Gestion etat general pour creatures

This commit is contained in:
2020-09-20 21:52:46 +02:00
parent 5e7a5f4ccb
commit 6553d083c1
3 changed files with 5 additions and 3 deletions

View File

@ -69,6 +69,7 @@ export class RdDActor extends Actor {
// Make separate methods for each Actor type (character, npc, etc.) to keep
// things organized.
if (actorData.type === 'personnage') this._prepareCharacterData(actorData);
if (actorData.type === 'creature') this.computeEtatGeneral(actorData);
}
/* -------------------------------------------- */
@ -371,7 +372,8 @@ export class RdDActor extends Actor {
let data = this.data.data;
let state = 0;
state = state - (data.sante.vie.max - data.sante.vie.value);
state = state + RdDUtility.currentFatigueMalus(data.sante.fatigue.value, data.sante.endurance.max);
if (data.sante.fatigue) // Creatures n'ont pas de fatigue
state = state + RdDUtility.currentFatigueMalus(data.sante.fatigue.value, data.sante.endurance.max);
data.compteurs.etat.value = state;
}