forked from public/foundryvtt-reve-de-dragon
Refonte du journal d'expérience
Reprise du journal d'expérience pour: - afficher ancienne/nouvelle valeur - la valeur du changement - si c'est manuel / automatique - identifier les dépenses de stress - identifier les augmentations de compétences - les changements des compteurs
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39
module/actor/experience-log.js
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39
module/actor/experience-log.js
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export const XP_TOPIC = {
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XP: { code: 'xp', label: 'xp' },
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XPSORT: { code: 'xpsort', label: 'xp sort' },
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NIVEAU: { code: 'niveau', label: 'Niveau' },
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XPCARAC: { code: 'xpcarac', label: 'xp carac' },
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CARAC: { code: 'carac', label: 'Carac' },
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STRESS: { code: 'stress', label: 'Stress' },
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TRANSFORM: { code: 'xps', label: 'Transformé' },
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}
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export class ExperienceLog {
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static async add(actor, topic, from, to, raison, manuel = false) {
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if (!actor.hasPlayerOwner || !actor.isPersonnage()) {
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return
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}
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if (from == to) {
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return
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}
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const newXpLog = {
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mode: topic?.code ?? topic,
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raison: (manuel ? '(manuel) ' : '') + raison,
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from: from,
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to: to,
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valeur: to - from,
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daterdd: game.system.rdd.calendrier.dateCourante(),
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datereel: game.system.rdd.calendrier.dateReel().replace('T', ' ')
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};
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console.log('ExperienceLog.add', newXpLog)
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const newExperienceLog = (actor.system.experiencelog ?? []).concat([newXpLog]);
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await actor.update({ [`system.experiencelog`]: newExperienceLog });
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}
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static labelTopic(topic) {
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const xpt = Object.values(XP_TOPIC).find(it => it.code == topic);
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return xpt?.label ?? xpt?.code ?? topic;
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}
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}
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