forked from public/foundryvtt-reve-de-dragon
déplacement gestion equipement
Déplacement de la gestion d'équipement dans base-actor
This commit is contained in:
449
module/actor.js
449
module/actor.js
@ -13,7 +13,6 @@ import { RdDItemSort } from "./item-sort.js";
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import { Grammar } from "./grammar.js";
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import { RdDEncaisser } from "./rdd-roll-encaisser.js";
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import { RdDCombat } from "./rdd-combat.js";
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import { RdDAudio } from "./rdd-audio.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { RdDItemArme } from "./item-arme.js";
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import { RdDAlchimie } from "./rdd-alchimie.js";
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@ -24,13 +23,11 @@ import { ReglesOptionelles } from "./settings/regles-optionelles.js";
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import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
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import { Draconique } from "./tmr/draconique.js";
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import { RdDCarac } from "./rdd-carac.js";
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import { Monnaie } from "./item-monnaie.js";
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import { DialogConsommer } from "./dialog-item-consommer.js";
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import { DialogFabriquerPotion } from "./dialog-fabriquer-potion.js";
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import { RollDataAjustements } from "./rolldata-ajustements.js";
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import { RdDItem } from "./item.js";
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import { RdDPossession } from "./rdd-possession.js";
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import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE, HIDE_DICE, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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import { RdDConfirm } from "./rdd-confirm.js";
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import { DialogValidationEncaissement } from "./dialog-validation-encaissement.js";
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import { RdDRencontre } from "./item-rencontre.js";
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@ -77,12 +74,12 @@ export class RdDActor extends RdDBaseActor {
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/* -------------------------------------------- */
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_prepareCreatureData(actorData) {
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this.computeEncombrementTotalEtMalusArmure();
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this.computeEncTotal();
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}
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/* -------------------------------------------- */
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_prepareVehiculeData(actorData) {
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this.computeEncombrementTotalEtMalusArmure();
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this.computeEncTotal();
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}
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/* -------------------------------------------- */
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@ -94,7 +91,8 @@ export class RdDActor extends RdDBaseActor {
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RdDCarac.computeCarac(actorData.system)
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this.computeIsHautRevant();
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await this.cleanupConteneurs();
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await this.computeEncombrementTotalEtMalusArmure();
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await this.computeEncTotal();
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await this.computeMalusArmure();
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}
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/* -------------------------------------------- */
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@ -234,10 +232,6 @@ export class RdDActor extends RdDBaseActor {
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}
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/* -------------------------------------------- */
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getMonnaie(id) {
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return this.findItemLike(id, 'monnaie');
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}
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getTache(id) {
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return this.findItemLike(id, 'tache');
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}
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@ -993,237 +987,7 @@ export class RdDActor extends RdDBaseActor {
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await this.update({ [`system.attributs.${fieldName}.value`]: fieldValue });
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}
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/* -------------------------------------------- */
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_isConteneurContenu(item, conteneur) {
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if (item?.isConteneur()) { // Si c'est un conteneur, il faut vérifier qu'on ne le déplace pas vers un sous-conteneur lui appartenant
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for (let id of item.system.contenu) {
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let subObjet = this.getItem(id);
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if (subObjet?.id == conteneur.id) {
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return true; // Loop detected !
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}
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if (subObjet?.isConteneur()) {
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return this._isConteneurContenu(subObjet, conteneur);
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}
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}
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}
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return false;
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}
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/* -------------------------------------------- */
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getRecursiveEnc(objet) {
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if (!objet) {
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return 0;
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}
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const tplData = objet.system;
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if (objet.type != 'conteneur') {
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return Number(tplData.encombrement) * Number(tplData.quantite);
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}
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const encContenus = tplData.contenu.map(idContenu => this.getRecursiveEnc(this.getItem(idContenu)));
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return encContenus.reduce(Misc.sum(), 0)
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+ Number(tplData.encombrement) /* TODO? Number(tplData.quantite) -- on pourrait avoir plusieurs conteneurs...*/
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}
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/* -------------------------------------------- */
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buildSubConteneurObjetList(conteneurId, deleteList) {
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let conteneur = this.getItem(conteneurId);
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if (conteneur?.type == 'conteneur') { // Si c'est un conteneur
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for (let subId of conteneur.system.contenu) {
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let subObj = this.getItem(subId);
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if (subObj) {
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if (subObj.type == 'conteneur') {
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this.buildSubConteneurObjetList(subId, deleteList);
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}
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deleteList.push({ id: subId, conteneurId: conteneurId });
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}
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}
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}
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}
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/* -------------------------------------------- */
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async deleteAllConteneur(itemId, options) {
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let list = [];
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list.push({ id: itemId, conteneurId: undefined }); // Init list
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this.buildSubConteneurObjetList(itemId, list);
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await this.deleteEmbeddedDocuments('Item', list.map(it => it.id), options);
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}
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/* -------------------------------------------- */
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/** Supprime un item d'un conteneur, sur la base
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* de leurs ID */
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async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) {
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if (conteneur?.isConteneur()) {
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item.estContenu = false;
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await this.updateEmbeddedDocuments('Item', [{
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_id: conteneur.id,
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'system.contenu': conteneur.system.contenu.filter(id => id != item.id)
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}]);
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onEnleverDeConteneur();
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}
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}
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/* -------------------------------------------- */
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/** Ajoute un item dans un conteneur, sur la base
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* de leurs ID */
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async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) {
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if (!conteneur) {
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// TODO: afficher
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item.estContenu = false;
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}
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else if (conteneur.isConteneur()) {
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item.estContenu = true;
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await this.updateEmbeddedDocuments('Item', [{
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_id: conteneur.id,
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'system.contenu': [...conteneur.system.contenu, item.id]
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}]);
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onAjouterDansConteneur(item.id, conteneur.id);
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}
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}
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/* -------------------------------------------- */
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/** Fonction de remise à plat de l'équipement (ie vide les champs 'contenu') */
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async nettoyerConteneurs() {
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RdDConfirm.confirmer({
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settingConfirmer: "confirmation-vider",
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content: `<p>Etes vous certain de vouloir vider tous les conteneurs ?</p>`,
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title: 'Vider les conteneurs',
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buttonLabel: 'Vider',
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onAction: async () => {
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const corrections = [];
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for (let item of this.items) {
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if (item.estContenu) {
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item.estContenu = undefined;
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}
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if (item.type == 'conteneur' && item.system.contenu.length > 0) {
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corrections.push({ _id: item.id, 'system.contenu': [] });
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}
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}
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if (corrections.length > 0) {
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await this.updateEmbeddedDocuments('Item', corrections);
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}
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}
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});
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}
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async processDropItem(params) {
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const targetActorId = this.id;
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const sourceActorId = params.sourceActorId;
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const itemId = params.itemId;
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const destId = params.destId;
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const srcId = params.srcId;
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if (sourceActorId && sourceActorId != targetActorId) {
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console.log("Moving objects", sourceActorId, targetActorId, itemId);
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this.moveItemsBetweenActors(itemId, sourceActorId);
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return false;
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}
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let result = true;
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const item = this.getItem(itemId);
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if (item?.isInventaire() && sourceActorId == targetActorId) {
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// rangement
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if (srcId != destId && itemId != destId) { // déplacement de l'objet
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const src = this.getItem(srcId);
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const dest = this.getItem(destId);
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const cible = this.getContenantOrParent(dest);
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const [empilable, message] = item.isInventaireEmpilable(dest);
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if (empilable) {
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await dest.empiler(item)
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result = false;
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}
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// changer de conteneur
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else if (!cible || this.conteneurPeutContenir(cible, item)) {
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await this.enleverDeConteneur(item, src, params.onEnleverConteneur);
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await this.ajouterDansConteneur(item, cible, params.onAjouterDansConteneur);
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if (message && !dest.isConteneur()) {
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ui.notifications.info(cible
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? `${message}<br>${item.name} a été déplacé dans: ${cible.name}`
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: `${message}<br>${item.name} a été sorti du conteneur`);
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}
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}
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}
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}
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await this.computeEncombrementTotalEtMalusArmure();
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return result;
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}
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getContenantOrParent(dest) {
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if (!dest || dest.isConteneur()) {
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return dest;
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}
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return this.getContenant(dest);
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}
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getContenant(item) {
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return this.itemTypes['conteneur'].find(it => it.system.contenu.includes(item.id));
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}
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/* -------------------------------------------- */
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conteneurPeutContenir(dest, item) {
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if (!dest) {
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return true;
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}
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if (!dest.isConteneur()) {
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return false;
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}
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const destData = dest
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if (this._isConteneurContenu(item, dest)) {
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ui.notifications.warn(`Impossible de déplacer un conteneur parent (${item.name}) dans un de ses contenus ${destData.name} !`);
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return false; // Loop detected !
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}
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// Calculer le total actuel des contenus
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let encContenu = this.getRecursiveEnc(dest) - Number(destData.system.encombrement);
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let newEnc = this.getRecursiveEnc(item); // Calculer le total actuel du nouvel objet
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// Teste si le conteneur de destination a suffisament de capacité pour recevoir le nouvel objet
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if (Number(destData.system.capacite) < encContenu + newEnc) {
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ui.notifications.warn(
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`Le conteneur ${dest.name} a une capacité de ${destData.system.capacite}, et contient déjà ${encContenu}.
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Impossible d'y ranger: ${item.name} d'encombrement ${newEnc}!`);
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return false;
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}
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return true;
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}
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/* -------------------------------------------- */
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async moveItemsBetweenActors(itemId, sourceActorId) {
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let itemsList = []
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let sourceActor = game.actors.get(sourceActorId);
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itemsList.push({ id: itemId, conteneurId: undefined }); // Init list
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sourceActor.buildSubConteneurObjetList(itemId, itemsList); // Get itemId list
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const itemsDataToCreate = itemsList.map(it => sourceActor.getItem(it.id))
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.map(it => duplicate(it))
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.map(it => { it.system.contenu = []; return it; });
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let newItems = await this.createEmbeddedDocuments('Item', itemsDataToCreate);
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let itemMap = this._buildMapOldNewId(itemsList, newItems);
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for (let item of itemsList) { // Second boucle pour traiter la remise en conteneurs
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// gestion conteneur/contenu
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if (item.conteneurId) { // l'Objet était dans un conteneur
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let newConteneurId = itemMap[item.conteneurId]; // Get conteneur
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let newConteneur = this.getItem(newConteneurId);
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let newItemId = itemMap[item.id]; // Get newItem
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console.log('New conteneur filling!', newConteneur, newItemId, item);
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let contenu = duplicate(newConteneur.system.contenu);
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contenu.push(newItemId);
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await this.updateEmbeddedDocuments('Item', [{ _id: newConteneurId, 'system.contenu': contenu }]);
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}
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}
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for (let item of itemsList) {
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await sourceActor.deleteEmbeddedDocuments('Item', [item.id]);
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}
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}
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_buildMapOldNewId(itemsList, newItems) {
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let itemMap = {};
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for (let i = 0; i < itemsList.length; i++) {
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itemMap[itemsList[i].id] = newItems[i].id; // Pour garder le lien ancien / nouveau
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}
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return itemMap;
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}
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isSurenc() {
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return this.isPersonnage() ? (this.computeMalusSurEncombrement() < 0) : false
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@ -1268,16 +1032,6 @@ export class RdDActor extends RdDBaseActor {
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return this.listItems(type).find(it => Grammar.toLowerCaseNoAccent(it.name) == name);
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}
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/* -------------------------------------------- */
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async computeEncombrementTotalEtMalusArmure() {
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if (!this.pack) {
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await this.computeMalusArmure();
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this.encTotal = this.items.map(it => it.getEncTotal()).reduce(Misc.sum(), 0);
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return this.encTotal;
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}
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return 0;
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}
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/* -------------------------------------------- */
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async computeMalusArmure() {
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if (this.isPersonnage()) {
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@ -1291,15 +1045,6 @@ export class RdDActor extends RdDBaseActor {
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}
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}
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/* -------------------------------------------- */
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computePrixTotalEquipement() {
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const valeur = this.items.filter(it => it.isInventaire())
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.filter(it => !it.isMonnaie())
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.map(it => it.valeurTotale())
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.reduce(Misc.sum(), 0);
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return valeur;
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}
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/* -------------------------------------------- */
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computeResumeBlessure(blessures = undefined) {
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blessures = blessures ?? this.system.blessures;
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@ -1332,7 +1077,7 @@ export class RdDActor extends RdDBaseActor {
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}
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}
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recompute(){
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recompute() {
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this.computeEtatGeneral();
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}
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@ -3282,7 +3027,7 @@ export class RdDActor extends RdDBaseActor {
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if (item && ['arme', 'armure'].includes(item.type)) {
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const isEquipe = !item.system.equipe;
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await this.updateEmbeddedDocuments('Item', [{ _id: item.id, "system.equipe": isEquipe }]);
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this.computeEncombrementTotalEtMalusArmure(); // Mise à jour encombrement
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this.computeEncTotal(); // Mise à jour encombrement
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if (isEquipe)
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this.verifierForceMin(item);
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}
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@ -3575,186 +3320,6 @@ export class RdDActor extends RdDBaseActor {
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return;
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}
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/* -------------------------------------------- */
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async payerSols(depense) {
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depense = Number(depense);
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if (depense == 0) {
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return;
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}
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let fortune = super.getFortune();
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console.log("payer", game.user.character, depense, fortune);
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let msg = "";
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if (fortune >= depense) {
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await Monnaie.optimiserFortune(this, fortune - depense);
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msg = `Vous avez payé <strong>${depense} Sols</strong>, qui ont été soustraits de votre argent.`;
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RdDAudio.PlayContextAudio("argent"); // Petit son
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} else {
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msg = "Vous n'avez pas assez d'argent pour payer cette somme !";
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}
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let message = {
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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content: msg
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};
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ChatMessage.create(message);
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}
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async depenserSols(sols) {
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let reste = super.getFortune() - Number(sols);
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if (reste >= 0) {
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await Monnaie.optimiserFortune(this, reste);
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}
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return reste;
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}
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async ajouterSols(sols, fromActorId = undefined) {
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sols = Number(sols);
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if (sols == 0) {
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return;
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}
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if (sols < 0) {
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ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`);
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return;
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}
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if (fromActorId && !game.user.isGM) {
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RdDBaseActor.remoteActorCall({
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userId: Misc.connectedGMOrUser(),
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actorId: this.id,
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method: 'ajouterSols', args: [sols, fromActorId]
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});
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}
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else {
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const fromActor = game.actors.get(fromActorId)
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await Monnaie.optimiserFortune(this, sols + this.getFortune());
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RdDAudio.PlayContextAudio("argent"); // Petit son
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ChatMessage.create({
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
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});
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}
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}
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/* -------------------------------------------- */
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async monnaieIncDec(id, value) {
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let monnaie = this.getMonnaie(id);
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if (monnaie) {
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const quantite = Math.max(0, monnaie.system.quantite + value);
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await this.updateEmbeddedDocuments('Item', [{ _id: monnaie.id, 'system.quantite': quantite }]);
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}
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}
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/* -------------------------------------------- */
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async achatVente(achat) {
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if (achat.vendeurId == achat.acheteurId) {
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ui.notifications.info("Inutile de se vendre à soi-même");
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return;
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}
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if (!Misc.isUniqueConnectedGM()) {
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RdDBaseActor.remoteActorCall({
|
||||
actorId: achat.vendeurId ?? achat.acheteurId,
|
||||
method: 'achatVente',
|
||||
args: [achat]
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
const cout = Number(achat.prixTotal ?? 0);
|
||||
const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
|
||||
const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined;
|
||||
const vente = achat.vente;
|
||||
const quantite = (achat.choix.nombreLots ?? 1) * (vente.tailleLot);
|
||||
const itemVendu = vendeur?.getItem(vente.item._id) ?? (await RdDItem.getCorrespondingItem(vente.item));
|
||||
if (!this.verifierQuantite(vendeur, itemVendu, quantite)) {
|
||||
ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`);
|
||||
return
|
||||
}
|
||||
|
||||
if ((acheteur?.getFortune() ?? 0) < Number(cout)) {
|
||||
ChatUtility.notifyUser(achat.userId, 'warn', `Vous n'avez pas assez d'argent pour payer ${Math.ceil(cout / 100)} sols !`);
|
||||
return;
|
||||
}
|
||||
await this.decrementerVente(vendeur, itemVendu, quantite, cout);
|
||||
if (acheteur) {
|
||||
await acheteur.depenserSols(cout);
|
||||
let createdItemId = await acheteur.creerQuantiteItem(vente.item, quantite);
|
||||
await acheteur.consommerNourritureAchetee(achat, vente, createdItemId);
|
||||
}
|
||||
if (cout > 0) {
|
||||
RdDAudio.PlayContextAudio("argent");
|
||||
}
|
||||
const chatAchatItem = duplicate(vente);
|
||||
chatAchatItem.quantiteTotal = quantite;
|
||||
ChatMessage.create({
|
||||
user: achat.userId,
|
||||
speaker: { alias: (acheteur ?? vendeur).name },
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
|
||||
});
|
||||
|
||||
if (!vente.quantiteIllimite) {
|
||||
if (vente.quantiteNbLots <= achat.choix.nombreLots) {
|
||||
ChatUtility.removeChatMessageId(achat.chatMessageIdVente);
|
||||
}
|
||||
else {
|
||||
vente["properties"] = itemVendu.getProprietes();
|
||||
vente.quantiteNbLots -= achat.choix.nombreLots;
|
||||
vente.jsondata = JSON.stringify(vente.item);
|
||||
const messageVente = game.messages.get(achat.chatMessageIdVente);
|
||||
messageVente.update({ content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente) });
|
||||
messageVente.render(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async decrementerVente(vendeur, itemVendu, quantite, cout) {
|
||||
if (vendeur) {
|
||||
await vendeur.ajouterSols(cout);
|
||||
await vendeur.decrementerQuantiteItem(itemVendu, quantite);
|
||||
}
|
||||
}
|
||||
|
||||
verifierQuantite(vendeur, item, quantiteTotal) {
|
||||
const disponible = vendeur ? (item?.getQuantite() ?? 0) : quantiteTotal;
|
||||
return disponible >= quantiteTotal;
|
||||
}
|
||||
|
||||
async consommerNourritureAchetee(achat, vente, createdItemId) {
|
||||
if (achat.choix.consommer && vente.item.type == 'nourritureboisson' && createdItemId != undefined) {
|
||||
achat.choix.doses = achat.choix.nombreLots;
|
||||
await this.consommerNourritureboisson(createdItemId, achat.choix, vente.actingUserId);
|
||||
}
|
||||
}
|
||||
|
||||
async decrementerQuantiteItem(item, quantite) {
|
||||
let resteQuantite = (item.system.quantite ?? 1) - quantite;
|
||||
if (resteQuantite <= 0) {
|
||||
await this.deleteEmbeddedDocuments("Item", [item.id]);
|
||||
if (resteQuantite < 0) {
|
||||
ui.notifications.warn(`La quantité de ${item.name} était insuffisante, l'objet a donc été supprimé`)
|
||||
}
|
||||
}
|
||||
else if (resteQuantite > 0) {
|
||||
await this.updateEmbeddedDocuments("Item", [{ _id: item.id, 'system.quantite': resteQuantite }]);
|
||||
}
|
||||
}
|
||||
|
||||
async creerQuantiteItem(item, quantite) {
|
||||
const items = await this.createEmbeddedDocuments("Item", RdDActor.$prepareListeAchat(item, quantite));
|
||||
return items.length > 0 ? items[0].id : undefined;
|
||||
}
|
||||
|
||||
static $prepareListeAchat(item, quantite) {
|
||||
const isItemEmpilable = "quantite" in item.system;
|
||||
const achatData = {
|
||||
type: item.type,
|
||||
img: item.img,
|
||||
name: item.name,
|
||||
system: mergeObject(item.system, { quantite: isItemEmpilable ? quantite : undefined }),
|
||||
};
|
||||
return isItemEmpilable ? [achatData] : Array.from({ length: quantite }, (_, i) => achatData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async effectuerTacheAlchimie(recetteId, tacheAlchimie, texteTache) {
|
||||
let recetteData = this.findItemLike(recetteId, 'recettealchimique');
|
||||
|
Reference in New Issue
Block a user