Récupération de fatigue

This commit is contained in:
2020-11-17 13:08:52 +01:00
parent 59be07b3e9
commit a5ead0c77a
3 changed files with 126 additions and 74 deletions

View File

@ -27,22 +27,23 @@ const competence_xp_par_niveau = [ 5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 15, 20,
const carac_array = [ "taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"];
const difficultesLibres = [0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10];
const ajustementsConditions = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10];
const fatigueMatrix = [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, // Dummy filler for the array.
[2, 3, 3, 2, 3, 3, 2, 3, 3, 2, 3, 3 ],
[2, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3 ],
[3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ],
[3, 3, 3, 3, 3, 4, 3, 3, 3, 3, 3, 4 ],
[3, 3, 4, 3, 3, 4, 3, 3, 4, 3, 3, 4 ],
[3, 3, 4, 3, 4, 4, 3, 3, 4, 3, 4, 4 ],
[3, 4, 4, 3, 4, 4, 3, 4, 4, 3, 4, 4 ],
[3, 4, 4, 4, 4, 4, 3, 4, 4, 4, 4, 4 ],
[4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ],
[4, 4, 4, 4, 4, 5, 4, 4, 4, 4, 4, 5 ],
[4, 4, 5, 4, 4, 5, 4, 4, 5, 4, 4, 5 ],
[4, 4, 5, 4, 5, 5, 4, 4, 5, 4, 5, 5 ],
[4, 5, 5, 4, 5, 5, 4, 5, 5, 4, 5, 5 ],
[4, 5, 5, 5, 5, 5, 4, 5, 5, 5, 5, 5 ],
[5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 ] ];
function _buildAllSegmentsFatigue(max) {
const cycle = [5, 2, 4, 1, 3, 0];
let fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
for (let i = 0; i <= 40; i++) {
const ligneFatigue= duplicate(fatigue[i]);
const caseIncrementee = cycle[i % 6];
ligneFatigue[caseIncrementee]++;
ligneFatigue[caseIncrementee + 6]++;
ligneFatigue.fatigueMax = 2 * (i + 1);
fatigue[i + 1] = ligneFatigue ;
}
return fatigue;
}
const fatigueMatrix = _buildAllSegmentsFatigue(30);
const fatigueMalus = [ 0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7 ]; // Provides the malus for each segment of fatigue
const fatigueLineSize = [ 3, 6, 7, 8, 9, 10, 11, 12];
const fatigueLineMalus = [ 0, -1, -2, -3, -4, -5, -6, -7 ];
@ -84,7 +85,6 @@ const definitionsEncaissement = {
/* -------------------------------------------- */
export class RdDUtility {
/* -------------------------------------------- */
static async preloadHandlebarsTemplates( ) {
const templatePaths = [
@ -255,12 +255,12 @@ export class RdDUtility {
/* -------------------------------------------- */
static computeCarac( data)
{
let fmax = parseInt(data.carac.taille.value) + 4;
if ( data.carac.force.value > fmax )
data.carac.force.value = fmax;
data.carac.force.value = Math.min(data.carac.force.value, parseInt(data.carac.taille.value) + 4);
data.carac.derobee.value = Math.floor(parseInt(((21 - data.carac.taille.value)) + parseInt(data.carac.agilite.value)) / 2);
let bonusDomKey = Math.floor( (parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2);
// TODO: gérer table des bonus dommages (et autres) des créatures
data.attributs.plusdom.value = 2
if (bonusDomKey < 8)
data.attributs.plusdom.value = -1;
@ -275,15 +275,12 @@ export class RdDUtility {
data.carac.lancer.value = Math.floor( (parseInt(data.carac.tir.value) + parseInt(data.carac.force.value)) / 2);
data.sante.vie.max = Math.ceil( (parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value)) /2 );
if ( data.sante.vie.value > data.sante.vie.max)
data.sante.vie.value = data.sante.vie.max;
let endurance = Math.max( parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value), parseInt(data.sante.vie.max) + parseInt(data.carac.volonte.value) );
data.sante.endurance.max = endurance;
if ( data.sante.endurance.value > endurance)
data.sante.endurance.value = endurance;
data.sante.fatigue.max = endurance*2;
if ( data.sante.fatigue.value > data.sante.fatigue.max )
data.sante.fatigue.value = data.sante.fatigue.max;
data.sante.vie.value = Math.min(data.sante.vie.value, data.sante.vie.max)
data.sante.endurance.max = Math.max( parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value), parseInt(data.sante.vie.max) + parseInt(data.carac.volonte.value) );
data.sante.endurance.value = Math.min(data.sante.endurance.value, data.sante.endurance.max);
data.sante.fatigue.max = data.sante.endurance.max*2;
data.sante.fatigue.value = Math.min(data.sante.fatigue.value, data.sante.fatigue.max);
data.attributs.sconst.value = 5; // Max !
if ( data.carac.constitution.value < 9 )
@ -305,36 +302,52 @@ export class RdDUtility {
//data.compteurs.chance.value = data.carac.chance.value;
data.compteurs.chance.max = data.carac.chance.value;
}
static getSegmentsFatigue(endurance) {
endurance = Math.max(endurance, 1);
endurance = Math.min(endurance, fatigueMatrix.length);
return fatigueMatrix[endurance];
}
static cumulSegments(segments) {
let cumuls = [segments[0]];
for (let i = 1; i < 12; i++) {
cumuls[i] = segments[i] + cumuls[i - 1];
}
return cumuls;
}
/* -------------------------------------------- */
// Build the nice (?) html table used to manage fatigue.
// max should Mbe the endurance max value
static makeHTMLfatigueMatrix( value, max )
{
max = (max < 16) ? 16 : max;
max = (max > 30) ? 30 : max;
value = (value > max*2) ? max*2 : value;
value = (value < 0) ? 0 : value;
let fatigueTab = fatigueMatrix[max];
// max should be the endurance max value
static makeHTMLfatigueMatrix( fatigue, maxEndurance) {
let segments = this.getSegmentsFatigue(maxEndurance);
return this.makeHTMLfatigueMatrixForSegment(fatigue, segments);
}
let table = $("<table/>").addClass('table-fatigue');
static makeHTMLfatigueMatrixForSegment(fatigue, segments) {
fatigue = Math.max(fatigue, 0);
fatigue = Math.min(fatigue, segments.fatigueMax);
let table = $("<table/>").addClass('table-fatigue');
let segmentIdx = 0;
let fatigueCount = 0;
for (var line=0; line < fatigueLineSize.length; line++) {
for (var line = 0; line < fatigueLineSize.length; line++) {
let row = $("<tr/>");
let segmentsPerLine = fatigueLineSize[line];
row.append("<td class='fatigue-malus'>" + fatigueLineMalus[line] + "</td>");
while (segmentIdx < segmentsPerLine) {
let freeSize = fatigueTab[segmentIdx];
for (let col=0; col <5; col++) {
if ( col < freeSize ) {
if (fatigueCount < value )
let freeSize = segments[segmentIdx];
for (let col = 0; col < 5; col++) {
if (col < freeSize) {
if (fatigueCount < fatigue)
row.append("<td class='fatigue-used'/>");
else
row.append("<td class='fatigue-free'/>");
fatigueCount++;
} else {
} else {
row.append("<td class='fatigue-none'/>");
}
}
@ -343,10 +356,9 @@ export class RdDUtility {
}
table.append(row);
}
//console.log("fatigue", table);
return table;
}
/* -------------------------------------------- */
static getLocalisation( )
{