Checkbox et regles d'appel au moral

This commit is contained in:
LeFelis
2021-02-09 23:23:40 +01:00
parent 0c7a0e413d
commit 771622564a
9 changed files with 107 additions and 11 deletions

View File

@ -37,23 +37,26 @@ export class RdDRoll extends Dialog {
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
difficultesLibres: CONFIG.RDD.difficultesLibres,
etat: actor.getEtatGeneral(),
moral: actor.getMoralTotal(),
moral: actor.getMoralTotal(), /* La valeur du moral pour les jets de volonté */
carac: actor.data.data.carac,
finalLevel: 0,
diffConditions: 0,
diffLibre: rollData.competence?.data.default_diffLibre ?? 0,
malusArmureValue: actor.getMalusArmure(),
surencMalusFlag: actor.isPersonnage() ? (actor.data.data.compteurs.surenc.value < 0) : false,
surencMalusFlag: actor.isPersonnage() ? (actor.data.data.compteurs.surenc.value < 0) : false,
surencMalusValue: actor.getSurenc(),
useMalusSurenc: false,
use: { libre:true, conditions: true, surenc: false, encTotal: false, },
appelAuMoralDemander :false,
use: { libre:true, conditions: true, surenc: false, encTotal: false, appelAuMoral : false },
isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
useMalusEncTotal: false,
encTotal: actor.getEncTotal(),
ajustementAstrologique: actor.ajustementAstrologique(),
surprise: actor.getSurprise(false),
}
console.log("defaultRollData.appelAuMoralFlag : "+defaultRollData.appelAuMoralFlag);
mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
console.log("rollData.appelAuMoralFlag : "+rollData.appelAuMoralFlag);
if ( rollData.forceCarac) {
rollData.carac = rollData.forceCarac;
}
@ -187,6 +190,23 @@ export class RdDRoll extends Dialog {
this.rollData.useMalusEncTotal = event.currentTarget.checked;
this.updateRollResult();
});
html.find('#useAppelAuMoralCheckbox').change((event) => { /* l'appel au moral, qui donne un bonus de +1 */
console.log("#useAppelAuMoralCheckbox");
//console.log("surencMalusFlag : "+surencMalusFlag);
console.log("this.appelAuMoralFlag : "+this.appelAuMoralFlag);
console.log("this.rollData.moral : "+this.rollData.moral);
console.log("this.rollData.ajustements : "+this.rollData.ajustements);
console.log("this.rollData.ajustements.moral : "+this.rollData.ajustements.moral);
console.log("this.rollData.ajustements.moral.isVisible : "+this.rollData.ajustements.moral.isVisible);
console.log("event.currentTarget.checked : "+event.currentTarget.checked);
console.log("this.rollData.use.appelAuMoral : "+this.rollData.use.appelAuMoral);
this.rollData.appelAuMoralDemander = event.currentTarget.checked
// this.rollData.use.appelAuMoral = event.currentTarget.checked
console.log("this.rollData.moral : "+this.rollData.moral);
console.log("this.rollData.use.appelAuMoral : "+this.rollData.use.appelAuMoral);
this.updateRollResult();
});
// Section Méditation
html.find('.conditionMeditation').change((event) => {
let condition = event.currentTarget.attributes['id'].value;
@ -198,7 +218,7 @@ export class RdDRoll extends Dialog {
/* -------------------------------------------- */
async updateRollResult() {
let rollData = this.rollData;
rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat());
rollData.caracValue = parseInt(rollData.selectedCarac.value);
rollData.coupsNonMortels = (rollData.attackerRoll?.dmg.mortalite ?? rollData.dmg.mortalite) == 'non-mortel';
@ -211,10 +231,28 @@ export class RdDRoll extends Dialog {
rollData.bonus = RdDItemSort.getCaseBonus(rollData.selectedSort, rollData.coord);
}
/* ! actor.isPersonnage() || */
if ( ! RdDCarac.isActionPhysique(rollData.selectedCarac) ) {
rollData.use.appelAuMoral = false;
} else {
rollData.use.appelAuMoral = rollData.appelAuMoralDemander;
}
RollDataAjustements.calcul(rollData, this.actor);
rollData.finalLevel = this._computeFinalLevel(rollData);
console.log("updateRollResult");
console.log("rollData.ajustements.moralTotal.used: "+rollData.ajustements.moralTotal.used);
console.log("rollData.ajustements.moral.used: "+rollData.ajustements.moral.used);
console.log("rollData.use.appelAuMoral: "+rollData.use.appelAuMoral);
console.log("rollData.selectedCarac: ");
console.log(rollData.selectedCarac);
console.log("RdDCarac.isActionPhysique(rollData.selectedCarac): "+RdDCarac.isActionPhysique(rollData.selectedCarac));
HtmlUtility._showControlWhen($(".diffMoral"), rollData.ajustements.moralTotal.used);
HtmlUtility._showControlWhen($(".diffAppelAuMoral"), RdDCarac.isActionPhysique(rollData.selectedCarac) );
HtmlUtility._showControlWhen($(".diffAppelAuMoral-checker"), RdDCarac.isActionPhysique(rollData.selectedCarac) );
HtmlUtility._showControlWhen($("#etat-general"), !RdDCarac.isIgnoreEtatGeneral(rollData.selectedCarac, rollData.competence));
HtmlUtility._showControlWhen($("#ajust-astrologique"), RdDResolutionTable.isAjustementAstrologique(rollData));