Gestion initiative améliorée

This commit is contained in:
2020-11-24 16:41:15 +01:00
parent 136c7594d4
commit 78f07655e3
6 changed files with 121 additions and 43 deletions

View File

@ -26,15 +26,7 @@ export class RdDActorSheet extends ActorSheet {
getData() {
let data = super.getData();
data.itemsByType = {};
for (const item of data.items) {
let list = data.itemsByType[item.type];
if (!list) {
list = [];
data.itemsByType[item.type] = list;
}
list.push(item);
}
data.itemsByType = RdDUtility.buildItemsClassification(data.items);
// Competence per category
data.competenceByCategory = {};
let competenceXPTotal = 0;
@ -80,22 +72,7 @@ export class RdDActorSheet extends ActorSheet {
// To avoid armour and so on...
data.data.combat = duplicate( RdDUtility.checkNull(data.itemsByType['arme']));
// Gestion des armes 1/2 mains
let arme2mains = []; // Tableau contenant la duplication des armes 1m/2m
for (const arme of data.data.combat) {
// Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence
if (arme.data.unemain && arme.data.deuxmains) {
let arme2main = duplicate(arme);
arme2main.data.competence = arme2main.data.competence.replace(" 1 main", " 2 mains"); // Replace !
for ( const melee of data.competenceByCategory.melee ) {
if (melee.name == arme2main.data.competence )
arme2main.data.niveau = melee.data.niveau
}
arme2mains.push(arme2main);
}
}
data.data.combat = data.data.combat.concat(arme2mains); // Merge all cases
data.data.combat = data.data.combat.sort((a, b) => { if ( a.name > b.name) return 1; else return -1; } );
data.data.combat = RdDUtility.finalizeArmeList( data.data.combat )
if (data.competenceByCategory && data.competenceByCategory.melee) {
//Specific case for Esquive and Corps à Corps