forked from public/foundryvtt-reve-de-dragon
Gestion d'items temporels
- Séparation des timestamp / calendrier Les poisons/maladies/souffles/queues/rencontres/signes peuvent être temporaires. - Ajout de champs pour stocker les timestamps de début et fin - définition de la durée (selon les items) - extraction des classes spécialisées des items - initialisation des dates de début/fin des effets temporaires à l'ajout d'un item temporel - préparation de la suppression automatique - Fix de mauvaise présentations sur les dialog d'astrologie et d'édition du calendrier
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@ -12,11 +12,10 @@ import { Monnaie } from "./item-monnaie.js";
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import { RdDPossession } from "./rdd-possession.js";
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import { RdDNameGen } from "./rdd-namegen.js";
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import { RdDConfirm } from "./rdd-confirm.js";
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import { RdDCalendrier } from "./rdd-calendrier.js";
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import { Environnement } from "./environnement.js";
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import { RdDItemCompetence } from "./item-competence.js";
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import { RdDResolutionTable } from "./rdd-resolution-table.js";
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import { RdDCommerce } from "./actor/commerce.js";
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import { RdDTimestamp } from "./rdd-timestamp.js";
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/* -------------------------------------------- */
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// This table starts at 0 -> niveau -10
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@ -177,9 +176,11 @@ export class RdDUtility {
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'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete-script.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/item/boutons-comestible.html',
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'systems/foundryvtt-reve-de-dragon/templates/item/temporel.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html',
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'systems/foundryvtt-reve-de-dragon/templates/item/partial-environnement.html',
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'systems/foundryvtt-reve-de-dragon/templates/item/partial-tab-environnement.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-queue-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/header-item.html',
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// partial enums
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'systems/foundryvtt-reve-de-dragon/templates/enum-caracteristiques.html',
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@ -200,6 +201,8 @@ export class RdDUtility {
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'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-type.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-effet.html',
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// Partials
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'systems/foundryvtt-reve-de-dragon/templates/common/timestamp.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/common/enum-duree.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/common/compendium-link.hbs',
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'systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html',
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'systems/foundryvtt-reve-de-dragon/templates/partial-description-sort.html',
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@ -279,7 +282,13 @@ export class RdDUtility {
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Handlebars.registerHelper('caseTmr-type', coord => TMRUtility.getTMRType(coord));
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Handlebars.registerHelper('typeTmr-name', type => TMRUtility.typeTmrName(type));
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Handlebars.registerHelper('effetRencontre-name', coord => TMRUtility.typeTmrName(coord));
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Handlebars.registerHelper('signeHeure', (key, heure) => RdDCalendrier.getSigneAs(key, heure));
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// TODO: upgrade
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Handlebars.registerHelper('signeHeure', (key, heure) => RdDTimestamp.signeHeure(key, heure));
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Handlebars.registerHelper('timestamp-imgSigneHeure', (heure) => { return new Handlebars.SafeString(RdDTimestamp.imgSigneHeure(heure)) });
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Handlebars.registerHelper('timestamp-imgSigne', (heure) => { return new Handlebars.SafeString(RdDTimestamp.imgSigne(heure)) });
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Handlebars.registerHelper('timestamp-extract', timestamp => new RdDTimestamp(timestamp).toCalendrier());
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Handlebars.registerHelper('timestamp-formulesDuree', () => RdDTimestamp.formulesDuree());
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Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
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Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionelles.isUsing(option));
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Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
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@ -338,69 +347,6 @@ export class RdDUtility {
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return undefined;
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}
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/* -------------------------------------------- */
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static filterItemsPerTypeForSheet(formData, itemTypes) {
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RdDUtility.filterEquipementParType(formData, itemTypes);
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formData.sorts = this.arrayOrEmpty(itemTypes['sort']);
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formData.rencontres = this.arrayOrEmpty(itemTypes['rencontre']);
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formData.casestmr = this.arrayOrEmpty(itemTypes['casetmr']);
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formData.signesdraconiques = this.arrayOrEmpty(itemTypes['signedraconique']);
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formData.queues = this.arrayOrEmpty(itemTypes['queue']);
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formData.souffles = this.arrayOrEmpty(itemTypes['souffle']);
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formData.ombres = this.arrayOrEmpty(itemTypes['ombre']);
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formData.tetes = this.arrayOrEmpty(itemTypes['tete']);
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formData.taches = this.arrayOrEmpty(itemTypes['tache']);
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formData.meditations = this.arrayOrEmpty(itemTypes['meditation']);
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formData.chants = this.arrayOrEmpty(itemTypes['chant']);
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formData.danses = this.arrayOrEmpty(itemTypes['danse']);
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formData.musiques = this.arrayOrEmpty(itemTypes['musique']);
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formData.oeuvres = this.arrayOrEmpty(itemTypes['oeuvre']);
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formData.jeux = this.arrayOrEmpty(itemTypes['jeu']);
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formData.services = this.arrayOrEmpty(itemTypes['service']);
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formData.recettescuisine = this.arrayOrEmpty(itemTypes['recettecuisine']);
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formData.recettesAlchimiques = this.arrayOrEmpty(itemTypes['recettealchimique']);
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formData.maladies = this.arrayOrEmpty(itemTypes['maladie']);
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formData.poisons = this.arrayOrEmpty(itemTypes['poison']);
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formData.possessions = this.arrayOrEmpty(itemTypes['possession']);
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formData.maladiesPoisons = formData.maladies.concat(formData.poisons);
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formData.competences = (itemTypes['competence'] ?? []).concat(itemTypes['competencecreature'] ?? []);
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formData.sortsReserve = this.arrayOrEmpty(itemTypes['sortreserve']);
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}
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static filterEquipementParType(formData, itemTypes) {
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formData.conteneurs = this.arrayOrEmpty(itemTypes['conteneur']);
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formData.materiel = this.arrayOrEmpty(itemTypes['objet']);
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formData.armes = this.arrayOrEmpty(itemTypes['arme']);
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formData.armures = this.arrayOrEmpty(itemTypes['armure']);
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formData.munitions = this.arrayOrEmpty(itemTypes['munition']);
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formData.livres = this.arrayOrEmpty(itemTypes['livre']);
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formData.potions = this.arrayOrEmpty(itemTypes['potion']);
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formData.ingredients = this.arrayOrEmpty(itemTypes['ingredient']);
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formData.faunes = this.arrayOrEmpty(itemTypes['faune']);
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formData.herbes = this.arrayOrEmpty(itemTypes['herbe']);
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formData.monnaie = this.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere());
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formData.nourritureboissons = this.arrayOrEmpty(itemTypes['nourritureboisson']);
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formData.gemmes = this.arrayOrEmpty(itemTypes['gemme']);
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formData.objets = formData.conteneurs
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.concat(formData.materiel)
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.concat(formData.armes)
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.concat(formData.armures)
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.concat(formData.munitions)
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.concat(formData.livres)
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.concat(formData.potions)
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.concat(formData.ingredients)
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.concat(formData.herbes)
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.concat(formData.faunes)
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.concat(formData.monnaie)
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.concat(formData.nourritureboissons)
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.concat(formData.gemmes);
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}
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/* -------------------------------------------- */
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static buildArbreDeConteneurs(conteneurs, objets) {
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let objetVersConteneur = {};
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@ -474,7 +420,7 @@ export class RdDUtility {
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objet.niveau = profondeur;
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const display = afficherContenu ? 'item-display-show' : 'item-display-hide';
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let strContenu = `<ul class='item-list alterne-list ${display} list-item-margin${Math.min(profondeur,6)}'>`;
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let strContenu = `<ul class='item-list alterne-list ${display} list-item-margin${Math.min(profondeur, 6)}'>`;
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for (let subItem of objet.subItems) {
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strContenu += this.buildConteneur(subItem, profondeur + 1, templateItem, options);
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}
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@ -628,7 +574,7 @@ export class RdDUtility {
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return await RdDUtility.prepareEncaissement(rollData, roll, armure);
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}
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/* -------------------------------------------- */
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static async prepareEncaissement(rollData, roll, armure) {
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const jetTotal = roll.total + rollData.dmg.total - armure;
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@ -644,11 +590,11 @@ export class RdDUtility {
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encaissement.endurance = await RdDUtility._evaluatePerte(encaissement.endurance, over20);
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encaissement.penetration = rollData.arme?.system.penetration ?? 0;
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encaissement.blessures = (
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encaissement.critiques> 0 ? "Critique":
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encaissement.graves> 0 ? "Grave":
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encaissement.legeres> 0 ? "Légère":
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encaissement.eraflures>0 ? "Contusions/Eraflures":
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'Aucune'
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encaissement.critiques > 0 ? "Critique" :
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encaissement.graves > 0 ? "Grave" :
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encaissement.legeres > 0 ? "Légère" :
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encaissement.eraflures > 0 ? "Contusions/Eraflures" :
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'Aucune'
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);
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return encaissement;
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}
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@ -767,7 +713,7 @@ export class RdDUtility {
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html.on("click", '.rdd-world-content-link', async event => {
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const htmlElement = html.find(event.currentTarget);
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const id = htmlElement?.data("id");
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const doctype= htmlElement?.data("doctype");
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const doctype = htmlElement?.data("doctype");
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switch (doctype ?? 'Item') {
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case 'Actor':
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return game.actors.get(id)?.sheet.render(true);
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@ -851,7 +797,7 @@ export class RdDUtility {
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if (p2[2] == 'd') deniers += Number(p2[1]);
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if (p2[2] == 's') sols += Number(p2[1]);
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let sommeAPayer = sols + deniers/100;
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let sommeAPayer = sols + deniers / 100;
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let msgPayer = `La somme de ${sols} Sols et ${deniers} Deniers est à payer<br>
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<a class='payer-button chat-card-button' data-somme-a-payer='${sommeAPayer}'>Payer</a>`
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ChatMessage.create({ content: msgPayer });
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@ -934,10 +880,10 @@ export class RdDUtility {
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/* -------------------------------------------- */
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static afficherHeuresChanceMalchance(heureNaissance) {
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if (game.user.isGM) {
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let heure = game.system.rdd.calendrier.findHeure(heureNaissance);
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const heure = RdDTimestamp.findHeure(heureNaissance - 1);
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if (heureNaissance && heure) {
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let ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance);
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const current = game.system.rdd.calendrier.findHeure(game.system.rdd.calendrier.getCurrentHeure());
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const current = game.system.rdd.calendrier.heureCourante();
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ChatMessage.create({
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content: `A l'heure de <strong>${current.label}</strong>, le modificateur de Chance/Malchance est de <strong>${Misc.toSignedString(ajustement)}</strong> pour l'heure de naissance <strong>${heure.label}</strong>.`,
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whisper: ChatMessage.getWhisperRecipients("GM")
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