forked from public/foundryvtt-reve-de-dragon
Correction des monnaies
* Des deniers sont créés si on n'a rien d'autre * Gagner ou dépenser de l'argent fonctionne même si on n'a pas tous les types de pièces * Tous les acteurs peuvent acheter/vendre s'ils ont de l'argent => Pratique pour créer une auberge! * Seuls les personnages peuvent boire et manger * plus de problèmes de monnaies manquantes
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@ -1,44 +1,32 @@
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import { Misc } from "./misc.js";
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import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
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import { LOG_HEAD } from "./constants.js";
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const MONNAIES_STANDARD = [
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{
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name: "Etain (1 denier)", type: 'monnaie',
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img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp",
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system: { quantite: 0, valeur_deniers: 1, encombrement: 0.001, description: "" }
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},
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{
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name: "Bronze (10 deniers)", type: 'monnaie',
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img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp",
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system: { quantite: 0, valeur_deniers: 10, encombrement: 0.002, description: "" }
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},
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{
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name: "Argent (1 sol)", type: 'monnaie',
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img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp",
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system: { quantite: 0, valeur_deniers: 100, encombrement: 0.003, description: "" }
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},
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{
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name: "Or (10 sols)", type: 'monnaie',
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img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp",
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system: { quantite: 0, valeur_deniers: 1000, encombrement: 0.004, description: "" }
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}
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]
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const VALEURS_STANDARDS = MONNAIES_STANDARD.map(it =>it.system.valeur_deniers);
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const MONNAIE_ETAIN = {
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name: "Etain (1 denier)", type: 'monnaie',
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img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp",
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system: { quantite: 0, valeur_deniers: 1, encombrement: 0.001, description: "" }
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};
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const MONNAIE_BRONZE = {
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name: "Bronze (10 deniers)", type: 'monnaie',
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img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp",
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system: { quantite: 0, valeur_deniers: 10, encombrement: 0.002, description: "" }
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};
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const MONNAIE_ARGENT = {
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name: "Argent (1 sol)", type: 'monnaie',
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img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp",
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system: { quantite: 0, valeur_deniers: 100, encombrement: 0.003, description: "" }
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};
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const MONNAIE_OR = {
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name: "Or (10 sols)", type: 'monnaie',
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img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp",
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system: { quantite: 0, valeur_deniers: 1000, encombrement: 0.004, description: "" }
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};
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const MONNAIES_STANDARD = [MONNAIE_ETAIN, MONNAIE_BRONZE, MONNAIE_ARGENT, MONNAIE_OR];
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export class Monnaie {
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static isSystemMonnaie(item, items) {
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if (item.type == 'monnaie') {
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const valeur = item.system.valeur_deniers;
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if (VALEURS_STANDARDS.includes(valeur)) {
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const monnaiesDeValeur = items.filter(it => it.type == 'monnaie' && it.system.valeur_deniers == valeur)
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return monnaiesDeValeur.length<=1;
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}
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}
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return false;
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}
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static monnaiesData() {
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static monnaiesStandard() {
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return MONNAIES_STANDARD;
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}
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@ -56,10 +44,47 @@ export class Monnaie {
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}
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static arrondiDeniers(sols) {
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return sols.toFixed(2);
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return Number(sols).toFixed(2);
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}
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static triValeurDenier() {
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return Misc.ascending(item => item.system.valeur_deniers)
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}
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static async creerMonnaiesStandard(actor) {
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await actor.createEmbeddedDocuments('Item', MONNAIES_STANDARD, { renderSheet: false });
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}
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static async creerMonnaiesDeniers(actor, fortune) {
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await actor.createEmbeddedDocuments('Item', [Monnaie.creerDeniers(fortune)], { renderSheet: false });
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}
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static creerDeniers(fortune) {
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const deniers = duplicate(MONNAIE_ETAIN);
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deniers.system.quantite = fortune;
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return deniers;
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}
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static async optimiser(actor, fortune) {
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let reste = fortune;
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let monnaies = actor.itemTypes['monnaie'];
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let updates = [];
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let parValeur = Misc.classifyFirst(monnaies, it => it.system.valeur_deniers);
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for (let valeur of [1000, 100, 10, 1]) {
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if (parValeur[valeur]) {
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const piecesDeCetteValeur = Math.floor(reste / valeur);
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updates.push({ _id: parValeur[valeur].id, 'system.quantite': piecesDeCetteValeur });
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reste -= piecesDeCetteValeur*valeur;
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}
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}
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console.log('Monnaie.optimiser', actor.name, 'total', fortune, 'parValeur', parValeur, 'updates', updates, 'reste', reste);
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if (updates.length > 0) {
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await actor.updateEmbeddedDocuments('Item', updates);
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}
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if (reste>0){
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// créer le reste en deniers fortune en deniers
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await Monnaie.creerMonnaiesDeniers(actor, reste);
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}
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}
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}
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