forked from public/foundryvtt-reve-de-dragon
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@ -9,14 +9,7 @@ export class RdDActor extends Actor {
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const actorData = this.data;
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const data = actorData.data;
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const flags = actorData.flags;
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const comp = { "base": [],
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"mêlée": [],
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"tir": [],
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"particulières": [],
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"spécialisées": [],
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"connaissances": [],
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"draconic": []
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}
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// Make separate methods for each Actor type (character, npc, etc.) to keep
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// things organized.
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if (actorData.type === 'personnage') this._prepareCharacterData(actorData);
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@ -27,12 +20,6 @@ export class RdDActor extends Actor {
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*/
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_prepareCharacterData(actorData) {
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for (let i of actorData.items)
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{
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if (i.type === "compétence") {
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comp[i.catégorie].push( i );
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}
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}
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}
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/** @override */
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