forked from public/foundryvtt-reve-de-dragon
Amélioration de la gestion de la surprise
This commit is contained in:
@@ -69,9 +69,6 @@ export class RollPartDefense extends RollPartSelect {
|
||||
}
|
||||
|
||||
prepareContext(rollData) {
|
||||
const current = this.getCurrent(rollData)
|
||||
current.defenseur = StatusEffects.getActorEffetSurprise(rollData.active.actor, current.forceRequise)
|
||||
|
||||
// current.dmg = this.$dmgRollV2(rollData, current)
|
||||
}
|
||||
|
||||
@@ -104,7 +101,7 @@ export class RollPartDefense extends RollPartSelect {
|
||||
case PART_CARAC: return part.filterCaracs(rollData, [current.carac])
|
||||
case PART_COMP: return part.filterComps(rollData, [current.comp?.name])
|
||||
case PART_DIFF: return part.setDiff(rollData, this.getDiffDefense(rollData))
|
||||
case PART_SIGN: return part.setArme(rollData, current.forceRequise, this.isArmeDisparate(rollData))
|
||||
case PART_SIGN: return part.setArmeDisparate(rollData, this.isArmeDisparate(rollData))
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
|
Reference in New Issue
Block a user