From a338bb144eb0b024677e68afc2e6b881a399c726 Mon Sep 17 00:00:00 2001
From: Vincent Vandemeulebrouck <vincent.vandemeulebrouck@itiviti.com>
Date: Fri, 8 Jan 2021 22:23:50 +0100
Subject: [PATCH] Ajout arme morsure au chafouin
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit

retravail sur les competences;

- standardiser les noms de fichiers de templates
- méthodes classify pour construire une multimap par type
- méthodes pour charger les entrées du compendium
- méthodes spécifiques au compétences déplacées
---
 module/actor-sheet.js                         | 276 ++++----
 module/actor.js                               |  27 +-
 module/item-competence.js                     |  89 ++-
 module/item-sheet.js                          |  11 +-
 module/item.js                                |  22 +-
 module/rdd-astrologie-joueur.js               |   3 +-
 module/rdd-main.js                            |   4 +-
 module/rdd-utility.js                         | 593 +++++++-----------
 packs/humanoides.db                           |  28 +-
 templates/actor-sheet.html                    |  26 +-
 templates/arme-competence.html                |  17 -
 templates/competence-categorie.html           |   8 -
 templates/enum-categorie-competence.html      |   3 +
 ...ie.html => enum-categorie-ingredient.html} |   0
 ...parade.html => enum-categorie-parade.html} |   0
 templates/enum-competence.html                |   3 +
 templates/item-arme-sheet.html                |   8 +-
 templates/item-competence-sheet.html          |   6 +-
 templates/item-competencecreature-sheet.html  |   2 +-
 templates/item-herbe-sheet.html               |   2 +-
 templates/item-ingredient-sheet.html          |   2 +-
 templates/item-livre-sheet.html               |   2 +-
 templates/item-meditation-sheet.html          |   2 +-
 templates/item-potion-sheet.html              |   2 +-
 templates/item-tache-sheet.html               |   2 +-
 25 files changed, 543 insertions(+), 595 deletions(-)
 delete mode 100644 templates/arme-competence.html
 delete mode 100644 templates/competence-categorie.html
 create mode 100644 templates/enum-categorie-competence.html
 rename templates/{enum-categorie.html => enum-categorie-ingredient.html} (100%)
 rename templates/{enum-categorie_parade.html => enum-categorie-parade.html} (100%)
 create mode 100644 templates/enum-competence.html

diff --git a/module/actor-sheet.js b/module/actor-sheet.js
index b4a03b81..63504b36 100644
--- a/module/actor-sheet.js
+++ b/module/actor-sheet.js
@@ -7,22 +7,23 @@ import { RdDUtility } from "./rdd-utility.js";
 import { HtmlUtility } from "./html-utility.js";
 import { RdDItem } from "./item.js";
 import { RdDItemArme } from "./item-arme.js";
- 
+import { RdDItemCompetence } from "./item-competence.js";
+
 /* -------------------------------------------- */
 export class RdDActorSheet extends ActorSheet {
 
   /** @override */
-	static get defaultOptions() {
+  static get defaultOptions() {
     RdDUtility.initAfficheContenu();
-	  return mergeObject(super.defaultOptions, {
-  	  classes: ["rdd", "sheet", "actor"],
-  	  template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
+    return mergeObject(super.defaultOptions, {
+      classes: ["rdd", "sheet", "actor"],
+      template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
       width: 640,
       //height: 720,
-      tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}],
-      dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}],
+      tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
+      dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
       editCaracComp: false,
-      montrerCompetencesNiveauBase: false,
+      showCompNiveauBase: false,
       montrerArchetype: false
     });
   }
@@ -32,79 +33,67 @@ export class RdDActorSheet extends ActorSheet {
     let data = super.getData();
     if ( data.actor.type == 'creature' || data.actor.type == 'humanoide') return data; // Shortcut
 
-    data.data.editCaracComp  = this.options.editCaracComp;
-    data.data.montrerCompetencesNiveauBase  = this.options.montrerCompetencesNiveauBase;
+    data.data.editCaracComp = this.options.editCaracComp;
+    data.data.showCompNiveauBase = this.options.showCompNiveauBase;
     data.data.montrerArchetype = this.options.montrerArchetype;
-    
-    let compCategorieNiveau = RdDUtility.getLevelCategory(); // recup catégorie
+
     data.itemsByType = RdDItem.buildItemsClassification(data.items);
 
     // Competence per category
-    data.competenceByCategory = {};
     let competenceXPTotal = 0;
-    if (data.itemsByType.competence) { 
-      for (const item of data.itemsByType.competence) {
-        this.actor.checkCompetenceXP( item.name ); // Petite vérification experience
-        //console.log("Push...", item, item.data.categorie);
-        let list = data.competenceByCategory[item.data.categorie];
-        if (!list) {
-          list = [];
-          data.competenceByCategory[item.data.categorie] = list;
-        }
-        if (!RdDUtility.isTronc( item.name ) ) // Ignorer les compétences 'troncs' à ce stade
-          competenceXPTotal += RdDUtility.computeCompetenceXPCost(item);
-        item.data.afficherCompetence = true;
-        if ( data.data.montrerCompetencesNiveauBase && (Number(item.data.niveau) == Number(compCategorieNiveau[item.data.categorie]) ) ) {
-          item.data.afficherCompetence = false;
-        }
-        list.push(item);
-      }
-    }
-    this.competenceByCategory = duplicate(data.competenceByCategory); // Sauvegarde locale
-    competenceXPTotal += RdDUtility.computeCompetenceTroncXP(data.itemsByType.competence);
+    data.competenceByCategory = RdDItem.classify(
+      data.itemsByType.competence,
+      item => item.data.categorie,
+      item => {
+        this.actor.checkCompetenceXP(item.name); // Petite vérification experience
+        item.data.showCompetence = !data.data.showCompNiveauBase || (Number(item.data.niveau) != Number(RdDUtility.getLevelCategory(item.data.categorie)));
+        // Ignorer les compétences 'troncs' à ce stade
+        competenceXPTotal += RdDItemCompetence.isTronc(item.name) ? 0 : RdDItemCompetence.computeCompetenceXPCost(item);
+        return item;
+      });
+    competenceXPTotal += RdDItemCompetence.computeCompetenceTroncXP(data.itemsByType.competence);
     data.data.competenceXPTotal = competenceXPTotal;
-    //console.log("XP competence : ", competenceXPTotal);
 
     // Compute current carac sum
     let sum = 0;
-    for (let caracName in data.data.carac) { 
-      let carac  = data.data.carac[caracName];
-      if (!carac.derivee) { 
-        sum += parseInt(carac.value);
-      } 
+    for (let caracName in data.data.carac) {
+      let currentCarac = data.data.carac[caracName];
+      if (!currentCarac.derivee) {
+        sum += parseInt(currentCarac.value);
+      }
     }
     data.data.caracSum = sum;
 
     // Force empty arme, at least for Esquive
-    if (data.itemsByType.arme == undefined ) data.itemsByType.arme = [];
-    for (const arme of data.itemsByType.arme) {      
+    if (data.itemsByType.arme == undefined) data.itemsByType.arme = [];
+    for (const arme of data.itemsByType.arme) {
       arme.data.niveau = 0; // Per default, TODO to be fixed
-      for ( const melee of data.competenceByCategory.melee ) {
-        if (melee.name == arme.data.competence ) 
+      for (const melee of data.competenceByCategory.melee) {
+        if (melee.name == arme.data.competence)
           arme.data.niveau = melee.data.niveau
       }
-      for ( const tir of data.competenceByCategory.tir ) {
-        if (tir.name == arme.data.competence ) 
+      for (const tir of data.competenceByCategory.tir) {
+        if (tir.name == arme.data.competence)
           arme.data.niveau = tir.data.niveau
       }
-      for ( const lancer of data.competenceByCategory.lancer ) {
-        if (lancer.name == arme.data.competence ) 
+      for (const lancer of data.competenceByCategory.lancer) {
+        if (lancer.name == arme.data.competence)
           arme.data.niveau = lancer.data.niveau
       }
     }
 
     // To avoid armour and so on...
-    data.data.combat = duplicate( RdDUtility.checkNull(data.itemsByType['arme']));
-    data.data.combat = RdDUtility._finalizeArmeList( data.data.combat, data.itemsByType.competence, data.data.carac );
+    data.data.combat = duplicate(RdDUtility.checkNull(data.itemsByType['arme']));
+    data.data.combat = RdDUtility._finalizeArmeList(data.data.combat, data.itemsByType.competence, data.data.carac);
 
-    if (data.competenceByCategory && data.competenceByCategory.melee) { 
+    if (data.competenceByCategory && data.competenceByCategory.melee) {
       //Specific case for Esquive and Corps à Corps
-      for ( const melee of data.competenceByCategory.melee ) {
+      for (const melee of data.competenceByCategory.melee) {
         if (melee.name == "Esquive")
-          data.data.combat.push( { name: "Esquive", data: { niveau: melee.data.niveau, description: "", force: 6, initiative: "", competence: "Esquive", dommages: 0} } );
+          data.data.combat.push({ name: "Esquive", data: { niveau: melee.data.niveau, description: "", force: 6, initiative: "", competence: "Esquive", dommages: 0 } });
         if (melee.name == "Corps à corps") {
           let cc_init = RdDUtility.calculInitiative(melee.data.niveau, data.data.carac['melee'].value);
-          data.data.combat.push( RdDItemArme.mainsNues({ niveau: melee.data.niveau, initiative: cc_init }) );
+          data.data.combat.push(RdDItemArme.mainsNues({ niveau: melee.data.niveau, initiative: cc_init }));
         }
       }
     }
@@ -113,7 +102,7 @@ export class RdDActorSheet extends ActorSheet {
     data.data.carac.taille.isTaille = true; // To avoid button link;
     data.data.compteurs.chance.isChance = true;
     data.data.blessures.resume = this.actor.computeResumeBlessure(data.data.blessures);
-    
+
     // Mise à jour de l'encombrement total
     this.actor.computeEncombrementTotalEtMalusArmure();
     // Common data
@@ -122,23 +111,22 @@ export class RdDActorSheet extends ActorSheet {
     data.data.isGM = game.user.isGM;
     data.ajustementsConditions = CONFIG.RDD.ajustementsConditions;
     data.difficultesLibres = CONFIG.RDD.difficultesLibres;
-        
+
     // low is normal, this the base used to compute the grid.
     data.data.fatigue = {
-       malus: RdDUtility.calculMalusFatigue(data.data.sante.fatigue.value, data.data.sante.endurance.max),
-       html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix( data.data.sante.fatigue.value,  data.data.sante.endurance.max ).html() + "</table>"
-      }
-    
-    RdDUtility.filterItemsPerTypeForSheet(data );
-    data.data.sortReserve   = data.data.reve.reserve.list; 
+      malus: RdDUtility.calculMalusFatigue(data.data.sante.fatigue.value, data.data.sante.endurance.max),
+      html: "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix(data.data.sante.fatigue.value, data.data.sante.endurance.max).html() + "</table>"
+    }
+
+    RdDUtility.filterItemsPerTypeForSheet(data);
+    data.data.sortReserve = data.data.reve.reserve.list;
     data.data.caseSpeciales = data.itemsByType['casetmr'];
-    RdDUtility.buildArbreDeConteneur( this, data );
+    RdDUtility.buildArbreDeConteneur(this, data);
     data.data.surEncombrementMessage = (data.data.compteurs.surenc.value < 0) ? "Sur-Encombrement!" : "";
 
     return data;
   }
 
-  
   /* -------------------------------------------- */
   async _onDrop(event) {
     await RdDUtility.processItemDropEvent(this, event);
@@ -187,43 +175,43 @@ export class RdDActorSheet extends ActorSheet {
   }
 
   /* -------------------------------------------- */
-  async createEmptyTache( ) {
-    await this.actor.createOwnedItem( { name: 'Nouvelle tache', type: 'tache'}, { renderSheet: true } );
+  async createEmptyTache() {
+    await this.actor.createOwnedItem({ name: 'Nouvelle tache', type: 'tache' }, { renderSheet: true });
   }
 
   /* -------------------------------------------- */
-  async creerObjet( ) {
+  async creerObjet() {
     let itemType = $("#creer-equipement").val();
-    await this.actor.createOwnedItem( { name: 'Nouveau '+itemType, type: itemType}, { renderSheet: true } );
+    await this.actor.createOwnedItem({ name: 'Nouveau ' + itemType, type: itemType }, { renderSheet: true });
   }
 
   /* -------------------------------------------- */
-  async selectObjetType( ) {
+  async selectObjetType() {
     let itemType = ["objet", "arme", "armure", "conteneur", "herbe", "ingredient", "livre", "potion", "munition", "monnaie"];
     let options = '<span class="competence-label">Selectionnez le type d\'équipement</span><select id="creer-equipement">';
-    for( let typeName of itemType) {
-      options += '<option value="'+typeName+'">'+typeName+'</option>'
+    for (let typeName of itemType) {
+      options += '<option value="' + typeName + '">' + typeName + '</option>'
     }
     options += '</select>';
-    let d = new Dialog( { 
-        title: "Créer un équipement",
-        content: options,
-        buttons: {
-          one: {
+    let d = new Dialog({
+      title: "Créer un équipement",
+      content: options,
+      buttons: {
+        one: {
           icon: '<i class="fas fa-check"></i>',
           label: "Créer l'objet",
           callback: () => this.creerObjet()
-          }
         }
-        });
+      }
+    });
     d.render(true);
   }
-  
+
   /* -------------------------------------------- */
   /** @override */
-	activateListeners(html) {
+  activateListeners(html) {
     super.activateListeners(html);
-    
+
     HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
 
     // Everything below here is only needed if the sheet is editable
@@ -235,11 +223,11 @@ export class RdDActorSheet extends ActorSheet {
       const item = this.actor.getOwnedItem(li.data("item-id"));
       item.sheet.render(true);
     });
-    
+
     // Delete Inventory Item
     html.find('.item-delete').click(ev => {
       const li = $(ev.currentTarget).parents(".item");
-      this.confirmerSuppression( li );
+      this.confirmerSuppression(li);
     });
 
     html.find('#encaisser-direct').click(ev => {
@@ -260,28 +248,28 @@ export class RdDActorSheet extends ActorSheet {
     html.find('#nettoyer-conteneurs').click(ev => {
       this.actor.nettoyerConteneurs();
     });
-    
+
     // Blessure control
     html.find('.blessure-control').click(ev => {
-      const li   = $(ev.currentTarget).parents(".item");
-      let btype  = li.data("blessure-type");
-      let index  = li.data('blessure-index');
+      const li = $(ev.currentTarget).parents(".item");
+      let btype = li.data("blessure-type");
+      let index = li.data('blessure-index');
       let active = $(ev.currentTarget).data('blessure-active');
       //console.log(btype, index, active);
-      this.actor.manageBlessureFromSheet(btype, index, active).then( this.render(true) );
+      this.actor.manageBlessureFromSheet(btype, index, active).then(this.render(true));
     });
 
     // Blessure data
     html.find('.blessures-soins').change(ev => {
-      const li   = $(ev.currentTarget).parents(".item");
-      let btype  = li.data('blessure-type');
-      let index  = li.data('blessure-index');
-      let psoins    = li.find('input[name=premiers_soins]').val();
+      const li = $(ev.currentTarget).parents(".item");
+      let btype = li.data('blessure-type');
+      let index = li.data('blessure-index');
+      let psoins = li.find('input[name=premiers_soins]').val();
       let pcomplets = li.find('input[name=soins_complets]').val();
-      let jours     = li.find('input[name=jours]').val();
-      let loc       = li.find('input[name=localisation]').val();
+      let jours = li.find('input[name=jours]').val();
+      let loc = li.find('input[name=localisation]').val();
       //console.log(btype, index, psoins, pcomplets, jours, loc);
-      this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc).then( this.render(true) );
+      this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc).then(this.render(true));
     });
 
     // Equip Inventory Item
@@ -294,11 +282,11 @@ export class RdDActorSheet extends ActorSheet {
     // Roll Carac
     html.find('.carac-label a').click((event) => {
       let caracName = event.currentTarget.attributes.name.value;
-      this.actor.rollCarac( caracName.toLowerCase() );
+      this.actor.rollCarac(caracName.toLowerCase());
     });
 
     html.find('#chance-actuelle').click((event) => {
-      this.actor.rollCarac( 'chance-actuelle' );
+      this.actor.rollCarac('chance-actuelle');
     });
 
     html.find('#chance-appel').click((event) => {
@@ -308,26 +296,26 @@ export class RdDActorSheet extends ActorSheet {
     html.find('#jet-astrologie').click((event) => {
       this.actor.astrologieNombresAstraux();
     });
-    
+
     // Roll Skill
     html.find('.competence-label a').click((event) => {
       let compName = event.currentTarget.text;
-      this.actor.rollCompetence( compName);
+      this.actor.rollCompetence(compName);
     });
     html.find('.tache-label a').click((event) => {
-      const li   = $(event.currentTarget).parents(".item");
-      let tacheId  = li.data('item-id');
-      this.actor.rollTache( tacheId );
+      const li = $(event.currentTarget).parents(".item");
+      let tacheId = li.data('item-id');
+      this.actor.rollTache(tacheId);
     });
     html.find('.meditation-label a').click((event) => {
-      const li   = $(event.currentTarget).parents(".item");
-      let meditationId  = li.data('item-id');
-      this.actor.rollMeditation( meditationId );
+      const li = $(event.currentTarget).parents(".item");
+      let meditationId = li.data('item-id');
+      this.actor.rollMeditation(meditationId);
     });
-    
+
     // Points de reve actuel
     html.find('.ptreve-actuel a').click((event) => {
-      this.actor.rollCarac( 'reve-actuel' );
+      this.actor.rollCarac('reve-actuel');
     });
 
     // Roll Weapon1
@@ -338,28 +326,28 @@ export class RdDActorSheet extends ActorSheet {
     });
     // Initiative pour l'arme
     html.find('.arme-initiative a').click((event) => {
-      let combatant = game.combat.data.combatants.find(c => c.actor.data._id == this.actor.data._id );
-      if ( combatant ) {
+      let combatant = game.combat.data.combatants.find(c => c.actor.data._id == this.actor.data._id);
+      if (combatant) {
         let armeName = event.currentTarget.attributes['data-arme-name'].value;
-        let arme = this.armesList.find( a => a.name == armeName);
-        RdDUtility.rollInitiativeCompetence( combatant._id, arme);
+        let arme = this.armesList.find(a => a.name == armeName);
+        RdDUtility.rollInitiativeCompetence(combatant._id, arme);
       } else {
         ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
       }
     });
     // Display TMR, visuualisation
     html.find('#visu-tmr').click((event) => {
-      this.actor.displayTMR( "visu");
+      this.actor.displayTMR("visu");
     });
 
     // Display TMR, normal
     html.find('#monte-tmr').click((event) => {
-      this.actor.displayTMR( "normal" );
+      this.actor.displayTMR("normal");
     });
-    
+
     // Display TMR, fast 
     html.find('#monte-tmr-rapide').click((event) => {
-      this.actor.displayTMR( "rapide" );
+      this.actor.displayTMR("rapide");
     });
 
     html.find('#dormir-une-heure').click((event) => {
@@ -391,38 +379,38 @@ export class RdDActorSheet extends ActorSheet {
     // Display info about queue
     html.find('.conteneur-name a').click((event) => {
       let myID = event.currentTarget.attributes['data-item-id'].value;
-      RdDUtility.toggleAfficheContenu( myID );
+      RdDUtility.toggleAfficheContenu(myID);
       this.render(true);
     });
-    
+
     if (this.options.editCaracComp) {
       // On carac change
       html.find('.carac-value').change((event) => {
         let caracName = event.currentTarget.name.replace(".value", "").replace("data.carac.", "");
         //console.log("Value changed :", event, caracName);
-        this.actor.updateCarac( caracName, parseInt(event.target.value) );
-      } );
+        this.actor.updateCarac(caracName, parseInt(event.target.value));
+      });
       html.find('.carac-xp').change((event) => {
         let caracName = event.currentTarget.name.replace(".xp", "").replace("data.carac.", "");
         //console.log("Value changed :", event, caracName);
-        this.actor.updateCaracXP( caracName, parseInt(event.target.value) );
-      } );
+        this.actor.updateCaracXP(caracName, parseInt(event.target.value));
+      });
       // On competence change
       html.find('.competence-value').change((event) => {
         let compName = event.currentTarget.attributes.compname.value;
         //console.log("Competence changed :", compName);
-        this.actor.updateCompetence( compName, parseInt(event.target.value) );
-      } );    
+        this.actor.updateCompetence(compName, parseInt(event.target.value));
+      });
       // On competence xp change
       html.find('.competence-xp').change((event) => {
         let compName = event.currentTarget.attributes.compname.value;
-        this.actor.updateCompetenceXP( compName, parseInt(event.target.value) );
-      } );
+        this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
+      });
       // On competence archetype change
       html.find('.competence-archetype').change((event) => {
         let compName = event.currentTarget.attributes.compname.value;
-        this.actor.updateCompetenceArchetype( compName, parseInt(event.target.value) );
-      } );
+        this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
+      });
     }
 
     // Gestion du bouton lock/unlock
@@ -431,41 +419,41 @@ export class RdDActorSheet extends ActorSheet {
       this.render(true);
     });
     html.find('#show-hide-competences').click((event) => {
-      this.options.montrerCompetencesNiveauBase = !this.options.montrerCompetencesNiveauBase;
+      this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
       this.render(true);
     });
     html.find('#show-hide-archetype').click((event) => {
       this.options.montrerArchetype = !this.options.montrerArchetype;
       this.render(true);
     });
-    
+
     // On pts de reve change
     html.find('.pointsreve-value').change((event) => {
       let reveValue = event.currentTarget.value;
-      let reve = duplicate( this.actor.data.data.reve.reve );
+      let reve = duplicate(this.actor.data.data.reve.reve);
       reve.value = reveValue;
-      this.actor.update( { "data.reve.reve": reve } );
-    } );
-  
+      this.actor.update({ "data.reve.reve": reve });
+    });
+
     // On seuil de reve change
     html.find('.seuil-reve-value').change((event) => {
       console.log("seuil-reve-value", event.currentTarget)
       this.actor.setPointsDeSeuil(event.currentTarget.value);
-    } );
+    });
 
     html.find('#attribut-protection-edit').change((event) => {
-      this.actor.updateProtectionValue( event.currentTarget.attributes.name.value, parseInt(event.target.value) );
-    } );
+      this.actor.updateProtectionValue(event.currentTarget.attributes.name.value, parseInt(event.target.value));
+    });
 
     // On stress change
     html.find('.compteur-edit').change((event) => {
       let fieldName = event.currentTarget.attributes.name.value;
-      this.actor.updateCompteurValue( fieldName, parseInt(event.target.value) );
-    } );
+      this.actor.updateCompteurValue(fieldName, parseInt(event.target.value));
+    });
 
     html.find('#ethylisme').change((event) => {
-      this.actor.setEthylisme(parseInt(event.target.value) );
-    } );
+      this.actor.setEthylisme(parseInt(event.target.value));
+    });
     html.find('#stress-test').click((event) => {
       this.actor.stressTest();
       this.render(true);
@@ -494,15 +482,15 @@ export class RdDActorSheet extends ActorSheet {
 
     html.find('.monnaie-plus').click((event) => {
       const li = $(event.currentTarget).parents(".item");
-      this.actor.monnaieIncDec( li.data("item-id"), 1 );
+      this.actor.monnaieIncDec(li.data("item-id"), 1);
       this.render(true);
     });
     html.find('.monnaie-moins').click((event) => {
       const li = $(event.currentTarget).parents(".item");
-      this.actor.monnaieIncDec( li.data("item-id"), -1 );
+      this.actor.monnaieIncDec(li.data("item-id"), -1);
       this.render(true);
     });
-    
+
     html.find('#vie-plus').click((event) => {
       this.actor.santeIncDec("vie", 1);
       this.render(true);
@@ -536,12 +524,12 @@ export class RdDActorSheet extends ActorSheet {
       this.render(true);
     });
   }
-  
+
 
   /* -------------------------------------------- */
 
   /** @override */
-  setPosition(options={}) {
+  setPosition(options = {}) {
     const position = super.setPosition(options);
     const sheetBody = this.element.find(".sheet-body");
     const bodyHeight = position.height - 192;
diff --git a/module/actor.js b/module/actor.js
index 5e050f90..254ccc59 100644
--- a/module/actor.js
+++ b/module/actor.js
@@ -46,13 +46,13 @@ export class RdDActor extends Actor {
     }
     // If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
     if (data.items) {
+      let actor = super.create(data, options);
       if (data.type == "personnage") {
-        await RdDActor.checkMonnaiePresence( data.items );
+        await actor.checkMonnaiePresence( data.items );
       }
-      return super.create(data, options);
+      return actor;
     }
     
-    data.items = [];
     let compendiumName = "";
     if (data.type == "personnage") {
       compendiumName = "foundryvtt-reve-de-dragon.competences";
@@ -61,16 +61,7 @@ export class RdDActor extends Actor {
     } else if (data.type == "entite") {
       compendiumName = "foundryvtt-reve-de-dragon.competences-entites";
     }
-    let competences = [];
-    const pack = game.packs.get(compendiumName);
-    await pack.getIndex().then(index => competences = index);
-    for (let comp of competences)
-    {
-      let compItem = undefined;
-      await pack.getEntity(comp._id).then(skill => compItem = skill);
-      data.items.push(compItem);
-    }
-
+    data.items = RdDUtility.loadCompendium(compendiumName);
     // Ajout monnaie
     if (data.type == "personnage" ) {
       await RdDActor.ajouterMonnaie( data.items );
@@ -207,12 +198,12 @@ export class RdDActor extends Actor {
     return this.data.data.compteurs?.surenc?.value ?? 0;
   }
   /* -------------------------------------------- */  
-  getCompetenceList() {
+  loadCompendiumNames() {
     return this.data.items.filter( (item) => item.type == 'competence');
   }  
   /* -------------------------------------------- */
   getCompetence(compName) {
-    return RdDUtility.findCompetence(this.data.items, compName);
+    return RdDItemCompetence.findCompetence(this.data.items, compName);
   }  
   /* -------------------------------------------- */
   getTache( id )  {
@@ -1413,9 +1404,9 @@ export class RdDActor extends Actor {
 
   /* -------------------------------------------- */  
   async checkCompetenceXP( compName ) {
-    let competence = RdDUtility.findCompetence( this.data.items, compName);
+    let competence = RdDItemCompetence.findCompetence( this.data.items, compName);
     if ( competence && competence.data.xp > 0) {
-      let xpNeeded = RdDUtility.getCompetenceNextXp( competence.data.niveau );
+      let xpNeeded = RdDItemCompetence.getCompetenceNextXp( competence.data.niveau );
       if ( competence.data.xp >= xpNeeded ) {
         competence.data.xp -= xpNeeded;
         competence.data.niveau += 1;
@@ -1937,7 +1928,7 @@ export class RdDActor extends Actor {
   /* -------------------------------------------- */
   async ajouteNombreAstral( data ) {
     // Gestion expérience (si existante)
-    data.competence = RdDUtility.findCompetence( this.data.items, "astrologie");
+    data.competence = RdDItemCompetence.findCompetence( this.data.items, "astrologie");
     data.selectedCarac = this.data.data.carac["vue"];
     this._appliquerAjoutExperience( data );
 
diff --git a/module/item-competence.js b/module/item-competence.js
index 21f5dc73..5d8be8a4 100644
--- a/module/item-competence.js
+++ b/module/item-competence.js
@@ -1,17 +1,37 @@
+
+const competenceTroncs = [["Esquive", "Dague", "Corps à corps"],
+["Epée à 1 main", "Epée à 2 mains", "Hache à 1 main", "Hache à 2 mains", "Lance", "Masse à 1 main", "Masse à 2 mains"]];
+
+const competence_xp_par_niveau = [5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 15, 20, 20, 20, 20, 30, 30, 40, 40, 60, 60, 100, 100, 100, 100, 100, 100, 100, 100, 100];
+
 export class RdDItemCompetence extends Item {
 
   /* -------------------------------------------- */
-  static isCompetenceMelee(name) {
-    return name.toLowerCase().match(/(epée|épée|hache|fleau|fléau|masse|lance|hast|dague|bouclier)/);
+  static isCompetenceArme(competence) {
+    switch (competence.data.categorie) {
+      case 'melee':
+        return competence.name.toLowerCase() != 'esquive';
+      case 'tir':
+      case 'lancer':
+        return true;
+    }
+    return false;
   }
+
+  /* -------------------------------------------- */
   static isArmeUneMain(competence) {
-    return competence && competence.name.toLowerCase().includes("1 main");
+    return competence?.name.toLowerCase().includes("1 main");
+  }
+  static isArme2Main(competence) {
+    return competence?.name.toLowerCase().includes("2 main");
   }
 
+  /* -------------------------------------------- */
   static isMalusEncombrementTotal(competence) {
-    return competence && competence.name.toLowerCase().match(/(natation|acrobatie)/);
+    return competence?.name.toLowerCase().match(/(natation|acrobatie)/);
   }
 
+  /* -------------------------------------------- */
   static setRollDataCreature(rollData) {
     rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.data.carac_value } };
     rollData.competence = duplicate(rollData.competence);
@@ -19,4 +39,65 @@ export class RdDItemCompetence extends Item {
     rollData.competence.data.categorie = "creature";
     rollData.selectedCarac = rollData.carac.carac_creature
   }
+  /* -------------------------------------------- */
+  static isTronc(compName) {
+    for (let troncList of competenceTroncs) {
+      for (let troncName of troncList) {
+        if (troncName == compName)
+          return troncList;
+      }
+    }
+    return false;
+  }
+  /* -------------------------------------------- */
+  static computeCompetenceXPCost(competence) {
+    let minLevel = competence.data.base;
+    if (minLevel == competence.data.niveau) return 0;
+    if (competence.data.niveau < -10) return 0;
+
+    let xp = 0;
+    for (let i = minLevel + 1; i <= competence.data.niveau; i++) {
+      xp += competence_xp_par_niveau[i + 10];
+      //console.log(i, i+10, competence_xp_par_niveau[i+10]);
+    }
+    if (competence.data.categorie == 'draconic') {
+      xp += competence.data.xp_sort;
+    }
+    return xp;
+  }
+
+  /* -------------------------------------------- */
+  static computeCompetenceTroncXP(competences) {
+    let xp = 0;
+    for (let troncList of competenceTroncs) {
+      let minNiveau = 0;
+      for (let troncName of troncList) {
+        let comp = RdDItemCompetence.findCompetence(competences, troncName);
+        if (comp) {
+          minNiveau = Math.min(comp.data.niveau, minNiveau);
+        }
+      }
+      minNiveau = Math.max(minNiveau, 0); // Clamp à 0, pour le tronc commun
+      let minNiveauXP = competence_xp_par_niveau[minNiveau + 10];
+      xp += minNiveauXP;
+      for (let troncName of troncList) {
+        let comp = RdDItemCompetence.findCompetence(competences, troncName);
+        if (comp) {
+          xp += competence_xp_par_niveau[comp.data.niveau + 10] - minNiveauXP;
+        }
+      }
+    }
+    return xp;
+  }
+  /* -------------------------------------------- */
+  static findCompetence(list, name) {
+    name = name.toLowerCase();
+    return list.find(item => item.name.toLowerCase() == name && (item.type == "competence" || item.type == "competencecreature"))
+  }
+
+  /* -------------------------------------------- */
+  static getCompetenceNextXp(niveau) {
+    return competence_xp_par_niveau[niveau + 10];
+  }
+
 }
\ No newline at end of file
diff --git a/module/item-sheet.js b/module/item-sheet.js
index 124c00a6..837bfdb9 100644
--- a/module/item-sheet.js
+++ b/module/item-sheet.js
@@ -2,6 +2,7 @@ import { RdDItemSort } from "./item-sort.js";
 import { RdDUtility } from "./rdd-utility.js";
 import { RdDItem } from "./item-rdd.js";
 import { RdDAlchimie } from "./rdd-alchimie.js";
+import { RdDItemCompetence } from "./item-competence.js";
 
 /**
  * Extend the basic ItemSheet with some very simple modifications
@@ -47,10 +48,13 @@ export class RdDItemSheet extends ItemSheet {
   /* -------------------------------------------- */
   async getData() {
     let data = super.getData();
-    
+    data.categorieCompetences = RdDUtility.getCategorieCompetences();
     if ( data.item.type == 'tache' || data.item.type == 'livre' || data.item.type == 'meditation') {
       data.caracList = duplicate(game.system.model.Actor.personnage.carac);
-      data.competenceList = await RdDUtility.getCompetenceList( 'foundryvtt-reve-de-dragon.competences' );
+      data.competences = await RdDUtility.loadCompendiumNames( 'foundryvtt-reve-de-dragon.competences' );
+    }
+    if (data.item.type == 'arme') {
+      data.competences = await RdDUtility.loadCompendium( 'foundryvtt-reve-de-dragon.competences', it => RdDItemCompetence.isCompetenceArme(it));
     }
     if ( data.item.type == 'recettealchimique' ) {
       RdDAlchimie.processManipulation(data.item, this.actor && this.actor._id );
@@ -101,8 +105,7 @@ export class RdDItemSheet extends ItemSheet {
   async _onClickSelectCategorie(event) {
     event.preventDefault();
     
-    const category = event.currentTarget.value;
-    let level = CONFIG.RDD.level_category[category];    
+    let level = RdDUtility.getLevelCategory(event.currentTarget.value);    
     this.object.data.data.base = level;
     $("#base").val( level ); 
   }
diff --git a/module/item.js b/module/item.js
index bdd2768f..46ad7721 100644
--- a/module/item.js
+++ b/module/item.js
@@ -3,16 +3,26 @@
 export class RdDItem {
 
   /* -------------------------------------------- */
-  static buildItemsClassification( items ) {
-    let itemsByType = {};
+  static buildItemsClassification(items) {
+    return RdDItem.classify(items, it => it.type)
+  }
+
+  static classify(items, classifier = it => it.type, transform = it => it) {
+    let itemsBy = {};
+    RdDItem.classifyInto(itemsBy, items, classifier, transform);
+    return itemsBy;
+  }
+
+  static classifyInto(itemsBy, items, classifier = it => it.type, transform = it => it) {
     for (const item of items) {
-      let list = itemsByType[item.type];
+      const classification = classifier(item);
+      let list = itemsBy[classification];
       if (!list) {
         list = [];
-        itemsByType[item.type] = list;
+        itemsBy[classification] = list;
       }
-      list.push(item);
+      list.push(transform(item));
     }
-    return itemsByType;
   }
+
 }
\ No newline at end of file
diff --git a/module/rdd-astrologie-joueur.js b/module/rdd-astrologie-joueur.js
index c231f0b7..ab612adb 100644
--- a/module/rdd-astrologie-joueur.js
+++ b/module/rdd-astrologie-joueur.js
@@ -1,3 +1,4 @@
+import { RdDItemCompetence } from "./item-competence.js";
 import { Misc } from "./misc.js";
 import { RdDCalendrier } from "./rdd-calendrier.js";
 import { RdDUtility } from "./rdd-utility.js";
@@ -15,7 +16,7 @@ export class RdDAstrologieJoueur extends Dialog {
                    dates: game.system.rdd.calendrier.getJoursSuivants( 10 ),
                    etat: actor.getEtatGeneral(),
                    ajustementsConditions: CONFIG.RDD.ajustementsConditions,
-                   astrologie: RdDUtility.findCompetence( actor.data.items, 'Astrologie')
+                   astrologie: RdDItemCompetence.findCompetence( actor.data.items, 'Astrologie')
                  }
       const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', data);
       let options = { classes: ["rdddialog"], width: 600, height: 500, 'z-index': 99999 };
diff --git a/module/rdd-main.js b/module/rdd-main.js
index 95237c2d..8e0faad3 100644
--- a/module/rdd-main.js
+++ b/module/rdd-main.js
@@ -22,6 +22,7 @@ import { RdDTokenHud } from "./rdd-token-hud.js";
 import { RdDCommands } from "./rdd-commands.js";
 import { RdDCombat } from "./rdd-combat.js";
 import { ChatUtility } from "./chat-utility.js";
+import { RdDItemCompetence } from "./item-competence.js";
 
 /* -------------------------------------------- */
 /*  Foundry VTT Initialization                  */
@@ -65,7 +66,7 @@ const _patch_initiative = () => {
             }
           }
           let compName = ( armeCombat == undefined ) ? "Corps à corps" : armeCombat.data.competence;
-          competence = RdDUtility.findCompetence( c.actor.data.items, compName );   
+          competence = RdDItemCompetence.findCompetence( c.actor.data.items, compName );   
           rollFormula =  RdDUtility.calculInitiative(competence.data.niveau, c.actor.data.data.carac[competence.data.defaut_carac].value);
         }
       }
@@ -190,7 +191,6 @@ Hooks.once("init", async function() {
   CONFIG.Actor.entityClass = RdDActor;
   CONFIG.RDD = { 
     resolutionTable       : RdDResolutionTable.resolutionTable,
-    level_category        : RdDUtility.getLevelCategory(),
     carac_array           : RdDUtility.getCaracArray(),
     ajustementsConditions : RdDUtility.getAjustementsConditions(),
     difficultesLibres     : RdDUtility.getDifficultesLibres()
diff --git a/module/rdd-utility.js b/module/rdd-utility.js
index f5d4177e..5d0385fc 100644
--- a/module/rdd-utility.js
+++ b/module/rdd-utility.js
@@ -6,46 +6,26 @@ import { RdDCombat } from "./rdd-combat.js";
 import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js";
 import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
 import { RdDItemArme } from "./item-arme.js";
+import { RdDItemCompetence } from "./item-competence.js";
 
 /* -------------------------------------------- */
-const level_category = { 
-  "generale": "-4", 
-  "particuliere": "-8", 
-  "specialisee": "-11", 
-  "connaissance": "-11", 
-  "draconic": "-11", 
-  "melee": "-6", 
-  "tir": "-8", 
-  "lancer": "-8"
-}
-/* -------------------------------------------- */
-const label_category = { 
-  "generale": "Générales", 
-  "particuliere": "Particulières", 
-  "specialisee": "Spécialisées", 
-  "connaissance": "Connaissances", 
-  "draconic": "Draconics", 
-  "melee": "Mêlée", 
-  "tir": "Tir", 
-  "lancer": "Lancer"
-}
-/* -------------------------------------------- */
-const competenceTroncs = [ ["Esquive", "Dague", "Corps à corps"],
-                           ["Epée à 1 main", "Epée à 2 mains", "Hache à 1 main", "Hache à 2 mains", "Lance", "Masse à 1 main", "Masse à 2 mains"] ];
-const competence_xp = {
-  "-11" : [ 5, 10, 15, 25, 35, 45, 55, 70, 85, 100, 115, 135, 155, 175 ],
-  "-8"  : [ 10, 20, 30, 40, 55, 70, 85, 100, 120, 140,160],
-  "-6"  : [ 10, 20, 35, 50, 65, 80, 100, 120, 140],
-  "-4"  : [ 15, 30, 45, 60, 80, 100, 120]
+const categorieCompetences = {
+  "generale": { level: "-4", label: "Générales" },
+  "particuliere": { level: "-8", label: "Particulières" },
+  "specialisee": { level: "-11", label: "Spécialisées" },
+  "connaissance": { level: "-11", label: "Connaissances" },
+  "draconic": { level: "-11", label: "Draconics" },
+  "melee": { level: "-6", label: "Mêlée" },
+  "tir": { level: "-8", label: "Tir" },
+  "lancer": { level: "-8", label: "Lancer" }
 }
 
 /* -------------------------------------------- */
 // This table starts at 0 -> niveau -10
-const competence_xp_par_niveau = [ 5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 15, 20, 20, 20, 20, 30, 30, 40, 40, 60, 60, 100, 100, 100, 100, 100, 100, 100, 100, 100];
-const carac_array = [ "taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"];
-const difficultesLibres  = [0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10];
-const ajustementsConditions  = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10];
-const ajustementsEncaissement  = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10, +11, +12, +13, +14, +15, +16, +17, +18, +19, +20, +21, +22, +23, +24, +25];
+const carac_array = ["taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"];
+const difficultesLibres = [0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10];
+const ajustementsConditions = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10];
+const ajustementsEncaissement = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10, +11, +12, +13, +14, +15, +16, +17, +18, +19, +20, +21, +22, +23, +24, +25];
 const carac_xp_par_valeur = [6, 6, 7, 7, 8, 8, 9, 9, 10, 20, 30, 40, 50, 60, 70];
 const XP_CARAC_OFFSET = 7;
 
@@ -54,12 +34,12 @@ function _buildAllSegmentsFatigue(max) {
   const cycle = [5, 2, 4, 1, 3, 0];
   let fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
   for (let i = 0; i <= max; i++) {
-    const ligneFatigue= duplicate(fatigue[i]);
+    const ligneFatigue = duplicate(fatigue[i]);
     const caseIncrementee = cycle[i % 6];
     ligneFatigue[caseIncrementee]++;
     ligneFatigue[caseIncrementee + 6]++;
     ligneFatigue.fatigueMax = 2 * (i + 1);
-    fatigue[i + 1] = ligneFatigue ;
+    fatigue[i + 1] = ligneFatigue;
 
   }
   return fatigue;
@@ -68,10 +48,9 @@ function _buildAllSegmentsFatigue(max) {
 /* -------------------------------------------- */
 function _cumulSegmentsFatigue(matrix) {
   let cumulMatrix = [];
-  for (let line of matrix)
-  {
+  for (let line of matrix) {
     let cumul = duplicate(line);
-    
+
     for (let i = 1; i < 12; i++) {
       cumul[i] += cumul[i - 1];
     }
@@ -84,33 +63,37 @@ function _cumulSegmentsFatigue(matrix) {
 const fatigueMatrix = _buildAllSegmentsFatigue(60);
 const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix);
 
-const fatigueMalus = [ 0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7 ]; // Provides the malus for each segment of fatigue
-const fatigueLineSize =  [ 3, 6, 7, 8, 9, 10, 11, 12];
-const fatigueLineMalus = [ 0, -1, -2, -3, -4, -5, -6, -7 ];
-const fatigueMarche = { "aise":      { "4":1, "6":2, "8":3, "10":4, "12":6 },
-                        "malaise":   { "4":2, "6":3, "8":4, "10":6 },
-                        "difficile": { "4":3, "6":4, "8":6 },
-                        "tresdifficile": { "4":4, "6":6 } }
+const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue
+const fatigueLineSize = [3, 6, 7, 8, 9, 10, 11, 12];
+const fatigueLineMalus = [0, -1, -2, -3, -4, -5, -6, -7];
+const fatigueMarche = {
+  "aise": { "4": 1, "6": 2, "8": 3, "10": 4, "12": 6 },
+  "malaise": { "4": 2, "6": 3, "8": 4, "10": 6 },
+  "difficile": { "4": 3, "6": 4, "8": 6 },
+  "tresdifficile": { "4": 4, "6": 6 }
+}
 
 /* -------------------------------------------- */
-                        /* Static tables for commands /table */
-const table2func = { "rdd":     { descr: "rdd: Ouvre la table de résolution", func: RdDRollResolutionTable.open },
-                     "queues":  { descr: "queues: Tire une queue de Dragon", func: RdDRollTables.getQueue}, 
-                     "ombre":   { descr: "ombre: Tire une Ombre de Dragon", func: RdDRollTables.getOmbre }, 
-                     "tetehr":  { descr: "tetehr: Tire une Tête de Dragon pour Hauts Revants", fund: RdDRollTables.getTeteHR},
-                     "tete"  :  { descr: "tete: Tire une Tête de Dragon", func: RdDRollTables.getTete},
-                     "souffle": { descr: "souffle: Tire un Souffle de Dragon", func: RdDRollTables.getSouffle},
-                     "tarot"  : { descr: "tarot: Tire une carte de Tarot Dracnique", func: RdDRollTables.getTarot} };
+/* Static tables for commands /table */
+const table2func = {
+  "rdd": { descr: "rdd: Ouvre la table de résolution", func: RdDRollResolutionTable.open },
+  "queues": { descr: "queues: Tire une queue de Dragon", func: RdDRollTables.getQueue },
+  "ombre": { descr: "ombre: Tire une Ombre de Dragon", func: RdDRollTables.getOmbre },
+  "tetehr": { descr: "tetehr: Tire une Tête de Dragon pour Hauts Revants", fund: RdDRollTables.getTeteHR },
+  "tete": { descr: "tete: Tire une Tête de Dragon", func: RdDRollTables.getTete },
+  "souffle": { descr: "souffle: Tire un Souffle de Dragon", func: RdDRollTables.getSouffle },
+  "tarot": { descr: "tarot: Tire une carte de Tarot Dracnique", func: RdDRollTables.getTarot }
+};
 
 /* -------------------------------------------- */
 const definitionsBlessures = [
   { type: "legere", facteur: 2 },
-  { type: "grave", facteur : 4 },
-  { type: "critique", facteur : 6 }
+  { type: "grave", facteur: 4 },
+  { type: "critique", facteur: 6 }
 ]
 
 /* -------------------------------------------- */
-const nomEthylisme = [ "Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
+const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
 
 /* -------------------------------------------- */
 const definitionsEncaissement = {
@@ -138,9 +121,9 @@ const definitionsEncaissement = {
 };
 
 /* -------------------------------------------- */
-export class RdDUtility  {
+export class RdDUtility {
   /* -------------------------------------------- */
-  static async preloadHandlebarsTemplates( ) {
+  static async preloadHandlebarsTemplates() {
     const templatePaths = [
       //Character Sheets
       'systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html',
@@ -168,14 +151,14 @@ export class RdDUtility  {
       'systems/foundryvtt-reve-de-dragon/templates/item-ombre-sheet.html',
       'systems/foundryvtt-reve-de-dragon/templates/item-monnaie-sheet.html',
       'systems/foundryvtt-reve-de-dragon/templates/item-meditation-sheet.html',
-      'systems/foundryvtt-reve-de-dragon/templates/competence-categorie.html',
       'systems/foundryvtt-reve-de-dragon/templates/competence-carac-defaut.html',
       'systems/foundryvtt-reve-de-dragon/templates/competence-base.html',
       'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html',
-      'systems/foundryvtt-reve-de-dragon/templates/enum-categorie.html',
-      'systems/foundryvtt-reve-de-dragon/templates/enum-categorie_parade.html',
+      'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html',
+      'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html',
+      'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html',
+      'systems/foundryvtt-reve-de-dragon/templates/enum-competence.html',
       'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html',
-      'systems/foundryvtt-reve-de-dragon/templates/arme-competence.html',
       'systems/foundryvtt-reve-de-dragon/templates/sort-draconic.html',
       'systems/foundryvtt-reve-de-dragon/templates/sort-tmr.html',
       'systems/foundryvtt-reve-de-dragon/templates/niveau-ethylisme.html',
@@ -225,7 +208,7 @@ export class RdDUtility  {
     return loadTemplates(templatePaths);
   }
 
-  /* -------------------------------------------- */  
+  /* -------------------------------------------- */
   static checkNull(items) {
     if (items && items.length) {
       return items;
@@ -234,46 +217,46 @@ export class RdDUtility  {
   }
 
   /* -------------------------------------------- */
-  static getNomEthylisme( niveauEthylisme ) {
+  static getNomEthylisme(niveauEthylisme) {
     let index = -niveauEthylisme;
-    return index <0 ? 'Aucun' : nomEthylisme[index];
+    return index < 0 ? 'Aucun' : nomEthylisme[index];
   }
 
   /* -------------------------------------------- */
-  static initAfficheContenu( actorId ) { // persistent handling of conteneur show/hide
-    if ( !this.afficheContenu )
+  static initAfficheContenu(actorId) { // persistent handling of conteneur show/hide
+    if (!this.afficheContenu)
       this.afficheContenu = {};
   }
   /* -------------------------------------------- */
-  static toggleAfficheContenu( conteneurId) {
+  static toggleAfficheContenu(conteneurId) {
     this.afficheContenu[conteneurId] = !this.afficheContenu[conteneurId];
   }
   /* -------------------------------------------- */
-  static getAfficheContenu( conteneurId) {
+  static getAfficheContenu(conteneurId) {
     return this.afficheContenu[conteneurId];
   }
 
   /* -------------------------------------------- */
-  static filterItemsPerTypeForSheet( data ) {
-    data.data.materiel    = this.checkNull(data.itemsByType['objet']);
-    data.data.conteneurs  = this.checkNull(data.itemsByType['conteneur']);
-    data.data.armes       = this.checkNull(data.itemsByType['arme']);
-    data.data.armures     = this.checkNull(data.itemsByType['armure']);
-    data.data.livres      = this.checkNull(data.itemsByType['livre']);
-    data.data.potions     = this.checkNull(data.itemsByType['potion']);
+  static filterItemsPerTypeForSheet(data) {
+    data.data.materiel = this.checkNull(data.itemsByType['objet']);
+    data.data.conteneurs = this.checkNull(data.itemsByType['conteneur']);
+    data.data.armes = this.checkNull(data.itemsByType['arme']);
+    data.data.armures = this.checkNull(data.itemsByType['armure']);
+    data.data.livres = this.checkNull(data.itemsByType['livre']);
+    data.data.potions = this.checkNull(data.itemsByType['potion']);
     data.data.ingredients = this.checkNull(data.itemsByType['ingredient']);
-    data.data.munitions   = this.checkNull(data.itemsByType['munition']);
-    data.data.herbes      = this.checkNull(data.itemsByType['herbe']);
-    data.data.sorts       = this.checkNull(data.itemsByType['sort']);
-    data.data.queues      = this.checkNull(data.itemsByType['queue']);
-    data.data.souffles    = this.checkNull(data.itemsByType['souffle']);
-    data.data.ombres      = this.checkNull(data.itemsByType['ombre']);
-    data.data.tetes       = this.checkNull(data.itemsByType['tete']);
-    data.data.taches      = this.checkNull(data.itemsByType['tache']);
-    data.data.monnaie     = this.checkNull(data.itemsByType['monnaie']);
+    data.data.munitions = this.checkNull(data.itemsByType['munition']);
+    data.data.herbes = this.checkNull(data.itemsByType['herbe']);
+    data.data.sorts = this.checkNull(data.itemsByType['sort']);
+    data.data.queues = this.checkNull(data.itemsByType['queue']);
+    data.data.souffles = this.checkNull(data.itemsByType['souffle']);
+    data.data.ombres = this.checkNull(data.itemsByType['ombre']);
+    data.data.tetes = this.checkNull(data.itemsByType['tete']);
+    data.data.taches = this.checkNull(data.itemsByType['tache']);
+    data.data.monnaie = this.checkNull(data.itemsByType['monnaie']);
     data.data.meditations = this.checkNull(data.itemsByType['meditation']);
     data.data.recettesAlchimiques = this.checkNull(data.itemsByType['recettealchimique']);
-    data.data.objets      = data.data.conteneurs.concat(data.data.materiel).concat(data.data.armes).concat(data.data.armures).concat(data.data.munitions).concat(data.data.livres).concat(data.data.potions).concat(data.data.herbes).concat(data.data.ingredients);
+    data.data.objets = data.data.conteneurs.concat(data.data.materiel).concat(data.data.armes).concat(data.data.armures).concat(data.data.munitions).concat(data.data.livres).concat(data.data.potions).concat(data.data.herbes).concat(data.data.ingredients);
   }
 
   /* -------------------------------------------- */
@@ -302,19 +285,19 @@ export class RdDUtility  {
       //conteneur.data.encTotal = ; Deja calculé
       if (conteneur.data.contenu) {
         for (let id of conteneur.data.contenu) {
-          let objet = data.data.objets.find( objet => (id == objet._id) );
+          let objet = data.data.objets.find(objet => (id == objet._id));
           if (objet) {
             if (!objet.data.encombrement) objet.data.encombrement = 0; // Auto-fix
             objet.estContenu = true; // Permet de filtrer ce qifui est porté dans le template
             actorSheet.objetVersConteneur[id] = conteneur._id;
-            conteneur.data.encTotal += Number(objet.data.encombrement) * Number(((objet.data.quantite)?objet.data.quantite:1));
-            conteneur.subItems.push( objet );
+            conteneur.data.encTotal += Number(objet.data.encombrement) * Number(((objet.data.quantite) ? objet.data.quantite : 1));
+            conteneur.subItems.push(objet);
           }
         }
       }
     }
     // Construit la liste des conteneurs de niveau 1 (c'est à dire non contenu eux-même dans un conteneur)
-    let newConteneurs = data.data.conteneurs.filter(function(conteneur, index, arr) { return !conteneur.estContenu } );
+    let newConteneurs = data.data.conteneurs.filter(function (conteneur, index, arr) { return !conteneur.estContenu });
     data.data.conteneurs = newConteneurs;
     //console.log(newConteneurs);
   }
@@ -323,20 +306,20 @@ export class RdDUtility  {
   /** Construit la structure récursive des conteneurs, avec imbrication potentielle
    * 
    */
-  static buildConteneur( objet, niveau ) {
+  static buildConteneur(objet, niveau) {
     if (!niveau) niveau = 1;
     objet.niveau = niveau;
     //console.log("OBJ:", objet);
-    let str = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor-inventaire-conteneur.html']( { item: objet} );
+    let str = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor-inventaire-conteneur.html']({ item: objet });
     if (objet.type == 'conteneur') {
       //console.log("ITEM DISPLAYED", this.getAfficheContenu(objet._id) );
-      if ( this.getAfficheContenu(objet._id) ) {
-        str = str + "<ul class='item-list alterne-list item-display-show list-item-margin"+niveau+"'>";
+      if (this.getAfficheContenu(objet._id)) {
+        str = str + "<ul class='item-list alterne-list item-display-show list-item-margin" + niveau + "'>";
       } else {
-        str = str + "<ul class='item-list alterne-list item-display-hide list-item-margin"+niveau+"'>";
+        str = str + "<ul class='item-list alterne-list item-display-hide list-item-margin" + niveau + "'>";
       }
       for (let subItem of objet.subItems) {
-        str = str + this.buildConteneur(subItem, niveau+1);
+        str = str + this.buildConteneur(subItem, niveau + 1);
       }
       str = str + "</ul>";
     }
@@ -344,146 +327,51 @@ export class RdDUtility  {
   }
 
   /* -------------------------------------------- */
-  static buildResolutionTable( ) {
-    let tableRes = []
-    for (var j=0; j<=21; j++) {
-      let subtab = [];
-      for (var i=-10; i<=22; i++) {
-        var m = (i + 10) * 0.5;
-        var v;
-        if (i == -9) {
-          v = Math.floor(j / 2);
-        } else if (i == -10) {
-          v = Math.floor(j / 4);
-        } else {
-          if (j % 2 == 0) {
-            var v = Math.ceil(j * m);
-          } else {
-            var v = Math.floor(j * m);
-          }
-        }
-        if (v < 1) v = 1;
-        let specResults
-        if ( v > 100 )
-          specResults = { part: Math.ceil(v / 5), epart: 1000, etotal: 1000 };
-        else 
-           specResults = specialResults[Math.ceil(v / 5 )];        
-        let tabIndex = i+10;
-        subtab[tabIndex] = { niveau: i, score: v, part: specResults.part, epart: specResults.epart, etotal: specResults.etotal } 
-      }
-      tableRes[j] = subtab;
-    }
-    return tableRes;
+  static getCategorieCompetences() {
+    return categorieCompetences;
   }
-
-  /* -------------------------------------------- */
-  static getLevelCategory( )  
-  {
-    return level_category;
+  static getLevelCategory(category) {
+    return categorieCompetences[category].level;
   }
-  static getLabelCategory( )  
-  {
-    return label_category;
+  static getLabelCategory(category) {
+    return categorieCompetences[category].label;
   }
-  static getCaracArray()
-  {
+  static getCaracArray() {
     return carac_array;
   }
-  static getDifficultesLibres()
-  {
+  static getDifficultesLibres() {
     return difficultesLibres;
   }
-  static getAjustementsConditions()
-  {
+  static getAjustementsConditions() {
     return ajustementsConditions;
   }
-  static getAjustementsEncaissement()
-  {
+  static getAjustementsEncaissement() {
     return ajustementsEncaissement;
   }
 
   static getDefinitionsBlessures() {
     return definitionsBlessures;
   }
-  /* -------------------------------------------- */
-  static isTronc( compName )
-  {
-    for (let troncList of competenceTroncs) {
-      for (let troncName of troncList) {
-        if ( troncName == compName) 
-          return troncList;
-      }
-    }
-    return false;
-  }
 
   /* -------------------------------------------- */
-  static getCaracNextXp( value ) {
+  static getCaracNextXp(value) {
     return carac_xp_par_valeur[value - XP_CARAC_OFFSET];
   }
 
-  /* -------------------------------------------- */
-  static getCompetenceNextXp( niveau ) {
-    return competence_xp_par_niveau[niveau+10];
-  }
-
-  /* -------------------------------------------- */
-  static computeCompetenceXPCost( competence )
-  {
-    let minLevel = competence.data.base;
-    if ( minLevel == competence.data.niveau) return 0;
-    if ( competence.data.niveau < -10) return 0;
-
-    let xp = 0;
-    for (let i=minLevel+1; i<=competence.data.niveau; i++) {
-       xp += competence_xp_par_niveau[i+10];
-       //console.log(i, i+10, competence_xp_par_niveau[i+10]);
-    }
-    if (competence.data.categorie == 'draconic') {
-      xp+= competence.data.xp_sort;
-    }
-    return xp;
-  } 
-
-  /* -------------------------------------------- */
-  static computeCompetenceTroncXP( competenceList )
-  {
-    let xp = 0;
-    for (let troncList of competenceTroncs) {
-      let minNiveau = 0;
-      for (let troncName of troncList) {
-        let comp = RdDUtility.findCompetence( competenceList, troncName);
-        if (comp) {
-          minNiveau = Math.min(comp.data.niveau, minNiveau); 
-        }
-      }
-      minNiveau = Math.max(minNiveau, 0); // Clamp à 0, pour le tronc commun
-      let minNiveauXP = competence_xp_par_niveau[minNiveau+10];
-      xp += minNiveauXP;
-      for (let troncName of troncList) {
-        let comp = RdDUtility.findCompetence( competenceList, troncName);
-        if (comp){
-          xp += competence_xp_par_niveau[comp.data.niveau+10] - minNiveauXP;
-        } 
-      }
-    }
-    return xp;
-  }
-  
   /* -------------------------------------------- */
   /** Retourne une liste triée d'armes avec le split arme1 main / arme 2 main */
-  static _finalizeArmeList( armes, competenceList, carac ) {
+  static _finalizeArmeList(armes, competences, carac) {
     // Gestion des armes 1/2 mains
     let armesEquipe = [];
-    for (const arme of armes) { 
+    for (const arme of armes) {
       if (arme.data.equipe) {
-        armesEquipe.push( arme );
-        let comp = competenceList.find(c => c.name == arme.data.competence);
+        armesEquipe.push(arme);
+        let comp = competences.find(c => c.name == arme.data.competence);
         arme.data.initiative = RdDUtility.calculInitiative(arme.data.niveau, carac[comp.data.defaut_carac].value);
         // Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence
-        if (arme.data.unemain && !arme.data.deuxmains ) { 
+        if (arme.data.unemain && !arme.data.deuxmains) {
           arme.data.mainInfo = "(1m)";
-        } else if ( !arme.data.unemain && arme.data.deuxmains ) { 
+        } else if (!arme.data.unemain && arme.data.deuxmains) {
           arme.data.mainInfo = "(2m)";
         } else if (arme.data.unemain && arme.data.deuxmains) {
           arme.data.mainInfo = "(1m)";
@@ -491,72 +379,71 @@ export class RdDUtility  {
           arme2main.data.mainInfo = "(2m)";
           arme2main.data.dommages = arme2main.data.dommages.split("/")[1]; // Existence temporaire uniquement dans la liste des armes, donc OK
           arme2main.data.competence = arme2main.data.competence.replace(" 1 main", " 2 mains"); // Replace !
-          let comp = competenceList.find(c => c.name == arme2main.data.competence);        
+          let comp = competences.find(c => c.name == arme2main.data.competence);
           arme2main.data.niveau = comp.data.niveau;
           arme2main.data.initiative = RdDUtility.calculInitiative(arme2main.data.niveau, carac[comp.data.defaut_carac].value);
           armesEquipe.push(arme2main);
         }
       }
     }
-    return armesEquipe.sort((a, b) =>  {
+    return armesEquipe.sort((a, b) => {
       const nameA = a.name + (a.data.mainInfo ?? '');
       const nameB = b.name + (b.data.mainInfo ?? '');
-      if ( nameA > nameB) return 1;
-      if ( nameA < nameB) return -1;
+      if (nameA > nameB) return 1;
+      if (nameA < nameB) return -1;
       return 0;
-    } );
+    });
   }
 
   /* -------------------------------------------- */
   static calculInitiative(niveau, caracValue) {
-    let base = niveau + Math.floor(caracValue/2);
+    let base = niveau + Math.floor(caracValue / 2);
     return "1d6" + (base >= 0 ? "+" : "") + base;
   }
 
   /* -------------------------------------------- */
-  static computeCarac( data)
-  {
+  static computeCarac(data) {
     data.carac.force.value = Math.min(data.carac.force.value, parseInt(data.carac.taille.value) + 4);
-        
+
     data.carac.derobee.value = Math.floor(parseInt(((21 - data.carac.taille.value)) + parseInt(data.carac.agilite.value)) / 2);
-    let bonusDomKey = Math.floor( (parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2);
+    let bonusDomKey = Math.floor((parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2);
 
     // TODO: gérer table des bonus dommages (et autres) des créatures
     data.attributs.plusdom.value = 2
-    if (bonusDomKey < 8) 
+    if (bonusDomKey < 8)
       data.attributs.plusdom.value = -1;
-    else if (bonusDomKey < 12) 
+    else if (bonusDomKey < 12)
       data.attributs.plusdom.value = 0;
-    else if (bonusDomKey < 14) 
+    else if (bonusDomKey < 14)
       data.attributs.plusdom.value = 1;
-      
+
     data.attributs.encombrement.value = (parseInt(data.carac.force.value) + parseInt(data.carac.taille.value)) / 2;
-    data.carac.melee.value = Math.floor( (parseInt(data.carac.force.value) + parseInt(data.carac.agilite.value)) / 2);
-    data.carac.tir.value = Math.floor( (parseInt(data.carac.vue.value) + parseInt(data.carac.dexterite.value)) / 2);
-    data.carac.lancer.value = Math.floor( (parseInt(data.carac.tir.value) + parseInt(data.carac.force.value)) / 2);
-    
-    data.sante.vie.max = Math.ceil( (parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value)) /2 );
-    
+    data.carac.melee.value = Math.floor((parseInt(data.carac.force.value) + parseInt(data.carac.agilite.value)) / 2);
+    data.carac.tir.value = Math.floor((parseInt(data.carac.vue.value) + parseInt(data.carac.dexterite.value)) / 2);
+    data.carac.lancer.value = Math.floor((parseInt(data.carac.tir.value) + parseInt(data.carac.force.value)) / 2);
+
+    data.sante.vie.max = Math.ceil((parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value)) / 2);
+
     data.sante.vie.value = Math.min(data.sante.vie.value, data.sante.vie.max)
-    data.sante.endurance.max = Math.max( parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value), parseInt(data.sante.vie.max) + parseInt(data.carac.volonte.value) );
+    data.sante.endurance.max = Math.max(parseInt(data.carac.taille.value) + parseInt(data.carac.constitution.value), parseInt(data.sante.vie.max) + parseInt(data.carac.volonte.value));
     data.sante.endurance.value = Math.min(data.sante.endurance.value, data.sante.endurance.max);
-    data.sante.fatigue.max   = data.sante.endurance.max*2;
+    data.sante.fatigue.max = data.sante.endurance.max * 2;
     data.sante.fatigue.value = Math.min(data.sante.fatigue.value, data.sante.fatigue.max);
-    
+
     data.attributs.sconst.value = 5; // Max !
-    if ( data.carac.constitution.value < 9 ) 
+    if (data.carac.constitution.value < 9)
       data.attributs.sconst.value = 2;
-    else if (data.carac.constitution.value < 12 )
+    else if (data.carac.constitution.value < 12)
       data.attributs.sconst.value = 3;
-    else if (data.carac.constitution.value < 15 )
-      data.attributs.sconst.value = 4;      
-    
+    else if (data.carac.constitution.value < 15)
+      data.attributs.sconst.value = 4;
+
     data.attributs.sust.value = 4; // Max !
-    if ( data.carac.taille.value < 10 ) 
+    if (data.carac.taille.value < 10)
       data.attributs.sust.value = 2;
-    else if (data.carac.taille.value < 14 )
+    else if (data.carac.taille.value < 14)
       data.attributs.sust.value = 3;
-      
+
     //Compteurs
     //data.compteurs.reve.value   = data.carac.reve.value;
     data.reve.reve.max = data.carac.reve.value;
@@ -572,12 +459,11 @@ export class RdDUtility  {
   }
 
   /* -------------------------------------------- */
-  static calculMalusFatigue(fatigue, maxEnd)
-  {
+  static calculMalusFatigue(fatigue, maxEnd) {
     maxEnd = Math.max(maxEnd, 1);
     maxEnd = Math.min(maxEnd, cumulFatigueMatrix.length);
     let segments = cumulFatigueMatrix[maxEnd];
-    for (let i=0; i<12; i++) {
+    for (let i = 0; i < 12; i++) {
       if (fatigue <= segments[i]) {
         return fatigueMalus[i]
       }
@@ -587,7 +473,7 @@ export class RdDUtility  {
   /* -------------------------------------------- */
   // Build the nice (?) html table used to manage fatigue.
   // max should be the endurance max value
-  static makeHTMLfatigueMatrix( fatigue, maxEndurance) {
+  static makeHTMLfatigueMatrix(fatigue, maxEndurance) {
     let segments = this.getSegmentsFatigue(maxEndurance);
     return this.makeHTMLfatigueMatrixForSegment(fatigue, segments);
   }
@@ -627,25 +513,24 @@ export class RdDUtility  {
   }
 
   /* -------------------------------------------- */
-  static getLocalisation( ) 
-  {    
+  static getLocalisation() {
     // TODO: bouger dans une RollTable du compendium et chercher dans les RoolTable puis compendium pour permettre le changement?
     let result = new Roll("1d20").roll().total;
     let txt = ""
-    if ( result <= 3 )  txt = "Jambe, genou, pied, jarret";
-    else if ( result <= 7 )  txt = "Hanche, cuisse, fesse";
-    else if ( result <= 9 )  txt = "Ventre, reins";
-    else if ( result <= 12 ) txt = "Poitrine, dos";
-    else if ( result <= 14 ) txt = "Avant-bras, main, coude";
-    else if ( result <= 18 ) txt = "Epaule, bras, omoplate";
-    else if ( result == 19)  txt = "Tête";
-    else if ( result == 20)  txt = "Tête (visage)";
-    
+    if (result <= 3) txt = "Jambe, genou, pied, jarret";
+    else if (result <= 7) txt = "Hanche, cuisse, fesse";
+    else if (result <= 9) txt = "Ventre, reins";
+    else if (result <= 12) txt = "Poitrine, dos";
+    else if (result <= 14) txt = "Avant-bras, main, coude";
+    else if (result <= 18) txt = "Epaule, bras, omoplate";
+    else if (result == 19) txt = "Tête";
+    else if (result == 20) txt = "Tête (visage)";
+
     return { result: result, label: txt };
   }
 
   /* -------------------------------------------- */
-  static selectEncaissement( degats, mortalite ) {
+  static selectEncaissement(degats, mortalite) {
     const table = definitionsEncaissement[mortalite] === undefined ? definitionsEncaissement["mortel"] : definitionsEncaissement[mortalite];
     for (let encaissement of table) {
       if ((encaissement.minimum === undefined || encaissement.minimum <= degats)
@@ -659,67 +544,74 @@ export class RdDUtility  {
 
   /* -------------------------------------------- */
   static _evaluatePerte(formula, over20) {
-    console.log("_evaluatePerte", formula, over20 )
-    let perte = new Roll(formula, { over20:over20})
+    console.log("_evaluatePerte", formula, over20)
+    let perte = new Roll(formula, { over20: over20 })
     perte.evaluate()
     return perte.total
   }
-  
+
   /* -------------------------------------------- */
-  static currentFatigueMalus( value, max)
-  {
+  static currentFatigueMalus(value, max) {
     max = Math.max(1, Math.min(max, 60));
-    value = Math.min(max*2, Math.max(0, value));
-    
+    value = Math.min(max * 2, Math.max(0, value));
+
     let fatigueTab = fatigueMatrix[max];
     let fatigueRem = value;
-    for (let idx=0; idx<fatigueTab.length; idx++) {
+    for (let idx = 0; idx < fatigueTab.length; idx++) {
       fatigueRem -= fatigueTab[idx];
-      if ( fatigueRem <= 0) {
+      if (fatigueRem <= 0) {
         return fatigueMalus[idx];
       }
     }
     return -7; // This is the max !
   }
-  
-  /* -------------------------------------------- */  
-  static findCompetence(compList, compName)  
-  {
-    compName = compName.toLowerCase();
-    return compList.find(item => item.name.toLowerCase() == compName && (item.type =="competence" || item.type == "competencecreature"))
-  }
 
   /* -------------------------------------------- */
-  static async getCompetenceList( compendium ) {
+  static async loadCompendiumNames(compendium) {
     const pack = game.packs.get(compendium);
     let competences;
     await pack.getIndex().then(index => competences = index);
     return competences;
   }
 
+  static async loadCompendium(compendium, filter = item => true) {
+    let compendiumItems = await RdDUtility.loadCompendiumNames(compendium);
+
+    const pack = game.packs.get(compendium);
+    let list = [];
+    for (let compendiumItem of compendiumItems) {
+      await pack.getEntity(compendiumItem._id).then(it => {
+        const item = it.data;
+        if (filter(item)) {
+          list.push(item);
+        }
+      });
+    };
+    return list;
+  }
+
   /* -------------------------------------------- */
-  static async responseNombreAstral( data )  {    
-    let actor = game.actors.get( data.id);
+  static async responseNombreAstral(data) {
+    let actor = game.actors.get(data.id);
     actor.ajouteNombreAstral(data);
   }
 
   /* -------------------------------------------- */
-  static performSocketMesssage( sockmsg ) 
-  {
+  static performSocketMesssage(sockmsg) {
     console.log(">>>>> MSG RECV", sockmsg);
-    switch(sockmsg.msg)    {
-      case  "msg_encaisser":
+    switch (sockmsg.msg) {
+      case "msg_encaisser":
         return RdDUtility._handleMsgEncaisser(sockmsg.data);
-      case  "msg_defense" :
+      case "msg_defense":
         return RdDUtility._handleMsgDefense(sockmsg.data);
       case "msg_gm_chat_message":
         return ChatUtility.handleGMChatMessage(sockmsg.data);
-      case "msg_sync_time": 
-        return game.system.rdd.calendrier.syncPlayerTime( sockmsg.data );
+      case "msg_sync_time":
+        return game.system.rdd.calendrier.syncPlayerTime(sockmsg.data);
       case "msg_request_nombre_astral":
-        return game.system.rdd.calendrier.requestNombreAstral( sockmsg.data );
+        return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data);
       case "msg_response_nombre_astral":
-        return RdDUtility.responseNombreAstral( sockmsg.data );
+        return RdDUtility.responseNombreAstral(sockmsg.data);
     }
   }
 
@@ -727,7 +619,7 @@ export class RdDUtility  {
   static _handleMsgDefense(data) {
     let defenderToken = canvas.tokens.get(data.defenderTokenId);
     if (defenderToken) {
-      if ( !game.user.isGM && game.user.character == undefined) { // vérification / sanity check
+      if (!game.user.isGM && game.user.character == undefined) { // vérification / sanity check
         ui.notifications.error("Le joueur " + game.user.name + " n'est connecté à aucun personnage. Impossible de continuer.");
         return;
       }
@@ -743,58 +635,58 @@ export class RdDUtility  {
   }
 
   /* -------------------------------------------- */
-  static rollInitiativeCompetence( combatantId, arme ) {
+  static rollInitiativeCompetence(combatantId, arme) {
     const combatant = game.combat.getCombatant(combatantId);
-    const actor = combatant.actor; 
+    const actor = combatant.actor;
 
-    if ( arme.name == "Autre action") {
-      game.combat.rollInitiative(combatantId, "1d6" );
-    } else if ( arme.name == "Draconic") {
-      game.combat.rollInitiative(combatantId, "1d6+200" );
+    if (arme.name == "Autre action") {
+      game.combat.rollInitiative(combatantId, "1d6");
+    } else if (arme.name == "Draconic") {
+      game.combat.rollInitiative(combatantId, "1d6+200");
     } else {
       let initOffset = 0;
       let caracForInit = 0;
-      let competence = RdDUtility.findCompetence( combatant.actor.data.items, arme.data.competence);
+      let competence = RdDItemCompetence.findCompetence(combatant.actor.data.items, arme.data.competence);
 
-      if ( actor.data.type == 'creature' ||  actor.data.type == 'entite') {
+      if (actor.data.type == 'creature' || actor.data.type == 'entite') {
         caracForInit = competence.data.carac_value;
       } else {
-          caracForInit = actor.data.data.carac[competence.data.defaut_carac].value;
-          if (competence.data.categorie == "lancer" ) { // Offset de principe pour les armes de jet
-            initOffset = 40;
-          }
-          if (competence.data.categorie == "tir" ) { // Offset de principe pour les armes de jet
-            initOffset = 80;
-          }
+        caracForInit = actor.data.data.carac[competence.data.defaut_carac].value;
+        if (competence.data.categorie == "lancer") { // Offset de principe pour les armes de jet
+          initOffset = 40;
+        }
+        if (competence.data.categorie == "tir") { // Offset de principe pour les armes de jet
+          initOffset = 80;
+        }
       }
       initOffset -= actor.getEtatGeneral(); // Prise en compte état général 
-     // Cas des créatures et entités vs personnages
-      let rollFormula =  RdDUtility.calculInitiative(competence.data.niveau, caracForInit) + "+" + initOffset;
-      game.combat.rollInitiative(combatantId, rollFormula );
+      // Cas des créatures et entités vs personnages
+      let rollFormula = RdDUtility.calculInitiative(competence.data.niveau, caracForInit) + "+" + initOffset;
+      game.combat.rollInitiative(combatantId, rollFormula);
     }
   }
 
   /* -------------------------------------------- */
-  static buildListeActionsCombat( combatant ) {
+  static buildListeActionsCombat(combatant) {
     const actor = combatant.actor;  // Easy access
     let items = actor.data.items;
     let actions = []
-    if ( actor.isCreature()) {
-      actions = actions.concat(items.filter(it => it.type =='competencecreature' &&  it.data.iscombat)
+    if (actor.isCreature()) {
+      actions = actions.concat(items.filter(it => it.type == 'competencecreature' && it.data.iscombat)
         .map(competence => RdDItemCompetenceCreature.toArme(competence)));
     } else {
       // Recupération des items 'arme'
-      let armes = items.filter(it => it.type =='arme')
+      let armes = items.filter(it => it.type == 'arme')
         .map(arme => duplicate(arme)) /* pas de changements aux armes d'origine */
         .concat(RdDItemArme.mainsNues());
-      
-      let competences = items.filter(it => it.type == 'competence');
-      actions = actions.concat(this._finalizeArmeList( armes, competences, actor.data.data.carac ));
 
-      actions.push( { name: "Draconic", data: {  initOnly: true, competence: "Draconic" } } );
+      let competences = items.filter(it => it.type == 'competence');
+      actions = actions.concat(this._finalizeArmeList(armes, competences, actor.data.data.carac));
+
+      actions.push({ name: "Draconic", data: { initOnly: true, competence: "Draconic" } });
     }
 
-    actions.push( { name: "Autre action", data: {  initOnly: true, competence: "Autre action" } } );
+    actions.push({ name: "Autre action", data: { initOnly: true, competence: "Autre action" } });
     for (let index = 0; index < actions.length; index++) {
       actions[index].index = index;
     }
@@ -802,34 +694,35 @@ export class RdDUtility  {
   }
 
   /* -------------------------------------------- */
-  static displayInitiativeMenu( html, combatantId) {
+  static displayInitiativeMenu(html, combatantId) {
     const combatant = game.combat.getCombatant(combatantId);
-    let armesList = this.buildListeActionsCombat( combatant );
+    let armesList = this.buildListeActionsCombat(combatant);
 
     // Build the relevant submenu
-    if ( armesList ) { 
+    if (armesList) {
       let menuItems = [];
-      for ( let arme of armesList ) {
-        menuItems.push( { 
-          name: arme.data.competence, 
+      for (let arme of armesList) {
+        menuItems.push({
+          name: arme.data.competence,
           icon: "<i class='fas fa-dice-d6'></i>",
-          callback: target => { RdDUtility.rollInitiativeCompetence( combatantId, arme ) } } );
+          callback: target => { RdDUtility.rollInitiativeCompetence(combatantId, arme) }
+        });
       }
-      new ContextMenu(html, ".directory-list", menuItems ).render(); 
+      new ContextMenu(html, ".directory-list", menuItems).render();
     }
   }
 
   /* -------------------------------------------- */
-  static pushInitiativeOptions( html, options ) {
+  static pushInitiativeOptions(html, options) {
     options.push(
       {
         name: "Sélectionner l'initiative...",
         condition: true,
         icon: '<i class="far fa-question-circle"></i>',
-        callback: target => { 
-          RdDUtility.displayInitiativeMenu( html, target.data('combatant-id') );
+        callback: target => {
+          RdDUtility.displayInitiativeMenu(html, target.data('combatant-id'));
         }
-    });
+      });
   }
 
   /* -------------------------------------------- */
@@ -845,52 +738,52 @@ export class RdDUtility  {
   }
 
   /* -------------------------------------------- */
-  static async chatListeners( html )
-  {
+  static async chatListeners(html) {
     RdDCombat.registerChatCallbacks(html);
 
     // Gestion spécifique message passeurs
     html.on("click", '.tmr-passeur-coord a', event => {
-      let coord   = event.currentTarget.attributes['data-tmr-coord'].value;
+      let coord = event.currentTarget.attributes['data-tmr-coord'].value;
       let actorId = event.currentTarget.attributes['data-actor-id'].value;
-      let actor = game.actors.get( actorId );
+      let actor = game.actors.get(actorId);
       actor.tmrApp.forceDemiRevePosition(coord);
     });
     // Gestion spécifique des sorts en réserve multiples (ie têtes)
     html.on("click", '#sort-reserve', event => {
-      let coord   = event.currentTarget.attributes['data-tmr-coord'].value;
-      let sortId  = event.currentTarget.attributes['data-sort-id'].value;
+      let coord = event.currentTarget.attributes['data-tmr-coord'].value;
+      let sortId = event.currentTarget.attributes['data-sort-id'].value;
       let actorId = event.currentTarget.attributes['data-actor-id'].value;
-      let actor = game.actors.get( actorId );
+      let actor = game.actors.get(actorId);
       actor.tmrApp.lancerSortEnReserve(coord, sortId);
-    });      
+    });
     // Gestion du bouton payer
     html.on("click", '#payer-button', event => {
       let sumdenier = event.currentTarget.attributes['data-somme-denier'].value;
       let jsondata = event.currentTarget.attributes['data-jsondata']
       let objData
-      if ( jsondata ) {
+      if (jsondata) {
         objData = JSON.parse(jsondata.value)
       }
-      if (game.user.character ) {
+      if (game.user.character) {
         game.user.character.payerDenier(sumdenier, objData);
       } else {
         let msgPayer = "Vous devez avoir un acteur relié pour effectuer le paiement";
-        ChatMessage.create( { content: msgPayer, whisper: [game.user] } );
+        ChatMessage.create({ content: msgPayer, whisper: [game.user] });
       }
     });
   }
 
   /* -------------------------------------------- */
-  static createMonnaie( name, valeur_deniers, img = "", enc = 0.01) {
-    let piece = { name: name, type: 'monnaie', img: img, _id: randomID(16),
-                    data: { 
-                      quantite: 0,
-                      valeur_deniers: valeur_deniers,
-                      encombrement: enc,
-                      description: ""
-                      }
-                    }
+  static createMonnaie(name, valeur_deniers, img = "", enc = 0.01) {
+    let piece = {
+      name: name, type: 'monnaie', img: img, _id: randomID(16),
+      data: {
+        quantite: 0,
+        valeur_deniers: valeur_deniers,
+        encombrement: enc,
+        description: ""
+      }
+    }
     return piece;
   }
 
@@ -899,9 +792,9 @@ export class RdDUtility  {
     som1 = (som1) ? som1.toLowerCase() : "0d";
     som2 = (som2) ? som2.toLowerCase() : "0d";
     let regExp = /(\d+)(\w+)/g;
-    let p1 = regExp.exec( som1);
+    let p1 = regExp.exec(som1);
     regExp = /(\d+)(\w+)/g;
-    let p2 = regExp.exec( som2);
+    let p2 = regExp.exec(som2);
     let sumd = 0;
     let sums = 0;
     if (p1[2] == 'd') sumd += Number(p1[1]);
@@ -909,10 +802,10 @@ export class RdDUtility  {
     if (p2[2] == 'd') sumd += Number(p2[1]);
     if (p2[2] == 's') sums += Number(p2[1]);
 
-    let sumtotald = sumd + (sums*100);
-    let msgPayer = "La somme de "+sums+" Sols et "+sumd+" Deniers est à payer, cliquer sur le lien ci-dessous si besoin.<br>";
-    msgPayer += "<a id='payer-button' class='chat-card-button' data-somme-denier='"+sumtotald+"'>Payer</a>"
-    ChatMessage.create( { content: msgPayer } );
+    let sumtotald = sumd + (sums * 100);
+    let msgPayer = "La somme de " + sums + " Sols et " + sumd + " Deniers est à payer, cliquer sur le lien ci-dessous si besoin.<br>";
+    msgPayer += "<a id='payer-button' class='chat-card-button' data-somme-denier='" + sumtotald + "'>Payer</a>"
+    ChatMessage.create({ content: msgPayer });
   }
 
   /* -------------------------------------------- */
diff --git a/packs/humanoides.db b/packs/humanoides.db
index d996bad1..e03e5ff1 100644
--- a/packs/humanoides.db
+++ b/packs/humanoides.db
@@ -1,14 +1,14 @@
-{"_id":"EzV1Zxuwi7jwa6bj","name":"Gnome","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":null,"notes":"<h1>Description</h1>\n<p>Les Gnomes sont les plus petits des humano&iuml;des, 90 cm de haut pour 40 kg en moyenne. Hormis leur petite taille, ils sont de morphologie humaine. Les hommes (Gnomes) sont barbus de tr&egrave;s bonne heure, et un individu ras&eacute; est une rare excentricit&eacute;. Les femmes (Gnomesses) ne se coupent jamais les cheveux, qu&rsquo;elles nattent ordinairement. Une chevelure de Gnomesse d&eacute;nou&eacute;e lui descend souvent plus bas que les chevilles. Tous sont robustes et particuli&egrave;rement adroits de leurs mains. Ils ont g&eacute;n&eacute;ralement les cheveux et les yeux clairs. Les Gnomes des cit&eacute;s humaines parlent couramment la langue du voyage.</p>\n<h1>Moeurs</h1>\n<p>Les Gnomes sont, selon la l&eacute;gende, les plus anciens des humano&iuml;des. On leur attribue la d&eacute;couverte des gemmes, assimil&eacute;e &agrave; celle de la magie, d&eacute;couverte qui provoqua le premier grand cauchemar des Dragons et leur r&eacute;veil. Une partie d&rsquo;entre eux vit maintenant dans des cit&eacute;s troglodytes ou souterraines, d&rsquo;acc&egrave;s quasiment impossible pour qui n&rsquo;est pas explicitement invit&eacute;. Ils y d&eacute;fendent farouchement leur culture et leurs traditions. Une autre partie s&rsquo;est d&eacute;racin&eacute;e et vit avec les Humains dans certaines cit&eacute;s humaines. Sociables quoique discrets et peu bavards, ils pratiquement l&rsquo;artisanat, excellant notamment en Orf&egrave;vrerie, M&eacute;tallurgie, Serrurerie et Alchimie. Nombre d&rsquo;entre eux sont haut-r&ecirc;vants ; et l&rsquo;on en trouve aussi parmi les voyageurs.</p>\n<h1>Combat</h1>\n<p>Quoique d&rsquo;un naturel peu vindicatif, les Gnomes savent se battre courageusement s&rsquo;il le faut, compensant leur manque de puissance par une bonne escrime. Leur arme de pr&eacute;dilection est une petite &eacute;p&eacute;e, forg&eacute;e par eux-m&ecirc;mes, et justement appel&eacute;e &eacute;p&eacute;e gnome. Ils se prot&egrave;gent de cuir souple.</p>","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"7","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"12","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":8,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"12","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"10","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"10","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":9,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":11,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":9,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":12,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":10,"value":10,"label":"Vie","derivee":true},"endurance":{"type":"number","max":20,"value":20,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":40,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":4,"label":"S. Const","derivee":true},"sust":{"type":"number","value":2,"label":"Sustentation","derivee":true},"plusdom":{"type":"number","value":-1,"label":"+dom","derivee":true},"encombrement":{"type":"number","value":7.5,"label":"Encombrement","derivee":true},"malusarmure":{"type":"number","value":0,"label":"Malus Armure","derivee":true},"protection":{"type":"number","value":0,"label":"Protection naturelle","derivee":false}},"reve":{"reve":{"max":"10","value":0,"label":"Points de Rêve actuels"},"seuil":{"max":0,"value":0,"label":"Seuil de Rêve"},"tmrpos":{"coord":"A1","label":"Position TMR"},"reserve":{"list":[]},"rencontre":{"list":[]},"refoulement":{"value":0,"label":"Points de Refoulement"},"queues":{"list":[]},"souffles":{"list":[]},"tetes":{"list":[]},"ombres":{"list":[]}},"compteurs":{"sust":{"value":0,"label":"Sust.","isInput":true},"eau":{"value":0,"label":"Eau","isInput":true},"moral":{"value":0,"label":"Moral","isInput":true},"exaltation":{"value":0,"label":"Exaltation","isInput":true},"dissolution":{"value":0,"label":"Dissolution","isInput":true},"chance":{"value":0,"max":"10","label":"Chance","isInput":true},"destinee":{"value":0,"label":"Destinée","isInput":true},"etat":{"value":0,"label":"Etat 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Évaluer la qualité, la solidité d’une struc-</p>\n<p>ture maçonnée.</p>\n<p>&nbsp;</p>","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. 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Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.</p>\n<p>&nbsp;</p>","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.</p>\n<p>&nbsp;</p>","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Nager, plonger.</p>\n<p>&nbsp;</p>","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).</p>\n<p>&nbsp;</p>","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Art extrêmement dangereux du vol à la tire.</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.</p>\n<p>&nbsp;</p>","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. 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Savoir à qui s’adresser.</p>\n<p>&nbsp;</p>","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. 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Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"<p>Utilisation de tous les types d’arbalètes.</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"<p>Utilisation de tous les types d’arcs.</p>\n<p>&nbsp;</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Connaissance des étoiles et de leur signification symbolique. 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Évaluer&nbsp;la qualité, solidité, d’une structure de bois.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et&nbsp;par extension, pour tous les actes de secourisme et de réanimation.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.</p>\n<p>&nbsp;</p>","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir</p>\n<p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait en jeu de rôle</p>\n<p>par le joueur lui-même).</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à&nbsp;corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Sprinter le plus vite possible, ou courir sur de longues distances en m&eacute;nageant son souffle.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la simple survie.</p>\n<p>&nbsp;</p>","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Pour utiliser les Dagues et les Couteaux en combat</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"<p>Utilisation de la dague en lancer.</p>","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Être capable de danser en mesure, de danser harmonieusement avec une personne</p>\n<p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais</p>\n<p>également savoir faire un schéma, une carte, un plan, aux proportions exactes.</p>\n<p>&nbsp;</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans</p>\n<p>l’anonymat, se cacher.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me. Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à&nbsp;corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon : aligates, zyglutes, etc.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"<p>Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.</p>\n<p>&nbsp;</p>","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à&nbsp;corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>\n<p>&nbsp;</p>","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Utilisation de tous les types de fléaux, pour attaquer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"<p>Utilisation du fouet.</p>","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"<p>Utilisation de la fronde giratoire.</p>\n<p>&nbsp;</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":3,"base":-8,"categorie":"lancer","xp":0,"description":"<p>Utilisation de la lance courte ou de la javeline en lancer.</p>\n<p>&nbsp;</p>","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-</p>\n<p>ture maçonnée.</p>\n<p>&nbsp;</p>","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.</p>\n<p>&nbsp;</p>","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.</p>\n<p>&nbsp;</p>","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Nager, plonger.</p>\n<p>&nbsp;</p>","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).</p>\n<p>&nbsp;</p>","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Art extrêmement dangereux du vol à la tire.</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"<p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.</p>\n<p>&nbsp;</p>","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. 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Savoir à qui s’adresser.</p>\n<p>&nbsp;</p>","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. 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Indispensable pour monter sérieusement la garde.</p>\n<p>&nbsp;</p>","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie d’illusion, suggestion, invocation.</p>\n<p>&nbsp;</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie s’appliquant au monde inanimé.</p>\n<p>&nbsp;</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie d’enchantement.</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie noire des forces du cauchemar.</p>\n<p>&nbsp;</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Connaissance des espèces animales, de leurs mœurs, leur des habitat.</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"8eG37BK2zFbPrqh8"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"wStgIafy2Sg3zXLe","name":"Masse lourde","type":"arme","data":{"description":"","quantite":1,"encombrement":3,"equipe":true,"dommages":"3/4","penetration":0,"force":"12/11","resistance":10,"competence":"Masse à 1 main","cout":4,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.7xFe41JZIVNMLv1U"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/masse_lourde.webp","effects":[]},{"_id":"a6dPg35gmlWfgbbm","name":"Javelot","type":"arme","data":{"description":"<p>Chaque point de force au dessus de 10 augmente les port&eacute;es de 1m.</p>\n<p>Chaque point de force en dessous de 9 diminue les port&eacute;es de 1m.</p>","quantite":1,"encombrement":1,"equipe":true,"dommages":1,"penetration":0,"force":0,"resistance":0,"competence":"Javelot","cout":1,"portee_courte":6,"portee_moyenne":12,"portee_extreme":20,"rapide":false,"deuxmains":false,"unemain":false},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Ro5cOOtLLB0lMlzl"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/javelot.webp","effects":[]},{"_id":"nYijZF3MgDRAeOwb","name":"Cuir Souple","type":"armure","data":{"description":"<p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>\n<p>&nbsp;</p>","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[]},{"_id":"hen9m21yi6nTeMzD","name":"Protection naturelle","type":"armure","data":{"description":"","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":0},"sort":200001,"flags":{"core":{"sourceId":"Item.RTxDK0vDsqS7MrwN"}},"img":"Protection%20naturelle.png","effects":[]}],"effects":[]}
-{"_id":"Pf4cLn0kandYzviD","name":"Tortemoque","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"<h1>Description</h1>\n<p>Les Tortemoques sont les plus &eacute;tranges des humano&iuml;des, avec un corps de tortue et une t&ecirc;te de veau. Comme tous les humano&iuml;des, ils sont n&eacute;anmoins bip&egrave;des et verticaux, avec des bras pourvus de mains. Ils sont en moyenne plus petits que les Humains, mais plus grands que les Gnomes. Leur langage tient plus du veau que de la tortue et ressemble &agrave; des meuglements tristes et &eacute;touff&eacute;s. Ils ne parlent que rarement la langue du voyage.</p>\n<h1>Moeurs</h1>\n<p>Les Tortemoques vivent en soci&eacute;t&eacute;s tr&egrave;s organis&eacute;es, avec un roi et une reine. Leurs lieux d&rsquo;&eacute;lection sont les mar&eacute;cages bord&eacute;s de falaises o&ugrave; des grottes ramifi&eacute;es abritent leur colonie. Dans les marais, ils p&ecirc;chent le zomar qui, appr&ecirc;t&eacute; en soupe, est &agrave; la fois leur plat national et leur presque unique raison de vivre. Ils ne pratiquent que peu d&rsquo;artisanat et ignorent l&rsquo;usage du fer. Quelques-uns pratiquent le haut-r&ecirc;ve. Tortemoques m&acirc;les et femelles (au premier coup d&rsquo;oeil, on ne voit pas la diff&eacute;rence) vivent nus, prot&eacute;g&eacute;s par leur carapace naturelle, &agrave; l&rsquo;exception d&rsquo;un petit bonnet fait d&rsquo;&eacute;cailles de zomar dont il se couvrent le chef. Se montrer devant ses cong&eacute;n&egrave;res sans son bonnet est d&rsquo;une ind&eacute;cence scandaleuse et choquante. Durant les relations amoureuses, m&ecirc;me, certaines Tortemoques femelles r&eacute;pugnent &agrave; retirer leur bonnet devant leur partenaire. Les Tortemoques sont &agrave; la fois craintifs et trouillards, et dot&eacute;s d&rsquo;un sens de l&rsquo;honneur hypertrophi&eacute;. Face &agrave; une agression, ils se mettent &agrave; chialer comme des veaux, mais, tout en s&rsquo;inondant de larmes, ne s&rsquo;en battent pas moins jusqu&rsquo;&agrave; la mort.</p>\n<h1>Combat</h1>\n<p>Les Tortemoques utilisent la lance courte &agrave; pointe de pierre, un bouclier l&eacute;ger de cuir et d&rsquo;&eacute;caille, ainsi que la fronde. 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Exécuter, inventer une recette. 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Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. 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Évaluer la qualité, la solidité d’une struc-</p>\n<p>ture maçonnée.</p>\n<p>&nbsp;</p>","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.</p>\n<p>&nbsp;</p>","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.</p>\n<p>&nbsp;</p>","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Nager, plonger.</p>\n<p>&nbsp;</p>","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).</p>\n<p>&nbsp;</p>","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Art extrêmement dangereux du vol à la tire.</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.</p>\n<p>&nbsp;</p>","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.</p>\n<p>&nbsp;</p>","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>\n<p>&nbsp;</p>","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"<p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de</p>\n<p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par</p>\n<p>exemple. Indispensable pour monter sérieusement la garde.</p>\n<p>&nbsp;</p>","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie d’illusion, suggestion, invocation.</p>\n<p>&nbsp;</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie s’appliquant au monde inanimé.</p>\n<p>&nbsp;</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie d’enchantement.</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie noire des forces du cauchemar.</p>\n<p>&nbsp;</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Connaissance des espèces animales, de leurs mœurs, leur des habitat.</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"2K7loSL0HSoruu6k"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"fWoAyVUXQJeC8mTp","name":"Morsure","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"<p>La cr&eacute;ature tente de mordre son advseraire.</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"core":{"sourceId":"Item.tfWbI27jBGhMzBK7"}},"img":"morsure.png","effects":[]}],"effects":[]}
-{"_id":"XnBXyRyE2BUVVT1k","name":"Sagouin","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"<h1>Description</h1>\n<p>Les Sagouins sont les plus horribles des humano&iuml;des. D&rsquo;une taille l&eacute;g&egrave;rement inf&eacute;rieure &agrave; la moyenne humaine, ils ont le corps recouvert d&rsquo;&eacute;cailles, h&eacute;riss&eacute; de piquants aux coudes et aux genoux. Leur t&ecirc;te mi-reptilienne, mi-batracienne, a un front cornu et une large bouche fendue jusqu&rsquo;aux oreilles, avec des l&egrave;vres adipeuses, molles et pendantes. En plein jour, leurs yeux globuleux se prot&egrave;gent de la lumi&egrave;re en se recouvrant d&rsquo;une membrane blanch&acirc;tre, ce qui ne les emp&ecirc;che pas de voir. On pourrait les prendre pour des animaux s&rsquo;ils n&rsquo;avaient un langage et n&rsquo;utilisaient armes et v&ecirc;tements. Ces derniers consistent sommairement en lambeaux de toile, rares fruits de leurs pillages, dont ils se drapent les hanches. Les femelles (les Sagouines) se piquent davantage de coquetterie et recouvrent leur cr&acirc;ne &eacute;cailleux de perruques de ficelle tress&eacute;e&nbsp; ; elles aiment &eacute;galement farder de rouge la membrane protectrice de leurs yeux. &Agrave; part cela, rien ne les distingue nettement des m&acirc;les. Les deux exhalent une odeur atroce d&rsquo;urine et de moisi. Ils ignorent la langue du voyage.</p>\n<h1>Moeurs</h1>\n<p>Les Sagouins sont un fl&eacute;au identique aux Groins. Ils d&eacute;ferlent, ravagent, d&eacute;truisent. Toutefois, &agrave; la diff&eacute;rence de ceux-ci, ils ne pillent pas pour le butin ni pour la luxure. Ils d&eacute;vastent tout par principe, d&eacute;truire &eacute;tant un but en soi. L&rsquo;or les laisse indiff&eacute;rents. Apr&egrave;s avoir massacr&eacute; un village entier, ils n&rsquo;emportent parfois que quelques morceaux de tissu pour renouveler leur pagne, tandis que les Sagouines se disputent la ficelle. Quittant les lieux de leur besogne, ils tirent derri&egrave;re eux le cadavre d&rsquo;un homme ou d&rsquo;une femme. Ils ne le d&eacute;voreront que quand il sera amplement putr&eacute;fi&eacute;.</p>\n<h1>Combat</h1>\n<p>Les Sagouins se battent &agrave; la sagouine, une sorte de fl&eacute;au &agrave; trois cha&icirc;nes termin&eacute;es par des crochets barbel&eacute;s, et parent au bouclier moyen. 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Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"<p>Utilisation de tous les types d’arbalètes.</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"<p>Utilisation de tous les types d’arcs.</p>\n<p>&nbsp;</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Connaissance des étoiles et de leur signification symbolique. 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Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"<p>Utilisation de tous les types d’arbalètes.</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"<p>Utilisation de tous les types d’arcs.</p>\n<p>&nbsp;</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Connaissance des étoiles et de leur signification symbolique. 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Chirurgie&nbsp;est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et&nbsp;par extension, pour tous les actes de secourisme et de réanimation.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. 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Exécuter, inventer une recette. 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Savoir dessiner, faire le portrait de quelqu’un, mais</p>\n<p>également savoir faire un schéma, une carte, un plan, aux proportions exactes.</p>\n<p>&nbsp;</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans</p>\n<p>l’anonymat, se cacher.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me. Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. 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Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"<p>Utilisation de tous les types d’arbalètes.</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"<p>Utilisation de tous les types d’arcs.</p>\n<p>&nbsp;</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie, p155).</p>\n<p>&nbsp;</p>","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.</p>\n<p>&nbsp;</p>","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"<p>Utilisation de toutes les sortes de bouclierpour parer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>\n<p>&nbsp;</p>","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de bois.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et&nbsp;par extension, pour tous les actes de secourisme et de réanimation.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.</p>\n<p>&nbsp;</p>","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir</p>\n<p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait en jeu de rôle</p>\n<p>par le joueur lui-même).</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à&nbsp;corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Sprinter le plus vite possible, ou courir sur de longues distances en m&eacute;nageant son souffle.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la simple survie.</p>\n<p>&nbsp;</p>","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Pour utiliser les Dagues et les Couteaux en combat</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"<p>Utilisation de la dague en lancer.</p>","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Être capable de danser en mesure, de danser harmonieusement avec une personne</p>\n<p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais</p>\n<p>également savoir faire un schéma, une carte, un plan, aux proportions exactes.</p>\n<p>&nbsp;</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans</p>\n<p>l’anonymat, se cacher.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me. Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à&nbsp;corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon : aligates, zyglutes, etc.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"<p>Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.</p>\n<p>&nbsp;</p>","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à&nbsp;corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>\n<p>&nbsp;</p>","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Utilisation de tous les types de fléaux, pour attaquer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"<p>Utilisation du fouet.</p>","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"<p>Utilisation de la fronde giratoire.</p>\n<p>&nbsp;</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":3,"base":-8,"categorie":"lancer","xp":0,"description":"<p>Utilisation de la lance courte ou de la javeline en lancer.</p>\n<p>&nbsp;</p>","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"<p>Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-</p>\n<p>ture maçonnée.</p>\n<p>&nbsp;</p>","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":3,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.</p>\n<p>&nbsp;</p>","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.</p>\n<p>&nbsp;</p>","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Nager, plonger.</p>\n<p>&nbsp;</p>","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).</p>\n<p>&nbsp;</p>","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Art extrêmement dangereux du vol à la tire.</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"<p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.</p>\n<p>&nbsp;</p>","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.</p>\n<p>&nbsp;</p>","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>\n<p>&nbsp;</p>","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de</p>\n<p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par</p>\n<p>exemple. Indispensable pour monter sérieusement la garde.</p>\n<p>&nbsp;</p>","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie d’illusion, suggestion, invocation.</p>\n<p>&nbsp;</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie s’appliquant au monde inanimé.</p>\n<p>&nbsp;</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie d’enchantement.</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie noire des forces du cauchemar.</p>\n<p>&nbsp;</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Connaissance des espèces animales, de leurs mœurs, leur des habitat.</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"8XFPuC7m897rPOES","name":"Lance courte","type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"2","penetration":0,"force":"8","resistance":5,"competence":"Lance","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.viHilj5hAHZqWuli"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/lance.webp","effects":[]},{"_id":"KT8qpVHGD0Ku8TV7","name":"Bouclier moyen","type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"0","penetration":0,"force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[]},{"_id":"YFFEw7kpUAgEdo5R","name":"Cuir Souple","type":"armure","data":{"description":"<p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>\n<p>&nbsp;</p>","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"sort":900001,"flags":{"core":{"sourceId":"Item.p8t4cttiah6yvqQH"}},"img":"cuir_souple.png","effects":[]},{"_id":"D5JC04B9Oxe4gxDn","name":"Protection naturelle","type":"armure","data":{"description":"","quantite":1,"encombrement":0,"equipe":true,"protection":1,"deterioration":0,"malus":0,"cout":0},"sort":200001,"flags":{"core":{"sourceId":"Item.RTxDK0vDsqS7MrwN"}},"img":"Protection%20naturelle.png","effects":[]}],"effects":[]}
-{"_id":"dW4RMKpz2WaXbW3h","name":"Drôle","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"<h1>Description</h1>\n<p>Les Dr&ocirc;les, &eacute;galement appel&eacute;s Tr&ocirc;les, ont l&rsquo;apparence d&rsquo;Humains contrefaits : difformes, tordus, hirsutes, pustuleux et morveux. Ils sont dou&eacute;s d&rsquo;une grande force physique et, malgr&eacute; leur difformit&eacute;, d&rsquo;une stup&eacute;fiante agilit&eacute;. Leurs mains sont d&rsquo;&eacute;normes battoirs aux ongles durs comme des griffes. Ils pratiquent la langue du voyage.</p>\n<h1>Moeurs</h1>\n<p>Dr&ocirc;les et Dr&ocirc;lesses vivent en solitaire, ne se rencontrant que bri&egrave;vement pour s&rsquo;accoupler. M&eacute;chants et mesquins, ils d&eacute;testent tout le monde, y compris leurs cong&eacute;n&egrave;res. Ils vivent g&eacute;n&eacute;ralement cach&eacute;s sous les vieux ponts ou &agrave; l&rsquo;entr&eacute;e de b&acirc;timents en ruines, o&ugrave; ils se nourrissent de vermine et de racines, tout juste v&ecirc;tus d&rsquo;un pagne. Ils poss&egrave;dent un pouvoir inn&eacute; qu&rsquo;ils peuvent conserver et utiliser tant qu&rsquo;ils respectent la r&egrave;gle de n&rsquo;agresser personne si la personne respecte elle-m&ecirc;me la condition de jeter une pi&egrave;ce de monnaie (un denier suffit) en disant &laquo;<em>Pour le p&eacute;age !</em>&raquo; ou une formule &eacute;quivalente. Si cette condition n&rsquo;est pas respect&eacute;e, le Dr&ocirc;le s&rsquo;estime offens&eacute;. Si le fauteur est seul ou faible, il cherche &agrave; le tuer ; &agrave; d&eacute;faut, il utilise son pouvoir qui est de lancer le mauvais oeil. Ce pouvoir est l&rsquo;&eacute;quivalent d&rsquo;un sort de Thanatoeil de 10 points (voir <strong>Thanatoeil, p.296</strong>). S&rsquo;agissant d&rsquo;un pouvoir inn&eacute;, le Dr&ocirc;le n&rsquo;a ni &agrave; monter dans les TMR, ni &agrave; d&eacute;penser de points de r&ecirc;ve. En vue d&rsquo;une &eacute;ventuelle annulation, au gardien des r&ecirc;ves de d&eacute;terminer al&eacute;atoirement une n&eacute;cropole.</p>\n<h1>Combat</h1>\n<p>Les Dr&ocirc;les se contentent g&eacute;n&eacute;ralement de leurs &eacute;normes mains (Corps &agrave; corps) qui causent des dommages sur la table des Blessures (et non celle des Coups non mortels). Ils sont parfois arm&eacute;s d&rsquo;une masse lourde ou d&rsquo;une hache. 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Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"<p>Utilisation de tous les types d’arbalètes.</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"<p>Utilisation de tous les types d’arcs.</p>\n<p>&nbsp;</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Connaissance des étoiles et de leur signification symbolique. 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Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>\n<p>&nbsp;</p>","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"<p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de</p>\n<p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par</p>\n<p>exemple. Indispensable pour monter sérieusement la garde.</p>\n<p>&nbsp;</p>","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie d’illusion, suggestion, invocation.</p>\n<p>&nbsp;</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie s’appliquant au monde inanimé.</p>\n<p>&nbsp;</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie d’enchantement.</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie noire des forces du cauchemar.</p>\n<p>&nbsp;</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Connaissance des espèces animales, de leurs mœurs, leur des habitat.</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"Fp6jwEJEfgAYDgQ5","name":"Hache de bataille","type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"3/4","penetration":0,"force":"12/11","resistance":8,"competence":"Hache à 1 main","cout":15,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.9jbjDpbddL2Ep09s"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/hache_bataille.webp","effects":[]},{"_id":"OBQyamZ7BOREfklg","name":"Masse lourde","type":"arme","data":{"description":"","quantite":1,"encombrement":3,"equipe":true,"dommages":"3/4","penetration":0,"force":"12/11","resistance":10,"competence":"Masse à 1 main","cout":4,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true},"sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.7xFe41JZIVNMLv1U"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/masse_lourde.webp","effects":[]},{"_id":"zPAa6qZVbAKiEwTj","name":"Protection naturelle","type":"armure","data":{"description":"","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":0},"sort":200001,"flags":{"core":{"sourceId":"Item.RTxDK0vDsqS7MrwN"}},"img":"Protection%20naturelle.png","effects":[]}],"effects":[]}
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Excellents cavaliers, ils montent souvent des aligates, qu&rsquo;ils &eacute;l&egrave;vent en troupeaux, et vivent sous la tente, pratiquant avec la m&ecirc;me adresse commerce, m&eacute;tallurgie, orf&egrave;vrerie, maroquinerie et pillage. Tous les clans d&rsquo;une m&ecirc;me tribu sont amis, mais les guerres entre tribus ne sont pas rares. Vis &agrave; vis des autres humano&iuml;des et principalement des Humains, qu&rsquo;ils appellent hommes bl&ecirc;mes, les Cyans affichent le m&eacute;pris le plus profond.</p>\n<h2>La m&eacute;moire bleue</h2>\n<p>C&rsquo;est dans leur mental que les Cyans sont les plus inhumains de tous les humano&iuml;des. Ils ont la conscience permanente de n&rsquo;&ecirc;tre r&eacute;ellement qu&rsquo;un r&ecirc;ve et sentent que leur &ecirc;tre v&eacute;ritable se situe au-del&agrave; de leur &eacute;tat actuel, comme s&rsquo;ils avaient une connaissance intuitive de tout leur arch&eacute;type. De ce fait, ils ne redoutent absolument pas la mort. La connaissance intuitive de l&rsquo;arch&eacute;type est parfois si aigu&euml; qu&rsquo;elle en devient intol&eacute;rable, c&rsquo;est ce qu&rsquo;on appelle la m&eacute;moire bleue. Le Cyan ne sait r&eacute;ellement plus qui il est : lui-m&ecirc;me aujourd&rsquo;hui, lui-m&ecirc;me il y a vingt ans, son fils, son fr&egrave;re, son a&iuml;eul ? Pour s&rsquo;en gu&eacute;rir et retrouver sa stabilit&eacute;, il doit voler une partie de la personnalit&eacute; de quelqu&rsquo;un d&rsquo;autre. Pour ce faire, il se fait &nbsp;incruster une gemme dans le front par lehaut-r&ecirc;vant du clan, au moyen d&rsquo;un rituel que les Cyans sont seuls &agrave; conna&icirc;tre. La gemme se met alors &agrave; luire (on dit qu&rsquo;elle est activ&eacute;e) et appelle une certaine caract&eacute;ristique (FORCE, AGILIT&Eacute;, VUE, etc.). <br />La qu&ecirc;te commence.</p>\n<h2>La qu&ecirc;te</h2>\n<p>D&egrave;s que le Cyan se retrouve en pr&eacute;sence d&rsquo;un personnage poss&eacute;dant la caract&eacute;ristique convoit&eacute;e &agrave; un plus haut degr&eacute; que lui, g&eacute;n&eacute;ralement un Humain, le Cyan en a automatiquement conscience et le fait savoir, retrouvant comme par hasard l&rsquo;usage de la langue du voyage : &laquo;Comme ta vue est per&ccedil;ante, homme bl&ecirc;me !&raquo; Puis il doit le tuer de sa propre main. D&egrave;s que sa proie expire, la gemme s&rsquo;&eacute;teint (elle est d&eacute;sactiv&eacute;e) et le Cyan acquiert le niveau de caract&eacute;ristique de sa victime. Si par exemple le Cyan avait 11 en VUE et sa victime 13, le Cyan a maintenant 13. Puis il se retrouve en paix avec lui-m&ecirc;me jusqu&rsquo;&agrave; ce qu&rsquo;il soit &agrave; nouveau aiguillonn&eacute; par la m&eacute;moire bleue. Certains vieux Cyans poss&egrave;dent jusqu&rsquo;&agrave; douze gemmes incrust&eacute;es dans leur front. Les qu&ecirc;tes peuvent demander du temps, et si le Cyan doit tuer sa victime lui-m&ecirc;me, cela ne l&rsquo;emp&ecirc;che pas de se faire accompagner par des membres de son clan. Pour peu qu&rsquo;un haut-r&ecirc;vant non encore en poste puisse se joindre &agrave; eux, l&rsquo;ensemble forme alors un nouveau clan, et c&rsquo;est tout ce clan qui est en qu&ecirc;te.</p>\n<h1>Combat</h1>\n<p>Les Cyans, usuellement prot&eacute;g&eacute;s de cuir souple, combattent &agrave; l&rsquo;&eacute;p&eacute;e cyane, un cimeterre &agrave; l&rsquo;acier bleut&eacute;, et parent au bouclier l&eacute;ger. Les femmes (les Cyanes) ont socialement les m&ecirc;mes droits et devoirs que les hommes et tirent excellemment &agrave; l&rsquo;arc. Les Cyanes sont &eacute;galement sujettes &agrave; la m&eacute;moire bleue et &agrave; la qu&ecirc;te.</p>","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"10","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"11","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"10","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":10,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"10","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"10","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"11","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":10,"value":10,"label":"Vie","derivee":true},"endurance":{"type":"number","max":20,"value":20,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":40,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. 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Évaluer la qualité, la solidité d’une struc-</p>\n<p>ture maçonnée.</p>\n<p>&nbsp;</p>","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. 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Connaissance des remèdes.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.</p>\n<p>&nbsp;</p>","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.</p>\n<p>&nbsp;</p>","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Nager, plonger.</p>\n<p>&nbsp;</p>","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).</p>\n<p>&nbsp;</p>","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Art extrêmement dangereux du vol à la tire.</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.</p>\n<p>&nbsp;</p>","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.</p>\n<p>&nbsp;</p>","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. 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Calculer les nombres astraux gouvernant la chance de chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie, p155).</p>\n<p>&nbsp;</p>","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. 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Ne&nbsp;peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>\n<p>&nbsp;</p>","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de bois.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et&nbsp;par extension, pour tous les actes de secourisme et de réanimation.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.</p>\n<p>&nbsp;</p>","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir</p>\n<p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait en jeu de rôle</p>\n<p>par le joueur lui-même).</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à&nbsp;corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Sprinter le plus vite possible, ou courir sur de longues distances en m&eacute;nageant son souffle.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la simple survie.</p>\n<p>&nbsp;</p>","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Pour utiliser les Dagues et les Couteaux en combat</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"<p>Utilisation de la dague en lancer.</p>","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Être capable de danser en mesure, de danser harmonieusement avec une personne</p>\n<p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais</p>\n<p>également savoir faire un schéma, une carte, un plan, aux proportions exactes.</p>\n<p>&nbsp;</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans</p>\n<p>l’anonymat, se cacher.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me. Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à&nbsp;corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon : aligates, zyglutes, etc.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.</p>\n<p>&nbsp;</p>","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"base":-6,"categorie":"melee","xp":0,"description":"<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à&nbsp;corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>\n<p>&nbsp;</p>","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Utilisation de tous les types de fléaux, pour attaquer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"<p>Utilisation du fouet.</p>","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"<p>Utilisation de la fronde giratoire.</p>\n<p>&nbsp;</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"<p>Utilisation de la lance courte ou de la javeline en lancer.</p>\n<p>&nbsp;</p>","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-</p>\n<p>ture maçonnée.</p>\n<p>&nbsp;</p>","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.</p>\n<p>&nbsp;</p>","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.</p>\n<p>&nbsp;</p>","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Nager, plonger.</p>\n<p>&nbsp;</p>","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).</p>\n<p>&nbsp;</p>","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Art extrêmement dangereux du vol à la tire.</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.</p>\n<p>&nbsp;</p>","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.</p>\n<p>&nbsp;</p>","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>\n<p>&nbsp;</p>","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"<p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de</p>\n<p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par</p>\n<p>exemple. Indispensable pour monter sérieusement la garde.</p>\n<p>&nbsp;</p>","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie d’illusion, suggestion, invocation.</p>\n<p>&nbsp;</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie s’appliquant au monde inanimé.</p>\n<p>&nbsp;</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie d’enchantement.</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie noire des forces du cauchemar.</p>\n<p>&nbsp;</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Connaissance des espèces animales, de leurs mœurs, leur des habitat.</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"wZDtbzFHd9C5NSzr","name":"Arc","type":"arme","data":{"description":"<p>Nie jusqu'&agrave; 2 points d'armure.</p>\n<p>Rechargement 1/2 round (s'il tire en d&eacute;but de round, il pourra recharger durant le reste du round pour tirer de nouveau au d&eacute;but du round suivant).</p>","quantite":1,"encombrement":1,"equipe":true,"dommages":2,"penetration":0,"force":0,"resistance":0,"competence":"Arc","cout":10,"portee_courte":10,"portee_moyenne":20,"portee_extreme":50,"rapide":false,"deuxmains":false,"unemain":false},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.iGHudg5kBOfYWgwV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arc.webp","effects":[]},{"_id":"lzKudaY9nzr7DkEq","name":"Épée sorde","type":"arme","data":{"description":"<p>C&rsquo;est une &eacute;p&eacute;e plus courte que la dragonne, mais plus <em>large</em>. Elle peut s&rsquo;utiliser &agrave; une ou deux mains. Sa grande solidit&eacute; en fait l&rsquo;&eacute;p&eacute;e de pr&eacute;dilection des gardes et des soldats.</p>\n<p>C&rsquo;est probablement &agrave; elle que le <em>Guerrier Sorde</em> doit son nom (&agrave; moins que ce ne soit l&rsquo;inverse).</p>","quantite":1,"encombrement":2,"equipe":true,"dommages":"3/4","penetration":0,"force":"12/11","resistance":15,"competence":"Epée à 1 main","cout":20,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.cFnFQrQIPgyZRWdo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_sord.webp","effects":[]},{"_id":"1wjf9mDIMSMHF4Jj","name":"Cuir Souple","type":"armure","data":{"description":"<p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>\n<p>&nbsp;</p>","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[]},{"_id":"9QJQgefWLovt2qcr","name":"Carquois","type":"conteneur","data":{"description":"","capacite":2,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":["S7AWxhz8sZMpqrVT"],"cout":0.5},"sort":7100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.gYFprGGUUVG1Apcf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/carquois.webp","effects":[]},{"_id":"S7AWxhz8sZMpqrVT","name":"Flèche, carreau","type":"objet","data":{"description":"","quantite":12,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.fLKFTvLWoj7juxQE"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/fleche.webp","effects":[]}],"effects":[]}
-{"_id":"kKI9izKrKftYVnvs","name":"Saure","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"<h1>Description</h1>\n<p>Les Saures sont des humano&iuml;des sauriens, des hommes-reptiles au corps recouvert d&rsquo;&eacute;cailles. Ils ont les mains et les pieds l&eacute;g&egrave;rement palm&eacute;s, dot&eacute;s de griffes r&eacute;tractiles. Aussi &agrave; l&rsquo;aise sur terre que dans l&rsquo;eau, ils respirent au moyen de poumons, mais leur morphologie est telle qu&rsquo;ils peuvent demeurer immerg&eacute;s plusieurs dizaines de minutes avant de devoir reprendre de l&rsquo;air. Leur langage, &eacute;volu&eacute;, a des sonorit&eacute;s nasillardes et chuintantes ; ils parlent parfois la langue du voyage.</p>\n<h1>Moeurs</h1>\n<p>Les Saures ont une culture primitive, mais n&eacute;anmoins raffin&eacute;e et tr&egrave;s organis&eacute;e. Ils fabriquent des objets, connaissent la m&eacute;tallurgie, le textile, la musique et l&rsquo;&eacute;criture et l&rsquo;on trouve m&ecirc;me des haut-r&ecirc;vants parmi eux. Ils vivent au bord de l&rsquo;eau, pr&egrave;s des lacs ou dans les mar&eacute;cages o&ugrave; ils construisent des huttes sur pilotis. Leur alimentation consiste en poisson, mollusques, larves et autres &laquo; <em>fruits de marais</em> &raquo;. Hors de l&rsquo;eau, ils se v&ecirc;tent de longues tuniques de soie moir&eacute;e, qu&rsquo;ils tissent eux-m&ecirc;mes avec le cocon d&rsquo;un insecte qu&rsquo;ils sont seuls &agrave; conna&icirc;tre. La soie saure est magni$que et tr&egrave;s recherch&eacute;e. Tr&egrave;s belliqueux, les Saures ne tol&egrave;rent aucune intrusion sur le territoire qu&rsquo;ils estiment &ecirc;tre le leur et il est tr&egrave;s difficile de commercer avec eux. Expansionnistes, ils sont souvent en guerre pour agrandir leur domaine. Leurs arm&eacute;es sont efficaces et disciplin&eacute;es, parfois mont&eacute;es sur aligates.</p>\n<h1>Combat</h1>\n<p>Lances courtes, javelots, frondes et boucliers sont les armes traditionnelles des Saures. 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Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"<p>Utilisation de tous les types d’arbalètes.</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"<p>Utilisation de tous les types d’arcs.</p>\n<p>&nbsp;</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Connaissance des étoiles et de leur signification symbolique. 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Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. 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Évaluer la qualité, la solidité d’une struc-</p>\n<p>ture maçonnée.</p>\n<p>&nbsp;</p>","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. 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Connaissance des remèdes.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.</p>\n<p>&nbsp;</p>","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.</p>\n<p>&nbsp;</p>","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Nager, plonger.</p>\n<p>&nbsp;</p>","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).</p>\n<p>&nbsp;</p>","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Art extrêmement dangereux du vol à la tire.</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":3,"base":-4,"categorie":"generale","xp":0,"description":"<p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.</p>\n<p>&nbsp;</p>","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.</p>\n<p>&nbsp;</p>","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":3,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. 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Ils construisent de v&eacute;ritables villages suspendus dans les arbres, faits de platesformes et de passerelles. Ils se v&ecirc;tent de fibres v&eacute;g&eacute;tales qu&rsquo;ils tissent et pigmentent eux-m&ecirc;mes. Bons alchimistes, ils parviennent &agrave; obtenir des couleurs &eacute;clatantes avec le suc de certaines fleurs. Leur nourriture est exclusivement v&eacute;g&eacute;tarienne&nbsp; : fruits, fleurs confites, miel. Peuple joyeux et paisible, les Sylvains font perp&eacute;tuellement la f&ecirc;te&nbsp; : chants, danses, musique et mascarades. Les Sylvains adorent leurs Sylvaines, qui le leur rendent, et l&rsquo;amour est probablement pour eux la chose la plus importante. Nombre d&rsquo;entre eux sont haut-r&ecirc;vants, avec une pr&eacute;dilection pour les illusions d&rsquo;Hypnos.</p>\n<h1>Combat</h1>\n<p>Les Sylvains ne chassent pas et ne se battent que contraints et forc&eacute;s. 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Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"<p>Utilisation de tous les types d’arbalètes.</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":1,"base":-8,"categorie":"tir","xp":0,"description":"<p>Utilisation de tous les types d’arcs.</p>\n<p>&nbsp;</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Connaissance des étoiles et de leur signification symbolique. 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Ne&nbsp;peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"<p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>\n<p>&nbsp;</p>","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de bois.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et&nbsp;par extension, pour tous les actes de secourisme et de réanimation.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.</p>\n<p>&nbsp;</p>","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir</p>\n<p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait en jeu de rôle</p>\n<p>par le joueur lui-même).</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à&nbsp;corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Sprinter le plus vite possible, ou courir sur de longues distances en m&eacute;nageant son souffle.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la simple survie.</p>\n<p>&nbsp;</p>","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Pour utiliser les Dagues et les Couteaux en combat</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"<p>Utilisation de la dague en lancer.</p>","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"<p>Être capable de danser en mesure, de danser harmonieusement avec une personne</p>\n<p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais</p>\n<p>également savoir faire un schéma, une carte, un plan, aux proportions exactes.</p>\n<p>&nbsp;</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"<p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans</p>\n<p>l’anonymat, se cacher.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me. Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à&nbsp;corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon : aligates, zyglutes, etc.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":5,"base":-4,"categorie":"generale","xp":0,"description":"<p>Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.</p>\n<p>&nbsp;</p>","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":1,"base":-6,"categorie":"melee","xp":0,"description":"<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à&nbsp;corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>\n<p>&nbsp;</p>","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Utilisation de tous les types de fléaux, pour attaquer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"<p>Utilisation du fouet.</p>","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"tir","xp":0,"description":"<p>Utilisation de la fronde giratoire.</p>\n<p>&nbsp;</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"lancer","xp":0,"description":"<p>Utilisation de la lance courte ou de la javeline en lancer.</p>\n<p>&nbsp;</p>","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Connaissance des légendes et des faits du passé. Légendes tient lieu d’histoire.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_legendes.png","effects":[]},{"_id":"dwGVDTUJYP9FcmWM","name":"Maçonnerie","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>C’est au sens large le travail de la pierre. Évaluer la qualité, la solidité d’une struc-</p>\n<p>ture maçonnée.</p>\n<p>&nbsp;</p>","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Diagnostic et soin des maladies. 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Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.</p>\n<p>&nbsp;</p>","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Solfège et règles musicales, jeu d’un instrument. 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Permet les conquêtes amoureuses.</p>\n<p>&nbsp;</p>","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. 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Savoir à qui s’adresser.</p>\n<p>&nbsp;</p>","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>\n<p>&nbsp;</p>","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de</p>\n<p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par</p>\n<p>exemple. 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-{"_id":"qscItDC5z6Hr2Lrh","name":"Chèvre-pied","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"<p>Histoire personnelle...</p>","notes":"<h1>Description</h1>\n<p>Les Ch&egrave;vres-Pieds sont des humano&iuml;des &agrave; t&ecirc;te et pieds de ch&egrave;vre ou de bouc. Seules leur t&ecirc;te et leurs jambes sont enti&egrave;rement couvertes de poils ; leurs mains ont des doigts &eacute;pais &agrave; la force consid&eacute;rable. Plus grands que les Humains, ils font enmoyenne 80 kg. Leur langage est constitu&eacute; de b&ecirc;lements rauques, ils ne parlent que tr&egrave;s rarement la langue du voyage.</p>\n<h1>Moeurs</h1>\n<p>Les Ch&egrave;vres-Pieds sont organis&eacute;s en tribus hi&eacute;rarchis&eacute;es. Ils vivent dans les for&ecirc;ts, dans des villages de huttes ou dans des cavernes quand le relief s&rsquo;y pr&ecirc;te. Ils travaillent le bois et le cuir, dont ils se v&ecirc;tent, et pratiquent une m&eacute;tallurgie sommaire. Particuli&egrave;rement vindicatifs, ils d&eacute;fendent farouchement leur territoire et sont rarement en paix avec les tribus voisines. La guerre est pour eux une activit&eacute; normale. Cruels et f&eacute;roces, ils se nourrissent de v&eacute;g&eacute;taux mais boivent le sang de leurs ennemis.</p>\n<h1>Combat</h1>\n<p>V&ecirc;tus de cuir souple, les Ch&egrave;vres-Pieds utilisent la lance courte, le javelot, la fronde, un bouclier de cuir et de bois arborant l&rsquo;embl&egrave;me de la tribu, et poss&egrave;dent un cri qui tue. Lors du round d&rsquo;engagement avec un nouvel adversaire, le Ch&egrave;vre-Pied peut, &agrave; son tour d&rsquo;attaquer, utiliser son cri en guise d&rsquo;attaque physique. L&rsquo;adversaire doit jouer VOLONT&Eacute; &agrave; -3 ou &ecirc;tre sonn&eacute; (voir Personnage sonn&eacute;, p91).</p>\n<h2>Prohib&eacute;es</h2>\n<p>&Eacute;quitation / Ma&ccedil;onnerie / Survie cit&eacute; / Navigation/ Orf&egrave;vrerie / Serrurerie / Draconic</p>","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"12","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":12,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"7","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"9","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":11,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":11,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":9,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":12,"value":12,"label":"Vie","derivee":true},"endurance":{"type":"number","max":23,"value":23,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":46,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. 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Évaluer la qualité, la solidité d’une struc-</p>\n<p>ture maçonnée.</p>\n<p>&nbsp;</p>","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. 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Connaissance des remèdes.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.</p>\n<p>&nbsp;</p>","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.</p>\n<p>&nbsp;</p>","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Nager, plonger.</p>\n<p>&nbsp;</p>","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).</p>\n<p>&nbsp;</p>","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Art extrêmement dangereux du vol à la tire.</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"base":-4,"categorie":"generale","xp":0,"description":"<p>L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.</p>\n<p>&nbsp;</p>","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.</p>\n<p>&nbsp;</p>","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":5,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. 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Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. 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Savoir à qui s’adresser.</p>\n<p>&nbsp;</p>","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. 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Indispensable pour monter sérieusement la garde.</p>\n<p>&nbsp;</p>","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie d’illusion, suggestion, invocation.</p>\n<p>&nbsp;</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie s’appliquant au monde inanimé.</p>\n<p>&nbsp;</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie d’enchantement.</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie noire des forces du cauchemar.</p>\n<p>&nbsp;</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Connaissance des espèces animales, de leurs mœurs, leur des habitat.</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"h5UiokA1FGXxmEEW"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"Q359FY95mPDxyQEb","name":"Cuir Souple","type":"armure","data":{"description":"<p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>\n<p>&nbsp;</p>","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[]},{"_id":"jaMxhlIbwLURs5xp","name":"Épée gnome","type":"arme","data":{"categorie_parade":"","description":"<p>C&rsquo;est une &eacute;p&eacute;e <em>courte</em>, essentiellement fabriqu&eacute;e et port&eacute;e par les Gnomes au Second &Acirc;ge.</p>","quantite":1,"encombrement":1,"equipe":true,"dommages":"2","penetration":0,"force":"8","resistance":12,"competence":"Epée à 1 main","cout":12,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.WurdjqJ8zMiXNdiW"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_gnome.webp","effects":[]},{"_id":"Drfyj7PPgZBHjHvD","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":7000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"p5xcvh9kRpVszSBC","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":7100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"tny2gSiMArdMFGXJ","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"X6tmO5iUifb2dFyI","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]}],"effects":[]}
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Leur langage est &agrave; base de chuchotements (pour &eacute;viter les avalanches) et il est exceptionnel qu&rsquo;ils parlent la langue du voyage.</p>\n<h1>Combat</h1>\n<p>Surtout chasseurs, les Gigants manient excellemment le javelot. Au contact, ils utilisent la masse lourde &agrave; deux mains. Ils sont v&ecirc;tus de cuir souple valant 2 points de protection, auxquels ils ajoutent 2 points de protection naturelle due &agrave; leur grande taille.</p>\n<p>&nbsp;</p>\n<h2>Prohib&eacute;es</h2>\n<p>&Eacute;quitation / Pickpocket / Survie cit&eacute; / Navigation / Orf&egrave;vrerie / Serrurerie / Alchimie / Draconic</p>","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"18","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"10","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":14,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"12","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"8","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"10","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":13,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":12,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":7,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":14,"value":14,"label":"Vie","derivee":true},"endurance":{"type":"number","max":28,"value":28,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":56,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. 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Face &agrave; une agression, ils se mettent &agrave; chialer comme des veaux, mais, tout en s&rsquo;inondant de larmes, ne s&rsquo;en battent pas moins jusqu&rsquo;&agrave; la mort.</p>\n<h1>Combat</h1>\n<p>Les Tortemoques utilisent la lance courte &agrave; pointe de pierre, un bouclier l&eacute;ger de cuir et d&rsquo;&eacute;caille, ainsi que la fronde. Leur carapace leur assure une protection naturelle de 3 points.</p>\n<p>&nbsp;</p>\n<h2>Prohib&eacute;es</h2>\n<p>&Eacute;quitation / Survie cit&eacute; / M&eacute;tallurgie / Serrurerie</p>","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"8","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"10","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":10,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"12","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"7","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"10","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":11,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":9,"value":9,"label":"Vie","derivee":true},"endurance":{"type":"number","max":21,"value":21,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":42,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. 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Ne&nbsp;peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>\n<p>&nbsp;</p>","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de bois.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. 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Peut aussi servir à simuler, mystifier.</p>\n<p>&nbsp;</p>","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir</p>\n<p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait en jeu de rôle</p>\n<p>par le joueur lui-même).</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à&nbsp;corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Sprinter le plus vite possible, ou courir sur de longues distances en m&eacute;nageant son souffle.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la simple survie.</p>\n<p>&nbsp;</p>","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Pour utiliser les Dagues et les Couteaux en combat</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"<p>Utilisation de la dague en lancer.</p>","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Être capable de danser en mesure, de danser harmonieusement avec une personne</p>\n<p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais</p>\n<p>également savoir faire un schéma, une carte, un plan, aux proportions exactes.</p>\n<p>&nbsp;</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans</p>\n<p>l’anonymat, se cacher.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me. Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à&nbsp;corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon : aligates, zyglutes, etc.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.</p>\n<p>&nbsp;</p>","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à&nbsp;corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>\n<p>&nbsp;</p>","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Utilisation de tous les types de fléaux, pour attaquer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"<p>Utilisation du fouet.</p>","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"<p>Utilisation de la fronde giratoire.</p>\n<p>&nbsp;</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"<p>Utilisation de la lance courte ou de la javeline en lancer.</p>\n<p>&nbsp;</p>","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. 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Évaluer la qualité, la solidité d’une struc-</p>\n<p>ture maçonnée.</p>\n<p>&nbsp;</p>","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":1,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Diagnostic et soin des maladies. 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Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.</p>\n<p>&nbsp;</p>","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.</p>\n<p>&nbsp;</p>","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Nager, plonger.</p>\n<p>&nbsp;</p>","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).</p>\n<p>&nbsp;</p>","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Art extrêmement dangereux du vol à la tire.</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>L’art d’être galant, de paraître attirant. 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Savoir à qui s’adresser.</p>\n<p>&nbsp;</p>","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. 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Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. 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Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>\n<p>&nbsp;</p>","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"t96l8aYXfgXMNsJ0"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de</p>\n<p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par</p>\n<p>exemple. 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Omnivores, ils se nourrissent de tout, et toute chair, m&ecirc;me humaine, est bonne &agrave; manger.</p>\n<h1>Combat</h1>\n<p>L&acirc;ches et rus&eacute;s, les Chafouins n&rsquo;attaquent jamais de front, mais toujours par surprise et quand le rapport de force est d&rsquo;au moins trois contre un en leur faveur. Rarement arm&eacute;s, sauf parfois d&rsquo;une dague ou d&rsquo;un gourdin, leur technique consiste &agrave; se jeter &agrave; plusieurs sur leur proie pour l&rsquo;&eacute;trangler, certains commen&ccedil;ant d&eacute;j&agrave; &agrave; mordre au passage. Utiliser normalement les r&egrave;gles d&rsquo;Empoignade en n&rsquo;oubliant pas les malus probables dus &agrave; leur petite taille. Il suffit qu&rsquo;un Chafouin totalise 2 points d&rsquo;empoignade non contr&eacute;s pour que sa victime soit virtuellement morte (le round d&rsquo;apr&egrave;s, il lui ouvre la gorge &agrave; coups de dents). Peu dangereux quand on est nombreux et sur ses gardes, les Chafouins sont une menace mortelle lorsqu&rsquo;on est seul ou surpris.</p>\n<p>&nbsp;</p>\n<h2>Prohib&eacute;es</h2>\n<p>toutes comp&eacute;tences de combat sauf Corps &agrave; corps, Dague, Esquive et Masse &agrave; une main / Com&eacute;die / Commerce / &Eacute;quitation / Musique / Chirurgie / Jeu / M&eacute;tallurgie / Navigation / Orf&egrave;vrerie / Serrurerie / Alchimie / Botanique / &Eacute;criture / M&eacute;decine / Zoologie / Draconic</p>","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"7","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"8","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"10","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":10,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"14","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"11","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"13","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"13","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"6","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"5","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"10","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":12,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":14,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":9,"value":9,"label":"Vie","derivee":true},"endurance":{"type":"number","max":17,"value":17,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":34,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. 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Ces derniers consistent sommairement en lambeaux de toile, rares fruits de leurs pillages, dont ils se drapent les hanches. Les femelles (les Sagouines) se piquent davantage de coquetterie et recouvrent leur cr&acirc;ne &eacute;cailleux de perruques de ficelle tress&eacute;e&nbsp; ; elles aiment &eacute;galement farder de rouge la membrane protectrice de leurs yeux. &Agrave; part cela, rien ne les distingue nettement des m&acirc;les. Les deux exhalent une odeur atroce d&rsquo;urine et de moisi. Ils ignorent la langue du voyage.</p>\n<h1>Moeurs</h1>\n<p>Les Sagouins sont un fl&eacute;au identique aux Groins. Ils d&eacute;ferlent, ravagent, d&eacute;truisent. Toutefois, &agrave; la diff&eacute;rence de ceux-ci, ils ne pillent pas pour le butin ni pour la luxure. Ils d&eacute;vastent tout par principe, d&eacute;truire &eacute;tant un but en soi. L&rsquo;or les laisse indiff&eacute;rents. Apr&egrave;s avoir massacr&eacute; un village entier, ils n&rsquo;emportent parfois que quelques morceaux de tissu pour renouveler leur pagne, tandis que les Sagouines se disputent la ficelle. Quittant les lieux de leur besogne, ils tirent derri&egrave;re eux le cadavre d&rsquo;un homme ou d&rsquo;une femme. Ils ne le d&eacute;voreront que quand il sera amplement putr&eacute;fi&eacute;.</p>\n<h1>Combat</h1>\n<p>Les Sagouins se battent &agrave; la sagouine, une sorte de fl&eacute;au &agrave; trois cha&icirc;nes termin&eacute;es par des crochets barbel&eacute;s, et parent au bouclier moyen. Leur morphologie leur vaut une protection naturelle de 3 points.</p>\n<p>&nbsp;</p>\n<h2>Prohib&eacute;es</h2>\n<p>Com&eacute;die / Commerce / &Eacute;quitation / Musique / Pickpocket / Survie cit&eacute; / Jeu / Navigation / Orf&egrave;vrerie / Serrurerie / toutes connaissances y compris le Draconic</p>","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"9","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":11,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"11","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"6","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"8","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":11,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":11,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":10,"value":10,"label":"Vie","derivee":true},"endurance":{"type":"number","max":20,"value":20,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":40,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. 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Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"<p>Utilisation de tous les types d’arbalètes.</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"<p>Utilisation de tous les types d’arcs.</p>\n<p>&nbsp;</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Connaissance des étoiles et de leur signification symbolique. 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Ne&nbsp;peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>\n<p>&nbsp;</p>","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. 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Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.</p>\n<p>&nbsp;</p>","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.</p>\n<p>&nbsp;</p>","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Nager, plonger.</p>\n<p>&nbsp;</p>","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).</p>\n<p>&nbsp;</p>","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Art extrêmement dangereux du vol à la tire.</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.</p>\n<p>&nbsp;</p>","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.</p>\n<p>&nbsp;</p>","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>\n<p>&nbsp;</p>","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de</p>\n<p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par</p>\n<p>exemple. Indispensable pour monter sérieusement la garde.</p>\n<p>&nbsp;</p>","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie d’illusion, suggestion, invocation.</p>\n<p>&nbsp;</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie s’appliquant au monde inanimé.</p>\n<p>&nbsp;</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie d’enchantement.</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie noire des forces du cauchemar.</p>\n<p>&nbsp;</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Connaissance des espèces animales, de leurs mœurs, leur des habitat.</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"EYJs6SSWlERkrpSZ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"y51sV7DHkN5j5mAV","name":"Bouclier moyen","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"0","penetration":0,"force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"sort":7100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[]},{"_id":"mYGMyqTIEnoxRUoI","name":"Sagouine","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"4","penetration":0,"force":"12","resistance":10,"competence":"Fléau","cout":12,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":true},"sort":2200001,"flags":{"core":{"sourceId":"Item.9ZRpFt6kAau693Sd"}},"img":"fleau_leger.png","effects":[]},{"_id":"VuioA7gpwc57rWSa","name":"Protection naturelle","type":"armure","data":{"description":"","quantite":1,"encombrement":0,"equipe":true,"protection":3,"deterioration":0,"malus":0,"cout":0},"sort":200001,"flags":{"core":{"sourceId":"Item.RTxDK0vDsqS7MrwN"}},"img":"Protection%20naturelle.png","effects":[]},{"_id":"yqtx6ewFi8JnESc7","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":7200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"ITFgSGcGWblneu5K","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":7300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"zSpIL5ReYlMvN6bS","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"Md0sVb18KYQNBJor","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]}],"effects":[]}
+{"_id":"YQ6vavAVyZecPvGQ","name":"Groin","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"<h1>Description</h1>\n<p>Les Groins sont des humano&iuml;des &agrave; faci&egrave;s porcin, dot&eacute;s de groin, d&rsquo;o&ugrave; leur nom. Ils ont g&eacute;n&eacute;ralement la peau bl&ecirc;me ou ros&acirc;tre, recouverte de soies p&acirc;les, les yeux minuscules, et de grandes oreilles tombantes comme celles des porcs. Certaines races ont le museau plus allong&eacute;, le poil plus sombre, les canines d&eacute;passant de la bouche, et tiennent davantage du sanglier. Lourds, trapus, costauds, les Groins ont tout de la brute. Les femmes (les Grouines) ne se distinguent des m&acirc;les que par leur &eacute;norme paire de mamelles et un volumineux post&eacute;rieur. Ils ont un langage &agrave; base de couinements, mais parlent tous la langue du voyage, qu&rsquo;ils &eacute;corchent de barbarismes et de syntaxe approximative.</p>\n<h1>Moeurs</h1>\n<p>Les Groins sont brutaux, m&eacute;chants, querelleurs, sales, vulgaires, lubriques, souvent l&acirc;ches, et (heureusement) plut&ocirc;t stupides. Aussi nombreux que fr&eacute;quents (leur r&ecirc;ve d&rsquo;origine doit &ecirc;tre surpeupl&eacute;), ils ne cessent de d&eacute;ferler en bandes de pillards, massacrant les animaux, incendiant les maisons, et violant les femmes. Apr&egrave;s la tuerie, la fornication est ce qu&rsquo;ils aiment le plus, et les femmes humaines les excitent tout particuli&egrave;rement. Ne reconnaissant que la loi du plus fort, ils acceptent temporairement pour chef celui qui cogne le mieux. Avides, ils aiment ce qui brille, mais leur ignorance et leur imb&eacute;cillit&eacute; leur font souvent pr&eacute;f&eacute;rer le toc et le tape-&agrave;l&rsquo;oeil &agrave; la valeur r&eacute;elle.</p>\n<h1>Combat</h1>\n<p>Quoique pouvant utiliser toutes les armes, les Groins ont rarement des armes de tir ou de lancer. Ils sont le plus souvent arm&eacute;s d&rsquo;une grouine, une masse lourde qu&rsquo;ils bricolent eux-m&ecirc;mes en la renfor&ccedil;ant de clous et de ferrailles tordues. Ils parent au bouclier moyen, et sont prot&eacute;g&eacute;s de bric et de broc de morceaux d&rsquo;armures d&eacute;penaill&eacute;es valant pour 2 points de protection.</p>\n<p>&nbsp;</p>\n<h2>Prohib&eacute;es</h2>\n<p>Orf&egrave;vrerie / Serrurerie / toutes connaissances y compris le Draconic</p>","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":11,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"5","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"6","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":11,"value":11,"label":"Vie","derivee":true},"endurance":{"type":"number","max":22,"value":22,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":44,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. 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Calculer les nombres astraux gouvernant la chance de chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie, p155).</p>\n<p>&nbsp;</p>","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.</p>\n<p>&nbsp;</p>","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Utilisation de toutes les sortes de bouclierpour parer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>\n<p>&nbsp;</p>","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de bois.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et&nbsp;par extension, pour tous les actes de secourisme et de réanimation.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.</p>\n<p>&nbsp;</p>","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. 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Corps à&nbsp;corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Sprinter le plus vite possible, ou courir sur de longues distances en m&eacute;nageant son souffle.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la simple survie.</p>\n<p>&nbsp;</p>","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Pour utiliser les Dagues et les Couteaux en combat</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"<p>Utilisation de la dague en lancer.</p>","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Être capable de danser en mesure, de danser harmonieusement avec une personne</p>\n<p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"cVwrs8w8k3zTZpq2"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Avoir le sens des proportions. 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En eux-m&ecirc;mes, ils se savent bons et doux et ne comprennent pas pourquoi tant de haine. Leurs territoires d&rsquo;&eacute;lection sont les collines bois&eacute;es, les contreforts montagneux o&ugrave; ils peuvent trouver des cavernes. &Agrave; d&eacute;faut, ils se construisent des huttes. Ils vivent de chasse et de p&ecirc;che, se v&ecirc;tant de cuir et de peaux. Ce qui les fait craindre et ha&iuml;r, c&rsquo;est qu&rsquo;ils d&eacute;vorent leurs proies encore vivantes. On dit qu&rsquo;ils aiment la viande &laquo;<em>hurlante</em>&raquo; et qu&rsquo;ils sont anthropophages. En r&eacute;alit&eacute;, manger de la chair morte est tout aussi impensable que r&eacute;pugnant pour un Ogre, il pr&eacute;f&eacute;rerait se contenter de ronger des racines. Et en ce qui concerne les quelques enfants humains qu&rsquo;il leur arrive de d&eacute;vorer, en toute honn&ecirc;tet&eacute; de coeur et d&rsquo;esprit, ils ne voient pas la diff&eacute;rence avec un agneau. &laquo;<em>C&rsquo;est gentil aussi, un agneau, et c&rsquo;est bon aussi...</em>&raquo;</p>\n<h1>Combat</h1>\n<p>Les Ogres n&rsquo;utilisent quasiment que la lance et le bouclier. Leur force est telle qu&rsquo;ils utilisent la m&ecirc;me lance courte en m&ecirc;l&eacute;e et en lancer en guise de javelot. Leur cuir souple les prot&egrave;ge de 2 points, auxquels ils rajoutent 1 point de protection naturelle.</p>\n<p>&nbsp;</p>\n<h2>Prohib&eacute;es</h2>\n<p>Cuisine / Com&eacute;die / &Eacute;quitation / Pickpocket / Orf&egrave;vrerie/ Serrurerie / Alchimie / Draconic</p>","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"15","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"13","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":13,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"12","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"7","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"8","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":11,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":11,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":8,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":14,"value":14,"label":"Vie","derivee":true},"endurance":{"type":"number","max":28,"value":28,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":56,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":4,"label":"S. 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Calculer les nombres astraux gouvernant la chance de chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie, p155).</p>\n<p>&nbsp;</p>","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. 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Ne&nbsp;peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>\n<p>&nbsp;</p>","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de bois.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. 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Peut aussi servir à simuler, mystifier.</p>\n<p>&nbsp;</p>","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir</p>\n<p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait en jeu de rôle</p>\n<p>par le joueur lui-même).</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à&nbsp;corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Sprinter le plus vite possible, ou courir sur de longues distances en m&eacute;nageant son souffle.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la simple survie.</p>\n<p>&nbsp;</p>","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Pour utiliser les Dagues et les Couteaux en combat</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"<p>Utilisation de la dague en lancer.</p>","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Être capable de danser en mesure, de danser harmonieusement avec une personne</p>\n<p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais</p>\n<p>également savoir faire un schéma, une carte, un plan, aux proportions exactes.</p>\n<p>&nbsp;</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans</p>\n<p>l’anonymat, se cacher.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me. Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à&nbsp;corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon : aligates, zyglutes, etc.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.</p>\n<p>&nbsp;</p>","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à&nbsp;corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>\n<p>&nbsp;</p>","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Utilisation de tous les types de fléaux, pour attaquer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"<p>Utilisation du fouet.</p>","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"<p>Utilisation de la fronde giratoire.</p>\n<p>&nbsp;</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"<p>Utilisation de la lance courte ou de la javeline en lancer.</p>\n<p>&nbsp;</p>","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance n’est toujours qu’à une main.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.png","effects":[]},{"_id":"i3wMVkXObzlDVZTG","name":"Légendes","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Connaissance des légendes et des faits du passé. 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Évaluer la qualité, la solidité d’une struc-</p>\n<p>ture maçonnée.</p>\n<p>&nbsp;</p>","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.</p>\n<p>&nbsp;</p>","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.</p>\n<p>&nbsp;</p>","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Nager, plonger.</p>\n<p>&nbsp;</p>","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).</p>\n<p>&nbsp;</p>","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Art extrêmement dangereux du vol à la tire.</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.</p>\n<p>&nbsp;</p>","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.</p>\n<p>&nbsp;</p>","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>\n<p>&nbsp;</p>","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de</p>\n<p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par</p>\n<p>exemple. Indispensable pour monter sérieusement la garde.</p>\n<p>&nbsp;</p>","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie d’illusion, suggestion, invocation.</p>\n<p>&nbsp;</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie s’appliquant au monde inanimé.</p>\n<p>&nbsp;</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie d’enchantement.</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie noire des forces du cauchemar.</p>\n<p>&nbsp;</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Connaissance des espèces animales, de leurs mœurs, leur des habitat.</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"ZOEgz1r3Aixi14rR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"8XFPuC7m897rPOES","name":"Lance courte","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"2","penetration":0,"force":"8","resistance":5,"competence":"Lance","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.viHilj5hAHZqWuli"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/lance.webp","effects":[]},{"_id":"KT8qpVHGD0Ku8TV7","name":"Bouclier moyen","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"0","penetration":0,"force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.1O7IJiQSDYxJ5VsD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[]},{"_id":"YFFEw7kpUAgEdo5R","name":"Cuir Souple","type":"armure","data":{"description":"<p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>\n<p>&nbsp;</p>","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"sort":900001,"flags":{"core":{"sourceId":"Item.p8t4cttiah6yvqQH"}},"img":"cuir_souple.png","effects":[]},{"_id":"D5JC04B9Oxe4gxDn","name":"Protection naturelle","type":"armure","data":{"description":"","quantite":1,"encombrement":0,"equipe":true,"protection":1,"deterioration":0,"malus":0,"cout":0},"sort":200001,"flags":{"core":{"sourceId":"Item.RTxDK0vDsqS7MrwN"}},"img":"Protection%20naturelle.png","effects":[]},{"_id":"VCkeEN75Mk4eBHZ2","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":7000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"hvR8Bo7XL9fM4E9r","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":7100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"hl93niqArM05DveJ","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"bp2OKYqXxjAoo8tV","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]}],"effects":[]}
+{"_id":"dW4RMKpz2WaXbW3h","name":"Drôle","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"personnage","data":{"biographie":"Histoire personnelle...","notes":"<h1>Description</h1>\n<p>Les Dr&ocirc;les, &eacute;galement appel&eacute;s Tr&ocirc;les, ont l&rsquo;apparence d&rsquo;Humains contrefaits : difformes, tordus, hirsutes, pustuleux et morveux. Ils sont dou&eacute;s d&rsquo;une grande force physique et, malgr&eacute; leur difformit&eacute;, d&rsquo;une stup&eacute;fiante agilit&eacute;. Leurs mains sont d&rsquo;&eacute;normes battoirs aux ongles durs comme des griffes. Ils pratiquent la langue du voyage.</p>\n<h1>Moeurs</h1>\n<p>Dr&ocirc;les et Dr&ocirc;lesses vivent en solitaire, ne se rencontrant que bri&egrave;vement pour s&rsquo;accoupler. M&eacute;chants et mesquins, ils d&eacute;testent tout le monde, y compris leurs cong&eacute;n&egrave;res. Ils vivent g&eacute;n&eacute;ralement cach&eacute;s sous les vieux ponts ou &agrave; l&rsquo;entr&eacute;e de b&acirc;timents en ruines, o&ugrave; ils se nourrissent de vermine et de racines, tout juste v&ecirc;tus d&rsquo;un pagne. Ils poss&egrave;dent un pouvoir inn&eacute; qu&rsquo;ils peuvent conserver et utiliser tant qu&rsquo;ils respectent la r&egrave;gle de n&rsquo;agresser personne si la personne respecte elle-m&ecirc;me la condition de jeter une pi&egrave;ce de monnaie (un denier suffit) en disant &laquo;<em>Pour le p&eacute;age !</em>&raquo; ou une formule &eacute;quivalente. Si cette condition n&rsquo;est pas respect&eacute;e, le Dr&ocirc;le s&rsquo;estime offens&eacute;. Si le fauteur est seul ou faible, il cherche &agrave; le tuer ; &agrave; d&eacute;faut, il utilise son pouvoir qui est de lancer le mauvais oeil. Ce pouvoir est l&rsquo;&eacute;quivalent d&rsquo;un sort de Thanatoeil de 10 points (voir <strong>Thanatoeil, p.296</strong>). S&rsquo;agissant d&rsquo;un pouvoir inn&eacute;, le Dr&ocirc;le n&rsquo;a ni &agrave; monter dans les TMR, ni &agrave; d&eacute;penser de points de r&ecirc;ve. En vue d&rsquo;une &eacute;ventuelle annulation, au gardien des r&ecirc;ves de d&eacute;terminer al&eacute;atoirement une n&eacute;cropole.</p>\n<h1>Combat</h1>\n<p>Les Dr&ocirc;les se contentent g&eacute;n&eacute;ralement de leurs &eacute;normes mains (Corps &agrave; corps) qui causent des dommages sur la table des Blessures (et non celle des Coups non mortels). Ils sont parfois arm&eacute;s d&rsquo;une masse lourde ou d&rsquo;une hache. Leur grande r&eacute;sistance physique leur conf&egrave;re une protection naturelle de 2 points.</p>\n<p>&nbsp;</p>\n<h2>Prohib&eacute;es</h2>\n<p>tous les tirs / &Eacute;quitation / Musique / Pickpocket / Survie cit&eacute; / toutes les comp&eacute;tences sp&eacute;cialis&eacute;es sauf Maroquinerie et Natation / toutes les connaissances et le Draconic</p>","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"12","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"12","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":12,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"12","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"8","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"12","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"8","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"5","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"8","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":12,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":9,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":12,"value":12,"label":"Vie","derivee":true},"endurance":{"type":"number","max":24,"value":24,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":48,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":4,"label":"S. 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Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"<p>Utilisation de tous les types d’arbalètes.</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"<p>Utilisation de tous les types d’arcs.</p>\n<p>&nbsp;</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque&nbsp;individu. S’orienter aux étoiles (voir Astrologie, p155).</p>\n<p>&nbsp;</p>","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.png","effects":[]},{"_id":"PmwXYvmutlyQEonB","name":"Botanique","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.</p>\n<p>&nbsp;</p>","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.png","effects":[]},{"_id":"SJE3ghtswQwP1dIy","name":"Bouclier","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Utilisation de toutes les sortes de bouclierpour parer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.png","effects":[]},{"_id":"tvIGIPaEJZBaySil","name":"Bricolage","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>L’art d’être inventif avec ses doigts, pour de&nbsp;petits aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>\n<p>&nbsp;</p>","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer&nbsp;la qualité, solidité, d’une structure de bois.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et&nbsp;par extension, pour tous les actes de secourisme et de réanimation.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.</p>\n<p>&nbsp;</p>","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir</p>\n<p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait en jeu de rôle</p>\n<p>par le joueur lui-même).</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à&nbsp;corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Sprinter le plus vite possible, ou courir sur de longues distances en m&eacute;nageant son souffle.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la simple survie.</p>\n<p>&nbsp;</p>","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Pour utiliser les Dagues et les Couteaux en combat</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"<p>Utilisation de la dague en lancer.</p>","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Être capable de danser en mesure, de danser harmonieusement avec une personne</p>\n<p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"QOzF44eaWEs1xCXy"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Avoir le sens des proportions. 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Excellents cavaliers, ils montent souvent des aligates, qu&rsquo;ils &eacute;l&egrave;vent en troupeaux, et vivent sous la tente, pratiquant avec la m&ecirc;me adresse commerce, m&eacute;tallurgie, orf&egrave;vrerie, maroquinerie et pillage. Tous les clans d&rsquo;une m&ecirc;me tribu sont amis, mais les guerres entre tribus ne sont pas rares. Vis &agrave; vis des autres humano&iuml;des et principalement des Humains, qu&rsquo;ils appellent hommes bl&ecirc;mes, les Cyans affichent le m&eacute;pris le plus profond.</p>\n<h2>La m&eacute;moire bleue</h2>\n<p>C&rsquo;est dans leur mental que les Cyans sont les plus inhumains de tous les humano&iuml;des. Ils ont la conscience permanente de n&rsquo;&ecirc;tre r&eacute;ellement qu&rsquo;un r&ecirc;ve et sentent que leur &ecirc;tre v&eacute;ritable se situe au-del&agrave; de leur &eacute;tat actuel, comme s&rsquo;ils avaient une connaissance intuitive de tout leur arch&eacute;type. De ce fait, ils ne redoutent absolument pas la mort. La connaissance intuitive de l&rsquo;arch&eacute;type est parfois si aigu&euml; qu&rsquo;elle en devient intol&eacute;rable, c&rsquo;est ce qu&rsquo;on appelle la m&eacute;moire bleue. Le Cyan ne sait r&eacute;ellement plus qui il est : lui-m&ecirc;me aujourd&rsquo;hui, lui-m&ecirc;me il y a vingt ans, son fils, son fr&egrave;re, son a&iuml;eul ? Pour s&rsquo;en gu&eacute;rir et retrouver sa stabilit&eacute;, il doit voler une partie de la personnalit&eacute; de quelqu&rsquo;un d&rsquo;autre. Pour ce faire, il se fait &nbsp;incruster une gemme dans le front par lehaut-r&ecirc;vant du clan, au moyen d&rsquo;un rituel que les Cyans sont seuls &agrave; conna&icirc;tre. La gemme se met alors &agrave; luire (on dit qu&rsquo;elle est activ&eacute;e) et appelle une certaine caract&eacute;ristique (FORCE, AGILIT&Eacute;, VUE, etc.). <br />La qu&ecirc;te commence.</p>\n<h2>La qu&ecirc;te</h2>\n<p>D&egrave;s que le Cyan se retrouve en pr&eacute;sence d&rsquo;un personnage poss&eacute;dant la caract&eacute;ristique convoit&eacute;e &agrave; un plus haut degr&eacute; que lui, g&eacute;n&eacute;ralement un Humain, le Cyan en a automatiquement conscience et le fait savoir, retrouvant comme par hasard l&rsquo;usage de la langue du voyage : &laquo;Comme ta vue est per&ccedil;ante, homme bl&ecirc;me !&raquo; Puis il doit le tuer de sa propre main. D&egrave;s que sa proie expire, la gemme s&rsquo;&eacute;teint (elle est d&eacute;sactiv&eacute;e) et le Cyan acquiert le niveau de caract&eacute;ristique de sa victime. Si par exemple le Cyan avait 11 en VUE et sa victime 13, le Cyan a maintenant 13. Puis il se retrouve en paix avec lui-m&ecirc;me jusqu&rsquo;&agrave; ce qu&rsquo;il soit &agrave; nouveau aiguillonn&eacute; par la m&eacute;moire bleue. Certains vieux Cyans poss&egrave;dent jusqu&rsquo;&agrave; douze gemmes incrust&eacute;es dans leur front. Les qu&ecirc;tes peuvent demander du temps, et si le Cyan doit tuer sa victime lui-m&ecirc;me, cela ne l&rsquo;emp&ecirc;che pas de se faire accompagner par des membres de son clan. Pour peu qu&rsquo;un haut-r&ecirc;vant non encore en poste puisse se joindre &agrave; eux, l&rsquo;ensemble forme alors un nouveau clan, et c&rsquo;est tout ce clan qui est en qu&ecirc;te.</p>\n<h1>Combat</h1>\n<p>Les Cyans, usuellement prot&eacute;g&eacute;s de cuir souple, combattent &agrave; l&rsquo;&eacute;p&eacute;e cyane, un cimeterre &agrave; l&rsquo;acier bleut&eacute;, et parent au bouclier l&eacute;ger. Les femmes (les Cyanes) ont socialement les m&ecirc;mes droits et devoirs que les hommes et tirent excellemment &agrave; l&rsquo;arc. Les Cyanes sont &eacute;galement sujettes &agrave; la m&eacute;moire bleue et &agrave; la qu&ecirc;te.</p>","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"10","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"11","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"10","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":10,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"10","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"10","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"11","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":10,"value":10,"label":"Vie","derivee":true},"endurance":{"type":"number","max":20,"value":20,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":40,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. 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Savoir dessiner, faire le portrait de quelqu’un, mais</p>\n<p>également savoir faire un schéma, une carte, un plan, aux proportions exactes.</p>\n<p>&nbsp;</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans</p>\n<p>l’anonymat, se cacher.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"KiJqGJ70cgmDDjSR"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Lire et &eacute;crire. 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Évaluer&nbsp;la qualité, solidité, d’une structure de bois.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.png","effects":[]},{"_id":"BlG2YPATIbnY3m9P","name":"Chirurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>L’art de soigner les blessures, panser, recoudre ; savoir se servir d’un rasoir. 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Peut aussi servir à simuler, mystifier.</p>\n<p>&nbsp;</p>","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir</p>\n<p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait en jeu de rôle</p>\n<p>par le joueur lui-même).</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à&nbsp;corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Sprinter le plus vite possible, ou courir sur de longues distances en m&eacute;nageant son souffle.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Identifier les saveurs culinaires, les épices et les aromates. Exécuter, inventer une recette. Faire griller un gibier sur un feu de&nbsp;camp n’est généralement pas de la cuisine,&nbsp;mais de la simple survie.</p>\n<p>&nbsp;</p>","defaut_carac":"odoratgout","niveau_archetype":0,"xp_sort":0},"sort":1700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_cuisine.png","effects":[]},{"_id":"XZNm5W8nTe8aCG61","name":"Dague","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Pour utiliser les Dagues et les Couteaux en combat</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.png","effects":[]},{"_id":"thJy5AN0qePmfpJu","name":"Dague de jet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"<p>Utilisation de la dague en lancer.</p>","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":1900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.png","effects":[]},{"_id":"LhP3Y0qCBHNp2atl","name":"Danse","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Être capable de danser en mesure, de danser harmonieusement avec une personne</p>\n<p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.png","effects":[]},{"_id":"OVcZE4kfiPYEOzgm","name":"Dessin","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelqu’un, mais</p>\n<p>également savoir faire un schéma, une carte, un plan, aux proportions exactes.</p>\n<p>&nbsp;</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans</p>\n<p>l’anonymat, se cacher.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Lire et &eacute;crire. Savoir composer un texte, un po&egrave;me. Connaissance g&eacute;n&eacute;rale des langues anciennes.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":2300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.png","effects":[]},{"_id":"fPhPcCP3sbS6mfbS","name":"Epée à 1 main","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à&nbsp;corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_1_main.png","effects":[]},{"_id":"MLIEbxSJHkY1m3No","name":"Epée à 2 mains","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces compétences permettent l’utilisation des sept types d’épées de Rêve de Dragon pour attaquer ou parer.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.png","effects":[]},{"_id":"F5iQNrZSeJsfyTnV","name":"Equitation","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Monter à cheval, et, d’une manière générale, connaissance des chevaux. Peut s’appliquer aux autres montures de Rêve de&nbsp;Dragon : aligates, zyglutes, etc.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.png","effects":[]},{"_id":"gECPPcn6j3B3sWTS","name":"Escalade","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Escalader des obstacles, grimper à la corde, à un arbre, le long d’une paroi.</p>\n<p>&nbsp;</p>","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":2700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.png","effects":[]},{"_id":"oFje22fZF1FaCQhN","name":"Esquive","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à&nbsp;corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>\n<p>&nbsp;</p>","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":2800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.png","effects":[]},{"_id":"r79VAGS1fRUm4oAd","name":"Fléau","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Utilisation de tous les types de fléaux, pour attaquer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":2900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fleau.png","effects":[]},{"_id":"vIQVQxUeiw36hztI","name":"Fouet","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"<p>Utilisation du fouet.</p>","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.png","effects":[]},{"_id":"iNXKIfaETtgSGA0S","name":"Fronde","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"<p>Utilisation de la fronde giratoire.</p>\n<p>&nbsp;</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":3100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fronde.png","effects":[]},{"_id":"wEfuLImdNX4BSXVi","name":"Hache à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.png","effects":[]},{"_id":"F97wHYDsQ5UyvJnb","name":"Hache à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces deux compétences permettent l’utilisation des hachettes, cognées et haches de bataille, pour attaquer.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":3300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.png","effects":[]},{"_id":"neuzZG2C5C0IJ1yk","name":"Javelot","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"description":"<p>Utilisation de la lance courte ou de la javeline en lancer.</p>\n<p>&nbsp;</p>","defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"sort":3400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_javelot.png","effects":[]},{"_id":"3VSMRwMYpOi83wgE","name":"Jeu","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Jeux de tripot, manipuler les dés. Connaître les jeux et les meilleures stratégies, déceler un tricheur et tricher soi-même.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":3500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jeu.png","effects":[]},{"_id":"owCW3nZDvlJy1kCT","name":"Jonglerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Balles, quilles, couteaux, torches enflammées : l’art traditionnel du jongleur.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":3600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_jonglerie.png","effects":[]},{"_id":"zPTXua2Kq6TeBTTZ","name":"Lance","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. 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Évaluer la qualité, la solidité d’une struc-</p>\n<p>ture maçonnée.</p>\n<p>&nbsp;</p>","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":3900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maconnerie.png","effects":[]},{"_id":"XYMQBxFKSs2nPW0J","name":"Maroquinerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Travail du cuir et de la peau. Dépecer correctement un animal en vue de conserver la peau, préparation au tannage, tannage. Évaluer la qualité, la solidité, d’un travail de cuir.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_maroquinerie.png","effects":[]},{"_id":"cMHm3gQr9rUp4iPK","name":"Masse à 1 main","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_1_main.png","effects":[]},{"_id":"BMAloiSbDKOu3b4C","name":"Masse à 2 mains","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Ces compétences permettent l’utilisation des masses, gourdins, bâtons, pour attaquer, voire parer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":4200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_masse_2_mains.png","effects":[]},{"_id":"XK2TlYnhR8FlDaEi","name":"Médecine","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Diagnostic et soin des maladies. Connaissance des remèdes.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":4300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_medecine.png","effects":[]},{"_id":"CHyk96ypxMrg8VXh","name":"Métallurgie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>C’est au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, d’un objet de fer, une arme par exemple.</p>\n<p>&nbsp;</p>","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.png","effects":[]},{"_id":"wefdYe0kvWKioPmk","name":"Musique","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Solfège et règles musicales, jeu d’un instrument. Musique donne droit à la connaissance d’un instrument de musique, un seul, à spécifier.</p>\n<p>&nbsp;</p>","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":4500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.png","effects":[]},{"_id":"qBUtHhyjvrg1c34I","name":"Natation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Nager, plonger.</p>\n<p>&nbsp;</p>","defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"sort":4600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_natation.png","effects":[]},{"_id":"AXeWswf2Dth9ysvy","name":"Navigation","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Connaissance des manœuvres à accomplir sur un voilier, connaissance de la mer, de ses courants (voir Navigation, p325).</p>\n<p>&nbsp;</p>","defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"sort":4700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_navigation.png","effects":[]},{"_id":"PMOjO2CdedH1UTyi","name":"Orfèvrerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer la taille et la pureté d’une gemme,&nbsp;le prix d’un bijou.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.png","effects":[]},{"_id":"dT5cvI7q1HcrLaT1","name":"Pickpocket","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Art extrêmement dangereux du vol à la tire.</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":4900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.png","effects":[]},{"_id":"9ICvksiNG6Bhm8CE","name":"Saut","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Sauter par-dessus un obstacle ou sauter en contrebas ; rattraper une chute en la transformant en saut.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":5000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.png","effects":[]},{"_id":"AbM6lJ7DI2UAWLxj","name":"Séduction","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>L’art d’être galant, de paraître attirant. Permet les conquêtes amoureuses.</p>\n<p>&nbsp;</p>","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.</p>\n<p>&nbsp;</p>","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>\n<p>&nbsp;</p>","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de</p>\n<p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par</p>\n<p>exemple. Indispensable pour monter sérieusement la garde.</p>\n<p>&nbsp;</p>","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie d’illusion, suggestion, invocation.</p>\n<p>&nbsp;</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie s’appliquant au monde inanimé.</p>\n<p>&nbsp;</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie d’enchantement.</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie noire des forces du cauchemar.</p>\n<p>&nbsp;</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Connaissance des espèces animales, de leurs mœurs, leur des habitat.</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"54uU2JW1NYxGWVjv"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"wZDtbzFHd9C5NSzr","name":"Arc","type":"arme","data":{"categorie_parade":"","description":"<p>Nie jusqu'&agrave; 2 points d'armure.</p>\n<p>Rechargement 1/2 round (s'il tire en d&eacute;but de round, il pourra recharger durant le reste du round pour tirer de nouveau au d&eacute;but du round suivant).</p>","quantite":1,"encombrement":1,"equipe":true,"dommages":2,"penetration":0,"force":0,"resistance":0,"competence":"Arc","cout":10,"portee_courte":10,"portee_moyenne":20,"portee_extreme":50,"rapide":false,"deuxmains":false,"unemain":false},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.iGHudg5kBOfYWgwV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arc.webp","effects":[]},{"_id":"lzKudaY9nzr7DkEq","name":"Épée sorde","type":"arme","data":{"categorie_parade":"","description":"<p>C&rsquo;est une &eacute;p&eacute;e plus courte que la dragonne, mais plus <em>large</em>. Elle peut s&rsquo;utiliser &agrave; une ou deux mains. Sa grande solidit&eacute; en fait l&rsquo;&eacute;p&eacute;e de pr&eacute;dilection des gardes et des soldats.</p>\n<p>C&rsquo;est probablement &agrave; elle que le <em>Guerrier Sorde</em> doit son nom (&agrave; moins que ce ne soit l&rsquo;inverse).</p>","quantite":1,"encombrement":2,"equipe":true,"dommages":"3/4","penetration":0,"force":"12/11","resistance":15,"competence":"Epée à 1 main","cout":20,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.cFnFQrQIPgyZRWdo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_sord.webp","effects":[]},{"_id":"1wjf9mDIMSMHF4Jj","name":"Cuir Souple","type":"armure","data":{"description":"<p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>\n<p>&nbsp;</p>","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.b0f08L5CDeFIMluC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[]},{"_id":"9QJQgefWLovt2qcr","name":"Carquois","type":"conteneur","data":{"description":"","capacite":2,"encombrement":0.1,"equipe":false,"qualite":0,"contenu":["S7AWxhz8sZMpqrVT"],"cout":0.5},"sort":7100000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.gYFprGGUUVG1Apcf"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/carquois.webp","effects":[]},{"_id":"S7AWxhz8sZMpqrVT","name":"Flèche, carreau","type":"objet","data":{"description":"","quantite":12,"encombrement":0.1,"equipe":false,"resistance":0,"qualite":0,"cout":0.1},"sort":7200000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.fLKFTvLWoj7juxQE"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/fleche.webp","effects":[]},{"_id":"TwL8kYK99a8xi4Or","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":7300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"zpH0yTFg7m2DO4Nq","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":7400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"1Tkt9fuNzxrBenIx","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7500000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"QIJdpeT9KnMF0OOO","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7600000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]}],"effects":[]}
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Ils fabriquent des objets, connaissent la m&eacute;tallurgie, le textile, la musique et l&rsquo;&eacute;criture et l&rsquo;on trouve m&ecirc;me des haut-r&ecirc;vants parmi eux. Ils vivent au bord de l&rsquo;eau, pr&egrave;s des lacs ou dans les mar&eacute;cages o&ugrave; ils construisent des huttes sur pilotis. Leur alimentation consiste en poisson, mollusques, larves et autres &laquo; <em>fruits de marais</em> &raquo;. Hors de l&rsquo;eau, ils se v&ecirc;tent de longues tuniques de soie moir&eacute;e, qu&rsquo;ils tissent eux-m&ecirc;mes avec le cocon d&rsquo;un insecte qu&rsquo;ils sont seuls &agrave; conna&icirc;tre. La soie saure est magni$que et tr&egrave;s recherch&eacute;e. Tr&egrave;s belliqueux, les Saures ne tol&egrave;rent aucune intrusion sur le territoire qu&rsquo;ils estiment &ecirc;tre le leur et il est tr&egrave;s difficile de commercer avec eux. Expansionnistes, ils sont souvent en guerre pour agrandir leur domaine. Leurs arm&eacute;es sont efficaces et disciplin&eacute;es, parfois mont&eacute;es sur aligates.</p>\n<h1>Combat</h1>\n<p>Lances courtes, javelots, frondes et boucliers sont les armes traditionnelles des Saures. Leur morphologie leur assure une protection naturelle de 2 points.</p>","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"11","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":11,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"10","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"10","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":10,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":10,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":11,"value":11,"label":"Vie","derivee":true},"endurance":{"type":"number","max":22,"value":22,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":44,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. 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Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes d’alchimie, p357).</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.png","effects":[]},{"_id":"lt9VC7PkX4Faiduq","name":"Arbalète","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"<p>Utilisation de tous les types d’arbalètes.</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arbalete.png","effects":[]},{"_id":"tVbFkKSN4n0RSrFU","name":"Arc","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"description":"<p>Utilisation de tous les types d’arcs.</p>\n<p>&nbsp;</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.png","effects":[]},{"_id":"rwsHwIDszSIPBkrO","name":"Armes d'hast","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Utilisation de toutes les piques, vouges, hallebardes, toujours maniées à deux mains, pour attaquer.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_armes_hast.png","effects":[]},{"_id":"GIIQm22Q4bBsmxpE","name":"Astrologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Connaissance des étoiles et de leur signification symbolique. 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Ne&nbsp;peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>\n<p>&nbsp;</p>","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. 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Chirurgie&nbsp;est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et&nbsp;par extension, pour tous les actes de secourisme et de réanimation.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. Peut aussi servir à simuler, mystifier.</p>\n<p>&nbsp;</p>","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":1300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_comedie.png","effects":[]},{"_id":"zO7Av9hJ2vdJiPgI","name":"Commerce","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Évaluer le prix d’une marchandise, la valeur d’une monnaie locale. Savoir</p>\n<p>jusqu’où l’on peut marchander (lequel&nbsp;marchandage doit être fait en jeu de rôle</p>\n<p>par le joueur lui-même).</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":1400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.png","effects":[]},{"_id":"8Uj41cL5Qlxxy675","name":"Corps à corps","type":"competence","data":{"niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"description":"<p>Groupées en une seule jusqu’au niveau zéro, ces compétences sont les principes de base du combat de mêlée. Corps à&nbsp;corps permet de se battre sans armes ; Es-quive permet d’esquiver toutes les sortes&nbsp;de coup ; Dague de mêlée permet l’utilisation de la dague au contact.</p>\n<p>&nbsp;</p>","defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"sort":1500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.png","effects":[]},{"_id":"Jz4AZdDlSjsyoUsm","name":"Course","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Sprinter le plus vite possible, ou courir sur de longues distances en m&eacute;nageant son souffle.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":1600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"snuxhhEoaud28wOQ"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.png","effects":[]},{"_id":"3qRzl3nhLZNsoDsI","name":"Cuisine","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Identifier les saveurs culinaires, les épices et les aromates. 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Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"PeRQrgCFhAJfim20"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":3,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. 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Ils construisent de v&eacute;ritables villages suspendus dans les arbres, faits de platesformes et de passerelles. Ils se v&ecirc;tent de fibres v&eacute;g&eacute;tales qu&rsquo;ils tissent et pigmentent eux-m&ecirc;mes. Bons alchimistes, ils parviennent &agrave; obtenir des couleurs &eacute;clatantes avec le suc de certaines fleurs. Leur nourriture est exclusivement v&eacute;g&eacute;tarienne&nbsp; : fruits, fleurs confites, miel. Peuple joyeux et paisible, les Sylvains font perp&eacute;tuellement la f&ecirc;te&nbsp; : chants, danses, musique et mascarades. Les Sylvains adorent leurs Sylvaines, qui le leur rendent, et l&rsquo;amour est probablement pour eux la chose la plus importante. Nombre d&rsquo;entre eux sont haut-r&ecirc;vants, avec une pr&eacute;dilection pour les illusions d&rsquo;Hypnos.</p>\n<h1>Combat</h1>\n<p>Les Sylvains ne chassent pas et ne se battent que contraints et forc&eacute;s. Ils utilisent le javelot en guise de lance de m&ecirc;l&eacute;e, le bouclier l&eacute;ger, tirant parfois d&rsquo;un petit arc. Ils n&rsquo;ont aucune protection.</p>\n<p>&nbsp;</p>\n<h2>Prohib&eacute;es</h2>\n<p>&Eacute;quitation / Ma&ccedil;onnerie / toutes survies sauf for&ecirc;t / Navigation / Serrurerie</p>","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"7","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"10","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":9,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"12","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"12","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"12","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"10","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"12","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":9,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":11,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":10,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":12,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":9,"value":9,"label":"Vie","derivee":true},"endurance":{"type":"number","max":19,"value":19,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":38,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. 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Ne&nbsp;peut en aucun cas se substituer aux compétences d’artisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand l’usage&nbsp;de ces compétences n’est pas pertinent.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.png","effects":[]},{"_id":"LE4nA119la5cd0bC","name":"Chant","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>\n<p>&nbsp;</p>","defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"sort":1000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.png","effects":[]},{"_id":"FqLWG6xjISKMLPiX","name":"Charpenterie","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>C’est au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. 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Chirurgie&nbsp;est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et&nbsp;par extension, pour tous les actes de secourisme et de réanimation.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":1200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.png","effects":[]},{"_id":"2JLK5e97WbTM5WxX","name":"Comédie","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>L’art de paraître sur une scène : jouer un rôle, déclamer des vers, mimer, conter. 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Savoir dessiner, faire le portrait de quelqu’un, mais</p>\n<p>également savoir faire un schéma, une carte, un plan, aux proportions exactes.</p>\n<p>&nbsp;</p>","defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"sort":2100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.png","effects":[]},{"_id":"94P55yZfeipCGbsr","name":"Discrétion","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Se déplacer en silence, sans se faire remarquer, passer inaperçu, se fondre dans</p>\n<p>l’anonymat, se cacher.</p>\n<p>&nbsp;</p>","defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"sort":2200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.png","effects":[]},{"_id":"qmIpUeedvjC8nGF1","name":"Ecriture","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Lire et &eacute;crire. 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Permet les conquêtes amoureuses.</p>\n<p>&nbsp;</p>","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":5100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_seduction.png","effects":[]},{"_id":"PMnsXDyeB8w8ZG2k","name":"Serrurerie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"description":"<p>Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.</p>\n<p>&nbsp;</p>","defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"sort":5200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.png","effects":[]},{"_id":"oHnSnCw1RAW5t15S","name":"Survie en Cité","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Se sentir à son aise dans un milieu urbain, dans une foule. Savoir s’orienter intuitivement dans le dédale d’une cité inconnue, et en déceler les dangers : coupeurs de bourse, escrocs, tout autant que patrouilles de gardes. Savoir à qui s’adresser.</p>\n<p>&nbsp;</p>","defaut_carac":"derobee","niveau_archetype":0,"xp_sort":0},"sort":5300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_cite.png","effects":[]},{"_id":"vDOAyWc2YnuhNnFF","name":"Survie en Désert","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.png","effects":[]},{"_id":"ue5iDSm2f4efQDWO","name":"Survie en Extérieur","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Se sentir à son aise dans la nature, hors de toute civilisation, s’orienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de l’eau, pêcher, savoirExemplaire pour dépecer un gibier et l’accommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.png","effects":[]},{"_id":"PbvubzCxnOSnWLpG","name":"Survie en Forêt","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.png","effects":[]},{"_id":"uGPqmorAYxv1jboC","name":"Survie en Glaces","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.png","effects":[]},{"_id":"azn3Sm7XYKP78huL","name":"Survie en Marais","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>\n<p>&nbsp;</p>","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de</p>\n<p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par</p>\n<p>exemple. Indispensable pour monter sérieusement la garde.</p>\n<p>&nbsp;</p>","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie d’illusion, suggestion, invocation.</p>\n<p>&nbsp;</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie s’appliquant au monde inanimé.</p>\n<p>&nbsp;</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie d’enchantement.</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie noire des forces du cauchemar.</p>\n<p>&nbsp;</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Connaissance des espèces animales, de leurs mœurs, leur des habitat.</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"lawCSp9UdbmvXAyF"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"dHA8sYuA4BNIlOuO","name":"petite lance","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"1","penetration":0,"force":"8","resistance":5,"competence":"Lance","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.viHilj5hAHZqWuli"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/lance.webp","effects":[]},{"_id":"4Y9azQJdeUapJ19n","name":"Bouclier léger","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":1,"equipe":true,"dommages":"0","penetration":0,"force":"8","resistance":13,"competence":"Bouclier","cout":4,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"sort":6900000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.eK28jEeQiJdd93L3"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_petit.webp","effects":[]},{"_id":"LHSJYGt2uZu5yAqf","name":"Petit Arc","type":"arme","data":{"categorie_parade":"","description":"<p>Nie jusqu'&agrave; 2 points d'armure.</p>\n<p>Rechargement 1/2 round (s'il tire en d&eacute;but de round, il pourra recharger durant le reste du round pour tirer de nouveau au d&eacute;but du round suivant).</p>","quantite":1,"encombrement":1,"equipe":true,"dommages":"1","penetration":0,"force":"0","resistance":0,"competence":"Arc","cout":10,"portee_courte":10,"portee_moyenne":20,"portee_extreme":50,"rapide":false,"deuxmains":false,"unemain":false},"sort":7000000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.iGHudg5kBOfYWgwV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/arc.webp","effects":[]},{"_id":"jDO03RYZAATgDxMw","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":7100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"VB0XTIFhEdAVaD3H","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":7200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"BvO5qvaJCaE9F9NB","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7300000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"UnRvulDsunePOlWy","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7400000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]}],"effects":[]}
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Particuli&egrave;rement vindicatifs, ils d&eacute;fendent farouchement leur territoire et sont rarement en paix avec les tribus voisines. La guerre est pour eux une activit&eacute; normale. Cruels et f&eacute;roces, ils se nourrissent de v&eacute;g&eacute;taux mais boivent le sang de leurs ennemis.</p>\n<h1>Combat</h1>\n<p>V&ecirc;tus de cuir souple, les Ch&egrave;vres-Pieds utilisent la lance courte, le javelot, la fronde, un bouclier de cuir et de bois arborant l&rsquo;embl&egrave;me de la tribu, et poss&egrave;dent un cri qui tue. Lors du round d&rsquo;engagement avec un nouvel adversaire, le Ch&egrave;vre-Pied peut, &agrave; son tour d&rsquo;attaquer, utiliser son cri en guise d&rsquo;attaque physique. L&rsquo;adversaire doit jouer VOLONT&Eacute; &agrave; -3 ou &ecirc;tre sonn&eacute; (voir Personnage sonn&eacute;, p91).</p>\n<h2>Prohib&eacute;es</h2>\n<p>&Eacute;quitation / Ma&ccedil;onnerie / Survie cit&eacute; / Navigation/ Orf&egrave;vrerie / Serrurerie / Draconic</p>","yeux":"","cheveux":"","poids":"","heure":"vaisseau","sexe":"","age":"0","beaute":"10","main":"droitier","carac":{"taille":{"type":"number","value":"12","label":"Taille","xp":"0","derivee":false},"apparence":{"type":"number","value":"10","label":"Apparence","xp":"0","derivee":false},"constitution":{"type":"number","value":"11","label":"Constitution","xp":"0","derivee":false},"force":{"type":"number","value":12,"label":"Force","xp":"0","derivee":false},"agilite":{"type":"number","value":"10","label":"Agilité","xp":"0","derivee":false},"dexterite":{"type":"number","value":"10","label":"Dexterité","xp":"0","derivee":false},"vue":{"type":"number","value":"10","label":"Vue","xp":"0","derivee":false},"ouie":{"type":"number","value":"10","label":"Ouïe","xp":"0","derivee":false},"odoratgout":{"type":"number","value":"10","label":"Odorat-Goût","xp":"0","derivee":false},"volonte":{"type":"number","value":"10","label":"Volonté","xp":"0","derivee":false},"intellect":{"type":"number","value":"7","label":"Intellect","xp":"0","derivee":false},"empathie":{"type":"number","value":"9","label":"Empathie","xp":"0","derivee":false},"reve":{"type":"number","value":"10","label":"Rêve","xp":"0","derivee":false},"chance":{"type":"number","value":"10","label":"Chance","xp":"0","derivee":false},"melee":{"type":"number","value":11,"label":"Mêlée","xp":0,"derivee":true},"tir":{"type":"number","value":10,"label":"Tir","xp":0,"derivee":true},"lancer":{"type":"number","value":11,"label":"Lancer","xp":0,"derivee":true},"derobee":{"type":"number","value":9,"label":"Dérobée","xp":0,"derivee":true}},"sante":{"vie":{"type":"number","max":12,"value":12,"label":"Vie","derivee":true},"endurance":{"type":"number","max":23,"value":23,"label":"Endurance","derivee":true},"fatigue":{"type":"number","max":46,"value":0,"label":"Fatigue","derivee":true},"sonne":{"value":false,"label":"Sonné"}},"blessures":{"legeres":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"graves":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""},{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]},"critiques":{"liste":[{"active":false,"premiers_soins":0,"soins_complets":0,"jours":0,"localisation":""}]}},"attributs":{"sconst":{"type":"number","value":3,"label":"S. 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Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5800000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_marais.png","effects":[]},{"_id":"BzqBOeqS6HvJhqey","name":"Survie en Montagne","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":5900000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.png","effects":[]},{"_id":"6pXxEdeo7xcDvgx0","name":"Survie en Sous-Sol","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>Par exemple pister un gibier en forêt demande l’usage de Survie en forêt, trouver une grotte pour s’abriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6000000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_sous_sol.png","effects":[]},{"_id":"w9QubIHdWEUorges","name":"Travestissement","type":"competence","data":{"niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"description":"<p>L’art de se déguiser, de se grimer, de se rendre méconnaissable.</p>\n<p>&nbsp;</p>","defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"sort":6100000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.png","effects":[]},{"_id":"VyAJK54OPjiRt8oH","name":"Vigilance","type":"competence","data":{"niveau":5,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"description":"<p>Le talent d’être toujours sur ses gardes, prêt à déceler la moindre anomalie, de</p>\n<p>bruit, d’odeur, de mouvement, etc. Permet de ne pas être surpris en combat, par</p>\n<p>exemple. Indispensable pour monter sérieusement la garde.</p>\n<p>&nbsp;</p>","defaut_carac":"volonte","niveau_archetype":0,"xp_sort":0},"sort":6200000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.png","effects":[]},{"_id":"bt2cR4aE6lIOeg4F","name":"Voie d'Hypnos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie d’illusion, suggestion, invocation.</p>\n<p>&nbsp;</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6300000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hypnos.png","effects":[]},{"_id":"nnR2UHelUaF8dxYn","name":"Voie d'Oniros","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie s’appliquant au monde inanimé.</p>\n<p>&nbsp;</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6400000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_oniros.png","effects":[]},{"_id":"u1Peok1EYkBcVsmN","name":"Voie de Narcos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie d’enchantement.</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6500000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.png","effects":[]},{"_id":"dPlTQzvU3CEg5qKc","name":"Voie de Thanatos","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"description":"<p>Magie noire des forces du cauchemar.</p>\n<p>&nbsp;</p>","defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"sort":6600000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.png","effects":[]},{"_id":"c5wursWW03ckpyqn","name":"Zoologie","type":"competence","data":{"niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"description":"<p>Connaissance des espèces animales, de leurs mœurs, leur des habitat.</p>","defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"sort":6700000,"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"RmLsA8CKyd20Ep1j"}}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_zoologie.png","effects":[]},{"_id":"V0cU30wuoqnZBh6J","name":"Morsure","type":"competencecreature","data":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":0,"iscombat":false,"isparade":false,"dommages":0,"description":""},"sort":6800000,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-humanoides.j1xHCzfIeYKgXxoH"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.png","effects":[]},{"_id":"0s8mKVg0m9CzQKoa","name":"Cuir Souple","type":"armure","data":{"description":"<p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>\n<p>&nbsp;</p>","quantite":1,"encombrement":0,"equipe":true,"protection":2,"deterioration":0,"malus":0,"cout":6},"sort":100000,"flags":{"core":{"sourceId":"Item.p8t4cttiah6yvqQH"}},"img":"cuir_souple.png","effects":[]},{"_id":"e4u86s0IZBJDjv5J","name":"Lance courte","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":2,"equipe":true,"dommages":"2","penetration":0,"force":"8","resistance":5,"competence":"Lance","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"sort":500001,"flags":{"core":{"sourceId":"Item.yHSV9T13AQQ2zizn"}},"img":"javelot.png","effects":[]},{"_id":"qDaEXdNhRKoEy4IG","name":"Bouclier léger","type":"arme","data":{"categorie_parade":"","description":"","quantite":1,"encombrement":1,"equipe":true,"dommages":"0","penetration":0,"force":"8","resistance":13,"competence":"Bouclier","cout":4,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"sort":400001,"flags":{"core":{"sourceId":"Item.reXFrWOlIkjND0C6"}},"img":"bouclier_petit.png","effects":[]},{"_id":"NlMJTpO0EWIJQ8wX","name":"Fronde","type":"arme","data":{"categorie_parade":"","description":"<p>Peut tirer tous les rounds.</p>","quantite":1,"encombrement":0.08,"equipe":true,"dommages":1,"penetration":0,"force":0,"resistance":0,"competence":"Fronde","cout":0.6,"portee_courte":8,"portee_moyenne":15,"portee_extreme":25,"rapide":false,"deuxmains":false,"unemain":false},"sort":100001,"flags":{"core":{"sourceId":"Item.2YEF4FlTG0pBqzqM"}},"img":"fronde.png","effects":[]},{"_id":"z76U11sk0RMxAqnE","name":"Javelot","type":"arme","data":{"categorie_parade":"","description":"<p>Chaque point de force au dessus de 10 augmente les port&eacute;es de 1m.</p>\n<p>Chaque point de force en dessous de 9 diminue les port&eacute;es de 1m.</p>","quantite":1,"encombrement":1,"equipe":true,"dommages":1,"penetration":0,"force":0,"resistance":0,"competence":"Javelot","cout":1,"portee_courte":6,"portee_moyenne":12,"portee_extreme":20,"rapide":false,"deuxmains":false,"unemain":false},"sort":300001,"flags":{"core":{"sourceId":"Item.kuEqNTGbhCyZaREI"}},"img":"javelot.png","effects":[]},{"_id":"lhwuM1OdisWWH7L9","name":"Etain (1 denier)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1,"encombrement":0.01,"description":""},"sort":6900000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp","effects":[]},{"_id":"DjsQHpyKpJHLOyBh","name":"Bronze (10 deniers)","type":"monnaie","data":{"quantite":0,"valeur_deniers":10,"encombrement":0.01,"description":""},"sort":7000000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp","effects":[]},{"_id":"3Um3oG7HTQpeAsh9","name":"Argent (1 sol)","type":"monnaie","data":{"quantite":0,"valeur_deniers":100,"encombrement":0.01,"description":""},"sort":7100000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp","effects":[]},{"_id":"hWxTapgtTxUxyBzj","name":"Or (10 sols)","type":"monnaie","data":{"quantite":0,"valeur_deniers":1000,"encombrement":0.01,"description":""},"sort":7200000,"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp","effects":[]}],"effects":[]}
diff --git a/templates/actor-sheet.html b/templates/actor-sheet.html
index 3961d651..d6cf48b8 100644
--- a/templates/actor-sheet.html
+++ b/templates/actor-sheet.html
@@ -191,8 +191,8 @@
               src="systems/foundryvtt-reve-de-dragon/icons/{{#if data.editCaracComp}}unlocked.svg{{else}}locked.svg{{/if}}" alt="blocker/débloquer"
               >{{#if data.editCaracComp}}Vérouiller{{else}}Dévérouiller{{/if}}</a></span>
             <span><a id="show-hide-competences"><img class="small-button-container" 
-              src="systems/foundryvtt-reve-de-dragon/icons/{{#if data.montrerCompetencesNiveauBase}}no-filter.svg{{else}}filter.svg{{/if}}" alt="filter/montrer tout"
-              >{{#if data.montrerCompetencesNiveauBase}}Montrer tout{{else}}Filtrer{{/if}}</a></span> 
+              src="systems/foundryvtt-reve-de-dragon/icons/{{#if data.showCompNiveauBase}}no-filter.svg{{else}}filter.svg{{/if}}" alt="filter/montrer tout"
+              >{{#if data.showCompNiveauBase}}Montrer tout{{else}}Filtrer{{/if}}</a></span> 
             <span><a id="show-hide-archetype"><img class="small-button-container" 
               src="systems/foundryvtt-reve-de-dragon/icons/{{#if data.montrerArchetype}}no-filter.svg{{else}}filter.svg{{/if}}" alt="filter/montrer l'archétype"
               >{{#if data.montrerArchetype}}Masquer l'archétype{{else}}Voir l'archétype{{/if}}</a></span> 
@@ -204,7 +204,7 @@
               </header>
               <ul class="item-list alterne-list">
                 {{#each data.competenceByCategory.generale as |comp key|}}
-                  {{#if data.afficherCompetence}}
+                  {{#if data.showCompetence}}
                   <li class="item flexrow list-item" data-item-id="{{comp._id}}">
                       <img class="sheet-competence-img" src="{{comp.img}}"/>
                       <span class="competence-label"><a>{{comp.name}}</a></span>
@@ -227,7 +227,7 @@
               </header>
               <ul class="item-list alterne-list">
                 {{#each data.competenceByCategory.particuliere as |comp key|}}
-                  {{#if data.afficherCompetence}}
+                  {{#if data.showCompetence}}
                   <li class="item flexrow list-item" data-item-id="{{comp._id}}">
                       <img class="sheet-competence-img" src="{{comp.img}}"/>
                       <span class="competence-label"><a>{{comp.name}}</a></span>
@@ -249,7 +249,7 @@
             </header>
             <ul class="item-list alterne-list">
               {{#each data.competenceByCategory.specialisee as |comp key|}}
-                {{#if data.afficherCompetence}}
+                {{#if data.showCompetence}}
                 <li class="item flexrow list-item" data-item-id="{{comp._id}}">
                     <img class="sheet-competence-img" src="{{comp.img}}"/>
                     <span class="competence-label"><a>{{comp.name}}</a></span>
@@ -270,11 +270,11 @@
             
             <div class="flex-group-left flexcol competence-column">
               <header class="competence-header flexrow">
-                  <span class="competence-title">Compétences De Mêlée</span>
+                  <span class="competence-title">Compétences de Mêlée</span>
               </header>
               <ul class="item-list alterne-list">
                 {{#each data.competenceByCategory.melee as |comp key|}}
-                  {{#if data.afficherCompetence}}
+                  {{#if data.showCompetence}}
                   <li class="item flexrow list-item" data-item-id="{{comp._id}}">
                       <img class="sheet-competence-img" src="{{comp.img}}"/>
                       <span class="competence-label"><a>{{comp.name}}</a></span>
@@ -293,11 +293,11 @@
               </ul>
 
               <header class="competence-header flexrow">
-                  <span class="competence-title">Compétences De Tir</span>
+                  <span class="competence-title">Compétences de Tir</span>
               </header>
               <ul class="item-list alterne-list">
                 {{#each data.competenceByCategory.tir as |comp key|}}
-                  {{#if data.afficherCompetence}}
+                  {{#if data.showCompetence}}
                   <li class="item flexrow list-item" data-item-id="{{comp._id}}">
                       <img class="sheet-competence-img" src="{{comp.img}}"/>
                       <span class="competence-label"><a>{{comp.name}}</a></span>
@@ -316,11 +316,11 @@
               </ul>
 
               <header class="competence-header flexrow">
-                  <span class="competence-title">Compétences De Lancer</span>
+                  <span class="competence-title">Compétences de Lancer</span>
               </header>
               <ul class="item-list alterne-list">
               {{#each data.competenceByCategory.lancer as |comp key|}}
-                  {{#if data.afficherCompetence}}
+                  {{#if data.showCompetence}}
                   <li class="item flexrow list-item" data-item-id="{{comp._id}}">
                       <img class="sheet-competence-img" src="{{comp.img}}"/>
                       <span class="competence-label"><a>{{comp.name}}</a></span>
@@ -343,7 +343,7 @@
               </header>
               <ul class="item-list alterne-list">
                 {{#each data.competenceByCategory.connaissance as |comp key|}}
-                  {{#if data.afficherCompetence}}
+                  {{#if data.showCompetence}}
                   <li class="item flexrow list-item" data-item-id="{{comp._id}}">
                       <img class="sheet-competence-img" src="{{comp.img}}"/>
                       <span class="competence-label"><a>{{comp.name}}</a></span>
@@ -366,7 +366,7 @@
               </header>
               <ul class="item-list alterne-list">
               {{#each data.competenceByCategory.draconic as |comp key|}}
-                {{#if data.afficherCompetence}}
+                {{#if data.showCompetence}}
                 <li class="item flexrow list-item" data-item-id="{{comp._id}}">
                   <img class="sheet-competence-img" src="{{comp.img}}"/>
                   <span class="competence-label"><a>{{comp.name}}</a></span>
diff --git a/templates/arme-competence.html b/templates/arme-competence.html
deleted file mode 100644
index 54bf1924..00000000
--- a/templates/arme-competence.html
+++ /dev/null
@@ -1,17 +0,0 @@
-<option value="Dague">Dague</option>
-<option value="Epée à 1 main">Epée à 1 main</option>
-<option value="Epée à 2 mains">Epée à 2 mains</option>
-<option value="Hache à 1 main">Hache à 1 main</option>
-<option value="Hache à 2 mains">Hache à 2 mains</option>
-<option value="Masse à 1 main">Masse à 1 main</option>
-<option value="Masse à 2 mains">Masse à 2 mains</option>
-<option value="Fléau">Fléau</option>
-<option value="Lance">Lance</option>
-<option value="Arme d'hast">Arme d'hast</option>
-<option value="Bouclier">Bouclier</option>
-<option value="Arbalète">Arbalète</option>
-<option value="Arc">Arc</option>
-<option value="Fronde">Fronde</option>
-<option value="Dague de jet">Dague de jet</option>
-<option value="Javelot">Javelot</option>
-<option value="Fouet">Fouet</option>
diff --git a/templates/competence-categorie.html b/templates/competence-categorie.html
deleted file mode 100644
index 9d918815..00000000
--- a/templates/competence-categorie.html
+++ /dev/null
@@ -1,8 +0,0 @@
-<option value="generale">Générale</option>
-<option value="particuliere">Particulières</option>
-<option value="specialisee">Spécialisées</option>
-<option value="connaissance">Connaissances</option>
-<option value="tir">Tir</option>
-<option value="lancer">Lancer</option>
-<option value="melee">Mêlée</option>
-<option value="draconic">Draconic</option>
diff --git a/templates/enum-categorie-competence.html b/templates/enum-categorie-competence.html
new file mode 100644
index 00000000..f66af4e0
--- /dev/null
+++ b/templates/enum-categorie-competence.html
@@ -0,0 +1,3 @@
+{{#each @root.categorieCompetences as |categorie key|}}
+<option value="{{@key}}">{{categorie.label}}</option>
+{{/each}}
diff --git a/templates/enum-categorie.html b/templates/enum-categorie-ingredient.html
similarity index 100%
rename from templates/enum-categorie.html
rename to templates/enum-categorie-ingredient.html
diff --git a/templates/enum-categorie_parade.html b/templates/enum-categorie-parade.html
similarity index 100%
rename from templates/enum-categorie_parade.html
rename to templates/enum-categorie-parade.html
diff --git a/templates/enum-competence.html b/templates/enum-competence.html
new file mode 100644
index 00000000..3ba10abc
--- /dev/null
+++ b/templates/enum-competence.html
@@ -0,0 +1,3 @@
+{{#each @root.competences as |competence key|}}
+<option value="{{competence.name}}">{{competence.name}}</option>
+{{/each}}
diff --git a/templates/item-arme-sheet.html b/templates/item-arme-sheet.html
index 38dfe3b9..3e41f4b7 100644
--- a/templates/item-arme-sheet.html
+++ b/templates/item-arme-sheet.html
@@ -11,9 +11,9 @@
       <div class="form-group">
         <label for="categorie">Compétence associée</label>
         <select name="data.competence" id="competence" data-dtype="String">
-            {{#select item.data.competence}}
-            {{>"systems/foundryvtt-reve-de-dragon/templates/arme-competence.html"}}
-            {{/select}}
+          {{#select item.data.competence}}
+          {{>"systems/foundryvtt-reve-de-dragon/templates/enum-competence.html"}}
+          {{/select}}
         </select>
       </div>
       <div class="form-group">
@@ -28,7 +28,7 @@
         <label>Catégorie parade </label>
         <select name="data.categorie_parade" id="categorie_parade" data-dtype="String">
           {{#select data.categorie_parade}}
-          {{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie_parade.html"}}
+          {{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html"}}
           {{/select}}
         </select>
       </div>
diff --git a/templates/item-competence-sheet.html b/templates/item-competence-sheet.html
index 01644aa2..7d297780 100644
--- a/templates/item-competence-sheet.html
+++ b/templates/item-competence-sheet.html
@@ -17,9 +17,9 @@
       <div class="form-group">
         <label for="categorie">Catégorie </label>
         <select name="data.categorie" id="categorie" data-dtype="String">
-                {{#select item.data.categorie}}
-                {{>"systems/foundryvtt-reve-de-dragon/templates/competence-categorie.html"}}
-                {{/select}}
+              {{#select item.data.categorie}}
+              {{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html"}}
+              {{/select}}
         </select>
       </div>
       <div class="form-group">
diff --git a/templates/item-competencecreature-sheet.html b/templates/item-competencecreature-sheet.html
index 5a11b997..11760d4f 100644
--- a/templates/item-competencecreature-sheet.html
+++ b/templates/item-competencecreature-sheet.html
@@ -32,7 +32,7 @@
         <label>Catégorie parade </label>
         <select name="data.categorie_parade" id="categorie_parade" data-dtype="String">
           {{#select data.categorie_parade}}
-          {{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie_parade.html"}}
+          {{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html"}}
           {{/select}}
         </select>
       </div>
diff --git a/templates/item-herbe-sheet.html b/templates/item-herbe-sheet.html
index d41b8ac0..baec3279 100644
--- a/templates/item-herbe-sheet.html
+++ b/templates/item-herbe-sheet.html
@@ -37,7 +37,7 @@
         <label>Catégorie</label>
         <select name="data.categorie" id="categorie" data-dtype="String">
           {{#select data.categorie}}
-          {{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie.html"}}
+          {{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html"}}
           {{/select}}
         </select>
       </div>
diff --git a/templates/item-ingredient-sheet.html b/templates/item-ingredient-sheet.html
index e67e3ec4..96d9e54b 100644
--- a/templates/item-ingredient-sheet.html
+++ b/templates/item-ingredient-sheet.html
@@ -42,7 +42,7 @@
       <label>Catégorie</label>
       <select name="data.categorie" id="categorie" data-dtype="String">
         {{#select data.categorie}}
-        {{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie.html"}}
+        {{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html"}}
         {{/select}}
       </select>
     </div>
diff --git a/templates/item-livre-sheet.html b/templates/item-livre-sheet.html
index 80a824c4..88d60e54 100644
--- a/templates/item-livre-sheet.html
+++ b/templates/item-livre-sheet.html
@@ -16,7 +16,7 @@
         <label for="xp">Compétence</label>
         <select name="data.competence" id="competenceselect" data-dtype="String">
           {{#select item.data.competence}}
-          {{#each competenceList as |competence key|}}
+          {{#each competences as |competence key|}}
           <option value="{{competence.name}}">{{competence.name}}</option>
           {{/each}}
           {{/select}}    
diff --git a/templates/item-meditation-sheet.html b/templates/item-meditation-sheet.html
index 083b0e44..1893346e 100644
--- a/templates/item-meditation-sheet.html
+++ b/templates/item-meditation-sheet.html
@@ -12,7 +12,7 @@
         <label for="xp">Compétence</label>
         <select name="data.competence" id="competenceselect" data-dtype="String">
           {{#select item.data.competence}}
-          {{#each competenceList as |competence key|}}
+          {{#each competences as |competence key|}}
           <option value="{{competence.name}}">{{competence.name}}</option>
           {{/each}}
           {{/select}}    
diff --git a/templates/item-potion-sheet.html b/templates/item-potion-sheet.html
index 696b7ee2..a78d1e35 100644
--- a/templates/item-potion-sheet.html
+++ b/templates/item-potion-sheet.html
@@ -32,7 +32,7 @@
       <label>Catégorie</label>
       <select name="data.categorie" id="categorie" data-dtype="String">
         {{#select data.categorie}}
-        {{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie.html"}}
+        {{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html"}}
         {{/select}}
       </select>
     </div>
diff --git a/templates/item-tache-sheet.html b/templates/item-tache-sheet.html
index 8e368d1b..1fccfcdf 100644
--- a/templates/item-tache-sheet.html
+++ b/templates/item-tache-sheet.html
@@ -22,7 +22,7 @@
         <label for="xp">Compétence</label>
         <select name="data.competence" id="competenceselect" data-dtype="String">
         {{#select item.data.competence}}
-        {{#each competenceList as |competence key|}}
+        {{#each competences as |competence key|}}
         <option value="{{competence.name}}">{{competence.name}}</option>
         {{/each}}
         {{/select}}