forked from public/foundryvtt-reve-de-dragon
Simuler les lancers de dés
Lorsqu'on force le résultat des dés, on force l'affichage d'un lancer donnant ce résultat avec DiceSoNice
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@ -142,10 +142,8 @@ export class RdDResolutionTable {
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/* -------------------------------------------- */
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static async rollChances(chances, diviseur, forceDiceResult = -1) {
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if (forceDiceResult <= 0 || forceDiceResult > 100) {
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forceDiceResult = -1;
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}
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chances.roll = await RdDDice.rollTotal((forceDiceResult == -1) ? "1d100" : `${forceDiceResult}`, chances);
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chances.forceDiceResult = forceDiceResult <= 0 || forceDiceResult > 100 ? undefined : {total: forceDiceResult};
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chances.roll = await RdDDice.rollTotal( "1d100", chances);
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mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true });
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return chances;
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}
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