entendre près de la
+    personne ou au centre du lieu choisi. Pour le destinataire, la voix, claire
+    et reconnaissable, semble émaner de nulle part. La communication est de 1
+    round par point de rêve dépensé. Étant à sens unique, le haut-rêvant n’a pas
+    le retour.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: Selon r dépensé
+  JR: Aucun
+  cible: Un instrument sonore
+  difficulte: '-6'
+  portée: ''
+  caseTMR: cite
+  caseTMRspeciale: ''
+  ptreve: 1+
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426558
+  modifiedTime: 1667260032849
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.1PskCeKgFa9XiKoS
+  duplicateSource: null
+_key: '!items!1PskCeKgFa9XiKoS'
+
diff --git a/packs_src/sorts-hypnos/sort_Invoquer_son_image_cghxHRstw7cXLEm4.yml b/packs_src/sorts-hypnos/sort_Invoquer_son_image_cghxHRstw7cXLEm4.yml
new file mode 100644
index 00000000..4574af02
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Invoquer_son_image_cghxHRstw7cXLEm4.yml
@@ -0,0 +1,64 @@
+_id: cghxHRstw7cXLEm4
+name: Invoquer son image
+type: sort
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.cghxHRstw7cXLEm4
+system:
+  description: >-
+    <p>Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations
+    d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il
+    peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme
+    d’illusion que sont les invocations, il peut pareillement projeter son image
+    ou sa voix à distance. Tous obéissent aux règles usuelles d’application des
+    rituels. Si un rituel de lecture est paramétré sur une personne et que
+    celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les
+    points de rêve sont tout de même dépensés.</p>
+
+    <p>Ce rituel est comme le négatif de @Item[Ew5JzQ2lzcpGoF11]{Miroir
+    d'Hypnos}. Les conditions de ciblage et de paramétrage en sont exactement
+    les mêmes. Lorsqu’un mouvement apparaît au centre du miroir, provoquant
+    l’état hypnotique, le haut-rêvant peut commencer à effectuer des gestes, des
+    mimiques, ou montrer ostensiblement un objet qu’il tient sur lui, mais sans
+    pouvoir se déplacer. Dans l’instant même, un hologramme de lui-même,
+    grandeur nature et fidèle jusqu’au moindre geste, prend naissance près de la
+    personne ou au centre du lieu choisi.</p>
+
+    <p>Les spectateurs peuvent se déplacer à travers l’hologramme, ce n’est
+    qu’une illusion sans substance. Par ce rituel, le haut-rêvant ne peut
+    communiquer aucun son, et lui-même n’entend ni ne voit rien. Il ne peut pas
+    savoir comment est accueillie sa "visite". La communication est de 1 round
+    par point de rêve dépensé.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: Selon r dépensé
+  JR: Aucun
+  cible: Un miroir
+  difficulte: '-6'
+  portée: ''
+  caseTMR: sanctuaire
+  caseTMRspeciale: ''
+  ptreve: 1+
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426562
+  modifiedTime: 1667260032849
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.cghxHRstw7cXLEm4
+  duplicateSource: null
+_key: '!items!cghxHRstw7cXLEm4'
+
diff --git a/packs_src/sorts-hypnos/sort_Kanaillou_D63sxgni1kdD4xft.yml b/packs_src/sorts-hypnos/sort_Kanaillou_D63sxgni1kdD4xft.yml
new file mode 100644
index 00000000..8b87a1f1
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Kanaillou_D63sxgni1kdD4xft.yml
@@ -0,0 +1,83 @@
+_id: D63sxgni1kdD4xft
+name: Kanaillou
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.D63sxgni1kdD4xft
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+system:
+  description: >-
+    <p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de
+    créatures}</p>
+
+    <p>Le Kanaillou est un petit être pouvant se présenter sous de multiples
+    apparences : humanoïde masculin ou féminin, créature d’apparence bizarre et
+    fantasque. Cette apparence est chaque fois laissée aux soins du gardien des
+    rêves et n’a aucune importance réelle. Le Kanaillou est extrêmement
+    bricoleur et possède dans ses mystérieuses poches d’insoupçonnables
+    ressources : outils, matériel de chirurgie, remèdes, antidotes, etc. Il
+    connaît virtuellement toutes les compétences à un niveau très élevé. Son
+    défaut est qu’il ne fait jamais rien gratuitement et qu’il est exigeant.
+    L’ayant invoqué et le Kanaillou se retrouvant devant lui, le haut-rêvant lui
+    indique le service qu’il en attend, et le Kanaillou propose son prix. Si le
+    haut-rêvant accepte et paie, le Kanaillou accomplit la chose demandée, qui
+    peut être virtuellement n’importe quoi, à l’exception d’utiliser une
+    compétence de combat ou de lancer un sort. Il peut par exemple crocheter une
+    serrure, déchiffrer une inscription, accomplir des soins, fournir un
+    antidote dont il possède (quel heureux hasard !) une fiole dans sa poche,
+    désamorcer un piège, etc. Il est toujours censé réussir dans le temps le
+    plus bref possible permis par les règles (une blessure critique est soignée
+    en 2 rounds). Le prix qu’il demande n’est pas forcément de l’argent : ce
+    peut être un objet (il a la connaissance infuse de tout ce qui se trouve
+    dans les affaires du haut-rêvant), un autre service ou une action bizarre et
+    ridicule pouvant concerner le haut-rêvant ou ses compagnons : manger son
+    chapeau, jouer à saute-mouton, hurler des gros mots, etc. Il ne fait jamais
+    crédit et ne travaille qu’une fois payé. Cela fait, il se dématérialise, ne
+    laissant d’éventuel souvenir physique que le matériel utilisé, des
+    pansements par exemple. Si le haut-rêvant refuse son prix, il disparaît.
+    Même chose si on l’agresse, à commencer par vouloir lui dérober son
+    matériel. Ses caractéristiques sont donc sans importance, et aucune magie
+    n’a le temps de faire effet sur lui.</p>
+
+    <p>En termes de jeu, le Kanaillou est une sorte de joker pouvant être
+    utilisé dans les moments les plus cruciaux. C’est de cela que doit juger le
+    gardien des rêves pour décider du prix ou du gage exigé. S’il estime que les
+    joueurs pourraient fort bien se débrouiller autrement, le prix est
+    exorbitant ; s’il estime par contre que seul un Kanaillou peut en effet les
+    tirer d’affaire, le prix est plus modique. Mais cela ne doit jamais être
+    gratuit. Ce n’est pas pour rien que cette invocation est plus facile que les
+    autres : la véritable difficulté commence une fois qu’elle est lancée.</p>
+
+    <p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures
+    invoquées}</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: Tâche
+  JR: Aucun
+  cible: ''
+  difficulte: '-5'
+  portée: ''
+  caseTMR: special
+  caseTMRspeciale: Mont de Kanaï E1
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426560
+  modifiedTime: 1667260032849
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.D63sxgni1kdD4xft
+  duplicateSource: null
+_key: '!items!D63sxgni1kdD4xft'
+
diff --git a/packs_src/sorts-hypnos/sort_Langue_d_Hypnos_MwOFKhaB235JFaOj.yml b/packs_src/sorts-hypnos/sort_Langue_d_Hypnos_MwOFKhaB235JFaOj.yml
new file mode 100644
index 00000000..ad0e9899
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Langue_d_Hypnos_MwOFKhaB235JFaOj.yml
@@ -0,0 +1,51 @@
+_id: MwOFKhaB235JFaOj
+name: Langue d'Hypnos
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.MwOFKhaB235JFaOj
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+system:
+  description: >-
+    <p>Langue d’Hypnos est une illusion purement <em>gustative </em>ne
+    s’appliquant qu’aux objets et aux objets ayant de préférence un goût, aux
+    aliments et aux boissons. Par définition, la catégorie est toujours la même
+    : objet en objet. L’intensité de la saveur est celle de la cible. Comme pour
+    tous les sorts d’illusions sensorielles, la saveur illusoire ne peut être
+    qu’une saveur connue du haut-rêvant. Couplé à @Item[dEs7qg5UsqpQxok6]{Narine
+    d'Hypnos} et à @Item[skPIvFb5tRRPHDGU]{Transfiguration}, ce sort peut
+    permettre des ignominies gastronomiques : que pensez- vous de ce vin à la
+    robe de rubis, au savoureux bouquet de framboise, et qui vous roule sur la
+    langue comme du velours ?... Illusion de bout en bout, ce n’est que de l’eau
+    du baquet à vaisselle.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: HN
+  JR: Aucun
+  cible: Objet
+  difficulte: '-3'
+  portée: ''
+  caseTMR: cite
+  caseTMRspeciale: ''
+  ptreve: '2'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426561
+  modifiedTime: 1667260032849
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.MwOFKhaB235JFaOj
+  duplicateSource: null
+_key: '!items!MwOFKhaB235JFaOj'
+
diff --git a/packs_src/sorts-hypnos/sort_Lecture_d_aura_Y4r9kTN2brWC2N0n.yml b/packs_src/sorts-hypnos/sort_Lecture_d_aura_Y4r9kTN2brWC2N0n.yml
new file mode 100644
index 00000000..1dc33c25
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Lecture_d_aura_Y4r9kTN2brWC2N0n.yml
@@ -0,0 +1,76 @@
+_id: Y4r9kTN2brWC2N0n
+name: Lecture d'aura
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.Y4r9kTN2brWC2N0n
+img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+effects: []
+system:
+  description: >-
+    <p>Les rituels de Lecture d&rsquo;Aura peuvent indiff&eacute;remment
+    &ecirc;tre accomplis par n&rsquo;importe laquelle des quatre voies.</p>
+
+    <p>Ce rituel permet d&rsquo;approfondir les informations fournies par
+    D&eacute;tection d&rsquo;Aura. Pratiquer Lecture d&rsquo;Aura quand il
+    n&rsquo;y a pas d&rsquo;aura revient &agrave; demander une magie impossible
+    et cr&eacute;e imm&eacute;diatement une d&eacute;chirure du r&ecirc;ve.</p>
+
+    <p>Lecture d&rsquo;Aura est effectu&eacute;e en plusieurs &eacute;tapes,
+    toutes &eacute;tant de difficult&eacute; R-3 et co&ucirc;tant 3 points de
+    r&ecirc;ve. La premi&egrave;re a toujours lieu dans un sanctuaire et ne fait
+    que r&eacute;v&eacute;ler dans quel(s) autre(s) genre(s) de case(s) le
+    haut-r&ecirc;vant doit se rendre pour continuer sa lecture. L&agrave;, il
+    apprend quel genre de magie a &eacute;t&eacute; produit ou &agrave; quel
+    type de r&ecirc;ve il a affaire, de m&ecirc;me que les cases
+    sp&eacute;cifiques concern&eacute;es. Enfin dans les cases
+    sp&eacute;cifiques, le haut-r&ecirc;vant peut apprendre la force du
+    r&ecirc;ve ou de la magie en cours, c&rsquo;est-&agrave;-dire pratiquement
+    la difficult&eacute; et le nombre de points de r&ecirc;ve impliqu&eacute;s,
+    information indispensable dans l&rsquo;optique d&rsquo;une annulation de
+    magie.</p>
+
+    <p>Lecture d&rsquo;Aura r&eacute;v&egrave;le &eacute;galement la couleur de
+    l&rsquo;aura (fixe ou pulsative) comme D&eacute;tection d&rsquo;Aura. Pour
+    les cr&eacute;atures vivantes, on peut donc sauter l&rsquo;&eacute;tape de
+    D&eacute;tection d&rsquo;Aura et commencer directement par la lecture,
+    puisqu&rsquo;on est s&ucirc;r de trouver une aura. Dans les autres cas, il
+    est plus prudent de commencer par la d&eacute;tection si, en l&rsquo;absence
+    finale d&rsquo;une aura, on ne veut pas cr&eacute;er de magie impossible.
+    Effectu&eacute;e sur une cr&eacute;ature non soumise &agrave; un effet
+    magique ni sous l&rsquo;emprise d&rsquo;une entit&eacute;, Lecture
+    d&rsquo;Aura indique toujours le Fleuve. L&agrave;, dans n&rsquo;importe
+    quelle case du Fleuve, le haut-r&ecirc;vant se contente d&rsquo;apprendre
+    qu&rsquo;il a affaire &agrave; une cr&eacute;ature vivante et dou&eacute;e
+    de r&ecirc;ve.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: Instantanée
+  JR: Aucun
+  cible: ''
+  difficulte: '-3'
+  portée: ''
+  caseTMR: special
+  caseTMRspeciale: Sanctuaire / variable
+  ptreve: '3'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  Q2G6GTdrotKzYGUC: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.7.6
+  coreVersion: '12.331'
+  createdTime: 1667259426562
+  modifiedTime: 1681495249423
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.Y4r9kTN2brWC2N0n
+  duplicateSource: null
+_key: '!items!Y4r9kTN2brWC2N0n'
+
diff --git a/packs_src/sorts-hypnos/sort_M_tamorphose_OTtXNS1SnVfWWGKi.yml b/packs_src/sorts-hypnos/sort_M_tamorphose_OTtXNS1SnVfWWGKi.yml
new file mode 100644
index 00000000..85ae3ce6
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_M_tamorphose_OTtXNS1SnVfWWGKi.yml
@@ -0,0 +1,82 @@
+_id: OTtXNS1SnVfWWGKi
+name: Métamorphose
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.OTtXNS1SnVfWWGKi
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+system:
+  description: >-
+    <p>Comme Invisibilit&eacute;, l&rsquo;illusion purement <em>visuelle </em>de
+    M&eacute;tamorphose peut &ecirc;tre indiff&eacute;remment lanc&eacute;e sur
+    un humano&iuml;de, un animal, un v&eacute;g&eacute;tal ou un objet, mais une
+    seule cible &agrave; la fois de l&rsquo;une des quatre cat&eacute;gories.
+    L&rsquo;effet consiste &agrave; donner &agrave; la cible une apparence
+    appartenant &agrave; l&rsquo;une des trois autres cat&eacute;gories : par
+    exemple, humano&iuml;de "m&eacute;tamorphos&eacute;" en animal ou en objet,
+    animal en v&eacute;g&eacute;tal, v&eacute;g&eacute;tal en humano&iuml;de,
+    objet en animal, etc., toujours d&rsquo;une cat&eacute;gorie &agrave; une
+    autre. L&rsquo;apparence de l&rsquo;illusion souhait&eacute;e doit
+    &ecirc;tre tr&egrave;s pr&eacute;cis&eacute;ment param&eacute;tr&eacute;e
+    lors du lancer, puis le sort est normalement cibl&eacute; sur la cible de
+    son choix (humano&iuml;de, animal, v&eacute;g&eacute;tal ou objet). Si la
+    cible est de la m&ecirc;me cat&eacute;gorie que l&rsquo;illusion, par
+    exemple une illusion de caillou lanc&eacute;e sur une pomme (objet en
+    objet), une illusion de Groin lanc&eacute;e sur un aubergiste
+    (humano&iuml;de en humano&iuml;de), elle se dissipe sans effet, mais les
+    points de r&ecirc;ve sont tout de m&ecirc;me d&eacute;pens&eacute;s.</p>
+
+    <p>Les choses inanim&eacute;es (v&eacute;g&eacute;tal, objet)
+    m&eacute;tamorphos&eacute;es en humano&iuml;de ou en animal ne restent pas
+    fig&eacute;es. Quoiqu&rsquo;elles ne peuvent se d&eacute;placer (pour
+    cause), elles sont n&eacute;anmoins dot&eacute;es de petits mouvements
+    restreints donnant l&rsquo;illusion de la vie. Une cruche en chat donnera un
+    chat immobile, mais battant par exemple de la queue, se frottant les
+    moustaches.</p>
+
+    <p>Le haut-r&ecirc;vant ne peut obtenir l&rsquo;illusion d&rsquo;un type de
+    cr&eacute;ature (humano&iuml;de, animal) que s&rsquo;il en a
+    d&eacute;j&agrave; r&eacute;ellement vu un sp&eacute;cimen au cours de sa
+    vie. On ne peut pas inventer de cr&eacute;atures fantastiques ni
+    d&rsquo;esp&egrave;ces inconnues. Enfin, l&rsquo;illusion a toujours la
+    m&ecirc;me TAILLE, la m&ecirc;me masse apparente, que la cible. Un homme en
+    pomme donnera l&rsquo;illusion d&rsquo;une &eacute;norme pomme ; une cerise
+    en cheval donnera l&rsquo;illusion d&rsquo;un minuscule cheval.
+    S&rsquo;&eacute;tonner de la disproportion est un raisonnement et
+    n&rsquo;entra&icirc;ne pas de brume limbaire.</p>
+
+    <p>Noter aussi que l&rsquo;&eacute;quipement de l&rsquo;humano&iuml;de sera
+    "adapt&eacute;" &agrave; la m&eacute;tamorphose, de sorte &agrave; rester
+    coh&eacute;rent. Dans le cas d&rsquo;une pomme, ce sera bien
+    &eacute;videmment une pomme toute nue.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: HN
+  JR: Aucun
+  cible: Humanoïde, animal, végétal, objet
+  difficulte: '-8'
+  portée: ''
+  caseTMR: gouffre
+  caseTMRspeciale: ''
+  ptreve: '6'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426561
+  modifiedTime: 1667260032850
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.OTtXNS1SnVfWWGKi
+  duplicateSource: null
+_key: '!items!OTtXNS1SnVfWWGKi'
+
diff --git a/packs_src/sorts-hypnos/sort_Marmitons_de_Pavois_CRLUPWjMpBxO5jkV.yml b/packs_src/sorts-hypnos/sort_Marmitons_de_Pavois_CRLUPWjMpBxO5jkV.yml
new file mode 100644
index 00000000..a2170f47
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Marmitons_de_Pavois_CRLUPWjMpBxO5jkV.yml
@@ -0,0 +1,76 @@
+_id: CRLUPWjMpBxO5jkV
+name: Marmitons de Pavois
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.CRLUPWjMpBxO5jkV
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+system:
+  description: >-
+    <p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de
+    créatures}</p>
+
+    <p>Trois marmitons apparaissent, chargés d’un panier contenant nappe et
+    luxueuse vaisselle, d’un grand plat recouvert d’une cloche, et d’une
+    bonbonne. Le premier demande où dresser le couvert. Cela fait, le second
+    soulève la cloche du plat et en annonce fièrement l’intitulé, tandis que le
+    troisième présente la boisson.</p>
+
+    <p>Les Marmitons de Pavois dressent toujours le couvert pour sept convives,
+    et à raison de 3 points par personne, le plat contient 21 points de
+    sustentation. Aux convives de se les partager selon leur propre nombre. La
+    bonbonne contient pareillement 21 mesures.</p>
+
+    <p>Nourriture et boisson sont toujours très exotiques, le degré d’exotisme
+    pouvant aller de 0 à 7 (1d8-1). Pour en supporter le goût "étrange et venu
+    d’ailleurs", les convives doivent réussir un jet de :</p>
+
+    <p><strong>VOLONTÉ/moral à - (degré d’exotisme) + (Cuisine)</strong></p>
+
+    <p>Si le jet est réussi, le personnage n’est pas choqué par l’exotisme et
+    peut même en apprécier la gastronomie. Pour tout échec, le personnage est
+    choqué. Il peut alors soit renoncer à manger, soit se forcer à avaler. S’il
+    se force, il peut manger autant de sust qu’il le veut, mais accompagne son
+    repas d’un jet de moral malheureux.</p>
+
+    <p>Les Marmitons assistent au repas, jusqu’à ce qu’on leur donne l’ordre de
+    desservir, moment auquel tout se dématérialise, marmitons, nappe, vaisselle…
+    Seule la nourriture ingérée demeure présente (dans les estomacs).</p>
+
+    <p>Les Marmitons sont très susceptibles, et le moindre commentaire péjoratif
+    sufit à les faire se dématérialiser instantanément. La différence alors est
+    que même la nourriture ingérée disparaît des estomacs.</p>
+
+    <p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures
+    invoquées}</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: Tâche
+  JR: Aucun
+  cible: ''
+  difficulte: '-8'
+  portée: ''
+  caseTMR: special
+  caseTMRspeciale: Cité Pavois C6
+  ptreve: '7'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426559
+  modifiedTime: 1667260032849
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.CRLUPWjMpBxO5jkV
+  duplicateSource: null
+_key: '!items!CRLUPWjMpBxO5jkV'
+
diff --git a/packs_src/sorts-hypnos/sort_Miroir_d_Hypnos_8qdOVBr3S7AhRsJw.yml b/packs_src/sorts-hypnos/sort_Miroir_d_Hypnos_8qdOVBr3S7AhRsJw.yml
new file mode 100644
index 00000000..99ab76b7
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Miroir_d_Hypnos_8qdOVBr3S7AhRsJw.yml
@@ -0,0 +1,63 @@
+_id: 8qdOVBr3S7AhRsJw
+name: Miroir d'Hypnos
+type: sort
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.8qdOVBr3S7AhRsJw
+system:
+  description: >-
+    <p>Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations
+    d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il
+    peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme
+    d’illusion que sont les invocations, il peut pareillement projeter son image
+    ou sa voix à distance. Tous obéissent aux règles usuelles d’application des
+    rituels. Si un rituel de lecture est paramétré sur une personne et que
+    celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les
+    points de rêve sont tout de même dépensés.</p>
+
+    <p>Ce rituel permet de voir à distance. Il doit être ciblé sur un miroir ou
+    une surface réfléchissante, comme de l’eau parfaitement calme, faute de quoi
+    l’on aboutit à un cas de @JournalEntry[eANDHKJXMPmPNJ2F]{Magie impossible}.
+    Lors du lancer, le rituel doit être paramétré sur une personne ou un lieu
+    architectural précis, mêmes restrictions que pour Harpe d’Hypnos. Puis le
+    sort étant ciblé sur le miroir, le haut-rêvant croit voir y évoluer des
+    formes, qui le plongent aussitôt dans un état hypnotique particulier, où il
+    voit réellement la personne ou le lieu choisi. S’il s’agit d’une personne,
+    son point de vue est comme s’il se tenait debout à un mètre devant elle ;
+    s’il s’agit d’un lieu, il s’en trouve au centre. Dans les deux cas, le
+    haut-rêvant peut mentalement tourner sur lui-même à 360° pour mieux voir ce
+    qui l’entoure, mais ne peut se déplacer. Noter qu’il a l’image, mais pas le
+    son. La communication est de 1 round par point de rêve dépensé.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: Selon r dépensé
+  JR: Aucun
+  cible: Un miroir
+  difficulte: '-5'
+  portée: ''
+  caseTMR: necropole
+  caseTMRspeciale: ''
+  ptreve: 1+
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426559
+  modifiedTime: 1667260032850
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.8qdOVBr3S7AhRsJw
+  duplicateSource: null
+_key: '!items!8qdOVBr3S7AhRsJw'
+
diff --git a/packs_src/sorts-hypnos/sort_Narine_d_Hypnos_nNh8N9nF8m6zLtrt.yml b/packs_src/sorts-hypnos/sort_Narine_d_Hypnos_nNh8N9nF8m6zLtrt.yml
new file mode 100644
index 00000000..48b7b0a5
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Narine_d_Hypnos_nNh8N9nF8m6zLtrt.yml
@@ -0,0 +1,53 @@
+_id: nNh8N9nF8m6zLtrt
+name: Narine d'Hypnos
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.nNh8N9nF8m6zLtrt
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+system:
+  description: >-
+    <p>Narine d’Hypnos est une illusion purement <em>olfactive</em>. Son
+    fonctionnement est identique à @Item[QdtcV9WVi9BdL153]{Tympan d'Hypnos},
+    s’appliquant aux odeurs à la place des sons. L’illusion doit pareillement
+    rester dans la même catégorie que la cible. Peu utilisé sur les humanoïdes
+    et les animaux, à moins d’avoir une raison très précise de vouloir qu’un
+    humanoïde ait la même odeur qu’un autre type d’humanoïde, ou un animal la
+    même odeur qu’un autre type d’animal, ce sort est surtout utilisé sur les
+    objets, notamment les aliments, où il peut se combiner avec Langue d’Hypnos.
+    Ici aussi, l’intensité de l’odeur est celle de la cible. Donner
+    illusoirement une odeur de poisson frais à un poisson avarié, donne un
+    poisson qui émet une odeur particulièrement forte de poisson frais. Donner à
+    un fromage pourri un parfum de rose peut embaumer durablement une pièce (une
+    rose <em>cueillie </em>est un objet).</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: HN
+  JR: Aucun
+  cible: Humanoïde, animal, végétal, objet
+  difficulte: '-4'
+  portée: ''
+  caseTMR: plaines
+  caseTMRspeciale: ''
+  ptreve: '3'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426563
+  modifiedTime: 1667260032850
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.nNh8N9nF8m6zLtrt
+  duplicateSource: null
+_key: '!items!nNh8N9nF8m6zLtrt'
+
diff --git a/packs_src/sorts-hypnos/sort_Non_agressivit__U10gDpI4RdSmldWq.yml b/packs_src/sorts-hypnos/sort_Non_agressivit__U10gDpI4RdSmldWq.yml
new file mode 100644
index 00000000..55fa1469
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Non_agressivit__U10gDpI4RdSmldWq.yml
@@ -0,0 +1,52 @@
+_id: U10gDpI4RdSmldWq
+name: Non-agressivité
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.U10gDpI4RdSmldWq
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+system:
+  description: >-
+    <p>L’effet de Non-Agressivité ne s’applique qu’aux animaux. Soumis à cette
+    influence, un animal non encore agressif (mais s’apprêtant peut-être à le
+    devenir) se détourne et passe son chemin sans davantage s’occuper du
+    haut-rêvant ni de ses éventuels compagnons. L’effet magique n’a pas de durée
+    en soi, ce n’est qu’une impulsion qui force l’animal à se détourner. S’il
+    est poursuivi, attaqué, soumis à un stress, son agressivité ressurgit de
+    façon toute naturelle. Si l’animal est déjà agressif, offensif, l’effet de
+    Non-Agressivité ne fait que l’empêcher d’attaquer durant le round où il est
+    ciblé. L’animal peut par contre se défendre (esquiver). Si personne ne
+    l’attaque durant le round où le sort fait effet et s’il n’a pas encore été
+    blessé, une non-agressivité naturelle opère au round d’après et il passe son
+    chemin comme plus haut. Sinon, il est libre de ses actes.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: Instantanée
+  JR: r-8
+  cible: Animal
+  difficulte: '-4'
+  portée: ''
+  caseTMR: sanctuaire
+  caseTMRspeciale: ''
+  ptreve: '3'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426561
+  modifiedTime: 1667260032850
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.U10gDpI4RdSmldWq
+  duplicateSource: null
+_key: '!items!U10gDpI4RdSmldWq'
+
diff --git a/packs_src/sorts-hypnos/sort_Non_r_ve_CcF8WGINp1cOVsfk.yml b/packs_src/sorts-hypnos/sort_Non_r_ve_CcF8WGINp1cOVsfk.yml
new file mode 100644
index 00000000..1334ffa0
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Non_r_ve_CcF8WGINp1cOVsfk.yml
@@ -0,0 +1,55 @@
+_id: CcF8WGINp1cOVsfk
+name: Non-rêve
+type: sort
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.CcF8WGINp1cOVsfk
+system:
+  description: >-
+    <p>L&rsquo;effet de Non-R&ecirc;ve ne s&rsquo;applique qu&rsquo;aux
+    humano&iuml;des. L&rsquo;illusion-suggestion que les portes du r&ecirc;ve
+    viennent irr&eacute;vocablement de se fermer, emp&ecirc;che
+    l&rsquo;humano&iuml;de vis&eacute; de r&ecirc;ver sous aucune forme : ni
+    Basses, ni M&eacute;dianes, ni Hautes Terres du R&ecirc;ve,
+    jusqu&rsquo;&agrave; la fin de l&rsquo;heure en cours pour un co&ucirc;t de
+    base de 4 points de r&ecirc;ve. Chaque point de r&ecirc;ve
+    d&eacute;pens&eacute; en plus augmente la dur&eacute;e d&rsquo;une heure. Si
+    par exemple le haut-r&ecirc;vant d&eacute;pense 6 points de r&ecirc;ve, la
+    victime n&rsquo;aura aucune forme de r&ecirc;ve jusqu&rsquo;&agrave; la fin
+    de l&rsquo;heure en cours et pendant les 2 heures suivantes. Pratiquement,
+    ce sort emp&ecirc;che un haut-r&ecirc;vant de <em>fonctionner</em>,
+    puisqu&rsquo;il ne peut plus ni monter en TMR ni r&eacute;cup&eacute;rer ses
+    points de r&ecirc;ve.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: Selon r dépensé
+  JR: Selon HN
+  cible: Humanoïde
+  difficulte: '-7'
+  portée: ''
+  caseTMR: desolation
+  caseTMRspeciale: ''
+  ptreve: 4+
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426560
+  modifiedTime: 1667260032850
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.CcF8WGINp1cOVsfk
+  duplicateSource: null
+_key: '!items!CcF8WGINp1cOVsfk'
+
diff --git a/packs_src/sorts-hypnos/sort_Nonechalepasse_rrSE9c7KKsqcKueo.yml b/packs_src/sorts-hypnos/sort_Nonechalepasse_rrSE9c7KKsqcKueo.yml
new file mode 100644
index 00000000..6a8e92e6
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Nonechalepasse_rrSE9c7KKsqcKueo.yml
@@ -0,0 +1,60 @@
+_id: rrSE9c7KKsqcKueo
+name: Nonechalepasse
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.rrSE9c7KKsqcKueo
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+system:
+  description: >-
+    <p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de
+    créatures}</p>
+
+    <p>Le Nonechalepasse a la même apparence physique et le même armement que le
+    Guerrier Sorde. C’est en fait une variante de ce dernier. Il est invoqué
+    pour garder ou veiller sur quelque chose : une porte, un coffre, un pont,
+    etc. L’ayant invoqué, le haut-rêvant doit lui indiquer expressément sur quoi
+    il doit veiller, et le Nonechalepasse ne laissera personne d’autre que
+    l’invocateur franchir la limite indiquée, c’est-à-dire pas même ses
+    compagnons. La garde peut avoir lieu en la présence du haut-rêvant, ou en
+    son absence s’il désire vaquer à d’autres affaires, et dure jusqu’à la fin
+    de son heure de naissance. Dès qu’une créature est en voie d’enfreindre la
+    consigne donnée, le Nonechalepasse l’en prévient en clamant son propre nom à
+    plusieurs reprises ; et si la créature insiste, il la combat jusqu’à ce
+    qu’il l’extermine ou qu’elle recule et s’enfuie. Les Nonechalepasses ont
+    tous les mêmes caractéristiques que les Guerriers Sordes et sont comme eux
+    affectés par les sorts.</p>
+
+    <p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures
+    invoquées}</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: Tâche
+  JR: Aucun
+  cible: ''
+  difficulte: '-8'
+  portée: ''
+  caseTMR: special
+  caseTMRspeciale: Cité Jalouse M1
+  ptreve: '7'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426564
+  modifiedTime: 1667260032850
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.rrSE9c7KKsqcKueo
+  duplicateSource: null
+_key: '!items!rrSE9c7KKsqcKueo'
+
diff --git a/packs_src/sorts-hypnos/sort_Nudit__d_Hypnos_o99y8VPp7x2mGbaU.yml b/packs_src/sorts-hypnos/sort_Nudit__d_Hypnos_o99y8VPp7x2mGbaU.yml
new file mode 100644
index 00000000..62c0e0b0
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Nudit__d_Hypnos_o99y8VPp7x2mGbaU.yml
@@ -0,0 +1,67 @@
+_id: o99y8VPp7x2mGbaU
+name: Nudité d'Hypnos
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.o99y8VPp7x2mGbaU
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+system:
+  description: >-
+    <p>Comme @Item[viSBXe0CnbRI1O2J]{Robe d'Hypnos}, cette illusion visuelle
+    s’applique à tout ce qui est porté par la cible au moment du ciblage.
+    Vêtements et équipement deviennent invisibles : le résultat est que la cible
+    semble nue.</p>
+
+    <p>Le sort n’est pas sélectif : on ne peut faire disparaître une partie de
+    l’équipement, c’est toujours l’intégralité. Pour un effet sélectif, utiliser
+    le sort standard d’Invisibilité.</p>
+
+    <p>La nudité résultante n’est elle-même qu’une illusion. Un corps nu
+    apparaît, vraisemblable, mais sans pour autant que ce soit exactement celui
+    de la cible. Toucher ce corps nu entraîne évidemment un
+    @JournalEntry[9bvrfDaudPqvQZPY]{Conflit de sens} et une brume limbaire.</p>
+
+    <p>Tout vêtement retiré, cessant d’être en contact avec la cible, redevient
+    visible quant à lui, mais n’altère pas l’illusion de nudité. (On ne saurait
+    être plus nu que nu.) L’illusion est toutefois définitivement annulée sur ce
+    vêtement, y compris s’il est remis. La nudité devient alors "partielle".
+    Même chose pour les pièces d’équipement, armes, etc. Même chose encore pour
+    un vêtement supplémentaire, ne faisant pas partie au départ de l’illusion,
+    dont se vêtirait la cible.</p>
+
+    <p>Noter qu’une arme ainsi rendue invisible touchant un adversaire se
+    contente de générer, et pour lui seul, une brume limbaire ; elle redevient
+    invisible dès que cesse le conflit de sens. L’invisibilité n’est perdue, et
+    définitivement, que si l’arme est lâchée par la cible. Même chose pour toute
+    autre pièce d’équipement.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: HN
+  JR: Aucun
+  cible: Humanoïde
+  difficulte: '-8'
+  portée: ''
+  caseTMR: lac
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426563
+  modifiedTime: 1667260032850
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.o99y8VPp7x2mGbaU
+  duplicateSource: null
+_key: '!items!o99y8VPp7x2mGbaU'
+
diff --git a/packs_src/sorts-hypnos/sort_Oubli_yNMa8DlBaZyTGFSr.yml b/packs_src/sorts-hypnos/sort_Oubli_yNMa8DlBaZyTGFSr.yml
new file mode 100644
index 00000000..747c9bb0
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Oubli_yNMa8DlBaZyTGFSr.yml
@@ -0,0 +1,64 @@
+_id: yNMa8DlBaZyTGFSr
+name: Oubli
+type: sort
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.yNMa8DlBaZyTGFSr
+system:
+  description: >-
+    <p>L’effet d’Oubli ne s’applique qu’aux humanoïdes. C’est une des plus
+    puissantes suggestions hypnotiques. L’effet d’amnésie ne survient pas
+    aussitôt le sort ciblé, mais intervient à la fin de l’heure en cours. À ce
+    moment la victime perd tout souvenir de ce qu’elle a vécu, de ce qu’elle a
+    pu dire ou faire, entre le moment présent et celui où le sort a été ciblé.
+    Pratiquement, cette période est comme un grand trou noir dans sa tête, et
+    aucun moyen normal ne peut lui restituer ses souvenirs. Chaque point de rêve
+    dépensé en plus des 6 de base augmente la durée d’une heure. Soit un
+    haut-rêvant lançant ce sort au cours de l’heure du Dragon et dépensant 8
+    points : à la fin de l’heure de la Lyre, la victime se retrouve brusquement
+    amnésique de ce qu’elle a pu faire depuis la mi-Dragon jusqu’à maintenant,
+    sans comprendre comment elle est arrivée dans le lieu où elle se trouve
+    actuellement, comme si elle venait de se réveiller d’une période de sommeil
+    noir, encore plus opaque que le gris rêve. Une Lecture d’Aura révèle la
+    présence d’un sort d’Oubli en train d’œuvrer, et Annulation de Magie peut
+    l’annuler selon les règles normales. À défaut, le rituel de Conjurer l’Oubli
+    peut être utilisé, mais ne restitue les souvenirs que sélectivement, en
+    réponse à une question précise. Quand c’est un personnage de joueur qui
+    lance ce sort sur un PNJ, sa mise en œuvre est sans problème. L’inverse est
+    plus délicat. Le mieux est alors de faire sortir de la salle le joueur du
+    personnage victime, et de le faire rentrer au moment où l’amnésie opère. De
+    cette façon, il ne se souvient effectivement de rien. Entre temps, si besoin
+    est par rapport aux autres joueurs, jouer ce personnage comme un PNJ.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: Selo n r dépensé
+  JR: Selon HN
+  cible: Humanoïde
+  difficulte: '-8'
+  portée: ''
+  caseTMR: fleuve
+  caseTMRspeciale: ''
+  ptreve: 6+
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426564
+  modifiedTime: 1667260032850
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.yNMa8DlBaZyTGFSr
+  duplicateSource: null
+_key: '!items!yNMa8DlBaZyTGFSr'
+
diff --git a/packs_src/sorts-hypnos/sort_Panoplistes_7crOGyhdtdoLi7D2.yml b/packs_src/sorts-hypnos/sort_Panoplistes_7crOGyhdtdoLi7D2.yml
new file mode 100644
index 00000000..2b263e93
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Panoplistes_7crOGyhdtdoLi7D2.yml
@@ -0,0 +1,64 @@
+_id: 7crOGyhdtdoLi7D2
+name: Panoplistes
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.7crOGyhdtdoLi7D2
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+system:
+  description: >-
+    <p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de
+    créatures}</p>
+
+    <p>Trois artisans agiles et vigoureux apparaissent, chargés de toile, de
+    cordages et d’un mât télescopique. L’ensemble est destiné à dresser un petit
+    chapiteau à l’endroit désigné par l’invocateur, qui doit en avoir paramétré
+    la dimension lors du lancer du rituel. Le chapiteau peut faire de 1 à 6 m de
+    diamètre, pour une hauteur de 1 à 3 m. Le haut-rêvant peut également en
+    spécifier la couleur, unie ou bicolore à bandes verticales. L’ouverture peut
+    être relevée en petit auvent, ou fermée assujettie par des lacets. Le mât
+    est situé au centre, et le chapiteau est dressé à même l’endroit désigné,
+    sans tapis de sol. Les Panoplistes dressent tout cela en trois minutes, puis
+    disparaissent quant à eux.</p>
+
+    <p>Ainsi dressé, le chapiteau durera jusqu’à la fin de l’heure de naissance
+    de l’invocateur ou jusqu’à ce qu’il soit « agressé ». Tout ce qui tend à
+    modifier sa structure, ne serait-ce que déplacer un bout de cordage, est une
+    agression.</p>
+
+    <p>Le chapiteau est imperméable et résiste à de fortes bourrasques. Une
+    tempête véritable peut par contre être considérée comme une agression.</p>
+
+    <p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures
+    invoquées}</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-8'
+  portée: ''
+  caseTMR: special
+  caseTMRspeciale: Cité de Panople F5
+  ptreve: '7'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426559
+  modifiedTime: 1667260032851
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.7crOGyhdtdoLi7D2
+  duplicateSource: null
+_key: '!items!7crOGyhdtdoLi7D2'
+
diff --git a/packs_src/sorts-hypnos/sort_Peur_KnyfTatO8GmV5wtt.yml b/packs_src/sorts-hypnos/sort_Peur_KnyfTatO8GmV5wtt.yml
new file mode 100644
index 00000000..5fe5b87e
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Peur_KnyfTatO8GmV5wtt.yml
@@ -0,0 +1,45 @@
+_id: KnyfTatO8GmV5wtt
+name: Peur
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.KnyfTatO8GmV5wtt
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+system:
+  description: >-
+    <p>L’effet de Peur ne s’applique qu’aux humanoïdes. La suggestion d’une
+    horreur intense cause une peur réelle. La victime doit réussir un jet de
+    VOLONTÉ à -5 ou être sonnée en cas d’échec. Le jet de VOLONTÉ doit être
+    renouvelé de round en round jusqu’à ce qu’il réussisse. Tant qu’il échoue,
+    la victime reste en <em>demi-surprise</em>.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: Instantanée
+  JR: Selon HN
+  cible: Humanoïde
+  difficulte: '-5'
+  portée: ''
+  caseTMR: necropole
+  caseTMRspeciale: ''
+  ptreve: '5'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426561
+  modifiedTime: 1667260032851
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.KnyfTatO8GmV5wtt
+  duplicateSource: null
+_key: '!items!KnyfTatO8GmV5wtt'
+
diff --git a/packs_src/sorts-hypnos/sort_Repos_kl0BdfICGDXIhv7u.yml b/packs_src/sorts-hypnos/sort_Repos_kl0BdfICGDXIhv7u.yml
new file mode 100644
index 00000000..a2db153d
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Repos_kl0BdfICGDXIhv7u.yml
@@ -0,0 +1,48 @@
+_id: kl0BdfICGDXIhv7u
+name: Repos
+type: sort
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.kl0BdfICGDXIhv7u
+system:
+  description: >-
+    <p>L&rsquo;illusion-suggestion d&rsquo;un grand repos cr&eacute;e la
+    sensation r&eacute;elle d&rsquo;&ecirc;tre repos&eacute;. Pratiquement, la
+    cr&eacute;ature vis&eacute;e regagne un segment de fatigue pour chaque 2r
+    d&eacute;pens&eacute;s. Si par exemple 6 points de r&ecirc;ve sont
+    d&eacute;pens&eacute;s, 3 segments de fatigue sont effac&eacute;s. En cas de
+    segment entam&eacute;, appliquer la r&egrave;gle normale : tout segment
+    entam&eacute; de la moiti&eacute; ou plus compte pour un segment plein.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: Instantanée
+  JR: Humanoïde selon HN, animal r-8
+  cible: Toutes créatures
+  difficulte: '-3'
+  portée: ''
+  caseTMR: cite
+  caseTMRspeciale: ''
+  ptreve: 2+
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426562
+  modifiedTime: 1667260032851
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.kl0BdfICGDXIhv7u
+  duplicateSource: null
+_key: '!items!kl0BdfICGDXIhv7u'
+
diff --git a/packs_src/sorts-hypnos/sort_Robe_d_Hypnos_7eeKT1BbsGdyY1GL.yml b/packs_src/sorts-hypnos/sort_Robe_d_Hypnos_7eeKT1BbsGdyY1GL.yml
new file mode 100644
index 00000000..81527480
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Robe_d_Hypnos_7eeKT1BbsGdyY1GL.yml
@@ -0,0 +1,85 @@
+_id: 7eeKT1BbsGdyY1GL
+name: Robe d'Hypnos
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.7eeKT1BbsGdyY1GL
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+system:
+  description: >-
+    <p>L’illusion <em>visuelle </em>de Robe d’Hypnos est une variante de
+    <em>Transfiguration objet en objet</em> s’appliquant à l’ensemble des
+    vêtements et pièces d’équipement de la cible. Tout ce que porte cette
+    dernière au moment du ciblage est concerné par l’illusion, avec les règles
+    suivantes :</p>
+
+    <ul>
+
+    <li>Le sort n’a aucun effet si la cible est surchargée, ne serait-ce que de
+    0,1 enc. Les points de rêve sont dépensés quand même.</li>
+
+    <li>N’est affecté par l’illusion que ce qui existe préalablement. L’illusion
+    peut transformer, mais pas faire disparaître. De même, elle ne peut inventer
+    ce qui n’existe pas. Selon la règle standard, la <em>taille </em>ne peut
+    être modifiée. Cela signifie ici que la superficie des vêtements doit rester
+    la même : on ne peut recouvrir une partie dénudée, ni dénuder une partie
+    couverte.</li>
+
+    <li>N’est affecté que ce qui est visible (montré) au moment du ciblage,
+    c’est-à-dire la couche de vêtements la plus extérieure. Cette "couche" peut
+    être illusoirement transformée en toute autre couche, en respectant la règle
+    précédente.</li>
+
+    <li>Aucune pièce d’équipement (arme, bouclier, bagage) ne peut être
+    occultée. Chacune doit recevoir une nouvelle apparence, respectant la taille
+    de la réalité, ou demeurer inchangée. Inversement, on ne peut pas créer une
+    nouvelle pièce d’équipement <em>ex nihilo</em>.</li>
+
+    <li>Les objets ultérieurement saisis et portés par la cible ne sont pas
+    concernés par l’illusion et demeurent ce qu’ils sont.</li>
+
+    <li>Toute pièce d’équipement qui cesse d’être tenue ou portée par la cible
+    recouvre instantanément et définitivement son apparence réelle, quand bien
+    même elle serait aussitôt récupérée par la cible.</li>
+
+    <li>Si une pièce de vêtement est retirée et que son absence rend impossible
+    l’ensemble de l’illusion vestimentaire, c’est toute l’illusion qui est
+    instantanément et définitivement annulée.</li>
+
+    <li>Si l’on prévoit qu’une pièce d’équipement va cesser à un moment d’être
+    en contact avec la cible et que l’on désire que son illusion perdure,
+    utiliser conjointement à son sujet le sort standard de
+    @Item[skPIvFb5tRRPHDGU]{Transfiguration}.</li>
+
+    </ul>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: HN
+  JR: Aucun
+  cible: Humanoïde
+  difficulte: '-6'
+  portée: ''
+  caseTMR: monts
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426559
+  modifiedTime: 1667260032851
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.7eeKT1BbsGdyY1GL
+  duplicateSource: null
+_key: '!items!7eeKT1BbsGdyY1GL'
+
diff --git a/packs_src/sorts-hypnos/sort_Robe_fantasmagorique_hKL3ed13OoawY0UP.yml b/packs_src/sorts-hypnos/sort_Robe_fantasmagorique_hKL3ed13OoawY0UP.yml
new file mode 100644
index 00000000..b1afb9d1
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Robe_fantasmagorique_hKL3ed13OoawY0UP.yml
@@ -0,0 +1,57 @@
+_id: hKL3ed13OoawY0UP
+name: Robe fantasmagorique
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.hKL3ed13OoawY0UP
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+system:
+  description: >-
+    <p>Cette illusion visuelle ne peut être lancée que sur un humanoïde nu ou
+    étant préalablement sous l’effet de @Item[m2pwvCCImJnbKVcW]{Nudité
+    d'Hypnos}. Il est alors possible de lui inventer tous les vêtements
+    imaginables, couvrant plus ou moins totalement son corps, y compris une
+    armure. Des pièces d’équipement illusoires sont également possibles, armes,
+    bouclier, etc.</p>
+
+    <p>Si la cible n’est pas préalablement nue (réellement ou illusoirement), le
+    sort n’a aucun effet mais les points de rêve sont dépensés quand même.</p>
+
+    <p>Si la cible est réellement nue, seul le fait de la toucher peut générer
+    un @JournalEntry[9bvrfDaudPqvQZPY]{Conflit de sens} et une brume limbaire,
+    pas son comportement. En revanche, si sa nudité est illusoire, son
+    comportement peut générer un conflit de sens s’il y a contradiction entre
+    l’utilisation de son équipement réel (rendu invisible par
+    @Item[m2pwvCCImJnbKVcW]{Nudité d'Hypnos}) et son équipement illusoire (celui
+    inventé par Robe Fantasmagorique).</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: HN
+  JR: Aucun
+  cible: Humanoïde
+  difficulte: '-7'
+  portée: ''
+  caseTMR: gouffre
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426562
+  modifiedTime: 1667260032851
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.hKL3ed13OoawY0UP
+  duplicateSource: null
+_key: '!items!hKL3ed13OoawY0UP'
+
diff --git a/packs_src/sorts-hypnos/sort_S_r_nit__yhw8f7HKrmfzAxmj.yml b/packs_src/sorts-hypnos/sort_S_r_nit__yhw8f7HKrmfzAxmj.yml
new file mode 100644
index 00000000..29fd1157
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_S_r_nit__yhw8f7HKrmfzAxmj.yml
@@ -0,0 +1,50 @@
+_id: yhw8f7HKrmfzAxmj
+name: Sérénité
+type: sort
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.yhw8f7HKrmfzAxmj
+system:
+  description: >-
+    <p>L&rsquo;effet de s&eacute;r&eacute;nit&eacute; ne s&rsquo;applique
+    qu&rsquo;aux humano&iuml;des. La suggestion d&rsquo;une intense satisfaction
+    est source d&rsquo;une s&eacute;r&eacute;nit&eacute; r&eacute;elle. Pour
+    chaque 3r d&eacute;pens&eacute;s, le personnage vis&eacute; regagne 1 point
+    de moral jusqu&rsquo;&agrave; concurrence de z&eacute;ro. Neuf points de
+    r&ecirc;ve permettent ainsi de remonter un moral de -3 &agrave; z&eacute;ro.
+    Si trop de points sont d&eacute;pens&eacute;s, l&rsquo;exc&eacute;dent est
+    perdu, le moral ne pouvant d&eacute;passer z&eacute;ro par l&rsquo;influence
+    de ce sort.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: Instantanée
+  JR: Selon HN
+  cible: Humanoïde
+  difficulte: '-3'
+  portée: ''
+  caseTMR: collines
+  caseTMRspeciale: ''
+  ptreve: 3+
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426564
+  modifiedTime: 1667260032851
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.yhw8f7HKrmfzAxmj
+  duplicateSource: null
+_key: '!items!yhw8f7HKrmfzAxmj'
+
diff --git a/packs_src/sorts-hypnos/sort_Secouriste_blanc_VG89vfk7KsO01eJv.yml b/packs_src/sorts-hypnos/sort_Secouriste_blanc_VG89vfk7KsO01eJv.yml
new file mode 100644
index 00000000..5b65d142
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Secouriste_blanc_VG89vfk7KsO01eJv.yml
@@ -0,0 +1,119 @@
+_id: VG89vfk7KsO01eJv
+name: Secouriste blanc
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.VG89vfk7KsO01eJv
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+system:
+  description: >-
+    <p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de
+    créatures}</p>
+
+    <p>Le Secouriste blanc ne peut être invoqué que pendant un combat ou au
+    terme de celui-ci. Sa tâche consiste à prendre les blessés en charge,
+    premiers soins et soins complets, ce qu’il fait spontanément. En plein
+    combat, il peut même s’approcher de la mêlée pour tirer en arrière
+    d’éventuels tombés à terre. Quand il a plusieurs blessés à soigner, il
+    commence par le plus proche de lui. Mais l’invocateur peut lui désigner un
+    blessé à soigner en priorité.</p>
+
+    <p>Le Secouriste possède son propre matériel de chirurgie, mais il n’a aucun
+    consommable (eau, chiffons) qu’il faut lui fournir.</p>
+
+    <p>Pour la résolution des soins, le Secouriste ne joue pas de jet de
+    Chirurgie. À la place, c’est le blessé qui joue des jets de CHANCE, pour
+    déterminer les points de tâche obtenus :</p>
+
+    <table style="height: 102px; width: 260px;" border="0">
+
+    <tbody>
+
+    <tr style="height: 17px;">
+
+    <td style="height: 17px; width: 119px;">Particulière :</td>
+
+    <td style="height: 17px; width: 134px;">4 points</td>
+
+    </tr>
+
+    <tr style="height: 17px;">
+
+    <td style="width: 119px; height: 17px;">Significative :</td>
+
+    <td style="width: 134px; height: 17px;">3 points</td>
+
+    </tr>
+
+    <tr style="height: 17px;">
+
+    <td style="width: 119px; height: 17px;">Normale :</td>
+
+    <td style="width: 134px; height: 17px;">2 points</td>
+
+    </tr>
+
+    <tr style="height: 17px;">
+
+    <td style="width: 119px; height: 17px;">Échec :</td>
+
+    <td style="width: 134px; height: 17px;">1 pt</td>
+
+    </tr>
+
+    <tr style="height: 17px;">
+
+    <td style="width: 119px; height: 17px;">Échec particulier :</td>
+
+    <td style="width: 134px; height: 17px;">0 pt</td>
+
+    </tr>
+
+    <tr style="height: 17px;">
+
+    <td style="width: 119px; height: 17px;">Échec total :</td>
+
+    <td style="width: 134px; height: 17px;">0 pt (et sans malus)</td>
+
+    </tr>
+
+    </tbody>
+
+    </table>
+
+    <p>Le Secouriste disparaît dès que le combat est terminé ET que tous les
+    blessés ont été soignés.</p>
+
+    <p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures
+    invoquées}</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: Tâche ou fin HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-8'
+  portée: ''
+  caseTMR: special
+  caseTMRspeciale: Sanctuaire Blanc G4
+  ptreve: '7'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426561
+  modifiedTime: 1667260032851
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.VG89vfk7KsO01eJv
+  duplicateSource: null
+_key: '!items!VG89vfk7KsO01eJv'
+
diff --git a/packs_src/sorts-hypnos/sort_Sommeil_DOgOLvKG54GvUVuB.yml b/packs_src/sorts-hypnos/sort_Sommeil_DOgOLvKG54GvUVuB.yml
new file mode 100644
index 00000000..617322a2
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Sommeil_DOgOLvKG54GvUVuB.yml
@@ -0,0 +1,49 @@
+_id: DOgOLvKG54GvUVuB
+name: Sommeil
+type: sort
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.DOgOLvKG54GvUVuB
+system:
+  description: >-
+    <p>Moins puissant que le rituel de Grand Sommeil, le sort de Sommeil n’en
+    demeure pas moins une arme redoutable. Son fonctionnement est identique,
+    plongeant la victime dans un sommeil que rien ne peut réveiller, sauf que la
+    durée est limitée et qu’il n’y a pas de mot de réveil. Le sommeil magique
+    dure un nombre de rounds égal au nombre de points de rêve dépensés. Si par
+    exemple 5 points sont dépensés, la victime s’effondre, en proie à un
+    inexorable sommeil, pour une durée de 5 rounds (30 secondes). C’est plus de
+    temps qu’il n’en faut pour l’assommer ou lui trancher la gorge.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: Selon r dépensé
+  JR: Humanoïde selon HN, animal r-8
+  cible: Toutes créatures
+  difficulte: '-9'
+  portée: ''
+  caseTMR: marais
+  caseTMRspeciale: ''
+  ptreve: 1+
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426560
+  modifiedTime: 1667260032851
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.DOgOLvKG54GvUVuB
+  duplicateSource: null
+_key: '!items!DOgOLvKG54GvUVuB'
+
diff --git a/packs_src/sorts-hypnos/sort_Soufflet_YOJsOLpHTQYreZ6i.yml b/packs_src/sorts-hypnos/sort_Soufflet_YOJsOLpHTQYreZ6i.yml
new file mode 100644
index 00000000..75df6294
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Soufflet_YOJsOLpHTQYreZ6i.yml
@@ -0,0 +1,47 @@
+_id: YOJsOLpHTQYreZ6i
+name: Soufflet
+type: sort
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.YOJsOLpHTQYreZ6i
+system:
+  description: >-
+    <p>Le Soufflet peut être dirigé contre toute créature, humanoïde ou animale.
+    Son effet, instantané, est celui d’une gifle magistrale, causant ses
+    dommages sur la table des Coups non mortels. Le +dom de l’agression est égal
+    au nombre de points de rêve dépensés. Sauf pour les animaux qui peuvent
+    faire jouer entièrement leur protection naturelle, la protection applicable
+    peut être au maximum de 2 points.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: Instantanée
+  JR: Humanoïde selon HN, animal r-8
+  cible: Toutes créatures
+  difficulte: '-6'
+  portée: ''
+  caseTMR: gouffre
+  caseTMRspeciale: ''
+  ptreve: 1+
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426562
+  modifiedTime: 1667260032851
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.YOJsOLpHTQYreZ6i
+  duplicateSource: null
+_key: '!items!YOJsOLpHTQYreZ6i'
+
diff --git a/packs_src/sorts-hypnos/sort_Suggestion_sVA94h9Reimmfw5B.yml b/packs_src/sorts-hypnos/sort_Suggestion_sVA94h9Reimmfw5B.yml
new file mode 100644
index 00000000..9f8b4838
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Suggestion_sVA94h9Reimmfw5B.yml
@@ -0,0 +1,93 @@
+_id: sVA94h9Reimmfw5B
+name: Suggestion
+type: sort
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.sVA94h9Reimmfw5B
+system:
+  description: >-
+    <p>L’effet de Suggestion ne s’applique qu’aux humanoïdes. Comme l’indique le
+    titre, c’est la suggestion à l’état pur. Il permet de donner un ordre bref à
+    la victime, et cette dernière ne pourra pas s’empêcher d’y obéir
+    machinalement. Il est impératif que la victime puisse obéir à l’ordre de
+    façon <em>immédiate</em>, dans la seconde qui suit l’ordre, et que l’action
+    soit uniquement <em>physique</em>, ni mentale ni réfléchie. Si la Suggestion
+    est telle qu’elle oblige la victime à une autre action préalable ou si
+    l’action demandée ne peut être qu’une action réfléchie, pensée, la
+    Suggestion avorte automatiquement.</p>
+
+    <p>Un passant a sa bourse accrochée à la ceinture. On lui donne l’ordre de
+    suggestion : "donne ta bourse !" L’effet avorte automatiquement. En effet,
+    le passant doit d’abord en dénouer les cordons, action préalable, et qui
+    plus est réfléchie. Si le passant avait déjà sa bourse à la main, l’ordre :
+    "donne ta bourse !" ou "donne"! tout court, pouvant être obéi de façon
+    <em>immédiate</em>, aurait été accepté.</p>
+
+    <p>Des ordres tels que "réponds à la question " ou " dis la vérité" sont
+    pareillement inacceptables (actions mentales). Si la victime est au bord
+    d’un gouffre, et qu’on lui suggère : " saute dans le gouffre !", elle saute.
+    Si elle est à trois mètres du gouffre, la suggestion avorte. Il faut d’abord
+    qu’elle y coure. Des ordres tels que : "Fuis, saute, plonge, assieds-toi,
+    agenouille-toi, lève les bras, ferme les yeux, hurle, donne (ce que la
+    victime a déjà en main), mange ou bois (ce que la victime a déjà à portée de
+    ses lèvres), lâche (ce qu’elle tient en main), etc." sont possibles. Des
+    ordres tels que : "endors-toi, suicide-toi, va faire ceci, déshabille-toi
+    (actions multiples), écris ceci, avoue, lance tel sort, etc." sont
+    impossibles.</p>
+
+    <p>L’ordre donné dans la suggestion doit être unique, c’est-à-dire
+    pratiquement ne comporter qu’un seul verbe. "Cours et saute !" est
+    impossible. Quand l’action implique une durée, elle est obéie pendant un
+    round. Si par exemple l’ordre donné est "cours !" ou "fuis !", la victime
+    courra, fuira, pendant un round. À ce moment, toutefois, l’ordre pourra être
+    donné une seconde fois, et la victime obéira pour la durée d’un nouveau
+    round.</p>
+
+    <p>L’ordre contenu dans la suggestion doit être paramétré lors du lancer.
+    Mais le ciblage de la victime ne le déclenche pas aussitôt. La victime étant
+    maintenant sous l’effet du sort, il faut que l’ordre soit donné réellement,
+    <em>verbalement</em>. La victime doit pouvoir l’entendre et le comprendre
+    (parler la même langue). Peu importe qui donne l’ordre verbal, le
+    haut-rêvant ou quelqu’un d’autre. Chaque 3r dépensés permet verbalement de
+    réitérer l’ordre une fois. Si par exemple 9 points de rêve ont été dépensés,
+    l’ordre "cours !" pourra être donné trois fois. Il n’y a aucune limite de
+    temps entre le ciblage et le moment où le premier ordre est donné
+    verbalement, ni non plus entre chaque ordre. Tant que le dernier ordre n’a
+    pas été donné, la victime est sous l’influence du sort, influence qui peut
+    être détectée et lue par Lecture d’Aura. Le libellé de l’ordre est également
+    révélé dans la case spécifique par Lecture d’Aura, et le sort peut être
+    annulé dans cette même case. Dès que le dernier ordre est donné, l’effet se
+    dissipe totalement.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: Spéciale
+  JR: Selon HN
+  cible: Humanoïde
+  difficulte: '-9'
+  portée: ''
+  caseTMR: desert
+  caseTMRspeciale: ''
+  ptreve: 3+
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426564
+  modifiedTime: 1667260032851
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.sVA94h9Reimmfw5B
+  duplicateSource: null
+_key: '!items!sVA94h9Reimmfw5B'
+
diff --git a/packs_src/sorts-hypnos/sort_Transfiguration_ktFI49xqZ0mGfTzt.yml b/packs_src/sorts-hypnos/sort_Transfiguration_ktFI49xqZ0mGfTzt.yml
new file mode 100644
index 00000000..5c3a8419
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Transfiguration_ktFI49xqZ0mGfTzt.yml
@@ -0,0 +1,57 @@
+_id: ktFI49xqZ0mGfTzt
+name: Transfiguration
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.ktFI49xqZ0mGfTzt
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+system:
+  description: >-
+    <p>L’illusion purement visuelle de Transfiguration fonctionne de la même
+    façon que @Item[Z2U35toRL5nSBr1k]{Métamorphose}, sauf que l’illusion doit
+    rester dans la même catégorie que la cible : humanoïde en humanoïde, animal
+    en animal, végétal en végétal, ou objet en objet, exclusivement. Toute
+    disparité de catégorie entre la cible et l’illusion entraîne la dissipation
+    sans effet, mais avec tout de même la dépense des points de rêve. Comme
+    précédemment la TAILLE de l’illusion sera la même que celle de la cible, et
+    le type de créature de l’illusion (humanoïde, animal) doit être connu.
+    Inversement, il est quasiment impossible d’obtenir le sosie parfait de
+    quelqu’un, tout comme il est difficile à un peintre d’obtenir un portrait
+    parfaitement ressemblant. Si un haut-rêvant désire donner à sa cible la même
+    apparence que quelqu’un d’autre, il doit jouer un jet de VUE à -8, et
+    obtiendra une ressemblance plus ou moins approchante selon son genre de
+    résultat. Inventer un humanoïde anonyme quoique doté de traits spécifiques
+    (blond, gros nez, une verrue au menton, etc.) s’obtient sans problème. Comme
+    toujours en ce qui concerne l’humanoïde, c’est lui seul qui est concerné et
+    non son équipement.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: HN
+  JR: Aucun
+  cible: Humanoïde, animal, végétal, objet
+  difficulte: '-6'
+  portée: ''
+  caseTMR: monts
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426563
+  modifiedTime: 1667260032851
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.ktFI49xqZ0mGfTzt
+  duplicateSource: null
+_key: '!items!ktFI49xqZ0mGfTzt'
+
diff --git a/packs_src/sorts-hypnos/sort_Transparence_des_langues_pwLlEm5mtUMIWFts.yml b/packs_src/sorts-hypnos/sort_Transparence_des_langues_pwLlEm5mtUMIWFts.yml
new file mode 100644
index 00000000..39a090be
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Transparence_des_langues_pwLlEm5mtUMIWFts.yml
@@ -0,0 +1,62 @@
+_id: pwLlEm5mtUMIWFts
+name: Transparence des langues
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.pwLlEm5mtUMIWFts
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+system:
+  description: >-
+    <p>Ce sort donne l’illusion que l’on comprend la langue parlée par un
+    certain humanoïde. L’illusion est interprétée comme vraie, et le parler de
+    l’humanoïde devient transparent et compréhensible.</p>
+
+    <p>Lors de la montée en TMR, le sort doit être paramétré sur l’individu que
+    l’on veut comprendre. Ce doit être une personne présente, ou à défaut,
+    connue du haut-rêvant. Lors du lancer, le sort doit être ciblé sur
+    l’auditeur (une tierce personne ou le haut-rêvant lui-même). Pour que
+    l’auditeur puisse comprendre le parler de l’individu paramétré, il doit
+    manquer un JR standard selon l’heure de naissance. Pour l’auditeur ciblé, la
+    langue de l’individu paramétré demeure transparente jusqu’à la fin de
+    l’heure en cours.</p>
+
+    <p>Le sort ne fonctionne que dans un sens, permettant uniquement à
+    l’auditeur ciblé de comprendre l’individu paramétré. Pour que ce dernier
+    comprenne également la langue de l’auditeur, le sort doit être lancé une
+    seconde fois en inversant les rôles.</p>
+
+    <p>Noter que le sort ne fonctionne que par rapport à des individus et non
+    pas par rapport à la langue elle-même. À l’issue du sort, aucun progrès
+    n’aura pu être fait dans la langue étrangère, celle-ci s’étant effacée de la
+    mémoire de l’auditeur.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: Fin de l'heure en cours
+  JR: Selon HN
+  cible: Humanoïde
+  difficulte: '-8'
+  portée: ''
+  caseTMR: pont
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426563
+  modifiedTime: 1667260032851
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.pwLlEm5mtUMIWFts
+  duplicateSource: null
+_key: '!items!pwLlEm5mtUMIWFts'
+
diff --git a/packs_src/sorts-hypnos/sort_Tympan_d_Hypnos_D9eSbTGp3i5gdbc5.yml b/packs_src/sorts-hypnos/sort_Tympan_d_Hypnos_D9eSbTGp3i5gdbc5.yml
new file mode 100644
index 00000000..4f78e63a
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Tympan_d_Hypnos_D9eSbTGp3i5gdbc5.yml
@@ -0,0 +1,58 @@
+_id: D9eSbTGp3i5gdbc5
+name: Tympan d'Hypnos
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.D9eSbTGp3i5gdbc5
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+system:
+  description: >-
+    <p>Tympan d’Hypnos est une illusion purement <em>auditive </em>pouvant
+    s’appliquer indifféremment à un humanoïde, un animal ou un objet. Comme pour
+    @Item[skPIvFb5tRRPHDGU]{Transfiguration}, l’illusion doit toujours
+    appartenir à la même catégorie que la cible. Toute disparité entraîne les
+    mêmes conséquences. On peut ainsi changer la voix d’un humanoïde en une
+    autre <em>voix </em>d’humanoïde, le cri d’un animal en <em>cri </em>d’un
+    autre animal, ou le son d’un objet sonore en son d’un autre objet. Lancer
+    Tympan d’Hypnos sur un objet non sonore n’aboutit à aucun effet. Ce sort
+    permet entre autres d’enrichir une illusion visuelle en lui apportant son
+    complément sonore, diminuant ainsi les risques de
+    @JournalEntry[9bvrfDaudPqvQZPY]{Conflit de sens}. Le cri illusoire d’un
+    animal doit être le cri d’un animal connu, et vouloir donner à un humanoïde
+    la même voix que quelqu’un d’autre demande un jet d’OUÏE à -8, avec les
+    mêmes remarques que pour Transfiguration. Noter que seule la voix est
+    changée, sans affecter en rien le contenu du discours. Enfin, de même que la
+    taille reste la même pour les illusions visuelles, le volume sonore de
+    l’illusion auditive est celui de la cible. Une souris ne produira qu’un
+    faible meuglement, une grincette produira un rugissement phénoménal.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: HN
+  JR: Aucun
+  cible: Humanoïde, animal, objet
+  difficulte: '-5'
+  portée: ''
+  caseTMR: collines
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426560
+  modifiedTime: 1667260032852
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.D9eSbTGp3i5gdbc5
+  duplicateSource: null
+_key: '!items!D9eSbTGp3i5gdbc5'
+
diff --git a/packs_src/sorts-hypnos/sort_Voix_d_Hypnos_WvTkEYb216X0XiJc.yml b/packs_src/sorts-hypnos/sort_Voix_d_Hypnos_WvTkEYb216X0XiJc.yml
new file mode 100644
index 00000000..c0d8aa60
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort_Voix_d_Hypnos_WvTkEYb216X0XiJc.yml
@@ -0,0 +1,65 @@
+_id: WvTkEYb216X0XiJc
+name: Voix d'Hypnos
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.WvTkEYb216X0XiJc
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+system:
+  description: >-
+    <p>Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations
+    d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il
+    peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme
+    d’illusion que sont les invocations, il peut pareillement projeter son image
+    ou sa voix à distance. Tous obéissent aux règles usuelles d’application des
+    rituels. Si un rituel de lecture est paramétré sur une personne et que
+    celle-ci est morte ou a changé de rêve, aucun effet ne se produit, mais les
+    points de rêve sont tout de même dépensés.</p>
+
+    <p>Le rituel de Voix d’Hypnos permet de détecter le mensonge. Il n’y a pas
+    de véritable ciblage, le rituel opère sur le haut-rêvant directement sans
+    passer par un support. Lors du paramétrage, le haut-rêvant se reporte à une
+    certaine conversation de son choix, datant au maximum de 12 heures. La
+    conversation peut avoir eu plusieurs interlocuteurs, mais Voix d’Hypnos ne
+    fonctionne que sur un seul d’entre eux à la fois.</p>
+
+    <p>Pour les détecter tous, il faut recommencer autant de fois le rituel.
+    Puis, le sort étant ciblé sur lui-même, le haut-rêvant se plonge dans un
+    état hypnotique dans lequel il réentend toute la conversation, comme si on
+    repassait la bande. La durée de réécoute est d’un round, quelle qu’ait été
+    la conversation, le temps mental du haut-rêvant devenant élastique. Tant que
+    son interlocuteur dit la vérité, sa voix est mélodieuse ; dès qu’il ment
+    <em>volontairement</em>, elle devient horrible et grinçante. On ne peut
+    ainsi détecter que les mensonges volontaires, pas les mensonges inconscients
+    ou par omission.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: 1 round
+  JR: Aucun
+  cible: Soi-même
+  difficulte: '-4'
+  portée: ''
+  caseTMR: desert
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426562
+  modifiedTime: 1667260032852
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.WvTkEYb216X0XiJc
+  duplicateSource: null
+_key: '!items!WvTkEYb216X0XiJc'
+
diff --git a/packs_src/sorts-hypnos/sort__garement_aYOfXEuDp6xGDO4N.yml b/packs_src/sorts-hypnos/sort__garement_aYOfXEuDp6xGDO4N.yml
new file mode 100644
index 00000000..cfc6221f
--- /dev/null
+++ b/packs_src/sorts-hypnos/sort__garement_aYOfXEuDp6xGDO4N.yml
@@ -0,0 +1,50 @@
+_id: aYOfXEuDp6xGDO4N
+name: Égarement
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.aYOfXEuDp6xGDO4N
+img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+effects: []
+system:
+  description: >-
+    <p>L’effet d’Égarement ne s’applique qu’aux humanoïdes. L’apport massif de
+    pseudo-souvenirs, informulés et insaisissables, empêche l’humanoïde visé de
+    se concentrer sur son activité intellectuelle, manuelle ou verbale. Il ne
+    fait plus ou ne dit plus que des <em>bêtises</em>, en termes de jeu des
+    échecs totaux. Un intellectuel devient incapable de lire ou d’écrire, un
+    artisan se tape sur les doigts, un musicien rate tous ses accords, un
+    orateur bafouille, etc. L’état d’égarement dure jusqu’à la fin de l’heure en
+    cours + une heure complète, ou se dissipe de lui-même dès qu’il y a stress,
+    par exemple une agression. Ce sort est donc totalement inutile et inefficace
+    en combat.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: Une heure
+  JR: Selon HN
+  cible: Humanoïde
+  difficulte: '-4'
+  portée: ''
+  caseTMR: desolation
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259426562
+  modifiedTime: 1667260032847
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.aYOfXEuDp6xGDO4N
+  duplicateSource: null
+_key: '!items!aYOfXEuDp6xGDO4N'
+
diff --git a/packs_src/sorts-narcos/sort_Alliance_hWAoVheMfyLIMKZy.yml b/packs_src/sorts-narcos/sort_Alliance_hWAoVheMfyLIMKZy.yml
new file mode 100644
index 00000000..f412af5a
--- /dev/null
+++ b/packs_src/sorts-narcos/sort_Alliance_hWAoVheMfyLIMKZy.yml
@@ -0,0 +1,59 @@
+_id: hWAoVheMfyLIMKZy
+name: Alliance
+type: sort
+flags:
+  core:
+    sourceId: Item.5UQMurs8lNa8eBr0
+img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+effects: []
+system:
+  description: >-
+    <p>Ce rituel unit magiquement la gemme, seul v&eacute;ritable
+    r&eacute;ceptacle du r&ecirc;ve,au reste de l&rsquo;objet, en sorte que son
+    pouvoir puisse s&rsquo;&eacute;tendre &agrave; lui. Ce qui s&rsquo;applique
+    &agrave; la gemme s&rsquo;applique d&eacute;sormais &agrave; l&rsquo;objet,
+    et inversement. La forme de l&rsquo;objet participe maintenant &agrave; la
+    magie. C&rsquo;est pourquoi il doit &ecirc;tre utilis&eacute; comme
+    l&rsquo;exige sa fonction normale (bague au doigt, etc.) et pourquoi sa
+    forme doit &ecirc;tre en analogie avec le ciblage. Pratiquement, une gemme
+    seule ne peut &ecirc;tre utilis&eacute;e que pour une &eacute;caille
+    d&rsquo;activit&eacute; lan&ccedil;ant un sort sur l&rsquo;utilisateur
+    lui-m&ecirc;me (la gemme ne lui permettant pas d&rsquo;autre ciblage). Une
+    gemme&nbsp;seule pourrait &ecirc;tre une amulette de protection, mais il
+    faudrait la tenir sans cesse&nbsp;dans le creux de la main (seule
+    fa&ccedil;on d&rsquo;utiliser une gemme seule). En revanche, on&nbsp;peut
+    s&rsquo;en contenter pour la Grande &Eacute;caille&nbsp;de Narcos Puits de
+    r&ecirc;ve.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  draconic: Voie de Narcos
+  duree: Instantanée
+  JR: Aucun
+  cible: ''
+  difficulte: '-4'
+  portée: ''
+  caseTMR: pont
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259638601
+  modifiedTime: 1667260043440
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.5UQMurs8lNa8eBr0
+  duplicateSource: null
+_key: '!items!hWAoVheMfyLIMKZy'
+
diff --git a/packs_src/sorts-narcos/sort_Annulation_de_magie_MM7Qe6gDaeuIggIR.yml b/packs_src/sorts-narcos/sort_Annulation_de_magie_MM7Qe6gDaeuIggIR.yml
new file mode 100644
index 00000000..bd34c19e
--- /dev/null
+++ b/packs_src/sorts-narcos/sort_Annulation_de_magie_MM7Qe6gDaeuIggIR.yml
@@ -0,0 +1,78 @@
+name: Annulation de magie
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.BibuJdKmaQJm3kFw
+img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+effects: []
+system:
+  description: >-
+    <p>Ce rituel permet d&rsquo;annuler un effet magique, que celui-ci ait
+    &eacute;t&eacute; accompli par soi-m&ecirc;me ou par un autre
+    haut-r&ecirc;vant. On peut annuler l&rsquo;effet d&rsquo;un sort, de zone ou
+    individuel, d&rsquo;un rituel d&rsquo;enchantement, d&rsquo;une invocation,
+    etc.</p>
+
+    <p>Le haut-r&ecirc;vant doit se trouver dans la case <em>sp&eacute;cifique
+    </em>des TMR d&rsquo;o&ugrave; la magie a &eacute;t&eacute; accomplie. Le
+    jet de R&Ecirc;VE qu&rsquo;il doit r&eacute;ussir a alors la m&ecirc;me
+    difficult&eacute; que celui ayant permis la magie, avec une d&eacute;pense
+    de points de r&ecirc;ve pareillement identique.</p>
+
+    <p>Pour annuler une invocation, le rituel d&rsquo;Annulation doit &ecirc;tre
+    cibl&eacute; sur la cr&eacute;ature invoqu&eacute;e. Quand la magie est le
+    r&eacute;sultat conjoint de plusieurs rituels, ce qui est notamment le cas
+    des objets magiques, chacun doit &ecirc;tre annul&eacute; tour &agrave;
+    tour, en commen&ccedil;ant toujours par le dernier &agrave; avoir
+    &eacute;t&eacute; accompli chronologiquement. D&rsquo;une mani&egrave;re
+    g&eacute;n&eacute;rale, ce sont les m&ecirc;mes op&eacute;rations qui
+    doivent &ecirc;tre r&eacute;p&eacute;t&eacute;es &agrave; l&rsquo;envers.
+    Quand un rituel co&ucirc;te des points de seuil, son annulation en
+    co&ucirc;te &eacute;galement (le m&ecirc;me nombre). Annulation de Magie
+    sert &eacute;galement &agrave; exorciser les entit&eacute;s de cauchemar non
+    incarn&eacute;es. La difficult&eacute; d&rsquo;un exorcisme est toujours
+    R-7, et le co&ucirc;t en points de r&ecirc;ve &eacute;gal au R&Ecirc;VE de
+    l&rsquo;entit&eacute;. Le ciblage doit &ecirc;tre fait sur la
+    cr&eacute;ature poss&eacute;d&eacute;e.</p>
+
+    <p>Avant d&rsquo;accomplir une Annulation de Magie, les param&egrave;tres de
+    la magie &agrave; annuler (case des TMR, R-, r) peuvent &ecirc;tre
+    d&eacute;couverts au moyen du rituel Lecture d&rsquo;Aura.</p>
+
+    <p>Pour la synth&egrave;se d&rsquo;Annulation de Magie, consid&eacute;rer
+    que ce rituel est de difficult&eacute; R-7. Il peut &ecirc;tre
+    utilis&eacute; indiff&eacute;remment par Oniros, Hypnos ou Narcos (mais
+    jamais Thanatos), quelle que soit la voie ayant servi &agrave; accomplir la
+    magie &agrave; annuler.</p>
+  descriptionmj: ''
+  draconic: Voie de Narcos
+  duree: Instantanée
+  JR: Aucun
+  cible: Effet magique
+  difficulte: variable
+  portée: ''
+  caseTMR: special
+  caseTMRspeciale: variable
+  ptreve: variable
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+  portee: ''
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259638598
+  modifiedTime: 1667260043440
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.BibuJdKmaQJm3kFw
+  duplicateSource: null
+_id: MM7Qe6gDaeuIggIR
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!MM7Qe6gDaeuIggIR'
+
diff --git a/packs_src/sorts-narcos/sort_Autonomie____hunCnz9KW1gc5ab7.yml b/packs_src/sorts-narcos/sort_Autonomie____hunCnz9KW1gc5ab7.yml
new file mode 100644
index 00000000..be8c6b49
--- /dev/null
+++ b/packs_src/sorts-narcos/sort_Autonomie____hunCnz9KW1gc5ab7.yml
@@ -0,0 +1,57 @@
+_id: hunCnz9KW1gc5ab7
+name: Autonomie **
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.hunCnz9KW1gc5ab7
+img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+effects: []
+system:
+  description: >-
+    <p>Le rituel d'Autonomie doit obligatoirement être utilisé à la place du
+    rituel de Maîtrise pour les objets <em>autonomes</em>, c'est-à-dire
+    fonctionnant uniquement à partir d'une certaine programmation, sans
+    l'intervention d'un utilisateur. Chaque cas d'objet autonome correspond à
+    une Grande Écaille de Narcos spécifique. Il s'agit&nbsp; usuellement de
+    dispositifs se mettant automatiquement à fonctionner en présence d'un signal
+    prévu dans leur programmation : piège magique qui se déclenche au moindre
+    bruit, statue qui répète un message quand on passe devant elle, feu ou
+    torche qui s'allume dès qu'on frappe dans ses mains, etc. Les objets
+    autonomes étaient la grande passion des hauts-rêvants du Second Âge, qui les
+    agençaient souvent en de grandioses mises en scène. Pratiquement, un objet
+    autonome dépense ses points de rêve actifs pour obtenir son effet, tout
+    comme un haut-rêvant dépense les siens. Autonomie permet de les récupérer
+    tout seul, à raison de 3 points par heure complète de non-utilisation, sans
+    pouvoir dépasser le nombre de points actifs initial. L'accomplissement du
+    rituel d'Autonomie coûte 2 points de seuil.</p>
+  descriptionmj: ''
+  draconic: Voie de Narcos
+  duree: Instantanée
+  JR: Aucun
+  cible: ''
+  difficulte: '-10'
+  portée: ''
+  caseTMR: lac
+  caseTMRspeciale: ''
+  ptreve: '10'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 2
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259638601
+  modifiedTime: 1667260043440
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.hunCnz9KW1gc5ab7
+  duplicateSource: null
+_key: '!items!hunCnz9KW1gc5ab7'
+
diff --git a/packs_src/sorts-narcos/sort_Bouilloire_de_M_limnod___zT72qy3Xb8ye9YKb.yml b/packs_src/sorts-narcos/sort_Bouilloire_de_M_limnod___zT72qy3Xb8ye9YKb.yml
new file mode 100644
index 00000000..2fde24cb
--- /dev/null
+++ b/packs_src/sorts-narcos/sort_Bouilloire_de_M_limnod___zT72qy3Xb8ye9YKb.yml
@@ -0,0 +1,68 @@
+_id: zT72qy3Xb8ye9YKb
+name: Bouilloire de Mélimnod *
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.zT72qy3Xb8ye9YKb
+img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+effects: []
+system:
+  description: >-
+    <p>La Grande Écaille <em>Bouilloire de Mélimnod</em>, du nom d'un célèbre
+    haut-rêvant du Second Âge, est un exemple abordable d'objet autonome. Elle
+    doit être posée sur une bouilloire ou un petit chaudron intégralement fait
+    d'argent, de cuivre ou d'étain, à l'exclusion de tout autre métal, d'une
+    capacité de 2 mesures (40 centilitres). La gemme peut être incrustée dans le
+    fond du récipient ou participer à son alliage. A la fin de l'enchantement,
+    avant l'accomplissement de Permanence, elle doit posséder au minimum 1 point
+    de rêve actif. (Le maximum étant comme toujours 7 fois son enchantabilité.)
+    Puis, à la place de Maîtrise, il est obligatoire d'accomplir le rituel
+    d'Autonomie (qui coûte 2 points de seuil). La Grande Écaille peut alors être
+    posée. Il n'en est besoin que d'une seule.</p>
+
+    <p>Dès que la bouilloire se retrouve pleine d'eau (2 mesures), ou d'un
+    liquide appartenant à l'élément Eau, elle se met à chauffer spontanément et
+    porte le liquide à ébullition ern l'espace d'un seul round. Au bout d'un
+    second round, le liquide est réduit de moitié (une mesure). Puis la
+    bouilloire le fait refroidir, et il se retrouve tout juste tiède au bout
+    d'un troisième round. Il peut alors demeurer indéfiniment dans la bouilloire
+    ou être transvasé, mais dès que la bouilloire se retrouve
+    <em>intégralement</em> pleine, le processus recommence. Chaque chauffe lui
+    coûte un de ses points de rêve actifs. Le rituel d'Autonomie les lui fait
+    récupérer à raison de 3 par heure de complète non-utilisation.</p>
+
+    <p>Il est bien entendu possible de mettre des herbes de soin dans la
+    bouilloire avant d'y verser l'eau, de façon à obtenir une décoction en un
+    temps record. Etant autonome, la Bouilloire de Mélimnod n'a pas être
+    maîtrisée. La pose de la Grande Écaille coûte 1 point de seuil.</p>
+  descriptionmj: ''
+  draconic: Voie de Narcos
+  duree: Instantanée
+  JR: Aucun
+  cible: ''
+  difficulte: '-9'
+  portée: ''
+  caseTMR: special
+  caseTMRspeciale: Monts Brûlants E5
+  ptreve: '9'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 1
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259638601
+  modifiedTime: 1667260043441
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.zT72qy3Xb8ye9YKb
+  duplicateSource: null
+_key: '!items!zT72qy3Xb8ye9YKb'
+
diff --git a/packs_src/sorts-narcos/sort_D_tection_d_aura_NVGQJp4lPcMxnpaT.yml b/packs_src/sorts-narcos/sort_D_tection_d_aura_NVGQJp4lPcMxnpaT.yml
new file mode 100644
index 00000000..46c20095
--- /dev/null
+++ b/packs_src/sorts-narcos/sort_D_tection_d_aura_NVGQJp4lPcMxnpaT.yml
@@ -0,0 +1,69 @@
+name: Détection d'aura
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.xOicgRMCUxJNmVzF
+img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+effects: []
+system:
+  description: >-
+    <p>Les rituels de D&eacute;tection d&rsquo;Aura peuvent
+    indiff&eacute;remment &ecirc;tre accomplis par n&rsquo;importe laquelle des
+    quatre voies.</p>
+
+    <p>Toutes les cr&eacute;atures vivantes anim&eacute;es (humains,
+    humano&iuml;des, animaux) ont une caract&eacute;ristique R&Ecirc;VE. Les
+    objets enchant&eacute;s poss&egrave;dent des points de r&ecirc;ve, de
+    m&ecirc;me que les produits de magie naturelle, comme certaines pierres de
+    chance. Les entit&eacute;s de cauchemar, incarn&eacute;es ou non, en ont
+    &eacute;galement. Quelle qu&rsquo;elle soit, la pr&eacute;sence de
+    r&ecirc;ve &eacute;met une aura, laquelle est d&eacute;tectable par
+    D&eacute;tection d&rsquo;Aura. Parall&egrave;lement, toute cible d&rsquo;un
+    sort ou d&rsquo;un rituel, &eacute;met une aura propre, quand bien
+    m&ecirc;me ladite cible ne poss&egrave;de pas de points de r&ecirc;ve
+    (centre de zone, objet ou plante soumis &agrave; une illusion
+    d&rsquo;Hypnos). Cette aura est &eacute;galement d&eacute;tectable par
+    D&eacute;tection d&rsquo;Aura.</p>
+
+    <p>L&rsquo;aura de pr&eacute;sence de r&ecirc;ve se traduit par un halo
+    bleut&eacute; constant ; l&rsquo;aura r&eacute;sultant d&rsquo;un effet
+    magique par un halo parcouru de pulsations. Quand les deux auras sont
+    pr&eacute;sentes conjointement, le halo est pulsatif et d&rsquo;un bleu plus
+    fonc&eacute;. On peut toujours effectuer D&eacute;tection d&rsquo;Aura sans
+    aucun risque, il y a toujours une r&eacute;ponse. Soit une aura est
+    per&ccedil;ue, constante ou pulsative, et l&rsquo;on peut tenter une Lecture
+    d&rsquo;Aura pour en savoir plus ; soit aucune aura n&rsquo;est
+    per&ccedil;ue et il s&rsquo;agit de mati&egrave;re inerte, sans r&ecirc;ve,
+    non soumise &agrave; un sort.</p>
+  descriptionmj: ''
+  draconic: Voie de Narcos
+  duree: Instantanée
+  JR: Aucun
+  cible: ''
+  difficulte: '-3'
+  portée: ''
+  caseTMR: sanctuaire
+  caseTMRspeciale: ''
+  ptreve: '1'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+  portee: ''
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.3
+  coreVersion: '12.331'
+  createdTime: 1667259638601
+  modifiedTime: 1672364107129
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.xOicgRMCUxJNmVzF
+  duplicateSource: null
+_id: NVGQJp4lPcMxnpaT
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!NVGQJp4lPcMxnpaT'
+
diff --git a/packs_src/sorts-narcos/sort_Dague_de_Force_0N6ILL5RMgmShyM8.yml b/packs_src/sorts-narcos/sort_Dague_de_Force_0N6ILL5RMgmShyM8.yml
new file mode 100644
index 00000000..fb7e2f40
--- /dev/null
+++ b/packs_src/sorts-narcos/sort_Dague_de_Force_0N6ILL5RMgmShyM8.yml
@@ -0,0 +1,56 @@
+_id: 0N6ILL5RMgmShyM8
+name: Dague de Force
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.0N6ILL5RMgmShyM8
+img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+effects: []
+system:
+  description: >-
+    <p>M&ecirc;me principe que la @Item[r9onPANmiK5E5Jnw]{Fl&egrave;che de Feu}.
+    Une dague ainsi modifi&eacute;e a un +dom de +4.</p>
+
+    <p>La dague de force a une r&eacute;sistance absolue tant que dure
+    l&rsquo;effet du sort et ne peut &ecirc;tre bris&eacute;e. Les dommages
+    &eacute;ventuellement re&ccedil;us sont n&eacute;anmoins
+    comptabilis&eacute;s et appliqu&eacute;s au double &agrave;
+    l&rsquo;expiration du sort. Par ailleurs, si la dague modifi&eacute;e a
+    touch&eacute; ou &eacute;t&eacute; touch&eacute;e (qu&rsquo;elle ait
+    bless&eacute;, par&eacute;, ou &eacute;t&eacute; par&eacute;e), elle perd
+    automatiquement 1 point de r&eacute;sistance &agrave; expiration du
+    sort.</p>
+  descriptionmj: ''
+  draconic: Voie de Narcos
+  duree: HN
+  JR: >-
+    Il n’y a aucun JR pour les objets ordinaires. Les objets magiques
+    (enchantés) résistent automatiquement, le sort se dissipant sans effet, les
+    points de rêve étant néanmoins dépensés
+  cible: Une dague
+  difficulte: '-5'
+  portée: ''
+  caseTMR: monts
+  caseTMRspeciale: ''
+  ptreve: '3'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  Q2G6GTdrotKzYGUC: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259638598
+  modifiedTime: 1667260043441
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.0N6ILL5RMgmShyM8
+  duplicateSource: null
+_key: '!items!0N6ILL5RMgmShyM8'
+
diff --git a/packs_src/sorts-narcos/sort_Dragonne_Lame_74XSU8DqNBXGFn3R.yml b/packs_src/sorts-narcos/sort_Dragonne_Lame_74XSU8DqNBXGFn3R.yml
new file mode 100644
index 00000000..e1bbb6ad
--- /dev/null
+++ b/packs_src/sorts-narcos/sort_Dragonne_Lame_74XSU8DqNBXGFn3R.yml
@@ -0,0 +1,48 @@
+_id: 74XSU8DqNBXGFn3R
+name: Dragonne Lame
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.74XSU8DqNBXGFn3R
+img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+effects: []
+system:
+  description: >-
+    <p>M&ecirc;me principe que la@Item[r9onPANmiK5E5Jnw]{Fl&egrave;che de Feu}
+    et la @Item[8BJ9kn3AWLFDwvez]{Dague de Force}, y compris la
+    d&eacute;t&eacute;rioration automatique de 1 point de r&eacute;sistance. Une
+    &eacute;p&eacute;e dragonne ainsi modifi&eacute;e a un +dom de +6.</p>
+  descriptionmj: ''
+  draconic: Voie de Narcos
+  duree: HN
+  JR: >-
+    Il n’y a aucun JR pour les objets ordinaires. Les objets magiques
+    (enchantés) résistent automatiquement, le sort se dissipant sans effet, les
+    points de rêve étant néanmoins dépensés
+  cible: Une épée Dragonne (exclusivement)
+  difficulte: '6'
+  portée: ''
+  caseTMR: desolation
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  Q2G6GTdrotKzYGUC: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259638598
+  modifiedTime: 1667260043441
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.74XSU8DqNBXGFn3R
+  duplicateSource: null
+_key: '!items!74XSU8DqNBXGFn3R'
+
diff --git a/packs_src/sorts-narcos/sort_Enchantement_WUYaL4yvr0wFRLjk.yml b/packs_src/sorts-narcos/sort_Enchantement_WUYaL4yvr0wFRLjk.yml
new file mode 100644
index 00000000..2bb9f0b7
--- /dev/null
+++ b/packs_src/sorts-narcos/sort_Enchantement_WUYaL4yvr0wFRLjk.yml
@@ -0,0 +1,47 @@
+_id: WUYaL4yvr0wFRLjk
+name: Enchantement
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.WUYaL4yvr0wFRLjk
+img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+effects: []
+system:
+  description: >-
+    <p>C'est le rituel de base de tout enchantement, c'est par lui que le
+    haut-r&ecirc;vant conf&egrave;re des points de r&ecirc;ve &agrave; la gemme
+    ou &agrave; la potion. Le nombre de points conf&eacute;r&eacute;s,
+    param&eacute;tr&eacute; au lancer du sort, est &agrave; son enti&egrave;re
+    discr&eacute;tion. Entre deux Enchantements de la m&ecirc;me potion ou de la
+    m&ecirc;me gemme doit &ecirc;tre accompli un rituel de Purificiation.</p>
+  descriptionmj: ''
+  draconic: Voie de Narcos
+  duree: Instantanée
+  JR: Aucun
+  cible: ''
+  difficulte: '-4'
+  portée: ''
+  caseTMR: cite
+  caseTMRspeciale: ''
+  ptreve: 1+
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259638599
+  modifiedTime: 1667260043442
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.WUYaL4yvr0wFRLjk
+  duplicateSource: null
+_key: '!items!WUYaL4yvr0wFRLjk'
+
diff --git a/packs_src/sorts-narcos/sort_Fl_che_de_Feu_lq3jQDJsAflJ2PEy.yml b/packs_src/sorts-narcos/sort_Fl_che_de_Feu_lq3jQDJsAflJ2PEy.yml
new file mode 100644
index 00000000..1ba24a11
--- /dev/null
+++ b/packs_src/sorts-narcos/sort_Fl_che_de_Feu_lq3jQDJsAflJ2PEy.yml
@@ -0,0 +1,55 @@
+_id: lq3jQDJsAflJ2PEy
+name: Flèche de Feu
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.lq3jQDJsAflJ2PEy
+img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+effects: []
+system:
+  description: >-
+    <p>L&rsquo;intitul&eacute; de ce sort n&rsquo;est que m&eacute;taphorique.
+    Le sort ne rend pas la fl&egrave;che ign&eacute;e, mais augmente son
+    tranchant et son pouvoir de p&eacute;n&eacute;tration. Un projectile ainsi
+    modifi&eacute; (quelle que soit l&rsquo;arme, fl&egrave;che ou carreau) a un
+    +dom de +5 et annule 5 points d&rsquo;armure au lieu de 2 (armure
+    v&eacute;ritable et non pas protection naturelle).</p>
+
+    <p>Si le projectile n&rsquo;est pas utilis&eacute;, il est retrouv&eacute;
+    intact &agrave; expiration du sort. Inversement, qu&rsquo;il ait atteint ou
+    non une cible, sa pointe devient inutilisable, le m&eacute;tal ayant fondu
+    et coul&eacute; comme sous l&rsquo;effet d&rsquo;une intense chaleur.</p>
+  descriptionmj: ''
+  draconic: Voie de Narcos
+  duree: HN
+  JR: >-
+    Il n’y a aucun JR pour les objets ordinaires. Les objets magiques
+    (enchantés) résistent automatiquement, le sort se dissipant sans effet, les
+    points de rêve étant néanmoins dépensés
+  cible: Une flèche d'arc ou un carreau d'arbalète
+  difficulte: '-4'
+  portée: ''
+  caseTMR: foret
+  caseTMRspeciale: ''
+  ptreve: '2'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  Q2G6GTdrotKzYGUC: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259638601
+  modifiedTime: 1667260043442
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.lq3jQDJsAflJ2PEy
+  duplicateSource: null
+_key: '!items!lq3jQDJsAflJ2PEy'
+
diff --git a/packs_src/sorts-narcos/sort_Gourdin_Dragon_1KMBCeC1qPZTfxle.yml b/packs_src/sorts-narcos/sort_Gourdin_Dragon_1KMBCeC1qPZTfxle.yml
new file mode 100644
index 00000000..17af65af
--- /dev/null
+++ b/packs_src/sorts-narcos/sort_Gourdin_Dragon_1KMBCeC1qPZTfxle.yml
@@ -0,0 +1,52 @@
+_id: 1KMBCeC1qPZTfxle
+name: Gourdin-Dragon
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.1KMBCeC1qPZTfxle
+img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+effects: []
+system:
+  description: >-
+    <p>Il s&rsquo;agit d&rsquo;une transformation radicale. Sous l&rsquo;effet
+    du sort, le gourdin devient une v&eacute;ritable &eacute;p&eacute;e
+    dragonne, d&rsquo;une r&eacute;sistance normale (12), d&rsquo;un +dom de +3
+    et d&rsquo;un encombrement standard de 2. Utilis&eacute;e ou non,
+    l&rsquo;arme devient un tas de copeaux&nbsp; d&eacute;chiquet&eacute;s
+    &agrave; l&rsquo;expiration du sort.</p>
+  descriptionmj: ''
+  draconic: Voie de Narcos
+  duree: HN
+  JR: >-
+    Il n’y a aucun JR pour les objets ordinaires. Les objets magiques
+    (enchantés) résistent automatiquement, le sort se dissipant sans effet, les
+    points de rêve étant néanmoins dépensés
+  cible: >-
+    Un gourdin, morceau de bois, branche ou autre, de la taille et du diamètre
+    approximatifs d’une épée dragonne
+  difficulte: '-7'
+  portée: ''
+  caseTMR: foret
+  caseTMRspeciale: ''
+  ptreve: '7'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  Q2G6GTdrotKzYGUC: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259638598
+  modifiedTime: 1667260043442
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.1KMBCeC1qPZTfxle
+  duplicateSource: null
+_key: '!items!1KMBCeC1qPZTfxle'
+
diff --git a/packs_src/sorts-narcos/sort_Individualit__asVUMvyZ0OocReY6.yml b/packs_src/sorts-narcos/sort_Individualit__asVUMvyZ0OocReY6.yml
new file mode 100644
index 00000000..b99c9fb9
--- /dev/null
+++ b/packs_src/sorts-narcos/sort_Individualit__asVUMvyZ0OocReY6.yml
@@ -0,0 +1,54 @@
+_id: asVUMvyZ0OocReY6
+name: Individualité
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.asVUMvyZ0OocReY6
+img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+effects: []
+system:
+  description: >-
+    <p>Rituel secondaire, Individualit&eacute; est n&eacute;anmoins obligatoire
+    pour les objets poss&eacute;dant plusieurs pouvoirs distincts. Il doit
+    &ecirc;tre accompli sur toute nouvelle gemme, enchant&eacute;e d&rsquo;au
+    moins un point de r&ecirc;ve actif, avant le rituel d&rsquo;Alliance. Lors,
+    c&rsquo;est uniquement &agrave; cette nouvelle gemme que s&rsquo;adresseront
+    les points de r&ecirc;ve et les &eacute;cailles. Vis &agrave; vis
+    d&rsquo;une nouvelle gemme, le mat&eacute;riau re-poss&egrave;de toute son
+    inertie et doit &agrave; nouveau &ecirc;tre satur&eacute;. Quand un objet a
+    plusieurs gemmes, toutes ont d&ucirc; recevoir Individualit&eacute; sauf la
+    premi&egrave;re. Les pouvoirs d&rsquo;un objet doivent &ecirc;tre
+    &eacute;labor&eacute;s l&rsquo;un apr&egrave;s l&rsquo;autre. D&egrave;s que
+    l&rsquo;on a commenc&eacute; une nouvelle gemme, on ne peut plus revenir sur
+    les pr&eacute;c&eacute;dentes.</p>
+  descriptionmj: ''
+  draconic: Voie de Narcos
+  duree: Instantanée
+  JR: Aucun
+  cible: ''
+  difficulte: '-4'
+  portée: ''
+  caseTMR: desert
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  Q2G6GTdrotKzYGUC: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259638600
+  modifiedTime: 1667260043442
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.asVUMvyZ0OocReY6
+  duplicateSource: null
+_key: '!items!asVUMvyZ0OocReY6'
+
diff --git a/packs_src/sorts-narcos/sort_Lecture_d_aura_QvAyeJIIEssOhJoV.yml b/packs_src/sorts-narcos/sort_Lecture_d_aura_QvAyeJIIEssOhJoV.yml
new file mode 100644
index 00000000..652fde5d
--- /dev/null
+++ b/packs_src/sorts-narcos/sort_Lecture_d_aura_QvAyeJIIEssOhJoV.yml
@@ -0,0 +1,76 @@
+name: Lecture d'aura
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.Y4r9kTN2brWC2N0n
+img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+effects: []
+system:
+  description: >-
+    <p>Les rituels de Lecture d&rsquo;Aura peuvent indiff&eacute;remment
+    &ecirc;tre accomplis par n&rsquo;importe laquelle des quatre voies.</p>
+
+    <p>Ce rituel permet d&rsquo;approfondir les informations fournies par
+    D&eacute;tection d&rsquo;Aura. Pratiquer Lecture d&rsquo;Aura quand il
+    n&rsquo;y a pas d&rsquo;aura revient &agrave; demander une magie impossible
+    et cr&eacute;e imm&eacute;diatement une d&eacute;chirure du r&ecirc;ve.</p>
+
+    <p>Lecture d&rsquo;Aura est effectu&eacute;e en plusieurs &eacute;tapes,
+    toutes &eacute;tant de difficult&eacute; R-3 et co&ucirc;tant 3 points de
+    r&ecirc;ve. La premi&egrave;re a toujours lieu dans un sanctuaire et ne fait
+    que r&eacute;v&eacute;ler dans quel(s) autre(s) genre(s) de case(s) le
+    haut-r&ecirc;vant doit se rendre pour continuer sa lecture. L&agrave;, il
+    apprend quel genre de magie a &eacute;t&eacute; produit ou &agrave; quel
+    type de r&ecirc;ve il a affaire, de m&ecirc;me que les cases
+    sp&eacute;cifiques concern&eacute;es. Enfin dans les cases
+    sp&eacute;cifiques, le haut-r&ecirc;vant peut apprendre la force du
+    r&ecirc;ve ou de la magie en cours, c&rsquo;est-&agrave;-dire pratiquement
+    la difficult&eacute; et le nombre de points de r&ecirc;ve impliqu&eacute;s,
+    information indispensable dans l&rsquo;optique d&rsquo;une annulation de
+    magie.</p>
+
+    <p>Lecture d&rsquo;Aura r&eacute;v&egrave;le &eacute;galement la couleur de
+    l&rsquo;aura (fixe ou pulsative) comme D&eacute;tection d&rsquo;Aura. Pour
+    les cr&eacute;atures vivantes, on peut donc sauter l&rsquo;&eacute;tape de
+    D&eacute;tection d&rsquo;Aura et commencer directement par la lecture,
+    puisqu&rsquo;on est s&ucirc;r de trouver une aura. Dans les autres cas, il
+    est plus prudent de commencer par la d&eacute;tection si, en l&rsquo;absence
+    finale d&rsquo;une aura, on ne veut pas cr&eacute;er de magie impossible.
+    Effectu&eacute;e sur une cr&eacute;ature non soumise &agrave; un effet
+    magique ni sous l&rsquo;emprise d&rsquo;une entit&eacute;, Lecture
+    d&rsquo;Aura indique toujours le Fleuve. L&agrave;, dans n&rsquo;importe
+    quelle case du Fleuve, le haut-r&ecirc;vant se contente d&rsquo;apprendre
+    qu&rsquo;il a affaire &agrave; une cr&eacute;ature vivante et dou&eacute;e
+    de r&ecirc;ve.</p>
+  descriptionmj: ''
+  draconic: Voie de Narcos
+  duree: Instantanée
+  JR: Aucun
+  cible: ''
+  difficulte: '-3'
+  portée: ''
+  caseTMR: special
+  caseTMRspeciale: Sanctuaire / variable
+  ptreve: '3'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+  portee: ''
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.3
+  coreVersion: '12.331'
+  createdTime: 1667259638600
+  modifiedTime: 1672364101034
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.Y4r9kTN2brWC2N0n
+  duplicateSource: null
+_id: QvAyeJIIEssOhJoV
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!QvAyeJIIEssOhJoV'
+
diff --git a/packs_src/sorts-narcos/sort_Ma_trise_4ShhmXKmsIbwoZcG.yml b/packs_src/sorts-narcos/sort_Ma_trise_4ShhmXKmsIbwoZcG.yml
new file mode 100644
index 00000000..fb752674
--- /dev/null
+++ b/packs_src/sorts-narcos/sort_Ma_trise_4ShhmXKmsIbwoZcG.yml
@@ -0,0 +1,46 @@
+_id: 4ShhmXKmsIbwoZcG
+name: Maîtrise
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.4ShhmXKmsIbwoZcG
+img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+effects: []
+system:
+  description: >-
+    <p>Ce rituel établit le lien qui unira l'objet à son utilisateur, permettant
+    à ce dernier d'en établir la maîtrise. Antinomique du rituel d'Autonomie,
+    réservé à de très spécifiques Grandes Écailles de Narcos, le rituel de
+    Maîtrise est obligatoire pour toutes les écailles courantes : efficacité,
+    activité, protection.</p>
+  descriptionmj: ''
+  draconic: Voie de Narcos
+  duree: Instantanée
+  JR: Aucun
+  cible: ''
+  difficulte: '-7'
+  portée: ''
+  caseTMR: fleuve
+  caseTMRspeciale: ''
+  ptreve: '7'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259638598
+  modifiedTime: 1667260043443
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.4ShhmXKmsIbwoZcG
+  duplicateSource: null
+_key: '!items!4ShhmXKmsIbwoZcG'
+
diff --git a/packs_src/sorts-narcos/sort_Permanence___FpwaK1qJxKGs9HgS.yml b/packs_src/sorts-narcos/sort_Permanence___FpwaK1qJxKGs9HgS.yml
new file mode 100644
index 00000000..963cedf7
--- /dev/null
+++ b/packs_src/sorts-narcos/sort_Permanence___FpwaK1qJxKGs9HgS.yml
@@ -0,0 +1,46 @@
+_id: FpwaK1qJxKGs9HgS
+name: Permanence *
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.FpwaK1qJxKGs9HgS
+img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+effects: []
+system:
+  description: >-
+    <p>C'est par ce rituel que le haut-rêvant stabilise les points de rêve d'une
+    potion ou d'un objet, afin d'en prévenir l'évaporation quotidienne.
+    Facultatif pour les potions, le rituel de Permanence est obligatoire pour
+    tous les autres objets magiques.&nbsp; Son accomplissement diminue de 1
+    point le seuil de rêve du haut-rêvant.</p>
+  descriptionmj: ''
+  draconic: Voie de Narcos
+  duree: Instantanée
+  JR: ''
+  cible: ''
+  difficulte: '-5'
+  portée: ''
+  caseTMR: sanctuaire
+  caseTMRspeciale: ''
+  ptreve: '5'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 1
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259638599
+  modifiedTime: 1667260043444
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.FpwaK1qJxKGs9HgS
+  duplicateSource: null
+_key: '!items!FpwaK1qJxKGs9HgS'
+
diff --git a/packs_src/sorts-narcos/sort_Puits_de_r_ve___TSDY6o00ri2ktlVM.yml b/packs_src/sorts-narcos/sort_Puits_de_r_ve___TSDY6o00ri2ktlVM.yml
new file mode 100644
index 00000000..2ac943dd
--- /dev/null
+++ b/packs_src/sorts-narcos/sort_Puits_de_r_ve___TSDY6o00ri2ktlVM.yml
@@ -0,0 +1,80 @@
+_id: TSDY6o00ri2ktlVM
+name: Puits de rêve *
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.TSDY6o00ri2ktlVM
+img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+effects: []
+system:
+  description: >-
+    <p>Le Puits de rêve permet de stocker des points de rêve et de les y puiser
+    à volonté, c'est en quelque sorte une tirelire de points de rêve. Le Puits
+    de rêve peut avoir la forme de n'importe quel objet et même se contenter
+    d'être une gemme seule. Pour y stocker des points de rêve, l'utilisateur
+    doit le tenir dans sa main nue et se concentrer pendant un round. Il perd
+    autant de points de rêve que souhaité, points qui sont instantanément
+    transvasés dans le Puits de rêve. Aucune montée en TMR ni jets de dés ne
+    sont nécessaires. Pareillement, pour puiser des points de rêve dans le
+    Puits, il suffit de le tenir dans sa main nue au moment de lancer un sort.
+    Au lieu de dépenser ses propres points, l'utilisateur les puise dans le
+    Puits de rêve. Les points puisés ne peuvent avoir qu'un seul usage :
+    alimenter un sort, lancé naturellement ou via une écaille d'activité, ou
+    alimenter un rituel. Rien d'autre. Il ne peuvent pas servir à payer un coût
+    de maîtrise ni un coût d'objet efficace, ni un coût d'amulette de
+    protection. La dépense de points de rêve doit provenir intégralement de
+    l'une ou l'autre source, utilisateur ou Puits de rêve, on ne peut pas
+    partager. On ne peut pas non plus les récupérer pour les "remettre dans sa
+    tête".</p>
+
+    <p>La gemme destinée à recevoir un Puits de rêve n'a pas besoin de points
+    actifs ; si elle en a lors de l'accomplissement de Permanence, ils sont
+    purement et simplement ignorés (annulés). La gemme peut recevoir autant de
+    Grandes Écailles de Puits de rêve que son enchantibilité jusqu'à un maximum
+    de 7. Chaque Grande Écaille permet de stocker jusqu'à 7 points de rêve.
+    <em>Soit une gemme d'enchantabilité 6 possédant 6 Grandes Écailles de Puits
+    de rêve, on peut y stocker jusqu'à 42 points de rêve.</em> Un Puits de rêve
+    n'a jamais besoin d'être entièrement plein et peut pareillement rester vide
+    sans en souffrir. Face à une grosse dépense, on peut le vider entièrement
+    d'un seul coup.</p>
+
+    <p>Un Puits de rêve peut être posé (avec Individualité) sur une seconde
+    gemme d'un objet possédant une écaille d'activité. Lors de l'utilisation de
+    l'objet, les points de rêve de coût de sort pourront être dépensés par le
+    Puits de rêve ou par l'utilisateur au choix de ce dernier. Un Puits de rêve
+    changeant de main doit être maîtrisé selon la règle normale. La maîtrise a
+    lieu soit au moment où l'on stocke, soit où l'on puise, le premier des deux,
+    et coûte 1 point de rêve par Grande Écaille. <em>Note&nbsp;</em> : les
+    points dépensés pour la maîtrise ne <em>vont pas</em> dans le Puis de rêve,
+    sils ont perdus.</p>
+  descriptionmj: ''
+  draconic: Voie de Narcos
+  duree: Instantanée
+  JR: Aucun
+  cible: ''
+  difficulte: '-8'
+  portée: ''
+  caseTMR: lac
+  caseTMRspeciale: ''
+  ptreve: '8'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 1
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259638599
+  modifiedTime: 1667260043444
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.TSDY6o00ri2ktlVM
+  duplicateSource: null
+_key: '!items!TSDY6o00ri2ktlVM'
+
diff --git a/packs_src/sorts-narcos/sort_Purification_TjhnUMh6UL04k0k8.yml b/packs_src/sorts-narcos/sort_Purification_TjhnUMh6UL04k0k8.yml
new file mode 100644
index 00000000..38c3a4b7
--- /dev/null
+++ b/packs_src/sorts-narcos/sort_Purification_TjhnUMh6UL04k0k8.yml
@@ -0,0 +1,47 @@
+_id: TjhnUMh6UL04k0k8
+name: Purification
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.TjhnUMh6UL04k0k8
+img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+effects: []
+system:
+  description: >-
+    <p>Purification est un rituel secondaire, mais néanmoins obligatoire. A
+    moins de disposer d'une énorme quantité de points de rêve, il est vain
+    d'espérer enchanter l'objet en une seule fois. Purifcation doit toujours
+    s'intercaler entre deux rituels identiques : entre deux Enchantements, mais
+    également entre deux écailles, d'activité ou de protection. Sauter cette
+    étape aboutit à un cas de <em>magie impossible</em>.</p>
+  descriptionmj: ''
+  draconic: Voie de Narcos
+  duree: Instantanée
+  JR: Aucun
+  cible: ''
+  difficulte: '-4'
+  portée: ''
+  caseTMR: necropole
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259638599
+  modifiedTime: 1667260043444
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.TjhnUMh6UL04k0k8
+  duplicateSource: null
+_key: '!items!TjhnUMh6UL04k0k8'
+
diff --git a/packs_src/sorts-narcos/sort_Restauration___KW2VZhuEGJGglGcW.yml b/packs_src/sorts-narcos/sort_Restauration___KW2VZhuEGJGglGcW.yml
new file mode 100644
index 00000000..01f97d73
--- /dev/null
+++ b/packs_src/sorts-narcos/sort_Restauration___KW2VZhuEGJGglGcW.yml
@@ -0,0 +1,53 @@
+_id: KW2VZhuEGJGglGcW
+name: Restauration *
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.KW2VZhuEGJGglGcW
+img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+effects: []
+system:
+  description: >-
+    <p>Restauration est un rituel secondaire nullement obligatoire. Son seul
+    usage est de redonner des points de rêve actifs à une amulette de
+    protection. Il est en effet impossible d'utiliser le simple Enchantement une
+    fois le rituel de Permanence accompli. Restauration fonctionne de façon
+    semblable à un Enchantement, sauf que son accomplissement coûte chaque fois
+    un point de seuil. On peut&nbsp; restaurer les points de rêve d'une amulette
+    en plusieurs fois en intercalant un rituel de Purifcation entre chaque
+    rituel de Restauration (qui coûte chaque fois un point de seuil). Il est
+    possible de redonner plus de points de rêve actifs à l'objet qu'il n'en
+    avait au départ, jusqu'à concurrence du maximum possible. Le nombre maximum
+    de points de rêve actifs qu'un objet puisse posséder est égal à 7 fois
+    l'enchantabilité de sa gemme.</p>
+  descriptionmj: ''
+  draconic: Voie de Narcos
+  duree: Instantanée
+  JR: Aucun
+  cible: ''
+  difficulte: '-6'
+  portée: ''
+  caseTMR: cite
+  caseTMRspeciale: ''
+  ptreve: 1+
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 1
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259638599
+  modifiedTime: 1667260043444
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.KW2VZhuEGJGglGcW
+  duplicateSource: null
+_key: '!items!KW2VZhuEGJGglGcW'
+
diff --git a/packs_src/sorts-narcos/sort__caille_d_Efficacit____AIBLH8EduhfUQscn.yml b/packs_src/sorts-narcos/sort__caille_d_Efficacit____AIBLH8EduhfUQscn.yml
new file mode 100644
index 00000000..196b47af
--- /dev/null
+++ b/packs_src/sorts-narcos/sort__caille_d_Efficacit____AIBLH8EduhfUQscn.yml
@@ -0,0 +1,88 @@
+_id: AIBLH8EduhfUQscn
+name: Écaille d'Efficacité *
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.AIBLH8EduhfUQscn
+img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+effects: []
+system:
+  description: >-
+    <p>Les écailles d'efficacité servent à rendre un objet plus efficace, mais
+    uniquement dans sa fonction normale. Une arme magiquement efficace permettra
+    de toucher plus facilement un adversaire ; un bouclier de mieux parer ; un
+    instrument de musique de jouer mieux à moindre effort ; mais un balai
+    magique permettre de mieux balayer et non de voler. Les écailles
+    d'efficacité n'ont de pertinence que sur les objets pouvant être utilisés
+    activement, armes, instruments, outils. Les objets passifs, meubles,
+    contenants, vêtements, armures, ne peuvent pas être rendus plus
+    efficaces.</p>
+
+    <p>En terme de jeu, chaque écaille d'efficacité possédée par l'objet confère
+    un bonus de +1 sur la table de Résolution lors de son utilisation. S'il
+    s'agit d'une arme, chaque écaille d'efficacité augmente également de 1 le
+    facteur d'initiative, ainsi que le +dom de l'arme, mais jusqu'au maximum du
+    double normal de ce dernier. Soit une épée dragonne (+dom +3) possédant 5
+    écailles d'efficacité. Son utilisateur bénéficie d'un bonus de +5 à
+    l'initiative, de +5 à l'attaque et à la parade, mais d'un +dom de +6
+    seulement (le double du +dom normal) et non pas de +8. Ne pas oublier
+    néanmoins de rajouter le +dom personnel dû à la taille et à la force. Cette
+    règle s'applique également aux armes de jet (dague, javelot, fouet). En ce
+    qui concerne les armes de tir (arbalète, arc et fronde), l'efficacité ne
+    s'applique qu'aux dommages&nbsp; (toujours pour un maximum du double du +dom
+    normal) et non au toucher. Pour qu'un archer bénéficie d'un bonus
+    d'efficacité au toucher <em>et</em> aux dommages, il doit avoir à la fois un
+    arc magique et une flèche magique.</p>
+
+    <p>Le nombre maximum d'écailles d'efficacité pouvant être posées sur un
+    objet est égal à l'enchantabilité de sa gemme, mais avec un maximum de 7
+    quelle que soit cette dernière. Pour obtenir des armes magiques d'un bonus
+    supérieur à +7, il faut avoir recours à une éventuelle Grande Écaille de
+    Narcos spécifique.</p>
+
+    <p>La pose de chaque écaille d'efficacité coûte un point de seuil. Mais il
+    n'y a aucune limite de temps entre la pose de chacune, l'objet pouvant être
+    utilisé dans l'intervalle. Par exemple, on peut se contenter provisoirement
+    d'une épée +1 (une écaille), s'en servir plusieurs fois en combat, et plus
+    tard, rajouter une se conde écaille pour obtenir une épée +2. Toutefois, si
+    entretemps l'objet a été maîtrisé par quelqu'un d'autre, il faut effectuer
+    une Lecture d'Aura complète avant de pouvoir reposer une écaille. Si cette
+    précaution est négligée, on aboutit à un cas de <em>magie impossible</em>.
+    L'utilisation d'un objet magiquement efficace coûte un point de rêve par
+    heure quel que soit le nombre d'écailles.</p>
+
+    <p>Si plusieurs gemmes sont alliées à un même objet grâce à Individualité et
+    reçoivent toutes des écailles d'efficacité, leurs bonus <em>ne s'ajoutent
+    pas</em>, on ne considère que le meilleur. Des gemmes différentes sont
+    faites pour des pouvoirs entièrement différents.</p>
+  descriptionmj: ''
+  draconic: Voie de Narcos
+  duree: Instantanée
+  JR: Aucun
+  cible: ''
+  difficulte: '-8'
+  portée: ''
+  caseTMR: monts
+  caseTMRspeciale: ''
+  ptreve: '7'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 1
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259638598
+  modifiedTime: 1667260043441
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.AIBLH8EduhfUQscn
+  duplicateSource: null
+_key: '!items!AIBLH8EduhfUQscn'
+
diff --git a/packs_src/sorts-narcos/sort__caille_d_activit____sEBhR48HagKNbkob.yml b/packs_src/sorts-narcos/sort__caille_d_activit____sEBhR48HagKNbkob.yml
new file mode 100644
index 00000000..5f7517cf
--- /dev/null
+++ b/packs_src/sorts-narcos/sort__caille_d_activit____sEBhR48HagKNbkob.yml
@@ -0,0 +1,89 @@
+_id: sEBhR48HagKNbkob
+name: Écaille d'activité *
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.sEBhR48HagKNbkob
+img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+effects: []
+system:
+  description: >-
+    <p>Le rituel d'Écaille d'Activité confère à l'objet magique le pouvoir de
+    lancer un sort. Ce peut être un sort de zone d'Oniros, un sort
+    d'illusion-suggestion ou d'illusion sensorielle d'Hypnos, ou un sort de
+    Thanatos, mais ne peut en aucun cas être un rituel d'aucune des quatre
+    voies. Ayant <em>posé</em> l'écaille d'activité sur l'objet ("poser" est le
+    terme consacré à l'accomplissement des rituels d'Écaille), le Haut-Rêvant y
+    lance le sort de son choix et l'objet devient capable de le lancer à son
+    tour. Pratiquement, le haut-rêvant effectue toutes les opérations
+    nécessaires au lancer d'un sort, y compris son paramétrage précis, puis le
+    lance normalement en dépensant les points de rêve du coût. Toutefois, au
+    lieu de cibler comme l'exige le ciblage normal du sort, il touche l'objet
+    possédant l'écaille d'activité. En résultat, aucun effet ne se produit, mais
+    le sort est maintenant <em>enregistré </em>dans la "mémoire" de la gemme. Il
+    suffit ensuite à l'utilisateur de se concentrer mentalement sur l'effet
+    voulu (dont il doit avoir une idée) pour que l'objet lance le sort. Il
+    pourra le lancer indéfiniment.</p>
+
+    <p>A la fin du round de concentration, l'utilisateur doit être capable de
+    dépenser les points de rêve exigés par le coût du sort tel qu'il est
+    paramétéré. S'il n'en a pas assez, il ne dépense rien, mais l'objet ne
+    fonctionne pas. Puis cela étant fait, le sort opère au tout début du round
+    suivant, selon le ciblage voulu par l'utilisateur, fonction de la forme de
+    l'objet et de la façon dont il est utilisé. Pour que le sort puisse être
+    ciblé ailleurs que sur l'utilisateur lui-même, l'objet doit avoir une forme
+    oblongue, analogue au doigt pointé d'un haut-rêvant. Le sort enregistré dans
+    la gemme est paramétré une fois pour toutes. Un objet lançant un sort de
+    Sommeil de 5 rounds lancera toujours un sort de Sommeil de 5 rounds, ni plus
+    ni moins. Un objet lançant une illusion visuelle ne lancera toujours que la
+    même illusion au moindre détail près. La portée est celle de l'EMPATHIE du
+    créateur de l'objet et non de l'utilisateur, et quand le sort a une durée
+    HN, c'est également l'heure de naissance du créateur. Le seul paramétrage
+    inutile est l'heure de naissance de la cible en prévision du jet de
+    résistance. Quand un JR est possible, il est toujours r-8, quelle que soit
+    la cible. S'il réussit, le sort se dissipe aussitôt sans revenir vers
+    l'utilisateur.</p>
+
+    <p>L'objet réussit son lancer, sans jet de dés. Lancer un sort via un objet
+    magique n'est pas plus économique en points de rêve que de la lancer
+    soi-même, mais évite la montée en TMR, les rencontres, et confère la
+    certitude que le sort partira à coup sûr. L'effet d'un sort lancé par un
+    objet peut être annulé par Annulatrion de Magie, mais pas par Annulation de
+    ses Propres Zones ni Annulation de ses Propres Illusions.</p>
+
+    <p>Chaque gemme d'un objet ne peut recevoir qu'une seule écaille d'activité,
+    et la pose de cette dernière coûte un point de seuil. Une écaille d'activité
+    ne peut enregistrer et lancer q'un seul sort. Mais un même objet peut avoir
+    plusieurs gemmes, grâce à Individualité, chacune possédant une écaille
+    d'activité pour lancer un sort différent.</p>
+  descriptionmj: ''
+  draconic: Voie de Narcos
+  duree: Instantanée
+  JR: Aucun
+  cible: ''
+  difficulte: '-9'
+  portée: ''
+  caseTMR: desolation
+  caseTMRspeciale: ''
+  ptreve: '7'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 1
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259638601
+  modifiedTime: 1667260043441
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.sEBhR48HagKNbkob
+  duplicateSource: null
+_key: '!items!sEBhR48HagKNbkob'
+
diff --git a/packs_src/sorts-narcos/sort__cailles_de_Protection_contre_griffes_et_crocs___X8yMNrnbFIwTB6oL.yml b/packs_src/sorts-narcos/sort__cailles_de_Protection_contre_griffes_et_crocs___X8yMNrnbFIwTB6oL.yml
new file mode 100644
index 00000000..f1668720
--- /dev/null
+++ b/packs_src/sorts-narcos/sort__cailles_de_Protection_contre_griffes_et_crocs___X8yMNrnbFIwTB6oL.yml
@@ -0,0 +1,83 @@
+_id: X8yMNrnbFIwTB6oL
+name: Écailles de Protection contre griffes et crocs *
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.X8yMNrnbFIwTB6oL
+img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+effects: []
+system:
+  description: >-
+    <p>Chaque écaille de protection diminue de 1 point le jet d'encaissement de
+    tout dommage dû aux armes naturelles des animaux, griffes, crocs, mais
+    également piétinement, cornes, tentacules, etc. Elle protège également des
+    dommages au corps à corps de pugilat, coups de poing, coups de pied, mais ne
+    s'applique pas à l'empoignade. La protection est en plus de l'armure
+    véritable du personnage.&nbsp;</p>
+
+    <p>Une amulette peut avoir n'importe quelle forme, mais ne fonctionne que si
+    elle est en contact avec la peau nue de son possesseur. Si c'est le cas,
+    elle fonctionne spontanément en face du danger pour lequel elle est conçue,
+    même si le possesseur n'a aucune idée de son pouvoir. Pour fonctionner,
+    l'amulette a besoin de points de rêve actifs. Ces points doivent être des
+    points de rêve conférés par le rituel d'Enchantement en plus des points
+    inertes. Autrement dit, voulant fabriquer une amulette, le haut-rêvant ne
+    s'arrête pas d'enchanter quand il atteint un nombre de points de rêve égal à
+    l'inertie totale de l'objet, mais continue à en rajouter. Le nombre maximum
+    de points actifs qu'une amulette puisse posséder est égal à 7 fois
+    l'enchantabilité de sa gemme ; et, comme pour les écailles d'efficacité, le
+    nombre d'écailles de protection qu'elle puisse posséder est égal à
+    l'enchantabilité de celle-ci avec un maximum de 7. Des amulettes plus
+    puissantes ne pourraient être obtenues que par de spécifiques Grandes
+    Écailles de Narcos.</p>
+
+    <p><em>Soit une gemme de taille 6 et de pureté 5, ayant donc une inertie de
+    2 et une enchantabilité de 4. Elle peut posséder jusqu'à 4 écailles de
+    protection (=enchantabilité) et un maximum de 28 points de rêve actifs
+    (7&nbsp; &nbsp;x 4 = 28).</em></p>
+
+    <p>Chaque fois qu'une amulette de protection fonctionne, elle dépense un de
+    ses points de rêve actifs quel que soit le nombre d'écailles. Le possesseur,
+    lui, n'en dépense qu'un par heure, quel que soit le nombre de
+    fonctionnements de l'amulette au cours de cette heure. Quand une amulette
+    n'a plus de points actifs, elle cesse de fonctionner. On ne peut lui en
+    redonner que par le rituel de Restauration. Les écailles de protection
+    peuvent être posées progressivement, comme celles d'efficacité, même si
+    l'amulette fonctionne entre temps. Mêmes règles d'application. Une gemme
+    donnée ne peut recevoir que des écailles de protection d'un même type, mais
+    grâce à Individualité, plusieurs gemmes d'une même amulette peuvent offrir
+    des protections différentes. La pose de chaque écaille de protection coûte
+    un point de seuil.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  draconic: Voie de Narcos
+  duree: Instantanée
+  JR: Aucun
+  cible: ''
+  difficulte: '-10'
+  portée: ''
+  caseTMR: marais
+  caseTMRspeciale: ''
+  ptreve: '8'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 1
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259638599
+  modifiedTime: 1667260043441
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.X8yMNrnbFIwTB6oL
+  duplicateSource: null
+_key: '!items!X8yMNrnbFIwTB6oL'
+
diff --git a/packs_src/sorts-narcos/sort__cailles_de_Protection_contre_la_magie___ckH9xONcfsffpRVr.yml b/packs_src/sorts-narcos/sort__cailles_de_Protection_contre_la_magie___ckH9xONcfsffpRVr.yml
new file mode 100644
index 00000000..f4a0af9e
--- /dev/null
+++ b/packs_src/sorts-narcos/sort__cailles_de_Protection_contre_la_magie___ckH9xONcfsffpRVr.yml
@@ -0,0 +1,92 @@
+_id: ckH9xONcfsffpRVr
+name: Écailles de Protection contre la magie *
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.ckH9xONcfsffpRVr
+img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+effects: []
+system:
+  description: >-
+    <p>Chaque &eacute;caille de protection rajoute un +1 &agrave; tous les jets
+    de r&eacute;sistance contre les sorts d'illusion-suggestion d'Hypnos ainsi
+    que les rituels de Possession et les sorts et griffes de Thanatos.
+    L'amulette n'est pas sp&eacute;cifique &agrave; un sort, elle prot&egrave;ge
+    de tous. Soit un personnage poss&eacute;dant une amulette de 4
+    &eacute;cailles et devant jouer une JR r-8, il ne joue en
+    r&eacute;alit&eacute; qu'un JR r-4, augmentant consid&eacute;rablement ses
+    chances de r&eacute;sister &agrave; la magie. La protection ne s'applique
+    qu'&agrave; la magie autorisant un JR.</p>
+
+    <p>Une amulette peut avoir n'importe quelle forme, mais ne fonctionne que si
+    elle est en contact avec la peau nue de son possesseur. Si c'est le cas,
+    elle fonctionne spontan&eacute;ment en face du danger pour lequel elle est
+    con&ccedil;ue, m&ecirc;me si le possesseur n'a aucune id&eacute;e de son
+    pouvoir. Pour fonctionner, l'amulette a besoin de points de r&ecirc;ve
+    actifs. Ces points doivent &ecirc;tre des points de r&ecirc;ve
+    conf&eacute;r&eacute;s par le rituel d'Enchantement en plus des points
+    inertes. Autrement dit, voulant fabriquer une amulette, le haut-r&ecirc;vant
+    ne s'arr&ecirc;te pas d'enchanter quand il atteint un nombre de points de
+    r&ecirc;ve &eacute;gal &agrave; l'inertie totale de l'objet, mais continue
+    &agrave; en rajouter. Le nombre maximum de points actifs qu'une amulette
+    puisse poss&eacute;der est &eacute;gal &agrave; 7 fois
+    l'enchantabilit&eacute; de sa gemme ; et, comme pour les &eacute;cailles
+    d'efficacit&eacute;, le nombre d'&eacute;cailles de protection qu'elle
+    puisse poss&eacute;der est &eacute;gal &agrave; l'enchantabilit&eacute; de
+    celle-ci avec un maximum de 7. Des amulettes plus puissantes ne pourraient
+    &ecirc;tre obtenues que par de sp&eacute;cifiques Grandes &Eacute;cailles de
+    Narcos.</p>
+
+    <p><em>Soit une gemme de taille 6 et de puret&eacute; 5, ayant donc une
+    inertie de 2 et une enchantabilit&eacute; de 4. Elle peut poss&eacute;der
+    jusqu'&agrave; 4 &eacute;cailles de protection (=enchantabilit&eacute;) et
+    un maximum de 28 points de r&ecirc;ve actifs (7&nbsp; &nbsp;x 4 =
+    28).</em></p>
+
+    <p>Chaque fois qu'une amulette de protection fonctionne, elle d&eacute;pense
+    un de ses points de r&ecirc;ve actifs quel que soit le nombre
+    d'&eacute;cailles. Le possesseur, lui, n'en d&eacute;pense qu'un par heure,
+    quel que soit le nombre de fonctionnements de l'amulette au cours de cette
+    heure. Quand une amulette n'a plus de points actifs, elle cesse de
+    fonctionner. On ne peut lui en redonner que par le rituel de Restauration.
+    Les &eacute;cailles de protection peuvent &ecirc;tre pos&eacute;es
+    progressivement, comme celles d'efficacit&eacute;, m&ecirc;me si l'amulette
+    fonctionne entre temps. M&ecirc;mes r&egrave;gles d'application. Une gemme
+    donn&eacute;e ne peut recevoir que des &eacute;cailles de protection d'un
+    m&ecirc;me type, mais gr&acirc;ce &agrave; Individualit&eacute;, plusieurs
+    gemmes d'une m&ecirc;me amulette peuvent offrir des protections
+    diff&eacute;rentes. La pose de chaque &eacute;caille de protection
+    co&ucirc;te un point de seuil.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  draconic: Voie de Narcos
+  duree: Instantanée
+  JR: Aucun
+  cible: ''
+  difficulte: '-8'
+  portée: ''
+  caseTMR: sanctuaire
+  caseTMRspeciale: ''
+  ptreve: '6'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 1
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259638600
+  modifiedTime: 1667260043441
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.ckH9xONcfsffpRVr
+  duplicateSource: null
+_key: '!items!ckH9xONcfsffpRVr'
+
diff --git a/packs_src/sorts-narcos/sort__cailles_de_Protection_contre_la_maladie__mh9JjaKckzz1eAoe.yml b/packs_src/sorts-narcos/sort__cailles_de_Protection_contre_la_maladie__mh9JjaKckzz1eAoe.yml
new file mode 100644
index 00000000..c237fb7e
--- /dev/null
+++ b/packs_src/sorts-narcos/sort__cailles_de_Protection_contre_la_maladie__mh9JjaKckzz1eAoe.yml
@@ -0,0 +1,80 @@
+_id: mh9JjaKckzz1eAoe
+name: Écailles de Protection contre la maladie*
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.mh9JjaKckzz1eAoe
+img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+effects: []
+system:
+  description: >-
+    <p>Chaque écaille de protection confère un bons de +1 au jet de CONSTITUTION
+    contre toutes les maladies, augmentant ainsi les chances de leur
+    résister.</p>
+
+    <p>Une amulette peut avoir n'importe quelle forme, mais ne fonctionne que si
+    elle est en contact avec la peau nue de son possesseur. Si c'est le cas,
+    elle fonctionne spontanément en face du danger pour lequel elle est conçue,
+    même si le possesseur n'a aucune idée de son pouvoir. Pour fonctionner,
+    l'amulette a besoin de points de rêve actifs. Ces points doivent être des
+    points de rêve conférés par le rituel d'Enchantement en plus des points
+    inertes. Autrement dit, voulant fabriquer une amulette, le haut-rêvant ne
+    s'arrête pas d'enchanter quand il atteint un nombre de points de rêve égal à
+    l'inertie totale de l'objet, mais continue à en rajouter. Le nombre maximum
+    de points actifs qu'une amulette puisse posséder est égal à 7 fois
+    l'enchantabilité de sa gemme ; et, comme pour les écailles d'efficacité, le
+    nombre d'écailles de protection qu'elle puisse posséder est égal à
+    l'enchantabilité de celle-ci avec un maximum de 7. Des amulettes plus
+    puissantes ne pourraient être obtenues que par de spécifiques Grandes
+    Écailles de Narcos.</p>
+
+    <p><em>Soit une gemme de taille 6 et de pureté 5, ayant donc une inertie de
+    2 et une enchantabilité de 4. Elle peut posséder jusqu'à 4 écailles de
+    protection (=enchantabilité) et un maximum de 28 points de rêve actifs
+    (7&nbsp; &nbsp;x 4 = 28).</em></p>
+
+    <p>Chaque fois qu'une amulette de protection fonctionne, elle dépense un de
+    ses points de rêve actifs quel que soit le nombre d'écailles. Le possesseur,
+    lui, n'en dépense qu'un par heure, quel que soit le nombre de
+    fonctionnements de l'amulette au cours de cette heure. Quand une amulette
+    n'a plus de points actifs, elle cesse de fonctionner. On ne peut lui en
+    redonner que par le rituel de Restauration. Les écailles de protection
+    peuvent être posées progressivement, comme celles d'efficacité, même si
+    l'amulette fonctionne entre temps. Mêmes règles d'application. Une gemme
+    donnée ne peut recevoir que des écailles de protection d'un même type, mais
+    grâce à Individualité, plusieurs gemmes d'une même amulette peuvent offrir
+    des protections différentes. La pose de chaque écaille de protection coûte
+    un point de seuil.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  draconic: Voie de Narcos
+  duree: Instantanée
+  JR: Aucun
+  cible: ''
+  difficulte: '-6'
+  portée: ''
+  caseTMR: cite
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 1
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259638601
+  modifiedTime: 1667260043441
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.mh9JjaKckzz1eAoe
+  duplicateSource: null
+_key: '!items!mh9JjaKckzz1eAoe'
+
diff --git a/packs_src/sorts-narcos/sort__cailles_de_Protection_contre_le_feu___P9jMT8pl4pgKEoEW.yml b/packs_src/sorts-narcos/sort__cailles_de_Protection_contre_le_feu___P9jMT8pl4pgKEoEW.yml
new file mode 100644
index 00000000..3562d34f
--- /dev/null
+++ b/packs_src/sorts-narcos/sort__cailles_de_Protection_contre_le_feu___P9jMT8pl4pgKEoEW.yml
@@ -0,0 +1,84 @@
+_id: P9jMT8pl4pgKEoEW
+name: Écailles de Protection contre le feu *
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.P9jMT8pl4pgKEoEW
+img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+effects: []
+system:
+  description: >-
+    <p>Chaque écaille de protection diminue de 1 point le jet d'encaissement de
+    tout dommage dû au feu, jouant le rôle d'une "armure ignifugée". Soit un
+    personnage possédant une telle amulette dotée de 5 écailles, et se
+    retrouvant dans une zone d'Air en Feu. Au lieu de jouer un jet
+    d'encaissement à +10, il ne la joue qu'à +5. La protection de l'amulette est
+    <em>en plus </em>de la protection physique qu'il peut avoir, laquelle ne
+    peut être - rappelons-le - que d'un maximum de 2 points.</p>
+
+    <p>Une amulette peut avoir n'importe quelle forme, mais ne fonctionne que si
+    elle est en contact avec la peau nue de son possesseur. Si c'est le cas,
+    elle fonctionne spontanément en face du danger pour lequel elle est conçue,
+    même si le possesseur n'a aucune idée de son pouvoir. Pour fonctionner,
+    l'amulette a besoin de points de rêve actifs. Ces points doivent être des
+    points de rêve conférés par le rituel d'Enchantement en plus des points
+    inertes. Autrement dit, voulant fabriquer une amulette, le haut-rêvant ne
+    s'arrête pas d'enchanter quand il atteint un nombre de points de rêve égal à
+    l'inertie totale de l'objet, mais continue à en rajouter. Le nombre maximum
+    de points actifs qu'une amulette puisse posséder est égal à 7 fois
+    l'enchantabilité de sa gemme ; et, comme pour les écailles d'efficacité, le
+    nombre d'écailles de protection qu'elle puisse posséder est égal à
+    l'enchantabilité de celle-ci avec un maximum de 7. Des amulettes plus
+    puissantes ne pourraient être obtenues que par de spécifiques Grandes
+    Écailles de Narcos.</p>
+
+    <p><em>Soit une gemme de taille 6 et de pureté 5, ayant donc une inertie de
+    2 et une enchantabilité de 4. Elle peut posséder jusqu'à 4 écailles de
+    protection (=enchantabilité) et un maximum de 28 points de rêve actifs
+    (7&nbsp; &nbsp;x 4 = 28).</em></p>
+
+    <p>Chaque fois qu'une amulette de protection fonctionne, elle dépense un de
+    ses points de rêve actifs quel que soit le nombre d'écailles. Le possesseur,
+    lui, n'en dépense qu'un par heure, quel que soit le nombre de
+    fonctionnements de l'amulette au cours de cette heure. Quand une amulette
+    n'a plus de points actifs, elle cesse de fonctionner. On ne peut lui en
+    redonner que par le rituel de Restauration. Les écailles de protection
+    peuvent être posées progressivement, comme celles d'efficacité, même si
+    l'amulette fonctionne entre temps. Mêmes règles d'application. Une gemme
+    donnée ne peut recevoir que des écailles de protection d'un même type, mais
+    grâce à Individualité, plusieurs gemmes d'une même amulette peuvent offrir
+    des protections différentes. La pose de chaque écaille de protection coûte
+    un point de seuil.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  draconic: Voie de Narcos
+  duree: Instantanée
+  JR: Aucun
+  cible: ''
+  difficulte: '-6'
+  portée: ''
+  caseTMR: desert
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 1
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259638599
+  modifiedTime: 1667260043441
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.P9jMT8pl4pgKEoEW
+  duplicateSource: null
+_key: '!items!P9jMT8pl4pgKEoEW'
+
diff --git a/packs_src/sorts-narcos/sort__cailles_de_Protection_contre_le_venin___5NZnTt0mvfPorSHG.yml b/packs_src/sorts-narcos/sort__cailles_de_Protection_contre_le_venin___5NZnTt0mvfPorSHG.yml
new file mode 100644
index 00000000..78240571
--- /dev/null
+++ b/packs_src/sorts-narcos/sort__cailles_de_Protection_contre_le_venin___5NZnTt0mvfPorSHG.yml
@@ -0,0 +1,80 @@
+_id: 5NZnTt0mvfPorSHG
+name: Écailles de Protection contre le venin *
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.5NZnTt0mvfPorSHG
+img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+effects: []
+system:
+  description: >-
+    <p>Chaque écaille de protection confère un bons de +1 au jet de CONSTITUTION
+    contre toutes les sortes de venin et de poison, augmentant ainsi les chances
+    de leur résister.</p>
+
+    <p>Une amulette peut avoir n'importe quelle forme, mais ne fonctionne que si
+    elle est en contact avec la peau nue de son possesseur. Si c'est le cas,
+    elle fonctionne spontanément en face du danger pour lequel elle est conçue,
+    même si le possesseur n'a aucune idée de son pouvoir. Pour fonctionner,
+    l'amulette a besoin de points de rêve actifs. Ces points doivent être des
+    points de rêve conférés par le rituel d'Enchantement en plus des points
+    inertes. Autrement dit, voulant fabriquer une amulette, le haut-rêvant ne
+    s'arrête pas d'enchanter quand il atteint un nombre de points de rêve égal à
+    l'inertie totale de l'objet, mais continue à en rajouter. Le nombre maximum
+    de points actifs qu'une amulette puisse posséder est égal à 7 fois
+    l'enchantabilité de sa gemme ; et, comme pour les écailles d'efficacité, le
+    nombre d'écailles de protection qu'elle puisse posséder est égal à
+    l'enchantabilité de celle-ci avec un maximum de 7. Des amulettes plus
+    puissantes ne pourraient être obtenues que par de spécifiques Grandes
+    Écailles de Narcos.</p>
+
+    <p><em>Soit une gemme de taille 6 et de pureté 5, ayant donc une inertie de
+    2 et une enchantabilité de 4. Elle peut posséder jusqu'à 4 écailles de
+    protection (=enchantabilité) et un maximum de 28 points de rêve actifs
+    (7&nbsp; &nbsp;x 4 = 28).</em></p>
+
+    <p>Chaque fois qu'une amulette de protection fonctionne, elle dépense un de
+    ses points de rêve actifs quel que soit le nombre d'écailles. Le possesseur,
+    lui, n'en dépense qu'un par heure, quel que soit le nombre de
+    fonctionnements de l'amulette au cours de cette heure. Quand une amulette
+    n'a plus de points actifs, elle cesse de fonctionner. On ne peut lui en
+    redonner que par le rituel de Restauration. Les écailles de protection
+    peuvent être posées progressivement, comme celles d'efficacité, même si
+    l'amulette fonctionne entre temps. Mêmes règles d'application. Une gemme
+    donnée ne peut recevoir que des écailles de protection d'un même type, mais
+    grâce à Individualité, plusieurs gemmes d'une même amulette peuvent offrir
+    des protections différentes. La pose de chaque écaille de protection coûte
+    un point de seuil.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  draconic: Voie de Narcos
+  duree: Instantanée
+  JR: Aucun
+  cible: ''
+  difficulte: '-6'
+  portée: ''
+  caseTMR: foret
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 1
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259638598
+  modifiedTime: 1667260043441
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.5NZnTt0mvfPorSHG
+  duplicateSource: null
+_key: '!items!5NZnTt0mvfPorSHG'
+
diff --git a/packs_src/sorts-narcos/sort__cailles_de_Protection_contre_les_lames___mzAV6EdQlGkVkWEN.yml b/packs_src/sorts-narcos/sort__cailles_de_Protection_contre_les_lames___mzAV6EdQlGkVkWEN.yml
new file mode 100644
index 00000000..7933b131
--- /dev/null
+++ b/packs_src/sorts-narcos/sort__cailles_de_Protection_contre_les_lames___mzAV6EdQlGkVkWEN.yml
@@ -0,0 +1,82 @@
+_id: mzAV6EdQlGkVkWEN
+name: Écailles de Protection contre les lames *
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.mzAV6EdQlGkVkWEN
+img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+effects: []
+system:
+  description: >-
+    <p>Chaque écaille de protection diminue de 1 point le jet d'encaissement de
+    tout dommage dû à une arme de mêlée (dague, épée, hache, lance, masse,
+    fléeau, arme d'hast), mais ni les projectiles ni les dommages au corps à
+    corps. La protection est en plus de l'armure véritable du
+    personnage.&nbsp;</p>
+
+    <p>Une amulette peut avoir n'importe quelle forme, mais ne fonctionne que si
+    elle est en contact avec la peau nue de son possesseur. Si c'est le cas,
+    elle fonctionne spontanément en face du danger pour lequel elle est conçue,
+    même si le possesseur n'a aucune idée de son pouvoir. Pour fonctionner,
+    l'amulette a besoin de points de rêve actifs. Ces points doivent être des
+    points de rêve conférés par le rituel d'Enchantement en plus des points
+    inertes. Autrement dit, voulant fabriquer une amulette, le haut-rêvant ne
+    s'arrête pas d'enchanter quand il atteint un nombre de points de rêve égal à
+    l'inertie totale de l'objet, mais continue à en rajouter. Le nombre maximum
+    de points actifs qu'une amulette puisse posséder est égal à 7 fois
+    l'enchantabilité de sa gemme ; et, comme pour les écailles d'efficacité, le
+    nombre d'écailles de protection qu'elle puisse posséder est égal à
+    l'enchantabilité de celle-ci avec un maximum de 7. Des amulettes plus
+    puissantes ne pourraient être obtenues que par de spécifiques Grandes
+    Écailles de Narcos.</p>
+
+    <p><em>Soit une gemme de taille 6 et de pureté 5, ayant donc une inertie de
+    2 et une enchantabilité de 4. Elle peut posséder jusqu'à 4 écailles de
+    protection (=enchantabilité) et un maximum de 28 points de rêve actifs
+    (7&nbsp; &nbsp;x 4 = 28).</em></p>
+
+    <p>Chaque fois qu'une amulette de protection fonctionne, elle dépense un de
+    ses points de rêve actifs quel que soit le nombre d'écailles. Le possesseur,
+    lui, n'en dépense qu'un par heure, quel que soit le nombre de
+    fonctionnements de l'amulette au cours de cette heure. Quand une amulette
+    n'a plus de points actifs, elle cesse de fonctionner. On ne peut lui en
+    redonner que par le rituel de Restauration. Les écailles de protection
+    peuvent être posées progressivement, comme celles d'efficacité, même si
+    l'amulette fonctionne entre temps. Mêmes règles d'application. Une gemme
+    donnée ne peut recevoir que des écailles de protection d'un même type, mais
+    grâce à Individualité, plusieurs gemmes d'une même amulette peuvent offrir
+    des protections différentes. La pose de chaque écaille de protection coûte
+    un point de seuil.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  draconic: Voie de Narcos
+  duree: Instantanée
+  JR: Aucun
+  cible: ''
+  difficulte: '-10'
+  portée: ''
+  caseTMR: lac
+  caseTMRspeciale: ''
+  ptreve: '8'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 1
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259638601
+  modifiedTime: 1667260043441
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.mzAV6EdQlGkVkWEN
+  duplicateSource: null
+_key: '!items!mzAV6EdQlGkVkWEN'
+
diff --git a/packs_src/sorts-narcos/sort__cailles_de_Protection_contre_les_projectiles___SUrdOuvvelLtiZMy.yml b/packs_src/sorts-narcos/sort__cailles_de_Protection_contre_les_projectiles___SUrdOuvvelLtiZMy.yml
new file mode 100644
index 00000000..94ad5aed
--- /dev/null
+++ b/packs_src/sorts-narcos/sort__cailles_de_Protection_contre_les_projectiles___SUrdOuvvelLtiZMy.yml
@@ -0,0 +1,85 @@
+_id: SUrdOuvvelLtiZMy
+name: Écailles de Protection contre les projectiles *
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.SUrdOuvvelLtiZMy
+img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+effects: []
+system:
+  description: >-
+    <p>Chaque écaille de protection diminue de 1 point le jet d'encaissement de
+    tout dommage dû à un projectile, flèche, carreau, pierre de fronde, dague,
+    javelot, fouet. La protection de l'amulette est <em>en plus </em>de l'armure
+    véritable du personnage. Soit un personnage vêtu de cuir épais (prot. 3),
+    possédant une amulette de 3 écailles, et recevant une flèche (+dom +2). Face
+    à une flèche, le cuir épais ne vaut plus que 1, mais on y rajoute les 3
+    écailles de l'amulette, pour un jet d'encaissement final de -2 au lieu de
+    +1.</p>
+
+    <p>Une amulette peut avoir n'importe quelle forme, mais ne fonctionne que si
+    elle est en contact avec la peau nue de son possesseur. Si c'est le cas,
+    elle fonctionne spontanément en face du danger pour lequel elle est conçue,
+    même si le possesseur n'a aucune idée de son pouvoir. Pour fonctionner,
+    l'amulette a besoin de points de rêve actifs. Ces points doivent être des
+    points de rêve conférés par le rituel d'Enchantement en plus des points
+    inertes. Autrement dit, voulant fabriquer une amulette, le haut-rêvant ne
+    s'arrête pas d'enchanter quand il atteint un nombre de points de rêve égal à
+    l'inertie totale de l'objet, mais continue à en rajouter. Le nombre maximum
+    de points actifs qu'une amulette puisse posséder est égal à 7 fois
+    l'enchantabilité de sa gemme ; et, comme pour les écailles d'efficacité, le
+    nombre d'écailles de protection qu'elle puisse posséder est égal à
+    l'enchantabilité de celle-ci avec un maximum de 7. Des amulettes plus
+    puissantes ne pourraient être obtenues que par de spécifiques Grandes
+    Écailles de Narcos.</p>
+
+    <p><em>Soit une gemme de taille 6 et de pureté 5, ayant donc une inertie de
+    2 et une enchantabilité de 4. Elle peut posséder jusqu'à 4 écailles de
+    protection (=enchantabilité) et un maximum de 28 points de rêve actifs
+    (7&nbsp; &nbsp;x 4 = 28).</em></p>
+
+    <p>Chaque fois qu'une amulette de protection fonctionne, elle dépense un de
+    ses points de rêve actifs quel que soit le nombre d'écailles. Le possesseur,
+    lui, n'en dépense qu'un par heure, quel que soit le nombre de
+    fonctionnements de l'amulette au cours de cette heure. Quand une amulette
+    n'a plus de points actifs, elle cesse de fonctionner. On ne peut lui en
+    redonner que par le rituel de Restauration. Les écailles de protection
+    peuvent être posées progressivement, comme celles d'efficacité, même si
+    l'amulette fonctionne entre temps. Mêmes règles d'application. Une gemme
+    donnée ne peut recevoir que des écailles de protection d'un même type, mais
+    grâce à Individualité, plusieurs gemmes d'une même amulette peuvent offrir
+    des protections différentes. La pose de chaque écaille de protection coûte
+    un point de seuil.</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  draconic: Voie de Narcos
+  duree: Instantanée
+  JR: Aucun
+  cible: ''
+  difficulte: '-8'
+  portée: ''
+  caseTMR: gouffre
+  caseTMRspeciale: ''
+  ptreve: '6'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 1
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259638599
+  modifiedTime: 1667260043442
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.SUrdOuvvelLtiZMy
+  duplicateSource: null
+_key: '!items!SUrdOuvvelLtiZMy'
+
diff --git a/packs_src/sorts-oniros/sort_Air_en_Eau_vCXyW9EhhZrzNf8d.yml b/packs_src/sorts-oniros/sort_Air_en_Eau_vCXyW9EhhZrzNf8d.yml
new file mode 100644
index 00000000..feba7c72
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Air_en_Eau_vCXyW9EhhZrzNf8d.yml
@@ -0,0 +1,139 @@
+_id: vCXyW9EhhZrzNf8d
+name: Air en Eau
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.vCXyW9EhhZrzNf8d
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Le principe de la Transmutation &Eacute;l&eacute;mentale est de
+    transformer un &eacute;l&eacute;ment en un autre, par exemple le
+    m&eacute;tal en bois, l&rsquo;air en feu. Il n&rsquo;existe de transmutation
+    que pour les six premiers &eacute;l&eacute;ments. La mati&egrave;re dont
+    sont compos&eacute;es les cr&eacute;atures, mortes ou vivantes, n&rsquo;est
+    jamais transmu&eacute;e, y compris l&rsquo;air contenu dans les poumons. Il
+    existe 26 transmutations &eacute;l&eacute;mentales ; chacune est un sort
+    &agrave; part enti&egrave;re, ob&eacute;issant en tout point aux
+    r&egrave;gles des sorts de zone.</p>
+
+    <p>La transmutation a lieu dans la zone param&eacute;tr&eacute;e et
+    cibl&eacute;e par le haut-r&ecirc;vant. Tout ce qui appartient &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; est transmu&eacute;
+    instantan&eacute;ment sans discrimination. On ne peut pas faire de choix.
+    Tant que dure la zone, tout nouvel objet appartenant &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; qui p&eacute;n&egrave;tre dans
+    la zone, est imm&eacute;diatement transmu&eacute; &agrave; son tour. La zone
+    peut fort bien &ecirc;tre lanc&eacute;e sur un lieu o&ugrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; n&rsquo;existe pas, par
+    exemple Terre en Eau &agrave; 5 m du sol. Rien ne se produira au premier
+    abord, mais toute pierre lanc&eacute;e dans la zone sera
+    instantan&eacute;ment liqu&eacute;fi&eacute;e pour retomber sous forme de
+    pluie.</p>
+
+    <p>Tout objet transmu&eacute;, situ&eacute; ou entrant dans la zone, adopte
+    aussit&ocirc;t la forme que lui permet le nouvel &eacute;l&eacute;ment. On
+    peut obtenir de gracieuses torsades avec du feu transmu&eacute; en bois ou
+    en m&eacute;tal. La transmutation est d&eacute;finitive, m&ecirc;me si
+    l&rsquo;objet sort de la zone. &Agrave; la fin de la zone (HN),
+    l&rsquo;effet cesse d&rsquo;op&eacute;rer, mais la mati&egrave;re
+    transmu&eacute;e le demeure d&eacute;finitivement sans recouvrer non plus
+    son &eacute;l&eacute;ment d&rsquo;origine.</p>
+
+    <p>Quand une cr&eacute;ature vivante se retrouve dans une zone de
+    Transmutation &Eacute;l&eacute;mentale, bien que la mati&egrave;re dont elle
+    est compos&eacute;e ne soit pas affect&eacute;e en elle-m&ecirc;me, elle
+    subit l&rsquo;effet naturel et normal du nouvel &eacute;l&eacute;ment qui
+    l&rsquo;entoure, sans jet de r&eacute;sistance. Une cr&eacute;ature prise
+    dans une zone d&rsquo;Air en Feu se retrouve dans un brasier qui la
+    br&ucirc;le, une cr&eacute;ature nageant prise dans une zone d&rsquo;Eau en
+    Bois se retrouve enkyst&eacute;e dans un bloc de bois, etc.</p>
+
+    <p>L&rsquo;&eacute;l&eacute;ment Eau correspondant &agrave; tous les
+    liquides d&rsquo;origine non animale, r&eacute;ellement aqueux ou non,
+    c&rsquo;est tout le liquide qui est transmu&eacute; et non pas uniquement
+    ses mol&eacute;cules de H2O, y compris tout ce qui peut y &ecirc;tre dissout
+    (sels, cristaux). L&rsquo;eau d&rsquo;un v&eacute;g&eacute;tal (s&egrave;ve,
+    jus d&rsquo;un fruit) appartient &agrave; l&rsquo;&eacute;l&eacute;ment
+    Bois, qui est celui du v&eacute;g&eacute;tal, tant qu&rsquo;il est contenu
+    dans ce dernier. L&rsquo;humus appartient int&eacute;gralement &agrave;
+    l&rsquo;&eacute;l&eacute;ment Terre, m&ecirc;me s&rsquo;il est
+    compos&eacute; en grande partie de mati&egrave;re v&eacute;g&eacute;tale
+    (Bois) non encore d&eacute;compos&eacute;e.</p>
+
+    <h2>&Eacute;l&eacute;ments d'arriv&eacute;e</h2>
+
+    <p><strong>X &eacute;l&eacute;ment en Air</strong> : Pratiquement,
+    l&rsquo;ancien &eacute;l&eacute;ment dispara&icirc;t dans un courant
+    d&rsquo;air. L&rsquo;air d&rsquo;arriv&eacute;e est toujours frais et
+    pur.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Terre</strong> :
+    L&rsquo;&eacute;l&eacute;ment d&rsquo;arriv&eacute;e est une roche friable
+    et fragile comme de la craie.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Eau</strong> : L&rsquo;eau
+    nouvellement cr&eacute;&eacute;e se comporte naturellement, attir&eacute;e
+    par la pesanteur : elle pleut, coule, cherche &agrave; s&rsquo;infiltrer.
+    Elle a la puret&eacute; de l&rsquo;eau distill&eacute;e.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Feu</strong> : L&rsquo;ancien
+    &eacute;l&eacute;ment devenu Feu n&rsquo;est plus que flammes. Toutefois,
+    pour que ces nouvelles flammes continuent &agrave; br&ucirc;ler, il leur
+    faut un combustible, faute de quoi elles s&rsquo;&eacute;teignent. Quand
+    c&rsquo;est l&rsquo;Air qui est transmu&eacute; en Feu, celui-ci demeure
+    m&ecirc;me sans combustible, car l&rsquo;Air entourant la zone la comble
+    imm&eacute;diatement, devenant Feu &agrave; son tour. Le r&eacute;sultat est
+    une sph&egrave;re en permanente ignition. Il en va de m&ecirc;me pour
+    l&rsquo;eau au centre d&rsquo;une rivi&egrave;re par exemple.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Bois</strong> : Le bois
+    d&rsquo;arriv&eacute;e est un bois de qualit&eacute; m&eacute;diocre, du
+    genre sapin, mais sec, sans aucune s&egrave;ve ni r&eacute;sine, combustible
+    ou fa&ccedil;onnable.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en M&eacute;tal</strong> : Il ne
+    s&rsquo;agit toujours que des deux m&eacute;taux les plus inertes : fer ou
+    plomb (tirer &agrave; pile ou face). Le fer de transmutation n&rsquo;est ni
+    de l&rsquo;acier ni du fer forg&eacute;, c&rsquo;est du fer natif, mou et
+    sans duret&eacute;. Un forgeron peut n&eacute;anmoins le travailler.</p>
+
+    <h2>Objets magiques</h2>
+
+    <p>&Agrave; mi-chemin entre les cr&eacute;atures et la mati&egrave;re
+    inerte, les objets magiques ont droit &agrave; un jet de r&eacute;sistance
+    pour ne pas &ecirc;tre impliqu&eacute;s dans une transmutation. C&rsquo;est
+    un JR sp&eacute;cial, r0, o&ugrave; la protection magique du mat&eacute;riau
+    est prise en guise de points de r&ecirc;ve (voir
+    <em>R&eacute;sistance</em>).</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-8'
+  portée: ''
+  caseTMR: cite
+  caseTMRspeciale: ''
+  ptreve: '6'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472749
+  modifiedTime: 1667260037971
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.vCXyW9EhhZrzNf8d
+  duplicateSource: null
+_key: '!items!vCXyW9EhhZrzNf8d'
+
diff --git a/packs_src/sorts-oniros/sort_Air_en_feu_sFJagATPkAYBDVIQ.yml b/packs_src/sorts-oniros/sort_Air_en_feu_sFJagATPkAYBDVIQ.yml
new file mode 100644
index 00000000..6d73db56
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Air_en_feu_sFJagATPkAYBDVIQ.yml
@@ -0,0 +1,139 @@
+_id: sFJagATPkAYBDVIQ
+name: Air en feu
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.sFJagATPkAYBDVIQ
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Le principe de la Transmutation &Eacute;l&eacute;mentale est de
+    transformer un &eacute;l&eacute;ment en un autre, par exemple le
+    m&eacute;tal en bois, l&rsquo;air en feu. Il n&rsquo;existe de transmutation
+    que pour les six premiers &eacute;l&eacute;ments. La mati&egrave;re dont
+    sont compos&eacute;es les cr&eacute;atures, mortes ou vivantes, n&rsquo;est
+    jamais transmu&eacute;e, y compris l&rsquo;air contenu dans les poumons. Il
+    existe 26 transmutations &eacute;l&eacute;mentales ; chacune est un sort
+    &agrave; part enti&egrave;re, ob&eacute;issant en tout point aux
+    r&egrave;gles des sorts de zone.</p>
+
+    <p>La transmutation a lieu dans la zone param&eacute;tr&eacute;e et
+    cibl&eacute;e par le haut-r&ecirc;vant. Tout ce qui appartient &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; est transmu&eacute;
+    instantan&eacute;ment sans discrimination. On ne peut pas faire de choix.
+    Tant que dure la zone, tout nouvel objet appartenant &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; qui p&eacute;n&egrave;tre dans
+    la zone, est imm&eacute;diatement transmu&eacute; &agrave; son tour. La zone
+    peut fort bien &ecirc;tre lanc&eacute;e sur un lieu o&ugrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; n&rsquo;existe pas, par
+    exemple Terre en Eau &agrave; 5 m du sol. Rien ne se produira au premier
+    abord, mais toute pierre lanc&eacute;e dans la zone sera
+    instantan&eacute;ment liqu&eacute;fi&eacute;e pour retomber sous forme de
+    pluie.</p>
+
+    <p>Tout objet transmu&eacute;, situ&eacute; ou entrant dans la zone, adopte
+    aussit&ocirc;t la forme que lui permet le nouvel &eacute;l&eacute;ment. On
+    peut obtenir de gracieuses torsades avec du feu transmu&eacute; en bois ou
+    en m&eacute;tal. La transmutation est d&eacute;finitive, m&ecirc;me si
+    l&rsquo;objet sort de la zone. &Agrave; la fin de la zone (HN),
+    l&rsquo;effet cesse d&rsquo;op&eacute;rer, mais la mati&egrave;re
+    transmu&eacute;e le demeure d&eacute;finitivement sans recouvrer non plus
+    son &eacute;l&eacute;ment d&rsquo;origine.</p>
+
+    <p>Quand une cr&eacute;ature vivante se retrouve dans une zone de
+    Transmutation &Eacute;l&eacute;mentale, bien que la mati&egrave;re dont elle
+    est compos&eacute;e ne soit pas affect&eacute;e en elle-m&ecirc;me, elle
+    subit l&rsquo;effet naturel et normal du nouvel &eacute;l&eacute;ment qui
+    l&rsquo;entoure, sans jet de r&eacute;sistance. Une cr&eacute;ature prise
+    dans une zone d&rsquo;Air en Feu se retrouve dans un brasier qui la
+    br&ucirc;le, une cr&eacute;ature nageant prise dans une zone d&rsquo;Eau en
+    Bois se retrouve enkyst&eacute;e dans un bloc de bois, etc.</p>
+
+    <p>L&rsquo;&eacute;l&eacute;ment Eau correspondant &agrave; tous les
+    liquides d&rsquo;origine non animale, r&eacute;ellement aqueux ou non,
+    c&rsquo;est tout le liquide qui est transmu&eacute; et non pas uniquement
+    ses mol&eacute;cules de H2O, y compris tout ce qui peut y &ecirc;tre dissout
+    (sels, cristaux). L&rsquo;eau d&rsquo;un v&eacute;g&eacute;tal (s&egrave;ve,
+    jus d&rsquo;un fruit) appartient &agrave; l&rsquo;&eacute;l&eacute;ment
+    Bois, qui est celui du v&eacute;g&eacute;tal, tant qu&rsquo;il est contenu
+    dans ce dernier. L&rsquo;humus appartient int&eacute;gralement &agrave;
+    l&rsquo;&eacute;l&eacute;ment Terre, m&ecirc;me s&rsquo;il est
+    compos&eacute; en grande partie de mati&egrave;re v&eacute;g&eacute;tale
+    (Bois) non encore d&eacute;compos&eacute;e.</p>
+
+    <h2>&Eacute;l&eacute;ments d'arriv&eacute;e</h2>
+
+    <p><strong>X &eacute;l&eacute;ment en Air</strong> : Pratiquement,
+    l&rsquo;ancien &eacute;l&eacute;ment dispara&icirc;t dans un courant
+    d&rsquo;air. L&rsquo;air d&rsquo;arriv&eacute;e est toujours frais et
+    pur.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Terre</strong> :
+    L&rsquo;&eacute;l&eacute;ment d&rsquo;arriv&eacute;e est une roche friable
+    et fragile comme de la craie.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Eau</strong> : L&rsquo;eau
+    nouvellement cr&eacute;&eacute;e se comporte naturellement, attir&eacute;e
+    par la pesanteur : elle pleut, coule, cherche &agrave; s&rsquo;infiltrer.
+    Elle a la puret&eacute; de l&rsquo;eau distill&eacute;e.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Feu</strong> : L&rsquo;ancien
+    &eacute;l&eacute;ment devenu Feu n&rsquo;est plus que flammes. Toutefois,
+    pour que ces nouvelles flammes continuent &agrave; br&ucirc;ler, il leur
+    faut un combustible, faute de quoi elles s&rsquo;&eacute;teignent. Quand
+    c&rsquo;est l&rsquo;Air qui est transmu&eacute; en Feu, celui-ci demeure
+    m&ecirc;me sans combustible, car l&rsquo;Air entourant la zone la comble
+    imm&eacute;diatement, devenant Feu &agrave; son tour. Le r&eacute;sultat est
+    une sph&egrave;re en permanente ignition. Il en va de m&ecirc;me pour
+    l&rsquo;eau au centre d&rsquo;une rivi&egrave;re par exemple.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Bois</strong> : Le bois
+    d&rsquo;arriv&eacute;e est un bois de qualit&eacute; m&eacute;diocre, du
+    genre sapin, mais sec, sans aucune s&egrave;ve ni r&eacute;sine, combustible
+    ou fa&ccedil;onnable.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en M&eacute;tal</strong> : Il ne
+    s&rsquo;agit toujours que des deux m&eacute;taux les plus inertes : fer ou
+    plomb (tirer &agrave; pile ou face). Le fer de transmutation n&rsquo;est ni
+    de l&rsquo;acier ni du fer forg&eacute;, c&rsquo;est du fer natif, mou et
+    sans duret&eacute;. Un forgeron peut n&eacute;anmoins le travailler.</p>
+
+    <h2>Objets magiques</h2>
+
+    <p>&Agrave; mi-chemin entre les cr&eacute;atures et la mati&egrave;re
+    inerte, les objets magiques ont droit &agrave; un jet de r&eacute;sistance
+    pour ne pas &ecirc;tre impliqu&eacute;s dans une transmutation. C&rsquo;est
+    un JR sp&eacute;cial, r0, o&ugrave; la protection magique du mat&eacute;riau
+    est prise en guise de points de r&ecirc;ve (voir
+    <em>R&eacute;sistance</em>).</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-10'
+  portée: ''
+  caseTMR: desolation
+  caseTMRspeciale: ''
+  ptreve: '6'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472748
+  modifiedTime: 1667260037971
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.sFJagATPkAYBDVIQ
+  duplicateSource: null
+_key: '!items!sFJagATPkAYBDVIQ'
+
diff --git a/packs_src/sorts-oniros/sort_Annulation_de_magie_bTqDJmEIw6LJluYc.yml b/packs_src/sorts-oniros/sort_Annulation_de_magie_bTqDJmEIw6LJluYc.yml
new file mode 100644
index 00000000..515d3b20
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Annulation_de_magie_bTqDJmEIw6LJluYc.yml
@@ -0,0 +1,78 @@
+name: Annulation de magie
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.BibuJdKmaQJm3kFw
+img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+effects: []
+system:
+  description: >-
+    <p>Ce rituel permet d&rsquo;annuler un effet magique, que celui-ci ait
+    &eacute;t&eacute; accompli par soi-m&ecirc;me ou par un autre
+    haut-r&ecirc;vant. On peut annuler l&rsquo;effet d&rsquo;un sort, de zone ou
+    individuel, d&rsquo;un rituel d&rsquo;enchantement, d&rsquo;une invocation,
+    etc.</p>
+
+    <p>Le haut-r&ecirc;vant doit se trouver dans la case <em>sp&eacute;cifique
+    </em>des TMR d&rsquo;o&ugrave; la magie a &eacute;t&eacute; accomplie. Le
+    jet de R&Ecirc;VE qu&rsquo;il doit r&eacute;ussir a alors la m&ecirc;me
+    difficult&eacute; que celui ayant permis la magie, avec une d&eacute;pense
+    de points de r&ecirc;ve pareillement identique.</p>
+
+    <p>Pour annuler une invocation, le rituel d&rsquo;Annulation doit &ecirc;tre
+    cibl&eacute; sur la cr&eacute;ature invoqu&eacute;e. Quand la magie est le
+    r&eacute;sultat conjoint de plusieurs rituels, ce qui est notamment le cas
+    des objets magiques, chacun doit &ecirc;tre annul&eacute; tour &agrave;
+    tour, en commen&ccedil;ant toujours par le dernier &agrave; avoir
+    &eacute;t&eacute; accompli chronologiquement. D&rsquo;une mani&egrave;re
+    g&eacute;n&eacute;rale, ce sont les m&ecirc;mes op&eacute;rations qui
+    doivent &ecirc;tre r&eacute;p&eacute;t&eacute;es &agrave; l&rsquo;envers.
+    Quand un rituel co&ucirc;te des points de seuil, son annulation en
+    co&ucirc;te &eacute;galement (le m&ecirc;me nombre). Annulation de Magie
+    sert &eacute;galement &agrave; exorciser les entit&eacute;s de cauchemar non
+    incarn&eacute;es. La difficult&eacute; d&rsquo;un exorcisme est toujours
+    R-7, et le co&ucirc;t en points de r&ecirc;ve &eacute;gal au R&Ecirc;VE de
+    l&rsquo;entit&eacute;. Le ciblage doit &ecirc;tre fait sur la
+    cr&eacute;ature poss&eacute;d&eacute;e.</p>
+
+    <p>Avant d&rsquo;accomplir une Annulation de Magie, les param&egrave;tres de
+    la magie &agrave; annuler (case des TMR, R-, r) peuvent &ecirc;tre
+    d&eacute;couverts au moyen du rituel Lecture d&rsquo;Aura.</p>
+
+    <p>Pour la synth&egrave;se d&rsquo;Annulation de Magie, consid&eacute;rer
+    que ce rituel est de difficult&eacute; R-7. Il peut &ecirc;tre
+    utilis&eacute; indiff&eacute;remment par Oniros, Hypnos ou Narcos (mais
+    jamais Thanatos), quelle que soit la voie ayant servi &agrave; accomplir la
+    magie &agrave; annuler.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: Instantanée
+  JR: Aucun
+  cible: Effet magique
+  difficulte: variable
+  portée: ''
+  caseTMR: special
+  caseTMRspeciale: variable
+  ptreve: variable
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+  portee: ''
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472742
+  modifiedTime: 1667260037971
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.BibuJdKmaQJm3kFw
+  duplicateSource: null
+_id: bTqDJmEIw6LJluYc
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!bTqDJmEIw6LJluYc'
+
diff --git a/packs_src/sorts-oniros/sort_Annulation_de_ses_propres_zones_8h3ootsjoCN2tyeB.yml b/packs_src/sorts-oniros/sort_Annulation_de_ses_propres_zones_8h3ootsjoCN2tyeB.yml
new file mode 100644
index 00000000..7bcfb5a4
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Annulation_de_ses_propres_zones_8h3ootsjoCN2tyeB.yml
@@ -0,0 +1,62 @@
+_id: 8h3ootsjoCN2tyeB
+name: Annulation de ses propres zones
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.8h3ootsjoCN2tyeB
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Les rituels d&rsquo;Oniros ob&eacute;issent &agrave; toutes les
+    r&egrave;gles des rituels : leurs chances de r&eacute;ussite sont
+    ajust&eacute;es astrologiquement selon l&rsquo;heure de naissance du
+    haut-r&ecirc;vant, et ils ne peuvent &ecirc;tre mis en r&eacute;serve.
+    Chaque &eacute;toile * dont peut &ecirc;tre suivi le titre d&rsquo;un rituel
+    indique le co&ucirc;t d&rsquo;un point de seuil de r&ecirc;ve. Le seuil est
+    diminu&eacute; aussit&ocirc;t le rituel accompli. Chaque R&ecirc;ve de
+    Dragon vaincu permet d&rsquo;en regagner 1 point.</p>
+
+    <p>Ce rituel permet &agrave; un haut-r&ecirc;vant d&rsquo;annuler ses
+    propres zones d&rsquo;Oniros &agrave; une difficult&eacute; et un co&ucirc;t
+    plus avantageux que s&rsquo;il utilisait Annulation de Magie. Tout comme
+    avec cet autre rituel, il doit se trouver en TMR dans la case exacte
+    d&rsquo;o&ugrave; a &eacute;t&eacute; lanc&eacute;e la zone, mais la
+    difficult&eacute; est toujours fixe (R-4), de m&ecirc;me que la
+    d&eacute;pense de points de r&ecirc;ve (r2). La port&eacute;e est la
+    m&ecirc;me que celle de la zone &agrave; annuler. Si le haut-r&ecirc;vant a
+    lanc&eacute; plusieurs zones identiques pour en faire une plus grande, il
+    n&rsquo;a pas &agrave; les annuler l&rsquo;une apr&egrave;s l&rsquo;autre
+    comme il devrait le faire avec Annulation de Magie, mais les annule toutes
+    d&rsquo;un coup.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: Instantanée
+  JR: Aucun
+  cible: zone créée par le haut-rêvant
+  difficulte: '-4'
+  portée: ''
+  caseTMR: special
+  caseTMRspeciale: variable
+  ptreve: '2'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472741
+  modifiedTime: 1667260037971
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.8h3ootsjoCN2tyeB
+  duplicateSource: null
+_key: '!items!8h3ootsjoCN2tyeB'
+
diff --git a/packs_src/sorts-oniros/sort_Anti_magie_imtO1BN0jGWeK0iM.yml b/packs_src/sorts-oniros/sort_Anti_magie_imtO1BN0jGWeK0iM.yml
new file mode 100644
index 00000000..9db4511e
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Anti_magie_imtO1BN0jGWeK0iM.yml
@@ -0,0 +1,47 @@
+_id: imtO1BN0jGWeK0iM
+name: Anti-magie
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.imtO1BN0jGWeK0iM
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>La zone d&rsquo;Anti-Magie est une zone neutre, sans aucun effet. Mais
+    comme deux zones ne peuvent se superposer, aucune autre zone ne peut prendre
+    effet l&agrave; o&ugrave; elle op&egrave;re. Son co&ucirc;t est variable au
+    choix du haut-r&ecirc;vant. Elle peut &ecirc;tre annul&eacute;e par une
+    Annulation de Magie en d&eacute;pensant ce m&ecirc;me nombre de points de
+    r&ecirc;ve.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-2'
+  portée: ''
+  caseTMR: plaines
+  caseTMRspeciale: ''
+  ptreve: 1+
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472747
+  modifiedTime: 1667260037971
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.imtO1BN0jGWeK0iM
+  duplicateSource: null
+_key: '!items!imtO1BN0jGWeK0iM'
+
diff --git a/packs_src/sorts-oniros/sort_Barque_de_r_ve_rWRDmyBrNFRDH0sP.yml b/packs_src/sorts-oniros/sort_Barque_de_r_ve_rWRDmyBrNFRDH0sP.yml
new file mode 100644
index 00000000..485bfdee
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Barque_de_r_ve_rWRDmyBrNFRDH0sP.yml
@@ -0,0 +1,83 @@
+_id: rWRDmyBrNFRDH0sP
+name: Barque de rêve
+type: sort
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.rWRDmyBrNFRDH0sP
+system:
+  description: >-
+    <p>La Barque de R&ecirc;ve est une embarcation immat&eacute;rielle, champ de
+    force &agrave; peine visible de transparence bleut&eacute;e, affectant la
+    forme d&rsquo;une barque effil&eacute;e. Elle doit &ecirc;tre cibl&eacute;e
+    &agrave; la surface de l&rsquo;eau et est capable de voguer. Pour un
+    co&ucirc;t de base de 5 points de r&ecirc;ve, elle peut embarquer
+    jusqu&rsquo;&agrave; cinq passagers de TAILLE 15 maximum. Sa capacit&eacute;
+    peut cependant &ecirc;tre accrue lors du param&eacute;trage en
+    d&eacute;pensant 1 point de r&ecirc;ve suppl&eacute;mentaire pour chaque
+    passager et/ou point de TAILLE exc&eacute;dentaire. Toute surcharge annule
+    instantan&eacute;ment la barque.</p>
+
+    <p>La Barque de R&ecirc;ve se dirige au gr&eacute; de la personne
+    situ&eacute;e &agrave; sa proue et se concentrant pour cela, &agrave;
+    l&rsquo;exclusion de toute autre activit&eacute;. Sa vitesse maximale par
+    d&eacute;faut est de 4 km/heure draconique (3,5 m par round). Chaque point
+    de r&ecirc;ve sp&eacute;cialement d&eacute;pens&eacute;
+    l&rsquo;accro&icirc;t de 2 km/hdr, pour un maximum de 14 km/hdr (12 m par
+    round).</p>
+
+    <p>La Barque de R&ecirc;ve est insubmersible : l&rsquo;eau qui y
+    p&eacute;n&egrave;tre en ressort automatiquement. En revanche, un choc
+    violent peut la faire &eacute;clater et dispara&icirc;tre comme une bulle de
+    savon. Elle poss&egrave;de une r&eacute;sistance de 20. Chaque fois
+    qu&rsquo;elle subit une agression, jouer un jet de R&eacute;sistance
+    ajust&eacute; n&eacute;gativement au +dom du choc.</p>
+
+    <p><em><strong>Jet r&eacute;ussi </strong></em>: elle tient bon et conserve
+    sa r&eacute;sistance intacte.</p>
+
+    <p><em><strong>Jet &eacute;chou&eacute;</strong></em> : elle &eacute;clate
+    et dispara&icirc;t.</p>
+
+    <p>Les r&eacute;ussites sp&eacute;ciales n&rsquo;interviennent pas.</p>
+
+    <p>Une surcharge produit le m&ecirc;me effet, la faisant
+    imm&eacute;diatement &eacute;clater. M&ecirc;me chose si elle est
+    cibl&eacute;e ailleurs que sur l&rsquo;eau. Enfin, n&rsquo;&eacute;tant
+    qu&rsquo;un champ de force, il est impossible de rien y attacher, arrimer,
+    agripper, etc. De m&ecirc;me, le mat&eacute;riel doit &ecirc;tre
+    int&eacute;gralement port&eacute; par les passagers": on ne peut rien poser
+    d&rsquo;inanim&eacute; dans la barque, le champ de force
+    l&rsquo;&eacute;jecte aussit&ocirc;t.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: Spéciale
+  JR: Aucun
+  cible: ''
+  difficulte: '-8'
+  portée: ''
+  caseTMR: lac
+  caseTMRspeciale: ''
+  ptreve: 5+
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472748
+  modifiedTime: 1667260037971
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.rWRDmyBrNFRDH0sP
+  duplicateSource: null
+_key: '!items!rWRDmyBrNFRDH0sP'
+
diff --git a/packs_src/sorts-oniros/sort_Bois_en_air_8B3fNqpyxpajfHAS.yml b/packs_src/sorts-oniros/sort_Bois_en_air_8B3fNqpyxpajfHAS.yml
new file mode 100644
index 00000000..cf8e4db7
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Bois_en_air_8B3fNqpyxpajfHAS.yml
@@ -0,0 +1,139 @@
+_id: 8B3fNqpyxpajfHAS
+name: Bois en air
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.8B3fNqpyxpajfHAS
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Le principe de la Transmutation &Eacute;l&eacute;mentale est de
+    transformer un &eacute;l&eacute;ment en un autre, par exemple le
+    m&eacute;tal en bois, l&rsquo;air en feu. Il n&rsquo;existe de transmutation
+    que pour les six premiers &eacute;l&eacute;ments. La mati&egrave;re dont
+    sont compos&eacute;es les cr&eacute;atures, mortes ou vivantes, n&rsquo;est
+    jamais transmu&eacute;e, y compris l&rsquo;air contenu dans les poumons. Il
+    existe 26 transmutations &eacute;l&eacute;mentales ; chacune est un sort
+    &agrave; part enti&egrave;re, ob&eacute;issant en tout point aux
+    r&egrave;gles des sorts de zone.</p>
+
+    <p>La transmutation a lieu dans la zone param&eacute;tr&eacute;e et
+    cibl&eacute;e par le haut-r&ecirc;vant. Tout ce qui appartient &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; est transmu&eacute;
+    instantan&eacute;ment sans discrimination. On ne peut pas faire de choix.
+    Tant que dure la zone, tout nouvel objet appartenant &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; qui p&eacute;n&egrave;tre dans
+    la zone, est imm&eacute;diatement transmu&eacute; &agrave; son tour. La zone
+    peut fort bien &ecirc;tre lanc&eacute;e sur un lieu o&ugrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; n&rsquo;existe pas, par
+    exemple Terre en Eau &agrave; 5 m du sol. Rien ne se produira au premier
+    abord, mais toute pierre lanc&eacute;e dans la zone sera
+    instantan&eacute;ment liqu&eacute;fi&eacute;e pour retomber sous forme de
+    pluie.</p>
+
+    <p>Tout objet transmu&eacute;, situ&eacute; ou entrant dans la zone, adopte
+    aussit&ocirc;t la forme que lui permet le nouvel &eacute;l&eacute;ment. On
+    peut obtenir de gracieuses torsades avec du feu transmu&eacute; en bois ou
+    en m&eacute;tal. La transmutation est d&eacute;finitive, m&ecirc;me si
+    l&rsquo;objet sort de la zone. &Agrave; la fin de la zone (HN),
+    l&rsquo;effet cesse d&rsquo;op&eacute;rer, mais la mati&egrave;re
+    transmu&eacute;e le demeure d&eacute;finitivement sans recouvrer non plus
+    son &eacute;l&eacute;ment d&rsquo;origine.</p>
+
+    <p>Quand une cr&eacute;ature vivante se retrouve dans une zone de
+    Transmutation &Eacute;l&eacute;mentale, bien que la mati&egrave;re dont elle
+    est compos&eacute;e ne soit pas affect&eacute;e en elle-m&ecirc;me, elle
+    subit l&rsquo;effet naturel et normal du nouvel &eacute;l&eacute;ment qui
+    l&rsquo;entoure, sans jet de r&eacute;sistance. Une cr&eacute;ature prise
+    dans une zone d&rsquo;Air en Feu se retrouve dans un brasier qui la
+    br&ucirc;le, une cr&eacute;ature nageant prise dans une zone d&rsquo;Eau en
+    Bois se retrouve enkyst&eacute;e dans un bloc de bois, etc.</p>
+
+    <p>L&rsquo;&eacute;l&eacute;ment Eau correspondant &agrave; tous les
+    liquides d&rsquo;origine non animale, r&eacute;ellement aqueux ou non,
+    c&rsquo;est tout le liquide qui est transmu&eacute; et non pas uniquement
+    ses mol&eacute;cules de H2O, y compris tout ce qui peut y &ecirc;tre dissout
+    (sels, cristaux). L&rsquo;eau d&rsquo;un v&eacute;g&eacute;tal (s&egrave;ve,
+    jus d&rsquo;un fruit) appartient &agrave; l&rsquo;&eacute;l&eacute;ment
+    Bois, qui est celui du v&eacute;g&eacute;tal, tant qu&rsquo;il est contenu
+    dans ce dernier. L&rsquo;humus appartient int&eacute;gralement &agrave;
+    l&rsquo;&eacute;l&eacute;ment Terre, m&ecirc;me s&rsquo;il est
+    compos&eacute; en grande partie de mati&egrave;re v&eacute;g&eacute;tale
+    (Bois) non encore d&eacute;compos&eacute;e.</p>
+
+    <h2>&Eacute;l&eacute;ments d'arriv&eacute;e</h2>
+
+    <p><strong>X &eacute;l&eacute;ment en Air</strong> : Pratiquement,
+    l&rsquo;ancien &eacute;l&eacute;ment dispara&icirc;t dans un courant
+    d&rsquo;air. L&rsquo;air d&rsquo;arriv&eacute;e est toujours frais et
+    pur.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Terre</strong> :
+    L&rsquo;&eacute;l&eacute;ment d&rsquo;arriv&eacute;e est une roche friable
+    et fragile comme de la craie.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Eau</strong> : L&rsquo;eau
+    nouvellement cr&eacute;&eacute;e se comporte naturellement, attir&eacute;e
+    par la pesanteur : elle pleut, coule, cherche &agrave; s&rsquo;infiltrer.
+    Elle a la puret&eacute; de l&rsquo;eau distill&eacute;e.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Feu</strong> : L&rsquo;ancien
+    &eacute;l&eacute;ment devenu Feu n&rsquo;est plus que flammes. Toutefois,
+    pour que ces nouvelles flammes continuent &agrave; br&ucirc;ler, il leur
+    faut un combustible, faute de quoi elles s&rsquo;&eacute;teignent. Quand
+    c&rsquo;est l&rsquo;Air qui est transmu&eacute; en Feu, celui-ci demeure
+    m&ecirc;me sans combustible, car l&rsquo;Air entourant la zone la comble
+    imm&eacute;diatement, devenant Feu &agrave; son tour. Le r&eacute;sultat est
+    une sph&egrave;re en permanente ignition. Il en va de m&ecirc;me pour
+    l&rsquo;eau au centre d&rsquo;une rivi&egrave;re par exemple.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Bois</strong> : Le bois
+    d&rsquo;arriv&eacute;e est un bois de qualit&eacute; m&eacute;diocre, du
+    genre sapin, mais sec, sans aucune s&egrave;ve ni r&eacute;sine, combustible
+    ou fa&ccedil;onnable.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en M&eacute;tal</strong> : Il ne
+    s&rsquo;agit toujours que des deux m&eacute;taux les plus inertes : fer ou
+    plomb (tirer &agrave; pile ou face). Le fer de transmutation n&rsquo;est ni
+    de l&rsquo;acier ni du fer forg&eacute;, c&rsquo;est du fer natif, mou et
+    sans duret&eacute;. Un forgeron peut n&eacute;anmoins le travailler.</p>
+
+    <h2>Objets magiques</h2>
+
+    <p>&Agrave; mi-chemin entre les cr&eacute;atures et la mati&egrave;re
+    inerte, les objets magiques ont droit &agrave; un jet de r&eacute;sistance
+    pour ne pas &ecirc;tre impliqu&eacute;s dans une transmutation. C&rsquo;est
+    un JR sp&eacute;cial, r0, o&ugrave; la protection magique du mat&eacute;riau
+    est prise en guise de points de r&ecirc;ve (voir
+    <em>R&eacute;sistance</em>).</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-8'
+  portée: ''
+  caseTMR: marais
+  caseTMRspeciale: ''
+  ptreve: '6'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472741
+  modifiedTime: 1667260037971
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.8B3fNqpyxpajfHAS
+  duplicateSource: null
+_key: '!items!8B3fNqpyxpajfHAS'
+
diff --git a/packs_src/sorts-oniros/sort_Bois_en_eau_mW2TaRuKKuppDN2R.yml b/packs_src/sorts-oniros/sort_Bois_en_eau_mW2TaRuKKuppDN2R.yml
new file mode 100644
index 00000000..1e0031f4
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Bois_en_eau_mW2TaRuKKuppDN2R.yml
@@ -0,0 +1,139 @@
+_id: mW2TaRuKKuppDN2R
+name: Bois en eau
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.mW2TaRuKKuppDN2R
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Le principe de la Transmutation &Eacute;l&eacute;mentale est de
+    transformer un &eacute;l&eacute;ment en un autre, par exemple le
+    m&eacute;tal en bois, l&rsquo;air en feu. Il n&rsquo;existe de transmutation
+    que pour les six premiers &eacute;l&eacute;ments. La mati&egrave;re dont
+    sont compos&eacute;es les cr&eacute;atures, mortes ou vivantes, n&rsquo;est
+    jamais transmu&eacute;e, y compris l&rsquo;air contenu dans les poumons. Il
+    existe 26 transmutations &eacute;l&eacute;mentales ; chacune est un sort
+    &agrave; part enti&egrave;re, ob&eacute;issant en tout point aux
+    r&egrave;gles des sorts de zone.</p>
+
+    <p>La transmutation a lieu dans la zone param&eacute;tr&eacute;e et
+    cibl&eacute;e par le haut-r&ecirc;vant. Tout ce qui appartient &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; est transmu&eacute;
+    instantan&eacute;ment sans discrimination. On ne peut pas faire de choix.
+    Tant que dure la zone, tout nouvel objet appartenant &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; qui p&eacute;n&egrave;tre dans
+    la zone, est imm&eacute;diatement transmu&eacute; &agrave; son tour. La zone
+    peut fort bien &ecirc;tre lanc&eacute;e sur un lieu o&ugrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; n&rsquo;existe pas, par
+    exemple Terre en Eau &agrave; 5 m du sol. Rien ne se produira au premier
+    abord, mais toute pierre lanc&eacute;e dans la zone sera
+    instantan&eacute;ment liqu&eacute;fi&eacute;e pour retomber sous forme de
+    pluie.</p>
+
+    <p>Tout objet transmu&eacute;, situ&eacute; ou entrant dans la zone, adopte
+    aussit&ocirc;t la forme que lui permet le nouvel &eacute;l&eacute;ment. On
+    peut obtenir de gracieuses torsades avec du feu transmu&eacute; en bois ou
+    en m&eacute;tal. La transmutation est d&eacute;finitive, m&ecirc;me si
+    l&rsquo;objet sort de la zone. &Agrave; la fin de la zone (HN),
+    l&rsquo;effet cesse d&rsquo;op&eacute;rer, mais la mati&egrave;re
+    transmu&eacute;e le demeure d&eacute;finitivement sans recouvrer non plus
+    son &eacute;l&eacute;ment d&rsquo;origine.</p>
+
+    <p>Quand une cr&eacute;ature vivante se retrouve dans une zone de
+    Transmutation &Eacute;l&eacute;mentale, bien que la mati&egrave;re dont elle
+    est compos&eacute;e ne soit pas affect&eacute;e en elle-m&ecirc;me, elle
+    subit l&rsquo;effet naturel et normal du nouvel &eacute;l&eacute;ment qui
+    l&rsquo;entoure, sans jet de r&eacute;sistance. Une cr&eacute;ature prise
+    dans une zone d&rsquo;Air en Feu se retrouve dans un brasier qui la
+    br&ucirc;le, une cr&eacute;ature nageant prise dans une zone d&rsquo;Eau en
+    Bois se retrouve enkyst&eacute;e dans un bloc de bois, etc.</p>
+
+    <p>L&rsquo;&eacute;l&eacute;ment Eau correspondant &agrave; tous les
+    liquides d&rsquo;origine non animale, r&eacute;ellement aqueux ou non,
+    c&rsquo;est tout le liquide qui est transmu&eacute; et non pas uniquement
+    ses mol&eacute;cules de H2O, y compris tout ce qui peut y &ecirc;tre dissout
+    (sels, cristaux). L&rsquo;eau d&rsquo;un v&eacute;g&eacute;tal (s&egrave;ve,
+    jus d&rsquo;un fruit) appartient &agrave; l&rsquo;&eacute;l&eacute;ment
+    Bois, qui est celui du v&eacute;g&eacute;tal, tant qu&rsquo;il est contenu
+    dans ce dernier. L&rsquo;humus appartient int&eacute;gralement &agrave;
+    l&rsquo;&eacute;l&eacute;ment Terre, m&ecirc;me s&rsquo;il est
+    compos&eacute; en grande partie de mati&egrave;re v&eacute;g&eacute;tale
+    (Bois) non encore d&eacute;compos&eacute;e.</p>
+
+    <h2>&Eacute;l&eacute;ments d'arriv&eacute;e</h2>
+
+    <p><strong>X &eacute;l&eacute;ment en Air</strong> : Pratiquement,
+    l&rsquo;ancien &eacute;l&eacute;ment dispara&icirc;t dans un courant
+    d&rsquo;air. L&rsquo;air d&rsquo;arriv&eacute;e est toujours frais et
+    pur.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Terre</strong> :
+    L&rsquo;&eacute;l&eacute;ment d&rsquo;arriv&eacute;e est une roche friable
+    et fragile comme de la craie.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Eau</strong> : L&rsquo;eau
+    nouvellement cr&eacute;&eacute;e se comporte naturellement, attir&eacute;e
+    par la pesanteur : elle pleut, coule, cherche &agrave; s&rsquo;infiltrer.
+    Elle a la puret&eacute; de l&rsquo;eau distill&eacute;e.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Feu</strong> : L&rsquo;ancien
+    &eacute;l&eacute;ment devenu Feu n&rsquo;est plus que flammes. Toutefois,
+    pour que ces nouvelles flammes continuent &agrave; br&ucirc;ler, il leur
+    faut un combustible, faute de quoi elles s&rsquo;&eacute;teignent. Quand
+    c&rsquo;est l&rsquo;Air qui est transmu&eacute; en Feu, celui-ci demeure
+    m&ecirc;me sans combustible, car l&rsquo;Air entourant la zone la comble
+    imm&eacute;diatement, devenant Feu &agrave; son tour. Le r&eacute;sultat est
+    une sph&egrave;re en permanente ignition. Il en va de m&ecirc;me pour
+    l&rsquo;eau au centre d&rsquo;une rivi&egrave;re par exemple.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Bois</strong> : Le bois
+    d&rsquo;arriv&eacute;e est un bois de qualit&eacute; m&eacute;diocre, du
+    genre sapin, mais sec, sans aucune s&egrave;ve ni r&eacute;sine, combustible
+    ou fa&ccedil;onnable.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en M&eacute;tal</strong> : Il ne
+    s&rsquo;agit toujours que des deux m&eacute;taux les plus inertes : fer ou
+    plomb (tirer &agrave; pile ou face). Le fer de transmutation n&rsquo;est ni
+    de l&rsquo;acier ni du fer forg&eacute;, c&rsquo;est du fer natif, mou et
+    sans duret&eacute;. Un forgeron peut n&eacute;anmoins le travailler.</p>
+
+    <h2>Objets magiques</h2>
+
+    <p>&Agrave; mi-chemin entre les cr&eacute;atures et la mati&egrave;re
+    inerte, les objets magiques ont droit &agrave; un jet de r&eacute;sistance
+    pour ne pas &ecirc;tre impliqu&eacute;s dans une transmutation. C&rsquo;est
+    un JR sp&eacute;cial, r0, o&ugrave; la protection magique du mat&eacute;riau
+    est prise en guise de points de r&ecirc;ve (voir
+    <em>R&eacute;sistance</em>).</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-6'
+  portée: ''
+  caseTMR: sanctuaire
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472747
+  modifiedTime: 1667260037971
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.mW2TaRuKKuppDN2R
+  duplicateSource: null
+_key: '!items!mW2TaRuKKuppDN2R'
+
diff --git a/packs_src/sorts-oniros/sort_Bois_en_feu_BAOLGPCtsZzjGD8n.yml b/packs_src/sorts-oniros/sort_Bois_en_feu_BAOLGPCtsZzjGD8n.yml
new file mode 100644
index 00000000..c201c277
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Bois_en_feu_BAOLGPCtsZzjGD8n.yml
@@ -0,0 +1,139 @@
+_id: BAOLGPCtsZzjGD8n
+name: Bois en feu
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.BAOLGPCtsZzjGD8n
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Le principe de la Transmutation &Eacute;l&eacute;mentale est de
+    transformer un &eacute;l&eacute;ment en un autre, par exemple le
+    m&eacute;tal en bois, l&rsquo;air en feu. Il n&rsquo;existe de transmutation
+    que pour les six premiers &eacute;l&eacute;ments. La mati&egrave;re dont
+    sont compos&eacute;es les cr&eacute;atures, mortes ou vivantes, n&rsquo;est
+    jamais transmu&eacute;e, y compris l&rsquo;air contenu dans les poumons. Il
+    existe 26 transmutations &eacute;l&eacute;mentales ; chacune est un sort
+    &agrave; part enti&egrave;re, ob&eacute;issant en tout point aux
+    r&egrave;gles des sorts de zone.</p>
+
+    <p>La transmutation a lieu dans la zone param&eacute;tr&eacute;e et
+    cibl&eacute;e par le haut-r&ecirc;vant. Tout ce qui appartient &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; est transmu&eacute;
+    instantan&eacute;ment sans discrimination. On ne peut pas faire de choix.
+    Tant que dure la zone, tout nouvel objet appartenant &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; qui p&eacute;n&egrave;tre dans
+    la zone, est imm&eacute;diatement transmu&eacute; &agrave; son tour. La zone
+    peut fort bien &ecirc;tre lanc&eacute;e sur un lieu o&ugrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; n&rsquo;existe pas, par
+    exemple Terre en Eau &agrave; 5 m du sol. Rien ne se produira au premier
+    abord, mais toute pierre lanc&eacute;e dans la zone sera
+    instantan&eacute;ment liqu&eacute;fi&eacute;e pour retomber sous forme de
+    pluie.</p>
+
+    <p>Tout objet transmu&eacute;, situ&eacute; ou entrant dans la zone, adopte
+    aussit&ocirc;t la forme que lui permet le nouvel &eacute;l&eacute;ment. On
+    peut obtenir de gracieuses torsades avec du feu transmu&eacute; en bois ou
+    en m&eacute;tal. La transmutation est d&eacute;finitive, m&ecirc;me si
+    l&rsquo;objet sort de la zone. &Agrave; la fin de la zone (HN),
+    l&rsquo;effet cesse d&rsquo;op&eacute;rer, mais la mati&egrave;re
+    transmu&eacute;e le demeure d&eacute;finitivement sans recouvrer non plus
+    son &eacute;l&eacute;ment d&rsquo;origine.</p>
+
+    <p>Quand une cr&eacute;ature vivante se retrouve dans une zone de
+    Transmutation &Eacute;l&eacute;mentale, bien que la mati&egrave;re dont elle
+    est compos&eacute;e ne soit pas affect&eacute;e en elle-m&ecirc;me, elle
+    subit l&rsquo;effet naturel et normal du nouvel &eacute;l&eacute;ment qui
+    l&rsquo;entoure, sans jet de r&eacute;sistance. Une cr&eacute;ature prise
+    dans une zone d&rsquo;Air en Feu se retrouve dans un brasier qui la
+    br&ucirc;le, une cr&eacute;ature nageant prise dans une zone d&rsquo;Eau en
+    Bois se retrouve enkyst&eacute;e dans un bloc de bois, etc.</p>
+
+    <p>L&rsquo;&eacute;l&eacute;ment Eau correspondant &agrave; tous les
+    liquides d&rsquo;origine non animale, r&eacute;ellement aqueux ou non,
+    c&rsquo;est tout le liquide qui est transmu&eacute; et non pas uniquement
+    ses mol&eacute;cules de H2O, y compris tout ce qui peut y &ecirc;tre dissout
+    (sels, cristaux). L&rsquo;eau d&rsquo;un v&eacute;g&eacute;tal (s&egrave;ve,
+    jus d&rsquo;un fruit) appartient &agrave; l&rsquo;&eacute;l&eacute;ment
+    Bois, qui est celui du v&eacute;g&eacute;tal, tant qu&rsquo;il est contenu
+    dans ce dernier. L&rsquo;humus appartient int&eacute;gralement &agrave;
+    l&rsquo;&eacute;l&eacute;ment Terre, m&ecirc;me s&rsquo;il est
+    compos&eacute; en grande partie de mati&egrave;re v&eacute;g&eacute;tale
+    (Bois) non encore d&eacute;compos&eacute;e.</p>
+
+    <h2>&Eacute;l&eacute;ments d'arriv&eacute;e</h2>
+
+    <p><strong>X &eacute;l&eacute;ment en Air</strong> : Pratiquement,
+    l&rsquo;ancien &eacute;l&eacute;ment dispara&icirc;t dans un courant
+    d&rsquo;air. L&rsquo;air d&rsquo;arriv&eacute;e est toujours frais et
+    pur.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Terre</strong> :
+    L&rsquo;&eacute;l&eacute;ment d&rsquo;arriv&eacute;e est une roche friable
+    et fragile comme de la craie.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Eau</strong> : L&rsquo;eau
+    nouvellement cr&eacute;&eacute;e se comporte naturellement, attir&eacute;e
+    par la pesanteur : elle pleut, coule, cherche &agrave; s&rsquo;infiltrer.
+    Elle a la puret&eacute; de l&rsquo;eau distill&eacute;e.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Feu</strong> : L&rsquo;ancien
+    &eacute;l&eacute;ment devenu Feu n&rsquo;est plus que flammes. Toutefois,
+    pour que ces nouvelles flammes continuent &agrave; br&ucirc;ler, il leur
+    faut un combustible, faute de quoi elles s&rsquo;&eacute;teignent. Quand
+    c&rsquo;est l&rsquo;Air qui est transmu&eacute; en Feu, celui-ci demeure
+    m&ecirc;me sans combustible, car l&rsquo;Air entourant la zone la comble
+    imm&eacute;diatement, devenant Feu &agrave; son tour. Le r&eacute;sultat est
+    une sph&egrave;re en permanente ignition. Il en va de m&ecirc;me pour
+    l&rsquo;eau au centre d&rsquo;une rivi&egrave;re par exemple.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Bois</strong> : Le bois
+    d&rsquo;arriv&eacute;e est un bois de qualit&eacute; m&eacute;diocre, du
+    genre sapin, mais sec, sans aucune s&egrave;ve ni r&eacute;sine, combustible
+    ou fa&ccedil;onnable.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en M&eacute;tal</strong> : Il ne
+    s&rsquo;agit toujours que des deux m&eacute;taux les plus inertes : fer ou
+    plomb (tirer &agrave; pile ou face). Le fer de transmutation n&rsquo;est ni
+    de l&rsquo;acier ni du fer forg&eacute;, c&rsquo;est du fer natif, mou et
+    sans duret&eacute;. Un forgeron peut n&eacute;anmoins le travailler.</p>
+
+    <h2>Objets magiques</h2>
+
+    <p>&Agrave; mi-chemin entre les cr&eacute;atures et la mati&egrave;re
+    inerte, les objets magiques ont droit &agrave; un jet de r&eacute;sistance
+    pour ne pas &ecirc;tre impliqu&eacute;s dans une transmutation. C&rsquo;est
+    un JR sp&eacute;cial, r0, o&ugrave; la protection magique du mat&eacute;riau
+    est prise en guise de points de r&ecirc;ve (voir
+    <em>R&eacute;sistance</em>).</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-6'
+  portée: ''
+  caseTMR: desert
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472741
+  modifiedTime: 1667260037972
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.BAOLGPCtsZzjGD8n
+  duplicateSource: null
+_key: '!items!BAOLGPCtsZzjGD8n'
+
diff --git a/packs_src/sorts-oniros/sort_Bois_en_m_tal_kCaZ2G8X9m36iAVz.yml b/packs_src/sorts-oniros/sort_Bois_en_m_tal_kCaZ2G8X9m36iAVz.yml
new file mode 100644
index 00000000..e9995193
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Bois_en_m_tal_kCaZ2G8X9m36iAVz.yml
@@ -0,0 +1,139 @@
+_id: kCaZ2G8X9m36iAVz
+name: Bois en métal
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.kCaZ2G8X9m36iAVz
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Le principe de la Transmutation &Eacute;l&eacute;mentale est de
+    transformer un &eacute;l&eacute;ment en un autre, par exemple le
+    m&eacute;tal en bois, l&rsquo;air en feu. Il n&rsquo;existe de transmutation
+    que pour les six premiers &eacute;l&eacute;ments. La mati&egrave;re dont
+    sont compos&eacute;es les cr&eacute;atures, mortes ou vivantes, n&rsquo;est
+    jamais transmu&eacute;e, y compris l&rsquo;air contenu dans les poumons. Il
+    existe 26 transmutations &eacute;l&eacute;mentales ; chacune est un sort
+    &agrave; part enti&egrave;re, ob&eacute;issant en tout point aux
+    r&egrave;gles des sorts de zone.</p>
+
+    <p>La transmutation a lieu dans la zone param&eacute;tr&eacute;e et
+    cibl&eacute;e par le haut-r&ecirc;vant. Tout ce qui appartient &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; est transmu&eacute;
+    instantan&eacute;ment sans discrimination. On ne peut pas faire de choix.
+    Tant que dure la zone, tout nouvel objet appartenant &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; qui p&eacute;n&egrave;tre dans
+    la zone, est imm&eacute;diatement transmu&eacute; &agrave; son tour. La zone
+    peut fort bien &ecirc;tre lanc&eacute;e sur un lieu o&ugrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; n&rsquo;existe pas, par
+    exemple Terre en Eau &agrave; 5 m du sol. Rien ne se produira au premier
+    abord, mais toute pierre lanc&eacute;e dans la zone sera
+    instantan&eacute;ment liqu&eacute;fi&eacute;e pour retomber sous forme de
+    pluie.</p>
+
+    <p>Tout objet transmu&eacute;, situ&eacute; ou entrant dans la zone, adopte
+    aussit&ocirc;t la forme que lui permet le nouvel &eacute;l&eacute;ment. On
+    peut obtenir de gracieuses torsades avec du feu transmu&eacute; en bois ou
+    en m&eacute;tal. La transmutation est d&eacute;finitive, m&ecirc;me si
+    l&rsquo;objet sort de la zone. &Agrave; la fin de la zone (HN),
+    l&rsquo;effet cesse d&rsquo;op&eacute;rer, mais la mati&egrave;re
+    transmu&eacute;e le demeure d&eacute;finitivement sans recouvrer non plus
+    son &eacute;l&eacute;ment d&rsquo;origine.</p>
+
+    <p>Quand une cr&eacute;ature vivante se retrouve dans une zone de
+    Transmutation &Eacute;l&eacute;mentale, bien que la mati&egrave;re dont elle
+    est compos&eacute;e ne soit pas affect&eacute;e en elle-m&ecirc;me, elle
+    subit l&rsquo;effet naturel et normal du nouvel &eacute;l&eacute;ment qui
+    l&rsquo;entoure, sans jet de r&eacute;sistance. Une cr&eacute;ature prise
+    dans une zone d&rsquo;Air en Feu se retrouve dans un brasier qui la
+    br&ucirc;le, une cr&eacute;ature nageant prise dans une zone d&rsquo;Eau en
+    Bois se retrouve enkyst&eacute;e dans un bloc de bois, etc.</p>
+
+    <p>L&rsquo;&eacute;l&eacute;ment Eau correspondant &agrave; tous les
+    liquides d&rsquo;origine non animale, r&eacute;ellement aqueux ou non,
+    c&rsquo;est tout le liquide qui est transmu&eacute; et non pas uniquement
+    ses mol&eacute;cules de H2O, y compris tout ce qui peut y &ecirc;tre dissout
+    (sels, cristaux). L&rsquo;eau d&rsquo;un v&eacute;g&eacute;tal (s&egrave;ve,
+    jus d&rsquo;un fruit) appartient &agrave; l&rsquo;&eacute;l&eacute;ment
+    Bois, qui est celui du v&eacute;g&eacute;tal, tant qu&rsquo;il est contenu
+    dans ce dernier. L&rsquo;humus appartient int&eacute;gralement &agrave;
+    l&rsquo;&eacute;l&eacute;ment Terre, m&ecirc;me s&rsquo;il est
+    compos&eacute; en grande partie de mati&egrave;re v&eacute;g&eacute;tale
+    (Bois) non encore d&eacute;compos&eacute;e.</p>
+
+    <h2>&Eacute;l&eacute;ments d'arriv&eacute;e</h2>
+
+    <p><strong>X &eacute;l&eacute;ment en Air</strong> : Pratiquement,
+    l&rsquo;ancien &eacute;l&eacute;ment dispara&icirc;t dans un courant
+    d&rsquo;air. L&rsquo;air d&rsquo;arriv&eacute;e est toujours frais et
+    pur.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Terre</strong> :
+    L&rsquo;&eacute;l&eacute;ment d&rsquo;arriv&eacute;e est une roche friable
+    et fragile comme de la craie.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Eau</strong> : L&rsquo;eau
+    nouvellement cr&eacute;&eacute;e se comporte naturellement, attir&eacute;e
+    par la pesanteur : elle pleut, coule, cherche &agrave; s&rsquo;infiltrer.
+    Elle a la puret&eacute; de l&rsquo;eau distill&eacute;e.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Feu</strong> : L&rsquo;ancien
+    &eacute;l&eacute;ment devenu Feu n&rsquo;est plus que flammes. Toutefois,
+    pour que ces nouvelles flammes continuent &agrave; br&ucirc;ler, il leur
+    faut un combustible, faute de quoi elles s&rsquo;&eacute;teignent. Quand
+    c&rsquo;est l&rsquo;Air qui est transmu&eacute; en Feu, celui-ci demeure
+    m&ecirc;me sans combustible, car l&rsquo;Air entourant la zone la comble
+    imm&eacute;diatement, devenant Feu &agrave; son tour. Le r&eacute;sultat est
+    une sph&egrave;re en permanente ignition. Il en va de m&ecirc;me pour
+    l&rsquo;eau au centre d&rsquo;une rivi&egrave;re par exemple.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Bois</strong> : Le bois
+    d&rsquo;arriv&eacute;e est un bois de qualit&eacute; m&eacute;diocre, du
+    genre sapin, mais sec, sans aucune s&egrave;ve ni r&eacute;sine, combustible
+    ou fa&ccedil;onnable.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en M&eacute;tal</strong> : Il ne
+    s&rsquo;agit toujours que des deux m&eacute;taux les plus inertes : fer ou
+    plomb (tirer &agrave; pile ou face). Le fer de transmutation n&rsquo;est ni
+    de l&rsquo;acier ni du fer forg&eacute;, c&rsquo;est du fer natif, mou et
+    sans duret&eacute;. Un forgeron peut n&eacute;anmoins le travailler.</p>
+
+    <h2>Objets magiques</h2>
+
+    <p>&Agrave; mi-chemin entre les cr&eacute;atures et la mati&egrave;re
+    inerte, les objets magiques ont droit &agrave; un jet de r&eacute;sistance
+    pour ne pas &ecirc;tre impliqu&eacute;s dans une transmutation. C&rsquo;est
+    un JR sp&eacute;cial, r0, o&ugrave; la protection magique du mat&eacute;riau
+    est prise en guise de points de r&ecirc;ve (voir
+    <em>R&eacute;sistance</em>).</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-6'
+  portée: ''
+  caseTMR: monts
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472747
+  modifiedTime: 1667260037972
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.kCaZ2G8X9m36iAVz
+  duplicateSource: null
+_key: '!items!kCaZ2G8X9m36iAVz'
+
diff --git a/packs_src/sorts-oniros/sort_Bois_en_terre_TnPKRwltLpESStPA.yml b/packs_src/sorts-oniros/sort_Bois_en_terre_TnPKRwltLpESStPA.yml
new file mode 100644
index 00000000..3e7f9e8a
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Bois_en_terre_TnPKRwltLpESStPA.yml
@@ -0,0 +1,139 @@
+_id: TnPKRwltLpESStPA
+name: Bois en terre
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.TnPKRwltLpESStPA
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Le principe de la Transmutation &Eacute;l&eacute;mentale est de
+    transformer un &eacute;l&eacute;ment en un autre, par exemple le
+    m&eacute;tal en bois, l&rsquo;air en feu. Il n&rsquo;existe de transmutation
+    que pour les six premiers &eacute;l&eacute;ments. La mati&egrave;re dont
+    sont compos&eacute;es les cr&eacute;atures, mortes ou vivantes, n&rsquo;est
+    jamais transmu&eacute;e, y compris l&rsquo;air contenu dans les poumons. Il
+    existe 26 transmutations &eacute;l&eacute;mentales ; chacune est un sort
+    &agrave; part enti&egrave;re, ob&eacute;issant en tout point aux
+    r&egrave;gles des sorts de zone.</p>
+
+    <p>La transmutation a lieu dans la zone param&eacute;tr&eacute;e et
+    cibl&eacute;e par le haut-r&ecirc;vant. Tout ce qui appartient &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; est transmu&eacute;
+    instantan&eacute;ment sans discrimination. On ne peut pas faire de choix.
+    Tant que dure la zone, tout nouvel objet appartenant &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; qui p&eacute;n&egrave;tre dans
+    la zone, est imm&eacute;diatement transmu&eacute; &agrave; son tour. La zone
+    peut fort bien &ecirc;tre lanc&eacute;e sur un lieu o&ugrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; n&rsquo;existe pas, par
+    exemple Terre en Eau &agrave; 5 m du sol. Rien ne se produira au premier
+    abord, mais toute pierre lanc&eacute;e dans la zone sera
+    instantan&eacute;ment liqu&eacute;fi&eacute;e pour retomber sous forme de
+    pluie.</p>
+
+    <p>Tout objet transmu&eacute;, situ&eacute; ou entrant dans la zone, adopte
+    aussit&ocirc;t la forme que lui permet le nouvel &eacute;l&eacute;ment. On
+    peut obtenir de gracieuses torsades avec du feu transmu&eacute; en bois ou
+    en m&eacute;tal. La transmutation est d&eacute;finitive, m&ecirc;me si
+    l&rsquo;objet sort de la zone. &Agrave; la fin de la zone (HN),
+    l&rsquo;effet cesse d&rsquo;op&eacute;rer, mais la mati&egrave;re
+    transmu&eacute;e le demeure d&eacute;finitivement sans recouvrer non plus
+    son &eacute;l&eacute;ment d&rsquo;origine.</p>
+
+    <p>Quand une cr&eacute;ature vivante se retrouve dans une zone de
+    Transmutation &Eacute;l&eacute;mentale, bien que la mati&egrave;re dont elle
+    est compos&eacute;e ne soit pas affect&eacute;e en elle-m&ecirc;me, elle
+    subit l&rsquo;effet naturel et normal du nouvel &eacute;l&eacute;ment qui
+    l&rsquo;entoure, sans jet de r&eacute;sistance. Une cr&eacute;ature prise
+    dans une zone d&rsquo;Air en Feu se retrouve dans un brasier qui la
+    br&ucirc;le, une cr&eacute;ature nageant prise dans une zone d&rsquo;Eau en
+    Bois se retrouve enkyst&eacute;e dans un bloc de bois, etc.</p>
+
+    <p>L&rsquo;&eacute;l&eacute;ment Eau correspondant &agrave; tous les
+    liquides d&rsquo;origine non animale, r&eacute;ellement aqueux ou non,
+    c&rsquo;est tout le liquide qui est transmu&eacute; et non pas uniquement
+    ses mol&eacute;cules de H2O, y compris tout ce qui peut y &ecirc;tre dissout
+    (sels, cristaux). L&rsquo;eau d&rsquo;un v&eacute;g&eacute;tal (s&egrave;ve,
+    jus d&rsquo;un fruit) appartient &agrave; l&rsquo;&eacute;l&eacute;ment
+    Bois, qui est celui du v&eacute;g&eacute;tal, tant qu&rsquo;il est contenu
+    dans ce dernier. L&rsquo;humus appartient int&eacute;gralement &agrave;
+    l&rsquo;&eacute;l&eacute;ment Terre, m&ecirc;me s&rsquo;il est
+    compos&eacute; en grande partie de mati&egrave;re v&eacute;g&eacute;tale
+    (Bois) non encore d&eacute;compos&eacute;e.</p>
+
+    <h2>&Eacute;l&eacute;ments d'arriv&eacute;e</h2>
+
+    <p><strong>X &eacute;l&eacute;ment en Air</strong> : Pratiquement,
+    l&rsquo;ancien &eacute;l&eacute;ment dispara&icirc;t dans un courant
+    d&rsquo;air. L&rsquo;air d&rsquo;arriv&eacute;e est toujours frais et
+    pur.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Terre</strong> :
+    L&rsquo;&eacute;l&eacute;ment d&rsquo;arriv&eacute;e est une roche friable
+    et fragile comme de la craie.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Eau</strong> : L&rsquo;eau
+    nouvellement cr&eacute;&eacute;e se comporte naturellement, attir&eacute;e
+    par la pesanteur : elle pleut, coule, cherche &agrave; s&rsquo;infiltrer.
+    Elle a la puret&eacute; de l&rsquo;eau distill&eacute;e.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Feu</strong> : L&rsquo;ancien
+    &eacute;l&eacute;ment devenu Feu n&rsquo;est plus que flammes. Toutefois,
+    pour que ces nouvelles flammes continuent &agrave; br&ucirc;ler, il leur
+    faut un combustible, faute de quoi elles s&rsquo;&eacute;teignent. Quand
+    c&rsquo;est l&rsquo;Air qui est transmu&eacute; en Feu, celui-ci demeure
+    m&ecirc;me sans combustible, car l&rsquo;Air entourant la zone la comble
+    imm&eacute;diatement, devenant Feu &agrave; son tour. Le r&eacute;sultat est
+    une sph&egrave;re en permanente ignition. Il en va de m&ecirc;me pour
+    l&rsquo;eau au centre d&rsquo;une rivi&egrave;re par exemple.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Bois</strong> : Le bois
+    d&rsquo;arriv&eacute;e est un bois de qualit&eacute; m&eacute;diocre, du
+    genre sapin, mais sec, sans aucune s&egrave;ve ni r&eacute;sine, combustible
+    ou fa&ccedil;onnable.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en M&eacute;tal</strong> : Il ne
+    s&rsquo;agit toujours que des deux m&eacute;taux les plus inertes : fer ou
+    plomb (tirer &agrave; pile ou face). Le fer de transmutation n&rsquo;est ni
+    de l&rsquo;acier ni du fer forg&eacute;, c&rsquo;est du fer natif, mou et
+    sans duret&eacute;. Un forgeron peut n&eacute;anmoins le travailler.</p>
+
+    <h2>Objets magiques</h2>
+
+    <p>&Agrave; mi-chemin entre les cr&eacute;atures et la mati&egrave;re
+    inerte, les objets magiques ont droit &agrave; un jet de r&eacute;sistance
+    pour ne pas &ecirc;tre impliqu&eacute;s dans une transmutation. C&rsquo;est
+    un JR sp&eacute;cial, r0, o&ugrave; la protection magique du mat&eacute;riau
+    est prise en guise de points de r&ecirc;ve (voir
+    <em>R&eacute;sistance</em>).</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-4'
+  portée: ''
+  caseTMR: necropole
+  caseTMRspeciale: ''
+  ptreve: '2'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472743
+  modifiedTime: 1667260037972
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.TnPKRwltLpESStPA
+  duplicateSource: null
+_key: '!items!TnPKRwltLpESStPA'
+
diff --git a/packs_src/sorts-oniros/sort_Bois_transparent_ZODdXw50qqLEvh3Q.yml b/packs_src/sorts-oniros/sort_Bois_transparent_ZODdXw50qqLEvh3Q.yml
new file mode 100644
index 00000000..78e99bd6
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Bois_transparent_ZODdXw50qqLEvh3Q.yml
@@ -0,0 +1,54 @@
+_id: ZODdXw50qqLEvh3Q
+name: Bois transparent
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.ZODdXw50qqLEvh3Q
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Les zones de Transparence &Eacute;l&eacute;mentale ob&eacute;issent
+    &agrave; toutes les r&egrave;gles des sorts de zone. Elles ont pour effet de
+    rendre transparent l&rsquo;&eacute;l&eacute;ment impliqu&eacute;. Comme pour
+    les Transmutations &Eacute;l&eacute;mentales, aucune discrimination
+    n&rsquo;est possible" : est affect&eacute;e toute substance concern&eacute;e
+    se trouvant dans la zone. La transparence permet de laisser passer la
+    lumi&egrave;re et donc de voir au travers. Les autres qualit&eacute;s des
+    &eacute;l&eacute;ments ne sont pas alt&eacute;r&eacute;es" : le m&eacute;tal
+    reste aussi dur et tranchant, le bois aussi combustible, etc. Noter que,
+    quoique voisin, transparent ne veut pas dire invisible. Contrairement
+    &agrave; la transmutation, l&rsquo;effet n&rsquo;est pas d&eacute;finitif.
+    L&rsquo;&eacute;l&eacute;ment retrouve son opacit&eacute; d&egrave;s
+    qu&rsquo;il sort de la zone ou &agrave; la fin de la dur&eacute;e de cette
+    derni&egrave;re.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-4'
+  portée: ''
+  caseTMR: cite
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472745
+  modifiedTime: 1667260037972
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.ZODdXw50qqLEvh3Q
+  duplicateSource: null
+_key: '!items!ZODdXw50qqLEvh3Q'
+
diff --git a/packs_src/sorts-oniros/sort_Bou_e_AdpZT3sH6h6DojRK.yml b/packs_src/sorts-oniros/sort_Bou_e_AdpZT3sH6h6DojRK.yml
new file mode 100644
index 00000000..aa08b8f7
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Bou_e_AdpZT3sH6h6DojRK.yml
@@ -0,0 +1,47 @@
+_id: AdpZT3sH6h6DojRK
+name: Bouée
+type: sort
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.AdpZT3sH6h6DojRK
+system:
+  description: >-
+    <p>Cette zone mobile personnelle joue le r&ocirc;le d&rsquo;une bou&eacute;e
+    et permet &agrave; la cible de garder automatiquement la t&ecirc;te et les
+    &eacute;paules hors de l&rsquo;eau quand elle est plong&eacute;e dans cet
+    &eacute;l&eacute;ment. La zone n&rsquo;a aucun effet si la cible porte un
+    encombrement sup&eacute;rieur &agrave; son seuil d&rsquo;encombrement, et
+    pratiquement est alors annul&eacute;e.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: Fin de l’heure en cours +r
+  JR: r-8 et coût 1r
+  cible: ''
+  difficulte: '-3'
+  portée: ''
+  caseTMR: pont
+  caseTMRspeciale: ''
+  ptreve: 3+
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472741
+  modifiedTime: 1667260037972
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.AdpZT3sH6h6DojRK
+  duplicateSource: null
+_key: '!items!AdpZT3sH6h6DojRK'
+
diff --git a/packs_src/sorts-oniros/sort_Bouclier_7kd1Ik8ulSWZuIIQ.yml b/packs_src/sorts-oniros/sort_Bouclier_7kd1Ik8ulSWZuIIQ.yml
new file mode 100644
index 00000000..55815597
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Bouclier_7kd1Ik8ulSWZuIIQ.yml
@@ -0,0 +1,63 @@
+_id: 7kd1Ik8ulSWZuIIQ
+name: Bouclier
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.7kd1Ik8ulSWZuIIQ
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>L&rsquo;int&eacute;rieur de la zone de Bouclier ne poss&egrave;de aucune
+    vertu particuli&egrave;re, son int&eacute;r&ecirc;t r&eacute;side dans sa
+    fronti&egrave;re. Cette derni&egrave;re ne peut &ecirc;tre franchie, dans un
+    sens comme dans l&rsquo;autre, que par des objets ou des cr&eacute;atures
+    anim&eacute;s d&rsquo;une vitesse inf&eacute;rieure &agrave; 7 m&egrave;tres
+    par round. Si la vitesse est sup&eacute;rieure, objets ou cr&eacute;atures
+    rebondissent contre l&rsquo;invisible surface de la zone. Les projectiles,
+    fl&egrave;ches, javelots, pierres, etc, sont donc automatiquement
+    arr&ecirc;t&eacute;s par ce bouclier, dans un sens comme dans l&rsquo;autre.
+    Sa surface appara&icirc;t comme l&eacute;g&egrave;rement &eacute;lastique et
+    ne peut causer en soi aucun dommage aux cr&eacute;atures trop rapides qui
+    fonceraient dedans.</p>
+
+    <p>&nbsp;</p>
+
+    <p>La zone laisse passer la lumi&egrave;re et le son. De
+    l&rsquo;int&eacute;rieur, on peut pratiquer toute sorte de magie dont
+    l&rsquo;effet a lieu &agrave; l&rsquo;ext&eacute;rieur, ou &agrave;
+    l&rsquo;int&eacute;rieur (sauf autre sort de zone). De
+    l&rsquo;ext&eacute;rieur, on peut pratiquer toute magie dont l&rsquo;effet a
+    lieu &agrave; l&rsquo;int&eacute;rieur, sauf toujours un autre sort de zone.
+    La zone arr&ecirc;te la gr&ecirc;le. En revanche, elle laisse passer la
+    pluie, la neige ainsi que le vent et la foudre.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-7'
+  portée: ''
+  caseTMR: gouffre
+  caseTMRspeciale: ''
+  ptreve: '6'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472741
+  modifiedTime: 1667260037972
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.7kd1Ik8ulSWZuIIQ
+  duplicateSource: null
+_key: '!items!7kd1Ik8ulSWZuIIQ'
+
diff --git a/packs_src/sorts-oniros/sort_Bouclier__l_mental_contre_l_eau_afk1fBfvb4mkjlTK.yml b/packs_src/sorts-oniros/sort_Bouclier__l_mental_contre_l_eau_afk1fBfvb4mkjlTK.yml
new file mode 100644
index 00000000..2e24f7b5
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Bouclier__l_mental_contre_l_eau_afk1fBfvb4mkjlTK.yml
@@ -0,0 +1,53 @@
+_id: afk1fBfvb4mkjlTK
+name: Bouclier élémental contre l'eau
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.afk1fBfvb4mkjlTK
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Le principe de la zone de Bouclier &Eacute;l&eacute;mental est
+    d'emp&ecirc;cher l'&eacute;l&eacute;ment concern&eacute; (eau, feu,
+    m&eacute;tal, bois, terre) d'y p&eacute;n&eacute;trer, comme s'il s'agissait
+    d'une barri&egrave;re s&eacute;lective. La zone est fixe et totalement
+    invisible.</p>
+
+    <p>Noter enfin que le seul effet de la zone est d'emp&ecirc;cher
+    l'&eacute;l&eacute;ment concern&eacute; d'y p&eacute;n&eacute;trer. Il n'y a
+    pas d'effet sur l'&eacute;l&eacute;ment d&eacute;j&agrave; pr&eacute;sent
+    dans la zone au moment o&ugrave; celle-ci est lanc&eacute;e. Par exemple,
+    lancer un Bouclier &Eacute;l&eacute;mental contre le Feu sur une bougie ne
+    l'&eacute;teint pas. Toutefois, si la bougie est sortie de la zone, sa
+    flamme ne pourra pas y rep&eacute;n&eacute;trer.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-6'
+  portée: ''
+  caseTMR: pont
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472745
+  modifiedTime: 1667260037972
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.afk1fBfvb4mkjlTK
+  duplicateSource: null
+_key: '!items!afk1fBfvb4mkjlTK'
+
diff --git a/packs_src/sorts-oniros/sort_Bouclier__l_mental_contre_la_terre_3LNo50XOSQ7fb6Ss.yml b/packs_src/sorts-oniros/sort_Bouclier__l_mental_contre_la_terre_3LNo50XOSQ7fb6Ss.yml
new file mode 100644
index 00000000..517fa6d1
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Bouclier__l_mental_contre_la_terre_3LNo50XOSQ7fb6Ss.yml
@@ -0,0 +1,60 @@
+_id: 3LNo50XOSQ7fb6Ss
+name: Bouclier élémental contre la terre
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.3LNo50XOSQ7fb6Ss
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Le principe de la zone de Bouclier &Eacute;l&eacute;mental est
+    d'emp&ecirc;cher l'&eacute;l&eacute;ment concern&eacute; (eau, feu,
+    m&eacute;tal, bois, terre) d'y p&eacute;n&eacute;trer, comme s'il s'agissait
+    d'une barri&egrave;re s&eacute;lective. La zone est fixe et totalement
+    invisible.</p>
+
+    <p>Les objets appartenant, tout ou partie, &agrave; l'&eacute;l&eacute;ment
+    terre, ne peuvent entrer dans la zone et s'arr&ecirc;tent &agrave; sa
+    fronti&egrave;re. L'objet retombe alors sur le sol. Si l'objet est tenu ou
+    port&eacute;, son porteur sent une r&eacute;sistance venant de lui, un
+    blocage, et il ne peut p&eacute;n&eacute;trer dans la zone tant qu'il ne
+    s'en est pas s&eacute;par&eacute;.</p>
+
+    <p>Noter enfin que le seul effet de la zone est d'emp&ecirc;cher
+    l'&eacute;l&eacute;ment concern&eacute; d'y p&eacute;n&eacute;trer. Il n'y a
+    pas d'effet sur l'&eacute;l&eacute;ment d&eacute;j&agrave; pr&eacute;sent
+    dans la zone au moment o&ugrave; celle-ci est lanc&eacute;e. Par exemple,
+    lancer un Bouclier &Eacute;l&eacute;mental contre le Feu sur une bougie ne
+    l'&eacute;teint pas. Toutefois, si la bougie est sortie de la zone, sa
+    flamme ne pourra pas y rep&eacute;n&eacute;trer.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-8'
+  portée: ''
+  caseTMR: desolation
+  caseTMRspeciale: ''
+  ptreve: '6'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472741
+  modifiedTime: 1667260037972
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.3LNo50XOSQ7fb6Ss
+  duplicateSource: null
+_key: '!items!3LNo50XOSQ7fb6Ss'
+
diff --git a/packs_src/sorts-oniros/sort_Bouclier__l_mental_contre_le_bois_WXtSySQMfSW2ve6Y.yml b/packs_src/sorts-oniros/sort_Bouclier__l_mental_contre_le_bois_WXtSySQMfSW2ve6Y.yml
new file mode 100644
index 00000000..39ad3f13
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Bouclier__l_mental_contre_le_bois_WXtSySQMfSW2ve6Y.yml
@@ -0,0 +1,60 @@
+_id: WXtSySQMfSW2ve6Y
+name: Bouclier élémental contre le bois
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.WXtSySQMfSW2ve6Y
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Le principe de la zone de Bouclier &Eacute;l&eacute;mental est
+    d'emp&ecirc;cher l'&eacute;l&eacute;ment concern&eacute; (eau, feu,
+    m&eacute;tal, bois, terre) d'y p&eacute;n&eacute;trer, comme s'il s'agissait
+    d'une barri&egrave;re s&eacute;lective. La zone est fixe et totalement
+    invisible.</p>
+
+    <p>Les objets appartenant, tout ou partie, &agrave; l'&eacute;l&eacute;ment
+    bois, ne peuvent entrer dans la zone et s'arr&ecirc;tent &agrave; sa
+    fronti&egrave;re. L'objet retombe alors sur le sol. Si l'objet est tenu ou
+    port&eacute;, son porteur sent une r&eacute;sistance venant de lui, un
+    blocage, et il ne peut p&eacute;n&eacute;trer dans la zone tant qu'il ne
+    s'en est pas s&eacute;par&eacute;.</p>
+
+    <p>Noter enfin que le seul effet de la zone est d'emp&ecirc;cher
+    l'&eacute;l&eacute;ment concern&eacute; d'y p&eacute;n&eacute;trer. Il n'y a
+    pas d'effet sur l'&eacute;l&eacute;ment d&eacute;j&agrave; pr&eacute;sent
+    dans la zone au moment o&ugrave; celle-ci est lanc&eacute;e. Par exemple,
+    lancer un Bouclier &Eacute;l&eacute;mental contre le Feu sur une bougie ne
+    l'&eacute;teint pas. Toutefois, si la bougie est sortie de la zone, sa
+    flamme ne pourra pas y rep&eacute;n&eacute;trer.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-8'
+  portée: ''
+  caseTMR: desert
+  caseTMRspeciale: ''
+  ptreve: '6'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472745
+  modifiedTime: 1667260037972
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.WXtSySQMfSW2ve6Y
+  duplicateSource: null
+_key: '!items!WXtSySQMfSW2ve6Y'
+
diff --git a/packs_src/sorts-oniros/sort_Bouclier__l_mental_contre_le_feu_2gMxst0SpEAt5baB.yml b/packs_src/sorts-oniros/sort_Bouclier__l_mental_contre_le_feu_2gMxst0SpEAt5baB.yml
new file mode 100644
index 00000000..e71a8ec0
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Bouclier__l_mental_contre_le_feu_2gMxst0SpEAt5baB.yml
@@ -0,0 +1,53 @@
+_id: 2gMxst0SpEAt5baB
+name: Bouclier élémental contre le feu
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.2gMxst0SpEAt5baB
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Le principe de la zone de Bouclier &Eacute;l&eacute;mental est
+    d'emp&ecirc;cher l'&eacute;l&eacute;ment concern&eacute; (eau, feu,
+    m&eacute;tal, bois, terre) d'y p&eacute;n&eacute;trer, comme s'il s'agissait
+    d'une barri&egrave;re s&eacute;lective. La zone est fixe et totalement
+    invisible.</p>
+
+    <p>Noter enfin que le seul effet de la zone est d'emp&ecirc;cher
+    l'&eacute;l&eacute;ment concern&eacute; d'y p&eacute;n&eacute;trer. Il n'y a
+    pas d'effet sur l'&eacute;l&eacute;ment d&eacute;j&agrave; pr&eacute;sent
+    dans la zone au moment o&ugrave; celle-ci est lanc&eacute;e. Par exemple,
+    lancer un Bouclier &Eacute;l&eacute;mental contre le Feu sur une bougie ne
+    l'&eacute;teint pas. Toutefois, si la bougie est sortie de la zone, sa
+    flamme ne pourra pas y rep&eacute;n&eacute;trer.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-6'
+  portée: ''
+  caseTMR: sanctuaire
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472740
+  modifiedTime: 1667260037972
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.2gMxst0SpEAt5baB
+  duplicateSource: null
+_key: '!items!2gMxst0SpEAt5baB'
+
diff --git a/packs_src/sorts-oniros/sort_Bouclier__l_mental_contre_le_m_tal_OfyQfWYV5bYWlXru.yml b/packs_src/sorts-oniros/sort_Bouclier__l_mental_contre_le_m_tal_OfyQfWYV5bYWlXru.yml
new file mode 100644
index 00000000..b5dc5a65
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Bouclier__l_mental_contre_le_m_tal_OfyQfWYV5bYWlXru.yml
@@ -0,0 +1,60 @@
+_id: OfyQfWYV5bYWlXru
+name: Bouclier élémental contre le métal
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.OfyQfWYV5bYWlXru
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Le principe de la zone de Bouclier &Eacute;l&eacute;mental est
+    d'emp&ecirc;cher l'&eacute;l&eacute;ment concern&eacute; (eau, feu,
+    m&eacute;tal, bois, terre) d'y p&eacute;n&eacute;trer, comme s'il s'agissait
+    d'une barri&egrave;re s&eacute;lective. La zone est fixe et totalement
+    invisible.</p>
+
+    <p>Les objets appartenant, tout ou partie, &agrave; l'&eacute;l&eacute;ment
+    m&eacute;tal, ne peuvent entrer dans la zone et s'arr&ecirc;tent &agrave; sa
+    fronti&egrave;re. L'objet retombe alors sur le sol. Si l'objet est tenu ou
+    port&eacute;, son porteur sent une r&eacute;sistance venant de lui, un
+    blocage, et il ne peut p&eacute;n&eacute;trer dans la zone tant qu'il ne
+    s'en est pas s&eacute;par&eacute;.</p>
+
+    <p>Noter enfin que le seul effet de la zone est d'emp&ecirc;cher
+    l'&eacute;l&eacute;ment concern&eacute; d'y p&eacute;n&eacute;trer. Il n'y a
+    pas d'effet sur l'&eacute;l&eacute;ment d&eacute;j&agrave; pr&eacute;sent
+    dans la zone au moment o&ugrave; celle-ci est lanc&eacute;e. Par exemple,
+    lancer un Bouclier &Eacute;l&eacute;mental contre le Feu sur une bougie ne
+    l'&eacute;teint pas. Toutefois, si la bougie est sortie de la zone, sa
+    flamme ne pourra pas y rep&eacute;n&eacute;trer.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-8'
+  portée: ''
+  caseTMR: marais
+  caseTMRspeciale: ''
+  ptreve: '6'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472743
+  modifiedTime: 1667260037972
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.OfyQfWYV5bYWlXru
+  duplicateSource: null
+_key: '!items!OfyQfWYV5bYWlXru'
+
diff --git a/packs_src/sorts-oniros/sort_Brouillard_3JPK8LhnK2RpKoeF.yml b/packs_src/sorts-oniros/sort_Brouillard_3JPK8LhnK2RpKoeF.yml
new file mode 100644
index 00000000..e623297c
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Brouillard_3JPK8LhnK2RpKoeF.yml
@@ -0,0 +1,49 @@
+_id: 3JPK8LhnK2RpKoeF
+name: Brouillard
+type: sort
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.3JPK8LhnK2RpKoeF
+system:
+  description: >-
+    <p>Toute la zone est sous l&rsquo;emprise d&rsquo;un &eacute;pais
+    brouillard, ressemblant ext&eacute;rieurement &agrave; un nuage rond,
+    arr&ecirc;tant totalement la vue. De l&rsquo;int&eacute;rieur, il est
+    pareillement impossible de voir ce qui se passe &agrave;
+    l&rsquo;ext&eacute;rieur"; on peut seulement tenter de voir ce qui se passe
+    &agrave; l&rsquo;int&eacute;rieur en r&eacute;ussissant un jet de VUE
+    ajust&eacute; n&eacute;gativement par le nombre de points de r&ecirc;ve
+    d&eacute;pens&eacute;s.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-3'
+  portée: ''
+  caseTMR: foret
+  caseTMRspeciale: ''
+  ptreve: 1+
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472741
+  modifiedTime: 1667260037972
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.3JPK8LhnK2RpKoeF
+  duplicateSource: null
+_key: '!items!3JPK8LhnK2RpKoeF'
+
diff --git a/packs_src/sorts-oniros/sort_Bulle_volante_0KSL86JOTR5gimvY.yml b/packs_src/sorts-oniros/sort_Bulle_volante_0KSL86JOTR5gimvY.yml
new file mode 100644
index 00000000..3f80e146
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Bulle_volante_0KSL86JOTR5gimvY.yml
@@ -0,0 +1,106 @@
+_id: 0KSL86JOTR5gimvY
+name: Bulle volante
+type: sort
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.0KSL86JOTR5gimvY
+system:
+  description: >-
+    <p>La Bulle Volante permet de nier la pesanteur et de se d&eacute;placer
+    dans les trois dimensions spatiales, donc de voler. Le haut-r&ecirc;vant
+    doit cibler le futur occupant (ou lui-m&ecirc;me) et d&eacute;penser le
+    nombre de points de r&ecirc;ve pr&eacute;vu par le param&eacute;trage
+    (co&ucirc;t de base + dur&eacute;e et/ou vitesse accrues), sur quoi la
+    bulle, &eacute;tant cr&eacute;&eacute;e, s&rsquo;&eacute;l&egrave;ve
+    automatiquement de quelques centim&egrave;tres pour quitter le sol ; son
+    occupant doit aussit&ocirc;t en prendre le contr&ocirc;le. La bulle ne peut
+    contenir qu&rsquo;une cr&eacute;ature consciente, et une seule ; on ne peut
+    rien y d&eacute;poser.</p>
+
+    <p>Pour un co&ucirc;t de 6r, la Bulle Volante peut voler
+    jusqu&rsquo;&agrave; la fin de l&rsquo;heure en cours &agrave; sa vitesse
+    par d&eacute;faut. Chaque point de r&ecirc;ve suppl&eacute;mentaire
+    accro&icirc;t sa dur&eacute;e d&rsquo;une heure compl&egrave;te. Dans tous
+    les cas, la dur&eacute;e ne peut exc&eacute;der la fin de la prochaine heure
+    de naissance du haut-r&ecirc;vant. Sa vitesse maximale par d&eacute;faut est
+    de 10 km/ heure draconique. Chaque point de r&ecirc;ve sp&eacute;cialement
+    d&eacute;pens&eacute; pour cela l&rsquo;accro&icirc;t de 10 km/hdr, pour un
+    maximum de 60 km/hdr (50 m par round).</p>
+
+    <p>La Bulle Volante a la ressemblance d&rsquo;une bulle de savon. Au sol,
+    elle en a la fragilit&eacute; et le moindre choc la fait &eacute;clater.
+    Appartient au sol tout ce qui le touche": v&eacute;g&eacute;tation,
+    constructions, mais &eacute;galement cr&eacute;atures et tout ce
+    qu&rsquo;elles brandissent. En vol, par contre, elle poss&egrave;de une
+    r&eacute;sistance de 20 comme la Barque de R&ecirc;ve. Chaque fois
+    qu&rsquo;elle est touch&eacute;e (projectile, cr&eacute;ature volante),
+    jouer un jet de r&eacute;sistance ajust&eacute; n&eacute;gativement au +dom
+    de l&rsquo;attaque.</p>
+
+    <p><em><strong>R&eacute;ussi</strong></em> : la Bulle Volante tient bon.</p>
+
+    <p><em><strong>&Eacute;chou&eacute;</strong></em> : elle &eacute;clate et
+    dispara&icirc;t.</p>
+
+    <p>Les r&eacute;ussites sp&eacute;ciales n&rsquo;interviennent pas (voir
+    &eacute;galement les conflits de zone, d&eacute;crits plus haut, en cas de
+    rencontre ou de t&eacute;lescopage avec une autre bulle).</p>
+
+    <p>Voler en Bulle Volante demande une totale concentration et exclut toute
+    autre activit&eacute;. Son occupant peut communiquer oralement, mais
+    uniquement par phrases courtes : un long discours peut rompre sa
+    concentration. M&ecirc;me chose pour les man&oelig;uvres difficiles,
+    brusques acc&eacute;l&eacute;rations, arr&ecirc;ts subits, chandelles,
+    piqu&eacute;s, loopings, ou voler en mauvaises conditions
+    m&eacute;t&eacute;o, pluie, bourrasque, orage. Monter en TMR rompt
+    automatiquement la concentration.</p>
+
+    <p>Il n&rsquo;y a pas de jet de d&eacute;s pour garder la concentration (le
+    contr&ocirc;le) en conditions normales. Dans les autres cas (inattention,
+    mauvaise m&eacute;t&eacute;o, man&oelig;uvre risqu&eacute;e, etc.), jouer un
+    jet d&rsquo;EMPATHIE ajust&eacute; &agrave; la difficult&eacute;
+    envisag&eacute;e. Toute r&eacute;ussite : la concentration est
+    conserv&eacute;e. Tout &eacute;chec : le contr&ocirc;le est perdu.</p>
+
+    <p>Si le contr&ocirc;le est perdu, la Bulle Volante chute &agrave; une
+    vitesse non param&eacute;trable de 50 m par round. Le contr&ocirc;le ne peut
+    &eacute;ventuellement &ecirc;tre repris qu&rsquo;au round suivant avec un
+    nouveau jet de d&eacute;s (si encore envisageable).</p>
+
+    <p>Il n&rsquo;y a pas d&rsquo;altitude maximum ; mais la fin du ciel est
+    souvent beaucoup plus basse qu&rsquo;on ne le pense, marqu&eacute;e par un
+    r&eacute;seau de d&eacute;chirures du r&ecirc;ve, ou communiquant en prise
+    directe avec les Limbes.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: Spéciale
+  JR: Aucun
+  cible: ''
+  difficulte: '-10'
+  portée: ''
+  caseTMR: marais
+  caseTMRspeciale: ''
+  ptreve: 6+
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472740
+  modifiedTime: 1667260037972
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.0KSL86JOTR5gimvY
+  duplicateSource: null
+_key: '!items!0KSL86JOTR5gimvY'
+
diff --git a/packs_src/sorts-oniros/sort_Chaleur_mxFnT5gQgD4bcVPk.yml b/packs_src/sorts-oniros/sort_Chaleur_mxFnT5gQgD4bcVPk.yml
new file mode 100644
index 00000000..0c81124f
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Chaleur_mxFnT5gQgD4bcVPk.yml
@@ -0,0 +1,47 @@
+_id: mxFnT5gQgD4bcVPk
+name: Chaleur
+type: sort
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.mxFnT5gQgD4bcVPk
+system:
+  description: >-
+    <p>Augmente la temp&eacute;rature dans la zone vis&eacute;e, &agrave; raison
+    de 5 degr&eacute;s par point de r&ecirc;ve d&eacute;pens&eacute;.
+    L&rsquo;augmentation n&rsquo;a lieu que dans la zone et n&rsquo;est pas
+    sensible &agrave; l&rsquo;ext&eacute;rieur de celle-ci. Une fois
+    modifi&eacute;e, la temp&eacute;rature dans la zone reste fixe, quelles que
+    soient les modifications de la temp&eacute;rature ext&eacute;rieure.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-4'
+  portée: ''
+  caseTMR: cite
+  caseTMRspeciale: ''
+  ptreve: 1+
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472748
+  modifiedTime: 1667260037972
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.mxFnT5gQgD4bcVPk
+  duplicateSource: null
+_key: '!items!mxFnT5gQgD4bcVPk'
+
diff --git a/packs_src/sorts-oniros/sort_Clameurs_AsM7eOov42IDr0bN.yml b/packs_src/sorts-oniros/sort_Clameurs_AsM7eOov42IDr0bN.yml
new file mode 100644
index 00000000..824789a8
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Clameurs_AsM7eOov42IDr0bN.yml
@@ -0,0 +1,52 @@
+_id: AsM7eOov42IDr0bN
+name: Clameurs
+type: sort
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.AsM7eOov42IDr0bN
+system:
+  description: >-
+    <p>Le moindre murmure ou bruit produit dans la zone est amplifi&eacute;
+    comme s&rsquo;il &eacute;tait une clameur. Chaque point de r&ecirc;ve
+    d&eacute;pens&eacute; augmente le volume sonore, et, pratiquement,
+    accro&icirc;t de 5 m la distance &agrave; laquelle une voix normale peut
+    &ecirc;tre entendue intelligiblement. L&rsquo;effet de Clameurs est
+    perceptible aussi bien de l&rsquo;int&eacute;rieur que de
+    l&rsquo;ext&eacute;rieur de la zone. Il peut &ecirc;tre un excellent
+    substitut de sono pour les musiciens. Permet &eacute;galement
+    d&rsquo;entendre ce qui se murmure &agrave; l&rsquo;autre bout de la
+    taverne, sauf que tout le monde en profite, &agrave; commencer par les
+    int&eacute;ress&eacute;s.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-2'
+  portée: ''
+  caseTMR: cite
+  caseTMRspeciale: ''
+  ptreve: 1+
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472741
+  modifiedTime: 1667260037972
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.AsM7eOov42IDr0bN
+  duplicateSource: null
+_key: '!items!AsM7eOov42IDr0bN'
+
diff --git a/packs_src/sorts-oniros/sort_Croissance_v_g_tale_UBYkwTst29rEGIg2.yml b/packs_src/sorts-oniros/sort_Croissance_v_g_tale_UBYkwTst29rEGIg2.yml
new file mode 100644
index 00000000..88466ed9
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Croissance_v_g_tale_UBYkwTst29rEGIg2.yml
@@ -0,0 +1,53 @@
+_id: UBYkwTst29rEGIg2
+name: Croissance végétale
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.UBYkwTst29rEGIg2
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Tous les v&eacute;g&eacute;taux vivants (poussant) int&eacute;gralement
+    situ&eacute;s dans la zone, c&rsquo;est-&agrave;-dire sans qu&rsquo;il en
+    d&eacute;passe la moindre feuille, augmentent en taille jusqu&rsquo;au
+    double de leur taille initiale, ou &agrave; d&eacute;faut,
+    jusqu&rsquo;&agrave; ce qu&rsquo;ils commencent &agrave; d&eacute;passer de
+    la zone. Le temps mis pour doubler de taille est le m&ecirc;me, quel que
+    soit le v&eacute;g&eacute;tal : il commence aussit&ocirc;t le ciblage
+    effeffectu&eacute;, et se termine &agrave; la fin de l&rsquo;heure de
+    naissance du haut-r&ecirc;vant. La nouvelle taille est acquise
+    d&eacute;finitivement. L&rsquo;effet s&rsquo;interrompt imm&eacute;diatement
+    si l&rsquo;on cueille ou d&eacute;racine le v&eacute;g&eacute;tal. Pour les
+    herbes utiles compt&eacute;es au brin, le nombre de brins peut &ecirc;tre
+    ainsi doubl&eacute;.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-6'
+  portée: ''
+  caseTMR: foret
+  caseTMRspeciale: ''
+  ptreve: '5'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472744
+  modifiedTime: 1667260037972
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.UBYkwTst29rEGIg2
+  duplicateSource: null
+_key: '!items!UBYkwTst29rEGIg2'
+
diff --git a/packs_src/sorts-oniros/sort_D_tection_d_aura_pNVpReHU6nKJhYKV.yml b/packs_src/sorts-oniros/sort_D_tection_d_aura_pNVpReHU6nKJhYKV.yml
new file mode 100644
index 00000000..88d8e7c4
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_D_tection_d_aura_pNVpReHU6nKJhYKV.yml
@@ -0,0 +1,69 @@
+name: Détection d'aura
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.xOicgRMCUxJNmVzF
+img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+effects: []
+system:
+  description: >-
+    <p>Les rituels de D&eacute;tection d&rsquo;Aura peuvent
+    indiff&eacute;remment &ecirc;tre accomplis par n&rsquo;importe laquelle des
+    quatre voies.</p>
+
+    <p>Toutes les cr&eacute;atures vivantes anim&eacute;es (humains,
+    humano&iuml;des, animaux) ont une caract&eacute;ristique R&Ecirc;VE. Les
+    objets enchant&eacute;s poss&egrave;dent des points de r&ecirc;ve, de
+    m&ecirc;me que les produits de magie naturelle, comme certaines pierres de
+    chance. Les entit&eacute;s de cauchemar, incarn&eacute;es ou non, en ont
+    &eacute;galement. Quelle qu&rsquo;elle soit, la pr&eacute;sence de
+    r&ecirc;ve &eacute;met une aura, laquelle est d&eacute;tectable par
+    D&eacute;tection d&rsquo;Aura. Parall&egrave;lement, toute cible d&rsquo;un
+    sort ou d&rsquo;un rituel, &eacute;met une aura propre, quand bien
+    m&ecirc;me ladite cible ne poss&egrave;de pas de points de r&ecirc;ve
+    (centre de zone, objet ou plante soumis &agrave; une illusion
+    d&rsquo;Hypnos). Cette aura est &eacute;galement d&eacute;tectable par
+    D&eacute;tection d&rsquo;Aura.</p>
+
+    <p>L&rsquo;aura de pr&eacute;sence de r&ecirc;ve se traduit par un halo
+    bleut&eacute; constant ; l&rsquo;aura r&eacute;sultant d&rsquo;un effet
+    magique par un halo parcouru de pulsations. Quand les deux auras sont
+    pr&eacute;sentes conjointement, le halo est pulsatif et d&rsquo;un bleu plus
+    fonc&eacute;. On peut toujours effectuer D&eacute;tection d&rsquo;Aura sans
+    aucun risque, il y a toujours une r&eacute;ponse. Soit une aura est
+    per&ccedil;ue, constante ou pulsative, et l&rsquo;on peut tenter une Lecture
+    d&rsquo;Aura pour en savoir plus ; soit aucune aura n&rsquo;est
+    per&ccedil;ue et il s&rsquo;agit de mati&egrave;re inerte, sans r&ecirc;ve,
+    non soumise &agrave; un sort.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: Instantanée
+  JR: Aucun
+  cible: ''
+  difficulte: '-3'
+  portée: ''
+  caseTMR: sanctuaire
+  caseTMRspeciale: ''
+  ptreve: '1'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+  portee: ''
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.3
+  coreVersion: '12.331'
+  createdTime: 1667259426564
+  modifiedTime: 1672364159360
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.xOicgRMCUxJNmVzF
+  duplicateSource: null
+_id: pNVpReHU6nKJhYKV
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!pNVpReHU6nKJhYKV'
+
diff --git a/packs_src/sorts-oniros/sort_Eau_en_air_1hWFxzX2lWb5VaZ2.yml b/packs_src/sorts-oniros/sort_Eau_en_air_1hWFxzX2lWb5VaZ2.yml
new file mode 100644
index 00000000..04896e3e
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Eau_en_air_1hWFxzX2lWb5VaZ2.yml
@@ -0,0 +1,139 @@
+_id: 1hWFxzX2lWb5VaZ2
+name: Eau en air
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.1hWFxzX2lWb5VaZ2
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Le principe de la Transmutation &Eacute;l&eacute;mentale est de
+    transformer un &eacute;l&eacute;ment en un autre, par exemple le
+    m&eacute;tal en bois, l&rsquo;air en feu. Il n&rsquo;existe de transmutation
+    que pour les six premiers &eacute;l&eacute;ments. La mati&egrave;re dont
+    sont compos&eacute;es les cr&eacute;atures, mortes ou vivantes, n&rsquo;est
+    jamais transmu&eacute;e, y compris l&rsquo;air contenu dans les poumons. Il
+    existe 26 transmutations &eacute;l&eacute;mentales ; chacune est un sort
+    &agrave; part enti&egrave;re, ob&eacute;issant en tout point aux
+    r&egrave;gles des sorts de zone.</p>
+
+    <p>La transmutation a lieu dans la zone param&eacute;tr&eacute;e et
+    cibl&eacute;e par le haut-r&ecirc;vant. Tout ce qui appartient &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; est transmu&eacute;
+    instantan&eacute;ment sans discrimination. On ne peut pas faire de choix.
+    Tant que dure la zone, tout nouvel objet appartenant &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; qui p&eacute;n&egrave;tre dans
+    la zone, est imm&eacute;diatement transmu&eacute; &agrave; son tour. La zone
+    peut fort bien &ecirc;tre lanc&eacute;e sur un lieu o&ugrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; n&rsquo;existe pas, par
+    exemple Terre en Eau &agrave; 5 m du sol. Rien ne se produira au premier
+    abord, mais toute pierre lanc&eacute;e dans la zone sera
+    instantan&eacute;ment liqu&eacute;fi&eacute;e pour retomber sous forme de
+    pluie.</p>
+
+    <p>Tout objet transmu&eacute;, situ&eacute; ou entrant dans la zone, adopte
+    aussit&ocirc;t la forme que lui permet le nouvel &eacute;l&eacute;ment. On
+    peut obtenir de gracieuses torsades avec du feu transmu&eacute; en bois ou
+    en m&eacute;tal. La transmutation est d&eacute;finitive, m&ecirc;me si
+    l&rsquo;objet sort de la zone. &Agrave; la fin de la zone (HN),
+    l&rsquo;effet cesse d&rsquo;op&eacute;rer, mais la mati&egrave;re
+    transmu&eacute;e le demeure d&eacute;finitivement sans recouvrer non plus
+    son &eacute;l&eacute;ment d&rsquo;origine.</p>
+
+    <p>Quand une cr&eacute;ature vivante se retrouve dans une zone de
+    Transmutation &Eacute;l&eacute;mentale, bien que la mati&egrave;re dont elle
+    est compos&eacute;e ne soit pas affect&eacute;e en elle-m&ecirc;me, elle
+    subit l&rsquo;effet naturel et normal du nouvel &eacute;l&eacute;ment qui
+    l&rsquo;entoure, sans jet de r&eacute;sistance. Une cr&eacute;ature prise
+    dans une zone d&rsquo;Air en Feu se retrouve dans un brasier qui la
+    br&ucirc;le, une cr&eacute;ature nageant prise dans une zone d&rsquo;Eau en
+    Bois se retrouve enkyst&eacute;e dans un bloc de bois, etc.</p>
+
+    <p>L&rsquo;&eacute;l&eacute;ment Eau correspondant &agrave; tous les
+    liquides d&rsquo;origine non animale, r&eacute;ellement aqueux ou non,
+    c&rsquo;est tout le liquide qui est transmu&eacute; et non pas uniquement
+    ses mol&eacute;cules de H2O, y compris tout ce qui peut y &ecirc;tre dissout
+    (sels, cristaux). L&rsquo;eau d&rsquo;un v&eacute;g&eacute;tal (s&egrave;ve,
+    jus d&rsquo;un fruit) appartient &agrave; l&rsquo;&eacute;l&eacute;ment
+    Bois, qui est celui du v&eacute;g&eacute;tal, tant qu&rsquo;il est contenu
+    dans ce dernier. L&rsquo;humus appartient int&eacute;gralement &agrave;
+    l&rsquo;&eacute;l&eacute;ment Terre, m&ecirc;me s&rsquo;il est
+    compos&eacute; en grande partie de mati&egrave;re v&eacute;g&eacute;tale
+    (Bois) non encore d&eacute;compos&eacute;e.</p>
+
+    <h2>&Eacute;l&eacute;ments d'arriv&eacute;e</h2>
+
+    <p><strong>X &eacute;l&eacute;ment en Air</strong> : Pratiquement,
+    l&rsquo;ancien &eacute;l&eacute;ment dispara&icirc;t dans un courant
+    d&rsquo;air. L&rsquo;air d&rsquo;arriv&eacute;e est toujours frais et
+    pur.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Terre</strong> :
+    L&rsquo;&eacute;l&eacute;ment d&rsquo;arriv&eacute;e est une roche friable
+    et fragile comme de la craie.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Eau</strong> : L&rsquo;eau
+    nouvellement cr&eacute;&eacute;e se comporte naturellement, attir&eacute;e
+    par la pesanteur : elle pleut, coule, cherche &agrave; s&rsquo;infiltrer.
+    Elle a la puret&eacute; de l&rsquo;eau distill&eacute;e.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Feu</strong> : L&rsquo;ancien
+    &eacute;l&eacute;ment devenu Feu n&rsquo;est plus que flammes. Toutefois,
+    pour que ces nouvelles flammes continuent &agrave; br&ucirc;ler, il leur
+    faut un combustible, faute de quoi elles s&rsquo;&eacute;teignent. Quand
+    c&rsquo;est l&rsquo;Air qui est transmu&eacute; en Feu, celui-ci demeure
+    m&ecirc;me sans combustible, car l&rsquo;Air entourant la zone la comble
+    imm&eacute;diatement, devenant Feu &agrave; son tour. Le r&eacute;sultat est
+    une sph&egrave;re en permanente ignition. Il en va de m&ecirc;me pour
+    l&rsquo;eau au centre d&rsquo;une rivi&egrave;re par exemple.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Bois</strong> : Le bois
+    d&rsquo;arriv&eacute;e est un bois de qualit&eacute; m&eacute;diocre, du
+    genre sapin, mais sec, sans aucune s&egrave;ve ni r&eacute;sine, combustible
+    ou fa&ccedil;onnable.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en M&eacute;tal</strong> : Il ne
+    s&rsquo;agit toujours que des deux m&eacute;taux les plus inertes : fer ou
+    plomb (tirer &agrave; pile ou face). Le fer de transmutation n&rsquo;est ni
+    de l&rsquo;acier ni du fer forg&eacute;, c&rsquo;est du fer natif, mou et
+    sans duret&eacute;. Un forgeron peut n&eacute;anmoins le travailler.</p>
+
+    <h2>Objets magiques</h2>
+
+    <p>&Agrave; mi-chemin entre les cr&eacute;atures et la mati&egrave;re
+    inerte, les objets magiques ont droit &agrave; un jet de r&eacute;sistance
+    pour ne pas &ecirc;tre impliqu&eacute;s dans une transmutation. C&rsquo;est
+    un JR sp&eacute;cial, r0, o&ugrave; la protection magique du mat&eacute;riau
+    est prise en guise de points de r&ecirc;ve (voir
+    <em>R&eacute;sistance</em>).</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-4'
+  portée: ''
+  caseTMR: desert
+  caseTMRspeciale: ''
+  ptreve: '2'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472740
+  modifiedTime: 1667260037972
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.1hWFxzX2lWb5VaZ2
+  duplicateSource: null
+_key: '!items!1hWFxzX2lWb5VaZ2'
+
diff --git a/packs_src/sorts-oniros/sort_Eau_en_bois_IBYW3gYDDHuAYykj.yml b/packs_src/sorts-oniros/sort_Eau_en_bois_IBYW3gYDDHuAYykj.yml
new file mode 100644
index 00000000..8bde21cc
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Eau_en_bois_IBYW3gYDDHuAYykj.yml
@@ -0,0 +1,139 @@
+_id: IBYW3gYDDHuAYykj
+name: Eau en bois
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.IBYW3gYDDHuAYykj
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Le principe de la Transmutation &Eacute;l&eacute;mentale est de
+    transformer un &eacute;l&eacute;ment en un autre, par exemple le
+    m&eacute;tal en bois, l&rsquo;air en feu. Il n&rsquo;existe de transmutation
+    que pour les six premiers &eacute;l&eacute;ments. La mati&egrave;re dont
+    sont compos&eacute;es les cr&eacute;atures, mortes ou vivantes, n&rsquo;est
+    jamais transmu&eacute;e, y compris l&rsquo;air contenu dans les poumons. Il
+    existe 26 transmutations &eacute;l&eacute;mentales ; chacune est un sort
+    &agrave; part enti&egrave;re, ob&eacute;issant en tout point aux
+    r&egrave;gles des sorts de zone.</p>
+
+    <p>La transmutation a lieu dans la zone param&eacute;tr&eacute;e et
+    cibl&eacute;e par le haut-r&ecirc;vant. Tout ce qui appartient &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; est transmu&eacute;
+    instantan&eacute;ment sans discrimination. On ne peut pas faire de choix.
+    Tant que dure la zone, tout nouvel objet appartenant &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; qui p&eacute;n&egrave;tre dans
+    la zone, est imm&eacute;diatement transmu&eacute; &agrave; son tour. La zone
+    peut fort bien &ecirc;tre lanc&eacute;e sur un lieu o&ugrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; n&rsquo;existe pas, par
+    exemple Terre en Eau &agrave; 5 m du sol. Rien ne se produira au premier
+    abord, mais toute pierre lanc&eacute;e dans la zone sera
+    instantan&eacute;ment liqu&eacute;fi&eacute;e pour retomber sous forme de
+    pluie.</p>
+
+    <p>Tout objet transmu&eacute;, situ&eacute; ou entrant dans la zone, adopte
+    aussit&ocirc;t la forme que lui permet le nouvel &eacute;l&eacute;ment. On
+    peut obtenir de gracieuses torsades avec du feu transmu&eacute; en bois ou
+    en m&eacute;tal. La transmutation est d&eacute;finitive, m&ecirc;me si
+    l&rsquo;objet sort de la zone. &Agrave; la fin de la zone (HN),
+    l&rsquo;effet cesse d&rsquo;op&eacute;rer, mais la mati&egrave;re
+    transmu&eacute;e le demeure d&eacute;finitivement sans recouvrer non plus
+    son &eacute;l&eacute;ment d&rsquo;origine.</p>
+
+    <p>Quand une cr&eacute;ature vivante se retrouve dans une zone de
+    Transmutation &Eacute;l&eacute;mentale, bien que la mati&egrave;re dont elle
+    est compos&eacute;e ne soit pas affect&eacute;e en elle-m&ecirc;me, elle
+    subit l&rsquo;effet naturel et normal du nouvel &eacute;l&eacute;ment qui
+    l&rsquo;entoure, sans jet de r&eacute;sistance. Une cr&eacute;ature prise
+    dans une zone d&rsquo;Air en Feu se retrouve dans un brasier qui la
+    br&ucirc;le, une cr&eacute;ature nageant prise dans une zone d&rsquo;Eau en
+    Bois se retrouve enkyst&eacute;e dans un bloc de bois, etc.</p>
+
+    <p>L&rsquo;&eacute;l&eacute;ment Eau correspondant &agrave; tous les
+    liquides d&rsquo;origine non animale, r&eacute;ellement aqueux ou non,
+    c&rsquo;est tout le liquide qui est transmu&eacute; et non pas uniquement
+    ses mol&eacute;cules de H2O, y compris tout ce qui peut y &ecirc;tre dissout
+    (sels, cristaux). L&rsquo;eau d&rsquo;un v&eacute;g&eacute;tal (s&egrave;ve,
+    jus d&rsquo;un fruit) appartient &agrave; l&rsquo;&eacute;l&eacute;ment
+    Bois, qui est celui du v&eacute;g&eacute;tal, tant qu&rsquo;il est contenu
+    dans ce dernier. L&rsquo;humus appartient int&eacute;gralement &agrave;
+    l&rsquo;&eacute;l&eacute;ment Terre, m&ecirc;me s&rsquo;il est
+    compos&eacute; en grande partie de mati&egrave;re v&eacute;g&eacute;tale
+    (Bois) non encore d&eacute;compos&eacute;e.</p>
+
+    <h2>&Eacute;l&eacute;ments d'arriv&eacute;e</h2>
+
+    <p><strong>X &eacute;l&eacute;ment en Air</strong> : Pratiquement,
+    l&rsquo;ancien &eacute;l&eacute;ment dispara&icirc;t dans un courant
+    d&rsquo;air. L&rsquo;air d&rsquo;arriv&eacute;e est toujours frais et
+    pur.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Terre</strong> :
+    L&rsquo;&eacute;l&eacute;ment d&rsquo;arriv&eacute;e est une roche friable
+    et fragile comme de la craie.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Eau</strong> : L&rsquo;eau
+    nouvellement cr&eacute;&eacute;e se comporte naturellement, attir&eacute;e
+    par la pesanteur : elle pleut, coule, cherche &agrave; s&rsquo;infiltrer.
+    Elle a la puret&eacute; de l&rsquo;eau distill&eacute;e.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Feu</strong> : L&rsquo;ancien
+    &eacute;l&eacute;ment devenu Feu n&rsquo;est plus que flammes. Toutefois,
+    pour que ces nouvelles flammes continuent &agrave; br&ucirc;ler, il leur
+    faut un combustible, faute de quoi elles s&rsquo;&eacute;teignent. Quand
+    c&rsquo;est l&rsquo;Air qui est transmu&eacute; en Feu, celui-ci demeure
+    m&ecirc;me sans combustible, car l&rsquo;Air entourant la zone la comble
+    imm&eacute;diatement, devenant Feu &agrave; son tour. Le r&eacute;sultat est
+    une sph&egrave;re en permanente ignition. Il en va de m&ecirc;me pour
+    l&rsquo;eau au centre d&rsquo;une rivi&egrave;re par exemple.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Bois</strong> : Le bois
+    d&rsquo;arriv&eacute;e est un bois de qualit&eacute; m&eacute;diocre, du
+    genre sapin, mais sec, sans aucune s&egrave;ve ni r&eacute;sine, combustible
+    ou fa&ccedil;onnable.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en M&eacute;tal</strong> : Il ne
+    s&rsquo;agit toujours que des deux m&eacute;taux les plus inertes : fer ou
+    plomb (tirer &agrave; pile ou face). Le fer de transmutation n&rsquo;est ni
+    de l&rsquo;acier ni du fer forg&eacute;, c&rsquo;est du fer natif, mou et
+    sans duret&eacute;. Un forgeron peut n&eacute;anmoins le travailler.</p>
+
+    <h2>Objets magiques</h2>
+
+    <p>&Agrave; mi-chemin entre les cr&eacute;atures et la mati&egrave;re
+    inerte, les objets magiques ont droit &agrave; un jet de r&eacute;sistance
+    pour ne pas &ecirc;tre impliqu&eacute;s dans une transmutation. C&rsquo;est
+    un JR sp&eacute;cial, r0, o&ugrave; la protection magique du mat&eacute;riau
+    est prise en guise de points de r&ecirc;ve (voir
+    <em>R&eacute;sistance</em>).</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-4'
+  portée: ''
+  caseTMR: foret
+  caseTMRspeciale: ''
+  ptreve: '2'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472742
+  modifiedTime: 1667260037972
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.IBYW3gYDDHuAYykj
+  duplicateSource: null
+_key: '!items!IBYW3gYDDHuAYykj'
+
diff --git a/packs_src/sorts-oniros/sort_Eau_en_feu_7iGdImgr4mR5nvLo.yml b/packs_src/sorts-oniros/sort_Eau_en_feu_7iGdImgr4mR5nvLo.yml
new file mode 100644
index 00000000..2512aa06
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Eau_en_feu_7iGdImgr4mR5nvLo.yml
@@ -0,0 +1,139 @@
+_id: 7iGdImgr4mR5nvLo
+name: Eau en feu
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.7iGdImgr4mR5nvLo
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Le principe de la Transmutation &Eacute;l&eacute;mentale est de
+    transformer un &eacute;l&eacute;ment en un autre, par exemple le
+    m&eacute;tal en bois, l&rsquo;air en feu. Il n&rsquo;existe de transmutation
+    que pour les six premiers &eacute;l&eacute;ments. La mati&egrave;re dont
+    sont compos&eacute;es les cr&eacute;atures, mortes ou vivantes, n&rsquo;est
+    jamais transmu&eacute;e, y compris l&rsquo;air contenu dans les poumons. Il
+    existe 26 transmutations &eacute;l&eacute;mentales ; chacune est un sort
+    &agrave; part enti&egrave;re, ob&eacute;issant en tout point aux
+    r&egrave;gles des sorts de zone.</p>
+
+    <p>La transmutation a lieu dans la zone param&eacute;tr&eacute;e et
+    cibl&eacute;e par le haut-r&ecirc;vant. Tout ce qui appartient &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; est transmu&eacute;
+    instantan&eacute;ment sans discrimination. On ne peut pas faire de choix.
+    Tant que dure la zone, tout nouvel objet appartenant &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; qui p&eacute;n&egrave;tre dans
+    la zone, est imm&eacute;diatement transmu&eacute; &agrave; son tour. La zone
+    peut fort bien &ecirc;tre lanc&eacute;e sur un lieu o&ugrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; n&rsquo;existe pas, par
+    exemple Terre en Eau &agrave; 5 m du sol. Rien ne se produira au premier
+    abord, mais toute pierre lanc&eacute;e dans la zone sera
+    instantan&eacute;ment liqu&eacute;fi&eacute;e pour retomber sous forme de
+    pluie.</p>
+
+    <p>Tout objet transmu&eacute;, situ&eacute; ou entrant dans la zone, adopte
+    aussit&ocirc;t la forme que lui permet le nouvel &eacute;l&eacute;ment. On
+    peut obtenir de gracieuses torsades avec du feu transmu&eacute; en bois ou
+    en m&eacute;tal. La transmutation est d&eacute;finitive, m&ecirc;me si
+    l&rsquo;objet sort de la zone. &Agrave; la fin de la zone (HN),
+    l&rsquo;effet cesse d&rsquo;op&eacute;rer, mais la mati&egrave;re
+    transmu&eacute;e le demeure d&eacute;finitivement sans recouvrer non plus
+    son &eacute;l&eacute;ment d&rsquo;origine.</p>
+
+    <p>Quand une cr&eacute;ature vivante se retrouve dans une zone de
+    Transmutation &Eacute;l&eacute;mentale, bien que la mati&egrave;re dont elle
+    est compos&eacute;e ne soit pas affect&eacute;e en elle-m&ecirc;me, elle
+    subit l&rsquo;effet naturel et normal du nouvel &eacute;l&eacute;ment qui
+    l&rsquo;entoure, sans jet de r&eacute;sistance. Une cr&eacute;ature prise
+    dans une zone d&rsquo;Air en Feu se retrouve dans un brasier qui la
+    br&ucirc;le, une cr&eacute;ature nageant prise dans une zone d&rsquo;Eau en
+    Bois se retrouve enkyst&eacute;e dans un bloc de bois, etc.</p>
+
+    <p>L&rsquo;&eacute;l&eacute;ment Eau correspondant &agrave; tous les
+    liquides d&rsquo;origine non animale, r&eacute;ellement aqueux ou non,
+    c&rsquo;est tout le liquide qui est transmu&eacute; et non pas uniquement
+    ses mol&eacute;cules de H2O, y compris tout ce qui peut y &ecirc;tre dissout
+    (sels, cristaux). L&rsquo;eau d&rsquo;un v&eacute;g&eacute;tal (s&egrave;ve,
+    jus d&rsquo;un fruit) appartient &agrave; l&rsquo;&eacute;l&eacute;ment
+    Bois, qui est celui du v&eacute;g&eacute;tal, tant qu&rsquo;il est contenu
+    dans ce dernier. L&rsquo;humus appartient int&eacute;gralement &agrave;
+    l&rsquo;&eacute;l&eacute;ment Terre, m&ecirc;me s&rsquo;il est
+    compos&eacute; en grande partie de mati&egrave;re v&eacute;g&eacute;tale
+    (Bois) non encore d&eacute;compos&eacute;e.</p>
+
+    <h2>&Eacute;l&eacute;ments d'arriv&eacute;e</h2>
+
+    <p><strong>X &eacute;l&eacute;ment en Air</strong> : Pratiquement,
+    l&rsquo;ancien &eacute;l&eacute;ment dispara&icirc;t dans un courant
+    d&rsquo;air. L&rsquo;air d&rsquo;arriv&eacute;e est toujours frais et
+    pur.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Terre</strong> :
+    L&rsquo;&eacute;l&eacute;ment d&rsquo;arriv&eacute;e est une roche friable
+    et fragile comme de la craie.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Eau</strong> : L&rsquo;eau
+    nouvellement cr&eacute;&eacute;e se comporte naturellement, attir&eacute;e
+    par la pesanteur : elle pleut, coule, cherche &agrave; s&rsquo;infiltrer.
+    Elle a la puret&eacute; de l&rsquo;eau distill&eacute;e.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Feu</strong> : L&rsquo;ancien
+    &eacute;l&eacute;ment devenu Feu n&rsquo;est plus que flammes. Toutefois,
+    pour que ces nouvelles flammes continuent &agrave; br&ucirc;ler, il leur
+    faut un combustible, faute de quoi elles s&rsquo;&eacute;teignent. Quand
+    c&rsquo;est l&rsquo;Air qui est transmu&eacute; en Feu, celui-ci demeure
+    m&ecirc;me sans combustible, car l&rsquo;Air entourant la zone la comble
+    imm&eacute;diatement, devenant Feu &agrave; son tour. Le r&eacute;sultat est
+    une sph&egrave;re en permanente ignition. Il en va de m&ecirc;me pour
+    l&rsquo;eau au centre d&rsquo;une rivi&egrave;re par exemple.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Bois</strong> : Le bois
+    d&rsquo;arriv&eacute;e est un bois de qualit&eacute; m&eacute;diocre, du
+    genre sapin, mais sec, sans aucune s&egrave;ve ni r&eacute;sine, combustible
+    ou fa&ccedil;onnable.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en M&eacute;tal</strong> : Il ne
+    s&rsquo;agit toujours que des deux m&eacute;taux les plus inertes : fer ou
+    plomb (tirer &agrave; pile ou face). Le fer de transmutation n&rsquo;est ni
+    de l&rsquo;acier ni du fer forg&eacute;, c&rsquo;est du fer natif, mou et
+    sans duret&eacute;. Un forgeron peut n&eacute;anmoins le travailler.</p>
+
+    <h2>Objets magiques</h2>
+
+    <p>&Agrave; mi-chemin entre les cr&eacute;atures et la mati&egrave;re
+    inerte, les objets magiques ont droit &agrave; un jet de r&eacute;sistance
+    pour ne pas &ecirc;tre impliqu&eacute;s dans une transmutation. C&rsquo;est
+    un JR sp&eacute;cial, r0, o&ugrave; la protection magique du mat&eacute;riau
+    est prise en guise de points de r&ecirc;ve (voir
+    <em>R&eacute;sistance</em>).</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-8'
+  portée: ''
+  caseTMR: monts
+  caseTMRspeciale: ''
+  ptreve: '6'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472741
+  modifiedTime: 1667260037973
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.7iGdImgr4mR5nvLo
+  duplicateSource: null
+_key: '!items!7iGdImgr4mR5nvLo'
+
diff --git a/packs_src/sorts-oniros/sort_Eau_en_terre_QnHCEHK8yRlHXsa0.yml b/packs_src/sorts-oniros/sort_Eau_en_terre_QnHCEHK8yRlHXsa0.yml
new file mode 100644
index 00000000..c4058e9b
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Eau_en_terre_QnHCEHK8yRlHXsa0.yml
@@ -0,0 +1,139 @@
+_id: QnHCEHK8yRlHXsa0
+name: Eau en terre
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.QnHCEHK8yRlHXsa0
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Le principe de la Transmutation &Eacute;l&eacute;mentale est de
+    transformer un &eacute;l&eacute;ment en un autre, par exemple le
+    m&eacute;tal en bois, l&rsquo;air en feu. Il n&rsquo;existe de transmutation
+    que pour les six premiers &eacute;l&eacute;ments. La mati&egrave;re dont
+    sont compos&eacute;es les cr&eacute;atures, mortes ou vivantes, n&rsquo;est
+    jamais transmu&eacute;e, y compris l&rsquo;air contenu dans les poumons. Il
+    existe 26 transmutations &eacute;l&eacute;mentales ; chacune est un sort
+    &agrave; part enti&egrave;re, ob&eacute;issant en tout point aux
+    r&egrave;gles des sorts de zone.</p>
+
+    <p>La transmutation a lieu dans la zone param&eacute;tr&eacute;e et
+    cibl&eacute;e par le haut-r&ecirc;vant. Tout ce qui appartient &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; est transmu&eacute;
+    instantan&eacute;ment sans discrimination. On ne peut pas faire de choix.
+    Tant que dure la zone, tout nouvel objet appartenant &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; qui p&eacute;n&egrave;tre dans
+    la zone, est imm&eacute;diatement transmu&eacute; &agrave; son tour. La zone
+    peut fort bien &ecirc;tre lanc&eacute;e sur un lieu o&ugrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; n&rsquo;existe pas, par
+    exemple Terre en Eau &agrave; 5 m du sol. Rien ne se produira au premier
+    abord, mais toute pierre lanc&eacute;e dans la zone sera
+    instantan&eacute;ment liqu&eacute;fi&eacute;e pour retomber sous forme de
+    pluie.</p>
+
+    <p>Tout objet transmu&eacute;, situ&eacute; ou entrant dans la zone, adopte
+    aussit&ocirc;t la forme que lui permet le nouvel &eacute;l&eacute;ment. On
+    peut obtenir de gracieuses torsades avec du feu transmu&eacute; en bois ou
+    en m&eacute;tal. La transmutation est d&eacute;finitive, m&ecirc;me si
+    l&rsquo;objet sort de la zone. &Agrave; la fin de la zone (HN),
+    l&rsquo;effet cesse d&rsquo;op&eacute;rer, mais la mati&egrave;re
+    transmu&eacute;e le demeure d&eacute;finitivement sans recouvrer non plus
+    son &eacute;l&eacute;ment d&rsquo;origine.</p>
+
+    <p>Quand une cr&eacute;ature vivante se retrouve dans une zone de
+    Transmutation &Eacute;l&eacute;mentale, bien que la mati&egrave;re dont elle
+    est compos&eacute;e ne soit pas affect&eacute;e en elle-m&ecirc;me, elle
+    subit l&rsquo;effet naturel et normal du nouvel &eacute;l&eacute;ment qui
+    l&rsquo;entoure, sans jet de r&eacute;sistance. Une cr&eacute;ature prise
+    dans une zone d&rsquo;Air en Feu se retrouve dans un brasier qui la
+    br&ucirc;le, une cr&eacute;ature nageant prise dans une zone d&rsquo;Eau en
+    Bois se retrouve enkyst&eacute;e dans un bloc de bois, etc.</p>
+
+    <p>L&rsquo;&eacute;l&eacute;ment Eau correspondant &agrave; tous les
+    liquides d&rsquo;origine non animale, r&eacute;ellement aqueux ou non,
+    c&rsquo;est tout le liquide qui est transmu&eacute; et non pas uniquement
+    ses mol&eacute;cules de H2O, y compris tout ce qui peut y &ecirc;tre dissout
+    (sels, cristaux). L&rsquo;eau d&rsquo;un v&eacute;g&eacute;tal (s&egrave;ve,
+    jus d&rsquo;un fruit) appartient &agrave; l&rsquo;&eacute;l&eacute;ment
+    Bois, qui est celui du v&eacute;g&eacute;tal, tant qu&rsquo;il est contenu
+    dans ce dernier. L&rsquo;humus appartient int&eacute;gralement &agrave;
+    l&rsquo;&eacute;l&eacute;ment Terre, m&ecirc;me s&rsquo;il est
+    compos&eacute; en grande partie de mati&egrave;re v&eacute;g&eacute;tale
+    (Bois) non encore d&eacute;compos&eacute;e.</p>
+
+    <h2>&Eacute;l&eacute;ments d'arriv&eacute;e</h2>
+
+    <p><strong>X &eacute;l&eacute;ment en Air</strong> : Pratiquement,
+    l&rsquo;ancien &eacute;l&eacute;ment dispara&icirc;t dans un courant
+    d&rsquo;air. L&rsquo;air d&rsquo;arriv&eacute;e est toujours frais et
+    pur.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Terre</strong> :
+    L&rsquo;&eacute;l&eacute;ment d&rsquo;arriv&eacute;e est une roche friable
+    et fragile comme de la craie.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Eau</strong> : L&rsquo;eau
+    nouvellement cr&eacute;&eacute;e se comporte naturellement, attir&eacute;e
+    par la pesanteur : elle pleut, coule, cherche &agrave; s&rsquo;infiltrer.
+    Elle a la puret&eacute; de l&rsquo;eau distill&eacute;e.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Feu</strong> : L&rsquo;ancien
+    &eacute;l&eacute;ment devenu Feu n&rsquo;est plus que flammes. Toutefois,
+    pour que ces nouvelles flammes continuent &agrave; br&ucirc;ler, il leur
+    faut un combustible, faute de quoi elles s&rsquo;&eacute;teignent. Quand
+    c&rsquo;est l&rsquo;Air qui est transmu&eacute; en Feu, celui-ci demeure
+    m&ecirc;me sans combustible, car l&rsquo;Air entourant la zone la comble
+    imm&eacute;diatement, devenant Feu &agrave; son tour. Le r&eacute;sultat est
+    une sph&egrave;re en permanente ignition. Il en va de m&ecirc;me pour
+    l&rsquo;eau au centre d&rsquo;une rivi&egrave;re par exemple.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Bois</strong> : Le bois
+    d&rsquo;arriv&eacute;e est un bois de qualit&eacute; m&eacute;diocre, du
+    genre sapin, mais sec, sans aucune s&egrave;ve ni r&eacute;sine, combustible
+    ou fa&ccedil;onnable.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en M&eacute;tal</strong> : Il ne
+    s&rsquo;agit toujours que des deux m&eacute;taux les plus inertes : fer ou
+    plomb (tirer &agrave; pile ou face). Le fer de transmutation n&rsquo;est ni
+    de l&rsquo;acier ni du fer forg&eacute;, c&rsquo;est du fer natif, mou et
+    sans duret&eacute;. Un forgeron peut n&eacute;anmoins le travailler.</p>
+
+    <h2>Objets magiques</h2>
+
+    <p>&Agrave; mi-chemin entre les cr&eacute;atures et la mati&egrave;re
+    inerte, les objets magiques ont droit &agrave; un jet de r&eacute;sistance
+    pour ne pas &ecirc;tre impliqu&eacute;s dans une transmutation. C&rsquo;est
+    un JR sp&eacute;cial, r0, o&ugrave; la protection magique du mat&eacute;riau
+    est prise en guise de points de r&ecirc;ve (voir
+    <em>R&eacute;sistance</em>).</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-6'
+  portée: ''
+  caseTMR: pont
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472743
+  modifiedTime: 1667260037973
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.QnHCEHK8yRlHXsa0
+  duplicateSource: null
+_key: '!items!QnHCEHK8yRlHXsa0'
+
diff --git a/packs_src/sorts-oniros/sort_Feu_en_air_WAXn5Jvqxv9N04aY.yml b/packs_src/sorts-oniros/sort_Feu_en_air_WAXn5Jvqxv9N04aY.yml
new file mode 100644
index 00000000..d867a458
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Feu_en_air_WAXn5Jvqxv9N04aY.yml
@@ -0,0 +1,139 @@
+_id: WAXn5Jvqxv9N04aY
+name: Feu en air
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.WAXn5Jvqxv9N04aY
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Le principe de la Transmutation &Eacute;l&eacute;mentale est de
+    transformer un &eacute;l&eacute;ment en un autre, par exemple le
+    m&eacute;tal en bois, l&rsquo;air en feu. Il n&rsquo;existe de transmutation
+    que pour les six premiers &eacute;l&eacute;ments. La mati&egrave;re dont
+    sont compos&eacute;es les cr&eacute;atures, mortes ou vivantes, n&rsquo;est
+    jamais transmu&eacute;e, y compris l&rsquo;air contenu dans les poumons. Il
+    existe 26 transmutations &eacute;l&eacute;mentales ; chacune est un sort
+    &agrave; part enti&egrave;re, ob&eacute;issant en tout point aux
+    r&egrave;gles des sorts de zone.</p>
+
+    <p>La transmutation a lieu dans la zone param&eacute;tr&eacute;e et
+    cibl&eacute;e par le haut-r&ecirc;vant. Tout ce qui appartient &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; est transmu&eacute;
+    instantan&eacute;ment sans discrimination. On ne peut pas faire de choix.
+    Tant que dure la zone, tout nouvel objet appartenant &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; qui p&eacute;n&egrave;tre dans
+    la zone, est imm&eacute;diatement transmu&eacute; &agrave; son tour. La zone
+    peut fort bien &ecirc;tre lanc&eacute;e sur un lieu o&ugrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; n&rsquo;existe pas, par
+    exemple Terre en Eau &agrave; 5 m du sol. Rien ne se produira au premier
+    abord, mais toute pierre lanc&eacute;e dans la zone sera
+    instantan&eacute;ment liqu&eacute;fi&eacute;e pour retomber sous forme de
+    pluie.</p>
+
+    <p>Tout objet transmu&eacute;, situ&eacute; ou entrant dans la zone, adopte
+    aussit&ocirc;t la forme que lui permet le nouvel &eacute;l&eacute;ment. On
+    peut obtenir de gracieuses torsades avec du feu transmu&eacute; en bois ou
+    en m&eacute;tal. La transmutation est d&eacute;finitive, m&ecirc;me si
+    l&rsquo;objet sort de la zone. &Agrave; la fin de la zone (HN),
+    l&rsquo;effet cesse d&rsquo;op&eacute;rer, mais la mati&egrave;re
+    transmu&eacute;e le demeure d&eacute;finitivement sans recouvrer non plus
+    son &eacute;l&eacute;ment d&rsquo;origine.</p>
+
+    <p>Quand une cr&eacute;ature vivante se retrouve dans une zone de
+    Transmutation &Eacute;l&eacute;mentale, bien que la mati&egrave;re dont elle
+    est compos&eacute;e ne soit pas affect&eacute;e en elle-m&ecirc;me, elle
+    subit l&rsquo;effet naturel et normal du nouvel &eacute;l&eacute;ment qui
+    l&rsquo;entoure, sans jet de r&eacute;sistance. Une cr&eacute;ature prise
+    dans une zone d&rsquo;Air en Feu se retrouve dans un brasier qui la
+    br&ucirc;le, une cr&eacute;ature nageant prise dans une zone d&rsquo;Eau en
+    Bois se retrouve enkyst&eacute;e dans un bloc de bois, etc.</p>
+
+    <p>L&rsquo;&eacute;l&eacute;ment Eau correspondant &agrave; tous les
+    liquides d&rsquo;origine non animale, r&eacute;ellement aqueux ou non,
+    c&rsquo;est tout le liquide qui est transmu&eacute; et non pas uniquement
+    ses mol&eacute;cules de H2O, y compris tout ce qui peut y &ecirc;tre dissout
+    (sels, cristaux). L&rsquo;eau d&rsquo;un v&eacute;g&eacute;tal (s&egrave;ve,
+    jus d&rsquo;un fruit) appartient &agrave; l&rsquo;&eacute;l&eacute;ment
+    Bois, qui est celui du v&eacute;g&eacute;tal, tant qu&rsquo;il est contenu
+    dans ce dernier. L&rsquo;humus appartient int&eacute;gralement &agrave;
+    l&rsquo;&eacute;l&eacute;ment Terre, m&ecirc;me s&rsquo;il est
+    compos&eacute; en grande partie de mati&egrave;re v&eacute;g&eacute;tale
+    (Bois) non encore d&eacute;compos&eacute;e.</p>
+
+    <h2>&Eacute;l&eacute;ments d'arriv&eacute;e</h2>
+
+    <p><strong>X &eacute;l&eacute;ment en Air</strong> : Pratiquement,
+    l&rsquo;ancien &eacute;l&eacute;ment dispara&icirc;t dans un courant
+    d&rsquo;air. L&rsquo;air d&rsquo;arriv&eacute;e est toujours frais et
+    pur.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Terre</strong> :
+    L&rsquo;&eacute;l&eacute;ment d&rsquo;arriv&eacute;e est une roche friable
+    et fragile comme de la craie.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Eau</strong> : L&rsquo;eau
+    nouvellement cr&eacute;&eacute;e se comporte naturellement, attir&eacute;e
+    par la pesanteur : elle pleut, coule, cherche &agrave; s&rsquo;infiltrer.
+    Elle a la puret&eacute; de l&rsquo;eau distill&eacute;e.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Feu</strong> : L&rsquo;ancien
+    &eacute;l&eacute;ment devenu Feu n&rsquo;est plus que flammes. Toutefois,
+    pour que ces nouvelles flammes continuent &agrave; br&ucirc;ler, il leur
+    faut un combustible, faute de quoi elles s&rsquo;&eacute;teignent. Quand
+    c&rsquo;est l&rsquo;Air qui est transmu&eacute; en Feu, celui-ci demeure
+    m&ecirc;me sans combustible, car l&rsquo;Air entourant la zone la comble
+    imm&eacute;diatement, devenant Feu &agrave; son tour. Le r&eacute;sultat est
+    une sph&egrave;re en permanente ignition. Il en va de m&ecirc;me pour
+    l&rsquo;eau au centre d&rsquo;une rivi&egrave;re par exemple.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Bois</strong> : Le bois
+    d&rsquo;arriv&eacute;e est un bois de qualit&eacute; m&eacute;diocre, du
+    genre sapin, mais sec, sans aucune s&egrave;ve ni r&eacute;sine, combustible
+    ou fa&ccedil;onnable.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en M&eacute;tal</strong> : Il ne
+    s&rsquo;agit toujours que des deux m&eacute;taux les plus inertes : fer ou
+    plomb (tirer &agrave; pile ou face). Le fer de transmutation n&rsquo;est ni
+    de l&rsquo;acier ni du fer forg&eacute;, c&rsquo;est du fer natif, mou et
+    sans duret&eacute;. Un forgeron peut n&eacute;anmoins le travailler.</p>
+
+    <h2>Objets magiques</h2>
+
+    <p>&Agrave; mi-chemin entre les cr&eacute;atures et la mati&egrave;re
+    inerte, les objets magiques ont droit &agrave; un jet de r&eacute;sistance
+    pour ne pas &ecirc;tre impliqu&eacute;s dans une transmutation. C&rsquo;est
+    un JR sp&eacute;cial, r0, o&ugrave; la protection magique du mat&eacute;riau
+    est prise en guise de points de r&ecirc;ve (voir
+    <em>R&eacute;sistance</em>).</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-4'
+  portée: ''
+  caseTMR: desolation
+  caseTMRspeciale: ''
+  ptreve: '2'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472745
+  modifiedTime: 1667260037973
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.WAXn5Jvqxv9N04aY
+  duplicateSource: null
+_key: '!items!WAXn5Jvqxv9N04aY'
+
diff --git a/packs_src/sorts-oniros/sort_Feu_en_bois_gT2Rgz1e61Iu7gbb.yml b/packs_src/sorts-oniros/sort_Feu_en_bois_gT2Rgz1e61Iu7gbb.yml
new file mode 100644
index 00000000..026cd053
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Feu_en_bois_gT2Rgz1e61Iu7gbb.yml
@@ -0,0 +1,139 @@
+_id: gT2Rgz1e61Iu7gbb
+name: Feu en bois
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.gT2Rgz1e61Iu7gbb
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Le principe de la Transmutation &Eacute;l&eacute;mentale est de
+    transformer un &eacute;l&eacute;ment en un autre, par exemple le
+    m&eacute;tal en bois, l&rsquo;air en feu. Il n&rsquo;existe de transmutation
+    que pour les six premiers &eacute;l&eacute;ments. La mati&egrave;re dont
+    sont compos&eacute;es les cr&eacute;atures, mortes ou vivantes, n&rsquo;est
+    jamais transmu&eacute;e, y compris l&rsquo;air contenu dans les poumons. Il
+    existe 26 transmutations &eacute;l&eacute;mentales ; chacune est un sort
+    &agrave; part enti&egrave;re, ob&eacute;issant en tout point aux
+    r&egrave;gles des sorts de zone.</p>
+
+    <p>La transmutation a lieu dans la zone param&eacute;tr&eacute;e et
+    cibl&eacute;e par le haut-r&ecirc;vant. Tout ce qui appartient &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; est transmu&eacute;
+    instantan&eacute;ment sans discrimination. On ne peut pas faire de choix.
+    Tant que dure la zone, tout nouvel objet appartenant &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; qui p&eacute;n&egrave;tre dans
+    la zone, est imm&eacute;diatement transmu&eacute; &agrave; son tour. La zone
+    peut fort bien &ecirc;tre lanc&eacute;e sur un lieu o&ugrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; n&rsquo;existe pas, par
+    exemple Terre en Eau &agrave; 5 m du sol. Rien ne se produira au premier
+    abord, mais toute pierre lanc&eacute;e dans la zone sera
+    instantan&eacute;ment liqu&eacute;fi&eacute;e pour retomber sous forme de
+    pluie.</p>
+
+    <p>Tout objet transmu&eacute;, situ&eacute; ou entrant dans la zone, adopte
+    aussit&ocirc;t la forme que lui permet le nouvel &eacute;l&eacute;ment. On
+    peut obtenir de gracieuses torsades avec du feu transmu&eacute; en bois ou
+    en m&eacute;tal. La transmutation est d&eacute;finitive, m&ecirc;me si
+    l&rsquo;objet sort de la zone. &Agrave; la fin de la zone (HN),
+    l&rsquo;effet cesse d&rsquo;op&eacute;rer, mais la mati&egrave;re
+    transmu&eacute;e le demeure d&eacute;finitivement sans recouvrer non plus
+    son &eacute;l&eacute;ment d&rsquo;origine.</p>
+
+    <p>Quand une cr&eacute;ature vivante se retrouve dans une zone de
+    Transmutation &Eacute;l&eacute;mentale, bien que la mati&egrave;re dont elle
+    est compos&eacute;e ne soit pas affect&eacute;e en elle-m&ecirc;me, elle
+    subit l&rsquo;effet naturel et normal du nouvel &eacute;l&eacute;ment qui
+    l&rsquo;entoure, sans jet de r&eacute;sistance. Une cr&eacute;ature prise
+    dans une zone d&rsquo;Air en Feu se retrouve dans un brasier qui la
+    br&ucirc;le, une cr&eacute;ature nageant prise dans une zone d&rsquo;Eau en
+    Bois se retrouve enkyst&eacute;e dans un bloc de bois, etc.</p>
+
+    <p>L&rsquo;&eacute;l&eacute;ment Eau correspondant &agrave; tous les
+    liquides d&rsquo;origine non animale, r&eacute;ellement aqueux ou non,
+    c&rsquo;est tout le liquide qui est transmu&eacute; et non pas uniquement
+    ses mol&eacute;cules de H2O, y compris tout ce qui peut y &ecirc;tre dissout
+    (sels, cristaux). L&rsquo;eau d&rsquo;un v&eacute;g&eacute;tal (s&egrave;ve,
+    jus d&rsquo;un fruit) appartient &agrave; l&rsquo;&eacute;l&eacute;ment
+    Bois, qui est celui du v&eacute;g&eacute;tal, tant qu&rsquo;il est contenu
+    dans ce dernier. L&rsquo;humus appartient int&eacute;gralement &agrave;
+    l&rsquo;&eacute;l&eacute;ment Terre, m&ecirc;me s&rsquo;il est
+    compos&eacute; en grande partie de mati&egrave;re v&eacute;g&eacute;tale
+    (Bois) non encore d&eacute;compos&eacute;e.</p>
+
+    <h2>&Eacute;l&eacute;ments d'arriv&eacute;e</h2>
+
+    <p><strong>X &eacute;l&eacute;ment en Air</strong> : Pratiquement,
+    l&rsquo;ancien &eacute;l&eacute;ment dispara&icirc;t dans un courant
+    d&rsquo;air. L&rsquo;air d&rsquo;arriv&eacute;e est toujours frais et
+    pur.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Terre</strong> :
+    L&rsquo;&eacute;l&eacute;ment d&rsquo;arriv&eacute;e est une roche friable
+    et fragile comme de la craie.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Eau</strong> : L&rsquo;eau
+    nouvellement cr&eacute;&eacute;e se comporte naturellement, attir&eacute;e
+    par la pesanteur : elle pleut, coule, cherche &agrave; s&rsquo;infiltrer.
+    Elle a la puret&eacute; de l&rsquo;eau distill&eacute;e.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Feu</strong> : L&rsquo;ancien
+    &eacute;l&eacute;ment devenu Feu n&rsquo;est plus que flammes. Toutefois,
+    pour que ces nouvelles flammes continuent &agrave; br&ucirc;ler, il leur
+    faut un combustible, faute de quoi elles s&rsquo;&eacute;teignent. Quand
+    c&rsquo;est l&rsquo;Air qui est transmu&eacute; en Feu, celui-ci demeure
+    m&ecirc;me sans combustible, car l&rsquo;Air entourant la zone la comble
+    imm&eacute;diatement, devenant Feu &agrave; son tour. Le r&eacute;sultat est
+    une sph&egrave;re en permanente ignition. Il en va de m&ecirc;me pour
+    l&rsquo;eau au centre d&rsquo;une rivi&egrave;re par exemple.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Bois</strong> : Le bois
+    d&rsquo;arriv&eacute;e est un bois de qualit&eacute; m&eacute;diocre, du
+    genre sapin, mais sec, sans aucune s&egrave;ve ni r&eacute;sine, combustible
+    ou fa&ccedil;onnable.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en M&eacute;tal</strong> : Il ne
+    s&rsquo;agit toujours que des deux m&eacute;taux les plus inertes : fer ou
+    plomb (tirer &agrave; pile ou face). Le fer de transmutation n&rsquo;est ni
+    de l&rsquo;acier ni du fer forg&eacute;, c&rsquo;est du fer natif, mou et
+    sans duret&eacute;. Un forgeron peut n&eacute;anmoins le travailler.</p>
+
+    <h2>Objets magiques</h2>
+
+    <p>&Agrave; mi-chemin entre les cr&eacute;atures et la mati&egrave;re
+    inerte, les objets magiques ont droit &agrave; un jet de r&eacute;sistance
+    pour ne pas &ecirc;tre impliqu&eacute;s dans une transmutation. C&rsquo;est
+    un JR sp&eacute;cial, r0, o&ugrave; la protection magique du mat&eacute;riau
+    est prise en guise de points de r&ecirc;ve (voir
+    <em>R&eacute;sistance</em>).</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-6'
+  portée: ''
+  caseTMR: collines
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472746
+  modifiedTime: 1667260037973
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.gT2Rgz1e61Iu7gbb
+  duplicateSource: null
+_key: '!items!gT2Rgz1e61Iu7gbb'
+
diff --git a/packs_src/sorts-oniros/sort_Feu_en_eau_SyJ9IZRF0cvagD1G.yml b/packs_src/sorts-oniros/sort_Feu_en_eau_SyJ9IZRF0cvagD1G.yml
new file mode 100644
index 00000000..34a76a1c
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Feu_en_eau_SyJ9IZRF0cvagD1G.yml
@@ -0,0 +1,139 @@
+_id: SyJ9IZRF0cvagD1G
+name: Feu en eau
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.SyJ9IZRF0cvagD1G
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Le principe de la Transmutation &Eacute;l&eacute;mentale est de
+    transformer un &eacute;l&eacute;ment en un autre, par exemple le
+    m&eacute;tal en bois, l&rsquo;air en feu. Il n&rsquo;existe de transmutation
+    que pour les six premiers &eacute;l&eacute;ments. La mati&egrave;re dont
+    sont compos&eacute;es les cr&eacute;atures, mortes ou vivantes, n&rsquo;est
+    jamais transmu&eacute;e, y compris l&rsquo;air contenu dans les poumons. Il
+    existe 26 transmutations &eacute;l&eacute;mentales ; chacune est un sort
+    &agrave; part enti&egrave;re, ob&eacute;issant en tout point aux
+    r&egrave;gles des sorts de zone.</p>
+
+    <p>La transmutation a lieu dans la zone param&eacute;tr&eacute;e et
+    cibl&eacute;e par le haut-r&ecirc;vant. Tout ce qui appartient &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; est transmu&eacute;
+    instantan&eacute;ment sans discrimination. On ne peut pas faire de choix.
+    Tant que dure la zone, tout nouvel objet appartenant &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; qui p&eacute;n&egrave;tre dans
+    la zone, est imm&eacute;diatement transmu&eacute; &agrave; son tour. La zone
+    peut fort bien &ecirc;tre lanc&eacute;e sur un lieu o&ugrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; n&rsquo;existe pas, par
+    exemple Terre en Eau &agrave; 5 m du sol. Rien ne se produira au premier
+    abord, mais toute pierre lanc&eacute;e dans la zone sera
+    instantan&eacute;ment liqu&eacute;fi&eacute;e pour retomber sous forme de
+    pluie.</p>
+
+    <p>Tout objet transmu&eacute;, situ&eacute; ou entrant dans la zone, adopte
+    aussit&ocirc;t la forme que lui permet le nouvel &eacute;l&eacute;ment. On
+    peut obtenir de gracieuses torsades avec du feu transmu&eacute; en bois ou
+    en m&eacute;tal. La transmutation est d&eacute;finitive, m&ecirc;me si
+    l&rsquo;objet sort de la zone. &Agrave; la fin de la zone (HN),
+    l&rsquo;effet cesse d&rsquo;op&eacute;rer, mais la mati&egrave;re
+    transmu&eacute;e le demeure d&eacute;finitivement sans recouvrer non plus
+    son &eacute;l&eacute;ment d&rsquo;origine.</p>
+
+    <p>Quand une cr&eacute;ature vivante se retrouve dans une zone de
+    Transmutation &Eacute;l&eacute;mentale, bien que la mati&egrave;re dont elle
+    est compos&eacute;e ne soit pas affect&eacute;e en elle-m&ecirc;me, elle
+    subit l&rsquo;effet naturel et normal du nouvel &eacute;l&eacute;ment qui
+    l&rsquo;entoure, sans jet de r&eacute;sistance. Une cr&eacute;ature prise
+    dans une zone d&rsquo;Air en Feu se retrouve dans un brasier qui la
+    br&ucirc;le, une cr&eacute;ature nageant prise dans une zone d&rsquo;Eau en
+    Bois se retrouve enkyst&eacute;e dans un bloc de bois, etc.</p>
+
+    <p>L&rsquo;&eacute;l&eacute;ment Eau correspondant &agrave; tous les
+    liquides d&rsquo;origine non animale, r&eacute;ellement aqueux ou non,
+    c&rsquo;est tout le liquide qui est transmu&eacute; et non pas uniquement
+    ses mol&eacute;cules de H2O, y compris tout ce qui peut y &ecirc;tre dissout
+    (sels, cristaux). L&rsquo;eau d&rsquo;un v&eacute;g&eacute;tal (s&egrave;ve,
+    jus d&rsquo;un fruit) appartient &agrave; l&rsquo;&eacute;l&eacute;ment
+    Bois, qui est celui du v&eacute;g&eacute;tal, tant qu&rsquo;il est contenu
+    dans ce dernier. L&rsquo;humus appartient int&eacute;gralement &agrave;
+    l&rsquo;&eacute;l&eacute;ment Terre, m&ecirc;me s&rsquo;il est
+    compos&eacute; en grande partie de mati&egrave;re v&eacute;g&eacute;tale
+    (Bois) non encore d&eacute;compos&eacute;e.</p>
+
+    <h2>&Eacute;l&eacute;ments d'arriv&eacute;e</h2>
+
+    <p><strong>X &eacute;l&eacute;ment en Air</strong> : Pratiquement,
+    l&rsquo;ancien &eacute;l&eacute;ment dispara&icirc;t dans un courant
+    d&rsquo;air. L&rsquo;air d&rsquo;arriv&eacute;e est toujours frais et
+    pur.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Terre</strong> :
+    L&rsquo;&eacute;l&eacute;ment d&rsquo;arriv&eacute;e est une roche friable
+    et fragile comme de la craie.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Eau</strong> : L&rsquo;eau
+    nouvellement cr&eacute;&eacute;e se comporte naturellement, attir&eacute;e
+    par la pesanteur : elle pleut, coule, cherche &agrave; s&rsquo;infiltrer.
+    Elle a la puret&eacute; de l&rsquo;eau distill&eacute;e.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Feu</strong> : L&rsquo;ancien
+    &eacute;l&eacute;ment devenu Feu n&rsquo;est plus que flammes. Toutefois,
+    pour que ces nouvelles flammes continuent &agrave; br&ucirc;ler, il leur
+    faut un combustible, faute de quoi elles s&rsquo;&eacute;teignent. Quand
+    c&rsquo;est l&rsquo;Air qui est transmu&eacute; en Feu, celui-ci demeure
+    m&ecirc;me sans combustible, car l&rsquo;Air entourant la zone la comble
+    imm&eacute;diatement, devenant Feu &agrave; son tour. Le r&eacute;sultat est
+    une sph&egrave;re en permanente ignition. Il en va de m&ecirc;me pour
+    l&rsquo;eau au centre d&rsquo;une rivi&egrave;re par exemple.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Bois</strong> : Le bois
+    d&rsquo;arriv&eacute;e est un bois de qualit&eacute; m&eacute;diocre, du
+    genre sapin, mais sec, sans aucune s&egrave;ve ni r&eacute;sine, combustible
+    ou fa&ccedil;onnable.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en M&eacute;tal</strong> : Il ne
+    s&rsquo;agit toujours que des deux m&eacute;taux les plus inertes : fer ou
+    plomb (tirer &agrave; pile ou face). Le fer de transmutation n&rsquo;est ni
+    de l&rsquo;acier ni du fer forg&eacute;, c&rsquo;est du fer natif, mou et
+    sans duret&eacute;. Un forgeron peut n&eacute;anmoins le travailler.</p>
+
+    <h2>Objets magiques</h2>
+
+    <p>&Agrave; mi-chemin entre les cr&eacute;atures et la mati&egrave;re
+    inerte, les objets magiques ont droit &agrave; un jet de r&eacute;sistance
+    pour ne pas &ecirc;tre impliqu&eacute;s dans une transmutation. C&rsquo;est
+    un JR sp&eacute;cial, r0, o&ugrave; la protection magique du mat&eacute;riau
+    est prise en guise de points de r&ecirc;ve (voir
+    <em>R&eacute;sistance</em>).</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-6'
+  portée: ''
+  caseTMR: cite
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472743
+  modifiedTime: 1667260037973
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.SyJ9IZRF0cvagD1G
+  duplicateSource: null
+_key: '!items!SyJ9IZRF0cvagD1G'
+
diff --git a/packs_src/sorts-oniros/sort_Feu_en_m_tal_d7ke82YZPECyZXUY.yml b/packs_src/sorts-oniros/sort_Feu_en_m_tal_d7ke82YZPECyZXUY.yml
new file mode 100644
index 00000000..583dcb53
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Feu_en_m_tal_d7ke82YZPECyZXUY.yml
@@ -0,0 +1,139 @@
+_id: d7ke82YZPECyZXUY
+name: Feu en métal
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.d7ke82YZPECyZXUY
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Le principe de la Transmutation &Eacute;l&eacute;mentale est de
+    transformer un &eacute;l&eacute;ment en un autre, par exemple le
+    m&eacute;tal en bois, l&rsquo;air en feu. Il n&rsquo;existe de transmutation
+    que pour les six premiers &eacute;l&eacute;ments. La mati&egrave;re dont
+    sont compos&eacute;es les cr&eacute;atures, mortes ou vivantes, n&rsquo;est
+    jamais transmu&eacute;e, y compris l&rsquo;air contenu dans les poumons. Il
+    existe 26 transmutations &eacute;l&eacute;mentales ; chacune est un sort
+    &agrave; part enti&egrave;re, ob&eacute;issant en tout point aux
+    r&egrave;gles des sorts de zone.</p>
+
+    <p>La transmutation a lieu dans la zone param&eacute;tr&eacute;e et
+    cibl&eacute;e par le haut-r&ecirc;vant. Tout ce qui appartient &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; est transmu&eacute;
+    instantan&eacute;ment sans discrimination. On ne peut pas faire de choix.
+    Tant que dure la zone, tout nouvel objet appartenant &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; qui p&eacute;n&egrave;tre dans
+    la zone, est imm&eacute;diatement transmu&eacute; &agrave; son tour. La zone
+    peut fort bien &ecirc;tre lanc&eacute;e sur un lieu o&ugrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; n&rsquo;existe pas, par
+    exemple Terre en Eau &agrave; 5 m du sol. Rien ne se produira au premier
+    abord, mais toute pierre lanc&eacute;e dans la zone sera
+    instantan&eacute;ment liqu&eacute;fi&eacute;e pour retomber sous forme de
+    pluie.</p>
+
+    <p>Tout objet transmu&eacute;, situ&eacute; ou entrant dans la zone, adopte
+    aussit&ocirc;t la forme que lui permet le nouvel &eacute;l&eacute;ment. On
+    peut obtenir de gracieuses torsades avec du feu transmu&eacute; en bois ou
+    en m&eacute;tal. La transmutation est d&eacute;finitive, m&ecirc;me si
+    l&rsquo;objet sort de la zone. &Agrave; la fin de la zone (HN),
+    l&rsquo;effet cesse d&rsquo;op&eacute;rer, mais la mati&egrave;re
+    transmu&eacute;e le demeure d&eacute;finitivement sans recouvrer non plus
+    son &eacute;l&eacute;ment d&rsquo;origine.</p>
+
+    <p>Quand une cr&eacute;ature vivante se retrouve dans une zone de
+    Transmutation &Eacute;l&eacute;mentale, bien que la mati&egrave;re dont elle
+    est compos&eacute;e ne soit pas affect&eacute;e en elle-m&ecirc;me, elle
+    subit l&rsquo;effet naturel et normal du nouvel &eacute;l&eacute;ment qui
+    l&rsquo;entoure, sans jet de r&eacute;sistance. Une cr&eacute;ature prise
+    dans une zone d&rsquo;Air en Feu se retrouve dans un brasier qui la
+    br&ucirc;le, une cr&eacute;ature nageant prise dans une zone d&rsquo;Eau en
+    Bois se retrouve enkyst&eacute;e dans un bloc de bois, etc.</p>
+
+    <p>L&rsquo;&eacute;l&eacute;ment Eau correspondant &agrave; tous les
+    liquides d&rsquo;origine non animale, r&eacute;ellement aqueux ou non,
+    c&rsquo;est tout le liquide qui est transmu&eacute; et non pas uniquement
+    ses mol&eacute;cules de H2O, y compris tout ce qui peut y &ecirc;tre dissout
+    (sels, cristaux). L&rsquo;eau d&rsquo;un v&eacute;g&eacute;tal (s&egrave;ve,
+    jus d&rsquo;un fruit) appartient &agrave; l&rsquo;&eacute;l&eacute;ment
+    Bois, qui est celui du v&eacute;g&eacute;tal, tant qu&rsquo;il est contenu
+    dans ce dernier. L&rsquo;humus appartient int&eacute;gralement &agrave;
+    l&rsquo;&eacute;l&eacute;ment Terre, m&ecirc;me s&rsquo;il est
+    compos&eacute; en grande partie de mati&egrave;re v&eacute;g&eacute;tale
+    (Bois) non encore d&eacute;compos&eacute;e.</p>
+
+    <h2>&Eacute;l&eacute;ments d'arriv&eacute;e</h2>
+
+    <p><strong>X &eacute;l&eacute;ment en Air</strong> : Pratiquement,
+    l&rsquo;ancien &eacute;l&eacute;ment dispara&icirc;t dans un courant
+    d&rsquo;air. L&rsquo;air d&rsquo;arriv&eacute;e est toujours frais et
+    pur.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Terre</strong> :
+    L&rsquo;&eacute;l&eacute;ment d&rsquo;arriv&eacute;e est une roche friable
+    et fragile comme de la craie.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Eau</strong> : L&rsquo;eau
+    nouvellement cr&eacute;&eacute;e se comporte naturellement, attir&eacute;e
+    par la pesanteur : elle pleut, coule, cherche &agrave; s&rsquo;infiltrer.
+    Elle a la puret&eacute; de l&rsquo;eau distill&eacute;e.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Feu</strong> : L&rsquo;ancien
+    &eacute;l&eacute;ment devenu Feu n&rsquo;est plus que flammes. Toutefois,
+    pour que ces nouvelles flammes continuent &agrave; br&ucirc;ler, il leur
+    faut un combustible, faute de quoi elles s&rsquo;&eacute;teignent. Quand
+    c&rsquo;est l&rsquo;Air qui est transmu&eacute; en Feu, celui-ci demeure
+    m&ecirc;me sans combustible, car l&rsquo;Air entourant la zone la comble
+    imm&eacute;diatement, devenant Feu &agrave; son tour. Le r&eacute;sultat est
+    une sph&egrave;re en permanente ignition. Il en va de m&ecirc;me pour
+    l&rsquo;eau au centre d&rsquo;une rivi&egrave;re par exemple.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Bois</strong> : Le bois
+    d&rsquo;arriv&eacute;e est un bois de qualit&eacute; m&eacute;diocre, du
+    genre sapin, mais sec, sans aucune s&egrave;ve ni r&eacute;sine, combustible
+    ou fa&ccedil;onnable.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en M&eacute;tal</strong> : Il ne
+    s&rsquo;agit toujours que des deux m&eacute;taux les plus inertes : fer ou
+    plomb (tirer &agrave; pile ou face). Le fer de transmutation n&rsquo;est ni
+    de l&rsquo;acier ni du fer forg&eacute;, c&rsquo;est du fer natif, mou et
+    sans duret&eacute;. Un forgeron peut n&eacute;anmoins le travailler.</p>
+
+    <h2>Objets magiques</h2>
+
+    <p>&Agrave; mi-chemin entre les cr&eacute;atures et la mati&egrave;re
+    inerte, les objets magiques ont droit &agrave; un jet de r&eacute;sistance
+    pour ne pas &ecirc;tre impliqu&eacute;s dans une transmutation. C&rsquo;est
+    un JR sp&eacute;cial, r0, o&ugrave; la protection magique du mat&eacute;riau
+    est prise en guise de points de r&ecirc;ve (voir
+    <em>R&eacute;sistance</em>).</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-6'
+  portée: ''
+  caseTMR: sanctuaire
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472746
+  modifiedTime: 1667260037973
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.d7ke82YZPECyZXUY
+  duplicateSource: null
+_key: '!items!d7ke82YZPECyZXUY'
+
diff --git a/packs_src/sorts-oniros/sort_Feu_en_terre_es0HZ4zpzO9idrRH.yml b/packs_src/sorts-oniros/sort_Feu_en_terre_es0HZ4zpzO9idrRH.yml
new file mode 100644
index 00000000..6b7bdd44
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Feu_en_terre_es0HZ4zpzO9idrRH.yml
@@ -0,0 +1,139 @@
+_id: es0HZ4zpzO9idrRH
+name: Feu en terre
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.es0HZ4zpzO9idrRH
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Le principe de la Transmutation &Eacute;l&eacute;mentale est de
+    transformer un &eacute;l&eacute;ment en un autre, par exemple le
+    m&eacute;tal en bois, l&rsquo;air en feu. Il n&rsquo;existe de transmutation
+    que pour les six premiers &eacute;l&eacute;ments. La mati&egrave;re dont
+    sont compos&eacute;es les cr&eacute;atures, mortes ou vivantes, n&rsquo;est
+    jamais transmu&eacute;e, y compris l&rsquo;air contenu dans les poumons. Il
+    existe 26 transmutations &eacute;l&eacute;mentales ; chacune est un sort
+    &agrave; part enti&egrave;re, ob&eacute;issant en tout point aux
+    r&egrave;gles des sorts de zone.</p>
+
+    <p>La transmutation a lieu dans la zone param&eacute;tr&eacute;e et
+    cibl&eacute;e par le haut-r&ecirc;vant. Tout ce qui appartient &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; est transmu&eacute;
+    instantan&eacute;ment sans discrimination. On ne peut pas faire de choix.
+    Tant que dure la zone, tout nouvel objet appartenant &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; qui p&eacute;n&egrave;tre dans
+    la zone, est imm&eacute;diatement transmu&eacute; &agrave; son tour. La zone
+    peut fort bien &ecirc;tre lanc&eacute;e sur un lieu o&ugrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; n&rsquo;existe pas, par
+    exemple Terre en Eau &agrave; 5 m du sol. Rien ne se produira au premier
+    abord, mais toute pierre lanc&eacute;e dans la zone sera
+    instantan&eacute;ment liqu&eacute;fi&eacute;e pour retomber sous forme de
+    pluie.</p>
+
+    <p>Tout objet transmu&eacute;, situ&eacute; ou entrant dans la zone, adopte
+    aussit&ocirc;t la forme que lui permet le nouvel &eacute;l&eacute;ment. On
+    peut obtenir de gracieuses torsades avec du feu transmu&eacute; en bois ou
+    en m&eacute;tal. La transmutation est d&eacute;finitive, m&ecirc;me si
+    l&rsquo;objet sort de la zone. &Agrave; la fin de la zone (HN),
+    l&rsquo;effet cesse d&rsquo;op&eacute;rer, mais la mati&egrave;re
+    transmu&eacute;e le demeure d&eacute;finitivement sans recouvrer non plus
+    son &eacute;l&eacute;ment d&rsquo;origine.</p>
+
+    <p>Quand une cr&eacute;ature vivante se retrouve dans une zone de
+    Transmutation &Eacute;l&eacute;mentale, bien que la mati&egrave;re dont elle
+    est compos&eacute;e ne soit pas affect&eacute;e en elle-m&ecirc;me, elle
+    subit l&rsquo;effet naturel et normal du nouvel &eacute;l&eacute;ment qui
+    l&rsquo;entoure, sans jet de r&eacute;sistance. Une cr&eacute;ature prise
+    dans une zone d&rsquo;Air en Feu se retrouve dans un brasier qui la
+    br&ucirc;le, une cr&eacute;ature nageant prise dans une zone d&rsquo;Eau en
+    Bois se retrouve enkyst&eacute;e dans un bloc de bois, etc.</p>
+
+    <p>L&rsquo;&eacute;l&eacute;ment Eau correspondant &agrave; tous les
+    liquides d&rsquo;origine non animale, r&eacute;ellement aqueux ou non,
+    c&rsquo;est tout le liquide qui est transmu&eacute; et non pas uniquement
+    ses mol&eacute;cules de H2O, y compris tout ce qui peut y &ecirc;tre dissout
+    (sels, cristaux). L&rsquo;eau d&rsquo;un v&eacute;g&eacute;tal (s&egrave;ve,
+    jus d&rsquo;un fruit) appartient &agrave; l&rsquo;&eacute;l&eacute;ment
+    Bois, qui est celui du v&eacute;g&eacute;tal, tant qu&rsquo;il est contenu
+    dans ce dernier. L&rsquo;humus appartient int&eacute;gralement &agrave;
+    l&rsquo;&eacute;l&eacute;ment Terre, m&ecirc;me s&rsquo;il est
+    compos&eacute; en grande partie de mati&egrave;re v&eacute;g&eacute;tale
+    (Bois) non encore d&eacute;compos&eacute;e.</p>
+
+    <h2>&Eacute;l&eacute;ments d'arriv&eacute;e</h2>
+
+    <p><strong>X &eacute;l&eacute;ment en Air</strong> : Pratiquement,
+    l&rsquo;ancien &eacute;l&eacute;ment dispara&icirc;t dans un courant
+    d&rsquo;air. L&rsquo;air d&rsquo;arriv&eacute;e est toujours frais et
+    pur.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Terre</strong> :
+    L&rsquo;&eacute;l&eacute;ment d&rsquo;arriv&eacute;e est une roche friable
+    et fragile comme de la craie.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Eau</strong> : L&rsquo;eau
+    nouvellement cr&eacute;&eacute;e se comporte naturellement, attir&eacute;e
+    par la pesanteur : elle pleut, coule, cherche &agrave; s&rsquo;infiltrer.
+    Elle a la puret&eacute; de l&rsquo;eau distill&eacute;e.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Feu</strong> : L&rsquo;ancien
+    &eacute;l&eacute;ment devenu Feu n&rsquo;est plus que flammes. Toutefois,
+    pour que ces nouvelles flammes continuent &agrave; br&ucirc;ler, il leur
+    faut un combustible, faute de quoi elles s&rsquo;&eacute;teignent. Quand
+    c&rsquo;est l&rsquo;Air qui est transmu&eacute; en Feu, celui-ci demeure
+    m&ecirc;me sans combustible, car l&rsquo;Air entourant la zone la comble
+    imm&eacute;diatement, devenant Feu &agrave; son tour. Le r&eacute;sultat est
+    une sph&egrave;re en permanente ignition. Il en va de m&ecirc;me pour
+    l&rsquo;eau au centre d&rsquo;une rivi&egrave;re par exemple.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Bois</strong> : Le bois
+    d&rsquo;arriv&eacute;e est un bois de qualit&eacute; m&eacute;diocre, du
+    genre sapin, mais sec, sans aucune s&egrave;ve ni r&eacute;sine, combustible
+    ou fa&ccedil;onnable.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en M&eacute;tal</strong> : Il ne
+    s&rsquo;agit toujours que des deux m&eacute;taux les plus inertes : fer ou
+    plomb (tirer &agrave; pile ou face). Le fer de transmutation n&rsquo;est ni
+    de l&rsquo;acier ni du fer forg&eacute;, c&rsquo;est du fer natif, mou et
+    sans duret&eacute;. Un forgeron peut n&eacute;anmoins le travailler.</p>
+
+    <h2>Objets magiques</h2>
+
+    <p>&Agrave; mi-chemin entre les cr&eacute;atures et la mati&egrave;re
+    inerte, les objets magiques ont droit &agrave; un jet de r&eacute;sistance
+    pour ne pas &ecirc;tre impliqu&eacute;s dans une transmutation. C&rsquo;est
+    un JR sp&eacute;cial, r0, o&ugrave; la protection magique du mat&eacute;riau
+    est prise en guise de points de r&ecirc;ve (voir
+    <em>R&eacute;sistance</em>).</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-6'
+  portée: ''
+  caseTMR: desert
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472746
+  modifiedTime: 1667260037973
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.es0HZ4zpzO9idrRH
+  duplicateSource: null
+_key: '!items!es0HZ4zpzO9idrRH'
+
diff --git a/packs_src/sorts-oniros/sort_Froid_hNMkPyDqh6tGCqZI.yml b/packs_src/sorts-oniros/sort_Froid_hNMkPyDqh6tGCqZI.yml
new file mode 100644
index 00000000..5eafc9fe
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Froid_hNMkPyDqh6tGCqZI.yml
@@ -0,0 +1,48 @@
+_id: hNMkPyDqh6tGCqZI
+name: Froid
+type: sort
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.hNMkPyDqh6tGCqZI
+system:
+  description: >-
+    <p>Ce sort fonctionne exactement de fa&ccedil;on inverse &agrave; zone de
+    Chaleur. Chaque point de r&ecirc;ve d&eacute;pens&eacute; fait baisser la
+    temp&eacute;rature dans la zone de 5 degr&eacute;s. Une fois
+    modifi&eacute;e, la temp&eacute;rature dans la zone reste fixe, quelles que
+    soient les modifications de la temp&eacute;rature ext&eacute;rieure.
+    L&rsquo;effet de Froid peut &ecirc;tre un bon substitut de
+    r&eacute;frig&eacute;rateur.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-4'
+  portée: ''
+  caseTMR: desolation
+  caseTMRspeciale: ''
+  ptreve: 1+
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472746
+  modifiedTime: 1667260037973
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.hNMkPyDqh6tGCqZI
+  duplicateSource: null
+_key: '!items!hNMkPyDqh6tGCqZI'
+
diff --git a/packs_src/sorts-oniros/sort_Haubert_d_Oniros_K9lspVNJAJmCAQHB.yml b/packs_src/sorts-oniros/sort_Haubert_d_Oniros_K9lspVNJAJmCAQHB.yml
new file mode 100644
index 00000000..2bcff45a
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Haubert_d_Oniros_K9lspVNJAJmCAQHB.yml
@@ -0,0 +1,56 @@
+name: Haubert d'Oniros
+type: sort
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+system:
+  description: >-
+    <p><span class="fontstyle0">Le rituel de Haubert d’Oniros confère à la cible
+    une protection de 5 points comme un haubert de mailles. Il ne s’ajoute pas
+    toutefois à la protection préexistante, et si cette dernière est déjà de 5
+    ou plus, il n’a aucun effet. En cas de combat, la présence du Haubert
+    d’Oniros n’empêche pas que l’amure véritable soit endommagée par les coups.
+    Le Haubert d’Oniros n’a ni encombrement ni malus armure. Sa protection de 5
+    n’est pas diminuée face aux flèches ou aux carreaux. </span></p><p><span
+    class="fontstyle0">Le Haubert d’Oniros est la seule zone mobile personnelle
+    qui est un rituel, et ne peut donc être mis en réserve ni attribué à une
+    écaille d’activité. Il obéit par ailleurs à toutes les règles des ZMP (sauf
+    la durée)</span> <br style=" font-style: normal; font-variant: normal;
+    font-weight: normal; letter-spacing: normal; line-height: normal; orphans:
+    2; text-align: -webkit-auto; text-indent: 0px; text-transform: none;
+    white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust:
+    auto; -webkit-text-stroke-width: 0px; "></p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: r-8, coût 1r
+  cible: ''
+  difficulte: '-8'
+  portée: ''
+  caseTMR: fleuve
+  caseTMRspeciale: ''
+  ptreve: '7'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+  portee: Toucher
+effects: []
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+flags:
+  core:
+    sourceId: Item.Zf4SEkl1IBb37HKI
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.18
+  coreVersion: '12.331'
+  createdTime: 1676718845845
+  modifiedTime: 1676719508440
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Item.Zf4SEkl1IBb37HKI
+  duplicateSource: null
+folder: null
+sort: 0
+_id: K9lspVNJAJmCAQHB
+_key: '!items!K9lspVNJAJmCAQHB'
+
diff --git a/packs_src/sorts-oniros/sort_Illusion_animale_NROb4w04t4jPPBYr.yml b/packs_src/sorts-oniros/sort_Illusion_animale_NROb4w04t4jPPBYr.yml
new file mode 100644
index 00000000..92aed9f7
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Illusion_animale_NROb4w04t4jPPBYr.yml
@@ -0,0 +1,50 @@
+_id: NROb4w04t4jPPBYr
+name: Illusion animale
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.NROb4w04t4jPPBYr
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Permet de peupler illusoirement la zone d&rsquo;un animal de son choix.
+    L&rsquo;animal semble vivant, mobile, sonore, mais l&rsquo;illusion ne peut
+    quitter la zone. Le haut-r&ecirc;vant ne t&eacute;l&eacute;guide pas les
+    mouvements de l&rsquo;illusion, celle-ci fonctionne de fa&ccedil;on
+    autonome, le comportement de l&rsquo;animal &eacute;tant celui, standard et
+    moyen, de l&rsquo;esp&egrave;ce. L&rsquo;illusion n&rsquo;est perceptible
+    que de l&rsquo;ext&eacute;rieur, elle se dissipe instantan&eacute;ment pour
+    tout personnage qui p&eacute;n&egrave;tre dans la zone. On ne peut
+    cr&eacute;er que l&rsquo;illusion d&rsquo;un animal que l&rsquo;on a
+    d&eacute;j&agrave; r&eacute;ellement vu dans sa vie.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-4'
+  portée: ''
+  caseTMR: foret
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472742
+  modifiedTime: 1667260037973
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.NROb4w04t4jPPBYr
+  duplicateSource: null
+_key: '!items!NROb4w04t4jPPBYr'
+
diff --git a/packs_src/sorts-oniros/sort_Illusion_g_ographique_Q0mlU77k2M9QPnPA.yml b/packs_src/sorts-oniros/sort_Illusion_g_ographique_Q0mlU77k2M9QPnPA.yml
new file mode 100644
index 00000000..3bc71e9d
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Illusion_g_ographique_Q0mlU77k2M9QPnPA.yml
@@ -0,0 +1,51 @@
+_id: Q0mlU77k2M9QPnPA
+name: Illusion géographique
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.Q0mlU77k2M9QPnPA
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Permet d&rsquo;alt&eacute;rer illusoirement la g&eacute;ographie de la
+    zone, y compris sa v&eacute;g&eacute;tation : nier un rocher ou en inventer
+    un, un gouffe, un bosquet, un talus, etc. L&rsquo;illusion n&rsquo;existe
+    que pour les cr&eacute;atures situ&eacute;es en dehors de la zone et se
+    dissipe d&egrave;s qu&rsquo;on y p&eacute;n&egrave;tre. Pour les
+    cr&eacute;atures situ&eacute;es hors de la zone, celle qui vient d&rsquo;y
+    entrer semble avoir un comportement logique par rapport &agrave;
+    l&rsquo;illusion. Par exemple, elle semble tomber dans le gouffre ou
+    dispara&icirc;tre derri&egrave;re le rocher de l&rsquo;illusion. En cas de
+    litige d&rsquo;interpr&eacute;tation, c&rsquo;est au gardien des r&ecirc;ves
+    de statuer.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-4'
+  portée: ''
+  caseTMR: gouffre
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472743
+  modifiedTime: 1667260037973
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.Q0mlU77k2M9QPnPA
+  duplicateSource: null
+_key: '!items!Q0mlU77k2M9QPnPA'
+
diff --git a/packs_src/sorts-oniros/sort_Illusion_humano_de_stohsxjezuSzPKAm.yml b/packs_src/sorts-oniros/sort_Illusion_humano_de_stohsxjezuSzPKAm.yml
new file mode 100644
index 00000000..c5be491e
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Illusion_humano_de_stohsxjezuSzPKAm.yml
@@ -0,0 +1,57 @@
+_id: stohsxjezuSzPKAm
+name: Illusion humanoïde
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.stohsxjezuSzPKAm
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Permet de peupler illusoirement la zone d&rsquo;un ou plusieurs Humains
+    ou humano&iuml;des de son choix, de l&rsquo;un ou l&rsquo;autre sexe, de
+    tout &acirc;ge, arm&eacute;s et &eacute;quip&eacute;s. Ces &ecirc;tres
+    semblent vivants, ils bougent (sans r&eacute;ellement se d&eacute;placer, ne
+    pouvant sortir de la zone) et peuvent parler. La teneur de leurs paroles
+    doit &ecirc;tre param&eacute;tr&eacute;e lors du lancer du sort. Ce peut
+    &ecirc;tre n&rsquo;importe quoi, sachant que la longueur de leur discours ne
+    peut exc&eacute;der un round, et qu&rsquo;ils r&eacute;p&egrave;tent
+    inlassablement le m&ecirc;me, comme une bande sans fin. L&rsquo;illusion
+    n&rsquo;existe que pour les cr&eacute;atures situ&eacute;es en dehors de la
+    zone et se dissipe d&egrave;s qu&rsquo;on y p&eacute;n&egrave;tre. Pour les
+    cr&eacute;atures situ&eacute;es hors de la zone, celle qui vient d&rsquo;y
+    entrer semble avoir un comportement logique par rapport &agrave;
+    l&rsquo;illusion. Par exemple esquiver le coup d&rsquo;&eacute;p&eacute;e
+    d&rsquo;un guerrier. On ne peut cr&eacute;er que l&rsquo;illusion d&rsquo;un
+    humano&iuml;de que l&rsquo;on a d&eacute;j&agrave; r&eacute;ellement vu dans
+    sa vie.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-6'
+  portée: ''
+  caseTMR: cite
+  caseTMRspeciale: ''
+  ptreve: '2'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472748
+  modifiedTime: 1667260037973
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.stohsxjezuSzPKAm
+  duplicateSource: null
+_key: '!items!stohsxjezuSzPKAm'
+
diff --git a/packs_src/sorts-oniros/sort_Invuln_rabilit__chromatique___l_orange_46dcUdfSkAkfNqET.yml b/packs_src/sorts-oniros/sort_Invuln_rabilit__chromatique___l_orange_46dcUdfSkAkfNqET.yml
new file mode 100644
index 00000000..89584eef
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Invuln_rabilit__chromatique___l_orange_46dcUdfSkAkfNqET.yml
@@ -0,0 +1,77 @@
+_id: 46dcUdfSkAkfNqET
+name: Invulnérabilité chromatique à l'orange
+type: sort
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.46dcUdfSkAkfNqET
+system:
+  description: >-
+    <p>Les sorts d&rsquo;Invuln&eacute;rabilit&eacute; Chromatique ne peuvent
+    &ecirc;tre recherch&eacute;s/synth&eacute;tis&eacute;s qu&rsquo;en ayant
+    compris le @Item[5YK6q2KuKArkvDWy]{Le Principe Drachromatique} (voir Les
+    grimoires, p218).</p>
+
+    <p>Cette zone mobile personnelle, ob&eacute;issant &agrave; toutes les
+    r&egrave;gles des ZMP (sauf la dur&eacute;e), conf&egrave;re une protection
+    suppl&eacute;mentaire (c&rsquo;est-&agrave;-dire en plus de l&rsquo;armure
+    r&eacute;ellement port&eacute;e), sous r&eacute;serve que la cible soit
+    &agrave; 75 % ou plus d&rsquo;une m&ecirc;me couleur, rouge, orange, etc.
+    Plusieurs nuances d&rsquo;une m&ecirc;me couleur sont possibles, comme par
+    exemple le tigre vert, nuanc&eacute; de deux tons de verts, ou un Cyan,
+    consid&eacute;r&eacute; bleu &agrave; 90 %. Les v&ecirc;tements peuvent
+    servir dans ce but, tous teint&eacute;s d&rsquo;un m&ecirc;me coloris.</p>
+
+    <p>La protection varie de +2 &agrave; +8, selon la couleur : elle est
+    &eacute;gale aux points de r&ecirc;ve n&eacute;cessaires. Par exemple, la
+    protection chromatique au rouge r2 conf&egrave;re une protection de +2 ;
+    celle au bleu r6 une protection de +6.</p>
+
+    <p>Ce sort est incompatible avec le rituel @Item[qW1vAyoqrvxG0tDn]{Haubert
+    d'Oniros (rituel)}.</p>
+
+    <p>V&ecirc;tements et &eacute;quipement peuvent avoir &eacute;t&eacute;
+    color&eacute;s dans la teinte voulue par une <em>Transmutation
+    Chromatique</em> (voir page suivante) mais pas par une illusion
+    d&rsquo;Hypnos. Ces illusions ne s&rsquo;appliquent en effet qu&rsquo;aux
+    yeux des spectateurs, et la magie d&rsquo;Oniros, quant &agrave; elle,
+    n&rsquo;en est pas dupe.</p>
+
+    <p>Aucune zone d&rsquo;Invuln&eacute;rabilit&eacute; Chromatique n&rsquo;a
+    jamais pu &ecirc;tre envisag&eacute;e pour le blanc, le gris, le noir, non
+    plus que pour les bruns, beiges, ocres, fauves, etc.</p>
+
+    <p>Il existe six types d&rsquo;Invuln&eacute;rabilit&eacute; Chromatique,
+    chacun &eacute;tant un sort distinct.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: r-8 et coût 1r
+  cible: ''
+  difficulte: '-7'
+  portée: ''
+  caseTMR: desert
+  caseTMRspeciale: ''
+  ptreve: '3'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472741
+  modifiedTime: 1667260037973
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.46dcUdfSkAkfNqET
+  duplicateSource: null
+_key: '!items!46dcUdfSkAkfNqET'
+
diff --git a/packs_src/sorts-oniros/sort_Invuln_rabilit__chromatique_au_bleu_QyvTZJKJru4Igex7.yml b/packs_src/sorts-oniros/sort_Invuln_rabilit__chromatique_au_bleu_QyvTZJKJru4Igex7.yml
new file mode 100644
index 00000000..85cc9049
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Invuln_rabilit__chromatique_au_bleu_QyvTZJKJru4Igex7.yml
@@ -0,0 +1,76 @@
+_id: QyvTZJKJru4Igex7
+name: Invulnérabilité chromatique au bleu
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.QyvTZJKJru4Igex7
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Les sorts d&rsquo;Invuln&eacute;rabilit&eacute; Chromatique ne peuvent
+    &ecirc;tre recherch&eacute;s/synth&eacute;tis&eacute;s qu&rsquo;en ayant
+    compris le @Item[5YK6q2KuKArkvDWy]{Le Principe Drachromatique} (voir Les
+    grimoires, p218).</p>
+
+    <p>Cette zone mobile personnelle, ob&eacute;issant &agrave; toutes les
+    r&egrave;gles des ZMP (sauf la dur&eacute;e), conf&egrave;re une protection
+    suppl&eacute;mentaire (c&rsquo;est-&agrave;-dire en plus de l&rsquo;armure
+    r&eacute;ellement port&eacute;e), sous r&eacute;serve que la cible soit
+    &agrave; 75 % ou plus d&rsquo;une m&ecirc;me couleur, rouge, orange, etc.
+    Plusieurs nuances d&rsquo;une m&ecirc;me couleur sont possibles, comme par
+    exemple le tigre vert, nuanc&eacute; de deux tons de verts, ou un Cyan,
+    consid&eacute;r&eacute; bleu &agrave; 90 %. Les v&ecirc;tements peuvent
+    servir dans ce but, tous teint&eacute;s d&rsquo;un m&ecirc;me coloris.</p>
+
+    <p>La protection varie de +2 &agrave; +8, selon la couleur : elle est
+    &eacute;gale aux points de r&ecirc;ve n&eacute;cessaires. Par exemple, la
+    protection chromatique au rouge r2 conf&egrave;re une protection de +2 ;
+    celle au bleu r6 une protection de +6.</p>
+
+    <p>Ce sort est incompatible avec le rituel @Item[qW1vAyoqrvxG0tDn]{Haubert
+    d'Oniros (rituel)}.</p>
+
+    <p>V&ecirc;tements et &eacute;quipement peuvent avoir &eacute;t&eacute;
+    color&eacute;s dans la teinte voulue par une <em>Transmutation
+    Chromatique</em> (voir page suivante) mais pas par une illusion
+    d&rsquo;Hypnos. Ces illusions ne s&rsquo;appliquent en effet qu&rsquo;aux
+    yeux des spectateurs, et la magie d&rsquo;Oniros, quant &agrave; elle,
+    n&rsquo;en est pas dupe.</p>
+
+    <p>Aucune zone d&rsquo;Invuln&eacute;rabilit&eacute; Chromatique n&rsquo;a
+    jamais pu &ecirc;tre envisag&eacute;e pour le blanc, le gris, le noir, non
+    plus que pour les bruns, beiges, ocres, fauves, etc.</p>
+
+    <p>Il existe six types d&rsquo;Invuln&eacute;rabilit&eacute; Chromatique,
+    chacun &eacute;tant un sort distinct.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: r-8 et coût 1r
+  cible: ''
+  difficulte: '-12'
+  portée: ''
+  caseTMR: lac
+  caseTMRspeciale: ''
+  ptreve: '6'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472743
+  modifiedTime: 1667260037973
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.QyvTZJKJru4Igex7
+  duplicateSource: null
+_key: '!items!QyvTZJKJru4Igex7'
+
diff --git a/packs_src/sorts-oniros/sort_Invuln_rabilit__chromatique_au_jaune_UYGleWR4f69KwebS.yml b/packs_src/sorts-oniros/sort_Invuln_rabilit__chromatique_au_jaune_UYGleWR4f69KwebS.yml
new file mode 100644
index 00000000..34f412fe
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Invuln_rabilit__chromatique_au_jaune_UYGleWR4f69KwebS.yml
@@ -0,0 +1,76 @@
+_id: UYGleWR4f69KwebS
+name: Invulnérabilité chromatique au jaune
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.UYGleWR4f69KwebS
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Les sorts d&rsquo;Invuln&eacute;rabilit&eacute; Chromatique ne peuvent
+    &ecirc;tre recherch&eacute;s/synth&eacute;tis&eacute;s qu&rsquo;en ayant
+    compris le @Item[5YK6q2KuKArkvDWy]{Le Principe Drachromatique} (voir Les
+    grimoires, p218).</p>
+
+    <p>Cette zone mobile personnelle, ob&eacute;issant &agrave; toutes les
+    r&egrave;gles des ZMP (sauf la dur&eacute;e), conf&egrave;re une protection
+    suppl&eacute;mentaire (c&rsquo;est-&agrave;-dire en plus de l&rsquo;armure
+    r&eacute;ellement port&eacute;e), sous r&eacute;serve que la cible soit
+    &agrave; 75 % ou plus d&rsquo;une m&ecirc;me couleur, rouge, orange, etc.
+    Plusieurs nuances d&rsquo;une m&ecirc;me couleur sont possibles, comme par
+    exemple le tigre vert, nuanc&eacute; de deux tons de verts, ou un Cyan,
+    consid&eacute;r&eacute; bleu &agrave; 90 %. Les v&ecirc;tements peuvent
+    servir dans ce but, tous teint&eacute;s d&rsquo;un m&ecirc;me coloris.</p>
+
+    <p>La protection varie de +2 &agrave; +8, selon la couleur : elle est
+    &eacute;gale aux points de r&ecirc;ve n&eacute;cessaires. Par exemple, la
+    protection chromatique au rouge r2 conf&egrave;re une protection de +2 ;
+    celle au bleu r6 une protection de +6.</p>
+
+    <p>Ce sort est incompatible avec le rituel @Item[qW1vAyoqrvxG0tDn]{Haubert
+    d'Oniros (rituel)}.</p>
+
+    <p>V&ecirc;tements et &eacute;quipement peuvent avoir &eacute;t&eacute;
+    color&eacute;s dans la teinte voulue par une&nbsp;<em>Transmutation
+    Chromatique</em>&nbsp;(voir page suivante) mais pas par une illusion
+    d&rsquo;Hypnos. Ces illusions ne s&rsquo;appliquent en effet qu&rsquo;aux
+    yeux des spectateurs, et la magie d&rsquo;Oniros, quant &agrave; elle,
+    n&rsquo;en est pas dupe.</p>
+
+    <p>Aucune zone d&rsquo;Invuln&eacute;rabilit&eacute; Chromatique n&rsquo;a
+    jamais pu &ecirc;tre envisag&eacute;e pour le blanc, le gris, le noir, non
+    plus que pour les bruns, beiges, ocres, fauves, etc.</p>
+
+    <p>Il existe six types d&rsquo;Invuln&eacute;rabilit&eacute; Chromatique,
+    chacun &eacute;tant un sort distinct.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: r-8 et coût 1r
+  cible: ''
+  difficulte: '-8'
+  portée: ''
+  caseTMR: monts
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472744
+  modifiedTime: 1667260037973
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.UYGleWR4f69KwebS
+  duplicateSource: null
+_key: '!items!UYGleWR4f69KwebS'
+
diff --git a/packs_src/sorts-oniros/sort_Invuln_rabilit__chromatique_au_vert_TzvdvenN0tb2M5FE.yml b/packs_src/sorts-oniros/sort_Invuln_rabilit__chromatique_au_vert_TzvdvenN0tb2M5FE.yml
new file mode 100644
index 00000000..056c62a9
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Invuln_rabilit__chromatique_au_vert_TzvdvenN0tb2M5FE.yml
@@ -0,0 +1,76 @@
+_id: TzvdvenN0tb2M5FE
+name: Invulnérabilité chromatique au vert
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.TzvdvenN0tb2M5FE
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Les sorts d&rsquo;Invuln&eacute;rabilit&eacute; Chromatique ne peuvent
+    &ecirc;tre recherch&eacute;s/synth&eacute;tis&eacute;s qu&rsquo;en ayant
+    compris le @Item[5YK6q2KuKArkvDWy]{Le Principe Drachromatique} (voir Les
+    grimoires, p218).</p>
+
+    <p>Cette zone mobile personnelle, ob&eacute;issant &agrave; toutes les
+    r&egrave;gles des ZMP (sauf la dur&eacute;e), conf&egrave;re une protection
+    suppl&eacute;mentaire (c&rsquo;est-&agrave;-dire en plus de l&rsquo;armure
+    r&eacute;ellement port&eacute;e), sous r&eacute;serve que la cible soit
+    &agrave; 75 % ou plus d&rsquo;une m&ecirc;me couleur, rouge, orange, etc.
+    Plusieurs nuances d&rsquo;une m&ecirc;me couleur sont possibles, comme par
+    exemple le tigre vert, nuanc&eacute; de deux tons de verts, ou un Cyan,
+    consid&eacute;r&eacute; bleu &agrave; 90 %. Les v&ecirc;tements peuvent
+    servir dans ce but, tous teint&eacute;s d&rsquo;un m&ecirc;me coloris.</p>
+
+    <p>La protection varie de +2 &agrave; +8, selon la couleur : elle est
+    &eacute;gale aux points de r&ecirc;ve n&eacute;cessaires. Par exemple, la
+    protection chromatique au rouge r2 conf&egrave;re une protection de +2 ;
+    celle au bleu r6 une protection de +6.</p>
+
+    <p>Ce sort est incompatible avec le rituel @Item[qW1vAyoqrvxG0tDn]{Haubert
+    d'Oniros (rituel)}.</p>
+
+    <p>V&ecirc;tements et &eacute;quipement peuvent avoir &eacute;t&eacute;
+    color&eacute;s dans la teinte voulue par une&nbsp;<em>Transmutation
+    Chromatique</em>&nbsp;(voir page suivante) mais pas par une illusion
+    d&rsquo;Hypnos. Ces illusions ne s&rsquo;appliquent en effet qu&rsquo;aux
+    yeux des spectateurs, et la magie d&rsquo;Oniros, quant &agrave; elle,
+    n&rsquo;en est pas dupe.</p>
+
+    <p>Aucune zone d&rsquo;Invuln&eacute;rabilit&eacute; Chromatique n&rsquo;a
+    jamais pu &ecirc;tre envisag&eacute;e pour le blanc, le gris, le noir, non
+    plus que pour les bruns, beiges, ocres, fauves, etc.</p>
+
+    <p>Il existe six types d&rsquo;Invuln&eacute;rabilit&eacute; Chromatique,
+    chacun &eacute;tant un sort distinct.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: r-8 et coût 1r
+  cible: ''
+  difficulte: '-10'
+  portée: ''
+  caseTMR: gouffre
+  caseTMRspeciale: ''
+  ptreve: '5'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472743
+  modifiedTime: 1667260037973
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.TzvdvenN0tb2M5FE
+  duplicateSource: null
+_key: '!items!TzvdvenN0tb2M5FE'
+
diff --git a/packs_src/sorts-oniros/sort_Invuln_rabilit__chromatique_au_violet_Ixsf3r1AxJGcP7xp.yml b/packs_src/sorts-oniros/sort_Invuln_rabilit__chromatique_au_violet_Ixsf3r1AxJGcP7xp.yml
new file mode 100644
index 00000000..c51c7d55
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Invuln_rabilit__chromatique_au_violet_Ixsf3r1AxJGcP7xp.yml
@@ -0,0 +1,76 @@
+_id: Ixsf3r1AxJGcP7xp
+name: Invulnérabilité chromatique au violet
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.Ixsf3r1AxJGcP7xp
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Les sorts d&rsquo;Invuln&eacute;rabilit&eacute; Chromatique ne peuvent
+    &ecirc;tre recherch&eacute;s/synth&eacute;tis&eacute;s qu&rsquo;en ayant
+    compris le @Item[5YK6q2KuKArkvDWy]{Le Principe Drachromatique} (voir Les
+    grimoires, p218).</p>
+
+    <p>Cette zone mobile personnelle, ob&eacute;issant &agrave; toutes les
+    r&egrave;gles des ZMP (sauf la dur&eacute;e), conf&egrave;re une protection
+    suppl&eacute;mentaire (c&rsquo;est-&agrave;-dire en plus de l&rsquo;armure
+    r&eacute;ellement port&eacute;e), sous r&eacute;serve que la cible soit
+    &agrave; 75 % ou plus d&rsquo;une m&ecirc;me couleur, rouge, orange, etc.
+    Plusieurs nuances d&rsquo;une m&ecirc;me couleur sont possibles, comme par
+    exemple le tigre vert, nuanc&eacute; de deux tons de verts, ou un Cyan,
+    consid&eacute;r&eacute; bleu &agrave; 90 %. Les v&ecirc;tements peuvent
+    servir dans ce but, tous teint&eacute;s d&rsquo;un m&ecirc;me coloris.</p>
+
+    <p>La protection varie de +2 &agrave; +8, selon la couleur : elle est
+    &eacute;gale aux points de r&ecirc;ve n&eacute;cessaires. Par exemple, la
+    protection chromatique au rouge r2 conf&egrave;re une protection de +2 ;
+    celle au bleu r6 une protection de +6.</p>
+
+    <p>Ce sort est incompatible avec le rituel @Item[qW1vAyoqrvxG0tDn]{Haubert
+    d'Oniros (rituel)}.</p>
+
+    <p>V&ecirc;tements et &eacute;quipement peuvent avoir &eacute;t&eacute;
+    color&eacute;s dans la teinte voulue par une <em>Transmutation
+    Chromatique</em> (voir page suivante) mais pas par une illusion
+    d&rsquo;Hypnos. Ces illusions ne s&rsquo;appliquent en effet qu&rsquo;aux
+    yeux des spectateurs, et la magie d&rsquo;Oniros, quant &agrave; elle,
+    n&rsquo;en est pas dupe.</p>
+
+    <p>Aucune zone d&rsquo;Invuln&eacute;rabilit&eacute; Chromatique n&rsquo;a
+    jamais pu &ecirc;tre envisag&eacute;e pour le blanc, le gris, le noir, non
+    plus que pour les bruns, beiges, ocres, fauves, etc.</p>
+
+    <p>Il existe six types d&rsquo;Invuln&eacute;rabilit&eacute; Chromatique,
+    chacun &eacute;tant un sort distinct.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: r-8 et coût 1r
+  cible: ''
+  difficulte: '-14'
+  portée: ''
+  caseTMR: marais
+  caseTMRspeciale: ''
+  ptreve: '8'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472742
+  modifiedTime: 1667260037973
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.Ixsf3r1AxJGcP7xp
+  duplicateSource: null
+_key: '!items!Ixsf3r1AxJGcP7xp'
+
diff --git a/packs_src/sorts-oniros/sort_Lanterne_tuVJbePw7bmVs2pO.yml b/packs_src/sorts-oniros/sort_Lanterne_tuVJbePw7bmVs2pO.yml
new file mode 100644
index 00000000..7f85b4d4
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Lanterne_tuVJbePw7bmVs2pO.yml
@@ -0,0 +1,51 @@
+_id: tuVJbePw7bmVs2pO
+name: Lanterne
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.tuVJbePw7bmVs2pO
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Cette zone diff&egrave;re des autres zones en ce que son diam&egrave;tre
+    n&rsquo;est pas modulable : il fait toujours 30 cm. C&rsquo;est une
+    sph&egrave;re lumineuse de la m&ecirc;me intensit&eacute; et port&eacute;e
+    qu&rsquo;une lanterne, c&rsquo;est-&agrave;-dire &eacute;clairant &agrave;
+    un maximum de 8 &agrave; 10 m. L&rsquo;intensit&eacute; non plus n&rsquo;est
+    pas modulable. La sph&egrave;re est inoffensive et ne d&eacute;gage aucune
+    chaleur. Noter que si sa port&eacute;e est r&eacute;duite, elle peut en
+    revanche &ecirc;tre aper&ccedil;ue de fort loin. Comme toute zone normale,
+    elle est fixe et ne peut &ecirc;tre d&eacute;plac&eacute;e. Plusieurs
+    Lanternes lanc&eacute;es l&rsquo;une sur l&rsquo;autre n&rsquo;augmentent
+    pas son diam&egrave;tre ni son intensit&eacute;.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-3'
+  portée: ''
+  caseTMR: cite
+  caseTMRspeciale: ''
+  ptreve: '2'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472749
+  modifiedTime: 1667260037973
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.tuVJbePw7bmVs2pO
+  duplicateSource: null
+_key: '!items!tuVJbePw7bmVs2pO'
+
diff --git a/packs_src/sorts-oniros/sort_Lecture_d_aura_dNVah61DxVbM5bmL.yml b/packs_src/sorts-oniros/sort_Lecture_d_aura_dNVah61DxVbM5bmL.yml
new file mode 100644
index 00000000..2525c30d
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Lecture_d_aura_dNVah61DxVbM5bmL.yml
@@ -0,0 +1,76 @@
+name: Lecture d'aura
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.Y4r9kTN2brWC2N0n
+img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+effects: []
+system:
+  description: >-
+    <p>Les rituels de Lecture d&rsquo;Aura peuvent indiff&eacute;remment
+    &ecirc;tre accomplis par n&rsquo;importe laquelle des quatre voies.</p>
+
+    <p>Ce rituel permet d&rsquo;approfondir les informations fournies par
+    D&eacute;tection d&rsquo;Aura. Pratiquer Lecture d&rsquo;Aura quand il
+    n&rsquo;y a pas d&rsquo;aura revient &agrave; demander une magie impossible
+    et cr&eacute;e imm&eacute;diatement une d&eacute;chirure du r&ecirc;ve.</p>
+
+    <p>Lecture d&rsquo;Aura est effectu&eacute;e en plusieurs &eacute;tapes,
+    toutes &eacute;tant de difficult&eacute; R-3 et co&ucirc;tant 3 points de
+    r&ecirc;ve. La premi&egrave;re a toujours lieu dans un sanctuaire et ne fait
+    que r&eacute;v&eacute;ler dans quel(s) autre(s) genre(s) de case(s) le
+    haut-r&ecirc;vant doit se rendre pour continuer sa lecture. L&agrave;, il
+    apprend quel genre de magie a &eacute;t&eacute; produit ou &agrave; quel
+    type de r&ecirc;ve il a affaire, de m&ecirc;me que les cases
+    sp&eacute;cifiques concern&eacute;es. Enfin dans les cases
+    sp&eacute;cifiques, le haut-r&ecirc;vant peut apprendre la force du
+    r&ecirc;ve ou de la magie en cours, c&rsquo;est-&agrave;-dire pratiquement
+    la difficult&eacute; et le nombre de points de r&ecirc;ve impliqu&eacute;s,
+    information indispensable dans l&rsquo;optique d&rsquo;une annulation de
+    magie.</p>
+
+    <p>Lecture d&rsquo;Aura r&eacute;v&egrave;le &eacute;galement la couleur de
+    l&rsquo;aura (fixe ou pulsative) comme D&eacute;tection d&rsquo;Aura. Pour
+    les cr&eacute;atures vivantes, on peut donc sauter l&rsquo;&eacute;tape de
+    D&eacute;tection d&rsquo;Aura et commencer directement par la lecture,
+    puisqu&rsquo;on est s&ucirc;r de trouver une aura. Dans les autres cas, il
+    est plus prudent de commencer par la d&eacute;tection si, en l&rsquo;absence
+    finale d&rsquo;une aura, on ne veut pas cr&eacute;er de magie impossible.
+    Effectu&eacute;e sur une cr&eacute;ature non soumise &agrave; un effet
+    magique ni sous l&rsquo;emprise d&rsquo;une entit&eacute;, Lecture
+    d&rsquo;Aura indique toujours le Fleuve. L&agrave;, dans n&rsquo;importe
+    quelle case du Fleuve, le haut-r&ecirc;vant se contente d&rsquo;apprendre
+    qu&rsquo;il a affaire &agrave; une cr&eacute;ature vivante et dou&eacute;e
+    de r&ecirc;ve.</p>
+  descriptionmj: ''
+  draconic: Voie d'Hypnos
+  duree: Instantanée
+  JR: Aucun
+  cible: ''
+  difficulte: '-3'
+  portée: ''
+  caseTMR: special
+  caseTMRspeciale: Sanctuaire / variable
+  ptreve: '3'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+  portee: ''
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.3
+  coreVersion: '12.331'
+  createdTime: 1667259472745
+  modifiedTime: 1672364164096
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.Y4r9kTN2brWC2N0n
+  duplicateSource: null
+_id: dNVah61DxVbM5bmL
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!dNVah61DxVbM5bmL'
+
diff --git a/packs_src/sorts-oniros/sort_Luisance_VtImCgdjlVA3OGDm.yml b/packs_src/sorts-oniros/sort_Luisance_VtImCgdjlVA3OGDm.yml
new file mode 100644
index 00000000..70ac353e
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Luisance_VtImCgdjlVA3OGDm.yml
@@ -0,0 +1,59 @@
+_id: VtImCgdjlVA3OGDm
+name: Luisance
+type: sort
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.VtImCgdjlVA3OGDm
+system:
+  description: >-
+    <p>Sous l&rsquo;effet de cette zone mobile personnelle, la peau de la
+    victime se met &agrave; luire et pratiquement &eacute;claire comme une
+    bougie. Seule la peau luit : si la cible est enti&egrave;rement couverte de
+    v&ecirc;tements, la luisance est &eacute;touff&eacute;e (mais pas
+    annul&eacute;e). Le rayon de la zone &eacute;clair&eacute;e d&eacute;pend de
+    la surface de peau d&eacute;couverte. Dans tous les cas, la cible luisante
+    peut, elle, &ecirc;tre vue de loin dans l&rsquo;obscurit&eacute;.</p>
+
+    <ul>
+
+    <li>Visage seul (+ mains) : 2 m</li>
+
+    <li>Visage et torse (+ &eacute;paules/bras/mains) : 4 m</li>
+
+    <li>Nudit&eacute; quasi totale : 8 m, comme une lanterne ou le sort de
+    @Item[frNisNWwVXP8N5mn]{Lanterne}.</li>
+
+    </ul>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: Fin de l’heure en cours +r
+  JR: r-8 et coût 1r
+  cible: ''
+  difficulte: '-3'
+  portée: ''
+  caseTMR: desolation
+  caseTMRspeciale: ''
+  ptreve: 2+
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472744
+  modifiedTime: 1667260037973
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.VtImCgdjlVA3OGDm
+  duplicateSource: null
+_key: '!items!VtImCgdjlVA3OGDm'
+
diff --git a/packs_src/sorts-oniros/sort_Lumi_re_R6IMROQ6wKm0wRrc.yml b/packs_src/sorts-oniros/sort_Lumi_re_R6IMROQ6wKm0wRrc.yml
new file mode 100644
index 00000000..96438735
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Lumi_re_R6IMROQ6wKm0wRrc.yml
@@ -0,0 +1,48 @@
+_id: R6IMROQ6wKm0wRrc
+name: Lumière
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.R6IMROQ6wKm0wRrc
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>La zone de Lumi&egrave;re est une zone aux dimensions normalement
+    variables, produisant une clart&eacute; semblable &agrave; la lumi&egrave;re
+    du plein jour. La clart&eacute;, toutefois, n&rsquo;existe que dans la zone,
+    sans &eacute;clairer au-del&agrave; ni m&ecirc;me &ecirc;tre visible de
+    l&rsquo;ext&eacute;rieur. Une zone de Lumi&egrave;re ne se voit pas de
+    l&rsquo;ext&eacute;rieur et permet d&rsquo;&ecirc;tre dissimul&eacute; dans
+    les t&eacute;n&egrave;bres naturelles de la nuit, tout en voyant clair dans
+    la zone.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-4'
+  portée: ''
+  caseTMR: plaines
+  caseTMRspeciale: ''
+  ptreve: '3'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472743
+  modifiedTime: 1667260037973
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.R6IMROQ6wKm0wRrc
+  duplicateSource: null
+_key: '!items!R6IMROQ6wKm0wRrc'
+
diff --git a/packs_src/sorts-oniros/sort_M_tal_en_air_OvIjind7mmI7ac6Q.yml b/packs_src/sorts-oniros/sort_M_tal_en_air_OvIjind7mmI7ac6Q.yml
new file mode 100644
index 00000000..53ce610f
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_M_tal_en_air_OvIjind7mmI7ac6Q.yml
@@ -0,0 +1,139 @@
+_id: OvIjind7mmI7ac6Q
+name: Métal en air
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.OvIjind7mmI7ac6Q
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Le principe de la Transmutation &Eacute;l&eacute;mentale est de
+    transformer un &eacute;l&eacute;ment en un autre, par exemple le
+    m&eacute;tal en bois, l&rsquo;air en feu. Il n&rsquo;existe de transmutation
+    que pour les six premiers &eacute;l&eacute;ments. La mati&egrave;re dont
+    sont compos&eacute;es les cr&eacute;atures, mortes ou vivantes, n&rsquo;est
+    jamais transmu&eacute;e, y compris l&rsquo;air contenu dans les poumons. Il
+    existe 26 transmutations &eacute;l&eacute;mentales ; chacune est un sort
+    &agrave; part enti&egrave;re, ob&eacute;issant en tout point aux
+    r&egrave;gles des sorts de zone.</p>
+
+    <p>La transmutation a lieu dans la zone param&eacute;tr&eacute;e et
+    cibl&eacute;e par le haut-r&ecirc;vant. Tout ce qui appartient &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; est transmu&eacute;
+    instantan&eacute;ment sans discrimination. On ne peut pas faire de choix.
+    Tant que dure la zone, tout nouvel objet appartenant &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; qui p&eacute;n&egrave;tre dans
+    la zone, est imm&eacute;diatement transmu&eacute; &agrave; son tour. La zone
+    peut fort bien &ecirc;tre lanc&eacute;e sur un lieu o&ugrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; n&rsquo;existe pas, par
+    exemple Terre en Eau &agrave; 5 m du sol. Rien ne se produira au premier
+    abord, mais toute pierre lanc&eacute;e dans la zone sera
+    instantan&eacute;ment liqu&eacute;fi&eacute;e pour retomber sous forme de
+    pluie.</p>
+
+    <p>Tout objet transmu&eacute;, situ&eacute; ou entrant dans la zone, adopte
+    aussit&ocirc;t la forme que lui permet le nouvel &eacute;l&eacute;ment. On
+    peut obtenir de gracieuses torsades avec du feu transmu&eacute; en bois ou
+    en m&eacute;tal. La transmutation est d&eacute;finitive, m&ecirc;me si
+    l&rsquo;objet sort de la zone. &Agrave; la fin de la zone (HN),
+    l&rsquo;effet cesse d&rsquo;op&eacute;rer, mais la mati&egrave;re
+    transmu&eacute;e le demeure d&eacute;finitivement sans recouvrer non plus
+    son &eacute;l&eacute;ment d&rsquo;origine.</p>
+
+    <p>Quand une cr&eacute;ature vivante se retrouve dans une zone de
+    Transmutation &Eacute;l&eacute;mentale, bien que la mati&egrave;re dont elle
+    est compos&eacute;e ne soit pas affect&eacute;e en elle-m&ecirc;me, elle
+    subit l&rsquo;effet naturel et normal du nouvel &eacute;l&eacute;ment qui
+    l&rsquo;entoure, sans jet de r&eacute;sistance. Une cr&eacute;ature prise
+    dans une zone d&rsquo;Air en Feu se retrouve dans un brasier qui la
+    br&ucirc;le, une cr&eacute;ature nageant prise dans une zone d&rsquo;Eau en
+    Bois se retrouve enkyst&eacute;e dans un bloc de bois, etc.</p>
+
+    <p>L&rsquo;&eacute;l&eacute;ment Eau correspondant &agrave; tous les
+    liquides d&rsquo;origine non animale, r&eacute;ellement aqueux ou non,
+    c&rsquo;est tout le liquide qui est transmu&eacute; et non pas uniquement
+    ses mol&eacute;cules de H2O, y compris tout ce qui peut y &ecirc;tre dissout
+    (sels, cristaux). L&rsquo;eau d&rsquo;un v&eacute;g&eacute;tal (s&egrave;ve,
+    jus d&rsquo;un fruit) appartient &agrave; l&rsquo;&eacute;l&eacute;ment
+    Bois, qui est celui du v&eacute;g&eacute;tal, tant qu&rsquo;il est contenu
+    dans ce dernier. L&rsquo;humus appartient int&eacute;gralement &agrave;
+    l&rsquo;&eacute;l&eacute;ment Terre, m&ecirc;me s&rsquo;il est
+    compos&eacute; en grande partie de mati&egrave;re v&eacute;g&eacute;tale
+    (Bois) non encore d&eacute;compos&eacute;e.</p>
+
+    <h2>&Eacute;l&eacute;ments d'arriv&eacute;e</h2>
+
+    <p><strong>X &eacute;l&eacute;ment en Air</strong> : Pratiquement,
+    l&rsquo;ancien &eacute;l&eacute;ment dispara&icirc;t dans un courant
+    d&rsquo;air. L&rsquo;air d&rsquo;arriv&eacute;e est toujours frais et
+    pur.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Terre</strong> :
+    L&rsquo;&eacute;l&eacute;ment d&rsquo;arriv&eacute;e est une roche friable
+    et fragile comme de la craie.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Eau</strong> : L&rsquo;eau
+    nouvellement cr&eacute;&eacute;e se comporte naturellement, attir&eacute;e
+    par la pesanteur : elle pleut, coule, cherche &agrave; s&rsquo;infiltrer.
+    Elle a la puret&eacute; de l&rsquo;eau distill&eacute;e.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Feu</strong> : L&rsquo;ancien
+    &eacute;l&eacute;ment devenu Feu n&rsquo;est plus que flammes. Toutefois,
+    pour que ces nouvelles flammes continuent &agrave; br&ucirc;ler, il leur
+    faut un combustible, faute de quoi elles s&rsquo;&eacute;teignent. Quand
+    c&rsquo;est l&rsquo;Air qui est transmu&eacute; en Feu, celui-ci demeure
+    m&ecirc;me sans combustible, car l&rsquo;Air entourant la zone la comble
+    imm&eacute;diatement, devenant Feu &agrave; son tour. Le r&eacute;sultat est
+    une sph&egrave;re en permanente ignition. Il en va de m&ecirc;me pour
+    l&rsquo;eau au centre d&rsquo;une rivi&egrave;re par exemple.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Bois</strong> : Le bois
+    d&rsquo;arriv&eacute;e est un bois de qualit&eacute; m&eacute;diocre, du
+    genre sapin, mais sec, sans aucune s&egrave;ve ni r&eacute;sine, combustible
+    ou fa&ccedil;onnable.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en M&eacute;tal</strong> : Il ne
+    s&rsquo;agit toujours que des deux m&eacute;taux les plus inertes : fer ou
+    plomb (tirer &agrave; pile ou face). Le fer de transmutation n&rsquo;est ni
+    de l&rsquo;acier ni du fer forg&eacute;, c&rsquo;est du fer natif, mou et
+    sans duret&eacute;. Un forgeron peut n&eacute;anmoins le travailler.</p>
+
+    <h2>Objets magiques</h2>
+
+    <p>&Agrave; mi-chemin entre les cr&eacute;atures et la mati&egrave;re
+    inerte, les objets magiques ont droit &agrave; un jet de r&eacute;sistance
+    pour ne pas &ecirc;tre impliqu&eacute;s dans une transmutation. C&rsquo;est
+    un JR sp&eacute;cial, r0, o&ugrave; la protection magique du mat&eacute;riau
+    est prise en guise de points de r&ecirc;ve (voir
+    <em>R&eacute;sistance</em>).</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-8'
+  portée: ''
+  caseTMR: fleuve
+  caseTMRspeciale: ''
+  ptreve: '6'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472743
+  modifiedTime: 1667260037974
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.OvIjind7mmI7ac6Q
+  duplicateSource: null
+_key: '!items!OvIjind7mmI7ac6Q'
+
diff --git a/packs_src/sorts-oniros/sort_M_tal_en_bois_uRHlEQ2eMQUVrBI6.yml b/packs_src/sorts-oniros/sort_M_tal_en_bois_uRHlEQ2eMQUVrBI6.yml
new file mode 100644
index 00000000..de83db56
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_M_tal_en_bois_uRHlEQ2eMQUVrBI6.yml
@@ -0,0 +1,139 @@
+_id: uRHlEQ2eMQUVrBI6
+name: Métal en bois
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.uRHlEQ2eMQUVrBI6
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Le principe de la Transmutation &Eacute;l&eacute;mentale est de
+    transformer un &eacute;l&eacute;ment en un autre, par exemple le
+    m&eacute;tal en bois, l&rsquo;air en feu. Il n&rsquo;existe de transmutation
+    que pour les six premiers &eacute;l&eacute;ments. La mati&egrave;re dont
+    sont compos&eacute;es les cr&eacute;atures, mortes ou vivantes, n&rsquo;est
+    jamais transmu&eacute;e, y compris l&rsquo;air contenu dans les poumons. Il
+    existe 26 transmutations &eacute;l&eacute;mentales ; chacune est un sort
+    &agrave; part enti&egrave;re, ob&eacute;issant en tout point aux
+    r&egrave;gles des sorts de zone.</p>
+
+    <p>La transmutation a lieu dans la zone param&eacute;tr&eacute;e et
+    cibl&eacute;e par le haut-r&ecirc;vant. Tout ce qui appartient &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; est transmu&eacute;
+    instantan&eacute;ment sans discrimination. On ne peut pas faire de choix.
+    Tant que dure la zone, tout nouvel objet appartenant &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; qui p&eacute;n&egrave;tre dans
+    la zone, est imm&eacute;diatement transmu&eacute; &agrave; son tour. La zone
+    peut fort bien &ecirc;tre lanc&eacute;e sur un lieu o&ugrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; n&rsquo;existe pas, par
+    exemple Terre en Eau &agrave; 5 m du sol. Rien ne se produira au premier
+    abord, mais toute pierre lanc&eacute;e dans la zone sera
+    instantan&eacute;ment liqu&eacute;fi&eacute;e pour retomber sous forme de
+    pluie.</p>
+
+    <p>Tout objet transmu&eacute;, situ&eacute; ou entrant dans la zone, adopte
+    aussit&ocirc;t la forme que lui permet le nouvel &eacute;l&eacute;ment. On
+    peut obtenir de gracieuses torsades avec du feu transmu&eacute; en bois ou
+    en m&eacute;tal. La transmutation est d&eacute;finitive, m&ecirc;me si
+    l&rsquo;objet sort de la zone. &Agrave; la fin de la zone (HN),
+    l&rsquo;effet cesse d&rsquo;op&eacute;rer, mais la mati&egrave;re
+    transmu&eacute;e le demeure d&eacute;finitivement sans recouvrer non plus
+    son &eacute;l&eacute;ment d&rsquo;origine.</p>
+
+    <p>Quand une cr&eacute;ature vivante se retrouve dans une zone de
+    Transmutation &Eacute;l&eacute;mentale, bien que la mati&egrave;re dont elle
+    est compos&eacute;e ne soit pas affect&eacute;e en elle-m&ecirc;me, elle
+    subit l&rsquo;effet naturel et normal du nouvel &eacute;l&eacute;ment qui
+    l&rsquo;entoure, sans jet de r&eacute;sistance. Une cr&eacute;ature prise
+    dans une zone d&rsquo;Air en Feu se retrouve dans un brasier qui la
+    br&ucirc;le, une cr&eacute;ature nageant prise dans une zone d&rsquo;Eau en
+    Bois se retrouve enkyst&eacute;e dans un bloc de bois, etc.</p>
+
+    <p>L&rsquo;&eacute;l&eacute;ment Eau correspondant &agrave; tous les
+    liquides d&rsquo;origine non animale, r&eacute;ellement aqueux ou non,
+    c&rsquo;est tout le liquide qui est transmu&eacute; et non pas uniquement
+    ses mol&eacute;cules de H2O, y compris tout ce qui peut y &ecirc;tre dissout
+    (sels, cristaux). L&rsquo;eau d&rsquo;un v&eacute;g&eacute;tal (s&egrave;ve,
+    jus d&rsquo;un fruit) appartient &agrave; l&rsquo;&eacute;l&eacute;ment
+    Bois, qui est celui du v&eacute;g&eacute;tal, tant qu&rsquo;il est contenu
+    dans ce dernier. L&rsquo;humus appartient int&eacute;gralement &agrave;
+    l&rsquo;&eacute;l&eacute;ment Terre, m&ecirc;me s&rsquo;il est
+    compos&eacute; en grande partie de mati&egrave;re v&eacute;g&eacute;tale
+    (Bois) non encore d&eacute;compos&eacute;e.</p>
+
+    <h2>&Eacute;l&eacute;ments d'arriv&eacute;e</h2>
+
+    <p><strong>X &eacute;l&eacute;ment en Air</strong> : Pratiquement,
+    l&rsquo;ancien &eacute;l&eacute;ment dispara&icirc;t dans un courant
+    d&rsquo;air. L&rsquo;air d&rsquo;arriv&eacute;e est toujours frais et
+    pur.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Terre</strong> :
+    L&rsquo;&eacute;l&eacute;ment d&rsquo;arriv&eacute;e est une roche friable
+    et fragile comme de la craie.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Eau</strong> : L&rsquo;eau
+    nouvellement cr&eacute;&eacute;e se comporte naturellement, attir&eacute;e
+    par la pesanteur : elle pleut, coule, cherche &agrave; s&rsquo;infiltrer.
+    Elle a la puret&eacute; de l&rsquo;eau distill&eacute;e.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Feu</strong> : L&rsquo;ancien
+    &eacute;l&eacute;ment devenu Feu n&rsquo;est plus que flammes. Toutefois,
+    pour que ces nouvelles flammes continuent &agrave; br&ucirc;ler, il leur
+    faut un combustible, faute de quoi elles s&rsquo;&eacute;teignent. Quand
+    c&rsquo;est l&rsquo;Air qui est transmu&eacute; en Feu, celui-ci demeure
+    m&ecirc;me sans combustible, car l&rsquo;Air entourant la zone la comble
+    imm&eacute;diatement, devenant Feu &agrave; son tour. Le r&eacute;sultat est
+    une sph&egrave;re en permanente ignition. Il en va de m&ecirc;me pour
+    l&rsquo;eau au centre d&rsquo;une rivi&egrave;re par exemple.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Bois</strong> : Le bois
+    d&rsquo;arriv&eacute;e est un bois de qualit&eacute; m&eacute;diocre, du
+    genre sapin, mais sec, sans aucune s&egrave;ve ni r&eacute;sine, combustible
+    ou fa&ccedil;onnable.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en M&eacute;tal</strong> : Il ne
+    s&rsquo;agit toujours que des deux m&eacute;taux les plus inertes : fer ou
+    plomb (tirer &agrave; pile ou face). Le fer de transmutation n&rsquo;est ni
+    de l&rsquo;acier ni du fer forg&eacute;, c&rsquo;est du fer natif, mou et
+    sans duret&eacute;. Un forgeron peut n&eacute;anmoins le travailler.</p>
+
+    <h2>Objets magiques</h2>
+
+    <p>&Agrave; mi-chemin entre les cr&eacute;atures et la mati&egrave;re
+    inerte, les objets magiques ont droit &agrave; un jet de r&eacute;sistance
+    pour ne pas &ecirc;tre impliqu&eacute;s dans une transmutation. C&rsquo;est
+    un JR sp&eacute;cial, r0, o&ugrave; la protection magique du mat&eacute;riau
+    est prise en guise de points de r&ecirc;ve (voir
+    <em>R&eacute;sistance</em>).</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-6'
+  portée: ''
+  caseTMR: collines
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472749
+  modifiedTime: 1667260037974
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.uRHlEQ2eMQUVrBI6
+  duplicateSource: null
+_key: '!items!uRHlEQ2eMQUVrBI6'
+
diff --git a/packs_src/sorts-oniros/sort_M_tal_en_eau_uwmEQo49H40Fwx10.yml b/packs_src/sorts-oniros/sort_M_tal_en_eau_uwmEQo49H40Fwx10.yml
new file mode 100644
index 00000000..077ff1f1
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_M_tal_en_eau_uwmEQo49H40Fwx10.yml
@@ -0,0 +1,139 @@
+_id: uwmEQo49H40Fwx10
+name: Métal en eau
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.uwmEQo49H40Fwx10
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Le principe de la Transmutation &Eacute;l&eacute;mentale est de
+    transformer un &eacute;l&eacute;ment en un autre, par exemple le
+    m&eacute;tal en bois, l&rsquo;air en feu. Il n&rsquo;existe de transmutation
+    que pour les six premiers &eacute;l&eacute;ments. La mati&egrave;re dont
+    sont compos&eacute;es les cr&eacute;atures, mortes ou vivantes, n&rsquo;est
+    jamais transmu&eacute;e, y compris l&rsquo;air contenu dans les poumons. Il
+    existe 26 transmutations &eacute;l&eacute;mentales ; chacune est un sort
+    &agrave; part enti&egrave;re, ob&eacute;issant en tout point aux
+    r&egrave;gles des sorts de zone.</p>
+
+    <p>La transmutation a lieu dans la zone param&eacute;tr&eacute;e et
+    cibl&eacute;e par le haut-r&ecirc;vant. Tout ce qui appartient &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; est transmu&eacute;
+    instantan&eacute;ment sans discrimination. On ne peut pas faire de choix.
+    Tant que dure la zone, tout nouvel objet appartenant &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; qui p&eacute;n&egrave;tre dans
+    la zone, est imm&eacute;diatement transmu&eacute; &agrave; son tour. La zone
+    peut fort bien &ecirc;tre lanc&eacute;e sur un lieu o&ugrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; n&rsquo;existe pas, par
+    exemple Terre en Eau &agrave; 5 m du sol. Rien ne se produira au premier
+    abord, mais toute pierre lanc&eacute;e dans la zone sera
+    instantan&eacute;ment liqu&eacute;fi&eacute;e pour retomber sous forme de
+    pluie.</p>
+
+    <p>Tout objet transmu&eacute;, situ&eacute; ou entrant dans la zone, adopte
+    aussit&ocirc;t la forme que lui permet le nouvel &eacute;l&eacute;ment. On
+    peut obtenir de gracieuses torsades avec du feu transmu&eacute; en bois ou
+    en m&eacute;tal. La transmutation est d&eacute;finitive, m&ecirc;me si
+    l&rsquo;objet sort de la zone. &Agrave; la fin de la zone (HN),
+    l&rsquo;effet cesse d&rsquo;op&eacute;rer, mais la mati&egrave;re
+    transmu&eacute;e le demeure d&eacute;finitivement sans recouvrer non plus
+    son &eacute;l&eacute;ment d&rsquo;origine.</p>
+
+    <p>Quand une cr&eacute;ature vivante se retrouve dans une zone de
+    Transmutation &Eacute;l&eacute;mentale, bien que la mati&egrave;re dont elle
+    est compos&eacute;e ne soit pas affect&eacute;e en elle-m&ecirc;me, elle
+    subit l&rsquo;effet naturel et normal du nouvel &eacute;l&eacute;ment qui
+    l&rsquo;entoure, sans jet de r&eacute;sistance. Une cr&eacute;ature prise
+    dans une zone d&rsquo;Air en Feu se retrouve dans un brasier qui la
+    br&ucirc;le, une cr&eacute;ature nageant prise dans une zone d&rsquo;Eau en
+    Bois se retrouve enkyst&eacute;e dans un bloc de bois, etc.</p>
+
+    <p>L&rsquo;&eacute;l&eacute;ment Eau correspondant &agrave; tous les
+    liquides d&rsquo;origine non animale, r&eacute;ellement aqueux ou non,
+    c&rsquo;est tout le liquide qui est transmu&eacute; et non pas uniquement
+    ses mol&eacute;cules de H2O, y compris tout ce qui peut y &ecirc;tre dissout
+    (sels, cristaux). L&rsquo;eau d&rsquo;un v&eacute;g&eacute;tal (s&egrave;ve,
+    jus d&rsquo;un fruit) appartient &agrave; l&rsquo;&eacute;l&eacute;ment
+    Bois, qui est celui du v&eacute;g&eacute;tal, tant qu&rsquo;il est contenu
+    dans ce dernier. L&rsquo;humus appartient int&eacute;gralement &agrave;
+    l&rsquo;&eacute;l&eacute;ment Terre, m&ecirc;me s&rsquo;il est
+    compos&eacute; en grande partie de mati&egrave;re v&eacute;g&eacute;tale
+    (Bois) non encore d&eacute;compos&eacute;e.</p>
+
+    <h2>&Eacute;l&eacute;ments d'arriv&eacute;e</h2>
+
+    <p><strong>X &eacute;l&eacute;ment en Air</strong> : Pratiquement,
+    l&rsquo;ancien &eacute;l&eacute;ment dispara&icirc;t dans un courant
+    d&rsquo;air. L&rsquo;air d&rsquo;arriv&eacute;e est toujours frais et
+    pur.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Terre</strong> :
+    L&rsquo;&eacute;l&eacute;ment d&rsquo;arriv&eacute;e est une roche friable
+    et fragile comme de la craie.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Eau</strong> : L&rsquo;eau
+    nouvellement cr&eacute;&eacute;e se comporte naturellement, attir&eacute;e
+    par la pesanteur : elle pleut, coule, cherche &agrave; s&rsquo;infiltrer.
+    Elle a la puret&eacute; de l&rsquo;eau distill&eacute;e.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Feu</strong> : L&rsquo;ancien
+    &eacute;l&eacute;ment devenu Feu n&rsquo;est plus que flammes. Toutefois,
+    pour que ces nouvelles flammes continuent &agrave; br&ucirc;ler, il leur
+    faut un combustible, faute de quoi elles s&rsquo;&eacute;teignent. Quand
+    c&rsquo;est l&rsquo;Air qui est transmu&eacute; en Feu, celui-ci demeure
+    m&ecirc;me sans combustible, car l&rsquo;Air entourant la zone la comble
+    imm&eacute;diatement, devenant Feu &agrave; son tour. Le r&eacute;sultat est
+    une sph&egrave;re en permanente ignition. Il en va de m&ecirc;me pour
+    l&rsquo;eau au centre d&rsquo;une rivi&egrave;re par exemple.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Bois</strong> : Le bois
+    d&rsquo;arriv&eacute;e est un bois de qualit&eacute; m&eacute;diocre, du
+    genre sapin, mais sec, sans aucune s&egrave;ve ni r&eacute;sine, combustible
+    ou fa&ccedil;onnable.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en M&eacute;tal</strong> : Il ne
+    s&rsquo;agit toujours que des deux m&eacute;taux les plus inertes : fer ou
+    plomb (tirer &agrave; pile ou face). Le fer de transmutation n&rsquo;est ni
+    de l&rsquo;acier ni du fer forg&eacute;, c&rsquo;est du fer natif, mou et
+    sans duret&eacute;. Un forgeron peut n&eacute;anmoins le travailler.</p>
+
+    <h2>Objets magiques</h2>
+
+    <p>&Agrave; mi-chemin entre les cr&eacute;atures et la mati&egrave;re
+    inerte, les objets magiques ont droit &agrave; un jet de r&eacute;sistance
+    pour ne pas &ecirc;tre impliqu&eacute;s dans une transmutation. C&rsquo;est
+    un JR sp&eacute;cial, r0, o&ugrave; la protection magique du mat&eacute;riau
+    est prise en guise de points de r&ecirc;ve (voir
+    <em>R&eacute;sistance</em>).</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-8'
+  portée: ''
+  caseTMR: fleuve
+  caseTMRspeciale: ''
+  ptreve: '6'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472749
+  modifiedTime: 1667260037974
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.uwmEQo49H40Fwx10
+  duplicateSource: null
+_key: '!items!uwmEQo49H40Fwx10'
+
diff --git a/packs_src/sorts-oniros/sort_M_tal_en_feu_F93fWE2KbKgTPjZd.yml b/packs_src/sorts-oniros/sort_M_tal_en_feu_F93fWE2KbKgTPjZd.yml
new file mode 100644
index 00000000..cba672a7
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_M_tal_en_feu_F93fWE2KbKgTPjZd.yml
@@ -0,0 +1,139 @@
+_id: F93fWE2KbKgTPjZd
+name: Métal en feu
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.F93fWE2KbKgTPjZd
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Le principe de la Transmutation &Eacute;l&eacute;mentale est de
+    transformer un &eacute;l&eacute;ment en un autre, par exemple le
+    m&eacute;tal en bois, l&rsquo;air en feu. Il n&rsquo;existe de transmutation
+    que pour les six premiers &eacute;l&eacute;ments. La mati&egrave;re dont
+    sont compos&eacute;es les cr&eacute;atures, mortes ou vivantes, n&rsquo;est
+    jamais transmu&eacute;e, y compris l&rsquo;air contenu dans les poumons. Il
+    existe 26 transmutations &eacute;l&eacute;mentales ; chacune est un sort
+    &agrave; part enti&egrave;re, ob&eacute;issant en tout point aux
+    r&egrave;gles des sorts de zone.</p>
+
+    <p>La transmutation a lieu dans la zone param&eacute;tr&eacute;e et
+    cibl&eacute;e par le haut-r&ecirc;vant. Tout ce qui appartient &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; est transmu&eacute;
+    instantan&eacute;ment sans discrimination. On ne peut pas faire de choix.
+    Tant que dure la zone, tout nouvel objet appartenant &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; qui p&eacute;n&egrave;tre dans
+    la zone, est imm&eacute;diatement transmu&eacute; &agrave; son tour. La zone
+    peut fort bien &ecirc;tre lanc&eacute;e sur un lieu o&ugrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; n&rsquo;existe pas, par
+    exemple Terre en Eau &agrave; 5 m du sol. Rien ne se produira au premier
+    abord, mais toute pierre lanc&eacute;e dans la zone sera
+    instantan&eacute;ment liqu&eacute;fi&eacute;e pour retomber sous forme de
+    pluie.</p>
+
+    <p>Tout objet transmu&eacute;, situ&eacute; ou entrant dans la zone, adopte
+    aussit&ocirc;t la forme que lui permet le nouvel &eacute;l&eacute;ment. On
+    peut obtenir de gracieuses torsades avec du feu transmu&eacute; en bois ou
+    en m&eacute;tal. La transmutation est d&eacute;finitive, m&ecirc;me si
+    l&rsquo;objet sort de la zone. &Agrave; la fin de la zone (HN),
+    l&rsquo;effet cesse d&rsquo;op&eacute;rer, mais la mati&egrave;re
+    transmu&eacute;e le demeure d&eacute;finitivement sans recouvrer non plus
+    son &eacute;l&eacute;ment d&rsquo;origine.</p>
+
+    <p>Quand une cr&eacute;ature vivante se retrouve dans une zone de
+    Transmutation &Eacute;l&eacute;mentale, bien que la mati&egrave;re dont elle
+    est compos&eacute;e ne soit pas affect&eacute;e en elle-m&ecirc;me, elle
+    subit l&rsquo;effet naturel et normal du nouvel &eacute;l&eacute;ment qui
+    l&rsquo;entoure, sans jet de r&eacute;sistance. Une cr&eacute;ature prise
+    dans une zone d&rsquo;Air en Feu se retrouve dans un brasier qui la
+    br&ucirc;le, une cr&eacute;ature nageant prise dans une zone d&rsquo;Eau en
+    Bois se retrouve enkyst&eacute;e dans un bloc de bois, etc.</p>
+
+    <p>L&rsquo;&eacute;l&eacute;ment Eau correspondant &agrave; tous les
+    liquides d&rsquo;origine non animale, r&eacute;ellement aqueux ou non,
+    c&rsquo;est tout le liquide qui est transmu&eacute; et non pas uniquement
+    ses mol&eacute;cules de H2O, y compris tout ce qui peut y &ecirc;tre dissout
+    (sels, cristaux). L&rsquo;eau d&rsquo;un v&eacute;g&eacute;tal (s&egrave;ve,
+    jus d&rsquo;un fruit) appartient &agrave; l&rsquo;&eacute;l&eacute;ment
+    Bois, qui est celui du v&eacute;g&eacute;tal, tant qu&rsquo;il est contenu
+    dans ce dernier. L&rsquo;humus appartient int&eacute;gralement &agrave;
+    l&rsquo;&eacute;l&eacute;ment Terre, m&ecirc;me s&rsquo;il est
+    compos&eacute; en grande partie de mati&egrave;re v&eacute;g&eacute;tale
+    (Bois) non encore d&eacute;compos&eacute;e.</p>
+
+    <h2>&Eacute;l&eacute;ments d'arriv&eacute;e</h2>
+
+    <p><strong>X &eacute;l&eacute;ment en Air</strong> : Pratiquement,
+    l&rsquo;ancien &eacute;l&eacute;ment dispara&icirc;t dans un courant
+    d&rsquo;air. L&rsquo;air d&rsquo;arriv&eacute;e est toujours frais et
+    pur.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Terre</strong> :
+    L&rsquo;&eacute;l&eacute;ment d&rsquo;arriv&eacute;e est une roche friable
+    et fragile comme de la craie.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Eau</strong> : L&rsquo;eau
+    nouvellement cr&eacute;&eacute;e se comporte naturellement, attir&eacute;e
+    par la pesanteur : elle pleut, coule, cherche &agrave; s&rsquo;infiltrer.
+    Elle a la puret&eacute; de l&rsquo;eau distill&eacute;e.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Feu</strong> : L&rsquo;ancien
+    &eacute;l&eacute;ment devenu Feu n&rsquo;est plus que flammes. Toutefois,
+    pour que ces nouvelles flammes continuent &agrave; br&ucirc;ler, il leur
+    faut un combustible, faute de quoi elles s&rsquo;&eacute;teignent. Quand
+    c&rsquo;est l&rsquo;Air qui est transmu&eacute; en Feu, celui-ci demeure
+    m&ecirc;me sans combustible, car l&rsquo;Air entourant la zone la comble
+    imm&eacute;diatement, devenant Feu &agrave; son tour. Le r&eacute;sultat est
+    une sph&egrave;re en permanente ignition. Il en va de m&ecirc;me pour
+    l&rsquo;eau au centre d&rsquo;une rivi&egrave;re par exemple.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Bois</strong> : Le bois
+    d&rsquo;arriv&eacute;e est un bois de qualit&eacute; m&eacute;diocre, du
+    genre sapin, mais sec, sans aucune s&egrave;ve ni r&eacute;sine, combustible
+    ou fa&ccedil;onnable.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en M&eacute;tal</strong> : Il ne
+    s&rsquo;agit toujours que des deux m&eacute;taux les plus inertes : fer ou
+    plomb (tirer &agrave; pile ou face). Le fer de transmutation n&rsquo;est ni
+    de l&rsquo;acier ni du fer forg&eacute;, c&rsquo;est du fer natif, mou et
+    sans duret&eacute;. Un forgeron peut n&eacute;anmoins le travailler.</p>
+
+    <h2>Objets magiques</h2>
+
+    <p>&Agrave; mi-chemin entre les cr&eacute;atures et la mati&egrave;re
+    inerte, les objets magiques ont droit &agrave; un jet de r&eacute;sistance
+    pour ne pas &ecirc;tre impliqu&eacute;s dans une transmutation. C&rsquo;est
+    un JR sp&eacute;cial, r0, o&ugrave; la protection magique du mat&eacute;riau
+    est prise en guise de points de r&ecirc;ve (voir
+    <em>R&eacute;sistance</em>).</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-8'
+  portée: ''
+  caseTMR: lac
+  caseTMRspeciale: ''
+  ptreve: '6'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472742
+  modifiedTime: 1667260037974
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.F93fWE2KbKgTPjZd
+  duplicateSource: null
+_key: '!items!F93fWE2KbKgTPjZd'
+
diff --git a/packs_src/sorts-oniros/sort_M_tal_en_terre_cxPrEAv1kBXewoyh.yml b/packs_src/sorts-oniros/sort_M_tal_en_terre_cxPrEAv1kBXewoyh.yml
new file mode 100644
index 00000000..09bd0584
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_M_tal_en_terre_cxPrEAv1kBXewoyh.yml
@@ -0,0 +1,139 @@
+_id: cxPrEAv1kBXewoyh
+name: Métal en terre
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.cxPrEAv1kBXewoyh
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Le principe de la Transmutation &Eacute;l&eacute;mentale est de
+    transformer un &eacute;l&eacute;ment en un autre, par exemple le
+    m&eacute;tal en bois, l&rsquo;air en feu. Il n&rsquo;existe de transmutation
+    que pour les six premiers &eacute;l&eacute;ments. La mati&egrave;re dont
+    sont compos&eacute;es les cr&eacute;atures, mortes ou vivantes, n&rsquo;est
+    jamais transmu&eacute;e, y compris l&rsquo;air contenu dans les poumons. Il
+    existe 26 transmutations &eacute;l&eacute;mentales ; chacune est un sort
+    &agrave; part enti&egrave;re, ob&eacute;issant en tout point aux
+    r&egrave;gles des sorts de zone.</p>
+
+    <p>La transmutation a lieu dans la zone param&eacute;tr&eacute;e et
+    cibl&eacute;e par le haut-r&ecirc;vant. Tout ce qui appartient &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; est transmu&eacute;
+    instantan&eacute;ment sans discrimination. On ne peut pas faire de choix.
+    Tant que dure la zone, tout nouvel objet appartenant &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; qui p&eacute;n&egrave;tre dans
+    la zone, est imm&eacute;diatement transmu&eacute; &agrave; son tour. La zone
+    peut fort bien &ecirc;tre lanc&eacute;e sur un lieu o&ugrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; n&rsquo;existe pas, par
+    exemple Terre en Eau &agrave; 5 m du sol. Rien ne se produira au premier
+    abord, mais toute pierre lanc&eacute;e dans la zone sera
+    instantan&eacute;ment liqu&eacute;fi&eacute;e pour retomber sous forme de
+    pluie.</p>
+
+    <p>Tout objet transmu&eacute;, situ&eacute; ou entrant dans la zone, adopte
+    aussit&ocirc;t la forme que lui permet le nouvel &eacute;l&eacute;ment. On
+    peut obtenir de gracieuses torsades avec du feu transmu&eacute; en bois ou
+    en m&eacute;tal. La transmutation est d&eacute;finitive, m&ecirc;me si
+    l&rsquo;objet sort de la zone. &Agrave; la fin de la zone (HN),
+    l&rsquo;effet cesse d&rsquo;op&eacute;rer, mais la mati&egrave;re
+    transmu&eacute;e le demeure d&eacute;finitivement sans recouvrer non plus
+    son &eacute;l&eacute;ment d&rsquo;origine.</p>
+
+    <p>Quand une cr&eacute;ature vivante se retrouve dans une zone de
+    Transmutation &Eacute;l&eacute;mentale, bien que la mati&egrave;re dont elle
+    est compos&eacute;e ne soit pas affect&eacute;e en elle-m&ecirc;me, elle
+    subit l&rsquo;effet naturel et normal du nouvel &eacute;l&eacute;ment qui
+    l&rsquo;entoure, sans jet de r&eacute;sistance. Une cr&eacute;ature prise
+    dans une zone d&rsquo;Air en Feu se retrouve dans un brasier qui la
+    br&ucirc;le, une cr&eacute;ature nageant prise dans une zone d&rsquo;Eau en
+    Bois se retrouve enkyst&eacute;e dans un bloc de bois, etc.</p>
+
+    <p>L&rsquo;&eacute;l&eacute;ment Eau correspondant &agrave; tous les
+    liquides d&rsquo;origine non animale, r&eacute;ellement aqueux ou non,
+    c&rsquo;est tout le liquide qui est transmu&eacute; et non pas uniquement
+    ses mol&eacute;cules de H2O, y compris tout ce qui peut y &ecirc;tre dissout
+    (sels, cristaux). L&rsquo;eau d&rsquo;un v&eacute;g&eacute;tal (s&egrave;ve,
+    jus d&rsquo;un fruit) appartient &agrave; l&rsquo;&eacute;l&eacute;ment
+    Bois, qui est celui du v&eacute;g&eacute;tal, tant qu&rsquo;il est contenu
+    dans ce dernier. L&rsquo;humus appartient int&eacute;gralement &agrave;
+    l&rsquo;&eacute;l&eacute;ment Terre, m&ecirc;me s&rsquo;il est
+    compos&eacute; en grande partie de mati&egrave;re v&eacute;g&eacute;tale
+    (Bois) non encore d&eacute;compos&eacute;e.</p>
+
+    <h2>&Eacute;l&eacute;ments d'arriv&eacute;e</h2>
+
+    <p><strong>X &eacute;l&eacute;ment en Air</strong> : Pratiquement,
+    l&rsquo;ancien &eacute;l&eacute;ment dispara&icirc;t dans un courant
+    d&rsquo;air. L&rsquo;air d&rsquo;arriv&eacute;e est toujours frais et
+    pur.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Terre</strong> :
+    L&rsquo;&eacute;l&eacute;ment d&rsquo;arriv&eacute;e est une roche friable
+    et fragile comme de la craie.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Eau</strong> : L&rsquo;eau
+    nouvellement cr&eacute;&eacute;e se comporte naturellement, attir&eacute;e
+    par la pesanteur : elle pleut, coule, cherche &agrave; s&rsquo;infiltrer.
+    Elle a la puret&eacute; de l&rsquo;eau distill&eacute;e.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Feu</strong> : L&rsquo;ancien
+    &eacute;l&eacute;ment devenu Feu n&rsquo;est plus que flammes. Toutefois,
+    pour que ces nouvelles flammes continuent &agrave; br&ucirc;ler, il leur
+    faut un combustible, faute de quoi elles s&rsquo;&eacute;teignent. Quand
+    c&rsquo;est l&rsquo;Air qui est transmu&eacute; en Feu, celui-ci demeure
+    m&ecirc;me sans combustible, car l&rsquo;Air entourant la zone la comble
+    imm&eacute;diatement, devenant Feu &agrave; son tour. Le r&eacute;sultat est
+    une sph&egrave;re en permanente ignition. Il en va de m&ecirc;me pour
+    l&rsquo;eau au centre d&rsquo;une rivi&egrave;re par exemple.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Bois</strong> : Le bois
+    d&rsquo;arriv&eacute;e est un bois de qualit&eacute; m&eacute;diocre, du
+    genre sapin, mais sec, sans aucune s&egrave;ve ni r&eacute;sine, combustible
+    ou fa&ccedil;onnable.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en M&eacute;tal</strong> : Il ne
+    s&rsquo;agit toujours que des deux m&eacute;taux les plus inertes : fer ou
+    plomb (tirer &agrave; pile ou face). Le fer de transmutation n&rsquo;est ni
+    de l&rsquo;acier ni du fer forg&eacute;, c&rsquo;est du fer natif, mou et
+    sans duret&eacute;. Un forgeron peut n&eacute;anmoins le travailler.</p>
+
+    <h2>Objets magiques</h2>
+
+    <p>&Agrave; mi-chemin entre les cr&eacute;atures et la mati&egrave;re
+    inerte, les objets magiques ont droit &agrave; un jet de r&eacute;sistance
+    pour ne pas &ecirc;tre impliqu&eacute;s dans une transmutation. C&rsquo;est
+    un JR sp&eacute;cial, r0, o&ugrave; la protection magique du mat&eacute;riau
+    est prise en guise de points de r&ecirc;ve (voir
+    <em>R&eacute;sistance</em>).</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-6'
+  portée: ''
+  caseTMR: plaines
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472746
+  modifiedTime: 1667260037974
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.cxPrEAv1kBXewoyh
+  duplicateSource: null
+_key: '!items!cxPrEAv1kBXewoyh'
+
diff --git a/packs_src/sorts-oniros/sort_M_tal_transparent_W8b2R3mcHxPN8nVZ.yml b/packs_src/sorts-oniros/sort_M_tal_transparent_W8b2R3mcHxPN8nVZ.yml
new file mode 100644
index 00000000..f7ff6874
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_M_tal_transparent_W8b2R3mcHxPN8nVZ.yml
@@ -0,0 +1,54 @@
+_id: W8b2R3mcHxPN8nVZ
+name: Métal transparent
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.W8b2R3mcHxPN8nVZ
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Les zones de Transparence &Eacute;l&eacute;mentale ob&eacute;issent
+    &agrave; toutes les r&egrave;gles des sorts de zone. Elles ont pour effet de
+    rendre transparent l&rsquo;&eacute;l&eacute;ment impliqu&eacute;. Comme pour
+    les Transmutations &Eacute;l&eacute;mentales, aucune discrimination
+    n&rsquo;est possible" : est affect&eacute;e toute substance concern&eacute;e
+    se trouvant dans la zone. La transparence permet de laisser passer la
+    lumi&egrave;re et donc de voir au travers. Les autres qualit&eacute;s des
+    &eacute;l&eacute;ments ne sont pas alt&eacute;r&eacute;es" : le m&eacute;tal
+    reste aussi dur et tranchant, le bois aussi combustible, etc. Noter que,
+    quoique voisin, transparent ne veut pas dire invisible. Contrairement
+    &agrave; la transmutation, l&rsquo;effet n&rsquo;est pas d&eacute;finitif.
+    L&rsquo;&eacute;l&eacute;ment retrouve son opacit&eacute; d&egrave;s
+    qu&rsquo;il sort de la zone ou &agrave; la fin de la dur&eacute;e de cette
+    derni&egrave;re.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-4'
+  portée: ''
+  caseTMR: gouffre
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472745
+  modifiedTime: 1667260037974
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.W8b2R3mcHxPN8nVZ
+  duplicateSource: null
+_key: '!items!W8b2R3mcHxPN8nVZ'
+
diff --git a/packs_src/sorts-oniros/sort_Manteau_ikLtwpnw9v1nNmng.yml b/packs_src/sorts-oniros/sort_Manteau_ikLtwpnw9v1nNmng.yml
new file mode 100644
index 00000000..84587aa2
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Manteau_ikLtwpnw9v1nNmng.yml
@@ -0,0 +1,51 @@
+_id: ikLtwpnw9v1nNmng
+name: Manteau
+type: sort
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.ikLtwpnw9v1nNmng
+system:
+  description: >-
+    <p>La zone mobile personnelle de Manteau entoure la cible d&rsquo;une
+    temp&eacute;rature de 25"&deg;C si la temp&eacute;rature pr&eacute;existante
+    est inf&eacute;rieure &agrave; 25"&deg;C et n&rsquo;a aucun effet si elle
+    est sup&eacute;rieure. La temp&eacute;rature modifi&eacute;e n&rsquo;est
+    tourn&eacute;e que vers la cible, laquelle ne d&eacute;gage aucune chaleur
+    pour son entourage. Si la temp&eacute;rature ext&eacute;rieure vient encore
+    &agrave; baisser, la cible reste &agrave; 25"&deg;C. Si la
+    temp&eacute;rature ext&eacute;rieure augmente au-dessus de 25"&deg;C, la
+    cible ressent normalement cette augmentation &ndash; ce n&rsquo;est pas une
+    zone de climatisation.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: Fin de l’heure en cours +r
+  JR: r-8 et coût 1r
+  cible: ''
+  difficulte: '-3'
+  portée: ''
+  caseTMR: sanctuaire
+  caseTMRspeciale: ''
+  ptreve: 1+
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472747
+  modifiedTime: 1667260037974
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.ikLtwpnw9v1nNmng
+  duplicateSource: null
+_key: '!items!ikLtwpnw9v1nNmng'
+
diff --git a/packs_src/sorts-oniros/sort_Miroirs_hyiUevLfXmyCXS9E.yml b/packs_src/sorts-oniros/sort_Miroirs_hyiUevLfXmyCXS9E.yml
new file mode 100644
index 00000000..31db8975
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Miroirs_hyiUevLfXmyCXS9E.yml
@@ -0,0 +1,52 @@
+_id: hyiUevLfXmyCXS9E
+name: Miroirs
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.hyiUevLfXmyCXS9E
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Cette zone est un ind&eacute;tectable miroir sph&eacute;rique dont chaque
+    point au lieu de r&eacute;fl&eacute;chir ce qu&rsquo;il a en face de lui,
+    r&eacute;fl&eacute;chit ce qui est diam&eacute;tralement oppos&eacute;. Le
+    r&eacute;sultat est que ce qui se trouve dans la zone devient invisible aux
+    regards, la zone de Miroirs fonctionnant comme une zone
+    d&rsquo;Invisibilit&eacute;. Si une lumi&egrave;re, feu, lanterne, est
+    allum&eacute;e &agrave; l&rsquo;int&eacute;rieur de la zone, elle n&rsquo;en
+    &eacute;claire pas moins l&rsquo;ext&eacute;rieur, &eacute;tant alors
+    per&ccedil;ue comme une lumi&egrave;re immanente, sans source pr&eacute;cise
+    (mais donnant peut-&ecirc;tre l&rsquo;envie d&rsquo;aller voir de plus
+    pr&egrave;s, d&rsquo;entrer dans la zone et, donc, de d&eacute;couvrir le
+    pot-aux-roses).</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-5'
+  portée: ''
+  caseTMR: sanctuaire
+  caseTMRspeciale: ''
+  ptreve: '5'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472747
+  modifiedTime: 1667260037974
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.hyiUevLfXmyCXS9E
+  duplicateSource: null
+_key: '!items!hyiUevLfXmyCXS9E'
+
diff --git a/packs_src/sorts-oniros/sort_Permanence_de_zone___UVCALcihKhKIoZ4E.yml b/packs_src/sorts-oniros/sort_Permanence_de_zone___UVCALcihKhKIoZ4E.yml
new file mode 100644
index 00000000..d8ab2afa
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Permanence_de_zone___UVCALcihKhKIoZ4E.yml
@@ -0,0 +1,65 @@
+_id: UVCALcihKhKIoZ4E
+name: Permanence de zone *
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.UVCALcihKhKIoZ4E
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Les rituels d&rsquo;Oniros ob&eacute;issent &agrave; toutes les
+    r&egrave;gles des rituels : leurs chances de r&eacute;ussite sont
+    ajust&eacute;es astrologiquement selon l&rsquo;heure de naissance du
+    haut-r&ecirc;vant, et ils ne peuvent &ecirc;tre mis en r&eacute;serve.
+    Chaque &eacute;toile * dont peut &ecirc;tre suivi le titre d&rsquo;un rituel
+    indique le co&ucirc;t d&rsquo;un point de seuil de r&ecirc;ve. Le seuil est
+    diminu&eacute; aussit&ocirc;t le rituel accompli. Chaque R&ecirc;ve de
+    Dragon vaincu permet d&rsquo;en regagner 1 point.</p>
+
+    <p>Ce rituel permet de rendre permanent l&rsquo;effet d&rsquo;un sort de
+    zone. Il doit &ecirc;tre pr&eacute;alablement accompli sur la case
+    d&rsquo;o&ugrave; sera ensuite lanc&eacute; le sort de zone. M&ecirc;me
+    proc&eacute;dure et restrictions que pour &Eacute;largissement de Zone. Une
+    case d&rsquo;o&ugrave; est lanc&eacute;e une zone rendue permanente est
+    mobilis&eacute;e tant que celle-ci n&rsquo;est pas annul&eacute;e. Aucun
+    sort ou rituel ne peut plus y &ecirc;tre lanc&eacute;. Toutefois, la case
+    peut toujours &ecirc;tre travers&eacute;e. Noter qu&rsquo;une zone
+    permanente n&rsquo;est pas annul&eacute;e &agrave; la mort de son
+    cr&eacute;ateur de m&ecirc;me qu&rsquo;un objet magique ne perd pas non plus
+    ses pouvoirs. Un zone permanente peut &ecirc;tre annul&eacute;e par
+    Annulation de Magie &agrave; condition de commencer par annuler la
+    Permanence. &Eacute;tant marqu&eacute; d&rsquo;une &eacute;toile *,
+    l&rsquo;accomplissement de Permanence de Zone co&ucirc;te un point de
+    seuil.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: Permanente
+  JR: Aucun
+  cible: zone créée par le haut-rêvant
+  difficulte: '-13'
+  portée: ''
+  caseTMR: special
+  caseTMRspeciale: variable
+  ptreve: '13'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 1
+  portee: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472744
+  modifiedTime: 1667260037974
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.UVCALcihKhKIoZ4E
+  duplicateSource: null
+_key: '!items!UVCALcihKhKIoZ4E'
+
diff --git a/packs_src/sorts-oniros/sort_Pont_immat_riel_qmTXFX7NkB5IIRnE.yml b/packs_src/sorts-oniros/sort_Pont_immat_riel_qmTXFX7NkB5IIRnE.yml
new file mode 100644
index 00000000..888ce455
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Pont_immat_riel_qmTXFX7NkB5IIRnE.yml
@@ -0,0 +1,61 @@
+_id: qmTXFX7NkB5IIRnE
+name: Pont immatériel
+type: sort
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.qmTXFX7NkB5IIRnE
+system:
+  description: >-
+    <p>Quoique zone fixe, Pont Immat&eacute;riel est un des rares exemples de
+    zone non sph&eacute;rique. C&rsquo;est un pont en dos d&rsquo;&acirc;ne,
+    champ de force immat&eacute;riel sans &eacute;paisseur, ayant la fragile
+    transparence bleut&eacute;e d&rsquo;une bulle de savon. On ne peut rien
+    faire d&rsquo;autre que l&rsquo;emprunter, &agrave; pied, &agrave; dos
+    d&rsquo;animal ou en voiture. On ne peut rien y fixer. Si on le heurte par
+    en dessous ou sur la tranche, il &eacute;clate comme une bulle. Dessus, par
+    contre, il peut supporter les plus lourdes charges. Le Pont
+    Immat&eacute;riel peut &ecirc;tre de longueur et de hauteur variables. Pour
+    2 points de r&ecirc;ve, il peut faire jusqu&rsquo;&agrave; 3 m de long, avec
+    une hauteur maximale de 1 m au centre. Chaque point suppl&eacute;mentaire
+    d&eacute;pens&eacute; permet d&rsquo;accro&icirc;tre de 1 m sa longueur ou
+    sa hauteur, sachant que sa hauteur ne peut jamais d&eacute;passer la
+    moiti&eacute; de sa longueur. L&rsquo;entr&eacute;e et la sortie du pont
+    peuvent ne pas &ecirc;tre au m&ecirc;me niveau. Le haut-r&ecirc;vant doit
+    &ecirc;tre capable de voir le centre du pont (ciblage) ainsi que les points
+    de d&eacute;part et d&rsquo;arriv&eacute;e. Sa largeur, par contre,
+    n&rsquo;est pas modifi&eacute;e par les points d&eacute;pens&eacute;s. Au
+    choix du haut-r&ecirc;vant, elle peut aller de 10 cm &agrave; un maximum de
+    3 m.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '6'
+  portée: ''
+  caseTMR: pont
+  caseTMRspeciale: ''
+  ptreve: 2+
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472748
+  modifiedTime: 1667260037974
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.qmTXFX7NkB5IIRnE
+  duplicateSource: null
+_key: '!items!qmTXFX7NkB5IIRnE'
+
diff --git a/packs_src/sorts-oniros/sort_Qui_tude_EyoQE1ae1uzyZHZ6.yml b/packs_src/sorts-oniros/sort_Qui_tude_EyoQE1ae1uzyZHZ6.yml
new file mode 100644
index 00000000..46e5f97a
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Qui_tude_EyoQE1ae1uzyZHZ6.yml
@@ -0,0 +1,48 @@
+_id: EyoQE1ae1uzyZHZ6
+name: Quiétude
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.EyoQE1ae1uzyZHZ6
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Les bruits produits dans la zone de Qui&eacute;tude peuvent &ecirc;tre
+    entendus dans la zone aussi bien qu&rsquo;&agrave; l&rsquo;ext&eacute;rieur,
+    par contre aucun bruit de l&rsquo;ext&eacute;rieur ne peut parvenir dans la
+    zone, quelle que soit son intensit&eacute;. L&rsquo;effet de Qui&eacute;tude
+    est id&eacute;al pour lire tranquillement sans &ecirc;tre
+    d&eacute;rang&eacute; par les cris rauques des monstres qui approchent. Il
+    peut &eacute;galement &ecirc;tre utilis&eacute; sur un personnage &agrave;
+    distance pour le rendre sourd au bruit que l&rsquo;on va faire.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: E2
+  JR: Aucun
+  cible: ''
+  difficulte: '-3'
+  portée: ''
+  caseTMR: necropole
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472742
+  modifiedTime: 1667260037974
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.EyoQE1ae1uzyZHZ6
+  duplicateSource: null
+_key: '!items!EyoQE1ae1uzyZHZ6'
+
diff --git a/packs_src/sorts-oniros/sort_Silence_oeY8a8yHKuAcI28o.yml b/packs_src/sorts-oniros/sort_Silence_oeY8a8yHKuAcI28o.yml
new file mode 100644
index 00000000..31df89cf
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Silence_oeY8a8yHKuAcI28o.yml
@@ -0,0 +1,46 @@
+_id: oeY8a8yHKuAcI28o
+name: Silence
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.oeY8a8yHKuAcI28o
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Cette zone est l&rsquo;inverse Qui&eacute;tude. Aucun bruit produit dans
+    la zone de Silence, quelle que soit son intensit&eacute;, ne peut &ecirc;tre
+    entendu &agrave; l&rsquo;ext&eacute;rieur, quoique pouvant toujours
+    &ecirc;tre entendu &agrave; l&rsquo;int&eacute;rieur. Permet de dissimuler
+    directement le vacarme que l&rsquo;on s&rsquo;appr&ecirc;te &agrave;
+    commettre.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-2'
+  portée: ''
+  caseTMR: desert
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472748
+  modifiedTime: 1667260037974
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.oeY8a8yHKuAcI28o
+  duplicateSource: null
+_key: '!items!oeY8a8yHKuAcI28o'
+
diff --git a/packs_src/sorts-oniros/sort_T_l_portation_bKXqrWTMEdMYEqjJ.yml b/packs_src/sorts-oniros/sort_T_l_portation_bKXqrWTMEdMYEqjJ.yml
new file mode 100644
index 00000000..1091b1f3
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_T_l_portation_bKXqrWTMEdMYEqjJ.yml
@@ -0,0 +1,70 @@
+_id: bKXqrWTMEdMYEqjJ
+name: Téléportation
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.bKXqrWTMEdMYEqjJ
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>T&eacute;l&eacute;portation est un sort de double zone. Il ne fonctionne
+    en effet que lorsque deux zones distinctes ont &eacute;t&eacute; mises en
+    place : la zone de d&eacute;part et la zone d&rsquo;arriv&eacute;e. Les deux
+    doivent &ecirc;tre lanc&eacute;es depuis la m&ecirc;me case de collines. Le
+    haut-r&ecirc;vant commence par cr&eacute;er la zone d&rsquo;arriv&eacute;e,
+    puis il a jusqu&rsquo;&agrave; sa prochaine heure de naissance pour
+    cr&eacute;er la zone de d&eacute;part. Peu importe la distance
+    s&eacute;parant les deux zones tant que le d&eacute;lai n&rsquo;est pas
+    d&eacute;pass&eacute;. Si cela se produit, la premi&egrave;re zone
+    dispara&icirc;t purement et simplement comme n&rsquo;importe quelle zone
+    parvenue au bout de sa dur&eacute;e. D&egrave;s que la zone de d&eacute;part
+    est cr&eacute;&eacute;e, la dur&eacute;e des deux zones est repouss&eacute;e
+    jusqu&rsquo;&agrave; la fin de la seconde heure de naissance du
+    haut-r&ecirc;vant, c&rsquo;est-&agrave;-dire son heure de naissance + 12
+    heures. Au bout de cette nouvelle dur&eacute;e, les deux zones
+    s&rsquo;annihilent.</p>
+
+    <p>&nbsp;</p>
+
+    <p>Quand le couple de zones est pr&ecirc;t &agrave; fonctionner, toute
+    cr&eacute;ature qui entre dans la zone de d&eacute;part, ou tout objet
+    qu&rsquo;on y fait p&eacute;n&eacute;trer, se retrouve instantan&eacute;ment
+    dans la zone d&rsquo;arriv&eacute;e. Si la zone d&rsquo;arriv&eacute;e reste
+    occup&eacute;e par quoi que ce soit d&rsquo;assez volumineux pour
+    emp&ecirc;cher la remat&eacute;rialisation d&rsquo;un personnage ou
+    d&rsquo;un objet t&eacute;l&eacute;port&eacute;, la
+    t&eacute;l&eacute;portation cesse de fonctionner jusqu&rsquo;&agrave; ce que
+    la zone d&rsquo;arriv&eacute;e ait &eacute;t&eacute; suffisamment
+    d&eacute;blay&eacute;e (au gardien des r&ecirc;ves de juger des cas
+    litigieux).</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN, puis HN+12 heures
+  JR: Aucun
+  cible: ''
+  difficulte: '-11'
+  portée: ''
+  caseTMR: collines
+  caseTMRspeciale: ''
+  ptreve: '9'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472746
+  modifiedTime: 1667260037974
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.bKXqrWTMEdMYEqjJ
+  duplicateSource: null
+_key: '!items!bKXqrWTMEdMYEqjJ'
+
diff --git a/packs_src/sorts-oniros/sort_T_n_bres_MXK7iZSys3eg2deO.yml b/packs_src/sorts-oniros/sort_T_n_bres_MXK7iZSys3eg2deO.yml
new file mode 100644
index 00000000..97cf444a
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_T_n_bres_MXK7iZSys3eg2deO.yml
@@ -0,0 +1,50 @@
+_id: MXK7iZSys3eg2deO
+name: Ténèbres
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.MXK7iZSys3eg2deO
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>La zone ainsi cr&eacute;&eacute;e s&rsquo;emplit de
+    t&eacute;n&egrave;bres totales o&ugrave; rien ne peut &ecirc;tre
+    visuellement per&ccedil;u, aussi bien dans la zone elle-m&ecirc;me
+    qu&rsquo;&agrave; l&rsquo;ext&eacute;rieur de celle-ci pour les
+    cr&eacute;atures situ&eacute;es dedans. Si un feu est allum&eacute;, il
+    d&eacute;gage de la chaleur, br&ucirc;le, mais sans aucune lumi&egrave;re.
+    De l&rsquo;ext&eacute;rieur, la zone n&rsquo;est pas d&eacute;tectable. Une
+    zone de T&eacute;n&egrave;bres en plein jour ne se remarque pas plus de
+    l&rsquo;ext&eacute;rieur qu&rsquo;une zone de Lumi&egrave;re en pleine
+    nuit.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-4'
+  portée: ''
+  caseTMR: cite
+  caseTMRspeciale: ''
+  ptreve: '3'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472742
+  modifiedTime: 1667260037974
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.MXK7iZSys3eg2deO
+  duplicateSource: null
+_key: '!items!MXK7iZSys3eg2deO'
+
diff --git a/packs_src/sorts-oniros/sort_Terre_en_air_BVnt0tPpFcWZaWuh.yml b/packs_src/sorts-oniros/sort_Terre_en_air_BVnt0tPpFcWZaWuh.yml
new file mode 100644
index 00000000..ce4c194f
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Terre_en_air_BVnt0tPpFcWZaWuh.yml
@@ -0,0 +1,139 @@
+_id: BVnt0tPpFcWZaWuh
+name: Terre en air
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.BVnt0tPpFcWZaWuh
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Le principe de la Transmutation &Eacute;l&eacute;mentale est de
+    transformer un &eacute;l&eacute;ment en un autre, par exemple le
+    m&eacute;tal en bois, l&rsquo;air en feu. Il n&rsquo;existe de transmutation
+    que pour les six premiers &eacute;l&eacute;ments. La mati&egrave;re dont
+    sont compos&eacute;es les cr&eacute;atures, mortes ou vivantes, n&rsquo;est
+    jamais transmu&eacute;e, y compris l&rsquo;air contenu dans les poumons. Il
+    existe 26 transmutations &eacute;l&eacute;mentales ; chacune est un sort
+    &agrave; part enti&egrave;re, ob&eacute;issant en tout point aux
+    r&egrave;gles des sorts de zone.</p>
+
+    <p>La transmutation a lieu dans la zone param&eacute;tr&eacute;e et
+    cibl&eacute;e par le haut-r&ecirc;vant. Tout ce qui appartient &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; est transmu&eacute;
+    instantan&eacute;ment sans discrimination. On ne peut pas faire de choix.
+    Tant que dure la zone, tout nouvel objet appartenant &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; qui p&eacute;n&egrave;tre dans
+    la zone, est imm&eacute;diatement transmu&eacute; &agrave; son tour. La zone
+    peut fort bien &ecirc;tre lanc&eacute;e sur un lieu o&ugrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; n&rsquo;existe pas, par
+    exemple Terre en Eau &agrave; 5 m du sol. Rien ne se produira au premier
+    abord, mais toute pierre lanc&eacute;e dans la zone sera
+    instantan&eacute;ment liqu&eacute;fi&eacute;e pour retomber sous forme de
+    pluie.</p>
+
+    <p>Tout objet transmu&eacute;, situ&eacute; ou entrant dans la zone, adopte
+    aussit&ocirc;t la forme que lui permet le nouvel &eacute;l&eacute;ment. On
+    peut obtenir de gracieuses torsades avec du feu transmu&eacute; en bois ou
+    en m&eacute;tal. La transmutation est d&eacute;finitive, m&ecirc;me si
+    l&rsquo;objet sort de la zone. &Agrave; la fin de la zone (HN),
+    l&rsquo;effet cesse d&rsquo;op&eacute;rer, mais la mati&egrave;re
+    transmu&eacute;e le demeure d&eacute;finitivement sans recouvrer non plus
+    son &eacute;l&eacute;ment d&rsquo;origine.</p>
+
+    <p>Quand une cr&eacute;ature vivante se retrouve dans une zone de
+    Transmutation &Eacute;l&eacute;mentale, bien que la mati&egrave;re dont elle
+    est compos&eacute;e ne soit pas affect&eacute;e en elle-m&ecirc;me, elle
+    subit l&rsquo;effet naturel et normal du nouvel &eacute;l&eacute;ment qui
+    l&rsquo;entoure, sans jet de r&eacute;sistance. Une cr&eacute;ature prise
+    dans une zone d&rsquo;Air en Feu se retrouve dans un brasier qui la
+    br&ucirc;le, une cr&eacute;ature nageant prise dans une zone d&rsquo;Eau en
+    Bois se retrouve enkyst&eacute;e dans un bloc de bois, etc.</p>
+
+    <p>L&rsquo;&eacute;l&eacute;ment Eau correspondant &agrave; tous les
+    liquides d&rsquo;origine non animale, r&eacute;ellement aqueux ou non,
+    c&rsquo;est tout le liquide qui est transmu&eacute; et non pas uniquement
+    ses mol&eacute;cules de H2O, y compris tout ce qui peut y &ecirc;tre dissout
+    (sels, cristaux). L&rsquo;eau d&rsquo;un v&eacute;g&eacute;tal (s&egrave;ve,
+    jus d&rsquo;un fruit) appartient &agrave; l&rsquo;&eacute;l&eacute;ment
+    Bois, qui est celui du v&eacute;g&eacute;tal, tant qu&rsquo;il est contenu
+    dans ce dernier. L&rsquo;humus appartient int&eacute;gralement &agrave;
+    l&rsquo;&eacute;l&eacute;ment Terre, m&ecirc;me s&rsquo;il est
+    compos&eacute; en grande partie de mati&egrave;re v&eacute;g&eacute;tale
+    (Bois) non encore d&eacute;compos&eacute;e.</p>
+
+    <h2>&Eacute;l&eacute;ments d'arriv&eacute;e</h2>
+
+    <p><strong>X &eacute;l&eacute;ment en Air</strong> : Pratiquement,
+    l&rsquo;ancien &eacute;l&eacute;ment dispara&icirc;t dans un courant
+    d&rsquo;air. L&rsquo;air d&rsquo;arriv&eacute;e est toujours frais et
+    pur.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Terre</strong> :
+    L&rsquo;&eacute;l&eacute;ment d&rsquo;arriv&eacute;e est une roche friable
+    et fragile comme de la craie.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Eau</strong> : L&rsquo;eau
+    nouvellement cr&eacute;&eacute;e se comporte naturellement, attir&eacute;e
+    par la pesanteur : elle pleut, coule, cherche &agrave; s&rsquo;infiltrer.
+    Elle a la puret&eacute; de l&rsquo;eau distill&eacute;e.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Feu</strong> : L&rsquo;ancien
+    &eacute;l&eacute;ment devenu Feu n&rsquo;est plus que flammes. Toutefois,
+    pour que ces nouvelles flammes continuent &agrave; br&ucirc;ler, il leur
+    faut un combustible, faute de quoi elles s&rsquo;&eacute;teignent. Quand
+    c&rsquo;est l&rsquo;Air qui est transmu&eacute; en Feu, celui-ci demeure
+    m&ecirc;me sans combustible, car l&rsquo;Air entourant la zone la comble
+    imm&eacute;diatement, devenant Feu &agrave; son tour. Le r&eacute;sultat est
+    une sph&egrave;re en permanente ignition. Il en va de m&ecirc;me pour
+    l&rsquo;eau au centre d&rsquo;une rivi&egrave;re par exemple.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Bois</strong> : Le bois
+    d&rsquo;arriv&eacute;e est un bois de qualit&eacute; m&eacute;diocre, du
+    genre sapin, mais sec, sans aucune s&egrave;ve ni r&eacute;sine, combustible
+    ou fa&ccedil;onnable.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en M&eacute;tal</strong> : Il ne
+    s&rsquo;agit toujours que des deux m&eacute;taux les plus inertes : fer ou
+    plomb (tirer &agrave; pile ou face). Le fer de transmutation n&rsquo;est ni
+    de l&rsquo;acier ni du fer forg&eacute;, c&rsquo;est du fer natif, mou et
+    sans duret&eacute;. Un forgeron peut n&eacute;anmoins le travailler.</p>
+
+    <h2>Objets magiques</h2>
+
+    <p>&Agrave; mi-chemin entre les cr&eacute;atures et la mati&egrave;re
+    inerte, les objets magiques ont droit &agrave; un jet de r&eacute;sistance
+    pour ne pas &ecirc;tre impliqu&eacute;s dans une transmutation. C&rsquo;est
+    un JR sp&eacute;cial, r0, o&ugrave; la protection magique du mat&eacute;riau
+    est prise en guise de points de r&ecirc;ve (voir
+    <em>R&eacute;sistance</em>).</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-8'
+  portée: ''
+  caseTMR: lac
+  caseTMRspeciale: ''
+  ptreve: '6'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472742
+  modifiedTime: 1667260037974
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.BVnt0tPpFcWZaWuh
+  duplicateSource: null
+_key: '!items!BVnt0tPpFcWZaWuh'
+
diff --git a/packs_src/sorts-oniros/sort_Terre_en_bois_JHMC46WLlEsJ4YsQ.yml b/packs_src/sorts-oniros/sort_Terre_en_bois_JHMC46WLlEsJ4YsQ.yml
new file mode 100644
index 00000000..88452906
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Terre_en_bois_JHMC46WLlEsJ4YsQ.yml
@@ -0,0 +1,139 @@
+_id: JHMC46WLlEsJ4YsQ
+name: Terre en bois
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.JHMC46WLlEsJ4YsQ
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Le principe de la Transmutation &Eacute;l&eacute;mentale est de
+    transformer un &eacute;l&eacute;ment en un autre, par exemple le
+    m&eacute;tal en bois, l&rsquo;air en feu. Il n&rsquo;existe de transmutation
+    que pour les six premiers &eacute;l&eacute;ments. La mati&egrave;re dont
+    sont compos&eacute;es les cr&eacute;atures, mortes ou vivantes, n&rsquo;est
+    jamais transmu&eacute;e, y compris l&rsquo;air contenu dans les poumons. Il
+    existe 26 transmutations &eacute;l&eacute;mentales ; chacune est un sort
+    &agrave; part enti&egrave;re, ob&eacute;issant en tout point aux
+    r&egrave;gles des sorts de zone.</p>
+
+    <p>La transmutation a lieu dans la zone param&eacute;tr&eacute;e et
+    cibl&eacute;e par le haut-r&ecirc;vant. Tout ce qui appartient &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; est transmu&eacute;
+    instantan&eacute;ment sans discrimination. On ne peut pas faire de choix.
+    Tant que dure la zone, tout nouvel objet appartenant &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; qui p&eacute;n&egrave;tre dans
+    la zone, est imm&eacute;diatement transmu&eacute; &agrave; son tour. La zone
+    peut fort bien &ecirc;tre lanc&eacute;e sur un lieu o&ugrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; n&rsquo;existe pas, par
+    exemple Terre en Eau &agrave; 5 m du sol. Rien ne se produira au premier
+    abord, mais toute pierre lanc&eacute;e dans la zone sera
+    instantan&eacute;ment liqu&eacute;fi&eacute;e pour retomber sous forme de
+    pluie.</p>
+
+    <p>Tout objet transmu&eacute;, situ&eacute; ou entrant dans la zone, adopte
+    aussit&ocirc;t la forme que lui permet le nouvel &eacute;l&eacute;ment. On
+    peut obtenir de gracieuses torsades avec du feu transmu&eacute; en bois ou
+    en m&eacute;tal. La transmutation est d&eacute;finitive, m&ecirc;me si
+    l&rsquo;objet sort de la zone. &Agrave; la fin de la zone (HN),
+    l&rsquo;effet cesse d&rsquo;op&eacute;rer, mais la mati&egrave;re
+    transmu&eacute;e le demeure d&eacute;finitivement sans recouvrer non plus
+    son &eacute;l&eacute;ment d&rsquo;origine.</p>
+
+    <p>Quand une cr&eacute;ature vivante se retrouve dans une zone de
+    Transmutation &Eacute;l&eacute;mentale, bien que la mati&egrave;re dont elle
+    est compos&eacute;e ne soit pas affect&eacute;e en elle-m&ecirc;me, elle
+    subit l&rsquo;effet naturel et normal du nouvel &eacute;l&eacute;ment qui
+    l&rsquo;entoure, sans jet de r&eacute;sistance. Une cr&eacute;ature prise
+    dans une zone d&rsquo;Air en Feu se retrouve dans un brasier qui la
+    br&ucirc;le, une cr&eacute;ature nageant prise dans une zone d&rsquo;Eau en
+    Bois se retrouve enkyst&eacute;e dans un bloc de bois, etc.</p>
+
+    <p>L&rsquo;&eacute;l&eacute;ment Eau correspondant &agrave; tous les
+    liquides d&rsquo;origine non animale, r&eacute;ellement aqueux ou non,
+    c&rsquo;est tout le liquide qui est transmu&eacute; et non pas uniquement
+    ses mol&eacute;cules de H2O, y compris tout ce qui peut y &ecirc;tre dissout
+    (sels, cristaux). L&rsquo;eau d&rsquo;un v&eacute;g&eacute;tal (s&egrave;ve,
+    jus d&rsquo;un fruit) appartient &agrave; l&rsquo;&eacute;l&eacute;ment
+    Bois, qui est celui du v&eacute;g&eacute;tal, tant qu&rsquo;il est contenu
+    dans ce dernier. L&rsquo;humus appartient int&eacute;gralement &agrave;
+    l&rsquo;&eacute;l&eacute;ment Terre, m&ecirc;me s&rsquo;il est
+    compos&eacute; en grande partie de mati&egrave;re v&eacute;g&eacute;tale
+    (Bois) non encore d&eacute;compos&eacute;e.</p>
+
+    <h2>&Eacute;l&eacute;ments d'arriv&eacute;e</h2>
+
+    <p><strong>X &eacute;l&eacute;ment en Air</strong> : Pratiquement,
+    l&rsquo;ancien &eacute;l&eacute;ment dispara&icirc;t dans un courant
+    d&rsquo;air. L&rsquo;air d&rsquo;arriv&eacute;e est toujours frais et
+    pur.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Terre</strong> :
+    L&rsquo;&eacute;l&eacute;ment d&rsquo;arriv&eacute;e est une roche friable
+    et fragile comme de la craie.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Eau</strong> : L&rsquo;eau
+    nouvellement cr&eacute;&eacute;e se comporte naturellement, attir&eacute;e
+    par la pesanteur : elle pleut, coule, cherche &agrave; s&rsquo;infiltrer.
+    Elle a la puret&eacute; de l&rsquo;eau distill&eacute;e.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Feu</strong> : L&rsquo;ancien
+    &eacute;l&eacute;ment devenu Feu n&rsquo;est plus que flammes. Toutefois,
+    pour que ces nouvelles flammes continuent &agrave; br&ucirc;ler, il leur
+    faut un combustible, faute de quoi elles s&rsquo;&eacute;teignent. Quand
+    c&rsquo;est l&rsquo;Air qui est transmu&eacute; en Feu, celui-ci demeure
+    m&ecirc;me sans combustible, car l&rsquo;Air entourant la zone la comble
+    imm&eacute;diatement, devenant Feu &agrave; son tour. Le r&eacute;sultat est
+    une sph&egrave;re en permanente ignition. Il en va de m&ecirc;me pour
+    l&rsquo;eau au centre d&rsquo;une rivi&egrave;re par exemple.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Bois</strong> : Le bois
+    d&rsquo;arriv&eacute;e est un bois de qualit&eacute; m&eacute;diocre, du
+    genre sapin, mais sec, sans aucune s&egrave;ve ni r&eacute;sine, combustible
+    ou fa&ccedil;onnable.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en M&eacute;tal</strong> : Il ne
+    s&rsquo;agit toujours que des deux m&eacute;taux les plus inertes : fer ou
+    plomb (tirer &agrave; pile ou face). Le fer de transmutation n&rsquo;est ni
+    de l&rsquo;acier ni du fer forg&eacute;, c&rsquo;est du fer natif, mou et
+    sans duret&eacute;. Un forgeron peut n&eacute;anmoins le travailler.</p>
+
+    <h2>Objets magiques</h2>
+
+    <p>&Agrave; mi-chemin entre les cr&eacute;atures et la mati&egrave;re
+    inerte, les objets magiques ont droit &agrave; un jet de r&eacute;sistance
+    pour ne pas &ecirc;tre impliqu&eacute;s dans une transmutation. C&rsquo;est
+    un JR sp&eacute;cial, r0, o&ugrave; la protection magique du mat&eacute;riau
+    est prise en guise de points de r&ecirc;ve (voir
+    <em>R&eacute;sistance</em>).</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-4'
+  portée: ''
+  caseTMR: plaines
+  caseTMRspeciale: ''
+  ptreve: '2'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472742
+  modifiedTime: 1667260037974
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.JHMC46WLlEsJ4YsQ
+  duplicateSource: null
+_key: '!items!JHMC46WLlEsJ4YsQ'
+
diff --git a/packs_src/sorts-oniros/sort_Terre_en_eau_NZ1fYmy3dVs4NcFd.yml b/packs_src/sorts-oniros/sort_Terre_en_eau_NZ1fYmy3dVs4NcFd.yml
new file mode 100644
index 00000000..36ce3879
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Terre_en_eau_NZ1fYmy3dVs4NcFd.yml
@@ -0,0 +1,139 @@
+_id: NZ1fYmy3dVs4NcFd
+name: Terre en eau
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.NZ1fYmy3dVs4NcFd
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Le principe de la Transmutation &Eacute;l&eacute;mentale est de
+    transformer un &eacute;l&eacute;ment en un autre, par exemple le
+    m&eacute;tal en bois, l&rsquo;air en feu. Il n&rsquo;existe de transmutation
+    que pour les six premiers &eacute;l&eacute;ments. La mati&egrave;re dont
+    sont compos&eacute;es les cr&eacute;atures, mortes ou vivantes, n&rsquo;est
+    jamais transmu&eacute;e, y compris l&rsquo;air contenu dans les poumons. Il
+    existe 26 transmutations &eacute;l&eacute;mentales ; chacune est un sort
+    &agrave; part enti&egrave;re, ob&eacute;issant en tout point aux
+    r&egrave;gles des sorts de zone.</p>
+
+    <p>La transmutation a lieu dans la zone param&eacute;tr&eacute;e et
+    cibl&eacute;e par le haut-r&ecirc;vant. Tout ce qui appartient &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; est transmu&eacute;
+    instantan&eacute;ment sans discrimination. On ne peut pas faire de choix.
+    Tant que dure la zone, tout nouvel objet appartenant &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; qui p&eacute;n&egrave;tre dans
+    la zone, est imm&eacute;diatement transmu&eacute; &agrave; son tour. La zone
+    peut fort bien &ecirc;tre lanc&eacute;e sur un lieu o&ugrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; n&rsquo;existe pas, par
+    exemple Terre en Eau &agrave; 5 m du sol. Rien ne se produira au premier
+    abord, mais toute pierre lanc&eacute;e dans la zone sera
+    instantan&eacute;ment liqu&eacute;fi&eacute;e pour retomber sous forme de
+    pluie.</p>
+
+    <p>Tout objet transmu&eacute;, situ&eacute; ou entrant dans la zone, adopte
+    aussit&ocirc;t la forme que lui permet le nouvel &eacute;l&eacute;ment. On
+    peut obtenir de gracieuses torsades avec du feu transmu&eacute; en bois ou
+    en m&eacute;tal. La transmutation est d&eacute;finitive, m&ecirc;me si
+    l&rsquo;objet sort de la zone. &Agrave; la fin de la zone (HN),
+    l&rsquo;effet cesse d&rsquo;op&eacute;rer, mais la mati&egrave;re
+    transmu&eacute;e le demeure d&eacute;finitivement sans recouvrer non plus
+    son &eacute;l&eacute;ment d&rsquo;origine.</p>
+
+    <p>Quand une cr&eacute;ature vivante se retrouve dans une zone de
+    Transmutation &Eacute;l&eacute;mentale, bien que la mati&egrave;re dont elle
+    est compos&eacute;e ne soit pas affect&eacute;e en elle-m&ecirc;me, elle
+    subit l&rsquo;effet naturel et normal du nouvel &eacute;l&eacute;ment qui
+    l&rsquo;entoure, sans jet de r&eacute;sistance. Une cr&eacute;ature prise
+    dans une zone d&rsquo;Air en Feu se retrouve dans un brasier qui la
+    br&ucirc;le, une cr&eacute;ature nageant prise dans une zone d&rsquo;Eau en
+    Bois se retrouve enkyst&eacute;e dans un bloc de bois, etc.</p>
+
+    <p>L&rsquo;&eacute;l&eacute;ment Eau correspondant &agrave; tous les
+    liquides d&rsquo;origine non animale, r&eacute;ellement aqueux ou non,
+    c&rsquo;est tout le liquide qui est transmu&eacute; et non pas uniquement
+    ses mol&eacute;cules de H2O, y compris tout ce qui peut y &ecirc;tre dissout
+    (sels, cristaux). L&rsquo;eau d&rsquo;un v&eacute;g&eacute;tal (s&egrave;ve,
+    jus d&rsquo;un fruit) appartient &agrave; l&rsquo;&eacute;l&eacute;ment
+    Bois, qui est celui du v&eacute;g&eacute;tal, tant qu&rsquo;il est contenu
+    dans ce dernier. L&rsquo;humus appartient int&eacute;gralement &agrave;
+    l&rsquo;&eacute;l&eacute;ment Terre, m&ecirc;me s&rsquo;il est
+    compos&eacute; en grande partie de mati&egrave;re v&eacute;g&eacute;tale
+    (Bois) non encore d&eacute;compos&eacute;e.</p>
+
+    <h2>&Eacute;l&eacute;ments d'arriv&eacute;e</h2>
+
+    <p><strong>X &eacute;l&eacute;ment en Air</strong> : Pratiquement,
+    l&rsquo;ancien &eacute;l&eacute;ment dispara&icirc;t dans un courant
+    d&rsquo;air. L&rsquo;air d&rsquo;arriv&eacute;e est toujours frais et
+    pur.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Terre</strong> :
+    L&rsquo;&eacute;l&eacute;ment d&rsquo;arriv&eacute;e est une roche friable
+    et fragile comme de la craie.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Eau</strong> : L&rsquo;eau
+    nouvellement cr&eacute;&eacute;e se comporte naturellement, attir&eacute;e
+    par la pesanteur : elle pleut, coule, cherche &agrave; s&rsquo;infiltrer.
+    Elle a la puret&eacute; de l&rsquo;eau distill&eacute;e.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Feu</strong> : L&rsquo;ancien
+    &eacute;l&eacute;ment devenu Feu n&rsquo;est plus que flammes. Toutefois,
+    pour que ces nouvelles flammes continuent &agrave; br&ucirc;ler, il leur
+    faut un combustible, faute de quoi elles s&rsquo;&eacute;teignent. Quand
+    c&rsquo;est l&rsquo;Air qui est transmu&eacute; en Feu, celui-ci demeure
+    m&ecirc;me sans combustible, car l&rsquo;Air entourant la zone la comble
+    imm&eacute;diatement, devenant Feu &agrave; son tour. Le r&eacute;sultat est
+    une sph&egrave;re en permanente ignition. Il en va de m&ecirc;me pour
+    l&rsquo;eau au centre d&rsquo;une rivi&egrave;re par exemple.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Bois</strong> : Le bois
+    d&rsquo;arriv&eacute;e est un bois de qualit&eacute; m&eacute;diocre, du
+    genre sapin, mais sec, sans aucune s&egrave;ve ni r&eacute;sine, combustible
+    ou fa&ccedil;onnable.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en M&eacute;tal</strong> : Il ne
+    s&rsquo;agit toujours que des deux m&eacute;taux les plus inertes : fer ou
+    plomb (tirer &agrave; pile ou face). Le fer de transmutation n&rsquo;est ni
+    de l&rsquo;acier ni du fer forg&eacute;, c&rsquo;est du fer natif, mou et
+    sans duret&eacute;. Un forgeron peut n&eacute;anmoins le travailler.</p>
+
+    <h2>Objets magiques</h2>
+
+    <p>&Agrave; mi-chemin entre les cr&eacute;atures et la mati&egrave;re
+    inerte, les objets magiques ont droit &agrave; un jet de r&eacute;sistance
+    pour ne pas &ecirc;tre impliqu&eacute;s dans une transmutation. C&rsquo;est
+    un JR sp&eacute;cial, r0, o&ugrave; la protection magique du mat&eacute;riau
+    est prise en guise de points de r&ecirc;ve (voir
+    <em>R&eacute;sistance</em>).</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-6'
+  portée: ''
+  caseTMR: foret
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472742
+  modifiedTime: 1667260037974
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.NZ1fYmy3dVs4NcFd
+  duplicateSource: null
+_key: '!items!NZ1fYmy3dVs4NcFd'
+
diff --git a/packs_src/sorts-oniros/sort_Terre_en_m_tal_rWa1oRVlveNalVfH.yml b/packs_src/sorts-oniros/sort_Terre_en_m_tal_rWa1oRVlveNalVfH.yml
new file mode 100644
index 00000000..1ed3d8b0
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Terre_en_m_tal_rWa1oRVlveNalVfH.yml
@@ -0,0 +1,139 @@
+_id: rWa1oRVlveNalVfH
+name: Terre en métal
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.rWa1oRVlveNalVfH
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Le principe de la Transmutation &Eacute;l&eacute;mentale est de
+    transformer un &eacute;l&eacute;ment en un autre, par exemple le
+    m&eacute;tal en bois, l&rsquo;air en feu. Il n&rsquo;existe de transmutation
+    que pour les six premiers &eacute;l&eacute;ments. La mati&egrave;re dont
+    sont compos&eacute;es les cr&eacute;atures, mortes ou vivantes, n&rsquo;est
+    jamais transmu&eacute;e, y compris l&rsquo;air contenu dans les poumons. Il
+    existe 26 transmutations &eacute;l&eacute;mentales ; chacune est un sort
+    &agrave; part enti&egrave;re, ob&eacute;issant en tout point aux
+    r&egrave;gles des sorts de zone.</p>
+
+    <p>La transmutation a lieu dans la zone param&eacute;tr&eacute;e et
+    cibl&eacute;e par le haut-r&ecirc;vant. Tout ce qui appartient &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; est transmu&eacute;
+    instantan&eacute;ment sans discrimination. On ne peut pas faire de choix.
+    Tant que dure la zone, tout nouvel objet appartenant &agrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; qui p&eacute;n&egrave;tre dans
+    la zone, est imm&eacute;diatement transmu&eacute; &agrave; son tour. La zone
+    peut fort bien &ecirc;tre lanc&eacute;e sur un lieu o&ugrave;
+    l&rsquo;&eacute;l&eacute;ment impliqu&eacute; n&rsquo;existe pas, par
+    exemple Terre en Eau &agrave; 5 m du sol. Rien ne se produira au premier
+    abord, mais toute pierre lanc&eacute;e dans la zone sera
+    instantan&eacute;ment liqu&eacute;fi&eacute;e pour retomber sous forme de
+    pluie.</p>
+
+    <p>Tout objet transmu&eacute;, situ&eacute; ou entrant dans la zone, adopte
+    aussit&ocirc;t la forme que lui permet le nouvel &eacute;l&eacute;ment. On
+    peut obtenir de gracieuses torsades avec du feu transmu&eacute; en bois ou
+    en m&eacute;tal. La transmutation est d&eacute;finitive, m&ecirc;me si
+    l&rsquo;objet sort de la zone. &Agrave; la fin de la zone (HN),
+    l&rsquo;effet cesse d&rsquo;op&eacute;rer, mais la mati&egrave;re
+    transmu&eacute;e le demeure d&eacute;finitivement sans recouvrer non plus
+    son &eacute;l&eacute;ment d&rsquo;origine.</p>
+
+    <p>Quand une cr&eacute;ature vivante se retrouve dans une zone de
+    Transmutation &Eacute;l&eacute;mentale, bien que la mati&egrave;re dont elle
+    est compos&eacute;e ne soit pas affect&eacute;e en elle-m&ecirc;me, elle
+    subit l&rsquo;effet naturel et normal du nouvel &eacute;l&eacute;ment qui
+    l&rsquo;entoure, sans jet de r&eacute;sistance. Une cr&eacute;ature prise
+    dans une zone d&rsquo;Air en Feu se retrouve dans un brasier qui la
+    br&ucirc;le, une cr&eacute;ature nageant prise dans une zone d&rsquo;Eau en
+    Bois se retrouve enkyst&eacute;e dans un bloc de bois, etc.</p>
+
+    <p>L&rsquo;&eacute;l&eacute;ment Eau correspondant &agrave; tous les
+    liquides d&rsquo;origine non animale, r&eacute;ellement aqueux ou non,
+    c&rsquo;est tout le liquide qui est transmu&eacute; et non pas uniquement
+    ses mol&eacute;cules de H2O, y compris tout ce qui peut y &ecirc;tre dissout
+    (sels, cristaux). L&rsquo;eau d&rsquo;un v&eacute;g&eacute;tal (s&egrave;ve,
+    jus d&rsquo;un fruit) appartient &agrave; l&rsquo;&eacute;l&eacute;ment
+    Bois, qui est celui du v&eacute;g&eacute;tal, tant qu&rsquo;il est contenu
+    dans ce dernier. L&rsquo;humus appartient int&eacute;gralement &agrave;
+    l&rsquo;&eacute;l&eacute;ment Terre, m&ecirc;me s&rsquo;il est
+    compos&eacute; en grande partie de mati&egrave;re v&eacute;g&eacute;tale
+    (Bois) non encore d&eacute;compos&eacute;e.</p>
+
+    <h2>&Eacute;l&eacute;ments d'arriv&eacute;e</h2>
+
+    <p><strong>X &eacute;l&eacute;ment en Air</strong> : Pratiquement,
+    l&rsquo;ancien &eacute;l&eacute;ment dispara&icirc;t dans un courant
+    d&rsquo;air. L&rsquo;air d&rsquo;arriv&eacute;e est toujours frais et
+    pur.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Terre</strong> :
+    L&rsquo;&eacute;l&eacute;ment d&rsquo;arriv&eacute;e est une roche friable
+    et fragile comme de la craie.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Eau</strong> : L&rsquo;eau
+    nouvellement cr&eacute;&eacute;e se comporte naturellement, attir&eacute;e
+    par la pesanteur : elle pleut, coule, cherche &agrave; s&rsquo;infiltrer.
+    Elle a la puret&eacute; de l&rsquo;eau distill&eacute;e.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Feu</strong> : L&rsquo;ancien
+    &eacute;l&eacute;ment devenu Feu n&rsquo;est plus que flammes. Toutefois,
+    pour que ces nouvelles flammes continuent &agrave; br&ucirc;ler, il leur
+    faut un combustible, faute de quoi elles s&rsquo;&eacute;teignent. Quand
+    c&rsquo;est l&rsquo;Air qui est transmu&eacute; en Feu, celui-ci demeure
+    m&ecirc;me sans combustible, car l&rsquo;Air entourant la zone la comble
+    imm&eacute;diatement, devenant Feu &agrave; son tour. Le r&eacute;sultat est
+    une sph&egrave;re en permanente ignition. Il en va de m&ecirc;me pour
+    l&rsquo;eau au centre d&rsquo;une rivi&egrave;re par exemple.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en Bois</strong> : Le bois
+    d&rsquo;arriv&eacute;e est un bois de qualit&eacute; m&eacute;diocre, du
+    genre sapin, mais sec, sans aucune s&egrave;ve ni r&eacute;sine, combustible
+    ou fa&ccedil;onnable.</p>
+
+    <p><strong>X &eacute;l&eacute;ment en M&eacute;tal</strong> : Il ne
+    s&rsquo;agit toujours que des deux m&eacute;taux les plus inertes : fer ou
+    plomb (tirer &agrave; pile ou face). Le fer de transmutation n&rsquo;est ni
+    de l&rsquo;acier ni du fer forg&eacute;, c&rsquo;est du fer natif, mou et
+    sans duret&eacute;. Un forgeron peut n&eacute;anmoins le travailler.</p>
+
+    <h2>Objets magiques</h2>
+
+    <p>&Agrave; mi-chemin entre les cr&eacute;atures et la mati&egrave;re
+    inerte, les objets magiques ont droit &agrave; un jet de r&eacute;sistance
+    pour ne pas &ecirc;tre impliqu&eacute;s dans une transmutation. C&rsquo;est
+    un JR sp&eacute;cial, r0, o&ugrave; la protection magique du mat&eacute;riau
+    est prise en guise de points de r&ecirc;ve (voir
+    <em>R&eacute;sistance</em>).</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-6'
+  portée: ''
+  caseTMR: gouffre
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472748
+  modifiedTime: 1667260037974
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.rWa1oRVlveNalVfH
+  duplicateSource: null
+_key: '!items!rWa1oRVlveNalVfH'
+
diff --git a/packs_src/sorts-oniros/sort_Terre_transparente_8fMhQ557Ps6LPCbx.yml b/packs_src/sorts-oniros/sort_Terre_transparente_8fMhQ557Ps6LPCbx.yml
new file mode 100644
index 00000000..3e27dd80
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Terre_transparente_8fMhQ557Ps6LPCbx.yml
@@ -0,0 +1,54 @@
+_id: 8fMhQ557Ps6LPCbx
+name: Terre transparente
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.8fMhQ557Ps6LPCbx
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Les zones de Transparence &Eacute;l&eacute;mentale ob&eacute;issent
+    &agrave; toutes les r&egrave;gles des sorts de zone. Elles ont pour effet de
+    rendre transparent l&rsquo;&eacute;l&eacute;ment impliqu&eacute;. Comme pour
+    les Transmutations &Eacute;l&eacute;mentales, aucune discrimination
+    n&rsquo;est possible" : est affect&eacute;e toute substance concern&eacute;e
+    se trouvant dans la zone. La transparence permet de laisser passer la
+    lumi&egrave;re et donc de voir au travers. Les autres qualit&eacute;s des
+    &eacute;l&eacute;ments ne sont pas alt&eacute;r&eacute;es" : le m&eacute;tal
+    reste aussi dur et tranchant, le bois aussi combustible, etc. Noter que,
+    quoique voisin, transparent ne veut pas dire invisible. Contrairement
+    &agrave; la transmutation, l&rsquo;effet n&rsquo;est pas d&eacute;finitif.
+    L&rsquo;&eacute;l&eacute;ment retrouve son opacit&eacute; d&egrave;s
+    qu&rsquo;il sort de la zone ou &agrave; la fin de la dur&eacute;e de cette
+    derni&egrave;re.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-4'
+  portée: ''
+  caseTMR: collines
+  caseTMRspeciale: ''
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472741
+  modifiedTime: 1667260037974
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.8fMhQ557Ps6LPCbx
+  duplicateSource: null
+_key: '!items!8fMhQ557Ps6LPCbx'
+
diff --git a/packs_src/sorts-oniros/sort_Transmutation_chromatique_bleu_W3uf6GABx46JlQBK.yml b/packs_src/sorts-oniros/sort_Transmutation_chromatique_bleu_W3uf6GABx46JlQBK.yml
new file mode 100644
index 00000000..b92ccee4
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Transmutation_chromatique_bleu_W3uf6GABx46JlQBK.yml
@@ -0,0 +1,76 @@
+_id: W3uf6GABx46JlQBK
+name: Transmutation chromatique bleu
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.W3uf6GABx46JlQBK
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>La recherche des zones de Transmutation Chromatique requiert la
+    connaissance du @Item[5YK6q2KuKArkvDWy]{Le Principe Drachromatique} (voir
+    Les grimoires, p218).</p>
+
+    <p>Les zones de Transmutation Chromatique modifient la couleur des objets
+    constitu&eacute;s de l&rsquo;&eacute;l&eacute;ment <strong>bois
+    </strong>(c&rsquo;est &agrave; dire les mati&egrave;res
+    v&eacute;g&eacute;tales) et/ou du septi&egrave;me &eacute;l&eacute;ment. Les
+    autres &eacute;l&eacute;ments (<em>terre</em>, <em>m&eacute;tal</em>,
+    <em>feu</em>, <em>air</em> et <em>eau</em>) ne sont pas affect&eacute;s. En
+    ce qui concerne le septi&egrave;me &eacute;l&eacute;ment, il s&rsquo;agit de
+    la mati&egrave;re inerte : cuir, ivoire, laine, parchemin, etc. La
+    mati&egrave;re anim&eacute;e n&rsquo;est pas affect&eacute;e. Quand un objet
+    est composite, seule la partie bois/septi&egrave;me est concern&eacute;e ;
+    par exemple un ceinturon transmut&eacute; en vert : seul le cuir sera
+    recolor&eacute;, la boucle de m&eacute;tal demeurant inchang&eacute;e.</p>
+
+    <p>Il existe six Transmutations Chromatiques, correspondant &agrave; la
+    couleur d&rsquo;arriv&eacute;e (quelle que soit la couleur de
+    d&eacute;part). Chacune est un sort distinct. Au moment du lancer, le
+    haut-r&ecirc;vant peut param&eacute;trer une nuance. Par exemple, pour une
+    transmutation rouge, choisir vermillon, carmin, &eacute;carlate, etc. Cela
+    dit, la nuance s&rsquo;appliquera &agrave; toute la zone et tous les objets
+    acquerront cette m&ecirc;me nuance. Un livre &eacute;crit sera comme
+    effac&eacute;, encre et parchemin acqu&eacute;rant exactement la m&ecirc;me
+    teinte.</p>
+
+    <p>Comme pour les transmutations &eacute;l&eacute;mentales, le
+    r&eacute;sultat est d&eacute;finitif. L&rsquo;objet recolor&eacute;
+    n&rsquo;est pas magique et n&rsquo;&eacute;met aucune aura
+    particuli&egrave;re. Une fois sorti de la zone, on peut toujours le remettre
+    dans une autre pour lui modifier &agrave; nouveau sa couleur.</p>
+
+    <p>Les zones de Transmutation Chromatique ob&eacute;issent &agrave; toutes
+    les r&egrave;gles concernant les zones fixes, diam&egrave;tre,
+    &eacute;largissement, mise en r&eacute;serve, etc.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-9'
+  portée: ''
+  caseTMR: monts
+  caseTMRspeciale: ''
+  ptreve: '5'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472744
+  modifiedTime: 1667260037974
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.W3uf6GABx46JlQBK
+  duplicateSource: null
+_key: '!items!W3uf6GABx46JlQBK'
+
diff --git a/packs_src/sorts-oniros/sort_Transmutation_chromatique_jaune_lGmfVh1l0dM42ppJ.yml b/packs_src/sorts-oniros/sort_Transmutation_chromatique_jaune_lGmfVh1l0dM42ppJ.yml
new file mode 100644
index 00000000..dd14b098
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Transmutation_chromatique_jaune_lGmfVh1l0dM42ppJ.yml
@@ -0,0 +1,76 @@
+_id: lGmfVh1l0dM42ppJ
+name: Transmutation chromatique jaune
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.lGmfVh1l0dM42ppJ
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>La recherche des zones de Transmutation Chromatique requiert la
+    connaissance du @Item[5YK6q2KuKArkvDWy]{Le Principe Drachromatique} (voir
+    Les grimoires, p218).</p>
+
+    <p>Les zones de Transmutation Chromatique modifient la couleur des objets
+    constitu&eacute;s de l&rsquo;&eacute;l&eacute;ment <strong>bois
+    </strong>(c&rsquo;est &agrave; dire les mati&egrave;res
+    v&eacute;g&eacute;tales) et/ou du septi&egrave;me &eacute;l&eacute;ment. Les
+    autres &eacute;l&eacute;ments (<em>terre</em>, <em>m&eacute;tal</em>,
+    <em>feu</em>, <em>air</em> et <em>eau</em>) ne sont pas affect&eacute;s. En
+    ce qui concerne le septi&egrave;me &eacute;l&eacute;ment, il s&rsquo;agit de
+    la mati&egrave;re inerte : cuir, ivoire, laine, parchemin, etc. La
+    mati&egrave;re anim&eacute;e n&rsquo;est pas affect&eacute;e. Quand un objet
+    est composite, seule la partie bois/septi&egrave;me est concern&eacute;e ;
+    par exemple un ceinturon transmut&eacute; en vert : seul le cuir sera
+    recolor&eacute;, la boucle de m&eacute;tal demeurant inchang&eacute;e.</p>
+
+    <p>Il existe six Transmutations Chromatiques, correspondant &agrave; la
+    couleur d&rsquo;arriv&eacute;e (quelle que soit la couleur de
+    d&eacute;part). Chacune est un sort distinct. Au moment du lancer, le
+    haut-r&ecirc;vant peut param&eacute;trer une nuance. Par exemple, pour une
+    transmutation rouge, choisir vermillon, carmin, &eacute;carlate, etc. Cela
+    dit, la nuance s&rsquo;appliquera &agrave; toute la zone et tous les objets
+    acquerront cette m&ecirc;me nuance. Un livre &eacute;crit sera comme
+    effac&eacute;, encre et parchemin acqu&eacute;rant exactement la m&ecirc;me
+    teinte.</p>
+
+    <p>Comme pour les transmutations &eacute;l&eacute;mentales, le
+    r&eacute;sultat est d&eacute;finitif. L&rsquo;objet recolor&eacute;
+    n&rsquo;est pas magique et n&rsquo;&eacute;met aucune aura
+    particuli&egrave;re. Une fois sorti de la zone, on peut toujours le remettre
+    dans une autre pour lui modifier &agrave; nouveau sa couleur.</p>
+
+    <p>Les zones de Transmutation Chromatique ob&eacute;issent &agrave; toutes
+    les r&egrave;gles concernant les zones fixes, diam&egrave;tre,
+    &eacute;largissement, mise en r&eacute;serve, etc.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-7'
+  portée: ''
+  caseTMR: desert
+  caseTMRspeciale: ''
+  ptreve: '5'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472747
+  modifiedTime: 1667260037974
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.lGmfVh1l0dM42ppJ
+  duplicateSource: null
+_key: '!items!lGmfVh1l0dM42ppJ'
+
diff --git a/packs_src/sorts-oniros/sort_Transmutation_chromatique_orange_ulLXMOjoMeEvxlGB.yml b/packs_src/sorts-oniros/sort_Transmutation_chromatique_orange_ulLXMOjoMeEvxlGB.yml
new file mode 100644
index 00000000..24d8ce31
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Transmutation_chromatique_orange_ulLXMOjoMeEvxlGB.yml
@@ -0,0 +1,76 @@
+_id: ulLXMOjoMeEvxlGB
+name: Transmutation chromatique orange
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.ulLXMOjoMeEvxlGB
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>La recherche des zones de Transmutation Chromatique requiert la
+    connaissance du @Item[5YK6q2KuKArkvDWy]{Le Principe Drachromatique} (voir
+    Les grimoires, p218).</p>
+
+    <p>Les zones de Transmutation Chromatique modifient la couleur des objets
+    constitu&eacute;s de l&rsquo;&eacute;l&eacute;ment <strong>bois
+    </strong>(c&rsquo;est &agrave; dire les mati&egrave;res
+    v&eacute;g&eacute;tales) et/ou du septi&egrave;me &eacute;l&eacute;ment. Les
+    autres &eacute;l&eacute;ments (<em>terre</em>, <em>m&eacute;tal</em>,
+    <em>feu</em>, <em>air</em> et <em>eau</em>) ne sont pas affect&eacute;s. En
+    ce qui concerne le septi&egrave;me &eacute;l&eacute;ment, il s&rsquo;agit de
+    la mati&egrave;re inerte : cuir, ivoire, laine, parchemin, etc. La
+    mati&egrave;re anim&eacute;e n&rsquo;est pas affect&eacute;e. Quand un objet
+    est composite, seule la partie bois/septi&egrave;me est concern&eacute;e ;
+    par exemple un ceinturon transmut&eacute; en vert : seul le cuir sera
+    recolor&eacute;, la boucle de m&eacute;tal demeurant inchang&eacute;e.</p>
+
+    <p>Il existe six Transmutations Chromatiques, correspondant &agrave; la
+    couleur d&rsquo;arriv&eacute;e (quelle que soit la couleur de
+    d&eacute;part). Chacune est un sort distinct. Au moment du lancer, le
+    haut-r&ecirc;vant peut param&eacute;trer une nuance. Par exemple, pour une
+    transmutation rouge, choisir vermillon, carmin, &eacute;carlate, etc. Cela
+    dit, la nuance s&rsquo;appliquera &agrave; toute la zone et tous les objets
+    acquerront cette m&ecirc;me nuance. Un livre &eacute;crit sera comme
+    effac&eacute;, encre et parchemin acqu&eacute;rant exactement la m&ecirc;me
+    teinte.</p>
+
+    <p>Comme pour les transmutations &eacute;l&eacute;mentales, le
+    r&eacute;sultat est d&eacute;finitif. L&rsquo;objet recolor&eacute;
+    n&rsquo;est pas magique et n&rsquo;&eacute;met aucune aura
+    particuli&egrave;re. Une fois sorti de la zone, on peut toujours le remettre
+    dans une autre pour lui modifier &agrave; nouveau sa couleur.</p>
+
+    <p>Les zones de Transmutation Chromatique ob&eacute;issent &agrave; toutes
+    les r&egrave;gles concernant les zones fixes, diam&egrave;tre,
+    &eacute;largissement, mise en r&eacute;serve, etc.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-6'
+  portée: ''
+  caseTMR: sanctuaire
+  caseTMRspeciale: ''
+  ptreve: '5'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472749
+  modifiedTime: 1667260037974
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.ulLXMOjoMeEvxlGB
+  duplicateSource: null
+_key: '!items!ulLXMOjoMeEvxlGB'
+
diff --git a/packs_src/sorts-oniros/sort_Transmutation_chromatique_rouge_VVNXgO8S2hg3veps.yml b/packs_src/sorts-oniros/sort_Transmutation_chromatique_rouge_VVNXgO8S2hg3veps.yml
new file mode 100644
index 00000000..f7d68374
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Transmutation_chromatique_rouge_VVNXgO8S2hg3veps.yml
@@ -0,0 +1,76 @@
+_id: VVNXgO8S2hg3veps
+name: Transmutation chromatique rouge
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.VVNXgO8S2hg3veps
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>La recherche des zones de Transmutation Chromatique requiert la
+    connaissance du @Item[5YK6q2KuKArkvDWy]{Le Principe Drachromatique} (voir
+    Les grimoires, p218).</p>
+
+    <p>Les zones de Transmutation Chromatique modifient la couleur des objets
+    constitu&eacute;s de l&rsquo;&eacute;l&eacute;ment <strong>bois
+    </strong>(c&rsquo;est &agrave; dire les mati&egrave;res
+    v&eacute;g&eacute;tales) et/ou du septi&egrave;me &eacute;l&eacute;ment. Les
+    autres &eacute;l&eacute;ments (<em>terre</em>, <em>m&eacute;tal</em>,
+    <em>feu</em>, <em>air</em> et <em>eau</em>) ne sont pas affect&eacute;s. En
+    ce qui concerne le septi&egrave;me &eacute;l&eacute;ment, il s&rsquo;agit de
+    la mati&egrave;re inerte : cuir, ivoire, laine, parchemin, etc. La
+    mati&egrave;re anim&eacute;e n&rsquo;est pas affect&eacute;e. Quand un objet
+    est composite, seule la partie bois/septi&egrave;me est concern&eacute;e ;
+    par exemple un ceinturon transmut&eacute; en vert : seul le cuir sera
+    recolor&eacute;, la boucle de m&eacute;tal demeurant inchang&eacute;e.</p>
+
+    <p>Il existe six Transmutations Chromatiques, correspondant &agrave; la
+    couleur d&rsquo;arriv&eacute;e (quelle que soit la couleur de
+    d&eacute;part). Chacune est un sort distinct. Au moment du lancer, le
+    haut-r&ecirc;vant peut param&eacute;trer une nuance. Par exemple, pour une
+    transmutation rouge, choisir vermillon, carmin, &eacute;carlate, etc. Cela
+    dit, la nuance s&rsquo;appliquera &agrave; toute la zone et tous les objets
+    acquerront cette m&ecirc;me nuance. Un livre &eacute;crit sera comme
+    effac&eacute;, encre et parchemin acqu&eacute;rant exactement la m&ecirc;me
+    teinte.</p>
+
+    <p>Comme pour les transmutations &eacute;l&eacute;mentales, le
+    r&eacute;sultat est d&eacute;finitif. L&rsquo;objet recolor&eacute;
+    n&rsquo;est pas magique et n&rsquo;&eacute;met aucune aura
+    particuli&egrave;re. Une fois sorti de la zone, on peut toujours le remettre
+    dans une autre pour lui modifier &agrave; nouveau sa couleur.</p>
+
+    <p>Les zones de Transmutation Chromatique ob&eacute;issent &agrave; toutes
+    les r&egrave;gles concernant les zones fixes, diam&egrave;tre,
+    &eacute;largissement, mise en r&eacute;serve, etc.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-5'
+  portée: ''
+  caseTMR: cite
+  caseTMRspeciale: ''
+  ptreve: '5'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472744
+  modifiedTime: 1667260037975
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.VVNXgO8S2hg3veps
+  duplicateSource: null
+_key: '!items!VVNXgO8S2hg3veps'
+
diff --git a/packs_src/sorts-oniros/sort_Transmutation_chromatique_vert_Egp1TTOSNHO3RVdx.yml b/packs_src/sorts-oniros/sort_Transmutation_chromatique_vert_Egp1TTOSNHO3RVdx.yml
new file mode 100644
index 00000000..891bb38e
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Transmutation_chromatique_vert_Egp1TTOSNHO3RVdx.yml
@@ -0,0 +1,76 @@
+_id: Egp1TTOSNHO3RVdx
+name: Transmutation chromatique vert
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.Egp1TTOSNHO3RVdx
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>La recherche des zones de Transmutation Chromatique requiert la
+    connaissance du @Item[5YK6q2KuKArkvDWy]{Le Principe Drachromatique} (voir
+    Les grimoires, p218).</p>
+
+    <p>Les zones de Transmutation Chromatique modifient la couleur des objets
+    constitu&eacute;s de l&rsquo;&eacute;l&eacute;ment <strong>bois
+    </strong>(c&rsquo;est &agrave; dire les mati&egrave;res
+    v&eacute;g&eacute;tales) et/ou du septi&egrave;me &eacute;l&eacute;ment. Les
+    autres &eacute;l&eacute;ments (<em>terre</em>, <em>m&eacute;tal</em>,
+    <em>feu</em>, <em>air</em> et <em>eau</em>) ne sont pas affect&eacute;s. En
+    ce qui concerne le septi&egrave;me &eacute;l&eacute;ment, il s&rsquo;agit de
+    la mati&egrave;re inerte : cuir, ivoire, laine, parchemin, etc. La
+    mati&egrave;re anim&eacute;e n&rsquo;est pas affect&eacute;e. Quand un objet
+    est composite, seule la partie bois/septi&egrave;me est concern&eacute;e ;
+    par exemple un ceinturon transmut&eacute; en vert : seul le cuir sera
+    recolor&eacute;, la boucle de m&eacute;tal demeurant inchang&eacute;e.</p>
+
+    <p>Il existe six Transmutations Chromatiques, correspondant &agrave; la
+    couleur d&rsquo;arriv&eacute;e (quelle que soit la couleur de
+    d&eacute;part). Chacune est un sort distinct. Au moment du lancer, le
+    haut-r&ecirc;vant peut param&eacute;trer une nuance. Par exemple, pour une
+    transmutation rouge, choisir vermillon, carmin, &eacute;carlate, etc. Cela
+    dit, la nuance s&rsquo;appliquera &agrave; toute la zone et tous les objets
+    acquerront cette m&ecirc;me nuance. Un livre &eacute;crit sera comme
+    effac&eacute;, encre et parchemin acqu&eacute;rant exactement la m&ecirc;me
+    teinte.</p>
+
+    <p>Comme pour les transmutations &eacute;l&eacute;mentales, le
+    r&eacute;sultat est d&eacute;finitif. L&rsquo;objet recolor&eacute;
+    n&rsquo;est pas magique et n&rsquo;&eacute;met aucune aura
+    particuli&egrave;re. Une fois sorti de la zone, on peut toujours le remettre
+    dans une autre pour lui modifier &agrave; nouveau sa couleur.</p>
+
+    <p>Les zones de Transmutation Chromatique ob&eacute;issent &agrave; toutes
+    les r&egrave;gles concernant les zones fixes, diam&egrave;tre,
+    &eacute;largissement, mise en r&eacute;serve, etc.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-8'
+  portée: ''
+  caseTMR: foret
+  caseTMRspeciale: ''
+  ptreve: '5'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472742
+  modifiedTime: 1667260037975
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.Egp1TTOSNHO3RVdx
+  duplicateSource: null
+_key: '!items!Egp1TTOSNHO3RVdx'
+
diff --git a/packs_src/sorts-oniros/sort_Transmutation_chromatique_violet_XP7yrZs6wZV0SO5p.yml b/packs_src/sorts-oniros/sort_Transmutation_chromatique_violet_XP7yrZs6wZV0SO5p.yml
new file mode 100644
index 00000000..8c6dda3f
--- /dev/null
+++ b/packs_src/sorts-oniros/sort_Transmutation_chromatique_violet_XP7yrZs6wZV0SO5p.yml
@@ -0,0 +1,76 @@
+_id: XP7yrZs6wZV0SO5p
+name: Transmutation chromatique violet
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.XP7yrZs6wZV0SO5p
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>La recherche des zones de Transmutation Chromatique requiert la
+    connaissance du @Item[5YK6q2KuKArkvDWy]{Le Principe Drachromatique} (voir
+    Les grimoires, p218).</p>
+
+    <p>Les zones de Transmutation Chromatique modifient la couleur des objets
+    constitu&eacute;s de l&rsquo;&eacute;l&eacute;ment <strong>bois
+    </strong>(c&rsquo;est &agrave; dire les mati&egrave;res
+    v&eacute;g&eacute;tales) et/ou du septi&egrave;me &eacute;l&eacute;ment. Les
+    autres &eacute;l&eacute;ments (<em>terre</em>, <em>m&eacute;tal</em>,
+    <em>feu</em>, <em>air</em> et <em>eau</em>) ne sont pas affect&eacute;s. En
+    ce qui concerne le septi&egrave;me &eacute;l&eacute;ment, il s&rsquo;agit de
+    la mati&egrave;re inerte : cuir, ivoire, laine, parchemin, etc. La
+    mati&egrave;re anim&eacute;e n&rsquo;est pas affect&eacute;e. Quand un objet
+    est composite, seule la partie bois/septi&egrave;me est concern&eacute;e ;
+    par exemple un ceinturon transmut&eacute; en vert : seul le cuir sera
+    recolor&eacute;, la boucle de m&eacute;tal demeurant inchang&eacute;e.</p>
+
+    <p>Il existe six Transmutations Chromatiques, correspondant &agrave; la
+    couleur d&rsquo;arriv&eacute;e (quelle que soit la couleur de
+    d&eacute;part). Chacune est un sort distinct. Au moment du lancer, le
+    haut-r&ecirc;vant peut param&eacute;trer une nuance. Par exemple, pour une
+    transmutation rouge, choisir vermillon, carmin, &eacute;carlate, etc. Cela
+    dit, la nuance s&rsquo;appliquera &agrave; toute la zone et tous les objets
+    acquerront cette m&ecirc;me nuance. Un livre &eacute;crit sera comme
+    effac&eacute;, encre et parchemin acqu&eacute;rant exactement la m&ecirc;me
+    teinte.</p>
+
+    <p>Comme pour les transmutations &eacute;l&eacute;mentales, le
+    r&eacute;sultat est d&eacute;finitif. L&rsquo;objet recolor&eacute;
+    n&rsquo;est pas magique et n&rsquo;&eacute;met aucune aura
+    particuli&egrave;re. Une fois sorti de la zone, on peut toujours le remettre
+    dans une autre pour lui modifier &agrave; nouveau sa couleur.</p>
+
+    <p>Les zones de Transmutation Chromatique ob&eacute;issent &agrave; toutes
+    les r&egrave;gles concernant les zones fixes, diam&egrave;tre,
+    &eacute;largissement, mise en r&eacute;serve, etc.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: HN
+  JR: Aucun
+  cible: ''
+  difficulte: '-10'
+  portée: ''
+  caseTMR: gouffre
+  caseTMRspeciale: ''
+  ptreve: '5'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472745
+  modifiedTime: 1667260037975
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.XP7yrZs6wZV0SO5p
+  duplicateSource: null
+_key: '!items!XP7yrZs6wZV0SO5p'
+
diff --git a/packs_src/sorts-oniros/sort__largissement_de_zone_cHOcwNOGQtiU4g0P.yml b/packs_src/sorts-oniros/sort__largissement_de_zone_cHOcwNOGQtiU4g0P.yml
new file mode 100644
index 00000000..c6f47e49
--- /dev/null
+++ b/packs_src/sorts-oniros/sort__largissement_de_zone_cHOcwNOGQtiU4g0P.yml
@@ -0,0 +1,72 @@
+_id: cHOcwNOGQtiU4g0P
+name: Élargissement de zone
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.cHOcwNOGQtiU4g0P
+img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+effects: []
+system:
+  description: >-
+    <p>Les rituels d&rsquo;Oniros ob&eacute;issent &agrave; toutes les
+    r&egrave;gles des rituels : leurs chances de r&eacute;ussite sont
+    ajust&eacute;es astrologiquement selon l&rsquo;heure de naissance du
+    haut-r&ecirc;vant, et ils ne peuvent &ecirc;tre mis en r&eacute;serve.
+    Chaque &eacute;toile * dont peut &ecirc;tre suivi le titre d&rsquo;un rituel
+    indique le co&ucirc;t d&rsquo;un point de seuil de r&ecirc;ve. Le seuil est
+    diminu&eacute; aussit&ocirc;t le rituel accompli. Chaque R&ecirc;ve de
+    Dragon vaincu permet d&rsquo;en regagner 1 point.</p>
+
+    <p>Ce rituel permet de doubler le diam&egrave;tre des zones de Transmutation
+    &Eacute;l&eacute;mentale et de quadrupler celui des autres sorts de zone. Le
+    diam&egrave;tre des zones de transmutation peut ainsi faire
+    jusqu&rsquo;&agrave; 6 m&egrave;tres et celui des autres
+    jusqu&rsquo;&agrave; 12 m&egrave;tres.</p>
+
+    <p>Le rituel doit &ecirc;tre pr&eacute;alablement accompli dans la case
+    d&rsquo;o&ugrave; sera ensuite lanc&eacute; le sort de zone. Il n&rsquo;y a
+    aucun temps limite entre le moment o&ugrave; le rituel est accompli et celui
+    o&ugrave; sera lanc&eacute; le sort de zone. Tout se passe comme si
+    l&rsquo;effet &eacute;tait en r&eacute;serve.</p>
+
+    <p>Pareillement, le demi-r&ecirc;ve ne redescend pas obligatoirement
+    apr&egrave;s l&rsquo;accomplissement du rituel, cette option est au choix du
+    haut-r&ecirc;vant, qui peut lancer son sort de zone sans avoir &agrave;
+    remonter en TMR.</p>
+
+    <p>La seule restriction est que le prochain sort &agrave; &ecirc;tre
+    lanc&eacute; depuis la case en question devra obligatoirement &ecirc;tre un
+    sort de zone. Contrevenir &agrave; cette r&egrave;gle cr&eacute;e
+    instantan&eacute;ment une d&eacute;chirure du r&ecirc;ve centr&eacute;e sur
+    le haut-r&ecirc;vant. Bulle Volante, Barque de R&ecirc;ve, Lanterne et Pont
+    Immat&eacute;riel ne sont pas affect&eacute;s par ce rituel.</p>
+  descriptionmj: ''
+  draconic: Voie d'Oniros
+  duree: Spéciale
+  JR: Aucun
+  cible: ''
+  difficulte: '-4'
+  portée: ''
+  caseTMR: special
+  caseTMRspeciale: variable
+  ptreve: '4'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259472746
+  modifiedTime: 1667260037973
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.cHOcwNOGQtiU4g0P
+  duplicateSource: null
+_key: '!items!cHOcwNOGQtiU4g0P'
+
diff --git a/packs_src/sorts-thanatos/sort_Animer_un_squelette_O1QllxIvIkWxntmO.yml b/packs_src/sorts-thanatos/sort_Animer_un_squelette_O1QllxIvIkWxntmO.yml
new file mode 100644
index 00000000..43d02c2b
--- /dev/null
+++ b/packs_src/sorts-thanatos/sort_Animer_un_squelette_O1QllxIvIkWxntmO.yml
@@ -0,0 +1,64 @@
+_id: O1QllxIvIkWxntmO
+name: Animer un squelette
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.O1QllxIvIkWxntmO
+img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+effects: []
+system:
+  description: >-
+    <p>En invoquant les forces du cauchemar à venir hanter un corps mort, le
+    haut-rêvant de Thanatos crée un hideux simulacre de vie. Sous l'effet du
+    rituel, le cadavre se décompose à vue d'oeil, se dépouillant de toute chair,
+    jusqu'à ce qu'il n'en reste plus que les os, magiquement liés. Le squelette
+    se redresse alors en position verticale, capable de se déplacer sur ses
+    jambes en une parodie de vie réelle, utilisant se smains griffues pour
+    attaquer. Ainsi créé, le squelette est en tout point semblable à l'entité de
+    cauchemar incarnée du même nom, tant au niveau de ses caractéristiques que
+    de ses compétences (voir livre III, page 225). Sa caractéristique TAILLE est
+    celle du cadavre utilisé, sa caractéristique RÊVE est égale au nombre de
+    points de rêve dépensés par le haut-rêvant, sachant que comme pour les
+    zombis, et contrairement aux entités de cauchemar incarnées qui peuvent
+    dépasser cette limite, la caractéristique RÊVE d'un squelette invoqué ne
+    peut jamais dépasser sa caractéristique TAILLE. Sa hideur est telle que
+    quiconque l'aperçoit doit réussir un jet de VOLONTÉ à -3 ou être en
+    demi-surprise jusqu'à la fin du round suivant.</p>
+
+    <p>Un squelette invoqué est aux ordres de son invocateur et n'agit qu'aux
+    ordres reçus. Pour donner un nouvel ordre à son squelette, le haut-rêvant de
+    Thanatos doit s'en trouver à une portée maximale égale à E1. A la mort de
+    son invocateur, le squelette n'est pas détruit, mais devient une entité
+    sauvage, se comportant librement comme l'entitéde cauchemar incarnée du même
+    nom.</p>
+  descriptionmj: ''
+  draconic: Voie de Thanatos
+  duree: Permanente
+  JR: Aucun
+  cible: Un cadavre
+  difficulte: '-9'
+  portée: ''
+  caseTMR: necropole
+  caseTMRspeciale: ''
+  ptreve: 1+
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259843441
+  modifiedTime: 1667260048926
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.O1QllxIvIkWxntmO
+  duplicateSource: null
+_key: '!items!O1QllxIvIkWxntmO'
+
diff --git a/packs_src/sorts-thanatos/sort_Animer_un_zombi_yCrVicu7rLWmMwxe.yml b/packs_src/sorts-thanatos/sort_Animer_un_zombi_yCrVicu7rLWmMwxe.yml
new file mode 100644
index 00000000..ddd80c18
--- /dev/null
+++ b/packs_src/sorts-thanatos/sort_Animer_un_zombi_yCrVicu7rLWmMwxe.yml
@@ -0,0 +1,59 @@
+_id: yCrVicu7rLWmMwxe
+name: Animer un zombi
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.yCrVicu7rLWmMwxe
+img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+effects: []
+system:
+  description: >-
+    <p>Le principe d'animation du zombi est semblable à celui du squelette.
+    Comme ce dernier, sa TAILLE est celle du cadavre utilisé, son RÊVE est égal
+    aux points de rêve dépensés, avec un maximum égal à la TAILLE (voir le Livre
+    III, page 225). Comme le squelette, le zombi n'obéit qu'aux ordres reçus,
+    mêmes règles d'application.</p>
+
+    <p>La différence esssentielle est que le rituel d'Animation de Zombi
+    interrompt totalement le processus de putréfaction au lieu de l'accélérer.
+    Une fois animé, un zombi reste dans l'état physique qui était le seien lors
+    de l'accomplissement du rituel, sans plus jamais subir la moindre trace de
+    décomposition. La conséquence est qu'un cadavre frais, dont la mort ne
+    remonte qu'à quelques minutes ou quelques heures, une fois animé, ne se
+    distingue des vivants que par une pâleur inhabituelle, un regard un peu
+    fixe, et des lèvres un peu exsangues, mais pour peu qu'il ne fasse pas très
+    clair ou que son maître l'ait bien emmitouflé, capable de passer pour un
+    vivant. Pour cette raison, les zombis sont souvent préférés aux squelettes
+    par les haut-rêvants de Thanatos plus circonspects et moins enclins au
+    tape-à-l'oeil.</p>
+  descriptionmj: ''
+  draconic: Voie de Thanatos
+  duree: Permanente
+  JR: Aucun
+  cible: Un cadavre
+  difficulte: '-7'
+  portée: ''
+  caseTMR: necropole
+  caseTMRspeciale: ''
+  ptreve: 1+
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259843442
+  modifiedTime: 1667260048926
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.yCrVicu7rLWmMwxe
+  duplicateSource: null
+_key: '!items!yCrVicu7rLWmMwxe'
+
diff --git a/packs_src/sorts-thanatos/sort_Autom_tamorphose_en_b_te_IfVWI1LIk2PcT89J.yml b/packs_src/sorts-thanatos/sort_Autom_tamorphose_en_b_te_IfVWI1LIk2PcT89J.yml
new file mode 100644
index 00000000..81f7cdbe
--- /dev/null
+++ b/packs_src/sorts-thanatos/sort_Autom_tamorphose_en_b_te_IfVWI1LIk2PcT89J.yml
@@ -0,0 +1,100 @@
+_id: IfVWI1LIk2PcT89J
+name: Autométamorphose en bête
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.IfVWI1LIk2PcT89J
+img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+effects: []
+system:
+  description: >-
+    <p>Par l'usage de ce sort, le haut-rêvant de Thanatos se transforme lui-même
+    en l'animal de son choix. La métamorphose est instantanée, et correspond
+    dans son résultat à une métamorphose de corps uniquement, et non d'esprit.
+    Le haut-rêvant&nbsp; peut choisir n'importe quelle forme animale d'une
+    TAILLE maximale égale à la sienne, et minimale de 1 (souris). Seul son corps
+    est affecté, pas ses vêtements ni son équipement. Il peut continuer à monter
+    en TMR et lancer des sorts sous cette forme.</p>
+
+    <p>Ses caractéristiques physiques deviennent celles de l'animal choisi,
+    c'est à dire TAILLE, CONSTITUTION, FORCE, PERCEPTION. Les seules qu'il
+    conserve sont INTELLECT, VOLONTÉ, RÊVE. Son Endurance et ses points de vie
+    sont calculés d'après les caractéristiques de l'animal et selon les règles
+    de cacul de ces dernières (Endurance = Vie + CONSTITUTION). Les notions
+    d'Apparence et de Chance disparaissent. Dextérite et Agilité (ou leur
+    équivalent) sont directement inclues dans les compétences de l'animal. Le
+    haut-rêvant n'acquiert que les caractéristiques physiques de l'animal, pas
+    ses caractéristiques spéciales ou magiques. Ainsi un haut-rêvant de Thanatos
+    métamorphosé en sirène, ne pourra pas obtenir les illusions dont ces
+    créatures sont capables, ni d'avoir un chant irrésistible. Transformé en
+    oiseau-oracle, il pourra toujours parler, mais son discours ne reflétera pas
+    automatiquement la vérité. Pour déterminer les caractéristiques physiques
+    des animaux, se fonder sur les modèles présentés dans le Livre III.</p>
+
+    <p>La caractéristique VOLONTÉ reste la sienne. Mais toutes les heures
+    d'autométamorphose et chaque fois que survient un incident pouvant faire
+    réagir l'instinct de l'animal (proie ou prédateur, partenaire de l'autre
+    sexe, etc), tirer un jet de VOLONTÉ à zéro.</p>
+
+    <p><em>Toute réussite. </em>Le haut-rêvant garde ou reprend le contrôle de
+    l'animal et à la prochaine occasion, le jet de VOLONTÉ sera à nouveau à
+    zéro.</p>
+
+    <p>Echec et Ech.P. L'instinct de l'animal l'emporte et la VOLONTÉ du
+    haut-rêvant s'obscurcit. En termes de jeu, l'animal passe sous le contrôle
+    du gardien des rêves pour la durée du round. Au round suivant, rejouer
+    VOLONTÉ à -1, et ainsi de suite de round en round, avec des ajustements
+    cumulatifs de -1 jusqu'à la réussite ou l'échec total.</p>
+
+    <p>Ech.T. La VOLONTÉ du haut-rêvant est définitivement annihilée. A partir
+    de cet instant, l'animal passe entièrement sous le contrôle du gardien des
+    rêves jusqu'à la fin de la durée de l'autométamorphose. Redevenu humain, le
+    haut-rêvant de Thanatos n'a aucun souvenir de ce qu'il a vécu sous forme
+    animale. Qui plus est, son esprit est toujours celui de l'animal, exactement
+    comme s'il était envoûté de métamorphose d'esprit. Il doit alors jouer un
+    jet de VOLONTÉ toutes les heures. Le premier jet à une difficulté de zéro,
+    mais chaque nouvel échec s'incrémente d'un maus de -1. Dès qu'une réussite
+    survient, le haut-rêvant recouvre son mental. Dès qu'un échec total
+    survient, son esprit est définitivement animal, comme s'il avait été envoûté
+    et métamorphosé d'esprit. Seule une Annulation de Magie accomplie par un
+    tiers pourra le délivrer.</p>
+
+    <p>Les points de vie perdus et les blessures sont conservés dans les deux
+    sens, c'est-à-dire au passage de l'humain à l'animal et inversement. Lors du
+    passage à l'état animal, soustraire les points d'endurance dus aux blessures
+    existantes sur l'humain en retirant les jets comme si ces blessures venaient
+    tout juste d'être reçues. Les blessures elles-mêmes figureront sur l'animal.
+    Lors du retour à l'humain, l'endurance est celles qu'il restait à l'animal
+    (jusqu'à concurrence de l'endurance de l'humain), de même que ses
+    éventuelles blessures.</p>
+  descriptionmj: ''
+  draconic: Voie de Thanatos
+  duree: HN
+  JR: Aucun
+  cible: Soi-même
+  difficulte: '-7'
+  portée: ''
+  caseTMR: foret
+  caseTMRspeciale: ''
+  ptreve: '7'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259843441
+  modifiedTime: 1667260048926
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.IfVWI1LIk2PcT89J
+  duplicateSource: null
+_key: '!items!IfVWI1LIk2PcT89J'
+
diff --git a/packs_src/sorts-thanatos/sort_C_cit__cM9eo2VuJSCkIZvd.yml b/packs_src/sorts-thanatos/sort_C_cit__cM9eo2VuJSCkIZvd.yml
new file mode 100644
index 00000000..9e0ae609
--- /dev/null
+++ b/packs_src/sorts-thanatos/sort_C_cit__cM9eo2VuJSCkIZvd.yml
@@ -0,0 +1,48 @@
+_id: cM9eo2VuJSCkIZvd
+name: Cécité
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.cM9eo2VuJSCkIZvd
+img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+effects: []
+system:
+  description: >-
+    <p>Quand la victime est entièrement possédée de corps, le haut-rêvant de
+    Thanatos peut commencer l'envoûtement de Cécité. Chaque ensemble de 2 points
+    de rêve dépensés (2r), fait perdre 1 point de caractéristique VUE à la
+    victime. A zéro point de VUE, elle est aveugle. La cécité semble
+    inexplicable, et aucune médecine ne peut la guérir. Annuler la possession
+    brise en même temps l'envoûtement de Cécité, et la victime recouvre
+    instantanément toute sa VUE.</p>
+  descriptionmj: ''
+  draconic: Voie de Thanatos
+  duree: Illimitée
+  JR: Aucun
+  cible: Relique
+  difficulte: '-8'
+  portée: ''
+  caseTMR: cite
+  caseTMRspeciale: ''
+  ptreve: 2+
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259843441
+  modifiedTime: 1667260048926
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.cM9eo2VuJSCkIZvd
+  duplicateSource: null
+_key: '!items!cM9eo2VuJSCkIZvd'
+
diff --git a/packs_src/sorts-thanatos/sort_Cauchemar_H4K9R6zq7nyC9Qkf.yml b/packs_src/sorts-thanatos/sort_Cauchemar_H4K9R6zq7nyC9Qkf.yml
new file mode 100644
index 00000000..a7fa7c78
--- /dev/null
+++ b/packs_src/sorts-thanatos/sort_Cauchemar_H4K9R6zq7nyC9Qkf.yml
@@ -0,0 +1,51 @@
+_id: H4K9R6zq7nyC9Qkf
+name: Cauchemar
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.H4K9R6zq7nyC9Qkf
+img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+effects: []
+system:
+  description: >-
+    <p>Quand la victime est entièrement possédée d'esprit, le haut-rêvant de
+    Thanataos peut peupler de cauchemars ses rêves accomplis dans les Basses
+    Terres du Rêve. Les cauchemars durent depuis le moment où est lancé le sort
+    d'envoûtement jusqu'à l'heure du Châteu Dormant. Le sommeil de la victime en
+    est à tel point empoisonné qu'elle ne récupère qu'une case de fatigue par
+    heure au lieu d'un segment. Si la règle du Moral est utilisée, la victime en
+    perd automatiquement 2 points au réveil au lieu de jouer normalement le jet
+    de Moral journalier. Si elle est déjà à -3, elle prend 2 points de
+    dissolution. Annuler la possession brise en même temps l'envoûtement de
+    Cauchemar, et la victime recouvre instantanément son sommeil normal.</p>
+  descriptionmj: ''
+  draconic: Voie de Thanatos
+  duree: Fin de la nuit en cours
+  JR: Aucun
+  cible: Relique
+  difficulte: '-5'
+  portée: ''
+  caseTMR: monts
+  caseTMRspeciale: ''
+  ptreve: '5'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259843441
+  modifiedTime: 1667260048926
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.H4K9R6zq7nyC9Qkf
+  duplicateSource: null
+_key: '!items!H4K9R6zq7nyC9Qkf'
+
diff --git a/packs_src/sorts-thanatos/sort_D_tection_d_aura_GHsNBFq6uFOzAwK5.yml b/packs_src/sorts-thanatos/sort_D_tection_d_aura_GHsNBFq6uFOzAwK5.yml
new file mode 100644
index 00000000..7c05f49d
--- /dev/null
+++ b/packs_src/sorts-thanatos/sort_D_tection_d_aura_GHsNBFq6uFOzAwK5.yml
@@ -0,0 +1,69 @@
+name: Détection d'aura
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.xOicgRMCUxJNmVzF
+img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+effects: []
+system:
+  description: >-
+    <p>Les rituels de D&eacute;tection d&rsquo;Aura peuvent
+    indiff&eacute;remment &ecirc;tre accomplis par n&rsquo;importe laquelle des
+    quatre voies.</p>
+
+    <p>Toutes les cr&eacute;atures vivantes anim&eacute;es (humains,
+    humano&iuml;des, animaux) ont une caract&eacute;ristique R&Ecirc;VE. Les
+    objets enchant&eacute;s poss&egrave;dent des points de r&ecirc;ve, de
+    m&ecirc;me que les produits de magie naturelle, comme certaines pierres de
+    chance. Les entit&eacute;s de cauchemar, incarn&eacute;es ou non, en ont
+    &eacute;galement. Quelle qu&rsquo;elle soit, la pr&eacute;sence de
+    r&ecirc;ve &eacute;met une aura, laquelle est d&eacute;tectable par
+    D&eacute;tection d&rsquo;Aura. Parall&egrave;lement, toute cible d&rsquo;un
+    sort ou d&rsquo;un rituel, &eacute;met une aura propre, quand bien
+    m&ecirc;me ladite cible ne poss&egrave;de pas de points de r&ecirc;ve
+    (centre de zone, objet ou plante soumis &agrave; une illusion
+    d&rsquo;Hypnos). Cette aura est &eacute;galement d&eacute;tectable par
+    D&eacute;tection d&rsquo;Aura.</p>
+
+    <p>L&rsquo;aura de pr&eacute;sence de r&ecirc;ve se traduit par un halo
+    bleut&eacute; constant ; l&rsquo;aura r&eacute;sultant d&rsquo;un effet
+    magique par un halo parcouru de pulsations. Quand les deux auras sont
+    pr&eacute;sentes conjointement, le halo est pulsatif et d&rsquo;un bleu plus
+    fonc&eacute;. On peut toujours effectuer D&eacute;tection d&rsquo;Aura sans
+    aucun risque, il y a toujours une r&eacute;ponse. Soit une aura est
+    per&ccedil;ue, constante ou pulsative, et l&rsquo;on peut tenter une Lecture
+    d&rsquo;Aura pour en savoir plus ; soit aucune aura n&rsquo;est
+    per&ccedil;ue et il s&rsquo;agit de mati&egrave;re inerte, sans r&ecirc;ve,
+    non soumise &agrave; un sort.</p>
+  descriptionmj: ''
+  draconic: Voie de Thanatos
+  duree: Instantanée
+  JR: Aucun
+  cible: ''
+  difficulte: '-3'
+  portée: ''
+  caseTMR: sanctuaire
+  caseTMRspeciale: ''
+  ptreve: '1'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+  portee: ''
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.3
+  coreVersion: '12.331'
+  createdTime: 1667259638601
+  modifiedTime: 1672364217190
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.xOicgRMCUxJNmVzF
+  duplicateSource: null
+_id: GHsNBFq6uFOzAwK5
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!GHsNBFq6uFOzAwK5'
+
diff --git a/packs_src/sorts-thanatos/sort_Dague_de_meurtre_3SUbeB9OBaxbRwwy.yml b/packs_src/sorts-thanatos/sort_Dague_de_meurtre_3SUbeB9OBaxbRwwy.yml
new file mode 100644
index 00000000..a1bb66e0
--- /dev/null
+++ b/packs_src/sorts-thanatos/sort_Dague_de_meurtre_3SUbeB9OBaxbRwwy.yml
@@ -0,0 +1,65 @@
+_id: 3SUbeB9OBaxbRwwy
+name: Dague de meurtre
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.3SUbeB9OBaxbRwwy
+img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+effects: []
+system:
+  description: >-
+    <p>Ayant élaboré une dague magique au moyen des rituels normaux de la voie
+    de Narcos, le haut-rêvant peut y poser la Grande Griffe de Thanatos
+    <em>Dague de meurtre</em>. Lors du lancer, le haut-rêvant doit paramétrer le
+    nom d'une victime précise ou d'un type de victime, par exemple : <em>Uhn
+    Telh</em> (nom d'un personnage unique), <em>le roi de Parissy</em>
+    (n'importe quel personnage occupant successivement cette fonction), <em>une
+    fille blonde</em> (toute personne correspondant à cette description). La
+    dague peut être normale hormis la Grande Griffe, ou avoir reçu en outre des
+    écailles d'efficacité de Narcos. Ceci fait, le haut-rêvant de Thanatos n'a
+    plus qu'à s'arranger pour que la dague se trouve un nouveau
+    propriétaire.</p>
+
+    <p>Le seul fait de toucher à la dague, même à travers un gant ou une étoffe,
+    déclenche le pouvoir de la Dague de meutre. La maîtrise de la Grande Griffe
+    opère, coûtant 1 point de rêve au personnage (coût d'une écaille), qui doit
+    aussi jouer un JR standard r-8. JR réussi, le personnage n'est pas affecté
+    et peut utiliser la dague à son gré ; JR échoué, le personnage est atteint
+    de l'équivalent d'un envoûtement de Tâche, et doit accomplir le meutre
+    paramétré dans les plus brefs délais. Parallèlement, le personnage fait tout
+    pour protéger la dague dont il se croit le possesseur (alors que c'est
+    l'inverse). Dès que le meutre est accompli, le meurtrier joue un second JR
+    r-8. Réussi, il laisse tomber la dague et s'en détourne horrifié ; échoué,
+    il la retourne contre son propre sein et se suicide. Cela dit,&nbsp; et dans
+    le cas où la victime paramétrée n'est pas une personne unique, la dague est
+    prête à se trouver une nouvelle main pour continuer son oeuvre de mort.</p>
+  descriptionmj: ''
+  draconic: Voie de Thanatos
+  duree: Permanente
+  JR: r-8
+  cible: ''
+  difficulte: '-13'
+  portée: ''
+  caseTMR: desolation
+  caseTMRspeciale: Désolation de Sel G9
+  ptreve: '13'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 2
+  portee: ''
+folder: null
+sort: 0
+ownership:
+  default: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259843440
+  modifiedTime: 1667260048926
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.3SUbeB9OBaxbRwwy
+  duplicateSource: null
+_key: '!items!3SUbeB9OBaxbRwwy'
+
diff --git a/packs_src/sorts-thanatos/sort_Faire_parler_un_cr_ne_8hCVBWM48GNb8e6P.yml b/packs_src/sorts-thanatos/sort_Faire_parler_un_cr_ne_8hCVBWM48GNb8e6P.yml
new file mode 100644
index 00000000..12b3f1f6
--- /dev/null
+++ b/packs_src/sorts-thanatos/sort_Faire_parler_un_cr_ne_8hCVBWM48GNb8e6P.yml
@@ -0,0 +1,47 @@
+_id: 8hCVBWM48GNb8e6P
+name: Faire parler un crâne
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.8hCVBWM48GNb8e6P
+img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+effects: []
+system:
+  description: >-
+    <p>Ce rituel permet de faire parler un crâne d'humanoïde. Le haut-rêvant de
+    Thanatos doit le toucher et lui poser des questions, le crâne ne répondant
+    qu'aux questions posées. Il peut parler de tout ce dont il a été témoin,
+    aussi bien durant sa vie que depuis qu'il est mort, c'est-à-dire de ce dont,
+    en tant qu'objet abandonné quelque part, il a pu être témoin. La durée de
+    communication est de 1 round par point de rêve dépensé.</p>
+  descriptionmj: ''
+  draconic: Voie de Thanatos
+  duree: Selon r dépensé
+  JR: Aucun
+  cible: Un crâne
+  difficulte: '-6'
+  portée: ''
+  caseTMR: desert
+  caseTMRspeciale: ''
+  ptreve: 1+
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259843440
+  modifiedTime: 1667260048926
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.8hCVBWM48GNb8e6P
+  duplicateSource: null
+_key: '!items!8hCVBWM48GNb8e6P'
+
diff --git a/packs_src/sorts-thanatos/sort_Faire_parler_un_mort_Ix0zKfupAloZoUCK.yml b/packs_src/sorts-thanatos/sort_Faire_parler_un_mort_Ix0zKfupAloZoUCK.yml
new file mode 100644
index 00000000..7a040489
--- /dev/null
+++ b/packs_src/sorts-thanatos/sort_Faire_parler_un_mort_Ix0zKfupAloZoUCK.yml
@@ -0,0 +1,47 @@
+_id: Ix0zKfupAloZoUCK
+name: Faire parler un mort
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.Ix0zKfupAloZoUCK
+img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+effects: []
+system:
+  description: >-
+    <p>Ce rituel permet de faire parler un cadavre dont il reste au moins la
+    tête, peu importe son degré de décomposition. Le haut-rêvant de Thanatos
+    doit le toucher et lui poser des questions, le mort ne répondant qu'aux
+    questions posées. Les seuls souvenirs qu'il peut communiquer sont ceux de la
+    dernière heure de sa vie. La durée de la communication est de 1 round par
+    point de rêve dépensé.</p>
+  descriptionmj: ''
+  draconic: Voie de Thanatos
+  duree: Selon r dépensé
+  JR: Aucun
+  cible: Un cadavre
+  difficulte: '-4'
+  portée: ''
+  caseTMR: pont
+  caseTMRspeciale: ''
+  ptreve: 1+
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259843441
+  modifiedTime: 1667260048926
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.Ix0zKfupAloZoUCK
+  duplicateSource: null
+_key: '!items!Ix0zKfupAloZoUCK'
+
diff --git a/packs_src/sorts-thanatos/sort_Fletrissement_2Bf9INN5L1WSTrnf.yml b/packs_src/sorts-thanatos/sort_Fletrissement_2Bf9INN5L1WSTrnf.yml
new file mode 100644
index 00000000..0ab270ea
--- /dev/null
+++ b/packs_src/sorts-thanatos/sort_Fletrissement_2Bf9INN5L1WSTrnf.yml
@@ -0,0 +1,56 @@
+_id: 2Bf9INN5L1WSTrnf
+name: Fletrissement
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.2Bf9INN5L1WSTrnf
+img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+effects: []
+system:
+  description: >-
+    <p>Le sort de Flétrissement ne s'applique qu'aux humanoïdes et a pour effet
+    de les flétrir et de les enlaidir. Chaque point de rêve dépensé fait baisser
+    de 1 point l'APPARENCE de la cible et sa Beauté de 2 points. Si elle réussit
+    son JR, standard r-8, non seulement elle n'est pas affectée, mais le
+    haut-rêvant de Thanatos doit immédiatement réussir un JR r0 (points de rêve
+    à zéro) ou subir en retour l'effet de son sort.</p>
+
+    <p>Le flétrissement n'est pas définitif. Chaque jour, à lextrême fin du
+    Château Dormant, la victime peur jouer un jet d'APPARENCE à zéro en prenant
+    non pas son APPARENCE actuelle, mais son APPARENCE initiale. Toute réussite
+    : regain de 1 point en APPARENCE et de 2 points de Beauté. Tout échec : pas
+    de regain pour aujourd'hui. Dans tous les cas, ni l'APPARENCE ni la Beauté
+    d'un personnage ne peuvent tomber en dessous de 1. Tant qu'elle n'a pas tout
+    récupéré, la victime émet une aura de sort qui peut être lue par Lecture
+    d'Aura et le sort peut normalement être annulé par Annulation de Magie.</p>
+  descriptionmj: ''
+  draconic: Voie de Thanatos
+  duree: Spéciale
+  JR: r-8
+  cible: Humanoïde
+  difficulte: '-8'
+  portée: ''
+  caseTMR: fleuve
+  caseTMRspeciale: ''
+  ptreve: 1+
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259843439
+  modifiedTime: 1667260048926
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.2Bf9INN5L1WSTrnf
+  duplicateSource: null
+_key: '!items!2Bf9INN5L1WSTrnf'
+
diff --git a/packs_src/sorts-thanatos/sort_Griffe_de_Thanatos___gZHrkEnR88mEv67I.yml b/packs_src/sorts-thanatos/sort_Griffe_de_Thanatos___gZHrkEnR88mEv67I.yml
new file mode 100644
index 00000000..72af2c6d
--- /dev/null
+++ b/packs_src/sorts-thanatos/sort_Griffe_de_Thanatos___gZHrkEnR88mEv67I.yml
@@ -0,0 +1,63 @@
+_id: gZHrkEnR88mEv67I
+name: Griffe de Thanatos *
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.gZHrkEnR88mEv67I
+img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+effects: []
+system:
+  description: >-
+    <p>Placée en guise d'écaille de pouvoir sur un objet enchanté, la griffe de
+    Thanatos n'est qu'un piège. Son fonctionnement intervient au moment de la
+    maîtrise. Cette dernière est automatique, comme avec les écailles de Narcos,
+    mais au lieu de coûter des points de rêve, elle coûte un nombre de
+    <em>points de vie</em> égal au nombre de griffes, chaque point de vie perdu
+    s'accompagnant d'une perte d'1d6 points d'endurance. Il n'y a pas de jet de
+    résistance. La maîtrise (et la perte de points de vie) a lieu au moment où
+    l'objet contenant la griffe est utilisé selon sa fonction : arme frappant,
+    bague au doigt, bracelet au poignet, etc. Si l'objet n'a pas de fonction
+    évidente, statuette, bibelot, ou s'il n'est qu'une gemme seule, la maîtrise
+    a lieu dès que l'objet est pris dasn la main&nbsp; nue.</p>
+
+    <p>Un objet peut n'avoir qu'une gemme contenant une ou plusieurs griffes de
+    Thanatos, ce n'est alors qu'un piège en soi ; il peut avoir avoir plusieurs
+    gemmes, grâce à Individualité, certaines possédant des pouvoirs réels
+    (écailles de Narcos), et l'une d'entre elles ne possédant que des griffes de
+    Thanatos. La maîtrise de la grifef (perte de points de vie) accompagne alors
+    la maîtrise de chacun des vrais pouvoirs. Le créateur de l'objet, le
+    maîtrisant tacitement, n'a pas à subir de perte de points de vie, mais si
+    l'objet est maîtrisé par quelqu'un d'autre et lui revient, il en subit les
+    conséquences. Les points de vie perdus sont regagnés selon la règle
+    normale.</p>
+  descriptionmj: ''
+  draconic: Voie de Thanatos
+  duree: Permanente
+  JR: Aucun
+  cible: ''
+  difficulte: '-8'
+  portée: ''
+  caseTMR: necropole
+  caseTMRspeciale: ''
+  ptreve: '8'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 1
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259843442
+  modifiedTime: 1667260048926
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.gZHrkEnR88mEv67I
+  duplicateSource: null
+_key: '!items!gZHrkEnR88mEv67I'
+
diff --git a/packs_src/sorts-thanatos/sort_Griffe_morbide_de_Thanatos___qaCjZ5V874ZImf9l.yml b/packs_src/sorts-thanatos/sort_Griffe_morbide_de_Thanatos___qaCjZ5V874ZImf9l.yml
new file mode 100644
index 00000000..d84c17a8
--- /dev/null
+++ b/packs_src/sorts-thanatos/sort_Griffe_morbide_de_Thanatos___qaCjZ5V874ZImf9l.yml
@@ -0,0 +1,65 @@
+_id: qaCjZ5V874ZImf9l
+name: Griffe morbide de Thanatos *
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.qaCjZ5V874ZImf9l
+img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+effects: []
+system:
+  description: >-
+    <p>Le principe de fonctionnement de la griffe morbide de Thanatos est
+    analogue à celui de la simple griffe. C'en est une variante plus mortelle.
+    La maîtrise ayant lieu, la victime perd autant de points de vie qu'il y a de
+    griffes morbides, ainsi que 1d6 points d'endurance par point de vie perdu,
+    puis joue une JR standard r-8. JR réussi, l'effet s'arrête là ; JR échoué,
+    le mal s'est implanté en elle. Tous les jours, à l'extrême fin du Château
+    Dormant, la victime de la griffe morbide doit tenter un jet de Vie et en
+    appliquer les résultats suivants : 20 = perte de 2 points de vie ; échec =
+    perte de 1 point de vie ; réussite = pas de perte pour aujourd'hui ; 01 =
+    prochain jet de Vie joué le surlendemain au lieu du lendemain. Il n'y a
+    qu'un jet de Vie par jour quel que soit le nombre de griffes
+    morbides.</p><p>Tant que dure l'effet de la griffe morbide, la victime ne
+    peut regagner ses points de vie par aucun moyen, pas même par une potion
+    enchantée. Le seul moyen de la tirer d'affaire est d'annuler magiquement
+    l'effet que les griffes morbides ont sur elle. Une Lecture d'Aura précise
+    doit avoir lieu, ciblée surla victime pour déterminer à quel case de marais
+    spécifique est lié son mal. Puis celui-ci peut-être annulé par un rituel
+    d'Annulation de Magie R-11 r11, accompli une seule fois quel que soit le
+    nombre de griffes morbides. Noter que seul l'effet sur la victime est
+    annulé, pas l'existence des griffes morbides sur l'objet. Annuler l'effet
+    sur la victime ne coûte pas de point de seuil.</p>
+  descriptionmj: >-
+    <p>Ajouter à la victime un effet de
+    @UUID[Compendium.foundryvtt-reve-de-dragon.maladies-et-poisons.pUN57Ma4SJv1kvor]{Poison:
+    Griffe morbide de Thanatos} pour bloquer la récupération naturelle</p>
+  draconic: Voie de Thanatos
+  duree: Permanente
+  JR: Partiel
+  cible: ''
+  difficulte: '-11'
+  portée: ''
+  caseTMR: marais
+  caseTMRspeciale: ''
+  ptreve: '11'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 1
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.6.9
+  coreVersion: '12.331'
+  createdTime: 1667259843442
+  modifiedTime: 1675386797163
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.qaCjZ5V874ZImf9l
+  duplicateSource: null
+_key: '!items!qaCjZ5V874ZImf9l'
+
diff --git a/packs_src/sorts-thanatos/sort_Interdiction_ChIxJ7jOvpJgctMz.yml b/packs_src/sorts-thanatos/sort_Interdiction_ChIxJ7jOvpJgctMz.yml
new file mode 100644
index 00000000..602edd35
--- /dev/null
+++ b/packs_src/sorts-thanatos/sort_Interdiction_ChIxJ7jOvpJgctMz.yml
@@ -0,0 +1,58 @@
+_id: ChIxJ7jOvpJgctMz
+name: Interdiction
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.ChIxJ7jOvpJgctMz
+img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+effects: []
+system:
+  description: >-
+    <p>Quand la victime est entièrement possédée d'esprit, le haut-rêvant de
+    Thanatos peut lancer sur elle un interdit, et la victime ne pourra en aucun
+    cas contrevenir à cette interdiction. Cette dernière doit pouvoir être obéie
+    par la VOLONTÉ normale de la victime : l'interdiction de vivre ou de
+    respirer est impossible. L'interdiction doit être formulée très exactement ;
+    en cas de doute sur son interprétation, c'est au gardien des rêves de
+    statuer. L'interdiction ne peut comporter qu'un seul verbe, à l'impératif,
+    et par définition à la forme négative :<em> ne fais pas</em>. Il ne peut
+    comporter qu'un seul complément d'objet direct ou indirect, et ce dernier ne
+    prut avoir qu'un seul qualificatif ou autre complément. <em>Exemples :
+    n'ouvre pas les yeux, ne prend pas tes armes, ne parle à personne, ne touche
+    pas à la pierre noire, ne préviens pas les gardes du palais, etc.</em> La
+    contrainte de l'interdiction dure jusqu'à la fin de l'heure de naissnace de
+    la vitime. Le haut-rêvant peut renouveler l'interdiction de jour en jour ou
+    en apporter une nouvelle, mais ne peut pas en faire coexister deux
+    simultanément. Annuler la possession brise en même temps l'envoûtement
+    d'Interdiction, et la victime recouvre instantanément toute sa liberté.</p>
+  descriptionmj: ''
+  draconic: Voie de Thanatos
+  duree: HN de la victime
+  JR: Aucun
+  cible: Relique
+  difficulte: '-7'
+  portée: ''
+  caseTMR: desert
+  caseTMRspeciale: ''
+  ptreve: '7'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259843440
+  modifiedTime: 1667260048927
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.ChIxJ7jOvpJgctMz
+  duplicateSource: null
+_key: '!items!ChIxJ7jOvpJgctMz'
+
diff --git a/packs_src/sorts-thanatos/sort_Invocation_des_entit_s_de_cauchemar_non_incarn_es_5U7KXTsxph9wmbXH.yml b/packs_src/sorts-thanatos/sort_Invocation_des_entit_s_de_cauchemar_non_incarn_es_5U7KXTsxph9wmbXH.yml
new file mode 100644
index 00000000..a85053c6
--- /dev/null
+++ b/packs_src/sorts-thanatos/sort_Invocation_des_entit_s_de_cauchemar_non_incarn_es_5U7KXTsxph9wmbXH.yml
@@ -0,0 +1,63 @@
+_id: 5U7KXTsxph9wmbXH
+name: Invocation des entités de cauchemar non incarnées
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.5U7KXTsxph9wmbXH
+img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+effects: []
+system:
+  description: >-
+    <p>INVOCATION D'UN DÉSESPOIR (Désolation) R-7 r7</p>
+
+    <p>INVOCATION D'UNE HAINE (Marais) R-7 r7</p>
+
+    <p>INVOCATION D'UNE PEUR (Gouffre) R-7 r7</p>
+
+    <p>Ayant ciblé l'effet de son rituel sur un objet entièrement noir, le
+    haut-rêvant de Thanatos invoque une entité de cauchemar non incarnée (ECNI)
+    à se présenter devant lui. L'entité n'est pas créée magiquement, le rituel
+    ne fait qu'appeler l'entité l aplus proche, qui se met aussitôt en route
+    pour se présenter devant le haut-rêvant. Si, par rapport au scénario, on
+    sait où se trouve l'entité la plus proche, il suffit de calculer le temps
+    mis pour venir, sachant qu'elle parcourt 6 m par round. Dans le cas
+    contraire, on la suppose arriver au bout de 1d7 heures. Sur son chemin vers
+    le haut-rêvant, elle n'attaque personne, même si on lui barre le chemin,
+    elle se contente de passer. Puis, dès qu'elle se retrouve en présence de son
+    invocateur, elle l'attaque, cherchant à le posséder. Si ce dernier la combat
+    par Thanatos et sort vainqueur, il peut alors la contrôler. A moins qu'on ne
+    sache spécifiquement le nombre de points de rêve de l'entité la plus proche,
+    les entités invoquées peuvent avoir de 4 à 24 points de rêve (4d6).</p>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  draconic: Voie de Thanatos
+  duree: Spéciale
+  JR: Aucun
+  cible: Un objet noir
+  difficulte: ''
+  portée: ''
+  caseTMR: special
+  caseTMRspeciale: ''
+  ptreve: ''
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259843440
+  modifiedTime: 1667260048927
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.5U7KXTsxph9wmbXH
+  duplicateSource: null
+_key: '!items!5U7KXTsxph9wmbXH'
+
diff --git a/packs_src/sorts-thanatos/sort_Lecture_d_aura_AYmxbu3HzeNU9l2A.yml b/packs_src/sorts-thanatos/sort_Lecture_d_aura_AYmxbu3HzeNU9l2A.yml
new file mode 100644
index 00000000..70b06cf0
--- /dev/null
+++ b/packs_src/sorts-thanatos/sort_Lecture_d_aura_AYmxbu3HzeNU9l2A.yml
@@ -0,0 +1,76 @@
+name: Lecture d'aura
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.Y4r9kTN2brWC2N0n
+img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+effects: []
+system:
+  description: >-
+    <p>Les rituels de Lecture d&rsquo;Aura peuvent indiff&eacute;remment
+    &ecirc;tre accomplis par n&rsquo;importe laquelle des quatre voies.</p>
+
+    <p>Ce rituel permet d&rsquo;approfondir les informations fournies par
+    D&eacute;tection d&rsquo;Aura. Pratiquer Lecture d&rsquo;Aura quand il
+    n&rsquo;y a pas d&rsquo;aura revient &agrave; demander une magie impossible
+    et cr&eacute;e imm&eacute;diatement une d&eacute;chirure du r&ecirc;ve.</p>
+
+    <p>Lecture d&rsquo;Aura est effectu&eacute;e en plusieurs &eacute;tapes,
+    toutes &eacute;tant de difficult&eacute; R-3 et co&ucirc;tant 3 points de
+    r&ecirc;ve. La premi&egrave;re a toujours lieu dans un sanctuaire et ne fait
+    que r&eacute;v&eacute;ler dans quel(s) autre(s) genre(s) de case(s) le
+    haut-r&ecirc;vant doit se rendre pour continuer sa lecture. L&agrave;, il
+    apprend quel genre de magie a &eacute;t&eacute; produit ou &agrave; quel
+    type de r&ecirc;ve il a affaire, de m&ecirc;me que les cases
+    sp&eacute;cifiques concern&eacute;es. Enfin dans les cases
+    sp&eacute;cifiques, le haut-r&ecirc;vant peut apprendre la force du
+    r&ecirc;ve ou de la magie en cours, c&rsquo;est-&agrave;-dire pratiquement
+    la difficult&eacute; et le nombre de points de r&ecirc;ve impliqu&eacute;s,
+    information indispensable dans l&rsquo;optique d&rsquo;une annulation de
+    magie.</p>
+
+    <p>Lecture d&rsquo;Aura r&eacute;v&egrave;le &eacute;galement la couleur de
+    l&rsquo;aura (fixe ou pulsative) comme D&eacute;tection d&rsquo;Aura. Pour
+    les cr&eacute;atures vivantes, on peut donc sauter l&rsquo;&eacute;tape de
+    D&eacute;tection d&rsquo;Aura et commencer directement par la lecture,
+    puisqu&rsquo;on est s&ucirc;r de trouver une aura. Dans les autres cas, il
+    est plus prudent de commencer par la d&eacute;tection si, en l&rsquo;absence
+    finale d&rsquo;une aura, on ne veut pas cr&eacute;er de magie impossible.
+    Effectu&eacute;e sur une cr&eacute;ature non soumise &agrave; un effet
+    magique ni sous l&rsquo;emprise d&rsquo;une entit&eacute;, Lecture
+    d&rsquo;Aura indique toujours le Fleuve. L&agrave;, dans n&rsquo;importe
+    quelle case du Fleuve, le haut-r&ecirc;vant se contente d&rsquo;apprendre
+    qu&rsquo;il a affaire &agrave; une cr&eacute;ature vivante et dou&eacute;e
+    de r&ecirc;ve.</p>
+  descriptionmj: ''
+  draconic: Voie de Thanatos
+  duree: Instantanée
+  JR: Aucun
+  cible: ''
+  difficulte: '-3'
+  portée: ''
+  caseTMR: special
+  caseTMRspeciale: Sanctuaire / variable
+  ptreve: '3'
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+  portee: ''
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.3
+  coreVersion: '12.331'
+  createdTime: 1667259638600
+  modifiedTime: 1672364213966
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.Y4r9kTN2brWC2N0n
+  duplicateSource: null
+_id: AYmxbu3HzeNU9l2A
+folder: null
+sort: 0
+ownership:
+  default: 0
+  Hp9ImM4o9YRTSdfu: 3
+_key: '!items!AYmxbu3HzeNU9l2A'
+
diff --git a/packs_src/sorts-thanatos/sort_M_tamorphose_en_b_te_xFkdsI0FnhCCszDR.yml b/packs_src/sorts-thanatos/sort_M_tamorphose_en_b_te_xFkdsI0FnhCCszDR.yml
new file mode 100644
index 00000000..e1fd2109
--- /dev/null
+++ b/packs_src/sorts-thanatos/sort_M_tamorphose_en_b_te_xFkdsI0FnhCCszDR.yml
@@ -0,0 +1,69 @@
+_id: xFkdsI0FnhCCszDR
+name: Métamorphose en bête
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.xFkdsI0FnhCCszDR
+img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+effects: []
+system:
+  description: >-
+    <p>L'envoûtement de Métamorphose en bête peut être accompli sur une
+    possession de corps ou d'esprit. Il s'agit de deux métamorphoses différentes
+    devant faire l'objet d'envoûtements séparés.</p>
+
+    <p>L'accomplissant sur une victime possédée d'esprit, le haut-rêvant de
+    Thanatos transforme le mental de cette dernière en celui d'un animal de son
+    choix. Le corps physique de la victime reste inchangé, mais son esprit, son
+    comportement, ses instincts deviennent ceux de l'animal. La victime perd le
+    sens de la parole et de la compréhension du langage pour ne plus s'exprimer
+    que par des cris : aboiements, miaulements, sifflements, caquètements, etc.
+    Le tout dans un corps normal.</p>
+
+    <p>Sur une victime possédée de corps, le haut-rêvant transforme réellement
+    son corps en celui d'un animal de son choix, dont la TAILLE finale ne peut
+    être supérieure à celle de la victime et doit être au minimum de 1 (souris).
+    Il ne s'agit pas d'une illusion : la transformation est réelle. Le nouveau
+    gosier de la victime l'empêche de parler, mais elle continue à comprendre le
+    langage. Son intelligence et son mental restent inchangés, mais dans un
+    corps d'animal. Un haut-rêvant métamorphosé peut continuer à monter en TMR
+    mais doit posséder l'équivalent d'un doigt pour cibler des sorts ailleurs
+    que sur lui-même.</p>
+
+    <p>Si les deux métamorphoses, d'esprit ou de corps, sont effectuées
+    conjointement, la victime devient en tout point un animal réel.</p>
+
+    <p>Annuler l'une ou l'autre possession brise en même temps l'envoûtement de
+    Métamorphose correspondant, et la victime recouvre une part de son
+    identité.</p>
+  descriptionmj: ''
+  draconic: Voie de Thanatos
+  duree: Illimitée
+  JR: Aucun
+  cible: Relique
+  difficulte: '-10'
+  portée: ''
+  caseTMR: fleuve
+  caseTMRspeciale: ''
+  ptreve: '10'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259843442
+  modifiedTime: 1667260048928
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.xFkdsI0FnhCCszDR
+  duplicateSource: null
+_key: '!items!xFkdsI0FnhCCszDR'
+
diff --git a/packs_src/sorts-thanatos/sort_Maladie_B7gtpMz81LZIv450.yml b/packs_src/sorts-thanatos/sort_Maladie_B7gtpMz81LZIv450.yml
new file mode 100644
index 00000000..b20b7006
--- /dev/null
+++ b/packs_src/sorts-thanatos/sort_Maladie_B7gtpMz81LZIv450.yml
@@ -0,0 +1,49 @@
+_id: B7gtpMz81LZIv450
+name: Maladie
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.B7gtpMz81LZIv450
+img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+effects: []
+system:
+  description: >-
+    <p>Quand la victime est entièrement possédée de corps, le haut-rêvant de
+    Thanatos peut commencer l'envoûtement de Maladie. Chaque ensemble de 5
+    points de rêve dépensés (5r), fait perdre 1 point de vie à la victime. Dès
+    qu'elle dépasse son seuil négatif, elle meurt. La maladie semble être une
+    maladie de langueur, une inexplicable faiblesse. Aucune médecine, aucune
+    herbe ne parvient à la soigner, pas même une potion enchantée. Annuler la
+    possession brise en même temps l'envoûtement de Maladie, et la victime
+    recouvre instantanément tous ses points de vie.</p>
+  descriptionmj: ''
+  draconic: Voie de Thanatos
+  duree: Illimitée
+  JR: Aucun
+  cible: Relique
+  difficulte: '-11'
+  portée: ''
+  caseTMR: desolation
+  caseTMRspeciale: ''
+  ptreve: 5+
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259843440
+  modifiedTime: 1667260048927
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.B7gtpMz81LZIv450
+  duplicateSource: null
+_key: '!items!B7gtpMz81LZIv450'
+
diff --git a/packs_src/sorts-thanatos/sort_Peur_thanataire_dK54iZkb7ypIuKwn.yml b/packs_src/sorts-thanatos/sort_Peur_thanataire_dK54iZkb7ypIuKwn.yml
new file mode 100644
index 00000000..6fc31051
--- /dev/null
+++ b/packs_src/sorts-thanatos/sort_Peur_thanataire_dK54iZkb7ypIuKwn.yml
@@ -0,0 +1,55 @@
+_id: dK54iZkb7ypIuKwn
+name: Peur thanataire
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.dK54iZkb7ypIuKwn
+img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+effects: []
+system:
+  description: >-
+    <p>Le sort de Peur Thanataire doit être ciblé sur un objet, lequel, et
+    jusqu'à la fin de l'heure de naissance du haut-rêvant, distillera ensuite
+    une peur intense. Toute personne apercevant l'objet en question et manquant
+    un jet de résistance standard r-8, sera contrainte de s'en détourner, ne
+    pouvant supporter de le regarder ni de s'en approcher ou le regarder le(s)
+    round(s) suivant(s), il faudra réussir unjet de VOLONTÉ ajusté négativement
+    aux points de rêve dépensés. Même chose pour le toucher, le prendre, le
+    frapper. Ce jet de VOLONTÉ doit être renouvelé de round en round jusqu'à ce
+    qui réussisse.</p>
+
+    <p>Le haut-rêvant de Thanatos est lui-même immunisé contre les effets de sa
+    peur thanataire. Par ailleurs, comme c'est la seule vue de l'objet qui
+    déclenche la peur, il n'y a aucun effet tant que l'objet est dissimulé, dans
+    une poche par exemple.</p>
+  descriptionmj: ''
+  draconic: Voie de Thanatos
+  duree: HN
+  JR: r-8
+  cible: Un objet
+  difficulte: '-9'
+  portée: ''
+  caseTMR: lac
+  caseTMRspeciale: ''
+  ptreve: 1+
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259843442
+  modifiedTime: 1667260048928
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.dK54iZkb7ypIuKwn
+  duplicateSource: null
+_key: '!items!dK54iZkb7ypIuKwn'
+
diff --git a/packs_src/sorts-thanatos/sort_Poing_de_Thanatos_wuqqLld48IagimXp.yml b/packs_src/sorts-thanatos/sort_Poing_de_Thanatos_wuqqLld48IagimXp.yml
new file mode 100644
index 00000000..7339c4d7
--- /dev/null
+++ b/packs_src/sorts-thanatos/sort_Poing_de_Thanatos_wuqqLld48IagimXp.yml
@@ -0,0 +1,50 @@
+_id: wuqqLld48IagimXp
+name: Poing de Thanatos
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.wuqqLld48IagimXp
+img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+effects: []
+system:
+  description: >-
+    <p>Le Poing de Thanatos peut être dirigé contre toute créature, humanoïde ou
+    animal. Son effet, instantané, est celui d'un violent coup de poing en
+    pleine tête, ne causant toutefois ses dommages que sur la table des Coups
+    non mortels. Le +dom de l'agression est égal au nombre de points de rêve
+    dépensés. Sauf pour les animaux qui peuvent faire jouer entièrement leur
+    protection naturelle ainsi que pour les humanoïdes de grande TAILLE qui en
+    possèdent, la protection applicable peut être au maximum de 2 points. Si la
+    victime réussit son JR standard r-8, le haut-rêvant de Thanatos doit jouer
+    un JR r0 (points de rêve à zéro) ou subir l'effet de son sort en retour.</p>
+  descriptionmj: ''
+  draconic: Voie de Thanatos
+  duree: Instantanée
+  JR: r-8
+  cible: Toutes créatures
+  difficulte: '-6'
+  portée: ''
+  caseTMR: plaines
+  caseTMRspeciale: ''
+  ptreve: 1+
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259843442
+  modifiedTime: 1667260048928
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.wuqqLld48IagimXp
+  duplicateSource: null
+_key: '!items!wuqqLld48IagimXp'
+
diff --git a/packs_src/sorts-thanatos/sort_Possession_d_Esprit_wGXeubRhLPScDkNF.yml b/packs_src/sorts-thanatos/sort_Possession_d_Esprit_wGXeubRhLPScDkNF.yml
new file mode 100644
index 00000000..6dba471d
--- /dev/null
+++ b/packs_src/sorts-thanatos/sort_Possession_d_Esprit_wGXeubRhLPScDkNF.yml
@@ -0,0 +1,57 @@
+_id: wGXeubRhLPScDkNF
+name: Possession d'Esprit
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.wGXeubRhLPScDkNF
+img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+effects: []
+system:
+  description: >-
+    <p>Pour posséder d'esprit une victime, le haut-rêvant de Thanatos doit
+    prendre son entière volonté sous son contrôle. Le ciblage du rituel doit
+    s'effectuer en touchant la relique. Pour chaque ensemble de 2 points de rêve
+    dépensés (2r), le haut-rêvant contrôle 1 point de VOLONTÉ de sa victime. Dès
+    qu'il la contrôle entièrement, elle est possédée d'esprit. Pour posséder une
+    victime ayant une VOLONTÉ de 14, il faut ainsi dépenser 28 points de rêve.
+    Le haut-rêvant peut s'y prendre en plusieurs fois, mais la victime a droit à
+    un JR à chaque fois, et il suffit qu'un seul d'entre eux réussisse pour
+    annuler toute la possessions précédemment accomplie ; simultanément, le
+    haut-rêvant de Thanataos doit lui-même réussir un JR r0 (points de rêve à
+    zéro) ou être frappé en retour par un souffle de Dragon.&nbsp;</p>
+
+    <p><em>Note</em>. Le haut-rêvant ne fait que&nbsp;<em>contrôler</em>&nbsp;la
+    VOLONTÉ de sa victime, celle-ci n'en perd aucun point. Tant qu'aucun
+    envoûtement n'est à l'oeuvre, il n'y a aucun effet mental, et la victime ne
+    se rend même compte de rien.</p>
+  descriptionmj: ''
+  draconic: Voie de Thanatos
+  duree: Illimitée
+  JR: Avec HN r-9, sans HN r-8
+  cible: Relique
+  difficulte: '-9'
+  portée: ''
+  caseTMR: lac
+  caseTMRspeciale: ''
+  ptreve: 2+
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259843442
+  modifiedTime: 1667260048928
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.wGXeubRhLPScDkNF
+  duplicateSource: null
+_key: '!items!wGXeubRhLPScDkNF'
+
diff --git a/packs_src/sorts-thanatos/sort_Possession_de_Corps_tFNWrWlOzCmYPYdG.yml b/packs_src/sorts-thanatos/sort_Possession_de_Corps_tFNWrWlOzCmYPYdG.yml
new file mode 100644
index 00000000..b489b355
--- /dev/null
+++ b/packs_src/sorts-thanatos/sort_Possession_de_Corps_tFNWrWlOzCmYPYdG.yml
@@ -0,0 +1,58 @@
+_id: tFNWrWlOzCmYPYdG
+name: Possession de Corps
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.tFNWrWlOzCmYPYdG
+img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+effects: []
+system:
+  description: >-
+    <p>Pour posséder de corps une victime, le haut-rêvant de Thanatos doit
+    prendre son entière contitution sous son contrôle. Le ciblage du rituel doit
+    s'effectuer en touchant la relique. Pour chaque ensemble de 2 points de rêve
+    dépensés (2r), le haut-rêvant contrôle 1 point de CONSTITUTION de sa
+    victime. Dès qu'il la contrôle entièrement, elle est possédée de corps. Pour
+    posséder une victime ayant une CONSTITUTION de 14, il faut ainsi dépenser 28
+    points de rêve. Le haut-rêvant peut s'y prendre en plusieurs fois, mais la
+    victime a droit à un JR à chaque fois, et il suffit qu'un seul d'entre eux
+    réussisse pour annuler toute la possessions précédemment accomplie ;
+    simultanément, le haut-rêvant de Thanataos doit lui-même réussir un JR r0
+    (points de rêve à zéro) ou être frappé en retour par un souffle de
+    Dragon.&nbsp;</p>
+
+    <p><em>Note</em>. Le haut-râvant ne fait que <em>contrôler</em> la
+    CONSTITUTION de sa victime, celle-ci n'en perd aucun point. Tant qu'aucun
+    envoûtement n'est à l'oeuvre, il n'y a aucun effet physique, et la victime
+    ne se rend même compte de rien.</p>
+  descriptionmj: ''
+  draconic: Voie de Thanatos
+  duree: Illimitée
+  JR: Avec HN r-9, sans HN r-8
+  cible: Relique
+  difficulte: '-9'
+  portée: ''
+  caseTMR: marais
+  caseTMRspeciale: ''
+  ptreve: 2+
+  xp: 0
+  bonuscase: ''
+  isrituel: true
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259843442
+  modifiedTime: 1667260048928
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.tFNWrWlOzCmYPYdG
+  duplicateSource: null
+_key: '!items!tFNWrWlOzCmYPYdG'
+
diff --git a/packs_src/sorts-thanatos/sort_Putrescence_W0JXIoChz3IXuaCc.yml b/packs_src/sorts-thanatos/sort_Putrescence_W0JXIoChz3IXuaCc.yml
new file mode 100644
index 00000000..108664d9
--- /dev/null
+++ b/packs_src/sorts-thanatos/sort_Putrescence_W0JXIoChz3IXuaCc.yml
@@ -0,0 +1,57 @@
+_id: W0JXIoChz3IXuaCc
+name: Putrescence
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.W0JXIoChz3IXuaCc
+img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+effects: []
+system:
+  description: >-
+    <p>L'effet de Putrescence ne peut être ciblé que sur un objet. L'effet est
+    un vieilllissement instantané de plusieurs années, supposé s'être accompli
+    dans les pires concditions, avec pour résultat un délabrement, une
+    putrescence de l'objet. Le vieillissement est de 10 ans par point de rêve
+    dépensé.</p>
+
+    <p>Dans tous les cas, c'est au gardien des rêves de juger de l'état final de
+    l'objet en se souvenant que les conditions de vieillissement sont censées
+    avoir été très mauvaises : humidité, moisissure, chaud et froid, etc. Ainsi
+    dix ans seront suffisants pour venir à bout du tissu et du papier, vingt ans
+    pour du parchemin ou du cuir souple, trente pour du cuir épais et du bois
+    léger. Quarante ans et plus auront presque entièrement dévoré de rouille le
+    métal ferreux et corrompu le bois épais, tout dépendant de leur qualité
+    initiale. Noter par contre que verre et céramique sont pratiquement
+    imprutescibles. La putrescence étant instantanée et définitive, l'objet
+    altéré ne dispense aucune aura.&nbsp;</p>
+  descriptionmj: ''
+  draconic: Voie de Thanatos
+  duree: Permanente
+  JR: Aucun
+  cible: Un objet
+  difficulte: '-8'
+  portée: ''
+  caseTMR: marais
+  caseTMRspeciale: ''
+  ptreve: 1+
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259843441
+  modifiedTime: 1667260048928
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.W0JXIoChz3IXuaCc
+  duplicateSource: null
+_key: '!items!W0JXIoChz3IXuaCc'
+
diff --git a/packs_src/sorts-thanatos/sort_Surdit__XldJiyXL4gSrfx4t.yml b/packs_src/sorts-thanatos/sort_Surdit__XldJiyXL4gSrfx4t.yml
new file mode 100644
index 00000000..eda33b1e
--- /dev/null
+++ b/packs_src/sorts-thanatos/sort_Surdit__XldJiyXL4gSrfx4t.yml
@@ -0,0 +1,48 @@
+_id: XldJiyXL4gSrfx4t
+name: Surdité
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.XldJiyXL4gSrfx4t
+img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+effects: []
+system:
+  description: >-
+    <p>Quand la victime est entièrement possédée de corps, le haut-rêvant de
+    Thanatos peut commencer l'envoûtement de Surdité. Chaque ensemble de 2
+    points de rêve dépensés (2r), fait perdre 1 point de caractéristique OUÏE à
+    la victime. A zéro point d'OUÏE, elle est totalement sourde. La surdité
+    semble inexplicable, et aucune médecine ne peut la guérir. Annuler la
+    possession brise en même temps l'envoûtement de Cécité, et la victime
+    recouvre instantanément toute son OUÏE.</p>
+  descriptionmj: ''
+  draconic: Voie de Thanatos
+  duree: Illimitée
+  JR: Aucun
+  cible: Relique
+  difficulte: '-6'
+  portée: ''
+  caseTMR: gouffre
+  caseTMRspeciale: ''
+  ptreve: 2+
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259843441
+  modifiedTime: 1667260048928
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.XldJiyXL4gSrfx4t
+  duplicateSource: null
+_key: '!items!XldJiyXL4gSrfx4t'
+
diff --git a/packs_src/sorts-thanatos/sort_T_che_xdWVcaPvSH8tNZIZ.yml b/packs_src/sorts-thanatos/sort_T_che_xdWVcaPvSH8tNZIZ.yml
new file mode 100644
index 00000000..56eace3e
--- /dev/null
+++ b/packs_src/sorts-thanatos/sort_T_che_xdWVcaPvSH8tNZIZ.yml
@@ -0,0 +1,57 @@
+_id: xdWVcaPvSH8tNZIZ
+name: Tâche
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.xdWVcaPvSH8tNZIZ
+img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+effects: []
+system:
+  description: >-
+    <p>Quand la victime est entièrement possédée d'esprit, le haut-rêvant de
+    Thanatos peut l'obliger à accomplir une certaine tâche ou quête. Comem avec
+    Interdiction, la tâche doit être possible par la VOLONTÉ normale de la
+    victime : <em>dors !</em> ou <em>meurs !</em> sont impossibles. L'ordre doit
+    être formulé de façon très précise, comme pour Interdiction, sauf que cette
+    fois le seul verbe possible doit être à l'impératif affirmatif. C'est
+    pareillement au gardien des rêves de juger des interprétations litigieuses.
+    E<em>xemples : monte en haut de la tour ; brûle le livre noir, mets le feu
+    au château, assassine le roi, etc. </em>La victime s'efforcera d'accomplir
+    la tâche par les moyens les plus rapides et les plus efficaces. L'effet du
+    sort prend fin dès que la tâche est accomplie ou que survient la fin de
+    l'heure de la naissance de la victime. Le haut-rêvant peut renouveler la
+    tâche de jour en jour ou en apporter une nouvelle, mais ne peut pas en faire
+    coexister deux simultanément. Annuler la possession brise en même temps
+    l'envoûtement de Tâche, et la victime recouvre instantanément toute sa
+    liberté.</p>
+  descriptionmj: ''
+  draconic: Voie de Thanatos
+  duree: HN de la victime
+  JR: Aucun
+  cible: Relique
+  difficulte: '-8'
+  portée: ''
+  caseTMR: foret
+  caseTMRspeciale: ''
+  ptreve: '8'
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259843442
+  modifiedTime: 1667260048928
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.xdWVcaPvSH8tNZIZ
+  duplicateSource: null
+_key: '!items!xdWVcaPvSH8tNZIZ'
+
diff --git a/packs_src/sorts-thanatos/sort_Thanatoeil_NxgEqpaYPeNsUmhF.yml b/packs_src/sorts-thanatos/sort_Thanatoeil_NxgEqpaYPeNsUmhF.yml
new file mode 100644
index 00000000..a8fe50b1
--- /dev/null
+++ b/packs_src/sorts-thanatos/sort_Thanatoeil_NxgEqpaYPeNsUmhF.yml
@@ -0,0 +1,52 @@
+_id: NxgEqpaYPeNsUmhF
+name: Thanatoeil
+type: sort
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.NxgEqpaYPeNsUmhF
+img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+effects: []
+system:
+  description: >-
+    <p>Le Thanatoeil, parfois simplement appelé mauvais oeil, est un sort de
+    malédiction qui ne se lance que sur des humanoïdes. Si la victime manque son
+    JR standard r-8, sa prochaine action impliquant Mêlée, Tir, Lancer, Dérobée,
+    FORCE, DEXTÉRITÉ ou AGILITÉ, obtiendra automatiquement un échec total. Par
+    ailleurs, et cela jusqu'à la fin de sa prochaine heure de naissance, tous
+    ses jets de Chance seront ajustés d'un malus de -1 par point de rêve
+    dépensé. Si le JR r-8 réussit, non seulement la victime n'est pas affectée,
+    mais le haut-rêvant doit quant à lui réussir un JR r0 (points de rêve à
+    zéro) ou subir en retour l'effet de son sort. Lecture d'Aura donne une
+    réponse affirmative sur une personne victime d'un Thanatoeil, et ce dernier
+    peut être annulé selon les règles normales.</p>
+  descriptionmj: ''
+  draconic: Voie de Thanatos
+  duree: HN de la victime
+  JR: r-8
+  cible: Humanoïde
+  difficulte: '-5'
+  portée: ''
+  caseTMR: necropole
+  caseTMRspeciale: ''
+  ptreve: 1+
+  xp: 0
+  bonuscase: ''
+  isrituel: false
+  coutseuil: 0
+  portee: ''
+ownership:
+  default: 0
+  6ibmdmaeRSMTjU4c: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.0.32
+  coreVersion: '12.331'
+  createdTime: 1667259843441
+  modifiedTime: 1667260048930
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-thanatos.NxgEqpaYPeNsUmhF
+  duplicateSource: null
+_key: '!items!NxgEqpaYPeNsUmhF'
+
diff --git a/packs_src/souffles-de-dragon/souffle_Confusion_draconique_cuopXCY54q3nTtBl.yml b/packs_src/souffles-de-dragon/souffle_Confusion_draconique_cuopXCY54q3nTtBl.yml
new file mode 100644
index 00000000..840a5cbe
--- /dev/null
+++ b/packs_src/souffles-de-dragon/souffle_Confusion_draconique_cuopXCY54q3nTtBl.yml
@@ -0,0 +1,43 @@
+_id: cuopXCY54q3nTtBl
+name: Confusion draconique
+type: souffle
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.cuopXCY54q3nTtBl
+img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+system:
+  description: >-
+    <p>Perte de la connaissance d’un sort ou d’un rituel, à déterminer
+    aléatoirement. Le haut-rêvant peut le ré-apprendre par un jet normal de
+    Synthèse, en ne dépensant que la moitié des points de sorts prévus. Les
+    bonus de case dus à l’usage sont perdus.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 5
+  hautrevant: true
+  duree: ''
+  restant: 0
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1673049639380
+  modifiedTime: 1673118693559
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.cuopXCY54q3nTtBl
+  duplicateSource: null
+_key: '!items!cuopXCY54q3nTtBl'
+
diff --git a/packs_src/souffles-de-dragon/souffle_D_bordement_YiXBU7qBxR0OnkPS.yml b/packs_src/souffles-de-dragon/souffle_D_bordement_YiXBU7qBxR0OnkPS.yml
new file mode 100644
index 00000000..03c5fd66
--- /dev/null
+++ b/packs_src/souffles-de-dragon/souffle_D_bordement_YiXBU7qBxR0OnkPS.yml
@@ -0,0 +1,43 @@
+_id: YiXBU7qBxR0OnkPS
+name: Débordement
+type: souffle
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.YiXBU7qBxR0OnkPS
+img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+system:
+  description: >-
+    <p>Une case des TMR à déterminer aléatoirement, autre qu’une case humide,
+    devra dorénavant être maîtrisée à chaque fois comme si elle était
+    précisément une case humide. Cette situation est définitive. La case
+    conserve par ailleurs toute son identité pour le lancer des sorts.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 5
+  hautrevant: true
+  duree: ''
+  restant: 0
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1673049639380
+  modifiedTime: 1673118693559
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.YiXBU7qBxR0OnkPS
+  duplicateSource: null
+_key: '!items!YiXBU7qBxR0OnkPS'
+
diff --git a/packs_src/souffles-de-dragon/souffle_D_sorientation_Su90PAG4Hea7qoej.yml b/packs_src/souffles-de-dragon/souffle_D_sorientation_Su90PAG4Hea7qoej.yml
new file mode 100644
index 00000000..6fad0e34
--- /dev/null
+++ b/packs_src/souffles-de-dragon/souffle_D_sorientation_Su90PAG4Hea7qoej.yml
@@ -0,0 +1,47 @@
+_id: Su90PAG4Hea7qoej
+name: Désorientation
+type: souffle
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.Su90PAG4Hea7qoej
+img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+system:
+  description: >-
+    <p>Pendant d<sup>dr</sup> jours, le haut-rêvant ne peut plus retrouver le
+    chemin d’un certain genre de case sur la carte des TMR. Pratiquement, le
+    genre de case en question n’existe plus pour lui. Si son demi-rêve entre
+    dans l’une de ces cases, considérer le fait comme une sortie de la carte et
+    réinsérer le demi-rêve aléatoirement. Les sorts en réserve sur ces cases ne
+    sont pas annulés, ils redeviennent disponibles à réapparition des cases.
+    S’il s’agit des sanctuaires ou des nécropoles, il faut d’abord attendre leur
+    réapparition en cas de périple.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 5
+  hautrevant: true
+  duree: 1ddr
+  restant: 0
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1673049639380
+  modifiedTime: 1673118693559
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.Su90PAG4Hea7qoej
+  duplicateSource: null
+_key: '!items!Su90PAG4Hea7qoej'
+
diff --git a/packs_src/souffles-de-dragon/souffle_Double_r_sistance_du_fleuve_nI4sA12n6AdLNv5I.yml b/packs_src/souffles-de-dragon/souffle_Double_r_sistance_du_fleuve_nI4sA12n6AdLNv5I.yml
new file mode 100644
index 00000000..736f7961
--- /dev/null
+++ b/packs_src/souffles-de-dragon/souffle_Double_r_sistance_du_fleuve_nI4sA12n6AdLNv5I.yml
@@ -0,0 +1,42 @@
+_id: nI4sA12n6AdLNv5I
+name: Double résistance du fleuve
+type: souffle
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.nI4sA12n6AdLNv5I
+img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+system:
+  description: >-
+    <p>Pendant d<sup>dr</sup> jours, toute case de fleuve, lac ou marais doit
+    être consécutivement maîtrisée deux fois. Si la seconde fois échoue, la
+    concentration est rompue et il faut recommencer au début.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 5
+  hautrevant: true
+  duree: 1ddr
+  restant: 0
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1673049639381
+  modifiedTime: 1673118693559
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.nI4sA12n6AdLNv5I
+  duplicateSource: null
+_key: '!items!nI4sA12n6AdLNv5I'
+
diff --git a/packs_src/souffles-de-dragon/souffle_Fermeture_des_cit_s_aBiHdEMLWNZurX3v.yml b/packs_src/souffles-de-dragon/souffle_Fermeture_des_cit_s_aBiHdEMLWNZurX3v.yml
new file mode 100644
index 00000000..b41d60c4
--- /dev/null
+++ b/packs_src/souffles-de-dragon/souffle_Fermeture_des_cit_s_aBiHdEMLWNZurX3v.yml
@@ -0,0 +1,49 @@
+_id: aBiHdEMLWNZurX3v
+name: Fermeture des cités
+type: souffle
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.aBiHdEMLWNZurX3v
+img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+system:
+  description: >-
+    <p>Les 22 cités ferment leurs portes au demi-rêve du haut-rêvant. Celui-ci
+    ne peut plus les traverser ni y accomplir aucune magie tant qu’il ne les a
+    pas reconquises. La conquête d’une cité s’obtient en réussissant <em>points
+    actuels de rêve/Draconic à -9</em>, même règle que pour maîtriser les cases
+    humides. Dès qu’une cité est conquise, elle redevient une case normale. On
+    n’est pas obligé de reconquérir toutes les cités. Si un Tourbillon abandonne
+    le demi-rêve du haut-rêvant dans une cité, celui-ci doit aussitôt tenter de
+    la conquérir. Même chose avec un Passeur ou un Changeur. Un Messager peut
+    par contre entrer librement. Utiliser un Messager est la seule façon de
+    lancer un sort depuis une cité non reconquise.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 5
+  hautrevant: true
+  duree: ''
+  restant: 0
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1673049639380
+  modifiedTime: 1673118693559
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.aBiHdEMLWNZurX3v
+  duplicateSource: null
+_key: '!items!aBiHdEMLWNZurX3v'
+
diff --git a/packs_src/souffles-de-dragon/souffle_Impraticabilit__des_ponts_8B74cu17PCdqztke.yml b/packs_src/souffles-de-dragon/souffle_Impraticabilit__des_ponts_8B74cu17PCdqztke.yml
new file mode 100644
index 00000000..f7011f0d
--- /dev/null
+++ b/packs_src/souffles-de-dragon/souffle_Impraticabilit__des_ponts_8B74cu17PCdqztke.yml
@@ -0,0 +1,42 @@
+_id: 8B74cu17PCdqztke
+name: Impraticabilité des ponts
+type: souffle
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.8B74cu17PCdqztke
+img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+system:
+  description: >-
+    <p>Pendant d<sup>dr</sup> jours, les ponts doivent être maîtrisés comme
+    s’ils étaient des cases humides. Ils conservent néanmoins leur identité pour
+    le lancer des sorts.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 5
+  hautrevant: true
+  duree: 1ddr
+  restant: 0
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1673049639379
+  modifiedTime: 1673118693560
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.8B74cu17PCdqztke
+  duplicateSource: null
+_key: '!items!8B74cu17PCdqztke'
+
diff --git a/packs_src/souffles-de-dragon/souffle_Je_m_en_foutisme_2FDRnIY6Os6JJ27j.yml b/packs_src/souffles-de-dragon/souffle_Je_m_en_foutisme_2FDRnIY6Os6JJ27j.yml
new file mode 100644
index 00000000..10f84446
--- /dev/null
+++ b/packs_src/souffles-de-dragon/souffle_Je_m_en_foutisme_2FDRnIY6Os6JJ27j.yml
@@ -0,0 +1,41 @@
+_id: 2FDRnIY6Os6JJ27j
+name: Je-m'en-foutisme
+type: souffle
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.2FDRnIY6Os6JJ27j
+img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+system:
+  description: >-
+    <p>Perte de 1 niveau dans une compétence déterminée aléatoirement, autre
+    qu’une compétence de combat ou qu’une connaissance.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 4
+  hautrevant: false
+  duree: ''
+  restant: 0
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1673049639379
+  modifiedTime: 1673118693560
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.2FDRnIY6Os6JJ27j
+  duplicateSource: null
+_key: '!items!2FDRnIY6Os6JJ27j'
+
diff --git a/packs_src/souffles-de-dragon/souffle_Mauvaises_rencontres_en_perspective_0wHV3netTtqjw280.yml b/packs_src/souffles-de-dragon/souffle_Mauvaises_rencontres_en_perspective_0wHV3netTtqjw280.yml
new file mode 100644
index 00000000..04cdce0a
--- /dev/null
+++ b/packs_src/souffles-de-dragon/souffle_Mauvaises_rencontres_en_perspective_0wHV3netTtqjw280.yml
@@ -0,0 +1,41 @@
+_id: 0wHV3netTtqjw280
+name: Mauvaises rencontres en perspective
+type: souffle
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.0wHV3netTtqjw280
+img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+system:
+  description: >-
+    <p>Tirer les d<sup>dr </sup>prochaines rencontres dans les TMR sur la
+    @Compendium[foundryvtt-reve-de-dragon.tables-diverses.66ye0OOxBO9LEjdd]{Table
+    sp&eacute;ciale de rencontres}</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 5
+  hautrevant: false
+  duree: ''
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1673049639379
+  modifiedTime: 1673118693560
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.0wHV3netTtqjw280
+  duplicateSource: null
+_key: '!items!0wHV3netTtqjw280'
+
diff --git a/packs_src/souffles-de-dragon/souffle_Mont_e_laborieuse_yFZ6KkvVQVyCJLua.yml b/packs_src/souffles-de-dragon/souffle_Mont_e_laborieuse_yFZ6KkvVQVyCJLua.yml
new file mode 100644
index 00000000..11d52f02
--- /dev/null
+++ b/packs_src/souffles-de-dragon/souffle_Mont_e_laborieuse_yFZ6KkvVQVyCJLua.yml
@@ -0,0 +1,41 @@
+_id: yFZ6KkvVQVyCJLua
+name: Montée laborieuse
+type: souffle
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.yFZ6KkvVQVyCJLua
+img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+system:
+  description: >-
+    <p>Pendant d<sup>dr</sup> jours, monter dans les TMR coûte 2 points de rêve
+    au lieu d’un, et le déplacement accéléré en coûte 3.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 5
+  hautrevant: false
+  duree: 1ddr
+  restant: 0
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1673049639381
+  modifiedTime: 1673118693560
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.yFZ6KkvVQVyCJLua
+  duplicateSource: null
+_key: '!items!yFZ6KkvVQVyCJLua'
+
diff --git a/packs_src/souffles-de-dragon/souffle_Non_combativit__6xvkOytCrp5yDAOs.yml b/packs_src/souffles-de-dragon/souffle_Non_combativit__6xvkOytCrp5yDAOs.yml
new file mode 100644
index 00000000..78adaa59
--- /dev/null
+++ b/packs_src/souffles-de-dragon/souffle_Non_combativit__6xvkOytCrp5yDAOs.yml
@@ -0,0 +1,41 @@
+_id: 6xvkOytCrp5yDAOs
+name: Non-combativité
+type: souffle
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.6xvkOytCrp5yDAOs
+img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+system:
+  description: >-
+    <p>Perte de 1 niveau dans une compétence de combat, à déterminer
+    aléatoirement.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 4
+  hautrevant: false
+  duree: ''
+  restant: 0
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1673049639379
+  modifiedTime: 1673118693560
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.6xvkOytCrp5yDAOs
+  duplicateSource: null
+_key: '!items!6xvkOytCrp5yDAOs'
+
diff --git a/packs_src/souffles-de-dragon/souffle_P_age_HYsVo3LM53vAm8Y4.yml b/packs_src/souffles-de-dragon/souffle_P_age_HYsVo3LM53vAm8Y4.yml
new file mode 100644
index 00000000..b03f3218
--- /dev/null
+++ b/packs_src/souffles-de-dragon/souffle_P_age_HYsVo3LM53vAm8Y4.yml
@@ -0,0 +1,41 @@
+_id: HYsVo3LM53vAm8Y4
+name: Péage
+type: souffle
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.HYsVo3LM53vAm8Y4
+img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+system:
+  description: >-
+    <p>Pendant d<sup>dr</sup> jours, traverser un pont ou pénétrer dans une cité
+    coûte un point de rêve.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 5
+  hautrevant: false
+  duree: 1ddr
+  restant: 0
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1673049639380
+  modifiedTime: 1673118693560
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.HYsVo3LM53vAm8Y4
+  duplicateSource: null
+_key: '!items!HYsVo3LM53vAm8Y4'
+
diff --git a/packs_src/souffles-de-dragon/souffle_P_riple_yczTFUNwqyg0WhsQ.yml b/packs_src/souffles-de-dragon/souffle_P_riple_yczTFUNwqyg0WhsQ.yml
new file mode 100644
index 00000000..bf32515b
--- /dev/null
+++ b/packs_src/souffles-de-dragon/souffle_P_riple_yczTFUNwqyg0WhsQ.yml
@@ -0,0 +1,48 @@
+_id: yczTFUNwqyg0WhsQ
+name: Périple
+type: souffle
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.yczTFUNwqyg0WhsQ
+img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+system:
+  description: >-
+    <p>Impossibilité d’accomplir aucune magie, sauf le déclenchement d’un sort
+    en réserve, tant que le demi-rêve n’est pas allé se purifier dans chacun des
+    6 sanctuaires ou dans chacune des 8 nécropoles. Un Passeur ou un Changeur
+    peut aider le haut-rêvant, mais un Messager ne peut y aller à sa place. À
+    chaque fois, la purification s’obtient en réussissant <em>points actuels de
+    rêve/Draconic à -3</em> pour les sanctuaires ou <em>points actuels de
+    rêve/Draconic à -5</em> pour les nécropoles. En cas d’échec, même règle que
+    pour maîtriser les cases humides. (Tirer 1d2 : 1 = Périple des sanctuaires ;
+    2 = Périple des nécropoles.)</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 5
+  hautrevant: true
+  duree: ''
+  restant: 0
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1673049639381
+  modifiedTime: 1673118693560
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.yczTFUNwqyg0WhsQ
+  duplicateSource: null
+_key: '!items!yczTFUNwqyg0WhsQ'
+
diff --git a/packs_src/souffles-de-dragon/souffle_Paresse_intellectuelle_IYfK01ZdAkDZbUS9.yml b/packs_src/souffles-de-dragon/souffle_Paresse_intellectuelle_IYfK01ZdAkDZbUS9.yml
new file mode 100644
index 00000000..5b8971ec
--- /dev/null
+++ b/packs_src/souffles-de-dragon/souffle_Paresse_intellectuelle_IYfK01ZdAkDZbUS9.yml
@@ -0,0 +1,41 @@
+_id: IYfK01ZdAkDZbUS9
+name: Paresse intellectuelle
+type: souffle
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.IYfK01ZdAkDZbUS9
+img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+system:
+  description: >-
+    <p>Perte de 1 niveau dans une connaissance, à déterminer aléatoirement, y
+    compris les voies de Draconic.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 5
+  hautrevant: false
+  duree: ''
+  restant: 0
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1673049639380
+  modifiedTime: 1673118693560
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.IYfK01ZdAkDZbUS9
+  duplicateSource: null
+_key: '!items!IYfK01ZdAkDZbUS9'
+
diff --git a/packs_src/souffles-de-dragon/souffle_Perte_dans_une_caract_ristique_ykxvi2vohrZPidLK.yml b/packs_src/souffles-de-dragon/souffle_Perte_dans_une_caract_ristique_ykxvi2vohrZPidLK.yml
new file mode 100644
index 00000000..4b898931
--- /dev/null
+++ b/packs_src/souffles-de-dragon/souffle_Perte_dans_une_caract_ristique_ykxvi2vohrZPidLK.yml
@@ -0,0 +1,151 @@
+_id: ykxvi2vohrZPidLK
+name: Perte dans une caractéristique
+type: souffle
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.ykxvi2vohrZPidLK
+img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+system:
+  description: >-
+    <p>La perte est de 1d7 points et dure ddr jours. Au bout de ce délai, jouer
+    un jet de la caractéristique concernée (originelle) avec une difficulté
+    égale au nombre de points perdus. Réussite = la caractéristique remonte à sa
+    hauteur originelle ; échec = elle remonte à sa hauteur originelle moins 1
+    point, lequel est définitivement perdu. Déterminer la caractéristique
+    concernée avec 1d12.</p>
+
+    <table style="width: 156px; float: left;" border="0">
+
+    <tbody>
+
+    <tr>
+
+    <td style="width: 35px;">1</td>
+
+    <td style="width: 114px;">Apparence</td>
+
+    </tr>
+
+    <tr>
+
+    <td style="width: 35px;">2</td>
+
+    <td style="width: 114px;">Constitution</td>
+
+    </tr>
+
+    <tr>
+
+    <td style="width: 35px;">3</td>
+
+    <td style="width: 114px;">Force</td>
+
+    </tr>
+
+    <tr>
+
+    <td style="width: 35px;">4</td>
+
+    <td style="width: 114px;">Agilité</td>
+
+    </tr>
+
+    <tr>
+
+    <td style="width: 35px;">5</td>
+
+    <td style="width: 114px;">Dextérité</td>
+
+    </tr>
+
+    <tr>
+
+    <td style="width: 35px;">6</td>
+
+    <td style="width: 114px;">Vue</td>
+
+    </tr>
+
+    <tr>
+
+    <td style="width: 35px;">7</td>
+
+    <td style="width: 114px;">Ouïe</td>
+
+    </tr>
+
+    <tr>
+
+    <td style="width: 35px;">8</td>
+
+    <td style="width: 114px;">Odorat-Goût</td>
+
+    </tr>
+
+    <tr>
+
+    <td style="width: 35px;">9</td>
+
+    <td style="width: 114px;">Volonté</td>
+
+    </tr>
+
+    <tr>
+
+    <td style="width: 35px;">10</td>
+
+    <td style="width: 114px;">Intellect</td>
+
+    </tr>
+
+    <tr>
+
+    <td style="width: 35px;">11</td>
+
+    <td style="width: 114px;">Empathie</td>
+
+    </tr>
+
+    <tr>
+
+    <td style="width: 35px;">12</td>
+
+    <td style="width: 114px;">Rêve</td>
+
+    </tr>
+
+    </tbody>
+
+    </table>
+
+    <p>&nbsp;</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 5
+  hautrevant: false
+  duree: 1ddr
+  restant: 0
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1673049639381
+  modifiedTime: 1673118693560
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.ykxvi2vohrZPidLK
+  duplicateSource: null
+_key: '!items!ykxvi2vohrZPidLK'
+
diff --git a/packs_src/souffles-de-dragon/souffle_Queue_de_dragon_perp_tuelle_CVXptnnw75fLx4LK.yml b/packs_src/souffles-de-dragon/souffle_Queue_de_dragon_perp_tuelle_CVXptnnw75fLx4LK.yml
new file mode 100644
index 00000000..2a4a7837
--- /dev/null
+++ b/packs_src/souffles-de-dragon/souffle_Queue_de_dragon_perp_tuelle_CVXptnnw75fLx4LK.yml
@@ -0,0 +1,43 @@
+_id: CVXptnnw75fLx4LK
+name: Queue de dragon perpétuelle
+type: souffle
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.CVXptnnw75fLx4LK
+img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+system:
+  description: >-
+    <p>Le personnage est atteint de 7 + d<sup>dr</sup> queues de Dragon, non pas
+    simultanément, mais l’une après l’autre. Dès que la première prend fin, en
+    tirer une autre; et ainsi de suite jusqu’à ce que toutes les queues aient
+    été appliquées.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 12
+  hautrevant: false
+  duree: ''
+  restant: 0
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1673049639379
+  modifiedTime: 1673118693560
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.CVXptnnw75fLx4LK
+  duplicateSource: null
+_key: '!items!CVXptnnw75fLx4LK'
+
diff --git a/packs_src/souffles-de-dragon/souffle_Sommeil_sans_r_ve_YTMaARVXwdy4ssDF.yml b/packs_src/souffles-de-dragon/souffle_Sommeil_sans_r_ve_YTMaARVXwdy4ssDF.yml
new file mode 100644
index 00000000..a2a49fd4
--- /dev/null
+++ b/packs_src/souffles-de-dragon/souffle_Sommeil_sans_r_ve_YTMaARVXwdy4ssDF.yml
@@ -0,0 +1,40 @@
+_id: YTMaARVXwdy4ssDF
+name: Sommeil sans rêve
+type: souffle
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.YTMaARVXwdy4ssDF
+img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+system:
+  description: >-
+    <p>On ne rêve plus pendant d<sup>dr</sup> jours, pas même dans les Hautes
+    Terres pour la récupération du rêve.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 5
+  hautrevant: false
+  duree: 1ddr
+  restant: 0
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1673049639380
+  modifiedTime: 1673118693561
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.YTMaARVXwdy4ssDF
+  duplicateSource: null
+_key: '!items!YTMaARVXwdy4ssDF'
+
diff --git a/packs_src/souffles-de-dragon/souffle_Trou_noir_QcfOUgWT15BCLUvl.yml b/packs_src/souffles-de-dragon/souffle_Trou_noir_QcfOUgWT15BCLUvl.yml
new file mode 100644
index 00000000..9c652ddd
--- /dev/null
+++ b/packs_src/souffles-de-dragon/souffle_Trou_noir_QcfOUgWT15BCLUvl.yml
@@ -0,0 +1,45 @@
+_id: QcfOUgWT15BCLUvl
+name: Trou noir
+type: souffle
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.QcfOUgWT15BCLUvl
+img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+system:
+  description: >-
+    <p>Une case spécifique à déterminer aléatoirement, autre qu’une case humide,
+    disparaît définitivement de la carte des TMR du haut-rêvant. Le joueur est
+    invité à la rayer à l’encre noire, et pratiquement, elle n’existe plus pour
+    son personnage. Si son demi-rêve y entre, considérer le fait comme une
+    sortie de la carte et réinsérer aléatoirement. Si un sort s’y trouvait en
+    réserve, il est purement et simplement annulé.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 5
+  hautrevant: false
+  duree: ''
+  restant: 0
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1673049639380
+  modifiedTime: 1673118693561
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.QcfOUgWT15BCLUvl
+  duplicateSource: null
+_key: '!items!QcfOUgWT15BCLUvl'
+
diff --git a/packs_src/souffles-de-dragon/souffle_Vieillissement_instantan__dArTQtFwTssAyl90.yml b/packs_src/souffles-de-dragon/souffle_Vieillissement_instantan__dArTQtFwTssAyl90.yml
new file mode 100644
index 00000000..84b86bbe
--- /dev/null
+++ b/packs_src/souffles-de-dragon/souffle_Vieillissement_instantan__dArTQtFwTssAyl90.yml
@@ -0,0 +1,42 @@
+_id: dArTQtFwTssAyl90
+name: Vieillissement instantané
+type: souffle
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.dArTQtFwTssAyl90
+img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+system:
+  description: >-
+    <p>Le vieillissement est de 1d7 ans. Jouer un jet de Constitution ajusté
+    négativement au nombre d’années perdues. En cas d’échec, perte définitive
+    d’un point en Constitution.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 5
+  hautrevant: false
+  duree: ''
+  restant: 0
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1673049639381
+  modifiedTime: 1673118693561
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.dArTQtFwTssAyl90
+  duplicateSource: null
+_key: '!items!dArTQtFwTssAyl90'
+
diff --git a/packs_src/souffles-de-dragon/souffle__puisement_GNZW6esJ2nCHjfyu.yml b/packs_src/souffles-de-dragon/souffle__puisement_GNZW6esJ2nCHjfyu.yml
new file mode 100644
index 00000000..07018384
--- /dev/null
+++ b/packs_src/souffles-de-dragon/souffle__puisement_GNZW6esJ2nCHjfyu.yml
@@ -0,0 +1,42 @@
+_id: GNZW6esJ2nCHjfyu
+name: Épuisement
+type: souffle
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.GNZW6esJ2nCHjfyu
+img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+system:
+  description: >-
+    <p>Pendant d<sup>dr</sup> jours, chaque prise de fatigue est augmentée d’un
+    point. Chaque heure de marche coûte ainsi 1 point supplémentaire ; chaque
+    round/case en TMR coûte 2 points, etc.</p>
+  descriptionmj: ''
+  temporel:
+    debut:
+      indexDate: 0
+      indexMinute: 0
+    fin:
+      indexDate: 0
+      indexMinute: 0
+  frequence: 5
+  hautrevant: false
+  duree: ''
+  restant: 0
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.4.9
+  coreVersion: '12.331'
+  createdTime: 1673049639379
+  modifiedTime: 1673118693559
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.souffles-de-dragon.GNZW6esJ2nCHjfyu
+  duplicateSource: null
+_key: '!items!GNZW6esJ2nCHjfyu'
+
diff --git a/packs_src/tables-diverses/tables_D_sirs_lancinants_sVWhyr4wPnieuPP8.yml b/packs_src/tables-diverses/tables_D_sirs_lancinants_sVWhyr4wPnieuPP8.yml
new file mode 100644
index 00000000..14f09e4f
--- /dev/null
+++ b/packs_src/tables-diverses/tables_D_sirs_lancinants_sVWhyr4wPnieuPP8.yml
@@ -0,0 +1,297 @@
+_id: sVWhyr4wPnieuPP8
+name: Désirs lancinants
+img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+description: >-
+  Les désirs lancinants durent jusqu’à ce qu’ils soient satisfaits ou refoulés.
+  Tant que satisfaction n’est pas obtenue, aucun point d’expérience ne peut plus
+  être gagné par l’exercice en cas de particulière et d’ajustement final
+  négatif. Les points d’expérience dus au stress ne sont pas affectés. Les
+  désirs lancinants peuvent être refoulés à tout moment au prix de 1 point de
+  refoulement.
+results:
+  - _id: m9BMFVAByyICiMkp
+    flags: {}
+    type: pack
+    text: 'Désir lancinant : Danser nu sous la pluie'
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+    weight: 1
+    range:
+      - 1
+      - 1
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: F6qL4d4g3qjh045R
+    _key: '!tables.results!sVWhyr4wPnieuPP8.m9BMFVAByyICiMkp'
+  - _id: EJYCgPl9BCW92LSM
+    flags: {}
+    type: pack
+    text: 'Désir lancinant : Traire une vache'
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+    weight: 1
+    range:
+      - 2
+      - 2
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: QHUOwjMR6AvepGPm
+    _key: '!tables.results!sVWhyr4wPnieuPP8.EJYCgPl9BCW92LSM'
+  - _id: fRgwd7VconbmXrWQ
+    flags: {}
+    type: pack
+    text: 'Désir lancinant : Manger du poisson'
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+    weight: 1
+    range:
+      - 3
+      - 3
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: SY0SsWtZdxSodMcl
+    _key: '!tables.results!sVWhyr4wPnieuPP8.fRgwd7VconbmXrWQ'
+  - _id: NEWpP5vwM5KQviDD
+    flags: {}
+    type: pack
+    text: 'Désir lancinant : Manger des champignons'
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+    weight: 1
+    range:
+      - 4
+      - 4
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: gadh6aI5iCM82qpP
+    _key: '!tables.results!sVWhyr4wPnieuPP8.NEWpP5vwM5KQviDD'
+  - _id: 8pMq7q3evaj9fIst
+    flags: {}
+    type: pack
+    text: 'Désir lancinant : Se soûler (minimum pas frais)'
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+    weight: 1
+    range:
+      - 5
+      - 5
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: jShpKV8mVcqWmYvp
+    _key: '!tables.results!sVWhyr4wPnieuPP8.8pMq7q3evaj9fIst'
+  - _id: qFOyIPVjQkVjrHFI
+    flags: {}
+    type: pack
+    text: 'Désir lancinant : Gagner de l’argent (minimum 10 deniers)'
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+    weight: 1
+    range:
+      - 6
+      - 6
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: 3BcC8lSsP5WIyva7
+    _key: '!tables.results!sVWhyr4wPnieuPP8.qFOyIPVjQkVjrHFI'
+  - _id: RrOMys2WRxUrRYev
+    flags: {}
+    type: pack
+    text: 'Désir lancinant : Faire des bulles de savon'
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+    weight: 1
+    range:
+      - 7
+      - 7
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: df5oN8Ub3dWTVxNj
+    _key: '!tables.results!sVWhyr4wPnieuPP8.RrOMys2WRxUrRYev'
+  - _id: kwOTcCx7NDRxqv8B
+    flags: {}
+    type: pack
+    text: 'Désir lancinant : Entendre braire un âne'
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+    weight: 1
+    range:
+      - 8
+      - 8
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: diCCimukdNM6bPub
+    _key: '!tables.results!sVWhyr4wPnieuPP8.kwOTcCx7NDRxqv8B'
+  - _id: KoGHRGGze7WXnO9R
+    flags: {}
+    type: pack
+    text: >-
+      Désir lancinant : Danser avec un(e) partenaire inconnu(e) (Beauté 13
+      minimum)
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+    weight: 1
+    range:
+      - 9
+      - 9
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: 2i3PndTKG1n3hEUU
+    _key: '!tables.results!sVWhyr4wPnieuPP8.KoGHRGGze7WXnO9R'
+  - _id: JFiIv5R4gAYV1IMs
+    flags: {}
+    type: pack
+    text: 'Désir lancinant : Construire une cabane'
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+    weight: 1
+    range:
+      - 10
+      - 10
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: mN0yghXkFfj2YctJ
+    _key: '!tables.results!sVWhyr4wPnieuPP8.JFiIv5R4gAYV1IMs'
+  - _id: vKXdKjA4Vt7OWhOW
+    flags: {}
+    type: pack
+    text: 'Désir lancinant : Acquérir une chèvre'
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+    weight: 1
+    range:
+      - 11
+      - 11
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: 8sLXQBqo8XwjAFG0
+    _key: '!tables.results!sVWhyr4wPnieuPP8.vKXdKjA4Vt7OWhOW'
+  - _id: wRk4nXin4UUB5c4o
+    flags: {}
+    type: pack
+    text: 'Désir lancinant : Se rouler dans la boue'
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+    weight: 1
+    range:
+      - 12
+      - 12
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: el4lofhhSucMv5xv
+    _key: '!tables.results!sVWhyr4wPnieuPP8.wRk4nXin4UUB5c4o'
+  - _id: XUcNhyHEDjSvg8ki
+    flags: {}
+    type: pack
+    text: 'Désir lancinant : Embrasser un cochon sur le groin'
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+    weight: 1
+    range:
+      - 13
+      - 13
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: sjXBBr85OBk4Yg4t
+    _key: '!tables.results!sVWhyr4wPnieuPP8.XUcNhyHEDjSvg8ki'
+  - _id: oN3eP4peneyXENds
+    flags: {}
+    type: pack
+    text: 'Désir lancinant : Briser un objet de verre'
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+    weight: 1
+    range:
+      - 14
+      - 14
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: 1l59lWbtvYp74OTb
+    _key: '!tables.results!sVWhyr4wPnieuPP8.oN3eP4peneyXENds'
+  - _id: 5AHjNXDrQL5TqLjv
+    flags: {}
+    type: pack
+    text: 'Désir lancinant : Casser 3d6 oeufs en les jetant à terre'
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+    weight: 1
+    range:
+      - 15
+      - 15
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: OjG8XRbeYtq2jcgB
+    _key: '!tables.results!sVWhyr4wPnieuPP8.5AHjNXDrQL5TqLjv'
+  - _id: crQSShE6rcAnBj1k
+    flags: {}
+    type: pack
+    text: 'Désir lancinant : Passer une nuit sur une échelle'
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+    weight: 1
+    range:
+      - 16
+      - 16
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: LlELEB0FhymLx6VM
+    _key: '!tables.results!sVWhyr4wPnieuPP8.crQSShE6rcAnBj1k'
+  - _id: dDYpP2np5BKlEMSK
+    flags: {}
+    type: pack
+    text: 'Désir lancinant : Se faire raser la tête'
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+    weight: 1
+    range:
+      - 17
+      - 17
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: HSNOvBR890dsEDw2
+    _key: '!tables.results!sVWhyr4wPnieuPP8.dDYpP2np5BKlEMSK'
+  - _id: CvynUiSfzZ0UnFzk
+    flags: {}
+    type: pack
+    text: >-
+      Désir lancinant : Masochisme. Perdre 3 points d’endurance minimum en 1
+      round
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+    weight: 1
+    range:
+      - 18
+      - 18
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: NzJJNK0YMAbobu0p
+    _key: '!tables.results!sVWhyr4wPnieuPP8.CvynUiSfzZ0UnFzk'
+  - _id: 3pM6YTcKglgt5naZ
+    flags: {}
+    type: pack
+    text: 'Désir lancinant : Mégalomanie. Être acclamé par un minimum de 10 personnes'
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+    weight: 1
+    range:
+      - 19
+      - 19
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: 3ZjwYyQRatCMnBCi
+    _key: '!tables.results!sVWhyr4wPnieuPP8.3pM6YTcKglgt5naZ'
+  - _id: EJYLKIrPHPPbgrlW
+    flags: {}
+    type: pack
+    text: 'Désir lancinant : Pisser dans un violon (luth, mandoline, etc.)'
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+    weight: 1
+    range:
+      - 20
+      - 20
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: S8PVNgxb7TcFXq9g
+    _key: '!tables.results!sVWhyr4wPnieuPP8.EJYLKIrPHPPbgrlW'
+formula: 1d20
+replacement: false
+displayRoll: true
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.tables-diverses.sVWhyr4wPnieuPP8
+_stats:
+  coreVersion: '12.331'
+  systemId: null
+  systemVersion: null
+  createdTime: null
+  modifiedTime: null
+  lastModifiedBy: null
+  compendiumSource: null
+  duplicateSource: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_key: '!tables!sVWhyr4wPnieuPP8'
+
diff --git a/packs_src/tables-diverses/tables_D_termination_al_atoire_de_comp_tence_E0WLgjn6LA9WsvKJ.yml b/packs_src/tables-diverses/tables_D_termination_al_atoire_de_comp_tence_E0WLgjn6LA9WsvKJ.yml
new file mode 100644
index 00000000..dfd5e0c0
--- /dev/null
+++ b/packs_src/tables-diverses/tables_D_termination_al_atoire_de_comp_tence_E0WLgjn6LA9WsvKJ.yml
@@ -0,0 +1,885 @@
+_id: E0WLgjn6LA9WsvKJ
+name: Détermination aléatoire de compétence
+img: icons/svg/d20-grey.svg
+results:
+  - _id: 9sBISZqs2DL0PG9W
+    flags: {}
+    type: pack
+    text: Dague
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    weight: 1
+    range:
+      - 1
+      - 2
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.competences
+    documentId: XZNm5W8nTe8aCG61
+    _key: '!tables.results!E0WLgjn6LA9WsvKJ.9sBISZqs2DL0PG9W'
+  - _id: eBlqM8jwRJ5PB5gm
+    flags: {}
+    type: pack
+    text: Epée à 1 main
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    weight: 1
+    range:
+      - 3
+      - 3
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.competences
+    documentId: fPhPcCP3sbS6mfbS
+    _key: '!tables.results!E0WLgjn6LA9WsvKJ.eBlqM8jwRJ5PB5gm'
+  - _id: tZBAPUjyjQy8EUHO
+    flags: {}
+    type: pack
+    text: Epée à 2 mains
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    weight: 1
+    range:
+      - 4
+      - 4
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.competences
+    documentId: MLIEbxSJHkY1m3No
+    _key: '!tables.results!E0WLgjn6LA9WsvKJ.tZBAPUjyjQy8EUHO'
+  - _id: qvfMPJP3BkpcP5Fe
+    flags: {}
+    type: pack
+    text: Hache à 1 main
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    weight: 1
+    range:
+      - 5
+      - 5
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.competences
+    documentId: wEfuLImdNX4BSXVi
+    _key: '!tables.results!E0WLgjn6LA9WsvKJ.qvfMPJP3BkpcP5Fe'
+  - _id: Z6JR5YWaA43j98tX
+    flags: {}
+    type: pack
+    text: Hache à 2 mains
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    weight: 1
+    range:
+      - 6
+      - 6
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.competences
+    documentId: F97wHYDsQ5UyvJnb
+    _key: '!tables.results!E0WLgjn6LA9WsvKJ.Z6JR5YWaA43j98tX'
+  - _id: r5JIcqBekKckdNQt
+    flags: {}
+    type: pack
+    text: Lance
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    weight: 1
+    range:
+      - 7
+      - 8
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.competences
+    documentId: zPTXua2Kq6TeBTTZ
+    _key: '!tables.results!E0WLgjn6LA9WsvKJ.r5JIcqBekKckdNQt'
+  - _id: vLY1W9u2uYuhPkQV
+    flags: {}
+    type: pack
+    text: Masse à 1 main
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    weight: 1
+    range:
+      - 9
+      - 9
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.competences
+    documentId: cMHm3gQr9rUp4iPK
+    _key: '!tables.results!E0WLgjn6LA9WsvKJ.vLY1W9u2uYuhPkQV'
+  - _id: HrHsJd2KcoKr9KTJ
+    flags: {}
+    type: pack
+    text: Masse à 2 mains
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    weight: 1
+    range:
+      - 10
+      - 10
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.competences
+    documentId: BMAloiSbDKOu3b4C
+    _key: '!tables.results!E0WLgjn6LA9WsvKJ.HrHsJd2KcoKr9KTJ'
+  - _id: X87jQ9IKmiDJSdVM
+    flags: {}
+    type: pack
+    text: Fléau
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    weight: 1
+    range:
+      - 11
+      - 12
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.competences
+    documentId: r79VAGS1fRUm4oAd
+    _key: '!tables.results!E0WLgjn6LA9WsvKJ.X87jQ9IKmiDJSdVM'
+  - _id: X21M9ux2yL5eEP97
+    flags: {}
+    type: pack
+    text: Armes d'hast
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    weight: 1
+    range:
+      - 13
+      - 16
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.competences
+    documentId: rwsHwIDszSIPBkrO
+    _key: '!tables.results!E0WLgjn6LA9WsvKJ.X21M9ux2yL5eEP97'
+  - _id: YgAGBkMD7xY1zZ73
+    flags: {}
+    type: pack
+    text: Corps à corps
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    weight: 1
+    range:
+      - 17
+      - 18
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.competences
+    documentId: 8Uj41cL5Qlxxy675
+    _key: '!tables.results!E0WLgjn6LA9WsvKJ.YgAGBkMD7xY1zZ73'
+  - _id: wz5G0AAKv3iv8mO5
+    flags: {}
+    type: pack
+    text: Arbalète
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    weight: 1
+    range:
+      - 19
+      - 20
+    drawn: false
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+  - _id: NWkkbA5ifEZ3hclg
+    flags: {}
+    type: pack
+    text: Alchimie
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    weight: 1
+    range:
+      - 179
+      - 180
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.competences
+    documentId: TAKRb9CdMUhs9dd4
+    _key: '!tables.results!E0WLgjn6LA9WsvKJ.NWkkbA5ifEZ3hclg'
+  - _id: AYR0QpNd3HJVh5UL
+    flags: {}
+    type: pack
+    text: Astrologie
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    weight: 1
+    range:
+      - 181
+      - 182
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.competences
+    documentId: GIIQm22Q4bBsmxpE
+    _key: '!tables.results!E0WLgjn6LA9WsvKJ.AYR0QpNd3HJVh5UL'
+  - _id: BMOTHEAQWnjfxTtc
+    flags: {}
+    type: pack
+    text: Botanique
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    weight: 1
+    range:
+      - 183
+      - 184
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.competences
+    documentId: PmwXYvmutlyQEonB
+    _key: '!tables.results!E0WLgjn6LA9WsvKJ.BMOTHEAQWnjfxTtc'
+  - _id: H6lZzKByCVhIUldD
+    flags: {}
+    type: pack
+    text: Chirurgie
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    weight: 1
+    range:
+      - 185
+      - 186
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.competences
+    documentId: BlG2YPATIbnY3m9P
+    _key: '!tables.results!E0WLgjn6LA9WsvKJ.H6lZzKByCVhIUldD'
+  - _id: ZkXubH48o5I7ExvT
+    flags: {}
+    type: pack
+    text: Légendes
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    weight: 1
+    range:
+      - 187
+      - 188
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.competences
+    documentId: i3wMVkXObzlDVZTG
+    _key: '!tables.results!E0WLgjn6LA9WsvKJ.ZkXubH48o5I7ExvT'
+  - _id: nqtBe0jgDEtvm2Ob
+    flags: {}
+    type: pack
+    text: Ecriture
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    weight: 1
+    range:
+      - 189
+      - 190
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.competences
+    documentId: qmIpUeedvjC8nGF1
+    _key: '!tables.results!E0WLgjn6LA9WsvKJ.nqtBe0jgDEtvm2Ob'
+  - _id: dfQg2QkE2O1NLdeh
+    flags: {}
+    type: pack
+    text: Médecine
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    weight: 1
+    range:
+      - 191
+      - 192
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.competences
+    documentId: XK2TlYnhR8FlDaEi
+    _key: '!tables.results!E0WLgjn6LA9WsvKJ.dfQg2QkE2O1NLdeh'
+  - _id: 374XHlzYK5azgOch
+    flags: {}
+    type: pack
+    text: Zoologie
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    weight: 1
+    range:
+      - 193
+      - 194
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.competences
+    documentId: c5wursWW03ckpyqn
+    _key: '!tables.results!E0WLgjn6LA9WsvKJ.374XHlzYK5azgOch'
+  - _id: 85p5T2AdujHhCrgr
+    flags: {}
+    type: pack
+    text: Voie d'Oniros
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    weight: 1
+    range:
+      - 195
+      - 196
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.competences
+    documentId: nnR2UHelUaF8dxYn
+    _key: '!tables.results!E0WLgjn6LA9WsvKJ.85p5T2AdujHhCrgr'
+  - _id: VT5HflXvc0kdHFV3
+    flags: {}
+    type: pack
+    text: Voie d'Hypnos
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    weight: 1
+    range:
+      - 197
+      - 198
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.competences
+    documentId: bt2cR4aE6lIOeg4F
+    _key: '!tables.results!E0WLgjn6LA9WsvKJ.VT5HflXvc0kdHFV3'
+  - _id: cmxNBwfCdgMUDGJ9
+    flags: {}
+    type: pack
+    text: Voie de Narcos
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    weight: 1
+    range:
+      - 199
+      - 200
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.competences
+    documentId: u1Peok1EYkBcVsmN
+    _key: '!tables.results!E0WLgjn6LA9WsvKJ.cmxNBwfCdgMUDGJ9'
+formula: 1d200
+replacement: false
+displayRoll: true
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.tables-diverses.E0WLgjn6LA9WsvKJ
+_stats:
+  coreVersion: '12.331'
+  systemId: null
+  systemVersion: null
+  createdTime: null
+  modifiedTime: null
+  lastModifiedBy: null
+  compendiumSource: null
+  duplicateSource: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+description: ''
+_key: '!tables!E0WLgjn6LA9WsvKJ'
+
diff --git a/packs_src/tables-diverses/tables_Id_es_fixes_nbH4v630P7ARaAHk.yml b/packs_src/tables-diverses/tables_Id_es_fixes_nbH4v630P7ARaAHk.yml
new file mode 100644
index 00000000..61afa4b8
--- /dev/null
+++ b/packs_src/tables-diverses/tables_Id_es_fixes_nbH4v630P7ARaAHk.yml
@@ -0,0 +1,298 @@
+_id: nbH4v630P7ARaAHk
+name: Idées fixes
+img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+description: >-
+  Les idées fixes prennent effet immédiatement et durent jusqu’à l’extrême fin
+  de l’heure du Château Dormant du lendemain. Si passé ce délai, l’occasion de
+  les manifester ne s’est pas présentée, la queue prend fin néanmoins. Si elles
+  entrent en contradiction avec une autre queue de Dragon, retirer. Les idées
+  fixes peuvent être refoulées à tout moment au prix de 1 point de refoulement.
+results:
+  - _id: xX6XGI6ujPDSbbob
+    flags: {}
+    type: pack
+    text: >-
+      Idée fixe : Ne s’exprimer que par des cris d’animaux (meuh ! coin-coin !
+      etc.)
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+    weight: 1
+    range:
+      - 1
+      - 1
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: YCHBbRLiMzTH7IBj
+    _key: '!tables.results!nbH4v630P7ARaAHk.xX6XGI6ujPDSbbob'
+  - _id: gYN6fcQISs2H7kAn
+    flags: {}
+    type: pack
+    text: 'Idée fixe : Garder les yeux bandés'
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+    weight: 1
+    range:
+      - 2
+      - 2
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: E902EEYZHg3zFKq6
+    _key: '!tables.results!nbH4v630P7ARaAHk.gYN6fcQISs2H7kAn'
+  - _id: QIHOFfluPnEJFKHD
+    flags: {}
+    type: pack
+    text: 'Idée fixe : Ne dire que «non» ou négation analogue'
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+    weight: 1
+    range:
+      - 3
+      - 3
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: gMmqdJ9I7Mt8Tg3f
+    _key: '!tables.results!nbH4v630P7ARaAHk.QIHOFfluPnEJFKHD'
+  - _id: P0eaJjtQQfpNIL9I
+    flags: {}
+    type: pack
+    text: 'Idée fixe : Garder sur soi 3d6 kilos de cailloux'
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+    weight: 1
+    range:
+      - 4
+      - 4
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: F8G3rdU1nfJzYwYR
+    _key: '!tables.results!nbH4v630P7ARaAHk.P0eaJjtQQfpNIL9I'
+  - _id: PENvfmIpKFWee8rF
+    flags: {}
+    type: pack
+    text: 'Idée fixe : Traîner son épée en laisse (ou sa meilleure arme)'
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+    weight: 1
+    range:
+      - 5
+      - 5
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: 2j1q9e07ZLlIQDYl
+    _key: '!tables.results!nbH4v630P7ARaAHk.PENvfmIpKFWee8rF'
+  - _id: 6xT8v1ScJSZEente
+    flags: {}
+    type: pack
+    text: 'Idée fixe : Garder une main sur la tête'
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+    weight: 1
+    range:
+      - 6
+      - 6
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: iPYPgxL2uUnphStc
+    _key: '!tables.results!nbH4v630P7ARaAHk.6xT8v1ScJSZEente'
+  - _id: 0CO9RJPygGdJT9nB
+    flags: {}
+    type: pack
+    text: 'Idée fixe : Avoir le visage noirci à la cendre'
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+    weight: 1
+    range:
+      - 7
+      - 7
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: 6G0lF06jSryTduAt
+    _key: '!tables.results!nbH4v630P7ARaAHk.0CO9RJPygGdJT9nB'
+  - _id: XeCtzSCuEEm9q8TI
+    flags: {}
+    type: pack
+    text: 'Idée fixe : Cracher dans toute nourriture ou boisson aperçue'
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+    weight: 1
+    range:
+      - 8
+      - 8
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: 22EQLBJfHVYs96iC
+    _key: '!tables.results!nbH4v630P7ARaAHk.XeCtzSCuEEm9q8TI'
+  - _id: Sh5KRDvM7iXad6rK
+    flags: {}
+    type: pack
+    text: >-
+      Idée fixe : Anorexie. Ne rien avaler, ni solide, ni liquide, pas même une
+      potion
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+    weight: 1
+    range:
+      - 9
+      - 9
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: 0uc2pMIGL03Hq2Hn
+    _key: '!tables.results!nbH4v630P7ARaAHk.Sh5KRDvM7iXad6rK'
+  - _id: 6Q3XKURzip61EXK2
+    flags: {}
+    type: pack
+    text: 'Idée fixe : Aller tout nu, sans porter le moindre paquet ni objet'
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+    weight: 1
+    range:
+      - 10
+      - 10
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: I0CtQ05xFW6ghcdP
+    _key: '!tables.results!nbH4v630P7ARaAHk.6Q3XKURzip61EXK2'
+  - _id: 7B8joMjIuhNxip6N
+    flags: {}
+    type: pack
+    text: 'Idée fixe : Vider sur sa tête toute fiole ou flacon aperçu'
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+    weight: 1
+    range:
+      - 11
+      - 11
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: afGp9CewfyJKecEE
+    _key: '!tables.results!nbH4v630P7ARaAHk.7B8joMjIuhNxip6N'
+  - _id: Febiy30xqiNo7OqV
+    flags: {}
+    type: pack
+    text: 'Idée fixe : Appeler les hommes «madame» et les femmes «messire»'
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+    weight: 1
+    range:
+      - 12
+      - 12
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: j2xIrFWYqhDM4TcN
+    _key: '!tables.results!nbH4v630P7ARaAHk.Febiy30xqiNo7OqV'
+  - _id: Aa72g0fFdq2qBmCn
+    flags: {}
+    type: pack
+    text: 'Idée fixe : Ne marcher qu’à quatre pattes'
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+    weight: 1
+    range:
+      - 13
+      - 13
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: 7TKsit2Mv9mWGq3C
+    _key: '!tables.results!nbH4v630P7ARaAHk.Aa72g0fFdq2qBmCn'
+  - _id: UYhT76xYv8OGXcMZ
+    flags: {}
+    type: pack
+    text: 'Idée fixe : Boulimie. Manger au moins un point de sust. par heure'
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+    weight: 1
+    range:
+      - 14
+      - 14
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: JcTX8qMS0z8bmdVt
+    _key: '!tables.results!nbH4v630P7ARaAHk.UYhT76xYv8OGXcMZ'
+  - _id: fOnQmiXMPXrK3K6P
+    flags: {}
+    type: pack
+    text: 'Idée fixe : Refuser de se déplacer autrement que porté'
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+    weight: 1
+    range:
+      - 15
+      - 15
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: hghw6Cldrad1CIiJ
+    _key: '!tables.results!nbH4v630P7ARaAHk.fOnQmiXMPXrK3K6P'
+  - _id: KKGlZXouFfIMKQma
+    flags: {}
+    type: pack
+    text: 'Idée fixe : Ne pas franchir de porte. (On peut franchir une fenêtre)'
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+    weight: 1
+    range:
+      - 16
+      - 16
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: UUTbsktTcxsIe5L5
+    _key: '!tables.results!nbH4v630P7ARaAHk.KKGlZXouFfIMKQma'
+  - _id: JjWHUsMLhLuTYB2q
+    flags: {}
+    type: pack
+    text: 'Idée fixe : Faire le mort'
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+    weight: 1
+    range:
+      - 17
+      - 17
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: xa4t9Lbt6uLEjap6
+    _key: '!tables.results!nbH4v630P7ARaAHk.JjWHUsMLhLuTYB2q'
+  - _id: r7Dw8GD1ceypY0iV
+    flags: {}
+    type: pack
+    text: >-
+      Idée fixe : Éteindre tout feu rencontré (feu de camp, torche, lanterne,
+      etc.)
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+    weight: 1
+    range:
+      - 18
+      - 18
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: 2Rtm78bMKPy8eG4q
+    _key: '!tables.results!nbH4v630P7ARaAHk.r7Dw8GD1ceypY0iV'
+  - _id: i0AW1Ir1V7y2ZmEh
+    flags: {}
+    type: pack
+    text: 'Idée fixe : Refuser de se délester du moindre objet, ni donner ni prêter'
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+    weight: 1
+    range:
+      - 19
+      - 19
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: VChJbtGFtWoiFNky
+    _key: '!tables.results!nbH4v630P7ARaAHk.i0AW1Ir1V7y2ZmEh'
+  - _id: DQBzVXbJKn9zsXUI
+    flags: {}
+    type: pack
+    text: 'Idée fixe : Refuser de monter dans les TMR'
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+    weight: 1
+    range:
+      - 20
+      - 20
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: NpTDqICR7ZuToQrg
+    _key: '!tables.results!nbH4v630P7ARaAHk.DQBzVXbJKn9zsXUI'
+formula: 1d20
+replacement: false
+displayRoll: true
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.tables-diverses.nbH4v630P7ARaAHk
+_stats:
+  coreVersion: '12.331'
+  systemId: null
+  systemVersion: null
+  createdTime: null
+  modifiedTime: null
+  lastModifiedBy: null
+  compendiumSource: null
+  duplicateSource: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_key: '!tables!nbH4v630P7ARaAHk'
+
diff --git a/packs_src/tables-diverses/tables_Maladresse_arm__pXYVWRlCftWdwsBP.yml b/packs_src/tables-diverses/tables_Maladresse_arm__pXYVWRlCftWdwsBP.yml
new file mode 100644
index 00000000..85f0d873
--- /dev/null
+++ b/packs_src/tables-diverses/tables_Maladresse_arm__pXYVWRlCftWdwsBP.yml
@@ -0,0 +1,195 @@
+_id: pXYVWRlCftWdwsBP
+name: Maladresse armé
+img: icons/svg/d20-grey.svg
+results:
+  - _id: R18ITzDLLuGiaqXM
+    flags: {}
+    type: text
+    text: 'Assomé net : Endurance tombe à 0 et -1 pt de vie.'
+    img: icons/svg/d20-black.svg
+    weight: 1
+    range:
+      - 2
+      - 2
+    drawn: false
+    documentId: null
+    _key: '!tables.results!pXYVWRlCftWdwsBP.R18ITzDLLuGiaqXM'
+  - _id: sfWXLz4QIkPLNJmg
+    flags: {}
+    type: text
+    text: >-
+      Ami bousculé : Le compagnon bousculé doit réussir Empathie/Vigilance à
+      -1d6 ou être en demi-surprise jusqu’à la fin du round suivant.
+    img: icons/svg/d20-black.svg
+    weight: 1
+    range:
+      - 3
+      - 3
+    drawn: false
+    documentId: null
+    _key: '!tables.results!pXYVWRlCftWdwsBP.sfWXLz4QIkPLNJmg'
+  - _id: APqyDePFzBaROB6i
+    flags: {}
+    type: text
+    text: 'Chute : Encaissement à -1d6 sur la table des Coups non mortels.'
+    img: icons/svg/d20-black.svg
+    weight: 1
+    range:
+      - 4
+      - 4
+    drawn: false
+    documentId: null
+    _key: '!tables.results!pXYVWRlCftWdwsBP.APqyDePFzBaROB6i'
+  - _id: 8yErM3dW4F2MBFqe
+    flags: {}
+    type: text
+    text: Désarmé
+    img: icons/svg/d20-black.svg
+    weight: 1
+    range:
+      - 5
+      - 5
+    drawn: false
+    documentId: null
+    _key: '!tables.results!pXYVWRlCftWdwsBP.8yErM3dW4F2MBFqe'
+  - _id: 8dh7zUXAq8ehNag7
+    flags: {}
+    type: text
+    text: >-
+      Arme choquée : L’arme utilisée joue un jet de Résistance à -2d6 et perd ce
+      nombre de points de résistance en cas d’échec.
+    img: icons/svg/d20-black.svg
+    weight: 1
+    range:
+      - 6
+      - 7
+    drawn: false
+    documentId: null
+    _key: '!tables.results!pXYVWRlCftWdwsBP.8dh7zUXAq8ehNag7'
+  - _id: OskepgYnU7pok5jv
+    flags: {}
+    type: text
+    text: >-
+      Déséquilibré : Réussir Agilité/Vigilance à -1d6 ou être en demi-surprise
+      jusqu’à la fin du round suivant.
+    img: icons/svg/d20-black.svg
+    weight: 1
+    range:
+      - 8
+      - 9
+    drawn: false
+    documentId: null
+    _key: '!tables.results!pXYVWRlCftWdwsBP.OskepgYnU7pok5jv'
+  - _id: GOYmqZj1Lnc0cKO9
+    flags: {}
+    type: text
+    text: 'Faux mouvement : Perte de 2d6 points d’endurance.'
+    img: icons/svg/d20-black.svg
+    weight: 1
+    range:
+      - 10
+      - 12
+    drawn: false
+    documentId: null
+    _key: '!tables.results!pXYVWRlCftWdwsBP.GOYmqZj1Lnc0cKO9'
+  - _id: NOrmphYuLWRKZxai
+    flags: {}
+    type: text
+    text: >-
+      Déséquilibré : Réussir Agilité/Vigilance à -1d6 ou être en demi-surprise
+      jusqu’à la fin du round suivant.
+    img: icons/svg/d20-black.svg
+    weight: 1
+    range:
+      - 13
+      - 14
+    drawn: false
+    documentId: null
+    _key: '!tables.results!pXYVWRlCftWdwsBP.NOrmphYuLWRKZxai'
+  - _id: ef8tfK8JzdX1OKzf
+    flags: {}
+    type: text
+    text: >-
+      Arme choquée : L’arme utilisée joue un jet de Résistance à -2d6 et perd ce
+      nombre de points de résistance en cas d’échec.
+    img: icons/svg/d20-black.svg
+    weight: 1
+    range:
+      - 15
+      - 16
+    drawn: false
+    documentId: null
+    _key: '!tables.results!pXYVWRlCftWdwsBP.ef8tfK8JzdX1OKzf'
+  - _id: 9V3Gj9PEYrEY7OCc
+    flags: {}
+    type: text
+    text: Désarmé
+    img: icons/svg/d20-black.svg
+    weight: 1
+    range:
+      - 17
+      - 17
+    drawn: false
+    documentId: null
+    _key: '!tables.results!pXYVWRlCftWdwsBP.9V3Gj9PEYrEY7OCc'
+  - _id: c61AFRaP9poCmr9B
+    flags: {}
+    type: text
+    text: 'Chute : Encaissement à -1d6 sur la table des Coups non mortels.'
+    img: icons/svg/d20-black.svg
+    weight: 1
+    range:
+      - 18
+      - 18
+    drawn: false
+    documentId: null
+    _key: '!tables.results!pXYVWRlCftWdwsBP.c61AFRaP9poCmr9B'
+  - _id: 8tS1rSwYvd0cS9o4
+    flags: {}
+    type: text
+    text: >-
+      Ami bousculé : Le compagnon bousculé doit réussir Empathie/Vigilance à
+      -1d6 ou être en demi-surprise jusqu’à la fin du round suivant.
+    img: icons/svg/d20-black.svg
+    weight: 1
+    range:
+      - 19
+      - 19
+    drawn: false
+    documentId: null
+    _key: '!tables.results!pXYVWRlCftWdwsBP.8tS1rSwYvd0cS9o4'
+  - _id: ma6DRHIjkgpOVc55
+    flags: {}
+    type: text
+    text: 'Assommé net : Endurance tombe à 0 et -1 pt de vie.'
+    img: icons/svg/d20-black.svg
+    weight: 1
+    range:
+      - 20
+      - 20
+    drawn: false
+    documentId: null
+    _key: '!tables.results!pXYVWRlCftWdwsBP.ma6DRHIjkgpOVc55'
+formula: 2d10
+replacement: false
+displayRoll: true
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.tables-diverses.pXYVWRlCftWdwsBP
+_stats:
+  coreVersion: '12.331'
+  systemId: null
+  systemVersion: null
+  createdTime: null
+  modifiedTime: null
+  lastModifiedBy: null
+  compendiumSource: null
+  duplicateSource: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+description: ''
+_key: '!tables!pXYVWRlCftWdwsBP'
+
diff --git a/packs_src/tables-diverses/tables_Maladresses_non_arm__7Py520wVyrjAgS9j.yml b/packs_src/tables-diverses/tables_Maladresses_non_arm__7Py520wVyrjAgS9j.yml
new file mode 100644
index 00000000..b9ebd4ce
--- /dev/null
+++ b/packs_src/tables-diverses/tables_Maladresses_non_arm__7Py520wVyrjAgS9j.yml
@@ -0,0 +1,143 @@
+_id: 7Py520wVyrjAgS9j
+name: Maladresses non armé
+img: icons/svg/d20-grey.svg
+results:
+  - _id: 5ExNFCB8JNMT2535
+    flags: {}
+    type: text
+    text: 'Assomé net : Endurance tombe à 0 et -1 pt de vie.'
+    img: icons/svg/d20-black.svg
+    weight: 1
+    range:
+      - 2
+      - 2
+    drawn: false
+    documentId: null
+    _key: '!tables.results!7Py520wVyrjAgS9j.5ExNFCB8JNMT2535'
+  - _id: SnLYEufd9JrYDXcX
+    flags: {}
+    type: text
+    text: >-
+      Ami bousculé : Le compagnon bousculé doit réussir Empathie/Vigilance à
+      -1d6 ou être en demi-surprise jusqu’à la fin du round suivant.
+    img: icons/svg/d20-black.svg
+    weight: 1
+    range:
+      - 3
+      - 3
+    drawn: false
+    documentId: null
+    _key: '!tables.results!7Py520wVyrjAgS9j.SnLYEufd9JrYDXcX'
+  - _id: 1DtaMqWygL8BjZjw
+    flags: {}
+    type: text
+    text: 'Chute : Encaissement à -1d6 sur la table des Coups non mortels.'
+    img: icons/svg/d20-black.svg
+    weight: 1
+    range:
+      - 4
+      - 4
+    drawn: false
+    documentId: null
+    _key: '!tables.results!7Py520wVyrjAgS9j.1DtaMqWygL8BjZjw'
+  - _id: Fkaf51J6FMuAqEAx
+    flags: {}
+    type: text
+    text: >-
+      Déséquilibré : Réussir Agilité/Vigilance à -1d6 ou être en demi-surprise
+      jusqu’à la fin du round suivant.
+    img: icons/svg/d20-black.svg
+    weight: 1
+    range:
+      - 5
+      - 7
+    drawn: false
+    documentId: null
+    _key: '!tables.results!7Py520wVyrjAgS9j.Fkaf51J6FMuAqEAx'
+  - _id: kyAKakRIPGKr6Gdy
+    flags: {}
+    type: text
+    text: 'Faux mouvement : Perte de 2d6 points d’endurance.'
+    img: icons/svg/d20-black.svg
+    weight: 1
+    range:
+      - 8
+      - 14
+    drawn: false
+    documentId: null
+    _key: '!tables.results!7Py520wVyrjAgS9j.kyAKakRIPGKr6Gdy'
+  - _id: hTKkiPGPCTDIFh0Y
+    flags: {}
+    type: text
+    text: >-
+      Déséquilibré : Réussir Agilité/Vigilance à -1d6 ou être en demi-surprise
+      jusqu’à la fin du round suivant.
+    img: icons/svg/d20-black.svg
+    weight: 1
+    range:
+      - 15
+      - 17
+    drawn: false
+    documentId: null
+    _key: '!tables.results!7Py520wVyrjAgS9j.hTKkiPGPCTDIFh0Y'
+  - _id: NY1uI3k3YbJKQddk
+    flags: {}
+    type: text
+    text: 'Chute : Encaissement à -1d6 sur la table des Coups non mortels.'
+    img: icons/svg/d20-black.svg
+    weight: 1
+    range:
+      - 18
+      - 18
+    drawn: false
+    documentId: null
+    _key: '!tables.results!7Py520wVyrjAgS9j.NY1uI3k3YbJKQddk'
+  - _id: CEDYz7CYFfJIQRr0
+    flags: {}
+    type: text
+    text: >-
+      Ami bousculé : Le compagnon bousculé doit réussir Empathie/Vigilance à
+      -1d6 ou être en demi-surprise jusqu’à la fin du round suivant.
+    img: icons/svg/d20-black.svg
+    weight: 1
+    range:
+      - 19
+      - 19
+    drawn: false
+    documentId: null
+    _key: '!tables.results!7Py520wVyrjAgS9j.CEDYz7CYFfJIQRr0'
+  - _id: dSKiqZe8cXO89HgH
+    flags: {}
+    type: text
+    text: 'Assomé net : Endurance tombe à 0 et -1 pt de vie.'
+    img: icons/svg/d20-black.svg
+    weight: 1
+    range:
+      - 20
+      - 20
+    drawn: false
+    documentId: null
+    _key: '!tables.results!7Py520wVyrjAgS9j.dSKiqZe8cXO89HgH'
+formula: 2d10
+replacement: false
+displayRoll: true
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.tables-diverses.7Py520wVyrjAgS9j
+_stats:
+  coreVersion: '12.331'
+  systemId: null
+  systemVersion: null
+  createdTime: null
+  modifiedTime: null
+  lastModifiedBy: null
+  compendiumSource: null
+  duplicateSource: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+description: ''
+_key: '!tables!7Py520wVyrjAgS9j'
+
diff --git a/packs_src/tables-diverses/tables_Ombre_de_Thanatos_Q4OENe3IxeVk2emd.yml b/packs_src/tables-diverses/tables_Ombre_de_Thanatos_Q4OENe3IxeVk2emd.yml
new file mode 100644
index 00000000..1e6da1af
--- /dev/null
+++ b/packs_src/tables-diverses/tables_Ombre_de_Thanatos_Q4OENe3IxeVk2emd.yml
@@ -0,0 +1,352 @@
+_id: Q4OENe3IxeVk2emd
+name: Ombre de Thanatos
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+results:
+  - _id: wpzuulK7z3G5qffV
+    flags: {}
+    type: pack
+    text: Mauvaise rencontre en perspective
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 1
+      - 3
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.ombres-de-thanatos
+    documentId: S7se7qPnL6WDg5U5
+    _key: '!tables.results!Q4OENe3IxeVk2emd.wpzuulK7z3G5qffV'
+  - _id: SoUADgjH4T8RvdxX
+    flags: {}
+    type: pack
+    text: Pélerinage
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 4
+      - 6
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.ombres-de-thanatos
+    documentId: PYDb8gvRWeCAdPEZ
+    _key: '!tables.results!Q4OENe3IxeVk2emd.SoUADgjH4T8RvdxX'
+  - _id: 4hb8cPu0biIIz8b5
+    flags: {}
+    type: pack
+    text: Conquête
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 7
+      - 9
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.ombres-de-thanatos
+    documentId: N9j8K6x89BdS7ZKN
+    _key: '!tables.results!Q4OENe3IxeVk2emd.4hb8cPu0biIIz8b5'
+  - _id: RXDO4FsDh4jAsDLs
+    flags: {}
+    type: pack
+    text: Inertie draconique
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 10
+      - 12
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.ombres-de-thanatos
+    documentId: PmEjVox3Q6SPF730
+    _key: '!tables.results!Q4OENe3IxeVk2emd.RXDO4FsDh4jAsDLs'
+  - _id: CozTCNQrrfZ59sf1
+    flags: {}
+    type: pack
+    text: Urgence draconique
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 13
+      - 15
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.ombres-de-thanatos
+    documentId: 3dnmi4Fyh5eUQcyP
+    _key: '!tables.results!Q4OENe3IxeVk2emd.CozTCNQrrfZ59sf1'
+  - _id: QvG73iq6hBlenhEp
+    flags: {}
+    type: pack
+    text: Réinsertion aléatoire
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 16
+      - 18
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.ombres-de-thanatos
+    documentId: yEHdCabJYx0qvoL5
+    _key: '!tables.results!Q4OENe3IxeVk2emd.QvG73iq6hBlenhEp'
+  - _id: HMyr7XykkAPWmN8t
+    flags: {}
+    type: pack
+    text: Montée laborieuse
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 19
+      - 21
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.ombres-de-thanatos
+    documentId: uQ4PwcwplvZarfn1
+    _key: '!tables.results!Q4OENe3IxeVk2emd.HMyr7XykkAPWmN8t'
+  - _id: ik7dIzDzJ1wAUkgf
+    flags: {}
+    type: pack
+    text: Coup de barre
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 22
+      - 24
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.ombres-de-thanatos
+    documentId: PMz7SaB6sRxhwrWw
+    _key: '!tables.results!Q4OENe3IxeVk2emd.ik7dIzDzJ1wAUkgf'
+  - _id: aW9V5ygWHPdW1Jtf
+    flags: {}
+    type: pack
+    text: Insomnie
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 25
+      - 27
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.ombres-de-thanatos
+    documentId: 6MUcjYfxfi45STvo
+    _key: '!tables.results!Q4OENe3IxeVk2emd.aW9V5ygWHPdW1Jtf'
+  - _id: 2FYKcBFesQzcXbUA
+    flags: {}
+    type: pack
+    text: Dépouillement
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 28
+      - 30
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.ombres-de-thanatos
+    documentId: UmvGxA4cFSoRE82Z
+    _key: '!tables.results!Q4OENe3IxeVk2emd.2FYKcBFesQzcXbUA'
+  - _id: IyBmZMV61fY9UYA0
+    flags: {}
+    type: pack
+    text: Amnésie sélective
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 31
+      - 33
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.ombres-de-thanatos
+    documentId: aZWuRmi8lplZQcdM
+    _key: '!tables.results!Q4OENe3IxeVk2emd.IyBmZMV61fY9UYA0'
+  - _id: 1j3visYhg7NhqCDT
+    flags: {}
+    type: pack
+    text: Souvenir morbide de l'archétype
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 34
+      - 38
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.ombres-de-thanatos
+    documentId: RrPMV2HW2Rg8POK1
+    _key: '!tables.results!Q4OENe3IxeVk2emd.1j3visYhg7NhqCDT'
+  - _id: lpsX7oyzuuAd64h0
+    flags: {}
+    type: pack
+    text: Désir de boire du sang chaud
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 39
+      - 42
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.ombres-de-thanatos
+    documentId: DnhuuGUEbOF95JlN
+    _key: '!tables.results!Q4OENe3IxeVk2emd.lpsX7oyzuuAd64h0'
+  - _id: YunZkN9eCnjZ1D8m
+    flags: {}
+    type: pack
+    text: Désir de dormir dans un cercueil
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 43
+      - 46
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.ombres-de-thanatos
+    documentId: fO1jjVlOb6faLv3T
+    _key: '!tables.results!Q4OENe3IxeVk2emd.YunZkN9eCnjZ1D8m'
+  - _id: tEj1NQTA0mhzM1p1
+    flags: {}
+    type: pack
+    text: Désir d'assister à une pendaison
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 47
+      - 50
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.ombres-de-thanatos
+    documentId: wqWkQQsAPVlFw4ft
+    _key: '!tables.results!Q4OENe3IxeVk2emd.tEj1NQTA0mhzM1p1'
+  - _id: dosUf11v2O51O6t3
+    flags: {}
+    type: pack
+    text: Désir de parler à un crâne (humain)
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 51
+      - 54
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.ombres-de-thanatos
+    documentId: lz3ghhJzkPRWJ2jz
+    _key: '!tables.results!Q4OENe3IxeVk2emd.dosUf11v2O51O6t3'
+  - _id: PHka9Cubw22yZe8q
+    flags: {}
+    type: pack
+    text: Désir d'entendre hurler de terreur
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 55
+      - 58
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.ombres-de-thanatos
+    documentId: twUoR8ALYiabkfoE
+    _key: '!tables.results!Q4OENe3IxeVk2emd.PHka9Cubw22yZe8q'
+  - _id: UQNVsTqU0H8DNcKy
+    flags: {}
+    type: pack
+    text: Désir de blesser une femme
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 59
+      - 62
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.ombres-de-thanatos
+    documentId: gT0PQAxlYrtITyut
+    _key: '!tables.results!Q4OENe3IxeVk2emd.UQNVsTqU0H8DNcKy'
+  - _id: 4LrCLY6tNKSY8Yuk
+    flags: {}
+    type: pack
+    text: Désir de blesser un enfant
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 63
+      - 66
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.ombres-de-thanatos
+    documentId: 2KbzOC2aj98CiQbW
+    _key: '!tables.results!Q4OENe3IxeVk2emd.4LrCLY6tNKSY8Yuk'
+  - _id: ZuLtoh6m8e2RHcx5
+    flags: {}
+    type: pack
+    text: Désir d'escalade difficile
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 67
+      - 70
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.ombres-de-thanatos
+    documentId: 2KM1yiEOE0ZdT2oL
+    _key: '!tables.results!Q4OENe3IxeVk2emd.ZuLtoh6m8e2RHcx5'
+  - _id: QwHAJQawRnx4Go3h
+    flags: {}
+    type: pack
+    text: Injurier la première personne inconnue rencontrée
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 71
+      - 73
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.ombres-de-thanatos
+    documentId: fUKNZ0uEG2y2PkOk
+    _key: '!tables.results!Q4OENe3IxeVk2emd.QwHAJQawRnx4Go3h'
+  - _id: xxC1Kj1hWxyp06lG
+    flags: {}
+    type: pack
+    text: Couardise irraisonnée
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 74
+      - 76
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.ombres-de-thanatos
+    documentId: cUkRSRz5DJYb3WM8
+    _key: '!tables.results!Q4OENe3IxeVk2emd.xxC1Kj1hWxyp06lG'
+  - _id: 5f78aQb3Yc34DXTs
+    flags: {}
+    type: pack
+    text: Héroïsme forcené
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 77
+      - 85
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.ombres-de-thanatos
+    documentId: spYuiInqbCoDsKvd
+    _key: '!tables.results!Q4OENe3IxeVk2emd.5f78aQb3Yc34DXTs'
+  - _id: YK5vMX4fw2cmezYx
+    flags: {}
+    type: pack
+    text: Haine fatale
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 86
+      - 95
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.ombres-de-thanatos
+    documentId: dFf8jaC0RvidC1ZC
+    _key: '!tables.results!Q4OENe3IxeVk2emd.YK5vMX4fw2cmezYx'
+  - _id: QMsLQ7UYnGgAHX6w
+    flags: {}
+    type: pack
+    text: Infarctus
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 96
+      - 100
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.ombres-de-thanatos
+    documentId: e67rXcuO236ioYAr
+    _key: '!tables.results!Q4OENe3IxeVk2emd.QMsLQ7UYnGgAHX6w'
+formula: 1d100
+replacement: true
+displayRoll: true
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.tables-diverses.Q4OENe3IxeVk2emd
+_stats:
+  coreVersion: '12.331'
+  systemId: null
+  systemVersion: null
+  createdTime: null
+  modifiedTime: null
+  lastModifiedBy: null
+  compendiumSource: null
+  duplicateSource: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+description: ''
+_key: '!tables!Q4OENe3IxeVk2emd'
+
diff --git a/packs_src/tables-diverses/tables_Queues_de_dragon_U7lFRPBHeIH8u9J1.yml b/packs_src/tables-diverses/tables_Queues_de_dragon_U7lFRPBHeIH8u9J1.yml
new file mode 100644
index 00000000..9ce0e324
--- /dev/null
+++ b/packs_src/tables-diverses/tables_Queues_de_dragon_U7lFRPBHeIH8u9J1.yml
@@ -0,0 +1,237 @@
+_id: U7lFRPBHeIH8u9J1
+name: Queues de dragon
+img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+description: >-
+  Une queue de Dragon vient perturber le Haut Rêvant, mais peut éventuellement
+  être refoulée.
+results:
+  - _id: DnmiOB1RpCmVLch9
+    flags: {}
+    type: pack
+    text: Mauvaise rencontre en perspective
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 1
+      - 4
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: 0jrEZ62Q2Jz4kBGf
+    _key: '!tables.results!U7lFRPBHeIH8u9J1.DnmiOB1RpCmVLch9'
+  - _id: WOwIemPaKZHdCMvr
+    flags: {}
+    type: pack
+    text: Pèlerinage
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 5
+      - 8
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: RVslW735GbPbXCpP
+    _key: '!tables.results!U7lFRPBHeIH8u9J1.WOwIemPaKZHdCMvr'
+  - _id: gfYTSiUicNZwAjRo
+    flags: {}
+    type: pack
+    text: Conquête
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 9
+      - 12
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: lBkO8FvFqXoKNhvk
+    _key: '!tables.results!U7lFRPBHeIH8u9J1.gfYTSiUicNZwAjRo'
+  - _id: naqhaGGmAJeluTY0
+    flags: {}
+    type: pack
+    text: Inertie draconique
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 13
+      - 16
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: EUrxQGd7FuW628NS
+    _key: '!tables.results!U7lFRPBHeIH8u9J1.naqhaGGmAJeluTY0'
+  - _id: x2yKZ5M27TS3T1sz
+    flags: {}
+    type: pack
+    text: Urgence draconique
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 17
+      - 20
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: OSV2b7bVWv2SCfUY
+    _key: '!tables.results!U7lFRPBHeIH8u9J1.x2yKZ5M27TS3T1sz'
+  - _id: iioHGaPajVKNkstK
+    flags: {}
+    type: pack
+    text: Réinsertion aléatoire
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 21
+      - 24
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: iHuLw0I1Gc5mIucG
+    _key: '!tables.results!U7lFRPBHeIH8u9J1.iioHGaPajVKNkstK'
+  - _id: JYmA9tItuZcMPOOV
+    flags: {}
+    type: pack
+    text: Montée laborieuse
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 25
+      - 28
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: 5knw1NcnBsLIjHpr
+    _key: '!tables.results!U7lFRPBHeIH8u9J1.JYmA9tItuZcMPOOV'
+  - _id: CiDHbsTLdHa3OH0P
+    flags: {}
+    type: pack
+    text: Coup de barre
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 29
+      - 33
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: Qgj5eSMpQ0IDHwZX
+    _key: '!tables.results!U7lFRPBHeIH8u9J1.CiDHbsTLdHa3OH0P'
+  - _id: zlA5O6YKgVhlau0g
+    flags: {}
+    type: pack
+    text: Insomnie
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 34
+      - 38
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: kHWwwxA0alcpDYpf
+    _key: '!tables.results!U7lFRPBHeIH8u9J1.zlA5O6YKgVhlau0g'
+  - _id: fG9uQ9ZczIsiAZiu
+    flags: {}
+    type: pack
+    text: Dépouillement
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 39
+      - 43
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: vft88ioHpGxMzdML
+    _key: '!tables.results!U7lFRPBHeIH8u9J1.fG9uQ9ZczIsiAZiu'
+  - _id: 0E9o8Ok7XGHQn9td
+    flags: {}
+    type: pack
+    text: Amnésie sélective
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 44
+      - 48
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: iJw6j7kuP1eAHIck
+    _key: '!tables.results!U7lFRPBHeIH8u9J1.0E9o8Ok7XGHQn9td'
+  - _id: tR0mP1r8vZkkIZCN
+    flags: {}
+    type: pack
+    text: Souvenir obsessionnel de l'archétype
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 49
+      - 60
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: 1gGVlZM0UyifL6RK
+    _key: '!tables.results!U7lFRPBHeIH8u9J1.tR0mP1r8vZkkIZCN'
+  - _id: 6I1yzi0EXNACViG7
+    flags: {}
+    type: pack
+    text: Coup de foudre fatal
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 61
+      - 65
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: 32LbwxxokC9Tn370
+    _key: '!tables.results!U7lFRPBHeIH8u9J1.6I1yzi0EXNACViG7'
+  - _id: 56YHZq0lAtlzR4W8
+    flags: {}
+    type: pack
+    text: Masque de Narcos
+    img: systems/foundryvtt-reve-de-dragon/icons/queue_dragon.webp
+    weight: 1
+    range:
+      - 66
+      - 70
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: TmEeikWOQt6NZGVY
+    _key: '!tables.results!U7lFRPBHeIH8u9J1.56YHZq0lAtlzR4W8'
+  - _id: 0DrCevELHAHP1djk
+    flags: {}
+    type: pack
+    text: Désir lancinant
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp
+    weight: 1
+    range:
+      - 71
+      - 85
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: Ltgqj86rYQr8D8LW
+    _key: '!tables.results!U7lFRPBHeIH8u9J1.0DrCevELHAHP1djk'
+  - _id: S4rUoU2hlj6EugD4
+    flags: {}
+    type: pack
+    text: Idée fixe
+    img: systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp
+    weight: 1
+    range:
+      - 86
+      - 100
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.queues-de-dragon
+    documentId: J3XtcVuQo846U1OT
+    _key: '!tables.results!U7lFRPBHeIH8u9J1.S4rUoU2hlj6EugD4'
+formula: 1d100
+replacement: true
+displayRoll: true
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.tables-diverses.U7lFRPBHeIH8u9J1
+_stats:
+  coreVersion: '12.331'
+  systemId: null
+  systemVersion: null
+  createdTime: null
+  modifiedTime: null
+  lastModifiedBy: null
+  compendiumSource: null
+  duplicateSource: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_key: '!tables!U7lFRPBHeIH8u9J1'
+
diff --git a/packs_src/tables-diverses/tables_Signes_draconiques_g2YrF2NM9UesVZLP.yml b/packs_src/tables-diverses/tables_Signes_draconiques_g2YrF2NM9UesVZLP.yml
new file mode 100644
index 00000000..aad2fa90
--- /dev/null
+++ b/packs_src/tables-diverses/tables_Signes_draconiques_g2YrF2NM9UesVZLP.yml
@@ -0,0 +1,1013 @@
+_id: g2YrF2NM9UesVZLP
+name: Signes draconiques
+img: systems/foundryvtt-reve-de-dragon/icons/heures/de-heures.webp
+description: Propositions de descriptions de signes draconiques
+results:
+  - _id: RrHTGEjvQSRScfvS
+    type: text
+    text: des centaines de graines emportées par le vent
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 1
+      - 1
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.RrHTGEjvQSRScfvS'
+  - _id: YbaZQMKMdwYSAG3j
+    type: text
+    text: des cheminées de fées
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 2
+      - 2
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.YbaZQMKMdwYSAG3j'
+  - _id: EOAwVJbpCkQlIWBV
+    type: text
+    text: des cristaux de neige étincelants au soleil
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 3
+      - 3
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.EOAwVJbpCkQlIWBV'
+  - _id: sx4BAqoQXhz6n5Gb
+    type: text
+    text: des feux follets dans la nuit
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 4
+      - 4
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.sx4BAqoQXhz6n5Gb'
+  - _id: TnRnASsaK50EZtKN
+    type: text
+    text: des fumeroles s'échappant de fissures dans le sol
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 5
+      - 5
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.TnRnASsaK50EZtKN'
+  - _id: GxU1GrRDDwDbYhR6
+    type: text
+    text: des grêlons de la taille d'un oeuf de pigeon
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 6
+      - 6
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.GxU1GrRDDwDbYhR6'
+  - _id: uwWickxstmWYZV0w
+    type: text
+    text: des lichens à l'assaut d'une souche
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 7
+      - 7
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.uwWickxstmWYZV0w'
+  - _id: bXQFB43loC5Onw4z
+    type: text
+    text: des mirages sur l'horizon
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 8
+      - 8
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.bXQFB43loC5Onw4z'
+  - _id: XbMgETBXGQhYnLC8
+    type: text
+    text: des nuages accrochées aux flancs d'une montagne
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 9
+      - 9
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.XbMgETBXGQhYnLC8'
+  - _id: iCiFFy5azFRfFckf
+    type: text
+    text: des nuées dans le ciel nocturne
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 10
+      - 10
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.iCiFFy5azFRfFckf'
+  - _id: nKpAHXjyHZtz7qdT
+    type: text
+    text: des plumes duveteuses accrochées dans les fougères
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 11
+      - 11
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.nKpAHXjyHZtz7qdT'
+  - _id: DYcdGevQ466CTAGx
+    type: text
+    text: des roches sculptées par l'érosion
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 12
+      - 12
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.DYcdGevQ466CTAGx'
+  - _id: gkxC7GRzihCaeezW
+    type: text
+    text: des signes comme gravés à même la pierre évoquant la langue des Dragons
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 13
+      - 13
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.gkxC7GRzihCaeezW'
+  - _id: VQd9LHp66ynzwpTB
+    type: text
+    text: des silhouettes imprécises dans la brume
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 14
+      - 14
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.VQd9LHp66ynzwpTB'
+  - _id: EfbPSZQWGAsmdyi8
+    type: text
+    text: des sons de flûtes provenant du sous bois
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 15
+      - 15
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.EfbPSZQWGAsmdyi8'
+  - _id: 8tQk0HnsdlPtuqZU
+    type: text
+    text: des traces de fossiles dans une roche
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 16
+      - 16
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.8tQk0HnsdlPtuqZU'
+  - _id: q8MXOYsVs8PmDWXs
+    type: text
+    text: des uages noirs qui moutonnent juste avant la pluie
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 17
+      - 17
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.q8MXOYsVs8PmDWXs'
+  - _id: qkIvtH5qmoMGPsmu
+    type: text
+    text: des veinures aux reflets métalliques dans la roche
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 18
+      - 18
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.qkIvtH5qmoMGPsmu'
+  - _id: EZXdxg7DYq2XmQNv
+    type: text
+    text: des voiles d'aurores boréales tombant dans le ciel nocturne
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 19
+      - 19
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.EZXdxg7DYq2XmQNv'
+  - _id: 2KWl2CFhVbIRM2hB
+    type: text
+    text: des éclairs zébrant le ciel à l'horizon
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 20
+      - 20
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.2KWl2CFhVbIRM2hB'
+  - _id: 5xd4BGDdJf1yQ8W0
+    type: text
+    text: l'entrelacs des branches d'un arbre millénaire
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 21
+      - 21
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.5xd4BGDdJf1yQ8W0'
+  - _id: e110nwWYhZPTqcxp
+    type: text
+    text: l'écoulement d'une chute l'eau
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 22
+      - 22
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.e110nwWYhZPTqcxp'
+  - _id: wtp7KqoQeZDruxbd
+    type: text
+    text: l'écume sur les vagues salées
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 23
+      - 23
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.wtp7KqoQeZDruxbd'
+  - _id: heuAkvxDbU2O2Xv3
+    type: text
+    text: la brillance d'étoiles alignées
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 24
+      - 24
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.heuAkvxDbU2O2Xv3'
+  - _id: 060oBHqZjijhCguE
+    type: text
+    text: la coloration verte des flammes
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 25
+      - 25
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.060oBHqZjijhCguE'
+  - _id: dptFVSls88PS7F9Z
+    type: text
+    text: la course hypnotique des balles d'un jongleur
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 26
+      - 26
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.dptFVSls88PS7F9Z'
+  - _id: YuHwobxISaNx8poL
+    type: text
+    text: la formation de givre sur une étendue d'eau
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 27
+      - 27
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.YuHwobxISaNx8poL'
+  - _id: gVaaSWaIdcfzkYDW
+    type: text
+    text: la lueur du crépuscule sur les cimes à l'horizon
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 28
+      - 28
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.gVaaSWaIdcfzkYDW'
+  - _id: nx22UUQy2IS2IrFJ
+    type: text
+    text: la lune rouge sang
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 29
+      - 29
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.nx22UUQy2IS2IrFJ'
+  - _id: E0AwVI3Wu1q62ch1
+    type: text
+    text: la rosée dans une toile d'araignée
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 30
+      - 30
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.E0AwVI3Wu1q62ch1'
+  - _id: PQfgELyF201O7HGR
+    type: text
+    text: la teinte rouge de la lune à travers les nuages
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 31
+      - 31
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.PQfgELyF201O7HGR'
+  - _id: c4IVdBfeFm5nzZNr
+    type: text
+    text: le faisceau d'ondes causé par un insecte aquatique
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 32
+      - 32
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.c4IVdBfeFm5nzZNr'
+  - _id: s7WGDkDbSjWAjA0k
+    type: text
+    text: le mouvement de grains de sable poussés par le vent
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 33
+      - 33
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.s7WGDkDbSjWAjA0k'
+  - _id: R3tPZOuEaLLEmH2R
+    type: text
+    text: le mouvement de vagues battant le rivage
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 34
+      - 34
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.R3tPZOuEaLLEmH2R'
+  - _id: 7tRKVSstvB1KoPc5
+    type: text
+    text: le mouvement régulier des pales d'un moulin à vent
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 35
+      - 35
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.7tRKVSstvB1KoPc5'
+  - _id: g9D6PwYYC0nsMRuz
+    type: text
+    text: le rythme de l'eau qui emporte les aubes d'un moulin
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 36
+      - 36
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.g9D6PwYYC0nsMRuz'
+  - _id: pyyfjNdxPTQxT8I9
+    type: text
+    text: le soleil masqué par un passage de nuages
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 37
+      - 37
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.pyyfjNdxPTQxT8I9'
+  - _id: ruu8JE6D37shPBHW
+    type: text
+    text: le tableau abstrait de tâches sur le sol
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 38
+      - 38
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.ruu8JE6D37shPBHW'
+  - _id: 11H6WPvsH2asuNni
+    type: text
+    text: les cicatrices et boutons du visage d'un malade
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 39
+      - 39
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.11H6WPvsH2asuNni'
+  - _id: Rx4emTpLzHlWLOc1
+    type: text
+    text: les colorations violacées et oranges du ciel matinal
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 40
+      - 40
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.Rx4emTpLzHlWLOc1'
+  - _id: npX7u53uvhpDzijj
+    type: text
+    text: les figures de la rouille sur un vieux casque
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 41
+      - 41
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.npX7u53uvhpDzijj'
+  - _id: iVwJRtg003SGiaSS
+    type: text
+    text: les filaments d'une fleur carnivore enlaçant un insecte
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 42
+      - 42
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.iVwJRtg003SGiaSS'
+  - _id: AREeqXnfwKWC60dU
+    type: text
+    text: les rayons du soleil couchant
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 43
+      - 43
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.AREeqXnfwKWC60dU'
+  - _id: a2DxMk0jPF9XeOkv
+    type: text
+    text: les reflets d'eau à travers les plantes aquatiques
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 44
+      - 44
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.a2DxMk0jPF9XeOkv'
+  - _id: 2NDAAfLswV9jf7ef
+    type: text
+    text: >-
+      les remous cascadant d’un torrent tels un liquide en ébullition dans une
+      marmite de gigant
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 45
+      - 45
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.2NDAAfLswV9jf7ef'
+  - _id: 3QqbSi2ItMkGAfCH
+    type: text
+    text: les restes d'un mur antique
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 46
+      - 46
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.3QqbSi2ItMkGAfCH'
+  - _id: tJCwHWzVfruXZoLU
+    type: text
+    text: les vagues du vent dans les herbes hautes
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 47
+      - 47
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.tJCwHWzVfruXZoLU'
+  - _id: plN0wPSvG7nj28WA
+    type: text
+    text: un arbre mort fendu par la foudre
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 48
+      - 48
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.plN0wPSvG7nj28WA'
+  - _id: azLfeKh1kTlYvI5S
+    type: text
+    text: un arc-en-ciel double
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 49
+      - 49
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.azLfeKh1kTlYvI5S'
+  - _id: mJ9xrlNQPY99WCGk
+    type: text
+    text: un arc-en-ciel très lumineux
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 50
+      - 50
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.mJ9xrlNQPY99WCGk'
+  - _id: 63ucZAx20pRFW1kT
+    type: text
+    text: un cadavre d'animal inconnu
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 51
+      - 51
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.63ucZAx20pRFW1kT'
+  - _id: t44uvhajFl13JU2u
+    type: text
+    text: un dragon de nuages prenant son envol
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 52
+      - 52
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.t44uvhajFl13JU2u'
+  - _id: z4T8y3bhT4ZwQVa0
+    type: text
+    text: un empilement de pierres
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 53
+      - 53
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.z4T8y3bhT4ZwQVa0'
+  - _id: Zi5miLXbqRvTxwbx
+    type: text
+    text: un enfant sautant dans les flaques d'eau
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 54
+      - 54
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.Zi5miLXbqRvTxwbx'
+  - _id: ifwpV51bDa32ClSd
+    type: text
+    text: un fantôme de poussière étincellant au soleil
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 55
+      - 55
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.ifwpV51bDa32ClSd'
+  - _id: mAZUonbClU5cC8dM
+    type: text
+    text: un geyser projetant eau et vapeur à la face des Dragons
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 56
+      - 56
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.mAZUonbClU5cC8dM'
+  - _id: JBIEezI2AHeMvowN
+    type: text
+    text: un manche d'outil poli par l'usure
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 57
+      - 57
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.JBIEezI2AHeMvowN'
+  - _id: Jro6WmB9BpRvZxFw
+    type: text
+    text: un moustique gorgé de sang
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 58
+      - 58
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.Jro6WmB9BpRvZxFw'
+  - _id: gxRm6BCXwseLfnKh
+    type: text
+    text: un nid d'oiseau inconnu
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 59
+      - 59
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.gxRm6BCXwseLfnKh'
+  - _id: WMcREu025qFHzKKd
+    type: text
+    text: un nuage d'insectes assombrissant le ciel
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 60
+      - 60
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.WMcREu025qFHzKKd'
+  - _id: FKtgKc8DFlkbMvFM
+    type: text
+    text: un panache de fumée volcaniques s'élevant à l'horizon
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 61
+      - 61
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.FKtgKc8DFlkbMvFM'
+  - _id: nzNoSwVmD58SidId
+    type: text
+    text: un parterre de fleurs
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 62
+      - 62
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.nzNoSwVmD58SidId'
+  - _id: jlr0NtvjHd6g7DWC
+    type: text
+    text: un prairie brumeuse
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 63
+      - 63
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.jlr0NtvjHd6g7DWC'
+  - _id: mfJQZpHvG1r1Ia1m
+    type: text
+    text: un rideau de pluie éclairé d'un rai de lumière diffus
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 64
+      - 64
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.mfJQZpHvG1r1Ia1m'
+  - _id: 9p6zClwEpAAkT5VV
+    type: text
+    text: un tourbillon dans l'eau
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 65
+      - 65
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.9p6zClwEpAAkT5VV'
+  - _id: o38QP4UFiaZl4YX5
+    type: text
+    text: un tourbillon de poussière
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 66
+      - 66
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.o38QP4UFiaZl4YX5'
+  - _id: eYKY277yE524Y79J
+    type: text
+    text: un vol d'oiseaux migrateurs alignés traçant des lettres dans le ciel
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 67
+      - 67
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.eYKY277yE524Y79J'
+  - _id: P14CdBZuNRsLGH8O
+    type: text
+    text: une braise attisée par le vent
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 68
+      - 68
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.P14CdBZuNRsLGH8O'
+  - _id: ZZ8lhI2g0yDzQVYj
+    type: text
+    text: une coloration bleutée de la lune
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 69
+      - 69
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.ZZ8lhI2g0yDzQVYj'
+  - _id: w72zD9PujqjOlJOY
+    type: text
+    text: une concrétion rocheuse évoquant une cascade figée
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 70
+      - 70
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.w72zD9PujqjOlJOY'
+  - _id: g2NEjYWWfqXaSnVX
+    type: text
+    text: une fine couche de terre craquelée par le soleil
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 71
+      - 71
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.g2NEjYWWfqXaSnVX'
+  - _id: JpmzngQnXrXL0FSC
+    type: text
+    text: une forme animale évoquée par les courbes d'une écorce
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 72
+      - 72
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.JpmzngQnXrXL0FSC'
+  - _id: qgf0zDzQLd7TK98q
+    type: text
+    text: une gerbe d'étincelles échappant du feu
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 73
+      - 73
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.qgf0zDzQLd7TK98q'
+  - _id: DbmW1INaEUyEXMaf
+    type: text
+    text: une mante religieuse dévorrant son male
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 74
+      - 74
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.DbmW1INaEUyEXMaf'
+  - _id: BRZQG32kiHEjFOvq
+    type: text
+    text: une mue de lézard
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 75
+      - 75
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.BRZQG32kiHEjFOvq'
+  - _id: 3oltRX2ezQPr1zF6
+    type: text
+    text: une nuée chaotique d'oiseaux tourbillonnant dans le vent
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 76
+      - 76
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.3oltRX2ezQPr1zF6'
+  - _id: zFWJw3wNlarkLRZD
+    type: text
+    text: une ondée illuminée tombant tel un voile
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 77
+      - 77
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.zFWJw3wNlarkLRZD'
+  - _id: 7e6hOdc9tHhD6ip5
+    type: text
+    text: une phosphorescence dans l'eau
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 78
+      - 78
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.7e6hOdc9tHhD6ip5'
+  - _id: EigNWJQzvJ12ffd7
+    type: text
+    text: une tornade dans le lointain
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 79
+      - 79
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.EigNWJQzvJ12ffd7'
+  - _id: gdGIwUZ5H9NY0f5I
+    type: text
+    text: une étoile filante
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 80
+      - 80
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.gdGIwUZ5H9NY0f5I'
+  - _id: wXE7zzJRwExkMe6L
+    type: text
+    text: une étrange disposition d'ossements sur le sol
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 81
+      - 81
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.wXE7zzJRwExkMe6L'
+  - _id: u0bYiDcXp1XeKPK2
+    type: text
+    text: ''
+    img: systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp
+    weight: 1
+    range:
+      - 82
+      - 82
+    drawn: false
+    flags: {}
+    documentId: null
+    _key: '!tables.results!g2YrF2NM9UesVZLP.u0bYiDcXp1XeKPK2'
+formula: 1d82
+replacement: true
+displayRoll: true
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: RollTable.CgzX7Fuo1UB8N0u9
+_stats:
+  coreVersion: '12.331'
+  systemId: null
+  systemVersion: null
+  createdTime: null
+  modifiedTime: null
+  lastModifiedBy: null
+  compendiumSource: null
+  duplicateSource: null
+ownership:
+  default: 0
+  wYnBx3HmLfGzsj7P: 3
+_key: '!tables!g2YrF2NM9UesVZLP'
+
diff --git a/packs_src/tables-diverses/tables_Souffles_de_Dragon_vKiKfjFVP36mYnEt.yml b/packs_src/tables-diverses/tables_Souffles_de_Dragon_vKiKfjFVP36mYnEt.yml
new file mode 100644
index 00000000..7ba3d9a7
--- /dev/null
+++ b/packs_src/tables-diverses/tables_Souffles_de_Dragon_vKiKfjFVP36mYnEt.yml
@@ -0,0 +1,278 @@
+_id: vKiKfjFVP36mYnEt
+name: Souffles de Dragon
+img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+description: >-
+  Quand un souffle dure ddr jours, déterminer ce nombre de la même façon que la
+  force d’un Rêve de Dragon, sur une base minimum de 7. Le souffle prend effet à
+  l’instant même et dure jusqu’à la fin de l’heure du Château Dormant du xème
+  jour. Aucun souffle de Dragon n’est refoulable.
+results:
+  - _id: 39OpB4Ly6pwHNvq3
+    flags: {}
+    type: pack
+    text: Périple
+    img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+    weight: 1
+    range:
+      - 1
+      - 5
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.souffles-de-dragon
+    documentId: yczTFUNwqyg0WhsQ
+    _key: '!tables.results!vKiKfjFVP36mYnEt.39OpB4Ly6pwHNvq3'
+  - _id: 8JkuRose0umr9I9J
+    flags: {}
+    type: pack
+    text: Fermeture des cités
+    img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+    weight: 1
+    range:
+      - 6
+      - 10
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.souffles-de-dragon
+    documentId: aBiHdEMLWNZurX3v
+    _key: '!tables.results!vKiKfjFVP36mYnEt.8JkuRose0umr9I9J'
+  - _id: dGKfn21m4nMJkvTj
+    flags: {}
+    type: pack
+    text: Débordement
+    img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+    weight: 1
+    range:
+      - 11
+      - 15
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.souffles-de-dragon
+    documentId: YiXBU7qBxR0OnkPS
+    _key: '!tables.results!vKiKfjFVP36mYnEt.dGKfn21m4nMJkvTj'
+  - _id: 3yosmgSu7FZ0nY3l
+    flags: {}
+    type: pack
+    text: Impraticabilité des ponts
+    img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+    weight: 1
+    range:
+      - 16
+      - 20
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.souffles-de-dragon
+    documentId: 8B74cu17PCdqztke
+    _key: '!tables.results!vKiKfjFVP36mYnEt.3yosmgSu7FZ0nY3l'
+  - _id: 5ujcfs6jFvDjWVOK
+    flags: {}
+    type: pack
+    text: Désorientation
+    img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+    weight: 1
+    range:
+      - 21
+      - 25
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.souffles-de-dragon
+    documentId: Su90PAG4Hea7qoej
+    _key: '!tables.results!vKiKfjFVP36mYnEt.5ujcfs6jFvDjWVOK'
+  - _id: MEunTLUJI4pVuzwv
+    flags: {}
+    type: pack
+    text: Impraticabilité des ponts
+    img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+    weight: 1
+    range:
+      - 26
+      - 30
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.souffles-de-dragon
+    documentId: 8B74cu17PCdqztke
+    _key: '!tables.results!vKiKfjFVP36mYnEt.MEunTLUJI4pVuzwv'
+  - _id: IvuyAhcW9yzbhRLF
+    flags: {}
+    type: pack
+    text: Désorientation
+    img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+    weight: 1
+    range:
+      - 31
+      - 35
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.souffles-de-dragon
+    documentId: Su90PAG4Hea7qoej
+    _key: '!tables.results!vKiKfjFVP36mYnEt.IvuyAhcW9yzbhRLF'
+  - _id: JmoyngtksVYFnNWy
+    flags: {}
+    type: pack
+    text: Trou noir
+    img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+    weight: 1
+    range:
+      - 36
+      - 40
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.souffles-de-dragon
+    documentId: QcfOUgWT15BCLUvl
+    _key: '!tables.results!vKiKfjFVP36mYnEt.JmoyngtksVYFnNWy'
+  - _id: pombreEUTYX2prs6
+    flags: {}
+    type: pack
+    text: Péage
+    img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+    weight: 1
+    range:
+      - 41
+      - 45
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.souffles-de-dragon
+    documentId: HYsVo3LM53vAm8Y4
+    _key: '!tables.results!vKiKfjFVP36mYnEt.pombreEUTYX2prs6'
+  - _id: PWzcBoJSsDdV8m8m
+    flags: {}
+    type: pack
+    text: Montée laborieuse
+    img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+    weight: 1
+    range:
+      - 46
+      - 50
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.souffles-de-dragon
+    documentId: yFZ6KkvVQVyCJLua
+    _key: '!tables.results!vKiKfjFVP36mYnEt.PWzcBoJSsDdV8m8m'
+  - _id: KoyO1TrUQYFxu1MM
+    flags: {}
+    type: pack
+    text: Double résistance du fleuve
+    img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+    weight: 1
+    range:
+      - 51
+      - 55
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.souffles-de-dragon
+    documentId: nI4sA12n6AdLNv5I
+    _key: '!tables.results!vKiKfjFVP36mYnEt.KoyO1TrUQYFxu1MM'
+  - _id: NGpVZ0worbKmi5bN
+    flags: {}
+    type: pack
+    text: Confusion draconique
+    img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+    weight: 1
+    range:
+      - 56
+      - 60
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.souffles-de-dragon
+    documentId: cuopXCY54q3nTtBl
+    _key: '!tables.results!vKiKfjFVP36mYnEt.NGpVZ0worbKmi5bN'
+  - _id: wjlmxOrF5mKx5Uqt
+    flags: {}
+    type: pack
+    text: Épuisement
+    img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+    weight: 1
+    range:
+      - 61
+      - 65
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.souffles-de-dragon
+    documentId: GNZW6esJ2nCHjfyu
+    _key: '!tables.results!vKiKfjFVP36mYnEt.wjlmxOrF5mKx5Uqt'
+  - _id: RYySlbmF6KtKJ8C6
+    flags: {}
+    type: pack
+    text: Perte dans une caractéristique
+    img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+    weight: 1
+    range:
+      - 66
+      - 70
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.souffles-de-dragon
+    documentId: ykxvi2vohrZPidLK
+    _key: '!tables.results!vKiKfjFVP36mYnEt.RYySlbmF6KtKJ8C6'
+  - _id: Ec0BW2vZ3QTpIZRn
+    flags: {}
+    type: pack
+    text: Vieillissement instantané
+    img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+    weight: 1
+    range:
+      - 71
+      - 75
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.souffles-de-dragon
+    documentId: dArTQtFwTssAyl90
+    _key: '!tables.results!vKiKfjFVP36mYnEt.Ec0BW2vZ3QTpIZRn'
+  - _id: dIBOMmIwvx2kTgTN
+    flags: {}
+    type: pack
+    text: Non-combativité
+    img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+    weight: 1
+    range:
+      - 76
+      - 79
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.souffles-de-dragon
+    documentId: 6xvkOytCrp5yDAOs
+    _key: '!tables.results!vKiKfjFVP36mYnEt.dIBOMmIwvx2kTgTN'
+  - _id: 3tR6RxkGiugHxSHd
+    flags: {}
+    type: pack
+    text: Je-m'en-foutisme
+    img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+    weight: 1
+    range:
+      - 80
+      - 83
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.souffles-de-dragon
+    documentId: 2FDRnIY6Os6JJ27j
+    _key: '!tables.results!vKiKfjFVP36mYnEt.3tR6RxkGiugHxSHd'
+  - _id: TZWltQcYm3F81ZqO
+    flags: {}
+    type: pack
+    text: Paresse intellectuelle
+    img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+    weight: 1
+    range:
+      - 84
+      - 88
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.souffles-de-dragon
+    documentId: IYfK01ZdAkDZbUS9
+    _key: '!tables.results!vKiKfjFVP36mYnEt.TZWltQcYm3F81ZqO'
+  - _id: xmUhIdsW8Bgq31lJ
+    flags: {}
+    type: pack
+    text: Queue de dragon perpétuelle
+    img: systems/foundryvtt-reve-de-dragon/icons/souffle_dragon.webp
+    weight: 1
+    range:
+      - 89
+      - 100
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.souffles-de-dragon
+    documentId: CVXptnnw75fLx4LK
+    _key: '!tables.results!vKiKfjFVP36mYnEt.xmUhIdsW8Bgq31lJ'
+formula: 1d100
+replacement: false
+displayRoll: true
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.tables-diverses.vKiKfjFVP36mYnEt
+_stats:
+  coreVersion: '12.331'
+  systemId: null
+  systemVersion: null
+  createdTime: null
+  modifiedTime: null
+  lastModifiedBy: null
+  compendiumSource: null
+  duplicateSource: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_key: '!tables!vKiKfjFVP36mYnEt'
+
diff --git a/packs_src/tables-diverses/tables_T_tes_de_Dragon_pour_haut_r_vants_sXPDAHwb6ND5tNJG.yml b/packs_src/tables-diverses/tables_T_tes_de_Dragon_pour_haut_r_vants_sXPDAHwb6ND5tNJG.yml
new file mode 100644
index 00000000..e0c1bf7d
--- /dev/null
+++ b/packs_src/tables-diverses/tables_T_tes_de_Dragon_pour_haut_r_vants_sXPDAHwb6ND5tNJG.yml
@@ -0,0 +1,161 @@
+_id: sXPDAHwb6ND5tNJG
+name: Têtes de Dragon pour haut-rêvants
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+description: >-
+  Quand une tête est dite unique, retirer si le personnage la possède déjà.
+  Quand elle est dite cumulable, le jet de dés indiqué bénéficie d’un nouveau
+  bonus de +1 chaque fois qu’elle est ré-obtenue. Par exemple un jet de Vue à
+  zéro devient un jet de Vue à +1.
+results:
+  - _id: SrGcS3nquZptN3Lx
+    flags: {}
+    type: pack
+    text: Don de double-rêve
+    img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+    weight: 1
+    range:
+      - 1
+      - 10
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tetes-de-dragon-pour-haut-revants
+    documentId: VWOXA0q6GB7o8oxz
+    _key: '!tables.results!sXPDAHwb6ND5tNJG.SrGcS3nquZptN3Lx'
+  - _id: fGwttrng7KMYrll1
+    flags: {}
+    type: pack
+    text: Don de déplacement accéléré
+    img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+    weight: 1
+    range:
+      - 11
+      - 20
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tetes-de-dragon-pour-haut-revants
+    documentId: ZVh8PLlAzAJulr37
+    _key: '!tables.results!sXPDAHwb6ND5tNJG.fGwttrng7KMYrll1'
+  - _id: BASdOFjj0HJsrDI6
+    flags: {}
+    type: pack
+    text: Augmentation du seuil de rêve
+    img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+    weight: 1
+    range:
+      - 21
+      - 30
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tetes-de-dragon-pour-haut-revants
+    documentId: Zlt01O2sFrVR9pus
+    _key: '!tables.results!sXPDAHwb6ND5tNJG.BASdOFjj0HJsrDI6'
+  - _id: HWgayaNNiVLlb5Lj
+    flags: {}
+    type: pack
+    text: Connaissance intuitive d'un nouveau sort
+    img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+    weight: 1
+    range:
+      - 31
+      - 40
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tetes-de-dragon-pour-haut-revants
+    documentId: SFxPAvWpEGYHI8mO
+    _key: '!tables.results!sXPDAHwb6ND5tNJG.HWgayaNNiVLlb5Lj'
+  - _id: QMegfeFyxIxNNai7
+    flags: {}
+    type: pack
+    text: Terre d'attache
+    img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+    weight: 1
+    range:
+      - 41
+      - 50
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tetes-de-dragon-pour-haut-revants
+    documentId: YDo0a0ApM8iW9g82
+    _key: '!tables.results!sXPDAHwb6ND5tNJG.QMegfeFyxIxNNai7'
+  - _id: 0FYecx0AOjHJGInw
+    flags: {}
+    type: pack
+    text: Présent des cités
+    img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+    weight: 1
+    range:
+      - 51
+      - 60
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tetes-de-dragon-pour-haut-revants
+    documentId: E4a4O1IdrgbNGpVy
+    _key: '!tables.results!sXPDAHwb6ND5tNJG.0FYecx0AOjHJGInw'
+  - _id: CtjqmAwweZVDbAjY
+    flags: {}
+    type: pack
+    text: Réserve en sécurité
+    img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+    weight: 1
+    range:
+      - 61
+      - 70
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tetes-de-dragon-pour-haut-revants
+    documentId: BT18LAdIqEgSG2Hh
+    _key: '!tables.results!sXPDAHwb6ND5tNJG.CtjqmAwweZVDbAjY'
+  - _id: WNELkA5FkYTj68Ln
+    flags: {}
+    type: pack
+    text: Réserve extensible
+    img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+    weight: 1
+    range:
+      - 71
+      - 80
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tetes-de-dragon-pour-haut-revants
+    documentId: bFdU6ddgj4BAlJZX
+    _key: '!tables.results!sXPDAHwb6ND5tNJG.WNELkA5FkYTj68Ln'
+  - _id: fn1I3FolBzOmeh0W
+    flags: {}
+    type: pack
+    text: Quête des eaux
+    img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+    weight: 1
+    range:
+      - 81
+      - 90
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tetes-de-dragon-pour-haut-revants
+    documentId: a3Y5W0AX5EKxZRSL
+    _key: '!tables.results!sXPDAHwb6ND5tNJG.fn1I3FolBzOmeh0W'
+  - _id: jr90oOnnrEH31eZj
+    flags: {}
+    type: pack
+    text: Connaissance du fleuve
+    img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+    weight: 1
+    range:
+      - 91
+      - 100
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tetes-de-dragon-pour-haut-revants
+    documentId: 5JccZSafqCXYqrwU
+    _key: '!tables.results!sXPDAHwb6ND5tNJG.jr90oOnnrEH31eZj'
+formula: 1d100
+replacement: true
+displayRoll: true
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.tables-diverses.sXPDAHwb6ND5tNJG
+_stats:
+  coreVersion: '12.331'
+  systemId: null
+  systemVersion: null
+  createdTime: null
+  modifiedTime: null
+  lastModifiedBy: null
+  compendiumSource: null
+  duplicateSource: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_key: '!tables!sXPDAHwb6ND5tNJG'
+
diff --git a/packs_src/tables-diverses/tables_T_tes_de_Dragon_pour_tous_personnages_VyoowwZ4vJJADDxR.yml b/packs_src/tables-diverses/tables_T_tes_de_Dragon_pour_tous_personnages_VyoowwZ4vJJADDxR.yml
new file mode 100644
index 00000000..e152d311
--- /dev/null
+++ b/packs_src/tables-diverses/tables_T_tes_de_Dragon_pour_tous_personnages_VyoowwZ4vJJADDxR.yml
@@ -0,0 +1,239 @@
+_id: VyoowwZ4vJJADDxR
+name: Têtes de Dragon pour tous personnages
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+description: >-
+  Quand une tête est dite unique, retirer si le personnage la possède déjà.
+  Quand elle est dite cumulable, le jet de dés indiqué bénéficie d’un nouveau
+  bonus de +1 chaque fois qu’elle est ré-obtenue. Par exemple un jet de Vue à
+  zéro devient un jet de Vue à +1.
+results:
+  - _id: dVS0FZiln8xbcDVW
+    flags: {}
+    type: pack
+    text: Augmentation de caractéristique
+    img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+    weight: 1
+    range:
+      - 1
+      - 7
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tetes-de-dragon-pour-tous-personnages
+    documentId: OFWK2rZkh1S5Hbjh
+    _key: '!tables.results!VyoowwZ4vJJADDxR.dVS0FZiln8xbcDVW'
+  - _id: bMN9j7EA6quRhcjQ
+    flags: {}
+    type: pack
+    text: Don de haut-rêve
+    img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+    weight: 1
+    range:
+      - 35
+      - 40
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tetes-de-dragon-pour-tous-personnages
+    documentId: YwmmMSH52pNJsOn3
+    _key: '!tables.results!VyoowwZ4vJJADDxR.bMN9j7EA6quRhcjQ'
+  - _id: tHjCWtOXt9rZcxeE
+    flags: {}
+    type: pack
+    text: Souvenir immédiat de l'archétype
+    img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+    weight: 1
+    range:
+      - 8
+      - 14
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tetes-de-dragon-pour-tous-personnages
+    documentId: FesXnBWChHcWfrBm
+    _key: '!tables.results!VyoowwZ4vJJADDxR.tHjCWtOXt9rZcxeE'
+  - _id: ik6qehStjGzSysdB
+    flags: {}
+    type: pack
+    text: Don de sentir les haut-rêvants
+    img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+    weight: 1
+    range:
+      - 41
+      - 46
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tetes-de-dragon-pour-tous-personnages
+    documentId: aAIbDFQ0Pz6XrHh6
+    _key: '!tables.results!VyoowwZ4vJJADDxR.ik6qehStjGzSysdB'
+  - _id: m7luEPB0qCczWfe1
+    flags: {}
+    type: pack
+    text: Don de sentir le mensonge
+    img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+    weight: 1
+    range:
+      - 47
+      - 52
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tetes-de-dragon-pour-tous-personnages
+    documentId: OZZbiBiLlM6Y8lEY
+    _key: '!tables.results!VyoowwZ4vJJADDxR.m7luEPB0qCczWfe1'
+  - _id: IPB3m4ONBmaP4O3i
+    flags: {}
+    type: pack
+    text: Don de résistance à la magie
+    img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+    weight: 1
+    range:
+      - 53
+      - 58
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tetes-de-dragon-pour-tous-personnages
+    documentId: 6gcyt965GKvDgG02
+    _key: '!tables.results!VyoowwZ4vJJADDxR.IPB3m4ONBmaP4O3i'
+  - _id: aLxOqRKLiuzwdzfI
+    flags: {}
+    type: pack
+    text: Don de non-résistance à la magie
+    img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+    weight: 1
+    range:
+      - 59
+      - 64
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tetes-de-dragon-pour-tous-personnages
+    documentId: egUb65MLFFKpLnkO
+    _key: '!tables.results!VyoowwZ4vJJADDxR.aLxOqRKLiuzwdzfI'
+  - _id: UuFHH4vl7mRH5MLu
+    flags: {}
+    type: pack
+    text: Don de contrôler son sommeil
+    img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+    weight: 1
+    range:
+      - 65
+      - 70
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tetes-de-dragon-pour-tous-personnages
+    documentId: N6guZDGzzZjt9GrR
+    _key: '!tables.results!VyoowwZ4vJJADDxR.UuFHH4vl7mRH5MLu'
+  - _id: lrQLebx8ZhV6fQRO
+    flags: {}
+    type: pack
+    text: Don limité de résistance au poison
+    img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+    weight: 1
+    range:
+      - 71
+      - 76
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tetes-de-dragon-pour-tous-personnages
+    documentId: THAUFNSNgSHfh06l
+    _key: '!tables.results!VyoowwZ4vJJADDxR.lrQLebx8ZhV6fQRO'
+  - _id: A3KZpG1yyL0pMMrQ
+    flags: {}
+    type: pack
+    text: Don limité de résistance à la maladie
+    img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+    weight: 1
+    range:
+      - 77
+      - 82
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tetes-de-dragon-pour-tous-personnages
+    documentId: CoXzAjCwGSWVM4cY
+    _key: '!tables.results!VyoowwZ4vJJADDxR.A3KZpG1yyL0pMMrQ'
+  - _id: dN3DyGXso0ySK56W
+    flags: {}
+    type: pack
+    text: Don d'apprivoiser les animaux
+    img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+    weight: 1
+    range:
+      - 83
+      - 88
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tetes-de-dragon-pour-tous-personnages
+    documentId: wlbbh75GZWks3Ehb
+    _key: '!tables.results!VyoowwZ4vJJADDxR.dN3DyGXso0ySK56W'
+  - _id: vJxx7hRIgmVtBuU6
+    flags: {}
+    type: pack
+    text: Don d'orientation
+    img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+    weight: 1
+    range:
+      - 89
+      - 94
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tetes-de-dragon-pour-tous-personnages
+    documentId: slnKVCfHbLwbXi4Z
+    _key: '!tables.results!VyoowwZ4vJJADDxR.vJxx7hRIgmVtBuU6'
+  - _id: ZM3uOMpEwdrmkPw9
+    flags: {}
+    type: pack
+    text: Don limité de guérison
+    img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+    weight: 1
+    range:
+      - 95
+      - 100
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tetes-de-dragon-pour-tous-personnages
+    documentId: 3EqDvQ0p4f73KZl5
+    _key: '!tables.results!VyoowwZ4vJJADDxR.ZM3uOMpEwdrmkPw9'
+  - _id: D7A37IkCI5z2z1DV
+    flags: {}
+    type: pack
+    text: Don limité de réussite
+    img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+    weight: 1
+    range:
+      - 15
+      - 21
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tetes-de-dragon-pour-tous-personnages
+    documentId: R6LxyzYwAMCjKIr5
+    _key: '!tables.results!VyoowwZ4vJJADDxR.D7A37IkCI5z2z1DV'
+  - _id: NbEruiuFMhnUna2U
+    flags: {}
+    type: pack
+    text: Don de double chance
+    img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+    weight: 1
+    range:
+      - 22
+      - 28
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tetes-de-dragon-pour-tous-personnages
+    documentId: zzD5wN03zwq0e5Cn
+    _key: '!tables.results!VyoowwZ4vJJADDxR.NbEruiuFMhnUna2U'
+  - _id: ZBVa1vrTaBrTE9p4
+    flags: {}
+    type: pack
+    text: Don de voir la magie
+    img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+    weight: 1
+    range:
+      - 29
+      - 34
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tetes-de-dragon-pour-tous-personnages
+    documentId: QWouooLkM7pE2yG1
+    _key: '!tables.results!VyoowwZ4vJJADDxR.ZBVa1vrTaBrTE9p4'
+formula: 1d100
+replacement: true
+displayRoll: true
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.tables-diverses.VyoowwZ4vJJADDxR
+_stats:
+  coreVersion: '12.331'
+  systemId: null
+  systemVersion: null
+  createdTime: null
+  modifiedTime: null
+  lastModifiedBy: null
+  compendiumSource: null
+  duplicateSource: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+_key: '!tables!VyoowwZ4vJJADDxR'
+
diff --git a/packs_src/tables-diverses/tables_Table_sp_ciale_de_rencontres_66ye0OOxBO9LEjdd.yml b/packs_src/tables-diverses/tables_Table_sp_ciale_de_rencontres_66ye0OOxBO9LEjdd.yml
new file mode 100644
index 00000000..3117f44b
--- /dev/null
+++ b/packs_src/tables-diverses/tables_Table_sp_ciale_de_rencontres_66ye0OOxBO9LEjdd.yml
@@ -0,0 +1,111 @@
+_id: 66ye0OOxBO9LEjdd
+name: Table spéciale de rencontres
+img: systems/foundryvtt-reve-de-dragon/icons/heures/hd06.webp
+results:
+  - _id: m1sOHvOsOlFRYgg1
+    flags: {}
+    type: text
+    text: Mangeur de rêve 1d6.
+    img: systems/foundryvtt-reve-de-dragon/icons/heures/hd06.webp
+    weight: 1
+    range:
+      - 1
+      - 1
+    drawn: false
+    documentId: null
+    _key: '!tables.results!66ye0OOxBO9LEjdd.m1sOHvOsOlFRYgg1'
+  - _id: THgTJucYdosZixxL
+    flags: {}
+    type: text
+    text: Mangeur de rêve 2d6.
+    img: systems/foundryvtt-reve-de-dragon/icons/heures/hd06.webp
+    weight: 1
+    range:
+      - 2
+      - 2
+    drawn: false
+    documentId: null
+    _key: '!tables.results!66ye0OOxBO9LEjdd.THgTJucYdosZixxL'
+  - _id: wpUaRAW4HVRM8eOs
+    flags: {}
+    type: text
+    text: Reflet d’ancien rêve 2d6+4.
+    img: systems/foundryvtt-reve-de-dragon/icons/heures/hd06.webp
+    weight: 1
+    range:
+      - 3
+      - 3
+    drawn: false
+    documentId: null
+    _key: '!tables.results!66ye0OOxBO9LEjdd.wpUaRAW4HVRM8eOs'
+  - _id: tPwuPqShKzWo5jkG
+    flags: {}
+    type: text
+    text: Tourbillon blanc 2d6+4.
+    img: systems/foundryvtt-reve-de-dragon/icons/heures/hd06.webp
+    weight: 1
+    range:
+      - 4
+      - 4
+    drawn: false
+    documentId: null
+    _key: '!tables.results!66ye0OOxBO9LEjdd.tPwuPqShKzWo5jkG'
+  - _id: sfX1CrIT7avWnIQm
+    flags: {}
+    type: text
+    text: Tourbillon noir 2d8+4.
+    img: systems/foundryvtt-reve-de-dragon/icons/heures/hd06.webp
+    weight: 1
+    range:
+      - 5
+      - 5
+    drawn: false
+    documentId: null
+    _key: '!tables.results!66ye0OOxBO9LEjdd.sfX1CrIT7avWnIQm'
+  - _id: Wvh7Nv4QMhrQOP30
+    flags: {}
+    type: text
+    text: Passeur fou 2d8.
+    img: systems/foundryvtt-reve-de-dragon/icons/heures/hd06.webp
+    weight: 1
+    range:
+      - 6
+      - 6
+    drawn: false
+    documentId: null
+    _key: '!tables.results!66ye0OOxBO9LEjdd.Wvh7Nv4QMhrQOP30'
+  - _id: lJ24ZLMLxXscNqy2
+    flags: {}
+    type: text
+    text: Tourbillon rouge 2d8.
+    img: systems/foundryvtt-reve-de-dragon/icons/heures/hd06.webp
+    weight: 1
+    range:
+      - 7
+      - 7
+    drawn: false
+    documentId: null
+    _key: '!tables.results!66ye0OOxBO9LEjdd.lJ24ZLMLxXscNqy2'
+formula: 1d7
+replacement: true
+displayRoll: true
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.tables-diverses.66ye0OOxBO9LEjdd
+_stats:
+  coreVersion: '12.331'
+  systemId: null
+  systemVersion: null
+  createdTime: null
+  modifiedTime: null
+  lastModifiedBy: null
+  compendiumSource: null
+  duplicateSource: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+description: ''
+_key: '!tables!66ye0OOxBO9LEjdd'
+
diff --git a/packs_src/tables-diverses/tables_Tarot_Draconique_w2WBqsg1B2fPV8zT.yml b/packs_src/tables-diverses/tables_Tarot_Draconique_w2WBqsg1B2fPV8zT.yml
new file mode 100644
index 00000000..0bb388fc
--- /dev/null
+++ b/packs_src/tables-diverses/tables_Tarot_Draconique_w2WBqsg1B2fPV8zT.yml
@@ -0,0 +1,300 @@
+_id: w2WBqsg1B2fPV8zT
+name: Tarot Draconique
+img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+description: Tirage d'une carte de tarot
+results:
+  - _id: EP4xqaMgXhuFKNWe
+    flags: {}
+    type: pack
+    text: L'Auberge
+    img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+    weight: 1
+    range:
+      - 1
+      - 1
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tarot-draconique
+    documentId: 2AZ4LaHfNjewYIkO
+    _key: '!tables.results!w2WBqsg1B2fPV8zT.EP4xqaMgXhuFKNWe'
+  - _id: hRvvPoX8nv7AonqM
+    flags: {}
+    type: pack
+    text: L'Epée
+    img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+    weight: 1
+    range:
+      - 2
+      - 2
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tarot-draconique
+    documentId: inWYIYIuHkoZ3S4A
+    _key: '!tables.results!w2WBqsg1B2fPV8zT.hRvvPoX8nv7AonqM'
+  - _id: gtMrSlTlMKFV6T6i
+    flags: {}
+    type: pack
+    text: L'Esprit Thanataire
+    img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+    weight: 1
+    range:
+      - 3
+      - 3
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tarot-draconique
+    documentId: jpNASgEPndryQwuX
+    _key: '!tables.results!w2WBqsg1B2fPV8zT.gtMrSlTlMKFV6T6i'
+  - _id: UdJ5OXBfeg83EN8y
+    flags: {}
+    type: pack
+    text: La Couronne
+    img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+    weight: 1
+    range:
+      - 4
+      - 4
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tarot-draconique
+    documentId: W150EcUq9vU9ryyc
+    _key: '!tables.results!w2WBqsg1B2fPV8zT.UdJ5OXBfeg83EN8y'
+  - _id: GobVbxfElUvE1flV
+    flags: {}
+    type: pack
+    text: La Déchirure
+    img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+    weight: 1
+    range:
+      - 5
+      - 5
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tarot-draconique
+    documentId: yIIUac5ehspmqDB2
+    _key: '!tables.results!w2WBqsg1B2fPV8zT.GobVbxfElUvE1flV'
+  - _id: JPjrJQ77YbIwTcJX
+    flags: {}
+    type: pack
+    text: La Licorne
+    img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+    weight: 1
+    range:
+      - 6
+      - 6
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tarot-draconique
+    documentId: 0tOoKLhFKqBLGdAc
+    _key: '!tables.results!w2WBqsg1B2fPV8zT.JPjrJQ77YbIwTcJX'
+  - _id: ToLq4NpjqD2GwlZq
+    flags: {}
+    type: pack
+    text: La Lune
+    img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+    weight: 1
+    range:
+      - 7
+      - 7
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tarot-draconique
+    documentId: J1qgDjOtf7vK4oV6
+    _key: '!tables.results!w2WBqsg1B2fPV8zT.ToLq4NpjqD2GwlZq'
+  - _id: bTwPXktwq5t5jAAy
+    flags: {}
+    type: pack
+    text: La Sebile
+    img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+    weight: 1
+    range:
+      - 8
+      - 8
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tarot-draconique
+    documentId: rlmOj3pu4EDd2jZi
+    _key: '!tables.results!w2WBqsg1B2fPV8zT.bTwPXktwq5t5jAAy'
+  - _id: tbTCmOeNaWYaG6jU
+    flags: {}
+    type: pack
+    text: La Vierge
+    img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+    weight: 1
+    range:
+      - 9
+      - 9
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tarot-draconique
+    documentId: miO25LLlwPyOAGeR
+    _key: '!tables.results!w2WBqsg1B2fPV8zT.tbTCmOeNaWYaG6jU'
+  - _id: ssqd2Idq1akdYakx
+    flags: {}
+    type: pack
+    text: Le Chateau
+    img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+    weight: 1
+    range:
+      - 10
+      - 10
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tarot-draconique
+    documentId: n9il4UfR6swHQ805
+    _key: '!tables.results!w2WBqsg1B2fPV8zT.ssqd2Idq1akdYakx'
+  - _id: ykbg1uUgbbySEfai
+    flags: {}
+    type: pack
+    text: Le Coffre
+    img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+    weight: 1
+    range:
+      - 11
+      - 11
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tarot-draconique
+    documentId: vreVS8zyLuiV3qom
+    _key: '!tables.results!w2WBqsg1B2fPV8zT.ykbg1uUgbbySEfai'
+  - _id: NkEN5qFZ0aGcgjne
+    flags: {}
+    type: pack
+    text: Le Gibet
+    img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+    weight: 1
+    range:
+      - 12
+      - 12
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tarot-draconique
+    documentId: beF1v9sjQeDgmxZL
+    _key: '!tables.results!w2WBqsg1B2fPV8zT.NkEN5qFZ0aGcgjne'
+  - _id: OjbIhV6dwaqwMLhG
+    flags: {}
+    type: pack
+    text: Le Grimoire
+    img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+    weight: 1
+    range:
+      - 13
+      - 13
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tarot-draconique
+    documentId: G2zkE5vY7UrgzNV9
+    _key: '!tables.results!w2WBqsg1B2fPV8zT.OjbIhV6dwaqwMLhG'
+  - _id: mzKV31aojE7DFJUz
+    flags: {}
+    type: pack
+    text: Le Groin
+    img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+    weight: 1
+    range:
+      - 14
+      - 14
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tarot-draconique
+    documentId: yHvIWLb4TuUAbPGa
+    _key: '!tables.results!w2WBqsg1B2fPV8zT.mzKV31aojE7DFJUz'
+  - _id: hD9BUGLDILRc4jJm
+    flags: {}
+    type: pack
+    text: Le Haut-Rêvant
+    img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+    weight: 1
+    range:
+      - 15
+      - 15
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tarot-draconique
+    documentId: 2dWBIwjKVCTxwrHE
+    _key: '!tables.results!w2WBqsg1B2fPV8zT.hD9BUGLDILRc4jJm'
+  - _id: MFjPTrGgPxUrjHeW
+    flags: {}
+    type: pack
+    text: Le Luth
+    img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+    weight: 1
+    range:
+      - 16
+      - 16
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tarot-draconique
+    documentId: RjwPSt0pOwQ8w9Qy
+    _key: '!tables.results!w2WBqsg1B2fPV8zT.MFjPTrGgPxUrjHeW'
+  - _id: LZ9n4jg7I1ZjB8Lg
+    flags: {}
+    type: pack
+    text: Le Rabot
+    img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+    weight: 1
+    range:
+      - 17
+      - 17
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tarot-draconique
+    documentId: zP2OF8ZrAYEODxOn
+    _key: '!tables.results!w2WBqsg1B2fPV8zT.LZ9n4jg7I1ZjB8Lg'
+  - _id: nv6TDBdxJNnJyDYa
+    flags: {}
+    type: pack
+    text: Le Soleil
+    img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+    weight: 1
+    range:
+      - 18
+      - 18
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tarot-draconique
+    documentId: zSqKPNeQTVjRuni6
+    _key: '!tables.results!w2WBqsg1B2fPV8zT.nv6TDBdxJNnJyDYa'
+  - _id: QdM0WqpsxObvETQU
+    flags: {}
+    type: pack
+    text: Le Vaisseau
+    img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+    weight: 1
+    range:
+      - 19
+      - 19
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tarot-draconique
+    documentId: VAhO41qD8QQLDie5
+    _key: '!tables.results!w2WBqsg1B2fPV8zT.QdM0WqpsxObvETQU'
+  - _id: iDCdiYblZYjPYwYJ
+    flags: {}
+    type: pack
+    text: Le Voyageur
+    img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+    weight: 1
+    range:
+      - 20
+      - 20
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tarot-draconique
+    documentId: BQkcM9P2xdImdNb9
+    _key: '!tables.results!w2WBqsg1B2fPV8zT.iDCdiYblZYjPYwYJ'
+  - _id: yLioN4DMxU45TnBE
+    flags: {}
+    type: pack
+    text: Les Marais
+    img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+    weight: 1
+    range:
+      - 21
+      - 21
+    drawn: false
+    documentCollection: foundryvtt-reve-de-dragon.tarot-draconique
+    documentId: 3U9OCmUD156gwu9b
+    _key: '!tables.results!w2WBqsg1B2fPV8zT.yLioN4DMxU45TnBE'
+formula: 1d21
+replacement: true
+displayRoll: true
+folder: null
+sort: 0
+flags:
+  core:
+    sourceId: RollTable.wgFwo1JYrkjyy7J7
+_stats:
+  coreVersion: '12.331'
+  systemId: null
+  systemVersion: null
+  createdTime: null
+  modifiedTime: null
+  lastModifiedBy: null
+  compendiumSource: null
+  duplicateSource: null
+ownership:
+  default: 0
+  Q2G6GTdrotKzYGUC: 3
+_key: '!tables!w2WBqsg1B2fPV8zT'
+
diff --git a/packs_src/tarot-draconique/tarot_L_Auberge_2AZ4LaHfNjewYIkO.yml b/packs_src/tarot-draconique/tarot_L_Auberge_2AZ4LaHfNjewYIkO.yml
new file mode 100644
index 00000000..a6dab1e5
--- /dev/null
+++ b/packs_src/tarot-draconique/tarot_L_Auberge_2AZ4LaHfNjewYIkO.yml
@@ -0,0 +1,30 @@
+_id: 2AZ4LaHfNjewYIkO
+name: L'Auberge
+type: tarot
+folder: LmM8c5pdDkCsDXka
+sort: 300000
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.2AZ4LaHfNjewYIkO
+img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  concept: Lieu sûr, Protection, Sécurité
+  aspect: Positif
+  frequence: 1
+ownership:
+  default: 2
+  Hp9ImM4o9YRTSdfu: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671050461624
+  modifiedTime: 1671050523350
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.2AZ4LaHfNjewYIkO
+  duplicateSource: null
+_key: '!items!2AZ4LaHfNjewYIkO'
+
diff --git a/packs_src/tarot-draconique/tarot_L_Ep_e_inWYIYIuHkoZ3S4A.yml b/packs_src/tarot-draconique/tarot_L_Ep_e_inWYIYIuHkoZ3S4A.yml
new file mode 100644
index 00000000..318b5187
--- /dev/null
+++ b/packs_src/tarot-draconique/tarot_L_Ep_e_inWYIYIuHkoZ3S4A.yml
@@ -0,0 +1,30 @@
+_id: inWYIYIuHkoZ3S4A
+name: L'Epée
+type: tarot
+folder: LmM8c5pdDkCsDXka
+sort: 1762500
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.inWYIYIuHkoZ3S4A
+img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  concept: Guerre, Blessure, Conflit
+  aspect: Négatif
+  frequence: 1
+ownership:
+  default: 2
+  Hp9ImM4o9YRTSdfu: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671050461625
+  modifiedTime: 1671050523352
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.inWYIYIuHkoZ3S4A
+  duplicateSource: null
+_key: '!items!inWYIYIuHkoZ3S4A'
+
diff --git a/packs_src/tarot-draconique/tarot_L_Esprit_Thanataire_jpNASgEPndryQwuX.yml b/packs_src/tarot-draconique/tarot_L_Esprit_Thanataire_jpNASgEPndryQwuX.yml
new file mode 100644
index 00000000..4c2aa6ef
--- /dev/null
+++ b/packs_src/tarot-draconique/tarot_L_Esprit_Thanataire_jpNASgEPndryQwuX.yml
@@ -0,0 +1,30 @@
+_id: jpNASgEPndryQwuX
+name: L'Esprit Thanataire
+type: tarot
+folder: LmM8c5pdDkCsDXka
+sort: 2100000
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.jpNASgEPndryQwuX
+img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  concept: Cauchemar, Mort, Destin Funèbre, Haine
+  aspect: Négatif
+  frequence: 1
+ownership:
+  default: 2
+  Hp9ImM4o9YRTSdfu: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671050461625
+  modifiedTime: 1671050523352
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.jpNASgEPndryQwuX
+  duplicateSource: null
+_key: '!items!jpNASgEPndryQwuX'
+
diff --git a/packs_src/tarot-draconique/tarot_La_Couronne_W150EcUq9vU9ryyc.yml b/packs_src/tarot-draconique/tarot_La_Couronne_W150EcUq9vU9ryyc.yml
new file mode 100644
index 00000000..899d936a
--- /dev/null
+++ b/packs_src/tarot-draconique/tarot_La_Couronne_W150EcUq9vU9ryyc.yml
@@ -0,0 +1,30 @@
+_id: W150EcUq9vU9ryyc
+name: La Couronne
+type: tarot
+folder: LmM8c5pdDkCsDXka
+sort: 800000
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.W150EcUq9vU9ryyc
+img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  concept: Honneur, Gloire, Récompense, Ascension
+  aspect: Positif
+  frequence: 1
+ownership:
+  default: 2
+  Hp9ImM4o9YRTSdfu: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671050461625
+  modifiedTime: 1671050523352
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.W150EcUq9vU9ryyc
+  duplicateSource: null
+_key: '!items!W150EcUq9vU9ryyc'
+
diff --git a/packs_src/tarot-draconique/tarot_La_D_chirure_yIIUac5ehspmqDB2.yml b/packs_src/tarot-draconique/tarot_La_D_chirure_yIIUac5ehspmqDB2.yml
new file mode 100644
index 00000000..beb263f0
--- /dev/null
+++ b/packs_src/tarot-draconique/tarot_La_D_chirure_yIIUac5ehspmqDB2.yml
@@ -0,0 +1,30 @@
+_id: yIIUac5ehspmqDB2
+name: La Déchirure
+type: tarot
+folder: LmM8c5pdDkCsDXka
+sort: 1250000
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.yIIUac5ehspmqDB2
+img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  concept: Errance, Déroute, Désordre, Séparation
+  aspect: Négatif
+  frequence: 1
+ownership:
+  default: 2
+  Hp9ImM4o9YRTSdfu: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671050461626
+  modifiedTime: 1671050523352
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.yIIUac5ehspmqDB2
+  duplicateSource: null
+_key: '!items!yIIUac5ehspmqDB2'
+
diff --git a/packs_src/tarot-draconique/tarot_La_Licorne_0tOoKLhFKqBLGdAc.yml b/packs_src/tarot-draconique/tarot_La_Licorne_0tOoKLhFKqBLGdAc.yml
new file mode 100644
index 00000000..30a391a4
--- /dev/null
+++ b/packs_src/tarot-draconique/tarot_La_Licorne_0tOoKLhFKqBLGdAc.yml
@@ -0,0 +1,30 @@
+_id: 0tOoKLhFKqBLGdAc
+name: La Licorne
+type: tarot
+folder: LmM8c5pdDkCsDXka
+sort: 1000000
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.0tOoKLhFKqBLGdAc
+img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  concept: Rêve, Vie, Amour, Destin favorable
+  aspect: Positif
+  frequence: 1
+ownership:
+  default: 2
+  Hp9ImM4o9YRTSdfu: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671050461623
+  modifiedTime: 1671050523350
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.0tOoKLhFKqBLGdAc
+  duplicateSource: null
+_key: '!items!0tOoKLhFKqBLGdAc'
+
diff --git a/packs_src/tarot-draconique/tarot_La_Lune_J1qgDjOtf7vK4oV6.yml b/packs_src/tarot-draconique/tarot_La_Lune_J1qgDjOtf7vK4oV6.yml
new file mode 100644
index 00000000..3305a95a
--- /dev/null
+++ b/packs_src/tarot-draconique/tarot_La_Lune_J1qgDjOtf7vK4oV6.yml
@@ -0,0 +1,30 @@
+_id: J1qgDjOtf7vK4oV6
+name: La Lune
+type: tarot
+folder: LmM8c5pdDkCsDXka
+sort: 1900000
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.J1qgDjOtf7vK4oV6
+img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  concept: Obscurité, Mensonge, Confusion, Illusion
+  aspect: Négatif
+  frequence: 1
+ownership:
+  default: 2
+  Hp9ImM4o9YRTSdfu: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671050461624
+  modifiedTime: 1671050523351
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.J1qgDjOtf7vK4oV6
+  duplicateSource: null
+_key: '!items!J1qgDjOtf7vK4oV6'
+
diff --git a/packs_src/tarot-draconique/tarot_La_Sebile_rlmOj3pu4EDd2jZi.yml b/packs_src/tarot-draconique/tarot_La_Sebile_rlmOj3pu4EDd2jZi.yml
new file mode 100644
index 00000000..13e2a1f9
--- /dev/null
+++ b/packs_src/tarot-draconique/tarot_La_Sebile_rlmOj3pu4EDd2jZi.yml
@@ -0,0 +1,30 @@
+_id: rlmOj3pu4EDd2jZi
+name: La Sebile
+type: tarot
+folder: LmM8c5pdDkCsDXka
+sort: 1600000
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.rlmOj3pu4EDd2jZi
+img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  concept: Pauvreté, Perte, Dépouillement, Ruine
+  aspect: Négatif
+  frequence: 1
+ownership:
+  default: 2
+  Hp9ImM4o9YRTSdfu: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671050461625
+  modifiedTime: 1671050523352
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.rlmOj3pu4EDd2jZi
+  duplicateSource: null
+_key: '!items!rlmOj3pu4EDd2jZi'
+
diff --git a/packs_src/tarot-draconique/tarot_La_Vierge_miO25LLlwPyOAGeR.yml b/packs_src/tarot-draconique/tarot_La_Vierge_miO25LLlwPyOAGeR.yml
new file mode 100644
index 00000000..72f715cb
--- /dev/null
+++ b/packs_src/tarot-draconique/tarot_La_Vierge_miO25LLlwPyOAGeR.yml
@@ -0,0 +1,30 @@
+_id: miO25LLlwPyOAGeR
+name: La Vierge
+type: tarot
+folder: LmM8c5pdDkCsDXka
+sort: 600000
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.miO25LLlwPyOAGeR
+img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  concept: Paix, Beaume, Harmonie
+  aspect: Positif
+  frequence: 1
+ownership:
+  default: 2
+  Hp9ImM4o9YRTSdfu: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671050461625
+  modifiedTime: 1671050523352
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.miO25LLlwPyOAGeR
+  duplicateSource: null
+_key: '!items!miO25LLlwPyOAGeR'
+
diff --git a/packs_src/tarot-draconique/tarot_Le_Chateau_n9il4UfR6swHQ805.yml b/packs_src/tarot-draconique/tarot_Le_Chateau_n9il4UfR6swHQ805.yml
new file mode 100644
index 00000000..be4bb6f9
--- /dev/null
+++ b/packs_src/tarot-draconique/tarot_Le_Chateau_n9il4UfR6swHQ805.yml
@@ -0,0 +1,30 @@
+_id: n9il4UfR6swHQ805
+name: Le Chateau
+type: tarot
+folder: LmM8c5pdDkCsDXka
+sort: 1200000
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.n9il4UfR6swHQ805
+img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  concept: Fin, Arrêt, Immobilité, Vieillesse
+  aspect: Négatif
+  frequence: 1
+ownership:
+  default: 2
+  Hp9ImM4o9YRTSdfu: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671050461625
+  modifiedTime: 1671050523352
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.n9il4UfR6swHQ805
+  duplicateSource: null
+_key: '!items!n9il4UfR6swHQ805'
+
diff --git a/packs_src/tarot-draconique/tarot_Le_Coffre_vreVS8zyLuiV3qom.yml b/packs_src/tarot-draconique/tarot_Le_Coffre_vreVS8zyLuiV3qom.yml
new file mode 100644
index 00000000..f2541ec8
--- /dev/null
+++ b/packs_src/tarot-draconique/tarot_Le_Coffre_vreVS8zyLuiV3qom.yml
@@ -0,0 +1,30 @@
+_id: vreVS8zyLuiV3qom
+name: Le Coffre
+type: tarot
+folder: LmM8c5pdDkCsDXka
+sort: 400000
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.vreVS8zyLuiV3qom
+img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  concept: Richesse, Abondance, Gain, Trésor
+  aspect: Positif
+  frequence: 1
+ownership:
+  default: 2
+  Hp9ImM4o9YRTSdfu: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671050461625
+  modifiedTime: 1671050523352
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.vreVS8zyLuiV3qom
+  duplicateSource: null
+_key: '!items!vreVS8zyLuiV3qom'
+
diff --git a/packs_src/tarot-draconique/tarot_Le_Gibet_beF1v9sjQeDgmxZL.yml b/packs_src/tarot-draconique/tarot_Le_Gibet_beF1v9sjQeDgmxZL.yml
new file mode 100644
index 00000000..e95a4c44
--- /dev/null
+++ b/packs_src/tarot-draconique/tarot_Le_Gibet_beF1v9sjQeDgmxZL.yml
@@ -0,0 +1,30 @@
+_id: beF1v9sjQeDgmxZL
+name: Le Gibet
+type: tarot
+folder: LmM8c5pdDkCsDXka
+sort: 1775000
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.beF1v9sjQeDgmxZL
+img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  concept: Opprobre, Humiliation, Châtiment, Chute
+  aspect: Négatif
+  frequence: 1
+ownership:
+  default: 2
+  Hp9ImM4o9YRTSdfu: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671050461625
+  modifiedTime: 1671050523352
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.beF1v9sjQeDgmxZL
+  duplicateSource: null
+_key: '!items!beF1v9sjQeDgmxZL'
+
diff --git a/packs_src/tarot-draconique/tarot_Le_Grimoire_G2zkE5vY7UrgzNV9.yml b/packs_src/tarot-draconique/tarot_Le_Grimoire_G2zkE5vY7UrgzNV9.yml
new file mode 100644
index 00000000..e87edd8c
--- /dev/null
+++ b/packs_src/tarot-draconique/tarot_Le_Grimoire_G2zkE5vY7UrgzNV9.yml
@@ -0,0 +1,30 @@
+_id: G2zkE5vY7UrgzNV9
+name: Le Grimoire
+type: tarot
+folder: LmM8c5pdDkCsDXka
+sort: 700000
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.G2zkE5vY7UrgzNV9
+img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  concept: Connaissance, Savoir, Intelligence
+  aspect: Positif
+  frequence: 1
+ownership:
+  default: 2
+  Hp9ImM4o9YRTSdfu: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671050461624
+  modifiedTime: 1671050523351
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.G2zkE5vY7UrgzNV9
+  duplicateSource: null
+_key: '!items!G2zkE5vY7UrgzNV9'
+
diff --git a/packs_src/tarot-draconique/tarot_Le_Groin_yHvIWLb4TuUAbPGa.yml b/packs_src/tarot-draconique/tarot_Le_Groin_yHvIWLb4TuUAbPGa.yml
new file mode 100644
index 00000000..c30832c5
--- /dev/null
+++ b/packs_src/tarot-draconique/tarot_Le_Groin_yHvIWLb4TuUAbPGa.yml
@@ -0,0 +1,30 @@
+_id: yHvIWLb4TuUAbPGa
+name: Le Groin
+type: tarot
+folder: LmM8c5pdDkCsDXka
+sort: 1750000
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.yHvIWLb4TuUAbPGa
+img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  concept: Bêtise, Ignorance, Nullité
+  aspect: Négatif
+  frequence: 1
+ownership:
+  default: 2
+  Hp9ImM4o9YRTSdfu: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671050461625
+  modifiedTime: 1671050523352
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.yHvIWLb4TuUAbPGa
+  duplicateSource: null
+_key: '!items!yHvIWLb4TuUAbPGa'
+
diff --git a/packs_src/tarot-draconique/tarot_Le_Haut_R_vant_2dWBIwjKVCTxwrHE.yml b/packs_src/tarot-draconique/tarot_Le_Haut_R_vant_2dWBIwjKVCTxwrHE.yml
new file mode 100644
index 00000000..63177d17
--- /dev/null
+++ b/packs_src/tarot-draconique/tarot_Le_Haut_R_vant_2dWBIwjKVCTxwrHE.yml
@@ -0,0 +1,30 @@
+_id: 2dWBIwjKVCTxwrHE
+name: Le Haut-Rêvant
+type: tarot
+folder: LmM8c5pdDkCsDXka
+sort: 1100000
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.2dWBIwjKVCTxwrHE
+img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  concept: Magie, Hasard, Folie, Elément incontrôlable
+  aspect: Neutre
+  frequence: 1
+ownership:
+  default: 2
+  Hp9ImM4o9YRTSdfu: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671050461624
+  modifiedTime: 1671050523350
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.2dWBIwjKVCTxwrHE
+  duplicateSource: null
+_key: '!items!2dWBIwjKVCTxwrHE'
+
diff --git a/packs_src/tarot-draconique/tarot_Le_Luth_RjwPSt0pOwQ8w9Qy.yml b/packs_src/tarot-draconique/tarot_Le_Luth_RjwPSt0pOwQ8w9Qy.yml
new file mode 100644
index 00000000..7db1f0fa
--- /dev/null
+++ b/packs_src/tarot-draconique/tarot_Le_Luth_RjwPSt0pOwQ8w9Qy.yml
@@ -0,0 +1,30 @@
+_id: RjwPSt0pOwQ8w9Qy
+name: Le Luth
+type: tarot
+folder: LmM8c5pdDkCsDXka
+sort: 500000
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.RjwPSt0pOwQ8w9Qy
+img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  concept: Fête, Plaisir, Joie, Insouciance
+  aspect: Positif
+  frequence: 1
+ownership:
+  default: 2
+  Hp9ImM4o9YRTSdfu: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671050461624
+  modifiedTime: 1671050523351
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.RjwPSt0pOwQ8w9Qy
+  duplicateSource: null
+_key: '!items!RjwPSt0pOwQ8w9Qy'
+
diff --git a/packs_src/tarot-draconique/tarot_Le_Rabot_zP2OF8ZrAYEODxOn.yml b/packs_src/tarot-draconique/tarot_Le_Rabot_zP2OF8ZrAYEODxOn.yml
new file mode 100644
index 00000000..75d50224
--- /dev/null
+++ b/packs_src/tarot-draconique/tarot_Le_Rabot_zP2OF8ZrAYEODxOn.yml
@@ -0,0 +1,30 @@
+_id: zP2OF8ZrAYEODxOn
+name: Le Rabot
+type: tarot
+folder: LmM8c5pdDkCsDXka
+sort: 1500000
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.zP2OF8ZrAYEODxOn
+img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  concept: Travail, Labeur, Peine, Chagrin
+  aspect: Négatif
+  frequence: 1
+ownership:
+  default: 2
+  Hp9ImM4o9YRTSdfu: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671050461626
+  modifiedTime: 1671050523352
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.zP2OF8ZrAYEODxOn
+  duplicateSource: null
+_key: '!items!zP2OF8ZrAYEODxOn'
+
diff --git a/packs_src/tarot-draconique/tarot_Le_Soleil_zSqKPNeQTVjRuni6.yml b/packs_src/tarot-draconique/tarot_Le_Soleil_zSqKPNeQTVjRuni6.yml
new file mode 100644
index 00000000..6368d1e1
--- /dev/null
+++ b/packs_src/tarot-draconique/tarot_Le_Soleil_zSqKPNeQTVjRuni6.yml
@@ -0,0 +1,30 @@
+_id: zSqKPNeQTVjRuni6
+name: Le Soleil
+type: tarot
+img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+effects: []
+folder: LmM8c5pdDkCsDXka
+sort: 900000
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.zSqKPNeQTVjRuni6
+system:
+  description: ''
+  descriptionmj: ''
+  concept: Clarté, Evidence, Vérité, Franchise
+  aspect: Positif
+  frequence: 1
+ownership:
+  default: 2
+  Hp9ImM4o9YRTSdfu: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671050461626
+  modifiedTime: 1671050523352
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.zSqKPNeQTVjRuni6
+  duplicateSource: null
+_key: '!items!zSqKPNeQTVjRuni6'
+
diff --git a/packs_src/tarot-draconique/tarot_Le_Vaisseau_VAhO41qD8QQLDie5.yml b/packs_src/tarot-draconique/tarot_Le_Vaisseau_VAhO41qD8QQLDie5.yml
new file mode 100644
index 00000000..f9b9ae87
--- /dev/null
+++ b/packs_src/tarot-draconique/tarot_Le_Vaisseau_VAhO41qD8QQLDie5.yml
@@ -0,0 +1,30 @@
+_id: VAhO41qD8QQLDie5
+name: Le Vaisseau
+type: tarot
+folder: LmM8c5pdDkCsDXka
+sort: 100000
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.VAhO41qD8QQLDie5
+img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  concept: Début, Départ, Mouvement, Jeunesse
+  aspect: Positif
+  frequence: 1
+ownership:
+  default: 2
+  Hp9ImM4o9YRTSdfu: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671050461624
+  modifiedTime: 1671050523351
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.VAhO41qD8QQLDie5
+  duplicateSource: null
+_key: '!items!VAhO41qD8QQLDie5'
+
diff --git a/packs_src/tarot-draconique/tarot_Le_Voyageur_BQkcM9P2xdImdNb9.yml b/packs_src/tarot-draconique/tarot_Le_Voyageur_BQkcM9P2xdImdNb9.yml
new file mode 100644
index 00000000..e252d36a
--- /dev/null
+++ b/packs_src/tarot-draconique/tarot_Le_Voyageur_BQkcM9P2xdImdNb9.yml
@@ -0,0 +1,30 @@
+_id: BQkcM9P2xdImdNb9
+name: Le Voyageur
+type: tarot
+folder: LmM8c5pdDkCsDXka
+sort: 200000
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.BQkcM9P2xdImdNb9
+img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  concept: Voyage, Route, Ordre, Rencontre
+  aspect: Positif
+  frequence: 1
+ownership:
+  default: 2
+  Hp9ImM4o9YRTSdfu: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671050461624
+  modifiedTime: 1671050523351
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.BQkcM9P2xdImdNb9
+  duplicateSource: null
+_key: '!items!BQkcM9P2xdImdNb9'
+
diff --git a/packs_src/tarot-draconique/tarot_Les_Marais_3U9OCmUD156gwu9b.yml b/packs_src/tarot-draconique/tarot_Les_Marais_3U9OCmUD156gwu9b.yml
new file mode 100644
index 00000000..9a5e5560
--- /dev/null
+++ b/packs_src/tarot-draconique/tarot_Les_Marais_3U9OCmUD156gwu9b.yml
@@ -0,0 +1,30 @@
+_id: 3U9OCmUD156gwu9b
+name: Les Marais
+type: tarot
+folder: LmM8c5pdDkCsDXka
+sort: 1300000
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.3U9OCmUD156gwu9b
+img: systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp
+effects: []
+system:
+  description: ''
+  descriptionmj: ''
+  concept: Environnement hostile, Insécurité, Danger
+  aspect: Négatif
+  frequence: 1
+ownership:
+  default: 2
+  Hp9ImM4o9YRTSdfu: 3
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1671050461624
+  modifiedTime: 1671050523351
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.tarot-draconique.3U9OCmUD156gwu9b
+  duplicateSource: null
+_key: '!items!3U9OCmUD156gwu9b'
+
diff --git a/packs_src/tetes-de-dragon-pour-haut-revants/tete_Augmentation_du_seuil_de_r_ve_Zlt01O2sFrVR9pus.yml b/packs_src/tetes-de-dragon-pour-haut-revants/tete_Augmentation_du_seuil_de_r_ve_Zlt01O2sFrVR9pus.yml
new file mode 100644
index 00000000..1211150e
--- /dev/null
+++ b/packs_src/tetes-de-dragon-pour-haut-revants/tete_Augmentation_du_seuil_de_r_ve_Zlt01O2sFrVR9pus.yml
@@ -0,0 +1,30 @@
+_id: Zlt01O2sFrVR9pus
+name: Augmentation du seuil de rêve
+type: tete
+flags: {}
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Permet d’augmenter le seuil de rêve de 2 points. Cumulable jusqu’à un
+    maximum du double de la caractéristique Rêve.</p>
+  descriptionmj: ''
+  frequence: 10
+  hautrevant: true
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.9
+  coreVersion: '12.331'
+  createdTime: null
+  modifiedTime: 1669246497207
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: null
+  duplicateSource: null
+_key: '!items!Zlt01O2sFrVR9pus'
+
diff --git a/packs_src/tetes-de-dragon-pour-haut-revants/tete_Connaissance_du_fleuve_5JccZSafqCXYqrwU.yml b/packs_src/tetes-de-dragon-pour-haut-revants/tete_Connaissance_du_fleuve_5JccZSafqCXYqrwU.yml
new file mode 100644
index 00000000..0ae50c59
--- /dev/null
+++ b/packs_src/tetes-de-dragon-pour-haut-revants/tete_Connaissance_du_fleuve_5JccZSafqCXYqrwU.yml
@@ -0,0 +1,37 @@
+_id: 5JccZSafqCXYqrwU
+name: Connaissance du fleuve
+type: tete
+flags: {}
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Cette tête permet de téléporter instantanément son demi-rêve de n’importe
+    quelle case de fleuve à n’importe quelle autre. Il s’agit du fleuve seul, à
+    l’exclusion des cases de lac et marais. La téléportation remplace le
+    mouvement normal et coûte donc un point de fatigue. Comme après un mouvement
+    normal, une rencontre doit être tirée dans la case de fleuve d’arrivée, puis
+    cette dernière doit être maîtrisée selon la règle usuelle. Noter enfin que
+    la téléportation n’est possible que si le demi-rêve est libre de son
+    mouvement, c’est-à-dire s’il n’est sous l’emprise ni d’un Reflet, ni d’un
+    Tourbillon. Unique.</p>
+  descriptionmj: ''
+  frequence: 10
+  hautrevant: true
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.9
+  coreVersion: '12.331'
+  createdTime: null
+  modifiedTime: 1669246491119
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: null
+  duplicateSource: null
+_key: '!items!5JccZSafqCXYqrwU'
+
diff --git a/packs_src/tetes-de-dragon-pour-haut-revants/tete_Connaissance_intuitive_d_un_nouveau_sort_SFxPAvWpEGYHI8mO.yml b/packs_src/tetes-de-dragon-pour-haut-revants/tete_Connaissance_intuitive_d_un_nouveau_sort_SFxPAvWpEGYHI8mO.yml
new file mode 100644
index 00000000..1c910884
--- /dev/null
+++ b/packs_src/tetes-de-dragon-pour-haut-revants/tete_Connaissance_intuitive_d_un_nouveau_sort_SFxPAvWpEGYHI8mO.yml
@@ -0,0 +1,30 @@
+_id: SFxPAvWpEGYHI8mO
+name: Connaissance intuitive d'un nouveau sort
+type: tete
+flags: {}
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Le haut-rêvant bénéficiaire de cette tête se retrouve en possession d’un
+    nouveau sort ou rituel, déterminé par un procédé aléatoire quelconque.</p>
+  descriptionmj: ''
+  frequence: 10
+  hautrevant: true
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.9
+  coreVersion: '12.331'
+  createdTime: null
+  modifiedTime: 1669246486056
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: null
+  duplicateSource: null
+_key: '!items!SFxPAvWpEGYHI8mO'
+
diff --git a/packs_src/tetes-de-dragon-pour-haut-revants/tete_Don_de_d_placement_acc_l_r__ZVh8PLlAzAJulr37.yml b/packs_src/tetes-de-dragon-pour-haut-revants/tete_Don_de_d_placement_acc_l_r__ZVh8PLlAzAJulr37.yml
new file mode 100644
index 00000000..95fc5ba4
--- /dev/null
+++ b/packs_src/tetes-de-dragon-pour-haut-revants/tete_Don_de_d_placement_acc_l_r__ZVh8PLlAzAJulr37.yml
@@ -0,0 +1,30 @@
+_id: ZVh8PLlAzAJulr37
+name: Don de déplacement accéléré
+type: tete
+flags: {}
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Permet à tout moment l’option du déplacement accéléré dans les TMR sans
+    avoir à dépenser un point de rêve supplémentaire. Unique.</p>
+  descriptionmj: ''
+  frequence: 10
+  hautrevant: true
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.9
+  coreVersion: '12.331'
+  createdTime: null
+  modifiedTime: 1669246478665
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: null
+  duplicateSource: null
+_key: '!items!ZVh8PLlAzAJulr37'
+
diff --git a/packs_src/tetes-de-dragon-pour-haut-revants/tete_Don_de_double_r_ve_VWOXA0q6GB7o8oxz.yml b/packs_src/tetes-de-dragon-pour-haut-revants/tete_Don_de_double_r_ve_VWOXA0q6GB7o8oxz.yml
new file mode 100644
index 00000000..a3db537d
--- /dev/null
+++ b/packs_src/tetes-de-dragon-pour-haut-revants/tete_Don_de_double_r_ve_VWOXA0q6GB7o8oxz.yml
@@ -0,0 +1,30 @@
+_id: VWOXA0q6GB7o8oxz
+name: Don de double-rêve
+type: tete
+flags: {}
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Lors de la récupération des points de rêve, permet de jeter 1ddr toutes
+    les demi-heures draconiques au lieu de toutes les heures. Unique.</p>
+  descriptionmj: ''
+  frequence: 10
+  hautrevant: true
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.9
+  coreVersion: '12.331'
+  createdTime: null
+  modifiedTime: 1669246474498
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: null
+  duplicateSource: null
+_key: '!items!VWOXA0q6GB7o8oxz'
+
diff --git a/packs_src/tetes-de-dragon-pour-haut-revants/tete_Pr_sent_des_cit_s_E4a4O1IdrgbNGpVy.yml b/packs_src/tetes-de-dragon-pour-haut-revants/tete_Pr_sent_des_cit_s_E4a4O1IdrgbNGpVy.yml
new file mode 100644
index 00000000..722915c4
--- /dev/null
+++ b/packs_src/tetes-de-dragon-pour-haut-revants/tete_Pr_sent_des_cit_s_E4a4O1IdrgbNGpVy.yml
@@ -0,0 +1,36 @@
+_id: E4a4O1IdrgbNGpVy
+name: Présent des cités
+type: tete
+flags: {}
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Par cette tête, chaque cité offre automatiquement soit une Fleur des
+    rêves, soit un Passeur, soit un Messager, dès qu’elle est visitée par le
+    demi-rêve du haut-rêvant. Il n’y a pas de d7 à tirer, le haut-rêvant choisit
+    librement ce qu’il préfère, et la rencontre est considérée automatiquement
+    maîtrisée, Fleurs, Messagers et Passeurs ayant une force de 2d6 points. Dès
+    qu’elle a offert son présent, la cité redevient normale en ce qui concerne
+    le tirage des rencontres; il n’y a qu’un seul présent par cité. La tête de
+    Dragon prend fin dès que toutes les cités (22) ont été visitées; entretemps,
+    la tête ne peut être ré-obtenue.</p>
+  descriptionmj: ''
+  frequence: 10
+  hautrevant: true
+ownership:
+  default: 0
+  Q2G6GTdrotKzYGUC: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.9
+  coreVersion: '12.331'
+  createdTime: null
+  modifiedTime: 1669246469601
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: null
+  duplicateSource: null
+_key: '!items!E4a4O1IdrgbNGpVy'
+
diff --git a/packs_src/tetes-de-dragon-pour-haut-revants/tete_Qu_te_des_eaux_a3Y5W0AX5EKxZRSL.yml b/packs_src/tetes-de-dragon-pour-haut-revants/tete_Qu_te_des_eaux_a3Y5W0AX5EKxZRSL.yml
new file mode 100644
index 00000000..f8b4f26e
--- /dev/null
+++ b/packs_src/tetes-de-dragon-pour-haut-revants/tete_Qu_te_des_eaux_a3Y5W0AX5EKxZRSL.yml
@@ -0,0 +1,35 @@
+_id: a3Y5W0AX5EKxZRSL
+name: Quête des eaux
+type: tete
+flags: {}
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Sous l’influence de cette tête, le haut-rêvant est invité à se rendre
+    dans un lac ou dans un marais de son choix. Dès que cette case, lac ou
+    marais, a été maîtrisée selon les règles usuelles, la victoire devient
+    définitive, et la case n’aura plus jamais besoin d’être maîtrisée. Une fois
+    le lac ou le marais choisi, le haut-rêvant ne peut en changer, mais a droit
+    à un nombre illimité d’essais pour le maîtriser. Cumulable : on peut
+    maîtriser définitivement plusieurs lacs ou marais.</p>
+  descriptionmj: ''
+  frequence: 10
+  hautrevant: true
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.9
+  coreVersion: '12.331'
+  createdTime: null
+  modifiedTime: 1669246465773
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: null
+  duplicateSource: null
+_key: '!items!a3Y5W0AX5EKxZRSL'
+
diff --git a/packs_src/tetes-de-dragon-pour-haut-revants/tete_R_serve_en_s_curit__BT18LAdIqEgSG2Hh.yml b/packs_src/tetes-de-dragon-pour-haut-revants/tete_R_serve_en_s_curit__BT18LAdIqEgSG2Hh.yml
new file mode 100644
index 00000000..e27ac9ba
--- /dev/null
+++ b/packs_src/tetes-de-dragon-pour-haut-revants/tete_R_serve_en_s_curit__BT18LAdIqEgSG2Hh.yml
@@ -0,0 +1,33 @@
+_id: BT18LAdIqEgSG2Hh
+name: Réserve en sécurité
+type: tete
+flags: {}
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Un haut-rêvant possédant cette tête peut pénétrer sur une case où il a un
+    sort en réserve sans forcément le déclencher s’il ne le souhaite pas. Même
+    chose si un Tourbillon l’abandonne sur une case de réserve. Déclencher un
+    sort en réserve devient un acte volontaire. Même chose pour un échec total
+    en réserve. Cette tête s’applique à toutes les cases. Unique.</p>
+  descriptionmj: ''
+  frequence: 10
+  hautrevant: true
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.9
+  coreVersion: '12.331'
+  createdTime: null
+  modifiedTime: 1669246462227
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: null
+  duplicateSource: null
+_key: '!items!BT18LAdIqEgSG2Hh'
+
diff --git a/packs_src/tetes-de-dragon-pour-haut-revants/tete_R_serve_extensible_bFdU6ddgj4BAlJZX.yml b/packs_src/tetes-de-dragon-pour-haut-revants/tete_R_serve_extensible_bFdU6ddgj4BAlJZX.yml
new file mode 100644
index 00000000..c1b402f5
--- /dev/null
+++ b/packs_src/tetes-de-dragon-pour-haut-revants/tete_R_serve_extensible_bFdU6ddgj4BAlJZX.yml
@@ -0,0 +1,42 @@
+_id: bFdU6ddgj4BAlJZX
+name: Réserve extensible
+type: tete
+flags: {}
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Une (seule) case spécifique librement choisie par le haut-rêvant à
+    l’exception d’une case de fleuve, n’est plus dorénavant limitée à un seul
+    sort en réserve. Le haut-rêvant peut y en stocker autant qu’il le désire
+    (dans les limites du nombre permis par ses niveaux). En conséquence, tant
+    que ce maximum n’est pas atteint, le demi-rêve peut entrer dans la case
+    concernée sans déclencher les sorts qui s’y trouvent. Le haut-rêvant peut se
+    contenter d’y passer, ou rajouter un sort aux précédents. Dès que le maximum
+    permis est atteint, le fait de passer par la case déclenche automatiquement
+    l’un des sorts (au choix). Les sorts peuvent être déclenchés l’un après
+    l’autre (rappelons que déclencher un sort fait obligatoirement redescendre
+    le demi-rêve), ou déclenchés ensemble (tout ou partie d’entre eux) à la
+    condition expresse qu’ils aient la même cible (même créature, objet, ou
+    centre de zone). Cumulable : on peut avoir plusieurs cases de réserve
+    extensible.</p>
+  descriptionmj: ''
+  frequence: 10
+  hautrevant: true
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.9
+  coreVersion: '12.331'
+  createdTime: null
+  modifiedTime: 1669246456832
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: null
+  duplicateSource: null
+_key: '!items!bFdU6ddgj4BAlJZX'
+
diff --git a/packs_src/tetes-de-dragon-pour-haut-revants/tete_Terre_d_attache_YDo0a0ApM8iW9g82.yml b/packs_src/tetes-de-dragon-pour-haut-revants/tete_Terre_d_attache_YDo0a0ApM8iW9g82.yml
new file mode 100644
index 00000000..e1ee7dcc
--- /dev/null
+++ b/packs_src/tetes-de-dragon-pour-haut-revants/tete_Terre_d_attache_YDo0a0ApM8iW9g82.yml
@@ -0,0 +1,38 @@
+_id: YDo0a0ApM8iW9g82
+name: Terre d'attache
+type: tete
+flags: {}
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+effects: []
+system:
+  description: >-
+    <p>Par cette tête, le haut-rêvant peut désigner une case des TMR de son
+    choix à l’exception d’une case humide. Ensuite, à n’importe quel round de
+    son périple en TMR, il peut s’y téléporter directement quel que soit le
+    nombre de cases qui l’en sépare. Cette téléportation instantanée remplace
+    son mouvement normal et coûte donc un point de fatigue. De même, tout comme
+    après un mouvement normal, 1d7 de rencontre doit être tiré dès l’arrivée
+    dans la terre d’attache. Enfin, le haut-rêvant ne peut s’y téléporter que
+    s’il est libre de son mouvement, c’est-à-dire s’il n’est sous l’emprise ni
+    d’un Reflet d’ancien rêve, ni d’un Tourbillon. Cumulable : on peut avoir
+    plusieurs terres d’attache.</p>
+  descriptionmj: ''
+  frequence: 10
+  hautrevant: true
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.9
+  coreVersion: '12.331'
+  createdTime: null
+  modifiedTime: 1669246453509
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: null
+  duplicateSource: null
+_key: '!items!YDo0a0ApM8iW9g82'
+
diff --git a/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Augmentation_de_caract_ristique_OFWK2rZkh1S5Hbjh.yml b/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Augmentation_de_caract_ristique_OFWK2rZkh1S5Hbjh.yml
new file mode 100644
index 00000000..b7f1a076
--- /dev/null
+++ b/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Augmentation_de_caract_ristique_OFWK2rZkh1S5Hbjh.yml
@@ -0,0 +1,33 @@
+_id: OFWK2rZkh1S5Hbjh
+name: Augmentation de caractéristique
+type: tete
+flags: {}
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+system:
+  description: >-
+    <p>Permet d’augmenter n’importe quelle caractéristique de 1 point, sauf
+    Taille, Mêlée, Tir, Lancer et Dérobée. Le joueur teste ses caractéristiques
+    une à une, dans l’ordre de son choix, en jouant 1d20. Dès qu’il obtient un
+    résultat supérieur à la caractéristique actuellement testée, celle-ci
+    augmente de 1 point, et la procédure s’arrête.</p>
+  descriptionmj: ''
+  frequence: 7
+  hautrevant: false
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.9
+  coreVersion: '12.331'
+  createdTime: null
+  modifiedTime: 1669246761662
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: null
+  duplicateSource: null
+_key: '!items!OFWK2rZkh1S5Hbjh'
+
diff --git a/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_d_apprivoiser_les_animaux_wlbbh75GZWks3Ehb.yml b/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_d_apprivoiser_les_animaux_wlbbh75GZWks3Ehb.yml
new file mode 100644
index 00000000..97db1ec5
--- /dev/null
+++ b/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_d_apprivoiser_les_animaux_wlbbh75GZWks3Ehb.yml
@@ -0,0 +1,36 @@
+_id: wlbbh75GZWks3Ehb
+name: Don d'apprivoiser les animaux
+type: tete
+flags: {}
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+system:
+  description: >-
+    <p>Un jet d’Empathie à zéro permet de rendre amical un animal non agressif
+    ou de rendre neutre un animal agressif. Les animaux restent neutres\amicaux
+    jusqu’à ce qu’un événement significatif, agression ou autre, vienne tout
+    remettre en question. Ce n’est pas un lien magique. Un seul jet par animal.
+    Un animal rendu neutre par ce don ne peut pas ensuite être rendu amical par
+    un second jet. Enfin l’étendue de la neutralité\ amitié de l’animal dépend
+    de chaque espèce et est à décider dans chaque cas particulier par le gardien
+    des rêves. Cumulable.</p>
+  descriptionmj: ''
+  frequence: 6
+  hautrevant: false
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.9
+  coreVersion: '12.331'
+  createdTime: null
+  modifiedTime: 1669246755161
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: null
+  duplicateSource: null
+_key: '!items!wlbbh75GZWks3Ehb'
+
diff --git a/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_d_orientation_slnKVCfHbLwbXi4Z.yml b/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_d_orientation_slnKVCfHbLwbXi4Z.yml
new file mode 100644
index 00000000..c0ceceba
--- /dev/null
+++ b/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_d_orientation_slnKVCfHbLwbXi4Z.yml
@@ -0,0 +1,32 @@
+_id: slnKVCfHbLwbXi4Z
+name: Don d'orientation
+type: tete
+flags: {}
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+system:
+  description: >-
+    <p>Un jet d’Empathie à zéro permet de deviner la direction du nord, et d’une
+    manière générale de retrouver une certaine direction quand on est perdu ou
+    par manque de visibilité (nuit, brouillard, souterrain, etc.).
+    Cumulable.</p>
+  descriptionmj: ''
+  frequence: 6
+  hautrevant: false
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.9
+  coreVersion: '12.331'
+  createdTime: null
+  modifiedTime: 1669246748919
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: null
+  duplicateSource: null
+_key: '!items!slnKVCfHbLwbXi4Z'
+
diff --git a/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_de_contr_ler_son_sommeil_N6guZDGzzZjt9GrR.yml b/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_de_contr_ler_son_sommeil_N6guZDGzzZjt9GrR.yml
new file mode 100644
index 00000000..50af557d
--- /dev/null
+++ b/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_de_contr_ler_son_sommeil_N6guZDGzzZjt9GrR.yml
@@ -0,0 +1,32 @@
+_id: N6guZDGzzZjt9GrR
+name: Don de contrôler son sommeil
+type: tete
+flags: {}
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+system:
+  description: >-
+    <p>Un jet de Volonté à zéro permet de s’endormir instantanément et de dormir
+    au moins jusqu’à la fin de la prochaine heure, même sans aucun point de
+    fatigue. Permet également de se réveiller au bout d’un laps de temps donné,
+    "programmé" au moment de s’endormir. Cumulable.</p>
+  descriptionmj: ''
+  frequence: 6
+  hautrevant: false
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.9
+  coreVersion: '12.331'
+  createdTime: null
+  modifiedTime: 1669246726402
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: null
+  duplicateSource: null
+_key: '!items!N6guZDGzzZjt9GrR'
+
diff --git a/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_de_double_chance_zzD5wN03zwq0e5Cn.yml b/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_de_double_chance_zzD5wN03zwq0e5Cn.yml
new file mode 100644
index 00000000..7b462e5c
--- /dev/null
+++ b/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_de_double_chance_zzD5wN03zwq0e5Cn.yml
@@ -0,0 +1,31 @@
+_id: zzD5wN03zwq0e5Cn
+name: Don de double chance
+type: tete
+flags: {}
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+system:
+  description: >-
+    <p>Permet de regagner 2 points de chance au lieu d’un. Dans tous les cas,
+    même avec cette tête, un jour complet doit s’être écoulé sans dépense pour
+    qu’ait lieu la récupération. Unique.</p>
+  descriptionmj: ''
+  frequence: 7
+  hautrevant: false
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.9
+  coreVersion: '12.331'
+  createdTime: null
+  modifiedTime: 1669246714593
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: null
+  duplicateSource: null
+_key: '!items!zzD5wN03zwq0e5Cn'
+
diff --git a/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_de_haut_r_ve_YwmmMSH52pNJsOn3.yml b/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_de_haut_r_ve_YwmmMSH52pNJsOn3.yml
new file mode 100644
index 00000000..8e811373
--- /dev/null
+++ b/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_de_haut_r_ve_YwmmMSH52pNJsOn3.yml
@@ -0,0 +1,38 @@
+_id: YwmmMSH52pNJsOn3
+name: Don de haut-rêve
+type: tete
+flags: {}
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+system:
+  description: >-
+    <p>Ce don permet d’accéder aux Terres Médianes en demi-rêve et est
+    indispensable pour déchiffrer les signes draconics et développer les 4
+    compétences de magie. Tous les haut-rêvants sont par définition déjà censés
+    posséder ce don.</p>
+
+    <p>Noter qu’un non haut-rêvant qui l’acquiert ne devient pas pour autant «
+    magicien » à l’instant même. Ses voies de Draconic sont toujours à -11, et
+    il devra commencer par en développer au moins une avant de pouvoir acquérir
+    des sorts. On peut refuser cette tête de Dragon et en tirer une autre à la
+    place.</p>
+  descriptionmj: ''
+  frequence: 6
+  hautrevant: false
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.9
+  coreVersion: '12.331'
+  createdTime: null
+  modifiedTime: 1669246707599
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: null
+  duplicateSource: null
+_key: '!items!YwmmMSH52pNJsOn3'
+
diff --git a/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_de_non_r_sistance___la_magie_egUb65MLFFKpLnkO.yml b/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_de_non_r_sistance___la_magie_egUb65MLFFKpLnkO.yml
new file mode 100644
index 00000000..51416f34
--- /dev/null
+++ b/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_de_non_r_sistance___la_magie_egUb65MLFFKpLnkO.yml
@@ -0,0 +1,32 @@
+_id: egUb65MLFFKpLnkO
+name: Don de non-résistance à la magie
+type: tete
+flags: {}
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+system:
+  description: >-
+    <p>Cette tête permet, volontairement, de ne pas résister à un effet magique,
+    y compris les potions et les objets. Pour utiliser ce don, il faut être
+    conscient, et préciser clairement qu’on ne tente pas de résister à tel ou
+    tel effet. Unique.</p>
+  descriptionmj: ''
+  frequence: 6
+  hautrevant: false
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.9
+  coreVersion: '12.331'
+  createdTime: null
+  modifiedTime: 1669246700705
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: null
+  duplicateSource: null
+_key: '!items!egUb65MLFFKpLnkO'
+
diff --git a/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_de_r_sistance___la_magie_6gcyt965GKvDgG02.yml b/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_de_r_sistance___la_magie_6gcyt965GKvDgG02.yml
new file mode 100644
index 00000000..efa59695
--- /dev/null
+++ b/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_de_r_sistance___la_magie_6gcyt965GKvDgG02.yml
@@ -0,0 +1,32 @@
+_id: 6gcyt965GKvDgG02
+name: Don de résistance à la magie
+type: tete
+flags: {}
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+system:
+  description: >-
+    <p>Cette tête accorde un bonus de +1 à tous les jets de résistance contre
+    les sorts d’Hypnos et de Thanatos, y compris les sorts lancés par un objet
+    via une écaille d’activité, mais ne s’applique pas aux potions, griffes de
+    Thanatos et autres effets des objets magiques. Cumulable.</p>
+  descriptionmj: ''
+  frequence: 6
+  hautrevant: false
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.9
+  coreVersion: '12.331'
+  createdTime: null
+  modifiedTime: 1669246689938
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: null
+  duplicateSource: null
+_key: '!items!6gcyt965GKvDgG02'
+
diff --git a/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_de_sentir_le_mensonge_OZZbiBiLlM6Y8lEY.yml b/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_de_sentir_le_mensonge_OZZbiBiLlM6Y8lEY.yml
new file mode 100644
index 00000000..f6f69e84
--- /dev/null
+++ b/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_de_sentir_le_mensonge_OZZbiBiLlM6Y8lEY.yml
@@ -0,0 +1,31 @@
+_id: OZZbiBiLlM6Y8lEY
+name: Don de sentir le mensonge
+type: tete
+flags: {}
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+system:
+  description: >-
+    <p>Un jet d’Empathie à zéro permet de deviner que l’on vous ment, sans pour
+    autant connaître la teneur du mensonge. Ne s’applique qu’au mensonge
+    volontaire, pas au mensonge par omission ni par ignorance. Cumulable.</p>
+  descriptionmj: ''
+  frequence: 6
+  hautrevant: false
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.9
+  coreVersion: '12.331'
+  createdTime: null
+  modifiedTime: 1669246658303
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: null
+  duplicateSource: null
+_key: '!items!OZZbiBiLlM6Y8lEY'
+
diff --git a/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_de_sentir_les_haut_r_vants_aAIbDFQ0Pz6XrHh6.yml b/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_de_sentir_les_haut_r_vants_aAIbDFQ0Pz6XrHh6.yml
new file mode 100644
index 00000000..fb46cdb9
--- /dev/null
+++ b/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_de_sentir_les_haut_r_vants_aAIbDFQ0Pz6XrHh6.yml
@@ -0,0 +1,31 @@
+_id: aAIbDFQ0Pz6XrHh6
+name: Don de sentir les haut-rêvants
+type: tete
+flags: {}
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+system:
+  description: >-
+    <p>Un jet d’Empathie à zéro permet de savoir si tel personnage est ou non un
+    haut-rêvant. Il faut pour cela s’en trouver tout près et parler avec lui
+    pendant au moins un round. Un seul essai par personnage. Cumulable.</p>
+  descriptionmj: ''
+  frequence: 6
+  hautrevant: false
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.9
+  coreVersion: '12.331'
+  createdTime: null
+  modifiedTime: 1669246650602
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: null
+  duplicateSource: null
+_key: '!items!aAIbDFQ0Pz6XrHh6'
+
diff --git a/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_de_voir_la_magie_QWouooLkM7pE2yG1.yml b/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_de_voir_la_magie_QWouooLkM7pE2yG1.yml
new file mode 100644
index 00000000..bdd6beae
--- /dev/null
+++ b/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_de_voir_la_magie_QWouooLkM7pE2yG1.yml
@@ -0,0 +1,32 @@
+_id: QWouooLkM7pE2yG1
+name: Don de voir la magie
+type: tete
+flags: {}
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+system:
+  description: >-
+    <p>Un jet de VUE à zéro permet de distinguer une aura bleutée délimitant les
+    zones magiques d’Oniros ou entourant les objets enchantés ou les créatures
+    soumises à l’effet d’un sort ou d’un rituel. Un seul essai par zone, objet
+    ou personnage. Cumulable.</p>
+  descriptionmj: ''
+  frequence: 6
+  hautrevant: false
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.9
+  coreVersion: '12.331'
+  createdTime: null
+  modifiedTime: 1669246668764
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: null
+  duplicateSource: null
+_key: '!items!QWouooLkM7pE2yG1'
+
diff --git a/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_limit__de_gu_rison_3EqDvQ0p4f73KZl5.yml b/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_limit__de_gu_rison_3EqDvQ0p4f73KZl5.yml
new file mode 100644
index 00000000..c17cb38b
--- /dev/null
+++ b/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_limit__de_gu_rison_3EqDvQ0p4f73KZl5.yml
@@ -0,0 +1,33 @@
+_id: 3EqDvQ0p4f73KZl5
+name: Don limité de guérison
+type: tete
+flags: {}
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+system:
+  description: >-
+    <p>Permet d’obtenir un point de tâche supplémentaire à chaque jet de
+    Dextérité/ Chirurgie et de considérer tout échec total comme un simple échec
+    particulier. L’échec total se limite ainsi à conférer -2 points de tâche ;
+    l’échec particulier en confère -1 point ; l’échec normal en confère +1, la
+    réussite normale +2, la significative +3 et la particulière +4. Unique.</p>
+  descriptionmj: ''
+  frequence: 6
+  hautrevant: false
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.9
+  coreVersion: '12.331'
+  createdTime: null
+  modifiedTime: 1669246639065
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: null
+  duplicateSource: null
+_key: '!items!3EqDvQ0p4f73KZl5'
+
diff --git a/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_limit__de_r_sistance___la_maladie_CoXzAjCwGSWVM4cY.yml b/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_limit__de_r_sistance___la_maladie_CoXzAjCwGSWVM4cY.yml
new file mode 100644
index 00000000..4de05e01
--- /dev/null
+++ b/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_limit__de_r_sistance___la_maladie_CoXzAjCwGSWVM4cY.yml
@@ -0,0 +1,30 @@
+_id: CoXzAjCwGSWVM4cY
+name: Don limité de résistance à la maladie
+type: tete
+flags: {}
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+system:
+  description: >-
+    <p>Permet de triompher de toute maladie avec une simple réussite normale au
+    jet de Constitution. Unique.</p>
+  descriptionmj: ''
+  frequence: 6
+  hautrevant: false
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.9
+  coreVersion: '12.331'
+  createdTime: null
+  modifiedTime: 1669246610657
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: null
+  duplicateSource: null
+_key: '!items!CoXzAjCwGSWVM4cY'
+
diff --git a/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_limit__de_r_sistance_au_poison_THAUFNSNgSHfh06l.yml b/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_limit__de_r_sistance_au_poison_THAUFNSNgSHfh06l.yml
new file mode 100644
index 00000000..9f4b408d
--- /dev/null
+++ b/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_limit__de_r_sistance_au_poison_THAUFNSNgSHfh06l.yml
@@ -0,0 +1,31 @@
+_id: THAUFNSNgSHfh06l
+name: Don limité de résistance au poison
+type: tete
+flags: {}
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+system:
+  description: >-
+    <p>Permet de vaincre l’effet d’un venin ou d’un poison avec une simple
+    réussite normale au jet de Constitution, comme si un antidote venait d’être
+    pris. Unique.</p>
+  descriptionmj: ''
+  frequence: 6
+  hautrevant: false
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.9
+  coreVersion: '12.331'
+  createdTime: null
+  modifiedTime: 1669246600005
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: null
+  duplicateSource: null
+_key: '!items!THAUFNSNgSHfh06l'
+
diff --git a/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_limit__de_r_ussite_R6LxyzYwAMCjKIr5.yml b/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_limit__de_r_ussite_R6LxyzYwAMCjKIr5.yml
new file mode 100644
index 00000000..12f00666
--- /dev/null
+++ b/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Don_limit__de_r_ussite_R6LxyzYwAMCjKIr5.yml
@@ -0,0 +1,35 @@
+_id: R6LxyzYwAMCjKIr5
+name: Don limité de réussite
+type: tete
+flags: {}
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+system:
+  description: >-
+    <p>Permet de réussir automatiquement les 7 prochains jets de dés concernant
+    la compétence de son choix, ayant un ajustement final supérieur à -11.
+    Pratiquement, le joueur continue à jouer ses jets. S’il réussit de lui-même,
+    il ne dépense rien ; s’il échoue (normal à total), il dépense une de ses 7
+    réussites automatiques, qui sont toujours considérées être des réussites
+    significatives. La compétence concernée (une seule) doit être désignée dès
+    l’obtention de la tête.</p>
+  descriptionmj: ''
+  frequence: 7
+  hautrevant: false
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.9
+  coreVersion: '12.331'
+  createdTime: null
+  modifiedTime: 1669246584963
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: null
+  duplicateSource: null
+_key: '!items!R6LxyzYwAMCjKIr5'
+
diff --git a/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Souvenir_imm_diat_de_l_arch_type_FesXnBWChHcWfrBm.yml b/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Souvenir_imm_diat_de_l_arch_type_FesXnBWChHcWfrBm.yml
new file mode 100644
index 00000000..0c8880e6
--- /dev/null
+++ b/packs_src/tetes-de-dragon-pour-tous-personnages/tete_Souvenir_imm_diat_de_l_arch_type_FesXnBWChHcWfrBm.yml
@@ -0,0 +1,33 @@
+_id: FesXnBWChHcWfrBm
+name: Souvenir immédiat de l'archétype
+type: tete
+flags: {}
+img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+system:
+  description: >-
+    <p>Permet d’augmenter immédiatement une compétence de son choix inférieure à
+    l’archétype. Si la compétence a déjà atteint un niveau +3 ou plus,
+    l’augmentation n’est que de 1 niveau. Si elle est inférieure à +3, elle peut
+    monter jusqu’à +3 (ou jusqu’au niveau de l’archétype si celui-ci est
+    inférieur à +3).</p>
+  descriptionmj: ''
+  frequence: 7
+  hautrevant: false
+  refoulement: null
+ownership:
+  default: 0
+  jOzRscDxoXZWpGS6: 3
+effects: []
+folder: null
+sort: 0
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.2.9
+  coreVersion: '12.331'
+  createdTime: null
+  modifiedTime: 1669246565049
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: null
+  duplicateSource: null
+_key: '!items!FesXnBWChHcWfrBm'
+
diff --git a/packs_src/vehicules/vehicule_Barque_ZiyRDzz3gGzlpLIc.yml b/packs_src/vehicules/vehicule_Barque_ZiyRDzz3gGzlpLIc.yml
new file mode 100644
index 00000000..9d717235
--- /dev/null
+++ b/packs_src/vehicules/vehicule_Barque_ZiyRDzz3gGzlpLIc.yml
@@ -0,0 +1,126 @@
+_id: ZiyRDzz3gGzlpLIc
+name: Barque
+type: vehicule
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.vehicules.ZiyRDzz3gGzlpLIc
+img: systems/foundryvtt-reve-de-dragon/icons/vehicules/barque.webp
+items: []
+effects: []
+system:
+  categorie: Barque
+  vitesse: 3/2/1
+  bonus: (4)/+4/+6
+  manoeuvrabilite: 0/0/-4
+  equipage: 4
+  capacite_encombrement: 100
+  etat:
+    resistance:
+      type: number
+      max: 20
+      value: 20
+      label: Résistance
+      derivee: false
+    structure:
+      type: number
+      max: 10
+      value: 10
+      label: Structure
+      derivee: false
+  description: Description ...
+  race: ''
+  notesmj: Notes du MJ
+  resistance: 20
+  structure: 10
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Barque
+  displayName: 0
+  width: 6
+  height: 6
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      type: null
+      speed: 5
+      intensity: 5
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/vehicules/barque_token.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  alpha: 1
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+folder: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1664231097629
+  modifiedTime: 1671047219144
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.vehicules.ZiyRDzz3gGzlpLIc
+  duplicateSource: null
+_key: '!actors!ZiyRDzz3gGzlpLIc'
+
diff --git a/packs_src/vehicules/vehicule_Canot_C0JpbzQSELoml971.yml b/packs_src/vehicules/vehicule_Canot_C0JpbzQSELoml971.yml
new file mode 100644
index 00000000..1749985a
--- /dev/null
+++ b/packs_src/vehicules/vehicule_Canot_C0JpbzQSELoml971.yml
@@ -0,0 +1,126 @@
+_id: C0JpbzQSELoml971
+name: Canot
+type: vehicule
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.vehicules.C0JpbzQSELoml971
+img: systems/foundryvtt-reve-de-dragon/icons/vehicules/canot.webp
+items: []
+effects: []
+system:
+  categorie: Barque
+  vitesse: ''
+  bonus: (2)/+3/+5
+  manoeuvrabilite: ''
+  equipage: 1
+  capacite_encombrement: 50
+  etat:
+    resistance:
+      type: number
+      max: 14
+      value: 14
+      label: Résistance
+      derivee: false
+    structure:
+      type: number
+      max: 6
+      value: 6
+      label: Structure
+      derivee: false
+  description: Description ...
+  race: ''
+  notesmj: Notes du MJ
+  resistance: 14
+  structure: 6
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Canot
+  displayName: 0
+  width: 3
+  height: 3
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      type: null
+      speed: 5
+      intensity: 5
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/vehicules/canot_token.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  alpha: 1
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+folder: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1664231097625
+  modifiedTime: 1671047219142
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.vehicules.C0JpbzQSELoml971
+  duplicateSource: null
+_key: '!actors!C0JpbzQSELoml971'
+
diff --git a/packs_src/vehicules/vehicule_Cariole_5FWY38a5emYmqisa.yml b/packs_src/vehicules/vehicule_Cariole_5FWY38a5emYmqisa.yml
new file mode 100644
index 00000000..bf14c905
--- /dev/null
+++ b/packs_src/vehicules/vehicule_Cariole_5FWY38a5emYmqisa.yml
@@ -0,0 +1,126 @@
+_id: 5FWY38a5emYmqisa
+name: Cariole
+type: vehicule
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.vehicules.5FWY38a5emYmqisa
+img: systems/foundryvtt-reve-de-dragon/icons/vehicules/cariole.webp
+items: []
+effects: []
+system:
+  categorie: Cariole à Bras
+  vitesse: ''
+  bonus: ''
+  manoeuvrabilite: ''
+  equipage: 1
+  capacite_encombrement: 50
+  etat:
+    resistance:
+      type: number
+      max: 10
+      value: 10
+      label: Résistance
+      derivee: false
+    structure:
+      type: number
+      max: 6
+      value: 6
+      label: Structure
+      derivee: false
+  description: Description ...
+  race: ''
+  notesmj: Notes du MJ
+  resistance: 10
+  structure: 6
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Cariole
+  displayName: 0
+  width: 2
+  height: 2
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      type: null
+      speed: 5
+      intensity: 5
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/vehicules/cariole_token.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  alpha: 1
+  detectionModes: []
+  hexagonalShape: 1
+  appendNumber: false
+  prependAdjective: false
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+folder: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1664231097624
+  modifiedTime: 1671047219142
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.vehicules.5FWY38a5emYmqisa
+  duplicateSource: null
+_key: '!actors!5FWY38a5emYmqisa'
+
diff --git a/packs_src/vehicules/vehicule_Charette_TDpSn7GawJ1LCHp7.yml b/packs_src/vehicules/vehicule_Charette_TDpSn7GawJ1LCHp7.yml
new file mode 100644
index 00000000..a109f7dc
--- /dev/null
+++ b/packs_src/vehicules/vehicule_Charette_TDpSn7GawJ1LCHp7.yml
@@ -0,0 +1,126 @@
+_id: TDpSn7GawJ1LCHp7
+name: Charette
+type: vehicule
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.vehicules.TDpSn7GawJ1LCHp7
+img: systems/foundryvtt-reve-de-dragon/icons/vehicules/charette.webp
+items: []
+effects: []
+system:
+  categorie: Chariot
+  vitesse: ''
+  bonus: ''
+  manoeuvrabilite: ''
+  equipage: 1
+  capacite_encombrement: 100
+  etat:
+    resistance:
+      type: number
+      max: 16
+      value: 16
+      label: Résistance
+      derivee: false
+    structure:
+      type: number
+      max: 8
+      value: 8
+      label: Structure
+      derivee: false
+  description: Description ...
+  race: ''
+  notesmj: Notes du MJ
+  resistance: 16
+  structure: 8
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Charette
+  displayName: 0
+  width: 3
+  height: 3
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      type: null
+      speed: 5
+      intensity: 5
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/vehicules/charette_token.webp
+    tint: '#ffffff'
+    scaleX: 1.1
+    scaleY: 1.1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  alpha: 1
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+folder: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1664231097629
+  modifiedTime: 1671047219143
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.vehicules.TDpSn7GawJ1LCHp7
+  duplicateSource: null
+_key: '!actors!TDpSn7GawJ1LCHp7'
+
diff --git a/packs_src/vehicules/vehicule_Chariot_idyDmDWYpQ4Eppen.yml b/packs_src/vehicules/vehicule_Chariot_idyDmDWYpQ4Eppen.yml
new file mode 100644
index 00000000..e1f40621
--- /dev/null
+++ b/packs_src/vehicules/vehicule_Chariot_idyDmDWYpQ4Eppen.yml
@@ -0,0 +1,126 @@
+_id: idyDmDWYpQ4Eppen
+name: Chariot
+type: vehicule
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.vehicules.idyDmDWYpQ4Eppen
+img: systems/foundryvtt-reve-de-dragon/icons/vehicules/chariot.webp
+items: []
+effects: []
+system:
+  categorie: Chariot
+  vitesse: ''
+  bonus: ''
+  manoeuvrabilite: ''
+  equipage: 1
+  capacite_encombrement: 150
+  etat:
+    resistance:
+      type: number
+      max: 20
+      value: 20
+      label: Résistance
+      derivee: false
+    structure:
+      type: number
+      max: 10
+      value: 10
+      label: Structure
+      derivee: false
+  description: Description ...
+  race: ''
+  notesmj: Notes du MJ
+  resistance: 20
+  structure: 10
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Chariot
+  displayName: 0
+  width: 4
+  height: 4
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      type: null
+      speed: 5
+      intensity: 5
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/vehicules/chariot_token.webp
+    tint: '#ffffff'
+    scaleX: 1.4
+    scaleY: 1.4
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  alpha: 1
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+folder: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1664231097632
+  modifiedTime: 1671047219144
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.vehicules.idyDmDWYpQ4Eppen
+  duplicateSource: null
+_key: '!actors!idyDmDWYpQ4Eppen'
+
diff --git a/packs_src/vehicules/vehicule_Drakkar_0ZW71u9G8fqnyNfy.yml b/packs_src/vehicules/vehicule_Drakkar_0ZW71u9G8fqnyNfy.yml
new file mode 100644
index 00000000..3aadd5d5
--- /dev/null
+++ b/packs_src/vehicules/vehicule_Drakkar_0ZW71u9G8fqnyNfy.yml
@@ -0,0 +1,126 @@
+_id: 0ZW71u9G8fqnyNfy
+name: Drakkar
+type: vehicule
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.vehicules.0ZW71u9G8fqnyNfy
+img: systems/foundryvtt-reve-de-dragon/icons/vehicules/drakkar.webp
+items: []
+effects: []
+system:
+  categorie: Bateau
+  vitesse: 3/2/1
+  bonus: (10)/+10/+14
+  manoeuvrabilite: 0/-2/-4
+  equipage: 8
+  capacite_encombrement: 150
+  etat:
+    resistance:
+      type: number
+      max: 28
+      value: 28
+      label: Résistance
+      derivee: false
+    structure:
+      type: number
+      max: 12
+      value: 12
+      label: Structure
+      derivee: false
+  description: Description ...
+  race: ''
+  notesmj: Notes du MJ
+  resistance: 28
+  structure: 12
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Drakkar
+  displayName: 0
+  width: 10
+  height: 10
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      type: null
+      speed: 5
+      intensity: 5
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/vehicules/drakkar_token.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  alpha: 1
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+folder: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1664231097623
+  modifiedTime: 1671047219142
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.vehicules.0ZW71u9G8fqnyNfy
+  duplicateSource: null
+_key: '!actors!0ZW71u9G8fqnyNfy'
+
diff --git a/packs_src/vehicules/vehicule_Gal_re_RFOYL8HBUxd32DXS.yml b/packs_src/vehicules/vehicule_Gal_re_RFOYL8HBUxd32DXS.yml
new file mode 100644
index 00000000..2aa72392
--- /dev/null
+++ b/packs_src/vehicules/vehicule_Gal_re_RFOYL8HBUxd32DXS.yml
@@ -0,0 +1,126 @@
+_id: RFOYL8HBUxd32DXS
+name: Galère
+type: vehicule
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.vehicules.RFOYL8HBUxd32DXS
+img: systems/foundryvtt-reve-de-dragon/icons/vehicules/galere.webp
+items: []
+effects: []
+system:
+  categorie: Bateau
+  vitesse: 2/2/1
+  bonus: (12)/+12/+16
+  manoeuvrabilite: 0/-4/-6
+  equipage: 10
+  capacite_encombrement: 300
+  etat:
+    resistance:
+      type: number
+      max: 36
+      value: 36
+      label: Résistance
+      derivee: false
+    structure:
+      type: number
+      max: 14
+      value: 14
+      label: Structure
+      derivee: false
+  description: Description ...
+  race: ''
+  notesmj: Notes du MJ
+  resistance: 36
+  structure: 14
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Galère
+  displayName: 0
+  width: 14
+  height: 14
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      type: null
+      speed: 5
+      intensity: 5
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/vehicules/galere_token.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  alpha: 1
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+folder: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1664231097627
+  modifiedTime: 1671047219143
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.vehicules.RFOYL8HBUxd32DXS
+  duplicateSource: null
+_key: '!actors!RFOYL8HBUxd32DXS'
+
diff --git a/packs_src/vehicules/vehicule_Nef_PoQUTsNThYDp6XAW.yml b/packs_src/vehicules/vehicule_Nef_PoQUTsNThYDp6XAW.yml
new file mode 100644
index 00000000..d6275d59
--- /dev/null
+++ b/packs_src/vehicules/vehicule_Nef_PoQUTsNThYDp6XAW.yml
@@ -0,0 +1,126 @@
+_id: PoQUTsNThYDp6XAW
+name: Nef
+type: vehicule
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.vehicules.PoQUTsNThYDp6XAW
+img: systems/foundryvtt-reve-de-dragon/icons/vehicules/nef.webp
+items: []
+effects: []
+system:
+  categorie: Bateau
+  vitesse: 5/4/2
+  bonus: ''
+  manoeuvrabilite: 0/-3/-4
+  equipage: 12
+  capacite_encombrement: 200
+  etat:
+    resistance:
+      type: number
+      max: 30
+      value: 30
+      label: Résistance
+      derivee: false
+    structure:
+      type: number
+      max: 14
+      value: 14
+      label: Structure
+      derivee: false
+  description: Description ...
+  race: ''
+  notesmj: Notes du MJ
+  resistance: 30
+  structure: 14
+ownership:
+  default: 0
+  rYShh2P1DNavdoBD: 3
+prototypeToken:
+  flags: {}
+  name: Nef
+  displayName: 0
+  width: 13
+  height: 13
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      type: null
+      speed: 5
+      intensity: 5
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/vehicules/nef_token.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  alpha: 1
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+folder: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1664231097626
+  modifiedTime: 1671047219143
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.vehicules.PoQUTsNThYDp6XAW
+  duplicateSource: null
+_key: '!actors!PoQUTsNThYDp6XAW'
+
diff --git a/packs_src/vehicules/vehicule_Pos__par_terre_gM77co80kmpVsYg6.yml b/packs_src/vehicules/vehicule_Pos__par_terre_gM77co80kmpVsYg6.yml
new file mode 100644
index 00000000..9247d054
--- /dev/null
+++ b/packs_src/vehicules/vehicule_Pos__par_terre_gM77co80kmpVsYg6.yml
@@ -0,0 +1,129 @@
+_id: gM77co80kmpVsYg6
+name: Posé par terre
+type: vehicule
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.vehicules.gM77co80kmpVsYg6
+img: systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp
+items: []
+effects: []
+system:
+  categorie: Autre
+  vitesse: ''
+  bonus: ''
+  manoeuvrabilite: ''
+  equipage: 0
+  capacite_encombrement: 100
+  etat:
+    resistance:
+      type: number
+      max: 0
+      value: 0
+      label: Résistance
+      derivee: false
+    structure:
+      type: number
+      max: 0
+      value: 0
+      label: Structure
+      derivee: false
+  description: >-
+    <p>D&eacute;poser ici les objets que vous voulez &eacute;changer avec
+    d'autres joueurs</p>
+  race: ''
+  notesmj: ''
+  resistance: 0
+  structure: 0
+ownership:
+  default: 0
+  Q2G6GTdrotKzYGUC: 3
+prototypeToken:
+  flags: {}
+  name: Posé par terre
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: true
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      type: null
+      speed: 5
+      intensity: 5
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: >-
+      systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  alpha: 1
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+folder: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.13
+  coreVersion: '12.331'
+  createdTime: 1664231097630
+  modifiedTime: 1671047219144
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.vehicules.gM77co80kmpVsYg6
+  duplicateSource: null
+_key: '!actors!gM77co80kmpVsYg6'
+
diff --git a/packs_src/voyageurs/personnage_l__rudit_Alchimiste_GJWEoGXy5kSd4sT8.yml b/packs_src/voyageurs/personnage_l__rudit_Alchimiste_GJWEoGXy5kSd4sT8.yml
new file mode 100644
index 00000000..848260ab
--- /dev/null
+++ b/packs_src/voyageurs/personnage_l__rudit_Alchimiste_GJWEoGXy5kSd4sT8.yml
@@ -0,0 +1,4388 @@
+_id: GJWEoGXy5kSd4sT8
+name: l'Érudit Alchimiste
+type: personnage
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.voyageurs.GJWEoGXy5kSd4sT8
+img: systems/foundryvtt-reve-de-dragon/icons/voyageurs/token_alchimiste.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -2
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -2
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 3300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -5
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
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+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -1
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
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+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
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+    _stats:
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+      createdTime: null
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+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+    _key: '!actors.items!GJWEoGXy5kSd4sT8.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
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+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+    _key: '!actors.items!GJWEoGXy5kSd4sT8.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
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+    _stats:
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+    _key: '!actors.items!GJWEoGXy5kSd4sT8.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
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+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
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+    _stats:
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+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
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+    _stats:
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+    _key: '!actors.items!GJWEoGXy5kSd4sT8.c5wursWW03ckpyqn'
+  - _id: mk9j0bepgf7da9h0
+    name: Denier (étain)
+    type: monnaie
+    sort: 6800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 3ajJ5ZIa9bdcKUZQ
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    system:
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+          owner: 3ajJ5ZIa9bdcKUZQ
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp
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+    name: Ceinturon de cuir
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp
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+  - _id: M2AdNZdIgV2Xp4ue
+    name: Besace de cuir
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/besace.webp
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+        - UOfixEWThAmrvM1F
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+        - 9UHoeBane32ak4Za
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+        - JwCnDvgKZz6QJM0G
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+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/drap_matelasse.webp
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+      description: >-
+        <p>Deux épaisseurs de drap surpiquées, avec rembourrage de laine.</p>
+
+        <p>Pourpoint ou cotte de drap matelassé + culottes de drap matelassé +
+        bottes de cuir souple. Le pourpoint est une sorte de veste ; la cotte
+        est une sorte de tunique, lacée sur la poitrine, et descendant jusqu’aux
+        genoux, façon Robin des Bois.</p>
+
+        <p>&nbsp;</p>
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+  - _id: q13zE25Izg8WOBpP
+    name: Manteau de laine
+    type: objet
+    sort: 7800000
+    flags:
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/manteau_laine.webp
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+  - _id: t43oQbwwP0FgfSH9
+    name: Chemise de lin
+    type: objet
+    sort: 7900000
+    flags:
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/chemise_lin.webp
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+  - _id: svzHkJ1WnxzY9oF0
+    name: Béret de velours
+    type: objet
+    sort: 8000000
+    flags:
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.OXFFRZOqlhZDJas3
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/beret_velours.webp
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+  - _id: F3G4BT9sbbjyZCdp
+    name: Briquet à silex
+    type: objet
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.4LFXefT0HFpaXQLx
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/briquet.webp
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+  - _id: 1UAm5aDV9SDPd32P
+    name: Mortier en marbre
+    type: objet
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.7YuWWsFIuZgakGUS
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/mortier.webp
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+  - _id: bfgHl157xbiRJhQw
+    name: Pilon en marbre
+    type: objet
+    sort: 8300000
+    flags:
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.dBR6KXvfmjjIcwsc
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/pilon.webp
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+  - _id: I8F3PLm6A0ErPzak
+    name: Bougie de cire (2 heures)
+    type: objet
+    sort: 8400000
+    flags:
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.ckKnviu9SHvWgya0
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bougie.webp
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+  - _id: 3JZhbSsrO8US1QhD
+    name: Lanterne à bougie
+    type: conteneur
+    sort: 8500000
+    flags:
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.m9yuZjp9DK7pSqPK
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/lanterne_bougie.webp
+    effects: []
+    system:
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+  - _id: 7aOR9qQnVyYdto5H
+    name: Cuillère de fer
+    type: objet
+    sort: 8600000
+    flags:
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.65SRmXVcyiG5ZW9l
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/cuillere_fer.webp
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+  - _id: rFvAjZEqnhnEoNvr
+    name: Chope de fer (20 cl)
+    type: conteneur
+    sort: 8700000
+    flags:
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.UYXXggulNwnodaOt
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/chope_fer.webp
+    effects: []
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+    flags:
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.UMfXFhVhdoVQVEKy
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/fronde.webp
+    effects: []
+    system:
+      description: <p>Peut tirer tous les rounds.</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0.08
+      quantite: 1
+      qualite: 0
+      cout: 0.6
+      milieu: ''
+      environnement: []
+      resistance: 1
+      categorie_parade: ''
+      dommages: '1'
+      mortalite: mortel
+      penetration: 0
+      force: '0'
+      competence: ''
+      lancer: ''
+      tir: Fronde
+      portee_courte: 8
+      portee_moyenne: 15
+      portee_extreme: 25
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: false
+      unemain: false
+      initpremierround: ''
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.2.3
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1668808376734
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.UMfXFhVhdoVQVEKy
+      duplicateSource: null
+    _key: '!actors.items!GJWEoGXy5kSd4sT8.FoqNbjBWzuKPXgWF'
+effects: []
+system:
+  carac:
+    taille:
+      type: number
+      value: '9'
+      label: Taille
+      xp: 0
+      derivee: false
+    apparence:
+      type: number
+      value: '9'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '10'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 9
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '11'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '14'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '14'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '10'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '12'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '14'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '14'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '10'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '12'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '12'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 10
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 14
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 11
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 11
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 10
+      value: 10
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 24
+      value: 24
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 48
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 3
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 2
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 0
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 9
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '12'
+      value: 12
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 12
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 12
+      max: '12'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 1
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: false
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: Histoire personnelle...
+  notes: Notes
+  notesmj: Notes du MJ
+  race: Humain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: 62 kg
+  heure: chateaudormant
+  sexe: Féminin
+  age: 20 ans
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  flags: {}
+  name: l'Érudit Alchimiste
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      type: null
+      speed: 5
+      intensity: 5
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/voyageurs/erudit_alchimiste.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  alpha: 1
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+folder: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808365094
+  modifiedTime: 1671294160545
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.voyageurs.GJWEoGXy5kSd4sT8
+  duplicateSource: null
+_key: '!actors!GJWEoGXy5kSd4sT8'
+
diff --git a/packs_src/voyageurs/personnage_le_Baladin_m63oPEPvCrds4akp.yml b/packs_src/voyageurs/personnage_le_Baladin_m63oPEPvCrds4akp.yml
new file mode 100644
index 00000000..d10c5c98
--- /dev/null
+++ b/packs_src/voyageurs/personnage_le_Baladin_m63oPEPvCrds4akp.yml
@@ -0,0 +1,4044 @@
+_id: m63oPEPvCrds4akp
+name: le Baladin
+type: personnage
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.voyageurs.m63oPEPvCrds4akp
+img: systems/foundryvtt-reve-de-dragon/icons/voyageurs/token_baladin.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -1
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -1
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 3300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique (luth)
+    type: competence
+    sort: 4500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!m63oPEPvCrds4akp.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 6E6ejajdPXZEpVJe
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
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+          owner: 6E6ejajdPXZEpVJe
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+      description: <p>Magie d’enchantement.</p>
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+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
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+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
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+        - QVRCDv1k3d51ypBi
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+        - 4CejMvUsPkHxbMuj
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+  - _id: mylta7ansIkcxjLg
+    name: Couverture de laine
+    type: objet
+    sort: 8200000
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+    _key: '!actors.items!m63oPEPvCrds4akp.mylta7ansIkcxjLg'
+  - _id: lAq1KVQimNE1fNQL
+    name: Miroir en cuivre poli 20 cm
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+        - Q448UmymIA6sHAbd
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+  - _id: Q448UmymIA6sHAbd
+    name: Outre (2 litres)
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+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  flags: {}
+  name: le Baladin
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      type: null
+      speed: 5
+      intensity: 5
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/voyageurs/baladin.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  alpha: 1
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+folder: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808365156
+  modifiedTime: 1671294160549
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.voyageurs.m63oPEPvCrds4akp
+  duplicateSource: null
+_key: '!actors!m63oPEPvCrds4akp'
+
diff --git a/packs_src/voyageurs/personnage_le_Combattant_de_Choc_jtJqqegMrF3fuND3.yml b/packs_src/voyageurs/personnage_le_Combattant_de_Choc_jtJqqegMrF3fuND3.yml
new file mode 100644
index 00000000..a2eb72cf
--- /dev/null
+++ b/packs_src/voyageurs/personnage_le_Combattant_de_Choc_jtJqqegMrF3fuND3.yml
@@ -0,0 +1,3915 @@
+_id: jtJqqegMrF3fuND3
+name: le Combattant de Choc
+type: personnage
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.voyageurs.jtJqqegMrF3fuND3
+img: systems/foundryvtt-reve-de-dragon/icons/voyageurs/token_combattant_choc.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -2
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -2
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -2
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 3300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -1
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -1
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -1
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -1
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      createdTime: null
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+      lastModifiedBy: null
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+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
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+    _key: '!actors.items!jtJqqegMrF3fuND3.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
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+    _key: '!actors.items!jtJqqegMrF3fuND3.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
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+      lastModifiedBy: null
+      compendiumSource: null
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+    _key: '!actors.items!jtJqqegMrF3fuND3.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
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+    _key: '!actors.items!jtJqqegMrF3fuND3.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
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+    _key: '!actors.items!jtJqqegMrF3fuND3.c5wursWW03ckpyqn'
+  - _id: h028vxxwatl6yroq
+    name: Denier (étain)
+    type: monnaie
+    sort: 6800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 3
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
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+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
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+    _key: '!actors.items!jtJqqegMrF3fuND3.h028vxxwatl6yroq'
+  - _id: jms9ohrafe8266qf
+    name: Sou (bronze)
+    type: monnaie
+    sort: 6900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
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+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
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+    ownership:
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+      lastModifiedBy: Hp9ImM4o9YRTSdfu
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+    _key: '!actors.items!jtJqqegMrF3fuND3.jms9ohrafe8266qf'
+  - _id: yy1zmrhfry7cxq0n
+    name: Sol (argent)
+    type: monnaie
+    sort: 7000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
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+    ownership:
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+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
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+    _key: '!actors.items!jtJqqegMrF3fuND3.yy1zmrhfry7cxq0n'
+  - _id: 6xhyp4h8tqt10jfm
+    name: Dragon (or)
+    type: monnaie
+    sort: 7100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: L3ioBm7GEz65nubq
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
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+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
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+    _key: '!actors.items!jtJqqegMrF3fuND3.6xhyp4h8tqt10jfm'
+  - _id: lMsGymqeWa5Ysa4X
+    name: Bas de laine
+    type: objet
+    sort: 7200000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.qWhl9EfdnJx4KFTZ
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bas_laine.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
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+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.qWhl9EfdnJx4KFTZ
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.lMsGymqeWa5Ysa4X'
+  - _id: wJSlyiNwOTPDRjwu
+    name: Bottes de cuir souple
+    type: objet
+    sort: 7300000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0.4
+      quantite: 1
+      qualite: 0
+      cout: 2
+      milieu: ''
+      environnement: []
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+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.wJSlyiNwOTPDRjwu'
+  - _id: R34t4VV4k8eotNl1
+    name: Chemise de laine
+    type: objet
+    sort: 7400000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.xuk60njqtrSZusSX
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/chemise_laine.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0.1
+      quantite: 1
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+      cout: 0.2
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+      environnement: []
+      resistance: 1
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+    ownership:
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+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.xuk60njqtrSZusSX
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.R34t4VV4k8eotNl1'
+  - _id: YIIwnf5q41kYDvYg
+    name: Cuir Souple
+    type: armure
+    sort: 7500000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp
+    effects: []
+    system:
+      description: >-
+        <p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte
+        de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      equipe: true
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+  - _id: W6HqlB4mHujR2O3b
+    name: Manteau de laine
+    type: objet
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/manteau_laine.webp
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+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.W6HqlB4mHujR2O3b'
+  - _id: TMiS35dS54dEQFMI
+    name: Ceinturon de cuir
+    type: conteneur
+    sort: 7700000
+    flags:
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp
+    effects: []
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+      encombrement: 0.1
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+      qualite: 0
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+      milieu: ''
+      environnement: []
+      contenu:
+        - kkaO0J9B70Q9zs2f
+        - Rs0IGV3vw5BJDrzR
+      capacite: 6
+      equipe: false
+    folder: null
+    ownership:
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+      createdTime: null
+      modifiedTime: 1664227480166
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.TMiS35dS54dEQFMI'
+  - _id: LM2yyijiDVMoR371
+    name: Bouclier moyen
+    type: arme
+    sort: 7800000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp
+    effects: []
+    system:
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+      descriptionmj: ''
+      equipe: true
+      encombrement: 2
+      quantite: 1
+      qualite: 0
+      cout: 6
+      milieu: ''
+      environnement: []
+      resistance: 15
+      categorie_parade: boucliers
+      dommages: '0'
+      mortalite: mortel
+      penetration: 0
+      force: '11'
+      competence: Bouclier
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: false
+      unemain: false
+      initpremierround: ''
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+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.LM2yyijiDVMoR371'
+  - _id: kf91j2vDjvGXiymM
+    name: Dague
+    type: arme
+    sort: 7900000
+    flags:
+      core:
+        sheetClass: ''
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
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+      encombrement: 0.5
+      quantite: 1
+      qualite: 0
+      cout: 3
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+      categorie_parade: dagues
+      dommages: '1'
+      mortalite: mortel
+      penetration: 0
+      force: '7'
+      competence: Dague
+      lancer: Dague de jet
+      tir: ''
+      portee_courte: 3
+      portee_moyenne: 8
+      portee_extreme: 15
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: true
+      deuxmains: false
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+      initpremierround: ''
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+      modifiedTime: 1668808376469
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
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+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.kf91j2vDjvGXiymM'
+  - _id: Ei4RFPqBtQJ2O1pj
+    name: Épée bâtarde
+    type: arme
+    sort: 8000000
+    flags:
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.KmfftnkUsPQD6fV0
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_batarde.webp
+    effects: []
+    system:
+      description: >-
+        <p>Comme son nom l&rsquo;indique, c&rsquo;est une <em>b&acirc;tarde
+        </em>de l'&eacute;p&eacute;e longue et de l'&eacute;p&eacute;e sorde,
+        &agrave; la fois longue et large, pouvant s&rsquo;utiliser &agrave; une
+        ou deux mains.</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 3
+      quantite: 1
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+      cout: 30
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+      categorie_parade: epees-lourdes
+      dommages: 4/5
+      mortalite: mortel
+      penetration: 0
+      force: 13/12
+      competence: Epée à 1 main
+      lancer: ''
+      tir: ''
+      portee_courte: 0
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+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
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+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.Ei4RFPqBtQJ2O1pj'
+  - _id: K8LyLxam4pj9mslD
+    name: Sac à dos de cuir
+    type: conteneur
+    sort: 8100000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.XlKp5BvZX8A03fUg
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp
+    effects: []
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+      environnement: []
+      contenu:
+        - oxNezRPCuQuJxqar
+        - 2b1Qa8CkV4jVyC6t
+        - sQn1ztQNlLXjIZrA
+        - eK7kLaSj7S2vzQnw
+        - ZySjAcLctHkhUJTp
+        - yVZei69CuYvzEiIO
+        - 4r8rgt2TQBWN2hGa
+      capacite: 25
+      equipe: false
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+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.K8LyLxam4pj9mslD'
+  - _id: 4r8rgt2TQBWN2hGa
+    name: Couverture de laine
+    type: objet
+    sort: 8200000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.HsIJSPQ46cec22Y2
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/couverture_laine.webp
+    effects: []
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+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.4r8rgt2TQBWN2hGa'
+  - _id: yVZei69CuYvzEiIO
+    name: Cuillère de bois
+    type: objet
+    sort: 8300000
+    flags:
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.SrV0r5hnGdKeSIHR
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/cuillere_bois.webp
+    effects: []
+    system:
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+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.yVZei69CuYvzEiIO'
+  - _id: ZySjAcLctHkhUJTp
+    name: Briquet à silex
+    type: objet
+    sort: 8400000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.4LFXefT0HFpaXQLx
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/briquet.webp
+    effects: []
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+    _key: '!actors.items!jtJqqegMrF3fuND3.ZySjAcLctHkhUJTp'
+  - _id: eK7kLaSj7S2vzQnw
+    name: Torche 1/2 heure (60 min)
+    type: objet
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+    flags:
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.JfxFBlokIegRWTDo
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/torche.webp
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+  - _id: sQn1ztQNlLXjIZrA
+    name: Matériel de chirurgie
+    type: objet
+    sort: 8600000
+    flags:
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.7u9yAlaFhKcVdEC6
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/materiel_chirurgie.webp
+    effects: []
+    system:
+      description: <p>(pincettes, lancette, crin, aiguille)</p>
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+      duplicateSource: null
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+  - _id: 2b1Qa8CkV4jVyC6t
+    name: Casserole de fer (1 litre)
+    type: conteneur
+    sort: 8700000
+    flags:
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.5GOk9cMApM4dBcIU
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/casserole.webp
+    effects: []
+    system:
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+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.2b1Qa8CkV4jVyC6t'
+  - _id: oxNezRPCuQuJxqar
+    name: Sac en jute (20 litres)
+    type: conteneur
+    sort: 8800000
+    flags:
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.JhQZDbsmFZBLRcln
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/sac_jute_20.webp
+    effects: []
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+      environnement: []
+      contenu:
+        - 0ySro4IwLFVhWULh
+      capacite: 10
+      equipe: false
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+  - _id: 0ySro4IwLFVhWULh
+    name: Provisions cuites (1 sust)
+    type: objet
+    sort: 8900000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.RGdDQ3yJYMkSuA5G
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/provision_cuite.webp
+    effects: []
+    system:
+      description: <p>pain, fromage, viande s&eacute;ch&eacute;e...</p>
+      descriptionmj: ''
+      equipe: false
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+      duplicateSource: null
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+  - _id: kkaO0J9B70Q9zs2f
+    name: Outre (2 litres)
+    type: conteneur
+    sort: 9000000
+    flags:
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.tBFt4h3jqINsOxLI
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/outre.webp
+    effects: []
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+      environnement: []
+      contenu:
+        - hMHozdexTOANGRb5
+      capacite: 1
+      equipe: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.0.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1664227480166
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.tBFt4h3jqINsOxLI
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.kkaO0J9B70Q9zs2f'
+  - _id: Rs0IGV3vw5BJDrzR
+    name: Bourse de cuir
+    type: conteneur
+    sort: 9100000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 1
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+      contenu: []
+      capacite: 0.5
+      equipe: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.Rs0IGV3vw5BJDrzR'
+  - _id: hMHozdexTOANGRb5
+    name: Eau
+    type: munition
+    sort: 300001
+    flags:
+      core:
+        sourceId: Item.LsTGq00Wf30rzDsF
+    img: systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_eau.webp
+    effects: []
+    system:
+      description: <p>1 mesure (20cl) d'eau.</p>
+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 10
+      qualite: 0
+      cout: 0
+      milieu: ''
+      environnement: []
+      equipe: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.LsTGq00Wf30rzDsF
+      duplicateSource: null
+    _key: '!actors.items!jtJqqegMrF3fuND3.hMHozdexTOANGRb5'
+effects: []
+system:
+  carac:
+    taille:
+      type: number
+      value: '14'
+      label: Taille
+      xp: 0
+      derivee: false
+    apparence:
+      type: number
+      value: '10'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '15'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 15
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '13'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '10'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '10'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '10'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '10'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '14'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '7'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '9'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '11'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '12'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 14
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 10
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 12
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 10
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 15
+      value: 15
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 29
+      value: 29
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 58
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 5
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 4
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 2
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 14.5
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '11'
+      value: 11
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 11
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 12
+      max: '12'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 1
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: false
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: >-
+    <p>Grand, fort et athl&eacute;tique, ce mod&egrave;le est bon dans tous les
+    exercices physiques comme courir, sauter, nager.</p>
+
+    <p>Il combat &agrave; l&rsquo;&eacute;p&eacute;e b&acirc;tarde, pare au
+    bouclier, et fait tr&egrave;s mal quand il frappe.</p>
+
+    <p>En revanche, il est peu discret et sait &agrave; peine lire et
+    &eacute;crire.</p>
+  notes: Notes
+  notesmj: Notes du MJ
+  race: Humain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: 95 kg
+  heure: araignee
+  sexe: Masculin
+  age: 20 ans
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  flags: {}
+  name: le Combattant de Choc
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      type: null
+      speed: 5
+      intensity: 5
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/voyageurs/combattant_de_choc.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  alpha: 1
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+folder: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808365148
+  modifiedTime: 1671294160553
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.voyageurs.jtJqqegMrF3fuND3
+  duplicateSource: null
+_key: '!actors!jtJqqegMrF3fuND3'
+
diff --git a/packs_src/voyageurs/personnage_le_Coureur_des_Bois_8Jeas59CdpnnYabL.yml b/packs_src/voyageurs/personnage_le_Coureur_des_Bois_8Jeas59CdpnnYabL.yml
new file mode 100644
index 00000000..17bb1c4c
--- /dev/null
+++ b/packs_src/voyageurs/personnage_le_Coureur_des_Bois_8Jeas59CdpnnYabL.yml
@@ -0,0 +1,4042 @@
+_id: 8Jeas59CdpnnYabL
+name: le Coureur des Bois
+type: personnage
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.voyageurs.8Jeas59CdpnnYabL
+img: systems/foundryvtt-reve-de-dragon/icons/voyageurs/token_bois.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -1
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 3300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -3
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -3
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
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+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -1
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
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+      coreVersion: '12.331'
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+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
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+    _key: '!actors.items!8Jeas59CdpnnYabL.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
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+    _key: '!actors.items!8Jeas59CdpnnYabL.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
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+      defaut_carac: reve
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+    _key: '!actors.items!8Jeas59CdpnnYabL.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
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+      defaut_carac: intellect
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+    _key: '!actors.items!8Jeas59CdpnnYabL.c5wursWW03ckpyqn'
+  - _id: 8p7rpbgwhpxbx2w2
+    name: Denier (étain)
+    type: monnaie
+    sort: 6800000
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+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    system:
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+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 4
+      qualite: 0
+      cout: 0.01
+      milieu: ''
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+    _key: '!actors.items!8Jeas59CdpnnYabL.8p7rpbgwhpxbx2w2'
+  - _id: r4zj80aas5sv1nqk
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+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
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+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
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+    _key: '!actors.items!8Jeas59CdpnnYabL.r4zj80aas5sv1nqk'
+  - _id: mez22umqvb69btnl
+    name: Sol (argent)
+    type: monnaie
+    sort: 7000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 16
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
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+    _stats:
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+      modifiedTime: 1671294086543
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
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+    _key: '!actors.items!8Jeas59CdpnnYabL.mez22umqvb69btnl'
+  - _id: kglaq26i8ajq6bq0
+    name: Dragon (or)
+    type: monnaie
+    sort: 7100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: sM2YYPgH0HlHuOf1
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
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+    _stats:
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+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.kglaq26i8ajq6bq0'
+  - _id: 8nMoKLsPd73xCozD
+    name: Bottes de cuir souple
+    type: objet
+    sort: 7200000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0.4
+      quantite: 1
+      qualite: 0
+      cout: 2
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.8nMoKLsPd73xCozD'
+  - _id: 9hg8nq9rCNP1Te02
+    name: Cuir Souple incomplet
+    type: armure
+    sort: 7300000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp
+    effects: []
+    system:
+      description: >-
+        <p>M&ecirc;me &eacute;paisseur que nos modernes blousons de cuir.
+        Pourpoint ou cotte de cuir souple + <span style="text-decoration:
+        line-through;">culottes de cuir souple</span> + bottes de cuir
+        souple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 6
+      milieu: ''
+      environnement: []
+      protection: 1d2
+      deterioration: 0
+      malus: 0
+    folder: null
+    ownership:
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+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC
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+    _key: '!actors.items!8Jeas59CdpnnYabL.9hg8nq9rCNP1Te02'
+  - _id: 4WXbkGH9FPMN2iXW
+    name: Chemise de lin
+    type: objet
+    sort: 7400000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.cobfvOmFpti5lJuK
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/chemise_lin.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 0.3
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
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+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.4WXbkGH9FPMN2iXW'
+  - _id: 4PG3Sy4BhMEWP7Mp
+    name: Ceinturon de cuir
+    type: conteneur
+    sort: 7500000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 0.5
+      milieu: ''
+      environnement: []
+      contenu:
+        - gBkmLjqdaR7lNsoG
+        - XViqc7wKleTWVMPb
+      capacite: 6
+      equipe: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
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+      createdTime: null
+      modifiedTime: 1664227480180
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.4PG3Sy4BhMEWP7Mp'
+  - _id: q91UJ5LSk0odmPya
+    name: Manteau de laine
+    type: objet
+    sort: 7600000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/manteau_laine.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0.8
+      quantite: 1
+      qualite: 0
+      cout: 0.6
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
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+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.q91UJ5LSk0odmPya'
+  - _id: tFYEs5Z50M10RF3U
+    name: Hache de bataille
+    type: arme
+    sort: 7700000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.9jbjDpbddL2Ep09s
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/hache_bataille.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 2
+      quantite: 1
+      qualite: 0
+      cout: 15
+      milieu: ''
+      environnement: []
+      resistance: 8
+      categorie_parade: haches
+      dommages: 3/4
+      mortalite: mortel
+      penetration: 0
+      force: 12/11
+      competence: Hache à 1 main
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: true
+      unemain: true
+      initpremierround: ''
+    folder: null
+    ownership:
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+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.9jbjDpbddL2Ep09s
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.tFYEs5Z50M10RF3U'
+  - _id: rTN4VobPLIERZR3i
+    name: Dague
+    type: arme
+    sort: 7800000
+    flags:
+      core:
+        sheetClass: ''
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp
+    effects: []
+    system:
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+      descriptionmj: ''
+      equipe: true
+      encombrement: 0.5
+      quantite: 1
+      qualite: 0
+      cout: 3
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+      categorie_parade: dagues
+      dommages: '1'
+      mortalite: mortel
+      penetration: 0
+      force: '7'
+      competence: Dague
+      lancer: Dague de jet
+      tir: ''
+      portee_courte: 3
+      portee_moyenne: 8
+      portee_extreme: 15
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
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+      deuxmains: false
+      unemain: true
+      initpremierround: ''
+    folder: null
+    ownership:
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+      lastModifiedBy: Hp9ImM4o9YRTSdfu
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+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.rTN4VobPLIERZR3i'
+  - _id: JEsLcDKOuFNCRYF4
+    name: Arc
+    type: arme
+    sort: 7900000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.iGHudg5kBOfYWgwV
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/arc.webp
+    effects: []
+    system:
+      description: >-
+        <p>Nie jusqu'&agrave; 2 points d'armure.</p>
+
+        <p>Rechargement 1/2 round (s'il tire en d&eacute;but de round, il pourra
+        recharger durant le reste du round pour tirer de nouveau au d&eacute;but
+        du round suivant).</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 1
+      quantite: 1
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+      resistance: 1
+      categorie_parade: ''
+      dommages: '2'
+      mortalite: mortel
+      penetration: 2
+      force: '0'
+      competence: ''
+      lancer: ''
+      tir: Arc
+      portee_courte: 10
+      portee_moyenne: 20
+      portee_extreme: 50
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: false
+      unemain: false
+      initpremierround: ''
+    folder: null
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+      lastModifiedBy: Hp9ImM4o9YRTSdfu
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+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.JEsLcDKOuFNCRYF4'
+  - _id: RoKwUaKkQptJk1Bf
+    name: Sac à dos de cuir
+    type: conteneur
+    sort: 8100000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.XlKp5BvZX8A03fUg
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.4
+      quantite: 1
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+      contenu:
+        - ROGCX9mKuiDzkB6q
+        - tAGgK5Iik2iIY18P
+        - CZt00EHONsumwjP0
+        - zsqMb7Qu3celxjK1
+        - 5zjJSxep7To6TerG
+        - cucMI4EOsRHktSXM
+        - H16DAGxiDzsWlKW8
+        - STANKzl2jSgRBY85
+        - z23zgfzfmTyFvScm
+      capacite: 25
+      equipe: false
+    folder: null
+    ownership:
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+    _stats:
+      systemId: foundryvtt-reve-de-dragon
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+      coreVersion: '12.331'
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+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.XlKp5BvZX8A03fUg
+      duplicateSource: null
+    _key: '!actors.items!8Jeas59CdpnnYabL.RoKwUaKkQptJk1Bf'
+  - _id: ROGCX9mKuiDzkB6q
+    name: Briquet à silex
+    type: objet
+    sort: 8400000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.4LFXefT0HFpaXQLx
+      pick-up-stix:
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+          owner: Im2MWKk5hgiusNw8
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+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: >-
+    <p>Ce mod&egrave;le est partout &agrave; son aise dans la nature,
+    for&ecirc;ts, marais, montagne, o&ugrave; sa discr&eacute;tion en fait un
+    bon chasseur.</p>
+
+    <p>Il conna&icirc;t assez bien les plantes et les animaux.</p>
+
+    <p>Fort et agile, c&rsquo;est aussi un bon combattant. Il manie la hache et
+    tire &agrave; l&rsquo;arc.</p>
+
+    <p>En revanche, il conna&icirc;t mal la vie citadine et est totalement
+    illettr&eacute;.</p>
+  notes: Notes
+  notesmj: Notes du MJ
+  race: Humain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: 77 kg
+  heure: couronne
+  sexe: Masculin
+  age: 26 ans
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  flags: {}
+  name: le Coureur des Bois
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      type: null
+      speed: 5
+      intensity: 5
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/voyageurs/coureur-des-bois.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  alpha: 1
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+folder: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808365073
+  modifiedTime: 1671294160557
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.voyageurs.8Jeas59CdpnnYabL
+  duplicateSource: null
+_key: '!actors!8Jeas59CdpnnYabL'
+
diff --git a/packs_src/voyageurs/personnage_le_Coureur_des_Mers_7WgNJwO7p5QNraXA.yml b/packs_src/voyageurs/personnage_le_Coureur_des_Mers_7WgNJwO7p5QNraXA.yml
new file mode 100644
index 00000000..113732ed
--- /dev/null
+++ b/packs_src/voyageurs/personnage_le_Coureur_des_Mers_7WgNJwO7p5QNraXA.yml
@@ -0,0 +1,4122 @@
+_id: 7WgNJwO7p5QNraXA
+name: le Coureur des Mers
+type: personnage
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.voyageurs.7WgNJwO7p5QNraXA
+img: systems/foundryvtt-reve-de-dragon/icons/voyageurs/token_courreur_mer.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -2
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -9
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -2
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 3300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -3
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -3
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
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+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
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+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      createdTime: null
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+      compendiumSource: null
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+    _key: '!actors.items!7WgNJwO7p5QNraXA.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
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+    _key: '!actors.items!7WgNJwO7p5QNraXA.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+    _key: '!actors.items!7WgNJwO7p5QNraXA.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
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+      xp_sort: 0
+    folder: null
+    ownership:
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+    _key: '!actors.items!7WgNJwO7p5QNraXA.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
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+    folder: null
+    ownership:
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+    _key: '!actors.items!7WgNJwO7p5QNraXA.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
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+    _key: '!actors.items!7WgNJwO7p5QNraXA.c5wursWW03ckpyqn'
+  - _id: fsn4hp8g8qm4d975
+    name: Denier (étain)
+    type: monnaie
+    sort: 6800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 6
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
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+    _stats:
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+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086554
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
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+    _key: '!actors.items!7WgNJwO7p5QNraXA.fsn4hp8g8qm4d975'
+  - _id: vsk6ncli27qv7qyf
+    name: Sou (bronze)
+    type: monnaie
+    sort: 6900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
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+    ownership:
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+    _key: '!actors.items!7WgNJwO7p5QNraXA.vsk6ncli27qv7qyf'
+  - _id: zgxhg8e7lne9afiq
+    name: Sol (argent)
+    type: monnaie
+    sort: 7000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
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+  - _id: fwomrbznvibto1d3
+    name: Dragon (or)
+    type: monnaie
+    sort: 7100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 5990PHB0xazVudkb
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    system:
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+      descriptionmj: ''
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+  - _id: FfAGblYROMNVtNYr
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+    type: objet
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+    flags:
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp
+    effects: []
+    system:
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+  - _id: VULMiJlcvgYZnabY
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp
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+    system:
+      description: >-
+        <p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte
+        de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>
+
+        <p>&nbsp;</p>
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/chapeau_cuir.webp
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bas_laine.webp
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+  - _id: COT6JohMLyep4VLd
+    name: Chemise de lin
+    type: objet
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.cobfvOmFpti5lJuK
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/chemise_lin.webp
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+  - _id: qVGLcXTihw2cKeyM
+    name: Hachette
+    type: arme
+    sort: 8100000
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/hachette.webp
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+      penetration: 0
+      force: '8'
+      competence: Hache à 1 main
+      lancer: ''
+      tir: ''
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+    type: arme
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+    flags:
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+        sheetClass: ''
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/arbalete.webp
+    effects: []
+    system:
+      description: |-
+        <p>Nie jusqu'&agrave; 2 points d'armure.</p>
+        <p>Rechargement 1 round.</p>
+      descriptionmj: ''
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+  - _id: Fdm05s9dzHriFZ5b
+    name: Matériel de chirurgie
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/materiel_chirurgie.webp
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+    name: Briquet à silex
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/briquet.webp
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+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.vsdBnOuW6OpZYYX0'
+  - _id: 8RCCLBDy77IMb2CG
+    name: Ficelle (10 m)
+    type: objet
+    sort: 8900000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.ueBk3MbdEaMbzyPS
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/ficelle.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.02
+      quantite: 1
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
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+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
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+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.ueBk3MbdEaMbzyPS
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.8RCCLBDy77IMb2CG'
+  - _id: oSVKFvqkrjgkKRJ8
+    name: Bouteille de grès (1 litre)
+    type: conteneur
+    sort: 9000000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.PkDJ36j7mS3Kfetp
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bouteille_gres.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.3
+      quantite: 1
+      qualite: 0
+      cout: 0.4
+      milieu: ''
+      environnement: []
+      contenu:
+        - depzVMFZlW20ONzG
+      capacite: 0.5
+      equipe: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
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+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.PkDJ36j7mS3Kfetp
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.oSVKFvqkrjgkKRJ8'
+  - _id: depzVMFZlW20ONzG
+    name: Vin
+    type: munition
+    sort: 300001
+    flags:
+      core:
+        sourceId: Item.QNNWTG5yqQKmcpJ7
+    img: systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_vin.webp
+    effects: []
+    system:
+      description: <p>1 mesure (20cl) de vin.</p>
+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 5
+      qualite: 0
+      cout: 0
+      milieu: ''
+      environnement: []
+      equipe: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.QNNWTG5yqQKmcpJ7
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.depzVMFZlW20ONzG'
+  - _id: n79RG5aGaxiz9CBn
+    name: Sac en jute (20 litres)
+    type: conteneur
+    sort: 9100000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.JhQZDbsmFZBLRcln
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/sac_jute_20.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.05
+      quantite: 1
+      qualite: 0
+      cout: 0.04
+      milieu: ''
+      environnement: []
+      contenu:
+        - KRzFhZirDrKjzYKq
+      capacite: 10
+      equipe: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.JhQZDbsmFZBLRcln
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.n79RG5aGaxiz9CBn'
+  - _id: KRzFhZirDrKjzYKq
+    name: Provisions cuites (1 sust)
+    type: objet
+    sort: 9200000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.RGdDQ3yJYMkSuA5G
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/provision_cuite.webp
+    effects: []
+    system:
+      description: <p>pain, fromage, viande s&eacute;ch&eacute;e...</p>
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.1
+      quantite: 6
+      qualite: 0
+      cout: 0.02
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.RGdDQ3yJYMkSuA5G
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.KRzFhZirDrKjzYKq'
+  - _id: d801b7bPknRsTMj9
+    name: Carquois
+    type: conteneur
+    sort: 9300000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.zYI8mDiysWtmsSyy
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/carquois.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 0.5
+      milieu: ''
+      environnement: []
+      contenu:
+        - wu7WTOhsJ5pAAyjQ
+      capacite: 2
+      equipe: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.zYI8mDiysWtmsSyy
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.d801b7bPknRsTMj9'
+  - _id: wu7WTOhsJ5pAAyjQ
+    name: Flèche, carreau
+    type: objet
+    sort: 9400000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.fLKFTvLWoj7juxQE
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/fleche.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.1
+      quantite: 10
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.fLKFTvLWoj7juxQE
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.wu7WTOhsJ5pAAyjQ'
+  - _id: vmcDyF76xtXsG8nQ
+    name: Outre (2 litres)
+    type: conteneur
+    sort: 9500000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.tBFt4h3jqINsOxLI
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/outre.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.08
+      quantite: 1
+      qualite: 0
+      cout: 0.2
+      milieu: ''
+      environnement: []
+      contenu:
+        - N12HKLFM4ywVV3X3
+      capacite: 1
+      equipe: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.tBFt4h3jqINsOxLI
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.vmcDyF76xtXsG8nQ'
+  - _id: N12HKLFM4ywVV3X3
+    name: Eau
+    type: munition
+    sort: 300001
+    flags:
+      core:
+        sourceId: Item.LsTGq00Wf30rzDsF
+    img: systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_eau.webp
+    effects: []
+    system:
+      description: <p>1 mesure (20cl) d'eau.</p>
+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 10
+      qualite: 0
+      cout: 0
+      milieu: ''
+      environnement: []
+      equipe: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.LsTGq00Wf30rzDsF
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.N12HKLFM4ywVV3X3'
+  - _id: Mwcs3kI3FO96iczt
+    name: Dé à jouer en os
+    type: objet
+    sort: 9600000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.3DJePXhrDWQxbUeM
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/des_en_os.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.01
+      quantite: 3
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.3DJePXhrDWQxbUeM
+      duplicateSource: null
+    _key: '!actors.items!7WgNJwO7p5QNraXA.Mwcs3kI3FO96iczt'
+effects: []
+system:
+  carac:
+    taille:
+      type: number
+      value: '9'
+      label: Taille
+      xp: 0
+      derivee: false
+    apparence:
+      type: number
+      value: '11'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '13'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 12
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '14'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '14'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '13'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '9'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '11'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '13'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '9'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '13'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '11'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '8'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 13
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 13
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 12
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 13
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 11
+      value: 11
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 24
+      value: 24
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 48
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 4
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 2
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 0
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 10.5
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '11'
+      value: 11
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 11
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 8
+      max: '8'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 1
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: false
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: >-
+    <p>Ce mod&egrave;le &eacute;tait marin avant qu&rsquo;une d&eacute;chirure
+    du r&ecirc;ve ne l&rsquo;abandonne quelque part sur la terre ferme et loin
+    de la mer.</p>
+
+    <p>Fort et agile, c&rsquo;est un bon combattant (c&rsquo;&eacute;tait
+    peut-&ecirc;tre un pirate).</p>
+
+    <p>Il est peu &agrave; son aise que ce soit en ville ou en pleine nature,
+    mais il sait se servir de ses mains, que ce soit pour bricoler ou lancer des
+    d&eacute;s.</p>
+
+    <p>Il manie la hache et tire &agrave; l&rsquo;arbal&egrave;te.</p>
+  notes: Notes
+  notesmj: Notes du MJ
+  race: Humain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: 63 kg
+  heure: sirene
+  sexe: Féminin
+  age: 19 ans
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  flags: {}
+  name: le Coureur des Mers
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      type: null
+      speed: 5
+      intensity: 5
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/voyageurs/coureur-des-mers.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  alpha: 1
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+folder: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808365064
+  modifiedTime: 1671294160561
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.voyageurs.7WgNJwO7p5QNraXA
+  duplicateSource: null
+_key: '!actors!7WgNJwO7p5QNraXA'
+
diff --git a/packs_src/voyageurs/personnage_le_Coureur_des_Rues_N5ybrpVwbpL8aPG0.yml b/packs_src/voyageurs/personnage_le_Coureur_des_Rues_N5ybrpVwbpL8aPG0.yml
new file mode 100644
index 00000000..2c3bc50c
--- /dev/null
+++ b/packs_src/voyageurs/personnage_le_Coureur_des_Rues_N5ybrpVwbpL8aPG0.yml
@@ -0,0 +1,4003 @@
+_id: N5ybrpVwbpL8aPG0
+name: le Coureur des Rues
+type: personnage
+img: systems/foundryvtt-reve-de-dragon/icons/voyageurs/token_courreur.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    folder: null
+    sort: 9200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    folder: null
+    sort: 9300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    folder: null
+    sort: 9400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    folder: null
+    sort: 9500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    folder: null
+    sort: 9600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    folder: null
+    sort: 9700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    folder: null
+    sort: 9800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    folder: null
+    sort: 9900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    folder: null
+    sort: 10000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    folder: null
+    sort: 10100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    folder: null
+    sort: 10200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    folder: null
+    sort: 10300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    folder: null
+    sort: 10400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -1
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    folder: null
+    sort: 10500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    folder: null
+    sort: 10600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    sort: 10700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    folder: null
+    sort: 10800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    folder: null
+    sort: 10900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    folder: null
+    sort: 11000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    folder: null
+    sort: 11100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    folder: null
+    sort: 11200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    sort: 11300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    folder: null
+    sort: 11400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -1
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    folder: null
+    sort: 11500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    folder: null
+    sort: 11600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    folder: null
+    sort: 11700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    sort: 11800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    sort: 11900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    folder: null
+    sort: 12000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    folder: null
+    sort: 12100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    folder: null
+    sort: 12200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    folder: null
+    sort: 12300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    folder: null
+    sort: 12400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    folder: null
+    sort: 12500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    folder: null
+    sort: 12600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    folder: null
+    sort: 12700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -2
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    folder: null
+    sort: 12800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    folder: null
+    sort: 12900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -2
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    folder: null
+    sort: 13000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    folder: null
+    sort: 13100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    folder: null
+    sort: 13200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
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+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    folder: null
+    sort: 13300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    folder: null
+    sort: 13400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    folder: null
+    sort: 13500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    folder: null
+    sort: 13600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    folder: null
+    sort: 13700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    folder: null
+    sort: 13800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    folder: null
+    sort: 13900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    folder: null
+    sort: 14000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    sort: 14100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    folder: null
+    sort: 14200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    folder: null
+    sort: 14300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    folder: null
+    sort: 14400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    folder: null
+    sort: 14500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    folder: null
+    sort: 14600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: -3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    folder: null
+    sort: 14700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
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+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    folder: null
+    sort: 14800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
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+      xp_sort: 0
+    ownership:
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+    _key: '!actors.items!N5ybrpVwbpL8aPG0.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    folder: null
+    sort: 14900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
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+    ownership:
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+    _key: '!actors.items!N5ybrpVwbpL8aPG0.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    folder: null
+    sort: 15000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
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+    _key: '!actors.items!N5ybrpVwbpL8aPG0.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    folder: null
+    sort: 15100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
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+      xp_sort: 0
+    ownership:
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+    _key: '!actors.items!N5ybrpVwbpL8aPG0.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    folder: null
+    sort: 15200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
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+      default: 0
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+    _key: '!actors.items!N5ybrpVwbpL8aPG0.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    sort: 15300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
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+    _key: '!actors.items!N5ybrpVwbpL8aPG0.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    folder: null
+    sort: 15400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
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+    _key: '!actors.items!N5ybrpVwbpL8aPG0.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    folder: null
+    sort: 15500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
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+    _key: '!actors.items!N5ybrpVwbpL8aPG0.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    folder: null
+    sort: 15600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
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+    _key: '!actors.items!N5ybrpVwbpL8aPG0.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    folder: null
+    sort: 15700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
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+    _key: '!actors.items!N5ybrpVwbpL8aPG0.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    folder: null
+    sort: 15800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
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+      xp_sort: 0
+    ownership:
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+    _key: '!actors.items!N5ybrpVwbpL8aPG0.c5wursWW03ckpyqn'
+  - _id: h028vxxwatl6yroq
+    name: Denier (étain)
+    type: monnaie
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    folder: null
+    sort: 15900000
+    flags:
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+    _key: '!actors.items!N5ybrpVwbpL8aPG0.h028vxxwatl6yroq'
+  - _id: jms9ohrafe8266qf
+    name: Sou (bronze)
+    type: monnaie
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    folder: null
+    sort: 16000000
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+    _key: '!actors.items!N5ybrpVwbpL8aPG0.jms9ohrafe8266qf'
+  - _id: yy1zmrhfry7cxq0n
+    name: Sol (argent)
+    type: monnaie
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    folder: null
+    sort: 16100000
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+    _key: '!actors.items!N5ybrpVwbpL8aPG0.yy1zmrhfry7cxq0n'
+  - _id: 6xhyp4h8tqt10jfm
+    name: Dragon (or)
+    type: monnaie
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    folder: null
+    sort: 16200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
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+      encombrement: 0.01
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+      cout: 10
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+    _key: '!actors.items!N5ybrpVwbpL8aPG0.6xhyp4h8tqt10jfm'
+  - _id: lMsGymqeWa5Ysa4X
+    name: Bas de laine
+    type: objet
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bas_laine.webp
+    effects: []
+    folder: null
+    sort: 7200000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.qWhl9EfdnJx4KFTZ
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+      resistance: 1
+    ownership:
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+    _stats:
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+    _key: '!actors.items!N5ybrpVwbpL8aPG0.lMsGymqeWa5Ysa4X'
+  - _id: wJSlyiNwOTPDRjwu
+    name: Bottes de cuir souple
+    type: objet
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp
+    effects: []
+    folder: null
+    sort: 7300000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0.4
+      quantite: 1
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+      cout: 2
+      milieu: ''
+      environnement: []
+      resistance: 1
+    ownership:
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+    _stats:
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+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.wJSlyiNwOTPDRjwu'
+  - _id: YIIwnf5q41kYDvYg
+    name: Cuir Souple
+    type: armure
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp
+    effects: []
+    folder: null
+    sort: 7500000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC
+      pick-up-stix:
+        pick-up-stix:
+          owner: Im2MWKk5hgiusNw8
+    system:
+      description: >-
+        <p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte
+        de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0
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+      protection: 2
+      deterioration: 0
+      malus: 0
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+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.YIIwnf5q41kYDvYg'
+  - _id: TMiS35dS54dEQFMI
+    name: Ceinturon de cuir
+    type: conteneur
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp
+    effects: []
+    folder: null
+    sort: 7700000
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+  - _id: 6D5MoTwaOnhaZW0L
+    name: Lime, Râpe
+    type: objet
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/lime.webp
+    effects: []
+    folder: null
+    sort: 17100000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Lz4dA2NwxdSZ3FZK
+      pick-up-stix:
+        pick-up-stix:
+          owner: wM61TOIizZEgbRCN
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.2
+      quantite: 1
+      qualite: 0
+      cout: 0.5
+      milieu: ''
+      environnement: []
+      resistance: 1
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.Lz4dA2NwxdSZ3FZK
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.6D5MoTwaOnhaZW0L'
+  - _id: ulaKgMEFalJhj3Kh
+    name: Miroir en cuivre poli 20 cm
+    type: objet
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/miroir.webp
+    effects: []
+    folder: null
+    sort: 17200000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.gmBC6SO3F5d64Vpl
+      pick-up-stix:
+        pick-up-stix:
+          owner: wM61TOIizZEgbRCN
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.2
+      quantite: 1
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+      resistance: 1
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.gmBC6SO3F5d64Vpl
+      duplicateSource: null
+    _key: '!actors.items!N5ybrpVwbpL8aPG0.ulaKgMEFalJhj3Kh'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.voyageurs.N5ybrpVwbpL8aPG0
+system:
+  carac:
+    taille:
+      type: number
+      value: '7'
+      label: Taille
+      xp: 0
+      derivee: false
+    apparence:
+      type: number
+      value: '10'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '11'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 8
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '15'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '14'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '12'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '12'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '11'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '11'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '9'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '12'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '12'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '14'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 11
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 13
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 10
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 14
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 9
+      value: 9
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 20
+      value: 20
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 40
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 3
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 2
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: -1
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 7.5
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '12'
+      value: 12
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 12
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 14
+      max: '14'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 1
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: false
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: >-
+    <p>Personnage de petite taille, habile &agrave; se faufiler, ce
+    mod&egrave;le est chez lui dans les rues populeuses des cit&eacute;s,
+    o&ugrave; la discr&eacute;tion est sa meilleure arme : jouer aux d&eacute;s,
+    crocheter les serrures, et m&ecirc;me un petit talent de pickpocket.</p>
+
+    <p>Attention toutefois aux cons&eacute;quences dangereuses de cet art !</p>
+
+    <p>Ce n&rsquo;est pas un grand combattant, mais il manie la dague et sait
+    tirer &agrave; la fronde.</p>
+
+    <p>En revanche, il est moins &agrave; l&rsquo;aise dans la nature et ne sait
+    pas tr&egrave;s bien lire.</p>
+  notes: Notes
+  notesmj: Notes du MJ
+  race: Humain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: 45 kg
+  heure: faucon
+  sexe: Masculin
+  age: 17 ans
+  beaute: '12'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  name: le Coureur des Rues
+  displayName: 0
+  actorLink: false
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  flags: {}
+  randomImg: false
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/voyageurs/coureur_de_rues.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  alpha: 1
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808365112
+  modifiedTime: 1671294160566
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.voyageurs.N5ybrpVwbpL8aPG0
+  duplicateSource: null
+_key: '!actors!N5ybrpVwbpL8aPG0'
+
diff --git a/packs_src/voyageurs/personnage_le_Cuisinier_Haut_R_vant_X9d5McdSAT1Ivp39.yml b/packs_src/voyageurs/personnage_le_Cuisinier_Haut_R_vant_X9d5McdSAT1Ivp39.yml
new file mode 100644
index 00000000..3403439c
--- /dev/null
+++ b/packs_src/voyageurs/personnage_le_Cuisinier_Haut_R_vant_X9d5McdSAT1Ivp39.yml
@@ -0,0 +1,4615 @@
+_id: X9d5McdSAT1Ivp39
+name: le Cuisinier Haut-Rêvant
+type: personnage
+img: systems/foundryvtt-reve-de-dragon/icons/voyageurs/token_hr_cuisinier.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    folder: null
+    sort: 100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    folder: null
+    sort: 200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -2
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    folder: null
+    sort: 300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    folder: null
+    sort: 400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    folder: null
+    sort: 500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    folder: null
+    sort: 600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    folder: null
+    sort: 700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    folder: null
+    sort: 800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    folder: null
+    sort: 900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    folder: null
+    sort: 1000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    folder: null
+    sort: 1100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    folder: null
+    sort: 1200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -3
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    folder: null
+    sort: 1300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    folder: null
+    sort: 1400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    folder: null
+    sort: 1500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    folder: null
+    sort: 1600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    folder: null
+    sort: 1700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    folder: null
+    sort: 1800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    folder: null
+    sort: 1900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    folder: null
+    sort: 2000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -2
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    folder: null
+    sort: 2100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    folder: null
+    sort: 2200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    folder: null
+    sort: 2300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    folder: null
+    sort: 2400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    folder: null
+    sort: 2500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    folder: null
+    sort: 2600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    folder: null
+    sort: 2700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    folder: null
+    sort: 2800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    folder: null
+    sort: 2900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    folder: null
+    sort: 3000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    folder: null
+    sort: 3100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    folder: null
+    sort: 3200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    folder: null
+    sort: 3300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    folder: null
+    sort: 3400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    folder: null
+    sort: 3500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    folder: null
+    sort: 3600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    folder: null
+    sort: 3700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    folder: null
+    sort: 3800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    folder: null
+    sort: 3900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    folder: null
+    sort: 4000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    folder: null
+    sort: 4100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    folder: null
+    sort: 4200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    folder: null
+    sort: 4300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    folder: null
+    sort: 4400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    folder: null
+    sort: 4500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    folder: null
+    sort: 4600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    folder: null
+    sort: 4700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    folder: null
+    sort: 4800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    folder: null
+    sort: 4900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    folder: null
+    sort: 5000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    folder: null
+    sort: 5100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    folder: null
+    sort: 5200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    folder: null
+    sort: 5300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    folder: null
+    sort: 5400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    folder: null
+    sort: 5500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    folder: null
+    sort: 5600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    folder: null
+    sort: 5700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    folder: null
+    sort: 5800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    folder: null
+    sort: 5900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    folder: null
+    sort: 6000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    folder: null
+    sort: 6100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    folder: null
+    sort: 6200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    folder: null
+    sort: 6300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    folder: null
+    sort: 6400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    folder: null
+    sort: 6500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    folder: null
+    sort: 6600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    folder: null
+    sort: 6700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.c5wursWW03ckpyqn'
+  - _id: mm85kcglc4hlqsgw
+    name: Denier (étain)
+    type: monnaie
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    folder: null
+    sort: 6800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 9
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086580
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.mm85kcglc4hlqsgw'
+  - _id: 9sh44fpvmqve88f3
+    name: Sou (bronze)
+    type: monnaie
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    folder: null
+    sort: 6900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 6
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086580
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.9sh44fpvmqve88f3'
+  - _id: xl79hhmekdbymk5f
+    name: Sol (argent)
+    type: monnaie
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    folder: null
+    sort: 7000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086580
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.xl79hhmekdbymk5f'
+  - _id: jg6366hjsfoykwr8
+    name: Dragon (or)
+    type: monnaie
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    folder: null
+    sort: 7100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: vHhcuPYUF3dLkAuR
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086580
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.jg6366hjsfoykwr8'
+  - _id: PnVSJqRGS9TXx4Oh
+    name: Quiétude
+    type: sort
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    folder: null
+    sort: 7200000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.EyoQE1ae1uzyZHZ6
+    system:
+      description: >-
+        <p>Les bruits produits dans la zone de Qui&eacute;tude peuvent
+        &ecirc;tre entendus dans la zone aussi bien qu&rsquo;&agrave;
+        l&rsquo;ext&eacute;rieur, par contre aucun bruit de
+        l&rsquo;ext&eacute;rieur ne peut parvenir dans la zone, quelle que soit
+        son intensit&eacute;. L&rsquo;effet de Qui&eacute;tude est id&eacute;al
+        pour lire tranquillement sans &ecirc;tre d&eacute;rang&eacute; par les
+        cris rauques des monstres qui approchent. Il peut &eacute;galement
+        &ecirc;tre utilis&eacute; sur un personnage &agrave; distance pour le
+        rendre sourd au bruit que l&rsquo;on va faire.</p>
+      descriptionmj: ''
+      draconic: oniros
+      duree: E2
+      JR: Aucun
+      cible: ''
+      difficulte: '-3'
+      portée: ''
+      caseTMR: necropole
+      caseTMRspeciale: ''
+      ptreve: '4'
+      xp: 0
+      bonuscase: ''
+      isrituel: false
+      coutseuil: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.EyoQE1ae1uzyZHZ6
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.PnVSJqRGS9TXx4Oh'
+  - _id: QXL3chg1UlMJUsPT
+    name: Égarement
+    type: sort
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    folder: null
+    sort: 7300000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.aYOfXEuDp6xGDO4N
+    system:
+      description: >-
+        <p>L’effet d’Égarement ne s’applique qu’aux humanoïdes. L’apport massif
+        de pseudo-souvenirs, informulés et insaisissables, empêche l’humanoïde
+        visé de se concentrer sur son activité intellectuelle, manuelle ou
+        verbale. Il ne fait plus ou ne dit plus que des <em>bêtises</em>, en
+        termes de jeu des échecs totaux. Un intellectuel devient incapable de
+        lire ou d’écrire, un artisan se tape sur les doigts, un musicien rate
+        tous ses accords, un orateur bafouille, etc. L’état d’égarement dure
+        jusqu’à la fin de l’heure en cours + une heure complète, ou se dissipe
+        de lui-même dès qu’il y a stress, par exemple une agression. Ce sort est
+        donc totalement inutile et inefficace en combat.</p>
+      descriptionmj: ''
+      draconic: hypnos
+      duree: Une heure
+      JR: Selon HN
+      cible: Humanoïde
+      difficulte: '-4'
+      portée: ''
+      caseTMR: desolation
+      caseTMRspeciale: ''
+      ptreve: '4'
+      xp: 0
+      bonuscase: ''
+      isrituel: false
+      coutseuil: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.aYOfXEuDp6xGDO4N
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.QXL3chg1UlMJUsPT'
+  - _id: tDninkrpMRebFwW7
+    name: Langue d'Hypnos
+    type: sort
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    folder: null
+    sort: 7400000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.MwOFKhaB235JFaOj
+    system:
+      description: >-
+        <p>Langue d’Hypnos est une illusion purement <em>gustative </em>ne
+        s’appliquant qu’aux objets et aux objets ayant de préférence un goût,
+        aux aliments et aux boissons. Par définition, la catégorie est toujours
+        la même : objet en objet. L’intensité de la saveur est celle de la
+        cible. Comme pour tous les sorts d’illusions sensorielles, la saveur
+        illusoire ne peut être qu’une saveur connue du haut-rêvant. Couplé à
+        @Item[dEs7qg5UsqpQxok6]{Narine d'Hypnos} et à
+        @Item[skPIvFb5tRRPHDGU]{Transfiguration}, ce sort peut permettre des
+        ignominies gastronomiques : que pensez- vous de ce vin à la robe de
+        rubis, au savoureux bouquet de framboise, et qui vous roule sur la
+        langue comme du velours ?... Illusion de bout en bout, ce n’est que de
+        l’eau du baquet à vaisselle.</p>
+      descriptionmj: ''
+      draconic: hypnos
+      duree: HN
+      JR: Aucun
+      cible: Objet
+      difficulte: '-3'
+      portée: ''
+      caseTMR: cite
+      caseTMRspeciale: ''
+      ptreve: '2'
+      xp: 0
+      bonuscase: ''
+      isrituel: false
+      coutseuil: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.MwOFKhaB235JFaOj
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.tDninkrpMRebFwW7'
+  - _id: a9uvuq9DCuCmX8FF
+    name: Narine d'Hypnos
+    type: sort
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    folder: null
+    sort: 7500000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.nNh8N9nF8m6zLtrt
+    system:
+      description: >-
+        <p>Narine d’Hypnos est une illusion purement <em>olfactive</em>. Son
+        fonctionnement est identique à @Item[QdtcV9WVi9BdL153]{Tympan d'Hypnos},
+        s’appliquant aux odeurs à la place des sons. L’illusion doit
+        pareillement rester dans la même catégorie que la cible. Peu utilisé sur
+        les humanoïdes et les animaux, à moins d’avoir une raison très précise
+        de vouloir qu’un humanoïde ait la même odeur qu’un autre type
+        d’humanoïde, ou un animal la même odeur qu’un autre type d’animal, ce
+        sort est surtout utilisé sur les objets, notamment les aliments, où il
+        peut se combiner avec Langue d’Hypnos. Ici aussi, l’intensité de l’odeur
+        est celle de la cible. Donner illusoirement une odeur de poisson frais à
+        un poisson avarié, donne un poisson qui émet une odeur particulièrement
+        forte de poisson frais. Donner à un fromage pourri un parfum de rose
+        peut embaumer durablement une pièce (une rose <em>cueillie </em>est un
+        objet).</p>
+      descriptionmj: ''
+      draconic: hypnos
+      duree: HN
+      JR: Aucun
+      cible: Humanoïde, animal, végétal, objet
+      difficulte: '-4'
+      portée: ''
+      caseTMR: plaines
+      caseTMRspeciale: ''
+      ptreve: '3'
+      xp: 0
+      bonuscase: ''
+      isrituel: false
+      coutseuil: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.nNh8N9nF8m6zLtrt
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.a9uvuq9DCuCmX8FF'
+  - _id: 0A7GZnvXwQw3Ww3F
+    name: Enchantement
+    type: sort
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    folder: null
+    sort: 7600000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.WUYaL4yvr0wFRLjk
+    system:
+      description: >-
+        <p>C'est le rituel de base e tout enchantement, c'est par lui que le
+        haut-rêvant confère des points de rêve à la gemme ou à la potion. Le
+        nombre de points conférés, paramétré au lancer du sort, est à son
+        entière discrétion. Entre deux Enchantements de la même potion ou de la
+        même gemme doit être accompli un rituel de Purificiation.</p>
+      descriptionmj: ''
+      draconic: narcos
+      duree: Instantanée
+      JR: Aucun
+      cible: ''
+      difficulte: '-4'
+      portée: ''
+      caseTMR: cite
+      caseTMRspeciale: ''
+      ptreve: 1+
+      xp: 0
+      bonuscase: ''
+      isrituel: true
+      coutseuil: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.WUYaL4yvr0wFRLjk
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.0A7GZnvXwQw3Ww3F'
+  - _id: vnJF9zTr7ZuBsqCN
+    name: Bottes de cuir souple
+    type: objet
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp
+    effects: []
+    folder: null
+    sort: 7700000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.4
+      quantite: 1
+      qualite: 0
+      cout: 2
+      milieu: ''
+      environnement: []
+      resistance: 1
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.vnJF9zTr7ZuBsqCN'
+  - _id: GbkCGqshpBmNBjcq
+    name: Cuir Souple
+    type: armure
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp
+    effects: []
+    folder: null
+    sort: 7800000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC
+    system:
+      description: >-
+        <p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte
+        de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 6
+      milieu: ''
+      environnement: []
+      protection: 2
+      deterioration: 0
+      malus: 0
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.GbkCGqshpBmNBjcq'
+  - _id: dFLeBcvnTsyhzsu4
+    name: Ceinturon de cuir
+    type: conteneur
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp
+    effects: []
+    folder: null
+    sort: 7900000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 0.5
+      milieu: ''
+      environnement: []
+      contenu:
+        - 2djrpNA0deb7bfPh
+        - tInYdz1DGdx8MDV7
+      capacite: 6
+      equipe: false
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+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.RWYaq8tnpgrkh5ED
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.A9KCbBneoM0QlOww'
+  - _id: yQ5mkpLoQH0g9g5P
+    name: Huile
+    type: munition
+    img: systems/foundryvtt-reve-de-dragon/icons/liquides/liquide__neutre.webp
+    effects: []
+    folder: null
+    sort: 300001
+    flags:
+      core:
+        sourceId: Item.uBO6fHe4kLEfYWb9
+    system:
+      description: <p>1 mesure (20cl) d'huile.</p>
+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 2
+      qualite: 0
+      cout: 0
+      milieu: ''
+      environnement: []
+      equipe: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
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+      createdTime: null
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+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.yQ5mkpLoQH0g9g5P'
+  - _id: B0nrfhEqrcFCXVjp
+    name: Ficelle (10 m)
+    type: objet
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/ficelle.webp
+    effects: []
+    folder: null
+    sort: 9800000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.ueBk3MbdEaMbzyPS
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.02
+      quantite: 1
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+      resistance: 1
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.ueBk3MbdEaMbzyPS
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.B0nrfhEqrcFCXVjp'
+  - _id: khBVsuTIgGqafJCW
+    name: Couteau de cuisine
+    type: arme
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/couteau-cuisine.webp
+    effects: []
+    folder: null
+    sort: 9900000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.PdrW7Zejz8H04zf8
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.2
+      quantite: 1
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+      resistance: 6
+      categorie_parade: dagues
+      dommages: '1'
+      mortalite: mortel
+      penetration: 0
+      force: '0'
+      competence: Dague
+      lancer: Dague de jet
+      tir: ''
+      portee_courte: 3
+      portee_moyenne: 8
+      portee_extreme: 15
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: false
+      unemain: false
+      initpremierround: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.2.3
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1668808376483
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.PdrW7Zejz8H04zf8
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.khBVsuTIgGqafJCW'
+  - _id: 7L9cBbPtZO60HrG8
+    name: Provisions non-cuites (1 sust)
+    type: objet
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/provision_crue.webp
+    effects: []
+    folder: null
+    sort: 10000000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.GGiwmc4sjGW3GS6K
+    system:
+      description: <p>l&eacute;gumes secs, viande sal&eacute;e</p>
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.1
+      quantite: 20
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+      resistance: 1
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.GGiwmc4sjGW3GS6K
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.7L9cBbPtZO60HrG8'
+  - _id: TeNvSQXUsItutQko
+    name: Fiole de verre (20 cl)
+    type: conteneur
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/fiole_verre.webp
+    effects: []
+    folder: null
+    sort: 10100000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.XoslLyWIJYY2RGzz
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.06
+      quantite: 1
+      qualite: 0
+      cout: 0.2
+      milieu: ''
+      environnement: []
+      contenu:
+        - RyEKtoHBXv1E08cj
+      capacite: 0.1
+      equipe: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.XoslLyWIJYY2RGzz
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.TeNvSQXUsItutQko'
+  - _id: nNYUkSBv3bFhNnee
+    name: Fiole de verre (20 cl)
+    type: conteneur
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/fiole_verre.webp
+    effects: []
+    folder: null
+    sort: 10200000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.XoslLyWIJYY2RGzz
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.06
+      quantite: 1
+      qualite: 0
+      cout: 0.2
+      milieu: ''
+      environnement: []
+      contenu:
+        - 3PYhZmlJT469CNru
+      capacite: 0.1
+      equipe: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.XoslLyWIJYY2RGzz
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.nNYUkSBv3bFhNnee'
+  - _id: 3PYhZmlJT469CNru
+    name: Pèpre
+    type: ingredient
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/l_obyssum_vert.webp
+    effects: []
+    folder: null
+    sort: 10300000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.D5Z3FaUv91B8eCOP
+    system:
+      description: null
+      descriptionmj: ''
+      encombrement: 0.001
+      quantite: 150
+      qualite: 0
+      cout: 0.05
+      milieu: ''
+      environnement: []
+      sust: 0
+      exotisme: 0
+      niveau: 0
+      base: 0
+      categorie: Cuisine
+      rarete: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.D5Z3FaUv91B8eCOP
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.3PYhZmlJT469CNru'
+  - _id: RyEKtoHBXv1E08cj
+    name: Muscaline
+    type: ingredient
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/l_obyssum_gris.webp
+    effects: []
+    folder: null
+    sort: 10400000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.nIOEB0PpMaACqD65
+    system:
+      description: null
+      descriptionmj: ''
+      encombrement: 0.001
+      quantite: 250
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+      sust: 0
+      exotisme: 0
+      niveau: 0
+      base: 0
+      categorie: Cuisine
+      rarete: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.nIOEB0PpMaACqD65
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.RyEKtoHBXv1E08cj'
+  - _id: VEL4BKW96YhYp9iT
+    name: Salnise
+    type: herbe
+    img: systems/foundryvtt-reve-de-dragon/icons/botanique/Ortilise.webp
+    effects: []
+    folder: null
+    sort: 10500000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.GrzjjbOUWlOUgzEQ
+    system:
+      description: null
+      descriptionmj: ''
+      encombrement: 0
+      quantite: 500
+      qualite: 0
+      cout: 0
+      milieu: ''
+      environnement: []
+      sust: 0
+      exotisme: 0
+      niveau: 0
+      base: 0
+      categorie: Cuisine
+      rarete: ''
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.GrzjjbOUWlOUgzEQ
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.VEL4BKW96YhYp9iT'
+  - _id: 2djrpNA0deb7bfPh
+    name: Outre (2 litres)
+    type: conteneur
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/outre.webp
+    effects: []
+    folder: null
+    sort: 10600000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.tBFt4h3jqINsOxLI
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.08
+      quantite: 1
+      qualite: 0
+      cout: 0.2
+      milieu: ''
+      environnement: []
+      contenu:
+        - 6c6MVmHLZpyELfJc
+      capacite: 1
+      equipe: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.0.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1664227480206
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.tBFt4h3jqINsOxLI
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.2djrpNA0deb7bfPh'
+  - _id: 6c6MVmHLZpyELfJc
+    name: Eau
+    type: munition
+    img: systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_eau.webp
+    effects: []
+    folder: null
+    sort: 300001
+    flags:
+      core:
+        sourceId: Item.LsTGq00Wf30rzDsF
+    system:
+      description: <p>1 mesure (20cl) d'eau.</p>
+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 10
+      qualite: 0
+      cout: 0
+      milieu: ''
+      environnement: []
+      equipe: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.LsTGq00Wf30rzDsF
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.6c6MVmHLZpyELfJc'
+  - _id: tInYdz1DGdx8MDV7
+    name: Bourse de cuir
+    type: conteneur
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp
+    effects: []
+    folder: null
+    sort: 10700000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 1
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+      contenu: []
+      capacite: 0.5
+      equipe: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.tInYdz1DGdx8MDV7'
+  - _id: MFQ7TggOPhBRR8zc
+    name: Don de haut-rêve
+    type: tete
+    img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+    effects: []
+    folder: null
+    sort: 10800000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.tetes-de-dragon-pour-tous-personnages.YwmmMSH52pNJsOn3
+    system:
+      description: >-
+        <p>Ce don permet d’accéder aux Terres Médianes en demi-rêve et est
+        indispensable pour déchiffrer les signes draconics et développer les 4
+        compétences de magie. Tous les haut-rêvants sont par définition déjà
+        censés posséder ce don.</p>
+
+        <p>Noter qu’un non haut-rêvant qui l’acquiert ne devient pas pour autant
+        « magicien » à l’instant même. Ses voies de Draconic sont toujours à
+        -11, et il devra commencer par en développer au moins une avant de
+        pouvoir acquérir des sorts. On peut refuser cette tête de Dragon et en
+        tirer une autre à la place.</p>
+      descriptionmj: ''
+      frequence: 0
+      hautrevant: false
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.tetes-de-dragon-pour-tous-personnages.YwmmMSH52pNJsOn3
+      duplicateSource: null
+    _key: '!actors.items!X9d5McdSAT1Ivp39.MFQ7TggOPhBRR8zc'
+effects: []
+folder: null
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.voyageurs.X9d5McdSAT1Ivp39
+system:
+  carac:
+    taille:
+      type: number
+      value: '14'
+      label: Taille
+      xp: 0
+      derivee: false
+    apparence:
+      type: number
+      value: '10'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '12'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 14
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '10'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '11'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '10'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '9'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '15'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '10'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '9'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '12'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '14'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '10'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 12
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 10
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 12
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 8
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 13
+      value: 13
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 26
+      value: 26
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 52
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 4
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 4
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 2
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 14
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '14'
+      value: 14
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 14
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 0
+      max: '10'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 1
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: false
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: Histoire personnelle...
+  notes: Notes
+  notesmj: Notes du MJ
+  race: Humain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: ''
+  heure: vaisseau
+  sexe: ''
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  name: le Cuisinier Haut-Rêvant
+  displayName: 0
+  actorLink: false
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  flags: {}
+  randomImg: false
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      speed: 5
+      intensity: 5
+      type: null
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: >-
+      systems/foundryvtt-reve-de-dragon/icons/voyageurs/cuisinier_hautrevant.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  alpha: 1
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808365130
+  modifiedTime: 1671294160570
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.voyageurs.X9d5McdSAT1Ivp39
+  duplicateSource: null
+_key: '!actors!X9d5McdSAT1Ivp39'
+
diff --git a/packs_src/voyageurs/personnage_le_Dilettante_hvNej1XRliayVZu1.yml b/packs_src/voyageurs/personnage_le_Dilettante_hvNej1XRliayVZu1.yml
new file mode 100644
index 00000000..bcb741ea
--- /dev/null
+++ b/packs_src/voyageurs/personnage_le_Dilettante_hvNej1XRliayVZu1.yml
@@ -0,0 +1,4370 @@
+_id: hvNej1XRliayVZu1
+name: le Dilettante
+type: personnage
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.voyageurs.hvNej1XRliayVZu1
+img: systems/foundryvtt-reve-de-dragon/icons/voyageurs/token_dilettante.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -1
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 3300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
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+    _key: '!actors.items!hvNej1XRliayVZu1.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
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+    _key: '!actors.items!hvNej1XRliayVZu1.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
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+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
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+    _key: '!actors.items!hvNej1XRliayVZu1.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
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+    _stats:
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+    _key: '!actors.items!hvNej1XRliayVZu1.c5wursWW03ckpyqn'
+  - _id: k90ub96tpypopb25
+    name: Denier (étain)
+    type: monnaie
+    sort: 6800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 1
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086593
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
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+    _key: '!actors.items!hvNej1XRliayVZu1.k90ub96tpypopb25'
+  - _id: 0ngzr7lhjs75x2kr
+    name: Sou (bronze)
+    type: monnaie
+    sort: 6900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 3
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
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+      coreVersion: '12.331'
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+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
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+    _key: '!actors.items!hvNej1XRliayVZu1.0ngzr7lhjs75x2kr'
+  - _id: 5kn3hntbojai6lsr
+    name: Sol (argent)
+    type: monnaie
+    sort: 7000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 9
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
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+    _stats:
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+      lastModifiedBy: Hp9ImM4o9YRTSdfu
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+    _key: '!actors.items!hvNej1XRliayVZu1.5kn3hntbojai6lsr'
+  - _id: 8e7zw0ycx7ne6zkp
+    name: Dragon (or)
+    type: monnaie
+    sort: 7100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: M1c6lUkMUpp9aWiD
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
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+    _stats:
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+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.02
+      quantite: 1
+      qualite: 0
+      cout: 0.2
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.skTWp8PUgIG2U2ne
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.YxhGDJEAA1B0FkgP'
+  - _id: 5fsJL6o01FKIOysw
+    name: Ficelle (10 m)
+    type: objet
+    sort: 11500000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.ueBk3MbdEaMbzyPS
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/ficelle.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.02
+      quantite: 1
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.ueBk3MbdEaMbzyPS
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.5fsJL6o01FKIOysw'
+  - _id: MCLTusTrQNfXd2n8
+    name: Sac en jute (20 litres)
+    type: conteneur
+    sort: 11600000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.JhQZDbsmFZBLRcln
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/sac_jute_20.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.05
+      quantite: 1
+      qualite: 0
+      cout: 0.04
+      milieu: ''
+      environnement: []
+      contenu:
+        - 7zWfqPYwTylYJyv2
+      capacite: 10
+      equipe: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.JhQZDbsmFZBLRcln
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.MCLTusTrQNfXd2n8'
+  - _id: 7zWfqPYwTylYJyv2
+    name: Provisions cuites (1 sust)
+    type: objet
+    sort: 11700000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.RGdDQ3yJYMkSuA5G
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/provision_cuite.webp
+    effects: []
+    system:
+      description: <p>pain, fromage, viande s&eacute;ch&eacute;e...</p>
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.1
+      quantite: 10
+      qualite: 0
+      cout: 0.02
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.RGdDQ3yJYMkSuA5G
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.7zWfqPYwTylYJyv2'
+  - _id: cnMvdU3WsT7N1gIF
+    name: Ceinturon de cuir
+    type: conteneur
+    sort: 8400000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2Z0s2Q9pvWCRzaqK
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 0.5
+      milieu: ''
+      environnement: []
+      contenu:
+        - hElI1kEykYz3Fqnf
+        - iskkJbmKRxqouvOA
+      capacite: 6
+      equipe: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.0.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1664227480220
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.cnMvdU3WsT7N1gIF'
+  - _id: hElI1kEykYz3Fqnf
+    name: Bourse de cuir
+    type: conteneur
+    sort: 8100000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt
+      pick-up-stix:
+        pick-up-stix:
+          owner: 2Z0s2Q9pvWCRzaqK
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 1
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+      contenu: []
+      capacite: 0.5
+      equipe: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.0.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1664227480220
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.hElI1kEykYz3Fqnf'
+  - _id: iskkJbmKRxqouvOA
+    name: Outre (2 litres)
+    type: conteneur
+    sort: 11800000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.tBFt4h3jqINsOxLI
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/outre.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.08
+      quantite: 1
+      qualite: 0
+      cout: 0.2
+      milieu: ''
+      environnement: []
+      contenu:
+        - k8zg9F6PQAP5rRdL
+      capacite: 1
+      equipe: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.tBFt4h3jqINsOxLI
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.iskkJbmKRxqouvOA'
+  - _id: k8zg9F6PQAP5rRdL
+    name: Eau
+    type: munition
+    sort: 300001
+    flags:
+      core:
+        sourceId: Item.LsTGq00Wf30rzDsF
+    img: systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_eau.webp
+    effects: []
+    system:
+      description: <p>1 mesure (20cl) d'eau.</p>
+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 10
+      qualite: 0
+      cout: 0
+      milieu: ''
+      environnement: []
+      equipe: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.LsTGq00Wf30rzDsF
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.k8zg9F6PQAP5rRdL'
+  - _id: JrhvYzKhiPMNeF8j
+    name: Dague
+    type: arme
+    sort: 11900000
+    flags:
+      core:
+        sheetClass: ''
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0.5
+      quantite: 1
+      qualite: 0
+      cout: 3
+      milieu: ''
+      environnement: []
+      resistance: 8
+      categorie_parade: dagues
+      dommages: '1'
+      mortalite: mortel
+      penetration: 0
+      force: '7'
+      competence: Dague
+      lancer: Dague de jet
+      tir: ''
+      portee_courte: 3
+      portee_moyenne: 8
+      portee_extreme: 15
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: true
+      deuxmains: false
+      unemain: true
+      initpremierround: ''
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.2.3
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1668808376495
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.CGYOJbaKtYvF2qa9
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.JrhvYzKhiPMNeF8j'
+  - _id: 7e6R9rKGoxhY47PF
+    name: Épée sorde
+    type: arme
+    sort: 12000000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.cFnFQrQIPgyZRWdo
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_sord.webp
+    effects: []
+    system:
+      description: >-
+        <p>C&rsquo;est une &eacute;p&eacute;e plus courte que la dragonne, mais
+        plus <em>large</em>. Elle peut s&rsquo;utiliser &agrave; une ou deux
+        mains. Sa grande solidit&eacute; en fait l&rsquo;&eacute;p&eacute;e de
+        pr&eacute;dilection des gardes et des soldats.</p>
+
+        <p>C&rsquo;est probablement &agrave; elle que le <em>Guerrier Sorde</em>
+        doit son nom (&agrave; moins que ce ne soit l&rsquo;inverse).</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 2
+      quantite: 1
+      qualite: 0
+      cout: 20
+      milieu: ''
+      environnement: []
+      resistance: 15
+      categorie_parade: epees-lourdes
+      dommages: 3/4
+      mortalite: mortel
+      penetration: null
+      force: 12/11
+      competence: Epée à 1 main
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
+      portee_extreme: 0
+      magique: false
+      ecaille_efficacite: 0
+      resistance_magique: 0
+      rapide: false
+      deuxmains: true
+      unemain: true
+      initpremierround: ''
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.cFnFQrQIPgyZRWdo
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.7e6R9rKGoxhY47PF'
+  - _id: nymiOzYMEtQuNHUQ
+    name: Bottes de cuir souple
+    type: objet
+    sort: 12100000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0.4
+      quantite: 1
+      qualite: 0
+      cout: 2
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.nymiOzYMEtQuNHUQ'
+  - _id: EVsJLqAunGusLuG3
+    name: Drap Matelassé
+    type: armure
+    sort: 12200000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.vQ494sD9FgFI08kZ
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/drap_matelasse.webp
+    effects: []
+    system:
+      description: >-
+        <p>Deux épaisseurs de drap surpiquées, avec rembourrage de laine.</p>
+
+        <p>Pourpoint ou cotte de drap matelassé + culottes de drap matelassé +
+        bottes de cuir souple. Le pourpoint est une sorte de veste ; la cotte
+        est une sorte de tunique, lacée sur la poitrine, et descendant jusqu’aux
+        genoux, façon Robin des Bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 4
+      milieu: ''
+      environnement: []
+      protection: 1
+      deterioration: 0
+      malus: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.vQ494sD9FgFI08kZ
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.EVsJLqAunGusLuG3'
+  - _id: WFTjeE0selc1wOVS
+    name: Bas de laine
+    type: objet
+    sort: 12300000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.qWhl9EfdnJx4KFTZ
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bas_laine.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.qWhl9EfdnJx4KFTZ
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.WFTjeE0selc1wOVS'
+  - _id: VKRL6QfENEB8ji82
+    name: Manteau de laine
+    type: objet
+    sort: 12400000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/manteau_laine.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0.8
+      quantite: 1
+      qualite: 0
+      cout: 0.6
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.VKRL6QfENEB8ji82'
+  - _id: n7ZwLOToyUKVvwgK
+    name: Chemise de lin
+    type: objet
+    sort: 12500000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.cobfvOmFpti5lJuK
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/chemise_lin.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 0.3
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.cobfvOmFpti5lJuK
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.n7ZwLOToyUKVvwgK'
+  - _id: e8cne90pzoONQ7To
+    name: Chapeau de cuir souple
+    type: objet
+    sort: 12600000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.SsnGNjTekvB50uWa
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/chapeau_cuir.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0.08
+      quantite: 1
+      qualite: 0
+      cout: 0.5
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.SsnGNjTekvB50uWa
+      duplicateSource: null
+    _key: '!actors.items!hvNej1XRliayVZu1.e8cne90pzoONQ7To'
+effects: []
+system:
+  carac:
+    taille:
+      type: number
+      value: '10'
+      label: Taille
+      xp: 0
+      derivee: false
+    apparence:
+      type: number
+      value: '11'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '13'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 12
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '13'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '12'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '11'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '10'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '10'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '12'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '11'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '11'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '12'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '12'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 12
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 11
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 11
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 12
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 12
+      value: 12
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 24
+      value: 24
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 48
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 4
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 3
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 0
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 11
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: ''
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '12'
+      value: 12
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 12
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 12
+      max: '12'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 1
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: false
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: >-
+    <p>Personnage touche-&agrave;-tout, ce mod&egrave;le manie
+    l&rsquo;&eacute;p&eacute;e dragonne et est un combattant acceptable.</p>
+
+    <p>Il est &agrave; l&rsquo;aise dans les cit&eacute;s autant que dans la
+    nature.</p>
+
+    <p>&Eacute;rudit, il sait bien lire et &eacute;crire, il a des connaissances
+    de navigation, de cuisine, de serrurerie, de sciences et de zoologie.</p>
+
+    <p>Son seul d&eacute;faut est de n&rsquo;&ecirc;tre sp&eacute;cialiste nulle
+    part.</p>
+  notes: Notes
+  notesmj: Notes du MJ
+  race: Humain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: 69 kg
+  heure: poissonacrobate
+  sexe: Masculin
+  age: 20 ans
+  beaute: '9'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  flags: {}
+  name: le Dilettante
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      type: null
+      speed: 5
+      intensity: 5
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/voyageurs/dilettante.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  alpha: 1
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+folder: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808365139
+  modifiedTime: 1671294160574
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.voyageurs.hvNej1XRliayVZu1
+  duplicateSource: null
+_key: '!actors!hvNej1XRliayVZu1'
+
diff --git a/packs_src/voyageurs/personnage_le_Haut_R_vant_Dilettante_4bI9HX4oomMEXrOT.yml b/packs_src/voyageurs/personnage_le_Haut_R_vant_Dilettante_4bI9HX4oomMEXrOT.yml
new file mode 100644
index 00000000..6fa34c00
--- /dev/null
+++ b/packs_src/voyageurs/personnage_le_Haut_R_vant_Dilettante_4bI9HX4oomMEXrOT.yml
@@ -0,0 +1,4701 @@
+_id: 4bI9HX4oomMEXrOT
+name: le Haut-Rêvant Dilettante
+type: personnage
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.voyageurs.4bI9HX4oomMEXrOT
+img: systems/foundryvtt-reve-de-dragon/icons/voyageurs/token_hr_dilettante.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -2
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -2
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 3300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -1
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique (mandoline)
+    type: competence
+    sort: 4500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -2
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
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+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -2
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
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+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: -2
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.c5wursWW03ckpyqn'
+  - _id: qkdcpj3brcfzcs5x
+    name: Denier (étain)
+    type: monnaie
+    sort: 6800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 2
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086607
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.qkdcpj3brcfzcs5x'
+  - _id: i7hfp1du62prp398
+    name: Sou (bronze)
+    type: monnaie
+    sort: 6900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 3
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086607
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.i7hfp1du62prp398'
+  - _id: s5bvq28o5verwdro
+    name: Sol (argent)
+    type: monnaie
+    sort: 7000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 17
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086607
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.s5bvq28o5verwdro'
+  - _id: kilmcw7cqae092mx
+    name: Dragon (or)
+    type: monnaie
+    sort: 7100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: Yh6j5tvia3XhJ1uz
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086607
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.kilmcw7cqae092mx'
+  - _id: 6tBXZU3AiMfCKc4S
+    name: Détection d'aura
+    type: sort
+    sort: 7200000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.xOicgRMCUxJNmVzF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Les rituels de D&eacute;tection d&rsquo;Aura peuvent
+        indiff&eacute;remment &ecirc;tre accomplis par n&rsquo;importe laquelle
+        des quatre voies.</p>
+
+        <p>Toutes les cr&eacute;atures vivantes anim&eacute;es (humains,
+        humano&iuml;des, animaux) ont une caract&eacute;ristique R&Ecirc;VE. Les
+        objets enchant&eacute;s poss&egrave;dent des points de r&ecirc;ve, de
+        m&ecirc;me que les produits de magie naturelle, comme certaines pierres
+        de chance. Les entit&eacute;s de cauchemar, incarn&eacute;es ou non, en
+        ont &eacute;galement. Quelle qu&rsquo;elle soit, la pr&eacute;sence de
+        r&ecirc;ve &eacute;met une aura, laquelle est d&eacute;tectable par
+        D&eacute;tection d&rsquo;Aura. Parall&egrave;lement, toute cible
+        d&rsquo;un sort ou d&rsquo;un rituel, &eacute;met une aura propre, quand
+        bien m&ecirc;me ladite cible ne poss&egrave;de pas de points de
+        r&ecirc;ve (centre de zone, objet ou plante soumis &agrave; une illusion
+        d&rsquo;Hypnos). Cette aura est &eacute;galement d&eacute;tectable par
+        D&eacute;tection d&rsquo;Aura.</p>
+
+        <p>L&rsquo;aura de pr&eacute;sence de r&ecirc;ve se traduit par un halo
+        bleut&eacute; constant ; l&rsquo;aura r&eacute;sultant d&rsquo;un effet
+        magique par un halo parcouru de pulsations. Quand les deux auras sont
+        pr&eacute;sentes conjointement, le halo est pulsatif et d&rsquo;un bleu
+        plus fonc&eacute;. On peut toujours effectuer D&eacute;tection
+        d&rsquo;Aura sans aucun risque, il y a toujours une r&eacute;ponse. Soit
+        une aura est per&ccedil;ue, constante ou pulsative, et l&rsquo;on peut
+        tenter une Lecture d&rsquo;Aura pour en savoir plus ; soit aucune aura
+        n&rsquo;est per&ccedil;ue et il s&rsquo;agit de mati&egrave;re inerte,
+        sans r&ecirc;ve, non soumise &agrave; un sort.</p>
+      descriptionmj: ''
+      draconic: oniros
+      duree: Instantanée
+      JR: Aucun
+      cible: ''
+      difficulte: '-3'
+      portée: ''
+      caseTMR: sanctuaire
+      caseTMRspeciale: ''
+      ptreve: '1'
+      xp: 0
+      bonuscase: ''
+      isrituel: false
+      coutseuil: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.xOicgRMCUxJNmVzF
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.6tBXZU3AiMfCKc4S'
+  - _id: 3ZZVpEkBt3PSlfIr
+    name: Lecture d'aura
+    type: sort
+    sort: 7400000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.Y4r9kTN2brWC2N0n
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Les rituels de Lecture d&rsquo;Aura peuvent indiff&eacute;remment
+        &ecirc;tre accomplis par n&rsquo;importe laquelle des quatre voies.</p>
+
+        <p>Ce rituel permet d&rsquo;approfondir les informations fournies par
+        D&eacute;tection d&rsquo;Aura. Pratiquer Lecture d&rsquo;Aura quand il
+        n&rsquo;y a pas d&rsquo;aura revient &agrave; demander une magie
+        impossible et cr&eacute;e imm&eacute;diatement une d&eacute;chirure du
+        r&ecirc;ve.</p>
+
+        <p>Lecture d&rsquo;Aura est effectu&eacute;e en plusieurs &eacute;tapes,
+        toutes &eacute;tant de difficult&eacute; R-3 et co&ucirc;tant 3 points
+        de r&ecirc;ve. La premi&egrave;re a toujours lieu dans un sanctuaire et
+        ne fait que r&eacute;v&eacute;ler dans quel(s) autre(s) genre(s) de
+        case(s) le haut-r&ecirc;vant doit se rendre pour continuer sa lecture.
+        L&agrave;, il apprend quel genre de magie a &eacute;t&eacute; produit ou
+        &agrave; quel type de r&ecirc;ve il a affaire, de m&ecirc;me que les
+        cases sp&eacute;cifiques concern&eacute;es. Enfin dans les cases
+        sp&eacute;cifiques, le haut-r&ecirc;vant peut apprendre la force du
+        r&ecirc;ve ou de la magie en cours, c&rsquo;est-&agrave;-dire
+        pratiquement la difficult&eacute; et le nombre de points de r&ecirc;ve
+        impliqu&eacute;s, information indispensable dans l&rsquo;optique
+        d&rsquo;une annulation de magie.</p>
+
+        <p>Lecture d&rsquo;Aura r&eacute;v&egrave;le &eacute;galement la couleur
+        de l&rsquo;aura (fixe ou pulsative) comme D&eacute;tection d&rsquo;Aura.
+        Pour les cr&eacute;atures vivantes, on peut donc sauter
+        l&rsquo;&eacute;tape de D&eacute;tection d&rsquo;Aura et commencer
+        directement par la lecture, puisqu&rsquo;on est s&ucirc;r de trouver une
+        aura. Dans les autres cas, il est plus prudent de commencer par la
+        d&eacute;tection si, en l&rsquo;absence finale d&rsquo;une aura, on ne
+        veut pas cr&eacute;er de magie impossible. Effectu&eacute;e sur une
+        cr&eacute;ature non soumise &agrave; un effet magique ni sous
+        l&rsquo;emprise d&rsquo;une entit&eacute;, Lecture d&rsquo;Aura indique
+        toujours le Fleuve. L&agrave;, dans n&rsquo;importe quelle case du
+        Fleuve, le haut-r&ecirc;vant se contente d&rsquo;apprendre qu&rsquo;il a
+        affaire &agrave; une cr&eacute;ature vivante et dou&eacute;e de
+        r&ecirc;ve.</p>
+      descriptionmj: ''
+      draconic: oniros
+      duree: Instantanée
+      JR: Aucun
+      cible: ''
+      difficulte: '-3'
+      portée: ''
+      caseTMR: special
+      caseTMRspeciale: Sanctuaire / variable
+      ptreve: '3'
+      xp: 0
+      bonuscase: ''
+      isrituel: false
+      coutseuil: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.Y4r9kTN2brWC2N0n
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.3ZZVpEkBt3PSlfIr'
+  - _id: Wj7OfJpxaQaZYrYw
+    name: Guerrier Sorde
+    type: sort
+    sort: 7500000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.UQYy9WjsKqqrjLc7
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    system:
+      description: >-
+        <p>@JournalEntry[vid6uJc66QFgHSUr]{Note sur les invocations de
+        créatures}</p>
+
+        <p>Le Guerrier Sorde a l’apparence d’un humanoïde entièrement revêtu
+        d’une armure de plaques, visière du heaume toujours baissée, dissimulant
+        son visage. Il est armé d’une épée sorde, d’un bouclier moyen et d’une
+        dague. La seule tâche que l’on puisse lui demander est de faire usage de
+        ses armes. Une fois invoqué, il attaque toute créature que le
+        haut-rêvant lui désigne expressément, et se bat contre elle jusqu’à ce
+        qu’il l’extermine ou reçoive un contre-ordre. On peut alors lui ordonner
+        de commencer un autre combat, à condition que le délai entre deux
+        combats n’excède pas 10 rounds, faute de quoi il considère sa tâche
+        accomplie et se dématérialise. S’il est invoqué alors qu’il n’y a pas de
+        créature à combattre immédiatement, il ne patiente que jusqu’à la fin de
+        l’heure en cours, après quoi il s’estime dérangé pour rien et se
+        dématérialise. Durant le délai, il peut accompagner le haut-rêvant où
+        qu’il aille, mais sans pouvoir s’éloigner de lui de plus de E1 mètres.
+        Sa vitesse est limitée à 12 m/round, il ne court, n’escalade ni ne nage
+        jamais. Il n’obéit qu’au haut-rêvant qui l’a invoqué. Le rituel peut
+        être répété pour invoquer plusieurs Guerriers Sordes dans un même
+        combat. Tous ont les mêmes caractéristiques. La PERCEPTION indiquée
+        tient compte des malus dus au heaume. Les Guerriers Sordes sont
+        normalement affectés par les suggestions et illusions d’Hypnos, avec un
+        JR standard r-8, ainsi que par les sorts individuels de Thananatos.</p>
+
+        <p>@JournalEntry[R3q4vUTEfyxYgmGr]{Communication avec les créatures
+        invoquées}</p>
+      descriptionmj: ''
+      draconic: hypnos
+      duree: Tâche
+      JR: Aucun
+      cible: ''
+      difficulte: '-8'
+      portée: ''
+      caseTMR: special
+      caseTMRspeciale: Cité Sordide D13
+      ptreve: '7'
+      xp: 0
+      bonuscase: ''
+      isrituel: true
+      coutseuil: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.UQYy9WjsKqqrjLc7
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.Wj7OfJpxaQaZYrYw'
+  - _id: 9WyA5Heq2OuBZK2A
+    name: Tympan d'Hypnos
+    type: sort
+    sort: 7600000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.D9eSbTGp3i5gdbc5
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    system:
+      description: >-
+        <p>Tympan d’Hypnos est une illusion purement <em>auditive </em>pouvant
+        s’appliquer indifféremment à un humanoïde, un animal ou un objet. Comme
+        pour @Item[skPIvFb5tRRPHDGU]{Transfiguration}, l’illusion doit toujours
+        appartenir à la même catégorie que la cible. Toute disparité entraîne
+        les mêmes conséquences. On peut ainsi changer la voix d’un humanoïde en
+        une autre <em>voix </em>d’humanoïde, le cri d’un animal en <em>cri
+        </em>d’un autre animal, ou le son d’un objet sonore en son d’un autre
+        objet. Lancer Tympan d’Hypnos sur un objet non sonore n’aboutit à aucun
+        effet. Ce sort permet entre autres d’enrichir une illusion visuelle en
+        lui apportant son complément sonore, diminuant ainsi les risques de
+        @JournalEntry[9bvrfDaudPqvQZPY]{Conflit de sens}. Le cri illusoire d’un
+        animal doit être le cri d’un animal connu, et vouloir donner à un
+        humanoïde la même voix que quelqu’un d’autre demande un jet d’OUÏE à -8,
+        avec les mêmes remarques que pour Transfiguration. Noter que seule la
+        voix est changée, sans affecter en rien le contenu du discours. Enfin,
+        de même que la taille reste la même pour les illusions visuelles, le
+        volume sonore de l’illusion auditive est celui de la cible. Une souris
+        ne produira qu’un faible meuglement, une grincette produira un
+        rugissement phénoménal.</p>
+      descriptionmj: ''
+      draconic: hypnos
+      duree: HN
+      JR: Aucun
+      cible: Humanoïde, animal, objet
+      difficulte: '-5'
+      portée: ''
+      caseTMR: collines
+      caseTMRspeciale: ''
+      ptreve: '4'
+      xp: 0
+      bonuscase: ''
+      isrituel: false
+      coutseuil: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.D9eSbTGp3i5gdbc5
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.9WyA5Heq2OuBZK2A'
+  - _id: 35F90JDQl2aIbNR3
+    name: Enchantement
+    type: sort
+    sort: 7700000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.WUYaL4yvr0wFRLjk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    system:
+      description: >-
+        <p>C'est le rituel de base e tout enchantement, c'est par lui que le
+        haut-rêvant confère des points de rêve à la gemme ou à la potion. Le
+        nombre de points conférés, paramétré au lancer du sort, est à son
+        entière discrétion. Entre deux Enchantements de la même potion ou de la
+        même gemme doit être accompli un rituel de Purificiation.</p>
+      descriptionmj: ''
+      draconic: narcos
+      duree: Instantanée
+      JR: Aucun
+      cible: ''
+      difficulte: '-4'
+      portée: ''
+      caseTMR: cite
+      caseTMRspeciale: ''
+      ptreve: 1+
+      xp: 0
+      bonuscase: ''
+      isrituel: true
+      coutseuil: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.WUYaL4yvr0wFRLjk
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.35F90JDQl2aIbNR3'
+  - _id: Pt9tHXRughUSa8ip
+    name: Bottes de cuir souple
+    type: objet
+    sort: 7800000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0.4
+      quantite: 1
+      qualite: 0
+      cout: 2
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.Pt9tHXRughUSa8ip'
+  - _id: YN17FdeS2OoIk8ZO
+    name: Cuir Souple
+    type: armure
+    sort: 7900000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp
+    effects: []
+    system:
+      description: >-
+        <p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte
+        de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 6
+      milieu: ''
+      environnement: []
+      protection: 2
+      deterioration: 0
+      malus: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.YN17FdeS2OoIk8ZO'
+  - _id: HbT7930O4MThCOWk
+    name: Bas de lin
+    type: objet
+    sort: 8000000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Sm28dG9isppoQzPQ
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bas_lin.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 0.3
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.Sm28dG9isppoQzPQ
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.HbT7930O4MThCOWk'
+  - _id: Heoi0IvUg7BNPIM5
+    name: Chemise de lin
+    type: objet
+    sort: 8100000
+    flags:
+      core:
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+  - _id: Mt5FyyO7NoN5Pry5
+    name: Matériel de chirurgie
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/materiel_chirurgie.webp
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+      description: <p>(pincettes, lancette, crin, aiguille)</p>
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+  - _id: OZosTdIKMnwNUrt3
+    name: Briquet à silex
+    type: objet
+    sort: 9000000
+    flags:
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.4LFXefT0HFpaXQLx
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/briquet.webp
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+  - _id: pMR4mHt2iJxsOBQi
+    name: Casserole de fer (1 litre)
+    type: conteneur
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/casserole.webp
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+  - _id: FPbSYRDWqZDtVWGq
+    name: 1 m2 de lin
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/tissu_lin.webp
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+      description: <p>Chaque m&sup2; de tissu conf&egrave;re 6 points de pansements.</p>
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+  - _id: MAgCoNcQ1o93w7os
+    name: Miroir en cuivre poli 20 cm
+    type: objet
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.gmBC6SO3F5d64Vpl
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/miroir.webp
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+  - _id: b1JLCmMskIBr49Yk
+    name: Brosse à cheveux
+    type: objet
+    sort: 8600000
+    flags:
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/Brosse.webp
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+    _key: '!actors.items!4bI9HX4oomMEXrOT.b1JLCmMskIBr49Yk'
+  - _id: fwXGMLIqygXLTHk8
+    name: Bourse, sachet de tissu
+    type: conteneur
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bourse_sachet.webp
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+        - 6igLp6oLYZjlMlwk
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+    _key: '!actors.items!4bI9HX4oomMEXrOT.fwXGMLIqygXLTHk8'
+  - _id: 3gkKr7YA9kUvvJes
+    name: Eponge de mer
+    type: objet
+    sort: 9500000
+    flags:
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.x4g6bDu3eUllSSSJ
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/eponge.webp
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+    _key: '!actors.items!4bI9HX4oomMEXrOT.3gkKr7YA9kUvvJes'
+  - _id: 6igLp6oLYZjlMlwk
+    name: Savon 250g
+    type: objet
+    sort: 9600000
+    flags:
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.RyW0z9Y5UeZSYjFZ
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/savon.webp
+    effects: []
+    system:
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+      descriptionmj: ''
+      equipe: false
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+      quantite: 1
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+      environnement: []
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+    _key: '!actors.items!4bI9HX4oomMEXrOT.6igLp6oLYZjlMlwk'
+  - _id: xzQdGwli7varbgci
+    name: Bourse, sachet de tissu
+    type: conteneur
+    sort: 9700000
+    flags:
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bourse_sachet.webp
+    effects: []
+    system:
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+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 1
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+      cout: 0.05
+      milieu: ''
+      environnement: []
+      contenu:
+        - L5YbLT4OvKsGliB5
+      capacite: 0.3
+      equipe: false
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+    _key: '!actors.items!4bI9HX4oomMEXrOT.xzQdGwli7varbgci'
+  - _id: L5YbLT4OvKsGliB5
+    name: Ortigal
+    type: herbe
+    sort: 9800000
+    flags:
+      core:
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.ckBk9H7jhFQC2IRX
+    img: systems/foundryvtt-reve-de-dragon/icons/botanique/Ortigal.webp
+    effects: []
+    system:
+      description: >-
+        <p><em>Herbe de soin.</em></p>
+
+        <p>Plante aquatique des marais, aux petites feuilles rondes et
+        luisantes, voisine du n&eacute;nuphar.</p>
+
+        <p>Fr&eacute;quent.</p>
+
+        <p>&nbsp;</p>
+
+        <p><em>Voir Les herbes de soin, p100.</em></p>
+      descriptionmj: ''
+      encombrement: 0
+      quantite: 20
+      qualite: 0
+      cout: 0.1
+      milieu: Marais
+      environnement: []
+      sust: 0
+      exotisme: 0
+      niveau: 4
+      base: 0
+      categorie: Soin
+      rarete: Frequente
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.ckBk9H7jhFQC2IRX
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.L5YbLT4OvKsGliB5'
+  - _id: KFOWe99OCOrHiI6I
+    name: Fiole d'encre de verre (20 cl)
+    type: conteneur
+    sort: 9900000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.XoslLyWIJYY2RGzz
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/fiole_verre.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.06
+      quantite: 1
+      qualite: 0
+      cout: 0.2
+      milieu: ''
+      environnement: []
+      contenu:
+        - iA7zEYVFXHCN6nsA
+      capacite: 0.1
+      equipe: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.0.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1664227480235
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.XoslLyWIJYY2RGzz
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.KFOWe99OCOrHiI6I'
+  - _id: 6jtZOstZ0aSbO3Nw
+    name: Fiole de verre (décoction) (20 cl)
+    type: conteneur
+    sort: 10000000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.XoslLyWIJYY2RGzz
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/fiole_verre.webp
+    effects: []
+    system:
+      description: <p>D&eacute;coction de M&eacute;ritoine.</p>
+      descriptionmj: ''
+      encombrement: 0.06
+      quantite: 1
+      qualite: 0
+      cout: 0.2
+      milieu: ''
+      environnement: []
+      contenu:
+        - 20oVBcEtwu0hic29
+      capacite: 0.1
+      equipe: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.XoslLyWIJYY2RGzz
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.6jtZOstZ0aSbO3Nw'
+  - _id: fRwYLE2Uob6wSxsP
+    name: Fiole de verre vide (20 cl)
+    type: conteneur
+    sort: 10100000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.XoslLyWIJYY2RGzz
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/fiole_verre.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.06
+      quantite: 1
+      qualite: 0
+      cout: 0.2
+      milieu: ''
+      environnement: []
+      contenu: []
+      capacite: 0.1
+      equipe: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.XoslLyWIJYY2RGzz
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.fRwYLE2Uob6wSxsP'
+  - _id: iA7zEYVFXHCN6nsA
+    name: Encre 20 cl
+    type: objet
+    sort: 10200000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.XwuLVGasPJXzvC09
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/encre_20cl.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.XwuLVGasPJXzvC09
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.iA7zEYVFXHCN6nsA'
+  - _id: f0gAuG01X6Xv9KG8
+    name: Sac en jute (20 litres)
+    type: conteneur
+    sort: 10300000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.JhQZDbsmFZBLRcln
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/sac_jute_20.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.05
+      quantite: 1
+      qualite: 0
+      cout: 0.04
+      milieu: ''
+      environnement: []
+      contenu:
+        - lQ0BB7Rne1TlqjdB
+      capacite: 10
+      equipe: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.JhQZDbsmFZBLRcln
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.f0gAuG01X6Xv9KG8'
+  - _id: lQ0BB7Rne1TlqjdB
+    name: Provisions cuites (1 sust)
+    type: objet
+    sort: 10400000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.RGdDQ3yJYMkSuA5G
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/provision_cuite.webp
+    effects: []
+    system:
+      description: <p>pain, fromage, viande s&eacute;ch&eacute;e...</p>
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.1
+      quantite: 10
+      qualite: 0
+      cout: 0.02
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.RGdDQ3yJYMkSuA5G
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.lQ0BB7Rne1TlqjdB'
+  - _id: 20oVBcEtwu0hic29
+    name: Décoction de méritoine
+    type: munition
+    sort: 300001
+    flags:
+      core:
+        sourceId: Item.uBO6fHe4kLEfYWb9
+    img: systems/foundryvtt-reve-de-dragon/icons/liquides/liquide__neutre.webp
+    effects: []
+    system:
+      description: <p>1 mesure (20cl) de d&eacute;coction de M&eacute;ritoine.</p>
+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 0
+      milieu: ''
+      environnement: []
+      equipe: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.uBO6fHe4kLEfYWb9
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.20oVBcEtwu0hic29'
+  - _id: Ycod4xmcIKV3IWrM
+    name: Etui à mandoline de cuir
+    type: conteneur
+    sort: 10500000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.As5kYvyOrWrr8KJm
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/etui_luth.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.2
+      quantite: 1
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+      contenu:
+        - 4mLF4vqr37cOCYqL
+      capacite: 1
+      equipe: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.As5kYvyOrWrr8KJm
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.Ycod4xmcIKV3IWrM'
+  - _id: 4mLF4vqr37cOCYqL
+    name: Mandoline
+    type: objet
+    sort: 10600000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.bgkEBYUEFLvAaeVf
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/luth.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 1
+      quantite: 1
+      qualite: 0
+      cout: 7
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.bgkEBYUEFLvAaeVf
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.4mLF4vqr37cOCYqL'
+  - _id: Znvn7jGBQ5tG9qEC
+    name: Bourse de cuir
+    type: conteneur
+    sort: 10700000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 1
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+      contenu: []
+      capacite: 0.5
+      equipe: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.Znvn7jGBQ5tG9qEC'
+  - _id: sC1GbVq5Pgd7WuNu
+    name: Outre (2 litres)
+    type: conteneur
+    sort: 10800000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.tBFt4h3jqINsOxLI
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/outre.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.08
+      quantite: 1
+      qualite: 0
+      cout: 0.2
+      milieu: ''
+      environnement: []
+      contenu:
+        - Meoi36WB4GIvTtn3
+      capacite: 1
+      equipe: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.tBFt4h3jqINsOxLI
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.sC1GbVq5Pgd7WuNu'
+  - _id: Meoi36WB4GIvTtn3
+    name: Eau
+    type: munition
+    sort: 300001
+    flags:
+      core:
+        sourceId: Item.LsTGq00Wf30rzDsF
+    img: systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_eau.webp
+    effects: []
+    system:
+      description: <p>1 mesure (20cl) d'eau.</p>
+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 10
+      qualite: 0
+      cout: 0
+      milieu: ''
+      environnement: []
+      equipe: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.LsTGq00Wf30rzDsF
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.Meoi36WB4GIvTtn3'
+  - _id: bCodTQ0UzboqsbKf
+    name: Don de haut-rêve
+    type: tete
+    sort: 300000
+    flags:
+      core:
+        sourceId: Item.VXzoop0HfJ8R4L63
+    img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ce don permet d’accéder aux Terres Médianes en demi-rêve et est
+        indispensable pour déchiffrer les signes draconics et développer les 4
+        compétences de magie. Tous les haut-rêvants sont par définition déjà
+        censés posséder ce don.</p>
+
+        <p>Noter qu’un non haut-rêvant qui l’acquiert ne devient pas pour autant
+        « magicien » à l’instant même. Ses voies de Draconic sont toujours à
+        -11, et il devra commencer par en développer au moins une avant de
+        pouvoir acquérir des sorts. On peut refuser cette tête de Dragon et en
+        tirer une autre à la place.</p>
+      descriptionmj: ''
+      frequence: 0
+      hautrevant: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.VXzoop0HfJ8R4L63
+      duplicateSource: null
+    _key: '!actors.items!4bI9HX4oomMEXrOT.bCodTQ0UzboqsbKf'
+effects: []
+system:
+  carac:
+    taille:
+      type: number
+      value: '9'
+      label: Taille
+      xp: 0
+      derivee: false
+    apparence:
+      type: number
+      value: '11'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '13'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 9
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '12'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '12'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '10'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '12'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '7'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '12'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '12'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '13'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '15'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '10'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 10
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 11
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 10
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 12
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 11
+      value: 11
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 23
+      value: 23
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 46
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 4
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 2
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 0
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 9
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: Haut rêvant
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '15'
+      value: 15
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 15
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 0
+      max: '10'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 1
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: false
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: >-
+    <p>Comme l&rsquo;autre dilettante, ce mod&egrave;le poss&egrave;de de
+    nombreux talents, mais sans exceller nulle part.</p>
+
+    <p>Il se bat passablement &agrave; la dague, il joue un peu de mandoline et
+    est &agrave; l&rsquo;aise aussi bien dans les villes que dans la nature.</p>
+
+    <p>En tant que haut-r&ecirc;vant, il conna&icirc;t les trois voies, Oniros,
+    Hypnos et Narcos, mais &agrave; un niveau plus faible que les autres
+    mod&egrave;les de haut-r&ecirc;vants.</p>
+  notes: Notes
+  notesmj: Notes du MJ
+  race: Humain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: 61 kg
+  heure: dragon
+  sexe: Féminin
+  age: 19 ans
+  beaute: '13'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  flags: {}
+  name: le Haut-Rêvant Dilletante
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      type: null
+      speed: 5
+      intensity: 5
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: >-
+      systems/foundryvtt-reve-de-dragon/icons/voyageurs/haut_revant_dilettante.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  alpha: 1
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+folder: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808365052
+  modifiedTime: 1671294160579
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.voyageurs.4bI9HX4oomMEXrOT
+  duplicateSource: null
+_key: '!actors!4bI9HX4oomMEXrOT'
+
diff --git a/packs_src/voyageurs/personnage_le_Haut_R_vant_Erudit_AZBxORb7IYgXaOfb.yml b/packs_src/voyageurs/personnage_le_Haut_R_vant_Erudit_AZBxORb7IYgXaOfb.yml
new file mode 100644
index 00000000..9e79b33a
--- /dev/null
+++ b/packs_src/voyageurs/personnage_le_Haut_R_vant_Erudit_AZBxORb7IYgXaOfb.yml
@@ -0,0 +1,4900 @@
+_id: AZBxORb7IYgXaOfb
+name: le Haut-Rêvant Erudit
+type: personnage
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.voyageurs.AZBxORb7IYgXaOfb
+img: systems/foundryvtt-reve-de-dragon/icons/voyageurs/token_hr_erudit.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -1
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 3300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -5
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -3
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -1
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -2
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      createdTime: null
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+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -2
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
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+    _stats:
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+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -2
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      createdTime: null
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+    _key: '!actors.items!AZBxORb7IYgXaOfb.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
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+    _key: '!actors.items!AZBxORb7IYgXaOfb.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+    _key: '!actors.items!AZBxORb7IYgXaOfb.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
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+    _key: '!actors.items!AZBxORb7IYgXaOfb.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
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+      xp_sort: 0
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+    ownership:
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+      coreVersion: '12.331'
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+    _key: '!actors.items!AZBxORb7IYgXaOfb.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
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+    _key: '!actors.items!AZBxORb7IYgXaOfb.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
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+      xp_sort: 0
+    folder: null
+    ownership:
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+    _key: '!actors.items!AZBxORb7IYgXaOfb.c5wursWW03ckpyqn'
+  - _id: huasmmtx6drvhkb1
+    name: Denier (étain)
+    type: monnaie
+    sort: 6800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 2
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
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+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086621
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
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+    _key: '!actors.items!AZBxORb7IYgXaOfb.huasmmtx6drvhkb1'
+  - _id: 6efm53ct2iruz7gd
+    name: Sou (bronze)
+    type: monnaie
+    sort: 6900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    system:
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+      descriptionmj: ''
+      encombrement: 0.01
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+      cout: 0.1
+      milieu: ''
+      environnement: []
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+    ownership:
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+      lastModifiedBy: Hp9ImM4o9YRTSdfu
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+    _key: '!actors.items!AZBxORb7IYgXaOfb.6efm53ct2iruz7gd'
+  - _id: ejbrvo1wb6re23pc
+    name: Sol (argent)
+    type: monnaie
+    sort: 7000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 4
+      qualite: 0
+      cout: 1
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+      environnement: []
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+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.ejbrvo1wb6re23pc'
+  - _id: kfm56putvlnsazmx
+    name: Dragon (or)
+    type: monnaie
+    sort: 7100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: 4iUa0YqVh48c92pF
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086621
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.kfm56putvlnsazmx'
+  - _id: enBfVVQztQdDtEdY
+    name: Égarement
+    type: sort
+    sort: 7200000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.aYOfXEuDp6xGDO4N
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’effet d’Égarement ne s’applique qu’aux humanoïdes. L’apport massif
+        de pseudo-souvenirs, informulés et insaisissables, empêche l’humanoïde
+        visé de se concentrer sur son activité intellectuelle, manuelle ou
+        verbale. Il ne fait plus ou ne dit plus que des <em>bêtises</em>, en
+        termes de jeu des échecs totaux. Un intellectuel devient incapable de
+        lire ou d’écrire, un artisan se tape sur les doigts, un musicien rate
+        tous ses accords, un orateur bafouille, etc. L’état d’égarement dure
+        jusqu’à la fin de l’heure en cours + une heure complète, ou se dissipe
+        de lui-même dès qu’il y a stress, par exemple une agression. Ce sort est
+        donc totalement inutile et inefficace en combat.</p>
+      descriptionmj: ''
+      draconic: hypnos
+      duree: Une heure
+      JR: Selon HN
+      cible: Humanoïde
+      difficulte: '-4'
+      portée: ''
+      caseTMR: desolation
+      caseTMRspeciale: ''
+      ptreve: '4'
+      xp: 0
+      bonuscase: ''
+      isrituel: false
+      coutseuil: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.aYOfXEuDp6xGDO4N
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.enBfVVQztQdDtEdY'
+  - _id: ezkZ1KtYpGyIAkZw
+    name: Harpe d'Hypnos
+    type: sort
+    sort: 7300000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.DvP1kqAtGpr5Kux2
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    system:
+      description: >-
+        <p>Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations
+        d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il
+        peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme
+        d’illusion que sont les invocations, il peut pareillement projeter son
+        image ou sa voix à distance. Tous obéissent aux règles usuelles
+        d’application des rituels. Si un rituel de lecture est paramétré sur une
+        personne et que celle-ci est morte ou a changé de rêve, aucun effet ne
+        se produit, mais les points de rêve sont tout de même dépensés.</p>
+
+        <p>Ce rituel permet d’entendre à distance. Il doit être ciblé sur un
+        instrument sonore (harpe, luth, gong, cloche, etc.) faute de quoi l’on
+        aboutit à un cas de @JournalEntry[eANDHKJXMPmPNJ2F]{Magie impossible}.
+        Lors du lancer, le rituel doit être paramétré sur une personne précise
+        (humanoïde) ou un lieu architectural précis (salle, couloir, perron,
+        escalier, balcon, etc.). Les éléments naturels du paysage (rochers,
+        arbres, sources, etc.) ne sont pas des lieux architecturaux. La distance
+        séparant le haut-rêvant du lieu ou de la personne n’est sujette à aucune
+        limitation. Il doit avoir déjà vu réellement la personne ou visité le
+        lieu en question. Puis le sort étant ciblé sur l’instrument sonore, le
+        haut-rêvant croit entendre un murmure en émaner. Ce murmure le plonge
+        alors dans un état hypnotique particulier, où il entend réellement tous
+        les sons audibles produits à proximité de la personne ou du lieu
+        paramétré. S’il s’agit d’une personne, il entend tous les sons comme
+        s’il se trouvait tout près de cette personne; s’il s’agit d’un lieu, il
+        entend comme s’il se trouvait en son centre précis. L’état hypnotique
+        (la communication) dure un round par point de rêve dépensé.</p>
+      descriptionmj: ''
+      draconic: hypnos
+      duree: Selon r dépensé
+      JR: Aucun
+      cible: Un instrument sonore
+      difficulte: '-4'
+      portée: ''
+      caseTMR: monts
+      caseTMRspeciale: ''
+      ptreve: 1+
+      xp: 0
+      bonuscase: ''
+      isrituel: true
+      coutseuil: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.DvP1kqAtGpr5Kux2
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.ezkZ1KtYpGyIAkZw'
+  - _id: xuk2JZElm9f6drHN
+    name: Miroir d'Hypnos
+    type: sort
+    sort: 7400000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.8qdOVBr3S7AhRsJw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    system:
+      description: >-
+        <p>Les rituels de lecture d’Hypnos sont d’étonnantes démonstrations
+        d’auto-suggestion. Aidé par un support, le haut-rêvant se persuade qu’il
+        peut voir ou entendre à distance, et il le fait. Couplé à l’ultime forme
+        d’illusion que sont les invocations, il peut pareillement projeter son
+        image ou sa voix à distance. Tous obéissent aux règles usuelles
+        d’application des rituels. Si un rituel de lecture est paramétré sur une
+        personne et que celle-ci est morte ou a changé de rêve, aucun effet ne
+        se produit, mais les points de rêve sont tout de même dépensés.</p>
+
+        <p>Ce rituel permet de voir à distance. Il doit être ciblé sur un miroir
+        ou une surface réfléchissante, comme de l’eau parfaitement calme, faute
+        de quoi l’on aboutit à un cas de @JournalEntry[eANDHKJXMPmPNJ2F]{Magie
+        impossible}. Lors du lancer, le rituel doit être paramétré sur une
+        personne ou un lieu architectural précis, mêmes restrictions que pour
+        Harpe d’Hypnos. Puis le sort étant ciblé sur le miroir, le haut-rêvant
+        croit voir y évoluer des formes, qui le plongent aussitôt dans un état
+        hypnotique particulier, où il voit réellement la personne ou le lieu
+        choisi. S’il s’agit d’une personne, son point de vue est comme s’il se
+        tenait debout à un mètre devant elle ; s’il s’agit d’un lieu, il s’en
+        trouve au centre. Dans les deux cas, le haut-rêvant peut mentalement
+        tourner sur lui-même à 360° pour mieux voir ce qui l’entoure, mais ne
+        peut se déplacer. Noter qu’il a l’image, mais pas le son. La
+        communication est de 1 round par point de rêve dépensé.</p>
+      descriptionmj: ''
+      draconic: hypnos
+      duree: Selon r dépensé
+      JR: Aucun
+      cible: Un miroir
+      difficulte: '-5'
+      portée: ''
+      caseTMR: necropole
+      caseTMRspeciale: ''
+      ptreve: '1'
+      xp: 0
+      bonuscase: ''
+      isrituel: true
+      coutseuil: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.8qdOVBr3S7AhRsJw
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.xuk2JZElm9f6drHN'
+  - _id: ayR3C9v7MdyeWqRC
+    name: Lecture d'aura
+    type: sort
+    sort: 7500000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.Y4r9kTN2brWC2N0n
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Les rituels de Lecture d&rsquo;Aura peuvent indiff&eacute;remment
+        &ecirc;tre accomplis par n&rsquo;importe laquelle des quatre voies.</p>
+
+        <p>Ce rituel permet d&rsquo;approfondir les informations fournies par
+        D&eacute;tection d&rsquo;Aura. Pratiquer Lecture d&rsquo;Aura quand il
+        n&rsquo;y a pas d&rsquo;aura revient &agrave; demander une magie
+        impossible et cr&eacute;e imm&eacute;diatement une d&eacute;chirure du
+        r&ecirc;ve.</p>
+
+        <p>Lecture d&rsquo;Aura est effectu&eacute;e en plusieurs &eacute;tapes,
+        toutes &eacute;tant de difficult&eacute; R-3 et co&ucirc;tant 3 points
+        de r&ecirc;ve. La premi&egrave;re a toujours lieu dans un sanctuaire et
+        ne fait que r&eacute;v&eacute;ler dans quel(s) autre(s) genre(s) de
+        case(s) le haut-r&ecirc;vant doit se rendre pour continuer sa lecture.
+        L&agrave;, il apprend quel genre de magie a &eacute;t&eacute; produit ou
+        &agrave; quel type de r&ecirc;ve il a affaire, de m&ecirc;me que les
+        cases sp&eacute;cifiques concern&eacute;es. Enfin dans les cases
+        sp&eacute;cifiques, le haut-r&ecirc;vant peut apprendre la force du
+        r&ecirc;ve ou de la magie en cours, c&rsquo;est-&agrave;-dire
+        pratiquement la difficult&eacute; et le nombre de points de r&ecirc;ve
+        impliqu&eacute;s, information indispensable dans l&rsquo;optique
+        d&rsquo;une annulation de magie.</p>
+
+        <p>Lecture d&rsquo;Aura r&eacute;v&egrave;le &eacute;galement la couleur
+        de l&rsquo;aura (fixe ou pulsative) comme D&eacute;tection d&rsquo;Aura.
+        Pour les cr&eacute;atures vivantes, on peut donc sauter
+        l&rsquo;&eacute;tape de D&eacute;tection d&rsquo;Aura et commencer
+        directement par la lecture, puisqu&rsquo;on est s&ucirc;r de trouver une
+        aura. Dans les autres cas, il est plus prudent de commencer par la
+        d&eacute;tection si, en l&rsquo;absence finale d&rsquo;une aura, on ne
+        veut pas cr&eacute;er de magie impossible. Effectu&eacute;e sur une
+        cr&eacute;ature non soumise &agrave; un effet magique ni sous
+        l&rsquo;emprise d&rsquo;une entit&eacute;, Lecture d&rsquo;Aura indique
+        toujours le Fleuve. L&agrave;, dans n&rsquo;importe quelle case du
+        Fleuve, le haut-r&ecirc;vant se contente d&rsquo;apprendre qu&rsquo;il a
+        affaire &agrave; une cr&eacute;ature vivante et dou&eacute;e de
+        r&ecirc;ve.</p>
+      descriptionmj: ''
+      draconic: oniros
+      duree: Instantanée
+      JR: Aucun
+      cible: ''
+      difficulte: '-3'
+      portée: ''
+      caseTMR: special
+      caseTMRspeciale: Sanctuaire / variable
+      ptreve: '3'
+      xp: 0
+      bonuscase: ''
+      isrituel: false
+      coutseuil: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.Y4r9kTN2brWC2N0n
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.ayR3C9v7MdyeWqRC'
+  - _id: S1MpkfqtTQYicBKn
+    name: Détection d'aura
+    type: sort
+    sort: 7600000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.xOicgRMCUxJNmVzF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Les rituels de D&eacute;tection d&rsquo;Aura peuvent
+        indiff&eacute;remment &ecirc;tre accomplis par n&rsquo;importe laquelle
+        des quatre voies.</p>
+
+        <p>Toutes les cr&eacute;atures vivantes anim&eacute;es (humains,
+        humano&iuml;des, animaux) ont une caract&eacute;ristique R&Ecirc;VE. Les
+        objets enchant&eacute;s poss&egrave;dent des points de r&ecirc;ve, de
+        m&ecirc;me que les produits de magie naturelle, comme certaines pierres
+        de chance. Les entit&eacute;s de cauchemar, incarn&eacute;es ou non, en
+        ont &eacute;galement. Quelle qu&rsquo;elle soit, la pr&eacute;sence de
+        r&ecirc;ve &eacute;met une aura, laquelle est d&eacute;tectable par
+        D&eacute;tection d&rsquo;Aura. Parall&egrave;lement, toute cible
+        d&rsquo;un sort ou d&rsquo;un rituel, &eacute;met une aura propre, quand
+        bien m&ecirc;me ladite cible ne poss&egrave;de pas de points de
+        r&ecirc;ve (centre de zone, objet ou plante soumis &agrave; une illusion
+        d&rsquo;Hypnos). Cette aura est &eacute;galement d&eacute;tectable par
+        D&eacute;tection d&rsquo;Aura.</p>
+
+        <p>L&rsquo;aura de pr&eacute;sence de r&ecirc;ve se traduit par un halo
+        bleut&eacute; constant ; l&rsquo;aura r&eacute;sultant d&rsquo;un effet
+        magique par un halo parcouru de pulsations. Quand les deux auras sont
+        pr&eacute;sentes conjointement, le halo est pulsatif et d&rsquo;un bleu
+        plus fonc&eacute;. On peut toujours effectuer D&eacute;tection
+        d&rsquo;Aura sans aucun risque, il y a toujours une r&eacute;ponse. Soit
+        une aura est per&ccedil;ue, constante ou pulsative, et l&rsquo;on peut
+        tenter une Lecture d&rsquo;Aura pour en savoir plus ; soit aucune aura
+        n&rsquo;est per&ccedil;ue et il s&rsquo;agit de mati&egrave;re inerte,
+        sans r&ecirc;ve, non soumise &agrave; un sort.</p>
+      descriptionmj: ''
+      draconic: oniros
+      duree: Instantanée
+      JR: Aucun
+      cible: ''
+      difficulte: '-3'
+      portée: ''
+      caseTMR: sanctuaire
+      caseTMRspeciale: ''
+      ptreve: '1'
+      xp: 0
+      bonuscase: ''
+      isrituel: false
+      coutseuil: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.xOicgRMCUxJNmVzF
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.S1MpkfqtTQYicBKn'
+  - _id: KACix65IvmkDdF3B
+    name: Annulation de magie
+    type: sort
+    sort: 7700000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.BibuJdKmaQJm3kFw
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ce rituel permet d&rsquo;annuler un effet magique, que celui-ci ait
+        &eacute;t&eacute; accompli par soi-m&ecirc;me ou par un autre
+        haut-r&ecirc;vant. On peut annuler l&rsquo;effet d&rsquo;un sort, de
+        zone ou individuel, d&rsquo;un rituel d&rsquo;enchantement, d&rsquo;une
+        invocation, etc.</p>
+
+        <p>Le haut-r&ecirc;vant doit se trouver dans la case
+        <em>sp&eacute;cifique </em>des TMR d&rsquo;o&ugrave; la magie a
+        &eacute;t&eacute; accomplie. Le jet de R&Ecirc;VE qu&rsquo;il doit
+        r&eacute;ussir a alors la m&ecirc;me difficult&eacute; que celui ayant
+        permis la magie, avec une d&eacute;pense de points de r&ecirc;ve
+        pareillement identique.</p>
+
+        <p>Pour annuler une invocation, le rituel d&rsquo;Annulation doit
+        &ecirc;tre cibl&eacute; sur la cr&eacute;ature invoqu&eacute;e. Quand la
+        magie est le r&eacute;sultat conjoint de plusieurs rituels, ce qui est
+        notamment le cas des objets magiques, chacun doit &ecirc;tre
+        annul&eacute; tour &agrave; tour, en commen&ccedil;ant toujours par le
+        dernier &agrave; avoir &eacute;t&eacute; accompli chronologiquement.
+        D&rsquo;une mani&egrave;re g&eacute;n&eacute;rale, ce sont les
+        m&ecirc;mes op&eacute;rations qui doivent &ecirc;tre
+        r&eacute;p&eacute;t&eacute;es &agrave; l&rsquo;envers. Quand un rituel
+        co&ucirc;te des points de seuil, son annulation en co&ucirc;te
+        &eacute;galement (le m&ecirc;me nombre). Annulation de Magie sert
+        &eacute;galement &agrave; exorciser les entit&eacute;s de cauchemar non
+        incarn&eacute;es. La difficult&eacute; d&rsquo;un exorcisme est toujours
+        R-7, et le co&ucirc;t en points de r&ecirc;ve &eacute;gal au R&Ecirc;VE
+        de l&rsquo;entit&eacute;. Le ciblage doit &ecirc;tre fait sur la
+        cr&eacute;ature poss&eacute;d&eacute;e.</p>
+
+        <p>Avant d&rsquo;accomplir une Annulation de Magie, les
+        param&egrave;tres de la magie &agrave; annuler (case des TMR, R-, r)
+        peuvent &ecirc;tre d&eacute;couverts au moyen du rituel Lecture
+        d&rsquo;Aura.</p>
+
+        <p>Pour la synth&egrave;se d&rsquo;Annulation de Magie,
+        consid&eacute;rer que ce rituel est de difficult&eacute; R-7. Il peut
+        &ecirc;tre utilis&eacute; indiff&eacute;remment par Oniros, Hypnos ou
+        Narcos (mais jamais Thanatos), quelle que soit la voie ayant servi
+        &agrave; accomplir la magie &agrave; annuler.</p>
+      descriptionmj: ''
+      draconic: oniros
+      duree: Instantanée
+      JR: Aucun
+      cible: Effet magique
+      difficulte: variable
+      portée: ''
+      caseTMR: special
+      caseTMRspeciale: variable
+      ptreve: variable
+      xp: 0
+      bonuscase: ''
+      isrituel: true
+      coutseuil: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-hypnos.BibuJdKmaQJm3kFw
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.KACix65IvmkDdF3B'
+  - _id: fwA0a4vNsqIy7hOv
+    name: Enchantement
+    type: sort
+    sort: 7800000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.WUYaL4yvr0wFRLjk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    system:
+      description: >-
+        <p>C'est le rituel de base e tout enchantement, c'est par lui que le
+        haut-rêvant confère des points de rêve à la gemme ou à la potion. Le
+        nombre de points conférés, paramétré au lancer du sort, est à son
+        entière discrétion. Entre deux Enchantements de la même potion ou de la
+        même gemme doit être accompli un rituel de Purificiation.</p>
+      descriptionmj: ''
+      draconic: narcos
+      duree: Instantanée
+      JR: Aucun
+      cible: ''
+      difficulte: '-4'
+      portée: ''
+      caseTMR: cite
+      caseTMRspeciale: ''
+      ptreve: 1+
+      xp: 0
+      bonuscase: ''
+      isrituel: true
+      coutseuil: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.WUYaL4yvr0wFRLjk
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.fwA0a4vNsqIy7hOv'
+  - _id: MABQ7KRusLvq0dVL
+    name: Bas de laine
+    type: objet
+    sort: 7900000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.qWhl9EfdnJx4KFTZ
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bas_laine.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0
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+    folder: null
+    ownership:
+      default: 0
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+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.sSgPT3aKDOZ25svO
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.g0Z5iGGV5cTvg8Fd'
+  - _id: ZkHOvR6r78rLxr9V
+    name: Sablier 15 minutes
+    type: objet
+    sort: 10000000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.jZMfiBnBXwW91drM
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/sablier.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 2
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      createdTime: null
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+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.jZMfiBnBXwW91drM
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.ZkHOvR6r78rLxr9V'
+  - _id: JTxUgH7vIK19JUkI
+    name: Souliers
+    type: objet
+    sort: 10100000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.tZWQCuRr1ic3S0pL
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/souliers.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0.2
+      quantite: 1
+      qualite: 0
+      cout: 0.8
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.tZWQCuRr1ic3S0pL
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.JTxUgH7vIK19JUkI'
+  - _id: lSJ1czQKUoUDGuJ7
+    name: Tube à parchemins
+    type: conteneur
+    sort: 10200000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Flx5inKGs1GQKoYq
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/tube_parchemin.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 0.5
+      milieu: ''
+      environnement: []
+      contenu:
+        - SNm3XwoajKW4p1c3
+      capacite: 1.3
+      equipe: false
+    folder: null
+    ownership:
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+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.lSJ1czQKUoUDGuJ7'
+  - _id: n7EO9nKShzgkzc9g
+    name: Verre grossissant
+    type: objet
+    sort: 10300000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.tswamwK2oKNARhjA
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/verre_grossissant.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.02
+      quantite: 1
+      qualite: 0
+      cout: 2
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
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+    _stats:
+      systemId: null
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+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.tswamwK2oKNARhjA
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.n7EO9nKShzgkzc9g'
+  - _id: 2nuafRIKAagdd4Vu
+    name: Herbe de lune q.4
+    type: herbe
+    sort: 10400000
+    flags:
+      core:
+        sheetClass: foundryvtt-reve-de-dragon.RdDItemSheet
+        sourceId: >-
+          Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.x4wGXTdmrzaOn8Sh
+    img: systems/foundryvtt-reve-de-dragon/icons/botanique/Herbe%20de%20lune.webp
+    effects: []
+    system:
+      description: >-
+        <p>Petite herbac&eacute;e aux feuilles en forme de polygone &agrave; 7
+        c&ocirc;t&eacute;s, d&rsquo;un bleu tr&egrave;s p&acirc;le, presque
+        translucide, ne poussant qu&rsquo;en haute montagne, &agrave; partir de
+        2000 m&egrave;tres, et uniquement dans les recoins pouvant &ecirc;tre
+        &eacute;clair&eacute;s par la lune. <br /><br />L&rsquo;herbe de lune
+        poss&egrave;de un fort pouvoir onirique sur celui qui la consomme"; en
+        termes de jeu, elle permet de gagner des points de r&ecirc;ve. Elle doit
+        &ecirc;tre cueillie de nuit et lorsque la lune l&rsquo;&eacute;claire,
+        faute de quoi son pouvoir est nul. Sa force d&eacute;pend de la phase
+        lunaire durant laquelle elle est cueillie. <br /><br />Une fois
+        s&eacute;ch&eacute;e, l&rsquo;herbe de lune peut &ecirc;tre fum&eacute;e
+        dans une pipe ou pr&eacute;par&eacute;e en d&eacute;coction. Dans les
+        deux cas, une dose doit &ecirc;tre compos&eacute;e de 7 brins.
+        D&egrave;s la dose absorb&eacute;e (bue ou fum&eacute;e), le
+        consommateur doit jouer un JR r-force, c&rsquo;est-&agrave;-dire un jet
+        de points de r&ecirc;ve ajust&eacute; n&eacute;gativement &agrave; la
+        force de l&rsquo;herbe. Si le JR r&eacute;ussit, aucun effet ne se
+        produit"; s&rsquo;il &eacute;choue, le consommateur gagne
+        imm&eacute;diatement un nombre de points de r&ecirc;ve &eacute;gal
+        &agrave; la force de l&rsquo;herbe, puis en &eacute;change, marque un
+        nombre identique de points de fatigue. On peut ainsi gagner des points
+        de r&ecirc;ve m&ecirc;me si le seuil de r&ecirc;ve est
+        d&eacute;pass&eacute;, mais se souvenir que d&eacute;passer le triple de
+        son seuil provoque l&rsquo;&eacute;clatement. <br /><br />L&rsquo;herbe
+        de lune est parfois trouvable chez les herboristes, mais n&rsquo;est pas
+        bon march&eacute;. Une dose (7 brins) vaut usuellement un nombre de sols
+        &eacute;gal &agrave; sa force. Une dose de force 6 vaut ainsi 6 sols.
+        <br />Rare.</p>
+      descriptionmj: ''
+      encombrement: 0
+      quantite: 21
+      qualite: 0
+      cout: null
+      milieu: Hautes montagnes
+      environnement: []
+      sust: 0
+      exotisme: 0
+      niveau: 4
+      base: 0
+      categorie: ''
+      rarete: Rare
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: >-
+        Compendium.foundryvtt-reve-de-dragon.faune-flore-mineraux.x4wGXTdmrzaOn8Sh
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.2nuafRIKAagdd4Vu'
+  - _id: B3V6Bwro3V4iSzE6
+    name: Sac à dos de cuir
+    type: conteneur
+    sort: 10500000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.XlKp5BvZX8A03fUg
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.4
+      quantite: 1
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+      contenu:
+        - lSJ1czQKUoUDGuJ7
+        - Cd237BZdCytDPvhA
+        - zfmtecl9calviOv9
+        - ytUZGgKsxqhJn56U
+        - HeukHriEMSU7I4zH
+        - 5HENrsphkmmAq6Lq
+        - n7EO9nKShzgkzc9g
+        - ZkHOvR6r78rLxr9V
+        - g0Z5iGGV5cTvg8Fd
+        - 4kopAhMVGF6fuXFf
+        - VLPuZcCwReWmcVk9
+        - idR7iGy7glkQj27j
+        - 7Nzntvb0YUrm1e0o
+        - zPrv9mjyqe6NZ7I4
+        - RpIM8Cap9JA070KH
+        - e9f1zYg1NK39TbS6
+        - PCaCp9xYRYfnVxbZ
+        - vdOn31QGLoDYg0fj
+        - trUYM4To5GxvMt2Y
+        - G7ZpHAek4YcXP1zG
+        - dPeiFfO1D0o5Y5Wg
+        - IZqJPYDIfKoGOp0f
+      capacite: 25
+      equipe: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
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+      createdTime: null
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+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.XlKp5BvZX8A03fUg
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.B3V6Bwro3V4iSzE6'
+  - _id: SNm3XwoajKW4p1c3
+    name: Parchemin 1 feuille
+    type: objet
+    sort: 10600000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.n2HMv0xv0MFpuiKp
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/parchemin_1_feuille.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.02
+      quantite: 4
+      qualite: 0
+      cout: 0.2
+      milieu: ''
+      environnement: []
+      resistance: 1
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+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.SNm3XwoajKW4p1c3'
+  - _id: PCaCp9xYRYfnVxbZ
+    name: Couverture de laine
+    type: objet
+    sort: 10700000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.HsIJSPQ46cec22Y2
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/couverture_laine.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.6
+      quantite: 1
+      qualite: 0
+      cout: 0.3
+      milieu: ''
+      environnement: []
+      resistance: 1
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+    ownership:
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+      createdTime: null
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+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.HsIJSPQ46cec22Y2
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.PCaCp9xYRYfnVxbZ'
+  - _id: vdOn31QGLoDYg0fj
+    name: Fiole de verre vide (20 cl)
+    type: conteneur
+    sort: 10600000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.XoslLyWIJYY2RGzz
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/fiole_verre.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.06
+      quantite: 1
+      qualite: 0
+      cout: 0.2
+      milieu: ''
+      environnement: []
+      contenu: []
+      capacite: 0.1
+      equipe: false
+    folder: null
+    ownership:
+      default: 0
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+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.XoslLyWIJYY2RGzz
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.vdOn31QGLoDYg0fj'
+  - _id: AyyHW0F3tMlnsP5M
+    name: Manteau de laine
+    type: objet
+    sort: 10800000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/manteau_laine.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0.8
+      quantite: 1
+      qualite: 0
+      cout: 0.6
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      createdTime: null
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+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.AyyHW0F3tMlnsP5M'
+  - _id: spWKuI9t9Rw0VBz0
+    name: Robe de velours
+    type: objet
+    sort: 10900000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.jHxnzdBSVzr7Z7wH
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/robe_velours.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0.3
+      quantite: 1
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.jHxnzdBSVzr7Z7wH
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.spWKuI9t9Rw0VBz0'
+  - _id: trUYM4To5GxvMt2Y
+    name: Miroir en cuivre poli 20 cm
+    type: objet
+    sort: 11000000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.gmBC6SO3F5d64Vpl
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/miroir.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.2
+      quantite: 1
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
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+    _stats:
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+      systemVersion: null
+      coreVersion: '12.331'
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+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.gmBC6SO3F5d64Vpl
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.trUYM4To5GxvMt2Y'
+  - _id: G7ZpHAek4YcXP1zG
+    name: Liqueur de Bagdol
+    type: potion
+    sort: 11100000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.PrnJrG50u1UPdlJN
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/liqueur_de_bagdol.webp
+    effects: []
+    system:
+      description: <p>Fluide. Liquide noir et odorant.</p>
+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 0.5
+      milieu: ''
+      environnement: []
+      temporel:
+        debut:
+          indexDate: -1
+          indexMinute: 0
+        fin:
+          indexDate: -1
+          indexMinute: 0
+      rarete: ''
+      categorie: Alchimie
+      herbe: ''
+      herbebrins: 0
+      herbebonus: 0
+      reposalchimique: false
+      pr: 0
+      prpermanent: false
+      prdate: 0
+    folder: null
+    ownership:
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+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.PrnJrG50u1UPdlJN
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.G7ZpHAek4YcXP1zG'
+  - _id: IZqJPYDIfKoGOp0f
+    name: Bourse, sachet de tissu
+    type: conteneur
+    sort: 11200000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.UczsYTAoP9koA2SL
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bourse_sachet.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 1
+      qualite: 0
+      cout: 0.05
+      milieu: ''
+      environnement: []
+      contenu:
+        - 2nuafRIKAagdd4Vu
+      capacite: 0.3
+      equipe: false
+    folder: null
+    ownership:
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+    _stats:
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+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.UczsYTAoP9koA2SL
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.IZqJPYDIfKoGOp0f'
+  - _id: jnKO7U51QcY67XKJ
+    name: Outre (2 litres)
+    type: conteneur
+    sort: 11300000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.tBFt4h3jqINsOxLI
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/outre.webp
+    effects: []
+    system:
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+      encombrement: 0.08
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+      environnement: []
+      contenu:
+        - SnTUdRKg97DOYMJx
+      capacite: 1
+      equipe: false
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+    ownership:
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+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.jnKO7U51QcY67XKJ'
+  - _id: SnTUdRKg97DOYMJx
+    name: Eau
+    type: munition
+    sort: 300001
+    flags:
+      core:
+        sourceId: Item.LsTGq00Wf30rzDsF
+    img: systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_eau.webp
+    effects: []
+    system:
+      description: <p>1 mesure (20cl) d'eau.</p>
+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 10
+      qualite: 0
+      cout: 0
+      milieu: ''
+      environnement: []
+      equipe: false
+    folder: null
+    ownership:
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+      compendiumSource: Item.LsTGq00Wf30rzDsF
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.SnTUdRKg97DOYMJx'
+  - _id: 85Z49SXslJueg0l9
+    name: Don de haut-rêve
+    type: tete
+    sort: 300000
+    flags:
+      core:
+        sourceId: Item.VXzoop0HfJ8R4L63
+    img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ce don permet d’accéder aux Terres Médianes en demi-rêve et est
+        indispensable pour déchiffrer les signes draconics et développer les 4
+        compétences de magie. Tous les haut-rêvants sont par définition déjà
+        censés posséder ce don.</p>
+
+        <p>Noter qu’un non haut-rêvant qui l’acquiert ne devient pas pour autant
+        « magicien » à l’instant même. Ses voies de Draconic sont toujours à
+        -11, et il devra commencer par en développer au moins une avant de
+        pouvoir acquérir des sorts. On peut refuser cette tête de Dragon et en
+        tirer une autre à la place.</p>
+      descriptionmj: ''
+      frequence: 0
+      hautrevant: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.VXzoop0HfJ8R4L63
+      duplicateSource: null
+    _key: '!actors.items!AZBxORb7IYgXaOfb.85Z49SXslJueg0l9'
+effects: []
+system:
+  carac:
+    taille:
+      type: number
+      value: '10'
+      label: Taille
+      xp: 0
+      derivee: false
+    apparence:
+      type: number
+      value: '10'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '11'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 10
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '10'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '11'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '11'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '11'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '10'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '11'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '15'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '14'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '15'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '11'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 10
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 11
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 10
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 10
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 11
+      value: 11
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 22
+      value: 22
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 44
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 3
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 3
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 0
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 10
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: Haut rêvant
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: 0
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '15'
+      value: 15
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 15
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 11
+      max: '11'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 1
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: false
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: Histoire personnelle...
+  notes: Notes
+  notesmj: Notes du MJ
+  race: Humain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: 68 kg
+  heure: epees
+  sexe: Féminin
+  age: 22 ans
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  flags: {}
+  name: le Haut-Rêvant Erudit
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      type: null
+      speed: 5
+      intensity: 5
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/voyageurs/haut_revant_erudit.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  alpha: 1
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+folder: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808365084
+  modifiedTime: 1671294160584
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.voyageurs.AZBxORb7IYgXaOfb
+  duplicateSource: null
+_key: '!actors!AZBxORb7IYgXaOfb'
+
diff --git a/packs_src/voyageurs/personnage_le_Haut_R_vant_Muscl__OOIjBdFjCKdgJKff.yml b/packs_src/voyageurs/personnage_le_Haut_R_vant_Muscl__OOIjBdFjCKdgJKff.yml
new file mode 100644
index 00000000..9be01180
--- /dev/null
+++ b/packs_src/voyageurs/personnage_le_Haut_R_vant_Muscl__OOIjBdFjCKdgJKff.yml
@@ -0,0 +1,4734 @@
+_id: OOIjBdFjCKdgJKff
+name: le Haut-Rêvant Musclé
+type: personnage
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.voyageurs.OOIjBdFjCKdgJKff
+img: systems/foundryvtt-reve-de-dragon/icons/voyageurs/token_hr_muscle.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -1
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -1
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 3300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -1
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -1
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.c5wursWW03ckpyqn'
+  - _id: h4l0q0irkzf1cpqn
+    name: Denier (étain)
+    type: monnaie
+    sort: 6800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 4
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086634
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.h4l0q0irkzf1cpqn'
+  - _id: wbe62yoafx86y2rx
+    name: Sou (bronze)
+    type: monnaie
+    sort: 6900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 7
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086634
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.wbe62yoafx86y2rx'
+  - _id: o87z1mrvf4idvr0w
+    name: Sol (argent)
+    type: monnaie
+    sort: 7000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 4
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086634
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.o87z1mrvf4idvr0w'
+  - _id: iiezdod0p9sug2xm
+    name: Dragon (or)
+    type: monnaie
+    sort: 7100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: PwIJRWCRYvItg34L
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 0
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086634
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.iiezdod0p9sug2xm'
+  - _id: tyR0XtBMbf88awA9
+    name: Illusion géographique
+    type: sort
+    sort: 7200000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.Q0mlU77k2M9QPnPA
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    system:
+      description: >-
+        <p>Permet d&rsquo;alt&eacute;rer illusoirement la g&eacute;ographie de
+        la zone, y compris sa v&eacute;g&eacute;tation : nier un rocher ou en
+        inventer un, un gouffe, un bosquet, un talus, etc. L&rsquo;illusion
+        n&rsquo;existe que pour les cr&eacute;atures situ&eacute;es en dehors de
+        la zone et se dissipe d&egrave;s qu&rsquo;on y p&eacute;n&egrave;tre.
+        Pour les cr&eacute;atures situ&eacute;es hors de la zone, celle qui
+        vient d&rsquo;y entrer semble avoir un comportement logique par rapport
+        &agrave; l&rsquo;illusion. Par exemple, elle semble tomber dans le
+        gouffre ou dispara&icirc;tre derri&egrave;re le rocher de
+        l&rsquo;illusion. En cas de litige d&rsquo;interpr&eacute;tation,
+        c&rsquo;est au gardien des r&ecirc;ves de statuer.</p>
+      descriptionmj: ''
+      draconic: oniros
+      duree: HN
+      JR: Aucun
+      cible: ''
+      difficulte: '-4'
+      portée: ''
+      caseTMR: gouffre
+      caseTMRspeciale: ''
+      ptreve: '4'
+      xp: 0
+      bonuscase: ''
+      isrituel: false
+      coutseuil: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.Q0mlU77k2M9QPnPA
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.tyR0XtBMbf88awA9'
+  - _id: iWhZc6j0y7jyjQkx
+    name: Bois en feu
+    type: sort
+    sort: 7300000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.BAOLGPCtsZzjGD8n
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    system:
+      description: >-
+        <p>Le principe de la Transmutation &Eacute;l&eacute;mentale est de
+        transformer un &eacute;l&eacute;ment en un autre, par exemple le
+        m&eacute;tal en bois, l&rsquo;air en feu. Il n&rsquo;existe de
+        transmutation que pour les six premiers &eacute;l&eacute;ments. La
+        mati&egrave;re dont sont compos&eacute;es les cr&eacute;atures, mortes
+        ou vivantes, n&rsquo;est jamais transmu&eacute;e, y compris l&rsquo;air
+        contenu dans les poumons. Il existe 26 transmutations
+        &eacute;l&eacute;mentales ; chacune est un sort &agrave; part
+        enti&egrave;re, ob&eacute;issant en tout point aux r&egrave;gles des
+        sorts de zone.</p>
+
+        <p>La transmutation a lieu dans la zone param&eacute;tr&eacute;e et
+        cibl&eacute;e par le haut-r&ecirc;vant. Tout ce qui appartient &agrave;
+        l&rsquo;&eacute;l&eacute;ment impliqu&eacute; est transmu&eacute;
+        instantan&eacute;ment sans discrimination. On ne peut pas faire de
+        choix. Tant que dure la zone, tout nouvel objet appartenant &agrave;
+        l&rsquo;&eacute;l&eacute;ment impliqu&eacute; qui p&eacute;n&egrave;tre
+        dans la zone, est imm&eacute;diatement transmu&eacute; &agrave; son
+        tour. La zone peut fort bien &ecirc;tre lanc&eacute;e sur un lieu
+        o&ugrave; l&rsquo;&eacute;l&eacute;ment impliqu&eacute; n&rsquo;existe
+        pas, par exemple Terre en Eau &agrave; 5 m du sol. Rien ne se produira
+        au premier abord, mais toute pierre lanc&eacute;e dans la zone sera
+        instantan&eacute;ment liqu&eacute;fi&eacute;e pour retomber sous forme
+        de pluie.</p>
+
+        <p>Tout objet transmu&eacute;, situ&eacute; ou entrant dans la zone,
+        adopte aussit&ocirc;t la forme que lui permet le nouvel
+        &eacute;l&eacute;ment. On peut obtenir de gracieuses torsades avec du
+        feu transmu&eacute; en bois ou en m&eacute;tal. La transmutation est
+        d&eacute;finitive, m&ecirc;me si l&rsquo;objet sort de la zone. &Agrave;
+        la fin de la zone (HN), l&rsquo;effet cesse d&rsquo;op&eacute;rer, mais
+        la mati&egrave;re transmu&eacute;e le demeure d&eacute;finitivement sans
+        recouvrer non plus son &eacute;l&eacute;ment d&rsquo;origine.</p>
+
+        <p>Quand une cr&eacute;ature vivante se retrouve dans une zone de
+        Transmutation &Eacute;l&eacute;mentale, bien que la mati&egrave;re dont
+        elle est compos&eacute;e ne soit pas affect&eacute;e en elle-m&ecirc;me,
+        elle subit l&rsquo;effet naturel et normal du nouvel
+        &eacute;l&eacute;ment qui l&rsquo;entoure, sans jet de
+        r&eacute;sistance. Une cr&eacute;ature prise dans une zone d&rsquo;Air
+        en Feu se retrouve dans un brasier qui la br&ucirc;le, une
+        cr&eacute;ature nageant prise dans une zone d&rsquo;Eau en Bois se
+        retrouve enkyst&eacute;e dans un bloc de bois, etc.</p>
+
+        <p>L&rsquo;&eacute;l&eacute;ment Eau correspondant &agrave; tous les
+        liquides d&rsquo;origine non animale, r&eacute;ellement aqueux ou non,
+        c&rsquo;est tout le liquide qui est transmu&eacute; et non pas
+        uniquement ses mol&eacute;cules de H2O, y compris tout ce qui peut y
+        &ecirc;tre dissout (sels, cristaux). L&rsquo;eau d&rsquo;un
+        v&eacute;g&eacute;tal (s&egrave;ve, jus d&rsquo;un fruit) appartient
+        &agrave; l&rsquo;&eacute;l&eacute;ment Bois, qui est celui du
+        v&eacute;g&eacute;tal, tant qu&rsquo;il est contenu dans ce dernier.
+        L&rsquo;humus appartient int&eacute;gralement &agrave;
+        l&rsquo;&eacute;l&eacute;ment Terre, m&ecirc;me s&rsquo;il est
+        compos&eacute; en grande partie de mati&egrave;re v&eacute;g&eacute;tale
+        (Bois) non encore d&eacute;compos&eacute;e.</p>
+
+        <h2>&Eacute;l&eacute;ments d'arriv&eacute;e</h2>
+
+        <p><strong>X &eacute;l&eacute;ment en Air</strong> : Pratiquement,
+        l&rsquo;ancien &eacute;l&eacute;ment dispara&icirc;t dans un courant
+        d&rsquo;air. L&rsquo;air d&rsquo;arriv&eacute;e est toujours frais et
+        pur.</p>
+
+        <p><strong>X &eacute;l&eacute;ment en Terre</strong> :
+        L&rsquo;&eacute;l&eacute;ment d&rsquo;arriv&eacute;e est une roche
+        friable et fragile comme de la craie.</p>
+
+        <p><strong>X &eacute;l&eacute;ment en Eau</strong> : L&rsquo;eau
+        nouvellement cr&eacute;&eacute;e se comporte naturellement,
+        attir&eacute;e par la pesanteur : elle pleut, coule, cherche &agrave;
+        s&rsquo;infiltrer. Elle a la puret&eacute; de l&rsquo;eau
+        distill&eacute;e.</p>
+
+        <p><strong>X &eacute;l&eacute;ment en Feu</strong> : L&rsquo;ancien
+        &eacute;l&eacute;ment devenu Feu n&rsquo;est plus que flammes.
+        Toutefois, pour que ces nouvelles flammes continuent &agrave;
+        br&ucirc;ler, il leur faut un combustible, faute de quoi elles
+        s&rsquo;&eacute;teignent. Quand c&rsquo;est l&rsquo;Air qui est
+        transmu&eacute; en Feu, celui-ci demeure m&ecirc;me sans combustible,
+        car l&rsquo;Air entourant la zone la comble imm&eacute;diatement,
+        devenant Feu &agrave; son tour. Le r&eacute;sultat est une sph&egrave;re
+        en permanente ignition. Il en va de m&ecirc;me pour l&rsquo;eau au
+        centre d&rsquo;une rivi&egrave;re par exemple.</p>
+
+        <p><strong>X &eacute;l&eacute;ment en Bois</strong> : Le bois
+        d&rsquo;arriv&eacute;e est un bois de qualit&eacute; m&eacute;diocre, du
+        genre sapin, mais sec, sans aucune s&egrave;ve ni r&eacute;sine,
+        combustible ou fa&ccedil;onnable.</p>
+
+        <p><strong>X &eacute;l&eacute;ment en M&eacute;tal</strong> : Il ne
+        s&rsquo;agit toujours que des deux m&eacute;taux les plus inertes : fer
+        ou plomb (tirer &agrave; pile ou face). Le fer de transmutation
+        n&rsquo;est ni de l&rsquo;acier ni du fer forg&eacute;, c&rsquo;est du
+        fer natif, mou et sans duret&eacute;. Un forgeron peut n&eacute;anmoins
+        le travailler.</p>
+
+        <h2>Objets magiques</h2>
+
+        <p>&Agrave; mi-chemin entre les cr&eacute;atures et la mati&egrave;re
+        inerte, les objets magiques ont droit &agrave; un jet de
+        r&eacute;sistance pour ne pas &ecirc;tre impliqu&eacute;s dans une
+        transmutation. C&rsquo;est un JR sp&eacute;cial, r0, o&ugrave; la
+        protection magique du mat&eacute;riau est prise en guise de points de
+        r&ecirc;ve (voir <em>R&eacute;sistance</em>).</p>
+      descriptionmj: ''
+      draconic: oniros
+      duree: HN
+      JR: Aucun
+      cible: ''
+      difficulte: '-6'
+      portée: ''
+      caseTMR: desert
+      caseTMRspeciale: ''
+      ptreve: '4'
+      xp: 0
+      bonuscase: ''
+      isrituel: false
+      coutseuil: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.BAOLGPCtsZzjGD8n
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.iWhZc6j0y7jyjQkx'
+  - _id: Ii8OtCBOSBzghvYI
+    name: Terre en eau
+    type: sort
+    sort: 7400000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.NZ1fYmy3dVs4NcFd
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    system:
+      description: >-
+        <p>Le principe de la Transmutation &Eacute;l&eacute;mentale est de
+        transformer un &eacute;l&eacute;ment en un autre, par exemple le
+        m&eacute;tal en bois, l&rsquo;air en feu. Il n&rsquo;existe de
+        transmutation que pour les six premiers &eacute;l&eacute;ments. La
+        mati&egrave;re dont sont compos&eacute;es les cr&eacute;atures, mortes
+        ou vivantes, n&rsquo;est jamais transmu&eacute;e, y compris l&rsquo;air
+        contenu dans les poumons. Il existe 26 transmutations
+        &eacute;l&eacute;mentales ; chacune est un sort &agrave; part
+        enti&egrave;re, ob&eacute;issant en tout point aux r&egrave;gles des
+        sorts de zone.</p>
+
+        <p>La transmutation a lieu dans la zone param&eacute;tr&eacute;e et
+        cibl&eacute;e par le haut-r&ecirc;vant. Tout ce qui appartient &agrave;
+        l&rsquo;&eacute;l&eacute;ment impliqu&eacute; est transmu&eacute;
+        instantan&eacute;ment sans discrimination. On ne peut pas faire de
+        choix. Tant que dure la zone, tout nouvel objet appartenant &agrave;
+        l&rsquo;&eacute;l&eacute;ment impliqu&eacute; qui p&eacute;n&egrave;tre
+        dans la zone, est imm&eacute;diatement transmu&eacute; &agrave; son
+        tour. La zone peut fort bien &ecirc;tre lanc&eacute;e sur un lieu
+        o&ugrave; l&rsquo;&eacute;l&eacute;ment impliqu&eacute; n&rsquo;existe
+        pas, par exemple Terre en Eau &agrave; 5 m du sol. Rien ne se produira
+        au premier abord, mais toute pierre lanc&eacute;e dans la zone sera
+        instantan&eacute;ment liqu&eacute;fi&eacute;e pour retomber sous forme
+        de pluie.</p>
+
+        <p>Tout objet transmu&eacute;, situ&eacute; ou entrant dans la zone,
+        adopte aussit&ocirc;t la forme que lui permet le nouvel
+        &eacute;l&eacute;ment. On peut obtenir de gracieuses torsades avec du
+        feu transmu&eacute; en bois ou en m&eacute;tal. La transmutation est
+        d&eacute;finitive, m&ecirc;me si l&rsquo;objet sort de la zone. &Agrave;
+        la fin de la zone (HN), l&rsquo;effet cesse d&rsquo;op&eacute;rer, mais
+        la mati&egrave;re transmu&eacute;e le demeure d&eacute;finitivement sans
+        recouvrer non plus son &eacute;l&eacute;ment d&rsquo;origine.</p>
+
+        <p>Quand une cr&eacute;ature vivante se retrouve dans une zone de
+        Transmutation &Eacute;l&eacute;mentale, bien que la mati&egrave;re dont
+        elle est compos&eacute;e ne soit pas affect&eacute;e en elle-m&ecirc;me,
+        elle subit l&rsquo;effet naturel et normal du nouvel
+        &eacute;l&eacute;ment qui l&rsquo;entoure, sans jet de
+        r&eacute;sistance. Une cr&eacute;ature prise dans une zone d&rsquo;Air
+        en Feu se retrouve dans un brasier qui la br&ucirc;le, une
+        cr&eacute;ature nageant prise dans une zone d&rsquo;Eau en Bois se
+        retrouve enkyst&eacute;e dans un bloc de bois, etc.</p>
+
+        <p>L&rsquo;&eacute;l&eacute;ment Eau correspondant &agrave; tous les
+        liquides d&rsquo;origine non animale, r&eacute;ellement aqueux ou non,
+        c&rsquo;est tout le liquide qui est transmu&eacute; et non pas
+        uniquement ses mol&eacute;cules de H2O, y compris tout ce qui peut y
+        &ecirc;tre dissout (sels, cristaux). L&rsquo;eau d&rsquo;un
+        v&eacute;g&eacute;tal (s&egrave;ve, jus d&rsquo;un fruit) appartient
+        &agrave; l&rsquo;&eacute;l&eacute;ment Bois, qui est celui du
+        v&eacute;g&eacute;tal, tant qu&rsquo;il est contenu dans ce dernier.
+        L&rsquo;humus appartient int&eacute;gralement &agrave;
+        l&rsquo;&eacute;l&eacute;ment Terre, m&ecirc;me s&rsquo;il est
+        compos&eacute; en grande partie de mati&egrave;re v&eacute;g&eacute;tale
+        (Bois) non encore d&eacute;compos&eacute;e.</p>
+
+        <h2>&Eacute;l&eacute;ments d'arriv&eacute;e</h2>
+
+        <p><strong>X &eacute;l&eacute;ment en Air</strong> : Pratiquement,
+        l&rsquo;ancien &eacute;l&eacute;ment dispara&icirc;t dans un courant
+        d&rsquo;air. L&rsquo;air d&rsquo;arriv&eacute;e est toujours frais et
+        pur.</p>
+
+        <p><strong>X &eacute;l&eacute;ment en Terre</strong> :
+        L&rsquo;&eacute;l&eacute;ment d&rsquo;arriv&eacute;e est une roche
+        friable et fragile comme de la craie.</p>
+
+        <p><strong>X &eacute;l&eacute;ment en Eau</strong> : L&rsquo;eau
+        nouvellement cr&eacute;&eacute;e se comporte naturellement,
+        attir&eacute;e par la pesanteur : elle pleut, coule, cherche &agrave;
+        s&rsquo;infiltrer. Elle a la puret&eacute; de l&rsquo;eau
+        distill&eacute;e.</p>
+
+        <p><strong>X &eacute;l&eacute;ment en Feu</strong> : L&rsquo;ancien
+        &eacute;l&eacute;ment devenu Feu n&rsquo;est plus que flammes.
+        Toutefois, pour que ces nouvelles flammes continuent &agrave;
+        br&ucirc;ler, il leur faut un combustible, faute de quoi elles
+        s&rsquo;&eacute;teignent. Quand c&rsquo;est l&rsquo;Air qui est
+        transmu&eacute; en Feu, celui-ci demeure m&ecirc;me sans combustible,
+        car l&rsquo;Air entourant la zone la comble imm&eacute;diatement,
+        devenant Feu &agrave; son tour. Le r&eacute;sultat est une sph&egrave;re
+        en permanente ignition. Il en va de m&ecirc;me pour l&rsquo;eau au
+        centre d&rsquo;une rivi&egrave;re par exemple.</p>
+
+        <p><strong>X &eacute;l&eacute;ment en Bois</strong> : Le bois
+        d&rsquo;arriv&eacute;e est un bois de qualit&eacute; m&eacute;diocre, du
+        genre sapin, mais sec, sans aucune s&egrave;ve ni r&eacute;sine,
+        combustible ou fa&ccedil;onnable.</p>
+
+        <p><strong>X &eacute;l&eacute;ment en M&eacute;tal</strong> : Il ne
+        s&rsquo;agit toujours que des deux m&eacute;taux les plus inertes : fer
+        ou plomb (tirer &agrave; pile ou face). Le fer de transmutation
+        n&rsquo;est ni de l&rsquo;acier ni du fer forg&eacute;, c&rsquo;est du
+        fer natif, mou et sans duret&eacute;. Un forgeron peut n&eacute;anmoins
+        le travailler.</p>
+
+        <h2>Objets magiques</h2>
+
+        <p>&Agrave; mi-chemin entre les cr&eacute;atures et la mati&egrave;re
+        inerte, les objets magiques ont droit &agrave; un jet de
+        r&eacute;sistance pour ne pas &ecirc;tre impliqu&eacute;s dans une
+        transmutation. C&rsquo;est un JR sp&eacute;cial, r0, o&ugrave; la
+        protection magique du mat&eacute;riau est prise en guise de points de
+        r&ecirc;ve (voir <em>R&eacute;sistance</em>).</p>
+      descriptionmj: ''
+      draconic: oniros
+      duree: HN
+      JR: Aucun
+      cible: ''
+      difficulte: '-6'
+      portée: ''
+      caseTMR: foret
+      caseTMRspeciale: ''
+      ptreve: '4'
+      xp: 0
+      bonuscase: ''
+      isrituel: false
+      coutseuil: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.NZ1fYmy3dVs4NcFd
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.Ii8OtCBOSBzghvYI'
+  - _id: Nsrd3i8U3dLE8Ets
+    name: Bois transparent
+    type: sort
+    sort: 7500000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.ZODdXw50qqLEvh3Q
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    system:
+      description: >-
+        <p>Les zones de Transparence &Eacute;l&eacute;mentale ob&eacute;issent
+        &agrave; toutes les r&egrave;gles des sorts de zone. Elles ont pour
+        effet de rendre transparent l&rsquo;&eacute;l&eacute;ment
+        impliqu&eacute;. Comme pour les Transmutations
+        &Eacute;l&eacute;mentales, aucune discrimination n&rsquo;est possible" :
+        est affect&eacute;e toute substance concern&eacute;e se trouvant dans la
+        zone. La transparence permet de laisser passer la lumi&egrave;re et donc
+        de voir au travers. Les autres qualit&eacute;s des
+        &eacute;l&eacute;ments ne sont pas alt&eacute;r&eacute;es" : le
+        m&eacute;tal reste aussi dur et tranchant, le bois aussi combustible,
+        etc. Noter que, quoique voisin, transparent ne veut pas dire invisible.
+        Contrairement &agrave; la transmutation, l&rsquo;effet n&rsquo;est pas
+        d&eacute;finitif. L&rsquo;&eacute;l&eacute;ment retrouve son
+        opacit&eacute; d&egrave;s qu&rsquo;il sort de la zone ou &agrave; la fin
+        de la dur&eacute;e de cette derni&egrave;re.</p>
+      descriptionmj: ''
+      draconic: oniros
+      duree: HN
+      JR: Aucun
+      cible: ''
+      difficulte: '-4'
+      portée: ''
+      caseTMR: cite
+      caseTMRspeciale: ''
+      ptreve: '4'
+      xp: 0
+      bonuscase: ''
+      isrituel: false
+      coutseuil: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.ZODdXw50qqLEvh3Q
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.Nsrd3i8U3dLE8Ets'
+  - _id: iL3zgc4NYNsOmCB5
+    name: Détection d'aura
+    type: sort
+    sort: 7600000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.xOicgRMCUxJNmVzF
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Les rituels de D&eacute;tection d&rsquo;Aura peuvent
+        indiff&eacute;remment &ecirc;tre accomplis par n&rsquo;importe laquelle
+        des quatre voies.</p>
+
+        <p>Toutes les cr&eacute;atures vivantes anim&eacute;es (humains,
+        humano&iuml;des, animaux) ont une caract&eacute;ristique R&Ecirc;VE. Les
+        objets enchant&eacute;s poss&egrave;dent des points de r&ecirc;ve, de
+        m&ecirc;me que les produits de magie naturelle, comme certaines pierres
+        de chance. Les entit&eacute;s de cauchemar, incarn&eacute;es ou non, en
+        ont &eacute;galement. Quelle qu&rsquo;elle soit, la pr&eacute;sence de
+        r&ecirc;ve &eacute;met une aura, laquelle est d&eacute;tectable par
+        D&eacute;tection d&rsquo;Aura. Parall&egrave;lement, toute cible
+        d&rsquo;un sort ou d&rsquo;un rituel, &eacute;met une aura propre, quand
+        bien m&ecirc;me ladite cible ne poss&egrave;de pas de points de
+        r&ecirc;ve (centre de zone, objet ou plante soumis &agrave; une illusion
+        d&rsquo;Hypnos). Cette aura est &eacute;galement d&eacute;tectable par
+        D&eacute;tection d&rsquo;Aura.</p>
+
+        <p>L&rsquo;aura de pr&eacute;sence de r&ecirc;ve se traduit par un halo
+        bleut&eacute; constant ; l&rsquo;aura r&eacute;sultant d&rsquo;un effet
+        magique par un halo parcouru de pulsations. Quand les deux auras sont
+        pr&eacute;sentes conjointement, le halo est pulsatif et d&rsquo;un bleu
+        plus fonc&eacute;. On peut toujours effectuer D&eacute;tection
+        d&rsquo;Aura sans aucun risque, il y a toujours une r&eacute;ponse. Soit
+        une aura est per&ccedil;ue, constante ou pulsative, et l&rsquo;on peut
+        tenter une Lecture d&rsquo;Aura pour en savoir plus ; soit aucune aura
+        n&rsquo;est per&ccedil;ue et il s&rsquo;agit de mati&egrave;re inerte,
+        sans r&ecirc;ve, non soumise &agrave; un sort.</p>
+      descriptionmj: ''
+      draconic: oniros
+      duree: Instantanée
+      JR: Aucun
+      cible: ''
+      difficulte: '-3'
+      portée: ''
+      caseTMR: sanctuaire
+      caseTMRspeciale: ''
+      ptreve: '1'
+      xp: 0
+      bonuscase: ''
+      isrituel: false
+      coutseuil: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.xOicgRMCUxJNmVzF
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.iL3zgc4NYNsOmCB5'
+  - _id: aKxQhJPz5ILO5wtJ
+    name: Lecture d'aura
+    type: sort
+    sort: 7700000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.Y4r9kTN2brWC2N0n
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Les rituels de Lecture d&rsquo;Aura peuvent indiff&eacute;remment
+        &ecirc;tre accomplis par n&rsquo;importe laquelle des quatre voies.</p>
+
+        <p>Ce rituel permet d&rsquo;approfondir les informations fournies par
+        D&eacute;tection d&rsquo;Aura. Pratiquer Lecture d&rsquo;Aura quand il
+        n&rsquo;y a pas d&rsquo;aura revient &agrave; demander une magie
+        impossible et cr&eacute;e imm&eacute;diatement une d&eacute;chirure du
+        r&ecirc;ve.</p>
+
+        <p>Lecture d&rsquo;Aura est effectu&eacute;e en plusieurs &eacute;tapes,
+        toutes &eacute;tant de difficult&eacute; R-3 et co&ucirc;tant 3 points
+        de r&ecirc;ve. La premi&egrave;re a toujours lieu dans un sanctuaire et
+        ne fait que r&eacute;v&eacute;ler dans quel(s) autre(s) genre(s) de
+        case(s) le haut-r&ecirc;vant doit se rendre pour continuer sa lecture.
+        L&agrave;, il apprend quel genre de magie a &eacute;t&eacute; produit ou
+        &agrave; quel type de r&ecirc;ve il a affaire, de m&ecirc;me que les
+        cases sp&eacute;cifiques concern&eacute;es. Enfin dans les cases
+        sp&eacute;cifiques, le haut-r&ecirc;vant peut apprendre la force du
+        r&ecirc;ve ou de la magie en cours, c&rsquo;est-&agrave;-dire
+        pratiquement la difficult&eacute; et le nombre de points de r&ecirc;ve
+        impliqu&eacute;s, information indispensable dans l&rsquo;optique
+        d&rsquo;une annulation de magie.</p>
+
+        <p>Lecture d&rsquo;Aura r&eacute;v&egrave;le &eacute;galement la couleur
+        de l&rsquo;aura (fixe ou pulsative) comme D&eacute;tection d&rsquo;Aura.
+        Pour les cr&eacute;atures vivantes, on peut donc sauter
+        l&rsquo;&eacute;tape de D&eacute;tection d&rsquo;Aura et commencer
+        directement par la lecture, puisqu&rsquo;on est s&ucirc;r de trouver une
+        aura. Dans les autres cas, il est plus prudent de commencer par la
+        d&eacute;tection si, en l&rsquo;absence finale d&rsquo;une aura, on ne
+        veut pas cr&eacute;er de magie impossible. Effectu&eacute;e sur une
+        cr&eacute;ature non soumise &agrave; un effet magique ni sous
+        l&rsquo;emprise d&rsquo;une entit&eacute;, Lecture d&rsquo;Aura indique
+        toujours le Fleuve. L&agrave;, dans n&rsquo;importe quelle case du
+        Fleuve, le haut-r&ecirc;vant se contente d&rsquo;apprendre qu&rsquo;il a
+        affaire &agrave; une cr&eacute;ature vivante et dou&eacute;e de
+        r&ecirc;ve.</p>
+      descriptionmj: ''
+      draconic: oniros
+      duree: Instantanée
+      JR: Aucun
+      cible: ''
+      difficulte: '-3'
+      portée: ''
+      caseTMR: special
+      caseTMRspeciale: Sanctuaire / variable
+      ptreve: '3'
+      xp: 0
+      bonuscase: ''
+      isrituel: false
+      coutseuil: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-oniros.Y4r9kTN2brWC2N0n
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.aKxQhJPz5ILO5wtJ'
+  - _id: UBrfcw4lhZ5gUiDy
+    name: Enchantement
+    type: sort
+    sort: 7800000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.WUYaL4yvr0wFRLjk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    system:
+      description: >-
+        <p>C'est le rituel de base e tout enchantement, c'est par lui que le
+        haut-rêvant confère des points de rêve à la gemme ou à la potion. Le
+        nombre de points conférés, paramétré au lancer du sort, est à son
+        entière discrétion. Entre deux Enchantements de la même potion ou de la
+        même gemme doit être accompli un rituel de Purificiation.</p>
+      descriptionmj: ''
+      draconic: narcos
+      duree: Instantanée
+      JR: Aucun
+      cible: ''
+      difficulte: '-4'
+      portée: ''
+      caseTMR: cite
+      caseTMRspeciale: ''
+      ptreve: 1+
+      xp: 0
+      bonuscase: ''
+      isrituel: true
+      coutseuil: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.sorts-narcos.WUYaL4yvr0wFRLjk
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.UBrfcw4lhZ5gUiDy'
+  - _id: QHhpVAPSid4WncDn
+    name: Bas de laine
+    type: objet
+    sort: 7900000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.qWhl9EfdnJx4KFTZ
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bas_laine.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
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+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.qWhl9EfdnJx4KFTZ
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.QHhpVAPSid4WncDn'
+  - _id: xwuk0FukhUnFTPig
+    name: Chemise de laine
+    type: objet
+    sort: 8000000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.xuk60njqtrSZusSX
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/chemise_laine.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 0.2
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      createdTime: null
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+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.xuk60njqtrSZusSX
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.xwuk0FukhUnFTPig'
+  - _id: U5UPKOmTUiMgQg2Q
+    name: Manteau de laine
+    type: objet
+    sort: 8100000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/manteau_laine.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0.8
+      quantite: 1
+      qualite: 0
+      cout: 0.6
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.U5UPKOmTUiMgQg2Q'
+  - _id: S1P1xUzJU7EacoqZ
+    name: Cuir Epais
+    type: armure
+    sort: 8200000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.szOThadvQvFcS79R
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_epais.webp
+    effects: []
+    system:
+      description: >-
+        <p>Cuir très épais comme le cuir de botte. Pectoral de cuir épais +
+        jupon de bandes ou de tresses de cuir ou cuissards de cuir épais sur
+        culottes de cuir souple + bottes dures + casque de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 2
+      quantite: 1
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+      protection: 3
+      deterioration: 0
+      malus: -1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
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+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.szOThadvQvFcS79R
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.S1P1xUzJU7EacoqZ'
+  - _id: xTOuLpYxZkCH1BYh
+    name: Ceinturon de cuir
+    type: conteneur
+    sort: 8300000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 0.5
+      milieu: ''
+      environnement: []
+      contenu:
+        - DOlP4jM9qcww96Jf
+        - x8ui8dCvn0GAaw4W
+      capacite: 6
+      equipe: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.0.19
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1664227480262
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.xTOuLpYxZkCH1BYh'
+  - _id: wZcJg3nMedUVUYV2
+    name: Bottes de cuir souple
+    type: objet
+    sort: 8400000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0.4
+      quantite: 1
+      qualite: 0
+      cout: 2
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.wZcJg3nMedUVUYV2'
+  - _id: bqPaf5BZPLPK5inQ
+    name: Bouclier moyen
+    type: arme
+    sort: 8500000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 2
+      quantite: 1
+      qualite: 0
+      cout: 6
+      milieu: ''
+      environnement: []
+      resistance: 15
+      categorie_parade: boucliers
+      dommages: '0'
+      mortalite: mortel
+      penetration: 0
+      force: '11'
+      competence: Bouclier
+      lancer: ''
+      tir: ''
+      portee_courte: 0
+      portee_moyenne: 0
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+        <p>C&rsquo;est une &eacute;p&eacute;e <em>longue</em>, plus robuste que
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/parchemin_1_feuille.webp
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/crayon_plomb.webp
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+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.08
+      quantite: 1
+      qualite: 0
+      cout: 0.2
+      milieu: ''
+      environnement: []
+      contenu:
+        - czL3HM5aDq0ZyeS1
+      capacite: 1
+      equipe: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.tBFt4h3jqINsOxLI
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.DOlP4jM9qcww96Jf'
+  - _id: czL3HM5aDq0ZyeS1
+    name: Eau
+    type: munition
+    sort: 300001
+    flags:
+      core:
+        sourceId: Item.LsTGq00Wf30rzDsF
+    img: systems/foundryvtt-reve-de-dragon/icons/liquides/liquide_eau.webp
+    effects: []
+    system:
+      description: <p>1 mesure (20cl) d'eau.</p>
+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 10
+      qualite: 0
+      cout: 0
+      milieu: ''
+      environnement: []
+      equipe: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.LsTGq00Wf30rzDsF
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.czL3HM5aDq0ZyeS1'
+  - _id: x8ui8dCvn0GAaw4W
+    name: Bourse de cuir
+    type: conteneur
+    sort: 10300000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 1
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+      contenu: []
+      capacite: 0.5
+      equipe: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.x8ui8dCvn0GAaw4W'
+  - _id: 2c8PRWCOZZELfD2x
+    name: Don de haut-rêve
+    type: tete
+    sort: 300000
+    flags:
+      core:
+        sourceId: Item.VXzoop0HfJ8R4L63
+    img: systems/foundryvtt-reve-de-dragon/icons/tete_dragon.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ce don permet d’accéder aux Terres Médianes en demi-rêve et est
+        indispensable pour déchiffrer les signes draconics et développer les 4
+        compétences de magie. Tous les haut-rêvants sont par définition déjà
+        censés posséder ce don.</p>
+
+        <p>Noter qu’un non haut-rêvant qui l’acquiert ne devient pas pour autant
+        « magicien » à l’instant même. Ses voies de Draconic sont toujours à
+        -11, et il devra commencer par en développer au moins une avant de
+        pouvoir acquérir des sorts. On peut refuser cette tête de Dragon et en
+        tirer une autre à la place.</p>
+      descriptionmj: ''
+      frequence: 0
+      hautrevant: false
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Item.VXzoop0HfJ8R4L63
+      duplicateSource: null
+    _key: '!actors.items!OOIjBdFjCKdgJKff.2c8PRWCOZZELfD2x'
+effects: []
+system:
+  carac:
+    taille:
+      type: number
+      value: '11'
+      label: Taille
+      xp: 0
+      derivee: false
+    apparence:
+      type: number
+      value: '10'
+      label: Apparence
+      xp: '0'
+      derivee: false
+    constitution:
+      type: number
+      value: '14'
+      label: Constitution
+      xp: '0'
+      derivee: false
+    force:
+      type: number
+      value: 14
+      label: Force
+      xp: '0'
+      derivee: false
+    agilite:
+      type: number
+      value: '12'
+      label: Agilité
+      xp: '0'
+      derivee: false
+    dexterite:
+      type: number
+      value: '10'
+      label: Dexterité
+      xp: '0'
+      derivee: false
+    vue:
+      type: number
+      value: '10'
+      label: Vue
+      xp: '0'
+      derivee: false
+    ouie:
+      type: number
+      value: '9'
+      label: Ouïe
+      xp: '0'
+      derivee: false
+    odoratgout:
+      type: number
+      value: '6'
+      label: Odorat-Goût
+      xp: '0'
+      derivee: false
+    volonte:
+      type: number
+      value: '12'
+      label: Volonté
+      xp: '0'
+      derivee: false
+    intellect:
+      type: number
+      value: '13'
+      label: Intellect
+      xp: '0'
+      derivee: false
+    empathie:
+      type: number
+      value: '13'
+      label: Empathie
+      xp: '0'
+      derivee: false
+    reve:
+      type: number
+      value: '14'
+      label: Rêve
+      xp: '0'
+      derivee: false
+    chance:
+      type: number
+      value: '12'
+      label: Chance
+      xp: '0'
+      derivee: false
+    melee:
+      type: number
+      value: 13
+      label: Mêlée
+      xp: 0
+      derivee: true
+    tir:
+      type: number
+      value: 10
+      label: Tir
+      xp: 0
+      derivee: true
+    lancer:
+      type: number
+      value: 12
+      label: Lancer
+      xp: 0
+      derivee: true
+    derobee:
+      type: number
+      value: 11
+      label: Dérobée
+      xp: 0
+      derivee: true
+  sante:
+    vie:
+      type: number
+      max: 13
+      value: 13
+      label: Vie
+      derivee: true
+    endurance:
+      type: number
+      max: 25
+      value: 25
+      label: Endurance
+      derivee: true
+    fatigue:
+      type: number
+      max: 50
+      value: 0
+      label: Fatigue
+      derivee: true
+    bonusPotion: 0
+    sonne:
+      value: false
+      label: Sonné
+  attributs:
+    sconst:
+      type: number
+      value: 4
+      label: S. Const
+      derivee: true
+    sust:
+      type: number
+      value: 3
+      label: Sustentation
+      derivee: true
+    plusdom:
+      type: number
+      value: 1
+      label: +dom
+      derivee: true
+    encombrement:
+      type: number
+      value: 12.5
+      label: Encombrement
+      derivee: true
+    protection:
+      type: number
+      value: 0
+      label: Protection naturelle
+      derivee: false
+    hautrevant:
+      type: string
+      value: Haut rêvant
+      label: Haut rêvant
+      derivee: true
+    malusarmure:
+      type: number
+      value: -1
+      label: Malus Armure
+      derivee: true
+  reve:
+    reve:
+      max: '14'
+      value: 14
+      label: Points de Rêve actuels
+      thanatosused: false
+    seuil:
+      max: 0
+      value: 14
+      label: Seuil de Rêve
+    tmrpos:
+      coord: A1
+      label: Position TMR
+      cache: false
+    refoulement:
+      value: 0
+      label: Points de Refoulement
+    queues:
+      list: []
+    souffles:
+      list: []
+    tetes:
+      list: []
+    ombres:
+      list: []
+    reserve:
+      list: []
+    rencontre:
+      list: []
+  compteurs:
+    sust:
+      value: 0
+      label: Sust.
+      isInput: true
+    eau:
+      value: 0
+      label: Eau
+      isInput: true
+    moral:
+      value: 0
+      label: Moral
+      isInput: true
+    exaltation:
+      value: 0
+      label: Exaltation
+      isInput: true
+    dissolution:
+      value: 0
+      label: Dissolution
+      isInput: true
+    chance:
+      value: 12
+      max: '12'
+      label: Chance
+      isInput: true
+    destinee:
+      value: 0
+      label: Destinée
+      isInput: true
+    voyage:
+      value: 0
+      label: Voyage
+      isInput: true
+    etat:
+      value: 0
+      label: Etat général
+    ethylisme:
+      value: 1
+      label: Ethylisme
+      isInput: true
+      nb_doses: 0
+      jet_moral: false
+    stress:
+      value: 0
+      label: Stress
+      isStress: true
+      isInput: true
+    experience:
+      value: 0
+      label: Experience
+      isInput: true
+    surenc:
+      value: 0
+      label: Sur-encombrement
+  sommeil:
+    nouveaujour: false
+    date:
+      indexDate: -1
+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: >-
+    <p>Personnage trapu, ce mod&egrave;le allie les muscles &agrave; la
+    connaissance du haut-r&ecirc;ve.</p>
+
+    <p>Bon combattant, il manie l&rsquo;&eacute;p&eacute;e dragonne et le
+    bouclier.</p>
+
+    <p>Haut-r&ecirc;vant, il conna&icirc;t la voie des enchantements (Narcos) et
+    des effets de zones (Oniros).</p>
+
+    <p>En revanche, il est peu discret et moins &eacute;rudit que la plupart des
+    haut-r&ecirc;vants.</p>
+  notes: Notes
+  notesmj: Notes du MJ
+  race: Humain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: 74 kg
+  heure: vaisseau
+  sexe: Masculin
+  age: '0'
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  flags: {}
+  name: le Haut-Rêvant Musclé
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      type: null
+      speed: 5
+      intensity: 5
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/voyageurs/haut_revant_muscle.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  alpha: 1
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+folder: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808365120
+  modifiedTime: 1671294160589
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.voyageurs.OOIjBdFjCKdgJKff
+  duplicateSource: null
+_key: '!actors!OOIjBdFjCKdgJKff'
+
diff --git a/packs_src/voyageurs/personnage_le_Voyageur__tranger_Jas7Wr22jSllfkin.yml b/packs_src/voyageurs/personnage_le_Voyageur__tranger_Jas7Wr22jSllfkin.yml
new file mode 100644
index 00000000..32e6582f
--- /dev/null
+++ b/packs_src/voyageurs/personnage_le_Voyageur__tranger_Jas7Wr22jSllfkin.yml
@@ -0,0 +1,4002 @@
+_id: Jas7Wr22jSllfkin
+name: le Voyageur Étranger
+type: personnage
+sort: 100001
+flags:
+  core:
+    sourceId: Compendium.foundryvtt-reve-de-dragon.voyageurs.Jas7Wr22jSllfkin
+img: systems/foundryvtt-reve-de-dragon/icons/voyageurs/token_etranger.webp
+items:
+  - _id: zyNYa3hYtrOcF2jA
+    name: Acrobatie
+    type: competence
+    sort: 100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Pirouettes, sauts périlleux, art du funambule, et d’une manière
+        générale, toutes les performances d’agilité spécialisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -5
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.zyNYa3hYtrOcF2jA'
+  - _id: TAKRb9CdMUhs9dd4
+    name: Alchimie
+    type: competence
+    sort: 200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des recettes et préparations alchimiques.
+        Identification, élaboration, des solutions diverses, breuvages, poudres,
+        onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.TAKRb9CdMUhs9dd4'
+  - _id: lt9VC7PkX4Faiduq
+    name: Arbalète
+    type: competence
+    sort: 300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.webp
+    effects: []
+    system:
+      description: <p>Utilisation de tous les types d’arbalètes.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.lt9VC7PkX4Faiduq'
+  - _id: tVbFkKSN4n0RSrFU
+    name: Arc
+    type: competence
+    sort: 400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types d’arcs.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.tVbFkKSN4n0RSrFU'
+  - _id: rwsHwIDszSIPBkrO
+    name: Armes d'hast
+    type: competence
+    sort: 500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation de toutes les piques, vouges, hallebardes, toujours
+        maniées à deux mains, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.rwsHwIDszSIPBkrO'
+  - _id: GIIQm22Q4bBsmxpE
+    name: Astrologie
+    type: competence
+    sort: 600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des étoiles et de leur signification symbolique.
+        Calculer les nombres astraux gouvernant la chance de
+        chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie,
+        p155).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -3
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.GIIQm22Q4bBsmxpE'
+  - _id: PmwXYvmutlyQEonB
+    name: Botanique
+    type: competence
+    sort: 700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identification des espèces végétales et de leurs propriétés. Permet
+        de savoir si une plante connue pousse dans un milieu donné. Recherche de
+        cette plante.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.PmwXYvmutlyQEonB'
+  - _id: SJE3ghtswQwP1dIy
+    name: Bouclier
+    type: competence
+    sort: 800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de toutes les sortes de bouclierpour parer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.SJE3ghtswQwP1dIy'
+  - _id: tvIGIPaEJZBaySil
+    name: Bricolage
+    type: competence
+    sort: 900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits
+        aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux
+        compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est
+        utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.tvIGIPaEJZBaySil'
+  - _id: LE4nA119la5cd0bC
+    name: Chant
+    type: competence
+    sort: 1000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp
+    effects: []
+    system:
+      description: |-
+        <p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -2
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.LE4nA119la5cd0bC'
+  - _id: FqLWG6xjISKMLPiX
+    name: Charpenterie
+    type: competence
+    sort: 1100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du bois, charpenterie, menuiserie,
+        ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de
+        bois.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.FqLWG6xjISKMLPiX'
+  - _id: BlG2YPATIbnY3m9P
+    name: Chirurgie
+    type: competence
+    sort: 1200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de soigner les blessures, panser, recoudre ; savoir se servir
+        d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins
+        et soins complets sur toutes les blessures, et&nbsp;par extension, pour
+        tous les actes de secourisme et de réanimation.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -1
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.BlG2YPATIbnY3m9P'
+  - _id: 2JLK5e97WbTM5WxX
+    name: Comédie
+    type: competence
+    sort: 1300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_comedie.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers,
+        mimer, conter. Peut aussi servir à simuler, mystifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.2JLK5e97WbTM5WxX'
+  - _id: zO7Av9hJ2vdJiPgI
+    name: Commerce
+    type: competence
+    sort: 1400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale.
+        Savoir</p>
+
+        <p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait
+        en jeu de rôle</p>
+
+        <p>par le joueur lui-même).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.zO7Av9hJ2vdJiPgI'
+  - _id: 8Uj41cL5Qlxxy675
+    name: Corps à corps
+    type: competence
+    sort: 1500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.8Uj41cL5Qlxxy675'
+  - _id: Jz4AZdDlSjsyoUsm
+    name: Course
+    type: competence
+    sort: 1600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_course.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sprinter le plus vite possible, ou courir sur de longues distances en
+        m&eacute;nageant son souffle.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.Jz4AZdDlSjsyoUsm'
+  - _id: 3qRzl3nhLZNsoDsI
+    name: Cuisine
+    type: competence
+    sort: 1700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.webp
+    effects: []
+    system:
+      description: >-
+        <p>Identifier les saveurs culinaires, les épices et les aromates.
+        Exécuter, inventer une recette. Faire griller un gibier sur un feu
+        de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la
+        simple survie.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -2
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: odoratgout
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.3qRzl3nhLZNsoDsI'
+  - _id: XZNm5W8nTe8aCG61
+    name: Dague
+    type: competence
+    sort: 1800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp
+    effects: []
+    system:
+      description: |-
+        <p>Pour utiliser les Dagues et les Couteaux en combat</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.XZNm5W8nTe8aCG61'
+  - _id: thJy5AN0qePmfpJu
+    name: Dague de jet
+    type: competence
+    sort: 1900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp
+    effects: []
+    system:
+      description: <p>Utilisation de la dague en lancer.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.thJy5AN0qePmfpJu'
+  - _id: LhP3Y0qCBHNp2atl
+    name: Danse
+    type: competence
+    sort: 2000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp
+    effects: []
+    system:
+      description: >-
+        <p>Être capable de danser en mesure, de danser harmonieusement avec une
+        personne</p>
+
+        <p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -2
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.LhP3Y0qCBHNp2atl'
+  - _id: OVcZE4kfiPYEOzgm
+    name: Dessin
+    type: competence
+    sort: 2100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp
+    effects: []
+    system:
+      description: >-
+        <p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de
+        quelqu’un, mais</p>
+
+        <p>également savoir faire un schéma, une carte, un plan, aux proportions
+        exactes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.OVcZE4kfiPYEOzgm'
+  - _id: 94P55yZfeipCGbsr
+    name: Discrétion
+    type: competence
+    sort: 2200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se
+        fondre dans</p>
+
+        <p>l’anonymat, se cacher.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.94P55yZfeipCGbsr'
+  - _id: qmIpUeedvjC8nGF1
+    name: Ecriture
+    type: competence
+    sort: 2300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp
+    effects: []
+    system:
+      description: >-
+        <p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me.
+        Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.qmIpUeedvjC8nGF1'
+  - _id: fPhPcCP3sbS6mfbS
+    name: Epée à 1 main
+    type: competence
+    sort: 2400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.fPhPcCP3sbS6mfbS'
+  - _id: MLIEbxSJHkY1m3No
+    name: Epée à 2 mains
+    type: competence
+    sort: 2500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des sept types d’épées de
+        Rêve de Dragon pour attaquer ou parer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.MLIEbxSJHkY1m3No'
+  - _id: F5iQNrZSeJsfyTnV
+    name: Equitation
+    type: competence
+    sort: 2600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Monter à cheval, et, d’une manière générale, connaissance des
+        chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon :
+        aligates, zyglutes, etc.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.F5iQNrZSeJsfyTnV'
+  - _id: gECPPcn6j3B3sWTS
+    name: Escalade
+    type: competence
+    sort: 2700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp
+    effects: []
+    system:
+      description: >-
+        <p>Escalader des obstacles, grimper à la corde, à un arbre, le long
+        d’une paroi.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.gECPPcn6j3B3sWTS'
+  - _id: oFje22fZF1FaCQhN
+    name: Esquive
+    type: competence
+    sort: 2800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp
+    effects: []
+    system:
+      description: >-
+        <p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les
+        principes de base du combat de mêlée. Corps à&nbsp;corps permet de se
+        battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de
+        coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.oFje22fZF1FaCQhN'
+  - _id: r79VAGS1fRUm4oAd
+    name: Fléau
+    type: competence
+    sort: 2900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fleau.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de tous les types de fléaux, pour attaquer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -6
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.r79VAGS1fRUm4oAd'
+  - _id: vIQVQxUeiw36hztI
+    name: Fouet
+    type: competence
+    sort: 3000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp
+    effects: []
+    system:
+      description: <p>Utilisation du fouet.</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.vIQVQxUeiw36hztI'
+  - _id: iNXKIfaETtgSGA0S
+    name: Fronde
+    type: competence
+    sort: 3100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_fronde.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la fronde giratoire.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: tir
+      xp: 0
+      defaut_carac: tir
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.iNXKIfaETtgSGA0S'
+  - _id: wEfuLImdNX4BSXVi
+    name: Hache à 1 main
+    type: competence
+    sort: 3200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.wEfuLImdNX4BSXVi'
+  - _id: F97wHYDsQ5UyvJnb
+    name: Hache à 2 mains
+    type: competence
+    sort: 3300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces deux compétences permettent l’utilisation des hachettes, cognées
+        et haches de bataille, pour attaquer.</p>
+
+        <p>&nbsp;</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.F97wHYDsQ5UyvJnb'
+  - _id: neuzZG2C5C0IJ1yk
+    name: Javelot
+    type: competence
+    sort: 3400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_javelot.webp
+    effects: []
+    system:
+      description: |-
+        <p>Utilisation de la lance courte ou de la javeline en lancer.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: lancer
+      xp: 0
+      defaut_carac: lancer
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.neuzZG2C5C0IJ1yk'
+  - _id: 3VSMRwMYpOi83wgE
+    name: Jeu
+    type: competence
+    sort: 3500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jeu.webp
+    effects: []
+    system:
+      description: >-
+        <p>Jeux de tripot, manipuler les dés. Connaître les jeux et les
+        meilleures stratégies, déceler un tricheur et tricher soi-même.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.3VSMRwMYpOi83wgE'
+  - _id: owCW3nZDvlJy1kCT
+    name: Jonglerie
+    type: competence
+    sort: 3600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du
+        jongleur.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.owCW3nZDvlJy1kCT'
+  - _id: zPTXua2Kq6TeBTTZ
+    name: Lance
+    type: competence
+    sort: 3700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Utilisation en mêlée de la lance courte et de la javeline, pour
+        attaquer, voire parer. La lance n’est toujours qu’à une main.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.zPTXua2Kq6TeBTTZ'
+  - _id: i3wMVkXObzlDVZTG
+    name: Légendes
+    type: competence
+    sort: 3800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_legendes.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des légendes et des faits du passé. Légendes tient lieu
+        d’histoire.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.i3wMVkXObzlDVZTG'
+  - _id: dwGVDTUJYP9FcmWM
+    name: Maçonnerie
+    type: competence
+    sort: 3900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail de la pierre. Évaluer la qualité, la
+        solidité d’une struc-</p>
+
+        <p>ture maçonnée.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.dwGVDTUJYP9FcmWM'
+  - _id: XYMQBxFKSs2nPW0J
+    name: Maroquinerie
+    type: competence
+    sort: 4000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail du cuir et de la peau. Dépecer correctement un animal en vue
+        de conserver la peau, préparation au tannage, tannage. Évaluer la
+        qualité, la solidité, d’un travail de cuir.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -2
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.XYMQBxFKSs2nPW0J'
+  - _id: cMHm3gQr9rUp4iPK
+    name: Masse à 1 main
+    type: competence
+    sort: 4100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.cMHm3gQr9rUp4iPK'
+  - _id: BMAloiSbDKOu3b4C
+    name: Masse à 2 mains
+    type: competence
+    sort: 4200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.webp
+    effects: []
+    system:
+      description: >-
+        <p>Ces compétences permettent l’utilisation des masses, gourdins,
+        bâtons, pour attaquer, voire parer.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -6
+      categorie: melee
+      xp: 0
+      defaut_carac: melee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.BMAloiSbDKOu3b4C'
+  - _id: XK2TlYnhR8FlDaEi
+    name: Médecine
+    type: competence
+    sort: 4300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_medecine.webp
+    effects: []
+    system:
+      description: |-
+        <p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -3
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.XK2TlYnhR8FlDaEi'
+  - _id: CHyk96ypxMrg8VXh
+    name: Métallurgie
+    type: competence
+    sort: 4400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp
+    effects: []
+    system:
+      description: >-
+        <p>C’est au sens large le travail du métal, et principalement du fer.
+        Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la
+        qualité, la solidité, d’un objet de fer, une arme par exemple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.CHyk96ypxMrg8VXh'
+  - _id: wefdYe0kvWKioPmk
+    name: Musique
+    type: competence
+    sort: 4500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp
+    effects: []
+    system:
+      description: >-
+        <p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit
+        à la connaissance d’un instrument de musique, un seul, à spécifier.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: ouie
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.wefdYe0kvWKioPmk'
+  - _id: qBUtHhyjvrg1c34I
+    name: Natation
+    type: competence
+    sort: 4600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_natation.webp
+    effects: []
+    system:
+      description: |-
+        <p>Nager, plonger.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -2
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: force
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.qBUtHhyjvrg1c34I'
+  - _id: AXeWswf2Dth9ysvy
+    name: Navigation
+    type: competence
+    sort: 4700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_navigation.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des manœuvres à accomplir sur un voilier, connaissance
+        de la mer, de ses courants (voir Navigation, p325).</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: vue
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.AXeWswf2Dth9ysvy'
+  - _id: PMOjO2CdedH1UTyi
+    name: Orfèvrerie
+    type: competence
+    sort: 4800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Travail et connaissance des métaux précieux : or, argent, cuivre,
+        étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer
+        la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -2
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.PMOjO2CdedH1UTyi'
+  - _id: dT5cvI7q1HcrLaT1
+    name: Pickpocket
+    type: competence
+    sort: 4900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp
+    effects: []
+    system:
+      description: <p>Art extrêmement dangereux du vol à la tire.</p>
+      descriptionmj: ''
+      niveau: 0
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.dT5cvI7q1HcrLaT1'
+  - _id: 9ICvksiNG6Bhm8CE
+    name: Saut
+    type: competence
+    sort: 5000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp
+    effects: []
+    system:
+      description: >-
+        <p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une
+        chute en la transformant en saut.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: agilite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.9ICvksiNG6Bhm8CE'
+  - _id: AbM6lJ7DI2UAWLxj
+    name: Séduction
+    type: competence
+    sort: 5100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_seduction.webp
+    effects: []
+    system:
+      description: >-
+        <p>L’art d’être galant, de paraître attirant. Permet les conquêtes
+        amoureuses.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -4
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.AbM6lJ7DI2UAWLxj'
+  - _id: PMnsXDyeB8w8ZG2k
+    name: Serrurerie
+    type: competence
+    sort: 5200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Compréhension des mécaniques et mécanismes, et plus particulièrement
+        des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer,
+        le désarmer, le crocheter.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: specialisee
+      xp: 0
+      defaut_carac: dexterite
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.PMnsXDyeB8w8ZG2k'
+  - _id: oHnSnCw1RAW5t15S
+    name: Survie en Cité
+    type: competence
+    sort: 5300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir
+        s’orienter intuitivement dans le dédale d’une cité inconnue, et en
+        déceler les dangers : coupeurs de bourse, escrocs, tout autant que
+        patrouilles de gardes. Savoir à qui s’adresser.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: derobee
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.oHnSnCw1RAW5t15S'
+  - _id: vDOAyWc2YnuhNnFF
+    name: Survie en Désert
+    type: competence
+    sort: 5400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.vDOAyWc2YnuhNnFF'
+  - _id: ue5iDSm2f4efQDWO
+    name: Survie en Extérieur
+    type: competence
+    sort: 5500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp
+    effects: []
+    system:
+      description: >-
+        <p>Se sentir à son aise dans la nature, hors de toute civilisation,
+        s’orienter. Construireun abri, allumer un feu en mauvaisesconditions,
+        trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et
+        l’accommoder sur un feu de braise. Quand un milieu particulier devient
+        déterminant, utiliser à la place une des 6 survies spécifiques.</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.ue5iDSm2f4efQDWO'
+  - _id: PbvubzCxnOSnWLpG
+    name: Survie en Forêt
+    type: competence
+    sort: 5600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.PbvubzCxnOSnWLpG'
+  - _id: uGPqmorAYxv1jboC
+    name: Survie en Glaces
+    type: competence
+    sort: 5700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.uGPqmorAYxv1jboC'
+  - _id: azn3Sm7XYKP78huL
+    name: Survie en Marais
+    type: competence
+    sort: 5800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 2
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.azn3Sm7XYKP78huL'
+  - _id: BzqBOeqS6HvJhqey
+    name: Survie en Montagne
+    type: competence
+    sort: 5900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.BzqBOeqS6HvJhqey'
+  - _id: 6pXxEdeo7xcDvgx0
+    name: Survie en Sous-Sol
+    type: competence
+    sort: 6000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.webp
+    effects: []
+    system:
+      description: >-
+        <p>Par exemple pister un gibier en forêt demande l’usage de Survie en
+        forêt, trouver une grotte pour s’abriter en montagne demande Survie en
+        montagne. Survie en extérieur tient lieu de survie spécifique pour les
+        plaines et collines non boisées.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.6pXxEdeo7xcDvgx0'
+  - _id: w9QubIHdWEUorges
+    name: Travestissement
+    type: competence
+    sort: 6100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp
+    effects: []
+    system:
+      description: |-
+        <p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -8
+      default_diffLibre: 0
+      base: -8
+      categorie: particuliere
+      xp: 0
+      defaut_carac: apparence
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.w9QubIHdWEUorges'
+  - _id: VyAJK54OPjiRt8oH
+    name: Vigilance
+    type: competence
+    sort: 6200000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp
+    effects: []
+    system:
+      description: >-
+        <p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre
+        anomalie, de</p>
+
+        <p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en
+        combat, par</p>
+
+        <p>exemple. Indispensable pour monter sérieusement la garde.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: 3
+      default_diffLibre: 0
+      base: -4
+      categorie: generale
+      xp: 0
+      defaut_carac: volonte
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.VyAJK54OPjiRt8oH'
+  - _id: bt2cR4aE6lIOeg4F
+    name: Voie d'Hypnos
+    type: competence
+    sort: 6300000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie d’illusion, suggestion, invocation.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.bt2cR4aE6lIOeg4F'
+  - _id: nnR2UHelUaF8dxYn
+    name: Voie d'Oniros
+    type: competence
+    sort: 6400000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie s’appliquant au monde inanimé.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
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+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.nnR2UHelUaF8dxYn'
+  - _id: u1Peok1EYkBcVsmN
+    name: Voie de Narcos
+    type: competence
+    sort: 6500000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp
+    effects: []
+    system:
+      description: <p>Magie d’enchantement.</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
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+    _key: '!actors.items!Jas7Wr22jSllfkin.u1Peok1EYkBcVsmN'
+  - _id: dPlTQzvU3CEg5qKc
+    name: Voie de Thanatos
+    type: competence
+    sort: 6600000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp
+    effects: []
+    system:
+      description: |-
+        <p>Magie noire des forces du cauchemar.</p>
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      niveau: -11
+      default_diffLibre: 0
+      base: -11
+      categorie: draconic
+      xp: 0
+      defaut_carac: reve
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+    _key: '!actors.items!Jas7Wr22jSllfkin.dPlTQzvU3CEg5qKc'
+  - _id: c5wursWW03ckpyqn
+    name: Zoologie
+    type: competence
+    sort: 6700000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.webp
+    effects: []
+    system:
+      description: >-
+        <p>Connaissance des espèces animales, de leurs mœurs, leur des
+        habitat.</p>
+      descriptionmj: ''
+      niveau: 1
+      default_diffLibre: 0
+      base: -11
+      categorie: connaissance
+      xp: 0
+      defaut_carac: intellect
+      niveau_archetype: 0
+      xp_sort: 0
+    folder: null
+    ownership:
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+    _key: '!actors.items!Jas7Wr22jSllfkin.c5wursWW03ckpyqn'
+  - _id: xu2y9k426chgbntz
+    name: Denier (étain)
+    type: monnaie
+    sort: 6800000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 5
+      qualite: 0
+      cout: 0.01
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
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+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
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+    _key: '!actors.items!Jas7Wr22jSllfkin.xu2y9k426chgbntz'
+  - _id: 8nyo5e8d5ij5ilue
+    name: Sou (bronze)
+    type: monnaie
+    sort: 6900000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 2
+      qualite: 0
+      cout: 0.1
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
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+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086647
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
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+    _key: '!actors.items!Jas7Wr22jSllfkin.8nyo5e8d5ij5ilue'
+  - _id: 2cywervw8mqxvde8
+    name: Sol (argent)
+    type: monnaie
+    sort: 7000000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 18
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
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+      coreVersion: '12.331'
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+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.2cywervw8mqxvde8'
+  - _id: x4ty1sn1jdeck8mv
+    name: Dragon (or)
+    type: monnaie
+    sort: 7100000
+    flags:
+      pick-up-stix:
+        pick-up-stix:
+          owner: UWQQ2s39vUgquVpk
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.01
+      quantite: 1
+      qualite: 0
+      cout: 10
+      milieu: ''
+      environnement: []
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: foundryvtt-reve-de-dragon
+      systemVersion: 10.3.16
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: 1671294086647
+      lastModifiedBy: Hp9ImM4o9YRTSdfu
+      compendiumSource: null
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.x4ty1sn1jdeck8mv'
+  - _id: NkdJ8b6AqVmuILUM
+    name: Bottes de cuir souple
+    type: objet
+    sort: 7200000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bottes_de_cuir.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0.4
+      quantite: 1
+      qualite: 0
+      cout: 2
+      milieu: ''
+      environnement: []
+      resistance: 1
+    folder: null
+    ownership:
+      default: 0
+    _stats:
+      systemId: null
+      systemVersion: null
+      coreVersion: '12.331'
+      createdTime: null
+      modifiedTime: null
+      lastModifiedBy: null
+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.B2BhuxveVKMnD8fe
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.NkdJ8b6AqVmuILUM'
+  - _id: e1c2XoWbmqovIbWL
+    name: Cuir Souple
+    type: armure
+    sort: 7300000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC
+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp
+    effects: []
+    system:
+      description: >-
+        <p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte
+        de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>
+
+        <p>&nbsp;</p>
+      descriptionmj: ''
+      equipe: true
+      encombrement: 0
+      quantite: 1
+      qualite: 0
+      cout: 6
+      milieu: ''
+      environnement: []
+      protection: 2
+      deterioration: 0
+      malus: 0
+    folder: null
+    ownership:
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+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.e1c2XoWbmqovIbWL'
+  - _id: IwHseDlDAhTCWEdn
+    name: Ceinturon de cuir
+    type: conteneur
+    sort: 7400000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.Z0ij7qpoYeWMVocP
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/ceinturon.webp
+    effects: []
+    system:
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+      descriptionmj: ''
+      encombrement: 0.1
+      quantite: 1
+      qualite: 0
+      cout: 0.5
+      milieu: ''
+      environnement: []
+      contenu:
+        - QwMtjbIyVDYFqOJU
+        - XBaySUTcaSw9aQqh
+      capacite: 6
+      equipe: false
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+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.IwHseDlDAhTCWEdn'
+  - _id: 7zZP5yAtEzEN8ig2
+    name: Sac à dos de cuir
+    type: conteneur
+    sort: 7500000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.XlKp5BvZX8A03fUg
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.4
+      quantite: 1
+      qualite: 0
+      cout: 1
+      milieu: ''
+      environnement: []
+      contenu:
+        - SJILXgAFRjSBk1Yg
+        - rFWAkElBRN4X9RxW
+        - hFmcst0hLflGaGjx
+        - kZrLCpe7J2BYhyr8
+        - 6TJUPYxESnfFrY2d
+        - lm86iccb698YNSi7
+        - dMyeOPHNa5fqQCwX
+        - vxVK8M3VZnF1RnEb
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+      equipe: false
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+      compendiumSource: Compendium.foundryvtt-reve-de-dragon.equipement.XlKp5BvZX8A03fUg
+      duplicateSource: null
+    _key: '!actors.items!Jas7Wr22jSllfkin.7zZP5yAtEzEN8ig2'
+  - _id: QwMtjbIyVDYFqOJU
+    name: Bourse de cuir
+    type: conteneur
+    sort: 7600000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.zlDa1vwmls6Uf4pt
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bourse.webp
+    effects: []
+    system:
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+    _key: '!actors.items!Jas7Wr22jSllfkin.QwMtjbIyVDYFqOJU'
+  - _id: rFWAkElBRN4X9RxW
+    name: Bourse, sachet de tissu
+    type: conteneur
+    sort: 7700000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.UczsYTAoP9koA2SL
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/bourse_sachet.webp
+    effects: []
+    system:
+      description: ''
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+      encombrement: 0.01
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+      cout: 0.05
+      milieu: ''
+      environnement: []
+      contenu:
+        - g8wwyT6DdPoTuRNM
+        - B46sicbOKuez2wQi
+      capacite: 0.3
+      equipe: false
+    folder: null
+    ownership:
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+    _stats:
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+    _key: '!actors.items!Jas7Wr22jSllfkin.rFWAkElBRN4X9RxW'
+  - _id: g8wwyT6DdPoTuRNM
+    name: Matériel de chirurgie
+    type: objet
+    sort: 7800000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.7u9yAlaFhKcVdEC6
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/materiel_chirurgie.webp
+    effects: []
+    system:
+      description: <p>(pincettes, lancette, crin, aiguille)</p>
+      descriptionmj: ''
+      equipe: false
+      encombrement: 0.06
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+    _key: '!actors.items!Jas7Wr22jSllfkin.g8wwyT6DdPoTuRNM'
+  - _id: ffwpa6oDzN1rQaDE
+    name: Manteau de laine
+    type: objet
+    sort: 7900000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.YNbbSGLnexiXNyXU
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/manteau_laine.webp
+    effects: []
+    system:
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+      descriptionmj: ''
+      equipe: true
+      encombrement: 0.8
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+      environnement: []
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+    ownership:
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+    _key: '!actors.items!Jas7Wr22jSllfkin.ffwpa6oDzN1rQaDE'
+  - _id: vxVK8M3VZnF1RnEb
+    name: Couverture de laine
+    type: objet
+    sort: 8000000
+    flags:
+      core:
+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.HsIJSPQ46cec22Y2
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/couverture_laine.webp
+    effects: []
+    system:
+      description: ''
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+    _key: '!actors.items!Jas7Wr22jSllfkin.vxVK8M3VZnF1RnEb'
+  - _id: SJILXgAFRjSBk1Yg
+    name: Sac en jute (20 litres)
+    type: conteneur
+    sort: 8100000
+    flags:
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.JhQZDbsmFZBLRcln
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/sac_jute_20.webp
+    effects: []
+    system:
+      description: ''
+      descriptionmj: ''
+      encombrement: 0.05
+      quantite: 1
+      qualite: 0
+      cout: 0.04
+      milieu: ''
+      environnement: []
+      contenu:
+        - KdBYWDj8Lj0fxeqS
+      capacite: 10
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+  - _id: dMyeOPHNa5fqQCwX
+    name: Ficelle (10 m)
+    type: objet
+    sort: 8200000
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.ueBk3MbdEaMbzyPS
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/ficelle.webp
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+  - _id: B46sicbOKuez2wQi
+    name: Hameçon
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/hame%C3%A7on.webp
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+  - _id: lm86iccb698YNSi7
+    name: Torche 1/2 heure (60 min)
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/torche.webp
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+  - _id: kZrLCpe7J2BYhyr8
+    name: Briquet à silex
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/briquet.webp
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+  - _id: 6TJUPYxESnfFrY2d
+    name: Corde (10 m)
+    type: objet
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/corde.webp
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+  - _id: hFmcst0hLflGaGjx
+    name: Cuillère de bois
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+        sourceId: Compendium.foundryvtt-reve-de-dragon.equipement.SrV0r5hnGdKeSIHR
+    img: systems/foundryvtt-reve-de-dragon/icons/objets/cuillere_bois.webp
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+  - _id: KdBYWDj8Lj0fxeqS
+    name: Provisions cuites exotiques (1 sust)
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/provision_cuite.webp
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+  - _id: XBaySUTcaSw9aQqh
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+        - d31yu3TGtEDFNyff
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+  - _id: TPSggA5p6CHYeuey
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+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_petit.webp
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+    name: Dague
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+    img: systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp
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+    img: systems/foundryvtt-reve-de-dragon/icons/objets/fronde.webp
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+    tmrpos:
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+    refoulement:
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+      label: Points de Refoulement
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+    souffles:
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+    ombres:
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+    eau:
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+      label: Eau
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+    experience:
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+    surenc:
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+    date:
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+      indexMinute: 0
+    insomnie: false
+    moral: ''
+    heures: 0
+  metier: ''
+  biographie: >-
+    <p>Ce mod&egrave;le vient d&rsquo;un r&ecirc;ve lointain.</p>
+
+    <p>Il est &agrave; son aise dans les for&ecirc;ts et les marais, o&ugrave;
+    sa discr&eacute;tion en fait un bon chasseur.</p>
+
+    <p>Il conna&icirc;t assez bien les plantes et les animaux.</p>
+
+    <p>Adroit et agile, c&rsquo;est aussi un bon combattant. Il manie la lance
+    et tire &agrave; la fronde.</p>
+
+    <p>En revanche, il conna&icirc;t mal la vie citadine et est totalement
+    illettr&eacute;.</p>
+  notes: Notes
+  notesmj: Notes du MJ
+  race: Humain
+  yeux: ''
+  cheveux: ''
+  taille: ''
+  poids: 61 kg
+  heure: couronne
+  sexe: Féminin
+  age: 17 ans
+  beaute: '10'
+  main: droitier
+  experiencelog: []
+  subacteurs:
+    suivants: []
+    montures: []
+    vehicules: []
+  blessures:
+    legeres:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    graves:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+    critiques:
+      liste:
+        - active: false
+          premiers_soins: 0
+          soins_complets: 0
+          jours: 0
+          localisation: ''
+          loc: ''
+  argent:
+    deniers:
+      label: Denier
+      value: 0
+      enc: 0
+    sols:
+      label: Sol
+      value: 0
+      enc: 0
+ownership:
+  default: 0
+  Q4cUvqxCxMoTJXDL: 3
+prototypeToken:
+  flags: {}
+  name: le Voyageur Étranger
+  displayName: 0
+  width: 1
+  height: 1
+  lockRotation: false
+  rotation: 0
+  actorLink: false
+  disposition: 0
+  displayBars: 0
+  bar1:
+    attribute: sante.vie
+  bar2:
+    attribute: sante.endurance
+  randomImg: false
+  light:
+    dim: 0
+    bright: 0
+    angle: 360
+    color: null
+    alpha: 1
+    animation:
+      type: null
+      speed: 5
+      intensity: 5
+      reverse: false
+    coloration: 1
+    attenuation: 0.5
+    luminosity: 0.5
+    saturation: 0
+    contrast: 0
+    shadows: 0
+    darkness:
+      min: 0
+      max: 1
+    negative: false
+    priority: 0
+  texture:
+    src: systems/foundryvtt-reve-de-dragon/icons/voyageurs/voyageur_etranger.webp
+    tint: '#ffffff'
+    scaleX: 1
+    scaleY: 1
+    offsetX: 0
+    offsetY: 0
+    rotation: 0
+    anchorX: 0.5
+    anchorY: 0.5
+    fit: contain
+    alphaThreshold: 0.75
+  sight:
+    angle: 360
+    enabled: false
+    range: 0
+    brightness: 1
+    visionMode: basic
+    color: null
+    attenuation: 0.1
+    saturation: 0
+    contrast: 0
+  alpha: 1
+  detectionModes: []
+  appendNumber: false
+  prependAdjective: false
+  hexagonalShape: 0
+  occludable:
+    radius: 0
+  ring:
+    enabled: false
+    colors:
+      ring: null
+      background: null
+    effects: 1
+    subject:
+      scale: 1
+      texture: null
+folder: null
+_stats:
+  systemId: foundryvtt-reve-de-dragon
+  systemVersion: 10.3.16
+  coreVersion: '12.331'
+  createdTime: 1668808365104
+  modifiedTime: 1671294160593
+  lastModifiedBy: Hp9ImM4o9YRTSdfu
+  compendiumSource: Compendium.foundryvtt-reve-de-dragon.voyageurs.Jas7Wr22jSllfkin
+  duplicateSource: null
+_key: '!actors!Jas7Wr22jSllfkin'
+
diff --git a/tools/CompendiumsManager.mjs b/tools/CompendiumsManager.mjs
new file mode 100644
index 00000000..7e0d191e
--- /dev/null
+++ b/tools/CompendiumsManager.mjs
@@ -0,0 +1,64 @@
+import { extractPack, compilePack } from '@foundryvtt/foundryvtt-cli';
+import { promises as fs } from 'fs';
+import path from "path";
+
+const MODULE_ID = process.cwd();
+
+export class CompendiumsManager {
+
+  static async packToDistDir(srcDir = 'packs_src', distDir = 'packs', mode = 'yaml') {
+    const yaml = mode === 'yaml'
+    const packs = await fs.readdir('./' + srcDir);
+    for (const pack of packs) {
+      if (pack === '.gitattributes') continue;
+      console.log('Packing ' + pack);
+      await compilePack(
+        `${MODULE_ID}/${srcDir}/${pack}`,
+        `${MODULE_ID}/${distDir}/${pack}`,
+        { yaml }
+      );
+    }
+  }
+
+  static async unpackToSrcDir(srcDir = 'packs_src', distDir = 'packs', mode = 'yaml') {
+    const yaml = mode === 'yaml'
+    const packs = await fs.readdir("./" + distDir);
+    for (const pack of packs) {
+      if (pack === ".gitattributes") continue;
+      if (pack === ".directory") continue;
+      if (pack.endsWith(".db")) continue;
+      console.log("Unpacking " + pack);
+      const directory = `./${srcDir}/${pack}`;
+      // Create the directory if it doesn't exist
+      await fs.mkdir(directory, { recursive: true });
+      try {
+        for (const file of await fs.readdir(directory)) {
+          await fs.unlink(path.join(directory, file));
+        }
+      } catch (error) {
+        if (error.code === "ENOENT") console.log("No files inside of " + pack);
+        else console.log(error);
+      }
+      await extractPack(
+        `${MODULE_ID}/${distDir}/${pack}`,
+        `${MODULE_ID}/${srcDir}/${pack}`,
+        {
+          yaml: mode === 'yaml',
+          transformName: doc => CompendiumsManager.transformName(doc, mode === 'yaml'),
+        }
+      );
+    }
+  }
+
+  /**
+   * Prefaces the document with its type
+   * @param {object} doc - The document data
+   */
+  static transformName(doc, yaml) {
+    const safeFileName = doc.name.replace(/[^a-zA-Z0-9А-я]/g, "_");
+    const type = doc._key.split("!")[1];
+    const prefix = ["actors", "items"].includes(type) ? doc.type : type;
+
+    return `${doc.name ? `${prefix}_${safeFileName}_${doc._id}` : doc._id}.${yaml ? "yml" : "json"}`;
+  }
+}
\ No newline at end of file
diff --git a/tools/packCompendiumsToDist.mjs b/tools/packCompendiumsToDist.mjs
new file mode 100644
index 00000000..e400c42a
--- /dev/null
+++ b/tools/packCompendiumsToDist.mjs
@@ -0,0 +1,3 @@
+import { CompendiumsManager } from './CompendiumsManager.mjs';
+
+CompendiumsManager.packToDistDir()
diff --git a/tools/unpackCompendiumsFromDist.mjs b/tools/unpackCompendiumsFromDist.mjs
new file mode 100644
index 00000000..30190ba5
--- /dev/null
+++ b/tools/unpackCompendiumsFromDist.mjs
@@ -0,0 +1,3 @@
+import { CompendiumsManager } from './CompendiumsManager.mjs';
+
+CompendiumsManager.unpackToSrcDir()