forked from public/foundryvtt-reve-de-dragon
Amélioration du split
Bouton split géré avec itemActions Ajout d'un bouton pour augmenter les piles (pour le MJ)
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@ -66,10 +66,12 @@ export class RdDSheetUtility {
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}
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static async splitItem(item, actor, onSplit = () => { }) {
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const dialog = await DialogSplitItem.create(item, async (item, split) => {
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const _onSplit = async (item, split) => {
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await RdDSheetUtility._onSplitItem(item, split, actor);
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onSplit();
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});
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await RdDSheetUtility.renderItemBranch(actor, item)
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}
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const dialog = await DialogSplitItem.create(item, _onSplit)
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dialog.render(true)
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}
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