forked from public/foundryvtt-reve-de-dragon
		
	Utilisation du nom du Nom du token
suite (pour les encaissements)
This commit is contained in:
		| @@ -415,47 +415,47 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|   /* -------------------------------------------- */ | ||||
|   async encaisser() { await RdDEncaisser.encaisser(this) } | ||||
|  | ||||
|   async encaisserDommages(rollData, attacker = undefined, attackerToken = undefined,  show = undefined) { | ||||
|   async encaisserDommages(rollData, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) { | ||||
|     if (attacker && !await attacker.accorder(this, 'avant-encaissement')) { | ||||
|       return; | ||||
|     } | ||||
|     const armure = await this.computeArmure(rollData); | ||||
|     if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) { | ||||
|       await this.encaisserDommagesValidationGR(rollData, armure, attackerToken, show); | ||||
|       await this.encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken); | ||||
|     } | ||||
|     else { | ||||
|       const jet = await RdDUtility.jetEncaissement(this, rollData, armure, { showDice: SHOW_DICE }); | ||||
|       await this.$onEncaissement(jet, show, attackerToken) | ||||
|       await this.$onEncaissement(jet, show, attackerToken, defenderToken) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async encaisserDommagesValidationGR(rollData, armure, attackerToken, show) { | ||||
|   async encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken) { | ||||
|     if (!game.user.isGM) { | ||||
|       RdDBaseActor.remoteActorCall({ | ||||
|         tokenId: this.token?.id, | ||||
|         actorId: this.id, | ||||
|         method: 'encaisserDommagesValidationGR', | ||||
|         args: [rollData, armure, attackerToken, show] | ||||
|         args: [rollData, armure, show, attackerToken, defenderToken] | ||||
|       }) | ||||
|     } else { | ||||
|       DialogValidationEncaissement.validerEncaissement(this, rollData, armure, | ||||
|         jet => this.$onEncaissement(jet, show, attackerToken)); | ||||
|         jet => this.$onEncaissement(jet, show, attackerToken, defenderToken)); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async $onEncaissement(jet, show, attackerToken) { | ||||
|   async $onEncaissement(jet, show, attackerToken, defenderToken) { | ||||
|     await this.onAppliquerJetEncaissement(jet, attackerToken); | ||||
|     await this.$afficherEncaissement(jet, show); | ||||
|     await this.$afficherEncaissement(jet, show, defenderToken); | ||||
|   } | ||||
|  | ||||
|   async onAppliquerJetEncaissement(encaissement, attackerToken) { } | ||||
|  | ||||
|   async $afficherEncaissement(encaissement, show) { | ||||
|   async $afficherEncaissement(encaissement, show, defenderToken) { | ||||
|     foundry.utils.mergeObject(encaissement, { | ||||
|       alias: this.name, | ||||
|       alias: defenderToken?.name ?? this.name, | ||||
|       hasPlayerOwner: this.hasPlayerOwner, | ||||
|       show: show ?? {} | ||||
|     }); | ||||
|     }, {overwrite: false}); | ||||
|  | ||||
|     await ChatUtility.createChatWithRollMode( | ||||
|       { | ||||
|   | ||||
| @@ -887,7 +887,7 @@ export class RdDCombat { | ||||
|     attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite()); | ||||
|     let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} } | ||||
|     attackerRoll.show = { | ||||
|       cible: this.target ? this.defender.name : 'la cible', | ||||
|       cible: this.defenderToken?.name ?? 'la cible', | ||||
|       isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge') | ||||
|     } | ||||
|     await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html'); | ||||
| @@ -1317,7 +1317,7 @@ export class RdDCombat { | ||||
|       attackerRoll.defenderTokenId = this.defenderToken.id; | ||||
|  | ||||
|       await this.computeRecul(defenderRoll); | ||||
|       await this.defender.encaisserDommages(attackerRoll, this.attacker, this.attackerToken, defenderRoll?.show); | ||||
|       await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show, this.attackerToken, this.defenderToken); | ||||
|     } | ||||
|     else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas | ||||
|       game.socket.emit(SYSTEM_SOCKET_ID, { | ||||
|   | ||||
| @@ -1,5 +1,4 @@ | ||||
| {{#if isGM}} | ||||
| {{log this}} | ||||
| <span> | ||||
|   {{#if (gt endurance 0)}} | ||||
|   De plus, {{alias}} a perdu {{endurance}} points d'endurance | ||||
|   | ||||
		Reference in New Issue
	
	Block a user