forked from public/foundryvtt-reve-de-dragon
Fatigue management, ongoing work
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@ -54,7 +54,7 @@ export class RdDActorSheet extends ActorSheet {
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list.push(item);
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}
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}
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data.data.fatigueHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix( data.data.sante.fatigue.value, data.data.sante.fatigue.max ).html() +"</table>";
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data.data.materiel = this._checkNull(data.itemsByType['objet']);
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data.data.armes = this._checkNull(data.itemsByType['arme']);
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data.data.armures = this._checkNull(data.itemsByType['armure']);
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@ -62,6 +62,8 @@ export class RdDActorSheet extends ActorSheet {
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data.data.potions = this._checkNull(data.itemsByType['potions']);
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data.data.competenceByCategory = data.competenceByCategory;
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console.log("HTML", data.data.fatigueHTML);
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return data;
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}
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@ -93,6 +95,7 @@ export class RdDActorSheet extends ActorSheet {
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let compName = event.currentTarget.text;
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this.actor.rollCompetence( compName);
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});
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// On carac change
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$(".competence-value").change((event) => {
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let caracName = event.currentTarget.name.replace(".value", "").replace("data.carac.", "");
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@ -39,9 +39,37 @@ const levelDown = [ { "level": -11, "score": 1, "part": 0, "epart": 2, "etotal":
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{ "level": -13, "score": 1, "part": 0, "epart": 2, "etotal": 50 },
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{ "level": -14, "score": 1, "part": 0, "epart": 2, "etotal": 30 },
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{ "level": -15, "score": 1, "part": 0, "epart": 2, "etotal": 10 },
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{ "level": -16, "score": 1, "part": 0, "epart": 2, "etotal": 2 },
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{ "level": -16, "score": 1, "part": 0, "epart": 2, "etotal": 2 }
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];
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const fatigueMatrix = [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, // Dummy filler for the array.
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[2, 3, 3, 2, 3, 3, 2, 3, 3, 2, 3, 3 ],
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[2, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3 ],
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[3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ],
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[3, 3, 3, 3, 3, 4, 3, 3, 3, 3, 3, 4 ],
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[3, 3, 4, 3, 3, 4, 3, 3, 4, 3, 3, 4 ],
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[3, 3, 4, 3, 4, 4, 3, 3, 4, 3, 4, 4 ],
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[3, 4, 4, 3, 4, 4, 3, 4, 4, 3, 4, 4 ],
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[3, 4, 4, 4, 4, 4, 3, 4, 4, 4, 4, 4 ],
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[4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 ],
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[4, 4, 4, 4, 4, 5, 4, 4, 4, 4, 4, 5 ],
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[4, 4, 5, 4, 4, 5, 4, 4, 5, 4, 4, 5 ],
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[4, 4, 5, 4, 5, 5, 4, 4, 5, 4, 5, 5 ],
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[4, 5, 5, 4, 5, 5, 4, 5, 5, 4, 5, 5 ],
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[4, 5, 5, 5, 5, 5, 4, 5, 5, 5, 5, 5 ],
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[5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 ] ];
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const fatigueMalus = [ 0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7 ]; // Provides the malus for each segment of fatigue
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const fatigueLineSize = [ 3, 6, 7, 8, 9, 10, 11, 12];
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const fatigueTemplate = "<table>\
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<th><tdid=1><td/><td/><td/><td/> <td/> <td/><td/><td/><td/><td/> <td/> <td/><td/><td/><td/><td/></tr>\
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<th><td/><td/><td/><td/><td/> <td/> <td/><td/><td/><td/><td/> <td/> <td/><td/><td/><td/><td/></tr>\
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<th><td/><td/><td/><td/><td/></tr>\
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<th><td/><td/><td/><td/><td/></tr>\
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<th><td/><td/><td/><td/><td/></tr>\
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<th><td/><td/><td/><td/><td/></tr>\
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<th><td/><td/><td/><td/><td/></tr>\
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<th><td/><td/><td/><td/><td/></tr>\
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</table>"
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export class RdDUtility {
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/* -------------------------------------------- */
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@ -213,6 +241,42 @@ export class RdDUtility {
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data.attributs.sust.value = 3;
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}
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/* -------------------------------------------- */
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static makeHTMLfatigueMatrix( value, max )
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{
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max = (max < 16) ? 16 : max;
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max = (max > 30) ? 30 : max;
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value = (value > max) ? max : value;
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let fatigueTab = fatigueMatrix[max];
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let idx = 0; // Current fatigue slot
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let remFatigue = value;
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while ( remFatigue >= fatigueTab[idx] ) { // computes the fatigue segment consumed
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remFatigue = remFatigue - fatigueTab[idx];
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idx = idx + 1;
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}
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// At this point, we have the segment id in idx and the remaing fatigue points for the next segment in remFatigue
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let table = $("<table/>").addClass('table-fatigue');
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let segmentIdx = 0;
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for (var line=0; line < fatigueLineSize.length; line++) {
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let row = $("<tr/>");
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let segmentsPerLine = fatigueLineSize[line];
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while (segmentIdx < segmentsPerLine) {
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let freeSize = fatigueTab[segmentIdx];
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for (let col=0; col <5; col++) {
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if ( col < freeSize )
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row.append("<td class='fatigue-free'/>");
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else
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row.append("<td class='fatigue-none'/>");
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}
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row.append("<td class='fatigue-separator'/>");
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segmentIdx = segmentIdx + 1;
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}
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table.append(row);
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}
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console.log("fatigue", table);
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return table;
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}
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/* -------------------------------------------- */
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static findCompetence(compList, compName)
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