forked from public/foundryvtt-reve-de-dragon
@ -194,6 +194,12 @@ export class RdDActorSheet extends ActorSheet {
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new Dialog( dialogData ).render(true);
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}
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/* -------------------------------------------- */
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async createEmptyTache( ) {
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let emptyTache = await Item.create( { name: 'Nouvelle tache', type: 'tache'} );
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await this.actor.createOwnedItem( emptyTache.data, { renderSheet: true } );
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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@ -226,6 +232,9 @@ export class RdDActorSheet extends ActorSheet {
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this.actor.remiseANeuf();
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}
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});
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html.find('#creer-tache').click(ev => {
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this.createEmptyTache();
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});
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// Blessure control
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html.find('.blessure-control').click(ev => {
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@ -280,7 +289,12 @@ export class RdDActorSheet extends ActorSheet {
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let compName = event.currentTarget.text;
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this.actor.rollCompetence( compName);
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});
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html.find('.tache-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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let tacheId = li.data('item-id');
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this.actor.rollTache( tacheId );
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});
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// Points de reve actuel
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html.find('.ptreve-actuel a').click((event) => {
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this.actor.rollCarac( 'reve-actuel' );
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|
@ -1436,6 +1436,11 @@ export class RdDActor extends Actor {
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ChatUtility.chatWithRollMode(chatOptions, this.name)
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}
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/* -------------------------------------------- */
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getCompetenceList() {
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return this.data.items.filter( (item) => item.type == 'competence');
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}
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/* -------------------------------------------- */
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async rollCarac( caracName ) {
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let rollData = {
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@ -1503,6 +1508,55 @@ export class RdDActor extends Actor {
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dialog.render(true);
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}
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/* -------------------------------------------- */
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getTache ( id ) {
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return this.data.items.find( item => item._id == id );
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}
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/* -------------------------------------------- */
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async rollTache( id ) {
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let tache = duplicate( this.getTache( id ) );
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let competence = duplicate(this.getCompetence(tache.data.competence));
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competence.data.defaut_carac = tache.data.carac; // Patch !
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let rollData = {
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competence: competence,
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needSignificative : this.data.data.sante.sonne.value,
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tache: tache,
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diffConditions: tache.data.difficulte,
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editLibre: false,
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editConditions: false,
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actor: this
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}
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rollData.carac = {};
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rollData.carac[tache.data.carac] = duplicate(this.data.data.carac[tache.data.carac]); // Single carac
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console.log("rollTache !!!", duplicate(rollData));
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const dialog = await RdDRoll.create(this, rollData, {html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html'}, {
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name: 'jet-competence',
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label: 'Jet de Tâche ' + tache.name,
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callbacks: [
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this.createCallbackExperience(),
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||||
{ action: this._tacheResult }
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||||
]
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||||
} );
|
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dialog.render(true);
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||||
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||||
}
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||||
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||||
/* -------------------------------------------- */
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||||
_tacheResult(rollData) {
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ChatUtility.chatWithRollMode({
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||||
content: "<strong>Test de Tache : " + rollData.tache.name + " - " + rollData.selectedCarac.label + " / " + rollData.competence.name + "</strong>"
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+ "<br>Difficultés <strong>libre : " + rollData.diffLibre + "</strong> / conditions : " + Misc.toSignedString(rollData.diffConditions) +" / état : " + rollData.etat
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+ RdDResolutionTable.explain(rollData.rolled)
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+ "<br>Points de taches : " + rollData.rolled.ptTache + ", ajustement qualité: " + rollData.rolled.ptQualite
|
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}, this.name);
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||||
|
||||
rollData.tache.data.points_de_tache_courant += rollData.rolled.ptTache;
|
||||
rollData.actor.updateEmbeddedEntity( "OwnedItem", rollData.tache);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_competenceResult(rollData) {
|
||||
ChatUtility.chatWithRollMode({
|
||||
@ -1510,7 +1564,7 @@ export class RdDActor extends Actor {
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||||
+ "<br>Difficultés <strong>libre : " + rollData.diffLibre + "</strong> / conditions : " + Misc.toSignedString(rollData.diffConditions) +" / état : " + rollData.etat
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+ RdDResolutionTable.explain(rollData.rolled)
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+ "<br>Points de taches : " + rollData.rolled.ptTache + ", ajustement qualité: " + rollData.rolled.ptQualite
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}, this.name)
|
||||
}, this.name);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
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||||
@ -1587,6 +1641,8 @@ export class RdDActor extends Actor {
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||||
let competence = duplicate( RdDUtility.findCompetence( this.data.items, competenceName ) );
|
||||
competence.data.xp += xpComp;
|
||||
await this.updateEmbeddedEntity( "OwnedItem", competence);
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||||
} else {
|
||||
xpCarac = 1; // Si pas de competence, le max d'XP en carac est de 1 (cf p. 144)
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||||
}
|
||||
if ( !carac[caracName].isderivee) {
|
||||
carac[caracName].xp += xpCarac;
|
||||
|
@ -32,6 +32,11 @@ export class RdDItemSheet extends ItemSheet {
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||||
getData() {
|
||||
let data = super.getData();
|
||||
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||||
if ( data.item.type == 'tache') {
|
||||
//console.log("****", data, this);
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||||
data.caracList = duplicate(this.actor.data.data.carac),
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data.competenceList = this.actor.getCompetenceList()
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}
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data.bonusCaseList = RdDItemSort.getBonusCaseList(data, true);
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data.isGM = game.user.isGM; // Pour vérouiller certaines éditions
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@ -63,7 +68,6 @@ export class RdDItemSheet extends ItemSheet {
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||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
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get template()
|
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{
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||||
let type = this.item.type;
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|
4
module/item-tache.js
Normal file
4
module/item-tache.js
Normal file
@ -0,0 +1,4 @@
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export class RdDItemTache extends Item {
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}
|
@ -28,26 +28,27 @@ export class RdDRoll extends Dialog {
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/* -------------------------------------------- */
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static _setDefaultOptions(actor, rollData) {
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mergeObject(rollData,
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{
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ajustementsConditions: CONFIG.RDD.ajustementsConditions,
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difficultesLibres: CONFIG.RDD.difficultesLibres,
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etat: actor.data.data.compteurs.etat.value,
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carac: actor.data.data.carac,
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finalLevel: 0,
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diffConditions: 0,
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diffLibre: 0,
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forceValue : actor.getForceValue(),
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malusArmureValue: (actor.type == 'personnage ' && actor.data.data.attributs && actor.data.data.attributs.malusarmure) ? actor.data.data.attributs.malusarmure.value : 0,
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surencMalusFlag: actor.type == 'personnage ' ? (actor.data.data.compteurs.surenc.value < 0) : false,
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surencMalusValue: actor.type == 'personnage ' ? actor.data.data.compteurs.surenc.value : 0,
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surencMalusApply: false,
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isNatation: rollData.competence ? rollData.competence.name.toLowerCase().includes("natation") : false,
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useEncForNatation: false,
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encValueForNatation: actor.encombrementTotal ? Math.floor(actor.encombrementTotal) : 0,
|
||||
ajustementAstrologique: actor.ajustementAstrologique()
|
||||
},
|
||||
{ overwrite: false });
|
||||
let defaultRollData = {
|
||||
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
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||||
difficultesLibres: CONFIG.RDD.difficultesLibres,
|
||||
etat: actor.data.data.compteurs.etat.value,
|
||||
carac: actor.data.data.carac,
|
||||
finalLevel: 0,
|
||||
diffConditions: 0,
|
||||
diffLibre: 0,
|
||||
editLibre: true,
|
||||
editConditions: true,
|
||||
forceValue : actor.getForceValue(),
|
||||
malusArmureValue: (actor.type == 'personnage ' && actor.data.data.attributs && actor.data.data.attributs.malusarmure) ? actor.data.data.attributs.malusarmure.value : 0,
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surencMalusFlag: actor.type == 'personnage ' ? (actor.data.data.compteurs.surenc.value < 0) : false,
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||||
surencMalusValue: actor.type == 'personnage ' ? actor.data.data.compteurs.surenc.value : 0,
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surencMalusApply: false,
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||||
isNatation: rollData.competence ? rollData.competence.name.toLowerCase().includes("natation") : false,
|
||||
useEncForNatation: false,
|
||||
encValueForNatation: actor.encombrementTotal ? Math.floor(actor.encombrementTotal) : 0,
|
||||
ajustementAstrologique: actor.ajustementAstrologique()
|
||||
}
|
||||
mergeObject(rollData, defaultRollData, { overwrite: false, insertValues:false } );
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -236,6 +236,7 @@ export class RdDUtility {
|
||||
data.data.souffles = this.checkNull(data.itemsByType['souffle']);
|
||||
data.data.ombres = this.checkNull(data.itemsByType['ombre']);
|
||||
data.data.tetes = this.checkNull(data.itemsByType['tete']);
|
||||
data.data.taches = this.checkNull(data.itemsByType['tache']);
|
||||
data.data.objets = data.data.conteneurs.concat(data.data.materiel).concat(data.data.armes).concat(data.data.armures).concat(data.data.munitions).concat(data.data.livres).concat(data.data.potions).concat(data.data.herbes).concat(data.data.ingredients);
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user