forked from public/foundryvtt-reve-de-dragon
Bouton "don de haut-rêve"
Pour permettre au MJ de rendre un personnage haut rêvant sans avoir à chercher dans les compendiums
This commit is contained in:
@ -26,7 +26,7 @@
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{{/if}}
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</span>
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</li>
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.html"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/non-haut-revant.hbs"}}
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<hr>
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-signes-draconiques.html"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/hr-rencontres.html"}}
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41
templates/actor/non-haut-revant.hbs
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41
templates/actor/non-haut-revant.hbs
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@ -0,0 +1,41 @@
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{{#if (not system.attributs.hautrevant.value)}}
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<p>Attribuer la Tête de Dragon
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{{#if options.isGM}}
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<a class="chat-card-button don-de-haut-reve" data-tooltip="Donner le don de haut-rêve">Don de Haut Rêve</a>
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{{else}}
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'Don de Haut Rêve'
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{{/if}}
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pour rendre le personnage Haut-Rêvant.</p>
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{{/if}}
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<li class="item flexrow">
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<span class="competence-label">Seuil de Rêve :</span>
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<span>
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{{#if options.isGM}}
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<input class="competence-value seuil-reve-value" type="text" name="system.reve.seuil.value" value="{{system.reve.seuil.value}}" data-dtype="Number"/>
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{{else}}
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{{system.reve.seuil.value}}
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{{/if}}
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</span>
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</li>
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<li class="item flexrow" >
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<span class="competence-label">Refoulement : </span>
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<span>
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{{#if options.isGM}}
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<input class="competence-value" type="text" name="system.reve.refoulement.value" value="{{system.reve.refoulement.value}}" data-dtype="Number"/>
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{{else}}
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{{system.reve.refoulement.value}}
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{{/if}}
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</span>
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</li>
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{{#if system.reve.reve.thanatosused}}
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<li class="item flexrow" >
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<span class="competence-label">La prochaine queue est une Ombre</span>
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<span>
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<img class="sheet-competence-img" src="systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp"/>
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</span>
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</li>
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{{/if}}
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<hr>
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-souffles.html"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-tetes.html"}}
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@ -1,34 +0,0 @@
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<ul class="item-list">
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<li class="item flexrow">
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<span class="competence-label">Seuil de Rêve :</span>
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<span>
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{{#if options.isGM}}
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<input class="competence-value seuil-reve-value" type="text" name="system.reve.seuil.value" value="{{system.reve.seuil.value}}" data-dtype="Number"/>
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{{else}}
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{{system.reve.seuil.value}}
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{{/if}}
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</span>
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</li>
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<li class="item flexrow" >
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<span class="competence-label">Refoulement : </span>
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<span>
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{{#if options.isGM}}
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<input class="competence-value" type="text" name="system.reve.refoulement.value" value="{{system.reve.refoulement.value}}" data-dtype="Number"/>
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{{else}}
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{{system.reve.refoulement.value}}
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{{/if}}
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</span>
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</li>
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{{#if system.reve.reve.thanatosused}}
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<li class="item flexrow" >
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<span class="competence-label">La prochaine queue est une Ombre</span>
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<span>
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<img class="sheet-competence-img" src="systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp"/>
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</span>
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</li>
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{{/if}}
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</ul>
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<hr>
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-queues.html"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-souffles.html"}}
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{{> "systems/foundryvtt-reve-de-dragon/templates/actor/dragon-tetes.html"}}
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