#154 - COmptage des utilisations

This commit is contained in:
2021-02-09 09:18:52 +01:00
parent c31306f154
commit 62ad72338a
4 changed files with 68 additions and 8 deletions

View File

@ -9,6 +9,23 @@ import { RdDRoll } from "./rdd-roll.js";
import { RdDRollTables } from "./rdd-rolltables.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
/* -------------------------------------------- */
export class RdDCombatManager extends Combat {
/* -------------------------------------------- */
cleanItemUse() {
for(let turn of this.turns) {
turn.actor.resetItemUse()
}
}
/* -------------------------------------------- */
async nextRound() {
console.log('New round !');
this.cleanItemUse();
}
}
/* -------------------------------------------- */
export class RdDCombat {
@ -39,13 +56,15 @@ export class RdDCombat {
/* -------------------------------------------- */
static onUpdateCombat(combat, data) {
if (combat.data.round != 0 && combat.turns && combat.data.active) {
RdDCombat.combatNouveauRound(combat);
RdDCombat.combatNouveauTour(combat);
}
}
/* -------------------------------------------- */
static onPreDeleteCombat(combat, options) {
if (game.user.isGM) {
combat.cleanItemUse();
ChatUtility.removeChatMessageContaining(`<div data-combatid="${combat.id}" data-combatmessage="actor-turn-summary">`)
/*
* TODO: support de plusieurs combats parallèles
@ -64,7 +83,7 @@ export class RdDCombat {
}
/* -------------------------------------------- */
static combatNouveauRound(combat) {
static combatNouveauTour(combat) {
let turn = combat.turns.find(t => t.tokenId == combat.current.tokenId);
if (game.user.isGM) {
// seul le GM notifie le status
@ -358,6 +377,7 @@ export class RdDCombat {
let rollData = this._prepareAttaque(competence, arme);
console.log("RdDCombat.attaque >>>", rollData);
this.attacker.incItemUse( arme._id ); // Usage
const dialog = await RdDRoll.create(this.attacker, rollData,
{
@ -457,15 +477,24 @@ export class RdDCombat {
if (essaisPrecedents) {
mergeObject(attackerRoll.essais, essaisPrecedents, { overwrite: true });
}
// # utilisation esquive
let esquiveUsage = 0;
let esquive = this.defender.getCompetence("esquive");
if (esquive) {
esquiveUsage = this.defender.getItemUse( esquive._id);
}
const paramChatDefense = {
passeArme: attackerRoll.passeArme,
essais: attackerRoll.essais,
defender: this.defender,
attacker: this.attacker,
attackerId: this.attackerId,
esquiveUsage: esquiveUsage,
defenderTokenId: this.defenderTokenId,
mainsNues: attackerRoll.dmg.mortalite != 'mortel' && this.defender.getCompetence("Corps à corps"),
armes: this._filterArmesParade(this.defender.data.items, attackerRoll.competence, attackerRoll.arme),
armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme),
diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0,
attaqueParticuliere: attackerRoll.particuliere,
attaqueCategorie: attackerRoll.competence.data.categorie,
@ -510,8 +539,12 @@ export class RdDCombat {
}
/* -------------------------------------------- */
_filterArmesParade(items, competence) {
_filterArmesParade(defender, competence) {
let items = defender.data.items;
items = items.filter(item => RdDItemArme.isArmeUtilisable(item) || RdDItemCompetenceCreature.isCompetenceParade(item));
for( let item of items) {
item.data.nbUsage = defender.getItemUse( item._id); // Ajout du # d'utilisation ce round
}
switch (competence.data.categorie) {
case 'tir':
case 'lancer':
@ -575,6 +608,7 @@ export class RdDCombat {
let arme = this.defender.getArmeParade(armeParadeId);
console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme);
this.defender.incItemUse( armeParadeId ); // Usage
let rollData = this._prepareParade(attackerRoll, arme);
@ -596,6 +630,7 @@ export class RdDCombat {
dialog.render(true);
}
/* -------------------------------------------- */
_prepareParade(attackerRoll, armeParade) {
const compName = armeParade.data.competence;
const armeAttaque = attackerRoll.arme;
@ -681,6 +716,7 @@ export class RdDCombat {
}
console.log("RdDCombat.esquive >>>", attackerRoll, esquive);
let rollData = this._prepareEsquive(attackerRoll, esquive);
this.defender.incItemUse( esquive._id ); // Usage
const dialog = await RdDRoll.create(this.defender, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html' }, {