forked from public/foundryvtt-reve-de-dragon
Préparation roll-dialog attaques
Les attaques ne sont plus des armes modifiées
This commit is contained in:
@@ -80,6 +80,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
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getBonusDegat() { return RdDCarac.getCaracDerivee(this.getEncombrementMax()).plusdom }
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getMoralTotal() { return 0 }
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listeAmoureux() {return []}
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getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
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getSConst() { return 0 }
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@@ -109,10 +110,11 @@ export class RdDBaseActorReve extends RdDBaseActor {
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}
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return this.system.carac[competence.system.defaut_carac].value;
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}
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listActionsCombat() {
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listActions({ isAttaque = false, isEquipe = false }) {
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return this.itemTypes[ITEM_TYPES.competencecreature]
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.filter(it => RdDItemCompetenceCreature.isAttaque(it))
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.map(it => RdDItemCompetenceCreature.armeCreature(it))
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.map(it => RdDItemCompetenceCreature.attaqueCreature(it))
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.filter(it => it != undefined);
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}
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@@ -165,7 +167,9 @@ export class RdDBaseActorReve extends RdDBaseActor {
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if (idOrName instanceof Item) {
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return idOrName.isCompetence() ? idOrName : undefined
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}
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return RdDItemCompetence.findCompetence(this.items, idOrName, options)
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return RdDItemCompetence.findCompetence(
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this.items.filter(it => [ITEM_TYPES.competence, ITEM_TYPES.competencecreature].includes(it.type)),
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idOrName, options)
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}
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getCompetences(name, options = { onMessage: message => { } }) {
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@@ -434,9 +438,9 @@ export class RdDBaseActorReve extends RdDBaseActor {
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* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
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* @returns
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*/
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rollArme(arme, categorieArme, token) {
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rollArme(arme, categorieArme = 'competence', token = undefined) {
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token = token ?? RdDUtility.getSelectedToken(this)
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const compToUse = this.$getCompetenceArme(arme, categorieArme)
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const compToUse = RdDItemArme.getCompetenceArme(arme, categorieArme)
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if (!RdDItemArme.isUtilisable(arme)) {
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ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
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return
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@@ -470,10 +474,6 @@ export class RdDBaseActorReve extends RdDBaseActor {
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})
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}
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$getCompetenceArme(arme, competenceName) {
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return RdDItemArme.getCompetenceArme(arme, competenceName)
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}
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verifierForceMin(item) { }
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/* -------------------------------------------- */
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@@ -755,18 +755,21 @@ export class RdDBaseActor extends Actor {
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isActorCombat() { return false }
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getCaracInit(competence) { return 0 }
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listActionsCombat() { return [] }
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listAttaques() {
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return this.listActions({ isAttaque: true, isEquipe:false })
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}
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listActions({ isAttaque = false, isEquipe=false }) { return [] }
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listActionsPossessions() {
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return this.itemTypes[ITEM_TYPES.possession]
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.map(p => {
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return {
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name: p.name,
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action: 'possession',
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system: {
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competence: p.name,
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possessionid: p.system.possessionid,
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}
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possessionid: p.system.possessionid,
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}
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})
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}
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}
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@@ -9,6 +9,7 @@ export class RdDActorExportSheet extends RdDActorSheet {
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static init() {
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foundry.applications.handlebars.loadTemplates([
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"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs",
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"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme-titre.hbs",
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"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs",
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"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs",
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"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs",
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@@ -41,6 +42,7 @@ export class RdDActorExportSheet extends RdDActorSheet {
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const formData = await super.getData()
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// Add any structured, precomputed list of data
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formData.context = Mapping.prepareContext(this.actor)
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formData.attaques = this.actor.listActionsAttaque()
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formData.export = this.getMappingValues(formData.context, this.actor)
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formData.competences = this.getCompetences(CATEGORIES_COMPETENCES)
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formData.draconic = this.getCompetences(CATEGORIES_DRACONIC)
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@@ -144,7 +144,7 @@ export class Mapping {
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armes.push(RdDItemArme.corpsACorps(actor));
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armes.push(RdDItemArme.empoignade(actor));
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return armes.map(arme => [
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arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined,
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arme.system.unemain ? Mapping.prepareArme(actor, arme, '(1 main)') : undefined,
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arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined,
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!(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined,
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arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
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