forked from public/foundryvtt-reve-de-dragon
Gestion des soins avancés
- raccourci soins HUD - edition rapide des Item blessure - gestion des taches de soins liées aux blessures
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@ -1,22 +1,31 @@
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<li class="item flexrow list-item blessure-active-{{system.gravite}}" data-item-id="{{_id}}">
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<span class="blessure-control" title="{{name}}">
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<i class="fas fa-skull-crossbones" name="blessure-{{_id}}-bones"></i>
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{{name}}
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<li class="item item-blessure flexrow list-item blessure-active-{{lowercase system.labelGravite}}" data-item-id="{{id}}">
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<span class="blessure-control">
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<img class="sheet-competence-img" src="{{img}}" />
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<i class="fas fa-skull-crossbones"></i>
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{{system.labelGravite}} ({{system.localisation}})
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</span>
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<span class="blessure-soins flexrow">
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<input type="checkbox" class="blessure-premierssoins-done" name="{{_id}}.system.premierssoins.done" {{#if system.premierssoins.done}}checked{{/if}}/>
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<input type="text" class="blessure-premierssoins-bonus" name="{{_id}}.system.premierssoins.bonus" data-dtype="number" value="{{system.premierssoins.bonus}}"/>
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<span class="flexrow">
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<input type="checkbox" class="blessure-premierssoins-done" name="blessure.{{id}}.premierssoins.done" {{#if system.premierssoins.done}}checked{{/if}}/>
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{{#if system.premierssoins.done}}
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<input type="text" class="blessure-premierssoins-bonus number-x2" name="blessure.{{id}}.premierssoins.bonus" data-dtype="number" value="{{system.premierssoins.bonus}}"/>
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{{else}}
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<label>{{system.premierssoins.tache}} / {{system.gravite}}</label>
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{{/if}}
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</span>
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<span class="blessure-soins flexrow">
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<input type="checkbox" class="blessure-soinscomplets-done" name="{{_id}}.system.soinscomplets.done" {{#if system.soinscomplets.done}}checked{{/if}}/>
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<input type="text" class="blessure-soinscomplets-bonus" name="{{_id}}.system.soinscomplets.bonus" data-dtype="number" value="{{system.soinscomplets.bonus}}"/>
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<span class="flexrow">
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{{#if system.premierssoins.done}}
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<input type="checkbox" class="blessure-soinscomplets-done" name="blessure.{{id}}.system.soinscomplets.done" {{#if system.soinscomplets.done}}checked{{/if}}/>
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{{#if system.soinscomplets.done}}
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<input type="text" class="blessure-soinscomplets-bonus number-x2" name="blessure.{{id}}.system.soinscomplets.bonus" data-dtype="number" value="{{system.soinscomplets.bonus}}"/>
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{{/if}}
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{{else}}
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<label>Difficulté {{system.difficulte}}</label>
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{{/if}}
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</span>
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<input type="text" class="blessure-jours" name="{{_id}}.system.jours" name="jours" data-dtype="number" value="{{system.jours}}"/>
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<input type="text" class="blessure-localisation" name="{{_id}}.system.localisation" data-dtype="String" value="{{system.localisation}}"/>
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<span class="item-controls">
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<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
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<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
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<a class="item-montrer" title="Montrer"><i class="fas fa-comment"></i></a>
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</span>
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</li>
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@ -5,8 +5,6 @@
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<span>Soins complets</span>
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<span>Age (jours)</span>
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<span>Localisation</span>
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<span>Actions</span>
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</li>
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{{#each system.blessures.legeres.liste as |blessure key|}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html" blessure=blessure key=key gravite="legere" title="Légère"}}
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@ -17,6 +15,14 @@
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{{#each system.blessures.critiques.liste as |blessure key|}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html" blessure=blessure key=key gravite="critique" title="Critique"}}
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{{/each}}
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</ul>
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<ul class="item-list alterne-list">
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<li class="competence-header flexrow" >
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<span>Blessures</span>
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<span>Premiers soins</span>
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<span>Soins complets</span>
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<span>Actions</span>
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</li>
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{{#each blessures as |blessure|}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/blessure.hbs" blessure}}
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{{/each}}
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12
templates/hud-actor-soins.hbs
Normal file
12
templates/hud-actor-soins.hbs
Normal file
@ -0,0 +1,12 @@
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<div class="control-icon rdd-soins ">
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<img class="rdd-hud-togglebutton" src="icons/svg/regen.svg" width="36" height="36" title="Soins" />
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<div class="rdd-hud-list token-hud-ext soins">
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{{#each blessures as |blessure|}}
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<div class="control-icon token-hud-icon rdd-hud-menu"
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data-blessure-id="{{blessure.id}}"
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title="{{blessure.name}}">
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<label>Soigner: {{blessure.name}}</label>
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</div>
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{{/each}}
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</div>
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</div>
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@ -2,8 +2,8 @@
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{{>"systems/foundryvtt-reve-de-dragon/templates/header-item.html"}}
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<section class="sheet-body">
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<div class="form-group">
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<label for="system.gravite">Gravité</label>
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<select name="system.gravite" class="gravite" data-dtype="Number">
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<label for="system-gravite">Gravité</label>
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<select name="system-gravite" class="gravite" data-dtype="Number">
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{{#select system.gravite}}
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<option value="0">Contusion / Eraflure</option>
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<option value="2">Légère</option>
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@ -13,28 +13,39 @@
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</select>
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</div>
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<div class="form-group">
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<label for="system.difficulte">Difficulté des soins</label>
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<input class="attribute-value number-x" type="text" name="system.difficulte" value="{{system.difficulte}}" data-dtype="Number"/>
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</div>
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<div class="form-group">
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<label for="system.localisation">Localisation</label>
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<input class="attribute-value" type="text" name="system.localisation" value="{{system.localisation}}" data-dtype="String"/>
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</div>
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<div class="form-group">
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<label for="system.premierssoins.done">Premiers soins
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<input class="attribute-value" type="checkbox" name="system.premierssoins.done" {{#if system.premierssoins.done}}checked{{/if}}/>
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<label for="premierssoins-done">Premiers soins
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<input class="attribute-value" type="checkbox" name="premierssoins-done" {{#if system.premierssoins.done}}checked{{/if}}/>
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</label>
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{{#if system.premierssoins.done}}
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<input class="attribute-value" type="text" name="system.premierssoins.bonus" value="{{system.premierssoins.bonus}}" data-dtype="Number"/>
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<input class="attribute-value number-x" type="text" name="system.premierssoins.bonus" value="{{system.premierssoins.bonus}}" data-dtype="Number"/>
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{{else}}
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<label for="system.premierssoins.tache">Points de tâches</label>
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<input class="attribute-value number-x" type="text" name="system.premierssoins.tache" value="{{system.premierssoins.tache}}" data-dtype="Number"/>
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{{/if}}
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</div>
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{{#if system.premierssoins.done}}
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<div class="form-group">
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<label for="system.soinscomplets.done">Soins complets
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<input class="attribute-value" type="checkbox" name="system.soinscomplets.done" {{#if system.soinscomplets.done}}checked{{/if}}/>
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<label for="soinscomplets-done">Soins complets
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<input class="attribute-value" type="checkbox" name="soinscomplets-done" {{#if system.soinscomplets.done}}checked{{/if}}/>
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</label>
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{{#if system.soinscomplets.done}}
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<input class="attribute-value" type="text" name="system.soinscomplets.bonus" value="{{system.soinscomplets.bonus}}" data-dtype="Number"/>
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<input class="attribute-value number-x" type="text" name="system.soinscomplets.bonus" value="{{system.soinscomplets.bonus}}" data-dtype="Number"/>
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{{/if}}
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</div>
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{{/if}}
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{{#if options.isOwned}}
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{{>"systems/foundryvtt-reve-de-dragon/templates/item/temporel.hbs" this labeldebut="Obtenue" labelfin="Prochain jet"}}
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