forked from public/foundryvtt-reve-de-dragon
Soins des blessures
Maintenant, les tâches peuvent être créées directement dans l'onglet combat, à côté des blessures. Les tâches des oins sont dans cet onglet
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@ -35,6 +35,7 @@ import { Targets } from "./targets.js";
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import { DialogRepos } from "./dialog-repos.js";
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import { RdDBaseActor } from "./actor/base-actor.js";
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import { RdDTimestamp } from "./rdd-timestamp.js";
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import { RdDItemTache } from "./item-tache.js";
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const POSSESSION_SANS_DRACONIC = {
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img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
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@ -46,7 +47,6 @@ const POSSESSION_SANS_DRACONIC = {
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};
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const PAS_DE_BLESSURE = { "active": false, "psdone": false, "scdone": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "loc": "" };
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export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
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/* -------------------------------------------- */
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@ -2325,6 +2325,13 @@ export class RdDActor extends RdDBaseActor {
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return tachesExistantes.length > 0 ? tachesExistantes[0] : undefined;
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}
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async createTacheBlessure(gravite) {
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const tache = RdDItemTache.prepareTacheSoin(gravite)
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if (tache) {
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await this.createEmbeddedDocuments('Item', [tache], { renderSheet: false });
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}
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}
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/* -------------------------------------------- */
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async rollTache(id) {
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const tacheData = this.getTache(id)
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