forked from public/foundryvtt-reve-de-dragon
Amélioration du split
Bouton split géré avec itemActions Ajout d'un bouton pour augmenter les piles (pour le MJ)
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@ -27,6 +27,12 @@ const _MONTRER = {
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code: 'item-montrer', label: 'Montrer', icon: it => 'fa-solid fa-comment',
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action: (item, actor) => item.postItemToChat()
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}
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const _SPLIT = {
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code: 'item-split', label: 'Séparer le goupe', icon: it => 'fa-solid fa-unlink',
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filter: it => Misc.toInt(it.system.quantite) > 1,
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action: (item, actor) => RdDSheetUtility.splitItem(item, actor)
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}
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const _EDIT = {
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code: 'item-edit', label: 'Editer', icon: it => 'fa-solid fa-edit',
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action: (item, actor) => item.sheet.render(true)
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@ -89,19 +95,6 @@ const _REFOULER = {
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action: (item, actor) => actor.actionRefoulement(item)
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}
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const _CONSOMMER_POTION = {
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code: 'item-potion-consommer', label: 'Consommer', icon: it => 'fa-solid fa-vial',
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optionsFilter: options => options.editable,
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action: (item, actor) => actor.consommerPotion(item)
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}
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const _ENCHANTER = {
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code: 'item-enchanter', label: 'Enchanter', icon: it => 'fa-solid fa-sparkles',
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filter: it => it.isEnchantable(),
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optionsFilter: options => options.editable,
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action: (item, actor) => item.enchanterPotion()
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}
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const _SORT_RESERVE = {
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code: 'item-sortreserve-add', label: 'Ajouter en réserve', icon: it => 'fa-solid fa-sparkles',
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filter: it => game.user.isGM && !it.system.isrituel,
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@ -109,7 +102,7 @@ const _SORT_RESERVE = {
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}
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export const COMMON_ACTIONS = [_EQUIPER]
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export const DEFAULT_ACTIONS = [_SPACEHOLDER, _VENDRE, _MONTRER, _EDIT, _DELETE]
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export const DEFAULT_ACTIONS = [_SPACEHOLDER, _SPLIT, _VENDRE, _MONTRER, _EDIT, _DELETE]
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export const ITEM_ACTIONS = {
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faune: [_CUISINER, _MANGER_CRU],
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@ -120,7 +113,6 @@ export const ITEM_ACTIONS = {
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nourritureboisson: [_MANGER, _BOIRE],
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ombre: [_REFOULER],
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plante: [_CUISINER, _MANGER_CRU],
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potion: [_CONSOMMER_POTION, _ENCHANTER],
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queue: [_REFOULER],
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sort: [_SORT_RESERVE],
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service: [_ACHAT_SERVICE]
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@ -130,7 +122,7 @@ export const ITEM_ACTIONS = {
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export class ItemAction {
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static applies(action, item, options) {
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return action
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return action && item
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&& item.isActionAllowed(action.code)
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&& (!action.filter || action.filter(item))
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&& (!action.optionsFilter || action.optionsFilter(options))
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@ -146,7 +138,7 @@ export class ItemAction {
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static onActionItem(event, actor, options) {
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const item = RdDSheetUtility.getItem(event, actor)
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const code = $(event.currentTarget).data('code')
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const action = item.itemActions().find(it => it.code == code)
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const action = item?.itemActions().find(it => it.code == code)
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if (action && (!action.optionsFilter || action.optionsFilter(options))) {
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action.action(item, actor)
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}
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