forked from public/foundryvtt-reve-de-dragon
Gestion des actions sur les items
- dans la liste d'équipement, liste d'actions fournie par code - support d'actions multiples - listener générique Utilisation du mécanisme pour tous les items, standardisation de l'apparence des boutons d'items
This commit is contained in:
182
module/actor.js
182
module/actor.js
@ -167,8 +167,7 @@ export class RdDActor extends RdDBaseActorSang {
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/* -------------------------------------------- */
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async $perteRevePotionsEnchantees() {
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const potionUpdates = this.itemTypes[ITEM_TYPES.potion].map(
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it.perteRevePotion())
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const potionUpdates = this.itemTypes[ITEM_TYPES.potion].map(it => it.perteRevePotion())
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.filter(it => it != undefined)
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if (potionUpdates.length > 0) {
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console.log('perte rêve de potions', potionUpdates)
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@ -987,13 +986,10 @@ export class RdDActor extends RdDBaseActorSang {
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}
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}
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async addSortReserve(itemId) {
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if (itemId) {
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const item = this.items.get(itemId)
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if (item.type == ITEM_TYPES.sort && !item.system.isrituel) {
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this.$createSortReserve(item)
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return
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}
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async addSortReserve(item) {
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if (item?.type == ITEM_TYPES.sort && !item.system.isrituel) {
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this.$createSortReserve(item)
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return
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}
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const selectSortReserve = {
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title: "Créer un sort en réserve",
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@ -1197,49 +1193,8 @@ export class RdDActor extends RdDBaseActorSang {
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new RdDRollDialogEthylisme(html, rollData, this, r => this.saouler(r.forceAlcool)).render(true);
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}
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async actionPrincipale(item, onActionItem = async () => { }) {
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let result = await super.actionPrincipale(item, onActionItem)
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if (!result){
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result = await this.actionNourritureboisson(item)
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}
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if (!result){
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result = await this.itemActionPrincipale(item)
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}
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await onActionItem()
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return result
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}
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async itemActionPrincipale(item) {
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switch (item.type) {
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case ITEM_TYPES.potion: return await this.consommerPotion(item);
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case ITEM_TYPES.livre: return await this.actionLire(item);
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case ITEM_TYPES.conteneur: return await item.sheet.render(true);
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case ITEM_TYPES.herbe: return await this.actionHerbe(item);
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case ITEM_TYPES.queue: case ITEM_TYPES.ombre: return await this.actionRefoulement(item);
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}
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}
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async actionNourritureboisson(item) {
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switch (item.getUtilisationCuisine()) {
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case 'brut': {
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const utilisation = new Dialog({
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title: "Nourriture brute",
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content: `Que faire de votre ${item.name}`,
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buttons: {
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'cuisiner': { icon: '<i class="fa-solid fa-utensils"></i>', label: 'Cuisiner', callback: async () => await this.preparerNourriture(item) },
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'manger': { icon: '<i class="fa-solid fa-drumstick-bite"></i>', label: 'Manger cru', callback: async () => await this.mangerNourriture(item) }
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}
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});
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return utilisation.render(true);
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}
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case 'pret':
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return await this.mangerNourriture(item);
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}
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return undefined;
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}
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async mangerNourriture(item) {
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return (await DialogConsommer.create(this, item)).render(true);
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async mangerNourriture(item, onActionItem) {
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return (await DialogConsommer.create(this, item, onActionItem)).render(true);
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}
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async actionLire(item) {
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@ -2569,8 +2524,7 @@ export class RdDActor extends RdDBaseActorSang {
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}
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/* -------------------------------------------- */
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async equiperObjet(itemID) {
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let item = this.getEmbeddedDocument('Item', itemID);
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async equiperObjet(item) {
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if (item?.isEquipable()) {
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const isEquipe = !item.system.equipe;
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await item.update({ "system.equipe": isEquipe });
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@ -2833,59 +2787,6 @@ export class RdDActor extends RdDBaseActorSang {
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return guerisonData;
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}
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/* -------------------------------------------- */
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async fabriquerPotion(herbeData) {
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let newPotion = {
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name: `Potion de ${herbeData.system.categorie} (${herbeData.name})`, type: 'potion',
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img: "systems/foundryvtt-reve-de-dragon/icons/objets/fiole_verre.webp",
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system: {
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quantite: 1, cout: 0, encombrement: 0.1,
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categorie: herbeData.system.categorie,
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herbe: herbeData.name,
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rarete: herbeData.system.rarete,
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herbebrins: herbeData.nbBrins,
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herbebonus: herbeData.herbebonus,
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description: ""
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}
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}
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await this.createEmbeddedDocuments('Item', [newPotion]);
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let newQuantite = herbeData.system.quantite - herbeData.nbBrins;
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let messageData = {
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alias: this.getAlias(),
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nbBrinsReste: newQuantite,
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potion: newPotion,
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herbe: herbeData
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}
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this.diminuerQuantiteObjet(herbeData._id, herbeData.nbBrins);
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ChatMessage.create({
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whisper: ChatUtility.getOwners(this),
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-fabriquer-potion-base.html`, messageData)
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});
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}
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/* -------------------------------------------- */
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async diminuerQuantiteObjet(id, nb, options = { supprimerSiZero: false }) {
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const item = this.getItem(id);
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if (item) {
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await item.diminuerQuantite(nb, options);
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}
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}
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/* -------------------------------------------- */
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async consommerPotion(potion) {
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if (potion.system.categorie.includes('Soin')) {
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await this.consommerPotionSoin(potion);
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} else if (potion.system.categorie.includes('Repos')) {
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await this.consommerPotionRepos(potion);
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} else {
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await this.consommerPotionGenerique(potion);
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}
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await this.diminuerQuantiteObjet(potion.id, 1, { supprimerSiZero: potion.supprimer });
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}
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/* -------------------------------------------- */
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async consommerPotionSoin(potionData) {
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potionData.alias = this.name;
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@ -2947,22 +2848,77 @@ export class RdDActor extends RdDBaseActorSang {
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}
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/* -------------------------------------------- */
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async consommerPotionGenerique(potion) {
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potion.alias = this.name;
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async fabriquerPotion(herbeData) {
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let newPotion = {
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name: `Potion de ${herbeData.system.categorie} (${herbeData.name})`, type: 'potion',
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img: "systems/foundryvtt-reve-de-dragon/icons/objets/fiole_verre.webp",
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system: {
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quantite: 1, cout: 0, encombrement: 0.1,
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categorie: herbeData.system.categorie,
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herbe: herbeData.name,
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rarete: herbeData.system.rarete,
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herbebrins: herbeData.nbBrins,
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herbebonus: herbeData.herbebonus,
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description: ""
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}
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}
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await this.createEmbeddedDocuments('Item', [newPotion], { renderSheet: true });
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if (potion.system.magique) {
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let newQuantite = herbeData.system.quantite - herbeData.nbBrins;
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let messageData = {
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alias: this.getAlias(),
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nbBrinsReste: newQuantite,
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potion: newPotion,
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herbe: herbeData
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}
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this.diminuerQuantiteObjet(herbeData._id, herbeData.nbBrins);
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ChatMessage.create({
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whisper: ChatUtility.getOwners(this),
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-fabriquer-potion-base.html`, messageData)
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});
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}
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/* -------------------------------------------- */
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async diminuerQuantiteObjet(id, nb, options = { supprimerSiZero: false }) {
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const item = this.getItem(id);
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if (item) {
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await item.diminuerQuantite(nb, options);
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}
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}
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/* -------------------------------------------- */
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async consommerPotionGenerique(potionData) {
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potionData.alias = this.name;
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if (potionData.system.magique) {
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// Gestion de la résistance:
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potion.rolled = await RdDResolutionTable.roll(this.getReveActuel(), -8);
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if (potion.rolled.isEchec) {
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potionData.rolled = await RdDResolutionTable.roll(this.getReveActuel(), -8);
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if (potionData.rolled.isEchec) {
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await this.reveActuelIncDec(-1);
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}
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}
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ChatMessage.create({
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whisper: ChatUtility.getOwners(this),
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-generique.html`, potion)
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-generique.html`, potionData)
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});
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}
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/* -------------------------------------------- */
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async consommerPotion(potion, onActionItem = async () => { }) {
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const potionData = potion
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if (potionData.system.categorie.includes('Soin')) {
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this.consommerPotionSoin(potionData);
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} else if (potionData.system.categorie.includes('Repos')) {
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this.consommerPotionRepos(potionData);
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} else {
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this.consommerPotionGenerique(potionData);
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}
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await this.diminuerQuantiteObjet(potion.id, 1, { supprimerSiZero: potionData.supprimer });
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await onActionItem()
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}
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/* -------------------------------------------- */
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async onUpdateActor(update, options, actorId) {
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const updatedEndurance = update?.system?.sante?.endurance
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