forked from public/foundryvtt-reve-de-dragon
#92 Armes à 2 mains gérées dans le HUD
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@ -443,21 +443,30 @@ export class RdDUtility {
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let comp = competenceList.find(c => c.name == arme.data.competence);
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arme.data.initiative = RdDUtility.calculInitiative(arme.data.niveau, carac[comp.data.defaut_carac].value);
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// Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence
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if (arme.data.unemain && arme.data.deuxmains) {
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if (arme.data.unemain && !arme.data.deuxmains ) {
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arme.data.mainInfo = "(1m)";
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} else if ( !arme.data.unemain && arme.data.deuxmains ) {
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arme.data.mainInfo = "(2m)";
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} else if (arme.data.unemain && arme.data.deuxmains) {
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arme.data.mainInfo = "(1m)";
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let arme2main = duplicate(arme);
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arme2main.data.mainInfo = "(2m)";
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arme2main.data.dommages = arme2main.data.dommages.split("/")[1]; // Existence temporaire uniquement dans la liste des armes, donc OK
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arme2main.data.competence = arme2main.data.competence.replace(" 1 main", " 2 mains"); // Replace !
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let comp = competenceList.find(c => c.name == arme2main.data.competence);
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arme2main.data.niveau = comp.data.niveau;
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arme2main.data.initiative = RdDUtility.calculInitiative(arme2main.data.niveau, carac[comp.data.defaut_carac].value);
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arme2mains.push(arme2main);
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} else {
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}
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}
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armeList = armeList.concat(arme2mains); // Merge all cases
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armeList = armeList.sort((a, b) => { if ( a.name > b.name) return 1; else return -1; } );
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return armeList
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}
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/* -------------------------------------------- */
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static calculInitiative(niveau, caracValue) {
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let base = niveau + Math.floor(caracValue/2);
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return "1d6" + (base >= 0 ? "+" : "") + base;
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@ -816,6 +825,7 @@ export class RdDUtility {
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// Recupération des items 'arme'
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let itemsByType = RdDUtility.buildItemsClassification( combatant.actor.data.items );
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armesList = itemsByType['arme'];
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armesList = this.finalizeArmeList( armesList, itemsByType['competence'], actor.data.data.carac );
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// Force corps à corps et Draconic
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let cc = RdDUtility.findCompetence( combatant.actor.data.items, "Corps à corps");
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armesList.push( { name: "Corps à corps", data: { niveau: cc.data.niveau, description: "", force: 6, competence: "Corps à corps", dommages: combatant.actor.data.data.attributs.plusdom.value } } );
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