forked from public/foundryvtt-reve-de-dragon
Cleanup
This commit is contained in:
130
module/actor.js
130
module/actor.js
@ -250,7 +250,7 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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getReveActuel() {
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switch(this.type) {
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switch (this.type) {
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case 'personnage':
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return Misc.toInt(this.system.reve?.reve?.value ?? this.carac.reve.value);
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case 'creature':
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@ -258,7 +258,7 @@ export class RdDActor extends Actor {
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return Misc.toInt(this.system.carac.reve?.value)
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case 'vehicule':
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default:
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return 0;
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return 0;
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}
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}
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@ -400,8 +400,8 @@ export class RdDActor extends Actor {
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return duplicate(possessions[0]);
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}
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const draconics = [...this.getDraconicList().filter(it => it.system.niveau >= 0),
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POSSESSION_SANS_DRACONIC]
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.sort(Misc.descending(it => it.system.niveau));
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POSSESSION_SANS_DRACONIC]
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.sort(Misc.descending(it => it.system.niveau));
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return duplicate(draconics[0]);
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}
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@ -620,18 +620,18 @@ export class RdDActor extends Actor {
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content: 'Remise à neuf de ' + this.name
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});
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const updates = {
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'system.sante.endurance.value' : this.system.sante.endurance.max
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'system.sante.endurance.value': this.system.sante.endurance.max
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};
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if (!this.isEntite([ENTITE_INCARNE, ENTITE_BLURETTE])) {
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if (this.system.blessures) {
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updates['system.blessures.legeres.liste'] = [PAS_DE_BLESSURE, PAS_DE_BLESSURE, PAS_DE_BLESSURE, PAS_DE_BLESSURE, PAS_DE_BLESSURE];
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updates['system.blessures.graves.liste'] = [PAS_DE_BLESSURE, PAS_DE_BLESSURE];
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updates['system.blessures.graves.liste'] = [PAS_DE_BLESSURE, PAS_DE_BLESSURE];
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updates['system.blessures.critiques.liste'] = [PAS_DE_BLESSURE];
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}
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updates['system.sante.vie.value'] = this.system.sante.vie.max;
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updates['system.sante.fatigue.value'] = 0;
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if (this.isPersonnage()) {
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updates['system.compteurs.ethylisme'] = { value:1, nb_doses: 0, jet_moral: false};
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updates['system.compteurs.ethylisme'] = { value: 1, nb_doses: 0, jet_moral: false };
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}
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}
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await this.update(updates);
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@ -809,8 +809,7 @@ export class RdDActor extends Actor {
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name: 'maitrise',
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label: 'Maîtriser le Rêve de Dragon',
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callbacks: [
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{ action: async r =>
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this.resultCombatReveDeDragon(r) }
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{ action: async r => this.resultCombatReveDeDragon(r) }
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]
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}
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);
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@ -829,11 +828,12 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async sortMisEnReserve(sort, draconic, coord, ptreve) {
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await this.createEmbeddedDocuments("Item", [{
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type: 'sortreserve',
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name: sort.name,
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img: sort.img,
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system: { sortid: sort._id, draconic: (draconic?.name ?? sort.system.draconic), ptreve: ptreve, coord: coord, heurecible: 'Vaisseau' } }],
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{ renderSheet: false});
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type: 'sortreserve',
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name: sort.name,
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img: sort.img,
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system: { sortid: sort._id, draconic: (draconic?.name ?? sort.system.draconic), ptreve: ptreve, coord: coord, heurecible: 'Vaisseau' }
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}],
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{ renderSheet: false });
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this.currentTMR.updateTokens();
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}
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@ -923,7 +923,7 @@ export class RdDActor extends Actor {
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return;
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}
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const xpUtilise = Math.max(0, Math.min(stress, xpRequis));
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const gainNiveau = (xpUtilise >= xpRequis || xpRequis <=0) ? 1 : 0;
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const gainNiveau = (xpUtilise >= xpRequis || xpRequis <= 0) ? 1 : 0;
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const nouveauNiveau = niveau + gainNiveau;
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const nouveauXp = gainNiveau > 0 ? Math.max(competence.system.xp - xpSuivant, 0) : (competence.system.xp + xpUtilise);
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await competence.update({
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@ -1028,7 +1028,7 @@ export class RdDActor extends Actor {
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});
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await this.update({ [`system.experiencelog`]: expLog });
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}
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async deleteExperienceLog(from, count) {
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if (from >= 0 && count > 0) {
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let expLog = duplicate(this.system.experiencelog);
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@ -1144,7 +1144,7 @@ export class RdDActor extends Actor {
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onEnleverDeConteneur();
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}
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}
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/* -------------------------------------------- */
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/** Ajoute un item dans un conteneur, sur la base
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* de leurs ID */
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@ -1158,7 +1158,7 @@ export class RdDActor extends Actor {
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await this.updateEmbeddedDocuments('Item', [{
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_id: conteneur.id,
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'system.contenu': [...conteneur.system.contenu, item.id]
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}]);
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}]);
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onAjouterDansConteneur(item.id, conteneur.id);
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}
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}
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@ -1374,8 +1374,8 @@ export class RdDActor extends Actor {
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async computeMalusArmure() {
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if (this.isPersonnage()) {
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const malusArmure = this.filterItems(it => it.type == 'armure' && it.system.equipe)
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.map(it => it.system.malus ?? 0)
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.reduce(Misc.sum(), 0);
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.map(it => it.system.malus ?? 0)
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.reduce(Misc.sum(), 0);
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// Mise à jour éventuelle du malus armure
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if (this.system.attributs?.malusarmure?.value != malusArmure) {
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await this.updateAttributeValue("malusarmure", malusArmure);
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@ -1460,7 +1460,7 @@ export class RdDActor extends Actor {
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});
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}
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}
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/* -------------------------------------------- */
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async ajouterRefoulement(value = 1, refouler) {
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const refoulement = this.system.reve.refoulement.value + value;
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@ -1568,7 +1568,7 @@ export class RdDActor extends Actor {
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async deleteTMRRencontreAtPosition() {
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const demiReve = this.getDemiReve()
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let rencontreIds = this.items.filter(it => it.type == 'rencontre' && it.system.coord == demiReve).map(it => it.id);
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if (rencontreIds.length>0) {
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if (rencontreIds.length > 0) {
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await this.deleteEmbeddedDocuments('Item', rencontreIds);
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}
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}
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@ -1576,7 +1576,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async addTMRRencontre(currentRencontre) {
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const toCreate = currentRencontre.toObject();
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console.log('actor.addTMRRencontre(', toCreate,')');
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console.log('actor.addTMRRencontre(', toCreate, ')');
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this.createEmbeddedDocuments('Item', [toCreate]);
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}
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@ -1805,7 +1805,7 @@ export class RdDActor extends Actor {
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}
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return result;
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}
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async vehicleIncDec(name, inc) {
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if (!this.isVehicule() || !['resistance', 'structure'].includes(name)) {
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return
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@ -1813,7 +1813,7 @@ export class RdDActor extends Actor {
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const value = this.system.etat[name].value;
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const max = this.system.etat[name].max;
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const newValue = value + inc;
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if (0 <= newValue && newValue <=max) {
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if (0 <= newValue && newValue <= max) {
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await this.update({ [`system.etat.${name}.value`]: newValue })
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}
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}
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@ -1965,9 +1965,9 @@ export class RdDActor extends Actor {
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}
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}
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async actionNourritureboisson(item, onActionItem) {
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const dialog = await DialogConsommer.create(this, item, onActionItem);
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dialog.render(true);
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async mangerNourriture(item, onActionItem) {
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return (await DialogConsommer.create(this, item, onActionItem)).render(true);
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}
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async actionLire(item) {
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@ -1988,14 +1988,14 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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async consommerNourritureboisson(itemId, choix = { doses: 1, seForcer: false, supprimerSiZero: false}, userId = undefined) {
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async consommerNourritureboisson(itemId, choix = { doses: 1, seForcer: false, supprimerSiZero: false }, userId = undefined) {
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if (userId != undefined && userId != game.user.id) {
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RdDActor.remoteActorCall({
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actorId: this.id,
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method: 'consommerNourritureboisson',
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args: [itemId, choix, userId]
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},
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userId)
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userId)
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return;
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}
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const item = this.getObjet(itemId)
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@ -2297,9 +2297,9 @@ export class RdDActor extends Actor {
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if (xpData) {
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const content = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-gain-xp.html`, xpData);
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if (hideChatMessage) {
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ChatUtility.blindMessageToGM({ content: content});
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ChatUtility.blindMessageToGM({ content: content });
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}
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else{
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else {
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ChatMessage.create({
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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content: content
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@ -2583,7 +2583,7 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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async rollCompetence(idOrName, options = {tryTarget: true}) {
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async rollCompetence(idOrName, options = { tryTarget: true }) {
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let rollData = {
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carac: this.system.carac,
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competence: this.getCompetence(idOrName)
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@ -2591,14 +2591,14 @@ export class RdDActor extends Actor {
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if (rollData.competence.type == 'competencecreature') {
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if (rollData.competence.system.iscombat && options.tryTarget && Targets.hasTargets()) {
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Targets.selectOneToken(target => {
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if (rollData.competence.system.ispossession) {
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RdDPossession.onAttaquePossession(target, this, rollData.competence)
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}
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else {
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const arme = RdDItemCompetenceCreature.armeNaturelle(rollData.competence)
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RdDCombat.rddCombatTarget(target, this).attaque(competence, arme)
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}
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});
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if (rollData.competence.system.ispossession) {
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RdDPossession.onAttaquePossession(target, this, rollData.competence)
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}
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else {
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const arme = RdDItemCompetenceCreature.armeNaturelle(rollData.competence)
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RdDCombat.rddCombatTarget(target, this).attaque(competence, arme)
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}
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});
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return;
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}
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// Transformer la competence de créature
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@ -2705,12 +2705,13 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async _rollArt(artData, selected, oeuvre, callBackResult = r => this._resultArt(r)) {
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oeuvre.system.niveau = oeuvre.system.niveau ?? 0;
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mergeObject(artData,
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{
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oeuvre: oeuvre,
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art: oeuvre.type,
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competence: duplicate(this.getCompetence(artData.compName ?? oeuvre.system.competence ?? artData.art)),
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diffLibre: - (oeuvre.system.niveau ?? 0),
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diffLibre: - oeuvre.system.niveau,
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diffConditions: 0,
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use: { libre: false, conditions: true, surenc: false },
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selectedCarac: duplicate(this.system.carac[selected])
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@ -2803,13 +2804,13 @@ export class RdDActor extends Actor {
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type: 'nourritureboisson',
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img: 'systems/foundryvtt-reve-de-dragon/icons/objets/provision_cuite.webp',
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system: {
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"description": artData.oeuvre.system.description,
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"sust": Math.min(sust, 1),
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"qualite": artData.qualiteFinale,
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"exotisme": artData.exotismeFinal,
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"encombrement": 0.1,
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"quantite": Math.max(1, Math.floor(sust)),
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"cout": Math.max(artData.qualiteFinale) * 0.01
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description: cuisine.oeuvre.system.description,
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sust: 1,
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qualite: cuisine.qualiteFinale,
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exotisme: cuisine.exotismeFinal,
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encombrement: 0.1,
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quantite: Math.max(1, Math.floor(cuisine.sust)),
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cout: Math.max(cuisine.qualiteFinale, 0) * 0.01
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}
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};
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if (artData.ajouterEquipement) {
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@ -3169,7 +3170,7 @@ export class RdDActor extends Actor {
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const caracList = Object.entries(carac);
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let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique' });
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if (!entry || entry.length ==0) {
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if (!entry || entry.length == 0) {
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entry = Misc.findFirstLike(name, caracList, { mapper: it => it[1].label, description: 'caractéristique' });
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}
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return entry && entry.length > 0 ? carac[entry[0]] : undefined;
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@ -3205,7 +3206,7 @@ export class RdDActor extends Actor {
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ui.notifications.warn("Vous êtes déja dans les TMR....");
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return
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}
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if (mode != 'visu' && this.getEffect(STATUSES.StatusDemiReve)) {
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if (mode != 'visu' && this.getEffect(STATUSES.StatusDemiReve)) {
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ui.notifications.warn("Le joueur ou le MJ est déja dans les Terres Médianes avec ce personnage ! Visualisation uniquement");
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mode = "visu"; // bascule le mode en visu automatiquement
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}
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@ -3263,18 +3264,18 @@ export class RdDActor extends Actor {
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title: 'Ne pas utiliser les automatisation de combat',
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buttonLabel: "Pas d'automatisation",
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onAction: async () => {
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this.rollCompetence(arme.system.competence, {tryTarget: false})
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this.rollCompetence(arme.system.competence, { tryTarget: false })
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}
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});
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return;
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}
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Targets.selectOneToken(target => {
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if (Targets.isTargetEntite(target)){
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if (Targets.isTargetEntite(target)) {
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ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`);
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return;
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}
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const competence = this.getCompetence(arme.system.competence)
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if (competence.system.ispossession) {
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return RdDPossession.onAttaquePossession(target, this, competence);
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@ -3393,12 +3394,12 @@ export class RdDActor extends Actor {
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async validerEncaissement(rollData, show) {
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if (ReglesOptionelles.isUsing('validation-encaissement-gr') && !game.user.isGM) {
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RdDActor.remoteActorCall({
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actorId: this.id,
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method: 'validerEncaissement',
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args: [rollData, show]
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});
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return;
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RdDActor.remoteActorCall({
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actorId: this.id,
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method: 'validerEncaissement',
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args: [rollData, show]
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});
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return;
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}
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const armure = await this.computeArmure(rollData);
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if (ReglesOptionelles.isUsing('validation-encaissement-gr')) {
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@ -3878,7 +3879,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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addSubActeur(subActor) {
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if(subActor?.id == this.id){
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if (subActor?.id == this.id) {
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ui.notifications.warn("Vous ne pouvez pas attacher un acteur à lui même")
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}
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else if (!subActor?.isOwner) {
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@ -4105,10 +4106,10 @@ export class RdDActor extends Actor {
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}
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console.log("setEffect", statusId, status)
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const effect = this.getEffect(statusId);
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if (!status && effect){
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if (!status && effect) {
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await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
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}
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if (status && !effect ) {
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if (status && !effect) {
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await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.status(statusId)]);
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}
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}
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@ -4134,7 +4135,6 @@ export class RdDActor extends Actor {
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await this.checkCompetenceXP(item.name, item.system.xp);
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}
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}
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/* -------------------------------------------- */
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async onCreateItem(item, options, id) {
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switch (item.type) {
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