forked from public/foundryvtt-reve-de-dragon
Gestion des soins avancés
- raccourci soins HUD - edition rapide des Item blessure - gestion des taches de soins liées aux blessures
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@ -1,11 +1,56 @@
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import { RdDItem } from "../item.js";
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const BASE_TACHE_SOIN_BLESSURE = {
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type: "tache",
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img: 'systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp',
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system: { carac: "dexterite", competence: "Chirurgie", periodicite: "1 round", fatigue: 0, }
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}
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const TACHES_SOIN_BLESSURE = {
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'critique': { name: 'Blessure critique', system: { difficulte: -6, points_de_tache: 6 } },
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'grave': { name: 'Blessure grave', system: { difficulte: -4, points_de_tache: 4 } },
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'legere': { name: 'Blessure légère', system: { difficulte: -2, points_de_tache: 2 } },
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6: { name: 'Blessure critique', system: { difficulte: -6, points_de_tache: 6 } },
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4: { name: 'Blessure grave', system: { difficulte: -4, points_de_tache: 4 } },
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2: { name: 'Blessure légère', system: { difficulte: -2, points_de_tache: 2 } },
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}
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export class RdDItemBlessure extends RdDItem {
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static get defaultIcon() {
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return "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp";
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}
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static prepareTacheSoin(gravite) {
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const tache = TACHES_SOIN_BLESSURE[gravite]
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if (!tache) {
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ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
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return undefined;
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}
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return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
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}
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static async createTacheSoinBlessure(actor, gravite) {
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const tache = RdDItemBlessure.prepareTacheSoin(gravite)
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if (tache) {
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const taches = await actor.createEmbeddedDocuments('Item', [tache], { renderSheet: false });
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return taches[0];
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}
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return undefined
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}
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async updateTacheSoinBlessure(tache) {
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if (tache) {
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await tache.update({
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system: {
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itemId: this.id,
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difficulte: Math.min(this.system.difficulte, tache.system.difficulte),
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points_de_tache_courant: Math.max(0, this.system.premierssoins.tache)
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}
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});
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}
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}
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async calculerFinPeriodeTemporel(debut) {
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return await debut.nouveauJour().addJours(this.system.gravite);
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}
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@ -16,4 +61,34 @@ export class RdDItemBlessure extends RdDItem {
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}
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}
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prepareDerivedData() {
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super.prepareDerivedData();
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this.system.labelGravite = this.getLabelGravite()
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}
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async setSoinsBlessure(systemUpdate = {}) {
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systemUpdate = mergeObject(systemUpdate, this.system, { overwrite: false }),
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systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done
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await this.update({
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img: this.getImgSoins(systemUpdate.soinscomplets.done),
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system: systemUpdate
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});
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}
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getImgSoins(soins) {
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return `systems/foundryvtt-reve-de-dragon/icons/sante/${soins ? 'blessure-soins' : 'blessure'}.webp`
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}
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getLabelGravite() {
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if (this.system.gravite >= 6) {
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return 'Critique'
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}
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if (this.system.gravite >= 4) {
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return 'Grave'
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}
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if (this.system.gravite >= 2) {
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return 'Légère'
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}
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return 'Contusion/éraflure'
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}
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}
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