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@ -17,6 +17,7 @@ import { RdDRollTables } from "./rdd-rolltables.js";
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import { ChatUtility } from "./chat-utility.js";
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import { RdDItemSort } from "./item-sort.js";
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import { Grammar } from "./grammar.js";
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import { RdDCalendrier } from "./rdd-calendrier.js";
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export class RdDActor extends Actor {
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@ -1466,10 +1467,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async rollAppelChance( )
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{
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let rollData = {
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selectedCarac: this.getCaracByName('chance-actuelle'),
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diffConditions: this.ajustementAstrologique()
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}
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let rollData = { selectedCarac: this.getCaracByName('chance-actuelle') };
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const dialog = await RdDRoll.create(this, rollData,
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{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html'},
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@ -1478,15 +1476,14 @@ export class RdDActor extends Actor {
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label: 'Appel à la chance',
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callbacks: [
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this._createCallbackExperience(),
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{ action: this._appelChanceResult }
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{ action: r => this._appelChanceResult(r) }
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]
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}
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);
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dialog.render(true);
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}
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/* -------------------------------------------- */
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_appelChanceResult(rollData) {
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async _appelChanceResult(rollData) {
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const message = {
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user: game.user._id,
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alias: this.name,
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@ -1494,7 +1491,7 @@ export class RdDActor extends Actor {
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};
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if (rollData.rolled.isSuccess) {
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message.content += "<br>Un point de chance est dépensée, l'action peut être retentée"
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this.chanceActuelleIncDec(-1)
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await this.chanceActuelleIncDec(-1)
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}
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ChatMessage.create(message);
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}
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@ -1508,8 +1505,8 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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ajustementAstrologique() {
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//TODO: selon heure et heure de naissance...
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return 0;
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// selon l'heure de naissance...
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return game.system.rdd.calendrier.getAjustementAstrologique(this.data.data.heure);
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}
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/* -------------------------------------------- */
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