Various fixes for v12

This commit is contained in:
2024-06-07 11:12:00 +02:00
parent 8775df5285
commit a385b98126
7 changed files with 7 additions and 9 deletions

View File

@ -991,9 +991,7 @@ export class RdDActor extends RdDBaseActorSang {
/* -------------------------------------------- */
buildTMRInnaccessible() {
return this.items[TYPES.casetmr]
.filter(it => EffetsDraconiques.isInnaccessible(it))
.map(it => it.system.coord)
return this.items.filter(it => it.type == TYPES.casetmr).filter(it => EffetsDraconiques.isInnaccessible(it)).map(it => it.system.coord)
}
/* -------------------------------------------- */

View File

@ -108,8 +108,8 @@ export class RdDItemSheet extends ItemSheet {
const competences = await SystemCompendiums.getCompetences('personnage');
formData.categories = this.item.getCategories()
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
formData.caracList = foundry.utils.duplicate(game.system.model.Actor.personnage.carac)
formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.system.model.Actor.personnage.reve.reve)
formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac)
formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve)
formData.competences = competences;
}
if (this.item.type == 'arme') {

View File

@ -567,7 +567,7 @@ export class Migrations {
if (currentVersion.startsWith("v")) {
currentVersion = currentVersion.substring(1)
}
if (isNewerVersion(game.system.version, currentVersion)) {
if (foundry.utils.isNewerVersion(game.system.version, currentVersion)) {
// if (true) { /* comment previous and uncomment here to test before upgrade */
const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
if (migrations.length > 0) {

View File

@ -17,7 +17,7 @@ export class AutoAdjustDarkness {
static async adjust(darkness) {
if (AutoAdjustDarkness.isAuto()) {
const scene = game.scenes.viewed;
if (scene?.globalLight && scene?.tokenVision) {
if (scene?.environment?.globalLight?.enabled && scene?.tokenVision) {
await scene.update({ darkness });
}
}