forked from public/foundryvtt-reve-de-dragon
Preliminary verssion for fight
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@ -28,7 +28,11 @@ export class RdDRollDialog extends Dialog {
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dialogConf.title = "Test de compétence",
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dialogOptions.width = 600;
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dialogOptions.height = 360;
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}
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} else if (mode == "arme") {
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dialogConf.title = "Test de combat/arme",
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dialogOptions.width = 600;
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dialogOptions.height = 360;
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}
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super(dialogConf, dialogOptions);
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this.mode = mode;
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@ -55,7 +59,8 @@ export class RdDRollDialog extends Dialog {
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$("#roll-param").text( rollData.selectedCarac.value + " / " + rollData.finalLevelStr );
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rollData.rollTarget = game.data.RdDUtility.getResolutionField( rollData.selectedCarac.value, rollData.finalLevel);
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let niveauStr = (rollData.competence.data.niveau >= 0) ? "+" + rollData.competence.data.niveau : rollData.competence.data.niveau;
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$("#compdialogTitle").text( rollData.competence.name + " - " + niveauStr + " - " + rollData.selectedCarac.label );
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let armeTitle = ( rollData.arme ) ? " ("+rollData.arme.name+") " : ""; // If a weapon is there, add it in the title
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$("#compdialogTitle").text( rollData.selectedCarac.label + "/" + rollData.competence.name + armeTitle + " " + niveauStr );
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$(".table-resolution").remove();
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game.data.RdDUtility.makeHTMLResolutionTable( $("#resolutionTable"), rollData.selectedCarac.value-2, parseInt(rollData.selectedCarac.value) + 2, -10, 11,
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rollData.selectedCarac.value, rollData.finalLevel );
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