Rework chant danse jeu

This commit is contained in:
Vincent Vandemeulebrouck
2021-04-21 00:59:10 +02:00
parent d376ba1c26
commit a20037698b
6 changed files with 83 additions and 126 deletions

View File

@ -2315,15 +2315,17 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async _rollArt(artData, selected, oeuvre, callBackResult = r => this._resultArt(r)) {
const actorData = Misc.data(this);
mergeObject(artData, {
oeuvre: oeuvre,
art: oeuvre.type,
competence: Misc.data(this.getCompetence(oeuvre.data.competence ?? artData.art)),
diffLibre: - (oeuvre.data.niveau ?? 0),
diffConditions: 0,
use: { libre: false, conditions: true },
selectedCarac: duplicate(actorData.data.carac[selected])
});
mergeObject(artData,
{
oeuvre: oeuvre,
art: oeuvre.type,
competence: duplicate(Misc.data(this.getCompetence(oeuvre.data.competence ?? artData.art))),
diffLibre: - (oeuvre.data.niveau ?? 0),
diffConditions: 0,
use: { libre: false, conditions: true },
selectedCarac: duplicate(actorData.data.carac[selected])
},
{ overwrite: false });
artData.competence.data.defaut_carac = selected;
if (!artData.forceCarac) {
artData.forceCarac = {};
@ -2366,13 +2368,13 @@ export class RdDActor extends Actor {
const actorData = Misc.data(this);
const artData = { art: 'danse', verbe: 'Danser', forceCarac: {} };
const oeuvre = duplicate(this.getItemOfType(id, artData.art));
const selectedCarac = this._getCaracDanse(oeuvre);
if (oeuvre.data.agilite) {
artData.forceCarac['agilite'] = duplicate(actorData.data.carac.agilite);
}
if (oeuvre.data.apparence) {
artData.forceCarac['apparence'] = duplicate(actorData.data.carac.apparence);
}
const selectedCarac = this._getCaracDanse(oeuvre);
await this._rollArt(artData, selectedCarac, oeuvre);
}
@ -2434,12 +2436,21 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async rollJeu(id) {
const actorData = Misc.data(this);
const oeuvre = Misc.data(this.getJeu(id));
const listCarac = oeuvre.data.caraccomp.toLowerCase().split(/[.,:\/-]/).map(it => it.trim());
const carac = listCarac.length > 0 ? listCarac[0] : 'chance'
const artData = {
art: 'jeu', verbe: 'Jeu',
use: { libre: true, conditions: true, },
competence: duplicate(Misc.data(this.getCompetence('jeu'))),
forceCarac: {}
};
const oeuvre = duplicate(this.getJeu(id));
await this._rollArt(artData, oeuvre.data?.caraccomp.toLowerCase() ?? 'chance', oeuvre);
listCarac.forEach(c => artData.forceCarac[c] = actorData.data.carac[c]);
artData.competence.data.niveauReel = artData.competence.data.niveau;
artData.competence.data.niveau = Math.max(artData.competence.data.niveau, oeuvre.data.base);
await this._rollArt(artData, carac, oeuvre);
}
async rollOeuvre(id) {
@ -2597,9 +2608,8 @@ export class RdDActor extends Actor {
let xpComp = 0;
if (competence) {
xpComp = xp - xpCarac;
competence = duplicate(competence);
competence.data.xp = Misc.toInt(competence.data.xp) + xpComp;
await this.updateEmbeddedDocuments('Item', [competence]);
let update = { _id: competence.id, 'data.xp': Misc.toInt(competence.data.xp) + xpComp };
await this.updateEmbeddedDocuments('Item', [update]);
} else {
xpCarac = Math.max(xpCarac, 1);
}
@ -3229,7 +3239,7 @@ export class RdDActor extends Actor {
}
}
rollData.competence.data.defaut_carac = caracTache;
const dialog = await RdDRoll.create(this, rollData,
{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html',