forked from public/foundryvtt-reve-de-dragon
Fix: meditation V2
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@@ -74,7 +74,7 @@ export class RollPartMeditation extends RollPartSelect {
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getAjustements(rollData) {
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getAjustements(rollData) {
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const malus = this.getMalusEchecs(rollData)
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const malus = this.getMalusEchecs(rollData)
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const malusEchecs = malusEchecs == 0 ? [] : [{ label: "Méditation", value: malus }]
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const malusEchecs = malus == 0 ? [] : [{ label: "Méditation", value: malus }]
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const malusConditions = { label: "Conditions", value: this.getMalusConditions(rollData) }
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const malusConditions = { label: "Conditions", value: this.getMalusConditions(rollData) }
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return [malusConditions, ...malusEchecs]
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return [malusConditions, ...malusEchecs]
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}
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}
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